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Group: streetfighter Message: 8363 From: sluaghwilder@aol.com Date: 7/9/2000
Subject: [streetfighter] It's me again...
Group: streetfighter Message: 8364 From: J. Scott Pittman Date: 7/9/2000
Subject: Re: [streetfighter] It's me again...
Group: streetfighter Message: 8365 From: Fred Chagnon Date: 7/9/2000
Subject: Re: [streetfighter] It's me again...
Group: streetfighter Message: 8366 From: Fred Chagnon Date: 7/9/2000
Subject: Re: [streetfighter] It's scary, really...
Group: streetfighter Message: 8367 From: Kristling Delirious Dreamflyer Date: 7/9/2000
Subject: The Books
Group: streetfighter Message: 8368 From: J. Scott Pittman Date: 7/9/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
Group: streetfighter Message: 8369 From: Yasuharu Konishi Date: 7/9/2000
Subject: Max Power Vs Joseph Masterson.
Group: streetfighter Message: 8370 From: J. Scott Pittman Date: 7/9/2000
Subject: Re: [streetfighter] Max Power Vs Joseph Masterson.
Group: streetfighter Message: 8371 From: Robert Pascuttini Date: 7/10/2000
Subject: Re: [streetfighter] Offic. Character Backgrounds
Group: streetfighter Message: 8372 From: Steve Karstensen Date: 7/10/2000
Subject: Re: [streetfighter] It's scary, really...
Group: streetfighter Message: 8373 From: cliff rice Date: 7/10/2000
Subject: my game
Group: streetfighter Message: 8374 From: cliff rice Date: 7/10/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
Group: streetfighter Message: 8375 From: cliff rice Date: 7/10/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
Group: streetfighter Message: 8376 From: Josh Diemert Date: 7/10/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
Group: streetfighter Message: 8377 From: brian fish Date: 7/10/2000
Subject: Re: [streetfighter] Why not?
Group: streetfighter Message: 8378 From: Yasuharu Konishi Date: 7/10/2000
Subject: Ages Confusion: Power Vs Masterson.
Group: streetfighter Message: 8379 From: Thomas Merton Date: 7/10/2000
Subject: Re: [streetfighter] ... and here's me...
Group: streetfighter Message: 8380 From: Herder family Date: 7/10/2000
Subject: Go Ahead
Group: streetfighter Message: 8381 From: brian fish Date: 7/11/2000
Subject: Re: [streetfighter] ... and here's me...
Group: streetfighter Message: 8382 From: Steve Karstensen Date: 7/11/2000
Subject: It's ruuuumble time in da house...
Group: streetfighter Message: 8383 From: J. Scott Pittman Date: 7/11/2000
Subject: To Chis Hoffman, mabye others
Group: streetfighter Message: 8384 From: Fred Chagnon Date: 7/11/2000
Subject: MK conversions
Group: streetfighter Message: 8385 From: brian fish Date: 7/11/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8386 From: J. Scott Pittman Date: 7/11/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8387 From: Andy Johnston Date: 7/11/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8388 From: Fred Chagnon Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8389 From: Steve Karstensen Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8390 From: Steve Karstensen Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8391 From: Fred Chagnon Date: 7/12/2000
Subject: My character
Group: streetfighter Message: 8392 From: Andy Johnston Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8393 From: Robert Pascuttini Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8394 From: Steve Karstensen Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8395 From: Steve Karstensen Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8396 From: cliff rice Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8397 From: brian fish Date: 7/13/2000
Subject: Re: [streetfighter] My character
Group: streetfighter Message: 8398 From: SluaghWilder@aol.com Date: 7/13/2000
Subject: [streetfighter] If the books are un available.... Then I need help..
Group: streetfighter Message: 8399 From: Dustin Wolfe Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
Group: streetfighter Message: 8400 From: J. Scott Pittman Date: 7/13/2000
Subject: Re: [streetfighter] If the books are un available.... Then I need h
Group: streetfighter Message: 8401 From: J. Scott Pittman Date: 7/13/2000
Subject: To Chris Hoffman
Group: streetfighter Message: 8402 From: J. Scott Pittman Date: 7/13/2000
Subject: web page updates
Group: streetfighter Message: 8403 From: SluaghWilder@aol.com Date: 7/13/2000
Subject: Re: [streetfighter] If the books are un available.... Then I need h
Group: streetfighter Message: 8404 From: Robert Pascuttini Date: 7/14/2000
Subject: Re: [streetfighter] My character
Group: streetfighter Message: 8405 From: Carl Myradon Date: 7/14/2000
Subject: Street fighter player
Group: streetfighter Message: 8406 From: Dustin Wolfe Date: 7/14/2000
Subject: Re: [streetfighter] Street fighter player
Group: streetfighter Message: 8407 From: SluaghWilder@aol.com Date: 7/14/2000
Subject: [streetfighter] I have an idea I would like to share with every one
Group: streetfighter Message: 8408 From: J. Scott Pittman Date: 7/14/2000
Subject: Re: [streetfighter] Street fighter player
Group: streetfighter Message: 8409 From: Fred Chagnon Date: 7/14/2000
Subject: [streetfighter] My character REVISED
Group: streetfighter Message: 8410 From: Fred Chagnon Date: 7/14/2000
Subject: Re: [streetfighter] Street fighter player
Group: streetfighter Message: 8411 From: Steve Karstensen Date: 7/14/2000
Subject: Re: [streetfighter] Street fighter player
Group: streetfighter Message: 8412 From: J. Scott Pittman Date: 7/14/2000
Subject: Re: [streetfighter] Street fighter player



Group: streetfighter Message: 8363 From: sluaghwilder@aol.com Date: 7/9/2000
Subject: [streetfighter] It's me again...
Does any one on this mailing list know where I cn go to order the books for
SF: TRPG? I'm tired of going through the millions of websites just to get
info.....
Group: streetfighter Message: 8364 From: J. Scott Pittman Date: 7/9/2000
Subject: Re: [streetfighter] It's me again...
I have no idea. The books have been out of print for years, and just the
sourcebooks alone have gone on auction for up to 60-80 bucks on Ebay. Sorry.

Scott
Group: streetfighter Message: 8365 From: Fred Chagnon Date: 7/9/2000
Subject: Re: [streetfighter] It's me again...
| Does any one on this mailing list know where I cn go to order the books
for
| SF: TRPG? I'm tired of going through the millions of websites just to get
| info.....

You can't order them from anywhere that I know of. They're out of print.
The only way you can manage to get all the accessories is by looking hard.
Most comic book stores may have a copy of one ofr more of the books kicking
around. This is rare though.

I got most of mine on eBay. Here...these are the currents bids for Street
Fighter RPG ware that I found on eBay.

Source Book:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=377673003
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=372212065

Secrets of Shadoloo:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=377882661

Secrets of Shadoloo, Storyteller Screen and Contenders:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=375390075


Best of luck.

____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 8366 From: Fred Chagnon Date: 7/9/2000
Subject: Re: [streetfighter] It's scary, really...
| No, I mean it. I've just been going through the notes and NPC character
| sheets I've made for Street Fighter, and there's a STUPENDOUS amount of
| information on them.
|
| Let's see, during the course of my players' current campaign, we've gone
| through three? tournaments? Something like that. And, there's been a few
| "straightforward" scenarios as well. Considering that I've had a few
| recurring NPCs - John DiFool the muay thai and Miro the Shotokan Karate
| dude comes to mind - I've still got like, forty? NPCs with full workups?
|
| Scary. Anyways, with a little luck I'll put a select number of them on my
| web-pages again. Seems I'll just have to leave the Buck Rogers update on
| the back burner for a while again.
|
| Forty? Hmm... Gotta be closer to fifty...

You could very well develop another Contenders book. :)
50 NPCs with some new Styles, weapons and maybe a cheesy adventure.

C'mon you can do it!

____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 8367 From: Kristling Delirious Dreamflyer Date: 7/9/2000
Subject: The Books
They are gonna be holy hell to find again, but...

My SF RPG books got stolen. Yes, stolen. No more cons for me. 8(

Anyways, I had the entire line... now, I have naught. I'm looking for the Main
book and Players Guide... help?

-----------------------------
[siggy! ]
From the Blood of Eden, I remain
Kristling Delirious Dreamflyer, aka Daniel Sauve
Co- Moderator: rec.toys.transformers.moderated | rtt@...
ICQ # 53874855 / ahsdreamwalker@... / prninjazeo@...
Siggy's page: http://redrival.com/dreamwalker/siggy.htm
It's 141:00:03 (1) [no thud], Setting Orange, 44 Confusion 3166 -or-
1:58:41 PM, Sunday, 07/09/2000
#650 of 1102 quotes. 168534 made.
_
Beast Wars: Pow! Sock! Blam!
"DeFEND the colony... deeeeefend the colony [*WHUMP!*] Dfnnnnn..."
-- Inferno's head, "Spider's Game"
_
[sigfreud j. ascii, the living sig! (i have my shots) ]
Group: streetfighter Message: 8368 From: J. Scott Pittman Date: 7/9/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
>>Move 4- Max Power flexes his muscles for the audience and shouts "Power!"
at this moment Joseph Masterson is dizzy.
Move 5- Joseph Masterson try to make a Siberian Suplex but Max Power is more
faster using Braincracker for combo (dizzy) and Joseph Masterson receive: 5
points of damage.

OK, did Max Power stop his combo to show off, or was stopping (no Maneuver
taken) part of his combo? I figured if you stopped mid-combo you lose your
combo benifits.
Max Power was probably quicker anyway, but I thought this was worth
questioning.

J. Scott Pittman
www.dragonslayergames.com

----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 30, 2000 4:03 AM
Subject: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.


> Max Power Style: Wrestiling Country: U.S.A Player: Yasuharu Konishi.
>
> Appearance: Max is about 6' 6" tall, 280 pounds, and is bald... He wears
a yellow one-piece bodysuit with a red cape and a red mushroom cloud on the
front, with the word "POWER" on the cloud in gold letters. He is bald and
barefoot.
>
> Quote before fight: ".....!!!"
>
> Vs
>
> Joseph Masterson Style: Boxing/Sambo Country: Germany Player: Cliff Rice.
>
> Appearance: Joseph Is only about 5'11" But is abseenly huge muscled he
wears elbow pads and combat boodt in the ring his hands are taped up. He has
brown hair cut similarly like balrogs and wears ripped blue jeans.
>
> Quote before fight: "Watta ya gonna do when the biggest arms in the world
come crushing down on you!"
>
> Arena: The Guardian Island Temple a few groups of monks and workers are
looking.
>
>
> Move 1- Max Power block for combo (dizzy) and Joseph Masterson make a
Jumping Fierce and move 4 hexes and hit Max Power receive: 5 points of
damage.
> Move 2- Joseph Masterson try to make a Neck Choke for combo but Max Power
Flying Tackle for combo (dizzy) is more faster and Joseph Masterson receive:
3 points of damage and both fighters going to the ground (knockdown).
> Move 3- Max Power is more faster using Braincracker than Joseph Masterson
using Turn Punch and Joseph Masterson receive: 5 points of damage and Joseph
Masterson stun!!! A strenght test of Max Power against Joseph Masterson and
Joseph Masterson break the hold but still dizzy.
> Move 4- Max Power flexes his muscles for the audience and shouts "Power!"
at this moment Joseph Masterson is dizzy.
> Move 5- Joseph Masterson try to make a Siberian Suplex but Max Power is
more faster using Braincracker for combo (dizzy) and Joseph Masterson
receive: 5 points of damage.
> Move 6- Max Power release Joseph Masterson from hold and this one try to
make a Torture Rack (Charge Turn Punch) but Max Power is more faster using
Elbow Smash and Joseph Masterson receive: 3 points of damage and Joseph
Masterson lost his balance and colapse falling over the ground is a
> knockout.
> Max Power win by knockout.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ------------------------------------------------------------------------
> Visit Ancestry.com for a FREE 14-Day Trial and find your ancestors now.
> Search over 550 million names and trace your family tree today. Click
here:
> http://click.egroups.com/1/5528/8/_/17512/_/962419429/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 8369 From: Yasuharu Konishi Date: 7/9/2000
Subject: Max Power Vs Joseph Masterson.
No, nothing like that! Brain Cracker is the first move
of a *different* Dizzy Combo. He didn't get a speed
bonus. He was just born lucky ;)

--- "J. Scott Pittman" <joespitt@...> wrote:
> OK, did Max Power stop his combo to show off, or was
> stopping (no Maneuver
> taken) part of his combo? I figured if you stopped
> mid-combo you lose your
> combo benifits.
> > Max Power win by knockout.


