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Group: streetfighter Message: 8713 From: Don Vernatter Date: 8/16/2000
Subject: Re: [streetfighter] What are Power Points?
Group: streetfighter Message: 8714 From: Robert Pascuttini Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8715 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Here's a poser on Honor
Group: streetfighter Message: 8716 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Honour and Streetfighter Books
Group: streetfighter Message: 8717 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8718 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Honour and Streetfighter Books
Group: streetfighter Message: 8719 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8720 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8721 From: Robert Pascuttini Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8722 From: J. Scott Pittman Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8723 From: Patrick Sawyer Date: 8/16/2000
Subject: Re: What are Power Points?
Group: streetfighter Message: 8724 From: Steve Karstensen Date: 8/16/2000
Subject: FAQ outline - first draft
Group: streetfighter Message: 8725 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8726 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8727 From: Patrick Sawyer Date: 8/16/2000
Subject: Re: Doom is the ultimate villian
Group: streetfighter Message: 8728 From: Robert Pascuttini Date: 8/16/2000
Subject: Re: [streetfighter] Re: Re: What are Power Points?
Group: streetfighter Message: 8729 From: Robert Pascuttini Date: 8/17/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8730 From: Jim Bowers Date: 8/17/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8731 From: azathoth05@aol.com Date: 8/17/2000
Subject: Re: [streetfighter] Re: Doom is the ultimate villian
Group: streetfighter Message: 8732 From: Robert Pascuttini Date: 8/18/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8733 From: Yasuharu Konishi Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
Group: streetfighter Message: 8734 From: Steve Karstensen Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
Group: streetfighter Message: 8735 From: Yasuharu Konishi Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
Group: streetfighter Message: 8736 From: Steve Karstensen Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
Group: streetfighter Message: 8737 From: Yasuharu Konishi Date: 8/18/2000
Subject: Re: Vs.
Group: streetfighter Message: 8738 From: Yasuharu Konishi Date: 8/18/2000
Subject: New Tournament!
Group: streetfighter Message: 8739 From: J. Scott Pittman Date: 8/18/2000
Subject: Re: [streetfighter] New Tournament!
Group: streetfighter Message: 8740 From: VEGA/Bison Date: 8/18/2000
Subject: Re: FAQ outline - first draft
Group: streetfighter Message: 8741 From: Yasuharu Konishi Date: 8/19/2000
Subject: Xtreme Banned Moves
Group: streetfighter Message: 8742 From: Don Vernatter Date: 8/19/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
Group: streetfighter Message: 8743 From: Steve Karstensen Date: 8/19/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
Group: streetfighter Message: 8744 From: Don Vernatter Date: 8/19/2000
Subject: Shameless Plug
Group: streetfighter Message: 8745 From: Carl Myradon Date: 8/20/2000
Subject: I new the editor was mesed but this is realy good...
Group: streetfighter Message: 8746 From: VEGA/Bison Date: 8/20/2000
Subject: Re: FAQ outline - first draft
Group: streetfighter Message: 8747 From: Yasuharu Konishi Date: 8/20/2000
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but this i
Group: streetfighter Message: 8748 From: Knight of the Black Rose Date: 8/20/2000
Subject: Serious question: Death
Group: streetfighter Message: 8749 From: Steve Karstensen Date: 8/20/2000
Subject: Re: [streetfighter] Serious question: Death
Group: streetfighter Message: 8750 From: arkondloc@aol.com Date: 8/20/2000
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but this i
Group: streetfighter Message: 8751 From: Steve Karstensen Date: 8/20/2000
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but this i
Group: streetfighter Message: 8752 From: VEGA/Bison Date: 8/20/2000
Subject: I need help. PLEASE!!!
Group: streetfighter Message: 8753 From: Steve Karstensen Date: 8/21/2000
Subject: Re: [streetfighter] I need help. PLEASE!!!
Group: streetfighter Message: 8754 From: Karan Date: 8/21/2000
Subject: Karan's first Tournament in the Egroups battlefield! Yiiha!
Group: streetfighter Message: 8755 From: Karan Date: 8/21/2000
Subject: Re: [streetfighter] Digest Number 175
Group: streetfighter Message: 8756 From: Karan Date: 8/21/2000
Subject: Karan's first Tournament in the Egroups battlefield! Yiiha!
Group: streetfighter Message: 8757 From: LeShan Mims Date: 8/21/2000
Subject: Re: [streetfighter] Serious question: Death
Group: streetfighter Message: 8758 From: Don Vernatter Date: 8/21/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
Group: streetfighter Message: 8759 From: Steve Karstensen Date: 8/21/2000
Subject: Re: [streetfighter] Serious question: Death
Group: streetfighter Message: 8760 From: Chris Hoffmann Date: 8/22/2000
Subject: Re: [streetfighter] Serious question: Death
Group: streetfighter Message: 8761 From: Chris Hoffmann Date: 8/22/2000
Subject: Re: [streetfighter] Dig.167
Group: streetfighter Message: 8762 From: Chris Hoffmann Date: 8/22/2000
Subject: Re: [streetfighter] Honour and Streetfighter Books



Group: streetfighter Message: 8713 From: Don Vernatter Date: 8/16/2000
Subject: Re: [streetfighter] What are Power Points?
>From: "Patrick Sawyer" <resawyer@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] What are Power Points?
>Date: Mon, 14 Aug 2000 01:40:20 -0000
>
>Okay, I'm kind a new to the Street Fighter role playing game, I don't
>even have the book! But I manage somehow to get most of the rules
>from
>reading a lot of the past messages and stuff like that! Yes I do have
>that much time to spend to pass 8000 messages :) But one question
>remainds: In the maneuver list what is Power Points? You have a
>martial art and a number what does that mean? What are Power
>Points? What do they do and how do you get them? Since the RPG is no
>longer produced I don't see why it would matter if someone told me.
>
>Thanks,
>
>From what I red of the rule this system would go well for a Dragon
>Ball RPG or my friends wrestling RPG, I like it!
>
Dragon Ball may be a little bit too powerful for the Street Fighter system.
I once tried to create a Phoenix-like character(Marvel Comics), but I
basically had to roleplay everything he did.
________________________________________________________________________
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Group: streetfighter Message: 8714 From: Robert Pascuttini Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Its kinda sad aint it. This is the Street fighter mail list and M. Bison
doesnt even Rank. (Tears) :(

>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Doom is the ultimate villian
>Date: Tue, 15 Aug 2000 21:59:31 -0700
>
>Are we talking great villians? Doom is WAY up there, but my list, in order,
>are:
>
>1. Darth Vader (did you expect anyone else?)
>2. Megatron, from The original Transformers Cartoon
>3. The Joker
>4. The Borg, before they added that dumb thing about the hive queens
>5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
>
>and I have to make a special mention for Mojo Jojo, The frenchmen from
>Monty
>Python's Search for the Holy Grail, Ming the Merciless from the Flash
>Gordon
>Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
>Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
>if
>only someone would write him the right way)
>
>there's lots more, but those are the ones I thought of tonight
>
>Scott
>
>
>
>

________________________________________________________________________
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Group: streetfighter Message: 8715 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Here's a poser on Honor
"obviously beginning characters are a little different."

in other words, they can start with zero Honor if they plan on working their
way up. Cyborgs especially have to do this.

-----Original Message-----
From: Robert Pascuttini [mailto:rpascuttini@...]
Sent: Tuesday, August 15, 2000 11:12 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Here's a poser on Honor


Ok but whats not to say the characters begining story involves him trying to

regain lost honour.

"Ok. My character was good and followed the way but then was dazzled by all
the glamour and started to do things for glory and began commiting
dishonorable actions. He was then ostracizied by.his master. He now trys to
return to his former actions."


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Here's a poser on Honor
>Date: Tue, 15 Aug 2000 08:46:40 -0400
>
>
>I said *reduced to* zero. Meaning, he had it and lost it, which represents
>the choices he's made during the course of the Chronicle. Obviously
>beginning characters are a little different.
>
>-----Original Message-----
>From: Robert Pascuttini [mailto:rpascuttini@...]
>Sent: Tuesday, August 15, 2000 12:40 AM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Here's a poser on Honor
>
>
>What? but thats not true. You can actually create a character in the
>begining with all his reknown under honour or glory. So you can actually
>start a character with no honour.
>
>
> >From: "Steve Karstensen" <skarsten@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: Re: [streetfighter] Here's a poser on Honor
> >Date: Sun, 13 Aug 2000 13:02:10 -0400
> >
> >your GM is half right.
> >
> >a character who is reduced to Zero Honor (exceptions usually made for
> >cyborgs) will be removed from play and becomes an NPC. this does not
> >happen
> >because of "insanity", merely a representation of his being ostracized
>from
> >"honorable" fighting society. the other players, if they have any Honor
>at
> >all, will refuse to associate with the honorless one.
> >
> >-----Original Message-----
> >From: Cayr Desanea <cayr@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Saturday, August 12, 2000 10:41 AM
> >Subject: [streetfighter] Here's a poser on Honor
> >
> >
> >Having recently began a character with 1 honor, I was told that if I lost
> >it
> >all, I would lose the character because he would go insane. I think this
>is
> >a bit much, I mean, just because he has no honor doesn't mean he's
>psycho,
> >it just means he's ruthless.
> >
> >Regarding Willpower and Honor...
> >
> >I read on this thread that people gained 1 WP and 1 Chi back from rest. I
> >think that's a pretty good idea, especially for us 1 honor guys, although

>I
> >seem to make my honor rolls often.
> >
> >C
> >________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >
> >
> >
> >
> >
> >
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>

________________________________________________________________________
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Group: streetfighter Message: 8716 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Honour and Streetfighter Books
I never had a copy of The Perfect Warrior until someone scrounged up a copy
as a Christmas gift. It's got some good sidebar material, although the
Majestic Crow Kung Fu style isn't much to my taste. The story itself is
rather good and has a great climax scene. The NPCs are a little dry, but I
like it. Considering the other published stories (Shades if Grey, Tourist
Trap, High Stakes) it's easily the best of the bunch, with Tourist Trap
coming in a close second.

