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Group: streetfighter Message: 7763 From: Jade M Prout Date: 6/7/2000
Subject: Calm Down Steve
Group: streetfighter Message: 7764 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] Don't throw grenades at Blanka. It makes the g
Group: streetfighter Message: 7765 From: Jens-Arthur Leirbakk Date: 6/7/2000
Subject: What's lately being done...
Group: streetfighter Message: 7766 From: Dustin Wolfe Date: 6/7/2000
Subject: Re: [streetfighter] What's lately being done...
Group: streetfighter Message: 7767 From: Rinaldo Gambetta Date: 6/7/2000
Subject: Re: [streetfighter] Ages and Ages
Group: streetfighter Message: 7768 From: Jade M Prout Date: 6/7/2000
Subject: ATTN: MIKE MORGADO
Group: streetfighter Message: 7769 From: Chris Krug-Iron Date: 6/7/2000
Subject: Re: [streetfighter] Calm Down Steve
Group: streetfighter Message: 7770 From: brian fish Date: 6/7/2000
Subject: Re: [streetfighter] Calm Down Steve
Group: streetfighter Message: 7771 From: Mike Morgado Date: 6/7/2000
Subject: [Admin Stuff]
Group: streetfighter Message: 7772 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7773 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] End of Block vs. Athletics!
Group: streetfighter Message: 7774 From: J. Scott Pittman Date: 6/7/2000
Subject: STAY
Group: streetfighter Message: 7775 From: azathoth05@aol.com Date: 6/7/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7776 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] BLock maneuver contest.
Group: streetfighter Message: 7777 From: J. Scott Pittman Date: 6/8/2000
Subject: EPICS
Group: streetfighter Message: 7778 From: herve Date: 6/8/2000
Subject: Re: [streetfighter] Calm Down
Group: streetfighter Message: 7779 From: Fred Chagnon Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7780 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7781 From: Steve Karstensen Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7782 From: Fred Chagnon Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7783 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7784 From: Wayne French Date: 6/8/2000
Subject: Re: [streetfighter] Re: BLock maneuver contest.
Group: streetfighter Message: 7785 From: Rinaldo Gambetta Date: 6/8/2000
Subject: Re: [streetfighter] ATTN: MIKE MORGADO
Group: streetfighter Message: 7786 From: Rinaldo Gambetta Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7787 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Group: streetfighter Message: 7788 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] Re: BLock maneuver contest.
Group: streetfighter Message: 7789 From: Josh Diemert Date: 6/8/2000
Subject: Re: [streetfighter] So you want to be a World Warrior?
Group: streetfighter Message: 7790 From: arkondloc@aol.com Date: 6/8/2000
Subject: [streetfighter] Warrior's Pride
Group: streetfighter Message: 7791 From: Mark Radic Date: 6/8/2000
Subject: My two cents on the Maka Wara Debate
Group: streetfighter Message: 7792 From: Jens-Arthur Leirbakk Date: 6/8/2000
Subject: An update!
Group: streetfighter Message: 7793 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] An update!
Group: streetfighter Message: 7794 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Ages Challenges: Ernest Voss Vs Rebellion.
Group: streetfighter Message: 7795 From: Wayne French Date: 6/9/2000
Subject: magic:the gathering
Group: streetfighter Message: 7796 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] magic:the gathering
Group: streetfighter Message: 7797 From: Steve Karstensen Date: 6/9/2000
Subject: New Style: Street Skating
Group: streetfighter Message: 7798 From: Fred Chagnon Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
Group: streetfighter Message: 7799 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
Group: streetfighter Message: 7800 From: Fred Chagnon Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
Group: streetfighter Message: 7801 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
Group: streetfighter Message: 7802 From: firefirefi@aol.com Date: 6/9/2000
Subject: Re: [streetfighter] magic:the gathering
Group: streetfighter Message: 7803 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] magic:the gathering
Group: streetfighter Message: 7804 From: Ronny Anderssen Date: 6/9/2000
Subject: Ler Drit ---- Ler Dit....
Group: streetfighter Message: 7805 From: J. Scott Pittman Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Group: streetfighter Message: 7806 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Group: streetfighter Message: 7807 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Group: streetfighter Message: 7808 From: Yasuharu Konishi Date: 6/9/2000
Subject: Ler Drit ---- Ler Dit....
Group: streetfighter Message: 7809 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Group: streetfighter Message: 7810 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Broken limbs.
Group: streetfighter Message: 7811 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Tiger Knee.
Group: streetfighter Message: 7812 From: J. Scott Pittman Date: 6/9/2000
Subject: Re: [streetfighter] Tiger Knee.



Group: streetfighter Message: 7763 From: Jade M Prout Date: 6/7/2000
Subject: Calm Down Steve
Steve,

Who's going off on who? I understood perfectly. You and Pittman were counting grains of sand. I was just trying to point out that there was no need for any further debate.

This all began as a *light* discussion about Maka Wara. Now it's 50 messages a day about Block vs Dodge, Arcade vs RPG, Hitler vs Jehova, and finally Steve vs Jade...

If you interpreted something I typed as a personal assault, then perhaps you need to adjust your sensitivity levels. Meanwhile, I will refrain from using big, scary, capital letters.

Glass Houses,
Jade


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7764 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] Don't throw grenades at Blanka. It makes the g
Mike, I apologize in advance for the tone of this message. I know you
neither condone flaming nor profanity on this list and my 'wrath' will
be brief. It will not extend beyond this post, I can assure you of
that.

<flame>

No Jade, I've been putting up with your confrontational demeanor since
you joined this list, and at the moment my nerves are somewhat shot from
two months' worth of incompetency from my co-workers and our client.
The *last* thing I'm going to take favorably is for you to get all
bitchy on me while I'm discussing something (civily, mind you) because
YOU'RE tired of hearing about it, especially when your flame didn't make
one goddamn bit of sense given the message it was quoting. Since you're
apparently a little slower than the average farm animal (and about as
evenly-tempered, judging by your past messages) I'll put it in nice,
polite, small-lettered words for you.

1. A discussion came up regarding Blocking and Maka Wara. I mentioned
Athletics' maneuvers inherent immunity to such.

2. Someone disagreed/questioned my conclusions based on his
interpretation of Blocking maneuvers and asked how I would justify
maneuvers that did not fit my 'vision'.

3. I answered. (I'm allowed to answer someone's question, right?) I
also stated that if any readers disagreed with my views on Block, then
they would not agree with my view on Athletics maneuvers. End of
discussion from my point of view.

4. It is mentioned that my view of Block does not fit the video game
that our storytelling system is inspired by. I respond to that.

5. I get flamed by someone who is under the impression that because
we're discussing WHY a rule is in place, that we don't understand the
rule. We're discussing the rule because our views of why the rule
exists are different... because the rule was made by someone with a
specific idea in mind, one that does not fit with how some Gamemasters
interpret that idea.

"As for what Blocking is, or what part of who hits what part of who, or
momentum , who CARES? The rules, for a change, are crystal-clear here."

The rule itself was never in debate. Some, as is their right, have
altered it based on what they know. We are (or were) discussing the
validity of that alteration and why we (or I) agree or disagree.
Obviously, WE feel the need for further debate (I'm finding it
interesting, as I hope the other participants are) if we're still
discussing it, with or without your approval.

If you don't like this conversation, and by scrolling back a few pages
in my Inbox history I can see that you weren't even a PART of it for the
past day or two, then either ignore the goddamn messages or filter them
out. I'm not in Rinaldo's tournament but you don't see me bitching
about all the tourney messages do you? Glass houses, my ass. The last
time I got even remotely pissy at someone was months before you even
*JOINED* our merry little band (Ken's heritage, anyone?). I'd love for
you to try and prove where I've ever gotten confrontational or snitty
over something someone's said unless they've been directly nasty to me
BEFORE I went off on them. And you, my boy, have come rather close many
times. This time you caught me on a bad day.

In conclusion? Don't like it? Don't read it. If the moderator don't
tell us to shut up, what we talk about is none o' your goddamn business.
And I'll be damned if I'm gonna put up with moderator-wannabes telling
me or anyone else on this list that we're not allowed to talk about
something. This has been turning up a lot lately and frankly, I'm
getting a mite sick of it.

But hey, must be my fault, right? After all, Jade's never gotten nasty
with anyone without a reason. That's my (frequent) domain.

See? No big scary letters. Happy?

</flame>

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Wednesday, June 07, 2000 2:49 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Calm Down Steve


Steve,

Who's going off on who? I understood perfectly. You and Pittman were
counting grains of sand. I was just trying to point out that there was
no need for any further debate.

This all began as a *light* discussion about Maka Wara. Now it's 50
messages a day about Block vs Dodge, Arcade vs RPG, Hitler vs Jehova,
and finally Steve vs Jade...

If you interpreted something I typed as a personal assault, then perhaps
you need to adjust your sensitivity levels. Meanwhile, I will refrain
from using big, scary, capital letters.

Glass Houses,
Jade


Angelfire for your free web-based e-mail. http://www.angelfire.com

------------------------------------------------------------------------
Remember four years of good friends, bad clothes, explosive chemistry
experiments.
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Group: streetfighter Message: 7765 From: Jens-Arthur Leirbakk Date: 6/7/2000
Subject: What's lately being done...
me, I love you all. And, I might even get a few NPCs and whatnot done
soon, and either a) put them on my web-page, or b) send them to Dustin as
a submission. So. Dustin, what format do you prefer to get submissions
in? RTF, DOC, TXT, HTML? I can do it all, you know :)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7766 From: Dustin Wolfe Date: 6/7/2000
Subject: Re: [streetfighter] What's lately being done...
Well I can retrieve submissions in pretty much any form. Just send me it in,
I'm sure that there won't be a problem. And secondly, let me know about your
webpage so I can put the link in the next WP.


-----Original Message-----
From: Jens-Arthur Leirbakk <leirbakk@...>
To: Street Fighter mailing list <streetfighter@egroups.com>
Date: Wednesday, June 07, 2000 4:15 PM
Subject: [streetfighter] What's lately being done...


>me, I love you all. And, I might even get a few NPCs and whatnot done
>soon, and either a) put them on my web-page, or b) send them to Dustin as
>a submission. So. Dustin, what format do you prefer to get submissions
>in? RTF, DOC, TXT, HTML? I can do it all, you know :)
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
Group: streetfighter Message: 7767 From: Rinaldo Gambetta Date: 6/7/2000
Subject: Re: [streetfighter] Ages and Ages
I only receive the original pattern with the character and nothing more what could be wrong? rinaldo@... this the mail adress well at last this appear in my mails I hope it works, see ya dude.

