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Group: streetfighter Message: 7663 From: brian fish Date: 6/3/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7664 From: cliff rice Date: 6/3/2000
Subject: Re: [streetfighter] super moves
Group: streetfighter Message: 7665 From: cliff rice Date: 6/3/2000
Subject: BLock maneuver contest.
Group: streetfighter Message: 7666 From: Dustin Wolfe Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7667 From: Jade M Prout Date: 6/3/2000
Subject: Maka Wara
Group: streetfighter Message: 7668 From: firefirefi@aol.com Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7669 From: Fred Chagnon Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7670 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Ages Trash Talk
Group: streetfighter Message: 7671 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] web page comments
Group: streetfighter Message: 7672 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Re: [streetfighter] Maka Wara
Group: streetfighter Message: 7673 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7674 From: J. Scott Pittman Date: 6/3/2000
Subject: Offical Rules Results!!! Web Page
Group: streetfighter Message: 7675 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 7676 From: Dustin Wolfe Date: 6/4/2000
Subject: Re: [streetfighter] Ages Trash Talk
Group: streetfighter Message: 7677 From: J. Scott Pittman Date: 6/4/2000
Subject: Warrior's Pride: Garbled!
Group: streetfighter Message: 7678 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7679 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7680 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: [Street Fighter] - Block vs. Athletics moves?
Group: streetfighter Message: 7681 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7682 From: Steve Karstensen Date: 6/4/2000
Subject: Street Fighter EX2 Plus
Group: streetfighter Message: 7683 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Group: streetfighter Message: 7684 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7685 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] web page comments
Group: streetfighter Message: 7686 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Group: streetfighter Message: 7687 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 7688 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Group: streetfighter Message: 7689 From: Jade M Prout Date: 6/4/2000
Subject: Block vs. Athletics!
Group: streetfighter Message: 7690 From: Jade M Prout Date: 6/4/2000
Subject: BLock maneuver contest.
Group: streetfighter Message: 7691 From: Jade M Prout Date: 6/4/2000
Subject: Maka Wara
Group: streetfighter Message: 7692 From: brian fish Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7693 From: brian fish Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
Group: streetfighter Message: 7694 From: azathoth05@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
Group: streetfighter Message: 7695 From: azathoth05@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7696 From: Wayne French Date: 6/4/2000
Subject: Re: [streetfighter] BLock maneuver contest.
Group: streetfighter Message: 7697 From: firefirefi@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7698 From: firefirefi@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
Group: streetfighter Message: 7699 From: firefirefi@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
Group: streetfighter Message: 7700 From: Dustin Wolfe Date: 6/4/2000
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
Group: streetfighter Message: 7701 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: Problem with Rinaldo's mail address...
Group: streetfighter Message: 7702 From: azathoth05@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
Group: streetfighter Message: 7703 From: Soldar Date: 6/4/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Group: streetfighter Message: 7704 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7705 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Problem with Rinaldo's mail address...
Group: streetfighter Message: 7706 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 7707 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Group: streetfighter Message: 7708 From: Robert Pascuttini Date: 6/4/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7709 From: Robert Pascuttini Date: 6/4/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7710 From: Knight of the Black Rose Date: 6/4/2000
Subject: Re: [streetfighter] web page comments
Group: streetfighter Message: 7711 From: Knight of the Black Rose Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7712 From: J. Scott Pittman Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!



Group: streetfighter Message: 7663 From: brian fish Date: 6/3/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
I have never actually sparred with someone that does Maka Wara, but my best
friend Shan is very close. He has actually had someone break a chair over
his forearm and all he got was a bruise. That having been said, I can't
spar with him because whenever he blocks any of my moves, it hurts me more
from his blocking than it does me hitting him with the move. The thing you
have to remember about Maka Wara is that usually only a person's forearms
and shins are hardened, if you bypass a block (monkey grab punch, reverse
fromtal, etc.), they won't have a chance to do damage. Even from a game
standpoint, remember, moves that bypass blocks are usually slower and not
as damaging so all it requires a maka wara fighter to do is strategize a
little more to get around it. . . . . .
Group: streetfighter Message: 7664 From: cliff rice Date: 6/3/2000
Subject: Re: [streetfighter] super moves
I have found that in mt game super moves are harder
than hell to actualy pull off due to the fact that you
have to earn the energt required to use them during a
fight. and when they do go off they are typicly less
damaging than a goo cartwheel kick or tumbling attack.
so they wouldnot be such a big deal to allow them as a
geme mechanic.

Cliff
--- azathoth05@... wrote:
> I think the supers are a bit of overkill. I have
> nothing against them for
> long time characters who have little left to learn
> to be used when down to 3
> or less health in a moment of extreme drama or
> something like that but as a
> regular game mechanic they can get out of hand very
> quickly.
>


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Group: streetfighter Message: 7665 From: cliff rice Date: 6/3/2000
Subject: BLock maneuver contest.
Block contest.

My new source book is seriously lacking in the block
maneuver department so i would be greatful if antone
would send me home made block maneuvers the Top 3 will
end up in my source book. i would apriceate it
greatly.

Cliff

__________________________________________________
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Yahoo! Photos -- now, 100 FREE prints!
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Group: streetfighter Message: 7666 From: Dustin Wolfe Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Hmm..that's interesting. Could you tell me where you got that information?
It still puzzles me, due to the fact that even the original Street Fighter
had Ryu and Ken able to use Hadokens and Shoryukens, and Final Fight
doesn't, and the game play is so different. I can't see why it would be the
sequel to SF, but again, could you tell me where you got that information?

>Original name of Final Fight was Street Fighter '89, but changed to Final
>Fight before it was released. That's why they tied it in by saying Haggar
is
>a "former Street Fighter"
Group: streetfighter Message: 7667 From: Jade M Prout Date: 6/3/2000
Subject: Maka Wara
Rinaldo Gambetta wrote:
>Maka Wara
>System: ...they invoke the power whenever they use a Blocking Technique and an opponent strikes them with a punch or kick. The Maka Wara fighter takes damage as normal, but immediately rolls a damage test against his opponent, who has just injured herself by striking the iron-hard arms or legs of the Maka Wara fighter
>...If the defender is attacked with a weapon or Grab Technique maneuver, the attacker does not take damage.
>...Maka Wara isn4t perfect you can pass and fool a Maka Wara guy only using manuvers like Lunging Punch or Reversal Frontal Kick both ignore block...

Reverse Frontal Kick, Monkey Grab Punch, any Grab, and any Athletics maneuver (Thunderstrike, Rolling Attack, etc.) will negate the effects of maka wara.

And if you use a Punch or Kick that is faster than your opponent's Block speed, he can't inflict damage with Maka Wara because his Block was too slow.

I also use a house rule that if you botch a Maka Wara damage roll, you take additional damage from the attack.

However, if an opponent uses Lunging Punch, you can defend against it with Kick Defense, which is a Blocking technique, so you'll inflict damage with Maka Wara.

There are many limitations, but they're made up for by the fact that you can put Blocks into your Dizzy Combos to maximize your damage.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7668 From: firefirefi@aol.com Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
In a message dated 00-06-03 19:26:14 EDT, you write:

<< Hmm..that's interesting. Could you tell me where you got that information?
It still puzzles me, due to the fact that even the original Street Fighter
had Ryu and Ken able to use Hadokens and Shoryukens, and Final Fight
doesn't, and the game play is so different. I can't see why it would be the
sequel to SF, but again, could you tell me where you got that information? >>

Really old issue of EGM. maybe '93 or so. i loved the original Street
Fighter, but I believe with FF they changed the play because SF bombed.
Group: streetfighter Message: 7669 From: Fred Chagnon Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
| Really old issue of EGM. maybe '93 or so. i loved the original Street
| Fighter, but I believe with FF they changed the play because SF bombed.

I can believe this.

Street Fighter wasn't doing well compared to the type of games that spun off
of Double Dragon. That's all Final Fight is basically is a glorified Double
Dragon. Same plot elements...girl gets kidnapped by gang, boyfriend must
rescue her.

The 1 on 1 fighting games weren't really popular on the arcade front until
the release of Street Fighter II. In fact I remember being one of few people
who actually knew the original Street Fighter. A lot of my friends were like
"Hey, this game is cool...but I never remeber there being a Street Fighter
1..."

