Subject: Re: [streetfighter] So you want to be a World Warrior?
Group: streetfighter
Message: 7713
From: brian fish
Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
They already have a dodge in street fighter, it's called esquives, I think
it's in the street fighter guide. . . .
Group: streetfighter
Message: 7714
From: Dustin Wolfe
Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Well I usually just say special moves, rather then super moves. I consider
the super combos just super moves...that's probably from playing the Marvel
and the Vs. games; some super "combos" only have a single move that hits
several times.
>Thats true those are called super moves.
>What he was reffering to was the super combo's.
> If you just click on the link and try to read the .txt version of WP #3
> online, it will come up garbled. But if you save it and open it in wordpad,
> it looks great.
!@%^ #&$@ $&^@ !$%@ and damn it!
Well... it looked fine under _Netscape_!
Actually, I think I know what the problems is, and I should have it corrected
by the end o' da day.
> Actually, I think I know what the problems is, and I should have it
corrected
> by the end o' da day.
Problem fixed (at least under IE 4.7). Sorry about the screw-up.
Group: streetfighter
Message: 7717
From: Knight of the Black Rose
Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I have to disagree here, in the Street Fighter system. Move allows you to
get out of the way, Block allows you tp defend yourself with your physical
body. That's why you add Block, not Athletics, to your Stamina.
--Many of the block moves I've learned in karate involve moving the body, guiding attacks past you with your blocks. This DOES involve stepping to the side. It wouldn't be as drastic as stepping out of your hex. The martial arts that use the attacker's energy against them, especially use this sort of defense.
Anyhow, those who have practiced martial arts would know this. Holding your arms in front of you to take less damage is not all that blocking is.
As for dodging, I simply say, "Abort to jump."
--
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"
Group: streetfighter
Message: 7718
From: Knight of the Black Rose
Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I have to disagree here, in the Street Fighter system. Move allows you to
get out of the way, Block allows you tp defend yourself with your physical
body. That's why you add Block, not Athletics, to your Stamina.
--Many of the block moves I've learned in karate involve moving the body, guiding attacks past you with your blocks. This DOES involve stepping to the side. It wouldn't be as drastic as stepping out of your hex. The martial arts that use the attacker's energy against them, especially use this sort of defense.
Anyhow, those who have practiced martial arts would know this. Holding your arms in front of you to take less damage is not all that blocking is.
As for dodging, I simply say, "Abort to jump."
--
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"
Group: streetfighter
Message: 7719
From: Don Vernatter
Date: 6/5/2000
Subject: Re: [streetfighter] Remy
The Super Meter is from the Alpha series. I personally like the craziness
of adding supers to the mix. I only introduced them recently to my players
and they seem to like them, although they didn't like being hit by them
though. I use the system from Chris Hoffman's Alpha Conversions. It's
pretty simple and it doesn't detract from the action. Like I said before,
for those of you who don't like supers you can just omit them from the
character, but Blue Nocturne is a move that should be kept. All it is is
basically a reversal or parry that involves multiple hits. Make it cost 1
Willpower and reduce the hits to two or three at around the same damage and
it should work out fine.
>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Remy
>Date: Fri, 02 Jun 2000 17:11:57 -0400
>
>Might I inquire whats up with the super meter thing? I didn't see that in
>any of the books. . . .
>
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Group: streetfighter
Message: 7720
From: Don Vernatter
Date: 6/5/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Okay, so you liked it, huh? It got lame reviews in some of the magazines I
read, but so did the first one, and I thought it was okay. I saw that for
the home version they brought back Pullum and Darun, and introduced Area and
V. Rosso. But I guess Allen and Blair didn't make it back. Oh well, Sharon
kinda looks like she'd play like Blair, and Allen is a useless character
except for that Triple Break and Justice Fist. But there is one thing that
bothers me. I read in Hokuto bio that she was part of Guy's (Alpha) ninja
clan. If that's so, who does her brother Kairi play EXACTLY like Ryu and
Ken (although he looks much cooler). Also, I thought I read that Nanase was
Hokuto sister too. I wish Arika would put a little more effort into the
stories behind the characters. The thing that pissed me off the most about
EX is the endings. I beat the game with every character, and for some all I
could think of was "What the heck is that?" I felt kind of cheated. I hope
they remedy that problem in 2. Also, does anyone have stats for the EX2
characters Nanase, Hayate, Sharon, Shadowgeist, Area, and Volcano Rosso? I
would appreciate it if you would post anything you have. Thanks.
