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Group: streetfighter Message: 7163 From: brian fish Date: 5/10/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7164 From: Joseph Scott Pittman Date: 5/10/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7165 From: Joseph Scott Pittman Date: 5/10/2000
Subject: Re: [streetfighter] Soul Caliber Question...
Group: streetfighter Message: 7166 From: Joseph Scott Pittman Date: 5/10/2000
Subject: Re: [streetfighter] About Warrior's Pride
Group: streetfighter Message: 7167 From: Joseph Scott Pittman Date: 5/11/2000
Subject: Challenge to Dragon Reborn
Group: streetfighter Message: 7168 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Soul Caliber Question...
Group: streetfighter Message: 7169 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Super human wrestlers.
Group: streetfighter Message: 7170 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7171 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7172 From: Rinaldo Gambetta Date: 5/11/2000
Subject: Re: [streetfighter] Challenge to Dragon Reborn
Group: streetfighter Message: 7173 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Super human wrestlers.
Group: streetfighter Message: 7174 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7175 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7176 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7177 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7178 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7179 From: Dustin Wolfe Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7180 From: Rinaldo Gambetta Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7181 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7182 From: Dustin Wolfe Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7183 From: Don Vernatter Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7184 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7185 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7186 From: Don Vernatter Date: 5/11/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 7187 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] Ages Challenge: Rebellion Vs Dragon Reborn.
Group: streetfighter Message: 7188 From: Steve Karstensen Date: 5/11/2000
Subject: RE: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 7189 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7190 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7191 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7192 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] Challenge to Dragon Reborn
Group: streetfighter Message: 7193 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7194 From: Jade M Prout Date: 5/11/2000
Subject: Honor (Final Thoughts...We hope)
Group: streetfighter Message: 7195 From: Wayne French Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7196 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7197 From: Joseph Scott Pittman Date: 5/11/2000
Subject: Re: [streetfighter] Honor (Final Thoughts...We hope)
Group: streetfighter Message: 7198 From: anton_figueroa@juno.com Date: 5/11/2000
Subject: Re: [streetfighter] Re: Let call it a question.
Group: streetfighter Message: 7199 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: [Street Fighter] Another update...
Group: streetfighter Message: 7200 From: azathoth05@aol.com Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7201 From: Joseph Scott Pittman Date: 5/11/2000
Subject: Re: [streetfighter] Soul Caliber Question...
Group: streetfighter Message: 7202 From: J.J. Date: 5/11/2000
Subject: Re: [streetfighter] Super human wrestlers.
Group: streetfighter Message: 7203 From: brian fish Date: 5/11/2000
Subject: Duelist maneuvers
Group: streetfighter Message: 7204 From: Knight of the Black Rose Date: 5/12/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
Group: streetfighter Message: 7205 From: brian fish Date: 5/12/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
Group: streetfighter Message: 7206 From: slpstck@aol.com Date: 5/12/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Group: streetfighter Message: 7207 From: Rinaldo Gambetta Date: 5/12/2000
Subject: Ages Challenge: Khalid Vs Dragon Reborn.
Group: streetfighter Message: 7208 From: Steve Karstensen Date: 5/12/2000
Subject: Re: [streetfighter] Super human wrestlers.
Group: streetfighter Message: 7209 From: Don Vernatter Date: 5/12/2000
Subject: (no subject)
Group: streetfighter Message: 7210 From: Joshua Wanisko Date: 5/12/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7211 From: Steve Karstensen Date: 5/12/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7212 From: Knight of the Black Rose Date: 5/12/2000
Subject: Re: [streetfighter] Soul Blade, Calibur



Group: streetfighter Message: 7163 From: brian fish Date: 5/10/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Ice blast isn't a dizzy, it is an effect of a projectile, it is POSSIBLE to
get out of it, it is pretty much the same as sustaining a hold.. . . . .
Group: streetfighter Message: 7164 From: Joseph Scott Pittman Date: 5/10/2000
Subject: Re: [streetfighter] Honor
>>Granted, but I think the major point of contention here is that you think
the bonuses on the chart are non-cumulative, and I think they are
cumulative.

This is something we do not agree on. I think the example of striking an
opponent who is dizzied unconscious includes the fact that you struck a
dizzied opponent. Seems obvious enough, although I do think white wolf
should have been a bit more clear on this point.

>>I know the chart is merely a guideline, but I also think it's a pretty
good one (although by no means comprehensive)

So do I

A quick look at the Honor awards will show you that cowardly and/or
bully-like actions are dishonorable, and acts of bravery and/or selflessness
are honorable. Is it cowardly or brutish to Block to get a Speed bonus? I
don't think so, but if you were the Storyteller you'd be withing your rights
to adjust my awards as you saw fit.

Never said it was. Like I said, I would NOT take away or give out honor for
such an action. I'm just emphasizing that I wouldn't give honor here, but it
is NOT dishonorable.

>WHY would you block while your opponent was dizzied if not for a bonus to
your next attack???!! That's offensive!
No, it's planning ahead. Even if I started a Turn Punch while my opponent
was Dizzy and nailed him with it on the following turn, that wouldn't in any
way constitute striking a Dizzy opponent. The Dizzy strike rule reflects
the fact that if an opponent is unable to defend himself, attacking him
could cause serious harm and is therefore Dishonorable. That's why they
have a Standing Eight Count in Boxing.

Striking a dizzied opponent results in a loss of honor, and like I have
said, I would not make a player lose honor for starting a block combo action
or using the block for the speed bonus. However, it is the beginning of an
offensive action if you have no other reason to use block other than for the
speed bonus. Therefore I would forfeit the usual honor bonus for not
striking an opponent, but again, no honor loss.

If an opponent isn't Dizzy, he's obligated to defend himself. He can Block,
Move, or attack just like you. After all, this is a FIGHT. Offensiveness
is a given. A warrior should ALWAYS be prepared to strike... Why not use
your best Combo? Maybe I'm just not as honorable as thou.

Granted, and different fighters fight in different ways. This conversation
isn't about the best method of winning, but the subtle definitions of honor
in a fight. I never said I would fight honorably (see Mr. Military, my old
tournament character, and Sha Long, my new one, for totally different
methods of fighting, with and without honor).
Playing Street Fighter is not about if I am honorable or not, it's about
my character and how I role play him. Unlike many people (not saying you are
one of them), I role-play each character differently, not with the exact
same attitude and plan every time (I hate when my players do that).


>>But my point is that by Regenerating while an opponent is Dizzy YOU ARE
using his temporary weakness against him! If you're low on health, and you
regenerate four health levels while he's Dizzy, you're DEFINITELY taking
advantage. It's not a speed bonus, NO, but you're gaining a game-mechanics
edge due to the fact that your opponent cannot act. Is a one-time speed
bonus less honorable than regaining lost health levels which could last the
rest of the match?

Like I said in a previous letter, Regeneration should be a mater handled by
Storyteller/Player decision, based on the concept of the character or the
view of the Storyteller of what is honorable and dishonorable in his game.

>>I think you're overestimating fight fans. After all, Street Fighting is
unsanctioned and quasi-legal at best. These people are mostly bloodthirsty
drunkards, middle-aged men with gambling addictions, and kids with violent
imaginations. Most of them are disappointed if they don't see a fast
knockout.
Of course, it depends where you are... Shaolin Monks would not be impressed
by a show-off.
Anyway, Showing off is the best way for "gloryhounds" to get what they crave
so desperately, and I think they deserve both points if their opponent is
Dizzy. After all, they're not doing anything the least bit OFFENSIVE and
they're not PREPARING for anything... they're allowing the opponent PLENTY
of time to rally a comeback. Much more honorable than regenerating, and the
fans DEFINITELY dig it more than the guy bowing.

I think you are blurring the line of honor and glory here. I have no problem
with the Glory awards you have mentioned (except table cumulating, of
course), but showing off, insulting an opponent, quick knockouts, etc. seem
like suitable Glory-based awards, not honor-based ones.

joespitt
Group: streetfighter Message: 7165 From: Joseph Scott Pittman Date: 5/10/2000
Subject: Re: [streetfighter] Soul Caliber Question...
They could be "duelist world warriors"...

-----Original Message-----
From: brian fish <fishbn@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 10, 2000 11:55 AM
Subject: Re: [streetfighter] Soul Caliber Question...


>Soul Caliber characters wouldn't be world warriors, first of all they are
>only duelists (have you tried fighting with them without their weapons?),
>and very highly ranked ones. I would give them a few combos weapon
>techniques 4 or 5 with their chosen weapons, maybe some special weapon
>maneuvers, but you can't be a world warrior unless you beat another wolrd
>warrior and I think it would be a stretch for them to even fight rank 1's
>without their weapons (they only have basic techniques and a basic throw
>when disarmed). . .. .
>
>
>------------------------------------------------------------------------
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>
Group: streetfighter Message: 7166 From: Joseph Scott Pittman Date: 5/10/2000
Subject: Re: [streetfighter] About Warrior's Pride
Sure, but I will have to chose the character myself. I do character sketches
for a second job (see my page), and so I don't want to make sketches for
characters on request, for free. Not like I ask much for a sketch anyway (no
price listing here, I'm no spammer).
However, I will not charge anything to Warrior's pride, i like it too
much!

joespitt

-----Original Message-----
From: Dustin Wolfe <lancer1@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 10, 2000 12:24 PM
Subject: Re: [streetfighter] About Warrior's Pride


>Great...I hadn't noticed you for awhile, arkon, so I didn't know if you
were
>still on the list. I'm looking foward to getting future installments of
>"Legends of the Circuit."
>
>Chris Hoffmann, you don't have to worry about the first two issues, but
when
>I'm done with the third, you can convert that to .txt format.
>
>J. Scott Pittmann,I appreciate that you'll do it. I've wanted to have
>artwork for WP since the first, so I'm looking foward to it. By the way, do
>you think that occassionally you may be able to work on something specific,
>like a certian character or whatnot?
>
>
>
>-----Original Message-----
>From: arkondloc@... <arkondloc@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Wednesday, May 10, 2000 2:13 PM
>Subject: Re: [streetfighter] About Warrior's Pride
>
>
>>In a message dated 5/10/00 12:40:35 PM Central Daylight Time,
>>lancer1@... writes:
>>
>>> Okay, this is good. Correct me if I'm wrong, but this is what I have so
>far:
>>
>>Add me in for Fiction.
>>
>>------------------------------------------------------------------------
>>Bids starting at $7 for thousands of products - uBid.com
>>http://click.egroups.com/1/3027/6/_/17512/_/957986018/
>>------------------------------------------------------------------------
>>
>>
>
>
>------------------------------------------------------------------------
>Bids starting at $7 for thousands of products - uBid.com
>http://click.egroups.com/1/3027/6/_/17512/_/957986681/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7167 From: Joseph Scott Pittman Date: 5/11/2000
Subject: Challenge to Dragon Reborn
Sha Long challenges Dragon Reborn


-----Original Message-----
From: Rinaldo Gambetta <rinaldo.gambetta@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 10, 2000 5:15 PM
Subject: Re: [streetfighter] Ages Challenge: Rebellion Vs Dragon Reborn.