...but then I also owned a Turbo GrafX16 and had the home version "Fighting
Street". :)

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 7670 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Ages Trash Talk
Hey... who was that doing the Warrior's Pride thing again? Dustin? And how
can I find a txt version of each of the issues out already?

joespitt

----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 02, 2000 6:02 AM
Subject: Re: [streetfighter] Ages Trash Talk


> The dammit hd problem (a format) remove all data and with this all
characters I already recover some but not all and with this many challenges
can´t happen.
> If I receive Jeff Y character I can make this bout but in this case I
don´t receive it yet so I can´t do it for while.
> Well this the list of missing fighters.
>
> Rebellion (Chris Hoffmann)- status recovered.
> Joseph Masterson (Cliff Rice)- status recovered.
> Hymamoto Suzuki (Jade M Prout)- status recovered.
> The Dragon Reborn (Jens Arthur Leirbakk)- status need the character.
> Delta (Josh Diemert)- status need the character.
> Jim "Razorback"Bob Joe (Francis Black)- status need the character.
> Sha Long (J.Scott Pittman)- stauts need the character.
> The Rony Anderssen Character- status need the characeter.
> Dennis Bryant- status need the character.
> Jeff Y- status need the charater.
> Luis Character- status need the character now I realy forgot the rest
people don´t get offend I´m realy don´t remember the names of some fighters.
>
> Well my e-mail works fine now and I just wait for the characters, thanks
people.
>
>
>
> Jade M Prout wrote:
>
> > (Hey Rinaldo, sorry to hear about the hd problem, hope it's worked out
soon...)
> >
> > Announcement from Hyamamoto Suzuki's manager:
> >
> > "Ghost Bear has accepted challenge from Giant Suzuki! Where is Ghost
Bear? Where he at? Suzuki gonna put him in a hurt-locker and throw away
key! Do not bring children to fight, or they will grow up irrevocably
scarred and maladjusted from the grisly horror that will surely unfold!
> >
> > "But until then, Suzuki would like to read for you selection from his
new book of haiku..."
> >
> > Suzuki, the size of Andre the Giant, emerges from a tent... and the
crowd murmurs in amazement. He's simply huge. He is wearing a
gold-embroidered black silk robe and matching hand-painted sandals. He
clears his throat and begins:
> >
> > "Wrestlers beware...
> > In action, I am like a
> > lawnmower of death!"
> >
> > His manager again: "You hear that, sucka?"
> >
> > Angelfire for your free web-based e-mail. http://www.angelfire.com
> >
> > ------------------------------------------------------------------------
> > Accurate impartial advice on everything from laptops to table saws.
> > http://click.egroups.com/1/4634/6/_/17512/_/959905176/
> > ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
> Special Offer-Earn 300 Points from MyPoints.com for trying @Backup
> Get automatic protection and access to your important computer files.
> Install today:
> http://click.egroups.com/1/4874/6/_/17512/_/959950961/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7671 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] web page comments
which web page are you referring to?

joespitt

----- Original Message -----
From: Knight of the Black Rose <anton_figueroa@...>
To: <streetfighter@egroups.com>
Sent: Saturday, June 03, 2000 11:42 AM
Subject: Re: [streetfighter] web page comments


> My players have followed my links to your page and have asked me where
> you have character sheets, combat cards, or other stuff for download. The
> links on your page to such items don't seem to work. (I recall lots of
> broken links when I was there myself.) Not to say that there wasn't
> plenty of stuff that did work and was good.
>
> Tony
>
> ------------------------------------------------------------------------
> CLICK HERE AND START SAVING ON LONG DISTANCE BILLS TODAY!
> http://click.egroups.com/1/4125/6/_/17512/_/960057934/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7672 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Re: [streetfighter] Maka Wara
The athletics manuvers don´t suffer maka wara damage good known this thanks.
I just think a litle and I can´t understand Lunging Punch and not Lunging Kick why the Kicking defense protect against a punch? after all a kick defense against a punch receive a penalty in soak by -2 in dice rool.

Jade M Prout wrote:

> Rinaldo Gambetta wrote:
> >Maka Wara
> >System: ...they invoke the power whenever they use a Blocking Technique and an opponent strikes them with a punch or kick. The Maka Wara fighter takes damage as normal, but immediately rolls a damage test against his opponent, who has just injured herself by striking the iron-hard arms or legs of the Maka Wara fighter
> >...If the defender is attacked with a weapon or Grab Technique maneuver, the attacker does not take damage.
> >...Maka Wara isn4t perfect you can pass and fool a Maka Wara guy only using manuvers like Lunging Punch or Reversal Frontal Kick both ignore block...
>
> Reverse Frontal Kick, Monkey Grab Punch, any Grab, and any Athletics maneuver (Thunderstrike, Rolling Attack, etc.) will negate the effects of maka wara.
>
> And if you use a Punch or Kick that is faster than your opponent's Block speed, he can't inflict damage with Maka Wara because his Block was too slow.
>
> I also use a house rule that if you botch a Maka Wara damage roll, you take additional damage from the attack.
>
> However, if an opponent uses Lunging Punch, you can defend against it with Kick Defense, which is a Blocking technique, so you'll inflict damage with Maka Wara.
>
> There are many limitations, but they're made up for by the fact that you can put Blocks into your Dizzy Combos to maximize your damage.
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
> ------------------------------------------------------------------------
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> ------------------------------------------------------------------------
Group: streetfighter Message: 7673 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Sure thought.

brian fish wrote:

> I have never actually sparred with someone that does Maka Wara, but my best
> friend Shan is very close. He has actually had someone break a chair over
> his forearm and all he got was a bruise. That having been said, I can't
> spar with him because whenever he blocks any of my moves, it hurts me more
> from his blocking than it does me hitting him with the move. The thing you
> have to remember about Maka Wara is that usually only a person's forearms
> and shins are hardened, if you bypass a block (monkey grab punch, reverse
> fromtal, etc.), they won't have a chance to do damage. Even from a game
> standpoint, remember, moves that bypass blocks are usually slower and not
> as damaging so all it requires a maka wara fighter to do is strategize a
> little more to get around it. . . . . .
>
> ------------------------------------------------------------------------
> Missing old school friends? Find them here:
> http://click.egroups.com/1/4055/6/_/17512/_/960068287/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7674 From: J. Scott Pittman Date: 6/3/2000
Subject: Offical Rules Results!!! Web Page
Speaking of Web Pages, there's a new section to mine, the Offical Rules
section, with the results of our votes. Please take time to give it a look!

Joespitt
http://www.tsixroads.com/~joespitt/dogsofwar.htm
Group: streetfighter Message: 7675 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Sorry, Rinaldo, I'm going to have to retype him, might be a day or so...

joespitt

----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 02, 2000 10:17 PM
Subject: [streetfighter] Ages Missing Fighters.


> The Hd problem is dammit thing but now I recover the fighters.
> I already got back Rebellion, Hymamoto Suzuki, Delta and Joseph
Masterson.
>
> Hey people give me a force to continue the job only if the 13 pc
fighters
> I can start this tournament.
> Missing List:
> Dennis Bryant character I don´t remember the name of fighter.
> Ronny Andersen character I don´t remember the name of fighter.
> Francis Black character I don´t remember the name of fighter.
> Sha Long - J.Scott Pitman character.
> All Oha- Luis character.
> The Dragon Reborn- Jens Arthur Leirbakk character.
> Ghost Bear- Jeff Y character.
> And after I recover this people I still need 2 pc fighters to full the
> rooster and start the tournament.
>
>
>
> ------------------------------------------------------------------------
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> or less? Join beMANY! Our huge buying group gives you rates which
> fall monthly, plus an extra $60 in FREE calls!
> http://click.egroups.com/1/3820/6/_/17512/_/960052690/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7676 From: Dustin Wolfe Date: 6/4/2000
Subject: Re: [streetfighter] Ages Trash Talk
That's me, although Chris did the txt version for issue 3. Anyways, just go
to the list's page over at e-groups.com and into the vault (or whatever the
heck it's called now). There's a folder for Warrior's Pride. Both .txt and
.doc versions can be found there.


>Hey... who was that doing the Warrior's Pride thing again? Dustin? And how
>can I find a txt version of each of the issues out already?
>
>joespitt
Group: streetfighter Message: 7677 From: J. Scott Pittman Date: 6/4/2000
Subject: Warrior's Pride: Garbled!
I downloaded Warrior's Pride issues 1 and 2, they came out great in txt
files. BUT.... WP #3 came out garbled. When i tried to look at the issues
from thier location in the vault, issues 1 and 2 were fine but 3 was crammed
together with no spacing. Is chris through with #3 or is this something I am
doing wrong?

joespitt

----- Original Message -----
From: Dustin Wolfe <lancer1@...>
To: <streetfighter@egroups.com>
Sent: Saturday, June 03, 2000 1:29 AM
Subject: Re: [streetfighter] Ages Trash Talk


> That's me, although Chris did the txt version for issue 3. Anyways, just
go
> to the list's page over at e-groups.com and into the vault (or whatever
the
> heck it's called now). There's a folder for Warrior's Pride. Both .txt and
> .doc versions can be found there.
>
>
> >Hey... who was that doing the Warrior's Pride thing again? Dustin? And
how
> >can I find a txt version of each of the issues out already?
> >
> >joespitt
>
>
>
> ------------------------------------------------------------------------
> Big Groups = big savings @ beMANY!
> http://click.egroups.com/1/4112/6/_/17512/_/960107640/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7678 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: Re: [streetfighter] Mike Haggar
Everything is Jeet Kune Do, because Jeet Kune Do is supposed to encompass
all forms of fighting. Do what works, that's the 'Tao of JKD', and
therefore, if you don't know what style to give to a character, he'll
probably fit in JKD.