=====
____________________________________________________________ Get Right with "Bob" at www.subgenius.com Triple X Day is almost upon us!____________________________________________________________

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Group: streetfighter Message: 8370 From: J. Scott Pittman Date: 7/9/2000
Subject: Re: [streetfighter] Max Power Vs Joseph Masterson.
Ahhhhh I see...

Scott

----- Original Message -----
From: Yasuharu Konishi <robotomizer@...>
To: <streetfighter@egroups.com>
Sent: Sunday, July 09, 2000 7:22 PM
Subject: [streetfighter] Max Power Vs Joseph Masterson.


> No, nothing like that! Brain Cracker is the first move
> of a *different* Dizzy Combo. He didn't get a speed
> bonus. He was just born lucky ;)
>
> --- "J. Scott Pittman" <joespitt@...> wrote:
> > OK, did Max Power stop his combo to show off, or was
> > stopping (no Maneuver
> > taken) part of his combo? I figured if you stopped
> > mid-combo you lose your
> > combo benifits.
> > > Max Power win by knockout.
>
>
> =====
> ____________________________________________________________ Get Right
with "Bob" at www.subgenius.com Triple X Day is almost upon
us!____________________________________________________________
>
> __________________________________________________
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> Get Yahoo! Mail - Free email you can access from anywhere!
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>
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>
Group: streetfighter Message: 8371 From: Robert Pascuttini Date: 7/10/2000
Subject: Re: [streetfighter] Offic. Character Backgrounds
I have info on the first ex. but its pretty basic stuff if you guys want it.
Its official to.


>From: "Don Vernatter" <devernatter@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Offic. Character Backgrounds
>Date: Thu, 06 Jul 2000 19:37:31 EDT
>
>I'm not sure, but the whole problem with bios/bakcgrounds for EX characters
>in general is that Arika did not take the time to come up with any. They
>don't even include what country there from much less fighting styles,
>ending, etc. etc. So anything that you could find would most likely be
>guessing or just plain made up. Although I have heard rumors that Sharon
>is
>Blair's sister.....
>
>
> >From: Knight of the Black Rose <anton_figueroa@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Offic. Character Backgrounds
> >Date: Wed, 5 Jul 2000 19:17:54 -0400
> >
> >Is there a good web resource for character bios/backgrounds for the SF
> >III and SF EX 2? (the little booklets that come with these games either
> >don't say much - or are in Japanese).
> >
> >Tony
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>

________________________________________________________________________
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Group: streetfighter Message: 8372 From: Steve Karstensen Date: 7/10/2000
Subject: Re: [streetfighter] It's scary, really...
pfft. I have enough material for *two* Contenders sourcebooks. too bad
I never had time to work on that Contenders:TNG site I put up. :p

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Sunday, July 09, 2000 6:44 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] It's scary, really...


| No, I mean it. I've just been going through the notes and NPC
character
| sheets I've made for Street Fighter, and there's a STUPENDOUS amount
of
| information on them.
|
| Let's see, during the course of my players' current campaign, we've
gone
| through three? tournaments? Something like that. And, there's been a
few
| "straightforward" scenarios as well. Considering that I've had a few
| recurring NPCs - John DiFool the muay thai and Miro the Shotokan
Karate
| dude comes to mind - I've still got like, forty? NPCs with full
workups?
|
| Scary. Anyways, with a little luck I'll put a select number of them on
my
| web-pages again. Seems I'll just have to leave the Buck Rogers update
on
| the back burner for a while again.
|
| Forty? Hmm... Gotta be closer to fifty...

You could very well develop another Contenders book. :)
50 NPCs with some new Styles, weapons and maybe a cheesy adventure.

C'mon you can do it!

____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson


------------------------------------------------------------------------
Find long lost high school friends:
http://click.egroups.com/1/5535/8/_/17512/_/963182646/
------------------------------------------------------------------------
Group: streetfighter Message: 8373 From: cliff rice Date: 7/10/2000
Subject: my game
in my game we don't have tournaments we just have
chalanges. this is because some characters were much
higher rank than others. so now there is a sf board
and
the characters just call in their fight before and
tell who wins after ad the board records the victory
or defeat sometimes there are tournyments but never
the tree kind.

Cliff

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Group: streetfighter Message: 8374 From: cliff rice Date: 7/10/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
My beef with this fight.
>
>
> > Max Power Style: Wrestiling Country: U.S.A Player:
> Yasuharu Konishi.
> >
> > Appearance: Max is about 6' 6" tall, 280 pounds,
> and is bald... He wears
> a yellow one-piece bodysuit with a red cape and a
> red mushroom cloud on the
> front, with the word "POWER" on the cloud in gold
> letters. He is bald and
> barefoot.
> >
> > Quote before fight: ".....!!!"
> >
> > Vs
> >
> > Joseph Masterson Style: Boxing/Sambo Country:
> Germany Player: Cliff Rice.
> >
> > Appearance: Joseph Is only about 5'11" But is
> abseenly huge muscled he
> wears elbow pads and combat boodt in the ring his
> hands are taped up. He has
> brown hair cut similarly like balrogs and wears
> ripped blue jeans.
> >
> > Quote before fight: "Watta ya gonna do when the
> biggest arms in the world
> come crushing down on you!"
> >
> > Arena: The Guardian Island Temple a few groups of
> monks and workers are
> looking.
> >
> >
> > Move 1- Max Power block for combo (dizzy) and
> Joseph Masterson make a
> Jumping Fierce and move 4 hexes and hit Max Power
> receive: 5 points of
> damage.
> > Move 2- Joseph Masterson try to make a Neck Choke
> for combo but Max Power
> Flying Tackle for combo (dizzy) is more faster and
> Joseph Masterson receive:
> 3 points of damage and both fighters going to the
> ground (knockdown).
> > Move 3- Max Power is more faster using
> Braincracker than Joseph Masterson
> using Turn Punch and Joseph Masterson receive: 5
> points of damage and Joseph
> Masterson stun!!! A strenght test of Max Power
> against Joseph Masterson and
> Joseph Masterson break the hold but still dizzy.
> > Move 4- Max Power flexes his muscles for the
> audience and shouts "Power!"

I assume he is using stunning shout here? Right.

> at this moment Joseph Masterson is dizzy.
> > Move 5- Joseph Masterson try to make a Siberian
> Suplex but Max Power is
> more faster using Braincracker for combo (dizzy) and
> Joseph Masterson
> receive: 5 points of damage.
> > Move 6- Max Power release Joseph Masterson from
> hold and this one try to
> make a Torture Rack (Charge Turn Punch) but Max
> Power is more faster using
> Elbow Smash and Joseph Masterson receive: 3 points
> of damage and Joseph
> Masterson lost his balance and colapse falling over
> the ground is a
> > knockout.
> > Max Power win by knockout.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
>
------------------------------------------------------------------------
> > Visit Ancestry.com for a FREE 14-Day Trial and
> find your ancestors now.
> > Search over 550 million names and trace your
> family tree today. Click
> here:
> >
>
http://click.egroups.com/1/5528/8/_/17512/_/962419429/
> >
>
------------------------------------------------------------------------
> >
> >
>
>


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Group: streetfighter Message: 8375 From: cliff rice Date: 7/10/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
My beef with this fight.
>
>
> > Max Power Style: Wrestiling Country: U.S.A Player:
> Yasuharu Konishi.
> >
> > Appearance: Max is about 6' 6" tall, 280 pounds,
> and is bald... He wears
> a yellow one-piece bodysuit with a red cape and a
> red mushroom cloud on the
> front, with the word "POWER" on the cloud in gold
> letters. He is bald and
> barefoot.
> >
> > Quote before fight: ".....!!!"
> >
> > Vs
> >
> > Joseph Masterson Style: Boxing/Sambo Country:
> Germany Player: Cliff Rice.
> >
> > Appearance: Joseph Is only about 5'11" But is
> abseenly huge muscled he
> wears elbow pads and combat boodt in the ring his
> hands are taped up. He has
> brown hair cut similarly like balrogs and wears
> ripped blue jeans.
> >
> > Quote before fight: "Watta ya gonna do when the
> biggest arms in the world
> come crushing down on you!"
> >
> > Arena: The Guardian Island Temple a few groups of
> monks and workers are
> looking.
> >
> >
> > Move 1- Max Power block for combo (dizzy) and
> Joseph Masterson make a
> Jumping Fierce and move 4 hexes and hit Max Power
> receive: 5 points of
> damage.
> > Move 2- Joseph Masterson try to make a Neck Choke
> for combo but Max Power
> Flying Tackle for combo (dizzy) is more faster and
> Joseph Masterson receive:
> 3 points of damage and both fighters going to the
> ground (knockdown).
> > Move 3- Max Power is more faster using
> Braincracker than Joseph Masterson
> using Turn Punch and Joseph Masterson receive: 5
> points of damage and Joseph
> Masterson stun!!! A strenght test of Max Power
> against Joseph Masterson and
> Joseph Masterson break the hold but still dizzy.
> > Move 4- Max Power flexes his muscles for the
> audience and shouts "Power!"

I assume he is using stunning shout here? Right.

> at this moment Joseph Masterson is dizzy.
> > Move 5- Joseph Masterson try to make a Siberian
> Suplex but Max Power is
> more faster using Braincracker for combo (dizzy) and
> Joseph Masterson
> receive: 5 points of damage.
> > Move 6- Max Power release Joseph Masterson from
> hold and this one try to
> make a Torture Rack (Charge Turn Punch) but Max
> Power is more faster using
> Elbow Smash and Joseph Masterson receive: 3 points
> of damage and Joseph
> Masterson lost his balance and colapse falling over
> the ground is a
> > knockout.
> > Max Power win by knockout.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
>
------------------------------------------------------------------------
> > Visit Ancestry.com for a FREE 14-Day Trial and
> find your ancestors now.
> > Search over 550 million names and trace your
> family tree today. Click
> here:
> >
>
http://click.egroups.com/1/5528/8/_/17512/_/962419429/
> >
>
------------------------------------------------------------------------
> >
> >
>
>


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Group: streetfighter Message: 8376 From: Josh Diemert Date: 7/10/2000
Subject: Re: [streetfighter] Ages Challenges: Max Power Vs Joseph Masterson.
> > > Move 3- Max Power is more faster using
> > Braincracker than Joseph Masterson
> > using Turn Punch and Joseph Masterson receive: 5
> > points of damage and Joseph
> > Masterson stun!!! A strenght test of Max Power
> > against Joseph Masterson and
> > Joseph Masterson break the hold but still dizzy.
> > > Move 4- Max Power flexes his muscles for the
> > audience and shouts "Power!"
>
> I assume he is using stunning shout here? Right.
>
> > at this moment Joseph Masterson is dizzy.

Joseph Masterson was Dizzied by Max Power's Brain
Cracker in move 3, which carried over to move 4. Max
was just showing off.