Jade M Prout wrote:

> Rinaldo Gambetta wrote:
> >
> >Well I make three challenges but I don4t make them because I only wait for the
> >tactics or change of them by his players (Rebellion, Joseph Masterson and
> >Hymamoto Suzuki), if they want change or not just tell me.
> >
>
> Sweet mother of christ... I sent new tactics for Suzuki VS Lee Yung to both of your e-mail addresses. Didn't they get through? Just use my old tactics, if you still have them. Suzuki is hungrier than ever! Suzuki wants to watch the other fights, if possible, and use Insight + Perception to try to see what the other fighters' maneuvers are like.
>
> PS: If anyone was offended by Suzuki's manager, I apologize. He's loosely based on the character "G-Fresh" from the movie "Orgazmo." It's just really funny when Japanese people act black.
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
> ------------------------------------------------------------------------
> Shop online together. Plan vacations. Visit your favorite sites.
> With iKena you and your friends can see the Web together.
> iKena software is quick to download, simple to install, easy to use.
> http://click.egroups.com/1/5257/6/_/17512/_/960400130/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7768 From: Jade M Prout Date: 6/7/2000
Subject: ATTN: MIKE MORGADO
(sigh) Hey Mike,

It seems like someone should have complained to you before if my presence here is a problem. You know, handled it like adults. But it's too late for that now!

So go ahead and boot me off this list. The Ogunquit Roundtable no longer amuses me. We all have job stress, but I have far more productive things to do than deflect bullshit.

My mailserver lacks a Spam Blocking function, or else I could use it to filter out people who tend to ramble or who merely rub me wrong. And though others could probably Spam Block me, again and again they read my "confrontational" messages and get pissed off. What did they expect? I've pissed them off consistently in the past... suddenly they think I'm born again? Steve said it best: "Don't like it? Don't read it."

If I've been so consistently out of line, why haven't I been ejected yet? I never intended to "wannabe" a moderator, or to "go off" on anyone. I just wanted some rules clarifications and a few fights (IN the ring, not out) Instead I get a cluttered Inbox and people talking in endless circles with no regard to their god-damned Subject line!

Sorry, Mike, but I want off this bus. Pittman, I know we don't jive either, but thanks for having been a MAN about it. Rinaldo, I'll play Ages by regular e-mail if that's possible (or did I piss you off too?)

To everyone else... thank you and good-night!!!



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7769 From: Chris Krug-Iron Date: 6/7/2000
Subject: Re: [streetfighter] Calm Down Steve
Jesus, I know it's been a while, but what the hell's goin' on here? I
thought this listserve was about talking shop? Ease up guys. If you're
taking things personally, maybe you might want to take a step back from it?
Works wonders. Did so for me.

Later.
Chris


>From: "Jade M Prout" <twitchboy@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Calm Down Steve
>Date: Wed, 07 Jun 2000 14:49:04 -0400
>
>Steve,
>
>Who's going off on who? I understood perfectly. You and Pittman were
>counting grains of sand. I was just trying to point out that there was no
>need for any further debate.
>
>This all began as a *light* discussion about Maka Wara. Now it's 50
>messages a day about Block vs Dodge, Arcade vs RPG, Hitler vs Jehova, and
>finally Steve vs Jade...
>
>If you interpreted something I typed as a personal assault, then perhaps
>you need to adjust your sensitivity levels. Meanwhile, I will refrain from
>using big, scary, capital letters.
>
>Glass Houses,
>Jade
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com


"They should have warning labels on beer: 'Warning.
Excessive use will cause the sidewalk to rise up and slap
you in the face.'" -Killer Beaz

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 7770 From: brian fish Date: 6/7/2000
Subject: Re: [streetfighter] Calm Down Steve
Um apparently from what I can tell there appears to be bad feelings over
the most recent discussion of "Can Maka Wara be used against athletics
moves?" I might be a little bit mistaken as I am semi new to the list, but
apparently some people got rubbed the wrong way and started. . . .er
arguing. I've stayed the hell our of it because quite frankly, I myself
have a temper, and I didn't want to say anything that I would regret later,
but that appears to me to basically sum up the situation. . . . . .

>Jesus, I know it's been a while, but what the hell's goin' on here? I
>thought this listserve was about talking shop? Ease up guys. If you're
>taking things personally, maybe you might want to take a step back from it?
>Works wonders. Did so for me.
>
>Later.
>Chris
Group: streetfighter Message: 7771 From: Mike Morgado Date: 6/7/2000
Subject: [Admin Stuff]
Ok, first off a couple of things.

1. I havent been reading the emails lately. Ive been occupied with other
personal more pressing things. So I have no idea what the hell is going on.
2. Obviously I would have stopped this arguement sooner, but Ive asked for a
co-administrator and no ones stepped up. So your just going to have to bear
with me.
3. Jade, if you want me to unsubscribe you from the list, just email me
again and confirm that.
4. Can someone tell me what happened...summed up please...OFF LIST. Dont
want to flood the list with rehashing of this.
5. Lets just drop it and move on please.

Thanks guys.

MikeM
mailto:morg@...

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Wednesday, June 07, 2000 7:10 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Calm Down Steve


Um apparently from what I can tell there appears to be bad feelings over
the most recent discussion of "Can Maka Wara be used against athletics
moves?" I might be a little bit mistaken as I am semi new to the list, but
apparently some people got rubbed the wrong way and started. . . .er
arguing. I've stayed the hell our of it because quite frankly, I myself
have a temper, and I didn't want to say anything that I would regret later,
but that appears to me to basically sum up the situation. . . . . .

>Jesus, I know it's been a while, but what the hell's goin' on here? I
>thought this listserve was about talking shop? Ease up guys. If you're
>taking things personally, maybe you might want to take a step back from it?
>Works wonders. Did so for me.
>
>Later.
>Chris



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Group: streetfighter Message: 7772 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Hence the statement: ".
Anyway, I'm all for creative role-playing, and I say you're right when
you
boil it down, you can see the basic Block in any way you want. When
compared
to the video game..."

joepittt

----- Original Message -----
From: Steve Karstensen <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, June 07, 2000 5:49 AM
Subject: RE: [streetfighter] Block vs. Athletics!


>
> the video game characters also aren't affected by screen boundaries when
> attacked by multipile-hit maneuvers (all hail the Cartwheel Kick, pH3ar
> my 133tness) and get pushed back when hit with a Fierce. Your point?
>
> (translation: parallels cannot be drawn unless drawn *very* selectively.
> the video game and roleplaying game are two different animals entirely.)
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@...]
> Sent: Wednesday, June 07, 2000 1:42 AM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Block vs. Athletics!
>
>
> I'm just saying the characters on the video game don't syep to the
> side...
> any of them. That's not to say you can't make up a character that has
> that
> ability to weave out of the way, but it seems that some other Maneuver
> would
> be appropriate. When playing and you announce "I'll Block", your mind
> fills
> with images of those guys on the video game putting their hands in front
> of
> them. I would say just change the name of the Maneuver, but, well, it's
> a
> basic Block.
> Yes, of course anyone who has practiced martial arts knows that just
> sticking your arms out isn't all there is to blocking. I should assume
> most
> people who have even rarely watched martal arts know that, too, it
> doesn't
> exactly take a master to figure it out.
> Anyway, I'm all for creative role-playing, and I say you're right when
> you
> boil it down, you can see the basic Block in any way you want. When
> compared
> to the video game the storytelling game was patterned after, though, you
> can't really use that argument. Most of those guys do just curl up into
> a
> ball when blocking.
>
> joespitt
>
>
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/6/_/17512/_/960352542/
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/6/_/17512/_/960382217/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7773 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] End of Block vs. Athletics!
Agreed. We are not disagreeing with the athletics thing, just discussing the
game as compared/not compared with the video game.

joespitt

----- Original Message -----
From: Steve Karstensen <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, June 07, 2000 10:14 AM
Subject: RE: [streetfighter] End of Block vs. Athletics!


> "ughhh... Here is the bottom friggin' line: You CAN Block ANY Athletics
> Maneuver (except maybe Flying BABY Spear... anyone else catch that?) but
> Maka Wara ONLY inflicts damage if the opponent uses Punch or Kick
> maneuvers."
>
> would someone *kindly* point out where I've said anything to the
> CONTRARY OF THE ABOVE STATEMENT BECAUSE I AM UNDER THE IMPRESSION THAT
> IS WHAT I HAVE BEEN SAYING THE WHOLE FUCKING TIME.
>
> The quip about using the video game as guidance for the roleplaying game
> was to support the notion that you CAN'T BECAUSE THEY WORK TOTALLY
> DIFFERENT WAYS.
>
> A little tip here, Jade: if you're going to go off on someone, pick
> someone you disagree with next time. And try to understand the
> discussion first, too. It helps.
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/6/_/17512/_/960398129/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7774 From: J. Scott Pittman Date: 6/7/2000
Subject: STAY
>>Sorry, Mike, but I want off this bus. Pittman, I know we don't jive
either, but thanks for having been a MAN about it. Rinaldo, I'll play Ages
by regular e-mail if that's possible (or did I piss you off too?)...

Hey, hey, don't put my name into it, haha. Personally, I like both you guys.
Peace.

joespitt
Group: streetfighter Message: 7775 From: azathoth05@aol.com Date: 6/7/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Herve your English is flawless! Don't bother apologizing! And your point on
Maka Wara makes perfect sense.
Group: streetfighter Message: 7776 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] BLock maneuver contest.
> i left the Power Points open for Story tellers interpertaion of which
style
> should have which maneuver for what. Some of these maneuvers are borrowed
> from books, online sites, and a few of my own( ok 1 is mine) *s* enjoy. Oh
> all these work well they have been playtested for about 4 months now.

No offense taken here, but credit to those who made these maneuvers should
have been included, and possibly a web-page credit. Weapon Defense and Roll
With the Hit were both from my own page, and others seem to be similar to my
own but rewritten, although they are simple enough ideas to have come from
other pages. Just putting them up on the mailing list is great, but if it's
for the purpose of them being inserted into an online sourcebook, credits
should be there. Besides that, it's a great list.

joespitt (J. Scott Pittman)

----- Original Message -----
From: Wayne French <gero24@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 04, 2000 11:59 AM
Subject: Re: [streetfighter] BLock maneuver contest.