On Sat, 3 Jun 2000, Robert Pascuttini wrote:

> Everything???? What do you mean by that?
>

<snipped part about Cody's style>

> >
> >Well, then, give him Kyokushinkai Karate, Ashihara Karate, Full-Contact
> >Karate, Mishima Karate (heh), or any of the TaeKwon-Do styles out
> >there. Perhaps even Jeet Kune Do. When in doubt, choose Jeet Kune
> >Do. EVERYTHING is Jeet Kune Do.
> >
> >---
> >Jens-Arthur Leirbakk
> >leirbakk@...
> >
> >
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
> ------------------------------------------------------------------------
> Best friends, most artistic, class clown Find 'em here:
> http://click.egroups.com/1/4054/6/_/17512/_/960042139/
> ------------------------------------------------------------------------
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7679 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: Re: [streetfighter] Remy
On Sat, 3 Jun 2000, brian fish wrote:

> Um, don't we already have "super moves" Are you forgetting the Flaming
> Dragon punch, Dragon kick, Repeating fireball, and inferno strike?
>

Personally, I find sustained holds extremely powerful. Knee Basher, Brain
Cracker, and Improved Pin are my favourites - and moves I used to extreme
effect yesterday, when my poor PCs got in a prelim fight for a BIG
tournament. Interestingly enough, they did a lot better in the individual
event than in the two-tag event - and I thought they'd do better in the
two-tag event than in the individual event. They were mostly severely
outmatched, though. The Siam Soldiers (5th rank Muay Thai) won the two-tag
event, with a 5th rank Aikidoka (or Baraqah-practitioner - I
forget) winning the individual event.

Anyways, my money would be either on Flash kick (silly prerequisites), or
perhaps Knee Basher as "super moves". Elbow smash is also a favourite.

Hmm... I wonder if I should make things easier for my PCs? They ARE
getting a lot of losses, now. ... naah.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7680 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: [Street Fighter] - Block vs. Athletics moves?
Personally, I allow the use of Block vs. Athletics moves. I also allow the
use of Kick defense / Punch defense versus CERTAIN of the Athletics moves
- such as Cannon Drill, or Flying Head Butt, with Cannon Drill getting
Kick defense, and Flying Head Butt getting Punch defense. I haven't been
in this situation more than once, though, so I was just wondering - how do
YOU guys rule when the odd Diving Hawk pops up?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7681 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Mike Haggar
Maybe he mean this style can buy any manuver?

Jens-Arthur Leirbakk wrote:

> Everything is Jeet Kune Do, because Jeet Kune Do is supposed to encompass
> all forms of fighting. Do what works, that's the 'Tao of JKD', and
> therefore, if you don't know what style to give to a character, he'll
> probably fit in JKD.
>
> On Sat, 3 Jun 2000, Robert Pascuttini wrote:
>
> > Everything???? What do you mean by that?
> >
>
> <snipped part about Cody's style>
>
> > >
> > >Well, then, give him Kyokushinkai Karate, Ashihara Karate, Full-Contact
> > >Karate, Mishima Karate (heh), or any of the TaeKwon-Do styles out
> > >there. Perhaps even Jeet Kune Do. When in doubt, choose Jeet Kune
> > >Do. EVERYTHING is Jeet Kune Do.
> > >
> > >---
> > >Jens-Arthur Leirbakk
> > >leirbakk@...
> > >
> > >
> >
> > ________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >
> > ------------------------------------------------------------------------
> > Best friends, most artistic, class clown Find 'em here:
> > http://click.egroups.com/1/4054/6/_/17512/_/960042139/
> > ------------------------------------------------------------------------
> >
> >
> >
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960115132/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7682 From: Steve Karstensen Date: 6/4/2000
Subject: Street Fighter EX2 Plus
Bought it yesterday. look for a review later this week. First impressions:
Way-improved graphics over last one, tons of cool characters.
Group: streetfighter Message: 7683 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
really? wow. Must remember to visit Hong Kong when we visit China later
this year. ;)

Still, the impression I get from my wife (and the Chinese men I've met) is
that the men enjoy drinking each other under the table, and the women
abstain. But this is only mainland China. She tells me that Taiwan is
different ('course, she tells me that *after* I get drunk on Wu Liang Ye at
the Xmas party...)

-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 03, 2000 10:19 AM
Subject: [streetfighter] Women getting drunk easier.


>Not in hong kong. In Hk the women drink better than the men.
>
>
>>nah, from what I've seen Drunken Fist (my favorite style, can you
>>tell?!) relies more on balance than anything else. It's mostly footwork
>>and the strikes require a combination of agility and strength (at least,
>>8 Drunken Genii does). I've heard conflicting stories about how it's
>>easier to fight with that style if you actually *are* drunk, though, and
>>since women are usually smaller than men they may get more drunk easier.
>>Who knows?
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>------------------------------------------------------------------------
>Buy and sell used, rare and vintage gear at the Web's best
>music gear auction. Register to enter the weekly gear giveaway!
>http://click.egroups.com/1/3735/6/_/17512/_/960041950/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7684 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
...you think that's bad, NO Athletics maneuvers are affected by Maka Wara.  Have fun fighting Blanka...
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 03, 2000 1:09 PM
Subject: [streetfighter] Cheating Maka Wara.

Maka Wara
Prerequisites: Block ****

Description: Both Japanese and Chinese martial arts incorporate training methods for turning a fighter's body surfaces and bones as hard as iron. This training,
called Maka Wara in Japanese, involves the fighter striking his hands, forearms, shins, etc. into progressively harder surfaces: padded wood, bare wood, bricks,
stone, and finally metal. The repeated blows causes the fighter's bones to harden over time until they become like rods of iron. The training is facilitated by a secret
herbal formula called dit da jow in Chinese. The herbal remedy helps heal the bruises that form on the fighter's arms and legs, allowing him to train again the next day.

No one likes to punch or kick a rod of iron, but that is essentially what an opponent must do to overcome a Maka Wara master.

System: Character who possess Maka Wara do not have to fill out a Combat Card for the power. Instead, they invoke the power whenever they use a Blocking
Technique and an opponent strikes them with a punch or kick. The Maka Wara fighter takes damage as normal, but immediately rolls a damage test against his
opponent, who has just injured herself by striking the iron-hard arms or legs of the Maka Wara fighter. The fighter rolls damage using a Dice Pool of (Stamina +
Block) -3. The attacker's Soak total is then subtracted. If the defender is attacked with a weapon or Grab Technique maneuver, the attacker does not take damage.

Cost: None
Speed: See description above.
Damage: See description above.
Move: See description above.

I underline the part of this text to say in my vision Maka Wara isn´t perfect you can pass and fool a Maka Wara guy only using manuvers like Lunging Punch or Reversal Frontal Kick both ignore block... So If some manuvers ignore block and for Maka Wara do his efect only while the fighter make a block what happen in this case I think the poor Maka Wara guy receive his damage and the other guy only hit his manuver sad but at this time I think this way sure I could hear the other persons ideas and if someone bring a good view point I could change my mind but this fact is curious isn´t it?



Group: streetfighter Message: 7685 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] web page comments
I'll assume you mean SF Central (guilty!)

I know the links are broken, as it was a side-effect from moving my files
from a non-case-sensitive server to a case-sensitive one. Broke a whole
lotta shit. Unfortunately I haven't had time to work on SFC in ages, so
they will unfortunately remain until I do the reworking.

-----Original Message-----
From: Knight of the Black Rose <anton_figueroa@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 03, 2000 2:45 PM
Subject: Re: [streetfighter] web page comments


>My players have followed my links to your page and have asked me where
>you have character sheets, combat cards, or other stuff for download. The
>links on your page to such items don't seem to work. (I recall lots of
>broken links when I was there myself.) Not to say that there wasn't
>plenty of stuff that did work and was good.
>
>Tony
>
>------------------------------------------------------------------------
>CLICK HERE AND START SAVING ON LONG DISTANCE BILLS TODAY!
>http://click.egroups.com/1/4125/6/_/17512/_/960057934/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7686 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Maybe the China have a powerfull drink or something like the Japanese Sake (I
don´t known if is correct this word). It´s curious about the drunken it´s style
or only a technique to add a normal kung fu? One day I watching a movie and the
guy using a scarf to fight is curious the arm-locks and enveloped limbs
movements I still think about it.

