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Group: streetfighter Message: 703 From: Wayne French Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 704 From: Wayne French Date: 2/5/1999
Subject: Re: Gouki/Akuma & Ryu
Group: streetfighter Message: 705 From: Steve 'Doom Trooper' Karstensen Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 706 From: Steve 'Doom Trooper' Karstensen Date: 2/5/1999
Subject: Re: Submission holds
Group: streetfighter Message: 707 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Submission holds
Group: streetfighter Message: 708 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Submission holds
Group: streetfighter Message: 709 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Gouki/Akuma & Ryu
Group: streetfighter Message: 710 From: Steve 'Doom Trooper' Karstensen Date: 2/5/1999
Subject: Re: Submission holds
Group: streetfighter Message: 711 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Submission holds
Group: streetfighter Message: 712 From: Joshua Rogers Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 713 From: Joshua Rogers Date: 2/5/1999
Subject: Records, Goals, and Why We Play
Group: streetfighter Message: 714 From: Ryan M Rich Date: 2/5/1999
Subject: Re: Gouki/Akuma & Ryu
Group: streetfighter Message: 715 From: Darrick Chen Date: 2/6/1999
Subject: World Warrior Status
Group: streetfighter Message: 716 From: Dennis Bryant Date: 2/6/1999
Subject: Re: Lots of stuff
Group: streetfighter Message: 717 From: Kristofer Lundstr�m Date: 2/7/1999
Subject: Re: Lots of stuff
Group: streetfighter Message: 718 From: Ryan M Rich Date: 2/8/1999
Subject: submission holds
Group: streetfighter Message: 719 From: Christian Conkle Date: 2/8/1999
Subject: Howdy all.
Group: streetfighter Message: 720 From: Joshua Rogers Date: 2/8/1999
Subject: Re: submission holds
Group: streetfighter Message: 721 From: Steve 'Doom Trooper' Karstensen Date: 2/8/1999
Subject: Re: submission holds
Group: streetfighter Message: 722 From: Steve 'Doom Trooper' Karstensen Date: 2/8/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 723 From: Kristofer Lundstr�m Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 724 From: Christian Conkle Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 725 From: Wayne French Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 726 From: Ryan M Rich Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 727 From: Steve Karstensen Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 728 From: Nelson, Christopher T Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 729 From: Steve Karstensen Date: 2/9/1999
Subject: Re: Howdy all.
Group: streetfighter Message: 730 From: Christian Conkle Date: 2/9/1999
Subject: Ranks compared
Group: streetfighter Message: 731 From: Christian Conkle Date: 2/10/1999
Subject: Re: hi, i'm new
Group: streetfighter Message: 732 From: Christian Conkle Date: 2/11/1999
Subject: A question on Techniques
Group: streetfighter Message: 733 From: Christian Conkle Date: 2/11/1999
Subject: New Web page
Group: streetfighter Message: 734 From: Morgado, Mike Date: 2/11/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 735 From: Steve 'Doom Trooper' Karstensen Date: 2/11/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 736 From: Kristofer Lundstr�m Date: 2/11/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 737 From: Kristofer Lundstr�m Date: 2/11/1999
Subject: Re: Ranks compared
Group: streetfighter Message: 738 From: Nelson, Christopher T Date: 2/11/1999
Subject: I got hit by a car and I looked good doing it
Group: streetfighter Message: 739 From: Dennis Bryant Date: 2/11/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 740 From: Dennis Bryant Date: 2/11/1999
Subject: Re: New Web page
Group: streetfighter Message: 741 From: Christian Conkle Date: 2/12/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 742 From: Christian Conkle Date: 2/12/1999
Subject: Re: Ranks compared
Group: streetfighter Message: 743 From: Dennis Bryant Date: 2/12/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 744 From: Dennis Bryant Date: 2/12/1999
Subject: Re: Getting hit by a car
Group: streetfighter Message: 745 From: Kristofer Lundstr�m Date: 2/12/1999
Subject: Re: I got hit by a car and I looked good doing it
Group: streetfighter Message: 746 From: Christian Conkle Date: 2/12/1999
Subject: new fighters and pictures!
Group: streetfighter Message: 747 From: Nelson, Christopher T Date: 2/13/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 748 From: Steve Karstensen Date: 2/13/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 749 From: Steve Karstensen Date: 2/13/1999
Subject: Re: I got hit by a car and I looked good doing it
Group: streetfighter Message: 750 From: Ryan M Rich Date: 2/13/1999
Subject: Re: A question on Techniques
Group: streetfighter Message: 751 From: Ryan M Rich Date: 2/13/1999
Subject: Re: Techniques. . . on to Combat Cards!
Group: streetfighter Message: 752 From: Ryan M Rich Date: 2/13/1999
Subject: Re: I got hit by a car and I looked good doing it



Group: streetfighter Message: 703 From: Wayne French Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
i thoght Bison sent Sagat to go kill cammy and vega for failing him?

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Group: streetfighter Message: 704 From: Wayne French Date: 2/5/1999
Subject: Re: Gouki/Akuma & Ryu
well depending on what web site you are reading it from it can vary from
Akuma, E.Honda, or Dhalsim as far as i have seen.

The running joke with my players and I is that we think it is vs a
marvel character (it is a capcam game after all)or Gen(for the stoodge
in the corner with no humor in our group Vulcan looks like he's from
Rome compaired to this guy; he is our resisdent Number cruncher.)

gero

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Group: streetfighter Message: 705 From: Steve 'Doom Trooper' Karstensen Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Dennis Bryant wrote:
>
>
> Neither did I, I saw it in the Manga, not the Anime
>

well there's no secret that he survived in the manga, so the discussion
is about whether he survived in the anime.

> (I prefer the name Vega because it is Spanish, after
> >> all),
>
> Actually, it's Japanese
>

It means "Plains" in Spanish. Do the Japanese even have the letter V in
their language? I don't recall running across it during my studies.

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Group: streetfighter Message: 706 From: Steve 'Doom Trooper' Karstensen Date: 2/5/1999
Subject: Re: Submission holds
Dennis Bryant wrote:
>
(Nobody,
> not even Ryu, should be able to get 135 wins with 0 losses or draws)is
> just silly. You can say that "having experiance in Wrestling" this is

sure they can. I came up with a bit of story about how the fighting
circuit hadn't evolved as much a few years prior and that fighting was a
little more basic. Having a good Dragon Punch was usually enough to
win, and the move certainly wasn't as prominent on the circuit as it is
now.

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Group: streetfighter Message: 707 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Submission holds
We seem to have walsed into the area of "game balance".

My favourite.

Bad 4 U.

After playing, say, five sessions of SF, my rulebook was suddenly
covered in small notes, changing the modifiers of lots and lots of
moves. The White Wolf "if you don't like it, toss it"-rule is very real
in my Chronicles.

* All Sustained Holds were docked one point in Damage.

* Knee Basher lost not one but two.

* Hundred Hand Slap got one more in Speed.

* Hyper Fist lost one Speed and had move reduced to None.

* Ear Pop had Damage raised to -1.

* San He isn't ignored by Grabs. Don't remember the exact changes.

* Regeneration/Chi Kung Healing had the Chi-Health ratio improved to 1
Chi - 2 Health, or 1 Chi - 1 Aggr Health.

* Scissor Kick had Cost increased to 2 Willpower.

* Elbow Smash lost one in Speed.

* Air Smash and Flying Heel Stomp *can* hit Crouching opponents.

* And on, and on...

I don't expect anyone to do the same as I have and I won't listen to any
comments you have so... yup. Why did I tell you this?


Now lets discuss rape of Storytelling systems.

If there is the shadow of a doubt that eyes won't heal if cut out,
something is wrong.

If someone has 135 wins and no losses, something is very wrong. BUT,
inevitable. My chronicle has lasted roughly 18 months and I have three
groups to divide my time with, not to mention me trying to juggle my
studies as well in the process. The "we will kick most ass in the
world"-team has something like 22 wins and 3 losses (they get to fight
offical fights only every other Story). And if you check their stats,
they will turn World Warrior pretty soon.

I am never going to allow PC at WW level. And PC as long as I am the
Storyteller will never beat a WW in a fair fight. I don't use WW as
generic NPC. When a WW shows, my players shivver. Partly because they
know their stats but mostly because of the way I present the WW.

Then how can one avoid having PC how eventually kick WW ass?

* You stop the campaign before they get so good.

* You introduce a very firm rule stating "minimum 1/3 of all experience
points on non-fight traits". Non-fight traits being: all Abilities, all
Social, Perception and Intelligence. Yes, I know there are Abilities
that can be used in Fights and yes, Intelligence *is* used by Focus
fighter but it's OK. Focus fighters have a hard time as it is in my
Chronicle.

* Constantly kill the PC who is best. (Kidding. Haven't killed a PC in
three years. Not constructive.)

Hm... I have something to say about Focus but I'll share that later.

G'night.

Kristofer

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Group: streetfighter Message: 708 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Submission holds
And yes. I didn't like the Submission Holds. See Skarstens entry for the
reasons.

Kristofer




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Group: streetfighter Message: 709 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Gouki/Akuma & Ryu
>well depending on what web site you are reading it from it can vary
from
>Akuma, E.Honda, or Dhalsim as far as i have seen.
>
>The running joke with my players and I is that we think it is vs a
>marvel character (it is a capcam game after all)or Gen(for the stoodge
>in the corner with no humor in our group Vulcan looks like he's from
>Rome compaired to this guy; he is our resisdent Number cruncher.)

Number crunchers do not last long with me as the Storyteller.
Ra-ha-haaa-HAAAA-HAA-HAAAAAAAHAAAA-YAAAAAAAAAHAAAAA!!!

Kristofer

>
>gero
>
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Group: streetfighter Message: 710 From: Steve 'Doom Trooper' Karstensen Date: 2/5/1999
Subject: Re: Submission holds
all I have to say is...

what is there to strive for if nobody can ever reach that ultimate goal?

IE, the World Warrior title?

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Group: streetfighter Message: 711 From: Kristofer Lundstr�m Date: 2/5/1999
Subject: Re: Submission holds
>all I have to say is...
>
>what is there to strive for if nobody can ever reach that ultimate
goal?
>
>IE, the World Warrior title?

Ah! (short vowel, pronounced like the vowel in "duck")

*you got me!*

My players don't know that they'll never get there, of course. Cheap,
yes but I actually try some roleplaying instead of headbashin' once in a
while. And most of my players' characters' goals aren't at all connected
with fighting. The fights are just there as "filling", something to do
in-game while eating or stuff. Amazing huh?

Kristofer

>
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Group: streetfighter Message: 712 From: Joshua Rogers Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Bison sent Sagat to kill Cammy and Vega, if Vega was still alive.

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Group: streetfighter Message: 713 From: Joshua Rogers Date: 2/5/1999
Subject: Records, Goals, and Why We Play
Okay, folks have been saying things about people getting an utterly
insane (as in amazing- not criticizing) number of wins, and how folks
can't reach World Warrior status. Here's my take on the whole matter:

When I was playing my Vega-worshipping Storyteller continually told us
flat out that he would never allow us to beat him. Vega would always
have a higher Dex, even if that meant raising it to a 9. This was the
one decision that peeved us the most. If he had said 'You will never
make it to World Warrior Rank' we'd probably have not bothered to play.
That's half the fun. Once, when I was Rank 2, I accepted a challenge
from a Rank 6 fighter in order to protect the rest of the team from his
constant attacks and kidnapping. It was a near impossible fight, but
there was the chance of winning. And you know what? I did it. Give your
players that chance, however slim.

My opinion of submission holds is not a good one. Most of the players I
know that get caught in a sustained hold they can't get out of are upset
enough about that without being told, "You give in. Sorry, you lose."
Removing that decision from the player is bad.


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Group: streetfighter Message: 714 From: Ryan M Rich Date: 2/5/1999
Subject: Re: Gouki/Akuma & Ryu
I always thought he tied Chun Li (awww.)

RMR


On Fri, 05 Feb 1999 04:00:41 PST "Dennis Bryant" <dl_bryant@...>
writes:
> Looking in the main rule book, I noticed that the "Undefeated" Ryu,
>has 1 draw, & I got to wondering who he drew against, so I asked a
>friend of mine who works at Capcom, and she said that the only person
>Ryu ever 'fought & didn't beat' was Gouki (she's Japanese).
> Also, a copy of stats for Akuma done by a Friend of mine who worked
>with the team who made the game at white wolf, said that he also had 1
>
>draw, no losses.
> Any thoughts?
>Dennis
>
>______________________________________________________
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Group: streetfighter Message: 715 From: Darrick Chen Date: 2/6/1999
Subject: World Warrior Status
Hey,

Haven't been posting much lately due to studies and illness, but I think
we've got a great topic here.

I think the worth of the World Warrior status should depend entirely on
what tye of campaign or story the Storyteller is running. Right now, two
of my players are at WW level.

Reason? They were awarded the rank as an honorary.

Whoopee.

Now what?