-----Original Message-----
From: Rogue Tiger [mailto:roguetiger@...]
Sent: Wednesday, August 16, 2000 4:43 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Honour and Streetfighter Books



BTW, is Perfect Warrior worth going after? What's in it? Is it just an
adventure or is there actually anything interesting in it?

-Tiger
Group: streetfighter Message: 8717 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
He ranks with me. :p

My Top Ten list (in no particular order)

1 Darth Vader ("I am ALTERING the deal. Pray I do not alter it any further.
I would hate to have to leave a garrison here.")
2 Mr. Han from "Enter the Dragon". The ultimate Kung Fu Movie Villain. I
mean come on, he tried to lure Bruce out by killing his OWN guards. Sick,
sick sick.
3 Emperor Palpatine ("I will MAKE it legal!")
4 M. Bison (agreed, he rules his own country and controls the entire world
covertly. Can't beat that.)
5 SkyNet from the "Terminator" movies (insane computers with armies of
killer machines scare the f*ck outta me)
6 Vega (what was it Chun Li called him? oh yea, a "card-carrying
psychopath.")
7 The Shredder (Teenage Mutant Ninja Turtles - comic and *original* film)
"Ah yes, the rat. So it has a name. It HAD a name."
8 B-ko Daitokuji from "Project A-ko". Face it folks, the girl was twisted.
Obsess much?!
9 Unicron, "Transformers - The Movie". Forget the Death Star and it's
wimpy-ass laser, this guy ATE planets for kicks. You can't get worse than
that.
10 Hannibal Lecter, "Silence of the Lambs", et al. Probably one of the most
dangerous human beings alive. If you've never read "Silence" you owe it to
yourself to do so. The movie doesn't do it justice. AT ALL.

The Borg *would* be on my top ten list if they weren't so damn cheesy. Such
a cool concept wasted on such a lame show. :p

-----Original Message-----
From: Robert Pascuttini [mailto:rpascuttini@...]
Sent: Tuesday, August 15, 2000 11:55 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Doom is the ultimate villian


Its kinda sad aint it. This is the Street fighter mail list and M. Bison
doesnt even Rank. (Tears) :(

>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Doom is the ultimate villian
>Date: Tue, 15 Aug 2000 21:59:31 -0700
>
>Are we talking great villians? Doom is WAY up there, but my list, in order,
>are:
>
>1. Darth Vader (did you expect anyone else?)
>2. Megatron, from The original Transformers Cartoon
>3. The Joker
>4. The Borg, before they added that dumb thing about the hive queens
>5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
>
>and I have to make a special mention for Mojo Jojo, The frenchmen from
>Monty
>Python's Search for the Holy Grail, Ming the Merciless from the Flash
>Gordon
>Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
>Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
>if
>only someone would write him the right way)
>
>there's lots more, but those are the ones I thought of tonight
>
>Scott
>
>
>
>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8718 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Honour and Streetfighter Books
First of all, I really like the non rank 1 idea, I think I'll start doing
it that way to account for the starting with no honor factor. . . .

Second of all, perfect warrior is an adventure scenario, I bought it
recently (it was just sitting on the shelves at my local hobby shop which
was having an out of business sale, I also got a copy of the street fighter
screen), as for useful to have, depends on if you want to use the scenario,
I had someone in the group who was a majestic crow stylist so it worked for
our group . . . . .
Group: streetfighter Message: 8719 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Again, your judgements are impecable, but come on, Vega (although my
current character in street fighter is scared to death of him), is just a
glorified thug. . . . .although I guess we all have our individual views.
Reading your list, I did relive some good villanous moments ("So I was
right about you, I will find someone with whom you can fight. Bolo!!")

>
>He ranks with me. :p
>
>My Top Ten list (in no particular order)
>
>1 Darth Vader ("I am ALTERING the deal. Pray I do not alter it any further.
>I would hate to have to leave a garrison here.")
>2 Mr. Han from "Enter the Dragon". The ultimate Kung Fu Movie Villain. I
>mean come on, he tried to lure Bruce out by killing his OWN guards. Sick,
>sick sick.
>3 Emperor Palpatine ("I will MAKE it legal!")
>4 M. Bison (agreed, he rules his own country and controls the entire world
>covertly. Can't beat that.)
>5 SkyNet from the "Terminator" movies (insane computers with armies of
>killer machines scare the f*ck outta me)
>6 Vega (what was it Chun Li called him? oh yea, a "card-carrying
>psychopath.")
>7 The Shredder (Teenage Mutant Ninja Turtles - comic and *original* film)
>"Ah yes, the rat. So it has a name. It HAD a name."
>8 B-ko Daitokuji from "Project A-ko". Face it folks, the girl was twisted.
>Obsess much?!
>9 Unicron, "Transformers - The Movie". Forget the Death Star and it's
>wimpy-ass laser, this guy ATE planets for kicks. You can't get worse than
>that.
>10 Hannibal Lecter, "Silence of the Lambs", et al. Probably one of the most
>dangerous human beings alive. If you've never read "Silence" you owe it to
>yourself to do so. The movie doesn't do it justice. AT ALL.
>
>The Borg *would* be on my top ten list if they weren't so damn cheesy. Such
>a cool concept wasted on such a lame show. :p
>
>-----Original Message-----
>From: Robert Pascuttini [mailto:rpascuttini@...]
>Sent: Tuesday, August 15, 2000 11:55 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Doom is the ultimate villian
>
>
>Its kinda sad aint it. This is the Street fighter mail list and M. Bison
>doesnt even Rank. (Tears) :(
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: Re: [streetfighter] Doom is the ultimate villian
>>Date: Tue, 15 Aug 2000 21:59:31 -0700
>>
>>Are we talking great villians? Doom is WAY up there, but my list, in order,
>>are:
>>
>>1. Darth Vader (did you expect anyone else?)
>>2. Megatron, from The original Transformers Cartoon
>>3. The Joker
>>4. The Borg, before they added that dumb thing about the hive queens
>>5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
>>
>>and I have to make a special mention for Mojo Jojo, The frenchmen from
>>Monty
>>Python's Search for the Holy Grail, Ming the Merciless from the Flash
>>Gordon
>>Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
>>Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
>>if
>>only someone would write him the right way)
>>
>>there's lots more, but those are the ones I thought of tonight
>>
>>Scott
>>
>>
>>
>>
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>
>
>
>
>
>
Group: streetfighter Message: 8720 From: Steve Karstensen Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Yes, Vega. Why not?

* He's got a claw and a mask. Nothing like fighting some faceless assassin
who's trying
to disembowel you at the speed of light.
* He's got a split personality. Elegant and refined, but cold and sadistic.
Perfect mix, and let's not forget his psychotic obsession with his looks.
* His arena is a dive, complete with fight pit and cage. Who wants to fight
a faceless sicko in a bloodstained cage? Talk about fear factor. And
people are WATCHING. Hoping that you die. For their entertainment. They
don't want to see a good fight. They want to see blood. Preferrably yours,
because you're not as beautiful as the Star.
* That way-cool snake tattoo.
* His idea of seducing a woman is offering her a severed bull's ear.
Romantic in a way, but reminiscent of his butcher's nature.
* He didn't just want to kill Chun Li. He wanted her to bleed to death
while he kicked her around. You can't tell me that's out there even for a
thug.
* Created his own style based on a mix of two things you'd never expect;
Savate and Ninjitsu.

Actually, I'd like to add a few honorable mentions to my list. The Joker
(in any form, although I liked Nicholson's portrayal in the first Batman
movie), Sagat (for the whole honor/revenge thing), Darth Maul (now *there's*
a glorified thug if I ever saw one), and Jabba the Hutt (kicks people into
Sarlaccs for grins).

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Wednesday, August 16, 2000 3:30 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Doom is the ultimate villian


Again, your judgements are impecable, but come on, Vega (although my
current character in street fighter is scared to death of him), is just a
glorified thug. . . . .although I guess we all have our individual views.
Reading your list, I did relive some good villanous moments ("So I was
right about you, I will find someone with whom you can fight. Bolo!!")

>
>He ranks with me. :p
>
>My Top Ten list (in no particular order)
>
>1 Darth Vader ("I am ALTERING the deal. Pray I do not alter it any
further.
>I would hate to have to leave a garrison here.")
>2 Mr. Han from "Enter the Dragon". The ultimate Kung Fu Movie Villain. I
>mean come on, he tried to lure Bruce out by killing his OWN guards. Sick,
>sick sick.
>3 Emperor Palpatine ("I will MAKE it legal!")
>4 M. Bison (agreed, he rules his own country and controls the entire world
>covertly. Can't beat that.)
>5 SkyNet from the "Terminator" movies (insane computers with armies of
>killer machines scare the f*ck outta me)
>6 Vega (what was it Chun Li called him? oh yea, a "card-carrying
>psychopath.")
>7 The Shredder (Teenage Mutant Ninja Turtles - comic and *original* film)
>"Ah yes, the rat. So it has a name. It HAD a name."
>8 B-ko Daitokuji from "Project A-ko". Face it folks, the girl was twisted.
>Obsess much?!
>9 Unicron, "Transformers - The Movie". Forget the Death Star and it's
>wimpy-ass laser, this guy ATE planets for kicks. You can't get worse than
>that.
>10 Hannibal Lecter, "Silence of the Lambs", et al. Probably one of the
most
>dangerous human beings alive. If you've never read "Silence" you owe it to
>yourself to do so. The movie doesn't do it justice. AT ALL.
>
>The Borg *would* be on my top ten list if they weren't so damn cheesy.
Such
>a cool concept wasted on such a lame show. :p
>
>-----Original Message-----
>From: Robert Pascuttini [mailto:rpascuttini@...]
>Sent: Tuesday, August 15, 2000 11:55 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Doom is the ultimate villian
>
>
>Its kinda sad aint it. This is the Street fighter mail list and M. Bison
>doesnt even Rank. (Tears) :(
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: Re: [streetfighter] Doom is the ultimate villian
>>Date: Tue, 15 Aug 2000 21:59:31 -0700
>>
>>Are we talking great villians? Doom is WAY up there, but my list, in
order,
>>are:
>>
>>1. Darth Vader (did you expect anyone else?)
>>2. Megatron, from The original Transformers Cartoon
>>3. The Joker
>>4. The Borg, before they added that dumb thing about the hive queens
>>5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
>>
>>and I have to make a special mention for Mojo Jojo, The frenchmen from
>>Monty
>>Python's Search for the Holy Grail, Ming the Merciless from the Flash
>>Gordon
>>Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
>>Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
>>if
>>only someone would write him the right way)
>>
>>there's lots more, but those are the ones I thought of tonight
>>
>>Scott
>>
>>
>>
>>
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>
>
>
>
>
>
Group: streetfighter Message: 8721 From: Robert Pascuttini Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Hmm who would be my top 10


Ok, no particular order as well.