Don
>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Street Fighter EX2 Plus
>Date: Sun, 4 Jun 2000 10:49:59 -0400
>
>Bought it yesterday. look for a review later this week. First
>impressions:
>Way-improved graphics over last one, tons of cool characters.
>
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Group: streetfighter
Message: 7721
From: Steve Karstensen
Date: 6/5/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
I'm going to be doing stats for many of the new characters soon.
-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Monday, June 05, 2000 1:11 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Okay, so you liked it, huh? It got lame reviews in some of the
magazines I
read, but so did the first one, and I thought it was okay. I saw that
for
the home version they brought back Pullum and Darun, and introduced Area
and
V. Rosso. But I guess Allen and Blair didn't make it back. Oh well,
Sharon
kinda looks like she'd play like Blair, and Allen is a useless character
except for that Triple Break and Justice Fist. But there is one thing
that
bothers me. I read in Hokuto bio that she was part of Guy's (Alpha)
ninja
clan. If that's so, who does her brother Kairi play EXACTLY like Ryu
and
Ken (although he looks much cooler). Also, I thought I read that Nanase
was
Hokuto sister too. I wish Arika would put a little more effort into the
stories behind the characters. The thing that pissed me off the most
about
EX is the endings. I beat the game with every character, and for some
all I
could think of was "What the heck is that?" I felt kind of cheated. I
hope
they remedy that problem in 2. Also, does anyone have stats for the EX2
characters Nanase, Hayate, Sharon, Shadowgeist, Area, and Volcano Rosso?
I
would appreciate it if you would post anything you have. Thanks.
Don
>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Street Fighter EX2 Plus
>Date: Sun, 4 Jun 2000 10:49:59 -0400
>
>Bought it yesterday. look for a review later this week. First
>impressions:
>Way-improved graphics over last one, tons of cool characters.
>
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Group: streetfighter
Message: 7722
From: Josh Diemert
Date: 6/5/2000
Subject: Re: [streetfighter] Remy
What I meant was, Capcom came out with it AFTER the
Storytelling Game came out. Sorry. (I think. Anyone
know when the Storytelling Game was first published?)
Also, did anyone know that Darkstalkers may have been
inspired by the World of Darkness? It came out
shortly after the Storytelling Game was published, and
was endorsed by White Wolf. Just a thought.
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> Great Music includes:
>
> Duel of the Fates - John Willaims from Star Wars:
> Episode 1
> Various peices from the Mortal Kombat CD and the
> Mortal Kombat: Movie Score
> CD
> Various songs from the Matrix Soundtrack
> There are lots of others as well, but I think you
> will find these certain
> CDs to be great!
>
> joespitt
>
Ah yes, Duel of the Fates. An excellent piece to play
when your characters are going up against a Ler Drit
practitioner in an old Gothic cathedral. Either that,
or Saberwulf's theme from Killer Instinct. (Which,
BTW, if you got KI for the SNES, it came with a
soundtrack of in-game music. Every arena, as well as
a few others.)
I also tend to base my music choices on setting and
locale. If the players are at a well-to-do affair,
Classical is the way to go. If they're at a dance
club, then Techno/Industrial, etc. Also, certain
teams have certain "themes" I am trying to find. My
PC's, the Dragon Warriors, each have their own theme
song:
Siege, a former Shadowlaw Agent:
Survivor: Eye of the Tiger
Jackie, a Muay Thai "working mom:
Pat Benatar: Hit Me with Your Best Shot
Eiji, a fire elemental:
Metallica: Fight Fire with Fire
Masaru, a wisecracking Raccoon hybrid:
Eurythmics: Sweet Dreams (Are Made of These)
I also love using Anime background music or J-pop, if
it's really good, and it fits the story.
So you can see, I don't limit myself to any one style
of music for gaming. Anything that fits the
atmosphere, I will try to use.
Josh
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Group: streetfighter
Message: 7725
From: Steve Karstensen
Date: 6/5/2000
Subject: Re: [streetfighter] Music
KI CD. oh yea, I'd forgotten about that. great CD...
-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Monday, June 05, 2000 3:34 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Music
> Great Music includes:
>
> Duel of the Fates - John Willaims from Star Wars:
> Episode 1
> Various peices from the Mortal Kombat CD and the
> Mortal Kombat: Movie Score
> CD
> Various songs from the Matrix Soundtrack
> There are lots of others as well, but I think you
> will find these certain
> CDs to be great!