> i left the Power Points open for Story tellers interpertaion of which
style
> should have which maneuver for what. Some of these maneuvers are borrowed
> from books, online sites, and a few of my own( ok 1 is mine) *s* enjoy. Oh
> all these work well they have been playtested for about 4 months now.
>
> BLOCK
>
> Advanced Block
> Power Points: 3
> Requirements: Block 5, Air Block
> This is a maneuver that lets the fighter move while he is blocking
> System: This lets the fighter use all blocking maneuvers (this includes
> basic block) with the exception of San He, with the following modifiers
> below. So it lets them use the Move adjustment instead of what is listed
on
> the maneuver itself.
> Cost Speed Damage Move
> None +0 +0 -2
>
>
> Air Block
> Power Points: 3
> Requirements: Block 3, Athletics 3, Jump
> The Fighter blocks an incoming hit during an aerial attack.
> System: This maneuver allows a fighter to abort to a block in mid air
while
> performing an aerial maneuver. It does dodge projectiles like a jump, and
> quite often used for just that purpose. In addition to being a block
> maneuver, it makes the immune to non-grab knockdown. With exceptions to
some
> of the more powerful maneuvers.
> Cost none
> Speed +4
> Damage None
> Move -2
>
> Counterstrike
> Power Points: 4
> Requirements: Block 1, Focus 2
> This technique is one possessed only by the truly mighty. After receiving
an
> attack, the fighter then catches his opponent off guard with a strike of
his
> own.
> System: To use Counterstrike, a fighter must take an attack without
> blocking. If the fighter is not Dizzied, knocked back, in a sustained
hold,
> or Knocked Down, then he may make an attack that is considered
unblockable,
> causes a knock back and a knockdown.
> Cost 1 Willpower
> Speed +2
> Damage +4
> Move NONE
>
>
> Counter Throw
> Power Points: 3
> Requirements: Block 3, Grab 2, Throw
> The martial artist uses the attacker's own momentum to throw the
assailant.
> System: This only works against standing and aerial throws & grapples, it
> does not matter who is faster. Both warriors roll their attack who ever
has
> the most successes gets their maneuver off. Use grab technique for attack
> roll.
> Cost 1 Willpower
> Speed +1
> Damage +3
> Move ONE
>
>
> Defensive Kiap
> Power Points: 2
> Requirements: Block 2, Kiap
> A short, intense scream that accompanies an attempt to soak damage from an
> attack. This is a defensive maneuver, not a reflexive one, and counts as
an
> action but can be done in conjunction with any block maneuver.
> System Roll both Focus + Block vs. Target Number 7; Every success soaks an
> extra level of damage after the regular soak roll is done.
> Cost 1 Chi or 1 Willpower
> Speed +3
> Damage None
> Move NONE
>
>
> Deflecting Kick
> Power Points: 3
> Requirements: Block 3, Kick 1, Kick Defense
> Wing Chun Kung Fu is famous for quick counterattacks that deflect an
> opponent's Kick at the same time the fighter is himself attacking. When
the
> martial artist sees his opponent kicking, he counters with his own kick,
> deflecting his opponent's Kick with his leg as his foot continues on to
> strike his opponent.
> System: The fighter must interrupt an opponent's Kick maneuver. The
opponent
> rolls damage for his kick although he was interrupted. The fighter gets
his
> full Block Soak against the opponent's damage. The blocking portion of
this
> move is only useful against a kick. If the fighter's opponent uses any
other
> Technique, the fighter gets no blocking bonus to his Soak total (although
he
> can still land his counter kick).
> Once the opponent has dealt damage, the fighter immediately gets to land
his
> counter kick unless he was dizzied, knocked back, or knocked down by his
> opponent's maneuver. The fighter calculates damage using his Kick
Technique.
> NOTE: If a character has Weapon Defense, they can block accordingly and
> counter Kick.
> Cost None
> Speed +1
> Damage +1
> Move NONE
>
>
> Deflecting Punch
> Power Points: 3
> Requirements: Block 3, Punch 1, Punch Defense
> Wing Chun Kung Fu is famous for quick counter punches that deflect an
> opponent's punch at the same time the fighter is himself attacking. When
the
> martial artist sees his opponent punching, he counters with his own punch,
> deflecting his opponent's punch with his arm as his fist continues on to
> strike his opponent.
> System: The fighter must interrupt an opponent's Punch maneuver. The
> opponent rolls damage for his punch although he was interrupted. The
fighter
> gets his full Block Soak against the opponent's damage. The blocking
portion
> of this move is only useful against a punch. If the fighter's opponent
uses
> any other Technique, the fighter gets no blocking bonus to his Soak total
> (although he can still land his counter punch).
> Once the opponent has dealt damage, the fighter immediately gets to land
his
> counter punch unless he was dizzied, knocked back, or knocked down by his
> opponent's maneuver. The fighter calculates damage using his Punch
> Technique. NOTE: If a character has Weapon Defense, they can block
> accordingly and counter punch.
> Cost None
> Speed +2
> Damage +0
> Move NONE
>
>
> Deflecting Suplex
> Power Points: 3
> Requirements: Block 3, Grapple Defense, Suplex
> Wrestlers are famous for quick counters that stop an opponents grapple and
> use their own maneuver them selves. When the wrestler sees his opponent
> getting ready for a grapple, he counters with his own Suplex.
> System: The fighter must interrupt an opponent's Grab maneuver. The
opponent
> rolls attack for his grapple although he was interrupted. The fighter gets
> his full Grab Soak against the opponent's damage. The blocking portion of
> this move is only useful against a grapple. If the fighter's opponent uses
> any other Technique, the fighter gets no soaking bonus to his Soak total
> (although he can still counter suplex).
> Once the opponent has rolled their attack, the fighter attempting to
counter
> must roll his attack and have equal to or greater number of successes to
> counter, if he does not than the opponents attack goes off as normal. The
> fighter calculates damage using his Grab Technique. NOTE: If a character
has
> Weapon Defense, they can block accordingly and counter Suplex.
> Cost None
> Speed +0
> Damage +2
> Move NONE
>
>
> Destructive Block
> Power Points: 4
> Requirements: Block 3
> Intercepting an opponent's strike, a fighter blocks with enough strength
to
> cause his opponent damage, usually to the limb making the attack.
> System: A character can use any block maneuver with this ability (much
like
> Maka Wara). When a character Blocks, they make an attack roll using
Strength
> + Block vs. target number 7. Each success above the amount of damage
soaked
> is dealt as damage to the attacking character.
> Cost 1 Willpowe
> Speed Spec.
> Damage Spec.
> Move NONE
>
>
> Energy Reflection Power Points 3
> Requirements Block 4, Focus 4, Missile Reflection
> Once a fighter has mastered the art of catching and returning physical
> objects, he can begin to use the same physical coordination to catch and
> reflect energy attacks. This phenomenal maneuver also requires the fighter
> to have a high degree of control over his own Chi. He must instantly
summon
> the correct energy into his hands to "catch" energy projected at him and
> reflect it away.
> System: This maneuver is similar to Missile Reflection, except that the
> fighter can reflect any kind of energy projectile, such as a fireball,
bolt
> of electricity, or sonic boom. The fighter must spend one point of his own
> Chi for each energy projectile reflected and must score two or more
> successes on a Wits roll, vs. target number 6, to gauge and reflect the
> energy pattern of the projectile. If the projectile is redirected at
another
> victim. It will inflict the same amount of damage it would have inflicted
> upon the fighter who reflected it, but it will not gain any additional
> range, so most of these projectiles will dissipate at a short range.
> Cost 1 Chi
> Speed +2
> Damage None
> Move NONE
>
>
> High Reversal
> Power Points: 3
> Requirements: Block 3, Grab 3
> Catching the opponent in a strike, the fighter then smacks the attacker
> away.
> System High Reversal works against standing and aerial punches and kicks
but
> not athletic maneuvers or grabs.
> This can only be used as an interrupt action. This is a block, and thus
the
> block is added to the character's soak. When successful, the fighter adds
> his block to his soak, and if not dizzied, he can then attack with the
grab.
> Although the Grab technique is used for attack roll, the attacker doesn't
> have to enter the defender's hex. If they do and are hit by the high
> reversal, they are knocked down into an adjacent hex.
> Cost None
> Speed +1
> Damage +0
> Move NONE
>
>
> Kick Defense
> Power Points: 1
> Requirements: Block 2
> A fighter who can guess his opponent's next move always has a distinct
> advantage, unless he guesses wrong! Kick Defense incorporates many
movements
> that help defend the fighter against an opponent's foot and knee attacks.
> However, because the fighter's concentration is on his opponent's feet, he
> is more susceptible to be punched or blasted with a Focus attack.
> System: This operates as a standard Block Maneuver, except that the
fighter
> is +4 to Soak kicks (including Special Maneuver kicks) and -2 to Soak any
> other type of Technique. This Soak modifier is added or subtracted to the
> fighter's normal Blocking Soak total.
> Cost None
> Speed +4
> Damage None
> Move NONE
>
>
> Low Reversal
> Power Points: 3
> Requirements: Block 3, Grab 3
> Catching the opponent in a strike, the fighter then smacks the attacker
> away.
> System: Low Reversal works against crouching punches and kicks. This can
> only be used as an interrupt action. This is a block, and thus the block
is
> added to the character's soak. When successful, the fighter adds his block
> to his soak, and if not dizzied, he can then attack with the grab.
Although
> the Grab technique is used for attack roll, the attacker doesn't have to
> enter the defender's hex. If they do and are hit by the low reversal, they
> are knocked down into an adjacent hex.
> Cost None
> Speed +2
> Damage +0
> Move NONE
>
>
> Maka Wara
> Power Points: 4
> Requirements: Block 4
> Both Japanese and Chinese martial arts incorporate training methods for
> turning a fighter's body surfaces and bones as hard as iron. This
training,
> called Maka Wara in Japanese, involves the fighter striking his hands,
> forearms, shins, etc. into progressively harder surfaces: padded wood,
bare
> wood, bricks, stone, and finally metal. The repeated blows causes the
> fighter's bones to harden over time until they become like rods of iron.
The
> training is facilitated by a secret herbal formula called dit da jow in
> Chinese. The herbal remedy helps heal the bruises that form on the
fighter's
> arms and legs, allowing him to train again the next day.
> No one likes to punch or kick a rod of iron, but that is essentially what
an
> opponent must do to overcome a Maka Wara master.
> System: Character who possess Maka Wara does not use this as its own
> maneuver. Instead, they invoke the power whenever they use a Blocking
> Technique and an opponent strikes them with a punch, kick, or athletics
> attack. The Maka Wara fighter takes damage as normal, but immediately
rolls
> a damage test against his opponent, who has just injured herself by
striking
> the iron-hard arms or legs of the Maka Wara fighter. The fighter rolls
> damage using a Dice Pool of (Stamina + Block) -3. The attacker's Soak
total
> is then subtracted. If the defender is attacked with a weapon or Grab
> Technique maneuver, the attacker does not take damage.
> Cost None
> Speed Spec.
> Damage Spec.
> Move NONE
>
>
> Missile Reflection
> Power Points: 3
> Requirements: Block 4
> Martial artists who have studied the intimate details of evasion and
> deflection motions are able to snatch arrows out of the air and catch
thrown
> knives between clapped hands. Often the fighter will return the missile
> weapon to its sender in one fluid catch-and-throw motion.
> System: When this Special Maneuver is used, the fighter poises herself to
> intercept any objects thrown or fired at her. If any missile attacks are
> directed at her, she has a chance to catch them and even return them
toward
> their sender or in any other direction. The fighter must roll Dexterity
> (difficulty 6) to catch a missile successfully. Thrown weapons like
knives,
> shurikens, and rocks require one success to catch, missiles from weapons
> like bows or slingshots require two successes, and gunfire requires three
> successes to deflect. In order to deflect gunfire, the fighter must be
> holding some piece of metal or other material capable of withstanding the
> bullets and bouncing them away.
> If the missile is reflected at another party, the new victim suffers the
> same damage that the missile would have inflicted upon the fighter who
> caught and returned it. Gunfire cannot be reflected at the attacker
(unless
> the Storyteller allows it in a heroic moment of high drama).
> The fighter can reflect any number of missiles targeted at her during the
> same turn. Yes, any number.
> Cost None
> Speed +3
> Damage None
> Move -1
>
>
> Power Block
> Power Points: 2
> Requirements: Maka Wara, Psychokinetic Channeling
> Both Japanese and Chinese martial arts incorporate training methods for
> turning a fighter's body surfaces and bones as hard as iron. This
training,
> called Maka Wara in Japanese, involves the fighter striking his hands,
> forearms, shins, etc. into progressively harder surfaces: padded wood,
bare
> wood, bricks, stone, and finally metal. This has been taken a step further
> using psychokinetic energies to boost the toughness of the blocker.
> System: Character who possess Power Block do not perform this maneuver, it
> is an auto effect. Instead, they invoke the power whenever they use a
> Blocking Technique and an opponent strikes them with a punch, kick, or
> athletics attack. The Power Block fighter takes damage as normal, but
> immediately rolls a damage test against his opponent, who has just injured
> herself by striking the iron-hard arms or legs of the Maka Wara fighter.
The
> fighter rolls damage using a Dice Pool of (Stamina + Block) +2. The
> attacker's Soak total is then subtracted. If the defender is attacked with
a
> weapon or Grab Technique maneuver, the attacker does not take damage, but
> they may break a weapon. If they inflicts more damage to the weapon than
its
> damage modifier, the weapon soaks with its damage modifier as Stamina.
> Cost 1 Chi
> Speed Spec.
> Damage Spec.
> Move NONE
>
>
> Punch Defense
> Power Points: 1
> Requirements: Block 2
> Similar to Kick Defense, Punch Defense incorporates a variety of ducking,
> bobbing, and deflecting movements that defend a fighter against punches
but
> leave her open to other attacks.
> System: This operates as a standard Block Maneuver, except that the
fighter
> is +4 to Soak punches (including special move punches) and -2 to Soak any
> other type of maneuver. This Soak modifier is added or subtracted to the
> fighter's normal Blocking Soak total.
> Cost None
> Speed +4
> Damage None
> Move NONE
>
>
> Roll With the Hit
> Power Points: 3
> Requirements: Block 4
> The fighter lessens damage by "going with" the incoming attack.
> System: This maneuver may be played in conjunction with any Basic
Maneuver,
> except for Grab. If the character using this maneuver is attacked while
> Blocking, he may add his Block Technique to his Stamina to determine Soak
as
> usual. If he was attacking, he cannot add his Block Technique to his
> Stamina, but his Stamina is at +1 for soaking purposes. If the character
was
> using a Basic Maneuver that is an attack, the character makes the attack
as
> usual. A Move Maneuver is also played with its normal modifiers.
> Any character attacking the character-using Roll With the Hit has their
> difficulty of that attack increased by 2. A character using this maneuver
> does not receive the usual +2 speed modifier when coming from this Block
> Maneuver.
> Cost 1 Willpower
> Speed Spec.
> Damage Spec.
> Move NONE
>
>
> San He
> Power Points: 5
> Requirements: Block 3, Focus 2
> Some styles teach practitioners the ability to root their bodies to the
> ground using their internal Chi energy. This same energy can be spread out
> across the surface of the body, causing all the muscles to tighten. This
> rigid, immovable stance is part of the San He form of Kung Fu. Other
styles
> refer to it by different names. When a fighter assumes this stance, her
body
> becomes like a single, solid piece of iron - immovable and resistant to
all
> attacks.
> System: When executing San He, the character adds double her Block
Technique
> to her Soak total. For example, a character with a Stamina of 3 and a
Block
> Technique of 4 would have a Soak total of 11 the turn she uses San He.
> In addition, the fighter cannot be knocked down except by a Grab Maneuver,
> nor can she be knocked back out of her hex. The San He stance roots the
> fighter to the ground, and even special powers like Hurricane kick or
Dragon
> Punch will not knock the character back. Against truly massive moving
> objects, like cars, the Storyteller can have the fighter roll Strength +
> Block, vs. target number 6, to stand her ground. The bigger the object,
the
> more successes the fighter needs on her roll. (A car might be four
> successes; a bus might be seven successes).
> The fighter does not gain a +2 Speed bonus for blocking the turn after
using
> San He.
> Cost 1 Chi
> Speed +2
> Damage none
> Move NONE
>
>
> Weapon Defense
> Power Points: 1
> Requirements: Block 4
> The fighter takes his chances, concentrating on parrying only weapon
attacks
> System: The fighter is at +4 to Blocking Soak vs. Weapon attacks, -2
> Blocking Soak vs. all others.
> Cost None
> Speed +4
> Damage None
> Move NONE
>
>
> Wooden Dummy
> Power Points: 4
> Requirements: Block 4, Deflecting Punch
> Derived from Wing Chun, the Wooden Dummy technique allows a fighter to
block
> an opponent's strike and then retaliate with a flurry of blows.
> System: Use this with any Block maneuver. After successfully Blocking, the
> fighter makes a contested Perception + Wits roll, vs. target number 6,
> against his opponent. If the fighter fails the roll, then no damage is
> traded. If the fighter succeeds, however, then he lands a number of
physical
> attacks equal to how many more successes he had than his opponent did.
> Example: Zangief attempts to Fierce Punch Fei Long. Fei Long was Blocking
> and decides to use Wooden Dummy. After succeeding with a basic Block, both
> he and Zangief roll Perception + Wits. Fei Long rolls six successes,
Zangief
> rolls two, meaning that Fei Long scores four strikes, rolling Strength +
> Punch + 1 four times to determine damage. Damage is calculated in the
usual
> manner.
> Cost 1 Willpower
> Speed Spec.
> Damage +1
> Move NONE
>
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960145198/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7777 From: J. Scott Pittman Date: 6/8/2000
Subject: EPICS
Hey, I just wanted to tell you guys, my main mailing list buddies, that
EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T BAN ME
MIKE, I'm just very proud that months of work finally came to it's end, and
playtesting and copyrighting the material is finished also, and I wanted to
brag a little bit about it being a "for real" game. I've even had people
already approach me about investing in it! Cooooool. I'm glad you guys got
to download (for those who did) the trial version. The final product is
vastly diffrent in it's system, and the book is 50 pages! Lots more than the
5 or six pages it began as, haha.
What I'd really like to do is thank those who sent me e-mail with their
suggestions and comments on the EPICS system. The compliments and discussion
of the system really kept me motivated to continue working on the system,
artwork and background material until it was through. Thanks guys!