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Group: streetfighter Message: 8377 From: brian fish Date: 7/10/2000
Subject: Re: [streetfighter] Why not?
Hm, ok, I'm game. . . . .
>
>Concept: 20 yr old college student
>Style: Jujitsu (yes, I know throw and breakfall)
>Chronicle: um. . . . .yeah. . . . .
>Team: sometimes house of Payne Judo & Jujitsu
>Signature: Complains he was screwed out of the match. . . . . .
>
> Attributes
> Strength ** - I can bench my weight and a lil bit, all 135lbs of me
> Dexterity *** - I run a 4 something second 40 and I'm pretty quick
> Stamina *** - I can run the mile and a half without stopping
>
> Charisma *** - I'm pretty likable, just ask me, I'll tell you. . . .
>Manipulation **** - I'm gonna go to law school, come on now. . . .
> Appearance ** - some would say 3, but I'll give myself a 2 here
>
> Perception *** - I notice out of state license plates. . . .
> Intelligence **** - come on, their IQ chart isn't THAT tough. . . . .
> Wits */ *** - 1 before noon, 3 after dark
>
>Abilities
>Talents
>Alertness ** - Like Jean said, everyone needs some of it to live :)
>Intimidation *** - I have actually talked my way out of fights, and it
can't be my size. . .
>Insight *** - I usually scout the other teams, I pick up moves quick
>
>Skills
Drive * - only automatics for me. . .
>Stealth ** - I can keep from being heard on Christmas morning.
Security * - hey, don't ask me to explain
>
>Knowledges
>Computer *** - I know how to use DOS :)
>Medicine * - basic first aid from ROTC
>Style Lore **** - OK, so I don't know as much as some others about chinese
arts, and some of the more exotic other arts, but I know most everything
else. . . .
>
> Renown:
>Glory: 0 - you have to win a match first. . . .
>Honor: 3- I've never cheated, even when I had the chance
>
>Techniques:
>Punch ** - used to box. . . .
>Kick * - I can do foot sweeps. . . .
>Grab **** - I was Jr. Olympic in Judo
>Block * - Um maybe if I had to. . . .
>Athletics ** - gotta have 2 for jujitsu
>Focus um yeah. . . . .
Gun ** - ROTC
Sword *** (mostly rapiers, but can use Katana and bastard swords as well)
>
>Special Maneuvers:
Throw, breakfall, foot sweep (I know I don't have kick ** but I know the
move), neck choke, pin, improved pin, repeating fireball (just kidding),
ear pop, backroll throw, Ground fighting, Grappling defense, dislocate
limb, sleeper (I choked out an instructor once), suplex. . .
>
>Willpower 4:
>Chi 3: (well I do have a black belt and more than enough technique
and moves to be a rank 1)
>Health 10 I can take a beating, and have, many times. . . .
>
>Backgrounds
>Allies * - college student
>Resources * - College student
>Sensei **** - I used to train with a 7th degree black belt. . . .
Group: streetfighter Message: 8378 From: Yasuharu Konishi Date: 7/10/2000
Subject: Ages Confusion: Power Vs Masterson.
Hey everybody...

Max Power doesn't know what a Stunning Shout is. (He's
too busy Chugging Stout) His first three moves formed
a Dizzy Combo, which scored a total of 8 damage...

Then he showed off during the Dizzy...

Then he started a NEW combo on turn 5, which continued
on turn 6, at which point Masterson went nite-nite...

Cliff, I'm sorry if you feel wronged, but I'm quite
confident that no rules were broken. Max actually
fought with Honor... He respects Joseph :)

PS: I got a big kick out of the Hollywood Hogan quote!
(It was, as they say, "Just Too Sweet")

--- cliff rice <shinzite@...> wrote:
> My beef with this fight.
> > > Move 4- Max Power flexes his muscles for the
> > audience and shouts "Power!"
>
***I assume he is using stunning shout here?
>
> > at this moment Joseph Masterson is dizzy.
> > > Move 5- Joseph Masterson try to make a Siberian
> > Suplex but Max Power is
> > more faster using Braincracker for combo (dizzy)
> > and Joseph Masterson receive: 5 points of damage.

=====
_____________________________________________________ Find out what Triple X Day means to YOU! www.subgenius.com_____________________________________________________

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Group: streetfighter Message: 8379 From: Thomas Merton Date: 7/10/2000
Subject: Re: [streetfighter] ... and here's me...
>From: Jens-Arthur Leirbakk <leirbakk@...>
>Reply-To: streetfighter@egroups.com
>To: Street Fighter mailing list <streetfighter@egroups.com>
>Subject: [streetfighter] ... and here's me...
>Date: Sun, 9 Jul 2000 02:42:46 +0200 (METDST)
>
>just in case you sick people wanted to pitt J. Scott Pittman and yours
>truly against each other in a thoroughly wuss Street Fight ;)
>
>Well, inspired by Scott's entertaining writeup of himself in Street Fighter
>terms, I decided to try the same with myself. Boy, was I surprised ;-)
>


Well, I'm doing everyone one better.
Introducing, the Buena Vista Fight Club!

A dimly-lit, gloomy, lightless, murky...it's dark. A lone figure stands at
his isolated post.

"The natives grow restless, sir."

"Be quiet, I'm supposed to be alone here."

"Sorry, sir, but it appears that our e-groups members are getting, well,
antsy. They want action. ROLEPLAYING action."

"BAH! You call Street Fighter roleplaying? All it is jumping and hitting
and trying to be as much as Keanu Reeves as possible! Why, in my day, we
had-"

"Risk, sir. Yes, I'm well aware. Regardless, it seems like they're aching
for a fight, and the Ages tournament isn't ready yet."

"Hmmph." The dark figure flopped-

"I DID NOT!"

-The dark figure sat down with much dignity and pupose.

"These cursed egroups members spend just as much time fighting themselves as
their characters do." He sat back, musing. A slow, twisted, and naturally
dark smile crossed his face. "Yes..."

"Sir?"

"Yes, that is what they shall do. If they must fight, they must fight each
other!"

"Sir, I advise you against this. It's only a matter of time before they
discover an NPC is behind, and come after you for the XP."

"Silence, fool! My plan in genius..."

It has begun. THe line between Roleplaying and Reality has blurred. The
lure of the Streetfight calls to all roleplayers. Who will answer?


The Rules:
I'm attempting the first online open circuit. Rather than one tournament,
players will be given rankings amongst established Street Fighters,
COntenders, and even each other. To play: Draw up a character of yourself.
Be honest. If I have to pore through the archives only to find out you're
NOT a black-belt shotokan Practicioner, I'll unleash the Hurtin'. Mail
your character to "thehurtin@....", and i will soon post systems and
house rules.

Good luck, folks.

The Hurtin'
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8380 From: Herder family Date: 7/10/2000
Subject: Go Ahead
You can go ahead and enter me in! :)

Danyal
Group: streetfighter Message: 8381 From: brian fish Date: 7/11/2000
Subject: Re: [streetfighter] ... and here's me...
I am not a fan of online tourneys, but I think that sounds like a good
idea. You can count me in :) Um, can I just use my gun skill? J/K
Group: streetfighter Message: 8382 From: Steve Karstensen Date: 7/11/2000
Subject: It's ruuuumble time in da house...
has anyone been sufficiently brain-damaged enough to attempt converting
any of the boxers from Ready 2 Rumble Boxing to Street Fighter? How
about the Rumble tourney itself?

(...other than me, that is...)

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

Marius, you're no longer a child
I do not doubt you mean it well,
But now there is a higher call!
Who cares about your lonely soul?
We strive toward a larger goal!
Our little lives don't count at all!

- Les Miserables
Group: streetfighter Message: 8383 From: J. Scott Pittman Date: 7/11/2000
Subject: To Chis Hoffman, mabye others
Okay,

Lately I have been downloading files of a .doc nature and about 90% of them
come up garbled. The same thing happened when I downloaded the Warrior's
Pride issues. Chris, you were able to "fix" files like these - what is going
on? I would really like to be able to fix this on my computer so I can start
reading .doc files created by other people on the net. Anyone else know?
HELP!

Scott

----- Original Message -----
From: Thomas Merton <thehurtin@...>
To: <streetfighter@egroups.com>
Sent: Monday, July 10, 2000 7:29 PM
Subject: Re: [streetfighter] ... and here's me...


>
>
>
> >From: Jens-Arthur Leirbakk <leirbakk@...>
> >Reply-To: streetfighter@egroups.com
> >To: Street Fighter mailing list <streetfighter@egroups.com>
> >Subject: [streetfighter] ... and here's me...
> >Date: Sun, 9 Jul 2000 02:42:46 +0200 (METDST)
> >
> >just in case you sick people wanted to pitt J. Scott Pittman and yours
> >truly against each other in a thoroughly wuss Street Fight ;)
> >
> >Well, inspired by Scott's entertaining writeup of himself in Street
Fighter
> >terms, I decided to try the same with myself. Boy, was I surprised ;-)
> >
>
>
> Well, I'm doing everyone one better.
> Introducing, the Buena Vista Fight Club!
>
> A dimly-lit, gloomy, lightless, murky...it's dark. A lone figure stands
at
> his isolated post.
>
> "The natives grow restless, sir."
>
> "Be quiet, I'm supposed to be alone here."
>
> "Sorry, sir, but it appears that our e-groups members are getting, well,
> antsy. They want action. ROLEPLAYING action."
>
> "BAH! You call Street Fighter roleplaying? All it is jumping and hitting
> and trying to be as much as Keanu Reeves as possible! Why, in my day, we
> had-"
>
> "Risk, sir. Yes, I'm well aware. Regardless, it seems like they're
aching
> for a fight, and the Ages tournament isn't ready yet."
>
> "Hmmph." The dark figure flopped-
>
> "I DID NOT!"
>
> -The dark figure sat down with much dignity and pupose.
>
> "These cursed egroups members spend just as much time fighting themselves
as
> their characters do." He sat back, musing. A slow, twisted, and
naturally
> dark smile crossed his face. "Yes..."
>
> "Sir?"
>
> "Yes, that is what they shall do. If they must fight, they must fight
each
> other!"
>
> "Sir, I advise you against this. It's only a matter of time before they
> discover an NPC is behind, and come after you for the XP."
>
> "Silence, fool! My plan in genius..."
>
> It has begun. THe line between Roleplaying and Reality has blurred. The
> lure of the Streetfight calls to all roleplayers. Who will answer?
>
>
> The Rules:
> I'm attempting the first online open circuit. Rather than one
tournament,
> players will be given rankings amongst established Street Fighters,
> COntenders, and even each other. To play: Draw up a character of
yourself.
> Be honest. If I have to pore through the archives only to find out
you're
> NOT a black-belt shotokan Practicioner, I'll unleash the Hurtin'. Mail
> your character to "thehurtin@....", and i will soon post systems
and
> house rules.
>
> Good luck, folks.
>
> The Hurtin'
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
> ------------------------------------------------------------------------
> Get a NextCard Visa, in 30 seconds!
> 1. Fill in the brief application
> 2. Receive approval decision within 30 seconds
> 3. Get rates as low as 2.9% Intro or 9.9% Fixed APR
> http://click.egroups.com/1/6630/8/_/17512/_/963282711/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 8384 From: Fred Chagnon Date: 7/11/2000
Subject: MK conversions
Hey guys,
I'm trying to make some coversion for some of my favorite Mortal Kombat
characters. Ones that I didn't think were two dimensional that is.

I wanted to get your opinions on the styles I'll have them practise to see
if anyone else has any input.

Lui Kang - Kung Fu
Jonny Cage - Shotokan Karate (or Western Kickboxing?)
Sonya Blade - Special Forces
Jax - Special Forces
Kitana - Wu-Shu
Mileena - Wu-Shu
Raiden - Lightning Elementalist

Lin Keui Ninjas (Sub-Zero, Scorpion, Rain, Ermac, Noob Saibot, Smoke,
Reptile)
Should they all be one style (namely Ninjitsu) or should they a;; be
practitioners of various styles?