>After his winning Dragon Reborn start to leave the place when a Arabic type
>appear in his way and start to talk:
>
>Strange Arabic- Greatings warrior you fought well I can see the true spirit
>of fighter in you.
>Dragon Reborn- Who are you?
>Strange Arabic- I´m Khalid from Istambul I fighter who see a fine fight and
>want might test if you acept of course.
>So Jens Arthur Leibarkk Dragon Reborn acept Khalid challenge?
>
>
>Rinaldo Gambetta wrote:
>
>> Rebellion Player: Chris Hoffmann Style: Special Forces Country: Japan.
>>
>> Appearance: The first thing you notice about Rebellion is that she is
>> perhapse
>> the most incredibly beautiful woman that you or anyone has ever seen.
>> She has
>> Asian features with long black hair, large almond shaped green eyes,
>> olive skin
>> and a better body than Chun-Li and Rose put together. She looks to be
>> in her
>> late teens or early twenties but is acutally almost fifty years old due
>> to
>> retardation of the ageing process.
>>
>> The second thing you notice is that she is well over ten feet tall.
>>
>> If you stuck around long enough to notice anything else, you see that
>> she
>> favors a sand colored tunic with a hood and face wrap to let her blend
>> into the
>> desert better. During the rare times when she's feeling nostalgic,
>> she'll put
>> on her old military uniform which is an odd cross between the styles of
>> the
>> Japanese Self-Defense force and Israel's Mossad of the twentieth
>> century.
>>
>> Quote before fight: "The essence of victory is not strength, or skill,
>> or even
>> speed. It is
>> not your weapons, your numbers, your training, your tactics or your
>> strategies
>> or any of the thousand thousand variables strategists have over the
>> millenia
>> claimed to be the end all of victory.
>>
>> It is the ability to survive. If you can endure the time it takes to
>> learn how
>> to beat your enemy, then you will win. If you refuse to stay down, no
>> matter
>> how hard your enemy drives your face into the rocks, no matter how you
>> body
>> screams out for relief, you can not loose. This is what it will take to
>> be
>> free."
>>
>> Vs
>>
>> The Dragon Reborn Style: Jeet Kune Do Player Jens Arthur Leirbakk
>> Country: Unknown.
>>
>> Appearance: The Dragon Reborn is an Asian-looking man with an uncanny
>> resemblance to a certain dead, famous martial artist. His animal-like
>> grace and speed is familiar, yet not. Sometimes, when looking at him
>> through the corner of your eye, you imagine seeing a faint shimmer
>> around
>> him - as if a dragon was coiling and uncoiling through him at times. A
>> ghost dragon? Nevertheless, his quick, easy steps suggest that his
>> martial
>> art value speed over power - something that isn't unusual when talking
>> about Jeet Kune Do.
>>
>> Quote: "Boards don't hit back", "I'll be honored to test your Kung Fu
>> against mine".
>>
>> Arena: Guardian Island beach no one is near except the fighters.
>> Fighters are 3 hexes from each other.
>>
>> Move 1- The Dragon Reborn start the Speed of Mongoose for his combo and
>> Rebellion move 3 hexes and make Double Hit Kick for her combo (dizzy)
>> and The Dragon Reborn receive: 3 points of damage and 2 points of
>> damage.
>> Move 2- Rebellion try abort to block but Dragon Reborn is more faster
>> with his Cartwheel Kick and Rebellion receive: 2,2,2,1,3,2,1,4, 2,1
>> points of damage and with this damage a knockout happen.
>> Dragon Reborn wins by Knockout.
>>
>> ------------------------------------------------------------------------
>> beMANY! has a new way to save big on your phone bill -- and keep on
>> saving more each month: Our huge buying group gives you Long Distance
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>
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Group: streetfighter Message: 7168 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Soul Caliber Question...
>They could be "duelist world warriors"...

I don't think they would be, maybe with the exception of Edge Master. You
have to look at the fighting styles, the Tekken fighters aren't really much
compared to what the street fighters can do. Yes they have good technique,
and they are very good at basic maneuvers. I would actually equate the soul
caliber fighters with "traditional dueslists" where as most world warriors
are free style fighters, most duelists are similar, just with weapons. The
soul Caliber fighters, even the evil ones are all traditional type
fighters. That is, of course my best guess. Oh, one technical thought, in
your encyclopedia combatica, don't you think that spinning clothesline
would be better to base a weapon maneuver off of than the hurricane kick??
Group: streetfighter Message: 7169 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Super human wrestlers.
don't know what that is, just know a friend of mine mentioned to me once
that the UFC was fixed, like the WWF. Dunno if it's true or not,
though.

I have heard from 'reputable' sources, though, that the sumo circuit in
Japan is currently about as corrupt as you can get.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Wednesday, May 10, 2000 6:32 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Super human wrestlers.


You wouldn't be talking about the Royce Gracie guide to contructive rule
changing, would you??
>
>I wonder if I should say anything about the fact that the UFC is
>fixed...
>
>...nah.



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Group: streetfighter Message: 7170 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
yes.

-----Original Message-----
From: slpstck@... [mailto:slpstck@...]
Sent: Wednesday, May 10, 2000 10:32 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Honor and Ice Blast.


an opinion question for y'all. would hitting someone under the effects
of an
ice blast get you the same honor reduction as hitting a dizzied
opponent?

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Group: streetfighter Message: 7171 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
...which is listed on the Tournament Honor Awards chart as a penalty.

"Striking someone held by someone else".

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Wednesday, May 10, 2000 10:57 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Honor and Ice Blast.


Ice blast isn't a dizzy, it is an effect of a projectile, it is POSSIBLE
to
get out of it, it is pretty much the same as sustaining a hold.. . . . .


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Group: streetfighter Message: 7172 From: Rinaldo Gambetta Date: 5/11/2000
Subject: Re: [streetfighter] Challenge to Dragon Reborn
Well we must wait Jens response for this but he will acept I think.

Joseph Scott Pittman wrote:

> Sha Long challenges Dragon Reborn
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo.gambetta@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, May 10, 2000 5:15 PM
> Subject: Re: [streetfighter] Ages Challenge: Rebellion Vs Dragon Reborn.
>
> >After his winning Dragon Reborn start to leave the place when a Arabic type
> >appear in his way and start to talk:
> >
> >Strange Arabic- Greatings warrior you fought well I can see the true spirit
> >of fighter in you.
> >Dragon Reborn- Who are you?
> >Strange Arabic- I´m Khalid from Istambul I fighter who see a fine fight and
> >want might test if you acept of course.
> >So Jens Arthur Leibarkk Dragon Reborn acept Khalid challenge?
> >
> >
> >Rinaldo Gambetta wrote:
> >
> >> Rebellion Player: Chris Hoffmann Style: Special Forces Country: Japan.
> >>
> >> Appearance: The first thing you notice about Rebellion is that she is
> >> perhapse
> >> the most incredibly beautiful woman that you or anyone has ever seen.
> >> She has
> >> Asian features with long black hair, large almond shaped green eyes,
> >> olive skin
> >> and a better body than Chun-Li and Rose put together. She looks to be
> >> in her
> >> late teens or early twenties but is acutally almost fifty years old due
> >> to
> >> retardation of the ageing process.
> >>
> >> The second thing you notice is that she is well over ten feet tall.
> >>
> >> If you stuck around long enough to notice anything else, you see that
> >> she
> >> favors a sand colored tunic with a hood and face wrap to let her blend
> >> into the
> >> desert better. During the rare times when she's feeling nostalgic,
> >> she'll put
> >> on her old military uniform which is an odd cross between the styles of
> >> the
> >> Japanese Self-Defense force and Israel's Mossad of the twentieth
> >> century.
> >>
> >> Quote before fight: "The essence of victory is not strength, or skill,
> >> or even
> >> speed. It is
> >> not your weapons, your numbers, your training, your tactics or your
> >> strategies
> >> or any of the thousand thousand variables strategists have over the
> >> millenia
> >> claimed to be the end all of victory.
> >>
> >> It is the ability to survive. If you can endure the time it takes to
> >> learn how
> >> to beat your enemy, then you will win. If you refuse to stay down, no
> >> matter
> >> how hard your enemy drives your face into the rocks, no matter how you
> >> body
> >> screams out for relief, you can not loose. This is what it will take to
> >> be
> >> free."
> >>
> >> Vs
> >>
> >> The Dragon Reborn Style: Jeet Kune Do Player Jens Arthur Leirbakk
> >> Country: Unknown.
> >>
> >> Appearance: The Dragon Reborn is an Asian-looking man with an uncanny
> >> resemblance to a certain dead, famous martial artist. His animal-like
> >> grace and speed is familiar, yet not. Sometimes, when looking at him
> >> through the corner of your eye, you imagine seeing a faint shimmer
> >> around
> >> him - as if a dragon was coiling and uncoiling through him at times. A
> >> ghost dragon? Nevertheless, his quick, easy steps suggest that his
> >> martial
> >> art value speed over power - something that isn't unusual when talking
> >> about Jeet Kune Do.
> >>
> >> Quote: "Boards don't hit back", "I'll be honored to test your Kung Fu
> >> against mine".
> >>
> >> Arena: Guardian Island beach no one is near except the fighters.
> >> Fighters are 3 hexes from each other.
> >>
> >> Move 1- The Dragon Reborn start the Speed of Mongoose for his combo and
> >> Rebellion move 3 hexes and make Double Hit Kick for her combo (dizzy)
> >> and The Dragon Reborn receive: 3 points of damage and 2 points of
> >> damage.
> >> Move 2- Rebellion try abort to block but Dragon Reborn is more faster
> >> with his Cartwheel Kick and Rebellion receive: 2,2,2,1,3,2,1,4, 2,1
> >> points of damage and with this damage a knockout happen.
> >> Dragon Reborn wins by Knockout.
> >>
> >> ------------------------------------------------------------------------
> >> beMANY! has a new way to save big on your phone bill -- and keep on
> >> saving more each month: Our huge buying group gives you Long Distance
> >> rates which fall monthly, plus an extra $60 in FREE calls!
> >> http://click.egroups.com/1/3821/6/_/17512/_/957973758/
> >> ------------------------------------------------------------------------
> >
> >
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Group: streetfighter Message: 7173 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Super human wrestlers.
I don't think UFC is fixed, if it is, they're doing a REALLY good job. UFC
was kind of dirty early on, the gracies had a rules change made early that
you couldn't kick a downed opponent, hence they can start matches by just
dragging some poor schmuck into their gaurd. I'm not too high on brazillian
jujitsu or the gracies, but there is something to be said for it
technically, and can we say Arena of 5??
Group: streetfighter Message: 7174 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
No, I mean it's like striking someone you hold. It is possible for them to
break out, they just have to make a strength roll. They are not dizzy, they
are not incapable of functioning, they just have to make a strength roll to
break the ice. This is more in the spirit of a sustained hold than it is
striking a dizzied opponent. You hit someone with ice blast so you can hit
them with something else afterward, that is the entire point of the move,
why would you penalize someone for using the move as it was designed?
Group: streetfighter Message: 7175 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Well let's see, the reason you lose Honor for striking a Dizzied
opponent is because you're striking someone who's helpless. Ice Blast
can take a LONG time to break out of and you're completely helpless
until you do. Completely Helpless = Dizzy, for all intents and
purposes.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Thursday, May 11, 2000 10:50 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Honor and Ice Blast.


No, I mean it's like striking someone you hold. It is possible for them
to
break out, they just have to make a strength roll. They are not dizzy,
they
are not incapable of functioning, they just have to make a strength roll
to
break the ice. This is more in the spirit of a sustained hold than it is
striking a dizzied opponent. You hit someone with ice blast so you can
hit
them with something else afterward, that is the entire point of the
move,
why would you penalize someone for using the move as it was designed?


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Group: streetfighter Message: 7176 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
besides, your opponent is not helpless while they're in a Sustained
Hold; they can still play maneuvers such as Grappling Defense or
Disengage in order to break the hold or minimize damage. However, let's
also not forget that a hold is easier to get out of than an Ice freeze
(beat your attacker on a Strength roll as opposed to an extended roll to
gain four successes).

And, the damage from a hold is constant. If I could suddenly get the
effect of a Dragon Punch on the second round of my successful Knee
Basher, there'd be a problem.

A hold is merely a multi-turn maneuver that an opponent can be saved
from. Ice Blast is not.

-----Original Message-----
From: Steve Karstensen [mailto:skarstensen@...]
Sent: Thursday, May 11, 2000 10:54 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Honor and Ice Blast.



Well let's see, the reason you lose Honor for striking a Dizzied
opponent is because you're striking someone who's helpless. Ice Blast
can take a LONG time to break out of and you're completely helpless
until you do. Completely Helpless = Dizzy, for all intents and
purposes.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Thursday, May 11, 2000 10:50 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Honor and Ice Blast.


No, I mean it's like striking someone you hold. It is possible for them
to
break out, they just have to make a strength roll. They are not dizzy,
they
are not incapable of functioning, they just have to make a strength roll
to
break the ice. This is more in the spirit of a sustained hold than it is
striking a dizzied opponent. You hit someone with ice blast so you can
hit
them with something else afterward, that is the entire point of the
move,
why would you penalize someone for using the move as it was designed?


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Group: streetfighter Message: 7177 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
I'm not saying you should give someone honor for doing so, but lets face
it, an opponent in an ice blast is NOT dizzied. The rules are very specific
in that they say you get -1 honor for striking a DIZZIED opponent. Not an
opponent who is dizzied or suck in an immobilizing move, but a dizzied
opponent. An opponent in ice blast is not dizzy, and so what if they have
to take a lot of damage if they don't break out, A) it's a VERY slow
maneuver, B) Four sucesses isnt that hard to get, you get NO role to try to
undizzy yourself, and C) the entire point of the move is that you can
encase someone in ice so you can hit them with a move later. There is a
clear difference between someone dizzied and someone in ice, and you can't
penalize someone for something that not only isn't in the rules, but is how
the move was designed to be used in the first place. IF they wanted you to
lose honor for it, they would make it like Ear pop and tell you that you
lose honor. . . . .
Group: streetfighter Message: 7178 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
whatever, dude. If you don't see the connection between Dizzied and
helpless and want to argue over linguistics, then I ain't gonna bother
with this any further.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Thursday, May 11, 2000 11:04 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Honor and Ice Blast.


I'm not saying you should give someone honor for doing so, but lets face
it, an opponent in an ice blast is NOT dizzied. The rules are very
specific
in that they say you get -1 honor for striking a DIZZIED opponent. Not
an
opponent who is dizzied or suck in an immobilizing move, but a dizzied
opponent. An opponent in ice blast is not dizzy, and so what if they
have
to take a lot of damage if they don't break out, A) it's a VERY slow
maneuver, B) Four sucesses isnt that hard to get, you get NO role to try
to
undizzy yourself, and C) the entire point of the move is that you can
encase someone in ice so you can hit them with a move later. There is a
clear difference between someone dizzied and someone in ice, and you
can't
penalize someone for something that not only isn't in the rules, but is
how
the move was designed to be used in the first place. IF they wanted you
to
lose honor for it, they would make it like Ear pop and tell you that you
lose honor. . . . .


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Group: streetfighter Message: 7179 From: Dustin Wolfe Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
I have to agree with Steve on this. Another point that I would like to add,
is that you're looking at this from waaaay too much of a rules issue.
Remember, honor and glory come from what the spectators see. Watch this from
the eyes of a spectator, forgetting that it's all a game, forgetting there
are any rules.

Scene #1: Two street fighters are struggling together during a hold.
Scene #2: One fighter dragon punches another to make a dizzy. He then
follows up with another dragon punch.
Scene #3: One fighter freezes another, then follows up with a dragon punch.

Now what would you think, as a spectator? Obviously, Scene #1 is just a part
of fighting. No Honor should be lost or gained through it. Scene #2, is most
definately a call for Honor loss. So tell me, how is Scene #3 more closely
related to #1 instead of #2? If you were a spectator, what would be the
difference between hitting an opponent who is dizzy, and hitting an opponent
who is frozen over? Very little, I think. The fighter couldn't just say "I
can't lose Honor! That isn't in the rules!"
Group: streetfighter Message: 7180 From: Rinaldo Gambetta Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Because that the poor guy cannot react or defend yourself it´s like a fly in
the spider web a coward act and with sure need a honor penalty.

brian fish wrote:

> No, I mean it's like striking someone you hold. It is possible for them to
> break out, they just have to make a strength roll. They are not dizzy, they
> are not incapable of functioning, they just have to make a strength roll to
> break the ice. This is more in the spirit of a sustained hold than it is
> striking a dizzied opponent. You hit someone with ice blast so you can hit
> them with something else afterward, that is the entire point of the move,
> why would you penalize someone for using the move as it was designed?
>
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Group: streetfighter Message: 7181 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
I think you're looking it at from the wrong point as well, honor and glory
aren't what the spectators think of the fighter, it is what other fighters
think of the fighter. Hitting a dizzied opponent is just bad, however, a
fighter would not lose repsect for another fighter for hitting him with ice
blast. It's a slow move, not hard to avoid, not THAT hard to get out of and
the ice gets broken if you get hit. I would say a fighter would have more
of a problem with the legendary Cartwheel kick, or another move like that
than someone who actually used a strategy and used a move for what it was
deisgned to do. You are assuming an opponent encased in ice is helpless,
they're not. . . . .
Group: streetfighter Message: 7182 From: Dustin Wolfe Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
Honor and glory (*especially glory*) is most definately part of the
spectator's view. That's why most glory and honor (again, especially glory)
is gained during tournaments and the like. If you want to go that way, then
you shouldn't make a fighter lose honor for using Ear Pop either. After all,
why should a character with a strength of 2 or 3 lose so much honor during a
match for using a move for what it was designed to do, take down the bigger
guys with huge amounts of stamina? An opponent incased in ice is very much
helpless.

-----Original Message-----
From: brian fish <fishbn@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, May 11, 2000 11:16 AM
Subject: Re: [streetfighter] Honor and Ice Blast.