joespitt (J. Scott Pittman)
Group: streetfighter Message: 7778 From: herve Date: 6/8/2000
Subject: Re: [streetfighter] Calm Down
guys.....if you don't like to argue or discuss, don't follow a mailing list.
And being aggresive never solve problems.
By the way such discussion let us see the point of view of all about game mechanics, so that make us think about how the others understand rules.

And Rules aren't god speach, even game conceptor make mistake or didn't fully test the game.
So that's not because it's written in the book that it must be the right answer to any question.

Herve
Group: streetfighter Message: 7779 From: Fred Chagnon Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
| Hey, I just wanted to tell you guys, my main mailing list buddies, that
| EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T BAN ME
| MIKE, I'm just very proud that months of work finally came to it's end,
and
| playtesting and copyrighting the material is finished also, and I wanted
to
| brag a little bit about it being a "for real" game. I've even had people
| already approach me about investing in it! Cooooool. I'm glad you guys got
| to download (for those who did) the trial version. The final product is
| vastly diffrent in it's system, and the book is 50 pages! Lots more than
the
| 5 or six pages it began as, haha.
| What I'd really like to do is thank those who sent me e-mail with their
| suggestions and comments on the EPICS system. The compliments and
discussion
| of the system really kept me motivated to continue working on the system,
| artwork and background material until it was through. Thanks guys!

I'm not sure if I'm familliar with your project.
What sort of RPG is it?

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 7780 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
EPICS is an universal RPG system that I created. The system is unique,
simple, and my players claim one of the best they have ever played, because
the system kinda forces the players to do their best or their characters
won't make it! It's fully explained at:

http://www.tsixroads.com/~joespitt/epics.htm

Sorry guys, I know this doesn't have anything to do with Street Fighter.
However, I do plan to make a martial arts book for the system at a later
date!

----- Original Message -----
From: Fred Chagnon <seagull@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 08, 2000 2:34 AM
Subject: Re: [streetfighter] EPICS


> | Hey, I just wanted to tell you guys, my main mailing list buddies, that
> | EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T BAN
ME
> | MIKE, I'm just very proud that months of work finally came to it's end,
> and
> | playtesting and copyrighting the material is finished also, and I wanted
> to
> | brag a little bit about it being a "for real" game. I've even had people
> | already approach me about investing in it! Cooooool. I'm glad you guys
got
> | to download (for those who did) the trial version. The final product is
> | vastly diffrent in it's system, and the book is 50 pages! Lots more than
> the
> | 5 or six pages it began as, haha.
> | What I'd really like to do is thank those who sent me e-mail with
their
> | suggestions and comments on the EPICS system. The compliments and
> discussion
> | of the system really kept me motivated to continue working on the
system,
> | artwork and background material until it was through. Thanks guys!
>
> I'm not sure if I'm familliar with your project.
> What sort of RPG is it?
>
> _______________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@... make you a better person."
> seagull@... - Peter Olafson
>
>
> ------------------------------------------------------------------------
> Visit Expedia.com for a chance to win airfare to Vegas for you and
> 20 friends, $15,000 and a suite at Bellagio for New Year's. Or get a
> shot at 2 roundtrip tickets anywhere in the U.S. given away daily.
> http://click.egroups.com/1/5291/6/_/17512/_/960456906/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7781 From: Steve Karstensen Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
werd.

I was working on an RPG system a while ago but I gave it up 'coz I
couldn't make the mechanics original enough. Was kinda like a cross
between Call of Cthulhu and AD&D with a sci-fi feel.

Now I just use the Storyteller system for everything. Star Wars, Magic:
the Gathering, you name it.

congradulations on your work. When can we buy a copy?

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, June 08, 2000 10:45 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] EPICS


EPICS is an universal RPG system that I created. The system is unique,
simple, and my players claim one of the best they have ever played,
because
the system kinda forces the players to do their best or their characters
won't make it! It's fully explained at:

http://www.tsixroads.com/~joespitt/epics.htm

Sorry guys, I know this doesn't have anything to do with Street Fighter.
However, I do plan to make a martial arts book for the system at a later
date!

----- Original Message -----
From: Fred Chagnon <seagull@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 08, 2000 2:34 AM
Subject: Re: [streetfighter] EPICS


> | Hey, I just wanted to tell you guys, my main mailing list buddies,
that
> | EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T
BAN
ME
> | MIKE, I'm just very proud that months of work finally came to it's
end,
> and
> | playtesting and copyrighting the material is finished also, and I
wanted
> to
> | brag a little bit about it being a "for real" game. I've even had
people
> | already approach me about investing in it! Cooooool. I'm glad you
guys
got
> | to download (for those who did) the trial version. The final product
is
> | vastly diffrent in it's system, and the book is 50 pages! Lots more
than
> the
> | 5 or six pages it began as, haha.
> | What I'd really like to do is thank those who sent me e-mail with
their
> | suggestions and comments on the EPICS system. The compliments and
> discussion
> | of the system really kept me motivated to continue working on the
system,
> | artwork and background material until it was through. Thanks guys!
>
> I'm not sure if I'm familliar with your project.
> What sort of RPG is it?
>
> _______________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@... make you a better person."
> seagull@... - Peter Olafson
>
>
>
------------------------------------------------------------------------
> Visit Expedia.com for a chance to win airfare to Vegas for you and
> 20 friends, $15,000 and a suite at Bellagio for New Year's. Or get a
> shot at 2 roundtrip tickets anywhere in the U.S. given away daily.
> http://click.egroups.com/1/5291/6/_/17512/_/960456906/
>
------------------------------------------------------------------------
>
>


------------------------------------------------------------------------
Remember four years of good friends, bad clothes, explosive chemistry
experiments.
http://click.egroups.com/1/4051/6/_/17512/_/960468378/
------------------------------------------------------------------------
Group: streetfighter Message: 7782 From: Fred Chagnon Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
| werd.
|
| I was working on an RPG system a while ago but I gave it up 'coz I
| couldn't make the mechanics original enough. Was kinda like a cross
| between Call of Cthulhu and AD&D with a sci-fi feel.
|
| Now I just use the Storyteller system for everything. Star Wars, Magic:
| the Gathering, you name it.
|
| congradulations on your work. When can we buy a copy?