If anyone has any links to other MK conversion sites that would be helpful,
although I don't want to make these myself...it would be nice to have
something to go on.

Thanks.

____________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 8385 From: brian fish Date: 7/11/2000
Subject: Re: [streetfighter] MK conversions
For Sub Zero, Scorpion, Etc, I would make them western kickboxing, the main
reason being the focus moves seem to be character specific (ice blast has
an any cost), and none of them are particularly good fighters (compaired to
the street fighters anyways), maybe rank 3 at best. . . .
Group: streetfighter Message: 8386 From: J. Scott Pittman Date: 7/11/2000
Subject: Re: [streetfighter] MK conversions
You can find the original MK characters on my web page under Contenders:
Part 2
www.tsixroads.com/~joespitt/dogsofwar.htm

Scott

I included new Maneuvers for the characters, and their descriptions from the
game. You may want to ad more to them if you like. =)
Group: streetfighter Message: 8387 From: Andy Johnston Date: 7/11/2000
Subject: Re: [streetfighter] MK conversions
Uhhh..... My initial impression of the Mortal Kombat Ninja's was that they woudl probably be 'Ninjitsu'.....admitedly they are supposedly from China, but the super-cool-night-jump-suits are probbably a tell tale.
Just my Opinon.
----- Original Message -----
From: brian fish
Sent: Tuesday, July 11, 2000 7:42 PM
Subject: Re: [streetfighter] MK conversions

For Sub Zero, Scorpion, Etc, I would make them western kickboxing, the main
reason being the focus moves seem to be character specific (ice blast has
an any cost), and none of them are particularly good fighters (compaired to
the street fighters anyways), maybe rank 3 at best. . . .

Group: streetfighter Message: 8388 From: Fred Chagnon Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
I think my hangup is that these Lin Keui Nija characters are all so entirely different from each other. The only thing they really have in common is their wardrobe.
As such, they should probably adopt different fighting styles. I have a feeling that if they were all Ninjitsu practitioners, they might be to similar.
 
These conversions are fun though. I'm thinking about doing the old Street Fighter 1 characters that do not appear in Street Fighter 2 next
They will have matured a bit since the game of course.
 
I'll post them on my webpage if I ever actually complete them.
 
Retsu     - Shotokan Karate
Geki      - Ninjitsu
 
Joe       - Western Kickboxing
Mike      - (I still think this is Balrog...since his SF2 name was supposed to be M. Bison)
 
Lee       - He looks like Tae-Kwan-Do to me...but the RPG has no such style. suggestions on this one?
Gen       - Kung-Fu
 
Birdie    - beats me. Some form of Brawling....I'm having as much difficulty with him as I am with Kano
Eagle     - Special Forces
 
Adon      - Muay-Thai
 
----- Original Message -----
Sent: Tuesday, July 11, 2000 10:49 PM
Subject: Re: [streetfighter] MK conversions

Uhhh..... My initial impression of the Mortal Kombat Ninja's was that they woudl probably be 'Ninjitsu'.....admitedly they are supposedly from China, but the super-cool-night-jump-suits are probbably a tell tale.
Just my Opinon.
----- Original Message -----
From: brian fish
Sent: Tuesday, July 11, 2000 7:42 PM
Subject: Re: [streetfighter] MK conversions

For Sub Zero, Scorpion, Etc, I would make them western kickboxing, the main
reason being the focus moves seem to be character specific (ice blast has
an any cost), and none of them are particularly good fighters (compaired to
the street fighters anyways), maybe rank 3 at best. . . .

Group: streetfighter Message: 8389 From: Steve Karstensen Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
The MK Ninjas are a funny lot.
 
They're not actually "ninja" but Lin Kuei.  Lin Kuei were an ancient order of Chinese assassins whose practices, once they reached Japan, became the fundamental foundations of Ninjitsu.  The Lin Kuei actually claimed to be descended from "real" Lin Kuei, or tree spirits.
 
How does this affect the game?  It doesn't, really, so you can merely make them Ninjitsu.  It's a very flexible style anyways.
 
I'd always said Johnny Cage was Tae Kwon Do, but back when I converted him prior to this decision I made him Shotokan Karate.
 
I'd say the others are all Kung Fu or Wu Shu (most of the MK actors in the game had Kung Fu schooling anyway).  Reptile, is, of course, a hybrid. :)
-----Original Message-----
From: Andy Johnston [mailto:dlatrex@...]
Sent: Tuesday, July 11, 2000 10:50 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] MK conversions

Uhhh..... My initial impression of the Mortal Kombat Ninja's was that they woudl probably be 'Ninjitsu'.....admitedly they are supposedly from China, but the super-cool-night-jump-suits are probbably a tell tale.
Just my Opinon.
----- Original Message -----
From: brian fish
Sent: Tuesday, July 11, 2000 7:42 PM
Subject: Re: [streetfighter] MK conversions

For Sub Zero, Scorpion, Etc, I would make them western kickboxing, the main
reason being the focus moves seem to be character specific (ice blast has
an any cost), and none of them are particularly good fighters (compaired to
the street fighters anyways), maybe rank 3 at best. . . .

Group: streetfighter Message: 8390 From: Steve Karstensen Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
 
Kano probably knows Special Forces as well, or if you're feeling really nasty, some Eastern form like Thugee.
-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Wednesday, July 12, 2000 8:59 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] MK conversions

I think my hangup is that these Lin Keui Nija characters are all so entirely different from each other. The only thing they really have in common is their wardrobe.
As such, they should probably adopt different fighting styles. I have a feeling that if they were all Ninjitsu practitioners, they might be to similar.
 
These conversions are fun though. I'm thinking about doing the old Street Fighter 1 characters that do not appear in Street Fighter 2 next
They will have matured a bit since the game of course.
 
I'll post them on my webpage if I ever actually complete them.
 
Retsu     - Shotokan Karate
Geki      - Ninjitsu
 
Joe       - Western Kickboxing
Mike      - (I still think this is Balrog...since his SF2 name was supposed to be M. Bison)
 
Lee       - He looks like Tae-Kwan-Do to me...but the RPG has no such style. suggestions on this one?
Gen       - Kung-Fu
 
Birdie    - beats me. Some form of Brawling....I'm having as much difficulty with him as I am with Kano
Eagle     - Special Forces
 
Adon      - Muay-Thai
 
----- Original Message -----
Sent: Tuesday, July 11, 2000 10:49 PM
Subject: Re: [streetfighter] MK conversions

Uhhh..... My initial impression of the Mortal Kombat Ninja's was that they woudl probably be 'Ninjitsu'.....admitedly they are supposedly from China, but the super-cool-night-jump-suits are probbably a tell tale.
Just my Opinon.
----- Original Message -----
From: brian fish
Sent: Tuesday, July 11, 2000 7:42 PM
Subject: Re: [streetfighter] MK conversions

For Sub Zero, Scorpion, Etc, I would make them western kickboxing, the main
reason being the focus moves seem to be character specific (ice blast has
an any cost), and none of them are particularly good fighters (compaired to
the street fighters anyways), maybe rank 3 at best. . . .

Group: streetfighter Message: 8391 From: Fred Chagnon Date: 7/12/2000
Subject: My character
Alright. This whole fight clib thing souds inyteresting, so I'm in.
I'm not a black belt...but I have some training. I would probably be better
in a chronicle given the more rounded out Talents etc...but ah well.

I'm sure I'm not the only non-black belt ebtering (or maybe I'm the only
non-black belt dumb enough to).

Here we go:

Name: Fred Chagnon
Style: Shotokan Karate (green belt)
School: Tsuroka Canadian Boudokai
Concept: 20-something year old Technology-freak
Signature: Can whistle like a seagull

Strength: *** (this si standard, right?)
Dexterity: ** (I'm 6'3", 190lbs. Not the quickest either)
Stamina: ** (Even though I quit smoking, my body aint what it used to
be)

Charisma: *** (I usually can convince people to see my point of view)
Manipulation: *** (sometimes it taes more to convince them...)
Appearance: **** (well...I am a sexy bitch!! :P)

Perception: ** (I don't notice things right in front of me...)
Wits: *** (Im pretyt average in this dept. too)
Intelligence: **** (bright, educated. I'm no dumb-ass)

Alertness * (goes right along with the lack of perception)
Awareness ** (so does this
Interrogation ** (I'm a pretty good lalker...)

Drive ** (Manual / Auto. I don't care)
Leadership **
Survival *** (boyscouts taught me a bunch. :P )

Computer ***** (This is pretty much where I excel)
Finance * (This is pretty much where I don't)
Linguistics ** (francais et anglais)
Style Lore *** (I study Martial Arts academically)

Chi: 1 (I must have some in there)
Willpower: 4 (like I said...I DID manage to quit smoking)

Health: 10 (somehow I don't think I could take a beating as well as
most street fighters.)

Punch: **
Kick: *
Block: *
Grab:
Athletics: **
Focus:

Glory: ****
Honor: *****

That;s about it.
Whose keeping track of al lthese anyway?

Should they go in the database as well....similar to what we're doing with
thee Ages Tournament?


_________________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business Services
Group: streetfighter Message: 8392 From: Andy Johnston Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Sounds like good stuff.
I'll leave Steve's messages to talk about the history of the Ninja's but I can handle the SF1 portion.
Sounds pretty good to me. However, Lee is  a kung Fu practitioner.  if you watch his stance and his strikes they bear no resemblance to Tae Kwan Do. Untop of that, there is a great deal of evidence to show that he is in fact Gen's son, and Yun and Yang's Father. Since everyone else practices kung fu I'd asume they'd all try to keep it in the Family.
 
That and he's Chinese, and everyone in China knows Kung fu ;-)
 
----- Original Message -----
Sent: Wednesday, July 12, 2000 8:58 AM
Subject: Re: [streetfighter] MK conversions

I think my hangup is that these Lin Keui Nija characters are all so entirely different from each other. The only thing they really have in common is their wardrobe.
As such, they should probably adopt different fighting styles. I have a feeling that if they were all Ninjitsu practitioners, they might be to similar.
 
These conversions are fun though. I'm thinking about doing the old Street Fighter 1 characters that do not appear in Street Fighter 2 next
They will have matured a bit since the game of course.
 
I'll post them on my webpage if I ever actually complete them.
 
Retsu     - Shotokan Karate
Geki      - Ninjitsu
 
Joe       - Western Kickboxing
Mike      - (I still think this is Balrog...since his SF2 name was supposed to be M. Bison)
 
Lee       - He looks like Tae-Kwan-Do to me...but the RPG has no such style. suggestions on this one?
Gen       - Kung-Fu
 
Birdie    - beats me. Some form of Brawling....I'm having as much difficulty with him as I am with Kano
Eagle     - Special Forces
 
Adon      - Muay-Thai
 
----- Original Message -----
Sent: Tuesday, July 11, 2000 10:49 PM
Subject: Re: [streetfighter] MK conversions

Uhhh..... My initial impression of the Mortal Kombat Ninja's was that they woudl probably be 'Ninjitsu'.....admitedly they are supposedly from China, but the super-cool-night-jump-suits are probbably a tell tale.
Just my Opinon.
----- Original Message -----
From: brian fish
Sent: Tuesday, July 11, 2000 7:42 PM
Subject: Re: [streetfighter] MK conversions

For Sub Zero, Scorpion, Etc, I would make them western kickboxing, the main
reason being the focus moves seem to be character specific (ice blast has
an any cost), and none of them are particularly good fighters (compaired to
the street fighters anyways), maybe rank 3 at best. . . .

Group: streetfighter Message: 8393 From: Robert Pascuttini Date: 7/12/2000
Subject: Re: [streetfighter] MK conversions
Hey fred.