>I think you're looking it at from the wrong point as well, honor and glory
>aren't what the spectators think of the fighter, it is what other fighters
>think of the fighter. Hitting a dizzied opponent is just bad, however, a
>fighter would not lose repsect for another fighter for hitting him with ice
>blast. It's a slow move, not hard to avoid, not THAT hard to get out of and
>the ice gets broken if you get hit. I would say a fighter would have more
>of a problem with the legendary Cartwheel kick, or another move like that
>than someone who actually used a strategy and used a move for what it was
>deisgned to do. You are assuming an opponent encased in ice is helpless,
>they're not. . . . .
>
>
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Group: streetfighter Message: 7183 From: Don Vernatter Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
I'd like to see your ideas. Sometimes I feel that the current health, chi,
and willpower pools can be limiting, especially with higher level campaigns.
I think that characters like M.Bison or Akuma deserve more than 20 health
or 10 chi/willpower.


>From: "Wayne French" <gero24@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] wisdom . . any comments?
>Date: Tue, 09 May 2000 08:33:44 -0000
>
>has anyone came up with some form of alien martial arts style?
>
>Like a Star Trek varient:
>
> Klingon 'Kla Pah Tok' or Vulcan 'Neth Do Shen'
>i may have my spelling off, but I think these are style?
>
>what about the star wars universe?
>
>is the sith style that darth maul uses availible. (i know its wu hsu,
>but this would be a special variant) or perhaps a Jedi or Sith as a
>style just kinda lose the light saber bit.
>
>as for famous people as street fighters
>
>try to write the following up:
>
>Jet Li (the man)
>Jackie Chan (the man who is too old, but too cool to stop)
>Darth Maul (without lightsaber)
>Wesly Snipes (he is quite goodn not great but good at martial arts)
>Kazuya Mishahama (Tekken 1 & 2)
>Hehachi Mishahama (Tekken 1, 2, & 3)
>Paul Phoenix (Tekken 1, 2, & 3)
>Eric Draven (the crow, dont forget his regeneration)
>Qui Chan Cain (from the old series not the cheezy 1990's one)
>Chuck Norris (old but can kick a$$ for real)
>
>i think that is about it, i am interested if anyone has decided to
>overhaul the combat system in Streetfighter, i have been running my
>system closer to the white wolf combat system and over hauled that to
>include up to 28 levels of health, its a long explanation. If anyone
>is interested simplly respond, and i will get back to ya asap
>
>Gero
>
>

________________________________________________________________________
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Group: streetfighter Message: 7184 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
That's the point though, Ear pop says in the description, if you use it,
you lose one temp honor, ice blast has no such description. Your opponent
is not dizzy once hit by it, and the move doesn't state you lose honor, so
there is nothing anywhere in the rules to even suggest any loss in honor
and/or glory. . . . . .
Group: streetfighter Message: 7185 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
More than 10chi/wp and more than 20 health?? I'm not seeing it, if you have
a campaign that's up that high where Bison, and/or his henchmen at the same
time aren't enough of a challenge, maybe it's time to retire those
characters. . . . . . .
Group: streetfighter Message: 7186 From: Don Vernatter Date: 5/11/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
It was my impression that Juli's real name was Julia and that she was his
fiancee, meaning that the Psycho Squad are not clones per se, but were
kidnapped by that pedophile Bison and were injected with his DNA and
brainwashed to form a harem of sorts. Also, his death was supposed to cause
Juli and Juni's death but in their endings, they fought their programming
and overcame it, so they survived. And in T. Hwak's ending, he takes
Juli(a) back to Mexico, so if she had died, that would be pretty gross (and
smelly, too). Also, Cammy saved the other clones by freeing them from the
Psycho Drive.
Lee is not Chun Li's father, Lee is Gen's son and Yun and Yang's father
(I know this from SF1).
M. Bison and Rose, hm..., at first it seemed that they were students
together learning Ler Drit, then I was told that she was his student, he was
her student, they were brother and sister, she was a clone, etc., but I
think the truth is that they were students of Ler Drit together and they
were romantically involved while they were training until his went to the
"Dark Side". She was then sent to either bring him back (which was before
SF1), or to kill him (Alpha 1-3). Of course, she failed miserably at both,
and I think he may have sealed her Soul Power at the end of Alpha 3 before
being rescued by Guy (love traingle??).
Another question that I have is that if Alpha 3 preceeded 2, then how did
Bison die in every ending of Alpha 3 then show up ready to rumble in 2? My
possible conclusions are that one of the Bisons was a clone (which one I'm
not sure), or that it is a different person infused with Bison's spirit and
Psycho power (a lesser degree, it seems) which may explain the extreme
differences if muscularity between his Alpha 3 self and his SF2 self.
Okay, one more thing. Exactly when do the EX games occur, before, after,
or maybe at the same time?

>From: "VEGA/Bison " <shadaloo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Let�s call it a question.
>Date: Sun, 30 Apr 2000 13:24:45 -0000
>
> > First I read many versions of backgrounds of Stf
>
>Me too. Sometimes it gets confused.
>
> > - I remember everyone my book is a translated copy so the idea
>could
> >be very wrong or okay it�s just a possibility but here goes my
>first
> >question.
> >
> > If we compare the game, the Rpg, anime and the movie (that one with
> >Van Damme)
>
>Well, Van Damme's Street Fighter movie don't have a official
>background. Villians were heroes and vice and versa.
>
> > we find many things: Well let�s take Ryu for example:
> > The Rpg book says Ryu have a Japanese mother and foreign father (a
> >german if I remember well)
>
>This is completely correct. In SFA3 RPG/universe, they give you the
>same information.
>
> >, in the anime he lives with his grandfather (I could be wrong
> > again the dammit translation but all the scenes with this old man
> >Ryu call him grandfather)
>
>Yep, this is correct. But we don't know if Rinko is the Grandfather's
>daughter or just someone else.
>
> >and in the movie he has a japanese father because he called Ryu
> > Hoshi (Hoshi isn�t german or ocidental name if Ryu is a son of a
> >German guy he must own a ocidental last name and not a oriental like
> >this used in the movie)
>
>This is correct too.
>
> > So my question is:
> > Ryu have a Oriental family (Hoshi) (Father and Mother)?
>
>In the old SF2 series, Ryu had a oriental family, but he was an orphan
>(Gouken "adopted" him and taught him the Shotokan Karate)
>
> > Or He live with his grandfather ?
>
>This is also correct, but for the SF2 Victory universe.
>
> > Or better he have a foreign father and a japanese mother but we
> >don�t known the last name.
>
>This is CORRECT again, in the RPG and in the Alpha series.
>
>
> > This could be strange but why people don�t write to capcom guys
>and
> >ask for better backgrounds? Maybe they send reply (Well hope is a
> >very important tought).
>
>GREAT idea.
>There are some backgrounds that I would like to know better:
>The Birthdate of the Alpha characters;
>The true story of Vega/Bison and Rose in the Alpha series;
>The truth about Juni, Juli and the other clones (They are called
>Psycho Squad, but what's the name of the others?);
>What is the connection between Thunder Hawk and Juli (I think they
>are brother and sister);
>Who is Chun Li's father and who really killed him (Vega/Bison or one
>of his servants);
>Lee is Chun Li's father?;
>In SFA3, when Vega/Bison die, the clones "dies" too. But why this
>don't apply to Juli and Cammy?;
>
> > Maybe I write but I still think if they send a reply to a one
>person
> >maybe if we colect signatures and send a big mail with all persons
> >who have doubts in backgrounds sector they can�t just ignore the
> >fans or they can? :)
>
>YOU HAVE MY SUPPORT!
>
>VEGA/M. BISON (LUIZ FERNANDO)
>

________________________________________________________________________
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Group: streetfighter Message: 7187 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] Ages Challenge: Rebellion Vs Dragon Reborn.
On Wed, 10 May 2000, Rinaldo Gambetta wrote:

> After his winning Dragon Reborn start to leave the place when a Arabic type
> appear in his way and start to talk:
>
> Strange Arabic- Greatings warrior you fought well I can see the true spirit
> of fighter in you.
> Dragon Reborn- Who are you?
> Strange Arabic- I´m Khalid from Istambul I fighter who see a fine fight and
> want might test if you acept of course.
> So Jens Arthur Leibarkk Dragon Reborn acept Khalid challenge?
>

Today, I have fought, and I have won. I feel a need to meditate on my
progress in my art. Fighting without purpose is senseless, and a waste of
time. I am afraid I must decline. I will be honored to meet you the day
after tomorrow, however.

[Sure. I'll fight him. No changes to my tactics - they seem to have worked
fine for the time being. However, it 'feels' wrong for the Dragon Reborn
to have more than one fight per day - unless the tournament demands it. So
therefore this little bit of flavor text. As long as he is honorable, I'm
happy. And not desperate :)]

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7188 From: Steve Karstensen Date: 5/11/2000
Subject: RE: [streetfighter] Re: Let´s call it a question.
the EX games are not actually part of the SF canon. They don't fit into
the storyline anywhere.

-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Thursday, May 11, 2000 1:20 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: Let´s call it a question.