Steve Karstensen wrote:

> really? wow. Must remember to visit Hong Kong when we visit China later
> this year. ;)
>
> Still, the impression I get from my wife (and the Chinese men I've met) is
> that the men enjoy drinking each other under the table, and the women
> abstain. But this is only mainland China. She tells me that Taiwan is
> different ('course, she tells me that *after* I get drunk on Wu Liang Ye at
> the Xmas party...)
>
> -----Original Message-----
> From: Robert Pascuttini <rpascuttini@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Saturday, June 03, 2000 10:19 AM
> Subject: [streetfighter] Women getting drunk easier.
>
> >Not in hong kong. In Hk the women drink better than the men.
> >
> >
> >>nah, from what I've seen Drunken Fist (my favorite style, can you
> >>tell?!) relies more on balance than anything else. It's mostly footwork
> >>and the strikes require a combination of agility and strength (at least,
> >>8 Drunken Genii does). I've heard conflicting stories about how it's
> >>easier to fight with that style if you actually *are* drunk, though, and
> >>since women are usually smaller than men they may get more drunk easier.
> >>Who knows?
> >
> >________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >
> >------------------------------------------------------------------------
> >Buy and sell used, rare and vintage gear at the Web's best
> >music gear auction. Register to enter the weekly gear giveaway!
> >http://click.egroups.com/1/3735/6/_/17512/_/960041950/
> >------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
> Find long lost high school friends:
> http://click.egroups.com/1/4056/6/_/17512/_/960130423/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7687 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
I receive Ronny Anderssen character and Luis character, now the missing list:

1-Dennis Bryant character - missing - I never see him write to the list again
but I need wait a litle more
2-Francis Black character - missing - I never see him write to the list again
but I need wait a litle more
3-Sha Long (J.Scott Pitman character)- missing but I wait for him soon.
4-The Dragon Reborn (Jens Arthur Leirbakk char)- missing
5-Ryan Ghost Bear (Jeff Y)- missing

Fighters recovered rooster:
1-Rebellion (Chris Hoffman)
2-Delta (Josh Diemert)
3-Hymamoto Suzuki (Jade M Prout)
4-Joseph Masterson (Cliff Rice)
5-All Oha (Luis)
6-Huo Feng (Ronny Andersen)

"J. Scott Pittman" wrote:

> Sorry, Rinaldo, I'm going to have to retype him, might be a day or so...
>
> joespitt
>
> ----- Original Message -----
> From: Rinaldo Gambetta <rinaldo@...>
> To: <streetfighter@egroups.com>
> Sent: Friday, June 02, 2000 10:17 PM
> Subject: [streetfighter] Ages Missing Fighters.
>
> > The Hd problem is dammit thing but now I recover the fighters.
> > I already got back Rebellion, Hymamoto Suzuki, Delta and Joseph
> Masterson.
> >
> > Hey people give me a force to continue the job only if the 13 pc
> fighters
> > I can start this tournament.
> > Missing List:
> > Dennis Bryant character I don´t remember the name of fighter.
> > Ronny Andersen character I don´t remember the name of fighter.
> > Francis Black character I don´t remember the name of fighter.
> > Sha Long - J.Scott Pitman character.
> > All Oha- Luis character.
> > The Dragon Reborn- Jens Arthur Leirbakk character.
> > Ghost Bear- Jeff Y character.
> > And after I recover this people I still need 2 pc fighters to full the
> > rooster and start the tournament.
> >
> >
> >
> > ------------------------------------------------------------------------
> > How about a flat, no-fee long distance rate of 6.7¢ per min. -
> > or less? Join beMANY! Our huge buying group gives you rates which
> > fall monthly, plus an extra $60 in FREE calls!
> > http://click.egroups.com/1/3820/6/_/17512/_/960052690/
> > ------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
> Free @Backup service! Click here for your free trial of @Backup.
> @Backup is the most convenient way to securely protect and access
> your files online. Try it now and receive 300 MyPoints.
> http://click.egroups.com/1/4935/6/_/17512/_/960083009/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7688 From: Steve Karstensen Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Chinese alcohol will knock you on your ass. It makes Sake look like water.
When I got married a few months ago, my wife's family procured some vile
concoction called Mon Tai, which apparently is China's finest and most
expensive liquor. It's also 110 proof. I also have a bit of a penchant for
Tsingtao beer, which is stronger than most American brews (even one or two
of the British beers I tried when I was in London). According to my wife,
it's one of the weaker beers available in China.

so yes, the Chinese like their alcohol to pose a health hazard. ;)

Far as Drunken Fist goes, it's unique enough to be considered its own style
(I think). I know there's a couple of variants (Drunken Mantis, Eight
Drunken Genii) but it may just be that the footwork can be applied to other
styles. I don't know all that much about it, actually. i just know it's
damn fun to watch.

-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, June 04, 2000 11:39 AM
Subject: Re: [streetfighter] Women getting drunk easier.


>Maybe the China have a powerfull drink or something like the Japanese Sake
(I
>don´t known if is correct this word). It´s curious about the drunken it´s
style
>or only a technique to add a normal kung fu? One day I watching a movie and
the
>guy using a scarf to fight is curious the arm-locks and enveloped limbs
>movements I still think about it.
>
>Steve Karstensen wrote:
>
>> really? wow. Must remember to visit Hong Kong when we visit China later
>> this year. ;)
>>
>> Still, the impression I get from my wife (and the Chinese men I've met)
is
>> that the men enjoy drinking each other under the table, and the women
>> abstain. But this is only mainland China. She tells me that Taiwan is
>> different ('course, she tells me that *after* I get drunk on Wu Liang Ye
at
>> the Xmas party...)
>>
>> -----Original Message-----
>> From: Robert Pascuttini <rpascuttini@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Saturday, June 03, 2000 10:19 AM
>> Subject: [streetfighter] Women getting drunk easier.
>>
>> >Not in hong kong. In Hk the women drink better than the men.
>> >
>> >
>> >>nah, from what I've seen Drunken Fist (my favorite style, can you
>> >>tell?!) relies more on balance than anything else. It's mostly
footwork
>> >>and the strikes require a combination of agility and strength (at
least,
>> >>8 Drunken Genii does). I've heard conflicting stories about how it's
>> >>easier to fight with that style if you actually *are* drunk, though,
and
>> >>since women are usually smaller than men they may get more drunk
easier.
>> >>Who knows?
>> >
>> >________________________________________________________________________
>> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>> >
>> >
>> >------------------------------------------------------------------------
>> >Buy and sell used, rare and vintage gear at the Web's best
>> >music gear auction. Register to enter the weekly gear giveaway!
>> >http://click.egroups.com/1/3735/6/_/17512/_/960041950/
>> >------------------------------------------------------------------------
>> >
>> >
>>
>> ------------------------------------------------------------------------
>> Find long lost high school friends:
>> http://click.egroups.com/1/4056/6/_/17512/_/960130423/
>> ------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
>Old school buds here:
>http://click.egroups.com/1/4057/6/_/17512/_/960133281/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7689 From: Jade M Prout Date: 6/4/2000
Subject: Block vs. Athletics!
Jens-Arthur Leirbakk wrote:
>Personally, I allow the use of Block vs. Athletics moves.

Block can be used to defend against athletics attacks, absolutely... but Maka Wara only inflicts damage if the attacker is punching or kicking.

>I also allow the use of Kick defense / Punch defense versus CERTAIN of the Athletics moves such as Cannon Drill, or Flying Head Butt, with Cannon Drill getting Kick defense, and Flying Head Butt getting Punch defense.

My take on it is this: all the Athletics Special Maneuvers seem to use Athletics to determine damage, not Punch or Kick, so they would get through a punch or kick Defense. But with moves like Flying Headbutt, it's a very grey area, and the storyteller has to make the call.

>I haven't been in this situation more than once, though, so I was just wondering - how do YOU guys rule when the odd Diving Hawk pops up?

I've never seen it happen, but I say it's Blockable. I might even allow someone to deflect it with Missile Reflection ;)

(Hey, it's valid...;)

TANGENT: How many of you guys allow Punch Defense and Kick Defense as Abort Maneuvers, anyway?