>Hey guys,
> I'm trying to make some coversion for some of my favorite Mortal
>Kombat
>characters. Ones that I didn't think were two dimensional that is.
>
>I wanted to get your opinions on the styles I'll have them practise to see
>if anyone else has any input.
>
>Lui Kang - Kung Fu
>Jonny Cage - Shotokan Karate (or Western Kickboxing?)
>Sonya Blade - Special Forces
>Jax - Special Forces
>Kitana - Wu-Shu
>Mileena - Wu-Shu
>Raiden - Lightning Elementalist
>
>Lin Keui Ninjas (Sub-Zero, Scorpion, Rain, Ermac, Noob Saibot, Smoke,
>Reptile)
>Should they all be one style (namely Ninjitsu) or should they a;; be
>practitioners of various styles?

Hey fred. I think kitana and mileena should be a stlye of Kung Fu or karate.
As one of them uses sais and the Iron fan is a mutliated version of its
chinese equivalent.

Raiden should be a Kung Fu Lighting Elementalist. Or Kung Fu diety
You might have to make new rules for that.

Same With the ninjas. It might be a bit of work but It would be better if
you made a new style of ninjitsu for them.
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8394 From: Steve Karstensen Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
 That and he's Chinese, and everyone in China knows Kung fu ;-) 
 
you'd be surprised at just how accurate this statement is... 
 
Group: streetfighter Message: 8395 From: Steve Karstensen Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
and let's open a whole 'nother can o' worms by saying that Shang Tsung
should not only have the powers of a Street Fighter, but a few Spheres from
Mage: the Ascension as well.

Scary, innit?

-----Original Message-----
From: Robert Pascuttini [mailto:rpascuttini@...]
Sent: Wednesday, July 12, 2000 10:23 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] MK conversions


Hey fred.

>Hey guys,
> I'm trying to make some coversion for some of my favorite Mortal
>Kombat
>characters. Ones that I didn't think were two dimensional that is.
>
>I wanted to get your opinions on the styles I'll have them practise to see
>if anyone else has any input.
>
>Lui Kang - Kung Fu
>Jonny Cage - Shotokan Karate (or Western Kickboxing?)
>Sonya Blade - Special Forces
>Jax - Special Forces
>Kitana - Wu-Shu
>Mileena - Wu-Shu
>Raiden - Lightning Elementalist
>
>Lin Keui Ninjas (Sub-Zero, Scorpion, Rain, Ermac, Noob Saibot, Smoke,
>Reptile)
>Should they all be one style (namely Ninjitsu) or should they a;; be
>practitioners of various styles?

Hey fred. I think kitana and mileena should be a stlye of Kung Fu or karate.

As one of them uses sais and the Iron fan is a mutliated version of its
chinese equivalent.

Raiden should be a Kung Fu Lighting Elementalist. Or Kung Fu diety
You might have to make new rules for that.

Same With the ninjas. It might be a bit of work but It would be better if
you made a new style of ninjitsu for them.
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com


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Group: streetfighter Message: 8396 From: cliff rice Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
I havent incorperated mortal combat into my game yet
but ui do have a couple maneuvers for it thought out.
I think the nunjas practice outworld ninjitsu. a
varient the style it's self would not be verry strong
but since everyone who practices it would be required
to take either elemental or mutant hybrid backgrounds
that would even it out.If you want the maneuvers send
me a brivate e- mail. As far as Shang tsung is
concerned i would sat he could coppy a maneuver he has
the proper techniques to use not requirements as far
as haveing a particular maneuver. but just the
techniques
for example he is coppying jax and let sat he inly has
a 1 punch he couldnot coppt jax's shockwave maneuver.
but if he had the 4 punct he could i would imagine
that shang tsung would have about a 4 in each
technique.


Cliff


--- Steve Karstensen
<skarstensen@...> wrote:
>
> and let's open a whole 'nother can o' worms by
> saying that Shang Tsung
> should not only have the powers of a Street Fighter,
> but a few Spheres from
> Mage: the Ascension as well.
>
> Scary, innit?
>
> -----Original Message-----
> From: Robert Pascuttini
> [mailto:rpascuttini@...]
> Sent: Wednesday, July 12, 2000 10:23 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] MK conversions
>
>
> Hey fred.
>
> >Hey guys,
> > I'm trying to make some coversion for some of
> my favorite Mortal
> >Kombat
> >characters. Ones that I didn't think were two
> dimensional that is.
> >
> >I wanted to get your opinions on the styles I'll
> have them practise to see
> >if anyone else has any input.
> >
> >Lui Kang - Kung Fu
> >Jonny Cage - Shotokan Karate (or Western
> Kickboxing?)
> >Sonya Blade - Special Forces
> >Jax - Special Forces
> >Kitana - Wu-Shu
> >Mileena - Wu-Shu
> >Raiden - Lightning Elementalist
> >
> >Lin Keui Ninjas (Sub-Zero, Scorpion, Rain, Ermac,
> Noob Saibot, Smoke,
> >Reptile)
> >Should they all be one style (namely Ninjitsu) or
> should they a;; be
> >practitioners of various styles?
>
> Hey fred. I think kitana and mileena should be a
> stlye of Kung Fu or karate.
>
> As one of them uses sais and the Iron fan is a
> mutliated version of its
> chinese equivalent.
>
> Raiden should be a Kung Fu Lighting Elementalist. Or
> Kung Fu diety
> You might have to make new rules for that.
>
> Same With the ninjas. It might be a bit of work but
> It would be better if
> you made a new style of ninjitsu for them.
>
________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com
>
>
>
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> legal professionals.
>
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>
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>


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Group: streetfighter Message: 8397 From: brian fish Date: 7/13/2000
Subject: Re: [streetfighter] My character
I think some of your things should be like a dot lower if you're going for "average". str of 2 is average, str 3 is benching 250 lbs. . . I know I can't lift that much . . . .

>Alright. This whole fight clib thing souds inyteresting, so I'm
in.
>I'm not a black belt...but I have some training. I would probably be
better
>in a chronicle given the more rounded out Talents etc...but ah
well.
>
>I'm sure I'm not the only non-black belt ebtering (or maybe I'm the
only
>non-black belt dumb enough to).
>
>Here we go:
>
>Name: Fred Chagnon
>Style: Shotokan Karate (green belt)
>School: Tsuroka Canadian Boudokai
>Concept: 20-something year old Technology-freak
>Signature: Can whistle like a seagull
>
>Strength: ***      (this si standard,
right?)
>Dexterity: **      (I'm 6'3", 190lbs.
Not the quickest either)
>Stamina: **        (Even though I
quit smoking, my body aint what it used to
>be)
>
>Charisma: ***      (I usually can convince
people to see my point of view)
>Manipulation: ***  (sometimes it taes more to convince
them...)
>Appearance: ****   (well...I am a sexy bitch!! :P)
>
>Perception: **     (I don't notice things right
in front of me...)
>Wits: ***          (Im
pretyt average in this dept. too)
>Intelligence: **** (bright, educated. I'm no dumb-ass)
>
>Alertness *       (goes right along
with the lack of perception)
>Awareness **      (so does this
>Interrogation **  (I'm a pretty good lalker...)
>
>Drive **         
(Manual / Auto. I don't care)
>Leadership **
>Survival ***      (boyscouts taught me a
bunch. :P )
>
>Computer *****    (This is pretty much where I
excel)
>Finance *         (This is
pretty much where I don't)
>Linguistics **    (francais et anglais)
>Style Lore ***    (I study Martial Arts
academically)
>
>Chi:
           (I must have some in there)
>Willpower: 4      (like I said...I DID
manage to quit smoking)
>
>Health: 10        (somehow I don't
think I could take a beating as well as
>most street fighters.)
>
>Punch: **
>Kick: *
>Block: *
>Grab:
>Athletics: **
>Focus:
>
>Glory: ****
>Honor: *****
>
>That;s about it.
>Whose keeping track of al lthese anyway?
>
>Should they go in the database as well....similar to what we're doing
with
>thee Ages Tournament?
>
>
>_________________________________________________________
>Fred
Chagnon               Customer Network Specialist
>fchagnon@...      AT&T
Canada
>416.341.5347              
Internet & E-Business Services
>
>
>
>------------------------------------------------------------------------
>Wish you had something rad to add to your email? 
>We do at
www.supersig.com.
>http://click.egroups.com/1/6807/8/_/17512/_/963433234/
>------------------------------------------------------------------------
>
Group: streetfighter Message: 8398 From: SluaghWilder@aol.com Date: 7/13/2000
Subject: [streetfighter] If the books are un available.... Then I need help..
Ok I need some one who does have the books to help me out... My friends are
sick and tired of the world of darkness... We want to get back into street
fighter.....But the problem is the book were stolen from us a while back and
we forgot hallf the stuff that is in street fighter... I got the Combatica
Encyclopedia...... I just need to know little stuff like..

The Freebie chart... The Expeirence Chart... How to fill out a combat
card..... A Hex Map... How does one earn power points?.....

If some one could help me out with that, I'd be much appriciative..

Thanks..
Munk-E
Group: streetfighter Message: 8399 From: Dustin Wolfe Date: 7/13/2000
Subject: Re: [streetfighter] MK conversions
I have to seriously disagree with your points on the Mortal Kombat ninjas. I
would simply have them take ninjitsu. The reason you have maneuver lists is
so that not every character has to be a carbon copy. Sub-zero (both of them)
and Scorpion would not have any outworld combat training, since they were
trained on Earth. The same with Smoke. The others, Rain in particular, could
use some outworld ninjitsu, but I still belive that having just one form is
simplier.
Also, not all should be elementals or hybrids. While Sub-zero (again, both
of them) is of course an ice elemental, and Reptile is of course an animal
hybrid, the other's don't really apply. Smoke shouldn't have a special
background, and while Rain can use telekenetics, I don't believe he should
be considered an elemental. Cyrax and Sektor were once Lin Kuei as Sub-zero,
but wouldn't be elementals and would instead by Cyborgs. I'm not sure what
Ermac would be, but I would just make him normal with just that selection of
moves. Noob Saibot? Who knows.

Hmmm..maybe after the Final Fight (which is progressing nicely) and the SNK
specials are done, maybe I'll see about a MK one...

By the way, the new WP will be out next week, as I am waiting on a
submission.

-----Original Message-----
From: cliff rice <shinzite@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, July 13, 2000 3:24 PM
Subject: RE: [streetfighter] MK conversions