Although characters may acheive World Warrior status, it should not be
the end-all to the game or even a chronicle. Remember that characters
have backgrounds for a reason, What about personal goals? If all a
character aspires for is that rank, then there will be sufficiently less
and less reason for him to play after he acheives it. He will then most
likley drop out, due to boredom, which is either good or bad concerning
the GM's wishes.
Also, remember that you have total control over the game, meaning the
world's reality. I didn't tell my players, but I upped the current WW
stats by about two points each. This can lead to players getting cocky,
until they actually fight a World Warrior with the improved stats. Fun
for the GM, a sobering experience for players.
Not only that, but if a character reaches WW level, then a lot of other
NPC fighters are gonna come a-gunnin' for him/her.
If need be, stack another tier onto the tournament brackets. I have my
honorary-ranked PC's on the protege circuit, also known as the New
Challengers circuit. Y'see, I had it that each of the WW has somewhat
retired from actual tournament fighting, and will only fight if they
deem their opponent worthy enough. So, they have their proteges test the
would-be champions.
These are just some ideas. I have a very particular campaign, so they
may work better for me, than anyone else.

LAter,

Darrick

PS: WHat do you guys roll to see whether a character gets drunk? This
happens in my campaign a lot more than it should.

PPS: I've found a way to "fix" my power-hungry friend. Seems that the
Shaolin temple doesn't look too kindly upon its students using guns....!

PPPS: (Is there even such a thing?) Do any of you guys attend any
conventions? I though if there was enough of us at one con, I could
maybe run a SF game or two.

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Group: streetfighter Message: 716 From: Dennis Bryant Date: 2/6/1999
Subject: Re: Lots of stuff
1: If a character reaches world warrior status they are still
characters, after all, think about the characters from SF, SF0, SF02
etc. who arn't in SF2. most of them arn't dead, just doing other stuff ,
because, now that they are World warriors, they can get on to
fullfilling their dreams & other stuff. Like Chun Li in SF3, she still
did stuff in the story, she just couldn't be bothered entering the
tournement.

2: Did Bison(Vega) say *kill* cammy & Vega(balrog), I forget his exact
words.

3: Nope, the japanese don't have a V per se, they use a B, which isn't
quite the same as an english B or V. When writing Japanese script in
english the translator has to pick weather to use a B or a V, & Bega
sounds silly.

4: If a move is proving too powerfull (or too weak), just change it.
Try not to let the rules get in the way of the game. In our sessions,
most of the time we rely on role playing instead of the rules to sort
out situations.

5: I'm going to be starting a new game soon (my last group of players
now live in other countries), & I was planning to set it just a little
time before Ryu wins the title off Sagat, any Ideas? Thoughts?

6: Anyone on this list played Feng Shui.

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Group: streetfighter Message: 717 From: Kristofer Lundstr�m Date: 2/7/1999
Subject: Re: Lots of stuff
>1: If a character reaches world warrior status they are still
>characters, after all, think about the characters from SF, SF0, SF02
>etc. who arn't in SF2. most of them arn't dead, just doing other stuff
,
>because, now that they are World warriors, they can get on to
>fullfilling their dreams & other stuff. Like Chun Li in SF3, she still
>did stuff in the story, she just couldn't be bothered entering the
>tournement.

The old WW-PC discussion. I stated my views and someone bit my nuts over
it. I still get chills when I think of my players as WWs. (Might be
because of my players though. I lectured three of 'em 2 hours ago for
taking the "role" -play bit slightly too lightly. The consensus was that
good acting was saying: "Is it worth anything to me?" every once in a
while. Or maybe I'm being a bitch)

>
>2: Did Bison(Vega) say *kill* cammy & Vega(balrog), I forget his exact
>words.

Dunno.

>
>3: Nope, the japanese don't have a V per se, they use a B, which isn't
>quite the same as an english B or V. When writing Japanese script in
>english the translator has to pick weather to use a B or a V, & Bega
>sounds silly.

Whatever. I still prefer M. Bison as the ultimate bad-guy's name.

>
>4: If a move is proving too powerfull (or too weak), just change it.
>Try not to let the rules get in the way of the game. In our sessions,
>most of the time we rely on role playing instead of the rules to sort
>out situations.

YES!!! I have been doing so since... day 1/2. Finally one who agrees! I
hate purists!!!

>
>5: I'm going to be starting a new game soon (my last group of players
>now live in other countries), & I was planning to set it just a little
>time before Ryu wins the title off Sagat, any Ideas? Thoughts?

I'll get back 2 U.

>
>6: Anyone on this list played Feng Shui.

Do not, I repeat, do *not* mention Feng Shui in my presense. When I was
really desperate and looking for SF books all over Sweden, each and
every dude I asked said: "We don't have SF, but have you tried Feng
Shui?"

It drove me NUTS!

Kristofer

P.S. Drunk? Roll Stamina every hour (or whatever), difficulty depending
on the liquid and the rate of gulping. When I come to think of it, most
of the PCs i have are all very much against intoxication of any kind...
Not the players though, mind you.

>
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Group: streetfighter Message: 718 From: Ryan M Rich Date: 2/8/1999
Subject: submission holds
ok I see the light, making PC's give in is no good, so they spend
a willpower and I'll make it a little harder to make someone submit.

RMR



This:


<html><body>
<pre>
New Grab Maneuver:

Submission Techniques
Speed: N/A Prerequisites: Grab 4, and at least 2 Sustained
Holds
Damage: N/A Power points: Jujutsu (Brazilian): 1;
Shootfighting/Street
Movement: N/A Fighting, Special Forces(Krav Maga),
Ler Drit, Sambo:
(DEFense: None) 2; Special Forces, Wrestling
(Professional): 3, Any 4
</pre>

<h6>System</h6>
<p>
The player uses joint bending, pressure, leverage, brute strength and
violence to put his opponent in so much pain that he submits. The fighter
may use this card once he has an opponent in a Sustained hold, beginning
the second round of any such maneuver the player lays the Submission
Techniques card down and the maneuver is now a Submission Hold.


<h3>Maneuver advantage:</h3>
Submission Hold: The fighter brutalizes his opponent until she gives in.

<p>
Once the opponent has,
<ol>
<li>Has less than half his health remaining
<li>Has been held in the submission hold for at least 1/2 his Stamina
in rounds
<li>Has taken at least one point of damage per round in this submission
hold
</ol>

<big><big>then</big></big> the opponent must roll Stamina (diff. 6) if he
fails this roll he rolls again next round at +1 difficulty. If a roll is
botched then the fighter gives in (unless he spends a Willpower, which
may be spent after the roll is botched to negate the submission. And the
difficulty modifier for any failed rolls is lost [the next round the
difficulty is again 6.])

<p>
When the fighter escapes from a submission hold he is -1 speed and damage
next round.


<p>
Optionally and additionally Professional Wrestlers get a +2 to all dice
pools and -1 difficulty on all rolls the round following if they taunt
the round after they get out of a submission hold.


<br><br><center>

<a href="mailto:leonardsmalls@...">RMR</a>

</center></body></html

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Group: streetfighter Message: 719 From: Christian Conkle Date: 2/8/1999
Subject: Howdy all.
Hello, I'm new to this list so I thought I'd just say "Hi" and introduce
myself.

I'm Christian Conkle, a 28-year-old Web Designer in Portland, Oregon. I'm a
big RPG'er and a big fan of Streetfighter:STG. My friends and I discovered
SF:TSG back in 94 a little after it came out. We have played several long
campaigns since, even allowing players to branch out into their own seperate
campaigns in different gaming groups. Way back then, we established a
shared-universe. We all shared GM-ing responsibilities for a few months at a
time and we all shared NPC's and arenas. What resulted was a binder 3-4
inches thick of fighters, 4 to a page (front and back). I have thought about
putting them on the Web, but it's such a daunting task, I don't know.

We've never been ones to introduce new unofficial rules or styles. I guess
we fall into the "purist" camp. Though I do like some of the ideas that have
been posted (mainly the Animal Companion rules and Weapon rules from
Warrior's World and the Merits and Flaws).

We just started playing SF again for a quick interim campaign between larger
ones. So my interest has once again been picqued. I did a Web search the
other night expecting to find little in the way of SF:tSG (like a few years
ago). Imagine my suprise to see not only several new and voluminous Web
pages, but a whole mailing list.

Anyway, as a introductory special offer, I have some maneuver list charts
done like the Storyteller's screen, one for the maneuvers from Player's
Guide and Contenders and another including the maneuvers from Warrior's
World and a few others (the German ones for instance). I also have a nice
write-up of some arenas and a GM's notebook with average freebie-points
required to make a pre-generated higher rank character. If anyone is
interested, please e-mail me at conkle@... or conklec@....

My Website can be seen at http://www.europa.com/~conkle/. There's no SF
there right now, I'm still thinking about it.

-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------




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Group: streetfighter Message: 720 From: Joshua Rogers Date: 2/8/1999
Subject: Re: submission holds
This still doesn't seem useful to me. Having to hold them for a number
of rounds equal to half their stamina. Most folks I run across have a 3
or 4 Stamina- that means 2 rounds and they might submit. I can see it
now:

Round1: Ogre get hit by a medium kick tossed off by his opponent, Mark.
Ogre, having a pretty nice Stamina of 4, shrugs it off and manages to
grab his opponent with an Improved Pin. Mark takes damage.
They contest strength at the end, Ogre wins. Ogre has a Grab of 3, so he
can hold Mark for 2 more rounds.

Round2: Ogre slaps down the submission hold card. This is the second
round he's held Mark, who's helpless. Mark is now facing losing the
fight, since he's got a Stamina of 3. Mark takes more damage, and they
contest Strength again. Ogre wins again.

Round3: Mark has to roll to try and keep from submitting. Saving some of
his precious Willpower (he's a Kabaddi stylist) for later in the match,
he takes the roll, and fails. Mark just lost.

What's the crowd/players see? A kick, then squeeze. Two turns of these
two guys just sitting there, and then Mark gives up. Mark's likely lost
some fans for being a weenie and giving in, and the crowd's upset at the
lack of a good match. Ogre's probably going to get a few more fights
where he pulls a similar stunt, and he's out of people willing to fight
him. Mark loses Glory, Ogre loses a career, and whichever one of 'em had
a player, that player's likely to be very ticked off.

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Group: streetfighter Message: 721 From: Steve 'Doom Trooper' Karstensen Date: 2/8/1999
Subject: Re: submission holds
sounds good. allowing PCs to resist a sustained hold is a good
compromise if you can't do without them. :)

Ryan M Rich wrote:
>
> ok I see the light, making PC's give in is no good, so they spend
> a willpower and I'll make it a little harder to make someone submit.
>
> RMR
>
> This:
>
> <html><body>
> <pre>
> New Grab Maneuver:
>
> Submission Techniques
> Speed: N/A Prerequisites: Grab 4, and at least 2 Sustained
> Holds
> Damage: N/A Power points: Jujutsu (Brazilian): 1;
> Shootfighting/Street
> Movement: N/A Fighting, Special Forces(Krav Maga),
> Ler Drit, Sambo:
> (DEFense: None) 2; Special Forces, Wrestling
> (Professional): 3, Any 4
> </pre>
>
> <h6>System</h6>
> <p>
> The player uses joint bending, pressure, leverage, brute strength and
> violence to put his opponent in so much pain that he submits. The fighter
> may use this card once he has an opponent in a Sustained hold, beginning
> the second round of any such maneuver the player lays the Submission
> Techniques card down and the maneuver is now a Submission Hold.
>
> <h3>Maneuver advantage:</h3>
> Submission Hold: The fighter brutalizes his opponent until she gives in.
>
> <p>
> Once the opponent has,
> <ol>
> <li>Has less than half his health remaining
> <li>Has been held in the submission hold for at least 1/2 his Stamina
> in rounds
> <li>Has taken at least one point of damage per round in this submission
> hold
> </ol>
>
> <big><big>then</big></big> the opponent must roll Stamina (diff. 6) if he
> fails this roll he rolls again next round at +1 difficulty. If a roll is
> botched then the fighter gives in (unless he spends a Willpower, which
> may be spent after the roll is botched to negate the submission. And the
> difficulty modifier for any failed rolls is lost [the next round the
> difficulty is again 6.])
>
> <p>
> When the fighter escapes from a submission hold he is -1 speed and damage
> next round.
>
> <p>
> Optionally and additionally Professional Wrestlers get a +2 to all dice
> pools and -1 difficulty on all rolls the round following if they taunt
> the round after they get out of a submission hold.
>
> <br><br><center>
>
> <a href="mailto:leonardsmalls@...">RMR</a>
>
> </center></body></html
>
> ________________________________________________________________
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> from Juno, the world's second largest online service.
> Download your free software at http://www.juno.com/getit.b.html.
>
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Group: streetfighter Message: 722 From: Steve 'Doom Trooper' Karstensen Date: 2/8/1999
Subject: Re: Howdy all.
welcome aboard. :)

Christian Conkle wrote:
>
> Hello, I'm new to this list so I thought I'd just say "Hi" and introduce
> myself.
>
> I'm Christian Conkle, a 28-year-old Web Designer in Portland, Oregon. I'm a
> big RPG'er and a big fan of Streetfighter:STG. My friends and I discovered
> SF:TSG back in 94 a little after it came out. We have played several long
> campaigns since, even allowing players to branch out into their own seperate
> campaigns in different gaming groups. Way back then, we established a
> shared-universe. We all shared GM-ing responsibilities for a few months at a
> time and we all shared NPC's and arenas. What resulted was a binder 3-4
> inches thick of fighters, 4 to a page (front and back). I have thought about
> putting them on the Web, but it's such a daunting task, I don't know.
>
> We've never been ones to introduce new unofficial rules or styles. I guess
> we fall into the "purist" camp. Though I do like some of the ideas that have
> been posted (mainly the Animal Companion rules and Weapon rules from
> Warrior's World and the Merits and Flaws).
>
> We just started playing SF again for a quick interim campaign between larger
> ones. So my interest has once again been picqued. I did a Web search the
> other night expecting to find little in the way of SF:tSG (like a few years
> ago). Imagine my suprise to see not only several new and voluminous Web
> pages, but a whole mailing list.
>
> Anyway, as a introductory special offer, I have some maneuver list charts
> done like the Storyteller's screen, one for the maneuvers from Player's
> Guide and Contenders and another including the maneuvers from Warrior's
> World and a few others (the German ones for instance). I also have a nice
> write-up of some arenas and a GM's notebook with average freebie-points
> required to make a pre-generated higher rank character. If anyone is
> interested, please e-mail me at conkle@... or conklec@....
>
> My Website can be seen at http://www.europa.com/~conkle/. There's no SF
> there right now, I'm still thinking about it.
>
> -----------------------------------------------------
> Christian Conkle
> Web Development Specialist
> Northwest Regional Educational Laboratory
>
> work: conklec@...
> home: conkle@...
> -----------------------------------------------------
>
> ----------------------------------------------------------------------
> [Image]
>
> eGroup home: http://www.eGroups.com/list/streetfighter
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Group: streetfighter Message: 723 From: Kristofer Lundstr�m Date: 2/9/1999
Subject: Re: Howdy all.
Fresh blood never hurts.