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7690 From: Jade M Prout Date: 6/4/2000
Subject: BLock maneuver contest.
cliff rice wrote:

>My new source book is seriously lacking in the block maneuver department so i would be greatful if anyone would send me home made block maneuvers the Top 3 will end up in my source book. i would apriceate it greatly.
>
>Cliff__________________________________________

Here's one that should have been invented by now... kind of a no-brainer...

DEFLECTING KICK

PREREQUISITES: Block *** Kick * Kick Defense
Power Points: Wing Chun*, Kung Fu, Jeet Kune Do, Savate, Western Kickboxing, etc. 1; Any 2

Until now, fighters who rely mostly on kicks have been unable to reap the benefits of Deflecting Punch. But if you've seen a Bruce Lee movie, you've seen him counter a kick with a kick time and time again.

The fighter using Deflecting Kick times his counter-kick to intercept the attacker's kicking leg, inflicting damage and lessening the impact of the incoming kick.

SYSTEM: The fighter must interrupt an opponent's Kick maneuver; the defender gets his full Block soak against the kick. If the attacker uses any other type of Technique other than a Kick, the defenser gets no soak bonus, but may still land the counterattack...

Once the opponent has dealt damage, the fighter immediately gets to land his counter-kick unless he was Dizzied, Knocked Down, or Knocked Back out of range. Damage is calculated using the defender's Kick technique.

COST: None
SPEED: +1
DAMAGE: +1
MOVE: None


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7691 From: Jade M Prout Date: 6/4/2000
Subject: Maka Wara
Rinaldo Gambetta wrote:
>I just think a litle and I can4t understand Lunging Punch and not Lunging Kick why the Kicking defense protect against a punch? after all a kick defense against a punch receive a penalty in soak by -2 in dice rool.

Yeah, Lunging Punch is weird. I don't know why Kick Defense works against it, but that's what the description says. I guess it could be a mistake, but until someone corrects me, I'll just keep using it that way.

But the -2 Penalty makes even Kick Defense kind of useless against Lunging Punch unless you have a Block of 3 or more.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7692 From: brian fish Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I wouldn't let someone abort to punch defense or kick defense, you
basically have to be looking for a specific move (or be fighting a boxer or
Wu shu artist). The only maneuvers I would let anyone abort to would be
Jump and Block (I don't use crouching block, I think it's kinda stupid). .
. . . . .
Group: streetfighter Message: 7693 From: brian fish Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
I would say if it says kick defense will block it then you get the bonus
kick defense soak, wouldn't you?
Group: streetfighter Message: 7694 From: azathoth05@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
That's because lunging punch is a poorly designed maneuver with blatant
inconsistences. I've personally dropped it from my game. And you are right
kick defense should not work against lunging punch the same way it doesn't
work against Fist Sweep, despite what the Lunging Punch description says.

In a message dated 6/3/00 8:45:38 PM Eastern Daylight Time,
rinaldo@... writes:

<< The athletics manuvers don´t suffer maka wara damage good known this
thanks.
I just think a litle and I can´t understand Lunging Punch and not Lunging
Kick why the Kicking defense protect against a punch? after all a kick
defense against a punch receive a penalty in soak by -2 in dice rool. >>
Group: streetfighter Message: 7695 From: azathoth05@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I personally don't allow it as an abort maneuver because of the description
that implies something about "predicting his opponent's moves" If you abort
you don't need to predict them, although I don't feel it's unbalancing as an
abort maneuver. I mean, my player w/ punch defense and Maka Wara had no
problem fighting a boxer, and took the time to watch another oppoonent and
note his reliance on kicks, so only used normal blocks for him. It's a good
way to make players take the time to study their opponents. I DO allow
missile and energy reflection as abort maneuvers simply because they have no
value if they aren't.

In a message dated 6/4/00 1:04:53 PM Eastern Daylight Time,
twitchboy@... writes:

<< How many of you guys allow Punch Defense and Kick Defense as Abort
Maneuvers, anyway? >>
Group: streetfighter Message: 7696 From: Wayne French Date: 6/4/2000
Subject: Re: [streetfighter] BLock maneuver contest.
i left the Power Points open for Story tellers interpertaion of which style
should have which maneuver for what. Some of these maneuvers are borrowed
from books, online sites, and a few of my own( ok 1 is mine) *s* enjoy. Oh
all these work well they have been playtested for about 4 months now.

BLOCK

Advanced Block
Power Points: 3
Requirements: Block 5, Air Block
This is a maneuver that lets the fighter move while he is blocking
System: This lets the fighter use all blocking maneuvers (this includes
basic block) with the exception of San He, with the following modifiers
below. So it lets them use the Move adjustment instead of what is listed on
the maneuver itself.
Cost Speed Damage Move
None +0 +0 -2


Air Block
Power Points: 3
Requirements: Block 3, Athletics 3, Jump
The Fighter blocks an incoming hit during an aerial attack.
System: This maneuver allows a fighter to abort to a block in mid air while
performing an aerial maneuver. It does dodge projectiles like a jump, and
quite often used for just that purpose. In addition to being a block
maneuver, it makes the immune to non-grab knockdown. With exceptions to some
of the more powerful maneuvers.
Cost none
Speed +4
Damage None
Move -2

Counterstrike
Power Points: 4
Requirements: Block 1, Focus 2
This technique is one possessed only by the truly mighty. After receiving an
attack, the fighter then catches his opponent off guard with a strike of his
own.
System: To use Counterstrike, a fighter must take an attack without
blocking. If the fighter is not Dizzied, knocked back, in a sustained hold,
or Knocked Down, then he may make an attack that is considered unblockable,
causes a knock back and a knockdown.
Cost 1 Willpower
Speed +2
Damage +4
Move NONE


Counter Throw
Power Points: 3
Requirements: Block 3, Grab 2, Throw
The martial artist uses the attacker's own momentum to throw the assailant.
System: This only works against standing and aerial throws & grapples, it
does not matter who is faster. Both warriors roll their attack who ever has
the most successes gets their maneuver off. Use grab technique for attack
roll.
Cost 1 Willpower
Speed +1
Damage +3
Move ONE


Defensive Kiap
Power Points: 2
Requirements: Block 2, Kiap
A short, intense scream that accompanies an attempt to soak damage from an
attack. This is a defensive maneuver, not a reflexive one, and counts as an
action but can be done in conjunction with any block maneuver.
System Roll both Focus + Block vs. Target Number 7; Every success soaks an
extra level of damage after the regular soak roll is done.
Cost 1 Chi or 1 Willpower
Speed +3
Damage None
Move NONE


Deflecting Kick
Power Points: 3
Requirements: Block 3, Kick 1, Kick Defense
Wing Chun Kung Fu is famous for quick counterattacks that deflect an
opponent's Kick at the same time the fighter is himself attacking. When the
martial artist sees his opponent kicking, he counters with his own kick,
deflecting his opponent's Kick with his leg as his foot continues on to
strike his opponent.
System: The fighter must interrupt an opponent's Kick maneuver. The opponent
rolls damage for his kick although he was interrupted. The fighter gets his
full Block Soak against the opponent's damage. The blocking portion of this
move is only useful against a kick. If the fighter's opponent uses any other
Technique, the fighter gets no blocking bonus to his Soak total (although he
can still land his counter kick).
Once the opponent has dealt damage, the fighter immediately gets to land his
counter kick unless he was dizzied, knocked back, or knocked down by his
opponent's maneuver. The fighter calculates damage using his Kick Technique.
NOTE: If a character has Weapon Defense, they can block accordingly and
counter Kick.
Cost None
Speed +1
Damage +1
Move NONE


Deflecting Punch
Power Points: 3
Requirements: Block 3, Punch 1, Punch Defense
Wing Chun Kung Fu is famous for quick counter punches that deflect an
opponent's punch at the same time the fighter is himself attacking. When the
martial artist sees his opponent punching, he counters with his own punch,
deflecting his opponent's punch with his arm as his fist continues on to
strike his opponent.
System: The fighter must interrupt an opponent's Punch maneuver. The
opponent rolls damage for his punch although he was interrupted. The fighter
gets his full Block Soak against the opponent's damage. The blocking portion
of this move is only useful against a punch. If the fighter's opponent uses
any other Technique, the fighter gets no blocking bonus to his Soak total
(although he can still land his counter punch).
Once the opponent has dealt damage, the fighter immediately gets to land his
counter punch unless he was dizzied, knocked back, or knocked down by his
opponent's maneuver. The fighter calculates damage using his Punch
Technique. NOTE: If a character has Weapon Defense, they can block
accordingly and counter punch.
Cost None
Speed +2
Damage +0
Move NONE