>I havent incorperated mortal combat into my game yet
>but ui do have a couple maneuvers for it thought out.
>I think the nunjas practice outworld ninjitsu. a
>varient the style it's self would not be verry strong
>but since everyone who practices it would be required
>to take either elemental or mutant hybrid backgrounds
>that would even it out.If you want the maneuvers send
>me a brivate e- mail. As far as Shang tsung is
>concerned i would sat he could coppy a maneuver he has
>the proper techniques to use not requirements as far
>as haveing a particular maneuver. but just the
>techniques
>for example he is coppying jax and let sat he inly has
>a 1 punch he couldnot coppt jax's shockwave maneuver.
>but if he had the 4 punct he could i would imagine
>that shang tsung would have about a 4 in each
>technique.
>
>
>Cliff
>
>
>--- Steve Karstensen
><skarstensen@...> wrote:
>>
>> and let's open a whole 'nother can o' worms by
>> saying that Shang Tsung
>> should not only have the powers of a Street Fighter,
>> but a few Spheres from
>> Mage: the Ascension as well.
>>
>> Scary, innit?
>>
>> -----Original Message-----
>> From: Robert Pascuttini
>> [mailto:rpascuttini@...]
>> Sent: Wednesday, July 12, 2000 10:23 PM
>> To: streetfighter@egroups.com
>> Subject: Re: [streetfighter] MK conversions
>>
>>
>> Hey fred.
>>
>> >Hey guys,
>> > I'm trying to make some coversion for some of
>> my favorite Mortal
>> >Kombat
>> >characters. Ones that I didn't think were two
>> dimensional that is.
>> >
>> >I wanted to get your opinions on the styles I'll
>> have them practise to see
>> >if anyone else has any input.
>> >
>> >Lui Kang - Kung Fu
>> >Jonny Cage - Shotokan Karate (or Western
>> Kickboxing?)
>> >Sonya Blade - Special Forces
>> >Jax - Special Forces
>> >Kitana - Wu-Shu
>> >Mileena - Wu-Shu
>> >Raiden - Lightning Elementalist
>> >
>> >Lin Keui Ninjas (Sub-Zero, Scorpion, Rain, Ermac,
>> Noob Saibot, Smoke,
>> >Reptile)
>> >Should they all be one style (namely Ninjitsu) or
>> should they a;; be
>> >practitioners of various styles?
>>
>> Hey fred. I think kitana and mileena should be a
>> stlye of Kung Fu or karate.
>>
>> As one of them uses sais and the Iron fan is a
>> mutliated version of its
>> chinese equivalent.
>>
>> Raiden should be a Kung Fu Lighting Elementalist. Or
>> Kung Fu diety
>> You might have to make new rules for that.
>>
>> Same With the ninjas. It might be a bit of work but
>> It would be better if
>> you made a new style of ninjitsu for them.
>>
>________________________________________________________________________
>> Get Your Private, Free E-mail from MSN Hotmail at
>> http://www.hotmail.com
>>
>>
>>
>------------------------------------------------------------------------
>> Law.com is the preeminent online destination for
>> legal professionals.
>>
>http://click.egroups.com/1/6874/8/_/17512/_/963455001/
>>
>------------------------------------------------------------------------
>>
>>
>
>
>__________________________________________________
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>Get Yahoo! Mail – Free email you can access from anywhere!
>http://mail.yahoo.com/
>
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>
Group: streetfighter Message: 8400 From: J. Scott Pittman Date: 7/13/2000
Subject: Re: [streetfighter] If the books are un available.... Then I need h
The Freebie chart...

>>FREEBIE POINT COSTS
Attributes 5 per dot
Abilities 3 per dot
Prime Abilities 1 per dot
Backgrounds 1 per dot
Chi 1 per dot
Willpower 1 per dot
Health 3 per dot

>>The Expeirence Chart...
well, here's mine that i use, which is the same number-wise, but adds a bit
to the system. I think there's just a couple of changes on how to award, and
no changes on how you spend them here.
AWARDING EXPERIENCE (New System)
Characters don't stay the same from game to game. just as real people grow
and develop with their experiences, so do the personalities in legends.

During the game, characters can earn Experience Points. These points can be
used to purchase new Abilities, Blessings or Powers, or increase an
Attribute, Ability, Blessing or other trait the character possesses.

Characters are awarded experience during the following times:

Instant experience: The Storyteller has the option of awarding a character 1
experience point for dramatic play at the moment of the dramatic event. This
must be a role-playing event that stops everyone in their tracks, such as a
fantastic speech, or a word or two that gives new depth to the character's
personality. The Storyteller should be extremely greedy with these points,
as they are his greatest award.

End of Chapter experience: The character commonly receives experience at the
end of a Chapter, or one gaming session. The awards should be given as
follows:

Automatic- The character always receives one point after each session.

Learning Curve- The character receives one point if the player can describe
what the character learned from his experiences. This point is not always
easy to get, sometimes nearly impossible, if the adventure mostly involved
combat.

Acting- If the player role-played the character well, the character should
receive one point. The character must stay within the concept the player
originally had in mind, or his change of nature should have been role-played
dramatically.

Story Flow- If the player tried his best to keep the story moving by working
well with other players (not necessarily character to character, but
hopefully so), and tried to keep the game fun for everyone, then that player
receives one point for the Chapter.

End of Story Experience: At the end of a story, a character earns these
awards, as well as End of Chapter experience:

Success- If the characters were able to succeed in their goal, they gain one
experience point. This does not mean that the characters may have completely
succeeded in their task. If the characters worked hard enough, a marginal
victory will do.

Resourcefulness- If the player (thus the character) used his head to
overcome problems, and didn't try to pound his way through every situation,
then he deserves this award.

Character Development- If the character has grown in some way, or completed
a major goal he had set for himself, he has earned this award.

SPENDING EXPERIENCE
As a player, you can spend your character's Experience at any time. Often,
increasing a Trait will require that Experience be saved over several game
sessions. Consult the chart below to determine the cost for improving a
certain trait.

Trait Cost
New Ability 3
New Power Power Point Cost x4
Willpower current rating
Energy (Chi) current rating
Health 4 per point
Attribute current rating x4
Abilities current rating x2
New Background 2
Background current rating

Remember, the Storyteller must approve the new Trait, or the increasing of
an old one. If the Storyteller doesn't think that the character deserves the
Trait, or the player cannot come up with a reasonable explanation for it,
then the Storyteller is within his rights to deny it.

>>How to fill out a combat
card.....

Speed = Dex + Maneuver Mod
Damage = Str + Tech + Maneuver Mod
Move = Ath Tech + Maneuver Mod

>>A Hex Map...

can't help you there - wasnt there a page with these things printed?

How does one earn power points?.....

New Maneuvers are bought with exp points, 4 exp per power point of the
maneuver.

J. Scott Pittman
www.dragonslayergames.com


----- Original Message -----
From: <SluaghWilder@...>
To: <streetfighter@egroups.com>
Sent: Thursday, July 13, 2000 1:48 PM
Subject: [streetfighter] If the books are un available.... Then I need
help..


> Ok I need some one who does have the books to help me out... My friends
are
> sick and tired of the world of darkness... We want to get back into street
> fighter.....But the problem is the book were stolen from us a while back
and
> we forgot hallf the stuff that is in street fighter... I got the Combatica
> Encyclopedia...... I just need to know little stuff like..
>
> The Freebie chart... The Expeirence Chart... How to fill out a combat
> card..... A Hex Map... How does one earn power points?.....
>
> If some one could help me out with that, I'd be much appriciative..
>
> Thanks..
> Munk-E
>
> ------------------------------------------------------------------------
> Get a NextCard Visa, in 30 seconds!
> 1. Fill in the brief application
> 2. Receive approval decision within 30 seconds
> 3. Get rates as low as 2.9% Intro or 9.9% Fixed APR
> http://click.egroups.com/1/6628/8/_/17512/_/963524913/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 8401 From: J. Scott Pittman Date: 7/13/2000
Subject: To Chris Hoffman
Where is your page now Chris? I need to re-add it to my dogs of war page

J. Scott Pittman

----- Original Message -----
From: J. Scott Pittman <joespitt@...>
To: <streetfighter@egroups.com>
Sent: Thursday, July 13, 2000 7:10 PM
Subject: Re: [streetfighter] If the books are un available.... Then I need
help..


> The Freebie chart...
>
> >>FREEBIE POINT COSTS
> Attributes 5 per dot
> Abilities 3 per dot
> Prime Abilities 1 per dot
> Backgrounds 1 per dot
> Chi 1 per dot
> Willpower 1 per dot
> Health 3 per dot
>
> >>The Expeirence Chart...
> well, here's mine that i use, which is the same number-wise, but adds a
bit
> to the system. I think there's just a couple of changes on how to award,
and
> no changes on how you spend them here.
> AWARDING EXPERIENCE (New System)
> Characters don't stay the same from game to game. just as real people grow
> and develop with their experiences, so do the personalities in legends.
>
> During the game, characters can earn Experience Points. These points can
be
> used to purchase new Abilities, Blessings or Powers, or increase an
> Attribute, Ability, Blessing or other trait the character possesses.
>
> Characters are awarded experience during the following times:
>
> Instant experience: The Storyteller has the option of awarding a character
1
> experience point for dramatic play at the moment of the dramatic event.
This
> must be a role-playing event that stops everyone in their tracks, such as
a
> fantastic speech, or a word or two that gives new depth to the character's
> personality. The Storyteller should be extremely greedy with these points,
> as they are his greatest award.
>
> End of Chapter experience: The character commonly receives experience at
the
> end of a Chapter, or one gaming session. The awards should be given as
> follows:
>
> Automatic- The character always receives one point after each session.
>
> Learning Curve- The character receives one point if the player can
describe
> what the character learned from his experiences. This point is not always
> easy to get, sometimes nearly impossible, if the adventure mostly involved
> combat.
>
> Acting- If the player role-played the character well, the character should
> receive one point. The character must stay within the concept the player
> originally had in mind, or his change of nature should have been
role-played
> dramatically.
>
> Story Flow- If the player tried his best to keep the story moving by
working
> well with other players (not necessarily character to character, but
> hopefully so), and tried to keep the game fun for everyone, then that
player
> receives one point for the Chapter.
>
> End of Story Experience: At the end of a story, a character earns these
> awards, as well as End of Chapter experience:
>
> Success- If the characters were able to succeed in their goal, they gain
one
> experience point. This does not mean that the characters may have
completely
> succeeded in their task. If the characters worked hard enough, a marginal
> victory will do.
>
> Resourcefulness- If the player (thus the character) used his head to
> overcome problems, and didn't try to pound his way through every
situation,
> then he deserves this award.
>
> Character Development- If the character has grown in some way, or
completed
> a major goal he had set for himself, he has earned this award.
>
> SPENDING EXPERIENCE
> As a player, you can spend your character's Experience at any time. Often,
> increasing a Trait will require that Experience be saved over several game
> sessions. Consult the chart below to determine the cost for improving a
> certain trait.
>
> Trait Cost
> New Ability 3
> New Power Power Point Cost x4
> Willpower current rating
> Energy (Chi) current rating
> Health 4 per point
> Attribute current rating x4
> Abilities current rating x2
> New Background 2
> Background current rating
>
> Remember, the Storyteller must approve the new Trait, or the increasing of
> an old one. If the Storyteller doesn't think that the character deserves
the
> Trait, or the player cannot come up with a reasonable explanation for it,
> then the Storyteller is within his rights to deny it.
>
> >>How to fill out a combat
> card.....
>
> Speed = Dex + Maneuver Mod
> Damage = Str + Tech + Maneuver Mod
> Move = Ath Tech + Maneuver Mod
>
> >>A Hex Map...
>
> can't help you there - wasnt there a page with these things printed?
>
> How does one earn power points?.....
>
> New Maneuvers are bought with exp points, 4 exp per power point of the
> maneuver.
>
> J. Scott Pittman
> www.dragonslayergames.com
>
>
> ----- Original Message -----
> From: <SluaghWilder@...>
> To: <streetfighter@egroups.com>
> Sent: Thursday, July 13, 2000 1:48 PM
> Subject: [streetfighter] If the books are un available.... Then I need
> help..
>
>
> > Ok I need some one who does have the books to help me out... My friends
> are
> > sick and tired of the world of darkness... We want to get back into
street
> > fighter.....But the problem is the book were stolen from us a while back
> and
> > we forgot hallf the stuff that is in street fighter... I got the
Combatica
> > Encyclopedia...... I just need to know little stuff like..
> >
> > The Freebie chart... The Expeirence Chart... How to fill out a combat
> > card..... A Hex Map... How does one earn power points?.....
> >
> > If some one could help me out with that, I'd be much appriciative..
> >
> > Thanks..
> > Munk-E
> >
> > ------------------------------------------------------------------------
> > Get a NextCard Visa, in 30 seconds!
> > 1. Fill in the brief application
> > 2. Receive approval decision within 30 seconds
> > 3. Get rates as low as 2.9% Intro or 9.9% Fixed APR
> > http://click.egroups.com/1/6628/8/_/17512/_/963524913/
> > ------------------------------------------------------------------------
> >
> >
>
>
> ------------------------------------------------------------------------
> Wish you had something rad to add to your email?
> We do at www.supersig.com.
> http://click.egroups.com/1/6810/8/_/17512/_/963535558/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 8402 From: J. Scott Pittman Date: 7/13/2000
Subject: web page updates
I am currently updating the street fighter web-page links on dogs of war.
Please take a look at the page; if your web-page is not listed there, or if
you know of a page that is not listed or is listed "wrong", please let me
know. Thanks everyone!!