Welcome, etc, blah-blah...

Now when you mention it, I have no idea just how old people on this list
are. I know it shouldn't matter but I tend to get stuck on age (me 19,
student, Sweden).

Whatever. Welcome again. I tend to comment on most topics that show up
so you'll hear from me again, I promise.

Kristofer

P.S. I hate purists. I would still like to get my hands on that 3-4"
file of NPC though. Fax?

>
>Hello, I'm new to this list so I thought I'd just say "Hi" and
introduce
>myself.
>
>I'm Christian Conkle, a 28-year-old Web Designer in Portland, Oregon.
I'm a
>big RPG'er and a big fan of Streetfighter:STG. My friends and I
discovered
>SF:TSG back in 94 a little after it came out. We have played several
long
>campaigns since, even allowing players to branch out into their own
seperate
>campaigns in different gaming groups. Way back then, we established a
>shared-universe. We all shared GM-ing responsibilities for a few months
at a
>time and we all shared NPC's and arenas. What resulted was a binder 3-4
>inches thick of fighters, 4 to a page (front and back). I have thought
about
>putting them on the Web, but it's such a daunting task, I don't know.
>
>We've never been ones to introduce new unofficial rules or styles. I
guess
>we fall into the "purist" camp. Though I do like some of the ideas that
have
>been posted (mainly the Animal Companion rules and Weapon rules from
>Warrior's World and the Merits and Flaws).
>
>We just started playing SF again for a quick interim campaign between
larger
>ones. So my interest has once again been picqued. I did a Web search
the
>other night expecting to find little in the way of SF:tSG (like a few
years
>ago). Imagine my suprise to see not only several new and voluminous Web
>pages, but a whole mailing list.
>
>Anyway, as a introductory special offer, I have some maneuver list
charts
>done like the Storyteller's screen, one for the maneuvers from Player's
>Guide and Contenders and another including the maneuvers from Warrior's
>World and a few others (the German ones for instance). I also have a
nice
>write-up of some arenas and a GM's notebook with average freebie-points
>required to make a pre-generated higher rank character. If anyone is
>interested, please e-mail me at conkle@... or conklec@....
>
>My Website can be seen at http://www.europa.com/~conkle/. There's no SF
>there right now, I'm still thinking about it.
>
>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
>-----------------------------------------------------
>
>
>
>
>------------------------------------------------------------------------
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>Loads of games, activities, and all your favorite characters in one
place
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>
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>


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Group: streetfighter Message: 724 From: Christian Conkle Date: 2/9/1999
Subject: Re: Howdy all.
> P.S. I hate purists. I would still like to get my hands on that 3-4"
> file of NPC though. Fax?
>

We're purists out of experience. We have played with the rules before, and a
few of us enjoy fiddling with rules. Unfortunately, a fact we learned the
very hard long way was that once you change one little thing, that little
thing will lead to one other little thing, then that new thing will result
in an unforseen additional little thing. And so on and so forth. Once we
opened the doors of rules alterations, it never ended and the results were
mish-mashed hybrid games whose house-rules outweighed the original rules.

We did this with Cyberbpunk 2020, Battletech, Mekton, and Street Fighter. We
did it so much that our players finally said "STOP~! Enough is enough! No
more house rules! No more modifications!" and now we try to stay as stock as
possible. However, us GM's are always sneaking in one or two new
alterations. The path of the Dark Side is alluring and subtle and constantly
whispers into the ears of Game masters everywhere. Our players must remain
ever vigilant.

We, in this instance, are the main GM's of our gaming group. There are two
of us.

As far as the NPC's, I started typing them up last night. I got a lot
finished, but I've only got about one-quarter of them. Here's a list of
Arenas and Fighters, and this isn't even all of the fighters..

Arenas of the World

Mor Carraig *
The ancestral home of the Scottish Clan MacThule. This Scottish
castle is located on top of a mountain in the highlands. It is not far from
Cammy's castle. Angus MacThule is it's current owner.
Local Fighters:
Angus MacThule (student of PectiWita, or Scottish Battle Magic)
Alice (mysterious young girl from beyond the looking glass)
Amazon (powerful kickboxer from Australia)
Kim Young (street kid from Korea)
Angus MacDougal (vicious drunk bastard)

Cult of Minos *
Home of the Cult of Minos on Crete. The arena is an ancient
ampitheater strewn with the debris of Minoan ruins and fallen columns.
Local Fighters:
Taurus (wild minotaur man from Greece)
Wu Jak "Lightning Jake" Mam (seeker of the way)
Dr. Peter Ramsis (noted archeaologist from Britain)
Micheal Avatar (crusading knight on a quest for God, hates Ramsis)
Ngyen Tran's Arena *
Ngyen Tran's Uncle owns a garage in Canada that serves as a front
for the smuggling of illegal weapons. To earn money for this operation,
Tran holds fights there both for profit and for covert publicity.
Local Fighters:
Ngyen "Jeremy" Tran (Muy Thai boxer from Viet Nam)
Angel (supermodel from America)
Khayman (nomadic biker from America who only talks to his wolf)

Sarge's Barracks *
These barracks at an army base in America serve as a meeting place
for military types all over the globe. They come together to test each
other and prove the might of their county's military. Of course, the
fighters are open to all comers. The fights are illegal, however, so the
Military Police frequently raid the site.
Local Fighters:
Sarge (drill seargent in the U.S. Army)
"General" (Sarge's ferocious German Shepard)
Gunther Kraut (former East German soldier)
Hans (Former member of West Germany's GS-9 anit-terrorist force)
Gordon Henshaw (American soldier and patriot)

Lionheart's Village ***
Lionheart, the chief of a tribe of warriors in the Savannah Plain of
Africa, has recently set up a new arena to bring attention to his warriors.
As yet, no local fighters besides himself have risen to the challenge.
Local Fighters:
Lionheart (proud warrior and chief of his people)
Kanga (Lionheart's pet monkey)

Temple of Infinity *****
The Temple of Infinity is a home to a mysterious Sikh sect in India.
It's inhabitants are reported to be bizarre and otherworldly. It's
caretaker is an ancient man named Dharma Sitra who is reputed to be nearly
invulnerable to harm. The temple is a contradiction in physics. The
interior seems to be larger than the exterior and the laws of science rarely
apply therein.
Local Fighters:
Dharma Sitra (Sikh mystic rumored to be nearly invincible)
Kim Ky (young fighter rumored to know the Great Wall of China)
Slann (mutant frog-man form India)
Ying (Air elemental from Korea, brother to Yang)
Yang (Earth elemental from Korea, brother to Ying)
Goblin (grotesque sub-human from another dimension)
Tattoo (heavily tatooed dwarf mystic from Sri Lanka)
Yahta Dahl (mystic monk from India)
Puma (Female warrior from a lost tribe)

Darkworld *****
This temple is rumored to lie somewhere in the heart of Asia in the
Mongolian Desert. It is the home of those who are not dead, yet not alive.
Chiller began calling fights there recently for mysterious reasons. It is a
dark and mysterious place filled with decay, darkness, and crypts.
Local Fighters:
Chiller (undead warrior seeking mysterious vengeance)
Nosferatu (the Rat Lord, a reeking decaying monster)
Feral (a scavenging sub-human parasite)
Count Karloff (a dark and forboding figure from Eastern Europe)
Dragon (Dragon fighter from another dimension)
Ulon Bator (reincarnation of the Kahn who built the temple)
Spitter (mutant Snake-boy, lost brother of Kobra)

Dojo no Ichigo *****
The dojo of the Ichigo (or strawberry) Ninja Clan in Japan. This is
where many of Japan's elite warriors go to train and fight. The arena is a
large atrium in the middle of the dojo resplendant with Bonsai and statues
to Shinto Gods and Warriors.
Local Fighters:
Tanaka Ichigo (leader of the Ichigo clan)
Yoe Ichigo (son of Tanaka Ichigo and spokesperson for the clan)
Kage (ninja warrior)
Aruku Sabi (ninja warrior who can hypnotize his opponents)
Mariko (female ninja who is very fast)
Key-Yo Di (ninja warrior)
Bombay Boy (student of Akuma who throws repeating fireballs)
Leiji Matsumoto (son of a Yakuza Oyabun and student of Akuma)

Brooklyn Boxing Studio ***
This famous boxing ring is a training ground for many American
boxers. It is run by the aging manager P.B. Malone (short for Punching
Bag), the legendary boxer from the Forties. To better train his boxers, he
encourages them to fight opponents of many different styles, and his
training ring is open to all comers.
Local Fighters:
Knuckles Malone (son to P.B. Malone and Irish-American boxer)
Crucifus (Italian-American, head of Crucifus Cosa Nostra)
Ham (Polish-American boxer)
Kid Combo (young African-American boxer)
Kelly (tall female Anglo-American boxer who hits hard)
Bad Boy Leroy (pro-wrestler who wears a mask over his face)
Uppercut Kid (young Anglo-American boxer, partner with Big Murry)
Big Murry (huge hairy Anglo-American wrestler)

Champion Circus Sideshow *
A long-running circus whose performers make side money by holding
fights against all comers. The arena is in a large circus tent in the
center ring surrounded by elephants, zebras, lions and other performers.
Often, props such as burning hoops, trapeezes and tightropes are used.
Local Fighters:
Stripera (mutant tiger who is very fast and powerful)
Killer Croc (alligator-man from the sewers)
Large (Fattest man alive)
Pounder (Large's partner, boxer and strong man)

Grand Pow-Wow *
The Grand Pow-Wow is a rondevous of various Native American Tribes
held occasionally on Rocky Butte in Arizona. There they meet to determine
who is strongest. The challenge is open to all, however, and the Native
Americans have no problem with proving that the they are stronger. The
Arena is on the top of the Butte and overlooks the Arizona desert and the
surrounding buttes and mountains.
Local Fighters:
Wolf (Native American wolf-warrior)
Snow-Fang (white wolf and companion to Wolf)
Nathan Running-Bear (ex-con and mean son-of-a-bitch)
Butte (big wrestler)
Michelle Bison (female Native American Wrestler)
Manbull (Native American Wrestler)
Wolf2 (Native American Wrestler)

Shamatookna Village *****
This Inuit village lies at the top of Canada near the North Pole.
Many Canadians and Inuit go there to fight and prove their strength. The
arena is inside the main lodge and igloo of the tribe that lives there. The
interior is lined with fur and houses two wood-burning stoves. The walls
are made of ice blocks.
Local Fighters:
Nonitchuk (village elder and cheif of his tribe)
Nootka (eldest son of Nontichuk, distrustful and deceitful)
Klatskinie (second son of Nontichuk, hunter and warrior)
Chinook (large polar bear friend of Klatskinie)
Killer Canuck (Canadian boxer and bush pilot)
Frenchy alla Quebec (French Canadian trapper and fighter)
Fu Street, Zheng, China **
This ordinary looking street in Zheng, China, is actually an arena.
At night, the locals gather to watch Wu Shu fighters compete and test their
form. The street is always busy and is lined with merchants, people,
lanterns, and animals.
Local Fighters:
Little Lightning (young Chinese girl who is deadly with her legs)
Can Stru (Chinese Wu Shu fighter)

Siberian Cybernetics Factory *
This isolated factory in the icy wastes of Siberia was once a Soviet
work camp. Now it is turning a profit as the underground producer of
illegal cybernetics. To test their newest cyberware, they invite fighters
from all over the world to come and fight their creations. The arena is an
open area on steel grating in the center of the factory surrounded by
hanging chains and working machinery. It is dirty and grimy and not a
pleasant place to work.
Local Fighters:
Fist (heavily armored warrior with a single large bionic arm)
Chiller2 (cyber-warrior with Ice Blast)
John Bisonetics (cyber-warrior rumored to have Shadoloo connections)
Cybernetta (female cyber-warrior with sexy curves)