Deflecting Suplex
Power Points: 3
Requirements: Block 3, Grapple Defense, Suplex
Wrestlers are famous for quick counters that stop an opponents grapple and
use their own maneuver them selves. When the wrestler sees his opponent
getting ready for a grapple, he counters with his own Suplex.
System: The fighter must interrupt an opponent's Grab maneuver. The opponent
rolls attack for his grapple although he was interrupted. The fighter gets
his full Grab Soak against the opponent's damage. The blocking portion of
this move is only useful against a grapple. If the fighter's opponent uses
any other Technique, the fighter gets no soaking bonus to his Soak total
(although he can still counter suplex).
Once the opponent has rolled their attack, the fighter attempting to counter
must roll his attack and have equal to or greater number of successes to
counter, if he does not than the opponents attack goes off as normal. The
fighter calculates damage using his Grab Technique. NOTE: If a character has
Weapon Defense, they can block accordingly and counter Suplex.
Cost None
Speed +0
Damage +2
Move NONE


Destructive Block
Power Points: 4
Requirements: Block 3
Intercepting an opponent�s strike, a fighter blocks with enough strength to
cause his opponent damage, usually to the limb making the attack.
System: A character can use any block maneuver with this ability (much like
Maka Wara). When a character Blocks, they make an attack roll using Strength
+ Block vs. target number 7. Each success above the amount of damage soaked
is dealt as damage to the attacking character.
Cost 1 Willpowe
Speed Spec.
Damage Spec.
Move NONE


Energy Reflection Power Points 3
Requirements Block 4, Focus 4, Missile Reflection
Once a fighter has mastered the art of catching and returning physical
objects, he can begin to use the same physical coordination to catch and
reflect energy attacks. This phenomenal maneuver also requires the fighter
to have a high degree of control over his own Chi. He must instantly summon
the correct energy into his hands to "catch" energy projected at him and
reflect it away.
System: This maneuver is similar to Missile Reflection, except that the
fighter can reflect any kind of energy projectile, such as a fireball, bolt
of electricity, or sonic boom. The fighter must spend one point of his own
Chi for each energy projectile reflected and must score two or more
successes on a Wits roll, vs. target number 6, to gauge and reflect the
energy pattern of the projectile. If the projectile is redirected at another
victim. It will inflict the same amount of damage it would have inflicted
upon the fighter who reflected it, but it will not gain any additional
range, so most of these projectiles will dissipate at a short range.
Cost 1 Chi
Speed +2
Damage None
Move NONE


High Reversal
Power Points: 3
Requirements: Block 3, Grab 3
Catching the opponent in a strike, the fighter then smacks the attacker
away.
System High Reversal works against standing and aerial punches and kicks but
not athletic maneuvers or grabs.
This can only be used as an interrupt action. This is a block, and thus the
block is added to the character's soak. When successful, the fighter adds
his block to his soak, and if not dizzied, he can then attack with the grab.
Although the Grab technique is used for attack roll, the attacker doesn't
have to enter the defender's hex. If they do and are hit by the high
reversal, they are knocked down into an adjacent hex.
Cost None
Speed +1
Damage +0
Move NONE


Kick Defense
Power Points: 1
Requirements: Block 2
A fighter who can guess his opponent's next move always has a distinct
advantage, unless he guesses wrong! Kick Defense incorporates many movements
that help defend the fighter against an opponent's foot and knee attacks.
However, because the fighter's concentration is on his opponent's feet, he
is more susceptible to be punched or blasted with a Focus attack.
System: This operates as a standard Block Maneuver, except that the fighter
is +4 to Soak kicks (including Special Maneuver kicks) and -2 to Soak any
other type of Technique. This Soak modifier is added or subtracted to the
fighter's normal Blocking Soak total.
Cost None
Speed +4
Damage None
Move NONE


Low Reversal
Power Points: 3
Requirements: Block 3, Grab 3
Catching the opponent in a strike, the fighter then smacks the attacker
away.
System: Low Reversal works against crouching punches and kicks. This can
only be used as an interrupt action. This is a block, and thus the block is
added to the character's soak. When successful, the fighter adds his block
to his soak, and if not dizzied, he can then attack with the grab. Although
the Grab technique is used for attack roll, the attacker doesn't have to
enter the defender's hex. If they do and are hit by the low reversal, they
are knocked down into an adjacent hex.
Cost None
Speed +2
Damage +0
Move NONE


Maka Wara
Power Points: 4
Requirements: Block 4
Both Japanese and Chinese martial arts incorporate training methods for
turning a fighter's body surfaces and bones as hard as iron. This training,
called Maka Wara in Japanese, involves the fighter striking his hands,
forearms, shins, etc. into progressively harder surfaces: padded wood, bare
wood, bricks, stone, and finally metal. The repeated blows causes the
fighter's bones to harden over time until they become like rods of iron. The
training is facilitated by a secret herbal formula called dit da jow in
Chinese. The herbal remedy helps heal the bruises that form on the fighter's
arms and legs, allowing him to train again the next day.
No one likes to punch or kick a rod of iron, but that is essentially what an
opponent must do to overcome a Maka Wara master.
System: Character who possess Maka Wara does not use this as its own
maneuver. Instead, they invoke the power whenever they use a Blocking
Technique and an opponent strikes them with a punch, kick, or athletics
attack. The Maka Wara fighter takes damage as normal, but immediately rolls
a damage test against his opponent, who has just injured herself by striking
the iron-hard arms or legs of the Maka Wara fighter. The fighter rolls
damage using a Dice Pool of (Stamina + Block) -3. The attacker's Soak total
is then subtracted. If the defender is attacked with a weapon or Grab
Technique maneuver, the attacker does not take damage.
Cost None
Speed Spec.
Damage Spec.
Move NONE


Missile Reflection
Power Points: 3
Requirements: Block 4
Martial artists who have studied the intimate details of evasion and
deflection motions are able to snatch arrows out of the air and catch thrown
knives between clapped hands. Often the fighter will return the missile
weapon to its sender in one fluid catch-and-throw motion.
System: When this Special Maneuver is used, the fighter poises herself to
intercept any objects thrown or fired at her. If any missile attacks are
directed at her, she has a chance to catch them and even return them toward
their sender or in any other direction. The fighter must roll Dexterity
(difficulty 6) to catch a missile successfully. Thrown weapons like knives,
shurikens, and rocks require one success to catch, missiles from weapons
like bows or slingshots require two successes, and gunfire requires three
successes to deflect. In order to deflect gunfire, the fighter must be
holding some piece of metal or other material capable of withstanding the
bullets and bouncing them away.
If the missile is reflected at another party, the new victim suffers the
same damage that the missile would have inflicted upon the fighter who
caught and returned it. Gunfire cannot be reflected at the attacker (unless
the Storyteller allows it in a heroic moment of high drama).
The fighter can reflect any number of missiles targeted at her during the
same turn. Yes, any number.
Cost None
Speed +3
Damage None
Move -1


Power Block
Power Points: 2
Requirements: Maka Wara, Psychokinetic Channeling
Both Japanese and Chinese martial arts incorporate training methods for
turning a fighter's body surfaces and bones as hard as iron. This training,
called Maka Wara in Japanese, involves the fighter striking his hands,
forearms, shins, etc. into progressively harder surfaces: padded wood, bare
wood, bricks, stone, and finally metal. This has been taken a step further
using psychokinetic energies to boost the toughness of the blocker.
System: Character who possess Power Block do not perform this maneuver, it
is an auto effect. Instead, they invoke the power whenever they use a
Blocking Technique and an opponent strikes them with a punch, kick, or
athletics attack. The Power Block fighter takes damage as normal, but
immediately rolls a damage test against his opponent, who has just injured
herself by striking the iron-hard arms or legs of the Maka Wara fighter. The
fighter rolls damage using a Dice Pool of (Stamina + Block) +2. The
attacker's Soak total is then subtracted. If the defender is attacked with a
weapon or Grab Technique maneuver, the attacker does not take damage, but
they may break a weapon. If they inflicts more damage to the weapon than its
damage modifier, the weapon soaks with its damage modifier as Stamina.
Cost 1 Chi
Speed Spec.
Damage Spec.
Move NONE


Punch Defense
Power Points: 1
Requirements: Block 2
Similar to Kick Defense, Punch Defense incorporates a variety of ducking,
bobbing, and deflecting movements that defend a fighter against punches but
leave her open to other attacks.
System: This operates as a standard Block Maneuver, except that the fighter
is +4 to Soak punches (including special move punches) and -2 to Soak any
other type of maneuver. This Soak modifier is added or subtracted to the
fighter's normal Blocking Soak total.
Cost None
Speed +4
Damage None
Move NONE