J. Scott Pittman
www.dragonslayergames.com

----- Original Message -----
From: J. Scott Pittman <joespitt@...>
To: <streetfighter@egroups.com>
Sent: Thursday, July 13, 2000 7:10 PM
Subject: Re: [streetfighter] If the books are un available.... Then I need
help..


> The Freebie chart...
>
> >>FREEBIE POINT COSTS
> Attributes 5 per dot
> Abilities 3 per dot
> Prime Abilities 1 per dot
> Backgrounds 1 per dot
> Chi 1 per dot
> Willpower 1 per dot
> Health 3 per dot
>
> >>The Expeirence Chart...
> well, here's mine that i use, which is the same number-wise, but adds a
bit
> to the system. I think there's just a couple of changes on how to award,
and
> no changes on how you spend them here.
> AWARDING EXPERIENCE (New System)
> Characters don't stay the same from game to game. just as real people grow
> and develop with their experiences, so do the personalities in legends.
>
> During the game, characters can earn Experience Points. These points can
be
> used to purchase new Abilities, Blessings or Powers, or increase an
> Attribute, Ability, Blessing or other trait the character possesses.
>
> Characters are awarded experience during the following times:
>
> Instant experience: The Storyteller has the option of awarding a character
1
> experience point for dramatic play at the moment of the dramatic event.
This
> must be a role-playing event that stops everyone in their tracks, such as
a
> fantastic speech, or a word or two that gives new depth to the character's
> personality. The Storyteller should be extremely greedy with these points,
> as they are his greatest award.
>
> End of Chapter experience: The character commonly receives experience at
the
> end of a Chapter, or one gaming session. The awards should be given as
> follows:
>
> Automatic- The character always receives one point after each session.
>
> Learning Curve- The character receives one point if the player can
describe
> what the character learned from his experiences. This point is not always
> easy to get, sometimes nearly impossible, if the adventure mostly involved
> combat.
>
> Acting- If the player role-played the character well, the character should
> receive one point. The character must stay within the concept the player
> originally had in mind, or his change of nature should have been
role-played
> dramatically.
>
> Story Flow- If the player tried his best to keep the story moving by
working
> well with other players (not necessarily character to character, but
> hopefully so), and tried to keep the game fun for everyone, then that
player
> receives one point for the Chapter.
>
> End of Story Experience: At the end of a story, a character earns these
> awards, as well as End of Chapter experience:
>
> Success- If the characters were able to succeed in their goal, they gain
one
> experience point. This does not mean that the characters may have
completely
> succeeded in their task. If the characters worked hard enough, a marginal
> victory will do.
>
> Resourcefulness- If the player (thus the character) used his head to
> overcome problems, and didn't try to pound his way through every
situation,
> then he deserves this award.
>
> Character Development- If the character has grown in some way, or
completed
> a major goal he had set for himself, he has earned this award.
>
> SPENDING EXPERIENCE
> As a player, you can spend your character's Experience at any time. Often,
> increasing a Trait will require that Experience be saved over several game
> sessions. Consult the chart below to determine the cost for improving a
> certain trait.
>
> Trait Cost
> New Ability 3
> New Power Power Point Cost x4
> Willpower current rating
> Energy (Chi) current rating
> Health 4 per point
> Attribute current rating x4
> Abilities current rating x2
> New Background 2
> Background current rating
>
> Remember, the Storyteller must approve the new Trait, or the increasing of
> an old one. If the Storyteller doesn't think that the character deserves
the
> Trait, or the player cannot come up with a reasonable explanation for it,
> then the Storyteller is within his rights to deny it.
>
> >>How to fill out a combat
> card.....
>
> Speed = Dex + Maneuver Mod
> Damage = Str + Tech + Maneuver Mod
> Move = Ath Tech + Maneuver Mod
>
> >>A Hex Map...
>
> can't help you there - wasnt there a page with these things printed?
>
> How does one earn power points?.....
>
> New Maneuvers are bought with exp points, 4 exp per power point of the
> maneuver.
>
> J. Scott Pittman
> www.dragonslayergames.com
>
>
> ----- Original Message -----
> From: <SluaghWilder@...>
> To: <streetfighter@egroups.com>
> Sent: Thursday, July 13, 2000 1:48 PM
> Subject: [streetfighter] If the books are un available.... Then I need
> help..
>
>
> > Ok I need some one who does have the books to help me out... My friends
> are
> > sick and tired of the world of darkness... We want to get back into
street
> > fighter.....But the problem is the book were stolen from us a while back
> and
> > we forgot hallf the stuff that is in street fighter... I got the
Combatica
> > Encyclopedia...... I just need to know little stuff like..
> >
> > The Freebie chart... The Expeirence Chart... How to fill out a combat
> > card..... A Hex Map... How does one earn power points?.....
> >
> > If some one could help me out with that, I'd be much appriciative..
> >
> > Thanks..
> > Munk-E
> >
> > ------------------------------------------------------------------------
> > Get a NextCard Visa, in 30 seconds!
> > 1. Fill in the brief application
> > 2. Receive approval decision within 30 seconds
> > 3. Get rates as low as 2.9% Intro or 9.9% Fixed APR
> > http://click.egroups.com/1/6628/8/_/17512/_/963524913/
> > ------------------------------------------------------------------------
> >
> >
>
>
> ------------------------------------------------------------------------
> Wish you had something rad to add to your email?
> We do at www.supersig.com.
> http://click.egroups.com/1/6810/8/_/17512/_/963535558/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 8403 From: SluaghWilder@aol.com Date: 7/13/2000
Subject: Re: [streetfighter] If the books are un available.... Then I need h
Attachments :
    thank you... That really helped out a lot..... I'm going to attach a neat
    Vega Winamp skin, for all those of you who have winamp... if not a totally
    suggest it..
    Group: streetfighter Message: 8404 From: Robert Pascuttini Date: 7/14/2000
    Subject: Re: [streetfighter] My character
    Ahhh fred. hat to break it to ya but under most stats. 2 is average.
    Look it up, Im serious.(Sorry, you can slap me now.)


    >From: "Fred Chagnon" <fchagnon@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] My character
    >Date: Wed, 12 Jul 2000 16:25:53 -0400
    >
    >Alright. This whole fight clib thing souds inyteresting, so I'm in.
    >I'm not a black belt...but I have some training. I would probably be better
    >in a chronicle given the more rounded out Talents etc...but ah well.
    >
    >I'm sure I'm not the only non-black belt ebtering (or maybe I'm the only
    >non-black belt dumb enough to).
    >
    >Here we go:
    >
    >Name: Fred Chagnon
    >Style: Shotokan Karate (green belt)
    >School: Tsuroka Canadian Boudokai
    >Concept: 20-something year old Technology-freak
    >Signature: Can whistle like a seagull
    >
    >Strength: *** (this si standard, right?)
    >Dexterity: ** (I'm 6'3", 190lbs. Not the quickest either)
    >Stamina: ** (Even though I quit smoking, my body aint what it used
    >to
    >be)
    >
    >Charisma: *** (I usually can convince people to see my point of view)
    >Manipulation: *** (sometimes it taes more to convince them...)
    >Appearance: **** (well...I am a sexy bitch!! :P)
    >
    >Perception: ** (I don't notice things right in front of me...)
    >Wits: *** (Im pretyt average in this dept. too)
    >Intelligence: **** (bright, educated. I'm no dumb-ass)
    >
    >Alertness * (goes right along with the lack of perception)
    >Awareness ** (so does this
    >Interrogation ** (I'm a pretty good lalker...)
    >
    >Drive ** (Manual / Auto. I don't care)
    >Leadership **
    >Survival *** (boyscouts taught me a bunch. :P )
    >
    >Computer ***** (This is pretty much where I excel)
    >Finance * (This is pretty much where I don't)
    >Linguistics ** (francais et anglais)
    >Style Lore *** (I study Martial Arts academically)
    >
    >Chi: 1 (I must have some in there)
    >Willpower: 4 (like I said...I DID manage to quit smoking)
    >
    >Health: 10 (somehow I don't think I could take a beating as well as
    >most street fighters.)
    >
    >Punch: **
    >Kick: *
    >Block: *
    >Grab:
    >Athletics: **
    >Focus:
    >
    >Glory: ****
    >Honor: *****
    >
    >That;s about it.
    >Whose keeping track of al lthese anyway?
    >
    >Should they go in the database as well....similar to what we're doing with
    >thee Ages Tournament?
    >
    >
    >_________________________________________________________
    >Fred Chagnon Customer Network Specialist
    >fchagnon@... AT&T Canada
    >416.341.5347 Internet & E-Business Services
    >
    >
    >
    >------------------------------------------------------------------------
    >Wish you had something rad to add to your email?
    >We do at www.supersig.com.
    >http://click.egroups.com/1/6807/8/_/17512/_/963433234/
    >------------------------------------------------------------------------
    >
    >

    ________________________________________________________________________
    Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    Group: streetfighter Message: 8405 From: Carl Myradon Date: 7/14/2000
    Subject: Street fighter player
    Hello all.
    I'm new to the Street fighter story telling game (picked it up 2 months ago)
    but I have been having a slight problem. Number one, almost everything in
    the playrs guide seems too powerful. Am I wrong in this observation, or is
    it un balanced? Is there anyone out there with suggestions on how to fix it
    up?

    Also, it seems for all the Street fighter RPG pages out there, linking the
    community has either been incomplete or poorly done. If anyone has a Street
    fighter Story telling game page, please send me the URL, and I'm going to
    make a web page.

    One final question regerdding the conversion letters I keep getting..
    Does converting Raiden to SF make the game any better? So far I've had a
    great time making my own fighters up, so I was just windering if there is a
    real point to converting pre-existing characters to the RPG.

    Thanks alot, and I hope I can be of some use to you all, as I'm sure you can
    all help me.

    Thanks
    -Destro Myradon
    ________________________________________________________________________
    Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    Group: streetfighter Message: 8406 From: Dustin Wolfe Date: 7/14/2000
    Subject: Re: [streetfighter] Street fighter player
    >Hello all.

    Hello Carl, welcome to the group.

    >I'm new to the Street fighter story telling game (picked it up 2 months
    ago)
    >but I have been having a slight problem. Number one, almost everything in
    >the playrs guide seems too powerful. Am I wrong in this observation, or is
    >it un balanced? Is there anyone out there with suggestions on how to fix it
    >up?


    Your perceptions are quite right; the characters are unbalanced. However if
    you notice it -does- say in the Player's Guide that they were meant to be
    that way.

    >Also, it seems for all the Street fighter RPG pages out there, linking the
    >community has either been incomplete or poorly done. If anyone has a Street
    >fighter Story telling game page, please send me the URL, and I'm going to
    >make a web page.


    Well I'm trying to do my part. You see, I'm the creator and editor of
    Warrior's Pride, which is a e-magazine featuring the works of various
    authors from this list. I have a small section for the Street Fighter RPG
    sites out there, but unfortunately no one has sent me any URLs beyond the
    few I already have.

    >One final question regerdding the conversion letters I keep getting..
    >Does converting Raiden to SF make the game any better? So far I've had a
    >great time making my own fighters up, so I was just windering if there is a
    >real point to converting pre-existing characters to the RPG.


    Well it isn't really about making the game better. I see it as more of
    something fun...there are many conversions of existing fighting game
    characters. It just adds a little flavor.

    >Thanks alot, and I hope I can be of some use to you all, as I'm sure you
    can
    >all help me.


    I could always use a few more submissions to Warrior's Pride if you would be
    interested, and that would help me a lot. I'll try to help you however I
    can. Again, welcome to the group.

    Dustin Wolfe.