Muy Thai Wat *
This ruined temple in Thailand has been converted to a Muy Thai
training ground for some of the meanest Thai Kickboxers in the world. The
arena is in a cobblestoned area surrounded by fallen statues of ancient Thai
gods and warriors covered in vines.
Local Fighters:
Steel Tong (bionic warrior of Thai Kickboxing)
Kira Loos (female Muy Thai warrior)
Kata Ru (powerful Muy Thai warrior)
Komodo (leader of a powerful Tong Mafia. Very dangerous opponent)
Ka-Tong (member of Komodo's Tong Mafia. Always wears a black suit)
Seong-Tong (member of Komodo's Tong. Wears a black suit)
Tao-Tong (member of Komod's Tong Mafia. Always wears a black suit)

Arena de Carnivale, Rio de Janerio *
This arena has the look of a party. Whether it is actually
Carnivale time in Rio or not is irrelevant to the fighters who come here.
The arena is in an open street surrounded by costumed partiers and half
naked sun-worshipers. Only the very rich or very fun can fight in this
arena.
Local Fighters:
Picolo (wiry Capoerist with questionable resources)
Carlos Santo (Brazilian dancer and sun-worshipper)
Rachel (Californian sun-worshipper and Capoerist)
Cuban Pete (ex-patriate from Cuba who can dance a storm)
Bella Diablos (Beautiful Devils, Brother/Sister Spanish dancing
team)
Eric Sloane (French dilletante and Kurt's brother, very rich)
Kurt Sloane (French dilletante and Eric's brother, Muy Thai fighter)

Big John Kahunahuna's Hawaiian Rib Shack *
Big John owns a rib shack on the beach in Waikiki that is a hangout
for fighters and sumo wrestlers. Many warriors come here from all over the
world for the best ribs available and some of the best fights offered. The
regulars at Big John's Rib Shack are laid back and friendly. They like a
good party and an even better surf.
Local Fighters:
Big John Kahunahuna (Owner and major partier. Likeable guy)
James T. (Sci-Fi TV actor. Has trouble leaving work behind)
Philipe Monne (French film star. Very debonair)
Domino (Female Sumo wrestler)
Spider Monkey Smith (American film star from Hollywood)

Walkabout Canyon ***
This canyon is located near Don Hogan's orphanage deep in the
Ausralian outback. The walls of the canyon are decorated with the hand
paintings of generations of Aborigines,
Local Fighters:
Chea Lynn Sunz (Female Western Kickboxer studying under Hogan)
Dingo (Wild orphan found in the outback who was raised by wild dogs)

Hank's Country Honky-Tonk and Saloon **
This raucous saloon in Texas is home to some of the oneriest
cowpokes and toughest customers this side of the Rio Grande. The
old-fashioned bar boasts the hardest liquor and the hardest punches. It is
a popular hangout for drifters, cowboys, and bikers.
Local Fighters:
Lolita Sugah (Big strong woman with a mean punch)
Harley (Biker with a mean streak)
Bubba (Big ol' boy who can whip the tar outta' pencil necked geeks)
Drifter (Mysterious biker from the open road)
Tex Armstrong (Cowboy who's not too quick on the draw.)



-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------



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Group: streetfighter Message: 725 From: Wayne French Date: 2/9/1999
Subject: Re: Howdy all.
i am 25 self-emplyed Maine

>Fresh blood never hurts.
>
>Welcome, etc, blah-blah...
>
>Now when you mention it, I have no idea just how old people on this
list
>are. I know it shouldn't matter but I tend to get stuck on age (me 19,
>student, Sweden).
>
>Whatever. Welcome again. I tend to comment on most topics that show up
>so you'll hear from me again, I promise.
>
> Kristofer
>
>P.S. I hate purists. I would still like to get my hands on that 3-4"
>file of NPC though. Fax?
>
>>
>>Hello, I'm new to this list so I thought I'd just say "Hi" and
>introduce
>>myself.
>>
>>I'm Christian Conkle, a 28-year-old Web Designer in Portland, Oregon.
>I'm a
>>big RPG'er and a big fan of Streetfighter:STG. My friends and I
>discovered
>>SF:TSG back in 94 a little after it came out. We have played several
>long
>>campaigns since, even allowing players to branch out into their own
>seperate
>>campaigns in different gaming groups. Way back then, we established a
>>shared-universe. We all shared GM-ing responsibilities for a few
months
>at a
>>time and we all shared NPC's and arenas. What resulted was a binder
3-4
>>inches thick of fighters, 4 to a page (front and back). I have thought
>about
>>putting them on the Web, but it's such a daunting task, I don't know.
>>
>>We've never been ones to introduce new unofficial rules or styles. I
>guess
>>we fall into the "purist" camp. Though I do like some of the ideas
that
>have
>>been posted (mainly the Animal Companion rules and Weapon rules from
>>Warrior's World and the Merits and Flaws).
>>
>>We just started playing SF again for a quick interim campaign between
>larger
>>ones. So my interest has once again been picqued. I did a Web search
>the
>>other night expecting to find little in the way of SF:tSG (like a few
>years
>>ago). Imagine my suprise to see not only several new and voluminous
Web
>>pages, but a whole mailing list.
>>
>>Anyway, as a introductory special offer, I have some maneuver list
>charts
>>done like the Storyteller's screen, one for the maneuvers from
Player's
>>Guide and Contenders and another including the maneuvers from
Warrior's
>>World and a few others (the German ones for instance). I also have a
>nice
>>write-up of some arenas and a GM's notebook with average
freebie-points
>>required to make a pre-generated higher rank character. If anyone is
>>interested, please e-mail me at conkle@... or
conklec@....
>>
>>My Website can be seen at http://www.europa.com/~conkle/. There's no
SF
>>there right now, I'm still thinking about it.
>>
>>-----------------------------------------------------
>>Christian Conkle
>>Web Development Specialist
>>Northwest Regional Educational Laboratory
>>
>>work: conklec@...
>>home: conkle@...
>>-----------------------------------------------------
>>
>>
>>
>>
>>------------------------------------------------------------------------
>>Leave the web behind and enter the magic world of Disney
>>Loads of games, activities, and all your favorite characters in one
>place
>>http://offers.egroups.com/click/202/1
>>
>>eGroup home: http://www.eGroups.com/list/streetfighter
>>Free Web-based e-mail groups by eGroups.com
>>
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
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Group: streetfighter Message: 726 From: Ryan M Rich Date: 2/9/1999
Subject: Re: Howdy all.
RMR- 23, looser, Bonita Springs, Florida, USA
y
a
n



On Tue, 09 Feb 1999 15:19:30 EST "Wayne French" <gero24@...>
writes:
>
>i am 25 self-emplyed Maine
>
>>Fresh blood never hurts.
>>
>>Welcome, etc, blah-blah...
>>
>>Now when you mention it, I have no idea just how old people on this
>list
>>are. I know it shouldn't matter but I tend to get stuck on age (me
>19,
>>student, Sweden).
>>
>>Whatever. Welcome again. I tend to comment on most topics that show
>up
>>so you'll hear from me again, I promise.
>>
>> Kristofer
>>
>>P.S. I hate purists. I would still like to get my hands on that 3-4"
>>file of NPC though. Fax?
>>
>>>
>>>Hello, I'm new to this list so I thought I'd just say "Hi" and
>>introduce
>>>myself.
>>>
>>>I'm Christian Conkle, a 28-year-old Web Designer in Portland,
>Oregon.
>>I'm a
>>>big RPG'er and a big fan of Streetfighter:STG. My friends and I
>>discovered
>>>SF:TSG back in 94 a little after it came out. We have played several
>
>>long
>>>campaigns since, even allowing players to branch out into their own
>>seperate
>>>campaigns in different gaming groups. Way back then, we established
>a
>>>shared-universe. We all shared GM-ing responsibilities for a few
>months
>>at a
>>>time and we all shared NPC's and arenas. What resulted was a binder
>3-4
>>>inches thick of fighters, 4 to a page (front and back). I have
>thought
>>about
>>>putting them on the Web, but it's such a daunting task, I don't
>know.
>>>
>>>We've never been ones to introduce new unofficial rules or styles. I
>
>>guess
>>>we fall into the "purist" camp. Though I do like some of the ideas
>that
>>have
>>>been posted (mainly the Animal Companion rules and Weapon rules from
>>>Warrior's World and the Merits and Flaws).
>>>
>>>We just started playing SF again for a quick interim campaign
>between
>>larger
>>>ones. So my interest has once again been picqued. I did a Web search
>
>>the
>>>other night expecting to find little in the way of SF:tSG (like a
>few
>>years
>>>ago). Imagine my suprise to see not only several new and voluminous
>Web
>>>pages, but a whole mailing list.
>>>
>>>Anyway, as a introductory special offer, I have some maneuver list
>>charts
>>>done like the Storyteller's screen, one for the maneuvers from
>Player's
>>>Guide and Contenders and another including the maneuvers from
>Warrior's
>>>World and a few others (the German ones for instance). I also have a
>
>>nice
>>>write-up of some arenas and a GM's notebook with average
>freebie-points
>>>required to make a pre-generated higher rank character. If anyone is
>>>interested, please e-mail me at conkle@... or
>conklec@....
>>>
>>>My Website can be seen at http://www.europa.com/~conkle/. There's no
>
>SF
>>>there right now, I'm still thinking about it.
>>>
>>>-----------------------------------------------------
>>>Christian Conkle
>>>Web Development Specialist
>>>Northwest Regional Educational Laboratory
>>>
>>>work: conklec@...
>>>home: conkle@...
>>>-----------------------------------------------------
>>>
>>>
>>>
>>>
>>>------------------------------------------------------------------------
>>>Leave the web behind and enter the magic world of Disney
>>>Loads of games, activities, and all your favorite characters in one
>>place
>>>http://offers.egroups.com/click/202/1
>>>
>>>eGroup home: http://www.eGroups.com/list/streetfighter
>>>Free Web-based e-mail groups by eGroups.com
>>>
>>
>>
>>______________________________________________________
>>
>>------------------------------------------------------------------------
>>FREE Tennis Tips, delivered to you automatically by email
>>Come see why CyberTip4theDay has been called
>>�Yahoo, with BRAINS!� Don�t miss out!
>>CLICK HERE NOW: http://offers.egroups.com/click/219/0
>>
>>
>>eGroup home: http://www.eGroups.com/list/streetfighter
>>Free Web-based e-mail groups by eGroups.com
>>
>>
>>
>
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
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>Come see why CyberTip4theDay has been called
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>
>
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>
>
>

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Group: streetfighter Message: 727 From: Steve Karstensen Date: 2/9/1999
Subject: Re: Howdy all.
you can say that again.  *ducking*
 
for what it matters, I'm twenty five.  oh, and still ill.  I'm on three prescriptions.  Joy!
 
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, February 09, 1999 2:52 PM
Subject: [streetfighter] Re: Howdy all.

Fresh blood never hurts.

Welcome, etc, blah-blah...

Now when you mention it, I have no idea just how old people on this list 
are. I know it shouldn't matter but I tend to get stuck on age (me 19, 
student, Sweden).

Whatever. Welcome again. I tend to comment on most topics that show up 
so you'll hear from me again, I promise.

          Kristofer

P.S. I hate purists. I would still like to get my hands on that 3-4" 
file of NPC though. Fax?

> >Hello, I'm new to this list so I thought I'd just say "Hi" and
introduce
>myself. > >I'm Christian Conkle, a 28-year-old Web Designer in Portland, Oregon.
I'm a
>big RPG'er and a big fan of Streetfighter:STG. My friends and I
discovered
>SF:TSG back in 94 a little after it came out. We have played several
long
>campaigns since, even allowing players to branch out into their own
seperate
>campaigns in different gaming groups. Way back then, we established a >shared-universe. We all shared GM-ing responsibilities for a few months
at a
>time and we all shared NPC's and arenas. What resulted was a binder 3-4 >inches thick of fighters, 4 to a page (front and back). I have thought
about
>putting them on the Web, but it's such a daunting task, I don't know. > >We've never been ones to introduce new unofficial rules or styles. I
guess
>we fall into the "purist" camp. Though I do like some of the ideas that
have
>been posted (mainly the Animal Companion rules and Weapon rules from >Warrior's World and the Merits and Flaws). > >We just started playing SF again for a quick interim campaign between
larger
>ones. So my interest has once again been picqued. I did a Web search
the
>other night expecting to find little in the way of SF:tSG (like a few
years
>ago). Imagine my suprise to see not only several new and voluminous Web >pages, but a whole mailing list. > >Anyway, as a introductory special offer, I have some maneuver list
charts
>done like the Storyteller's screen, one for the maneuvers from Player's >Guide and Contenders and another including the maneuvers from Warrior's >World and a few others (the German ones for instance). I also have a
nice
>write-up of some arenas and a GM's notebook with average freebie-points >required to make a pre-generated higher rank character. If anyone is >interested, please e-mail me at conkle@... or conklec@.... > >My Website can be seen at http://www.europa.com/~conkle/. There's no SF >there right now, I'm still thinking about it. > >----------------------------------------------------- >Christian Conkle >Web Development Specialist >Northwest Regional Educational Laboratory > >work: conklec@... >home: conkle@... >----------------------------------------------------- > > > > >------------------------------------------------------------------------ >Leave the web behind and enter the magic world of Disney >Loads of games, activities, and all your favorite characters in one
place
>http://offers.egroups.com/click/202/1 > >eGroup home: http://www.eGroups.com/list/streetfighter >Free Web-based e-mail groups by eGroups.com >
______________________________________________________

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Group: streetfighter Message: 728 From: Nelson, Christopher T Date: 2/9/1999
Subject: Re: Howdy all.
Roll call!
Chris Nelson
25
Seattle ('til April anyway)
Brown hair
5 toes on my left foot

BTW welcome! Glad to see someone else on this coast.
-Chris!