1)definatly unicron, using Orson Wells voice as well.

2)Dr.Doom definatly racks up there.

3)Onslaught. Come on, The powers of Psychic powers of proffesor x.
The Magnetic Powers of Magneto. The Reality bending powers of Franklin
richards and I beleive the raw power of X-Man.
Hell he even blew up New York, then decided even mutants dont deserve to
survive with humans.

4)Darkside from DC comics. He faced galactus in a crossover and sent all
his men to attack galactus. his men died. and Galactus couldnt even eat
Darkside's planet. Darkside knew that galactus couldnt.
Galactus then asks "why send all your men to there death for no reason".
His response "because I can."

5)Thanos. Went Head to Head with Odin. Got destroyed when odin sent him in a
fireball across Valhalla. Then when Odin asked him to surrender. Tahnos gave
one answer. "No."

Ahh I cna think of any other's right now.


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Doom is the ultimate villian
>Date: Wed, 16 Aug 2000 11:06:52 -0400
>
>
>He ranks with me. :p
>
>My Top Ten list (in no particular order)
>
>1 Darth Vader ("I am ALTERING the deal. Pray I do not alter it any
>further.
>I would hate to have to leave a garrison here.")
>2 Mr. Han from "Enter the Dragon". The ultimate Kung Fu Movie Villain. I
>mean come on, he tried to lure Bruce out by killing his OWN guards. Sick,
>sick sick.
>3 Emperor Palpatine ("I will MAKE it legal!")
>4 M. Bison (agreed, he rules his own country and controls the entire world
>covertly. Can't beat that.)
>5 SkyNet from the "Terminator" movies (insane computers with armies of
>killer machines scare the f*ck outta me)
>6 Vega (what was it Chun Li called him? oh yea, a "card-carrying
>psychopath.")
>7 The Shredder (Teenage Mutant Ninja Turtles - comic and *original* film)
>"Ah yes, the rat. So it has a name. It HAD a name."
>8 B-ko Daitokuji from "Project A-ko". Face it folks, the girl was twisted.
>Obsess much?!
>9 Unicron, "Transformers - The Movie". Forget the Death Star and it's
>wimpy-ass laser, this guy ATE planets for kicks. You can't get worse than
>that.
>10 Hannibal Lecter, "Silence of the Lambs", et al. Probably one of the
>most
>dangerous human beings alive. If you've never read "Silence" you owe it to
>yourself to do so. The movie doesn't do it justice. AT ALL.
>
>The Borg *would* be on my top ten list if they weren't so damn cheesy.
>Such
>a cool concept wasted on such a lame show. :p
>
>-----Original Message-----
>From: Robert Pascuttini [mailto:rpascuttini@...]
>Sent: Tuesday, August 15, 2000 11:55 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Doom is the ultimate villian
>
>
>Its kinda sad aint it. This is the Street fighter mail list and M. Bison
>doesnt even Rank. (Tears) :(
>
> >From: "J. Scott Pittman" <joespitt@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: Re: [streetfighter] Doom is the ultimate villian
> >Date: Tue, 15 Aug 2000 21:59:31 -0700
> >
> >Are we talking great villians? Doom is WAY up there, but my list, in
>order,
> >are:
> >
> >1. Darth Vader (did you expect anyone else?)
> >2. Megatron, from The original Transformers Cartoon
> >3. The Joker
> >4. The Borg, before they added that dumb thing about the hive queens
> >5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
> >
> >and I have to make a special mention for Mojo Jojo, The frenchmen from
> >Monty
> >Python's Search for the Holy Grail, Ming the Merciless from the Flash
> >Gordon
> >Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
> >Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
> >if
> >only someone would write him the right way)
> >
> >there's lots more, but those are the ones I thought of tonight
> >
> >Scott
> >
> >
> >
> >
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>
>
>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8722 From: J. Scott Pittman Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
>>4. Kurgan ok, this guy IS immortal, and as he was one of the last two
immortals on the planet, he AT LEAST deserves consideration. . . . .

This after de-claiming Beloq because he diddnt make it through the movie!
PARADOX ALERT

J, Scott Pittman

----- Original Message -----
From: brian fish <fishbn@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, August 16, 2000 12:04 AM
Subject: Re: [streetfighter] Doom is the ultimate villian


> Oh come on, you can't be serious, Beloq on the top 5? he didn't even make
> it through the first movie. on the other hand. . . . .
>
> 1. Dr Doom (come on, after that last email? he's a shoo in)
> 2. Raoh from Fist of the North Star (come on now, he won, how often does
> THAT happen?)
> 3. Ra's Al Ghul (spelling?) As far as I can tell, the guy is effectively
> immortal, and half the time gets the better of Batman. . . . .
> 4. Kurgan ok, this guy IS immortal, and as he was one of the last two
> immortals on the planet, he AT LEAST deserves consideration. . . . .
> 5. M. Bison come on, this IS the street fighter mailing list, and not to
> mention the fact that he does happen to rule his own country, and anyone
> quoted as "you have no choice, you will obey ME!!" is a BAD ASS!!!
>
> >Are we talking great villians? Doom is WAY up there, but my list, in
order,
> >are:
> >
> >1. Darth Vader (did you expect anyone else?)
> >2. Megatron, from The original Transformers Cartoon
> >3. The Joker
> >4. The Borg, before they added that dumb thing about the hive queens
> >5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
> >
> >and I have to make a special mention for Mojo Jojo, The frenchmen from
Monty
> >Python's Search for the Holy Grail, Ming the Merciless from the Flash
Gordon
> >Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
> >Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
if
> >only someone would write him the right way)
> >
> >there's lots more, but those are the ones I thought of tonight
> >
> >Scott
> >
>
>
>
>
>
>
Group: streetfighter Message: 8723 From: Patrick Sawyer Date: 8/16/2000
Subject: Re: What are Power Points?
Woh! Never seen a group so eager to help! Thanks, I'm touched. I
reall
y like your offer Robert, but I'll check again to see if I haven't
miss it while it was hidden behind an other book or something. Or
when
I'll go to Montreal I'll do the litlle RPG shops just to make sure,
but if not I really like your suggestion. I'll contact when the time
comes.

Thanks again,
Group: streetfighter Message: 8724 From: Steve Karstensen Date: 8/16/2000
Subject: FAQ outline - first draft
this is the outline for the first draft of the FAQ. note that I haven't
actually written any answers yet. that comes next. There will be a text
version placed in the vault and an HTML version hosted on Street Fighter
Central. Anyone with a web site who wishes to be listed in the links
question (and SFC's links page) mail 'em in.


The Official Street Fighter Mailing List FAQ

Written and maintained by Stephen Karstensen (skarsten@...)

About the FAQ

What is in this FAQ?
Where can I get a copy?
Where do I submit questions/comments about the FAQ?

About Street Fighter the RPG

About the Mailing List

Who's in charge here?
What's on topic?
What's not on topic?
Anything else?

Frequently-Covered Discussion Topics

Why don't any of these answers contain "official" rulings?
If a topic is listed here, does that mean no one wants to talk about it?

The Topics

World of Darkness Crossovers - Good or Bad?
Tiger Knee - Does it cause a Knockdown or what?
What is a Basic Grab?
Crouching Blocks - do they exist?
The Player's Guide is too powerful!
Where can I find the books?
Why hasn't anyone added Pro-Wrestling/Submission/Real/Etc moves to Street
Fighter?
What SF websites are there?
I study martial arts in Real Life(tm) and the styles in Street Fighter
aren't realistic!
Is every block an abort maneuver?
How, in the name of our dark master Gates, do I get off this list?
What books/movies/anime are good inspiration for chronicals?
What's with all this Gateway/Ages/Sword/Friendly Fights stuff?
What subject tags are there? ([Ages], [Pride], that sort of thing)
Is there some sort of newsletter I can subscribe to?
I've got an artical I'd like to send to the newsletter, where should I send
it?
Is there an ICQ/AIM list (is that even the right word?) as well?
Who's interested in a game over IRC?
Has anyone done conversions for Dead or Alive/Fatal Fury/Mortal Kombat/etc.?
What background music do you use during play?
How the heck do shadoloo people get back Chi/Willpower?
What are the stats of the Psycho Drive?
Has anyone tried to reach Capcom/White Wolf to ask questions on the RPG?
Where can I go/write to reach a Capcom/White Wolf employee?
How many Willpower Points can you spend in one round?
What are the correct costs for Maneuvers that have diffrent "prices" listed
in diffrent books?
Shouldn't character X have Maneuver X?
Can you move if you don't have Athletics as a Technique?
Can I learn more than one Style?
Group: streetfighter Message: 8725 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
I guess your requirements were a little different, bad guys that I think
are particularly effective must either:
A) Win on a regular basis (Raoh, Dr. Doom, Ra's Al Ghul all win at least
50% of the time)
B) Be almost undefeatable thugs (Again, Raoh threw a bad guy through a
mountain with a chi blast, Kurgan has to be deapitated to be killed, and
Dr. Doom has survived more near fatal encounters than anyone I can think
of, not to mention Vega did lose a one on one fight with Chun Li)
C) have large amounts of resources and intelligence, this is your Lex
Luthor, Xanatos, and M. Bison, although they may not be very scary just by
themselves (Bison excluded), all of them have very large amounts of
resources and usually have a henchman to do their fighting for them (I
would love to see Lex's assistant Mercy vs. Vega, I saw her fight on the
cartoon, she looks MEAN!)
Group: streetfighter Message: 8726 From: brian fish Date: 8/16/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
OK, Beloq stole a golden statue and then got melted when the ark opened not
exactly legendary bad guy deeds, he wasn't even in the movie that long,
Kurgan was one of the last two of a race of people who can only be killed
by ritual decapitation and killed Sean Connery (I mean come on, how often
does Sean Connery die in movies? LOL), they're not exactly in the same
league. . . . . .