It was my impression that Juli's real name was Julia and that she was
his
fiancee, meaning that the Psycho Squad are not clones per se, but were
kidnapped by that pedophile Bison and were injected with his DNA and
brainwashed to form a harem of sorts. Also, his death was supposed to
cause
Juli and Juni's death but in their endings, they fought their
programming
and overcame it, so they survived. And in T. Hwak's ending, he takes
Juli(a) back to Mexico, so if she had died, that would be pretty gross
(and
smelly, too). Also, Cammy saved the other clones by freeing them from
the
Psycho Drive.
Lee is not Chun Li's father, Lee is Gen's son and Yun and Yang's
father
(I know this from SF1).
M. Bison and Rose, hm..., at first it seemed that they were students
together learning Ler Drit, then I was told that she was his student, he
was
her student, they were brother and sister, she was a clone, etc., but I
think the truth is that they were students of Ler Drit together and they

were romantically involved while they were training until his went to
the
"Dark Side". She was then sent to either bring him back (which was
before
SF1), or to kill him (Alpha 1-3). Of course, she failed miserably at
both,
and I think he may have sealed her Soul Power at the end of Alpha 3
before
being rescued by Guy (love traingle??).
Another question that I have is that if Alpha 3 preceeded 2, then how
did
Bison die in every ending of Alpha 3 then show up ready to rumble in 2?
My
possible conclusions are that one of the Bisons was a clone (which one
I'm
not sure), or that it is a different person infused with Bison's spirit
and
Psycho power (a lesser degree, it seems) which may explain the extreme
differences if muscularity between his Alpha 3 self and his SF2 self.
Okay, one more thing. Exactly when do the EX games occur, before,
after,
or maybe at the same time?

>From: "VEGA/Bison " <shadaloo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Let´s call it a question.
>Date: Sun, 30 Apr 2000 13:24:45 -0000
>
> > First I read many versions of backgrounds of Stf
>
>Me too. Sometimes it gets confused.
>
> > - I remember everyone my book is a translated copy so the idea
>could
> >be very wrong or okay it´s just a possibility but here goes my
>first
> >question.
> >
> > If we compare the game, the Rpg, anime and the movie (that one with
> >Van Damme)
>
>Well, Van Damme's Street Fighter movie don't have a official
>background. Villians were heroes and vice and versa.
>
> > we find many things: Well let´s take Ryu for example:
> > The Rpg book says Ryu have a Japanese mother and foreign father (a
> >german if I remember well)
>
>This is completely correct. In SFA3 RPG/universe, they give you the
>same information.
>
> >, in the anime he lives with his grandfather (I could be wrong
> > again the dammit translation but all the scenes with this old man
> >Ryu call him grandfather)
>
>Yep, this is correct. But we don't know if Rinko is the Grandfather's
>daughter or just someone else.
>
> >and in the movie he has a japanese father because he called Ryu
> > Hoshi (Hoshi isn´t german or ocidental name if Ryu is a son of a
> >German guy he must own a ocidental last name and not a oriental like
> >this used in the movie)
>
>This is correct too.
>
> > So my question is:
> > Ryu have a Oriental family (Hoshi) (Father and Mother)?
>
>In the old SF2 series, Ryu had a oriental family, but he was an orphan
>(Gouken "adopted" him and taught him the Shotokan Karate)
>
> > Or He live with his grandfather ?
>
>This is also correct, but for the SF2 Victory universe.
>
> > Or better he have a foreign father and a japanese mother but we
> >don´t known the last name.
>
>This is CORRECT again, in the RPG and in the Alpha series.
>
>
> > This could be strange but why people don´t write to capcom guys
>and
> >ask for better backgrounds? Maybe they send reply (Well hope is a
> >very important tought).
>
>GREAT idea.
>There are some backgrounds that I would like to know better:
>The Birthdate of the Alpha characters;
>The true story of Vega/Bison and Rose in the Alpha series;
>The truth about Juni, Juli and the other clones (They are called
>Psycho Squad, but what's the name of the others?);
>What is the connection between Thunder Hawk and Juli (I think they
>are brother and sister);
>Who is Chun Li's father and who really killed him (Vega/Bison or one
>of his servants);
>Lee is Chun Li's father?;
>In SFA3, when Vega/Bison die, the clones "dies" too. But why this
>don't apply to Juli and Cammy?;
>
> > Maybe I write but I still think if they send a reply to a one
>person
> >maybe if we colect signatures and send a big mail with all persons
> >who have doubts in backgrounds sector they can´t just ignore the
> >fans or they can? :)
>
>YOU HAVE MY SUPPORT!
>
>VEGA/M. BISON (LUIZ FERNANDO)
>

________________________________________________________________________
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Group: streetfighter Message: 7189 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
On Wed, 10 May 2000 slpstck@... wrote:

> an opinion question for y'all. would hitting someone under the effects of an
> ice blast get you the same honor reduction as hitting a dizzied opponent?
>

An interesting question, and one that actually surfaced when I ran a
tournament in my campaign a few weeks back. Technically, no. The character
is NOT dizzied (he is able to think and initiate powers like Ghost Form),
but the character IS locked in place. So after some deliberation (and
discussion with my players), we felt that it would be more correct to use
the modifiers as if he HAD struck someone dizzy.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7190 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
On Thu, 11 May 2000, Don Vernatter wrote:

> I'd like to see your ideas. Sometimes I feel that the current health, chi,
> and willpower pools can be limiting, especially with higher level campaigns.
> I think that characters like M.Bison or Akuma deserve more than 20 health
> or 10 chi/willpower.

Well... I gave my Golden Dragon Master a 'magical' artifact that let him
use Willpower as Chi. Little things like that goes a long way. Also, that
alien meteorite that M. Bison uses, effectively gives him limitless Chi as
long as he can touch it, or something like that. *Remembers something like
that vaguely from Secrets of Shadoloo*

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7191 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Yeah, Chi medallions, my character had one (found it by accident, but
shadowloo got it back), I think you can take up to the medallion's rating
in chi, I think the beads Akuma wears are a chi medallion as well. . . .I
can't remember the EXACT rules though
Group: streetfighter Message: 7192 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: Re: [streetfighter] Challenge to Dragon Reborn
On Wed, 10 May 2000, Joseph Scott Pittman wrote:

> Sha Long challenges Dragon Reborn

It is interesting to note that a master of Kung Fu considers me a
threat. The previous Vessel was considered a threat as well. (Dragon
Spirit interjects: But We Prevailed, And Won The Right To Practice True
Fighting) I respectfully decline your challenge. Honorable Khalid has
challenged me, and I have meditated upon my art. It will be interesting to
test my skill against his.

You, however, will have to await your turn. I will fight you, after I have
met the opponent that will challenge me after Honorable Khalid. This time,
this Vessel calls the shots! *Strikes a dramatic pose, Dragon Spirit
rearing up*

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7193 From: Steve Karstensen Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
heh. There are loads of ways to chip away at a character's health.
First thing my players do is buy Stamina up to 5 and pump their health
up to 20, and it rarely does them as much good as they'd like.

Opposing Street Fighters are a good place to start, as they have some
nice damage-dealing potential. However, they usually have to get in
close, leaving them vulnerable to players' mad hand to hand skillz.
...And you really can't justify outnumbering the players with evil
fighters. So, you do the next best thing:

thugs.

Why thugs? They come cheap, so the villain has a slew of them. And the
villain is usually not stupid, so he arms them well. They don't even
need a lot of training, either; while the player is wasting an attack on
one thug (they need to have a high enough Stamina that one shot won't
dizzy them often... three or four is a good number) the other thug can
just Fierce Strike with his weapon, or fire away from a distance (guns
aren't as weak as you might think). Wolf pack tactics are good. If you
know which thug your player is going to hit, have him
Block/Move/Jump/Dodge whatever, while the other smacks the player from
behind. Strength 3/Sword 3 thugs using a broadsword or Katana (+3/+4
damage mod) can chew apart a Stamina 5 fighter in no time if the
Storyteller doesn't roll badly. I know this first-hand, as my players
got slaughtered by some Thugees once. The Thugees were only 3/3/3 in
physicals, and the players had 12-15 health a pop with 4 and 5 Stamina.
The Thugees did nothing but Fierce and Parry, and even though they only
outnumbered the players two to one (not even, I think it was 5 PCs
versus 8 Thugees) the Thugees put two or three of the PCs down before
they were subdued.

Love your thugs. They will help you.

In addition, villains throw their thugs at the heroes before they wade
in themselves, so your players should be weakened prior to taking on the
Big Badguys. If it's a tournament setting, the tourney should come at
the end of the adventure for the same reason; it gives the players a
chance to be weakened. And finally, M. Bison does not fight any battle
he is not 100% sure he can win. He breaks the rules all the time. Make
this apparent in his behind-the-scenes dealings...

-----Original Message-----
From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
Sent: Thursday, May 11, 2000 1:37 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] wisdom . . any comments?


On Thu, 11 May 2000, Don Vernatter wrote:

> I'd like to see your ideas. Sometimes I feel that the current health,
chi,
> and willpower pools can be limiting, especially with higher level
campaigns.
> I think that characters like M.Bison or Akuma deserve more than 20
health
> or 10 chi/willpower.

Well... I gave my Golden Dragon Master a 'magical' artifact that let him
use Willpower as Chi. Little things like that goes a long way. Also,
that
alien meteorite that M. Bison uses, effectively gives him limitless Chi
as
long as he can touch it, or something like that. *Remembers something
like
that vaguely from Secrets of Shadoloo*

---
Jens-Arthur Leirbakk
leirbakk@...



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Group: streetfighter Message: 7194 From: Jade M Prout Date: 5/11/2000
Subject: Honor (Final Thoughts...We hope)
JSP:
>>>...I think the major point of contention here is that you think the bonuses on the chart are non-cumulative, and I think they are cumulative.
>This is something we do not agree on. I think the example of striking an opponent who is dizzied unconscious includes the fact that you struck a dizzied opponent...although I do think white wolf should have been a bit more clear on this point.

Fair enough. I just feel that the chart MUST be cumulative, because if you show off during a match in which you win, you should get both Glory bonuses...and if you did nothing while your opponent was Dizzy and ended up losing the match, you would get both Honor bonuses... Same goes for penalties. But you obviuosly won't be swayed, so I'll can it.

>>>Is it cowardly or brutish to Block to get a Speed bonus?
>Never said it was. Like I said, I would NOT take away or give out honor for such an action. I'm just emphasizing that I wouldn't give honor here, but it is NOT dishonorable.