> Fresh blood never hurts.
>
> Welcome, etc, blah-blah...
>
> Now when you mention it, I have no idea just how old people on this list
> are. I know it shouldn't matter but I tend to get stuck on age (me 19,
> student, Sweden).
>
> Whatever. Welcome again. I tend to comment on most topics that show up
> so you'll hear from me again, I promise.
>
> Kristofer
>
> P.S. I hate purists. I would still like to get my hands on that 3-4"
> file of NPC though. Fax?
>
> >
> >Hello, I'm new to this list so I thought I'd just say "Hi" and
> introduce
> >myself.
> >
> >I'm Christian Conkle, a 28-year-old Web Designer in Portland, Oregon.
> I'm a
> >big RPG'er and a big fan of Streetfighter:STG. My friends and I
> discovered
> >SF:TSG back in 94 a little after it came out. We have played several
> long
> >campaigns since, even allowing players to branch out into their own
> seperate
> >campaigns in different gaming groups. Way back then, we established a
> >shared-universe. We all shared GM-ing responsibilities for a few months
> at a
> >time and we all shared NPC's and arenas. What resulted was a binder 3-4
> >inches thick of fighters, 4 to a page (front and back). I have thought
> about
> >putting them on the Web, but it's such a daunting task, I don't know.
> >
> >We've never been ones to introduce new unofficial rules or styles. I
> guess
> >we fall into the "purist" camp. Though I do like some of the ideas that
> have
> >been posted (mainly the Animal Companion rules and Weapon rules from
> >Warrior's World and the Merits and Flaws).
> >
> >We just started playing SF again for a quick interim campaign between
> larger
> >ones. So my interest has once again been picqued. I did a Web search
> the
> >other night expecting to find little in the way of SF:tSG (like a few
> years
> >ago). Imagine my suprise to see not only several new and voluminous Web
> >pages, but a whole mailing list.
> >
> >Anyway, as a introductory special offer, I have some maneuver list
> charts
> >done like the Storyteller's screen, one for the maneuvers from Player's
> >Guide and Contenders and another including the maneuvers from Warrior's
> >World and a few others (the German ones for instance). I also have a
> nice
> >write-up of some arenas and a GM's notebook with average freebie-points
> >required to make a pre-generated higher rank character. If anyone is
> >interested, please e-mail me at conkle@... or conklec@....
> >
> >My Website can be seen at http://www.europa.com/~conkle/. There's no SF
> >there right now, I'm still thinking about it.
> >
> >-----------------------------------------------------
> >Christian Conkle
> >Web Development Specialist
> >Northwest Regional Educational Laboratory
> >
> >work: conklec@...
> >home: conkle@...
> >-----------------------------------------------------
> >
> >
> >
> >
> >------------------------------------------------------------------------
> >Leave the web behind and enter the magic world of Disney
> >Loads of games, activities, and all your favorite characters in one
> place
> >http://offers.egroups.com/click/202/1
> >
> >eGroup home: http://www.eGroups.com/list/streetfighter
> >Free Web-based e-mail groups by eGroups.com
> >
>
>
> ______________________________________________________
>   _____  
>
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com
>
>
>   _____  
>
> FREE Tennis Tips, delivered to you automatically by email Come see why CyberTip4theDay has been called "Yahoo, with BRAINS!" Don't miss out! CLICK HERE NOW: > http://offers.egroups.com/click/219/0
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Group: streetfighter Message: 729 From: Steve Karstensen Date: 2/9/1999
Subject: Re: Howdy all.
yeh.  the only modified rules I've still got in effect are for automatic weapons fire and the Ear Pop addition (it dizzies on successful damage-dealing).  all of the others have crashed and burned miserably.
 
-----Original Message-----
From: Christian Conkle <ConkleC@...>
To: 'streetfighter@egroups.com' <streetfighter@egroups.com>
Date: Tuesday, February 09, 1999 3:14 PM
Subject: [streetfighter] Re: Howdy all.

> P.S. I hate purists. I would still like to get my hands on that 3-4" 
> file of NPC though. Fax? >
We're purists out of experience. We have played with the rules before, and a few of us enjoy fiddling with rules. Unfortunately, a fact we learned the very hard long way was that once you change one little thing, that little thing will lead to one other little thing, then that new thing will result in an unforseen additional little thing. And so on and so forth. Once we opened the doors of rules alterations, it never ended and the results were mish-mashed hybrid games whose house-rules outweighed the original rules. We did this with Cyberbpunk 2020, Battletech, Mekton, and Street Fighter. We did it so much that our players finally said "STOP~! Enough is enough! No more house rules! No more modifications!" and now we try to stay as stock as possible. However, us GM's are always sneaking in one or two new alterations. The path of the Dark Side is alluring and subtle and constantly whispers into the ears of Game masters everywhere. Our players must remain ever vigilant. We, in this instance, are the main GM's of our gaming group. There are two of us. As far as the NPC's, I started typing them up last night. I got a lot finished, but I've only got about one-quarter of them. Here's a list of Arenas and Fighters, and this isn't even all of the fighters.. Arenas of the World Mor Carraig * The ancestral home of the Scottish Clan MacThule. This Scottish castle is located on top of a mountain in the highlands. It is not far from Cammy's castle. Angus MacThule is it's current owner. Local Fighters: Angus MacThule (student of PectiWita, or Scottish Battle Magic) Alice (mysterious young girl from beyond the looking glass) Amazon (powerful kickboxer from Australia) Kim Young (street kid from Korea) Angus MacDougal (vicious drunk bastard) Cult of Minos * Home of the Cult of Minos on Crete. The arena is an ancient ampitheater strewn with the debris of Minoan ruins and fallen columns. Local Fighters: Taurus (wild minotaur man from Greece) Wu Jak "Lightning Jake" Mam (seeker of the way) Dr. Peter Ramsis (noted archeaologist from Britain) Micheal Avatar (crusading knight on a quest for God, hates Ramsis) Ngyen Tran's Arena * Ngyen Tran's Uncle owns a garage in Canada that serves as a front for the smuggling of illegal weapons. To earn money for this operation, Tran holds fights there both for profit and for covert publicity. Local Fighters: Ngyen "Jeremy" Tran (Muy Thai boxer from Viet Nam) Angel (supermodel from America) Khayman (nomadic biker from America who only talks to his wolf) Sarge's Barracks * These barracks at an army base in America serve as a meeting place for military types all over the globe. They come together to test each other and prove the might of their county's military. Of course, the fighters are open to all comers. The fights are illegal, however, so the Military Police frequently raid the site. Local Fighters: Sarge (drill seargent in the U.S. Army) "General" (Sarge's ferocious German Shepard) Gunther Kraut (former East German soldier) Hans (Former member of West Germany's GS-9 anit-terrorist force) Gordon Henshaw (American soldier and patriot) Lionheart's Village *** Lionheart, the chief of a tribe of warriors in the Savannah Plain of Africa, has recently set up a new arena to bring attention to his warriors. As yet, no local fighters besides himself have risen to the challenge. Local Fighters: Lionheart (proud warrior and chief of his people) Kanga (Lionheart's pet monkey) Temple of Infinity ***** The Temple of Infinity is a home to a mysterious Sikh sect in India. It's inhabitants are reported to be bizarre and otherworldly. It's caretaker is an ancient man named Dharma Sitra who is reputed to be nearly invulnerable to harm. The temple is a contradiction in physics. The interior seems to be larger than the exterior and the laws of science rarely apply therein. Local Fighters: Dharma Sitra (Sikh mystic rumored to be nearly invincible) Kim Ky (young fighter rumored to know the Great Wall of China) Slann (mutant frog-man form India) Ying (Air elemental from Korea, brother to Yang) Yang (Earth elemental from Korea, brother to Ying) Goblin (grotesque sub-human from another dimension) Tattoo (heavily tatooed dwarf mystic from Sri Lanka) Yahta Dahl (mystic monk from India) Puma (Female warrior from a lost tribe) Darkworld ***** This temple is rumored to lie somewhere in the heart of Asia in the Mongolian Desert. It is the home of those who are not dead, yet not alive. Chiller began calling fights there recently for mysterious reasons. It is a dark and mysterious place filled with decay, darkness, and crypts. Local Fighters: Chiller (undead warrior seeking mysterious vengeance) Nosferatu (the Rat Lord, a reeking decaying monster) Feral (a scavenging sub-human parasite) Count Karloff (a dark and forboding figure from Eastern Europe) Dragon (Dragon fighter from another dimension) Ulon Bator (reincarnation of the Kahn who built the temple) Spitter (mutant Snake-boy, lost brother of Kobra) Dojo no Ichigo ***** The dojo of the Ichigo (or strawberry) Ninja Clan in Japan. This is where many of Japan's elite warriors go to train and fight. The arena is a large atrium in the middle of the dojo resplendant with Bonsai and statues to Shinto Gods and Warriors. Local Fighters: Tanaka Ichigo (leader of the Ichigo clan) Yoe Ichigo (son of Tanaka Ichigo and spokesperson for the clan) Kage (ninja warrior) Aruku Sabi (ninja warrior who can hypnotize his opponents) Mariko (female ninja who is very fast) Key-Yo Di (ninja warrior) Bombay Boy (student of Akuma who throws repeating fireballs) Leiji Matsumoto (son of a Yakuza Oyabun and student of Akuma) Brooklyn Boxing Studio *** This famous boxing ring is a training ground for many American boxers. It is run by the aging manager P.B. Malone (short for Punching Bag), the legendary boxer from the Forties. To better train his boxers, he encourages them to fight opponents of many different styles, and his training ring is open to all comers. Local Fighters: Knuckles Malone (son to P.B. Malone and Irish-American boxer) Crucifus (Italian-American, head of Crucifus Cosa Nostra) Ham (Polish-American boxer) Kid Combo (young African-American boxer) Kelly (tall female Anglo-American boxer who hits hard) Bad Boy Leroy (pro-wrestler who wears a mask over his face) Uppercut Kid (young Anglo-American boxer, partner with Big Murry) Big Murry (huge hairy Anglo-American wrestler) Champion Circus Sideshow * A long-running circus whose performers make side money by holding fights against all comers. The arena is in a large circus tent in the center ring surrounded by elephants, zebras, lions and other performers. Often, props such as burning hoops, trapeezes and tightropes are used. Local Fighters: Stripera (mutant tiger who is very fast and powerful) Killer Croc (alligator-man from the sewers) Large (Fattest man alive) Pounder (Large's partner, boxer and strong man) Grand Pow-Wow * The Grand Pow-Wow is a rondevous of various Native American Tribes held occasionally on Rocky Butte in Arizona. There they meet to determine who is strongest. The challenge is open to all, however, and the Native Americans have no problem with proving that the they are stronger. The Arena is on the top of the Butte and overlooks the Arizona desert and the surrounding buttes and mountains. Local Fighters: Wolf (Native American wolf-warrior) Snow-Fang (white wolf and companion to Wolf) Nathan Running-Bear (ex-con and mean son-of-a-bitch) Butte (big wrestler) Michelle Bison (female Native American Wrestler) Manbull (Native American Wrestler) Wolf2 (Native American Wrestler) Shamatookna Village ***** This Inuit village lies at the top of Canada near the North Pole. Many Canadians and Inuit go there to fight and prove their strength. The arena is inside the main lodge and igloo of the tribe that lives there. The interior is lined with fur and houses two wood-burning stoves. The walls are made of ice blocks. Local Fighters: Nonitchuk (village elder and cheif of his tribe) Nootka (eldest son of Nontichuk, distrustful and deceitful) Klatskinie (second son of Nontichuk, hunter and warrior) Chinook (large polar bear friend of Klatskinie) Killer Canuck (Canadian boxer and bush pilot) Frenchy alla Quebec (French Canadian trapper and fighter) Fu Street, Zheng, China ** This ordinary looking street in Zheng, China, is actually an arena. At night, the locals gather to watch Wu Shu fighters compete and test their form. The street is always busy and is lined with merchants, people, lanterns, and animals. Local Fighters: Little Lightning (young Chinese girl who is deadly with her legs) Can Stru (Chinese Wu Shu fighter) Siberian Cybernetics Factory * This isolated factory in the icy wastes of Siberia was once a Soviet work camp. Now it is turning a profit as the underground producer of illegal cybernetics. To test their newest cyberware, they invite fighters from all over the world to come and fight their creations. The arena is an open area on steel grating in the center of the factory surrounded by hanging chains and working machinery. It is dirty and grimy and not a pleasant place to work. Local Fighters: Fist (heavily armored warrior with a single large bionic arm) Chiller2 (cyber-warrior with Ice Blast) John Bisonetics (cyber-warrior rumored to have Shadoloo connections) Cybernetta (female cyber-warrior with sexy curves) Muy Thai Wat * This ruined temple in Thailand has been converted to a Muy Thai training ground for some of the meanest Thai Kickboxers in the world. The arena is in a cobblestoned area surrounded by fallen statues of ancient Thai gods and warriors covered in vines. Local Fighters: Steel Tong (bionic warrior of Thai Kickboxing) Kira Loos (female Muy Thai warrior) Kata Ru (powerful Muy Thai warrior) Komodo (leader of a powerful Tong Mafia. Very dangerous opponent) Ka-Tong (member of Komodo's Tong Mafia. Always wears a black suit) Seong-Tong (member of Komodo's Tong. Wears a black suit) Tao-Tong (member of Komod's Tong Mafia. Always wears a black suit) Arena de Carnivale, Rio de Janerio * This arena has the look of a party. Whether it is actually Carnivale time in Rio or not is irrelevant to the fighters who come here. The arena is in an open street surrounded by costumed partiers and half naked sun-worshipers. Only the very rich or very fun can fight in this arena. Local Fighters: Picolo (wiry Capoerist with questionable resources) Carlos Santo (Brazilian dancer and sun-worshipper) Rachel (Californian sun-worshipper and Capoerist) Cuban Pete (ex-patriate from Cuba who can dance a storm) Bella Diablos (Beautiful Devils, Brother/Sister Spanish dancing team) Eric Sloane (French dilletante and Kurt's brother, very rich) Kurt Sloane (French dilletante and Eric's brother, Muy Thai fighter) Big John Kahunahuna's Hawaiian Rib Shack * Big John owns a rib shack on the beach in Waikiki that is a hangout for fighters and sumo wrestlers. Many warriors come here from all over the world for the best ribs available and some of the best fights offered. The regulars at Big John's Rib Shack are laid back and friendly. They like a good party and an even better surf. Local Fighters: Big John Kahunahuna (Owner and major partier. Likeable guy) James T. (Sci-Fi TV actor. Has trouble leaving work behind) Philipe Monne (French film star. Very debonair) Domino (Female Sumo wrestler) Spider Monkey Smith (American film star from Hollywood) Walkabout Canyon *** This canyon is located near Don Hogan's orphanage deep in the Ausralian outback. The walls of the canyon are decorated with the hand paintings of generations of Aborigines, Local Fighters: Chea Lynn Sunz (Female Western Kickboxer studying under Hogan) Dingo (Wild orphan found in the outback who was raised by wild dogs) Hank's Country Honky-Tonk and Saloon ** This raucous saloon in Texas is home to some of the oneriest cowpokes and toughest customers this side of the Rio Grande. The old-fashioned bar boasts the hardest liquor and the hardest punches. It is a popular hangout for drifters, cowboys, and bikers. Local Fighters: Lolita Sugah (Big strong woman with a mean punch) Harley (Biker with a mean streak) Bubba (Big ol' boy who can whip the tar outta' pencil necked geeks) Drifter (Mysterious biker from the open road) Tex Armstrong (Cowboy who's not too quick on the draw.) ----------------------------------------------------- Christian Conkle Web Development Specialist Northwest Regional Educational Laboratory work: conklec@... home: conkle@... -----------------------------------------------------