Roll With the Hit
Power Points: 3
Requirements: Block 4
The fighter lessens damage by "going with" the incoming attack.
System: This maneuver may be played in conjunction with any Basic Maneuver,
except for Grab. If the character using this maneuver is attacked while
Blocking, he may add his Block Technique to his Stamina to determine Soak as
usual. If he was attacking, he cannot add his Block Technique to his
Stamina, but his Stamina is at +1 for soaking purposes. If the character was
using a Basic Maneuver that is an attack, the character makes the attack as
usual. A Move Maneuver is also played with its normal modifiers.
Any character attacking the character-using Roll With the Hit has their
difficulty of that attack increased by 2. A character using this maneuver
does not receive the usual +2 speed modifier when coming from this Block
Maneuver.
Cost 1 Willpower
Speed Spec.
Damage Spec.
Move NONE


San He
Power Points: 5
Requirements: Block 3, Focus 2
Some styles teach practitioners the ability to root their bodies to the
ground using their internal Chi energy. This same energy can be spread out
across the surface of the body, causing all the muscles to tighten. This
rigid, immovable stance is part of the San He form of Kung Fu. Other styles
refer to it by different names. When a fighter assumes this stance, her body
becomes like a single, solid piece of iron - immovable and resistant to all
attacks.
System: When executing San He, the character adds double her Block Technique
to her Soak total. For example, a character with a Stamina of 3 and a Block
Technique of 4 would have a Soak total of 11 the turn she uses San He.
In addition, the fighter cannot be knocked down except by a Grab Maneuver,
nor can she be knocked back out of her hex. The San He stance roots the
fighter to the ground, and even special powers like Hurricane kick or Dragon
Punch will not knock the character back. Against truly massive moving
objects, like cars, the Storyteller can have the fighter roll Strength +
Block, vs. target number 6, to stand her ground. The bigger the object, the
more successes the fighter needs on her roll. (A car might be four
successes; a bus might be seven successes).
The fighter does not gain a +2 Speed bonus for blocking the turn after using
San He.
Cost 1 Chi
Speed +2
Damage none
Move NONE


Weapon Defense
Power Points: 1
Requirements: Block 4
The fighter takes his chances, concentrating on parrying only weapon attacks
System: The fighter is at +4 to Blocking Soak vs. Weapon attacks, -2
Blocking Soak vs. all others.
Cost None
Speed +4
Damage None
Move NONE


Wooden Dummy
Power Points: 4
Requirements: Block 4, Deflecting Punch
Derived from Wing Chun, the Wooden Dummy technique allows a fighter to block
an opponent�s strike and then retaliate with a flurry of blows.
System: Use this with any Block maneuver. After successfully Blocking, the
fighter makes a contested Perception + Wits roll, vs. target number 6,
against his opponent. If the fighter fails the roll, then no damage is
traded. If the fighter succeeds, however, then he lands a number of physical
attacks equal to how many more successes he had than his opponent did.
Example: Zangief attempts to Fierce Punch Fei Long. Fei Long was Blocking
and decides to use Wooden Dummy. After succeeding with a basic Block, both
he and Zangief roll Perception + Wits. Fei Long rolls six successes, Zangief
rolls two, meaning that Fei Long scores four strikes, rolling Strength +
Punch + 1 four times to determine damage. Damage is calculated in the usual
manner.
Cost 1 Willpower
Speed Spec.
Damage +1
Move NONE


________________________________________________________________________
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Group: streetfighter Message: 7697 From: firefirefi@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
it depends on the move. I would not allow someone to block a Diving Hawk,
just because of the fact that the attacker's entire bodymass is flying
towards the blocker. Unless you're able to put 200 ibs of pressure into your
arms, the laws of physics says the attacker will break through your block,
and probably smash your arms back into your chest or face. So I think
blocking has miniscule effect, and yes, i allow punch and kick defense as
abort maneuvers
Group: streetfighter Message: 7698 From: firefirefi@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
In a message dated 00-06-04 13:59:16 EDT, you write:

<< Yeah, Lunging Punch is weird. I don't know why Kick Defense works against
it, but that's what the description says. I guess it could be a mistake, but
until someone corrects me, I'll just keep using it that way.

But the -2 Penalty makes even Kick Defense kind of useless against Lunging
Punch unless you have a Block of 3 or more. >>

I believe kick defense works because Lunging Punch aims so low. It's meant to
throw people's defensive tactics off, and it does.
Group: streetfighter Message: 7699 From: firefirefi@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
In a message dated 00-06-04 14:25:02 EDT, you write:

<< That's because lunging punch is a poorly designed maneuver with blatant
inconsistences. I've personally dropped it from my game. And you are right
kick defense should not work against lunging punch the same way it doesn't
work against Fist Sweep, despite what the Lunging Punch description says. >>

I altered the ruling for Fist Sweep: you can block it with Kick Defense,
which also has a side effect of making boxers much less predictable.
Group: streetfighter Message: 7700 From: Dustin Wolfe Date: 6/4/2000
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
If you just click on the link and try to read the .txt version of WP #3
online, it will come up garbled. But if you save it and open it in wordpad,
it looks great.


>I downloaded Warrior's Pride issues 1 and 2, they came out great in txt
>files. BUT.... WP #3 came out garbled. When i tried to look at the issues
>from thier location in the vault, issues 1 and 2 were fine but 3 was
crammed
>together with no spacing. Is chris through with #3 or is this something I
am
>doing wrong?
>
>joespitt
Group: streetfighter Message: 7701 From: Jens-Arthur Leirbakk Date: 6/4/2000
Subject: Problem with Rinaldo's mail address...
Tried sending you my character again - my mail got bounced back. I used
the rinaldo@..., and it didn't work. Please tell me what address
to use.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7702 From: azathoth05@aol.com Date: 6/4/2000
Subject: Re: [streetfighter] Maka Wara
The point of kick defense is that you're watching an opponent's hips and legs
to predict HIS kicks, not that you are blocking an attack vs. your lower body
or blocking with your legs. Punch defense uses the same principle, except
you're watching your opponent's upper torso. I think a lot of people
misinterpret these two maneuvers.

In a message dated 6/4/00 3:04:53 PM Eastern Daylight Time,
firefirefi@... writes:

<< I altered the ruling for Fist Sweep: you can block it with Kick Defense,
which also has a side effect of making boxers much less predictable. >>
Group: streetfighter Message: 7703 From: Soldar Date: 6/4/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Picked it up Friday...only played it once so far...but very nice!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can lead a horse to water...
but it's really tough getting
swim fins on the hooves...
----- Original Message -----
From: "Steve Karstensen" <skarsten@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 04, 2000 10:49 AM
Subject: [streetfighter] Street Fighter EX2 Plus


> Bought it yesterday. look for a review later this week. First
impressions:
> Way-improved graphics over last one, tons of cool characters.
>
>
> ------------------------------------------------------------------------
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> more each month? Join beMANY! Our huge buying group gives you Long
Distance
> rates which fall monthly, plus an extra $60 in FREE calls!
> http://click.egroups.com/1/2567/6/_/17512/_/960130125/
> ------------------------------------------------------------------------
>
>
>
Group: streetfighter Message: 7704 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Is a block manuver and book said you can abort for block manuvers deflect punch
so at last I think abort to punch defense or kick defense is legal a jerk thing
if you have maka wara but still legal.

brian fish wrote:

> I wouldn't let someone abort to punch defense or kick defense, you
> basically have to be looking for a specific move (or be fighting a boxer or
> Wu shu artist). The only maneuvers I would let anyone abort to would be
> Jump and Block (I don't use crouching block, I think it's kinda stupid). .
> . . . . .
>
> ------------------------------------------------------------------------
> Old school buds here:
> http://click.egroups.com/1/4057/6/_/17512/_/960142665/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7705 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Problem with Rinaldo's mail address...
I wrong in the adress the correct is rinaldo.gambetta@... I mistake
in this department sorry for the problem this will work now :).

