Some of the SF moves are in there. Thai Kickboxing has a pre-built
Tiger Knee to Dragon Punch combo, so I separated the moves into their
own maneuvers.
The only SF maneuvers you can't effectively reproduce are Focus attacks
as there's no way to do stuff like add health to your character or throw
projectiles. But you probably could do teleports or flying.
-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Sunday, June 18, 2000 7:28 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Fighter Maker
Interesting. Perhaps I should get this Fighter Maker.
How much luck have you had creating the Street Fighter repretoire of
moves?
I have a memory card that holds 15 slots. Would it take a whole one of
those...or are you reffering to the standard cards that hold 3 slots.
_______________________________________________________
Fred Chagnon "Only in RPGs does fighting fchagnon@... make you a better person." fchagnon@... - Peter Olafson
----- Original Message -----
From: "Steve Karstensen" <skarsten@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 18, 2000 3:49 PM
Subject: Re: [streetfighter] Fighter Maker
| I have Fighter Maker. It's pretty good. The downside is that you
have to
| select from one of twenty pre-built character models, so you can't
customize
| the fighter's appearance. however, you can create your own maneuvers
from
| scratch, or mix and match existing moves (there's a small stack of
fighting
| styles to choose from). The create-your-own maneuver mode is *really*
| powerful. it's basically an animation utility where you edit your
fighter's
| motions frame by frame with the game filling in the blanks. you can
also
| set all the parameters like hit zone, sound effect, damage, and so
forth.
| there's no story whatsoever, though. but you can edit a fighter's
profile
| and name them and their style whatever you want. dunno what the point
is
| since unless you go to edit mode you never actually see the profile
in-game.
|
| oh, and each fighter takes a full memory card to store. the game
doesn't
| work with high-capacity cards, but some folks report success using a
Dex
| Drive.
|
| -----Original Message-----
| From: Yasuharu Konishi <robotomizer@...>
| To: streetfighter@egroups.com <streetfighter@egroups.com>
| Date: Sunday, June 18, 2000 3:24 PM
| Subject: [streetfighter] Fighter Maker
|
|
| >Has anyone out there tried Fighter Maker for the
| >playstation? I wanted to check it out, but I had to
| >sell the playstation while between jobs :(
| >
| >I don't think it had much in the way of Story, but I
| >think the premise was you could design your own
| >fighters with whatever moves you want and then battle
| >the computer or a friend... I was wondering if anyone
| >knew just how much freedom you have in the design
| >process. Is it like the create-a-wrestler mode in WWF
| >Warzone, where you have to pick an existing set of
| >moves? Or can you literally hand-pick your maneuvers?
| >
| >--- Ronny Anderssen <cybermage@...> wrote:
| >> Then you'd better try out the PSX game:Shaolin.
| >> There you start out as a child, and travels the
| >> world to learn different techniques from kung fu
| >> temples. so you can beat the evil landlord.
| >>
| >> Worth a try.
| >>
| >> -----Ronin-----
| >>
| >>
| >> --
| >>
| >> On Fri, 16 Jun 2000 13:09:39 brian fish wrote:
| >> I had some ideas for a street fighter game a la most
| >> early role playing
| >> games. You could travel to cities and you would have
| >> a number of options,
| >> Challenge the world warrior, train at the dojo, work
| >> out at the gym, etc.
| >> The fights could be alpha 3 ish, I dunno why no one
| >> has thought of it yet.
| >>
| >>
| >> Angelfire for your free web-based e-mail.
| >> http://www.angelfire.com
| >>
| >
| >
| >=====
| >____________________________________________________________... from
the
| desk of The Robotomizer@...
| ...____________________________________________________________ Get
Right
| with "Bob" at Triple X Day draws ever nigher!!!
| >
| >________________________________________