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Group: streetfighter Message: 730 From: Christian Conkle Date: 2/9/1999
Subject: Ranks compared
A few years ago, I did some number crunching of the characters as presented
in the main book, Player's Guide, Contenders, and Shades of Grey. I
developed this table of their average figures..

(please set fonts to Courier New 10pt)
Rank Attributes Abilities Techniques Maneuvers
Health
1 15 20 8 7 10
2 16 21 10 11 10
3 17 22 13 16 10
4 17 22 13 18 16
5 17 24 16 24 16
6 18 26 16 29 16
7 19 28 19 29 16


When making characters to start at various levels, assign them Freebie
Points according to this chart..

1= 15
2= 37
3= 79
4= 107
5= 110
6= 173
7= 197

Or, to figure out how many adventures it would take, here's the approximate
Experience Points earned per rank..

Total Experience Pointsper Level
1= 0
2= 35.4
3= 89
4= 121
5= 182.4
6= 217.6
7= 284.8



-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
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Group: streetfighter Message: 731 From: Christian Conkle Date: 2/10/1999
Subject: Re: hi, i'm new
Good adventures for Street Fighter are always challenging. We've played a
lot, however, so let me give you some ideas..

The protypcial setup for any SF campaign is, IMO:

Street fights are held to test fighters and styles against each other. It's
sort of an informal thing, not a network. Every town has a joint or arena
that accepts challenges from either locals or outsiders. Usually, these
joints or arenas are connected to Shadoloo, either directly or tangentially.
Shadoloo uses these joints to scout for new agents. The best fighters are
invited to fight Shadoloo higher-ups so they can get a good gauge of their
abilities. If the up-start wins, they get to be the best fighter in the
world. If they lose, then M.Bison shatters their mind and makes them
warriors for his criminal army.

PC's are people who are interested in (A) testing their abilities or style
or (B) out to get Shadoloo.

If (A), then the warrior is simply travelling from town to town, maybe with
a group to save expenses and for comraderie, to seek out these joints/arenas
to test themselves and their styles against other. These people will
eventually come into contact with Shadoloo by (1) getting hurt by them in
some way (sister killed, town destroyed, etc.) or (2) kicking some major ass
and are approached to join their operation.

If (1), then they become (B) (kind of like programming, ain't it?). If (2),
then they either join and become bad guys or resist and Shadoloo tries to
coerce or crush them, sending fighter straight to (B).

If (B), then the warrior has a reason to not like Shadoloo, M.Bison, or
both. Either they killed his sister, destroyed his village, killed his
master, or worse. The Fighter then goes from town to town challenging the
best warriors in those towns in their own arenas in an attempt to get
Shadoloo's attention. Once the fighter becomes good enough, he gets the
attention of Shadoloo's big three. If he wants to fight Bison and defeat
him, he has to go through Balrog, Vega, and Sagat first, THEN Bison will
challenge the warrior. This is about the only way to do any real harm to
Bison or Shadoloo. That's why half of the World Warriors go around
challenging these people. They want to get the attention of the big three so
they can get their shot at Bison (not to mention the rest).

Of course, the fighter might never get to (A1) or (A2) and just like going
around challenging local fighters to prove they're better. Nothing wrong
with that. Shadoloo has nothing to do with them and they just keep fighting
others. There's no global network, no acknowledged official ranking system,
no big "Win/Loss" record. Just a bunch of people kicking each other's asses
on the street.

-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------



On Wednesday, February 10, 1999 1:04 PM, Seth Hopkins
[SMTP:sethryan1@...] wrote:
> hey,
> my name is seth and i'm new to this e-mail group. i have everything
> white wolf made for SF, plus some world of darkness stuff on combat
> and stuff. i also have a small amount of gurps books, which i have
> just to get ideas from. the only times i really get to play SF is when
> my cousins visit, which isn't regular at all. so, i've been thinking
> of starting a group with some friends, and anything you might give me
> would help a lot. my main problem is thinking of adventures to run,
> though i make some good characters for them. anything you could
> suggest for any aspect would help.
> thanks,
> seth
>
>
>
>
> _________________________________________________________
> DO YOU YAHOO!?
>
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Group: streetfighter Message: 732 From: Christian Conkle Date: 2/11/1999
Subject: A question on Techniques
I have a question for you Storytellers out there..

If a character lacks any points in a certain technique, do you allow them to
still use the basic maneuvers for that technique? For example, say I don't
have any Grab, would I still be able to grab someone? Maybe my Attributes
alone would be enough to do some major damage with the Grab.

In our campaigns, although we never officially outlawed it, we had an
unofficial agreement that if you lacked the Technique, you wouldn't do the
maneuver. Not couldn't, mind you, but wouldn't.

-----------------------------------------------------
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Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
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Group: streetfighter Message: 733 From: Christian Conkle Date: 2/11/1999
Subject: New Web page
I have created a new Street Fighter Web site, Street Fighter Ultra, at
http://www.europa.com/~conkle/sfighter/index.html. So far I've got the new
maneuver charts up and have posted about a dozen fighters or so out of my
big 3-ring binder of whoop-ass, with many more to come.

Take a look at Kahn, Yi-Hua, and Stingray. Those are some paintings I did of
those characters. More drawings for the characters are forthcoming.

-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
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Group: streetfighter Message: 734 From: Morgado, Mike Date: 2/11/1999
Subject: Re: A question on Techniques
What we do in our games is, if you dont have any points in a technique,
it would be unskilled and so uneffective (no damage) that it would be
pointless to try.
In other words, we have outlawed it.
We had people blocking just to get the +2 speed bonus when they didnt
have any points in block.

MikeM

> -----Original Message-----
> From: Christian Conkle [SMTP:ConkleC@...]
> Sent: Thursday, February 11, 1999 12:18 PM
> To: Streetfighter (E-mail)
> Subject: [streetfighter] A question on Techniques
>
> I have a question for you Storytellers out there..
>
> If a character lacks any points in a certain technique, do you allow
> them to
> still use the basic maneuvers for that technique? For example, say I
> don't
> have any Grab, would I still be able to grab someone? Maybe my
> Attributes
> alone would be enough to do some major damage with the Grab.
>
> In our campaigns, although we never officially outlawed it, we had an
> unofficial agreement that if you lacked the Technique, you wouldn't do
> the
> maneuver. Not couldn't, mind you, but wouldn't.
>
> -----------------------------------------------------
> Christian Conkle
> Web Development Specialist
> Northwest Regional Educational Laboratory
>
> work: conklec@...
> home: conkle@...
> -----------------------------------------------------
>
>
>
>
> ----------------------------------------------------------------------
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Group: streetfighter Message: 735 From: Steve 'Doom Trooper' Karstensen Date: 2/11/1999
Subject: Re: A question on Techniques
I allow them to perform the maneuver, but they're lousy at it. Even
with Strength 5 your basic Grab only does 5 dice of damage, which is
pathetic. You couldn't choke a midget with that move. :) A Roundhouse
would 'only' do 9, which is respectable for a beginner, but a dedicated
kicker would wipe the floor with y'ass, which is why you should stick to
the stuff you have dots in.

Christian Conkle wrote:
>
> I have a question for you Storytellers out there..
>
> If a character lacks any points in a certain technique, do you allow them to
> still use the basic maneuvers for that technique? For example, say I don't
> have any Grab, would I still be able to grab someone? Maybe my Attributes
> alone would be enough to do some major damage with the Grab.
>
> In our campaigns, although we never officially outlawed it, we had an
> unofficial agreement that if you lacked the Technique, you wouldn't do the
> maneuver. Not couldn't, mind you, but wouldn't.
>
> -----------------------------------------------------
> Christian Conkle
> Web Development Specialist
> Northwest Regional Educational Laboratory
>
> work: conklec@...
> home: conkle@...
> -----------------------------------------------------
>
> ----------------------------------------------------------------------
> [Click Me!]
> Click Me!
>
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Group: streetfighter Message: 736 From: Kristofer Lundstr�m Date: 2/11/1999
Subject: Re: A question on Techniques
>I have a question for you Storytellers out there..
>
>If a character lacks any points in a certain technique, do you allow
them to
>still use the basic maneuvers for that technique? For example, say I
don't
>have any Grab, would I still be able to grab someone? Maybe my
Attributes
>alone would be enough to do some major damage with the Grab.
>
>In our campaigns, although we never officially outlawed it, we had an
>unofficial agreement that if you lacked the Technique, you wouldn't do
the
>maneuver. Not couldn't, mind you, but wouldn't.

Good question.

We had a big row over this some months... years back. That was
concerning firearms though. My players argued that a couldn't be that
hard to mow down a few thugs with an assault rifle. I blatantly said
that since they didn't have any dots (and wasn't planning on either) in
Firearms, it wasn't *that* easy. One player once thought it was
ridiculous that his PC, an FBI agent couldn't fight with a knife.
Without the Meelee technique. He angered me.

Back to other Techniques. I would agree. *Wouldn't* sounds fair. My
players don't get any Combat Cards if they don't have any dots though.
And why did people stop using Combat Cards? They're so convenient
(waiting for reply)!

Kristofer


>
>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
>-----------------------------------------------------
>
>
>
>
>------------------------------------------------------------------------
>Recipes, relationships. Horoscopes, health.
>Fashion, fitness. If it's about women, it's at HomeArts.com.
>http://offers.egroups.com/click/212/0
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>
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Group: streetfighter Message: 737 From: Kristofer Lundstr�m Date: 2/11/1999
Subject: Re: Ranks compared
>A few years ago, I did some number crunching of the characters as
presented
>in the main book, Player's Guide, Contenders, and Shades of Grey. I
>developed this table of their average figures..
>
>(please set fonts to Courier New 10pt)
>Rank Attributes Abilities Techniques Maneuvers
>Health
>1 15 20 8 7 10
>2 16 21 10 11 10
>3 17 22 13 16 10
>4 17 22 13 18 16
>5 17 24 16 24 16
>6 18 26 16 29 16
>7 19 28 19 29 16
>
**************************************************************

I have a similar table. I demand much more dots in Abilities mind you.
And Attributes tend to be a tad bit higher too. But the Attribute-dots
tend to spread out more evenly though. A player actually raised
Appearance once!

**************************************************************
>
>When making characters to start at various levels, assign them Freebie
>Points according to this chart..
>
>1= 15
>2= 37
>3= 79
>4= 107
>5= 110
>6= 173
>7= 197
**************************************************************

Nice! Might work. Might use.

**************************************************************
>
>Or, to figure out how many adventures it would take, here's the
approximate
>Experience Points earned per rank..
>
>Total Experience Pointsper Level
>1= 0
>2= 35.4
>3= 89
>4= 121
>5= 182.4
>6= 217.6
>7= 284.8
**************************************************************

Approx. 35.4

Exactly then?