>This after de-claiming Beloq because he diddnt make it through the movie!
> PARADOX ALERT
>
>J, Scott Pittman
>
>----- Original Message -----
>From: brian fish <fishbn@...>
>To: <streetfighter@egroups.com>
>Sent: Wednesday, August 16, 2000 12:04 AM
>Subject: Re: [streetfighter] Doom is the ultimate villian
>
>
>> Oh come on, you can't be serious, Beloq on the top 5? he didn't even make
>> it through the first movie. on the other hand. . . . .
>>
>> 1. Dr Doom (come on, after that last email? he's a shoo in)
>> 2. Raoh from Fist of the North Star (come on now, he won, how often does
>> THAT happen?)
>> 3. Ra's Al Ghul (spelling?) As far as I can tell, the guy is effectively
>> immortal, and half the time gets the better of Batman. . . . .
>> 4. Kurgan ok, this guy IS immortal, and as he was one of the last two
>> immortals on the planet, he AT LEAST deserves consideration. . . . .
>> 5. M. Bison come on, this IS the street fighter mailing list, and not to
>> mention the fact that he does happen to rule his own country, and anyone
>> quoted as "you have no choice, you will obey ME!!" is a BAD ASS!!!
>>
>> >Are we talking great villians? Doom is WAY up there, but my list, in
>order,
>> >are:
>> >
>> >1. Darth Vader (did you expect anyone else?)
>> >2. Megatron, from The original Transformers Cartoon
>> >3. The Joker
>> >4. The Borg, before they added that dumb thing about the hive queens
>> >5. Beloq (from Indiana Jones) - he was so perfect as an arch enemy!*
>> >
>> >and I have to make a special mention for Mojo Jojo, The frenchmen from
>Monty
>> >Python's Search for the Holy Grail, Ming the Merciless from the Flash
>Gordon
>> >Movie, the Alien Queen (from Aliens), Maximillian (remember him from The
>> >Black Hole?), and Two Face (whom I think would be an INCREDIBLE character
>if
>> >only someone would write him the right way)
>> >
>> >there's lots more, but those are the ones I thought of tonight
>> >
>> >Scott
>> >
>>
>>
>>
>>
>>
>>
>
>
>
>
Group: streetfighter Message: 8727 From: Patrick Sawyer Date: 8/16/2000
Subject: Re: Doom is the ultimate villian
Here's my list:

1. Doom, he is the best, he was dissected by the Beyonder, he got
opened, I think he lost a leg or something and when the Beyonder
turns
his back, Doom finds the will to crawl to his armor and absorb te
Beyonder's powers. Thats will!

2. Joker, he probably did more stuff in his life than any other
villain, which changed something in the heroes life or secondary
caracther. He paralyzed Batgirl, killed a Robin with a crowbar and
then blew him up with TNT, and lately killed Gordon's wife with a
smile and let's himelf get cought to see Gordon's reaction. When
staring in Gordon's crying eyes Joker with a smiles says: You have a
little boy don't you? Gordon shots him in the leg: I may never walk
again, Oh I get the joke like you daughter. Thats evil!

3. Darksied why? He is big, powerful and cool! And he has a cool son:
No one can oppose the will of Darkseid and live, is a pretty cool
catch phrase. He kicked without trying Wonder Woman's ass.

4. Bision YOU WILL OBEY ME is a really cool phrase like someone
already mentioned. And: I don't give a shit, job's finish, she's
finish makes me laught each time and I don't know why! And he can
kick
Ken's and Ryu's ass without using his powers! Thats powerful.

5. Bane, was one of the first to have a plan which crippled the
Batman. He is huge, 6'6' and 6'8 with Venom and weights more than 400
lbs. And still fast enough to hit Batman and that's without forgeting
his IQ of 180. I will break you!!!

Maybe villain 4 and 5 get be exchanged, I like them both!

And bonus: 6. KGBeast, a russion cyborg with superhuman strenght and
endurance, he misses a hand which he reaplced with a huge hammer!
While fighting a killer pluged on Venom and breaks his jaw with one
kick: It's not Wlliam Deanko it's William Deadko or something like
that, after hitting William so much time, he dosen't have a head left
(he killed him if you didn't get it) and still hitting: I'm not
hearing you laught William! And there blood everwhere. The book was
not approved by the Comic Seal.
Group: streetfighter Message: 8728 From: Robert Pascuttini Date: 8/16/2000
Subject: Re: [streetfighter] Re: Re: What are Power Points?
Yah sure no prob Patrick. Or even If your going to come to Toronto Sometime
I could show you where to get it.


>From: "Patrick Sawyer" <resawyer@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re: What are Power Points?
>Date: Thu, 17 Aug 2000 02:02:39 -0000
>
>Woh! Never seen a group so eager to help! Thanks, I'm touched. I
>reall
>y like your offer Robert, but I'll check again to see if I haven't
>miss it while it was hidden behind an other book or something. Or
>when
>I'll go to Montreal I'll do the litlle RPG shops just to make sure,
>but if not I really like your suggestion. I'll contact when the time
>comes.
>
>Thanks again,
>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8729 From: Robert Pascuttini Date: 8/17/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Ok guys the rules for meditation are as follows. Its from Mage the acension,
not werewolf.


Meditation

Meditation is the skill of calming the emotions, control-
ling the mind, and relaxing the physical body. The attention
of the mind is focused on a singular object or phrase so that a character's
entire being can also focus on matters of import-
ance and screen out distracting thoughts. Meditation is usually performed
while seated in a special position, like the
lotus position, but with practice it can be performed in a variety
of situations or positions.

Meditation can be used to isolate the mind from distractions,
allowing a character to focus on matters of importance.
meditation can also be used to: catch up on lost sleep(Stamina
+ Meditation roll[difficulty 8] determines how many effective hours
of sleep are gained per hour of meditation); survive inclement weather
by effectivly hibernating (stamina + Meditation roll[difficulty 9]
determines how many days the character can last before the effects of
starvation, etc. set in); or figure out particularly complicated puzzles
(intelligence + Meditation roll[dif 9] lowers the difficulty of enigmas roll
by one per success).

0 Novice: You can sit in one spot for a while without fidgeting
00 Practiced: You can sit and attain a peaceful state of mind.
000 Competent: You can relax in any position.
0000 Expert: People have to got out of there way to break your
concentration
00000 Master: You could stand on you head in gunfire and find
universal truth.

possesed by: Martial Artists, Monks, Athletes, Psychologists


________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8730 From: Jim Bowers Date: 8/17/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
The Werewolf rules on meditaion are probably better to use
for street fighter. Basically you roll Wits+Enigmas (I'd
substitute Mysteries for Enigmas when playing Street
Fighter) difficulty 8. Each success regains you one Gnosis
(the Werewolf equivilent to Chi). There's also a limit to
how often you can do it, but I don't have my book on hand,
so I'll post it later.


--- Robert Pascuttini <rpascuttini@...> wrote:
> Ok guys the rules for meditation are as follows. Its from
> Mage the acension,
> not werewolf.
>
>
> Meditation
>
> Meditation is the skill of calming the emotions, control-
> ling the mind, and relaxing the physical body. The
> attention
> of the mind is focused on a singular object or phrase so
> that a character's
> entire being can also focus on matters of import-
> ance and screen out distracting thoughts. Meditation is
> usually performed
> while seated in a special position, like the
> lotus position, but with practice it can be performed in
> a variety
> of situations or positions.
>
> Meditation can be used to isolate the mind from
> distractions,
> allowing a character to focus on matters of importance.
> meditation can also be used to: catch up on lost
> sleep(Stamina
> + Meditation roll[difficulty 8] determines how many
> effective hours
> of sleep are gained per hour of meditation); survive
> inclement weather
> by effectivly hibernating (stamina + Meditation
> roll[difficulty 9]
> determines how many days the character can last before
> the effects of
> starvation, etc. set in); or figure out particularly
> complicated puzzles
> (intelligence + Meditation roll[dif 9] lowers the
> difficulty of enigmas roll
> by one per success).
>
> 0 Novice: You can sit in one spot for a while without
> fidgeting
> 00 Practiced: You can sit and attain a peaceful state
> of mind.
> 000 Competent: You can relax in any position.
> 0000 Expert: People have to got out of there way to break
> your
> concentration
> 00000 Master: You could stand on you head in gunfire and
> find
> universal truth.
>
> possesed by: Martial Artists, Monks, Athletes,
> Psychologists
>
>
>
________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com
>
>


__________________________________________________
Do You Yahoo!?
Send instant messages & get email alerts with Yahoo! Messenger.
http://im.yahoo.com/
Group: streetfighter Message: 8731 From: azathoth05@aol.com Date: 8/17/2000
Subject: Re: [streetfighter] Re: Doom is the ultimate villian
Man, I think I created a monster! And I'm loving every second of it!