Right on. Again, I interpret the chart differently than you, that's all. But I agree with your reasoning.

>>Even if I started a Turn Punch while my opponent was Dizzy and nailed him with it on the following turn, that wouldn't in any way constitute striking a Dizzy opponent.
>...like I have said, I would not make a player lose honor for starting a block combo action or using the block for the speed bonus...I would forfeit the usual honor bonus for not striking an opponent, but again, no honor loss.

I agree that it's neither honorable nor dishonorable, it's just a technicality (how you use the chart) I've had players try to argue that it's okay to apply Sustained Holds to a Dizzy opponent because you are technically not striking them... whining f@#ing maggots...

>>>But my point is that by Regenerating while an opponent is Dizzy YOU ARE using his temporary weakness against him!
>Like I said in a previous letter, Regeneration should be a mater handled by Storyteller/Player decision, based on the concept of the character or the view of the Storyteller of what is honorable and dishonorable in his game.

Well, it's not even that complicated... if you would not award an honor/glory bonus for Dizzy Blocking you'd have to deny it for Regeneration as well. Nobody, not even me on my best day, could argue that it was inherently HONORABLE. Anyway, fighters with Honor don't NEED more points, right?

>>... the fans DEFINITELY dig it more than the guy bowing.
>
>I think you are blurring the line of honor and glory here...showing off, insulting an opponent, quick knockouts, etc. seem like suitable Glory-based awards, not honor-based ones.

That might be due to the fact that I was talking about Glory here. It's another argument for cumulative awards. I'm saying that the fact that "Not striking a Dizzy Opponent" and "Taking a turn to Pose/Show Off" have the same Glory Bonus strongly suggests cumulative awards. I agree that IF you use noncumulative awards, it's less honorable to Show Off than to wait, but let's face it, a crowd comes alive when you put on a show for them. After all, not all audiences care about displays of sportsmanlike conduct. Muhammed Ali was a showman, but he was certainly no coward or bully.

It's very hard for a beginning character to gain Honor--it can actually hamper their fighting careers, and place them in grave physical danger. I believe in throwing them a bone by using the chart cumulatively. But I'm done preaching here.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7195 From: Wayne French Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
I run my streetfighter games with an alternate heath and damge system
so i can easily use any White Wolf threat.

1. players have to roll to attack, usually Dex(for punch, kick,
athletcs, weapons, etc attacks), Str(for grabs), or Wits(for Focus
maneuvers) + Tech. vs Target # of opponents Dex+2(for punch, kick,
athletcs, weapons, etc attacks), Str+2(for grabs), Wits+(for Focus
maneuvers)

ex: Fred the Western Kick Boxer attacks Steve the Brawler with a
roundhouse kick. Fred's Dex is 4, and his Kick technique is 3 thats 7
action Dice. Steve sucks and has a 3 Dex, so fred needs to roll at
least 1 success of a target # of 5 to hit.

2. "Tech Hits" ever 2 succeses needed to hit the character attacking
(PC or NPC) gains 1 additional damage dice to roll. This is to show
that accuracy helps.

3. Damage is Attribute + Manuever modifier (this tends to drag the
fights out like in the game). To comprimise low damage I use "Tech
Hits" rule

ex: Fred the Western Kick Boxer attacked Steve the Brawler, and have
4 successes with a roundhouse kick. this is 3 successes higher, so
Fred gains 1 Tech Hit dice. freds Str is 4 and round House is +4
damage so thats 8 damage dice + 1 tech Hit dice.

4. to soak damage streetfighters are hardy people they still subtract
thier stamina attribute from the total possible dame they could have
recieved, not including Tech Hit dice. the attacker has to roll their
remaining dice + any possible tech hit dice vs target # of Stamina+2
(vs. non-focus) or Wits+1(vs focus) to inflict damage. Dizzy effect
still work normal.

ex: Steve's Stamina is a $ so this reduces Freds Round house possible
damage to a 4 + 1 tech hit dice. Fred rolls his 5 dice(4 + 1 tech hit
dice) vs a target # 6 and has 4 successes. Steve is hurt and dizzied.

5. Health can be bout with freebie points and experience but a
character starts with their Stamina+2 x2 in health. but to add some
realism, I use the white wolf health chart so the PC's & NPC's have
penalties the more they get hurt. characters still can take both
blunt and aggravated damage, it heals at the rate of either Blunt 1
Squre a hour Aggravated 1 Square a day

Bought Health goes in Vertically to even out the chart.

Ex: Steve the brawler has 16 health this is what his health chart
would look like this befor the round house from Fred:

BRUISED [][][] No Penalties
HURT [][] -1 Dice, +1 all Target # penalty
INJURED [][] -2 Dice, +2 all Target # penalty
WOUNDED [][] -3 Dice, +3 all Target # penalty
MAULED [][] -4 Dice, +4 all Target # penalty
CRIPPLED [][] -5 Dice, +5 all Target # penalty
INCAPACITATED [] KO'd

Like this after
BRUISED [/][/][/] No Penalties
HURT [/][] -1 Dice, +1 all Target # penalty
INJURED [][] -2 Dice, +2 all Target # penalty
WOUNDED [][] -3 Dice, +3 all Target # penalty
MAULED [][] -4 Dice, +4 all Target # penalty
CRIPPLED [][] -5 Dice, +5 all Target # penalty
INCAPACITATED [] KO'd

ex: Steve now has a 1 dice pool penalty for all actions(attacking,
inflicting damage, moving, soaking damage, etc) and he has a +1
target # penalty when try to perform an action like attacking.

when you have penalties(like real life) when ya hurt ya tend to be a
smarter fighter and not try to 'just trade blows' til one of you are
KO'd.

with the following health chart the damage is marked off horizontally
first starting with BRUISED squares going to the right, when a
catagory is filled they are now penalized by the next level of Wound
level.

**************************************************************
BRUISED [][][][][][][] No Penalties
HURT [][][][][][] -1 Dice, +1 all Target # penalty
INJURED [][][][][] -2 Dice, +2 all Target # penalty
WOUNDED [][][][] -3 Dice, +3 all Target # penalty
MAULED [][][] -4 Dice, +4 all Target # penalty
CRIPPLED [][] -5 Dice, +5 all Target # penalty
INCAPACITATED [] KO'd
**************************************************************

using these rules my games run quite realistically, and fast once you
get the basic game mechanics down.

the players have fiught both vampires, and survived a nasty Garou
attack, just because the the sytem mixes well with other white wolf
stuff does not mean i reccomend its, actually i like keeping them
seperate. But i use the same system for my white wolf games it makes
them last just a bit longer and adds a bit more realism to a quite
realistic game

Any comments?
Group: streetfighter Message: 7196 From: brian fish Date: 5/11/2000
Subject: Re: [streetfighter] wisdom . . any comments?
If your players like it, I say go for it, I myself like the system as is
(some clarification might have been useful, I wonder how much they
playtested it), but hey, whatever floats your boat right? Being that the
possibility of any of us actually playing together is very slim, I would
say that none of the rules discussions should really be an issue. . . . . .
Group: streetfighter Message: 7197 From: Joseph Scott Pittman Date: 5/11/2000
Subject: Re: [streetfighter] Honor (Final Thoughts...We hope)
Cool. I like figuring out where we differ in opinion here and reaching a
semi-conclusive discussion. GREAT debate on your part, and your arguments
are just as correct as mine. Just a matter of how you prefer to play the
game.

joespiit

-----Original Message-----
From: Jade M Prout <twitchboy@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, May 11, 2000 11:36 AM
Subject: [streetfighter] Honor (Final Thoughts...We hope)


>JSP:
>>>>...I think the major point of contention here is that you think the
bonuses on the chart are non-cumulative, and I think they are cumulative.
>>This is something we do not agree on. I think the example of striking an
opponent who is dizzied unconscious includes the fact that you struck a
dizzied opponent...although I do think white wolf should have been a bit
more clear on this point.
>
>Fair enough. I just feel that the chart MUST be cumulative, because if you
show off during a match in which you win, you should get both Glory
bonuses...and if you did nothing while your opponent was Dizzy and ended up
losing the match, you would get both Honor bonuses... Same goes for
penalties. But you obviuosly won't be swayed, so I'll can it.
>
>>>>Is it cowardly or brutish to Block to get a Speed bonus?
>>Never said it was. Like I said, I would NOT take away or give out honor
for such an action. I'm just emphasizing that I wouldn't give honor here,
but it is NOT dishonorable.
>
>Right on. Again, I interpret the chart differently than you, that's all.
But I agree with your reasoning.
>
>>>Even if I started a Turn Punch while my opponent was Dizzy and nailed him
with it on the following turn, that wouldn't in any way constitute striking
a Dizzy opponent.
>>...like I have said, I would not make a player lose honor for starting a
block combo action or using the block for the speed bonus...I would forfeit
the usual honor bonus for not striking an opponent, but again, no honor
loss.
>
>I agree that it's neither honorable nor dishonorable, it's just a
technicality (how you use the chart) I've had players try to argue that it's
okay to apply Sustained Holds to a Dizzy opponent because you are
technically not striking them... whining f@#ing maggots...
>
>>>>But my point is that by Regenerating while an opponent is Dizzy YOU ARE
using his temporary weakness against him!
>>Like I said in a previous letter, Regeneration should be a mater handled
by Storyteller/Player decision, based on the concept of the character or the
view of the Storyteller of what is honorable and dishonorable in his game.
>
>Well, it's not even that complicated... if you would not award an
honor/glory bonus for Dizzy Blocking you'd have to deny it for Regeneration
as well. Nobody, not even me on my best day, could argue that it was
inherently HONORABLE. Anyway, fighters with Honor don't NEED more points,
right?
>
>>>... the fans DEFINITELY dig it more than the guy bowing.
>>
>>I think you are blurring the line of honor and glory here...showing off,
insulting an opponent, quick knockouts, etc. seem like suitable Glory-based
awards, not honor-based ones.
>
>That might be due to the fact that I was talking about Glory here. It's
another argument for cumulative awards. I'm saying that the fact that "Not
striking a Dizzy Opponent" and "Taking a turn to Pose/Show Off" have the
same Glory Bonus strongly suggests cumulative awards. I agree that IF you
use noncumulative awards, it's less honorable to Show Off than to wait, but
let's face it, a crowd comes alive when you put on a show for them. After
all, not all audiences care about displays of sportsmanlike conduct.
Muhammed Ali was a showman, but he was certainly no coward or bully.
>
>It's very hard for a beginning character to gain Honor--it can actually
hamper their fighting careers, and place them in grave physical danger. I
believe in throwing them a bone by using the chart cumulatively. But I'm
done preaching here.
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
>
>------------------------------------------------------------------------
>Best friends, most artistic, class clown Find 'em here:
>http://click.egroups.com/1/4054/6/_/17512/_/958070177/
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>
>
Group: streetfighter Message: 7198 From: anton_figueroa@juno.com Date: 5/11/2000
Subject: Re: [streetfighter] Re: Let call it a question.
> Another question that I have is that if Alpha 3 preceeded 2, then
> how> did > Bison die in every ending of Alpha 3 then show up ready to
rumble in > 2?