>
> joespitt
>
Ah yes, Duel of the Fates. An excellent piece to play
when your characters are going up against a Ler Drit
practitioner in an old Gothic cathedral. Either that,
or Saberwulf's theme from Killer Instinct. (Which,
BTW, if you got KI for the SNES, it came with a
soundtrack of in-game music. Every arena, as well as
a few others.)
I also tend to base my music choices on setting and
locale. If the players are at a well-to-do affair,
Classical is the way to go. If they're at a dance
club, then Techno/Industrial, etc. Also, certain
teams have certain "themes" I am trying to find. My
PC's, the Dragon Warriors, each have their own theme
song:
Siege, a former Shadowlaw Agent:
Survivor: Eye of the Tiger
Jackie, a Muay Thai "working mom:
Pat Benatar: Hit Me with Your Best Shot
Eiji, a fire elemental:
Metallica: Fight Fire with Fire
Masaru, a wisecracking Raccoon hybrid:
Eurythmics: Sweet Dreams (Are Made of These)
I also love using Anime background music or J-pop, if
it's really good, and it fits the story.
So you can see, I don't limit myself to any one style
of music for gaming. Anything that fits the
atmosphere, I will try to use.
Josh
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> ....you think that's bad, NO Athletics maneuvers are
> affected by Maka Wara. Have fun fighting Blanka...
Where did you guys come up with the thought that you
can't block Athletics moves? Or that Maka Wara won't
affect someone using an Athletics move to hit?
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Group: streetfighter
Message: 7727
From: Steve Karstensen
Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
"Or that Maka Wara won't
affect someone using an Athletics move to hit?"
I'd take a wild stab and say that it's the section under Maka Wara in
the rulebook that reads
"Instead, they invoke the power whenever they use a Blocking
Technique and an opponent strikes them with a punch or kick."
-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Monday, June 05, 2000 3:41 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Cheating Maka Wara.
> ....you think that's bad, NO Athletics maneuvers are
> affected by Maka Wara. Have fun fighting Blanka...
Where did you guys come up with the thought that you
can't block Athletics moves? Or that Maka Wara won't
affect someone using an Athletics move to hit?
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Group: streetfighter
Message: 7728
From: J. Scott Pittman
Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
> They already have a dodge in street fighter, it's called esquives, I think
> it's in the street fighter guide. . . .
Right, it's a form of dodge, but it's only avalible to Savate (or Jeet Kune
Do). I thought a Dodge Maneuver should be avalible to anyone, so I made the
simpler, yet weaker, version in the Combatica.
joespitt
----- Original Message -----
From: brian fish <fishbn@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 04, 2000 9:37 PM
Subject: Re: [streetfighter] Block vs. Athletics!
> They already have a dodge in street fighter, it's called esquives, I think
> it's in the street fighter guide. . . .
>
>
> ------------------------------------------------------------------------
> Best friends, most artistic, class clown Find 'em here:
> http://click.egroups.com/1/4054/6/_/17512/_/960179811/
> ------------------------------------------------------------------------
>
>
excellent. Mine still looked garbled anyway! Can't wait to see the newer
version.
joespitt
----- Original Message -----
From: Chris Hoffmann <staredown@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 6:28 AM
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
>
> --- Dustin Wolfe <lancer1@...> wrote:
> > If you just click on the link and try to read the .txt version of WP #3
> > online, it will come up garbled. But if you save it and open it in
wordpad,
> > it looks great.
>
> !@%^ #&$@ $&^@ !$%@ and damn it!
>
> Well... it looked fine under _Netscape_!
>
> Actually, I think I know what the problems is, and I should have it
corrected
> by the end o' da day.
>
> =====
> staredown@...http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
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> http://photos.yahoo.com
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960211687/
> ------------------------------------------------------------------------
>
>
>
> "Or that Maka Wara won't
> affect someone using an Athletics move to hit?"
>
> I'd take a wild stab and say that it's the section
> under Maka Wara in
> the rulebook that reads
>
> "Instead, they invoke the power whenever they use a
> Blocking
> Technique and an opponent strikes them with a punch
> or kick."
>
So it won't affect someone attacking you with moves
like, lessee, Air Smash, Rolling Attack, Vertical
Rolling Attack, Beast Roll, and Diving Hawk, since
these hit with the body.
But it could affect Flying Heel Stomp, Flying Punch,
Flying Body Spear (comes at you feet first, so...),
Tumbling Attack (hits target with tumbling fists and
feet, not body), Cannon Drill (see Flying Body Spear),
etc....
Right or Wrong?