All Hail King/Lord/Emperor/President Doom

(Title varies depending on which country or world you are in that he has
conquered, Latveria/Earth 2/Earth Prime/The USA)
Group: streetfighter Message: 8732 From: Robert Pascuttini Date: 8/18/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
I still suggest using focus as a replacment for you meditation skill.
Thats exactly what focus is after all.


>From: Jim Bowers <yosip@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Doom is the ultimate villian
>Date: Thu, 17 Aug 2000 00:39:47 -0700 (PDT)
>
>The Werewolf rules on meditaion are probably better to use
>for street fighter. Basically you roll Wits+Enigmas (I'd
>substitute Mysteries for Enigmas when playing Street
>Fighter) difficulty 8. Each success regains you one Gnosis
>(the Werewolf equivilent to Chi). There's also a limit to
>how often you can do it, but I don't have my book on hand,
>so I'll post it later.
>
>
>--- Robert Pascuttini <rpascuttini@...> wrote:
> > Ok guys the rules for meditation are as follows. Its from
> > Mage the acension,
> > not werewolf.
> >
> >
> > Meditation
> >
> > Meditation is the skill of calming the emotions, control-
> > ling the mind, and relaxing the physical body. The
> > attention
> > of the mind is focused on a singular object or phrase so
> > that a character's
> > entire being can also focus on matters of import-
> > ance and screen out distracting thoughts. Meditation is
> > usually performed
> > while seated in a special position, like the
> > lotus position, but with practice it can be performed in
> > a variety
> > of situations or positions.
> >
> > Meditation can be used to isolate the mind from
> > distractions,
> > allowing a character to focus on matters of importance.
> > meditation can also be used to: catch up on lost
> > sleep(Stamina
> > + Meditation roll[difficulty 8] determines how many
> > effective hours
> > of sleep are gained per hour of meditation); survive
> > inclement weather
> > by effectivly hibernating (stamina + Meditation
> > roll[difficulty 9]
> > determines how many days the character can last before
> > the effects of
> > starvation, etc. set in); or figure out particularly
> > complicated puzzles
> > (intelligence + Meditation roll[dif 9] lowers the
> > difficulty of enigmas roll
> > by one per success).
> >
> > 0 Novice: You can sit in one spot for a while without
> > fidgeting
> > 00 Practiced: You can sit and attain a peaceful state
> > of mind.
> > 000 Competent: You can relax in any position.
> > 0000 Expert: People have to got out of there way to break
> > your
> > concentration
> > 00000 Master: You could stand on you head in gunfire and
> > find
> > universal truth.
> >
> > possesed by: Martial Artists, Monks, Athletes,
> > Psychologists
> >
> >
> >
>________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at
> > http://www.hotmail.com
> >
> >
>
>
>__________________________________________________
>Do You Yahoo!?
>Send instant messages & get email alerts with Yahoo! Messenger.
>http://im.yahoo.com/

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8733 From: Yasuharu Konishi Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
> >As for the basic grab, it is indeed a Grab that is
> neither a sustained hold
> >nor does it cause a knockdown. In my martial arts
> experience, I would think
> >of it as being a lock. A quick tortion af a limb,
> quicly released. Blocks
> >do
> >not work against it, because precisely it grabs
> your blocking arms to hurt
> >it! �And in that way, it IS really the basis of the
> more advanced grabs!
> >Doesn't it make sense?

Perfect sense... but for two things:

1) I'll admit I have no martial experience, but what
little I know about wrestling leads me to wonder: why
the heck would anyone want to release their opponent?
Although you are absolutely correct about the game
mechanics aspect of the Basic Grab.

2) The rulebook does not contain an actual description
of the Basic Grab, just the modifiers. I have made the
assumption that the move was somehow lost in the
shuffle, and therefore is incomplete and unfit for
play (ie, there is no basic grab) But that's just me...

=====
_____________________________________________________ Find out what Triple X Day means to YOU! www.subgenius.com_____________________________________________________

__________________________________________________
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Send instant messages & get email alerts with Yahoo! Messenger.
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Group: streetfighter Message: 8734 From: Steve Karstensen Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
in Dead or Alive, characters have what is known as an "Offensive Hold".
They can effectively counter an opponent's attack by grappling them in
reaction to the strike (hooking the leg, for example). It throws the
would-be attacker off-balance because the defender shoves or knocks them
backward as part of the counter. Now, I'll admit this doesn't translate
perfectly to Street Fighter since the basic Grab does not cause Knockdown or
anything, but there's the basis.

Heck, nine times out of ten we use basic Grabs for stunts and little else.
:)

************************

1) I'll admit I have no martial experience, but what
little I know about wrestling leads me to wonder: why
the heck would anyone want to release their opponent?
Although you are absolutely correct about the game
mechanics aspect of the Basic Grab.
Group: streetfighter Message: 8735 From: Yasuharu Konishi Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
To be honest, all I remember of Dead or Alive is the
huge, jiggling hooters ;) I know what you mean,
though.

Vs, Tekken, and other games have similar functions. In
our chronicle (from now on I will abbreviate as IOC)
we simulate counters/offensive holds with Combos,
usually starting with Kick or Punch Defense, followed
by a Grab Special Maneuver.

We use Basic Grabs to pick up dropped weapons, or to
commemorate the Tailhook convention (now *there* is an
"offensive" hold!)

--- Steve Karstensen
<skarstensen@...> wrote:
>
> in Dead or Alive, characters have what is known as
> an "Offensive Hold".
> They can effectively counter an opponent's attack by
> grappling them in
> reaction to the strike (hooking the leg, for
> example). It throws the
> would-be attacker off-balance because the defender
> shoves or knocks them
> backward as part of the counter. Now, I'll admit
> this doesn't translate
> perfectly to Street Fighter since the basic Grab
> does not cause Knockdown or
> anything, but there's the basis.
>
> Heck, nine times out of ten we use basic Grabs for
> stunts and little else.
> :)
>
> ************************


=====
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Group: streetfighter Message: 8736 From: Steve Karstensen Date: 8/18/2000
Subject: Re: [streetfighter] Dig.167
"To be honest, all I remember of Dead or Alive is the
huge, jiggling hooters ;)"

and, when all is said and done, is there *really* anything inherently wrong
with that?

"Vs, Tekken, and other games have similar functions."

how is Vs.? I heard it got mediocre reviews but it had a lot of
nifty-looking fighters. I'm still torn on the magazine ad I saw for it,
though (female character with halter and pants half falling off in "Street"
style with THQ's website URL on the elastic of her underwear, with the
caption "I'll take you out.")...
Group: streetfighter Message: 8737 From: Yasuharu Konishi Date: 8/18/2000
Subject: Re: Vs.
I had a playable demo of Vs for the playstation. The
gameplay was fast and furious (which I like) and the
two characters included (Underpants Girl and a
pro-wrestling cab driver) seemed well-balanced.
However, the graphics were kind of shoddy... the
costumes and scenery are garish, and everything has a
blocky look. Sound FX were bad, too, but the full game
may be better... I have also read that the soundtrack
is pretty bad, but most fighting-game fans are used to
that. (the demo had no music so I can't judge)

You're probably not missing much. Have you played
Fighting Force? Kind of like Final Fight with 3D
polygons...

-Yasu

--- Steve Karstensen
<skarstensen@...> wrote:
> "Vs, Tekken, and other games have similar
> functions."
>
> how is Vs.? I heard it got mediocre reviews but it
> had a lot of
> nifty-looking fighters. I'm still torn on the
> magazine ad I saw for it,
> though (female character with halter and pants half
> falling off in "Street"
> style with THQ's website URL on the elastic of her
> underwear, with the
> caption "I'll take you out.")...
>
>


=====
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Group: streetfighter Message: 8738 From: Yasuharu Konishi Date: 8/18/2000
Subject: New Tournament!
Ladies and Gentlemen, may I have your attention
please!

This is an open invitation to participate in a Rank
Two tournament conducted similarly to the Ages
tourney. My hope is that it will be 8 or 16 fighters,
with (hopefully) Player Characters (You guys)
outnumbering the NPC's...

Here's the story: A wealthy young German aristocrat
named Kurt Wilder has been studying the martial arts
as a hobby since childhood. Now in his late twenties,
he has decided to start his own "ultimate" style
franchise like the UFC. He calls it the "XTreme
Fighting League." He has been sending invitations to
Jiu Jitsu, Pankrase, Sanbo, Wrestling, Jeet Kune Do,
Boxing, Special Forces, Kung Fu, Karate, Sumo, and
Western and Thai Kickboxing schools around the world,
and already has confirmations from several prominent
young fighters to be announced... and he has arranged
a deal for the tournament to be broadcast on ESPN2! It
is unclear whether he will compete... but he has
offered a prize of $100,000 US dollars to the winner!