Jens-Arthur Leirbakk wrote:

> Tried sending you my character again - my mail got bounced back. I used
> the rinaldo@..., and it didn't work. Please tell me what address
> to use.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960153562/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7706 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Now I receive Jens Arthur Leirbakk character.

missing fighters list:
1-Dennis Bryant character - missing - I never see him write to the list again but
I need wait a litle more
2-Francis Black character - missing - I never see him write to the list again but
I need wait a litle more
3-Sha Long (J.Scott Pitman character)- missing but I wait for him soon.
4-Ryan Ghost Bear (Jeff Y)- missing

Fighters recovered rooster:

1-Rebellion (Chris Hoffman)
2-Delta (Josh Diemert)
3-Hymamoto Suzuki (Jade M Prout)
4-Joseph Masterson (Cliff Rice)
5-All Oha (Luis)
6-Huo Feng (Ronny Andersen)
7-The Dragon Reborn (Jens Arthur Leirbakk)

I need recover these missing fighters and found 2 pc fighters to enter and
complete with 3 npc´s so I can start Ages Tournament.
Group: streetfighter Message: 7707 From: Rinaldo Gambetta Date: 6/4/2000
Subject: Re: [streetfighter] Women getting drunk easier.
Well it appears a good thing to drink when you want forgot something :), but if
is too strong I continue in my natural diet water and orange juice this avoid
the morning headache (I bet after this strong drink this terrible like hear a
coin falling in the living room). The litle knownledge I heard from gurps
martial arts and appear the Drunken is like a sub style and you add to your main
style, but things can be different. by the way I think about in convert Stf to
Gurps and play a litle to see what happen but I don´t known.

Steve Karstensen wrote:

> Chinese alcohol will knock you on your ass. It makes Sake look like water.
> When I got married a few months ago, my wife's family procured some vile
> concoction called Mon Tai, which apparently is China's finest and most
> expensive liquor. It's also 110 proof. I also have a bit of a penchant for
> Tsingtao beer, which is stronger than most American brews (even one or two
> of the British beers I tried when I was in London). According to my wife,
> it's one of the weaker beers available in China.
>
> so yes, the Chinese like their alcohol to pose a health hazard. ;)
>
> Far as Drunken Fist goes, it's unique enough to be considered its own style
> (I think). I know there's a couple of variants (Drunken Mantis, Eight
> Drunken Genii) but it may just be that the footwork can be applied to other
> styles. I don't know all that much about it, actually. i just know it's
> damn fun to watch.
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Sunday, June 04, 2000 11:39 AM
> Subject: Re: [streetfighter] Women getting drunk easier.
>
> >Maybe the China have a powerfull drink or something like the Japanese Sake
> (I
> >don´t known if is correct this word). It´s curious about the drunken it´s
> style
> >or only a technique to add a normal kung fu? One day I watching a movie and
> the
> >guy using a scarf to fight is curious the arm-locks and enveloped limbs
> >movements I still think about it.
> >
> >Steve Karstensen wrote:
> >
> >> really? wow. Must remember to visit Hong Kong when we visit China later
> >> this year. ;)
> >>
> >> Still, the impression I get from my wife (and the Chinese men I've met)
> is
> >> that the men enjoy drinking each other under the table, and the women
> >> abstain. But this is only mainland China. She tells me that Taiwan is
> >> different ('course, she tells me that *after* I get drunk on Wu Liang Ye
> at
> >> the Xmas party...)
> >>
> >> -----Original Message-----
> >> From: Robert Pascuttini <rpascuttini@...>
> >> To: streetfighter@egroups.com <streetfighter@egroups.com>
> >> Date: Saturday, June 03, 2000 10:19 AM
> >> Subject: [streetfighter] Women getting drunk easier.
> >>
> >> >Not in hong kong. In Hk the women drink better than the men.
> >> >
> >> >
> >> >>nah, from what I've seen Drunken Fist (my favorite style, can you
> >> >>tell?!) relies more on balance than anything else. It's mostly
> footwork
> >> >>and the strikes require a combination of agility and strength (at
> least,
> >> >>8 Drunken Genii does). I've heard conflicting stories about how it's
> >> >>easier to fight with that style if you actually *are* drunk, though,
> and
> >> >>since women are usually smaller than men they may get more drunk
> easier.
> >> >>Who knows?
> >> >
> >> >________________________________________________________________________
> >> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >> >
> >> >
> >> >------------------------------------------------------------------------
> >> >Buy and sell used, rare and vintage gear at the Web's best
> >> >music gear auction. Register to enter the weekly gear giveaway!
> >> >http://click.egroups.com/1/3735/6/_/17512/_/960041950/
> >> >------------------------------------------------------------------------
> >> >
> >> >
> >>
> >> ------------------------------------------------------------------------
> >> Find long lost high school friends:
> >> http://click.egroups.com/1/4056/6/_/17512/_/960130423/
> >> ------------------------------------------------------------------------
> >
> >
> >------------------------------------------------------------------------
> >Old school buds here:
> >http://click.egroups.com/1/4057/6/_/17512/_/960133281/
> >------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
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> ------------------------------------------------------------------------
Group: streetfighter Message: 7708 From: Robert Pascuttini Date: 6/4/2000
Subject: Re: [streetfighter] Remy
Thats true those are called super moves.
What he was reffering to was the super combo's.


>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Remy
>Date: Sat, 03 Jun 2000 11:52:16 -0400
>
>Um, don't we already have "super moves" Are you forgetting the Flaming
>Dragon punch, Dragon kick, Repeating fireball, and inferno strike?
>

________________________________________________________________________
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Group: streetfighter Message: 7709 From: Robert Pascuttini Date: 6/4/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Hmm that really is a good point.
It really is a particular area. Chinese body toughing is diffrent from
japanese in certain ways and on how you do it. But I think your right,
rinaldo.


>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Cheating Maka Wara.
>Date: Sat, 03 Jun 2000 02:08:41 -0300
>
>Maka Wara
>Prerequisites: Block ****
>
>Description: Both Japanese and Chinese martial arts incorporate training
>methods for turning a fighter's body surfaces and bones as hard as iron.
>This
>training,
>called Maka Wara in Japanese, involves the fighter striking his hands,
>forearms, shins, etc. into progressively harder surfaces: padded wood, bare
>wood, bricks,
>stone, and finally metal. The repeated blows causes the fighter's bones to
>harden over time until they become like rods of iron. The training is
>facilitated by a secret
>herbal formula called dit da jow in Chinese. The herbal remedy helps heal
>the
>bruises that form on the fighter's arms and legs, allowing him to train
>again
>the next day.
>
>No one likes to punch or kick a rod of iron, but that is essentially what
>an
>opponent must do to overcome a Maka Wara master.
>
>System: Character who possess Maka Wara do not have to fill out a Combat
>Card
>for the power. Instead, they invoke the power whenever they use a Blocking
>Technique and an opponent strikes them with a punch or kick. The Maka Wara
>fighter takes damage as normal, but immediately rolls a damage test against
>his
>opponent, who has just injured herself by striking the iron-hard arms or
>legs
>of the Maka Wara fighter. The fighter rolls damage using a Dice Pool of
>(Stamina +
>Block) -3. The attacker's Soak total is then subtracted. If the defender is
>attacked with a weapon or Grab Technique maneuver, the attacker does not
>take
>damage.
>
>Cost: None
>Speed: See description above.
>Damage: See description above.
>Move: See description above.
>
>I underline the part of this text to say in my vision Maka Wara isn�t
>perfect
>you can pass and fool a Maka Wara guy only using manuvers like Lunging
>Punch
>or Reversal Frontal Kick both ignore block... So If some manuvers ignore
>block
>and for Maka Wara do his efect only while the fighter make a block what
>happen
>in this case I think the poor Maka Wara guy receive his damage and the
>other
>guy only hit his manuver sad but at this time I think this way sure I could
>hear the other persons ideas and if someone bring a good view point I could
>change my mind but this fact is curious isn�t it?

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Group: streetfighter Message: 7710 From: Knight of the Black Rose Date: 6/4/2000
Subject: Re: [streetfighter] web page comments
On Sun, 4 Jun 2000 10:58:06 -0400 "Steve Karstensen"
<skarsten@...> writes:
> I'll assume you mean SF Central (guilty!)
>

Yes, sorry I didn't specify more clearly in my e-mail ^^

Tony
Group: streetfighter Message: 7711 From: Knight of the Black Rose Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Block (defense in general) is not merely the art of putting your arms in
front of you. It's also moving out of the way. Versus a maneuver like
Diving Hawk the points would count a lot towards not getting hit as much.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7712 From: J. Scott Pittman Date: 6/4/2000
Subject: Re: [streetfighter] Block vs. Athletics!
> Block (defense in general) is not merely the art of putting your arms in
> front of you. It's also moving out of the way. Versus a maneuver like
> Diving Hawk the points would count a lot towards not getting hit as much.

I have to disagree here, in the Street Fighter system. Move allows you to
get out of the way, Block allows you tp defend yourself with your physical
body. That's why you add Block, not Athletics, to your Stamina. On the other
hand, I have a Maneuver in the Encyclopedia Combatica that does this exact
thing, called (simply) Dodge. Check it out, it and MANY more mew Maneuvers
are in the download:

http://www.tsixroads.com/~joespitt/dogsofwar.htm

joespitt