I really don't think that EVERY ending actually occurs. As I see it, any
contradictory endings from the previous games are basically rendered
obsolete when the new game with the more updated version of the ending
happens. At least, it seems this way with SF because there are so many
contradictory endings!
Basically, each is their own "what if" story. And Capcom continues to
make it longer and longer. (Imagine the scene from the end of the Clue
movie stretching on for 5 hours.) That's how it could have happened . . .

If things had continuity, Bison couldn't die in SF Alpha because he's
back in the original old game, SF II. I also tend to consider events that
happen in M.Bison's endings as the "dark evil possibility" that doesn't
really happen in SF canon. Ryu's endings would probably be that. At this
point, I don't really think even Capcom has a clear vision.

I do think it's likely that Rose and Bison were romantically invovled. It
seemed possible from some of the game endings, and it's the most
interesting to me.

Tony
Group: streetfighter Message: 7199 From: Jens-Arthur Leirbakk Date: 5/11/2000
Subject: [Street Fighter] Another update...
My web-page's been updated again. Watch out for Santa, and that crazy
Master Hirkann :)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7200 From: azathoth05@aol.com Date: 5/11/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
for the record, my two cents:

I think the honor and glory chart was intended to be cumulative, but
subjective. I don't dock starting fighters for hitting dizzied opponents
much tougher than them, especially if it took a team combo to get the dizzy.
In fact, some crowds may cheer the underdogs for getting the dizzy and gain a
point of glory. The honor loss is less subjective though.

As for ice blast, I wouldn't dock him unless he used it repeatedly and in a
cheesy manner, and then I'd dock him the usual points. It should be a cool
move used once, maybe twice a battle, if every turn is ice blast to backflip
kick forget it.
Group: streetfighter Message: 7201 From: Joseph Scott Pittman Date: 5/11/2000
Subject: Re: [streetfighter] Soul Caliber Question...
Oh, one technical thought, in
your encyclopedia combatica, don't you think that spinning clothesline
would be better to base a weapon maneuver off of than the hurricane kick??

Wow I never thought someone would read the thing, much less get technical
about it!
Yes, I could have based the Maneuver on spinning clothesline, but I like
the modifiers better from the Hurricane Kick, because...
1. The Cost for Hurricane Kick is a little greater (1 Chi), indicating just
how difficult this Maneuver would be to pull off as a Weapon Maneuver. I
also wanted the weapon maneuvers, in most cases, a little harder to
purcase/pull off because you only need a weapon technique and a few dots on
a technique or two to get all the maneuvers. Gaining weapon maneuvers is
easier for a duelist, but the cost in chi/willpower for this maneuver is a
little greater than normal.
2. The reduced damage makes sense because you're not focsing on a direct hit
from the weapon.
3. The movement is a little greater than the spinning clothesline,
indicating that you're not concentrating on the close-up, but reaching
outward in your motion with the weapon.

Combatica Erreta:
Hurricane Strike: Where Hurricane Kick is mentioned, change this to
Hurricane Strike

-----Original Message-----
From: brian fish <fishbn@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 10, 2000 9:53 PM
Subject: Re: [streetfighter] Soul Caliber Question...


>>They could be "duelist world warriors"...
>
>I don't think they would be, maybe with the exception of Edge Master. You
>have to look at the fighting styles, the Tekken fighters aren't really much
>compared to what the street fighters can do. Yes they have good technique,
>and they are very good at basic maneuvers. I would actually equate the soul
>caliber fighters with "traditional dueslists" where as most world warriors
>are free style fighters, most duelists are similar, just with weapons. The
>soul Caliber fighters, even the evil ones are all traditional type
>fighters. That is, of course my best guess. Oh, one technical thought, in
>your encyclopedia combatica, don't you think that spinning clothesline
>would be better to base a weapon maneuver off of than the hurricane kick??
>
>
>------------------------------------------------------------------------
>Win $500 at freewarranty.com!
>Click Here:
>http://click.egroups.com/1/4031/6/_/17512/_/958020803/
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Group: streetfighter Message: 7202 From: J.J. Date: 5/11/2000
Subject: Re: [streetfighter] Super human wrestlers.
----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Thursday, May 11, 2000 6:41 AM
Subject: RE: [streetfighter] Super human wrestlers.




> I have heard from 'reputable' sources, though, that the sumo circuit in
> Japan is currently about as corrupt as you can get.

If it's worse than American sports, it's only because the ones that want it
dirty are lacking the number of options available.


>
> -----Original Message-----
> From: brian fish [mailto:fishbn@...]
> Sent: Wednesday, May 10, 2000 6:32 PM
> To: streetfighter@egroups.com
> Subject: RE: [streetfighter] Super human wrestlers.
>
>
> You wouldn't be talking about the Royce Gracie guide to contructive rule
> changing, would you??
> >
> >I wonder if I should say anything about the fact that the UFC is
> >fixed...
> >
> >...nah.
>
>
>
Group: streetfighter Message: 7203 From: brian fish Date: 5/11/2000
Subject: Duelist maneuvers
I work duelists as such,

Every style has one weapon that they use more than others , for styles that
use a LOT of weapons, this is set by the character's sensei. There are then
Secondary weapons, and Any weapons. OK, this is where it gets interesting.
For primary weapons, you get to pay the least expensive cost on the chart
you're defaulting the move off of. Secondary maneuvers get the second
expensive, and any maneuvers must use the any cost (this cuts down on Kung
Fu stylsts who ALL surprisingly use Katars).

For Example:
Bob the Kung Fu stylist wants to be a duelist. Bob's GM decides that the
Primary weapon for his type of Kung Fu is the Staff. Bob wants to buy the
Staff sweep so he looks for a move to base it off of (I use fist sweep
since they're pretty similar in concept). Since Fist sweep costs 2 as it's
lowest cost, Bob would pay 2 points for this move.

Jenny, another Kung Fu stylist, wants to use a Katar because they have
REALLY good bonuses. Jenny wants to buy spinning Katar strike. she looks at
spinning back fist and since the Katar is an Any weapon, she must pay 2
points for the spinning Katar strike.

I don't think weapon maneuvers should be more expensive than normal
maneuvers, even though they have the potential to do a lot more damage
their usefulness is less because you MUST have a weapon to use them. It has
been my experience that most street fights take place when a character does
not have time to prepare, this would make unarmed techniques a lot more
valuable, but this is just my own system. . . . . .
Group: streetfighter Message: 7204 From: Knight of the Black Rose Date: 5/12/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
I get the impression that these fighters would be world warrior-class
duelists/weapon fighters. We don't know a lot about their sans-weapon
fighting skills, but their skill with weapons is simply amazing. They
also have many "maneuvers" with their weapons. However, the game is set
several hundred years in the past so I wouldn't see them meeting up with
the World Warriors anytime soon.

I have a friend who claims he only did well in the original game once he
was disarmed and playing Seung Mina, but I can't verify that.

Tony
Group: streetfighter Message: 7205 From: brian fish Date: 5/12/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
Seung Mina with no pole vault?? Heresy, she was one of my favorite
characters in the original game. They do have a few maneuvers, but most of
them are basic, they don't do anything especially flashy or comparable to a
lot of the flashier street fighter moves. It is like compairing street
fighter to Tekken, the best Tekken fighters would be maybe Rank 4 or 5 in
street fighter, they just don't have the variety of powerful moves. A
better example of a worl warrior class duelist would be someone from one of
the samurai showdown games. Charlotte does a dashing triple hit with the
rapier, Hoah Marou (spelling?) makes tornadoes, and Ukyo has a great wall
equivalent with the Katana. Yes, the soul caliber fighters have good
technique, but they use only very basic moves, it would be like trying to
fight a world warrior with only moves that cost 1 or 2 points. You could do
it, you might even win, but it would be a lot easier if you were actually
on the same level as them. . . . .
Group: streetfighter Message: 7206 From: slpstck@aol.com Date: 5/12/2000
Subject: Re: [streetfighter] Honor and Ice Blast.
In a message dated 5/11/00 7:08:00 PM Eastern Daylight Time,
azathoth05@... writes:

<< It should be a cool
move used once >>
you had to use "cool" about ice blast, didn't you?
Group: streetfighter Message: 7207 From: Rinaldo Gambetta Date: 5/12/2000
Subject: Ages Challenge: Khalid Vs Dragon Reborn.
I have one more fight to realize Sha Long Vs The Dragon Reborn, just for
curious I need more 2 persons to start Ages tournament (e-mail for
info).
About turn 2 when The Dragon Reborn hit his Cartwheel Kick the idea is
he hit a kick and cause damage in the same turn he receive damage from
Maka Wara of opponent before I use a wrong idea I roll for example all
roll damage of attacker and after I roll Maka Wara, now I use attack and
in the same turn Maka Wara from opponent. About the other fight I will
make it just hang on.