Yeah I may be interested in getting it.
Maybe there could be an epics@egroups.com mailing list spun off of this one.
:)

Okay, now I'm just being silly.

_________________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business Services
Group: streetfighter Message: 7783 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Copies are for sale now... see the page for prices and the like. Any person
from the Street Fighter mailing list gets $2 off.... sound good?

joespitt

----- Original Message -----
From: Steve Karstensen <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 08, 2000 5:47 AM
Subject: RE: [streetfighter] EPICS


>
> werd.
>
> I was working on an RPG system a while ago but I gave it up 'coz I
> couldn't make the mechanics original enough. Was kinda like a cross
> between Call of Cthulhu and AD&D with a sci-fi feel.
>
> Now I just use the Storyteller system for everything. Star Wars, Magic:
> the Gathering, you name it.
>
> congradulations on your work. When can we buy a copy?
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@...]
> Sent: Thursday, June 08, 2000 10:45 AM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] EPICS
>
>
> EPICS is an universal RPG system that I created. The system is unique,
> simple, and my players claim one of the best they have ever played,
> because
> the system kinda forces the players to do their best or their characters
> won't make it! It's fully explained at:
>
> http://www.tsixroads.com/~joespitt/epics.htm
>
> Sorry guys, I know this doesn't have anything to do with Street Fighter.
> However, I do plan to make a martial arts book for the system at a later
> date!
>
> ----- Original Message -----
> From: Fred Chagnon <seagull@...>
> To: <streetfighter@egroups.com>
> Sent: Thursday, June 08, 2000 2:34 AM
> Subject: Re: [streetfighter] EPICS
>
>
> > | Hey, I just wanted to tell you guys, my main mailing list buddies,
> that
> > | EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T
> BAN
> ME
> > | MIKE, I'm just very proud that months of work finally came to it's
> end,
> > and
> > | playtesting and copyrighting the material is finished also, and I
> wanted
> > to
> > | brag a little bit about it being a "for real" game. I've even had
> people
> > | already approach me about investing in it! Cooooool. I'm glad you
> guys
> got
> > | to download (for those who did) the trial version. The final product
> is
> > | vastly diffrent in it's system, and the book is 50 pages! Lots more
> than
> > the
> > | 5 or six pages it began as, haha.
> > | What I'd really like to do is thank those who sent me e-mail with
> their
> > | suggestions and comments on the EPICS system. The compliments and
> > discussion
> > | of the system really kept me motivated to continue working on the
> system,
> > | artwork and background material until it was through. Thanks guys!
> >
> > I'm not sure if I'm familliar with your project.
> > What sort of RPG is it?
> >
> > _______________________________________________________
> > Fred Chagnon "Only in RPGs does fighting
> > seagull@... make you a better person."
> > seagull@... - Peter Olafson
> >
> >
> >
> ------------------------------------------------------------------------
> > Visit Expedia.com for a chance to win airfare to Vegas for you and
> > 20 friends, $15,000 and a suite at Bellagio for New Year's. Or get a
> > shot at 2 roundtrip tickets anywhere in the U.S. given away daily.
> > http://click.egroups.com/1/5291/6/_/17512/_/960456906/
> >
> ------------------------------------------------------------------------
> >
> >
>
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/6/_/17512/_/960468378/
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
> Would you like to save big on your phone bill -- and keep on saving
> more each month? Join beMANY! Our huge buying group gives you Long
Distance
> rates which fall monthly, plus an extra $60 in FREE calls!
> http://click.egroups.com/1/2567/6/_/17512/_/960468529/
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>
>
Group: streetfighter Message: 7784 From: Wayne French Date: 6/8/2000
Subject: Re: [streetfighter] Re: BLock maneuver contest.
well, another thing i forgot to mention is, i have friends (rather 2 dolts
who never tell me where they get there stuff) that send me streetfighter
related stuff, from email, to something scribbled on a coffee napkin.

it makes it hard to give credit where credit is due

another thing that is just my blocks, i have close to 1000 maneuvers
accumulated on my harddrvie

and i only vaguely know where they are from
some i make up, mimicing maneuevrs from other fighting games (Nina from
tekken has wonderous attacks)

most of the maneuvers are still disorganized

i ment no offense, i simply answerd you call for block maneuvers

c-ya

~ ~ Gero ~ ~




________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 7785 From: Rinaldo Gambetta Date: 6/8/2000
Subject: Re: [streetfighter] ATTN: MIKE MORGADO
No problems to me but I don´t belive Mike boot you off, come on we are mature people at last I think this and like the bible we have the capacity to learn and forgive mistakes (Boy now I appear old priest but nevermind), I can remember that situation between me and B.Fish this terrible but I see where I wrong and he too he say sorry me too and things go on in perfect harmony, maybe if both say sorry the things going
better well at last this work with me regards and pray for a peace here. Rinaldo Gambetta. Ps: I send the Ages mails to you if the worst happen.

Jade M Prout wrote:

> (sigh) Hey Mike,
>
> It seems like someone should have complained to you before if my presence here is a problem. You know, handled it like adults. But it's too late for that now!
>
> So go ahead and boot me off this list. The Ogunquit Roundtable no longer amuses me. We all have job stress, but I have far more productive things to do than deflect bullshit.
>
> My mailserver lacks a Spam Blocking function, or else I could use it to filter out people who tend to ramble or who merely rub me wrong. And though others could probably Spam Block me, again and again they read my "confrontational" messages and get pissed off. What did they expect? I've pissed them off consistently in the past... suddenly they think I'm born again? Steve said it best: "Don't like it? Don't read it."
>
> If I've been so consistently out of line, why haven't I been ejected yet? I never intended to "wannabe" a moderator, or to "go off" on anyone. I just wanted some rules clarifications and a few fights (IN the ring, not out) Instead I get a cluttered Inbox and people talking in endless circles with no regard to their god-damned Subject line!
>
> Sorry, Mike, but I want off this bus. Pittman, I know we don't jive either, but thanks for having been a MAN about it. Rinaldo, I'll play Ages by regular e-mail if that's possible (or did I piss you off too?)
>
> To everyone else... thank you and good-night!!!
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
> ------------------------------------------------------------------------
> Shop online together. Plan vacations. Visit your favorite sites.
> With iKena you and your friends can see the Web together.
> iKena software is quick to download, simple to install, easy to use.
> http://click.egroups.com/1/5257/6/_/17512/_/960417643/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7786 From: Rinaldo Gambetta Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Hey Joe you put some art work in this new epic? I wait for Sha Long soon..:).

"J. Scott Pittman" wrote:

> EPICS is an universal RPG system that I created. The system is unique,
> simple, and my players claim one of the best they have ever played, because
> the system kinda forces the players to do their best or their characters
> won't make it! It's fully explained at:
>
> http://www.tsixroads.com/~joespitt/epics.htm
>
> Sorry guys, I know this doesn't have anything to do with Street Fighter.
> However, I do plan to make a martial arts book for the system at a later
> date!
>
> ----- Original Message -----
> From: Fred Chagnon <seagull@...>
> To: <streetfighter@egroups.com>
> Sent: Thursday, June 08, 2000 2:34 AM
> Subject: Re: [streetfighter] EPICS
>
> > | Hey, I just wanted to tell you guys, my main mailing list buddies, that
> > | EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T BAN
> ME
> > | MIKE, I'm just very proud that months of work finally came to it's end,
> > and
> > | playtesting and copyrighting the material is finished also, and I wanted
> > to
> > | brag a little bit about it being a "for real" game. I've even had people
> > | already approach me about investing in it! Cooooool. I'm glad you guys
> got
> > | to download (for those who did) the trial version. The final product is
> > | vastly diffrent in it's system, and the book is 50 pages! Lots more than
> > the
> > | 5 or six pages it began as, haha.
> > | What I'd really like to do is thank those who sent me e-mail with
> their
> > | suggestions and comments on the EPICS system. The compliments and
> > discussion
> > | of the system really kept me motivated to continue working on the
> system,
> > | artwork and background material until it was through. Thanks guys!
> >
> > I'm not sure if I'm familliar with your project.
> > What sort of RPG is it?
> >
> > _______________________________________________________
> > Fred Chagnon "Only in RPGs does fighting
> > seagull@... make you a better person."
> > seagull@... - Peter Olafson
> >
> >
> > ------------------------------------------------------------------------
> > Visit Expedia.com for a chance to win airfare to Vegas for you and
> > 20 friends, $15,000 and a suite at Bellagio for New Year's. Or get a
> > shot at 2 roundtrip tickets anywhere in the U.S. given away daily.
> > http://click.egroups.com/1/5291/6/_/17512/_/960456906/
> > ------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/6/_/17512/_/960468378/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7787 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] EPICS
Yep! It has lots of artwork inside. While I couldn't put huge pics all over
it (or spacial reasons), I did put many, many pics in the book. I think
there are 15-20 peices of art in total.

joespitt

----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 08, 2000 8:34 AM
Subject: Re: [streetfighter] EPICS


> Hey Joe you put some art work in this new epic? I wait for Sha Long
soon..:).
>
> "J. Scott Pittman" wrote:
>
> > EPICS is an universal RPG system that I created. The system is unique,
> > simple, and my players claim one of the best they have ever played,
because
> > the system kinda forces the players to do their best or their characters
> > won't make it! It's fully explained at:
> >
> > http://www.tsixroads.com/~joespitt/epics.htm
> >
> > Sorry guys, I know this doesn't have anything to do with Street Fighter.
> > However, I do plan to make a martial arts book for the system at a later
> > date!
> >
> > ----- Original Message -----
> > From: Fred Chagnon <seagull@...>
> > To: <streetfighter@egroups.com>
> > Sent: Thursday, June 08, 2000 2:34 AM
> > Subject: Re: [streetfighter] EPICS
> >
> > > | Hey, I just wanted to tell you guys, my main mailing list buddies,
that
> > > | EPICS is finished. I'm not putting it here to sell it, PLEASE DON'T
BAN
> > ME
> > > | MIKE, I'm just very proud that months of work finally came to it's
end,
> > > and
> > > | playtesting and copyrighting the material is finished also, and I
wanted
> > > to
> > > | brag a little bit about it being a "for real" game. I've even had
people
> > > | already approach me about investing in it! Cooooool. I'm glad you
guys
> > got
> > > | to download (for those who did) the trial version. The final product
is
> > > | vastly diffrent in it's system, and the book is 50 pages! Lots more
than
> > > the
> > > | 5 or six pages it began as, haha.
> > > | What I'd really like to do is thank those who sent me e-mail with