Here are the rules:
*You can submit an existing Rank Two character, but
please do not submit characters with much more than 15
or 20 Experience Points under their belts, or it may
disrupt the game balance. Limitations to Special
Maneuvers and Backgrounds may apply (see below)
*If your style is not on the list, I will consider
making an exception if you can sell me on the idea.
*You can create a new character using the standard
character creation rules in the book. When finished,
add 15 Experience Points however you wish. The
character is assumed to have been involved in 3 or 4
small tournaments, and has been in 6 to 8 matches.
Split them into Wins and Losses as you see fit. (4
wins and 3 losses is about average) Also, add an
additional point of Permanent Honor or Glory, your
choice.
*No Cyborgs, no Hybrids, no Elementals, no no no!
*When selecting Special Maneuvers, remember that this
story is not set in the StreetFighter world of
Fireballs and Cannon Drills. Please limit your
selections to maneuvers that are within the realm of
reasonable reality (Chi Kung Healing I would allow,
Acid Breath I would not)
*Each match is decided by best of 3 10-turn rounds. A
fighter who is knocked out in Round One can still come
back and fight again in Round Two (albeit with
possible aggravated damge) or he may withdraw...
*I'll need tactics from you for ten turns of combat.
You can change tactics between rounds if you wish.
Like in Rinaldo's tournament, be sure to list any
exceptions to your main routine. If your character is
getting his butt kicked, I'll stop the action after
Turn 5 and give you a chance to change your tactics
for the last 5 turns of the round (The ref stops the
fight and asks you if you remember where you are)
*There may be some out-of-tournament fights. Herr
Wilder strongly discourages this activity, but he has
not exactly forbidden it... if your character has a
nonlethal weapon skill, it may come in handy.
*I'm pretty obsessed with StreetFighter, so I will be
running matches as often as possible and posting them
two at a time with some plot twists thrown in to
stimulate PC interaction. Please roleplay together.
*If your character has Investigation, you can do some
research on Kurt Wilder...

That is all!

Please send submissions to Robotomizer@...

=====
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Group: streetfighter Message: 8739 From: J. Scott Pittman Date: 8/18/2000
Subject: Re: [streetfighter] New Tournament!
>>Please limit your
selections to maneuvers that are within the realm of
reasonable reality (Chi Kung Healing I would allow,
Acid Breath I would not)

Can we use Maneuvers from home pages? If so, which home pages? Which
Maneuvers? What exactly constitutes a "reasonable" Maneuver? If I don't
beleive in metaphysical healing, is it legal because you do? What if i
beleive that San He is beleivible and you do not? I don't realy see many of
the normal attacks, such as Dragon Punch, as realistic - do you?
You might have to list all the maneuvers and tell us which ones you will
allow and which ones you will not if you are going to resitrict players to a
"realistic" game.

Scott

----- Original Message -----
From: Yasuharu Konishi <robotomizer@...>
To: <streetfighter@egroups.com>
Sent: Friday, August 18, 2000 3:09 PM
Subject: [streetfighter] New Tournament!


> Ladies and Gentlemen, may I have your attention
> please!
>
> This is an open invitation to participate in a Rank
> Two tournament conducted similarly to the Ages
> tourney. My hope is that it will be 8 or 16 fighters,
> with (hopefully) Player Characters (You guys)
> outnumbering the NPC's...
>
> Here's the story: A wealthy young German aristocrat
> named Kurt Wilder has been studying the martial arts
> as a hobby since childhood. Now in his late twenties,
> he has decided to start his own "ultimate" style
> franchise like the UFC. He calls it the "XTreme
> Fighting League." He has been sending invitations to
> Jiu Jitsu, Pankrase, Sanbo, Wrestling, Jeet Kune Do,
> Boxing, Special Forces, Kung Fu, Karate, Sumo, and
> Western and Thai Kickboxing schools around the world,
> and already has confirmations from several prominent
> young fighters to be announced... and he has arranged
> a deal for the tournament to be broadcast on ESPN2! It
> is unclear whether he will compete... but he has
> offered a prize of $100,000 US dollars to the winner!
>
> Here are the rules:
> *You can submit an existing Rank Two character, but
> please do not submit characters with much more than 15
> or 20 Experience Points under their belts, or it may
> disrupt the game balance. Limitations to Special
> Maneuvers and Backgrounds may apply (see below)
> *If your style is not on the list, I will consider
> making an exception if you can sell me on the idea.
> *You can create a new character using the standard
> character creation rules in the book. When finished,
> add 15 Experience Points however you wish. The
> character is assumed to have been involved in 3 or 4
> small tournaments, and has been in 6 to 8 matches.
> Split them into Wins and Losses as you see fit. (4
> wins and 3 losses is about average) Also, add an
> additional point of Permanent Honor or Glory, your
> choice.
> *No Cyborgs, no Hybrids, no Elementals, no no no!
> *When selecting Special Maneuvers, remember that this
> story is not set in the StreetFighter world of
> Fireballs and Cannon Drills. Please limit your
> selections to maneuvers that are within the realm of
> reasonable reality (Chi Kung Healing I would allow,
> Acid Breath I would not)
> *Each match is decided by best of 3 10-turn rounds. A
> fighter who is knocked out in Round One can still come
> back and fight again in Round Two (albeit with
> possible aggravated damge) or he may withdraw...
> *I'll need tactics from you for ten turns of combat.
> You can change tactics between rounds if you wish.
> Like in Rinaldo's tournament, be sure to list any
> exceptions to your main routine. If your character is
> getting his butt kicked, I'll stop the action after
> Turn 5 and give you a chance to change your tactics
> for the last 5 turns of the round (The ref stops the
> fight and asks you if you remember where you are)
> *There may be some out-of-tournament fights. Herr
> Wilder strongly discourages this activity, but he has
> not exactly forbidden it... if your character has a
> nonlethal weapon skill, it may come in handy.
> *I'm pretty obsessed with StreetFighter, so I will be
> running matches as often as possible and posting them
> two at a time with some plot twists thrown in to
> stimulate PC interaction. Please roleplay together.
> *If your character has Investigation, you can do some
> research on Kurt Wilder...
>
> That is all!
>
> Please send submissions to Robotomizer@...
>
> =====
> Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills!
TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The
Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you
do any less?"Visit www.subgenius.com before it's too late!
>
> __________________________________________________
> Do You Yahoo!?
> Send instant messages & get email alerts with Yahoo! Messenger.
> http://im.yahoo.com/
>
>
>
>
>
Group: streetfighter Message: 8740 From: VEGA/Bison Date: 8/18/2000
Subject: Re: FAQ outline - first draft
> What are the stats of the Psycho Drive?


Yahoo!!! Stats and more info about the "Psycho Drive".

I can't wait.

Vega
Group: streetfighter Message: 8741 From: Yasuharu Konishi Date: 8/19/2000
Subject: Xtreme Banned Moves
> Can we use Maneuvers from home pages? If so, which
> home pages? Which
> Maneuvers?

I would prefer not to have "web" maneuvers; maybe next
time :) Please choose only from the White Wolf books.

What exactly constitutes a "reasonable"
> Maneuver? If I don't
> beleive in metaphysical healing, is it legal because
> you do? What if i
> beleive that San He is beleivible and you do not?

I'm sorry, I should have foreseen problems with the
vast gray area, but basically if it's something you
wouldn't see in a "real" tournament I'm probably gonna
veto it. Now that I think about it, I probably
shouldn't even have Chi Kung, but I think Dim Mak is
valid (maybe I'm a sucker) and it's a prereq...

> I don't realy see many of
> the normal attacks, such as Dragon Punch, as
> realistic - do you?

Dragon Punch may not be very realistic in terms of
efficacy in a real fight, but essentially it's just a
spinning uppercut, which I think most of us could
learn with enough practice. I'm using the laws of
physics as a point of reference :) Flaming Dragon
Punch on the other hand causes people to burst into
flames; that's different.

> You might have to list all the maneuvers and tell
> us which ones you will
> allow and which ones you will not if you are going
> to resitrict players to a
> "realistic" game.

Okay... unless it's listed here, it's probably OK

Not allowed:
Shockwave, Dragon Kick, Flash Kick, Energy Reflection,
Cannon Drill, Diving Hawk, Flying Body Spear, Rolling
Attack, Vertical Rolling Attack, Acid Breath, Cobra
Charm, Extendible Limbs, Fireball, Flying Fireball,
Ghost Form, Ice Blast, Improved Fireball, Inferno
Strike, Mind Reading, Telepathy, Regeneration,
Repeating Fireball, Shock Treatment, Sonic Boom,
Thunderclap, Yoga Flame, Yoga teleport, Flying Punch,
Rising Storm Crow, Chi Push, Leech, Levitation...
(I may have missed some, but that's about right)
Of course, no Hybrid or Elemental Maneuvers...

Other, more "fantasy-based" maneuvers may exist
somewhere in this world, but the Global Conspiracy has
forced the practitioners of these arts into hiding.
The only reason I'm imposing these restrictions is
because the NPC's are from my chronicle, which has
these restrictions, so I'd like to keep a balanced
playing field. If you can put forward a decent
argument as to why I should give you, say, Cobra Charm
(eg. "My character is so hot and sexy she paralyzes
people with lust") then I might make an exception...
might...

It's all in the presentation! :)

=====
Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!

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Group: streetfighter Message: 8742 From: Don Vernatter Date: 8/19/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
In my chronicle, anyone connected to the Psycho Drive regains one point of
Chi, Willpower, or Health each turn.


>From: "VEGA/Bison " <shadaloo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: FAQ outline - first draft
>Date: Fri, 18 Aug 2000 22:53:04 -0000
>
> > What are the stats of the Psycho Drive?
>
>
>Yahoo!!! Stats and more info about the "Psycho Drive".
>
>I can't wait.
>
>Vega
>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8743 From: Steve Karstensen Date: 8/19/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
I'd like to ask everyone who originally posted their versions of the Psycho
Drive to do so again so I don't have to dig through the archives to compile
them for the FAQ. thanks!

-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Saturday, August 19, 2000 8:29 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: FAQ outline - first draft


In my chronicle, anyone connected to the Psycho Drive regains one point of
Chi, Willpower, or Health each turn.