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Group: streetfighter
Message: 7731
From: J. Scott Pittman
Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
--Many of the block moves I've learned in karate involve moving the body,
guiding attacks past you with your blocks. This DOES involve stepping to the
side.
But is this purely athletcis? Purely physical? Nope. But most importantly,
you have to remember that Street Fighter isn't real fighting, it's based on
the video game, where blocking is holding out your hands to take less
damage. =)
>It wouldn't be as drastic as stepping out of your hex. The martial arts
that use the attacker's energy against them, especially use this sort of
defense.
Hmmm... most of the blocks I've seen are blocking with the arms and hands.
Otherwise it's a throw or something like a backroll throw.
Anyhow, those who have practiced martial arts would know this. Holding your
arms in front of you to take less damage is not all that blocking is.
Never said it was. My statement was: "Block allows you tp defend yourself
with your physical
body." I think that includes using your body to deflect, if not directly
counter, attacks.
As for dodging, I simply say, "Abort to jump."
But is a dodge always a jump? What about ducking, or weaving the torso to
the side? Those are commonly-seen dodge Maneuvers in video games and movies.
With the Dodge maneuver from the Combatica, you can dodge, using your
Athletics Technique ti increase your defense, without leaving your hex. It's
not as great as a Block however (so players can't use it as a replacement
for Block). See the description for more details.
joespitt
----- Original Message -----
From: Knight of the Black Rose <anton_figueroa@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 9:33 AM
Subject: Re: [streetfighter] Block vs. Athletics!
> I have to disagree here, in the Street Fighter system. Move allows you to
> get out of the way, Block allows you tp defend yourself with your physical
> body. That's why you add Block, not Athletics, to your Stamina.
>
> --Many of the block moves I've learned in karate involve moving the body,
guiding attacks past you with your blocks. This DOES involve stepping to the
side. It wouldn't be as drastic as stepping out of your hex. The martial
arts that use the attacker's energy against them, especially use this sort
of defense.
> Anyhow, those who have practiced martial arts would know this. Holding
your arms in front of you to take less damage is not all that blocking is.
>
> As for dodging, I simply say, "Abort to jump."
> --
> Knight of the Black Rose
> "Until all is lost, personal holocaust,
> Foreclosure of a Dream"
>
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960222839/
> ------------------------------------------------------------------------
>
>
Group: streetfighter
Message: 7732
From: J. Scott Pittman
Date: 6/5/2000
Subject: Re: [streetfighter] Remy
>>Also, did anyone know that Darkstalkers may have been
inspired by the World of Darkness? It came out
shortly after the Storytelling Game was published, and
was endorsed by White Wolf. Just a thought.
The Darkstalkers video game had "World of Darkness" on the game covering.
Saw it with mine own eyeballs.
joespitt
----- Original Message -----
From: Josh Diemert <boomergold@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 12:12 PM
Subject: Re: [streetfighter] Remy
>
> What I meant was, Capcom came out with it AFTER the
> Storytelling Game came out. Sorry. (I think. Anyone
> know when the Storytelling Game was first published?)
>
> Also, did anyone know that Darkstalkers may have been
> inspired by the World of Darkness? It came out
> shortly after the Storytelling Game was published, and
> was endorsed by White Wolf. Just a thought.
>
>
> __________________________________________________
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> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
> ------------------------------------------------------------------------
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> ------------------------------------------------------------------------
>
>
Group: streetfighter
Message: 7733
From: Steve Karstensen
Date: 6/5/2000
Subject: Re: [streetfighter] Remy
according to the folks at White Wolf, it was purely a marketing move
done due to the similarities between some of the characters in
Darkstalkers and some of the archetypes in the World of Darkness. No
further relationship is implied.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, June 05, 2000 6:05 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Remy
>>Also, did anyone know that Darkstalkers may have been
inspired by the World of Darkness? It came out
shortly after the Storytelling Game was published, and
was endorsed by White Wolf. Just a thought.
The Darkstalkers video game had "World of Darkness" on the game
covering.
Saw it with mine own eyeballs.
joespitt
----- Original Message -----
From: Josh Diemert <boomergold@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 12:12 PM
Subject: Re: [streetfighter] Remy
>
> What I meant was, Capcom came out with it AFTER the
> Storytelling Game came out. Sorry. (I think. Anyone
> know when the Storytelling Game was first published?)
>
> Also, did anyone know that Darkstalkers may have been
> inspired by the World of Darkness? It came out
> shortly after the Storytelling Game was published, and
> was endorsed by White Wolf. Just a thought.
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
>
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>