> > their
> > > | suggestions and comments on the EPICS system. The compliments and
> > > discussion
> > > | of the system really kept me motivated to continue working on the
> > system,
> > > | artwork and background material until it was through. Thanks guys!
> > >
> > > I'm not sure if I'm familliar with your project.
> > > What sort of RPG is it?
> > >
> > > _______________________________________________________
> > > Fred Chagnon "Only in RPGs does fighting
> > > seagull@... make you a better person."
> > > seagull@... - Peter Olafson
> > >
> > >
> >
> ------------------------------------------------------------------------
> > > Visit Expedia.com for a chance to win airfare to Vegas for you and
> > > 20 friends, $15,000 and a suite at Bellagio for New Year's. Or get a
> > > shot at 2 roundtrip tickets anywhere in the U.S. given away daily.
> > > http://click.egroups.com/1/5291/6/_/17512/_/960456906/
> >
> ------------------------------------------------------------------------
> > >
> > >
> >
> > ------------------------------------------------------------------------
> > Remember four years of good friends, bad clothes, explosive chemistry
> > experiments.
> > http://click.egroups.com/1/4051/6/_/17512/_/960468378/
> > ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
> Shop online together. Plan vacations. Visit your favorite sites.
> With iKena you and your friends can see the Web together.
> iKena software is quick to download, simple to install, easy to use.
> http://click.egroups.com/1/5257/6/_/17512/_/960478518/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7788 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] Re: BLock maneuver contest.
Noooo problem. It's all good.

joespitt

----- Original Message -----
From: Wayne French <gero24@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 08, 2000 7:41 AM
Subject: Re: [streetfighter] Re: BLock maneuver contest.


> well, another thing i forgot to mention is, i have friends (rather 2 dolts
> who never tell me where they get there stuff) that send me streetfighter
> related stuff, from email, to something scribbled on a coffee napkin.
>
> it makes it hard to give credit where credit is due
>
> another thing that is just my blocks, i have close to 1000 maneuvers
> accumulated on my harddrvie
>
> and i only vaguely know where they are from
> some i make up, mimicing maneuevrs from other fighting games (Nina from
> tekken has wonderous attacks)
>
> most of the maneuvers are still disorganized
>
> i ment no offense, i simply answerd you call for block maneuvers
>
> c-ya
>
> ~ ~ Gero ~ ~
>
>
>
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
> ------------------------------------------------------------------------
> Remember four years of good friends, bad clothes, explosive chemistry
> experiments.
> http://click.egroups.com/1/4051/6/_/17512/_/960475296/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7789 From: Josh Diemert Date: 6/8/2000
Subject: Re: [streetfighter] So you want to be a World Warrior?
--- Dustin Wolfe <lancer1@...> wrote:
> *Snaps fingers*
> Well heck. here I am in need of material for the
> next Warrior's Pride and
> this goes here. Ah well...guess you can't have
> everything, huh?
> Although I really do need submissions...if I don't
> gat any pretty soon, the
> next WP will be late again...but for once, it won't
> be my fault. So please,
> I really need some stuff.


I would have sent it to you, but I wasn't sure of the
format you require. Will straight e-mail messages do,
or do I have to submit them as .doc or .txt files?

Josh

__________________________________________________
Do You Yahoo!?
Yahoo! Photos -- now, 100 FREE prints!
http://photos.yahoo.com
Group: streetfighter Message: 7790 From: arkondloc@aol.com Date: 6/8/2000
Subject: [streetfighter] Warrior's Pride
Has anyone come up with statistics for some rare weapons like the Punjab
Lasso?

I'm working on a Character for the upcoming Warrior's Pride, and the Punjab
Lasso is very important to Eric. Of course, being lazy, I would prefer
someone else to do stats for the weapon.


"In August, the Path shall stand revealed."

-Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Watcher
of the Path
Group: streetfighter Message: 7791 From: Mark Radic Date: 6/8/2000
Subject: My two cents on the Maka Wara Debate
I haven't been on in a long while so when I went through a few months
worth of archives I found the Maka Wara debate to be interesting.
Except perhaps for the heated argument that ensued because of it.
First I will say that in my campaign Maka Wara does work on some
athletics manuevers. Tumbling attack, rolling attack, and flying head
butt are a few of them because I feel that rolling, or flyiing
headfirst into someone's rock hard shins or forearms is going to hurt
just a little bit. But that's enough on that matter even though I
know I will get some differences of opinion on that last one. And as
for the argument that followed, I can sympathize with both parties
involved, but gentleman please take a deep breath, relax, and punch
an
inanimate object to vent the anger. I find it to be much less
painful
for everyone involved, except maybe for the poor shmuck(sp?) who
punches the wall.

Thank you for your time, and the insight you have all given me on
many
aspects of the game. I'd list you all but for the life of me there
are too many for someone of my feeble mental capacity to remember
right now.

Mark Radic
Group: streetfighter Message: 7792 From: Jens-Arthur Leirbakk Date: 6/8/2000
Subject: An update!
Well, I've added a couple of NPCs to my web-page. They're nasty, nasty
Duelists, and they've even got a few new maneuvers to boot. Also, I've
included a writeup of the "non-mainbook" Abilities. That's under 'Other'.

http://www.pvv.org/~leirbakk/rpg_e.html, look for Iron Wolf and Steel
Shadow in the Street Fighter section.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7793 From: J. Scott Pittman Date: 6/8/2000
Subject: Re: [streetfighter] An update!
Excellent web page set-up and look. I forgot how great that page was till I
re-visited it!

J. Scott Pittman, ("joespitt"), Game Designer, artist

Deserve to Survive
http://www.tsixroads.com/~joespitt/epics.htm
Group: streetfighter Message: 7794 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Ages Challenges: Ernest Voss Vs Rebellion.
I have 2 another fights to do one is for Joseph Masterson and the other
is for Hymamoto Suzuki but I need wait for combat tactics from them I
need known if they want change something.
Chris, Rebellion is a realy hard opponent I make Voss before you send me
Rebellion and that Deflect Kick if I´m not wrong I catch in a mail from
S.Karstensen while a discution about deflect kick but is the same Speed
+1 Damage +1 Move 0 and same requisites. I confess the advantage of Voss
he watch the Rebellion battle with Sha Long and known some of your
pattern but anyway he can abort to deflect kick is a block manuver, I
just explain for anyone think bad of me and other thing I will put only
3 npc´s in Ages tournament and I think they must be hard to defeat but
you´re near to win very close, if you had more luck you win :).


Ernest Voss Style: Geheim Kriegerisch Stil Player: Npc Country: Germany.

Quote before fight: "Now I will use my knownledge to win."

Appearance: A blond hair type with a sarcastic smile, blue eyes and
white skin, always well dressed with his nazi SS uniform, have a cold
expression. Size: 6'0" 145 lbs.

Vs

Rebellion Style:Special Forces Player: Chris Hoffmann Country: Japan

Quote before fight: "The essence of victory is not strength, or skill,
or even speed. It is not your weapons, your numbers, your training,
your tactics or your strategies or any of the thousand thousand
variables strategists have over the millenia claimed to be the end all
of victory. It is the ability to survive. If you can endure the time it
takes to learn how to beat your enemy, then you will win. If you refuse
to stay down, no matter how hard your enemy drives your face into the
rocks, no matter how you body screams out for relief, you can not
loose. This is what it will take to be free."

Appearance: The first thing you notice about Rebellion is that she is
perhapse the most incredibly beautiful woman that you or anyone has ever
seen. She has Asian features with long black hair, large almond shaped
green eyes, olive skin and a better body than Chun-Li and Rose put
together. She looks to be in her late teens or early twenties but is
acutally almost fifty years old due to retardation of the ageing
process. The second thing you notice is that she is well over ten feet
tall. If you stuck around long enough to notice anything else, you see
that she favors a sand colored tunic with a hood and face wrap to let
her blend into the desert better. During the rare times when she's
feeling nostalgic, she'll put on her old military uniform which is an
odd cross between the styles of the Japanese Self-Defense force and
Israel's Mossad of the twentieth century.

Arena: The Guardian island temple a few people are looking the combat.
Fighters are 3 hexes from each other.

Move 1- Ernest Voss block and Rebellion move 3 hexes to make a Double
Hit Kick for combo (dizzy) and Ernest Voss receive: 1 point of damage
and no damage.
Move 2- Rebellion make Lightining Leg and Ernest Voss use Deflect Kick
for combo and receive: 1 point of damage, no damage and 1 point of
damage and Ernest Voss counter attack with Deflect Kick and Rebellion
receive: 4 points of damage.
Move 3- Rebellion try to make a Backflip Kick for combo but Ernest Voss
is more faster with Fist Sweep for combo and Rebellion receive: 2 points
of damage and suffer knockdown broken combo and she stand up in the same
turn.
Move 4- Ernest Voss make Scissor Kick and Rebellion abort to block just
in time and she receive: no damage and Ernest Voss suffer damage from
Rebellion Maka Wara and he receive: 3 points of damage and Ernest Voss
hit the second kick from Scissor Kick and Rebellion receive: no damage
and Ernest Voss suffer damage from Maka Wara and he receive: 1 point of
damage.
Move 5- Rebellion make a Lightining Leg and Ernest Voss abort for
Deflect Kick for combo and Ernest Voss receive: 1 point of damage, 1
point of damage and no damage... and Ernest Voss counter attack with
Deflect Kick and Rebellion receive: 3 points of damage.
Move 6- Ernest Voss make a Lunging Punch for combo (dizzy) and Rebellion
try to make a Backflip Kick for combo but is too slow and Rebellion
receive: 4 points of damage and Rebellion hit her Backflip Kick and
Ernest Voss receive: 5 points of damage and Rebellion move back 2 hexes.
Move 7- Rebellion move 2 hexes and try to make a Foot Sweep for combo
but Ernest Voss Reversal Frontal Kick is more faster and Rebellion
receive: 5 points of damage and lost her balance to fall at ground is
knockout.
Ernest Voss wins by knockout.

Ernest Voss look to the uncouscious body of his opponent and say:
"- You have the skill to win a litle more and I... but remember I watch
your battle with Sha Long and I see what your style pattern do kicks and
kicks I just defend myself if you want win me you must surprise me
first... Change a litle your movements and maybe you win me because if I
fight with you again I don´t fight like today. And with after this words
Voss turn around and start to leave the place.
Group: streetfighter Message: 7795 From: Wayne French Date: 6/9/2000
Subject: magic:the gathering
what do you mean Magic: the gathering?
what other systems do you use the white wolf game mechanics for?
you have my curiosity wandering the possibilities.

i know the this is off topic, but if i can find a way to use it in a
streetfighter game its sorta OK.