>From: "VEGA/Bison " <shadaloo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: FAQ outline - first draft
>Date: Fri, 18 Aug 2000 22:53:04 -0000
>
> > What are the stats of the Psycho Drive?
>
>
>Yahoo!!! Stats and more info about the "Psycho Drive".
>
>I can't wait.
>
>Vega
>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8744 From: Don Vernatter Date: 8/19/2000
Subject: Shameless Plug
For anyone who cares, I've just completed some updating to my page.
http://my.treeway.com/flashbulb
I added rules for team tourneys, super meter (thanks Chris) and launchers as
well as various new moves and a new style -- Shimazu Karate.
Everyone visit me!!!
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8745 From: Carl Myradon Date: 8/20/2000
Subject: I new the editor was mesed but this is realy good...
Okay We've all seen typo's in thwe SF books but this one is classic.

According to page 83 of the players guide My character has learned a few new
"Maneuners" for his Exp.

I could handle a typo in the main text (paragraph) but in Huge bold
letters? Those guess need to work a little bit harder in the editing
department.

Have a great day,
And watch for trick manueners,
-Carl "Destro" Myradon
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8746 From: VEGA/Bison Date: 8/20/2000
Subject: Re: FAQ outline - first draft
> In my chronicle, anyone connected to the Psycho Drive regains one
point of
> Chi, Willpower, or Health each turn.

Hum... er... OK. But the Psycho Drive should "take" one point of Chi,
Willpower, or Health each turn from the characters and give it to
Vega/Bison. In your chronicle, the Psycho Drive isn't under
Vega/Bison's command anymore?

VEGA/BISON
Group: streetfighter Message: 8747 From: Yasuharu Konishi Date: 8/20/2000
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but this i
At least it wasn't Manures...:p

My favorite "typo" is in the index of the main
rulebook (p.184) right between "Fire Damage" and
"Focus (technique)" it says:
"Flying Baby Spear (see Babality Fatality)"

--- Carl Myradon <myradon@...> wrote:
> Okay We've all seen typo's in thwe SF books but this
> one is classic.
>
> According to page 83 of the players guide My
> character has learned a few new
> "Maneuners" for his Exp.
>
> I could handle a typo in the main text (paragraph)
> but in Huge bold
> letters? Those guess need to work a little bit
> harder in the editing
> department.
>
> Have a great day,
> And watch for trick manueners,
> -Carl "Destro" Myradon
>
________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com
>
>


=====
Conspiracy got you down? Tired of being Their bitch?Get Sex! Money! Pills! TERRIBLE PSYCHIC POWERS!!!You can't afford NOT to send ONE DOLLAR to:The Subgenius FoundationPO Box 140306 Dallas TX 75214"Join us or die... can you do any less?"Visit www.subgenius.com before it's too late!

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Group: streetfighter Message: 8748 From: Knight of the Black Rose Date: 8/20/2000
Subject: Serious question: Death
Something may occur soon in the game I'm in when the other storyteller is
running. We've been trying to decide on what to do and haven't come to an
agreement.

One of the characters was horribly sexually (and almost fatally
humiliated/assaulted) after being caught by a Shadoloo operative. (Yes,
the other storyteller scares us all.)

Anyhow, the special forces character has decided he must kill the
perpetrator. He's pretty much enraged. When and if he finally kills the
perpetrator, what sort of consequence should there be as far as honor and
such? The real world consequences aren't that hard to figure out
(authorities, upset enemies, etc).

If he kills him in combat and not after knocking him out, that could be
different than cold-blooded murder, but I don't know what will happen.
(Depends if he shoots him while concious or ko'd, he's special forces, of
course he'll use a gun if he wants to kill - the book says nothing about
using guns outside of tournaments - the use of a gun will not be a factor
in deciding the consequences of this so please don't make that a factor
in your advice to me). Since it's not done yet, it's actually yet to be
seen how this will happen anyway.

Should the character make a roll to see how well he handles it (and
account for honor less). Is one permanent honor too much or too little to
lose?

Thanks for any help in this,
Tony
Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8749 From: Steve Karstensen Date: 8/20/2000
Subject: Re: [streetfighter] Serious question: Death
I'll mull this over further tonight, but my initial reaction is to not
impose an honor penalty, especially not a full dot (except for the gunplay,
which warrants a penalty no matter what).

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Sunday, August 20, 2000 1:26 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Serious question: Death


Something may occur soon in the game I'm in when the other storyteller is
running. We've been trying to decide on what to do and haven't come to an
agreement.

One of the characters was horribly sexually (and almost fatally
humiliated/assaulted) after being caught by a Shadoloo operative. (Yes,
the other storyteller scares us all.)

Anyhow, the special forces character has decided he must kill the
perpetrator. He's pretty much enraged. When and if he finally kills the
perpetrator, what sort of consequence should there be as far as honor and
such? The real world consequences aren't that hard to figure out
(authorities, upset enemies, etc).

If he kills him in combat and not after knocking him out, that could be
different than cold-blooded murder, but I don't know what will happen.
(Depends if he shoots him while concious or ko'd, he's special forces, of
course he'll use a gun if he wants to kill - the book says nothing about
using guns outside of tournaments - the use of a gun will not be a factor
in deciding the consequences of this so please don't make that a factor
in your advice to me). Since it's not done yet, it's actually yet to be
seen how this will happen anyway.

Should the character make a roll to see how well he handles it (and
account for honor less). Is one permanent honor too much or too little to
lose?

Thanks for any help in this,
Tony
Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8750 From: arkondloc@aol.com Date: 8/20/2000
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but this i
In a message dated 8/20/00 11:17:51 AM Central Daylight Time,
robotomizer@... writes:

> My favorite "typo" is in the index of the main
> rulebook (p.184) right between "Fire Damage" and
> "Focus (technique)" it says:
> "Flying Baby Spear (see Babality Fatality)"

::Knowing that this is too rediculous to be anything other than a strange
delusion or dream on the part of Konishi-san, Arkon digs out his book just to
be sure. Arkon's jaw decends as he sees that this is right. Arkon gets
asprin and defeats Noah to clear his head. It is still there.::

The way I see it, there are three possibilities:

1) The Writers had orginally planned to incorporate Mortal Kombat style
finishers, rejected them in an attack of sanity and missed that reference.

2) Someone decided to plant a joke there.

3) The day this book was edited, someone was high.

After this, I'm kind of embarrased that tthe only typo I ever spotted was the
Air Hurricane Kick's Prerequisites.

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths
Group: streetfighter Message: 8751 From: Steve Karstensen Date: 8/20/2000
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but this i
what's wrong with the Air Hurricane Kick's pre-requisites?

-----Original Message-----
From: arkondloc@... [mailto:arkondloc@...]
Sent: Sunday, August 20, 2000 2:49 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] I new[sic] the editor was mesed[sic] but
this is realy[si...


In a message dated 8/20/00 11:17:51 AM Central Daylight Time,
robotomizer@... writes:

> My favorite "typo" is in the index of the main
> rulebook (p.184) right between "Fire Damage" and
> "Focus (technique)" it says:
> "Flying Baby Spear (see Babality Fatality)"

::Knowing that this is too rediculous to be anything other than a strange
delusion or dream on the part of Konishi-san, Arkon digs out his book just
to
be sure. Arkon's jaw decends as he sees that this is right. Arkon gets
asprin and defeats Noah to clear his head. It is still there.::

The way I see it, there are three possibilities:

1) The Writers had orginally planned to incorporate Mortal Kombat style
finishers, rejected them in an attack of sanity and missed that reference.

2) Someone decided to plant a joke there.

3) The day this book was edited, someone was high.

After this, I'm kind of embarrased that tthe only typo I ever spotted was
the
Air Hurricane Kick's Prerequisites.

"Soon, the Paths shall stand revealed."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker
of
the Lost Paths
Group: streetfighter Message: 8752 From: VEGA/Bison Date: 8/20/2000
Subject: I need help. PLEASE!!!
I'd like to know who have the article titled "Best of the Best", by
Mike Tinney, published at White Wolf Inphobia #50. I know that Mike
Morgado typed it in this mailing list. But I'd like to have a scan of
Lady Death, Itoketip and Hu.

Who could send those pics for me? Please, I would really appreciate
this.
Send it to my personal e-mail: Shadaloo@...

Thanks!

Vega/Bison
Group: streetfighter Message: 8753 From: Steve Karstensen Date: 8/21/2000
Subject: Re: [streetfighter] I need help. PLEASE!!!
Hell, if you can make them small enough, send them to the list. I know I'd
like to see them as well.

-----Original Message-----
From: VEGA/Bison [mailto:shadaloo@...]
Sent: Sunday, August 20, 2000 10:56 PM
To: streetfighter@egroups.com
Subject: [streetfighter] I need help. PLEASE!!!


I'd like to know who have the article titled "Best of the Best", by
Mike Tinney, published at White Wolf Inphobia #50. I know that Mike
Morgado typed it in this mailing list. But I'd like to have a scan of
Lady Death, Itoketip and Hu.

Who could send those pics for me? Please, I would really appreciate
this.
Send it to my personal e-mail: Shadaloo@...

Thanks!

Vega/Bison
Group: streetfighter Message: 8754 From: Karan Date: 8/21/2000
Subject: Karan's first Tournament in the Egroups battlefield! Yiiha!
> >As for the basic grab, it is indeed a Grab that is
> neither a sustained hold
> >nor does it cause a knockdown. In my martial arts
> experience, I would think
> >of it as being a lock. A quick tortion af a limb,
> quicly released. Blocks
> >do
> >not work against it, because precisely it grabs
> your blocking arms to hurt
> >it! µAnd in that way, it IS really the basis of the
> more advanced grabs!
> >Doesn't it make sense?

Perfect sense... but for two things:

1) I'll admit I have no martial experience, but what little I know about
wrestling leads me to wonder: why the heck would anyone want to release
their opponent? Although you are absolutely correct about the game mechanics
aspect of the Basic Grab.
Because ther's not only "finishing moves" in real life martial arts! A
basic grab shouldn't be envisioned as a perfect killer move, but as a basis,
a quick move doing some damage passing the guard.