Ps: Khalid is a defense combo guy he have Punch defense for punch guys
too don´t think I make a special guy for this match. I don´t do this
isn´t a fair thing. All npc´s are made before any pc´s fighter reach my
hands, high stamina and block technique more toughskin and punch defense
or kick defense make Maka Wara do a great damage, It´s a rare fact
Khalid attack he preffer use block to this and abort to kick or punch
defense but he known the potential of Dragon Reborn he see the other
oppenents fall in a single turn and don´t want risk the fight and attack
a litle, like Khalid say in the final dialogue he watch The Dragon
Reborn fights because this he known something and he preffer the Kick
Defense manuver, any player who watch the fights can make a similar use
of knownledge to make his strategey.

Khalid Style: Baraquah Player: Npc Country: Turkey.

Appearance: Khalid use a arabic traveler fashion he use one color white,
he have light brown skin, black long hair with pony tail about size 5'5"
180 lbs. Another subject Khalid have one blind eye and the other is
brown, of course his scimitar isn´t here.

Quote before fight: "Indeed... Boards don´t hit back... Excuse me and
Khalid crouch and make a islamic pray".

Vs

The Dragon Reborn Style: Jeet Kune Do Player Jens Arthur Leirbakk
Country: Unknown.

Appearance: The Dragon Reborn is an Asian-looking man with an uncanny
resemblance to a certain dead, famous martial artist. His animal-like
grace and speed is familiar, yet not. Sometimes, when looking at him
through the corner of your eye, you imagine seeing a faint shimmer
around him - as if a dragon was coiling and uncoiling through him at
times. A ghost dragon? Nevertheless, his quick, easy steps suggest that
his martial art value speed over power - something that isn't unusual
when talking about Jeet Kune Do.

Quote before fight: "Boards don't hit back", "I'll be honored to test
your Kung Fu against mine".

Arena: Guardian Island beach no one is near except the fighters.
Fighters are 3 hexes from each other.

Move 1- Khalid don´t move and make Kick defense for combo and The Dragon
Reborn start Speed of Mongoose for combo.
Move 2- The Dragon Reborn move 3 hexes and make Cartwheel Kick but
Khalid use Kick Defense with Toughskin for combo just in time and Khalid
receive: No damage... Maka Wara (dizzy) damage from Khalid cause damage
in Dragon Reborn and he receive: 6 points of damage and The Dragon
Reborn is dizzy.
Move 3- The Dragon Reborn is dizzy and Khalid make a Triple Strike and
The Dragon Reborn receive: 4 points of damage, 4 points of damage the
last hit the kick don´t hit his target.
Move 4- The Dragon Reborn start Speed of Mongoose but abort it for a
Deflect punch for combo (dizzy) when Khalid make a Triple Strike and The
Dragon Reborn receive: 1 points of damage , miss the second punch and 1
point of damage from kick and The Dragon Reborn react with a counter
punch and Khalid receive: 1 point of damage.
Move 5- Khalid try to make a Wounded Knee for combo but The Dragon
Reborn is more faster with Backflip Kick and Khalid receive: 2 points of
damage and move 2 hexes back Khalid move 1 hex and make Wounded Knee for
combo but hit air.
Move 6- The Dragon Reborn make a Jumping Short Kick and Khalid abort his
Foot Sweep with toughskin for combo (dizzy) for Kick Defense with
Toughskin and Khalid receive: 1 point of damage and The Dragon Reborn
receive damage from Maka Wara of Khalid and The Dragon Reborn receive: 4
points of damage and The Dragon Reborn colapse and fall at ground and is
knockout.
Khalid wins by knockout.

Looking to the uncouscious body of The Dragon Reborn Khalid talk:
- I known what you think I´m not honor but we live in different worlds
for you honor means mercy in my world honor means victory.

Khalid wait Dragon Reborn recover and wake up:

- You have talent... Here take my hand and Khalid help The Dragon Reborn
to stand up, of course I have a litle advantage I already known
something about you... I watch your fights and you known nothing about
me in our next bout the things will be more difficult to me but I see
you have a noble fight spirit keep this spirit, and Khalid turn back and
enter in the forest.
Group: streetfighter Message: 7208 From: Steve Karstensen Date: 5/12/2000
Subject: Re: [streetfighter] Super human wrestlers.
well, basically what happens is that sumotori will "trade" wins back and
forth in order to maintain good records, in addition to whatever other
fixing may be going on for gambling purposes. They'll throw a fight so
their opponent can maintain his ranking, with the expectation that the
other will do the same for him sometime down the line. It's rather
interesting...

-----Original Message-----
From: J.J. [mailto:tyger1@...]
Sent: Thursday, May 11, 2000 10:51 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Super human wrestlers.



----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Thursday, May 11, 2000 6:41 AM
Subject: RE: [streetfighter] Super human wrestlers.




> I have heard from 'reputable' sources, though, that the sumo circuit
in
> Japan is currently about as corrupt as you can get.

If it's worse than American sports, it's only because the ones that want
it
dirty are lacking the number of options available.


>
> -----Original Message-----
> From: brian fish [mailto:fishbn@...]
> Sent: Wednesday, May 10, 2000 6:32 PM
> To: streetfighter@egroups.com
> Subject: RE: [streetfighter] Super human wrestlers.
>
>
> You wouldn't be talking about the Royce Gracie guide to contructive
rule
> changing, would you??
> >
> >I wonder if I should say anything about the fact that the UFC is
> >fixed...
> >
> >...nah.
>
>
>



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Group: streetfighter Message: 7209 From: Don Vernatter Date: 5/12/2000
Subject: (no subject)
I ment that Juli(a) is/was T.Hawk's fiancee. Sorry.
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Group: streetfighter Message: 7210 From: Joshua Wanisko Date: 5/12/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Although he's a million times the martial artist I'll ever be, Jackie
Chan is first and foremost a stuntman. I've heard a story in a Chan
biography that he challenged Benny Urquidez to a match, then backed down
when he saw a tape of Benny in action.
Chan himself said it best in his autobiography "It's not so easy to beat
up someone with a knife or a gun if you're not his boss or stunt
cordinator." Although he had some early training the opera school, he's
really not on the same level as Jet Li, or even Chuck Norris.

JJ


>From: azathoth05@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] wisdom . . any comments?
>Date: Tue, 9 May 2000 21:02:40 EDT
>
>Actually Bruce Lee and Jackie Chan sparred together on the set of one of
>Bruce's movies-I heard rumors that a very rare film exists of this, but
>most
>likely it is just outtakes with Jackie as an extra and Bruce on screen...
>
>In a message dated 5/9/00 11:48:04 AM Eastern Daylight Time,
>fishbn@... writes:
>
><< Bruce Lee is that he himself was never
> in any sort of full contact event. >>

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Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 7211 From: Steve Karstensen Date: 5/12/2000
Subject: Re: [streetfighter] wisdom . . any comments?
I think it comes from doing more stunt work than actual Kung Fu during
the past few years. :) And yea, that Benny character is frickin'
scary. He was that big ugly dude Jackie fought in Dragons Forever, I
think? That guy disturbed me muchness.

-----Original Message-----
From: Joshua Wanisko [mailto:jugularjosh@...]
Sent: Friday, May 12, 2000 12:13 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] wisdom . . any comments?



Although he's a million times the martial artist I'll ever be,
Jackie
Chan is first and foremost a stuntman. I've heard a story in a Chan
biography that he challenged Benny Urquidez to a match, then backed down

when he saw a tape of Benny in action.
Chan himself said it best in his autobiography "It's not so easy to
beat
up someone with a knife or a gun if you're not his boss or stunt
cordinator." Although he had some early training the opera school, he's
really not on the same level as Jet Li, or even Chuck Norris.

JJ


>From: azathoth05@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] wisdom . . any comments?
>Date: Tue, 9 May 2000 21:02:40 EDT
>
>Actually Bruce Lee and Jackie Chan sparred together on the set of one
of
>Bruce's movies-I heard rumors that a very rare film exists of this, but

>most
>likely it is just outtakes with Jackie as an extra and Bruce on
screen...
>
>In a message dated 5/9/00 11:48:04 AM Eastern Daylight Time,
>fishbn@... writes:
>
><< Bruce Lee is that he himself was never
> in any sort of full contact event. >>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com


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Group: streetfighter Message: 7212 From: Knight of the Black Rose Date: 5/12/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
I don't know, the moves in Soul Calibur seem just as flashy as the moves in Street Fighter. Calibur may be a better example than Soul Blade, but that too had its degree of flash.

From the original...
Seung Mina spinning through the air like a flying saw blade. Doing the spinning polearm move.
The generic samurai guy's throw where he slashes up your front and down your back. I think their Supers would qualify as special maneuvers.

But, Soul Calibur has more of the flashy moves. Ivy, well, all her stuff is flashy. Some of them have double hitting or knockdown flying kicks (Taki has the knockdown heel stomp). Sophia flies through the air chopping you, having picked you up from the ground.

From the gameplay alone, I think they could chop up the Street Fighters on even turf. Of course, they'd be splattered if fighting empty handed.

By the way, anyone see Gladiator? I happily shocked to see a move the pirate guy/Cervantes does in Soul Blade/Calibur in this film. I was going to say which one but I don't want to ruin it for anyone (unless they ask me to). Well, it's just one move.
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"