*s*

gero

"i don't fish on tuesdays"

*Message # 3 of Digest Number 94
*Date: Thu, 8 Jun 2000 08:47:45 -0400
*From: Steve Karstensen <skarstensen@...>
*Subject: RE: EPICS
*
*werd.
*
*I was working on an RPG system a while ago but I gave it up
*'coz I couldn't make the mechanics original enough. Was kinda
*like a cross between Call of Cthulhu and AD&D with a sci-fi feel.
*
*Now I just use the Storyteller system for everything.
*Star Wars, Magic:the Gathering, you name it.
*
*congradulations on your work. When can we buy a copy?


________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 7796 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] magic:the gathering
Some time ago I attempted to turn Mage: the Ascension into Magic: the
Gathering. I came pretty close to developing an entirely new system
that I was going to use for an RPG set in the many worlds of Dominia.
It was quite interesting at the time. One of these days I may finish
it. I think it's too cool an idea to go to waste.

-----Original Message-----
From: Wayne French [mailto:gero24@...]
Sent: Friday, June 09, 2000 11:18 AM
To: streetfighter@egroups.com
Subject: [streetfighter] magic:the gathering


what do you mean Magic: the gathering?
what other systems do you use the white wolf game mechanics for?
you have my curiosity wandering the possibilities.

i know the this is off topic, but if i can find a way to use it in a
streetfighter game its sorta OK.

*s*

gero

"i don't fish on tuesdays"

*Message # 3 of Digest Number 94
*Date: Thu, 8 Jun 2000 08:47:45 -0400
*From: Steve Karstensen <skarstensen@...>
*Subject: RE: EPICS
*
*werd.
*
*I was working on an RPG system a while ago but I gave it up
*'coz I couldn't make the mechanics original enough. Was kinda
*like a cross between Call of Cthulhu and AD&D with a sci-fi feel.
*
*Now I just use the Storyteller system for everything.
*Star Wars, Magic:the Gathering, you name it.
*
*congradulations on your work. When can we buy a copy?


________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com


------------------------------------------------------------------------
Shop online together. Plan vacations. Visit your favorite sites.
With iKena you and your friends can see the Web together.
iKena software is quick to download, simple to install, easy to use.
http://click.egroups.com/1/5257/6/_/17512/_/960563872/
------------------------------------------------------------------------
Group: streetfighter Message: 7797 From: Steve Karstensen Date: 6/9/2000
Subject: New Style: Street Skating
(hopefully this isn't too close to Rinaldo's Roller Rocker style. I
based this one off of Area from SF EX2 Plus)

Background:

Street Skating is a relatively new form of combat born from the streets
of southern California, developed by a group of expert rollerbladers
looking to combine their martial arts background with their skill and
balance on the wheels. Many scoff at the style, and consider it to be
either too difficult to utilize effectively or just a fad. Rumors
abound of cyborgs who are experimenting with mounting retractible wheels
in their feet, but none have as yet been encountered.

The one flaw in the style is that novice practitioners are more prone to
being knocked down, and damage to the skates is usually unavoidable.
This makes it an expensive style to learn, especially since very few
skate shops can custom-build a pair of blades to take the kind of
beating Street Fighting requires.

There is currently only one well-known practitioner of this style: Alex
McGill, a member of the up-and-coming team Generation X. (stats
forthcoming)

Appearance:

Street Skating is an interesting style to see in action. It combines
'80s breakdancing, Capoeria, and Wu Shu in an acrobatic, equally
air-and-ground-based mix of flips, spins, and ground-fighting. The
fighter's basic stance is a Capoeria ginga, using the sliding of the
wheels in place of the rhythm of the steps. From there, anything goes.

One thing to note is that most Street Skaters' opponents try to knock
the Skater off her feet, figuring that once off her wheels, the Skater
is vulnerable. This usually backfires, as Street Skaters are quite
adept at fighting prone and can also make heavy use of the Capoeira
handstand attacks.

Advantages:

Street Skaters using any non Ground-Fighting-enhanced maneuver gain a +2
to their Move rating for all attacks. They also gain a +1 to Damage on
any sweeping or arcing Kick-based maneuver due to the weight of the
rollerblades. Attacks affected include Foot Sweep, Spinning Foot Sweep,
Forward/Roundhouse Kick Basic Maneuvers, Backflip Kick, Axe Kick, and
Forward Backflip Kick. Other attacks may gain this bonus at the
Storyteller's discretion.

Disadvantages:

Fighting on skates is difficult for all but the most seasoned of Street
Skaters. As a result, any attack roll that results in a Botch will
automatically cause the 'Skater to make a Dexterity check (Difficulty 7
for non-Kick-based maneuvers, Difficulty 8 for Kicks). Failure to score
two or more successes on this roll will cause the fighter to suffer a
Knockdown in addition to the usual -2 Speed penalty next turn. In
addition, any attack against the Skater that results in a Dizzy will
also cause a Knockdown (exception: Focus attacks that check for a Dizzy
result in lieu of damage. Examples: Heatwave, Vacuum).

Special Maneuvers:

Punch:

Spinning Backfist (1)
Spinning Knuckle (3)
Fist Sweep (2)
Spinning Clothesline (3)
Turbo Spinning Clothesline (4)
Dashing Punch (5)
Dashing Uppercut (5)

Kick:

Foot Sweep (1)
Double-Hit Knee (1)
Handstand Kick (1)
Axe Kick (2)
Spinning Foot Sweep (2)
Backflip Kick (2)
Forward Backflip Kick (2)
Hurricane Kick (4)
Double Dread Kick (3)
Whirwind Kick (5)

Block:

Grab:

Athletics:

Backflip (3)
Ground-Fighting (2)

Focus:

Musical Accompaniment (1)
(limited to rap, break, club, and other 'street' music)

Weapon:

While Street Skaters are not formally trained in weapons, many carry
things commonly found on typical street gangs. IE, hockey sticks, lead
pipes, knives, baseball bats, etc.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

Warning, this is a plot complication!
Warning, this is a plot complication!
- The Ship's Computer, "Star Drek"
Group: streetfighter Message: 7798 From: Fred Chagnon Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
| (hopefully this isn't too close to Rinaldo's Roller Rocker style. I
| based this one off of Area from SF EX2 Plus)
|
| Background:
|
| Street Skating is a relatively new form of combat born from the streets
| of southern California, developed by a group of expert rollerbladers
| looking to combine their martial arts background with their skill and
| balance on the wheels. Many scoff at the style, and consider it to be
| either too difficult to utilize effectively or just a fad. Rumors
| abound of cyborgs who are experimenting with mounting retractible wheels
| in their feet, but none have as yet been encountered.
|
| The one flaw in the style is that novice practitioners are more prone to
| being knocked down, and damage to the skates is usually unavoidable.
| This makes it an expensive style to learn, especially since very few
| skate shops can custom-build a pair of blades to take the kind of
| beating Street Fighting requires.
|
| There is currently only one well-known practitioner of this style: Alex
| McGill, a member of the up-and-coming team Generation X. (stats
| forthcoming)

This style is very similar to the one the roller-blade gang uses in the
Khalum Palace district from the Street Fighter 2 V series. I'm a little
uneasy accepting it as a martial art, but I'm still stuck back in the
old-school ways of what's considered a fighting style. Maybe I need to get
with it. :)

_________________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business Services
Group: streetfighter Message: 7799 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
You're thinking of the Hockey Blade Clan from Kowloon Palace. I may
need to rework my description a little, but the two aren't even
*remotely* similar. The Hockey Blade fighters were duelists, maybe.
Either that, or they just had really good aim with those pucks. :)
Either way, they didn't use any acrobatics or breakdance-inspired ground
fighting.

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Friday, June 09, 2000 11:47 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] New Style: Street Skating


| (hopefully this isn't too close to Rinaldo's Roller Rocker style. I
| based this one off of Area from SF EX2 Plus)
|
| Background:
|
| Street Skating is a relatively new form of combat born from the
streets
| of southern California, developed by a group of expert rollerbladers
| looking to combine their martial arts background with their skill and
| balance on the wheels. Many scoff at the style, and consider it to be
| either too difficult to utilize effectively or just a fad. Rumors
| abound of cyborgs who are experimenting with mounting retractible
wheels
| in their feet, but none have as yet been encountered.
|
| The one flaw in the style is that novice practitioners are more prone
to
| being knocked down, and damage to the skates is usually unavoidable.
| This makes it an expensive style to learn, especially since very few
| skate shops can custom-build a pair of blades to take the kind of
| beating Street Fighting requires.
|
| There is currently only one well-known practitioner of this style:
Alex
| McGill, a member of the up-and-coming team Generation X. (stats
| forthcoming)

This style is very similar to the one the roller-blade gang uses in the
Khalum Palace district from the Street Fighter 2 V series. I'm a little
uneasy accepting it as a martial art, but I'm still stuck back in the
old-school ways of what's considered a fighting style. Maybe I need to
get
with it. :)

_________________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business Services



------------------------------------------------------------------------
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With iKena you and your friends can see the Web together.
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------------------------------------------------------------------------
Group: streetfighter Message: 7800 From: Fred Chagnon Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
| You're thinking of the Hockey Blade Clan from Kowloon Palace. I may
| need to rework my description a little, but the two aren't even
| *remotely* similar. The Hockey Blade fighters were duelists, maybe.
| Either that, or they just had really good aim with those pucks. :)
| Either way, they didn't use any acrobatics or breakdance-inspired ground
| fighting.

I suppose you're right. They were more duelists then acrobats, However while
reading the description, I had them in mind. Perhaps if they had adopted
your style instead of relying on their Brett Hull slapshots, they might have
actually stood a chance.

The again maybe not. ken Ruy and Chun-Li were pretty invincible in that
series. :)

_________________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business Services
Group: streetfighter Message: 7801 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Re: [streetfighter] New Style: Street Skating
When I create the Roller style I think first in their style, but of course I
need change a litle and I don´t mind in other style I love a new one I create
a new one every week, for example now I work in Scarf Handle style but I´m not
ready to post it, but I like this style Steve in my work I put less kicks
because I think it´s very difficult to keep the balance while you do a kick
but I like it anyway, I still belive in block problem if you´re using a roller
or a skate and someone push you or make you knockback is very difficult to
keep the balance, well I put this style with others (I colect styles mine and
from others I realy like and in tournament I use them except of course when
this unbalancing the game). :) see ya.