2) The rulebook does not contain an actual description of the Basic Grab,
just the modifiers. I have made the assumption that the move was somehow
lost in the shuffle, and therefore is incomplete and unfit for play (ie,
there is no basic grab) But that's just me...
That's why I propoed my vision. Which seems to be a pretty good one.





This is an open invitation to participate in a Rank Two tournament conducted
similarly to the Ages tourney. My hope is that it will be 8 or 16 fighters,
with (hopefully) Player Characters (You guys) outnumbering the NPC's...
OK this time, I wanna be a part of it!!
I'll send you my character as soon as I have your e-mail. Here's mine :
karan.empyre@...
Group: streetfighter Message: 8755 From: Karan Date: 8/21/2000
Subject: Re: [streetfighter] Digest Number 175
"Flying Baby Spear (see Babality Fatality)"
I thought this one was a kind of a "So we don't have the right to use
Mortal Kombat terminology, hey? Taste this one!!"


By the way, it has nothing to do with Street Fighter RPG (sorry), but I'm
looking for pics by Joshua Gabriel Timbrook, and it seems he has no website,
and furthermore it seems to be not even one fan website!!
Group: streetfighter Message: 8756 From: Karan Date: 8/21/2000
Subject: Karan's first Tournament in the Egroups battlefield! Yiiha!
-----Message d'origine-----
De : Karan [mailto:karan.empyre@...]
Envoyé : lun. 21 août 2000 10:33
À : Karan
Objet : Karan's first Tournament in the Egroups battlefield! Yiiha!




> >As for the basic grab, it is indeed a Grab that is
> neither a sustained hold
> >nor does it cause a knockdown. In my martial arts
> experience, I would think
> >of it as being a lock. A quick tortion af a limb,
> quicly released. Blocks
> >do
> >not work against it, because precisely it grabs
> your blocking arms to hurt
> >it! µAnd in that way, it IS really the basis of the
> more advanced grabs!
> >Doesn't it make sense?

Perfect sense... but for two things:

1) I'll admit I have no martial experience, but what little I know about
wrestling leads me to wonder: why the heck would anyone want to release
their opponent? Although you are absolutely correct about the game mechanics
aspect of the Basic Grab.
Because ther's not only "finishing moves" in real life martial arts! A
basic grab shouldn't be envisioned as a perfect killer move, but as a basis,
a quick move doing some damage passing the guard.

2) The rulebook does not contain an actual description of the Basic Grab,
just the modifiers. I have made the assumption that the move was somehow
lost in the shuffle, and therefore is incomplete and unfit for play (ie,
there is no basic grab) But that's just me...
That's why I propoed my vision. Which seems to be a pretty good one.





This is an open invitation to participate in a Rank Two tournament conducted
similarly to the Ages tourney. My hope is that it will be 8 or 16 fighters,
with (hopefully) Player Characters (You guys) outnumbering the NPC's...
OK this time, I wanna be a part of it!!
I'll send you my character as soon as I have your e-mail. Here's mine :
karan.empyre@...
Group: streetfighter Message: 8757 From: LeShan Mims Date: 8/21/2000
Subject: Re: [streetfighter] Serious question: Death
In the main book i believe, it states that your character will LOSE 1
permanent honor point for killing another character. It doesnt matter
whether the death occurs in the ring or not.

:-)
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Group: streetfighter Message: 8758 From: Don Vernatter Date: 8/21/2000
Subject: Re: [streetfighter] Re: FAQ outline - first draft
I just meant that any of the other Shadaloo officers like Juli or Juni could
also be able to use the drive while they fight. I didn't think it was used
only for Bison to leech from, but for anyone who was "connected". And as
for taking energy, well I guess that would be for a character who is thrown
into the drive (like so many SFA3 endings).


>From: "VEGA/Bison " <shadaloo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: FAQ outline - first draft
>Date: Sun, 20 Aug 2000 13:33:21 -0000
>
> > In my chronicle, anyone connected to the Psycho Drive regains one
>point of
> > Chi, Willpower, or Health each turn.
>
>Hum... er... OK. But the Psycho Drive should "take" one point of Chi,
>Willpower, or Health each turn from the characters and give it to
>Vega/Bison. In your chronicle, the Psycho Drive isn't under
>Vega/Bison's command anymore?
>
>VEGA/BISON
>

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Group: streetfighter Message: 8759 From: Steve Karstensen Date: 8/21/2000
Subject: Re: [streetfighter] Serious question: Death
actually, the only two instances of permanent Honor loss I recall documented
in the books is in regard to firearms use (honor/glory tables) and physical
torture during interrogation (Secrets of Shadoloo, Tourist Trap). I've been
wrong before, though...

-----Original Message-----
From: LeShan Mims [mailto:megaman205@...]
Sent: Monday, August 21, 2000 4:54 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Serious question: Death


In the main book i believe, it states that your character will LOSE 1
permanent honor point for killing another character. It doesnt matter
whether the death occurs in the ring or not.

:-)
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Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8760 From: Chris Hoffmann Date: 8/22/2000
Subject: Re: [streetfighter] Serious question: Death
--- Knight of the Black Rose <anton_figueroa@...> wrote:
> Something may occur soon in the game I'm in when the other storyteller is
> running. We've been trying to decide on what to do and haven't come to an
> agreement.
>
> One of the characters was horribly sexually (and almost fatally
> humiliated/assaulted) after being caught by a Shadoloo operative. (Yes,
> the other storyteller scares us all.)
>
> Anyhow, the special forces character has decided he must kill the
> perpetrator. He's pretty much enraged. When and if he finally kills the
> perpetrator, what sort of consequence should there be as far as honor and
> such? The real world consequences aren't that hard to figure out
> (authorities, upset enemies, etc).
>
> If he kills him in combat and not after knocking him out, that could be
> different than cold-blooded murder, but I don't know what will happen.
> (Depends if he shoots him while concious or ko'd, he's special forces, of
> course he'll use a gun if he wants to kill - the book says nothing about
> using guns outside of tournaments - the use of a gun will not be a factor
> in deciding the consequences of this so please don't make that a factor
> in your advice to me). Since it's not done yet, it's actually yet to be
> seen how this will happen anyway.
>
> Should the character make a roll to see how well he handles it (and
> account for honor less). Is one permanent honor too much or too little to
> lose?

I'm with Steve on this one (except for gun use automatically costing honor, see
below). Since honor is how the fighting community perceives you, and most
fighters accept (and embrace) the concept of Vendetta (Chun-Li, Sagat, Guile,
etc.) they'll see her actions as, if not perfectly noble, at least as honorable
and resonable.

And as far as guns go, it depends on how the gun's used. Sniping the bastard
from 3 stories up is dishonorable regardless of what you use to snipe with. On
the other hand if she walks up to the guy, sticks the gun under his nose and
says, "You're a dead man, Ramsey.", then there's no honor loss since the guy
got fair warning and a chance to defend himself. Of course, this would be
dishonorable in the really real world, but since the guy could catch teh
bullets if you wanted him to, it still an even fight.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8761 From: Chris Hoffmann Date: 8/22/2000
Subject: Re: [streetfighter] Dig.167
--- Yasuharu Konishi <robotomizer@...> wrote:
> To be honest, all I remember of Dead or Alive is the
> huge, jiggling hooters ;) I know what you mean,
> though.

You forgot the panty shots.

> Vs, Tekken, and other games have similar functions. In
> our chronicle (from now on I will abbreviate as IOC)
> we simulate counters/offensive holds with Combos,
> usually starting with Kick or Punch Defense, followed
> by a Grab Special Maneuver.

I always thought that the main point to basic grab is to have a basic maneuver
that can beat the basic block. This let's us have a nice rock-scissor-paper
thing going, at least in theory.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8762 From: Chris Hoffmann Date: 8/22/2000
Subject: Re: [streetfighter] Honour and Streetfighter Books
--- Rogue Tiger <roguetiger@...> wrote:
> </lurk>
> BTW, is Perfect Warrior worth going after? What's in it? Is it just an
> adventure or is there actually anything interesting in it?

It's mostly an adventure (and Steve's right again, the best of the published
ones), but there's a bit more to it. I'm not going to list everything, since
I'm too lazy. Just some small things to get your interest.

1) Majestic Crow Kung Fu - I'm pretty sure that this was made up, but given
the 1500 odd styles of Kung Fu there are, I could easily be wrong. Anyway,
it's a just about lost style with one living master, so there's quite a bit of
mystery as to what this style can and can't do. Personally, I think the style
itself is cool.

2) Rising Storm Crow - Just like the flaming dragon punch to Shotokan or the
Psycho Crusher to Ler Drit, this is Majestic Crow's uber move (though how
damage is calculated is a bit vague). You grab the poor bastard you want to
hurt, flip over him (bending him backwards and causing the first hit) and then
useing the momemtum of your flip to over head throw the guy for massive damage
(the second and more powerful hit).

3) Linguistics - This is the first (and only) multi-national adventure made, so
you're given rules for the linguistics knowledge. BFD. If you got anyother
white wolf game ('cept maybe their new sci-fi stu...nah, I'm sure they've got
it to), then you all ready have this.

4) Arena Obstacles - A nice little rule telling you how to duplicate breaking
things in the video game. Something I'm always sure to add whenever I bother
designing an arena that's more detailed than 'a wide open area x hexes by x
hexes'. Did I forget to mention I'm lazy?

5) Art - While a bit inconsistant in quality, I think the porer ones get across
the film noir/pulp atmosphere that the writers were trying to create than the
'prettier' drawings. The maps (of which there are three or four) are computer
generated and are beautiful.

6) Characters - The characters range from mildly interesting to 'I rip them off
every other adventure'. Plus the backstories on them are unusually well
written, especially Hercules Harrison's.

7) Price - The back cover of the book says ten bucks, but I got mine for eight
since the same back cover was pretty badly mutilated. But even for 10
smackers, it's a good deal.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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