    >Thanks
    >-Destro Myradon
    Group: streetfighter Message: 8407 From: SluaghWilder@aol.com Date: 7/14/2000
    Subject: [streetfighter] I have an idea I would like to share with every one
    I'm gonna try to make a Street fighter game with only kids, 8-14... and have
    them as players getting up to world warrior rank... I just need some plot
    ideas and some ideas in general, I'm open to suggestions....

    Munk-E
    1st Degree Black
    ShotoKan Karate
    Group: streetfighter Message: 8408 From: J. Scott Pittman Date: 7/14/2000
    Subject: Re: [streetfighter] Street fighter player
    Hi Carl.

    I work at keeping a fairly complete list of Street Fighter pages on my
    Street Fighter page, if I can find them or people will send them to me. I
    tried a web-ring, but as those who are on it know, web-ring bites! They have
    an automated web-ring checker that deleted everyone over and over. Weird.
    Anyway, you'll find lots of infor on the game and lots of working links (I
    checked them last night) at:
    http://www.tsixroads.com/~joespitt/dogsofwar.htm

    You are correct in that everything in the players guide is too powerful,
    it's the only major problem Street Fighter fans have. I'm going to be adding
    a Corrected Players Guide to my page soon. I think it's needed.

    J. Scott Pittman
    Game Designer, Artist
    www.dragonslayergames.com

    ----- Original Message -----
    From: Carl Myradon <myradon@...>
    To: <streetfighter@egroups.com>
    Sent: Friday, July 14, 2000 1:29 AM
    Subject: [streetfighter] Street fighter player


    > Hello all.
    > I'm new to the Street fighter story telling game (picked it up 2 months
    ago)
    > but I have been having a slight problem. Number one, almost everything in
    > the playrs guide seems too powerful. Am I wrong in this observation, or is
    > it un balanced? Is there anyone out there with suggestions on how to fix
    it
    > up?
    >
    > Also, it seems for all the Street fighter RPG pages out there, linking the
    > community has either been incomplete or poorly done. If anyone has a
    Street
    > fighter Story telling game page, please send me the URL, and I'm going to
    > make a web page.
    >
    > One final question regerdding the conversion letters I keep getting..
    > Does converting Raiden to SF make the game any better? So far I've had a
    > great time making my own fighters up, so I was just windering if there is
    a
    > real point to converting pre-existing characters to the RPG.
    >
    > Thanks alot, and I hope I can be of some use to you all, as I'm sure you
    can
    > all help me.
    >
    > Thanks
    > -Destro Myradon
    > ________________________________________________________________________
    > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    >
    >
    > ------------------------------------------------------------------------
    > To email plain text is conventional, to add graphics is divine.
    > We'll show you how at www.supersig.com.
    > http://click.egroups.com/1/6820/8/_/17512/_/963563390/
    > ------------------------------------------------------------------------
    >
    >
    Group: streetfighter Message: 8409 From: Fred Chagnon Date: 7/14/2000
    Subject: [streetfighter] My character REVISED
    My character revised... :)
    I must have been having a good day when I made this. Sorry....

    | >Strength: ** (this si standard, right?)
    | >Dexterity: ** (I'm 6'3", 190lbs. Not the quickest either)
    | >Stamina: * (Even though I quit smoking, my body aint what it used
    | >to
    | >be)
    | >
    | >Charisma: ** (I usually can convince people to see my point of view)
    | >Manipulation: * (sometimes it taes more to convince them...)
    | >Appearance: *** (well...I am a sexy bitch!! :P)
    | >
    | >Perception: ** (I don't notice things right in front of me...)
    | >Wits: ** (Im pretyt average in this dept. too)
    | >Intelligence: *** (bright, educated. I'm no dumb-ass)
    | >
    | >Alertness * (goes right along with the lack of perception)
    | >Awareness * (so does this
    | >Interrogation ** (I'm a pretty good lalker...)
    | >
    | >Drive ** (Manual / Auto. I don't care)
    | >Leadership **
    | >Survival *** (boyscouts taught me a bunch. :P )
    | >
    | >Computer ***** (This is pretty much where I excel)
    | >Finance * (This is pretty much where I don't)
    | >Linguistics ** (francais et anglais)
    | >Style Lore ** (I study Martial Arts academically)
    | >
    | >Chi: 1 (I must have some in there)
    | >Willpower: 4 (like I said...I DID manage to quit smoking)
    | >
    | >Health: 7 (somehow I don't think I could take a beating as well as
    | >most street fighters.)
    | >
    | >Punch: **
    | >Kick: *
    | >Block: *
    | >Grab:
    | >Athletics: *
    | >Focus:
    | >
    | >Glory: **
    | >Honor: ****
    Group: streetfighter Message: 8410 From: Fred Chagnon Date: 7/14/2000
    Subject: Re: [streetfighter] Street fighter player
    | Hello all.
    | I'm new to the Street fighter story telling game (picked it up 2 months
    ago)
    | but I have been having a slight problem. Number one, almost everything in
    | the playrs guide seems too powerful. Am I wrong in this observation, or is
    | it un balanced? Is there anyone out there with suggestions on how to fix
    it
    | up?

    Between Cartweel Kick, Animal Hybrids, Cybernetics, and Elementalists, yes
    the Player's Guide did go a little overboard with unbalacing new features. I
    still think they should be there, but should be toned down a bit. Many
    people have suggested revisions to these throughout the years however, which
    you should be able to find once you collet a bunch of URLs. (ie. a revised
    cartweel kick only has a +2 move modifier).

    | One final question regerdding the conversion letters I keep getting..
    | Does converting Raiden to SF make the game any better? So far I've had a
    | great time making my own fighters up, so I was just windering if there is
    a
    | real point to converting pre-existing characters to the RPG.

    I like doing conversions.
    That way I get to brong other Fighting game characters into the Street
    Fighter RPG chronicles....or I get to bring characters who have appeared in
    other SF games into the adventures.

    I've always been an MK fan. That's why I think that it's necessary to
    incorporate at leats sdome of those characters into this world.

    _______________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    fchagnon@... make you a better person."
    fchagnon@... - Peter Olafson
    Group: streetfighter Message: 8411 From: Steve Karstensen Date: 7/14/2000
    Subject: Re: [streetfighter] Street fighter player
    "Hello all."

    greetings, new person.

    "I'm new to the Street fighter story telling game (picked it up 2 months
    ago)
    but I have been having a slight problem. Number one, almost everything in
    the playrs guide seems too powerful. Am I wrong in this observation, or is
    it un balanced? Is there anyone out there with suggestions on how to fix it
    up?"

    The stuff in the player's guide is indeed on a higher power scale than most
    of the stuff from the core book. However, that stuff is not imbalanced (not
    even the Cartwheel Kick, so there :p) as there are plenty of in-game ways to
    keep the characters under control. The one nice balance for cyborgs I've
    found is to make them pay for their enhancements. Combat-equipped
    cybernetics is expensive, hard to come by, and often suspicious or illegal,
    get my drift? They set off metal detectors at airports, and then have to
    explain why the implant in their arm has retractable steel blades in it. Or
    the only corporation with enough resources to install that gatling gun in
    your left nostril wants your services as payback for a year.

    Hybrids are often shunned from regular society. They draw too much
    attention and can be banned from tournaments, or at least banned from using
    their hybrid maneuvers. Make a hybrid rely on his fighting style to get
    anywhere and he'll have a sudden change of character, I can guarantee you.
    I never found Elementals to be a problem. So you can buy extra Focus
    powers, so what?

    "Also, it seems for all the Street fighter RPG pages out there, linking the
    community has either been incomplete or poorly done. If anyone has a Street
    fighter Story telling game page, please send me the URL, and I'm going to
    make a web page."

    we've had various ways to link to pages but they (the pages) go up and down
    more than the Assyrian empire. My personal site can be found at
    http://skarsten.home.sprynet.com/

    and yes, I know it's in need of updating and cleaning up. It's been like
    that for over a year. I'll get back to it one of these days. I promise.

    "One final question regerdding the conversion letters I keep getting..
    Does converting Raiden to SF make the game any better? So far I've had a
    great time making my own fighters up, so I was just windering if there is a
    real point to converting pre-existing characters to the RPG."

    I often buy new fighting games solely for "Research". About three-quarters
    of the NPCs I use in-game are converted from other fighting games, often
    changed just enough so players never know what to expect. I rarely create
    new maneuvers.

    "Thanks alot, and I hope I can be of some use to you all, as I'm sure you
    can
    all help me."

    that's what we're here for.
    Group: streetfighter Message: 8412 From: J. Scott Pittman Date: 7/14/2000
    Subject: Re: [streetfighter] Street fighter player
    Let me change that....

    The Player's Guide is unbalanced if you're just making up characters to
    fight, such as on our mailing list tournaments. The character's won't be
    unbeatable (we've proved that), but they will be more powerful in general.
    As for the role-playing aspects included, the characters can have real
    problems (although I don't see human-looking elementals having big
    drawbacks, but they are weaker, in general, than cyborgs and hybirds).

    J. Scott Pittman
    www.dragonslayergames.com

    ----- Original Message -----
    From: J. Scott Pittman <joespitt@...>
    To: <streetfighter@egroups.com>
    Sent: Friday, July 14, 2000 5:04 AM
    Subject: Re: [streetfighter] Street fighter player


    > Hi Carl.
    >
    > I work at keeping a fairly complete list of Street Fighter pages on my
    > Street Fighter page, if I can find them or people will send them to me. I
    > tried a web-ring, but as those who are on it know, web-ring bites! They
    have
    > an automated web-ring checker that deleted everyone over and over. Weird.
    > Anyway, you'll find lots of infor on the game and lots of working links
    (I
    > checked them last night) at:
    > http://www.tsixroads.com/~joespitt/dogsofwar.htm
    >
    > You are correct in that everything in the players guide is too powerful,
    > it's the only major problem Street Fighter fans have. I'm going to be
    adding
    > a Corrected Players Guide to my page soon. I think it's needed.
    >
    > J. Scott Pittman
    > Game Designer, Artist
    > www.dragonslayergames.com
    >
    > ----- Original Message -----
    > From: Carl Myradon <myradon@...>
    > To: <streetfighter@egroups.com>
    > Sent: Friday, July 14, 2000 1:29 AM
    > Subject: [streetfighter] Street fighter player
    >
    >
    > > Hello all.
    > > I'm new to the Street fighter story telling game (picked it up 2 months
    > ago)
    > > but I have been having a slight problem. Number one, almost everything
    in
    > > the playrs guide seems too powerful. Am I wrong in this observation, or
    is
    > > it un balanced? Is there anyone out there with suggestions on how to fix
    > it
    > > up?
    > >
    > > Also, it seems for all the Street fighter RPG pages out there, linking
    the
    > > community has either been incomplete or poorly done. If anyone has a
    > Street
    > > fighter Story telling game page, please send me the URL, and I'm going
    to
    > > make a web page.
    > >
    > > One final question regerdding the conversion letters I keep getting..
    > > Does converting Raiden to SF make the game any better? So far I've had a
    > > great time making my own fighters up, so I was just windering if there
    is
    > a
    > > real point to converting pre-existing characters to the RPG.
    > >
    > > Thanks alot, and I hope I can be of some use to you all, as I'm sure you
    > can
    > > all help me.
    > >
    > > Thanks
    > > -Destro Myradon
    > > ________________________________________________________________________
    > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    > >
    > >
    > > ------------------------------------------------------------------------
    > > To email plain text is conventional, to add graphics is divine.
    > > We'll show you how at www.supersig.com.
    > > http://click.egroups.com/1/6820/8/_/17512/_/963563390/
    > > ------------------------------------------------------------------------
    > >
    > >
    >
    >
    > ------------------------------------------------------------------------
    > Start Saving On Long Distance Calls Today! CLICK FOR MORE!
    > http://click.egroups.com/1/6654/8/_/17512/_/963569196/
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    >