Fred Chagnon wrote:

> | (hopefully this isn't too close to Rinaldo's Roller Rocker style. I
> | based this one off of Area from SF EX2 Plus)
> |
> | Background:
> |
> | Street Skating is a relatively new form of combat born from the streets
> | of southern California, developed by a group of expert rollerbladers
> | looking to combine their martial arts background with their skill and
> | balance on the wheels. Many scoff at the style, and consider it to be
> | either too difficult to utilize effectively or just a fad. Rumors
> | abound of cyborgs who are experimenting with mounting retractible wheels
> | in their feet, but none have as yet been encountered.
> |
> | The one flaw in the style is that novice practitioners are more prone to
> | being knocked down, and damage to the skates is usually unavoidable.
> | This makes it an expensive style to learn, especially since very few
> | skate shops can custom-build a pair of blades to take the kind of
> | beating Street Fighting requires.
> |
> | There is currently only one well-known practitioner of this style: Alex
> | McGill, a member of the up-and-coming team Generation X. (stats
> | forthcoming)
>
> This style is very similar to the one the roller-blade gang uses in the
> Khalum Palace district from the Street Fighter 2 V series. I'm a little
> uneasy accepting it as a martial art, but I'm still stuck back in the
> old-school ways of what's considered a fighting style. Maybe I need to get
> with it. :)
>
> _________________________________________________________
> Fred Chagnon Customer Network Specialist
> fchagnon@... AT&T Canada
> 416.341.5347 Internet & E-Business Services
>
> ------------------------------------------------------------------------
> Shop online together. Plan vacations. Visit your favorite sites.
> With iKena you and your friends can see the Web together.
> iKena software is quick to download, simple to install, easy to use.
> http://click.egroups.com/1/5257/6/_/17512/_/960565507/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7802 From: firefirefi@aol.com Date: 6/9/2000
Subject: Re: [streetfighter] magic:the gathering
In a message dated 00-06-09 11:22:07 EDT, you write:

<< Some time ago I attempted to turn Mage: the Ascension into Magic: the
Gathering. I came pretty close to developing an entirely new system
that I was going to use for an RPG set in the many worlds of Dominia.
It was quite interesting at the time. One of these days I may finish
it. I think it's too cool an idea to go to waste. >>

Magic's gone all downhill since Weatherlight, but then it was decaying, just
not as much gamewise, with the Duellist's Convocation and Type II tourneys,
etc, etc...Though I'd really like to play in the Dark-type setting or maybe
Antiquities. Fallen Empires could be fun too. Can you play an Atog? Not any
of those Foratogs and Chronatogs and Necratogs, just a regular Atog? I love
those things.
Group: streetfighter Message: 7803 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] magic:the gathering
I haven't played since Mirage myself, but I got a big kick out of the
Unglued set.

There were five character archetypes and no real racial restrictions. I
had rules for creating your own archetypes and adapting races as player
characters in addition to that. I *was* working on a website for it
(some of you old-timers may remember a link on the original Street
Fighter Central). I'll get back to it one of these days. I'm very
confident it was of publishable quality...

-----Original Message-----
From: firefirefi@... [mailto:firefirefi@...]
Sent: Friday, June 09, 2000 12:56 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] magic:the gathering


In a message dated 00-06-09 11:22:07 EDT, you write:

<< Some time ago I attempted to turn Mage: the Ascension into Magic: the
Gathering. I came pretty close to developing an entirely new system
that I was going to use for an RPG set in the many worlds of Dominia.
It was quite interesting at the time. One of these days I may finish
it. I think it's too cool an idea to go to waste. >>

Magic's gone all downhill since Weatherlight, but then it was decaying,
just
not as much gamewise, with the Duellist's Convocation and Type II
tourneys,
etc, etc...Though I'd really like to play in the Dark-type setting or
maybe
Antiquities. Fallen Empires could be fun too. Can you play an Atog? Not
any
of those Foratogs and Chronatogs and Necratogs, just a regular Atog? I
love
those things.

------------------------------------------------------------------------
Shop online together. Plan vacations. Visit your favorite sites.
With iKena you and your friends can see the Web together.
iKena software is quick to download, simple to install, easy to use.
http://click.egroups.com/1/5257/6/_/17512/_/960569746/
------------------------------------------------------------------------
Group: streetfighter Message: 7804 From: Ronny Anderssen Date: 6/9/2000
Subject: Ler Drit ---- Ler Dit....
Yo folks... I stumbled over some information about Muay Thai some
days
ago... And in that info it said that the Muay Thai training in the
Thai Military was called Ler Dit.... Hmmmm... Disturbing Thought
yeah??

-----Ronin-----
Group: streetfighter Message: 7805 From: J. Scott Pittman Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Hey that's pretty awesome... hmmmmmm, coincidence? don't think so....

J. Scott Pittman, ("joespitt"), Game Designer, Artist
EPICS: Deserve to Survive!
http://www.tsixroads.com/~joespitt/epics.htm
Group: streetfighter Message: 7806 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Well by history of Bison he way dictorial governor in Thailand for some time
if he study some Muay Thai while he in Thailand and just borrow the name for
his own style maybe...

Ronny Anderssen wrote:

> Yo folks... I stumbled over some information about Muay Thai some
> days
> ago... And in that info it said that the Muay Thai training in the
> Thai Military was called Ler Dit.... Hmmmm... Disturbing Thought
> yeah??
>
> -----Ronin-----
>
> ------------------------------------------------------------------------
> Take 20 friends to Vegas on New Year's courtesy of Expedia.com.
> Win the airfare, a suite at Bellagio and $15,000. Or win 2 roundtrip
> tickets anywhere in the U.S. given away daily. Click for a chance to win.
> http://click.egroups.com/1/5294/6/_/17512/_/960595928/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7807 From: Steve Karstensen Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
correct. Ler Drit is a real-world style and is essentially a Special Forces
adaptation of Muay Thai.

-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, June 09, 2000 9:31 PM
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....


>Well by history of Bison he way dictorial governor in Thailand for some
time
>if he study some Muay Thai while he in Thailand and just borrow the name
for
>his own style maybe...
>
>Ronny Anderssen wrote:
>
>> Yo folks... I stumbled over some information about Muay Thai some
>> days
>> ago... And in that info it said that the Muay Thai training in the
>> Thai Military was called Ler Dit.... Hmmmm... Disturbing Thought
>> yeah??
>>
>> -----Ronin-----
>>
>> ------------------------------------------------------------------------
>> Take 20 friends to Vegas on New Year's courtesy of Expedia.com.
>> Win the airfare, a suite at Bellagio and $15,000. Or win 2 roundtrip
>> tickets anywhere in the U.S. given away daily. Click for a chance to win.
>> http://click.egroups.com/1/5294/6/_/17512/_/960595928/
>> ------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
>Shop online together. Plan vacations. Visit your favorite sites.
>With iKena you and your friends can see the Web together.
>iKena software is quick to download, simple to install, easy to use.
>http://click.egroups.com/1/5257/6/_/17512/_/960600595/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7808 From: Yasuharu Konishi Date: 6/9/2000
Subject: Ler Drit ---- Ler Dit....
Hmmm... wasn't Balrog called Mike Bison at one time?
That would mean that he borrowed one guy's name and
another guy's style... is he Spanish too? :)

--- Rinaldo Gambetta <rinaldo@...> wrote:
> Well by history of Bison he way dictorial governor
> in Thailand for some time
> if he study some Muay Thai while he in Thailand and
> just borrow the name for
> his own style maybe...
>
> Ronny Anderssen wrote:
>
> > Yo folks... I stumbled over some information about
> Muay Thai some
> > days
> > ago... And in that info it said that the Muay Thai
> training in the
> > Thai Military was called Ler Dit.... Hmmmm...
> Disturbing Thought
> > yeah??
> >
> > -----Ronin-----
> >
> >
>
------------------------------------------------------------------------
> > Take 20 friends to Vegas on New Year's courtesy of
> Expedia.com.
> > Win the airfare, a suite at Bellagio and $15,000.
> Or win 2 roundtrip
> > tickets anywhere in the U.S. given away daily.
> Click for a chance to win.
> >
>
http://click.egroups.com/1/5294/6/_/17512/_/960595928/
> >
>
------------------------------------------------------------------------
>
>


__________________________________________________
Do You Yahoo!?
Yahoo! Photos -- now, 100 FREE prints!
http://photos.yahoo.com
Group: streetfighter Message: 7809 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Re: [streetfighter] Ler Drit ---- Ler Dit....
Well this the problem with U.S.A and Japan streetfighter game versions maybe
because M.Bison for a boxer and at same time a real boxer called Mike Tyson
just make the math work the U.S.A Capcom trade the names to avoid trademark
problems at last I think.

Yasuharu Konishi wrote:

> Hmmm... wasn't Balrog called Mike Bison at one time?
> That would mean that he borrowed one guy's name and
> another guy's style... is he Spanish too? :)
>
> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Well by history of Bison he way dictorial governor
> > in Thailand for some time
> > if he study some Muay Thai while he in Thailand and
> > just borrow the name for
> > his own style maybe...
> >
> > Ronny Anderssen wrote:
> >
> > > Yo folks... I stumbled over some information about
> > Muay Thai some
> > > days
> > > ago... And in that info it said that the Muay Thai
> > training in the
> > > Thai Military was called Ler Dit.... Hmmmm...
> > Disturbing Thought
> > > yeah??
> > >
> > > -----Ronin-----
> > >
> > >
> >
> ------------------------------------------------------------------------
> > > Take 20 friends to Vegas on New Year's courtesy of
> > Expedia.com.
> > > Win the airfare, a suite at Bellagio and $15,000.
> > Or win 2 roundtrip
> > > tickets anywhere in the U.S. given away daily.
> > Click for a chance to win.
> > >
> >
> http://click.egroups.com/1/5294/6/_/17512/_/960595928/
> > >
> >
> ------------------------------------------------------------------------
> >
> >
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
> ------------------------------------------------------------------------
> Shop online together. Plan vacations. Visit your favorite sites.
> With iKena you and your friends can see the Web together.
> iKena software is quick to download, simple to install, easy to use.
> http://click.egroups.com/1/5257/6/_/17512/_/960604108/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7810 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Broken limbs.
Well I was playing in a Stf campaing (a worst campaing) and I was boxer
called Franz Retch a heavyweight boxer it´s everything working when a guy
use a combo of dislocated limb for dislocated limb while I´m dizzy so the
book says you lost a turn to put your arm back at his place but I belive
this can happen if you have at last one arm to replace the other, other way
if a Stf fighter have a broken limb the healing rate is more faster than a
"normal" human?
Group: streetfighter Message: 7811 From: Rinaldo Gambetta Date: 6/9/2000
Subject: Tiger Knee.
It long time ago while Gateway tournament friendly a doubt appear the Tiger knee
cause or not cause a knockdown some people say yes of course others say only in
aerial, but I´m not sure about it because a manuver cost of 2 willpower must do
something the damage isn´t too much all right speed +3 is fast but for 2
willpower I this isn´t enought but is just my opinion, I only want known the
right version.
Group: streetfighter Message: 7812 From: J. Scott Pittman Date: 6/9/2000
Subject: Re: [streetfighter] Tiger Knee.
----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 09, 2000 8:01 PM
Subject: [streetfighter] Tiger Knee.


> It long time ago while Gateway tournament friendly a doubt appear the
Tiger knee
> cause or not cause a knockdown some people say yes of course others say
only in
> aerial, but I´m not sure about it because a manuver cost of 2 willpower
must do
> something the damage isn´t too much all right speed +3 is fast but for 2
> willpower I this isn´t enought but is just my opinion, I only want known
the
> right version.
>
>
>
>
> ------------------------------------------------------------------------
> Shop online together. Plan vacations. Visit your favorite sites.
> With iKena you and your friends can see the Web together.
> iKena software is quick to download, simple to install, easy to use.
> http://click.egroups.com/1/5257/6/_/17512/_/960606219/
> ------------------------------------------------------------------------
>
>