Don't keep track so I can't comment, but I can say that the PC:s in my
Chronicle/-s are "correct" if you compare them with my table. Almost
anyway. They tend to lag behind on Abilities a few points... Damn
fight-freaks.

Kristofer

**************************************************************
>
>
>
>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
>-----------------------------------------------------
>
>
>
>
>------------------------------------------------------------------------
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>Fashion, fitness. If it's about women, it's at HomeArts.com.
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>
>
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Group: streetfighter Message: 738 From: Nelson, Christopher T Date: 2/11/1999
Subject: I got hit by a car and I looked good doing it
Hey guys, I've got a rules question for ya.

A session or two ago, we had a pretty exciting scene, where one of the
PC's jumped onto the 'bad guys' get away vehicle. This was fine
with the 'bad guys', because they sorta wanted to capture one of the team
members anyway. So, the car gets out on the interstate, & is cliping along
at 80-90 miles per hour or so, when suddnely the PC releases that perhaps
this wasn't such a good idea, & he should try to stop the car. So, he
attempts to kick thru the bullet-proof windshield, & nearly succeeds on the
1st try, much to the dismay of the passengers. So, the driver decides now
would be a good time to deal w/ the PC, & slams on the brakes of the
car, bringing it to a scretching halt, & flinging the PC head over heels onto
the ashpault. The driver then nails the gas, & attempts to run over the PC.
The PC meanwhile, used his breakfall ability to lessen the damage from being
flung onto the pavement, Drunken Monkey Rolled back to his feet, & is
proceeding to jump kick the windsheild of the oncomming car.

Now, my question is, How do I resolve the damage that the PC took?
There were 2 damage tests I really didn't know how to deal with. The
1st was when he landed on the pavement, & the 2nd from when he & the
car traded 'blows'.


The way it played out in game, was thanks to some lucky dice, the player
came thru virtually unscathed by the entire thing. His breakfall (BTW, breakfall
is the character's best ability, if anyone could survive something like this, he
should be the one). Anyway, his breakfall reduced the damage from the
first 'attack' to less than 0, but I ruled he took 2 agg & was knocked down
anyway, & when the car hit him, I rolled poor, so he took another 1 normal
wound level... Seems pretty non-eventful considering what was actually
happening. Now, if it was just lucky dice, I can deal with that, but I was
wondering what sorta damage everyone else woulda been rolling for
a situation like this.

Should it matter, the car was a late 80's Cadilac stretch, & it was going roughly
30-40mph when it collided w/ the player for the 2nd hit.

Laters all
-Chris!


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Group: streetfighter Message: 739 From: Dennis Bryant Date: 2/11/1999
Subject: Re: A question on Techniques
>I have a question for you Storytellers out there..
>
>If a character lacks any points in a certain technique, do you allow
them to
>still use the basic maneuvers for that technique? For example, say I
don't
>have any Grab, would I still be able to grab someone? Maybe my
Attributes
>alone would be enough to do some major damage with the Grab.
>
>In our campaigns, although we never officially outlawed it, we had an
>unofficial agreement that if you lacked the Technique, you wouldn't do
the
>maneuver. Not couldn't, mind you, but wouldn't.

Well, in the Storytellers screen, where it lists the requierment for
each move, it lists a requierment of 1 in the technique for the basics
i.e. Jab: punch 1 required, Roundhouse: Kick 1 required etcetera.

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Group: streetfighter Message: 740 From: Dennis Bryant Date: 2/11/1999
Subject: Re: New Web page
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory

That sites really cool, I've got a bunch of stuff you might want to
puruse through for it, like alpha characters stats, moves, & stuff.
If you want me to send you it, just say.
Dennis Bryant, Shotokan Karate, Nihon Karate Kyokai.

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Group: streetfighter Message: 741 From: Christian Conkle Date: 2/12/1999
Subject: Re: A question on Techniques
> Back to other Techniques. I would agree. *Wouldn't* sounds fair. My
> players don't get any Combat Cards if they don't have any dots though.
> And why did people stop using Combat Cards? They're so convenient
> (waiting for reply)!

Is this a joke? Not only were combat cards constantly being lost, and they
don't fit inside a notebook, but you also have to update every card when you
raise an attribute. Combat sheets are the answer, as both White Wolf
discovered with Combat! and lots of other SF gamers discovered
simultaneously.

-----------------------------------------------------
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Web Development Specialist
Northwest Regional Educational Laboratory

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Group: streetfighter Message: 742 From: Christian Conkle Date: 2/12/1999
Subject: Re: Ranks compared
The numbers for the tables were based on the actual book characters
averages. I said approximately to allow room for error. Even though I
calculated them to the tenth, I might have missed something.


-----------------------------------------------------
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Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------



On Thursday, February 11, 1999 11:38 AM, Kristofer Lundström
[SMTP:kri5tofer@...] wrote:
>
> >A few years ago, I did some number crunching of the characters as
> presented
> >in the main book, Player's Guide, Contenders, and Shades of Grey. I
> >developed this table of their average figures..
> >
> >(please set fonts to Courier New 10pt)
> >Rank Attributes Abilities Techniques Maneuvers
> >Health
> >1 15 20 8 7 10
> >2 16 21 10 11 10
> >3 17 22 13 16 10
> >4 17 22 13 18 16
> >5 17 24 16 24 16
> >6 18 26 16 29 16
> >7 19 28 19 29 16
> >
> **************************************************************
>
> I have a similar table. I demand much more dots in Abilities mind you.
> And Attributes tend to be a tad bit higher too. But the Attribute-dots
> tend to spread out more evenly though. A player actually raised
> Appearance once!
>
> **************************************************************
> >
> >When making characters to start at various levels, assign them Freebie
> >Points according to this chart..
> >
> >1= 15
> >2= 37
> >3= 79
> >4= 107
> >5= 110
> >6= 173
> >7= 197
> **************************************************************
>
> Nice! Might work. Might use.
>
> **************************************************************
> >
> >Or, to figure out how many adventures it would take, here's the
> approximate
> >Experience Points earned per rank..
> >
> >Total Experience Pointsper Level
> >1= 0
> >2= 35.4
> >3= 89
> >4= 121
> >5= 182.4
> >6= 217.6
> >7= 284.8
> **************************************************************
>
> Approx. 35.4
>
> Exactly then?
>
> Don't keep track so I can't comment, but I can say that the PC:s in my
> Chronicle/-s are "correct" if you compare them with my table. Almost
> anyway. They tend to lag behind on Abilities a few points... Damn
> fight-freaks.
>
> Kristofer
>
> **************************************************************
> >
> >
> >
> >-----------------------------------------------------
> >Christian Conkle
> >Web Development Specialist
> >Northwest Regional Educational Laboratory
> >
> >work: conklec@...
> >home: conkle@...
> >-----------------------------------------------------
> >
> >
> >
> >
> >------------------------------------------------------------------------
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> >Fashion, fitness. If it's about women, it's at HomeArts.com.
> >http://offers.egroups.com/click/212/0
> >
> >
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> >
> >
>
>
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>
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Group: streetfighter Message: 743 From: Dennis Bryant Date: 2/12/1999
Subject: Re: A question on Techniques
>And why did people stop using Combat Cards? They're so convenient
>(waiting for reply)!
>
> Kristofer

I tried not using them for a while, but I found it lead to blatant abuse
of the system (e.g. character anounces speed 4, then conviently allways
"picks" the best possible speed 4 move), & also found that the cards
where convineant. I stand by the cards 100%.
Dennis

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Group: streetfighter Message: 744 From: Dennis Bryant Date: 2/12/1999
Subject: Re: Getting hit by a car
Being hit by a car after a face plant on concrete? that sort of thing
happens more often than one thinks. Generally, just to keep the play
nice & quick, just assign some dice. For a face plant at 80MPH, roll
about, say, 20 dice. For being hit by a car doing 40MPH, I don't know,
about 10. Just flow with it & keep the fun rolling. after all, Ryu jump
kicks at a 18 wheeler with out a second thourght!
Dennis

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Group: streetfighter Message: 745 From: Kristofer Lundstr�m Date: 2/12/1999
Subject: Re: I got hit by a car and I looked good doing it
>Hey guys, I've got a rules question for ya.
>
>A session or two ago, we had a pretty exciting scene, where one of the
>PC's jumped onto the 'bad guys' get away vehicle. This was fine
>with the 'bad guys', because they sorta wanted to capture one of the
team
>members anyway. So, the car gets out on the interstate, & is cliping
along
>at 80-90 miles per hour or so, when suddnely the PC releases that
perhaps
>this wasn't such a good idea, & he should try to stop the car. So, he
>attempts to kick thru the bullet-proof windshield, & nearly succeeds on
the
>1st try, much to the dismay of the passengers. So, the driver decides
now
>would be a good time to deal w/ the PC, & slams on the brakes of the
>car, bringing it to a scretching halt, & flinging the PC head over
heels onto
>the ashpault. The driver then nails the gas, & attempts to run over
the PC.
>The PC meanwhile, used his breakfall ability to lessen the damage from
being
>flung onto the pavement, Drunken Monkey Rolled back to his feet, & is
>proceeding to jump kick the windsheild of the oncomming car.
>
>Now, my question is, How do I resolve the damage that the PC took?
>There were 2 damage tests I really didn't know how to deal with. The
>1st was when he landed on the pavement, & the 2nd from when he & the
>car traded 'blows'.
>

Alrightythen.

First of all, I'm on the verge of scrapping the fall rules 'cos fighters
who fall 12m (~13yds) really shouldn't get away with a lousy 8 Health
damage or so. Healed up and reeady to kick ass in 15 min.

That annoys me.

To your Q. You seemed to have handled it fine. Damage roll when hitting
the dirt is self-evident. The one when the fighter hits the car is the
tricky one. I tend to let PC:s sorta go invicible when they mpounce
large moving things. At least if they break the thing in question. If he
fails to go through the front window, treat it like he got hit (however
you'd treat that :) by the car.

On the down-side (for my players), I'm cruel when it comes to firearms.
PC:s walking into thugs with guns tend to leave the scene with a minimum
of five aggr. AND THEY NEVER LEARN! One PC went through half a Story
with 9 aggr out of 10 Health. Still picking fights too. Stupid player
(my littil bro by da way, he's 13, remind me never to play with him
anymore).

>
>The way it played out in game, was thanks to some lucky dice, the
player
>came thru virtually unscathed by the entire thing. His breakfall (BTW,
breakfall
>is the character's best ability, if anyone could survive something like
this, he
>should be the one). Anyway, his breakfall reduced the damage from the
>first 'attack' to less than 0, but I ruled he took 2 agg & was knocked
down
>anyway, & when the car hit him, I rolled poor, so he took another 1
normal
>wound level... Seems pretty non-eventful considering what was
actually
>happening. Now, if it was just lucky dice, I can deal with that, but
I was
>wondering what sorta damage everyone else woulda been rolling for
>a situation like this.

Am I the only Storyteller around who rolls "wrong" every single time?
Drama just isn't allowed to exist when I pick up the dice. When the
players more or less *must* fail for the Story to continue, I roll like
shit. When the players are fighting the archvillain, he deals out 6
Health per blow, out of 7 dice most of the time. And the players just
keep botching.

Sometimes I really hate the dice. But I can't play without them (/use
them less) because that system would be a disadvantage for the players
who don't put all their exp in fighting traits. What's the point in
having Subterfuge 4 if you can roleplay your ass past the security
guard?

I just portrayed myself ase a slave to the dice. Not true really. I let
the players roleplay their way out of most situations. It was the
players who suddenly realised they had lots of expensive dots they never
used. What to do?

Kristofer

>
>Should it matter, the car was a late 80's Cadilac stretch, & it was
going roughly
>30-40mph when it collided w/ the player for the 2nd hit.
>
>Laters all
>-Chris!
>
>
>------------------------------------------------------------------------
>Searching for the man of your dreams?
>The job of your dreams? Stop dreaming
>and go to HomeArts.com for horoscopes,
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Group: streetfighter Message: 746 From: Christian Conkle Date: 2/12/1999
Subject: new fighters and pictures!
Street Fighter Ultra (http://www.europa.com/~conkle/sfighter/index.html) now
features new fighter stats as well as pictures for many of the fighters. Not
all the pictures have stats up yet, but they're coming.

-----------------------------------------------------
Christian Conkle
Web Development Specialist
Northwest Regional Educational Laboratory

work: conklec@...
home: conkle@...
-----------------------------------------------------




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Group: streetfighter Message: 747 From: Nelson, Christopher T Date: 2/13/1999
Subject: Re: A question on Techniques
Actually, I kinda like combat cards. Not alot mind you, but they're great for
new groups that don't quite grasp how combat works. The group I'm
running right now has been using them since day one. I actually tried to
take them off the cards about 3 months ago, but they were so used to them,
they all choose to stick w/ them... Bizzare, eh? A-way, for those of you
who wanna use them & keep loosing them, The group has found that the
3-ring sheet protectors work really well. It's like an 8-1/2x11 ziploc
bag designed to hold all your SF stuff... Plus, when you're eating pizza, you
don't get grease all over your character. Melta Bravisimo!
-Chris!


> ----------
> From: Christian Conkle[SMTP:ConkleC@...]
> Reply To: streetfighter@egroups.com
> Sent: Friday, February 12, 1999 8:37 AM
> To: 'streetfighter@egroups.com'
> Subject: [streetfighter] Re: A question on Techniques
>
> > Back to other Techniques. I would agree. *Wouldn't* sounds fair. My
> > players don't get any Combat Cards if they don't have any dots though.
> > And why did people stop using Combat Cards? They're so convenient
> > (waiting for reply)!
>
> Is this a joke? Not only were combat cards constantly being lost, and they
> don't fit inside a notebook, but you also have to update every card when you
> raise an attribute. Combat sheets are the answer, as both White Wolf
> discovered with Combat! and lots of other SF gamers discovered
> simultaneously.
>
> -----------------------------------------------------
> Christian Conkle
> Web Development Specialist
> Northwest Regional Educational Laboratory
>
> work: conklec@...
> home: conkle@...
> -----------------------------------------------------
>
>
>
> ------------------------------------------------------------------------
> Recipes, relationships. Horoscopes, health.
> Fashion, fitness. If it's about women, it's at HomeArts.com.
> http://offers.egroups.com/click/212/0
>
>
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Group: streetfighter Message: 748 From: Steve Karstensen Date: 2/13/1999
Subject: Re: A question on Techniques
well yea, the only exception I would make is for Block; don't got it, can't do it.  On the subject of firearms and other weapons, any idjit can swing one, it takes a skilled idjit to be effective.  Remember that damage for a firearm is calculated by Firearms + Weapon Modifier.  No dots?  well then for a rifle, it's 0 + 5.  5 dice.  Pathetic, especially against any seasoned fighter, who will obviously have a stamina of three or higher, making the gunman useless (oo, one or two dice damage! what a marksman!)
 
Anyway, like I say, let 'em use it; but it'll be more effective not to, if you can't.  Make sense?  good.  Now, as for the twit with the assault rifle, if using a Firearm is -1 permanent Honor, I'd say an assault weapon is -2 permanent Honor.  That's a pretty hefty blow, considering how long it takes to raise.
 
 
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, February 11, 1999 10:06 PM
Subject: [streetfighter] Re: A question on Techniques

>I have a question for you Storytellers out there..
> >If a character lacks any points in a certain technique, do you allow
them to
>still use the basic maneuvers for that technique? For example, say I
don't
>have any Grab, would I still be able to grab someone? Maybe my
Attributes
>alone would be enough to do some major damage with the Grab. > >In our campaigns, although we never officially outlawed it, we had an >unofficial agreement that if you lacked the Technique, you wouldn't do
the
>maneuver. Not couldn't, mind you, but wouldn't.
Good question. We had a big row over this some months... years back. That was concerning firearms though. My players argued that a couldn't be that hard to mow down a few thugs with an assault rifle. I blatantly said that since they didn't have any dots (and wasn't planning on either) in Firearms, it wasn't *that* easy. One player once thought it was ridiculous that his PC, an FBI agent couldn't fight with a knife. Without the Meelee technique. He angered me. Back to other Techniques. I would agree. *Wouldn't* sounds fair. My players don't get any Combat Cards if they don't have any dots though. And why did people stop using Combat Cards? They're so convenient (waiting for reply)! Kristofer
> >----------------------------------------------------- >Christian Conkle >Web Development Specialist >Northwest Regional Educational Laboratory > >work: conklec@... >home: conkle@... >----------------------------------------------------- > > > > >------------------------------------------------------------------------ >Recipes, relationships. Horoscopes, health. >Fashion, fitness. If it's about women, it's at HomeArts.com. >http://offers.egroups.com/click/212/0 > > >eGroup home: http://www.eGroups.com/list/streetfighter >Free Web-based e-mail groups by eGroups.com >
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Group: streetfighter Message: 749 From: Steve Karstensen Date: 2/13/1999
Subject: Re: I got hit by a car and I looked good doing it
I would've ruled it double falling damage and aggravated (Road Rash sucks).  But, unless the player was using San He or some other method to superbly cushion the blow, I would've said that if the car plowed into him going 40, then it's time to overide the damage rules.  If he ain't dead, it's hospital time.  Even Zangief ain't immune to being hit by a freight train.
 
-----Original Message-----
From: Nelson, Christopher T <Christopher.Nelson@...>
To: 'streetfighter@egroups.com' <streetfighter@egroups.com>
Date: Thursday, February 11, 1999 10:34 PM
Subject: [streetfighter] I got hit by a car and I looked good doing it

Hey guys, I've got a rules question for ya.

A session or two ago, we had a pretty exciting scene, where one of the
PC's jumped onto the 'bad guys' get away vehicle.  This was fine
with the 'bad guys', because they sorta wanted to capture one of the team
members anyway.  So, the car gets out on the interstate, & is cliping along
at 80-90 miles per hour or so, when suddnely the PC releases that perhaps
this wasn't such a good idea, & he should try to stop the car.  So, he
attempts to kick thru the bullet-proof windshield, & nearly succeeds on the
1st try, much to the dismay of the passengers.  So, the driver decides now
would be a good time to deal w/ the PC, & slams on the brakes of the
car, bringing it to a scretching halt, & flinging the PC head over heels onto
the ashpault.  The driver then nails the gas, & attempts to run over the PC.
The PC meanwhile, used his breakfall ability to lessen the damage from being
flung onto the pavement, Drunken Monkey Rolled back to his feet, & is
proceeding to jump kick the windsheild of the oncomming car.

Now, my question is, How do I resolve the damage that the PC took?  
There were 2 damage tests I really didn't know how to deal with.  The
1st was when he landed on the pavement, & the 2nd from when he & the
car traded 'blows'.  


The way it played out in game, was thanks to some lucky dice, the player
came thru virtually unscathed by the entire thing.  His breakfall (BTW, breakfall
is the character's best ability, if anyone could survive something like this, he 
should be the one).  Anyway, his breakfall reduced the damage from the
first 'attack' to less than 0, but I ruled he took 2 agg & was knocked down 
anyway, & when the car hit him, I rolled poor, so he took another 1 normal
wound level...    Seems pretty non-eventful considering what was actually
happening.   Now, if it was just lucky dice, I can deal with that, but I was
wondering what sorta damage everyone else woulda been rolling for
a situation like this.

Should it matter, the car was a late 80's Cadilac stretch, & it was going roughly
30-40mph when it collided w/ the player for the 2nd hit.

Laters all
-Chris!

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Group: streetfighter Message: 750 From: Ryan M Rich Date: 2/13/1999
Subject: Re: A question on Techniques
We disallow those without the Technique the use of Kicks,
Punches, Blocking, Movement (unfamiliar with combat movement) and Grab. I
suppose that they could take a penalty to use basic maneuvers (-1 or -2
to the dice pool)


RMR


On Thu, 11 Feb 1999 09:17:45 -0800 Christian Conkle <ConkleC@...>
writes:
>I have a question for you Storytellers out there..
>
>If a character lacks any points in a certain technique, do you allow
>them to
>still use the basic maneuvers for that technique? For example, say I
>don't
>have any Grab, would I still be able to grab someone? Maybe my
>Attributes
>alone would be enough to do some major damage with the Grab.
>
>In our campaigns, although we never officially outlawed it, we had an
>unofficial agreement that if you lacked the Technique, you wouldn't do
>the
>maneuver. Not couldn't, mind you, but wouldn't.
>
>-----------------------------------------------------
>Christian Conkle
>Web Development Specialist
>Northwest Regional Educational Laboratory
>
>work: conklec@...
>home: conkle@...
>-----------------------------------------------------
>
>
>
>
>------------------------------------------------------------------------
>Recipes, relationships. Horoscopes, health.
>Fashion, fitness. If it's about women, it's at HomeArts.com.
>http://offers.egroups.com/click/212/0
>
>
>eGroup home: http://www.eGroups.com/list/streetfighter
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>
>

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Group: streetfighter Message: 751 From: Ryan M Rich Date: 2/13/1999
Subject: Re: Techniques. . . on to Combat Cards!
I say yeah to combat cards, and its not so fun to play without
them for my troupe.

RMR



On Thu, 11 Feb 1999 19:30:50 CET "Kristofer Lundstr�m"
<kri5tofer@...> writes:
>>I have a question for you Storytellers out there..
>>
>>If a character lacks any points in a certain technique, do you allow
>them to
>>still use the basic maneuvers for that technique? For example, say I
>don't
>>have any Grab, would I still be able to grab someone? Maybe my
>Attributes
>>alone would be enough to do some major damage with the Grab.
>>
>>In our campaigns, although we never officially outlawed it, we had an
>>unofficial agreement that if you lacked the Technique, you wouldn't
>do
>the
>>maneuver. Not couldn't, mind you, but wouldn't.
>
>Good question.
>
>We had a big row over this some months... years back. That was
>concerning firearms though. My players argued that a couldn't be that
>hard to mow down a few thugs with an assault rifle. I blatantly said
>that since they didn't have any dots (and wasn't planning on either)
>in
>Firearms, it wasn't *that* easy. One player once thought it was
>ridiculous that his PC, an FBI agent couldn't fight with a knife.
>Without the Meelee technique. He angered me.
>
>Back to other Techniques. I would agree. *Wouldn't* sounds fair. My
>players don't get any Combat Cards if they don't have any dots though.
>
>And why did people stop using Combat Cards? They're so convenient
>(waiting for reply)!
>
> Kristofer
>
>
>>
>>-----------------------------------------------------
>>Christian Conkle
>>Web Development Specialist
>>Northwest Regional Educational Laboratory
>>
>>work: conklec@...
>>home: conkle@...
>>-----------------------------------------------------
>>
>>
>>
>>
>>------------------------------------------------------------------------
>>Recipes, relationships. Horoscopes, health.
>>Fashion, fitness. If it's about women, it's at HomeArts.com.
>>http://offers.egroups.com/click/212/0
>>
>>
>>eGroup home: http://www.eGroups.com/list/streetfighter
>>Free Web-based e-mail groups by eGroups.com
>>
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Recipes, relationships. Horoscopes, health.
>Fashion, fitness. If it's about women, it's at HomeArts.com.
>http://offers.egroups.com/click/212/0
>
>
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Group: streetfighter Message: 752 From: Ryan M Rich Date: 2/13/1999
Subject: Re: I got hit by a car and I looked good doing it
At first thought I'd say 1 die for every 10 mph up to 30, then 1
die per 5 mph. This is assuming you aren't getting hit square on by the
car, dodging at least a little.

The first portion I'd rule the same way if the fighter is thrown
from a vehicle travelling the same speed he takes that many dice of
damage. (aka he'd have taken about 12 dice, that seems low to me still,
maybe 1 die per 2 mph over 50?

this would give a table like this:

speed of vehicle damage taken
0-10 1 Dice
11-20 2 Dice
21-30 3 Dice
31-35 4 Dice
36-40 5 Dice
41-45 6 Dice
46-50 7 Dice
51-55 8 Dice
56-60 9 Dice
61-65 10 Dice
66-70 11 Dice
71-75 12 Dice
76-80 13 Dice
80+ +1 Dice per 5 mph over 80.

Need I really go into speed of Jets and such, its really lots and lots of
dice


RMR


On Thu, 11 Feb 1999 11:20:04 -0800 "Nelson, Christopher T"
<Christopher.Nelson@...> writes:
>Hey guys, I've got a rules question for ya.
>
>A session or two ago, we had a pretty exciting scene, where one of the
>PC's jumped onto the 'bad guys' get away vehicle. This was fine
>with the 'bad guys', because they sorta wanted to capture one of the
>team
>members anyway. So, the car gets out on the interstate, & is cliping
>along
>at 80-90 miles per hour or so, when suddnely the PC releases that
>perhaps
>this wasn't such a good idea, & he should try to stop the car. So, he
>attempts to kick thru the bullet-proof windshield, & nearly succeeds
>on the
>1st try, much to the dismay of the passengers. So, the driver decides
>now
>would be a good time to deal w/ the PC, & slams on the brakes of the
>car, bringing it to a scretching halt, & flinging the PC head over
>heels onto
>the ashpault. The driver then nails the gas, & attempts to run over
>the PC.
>The PC meanwhile, used his breakfall ability to lessen the damage from
>being
>flung onto the pavement, Drunken Monkey Rolled back to his feet, & is
>proceeding to jump kick the windsheild of the oncomming car.
>
>Now, my question is, How do I resolve the damage that the PC took?
>There were 2 damage tests I really didn't know how to deal with. The
>1st was when he landed on the pavement, & the 2nd from when he & the
>car traded 'blows'.
>
>
>The way it played out in game, was thanks to some lucky dice, the
>player
>came thru virtually unscathed by the entire thing. His breakfall
>(BTW, breakfall
>is the character's best ability, if anyone could survive something
>like this, he
>should be the one). Anyway, his breakfall reduced the damage from the
>first 'attack' to less than 0, but I ruled he took 2 agg & was knocked
>down
>anyway, & when the car hit him, I rolled poor, so he took another 1
>normal
>wound level... Seems pretty non-eventful considering what was
>actually
>happening. Now, if it was just lucky dice, I can deal with that, but
>I was
>wondering what sorta damage everyone else woulda been rolling for
>a situation like this.
>
>Should it matter, the car was a late 80's Cadilac stretch, & it was
>going roughly
>30-40mph when it collided w/ the player for the 2nd hit.
>
>Laters all
>-Chris!
>
>
>------------------------------------------------------------------------
>Searching for the man of your dreams?
>The job of your dreams? Stop dreaming
>and go to HomeArts.com for horoscopes,
>LoveScopes or CareerScopes. http://offers.egroups.com/click/212/1
>
>
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>
>

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