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Group: streetfighter Message: 7063 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Dizzy Combos
Group: streetfighter Message: 7064 From: Jade M Prout Date: 5/8/2000
Subject: Combos
Group: streetfighter Message: 7065 From: Jade M Prout Date: 5/8/2000
Subject: Heart Punch
Group: streetfighter Message: 7066 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7067 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Combos
Group: streetfighter Message: 7068 From: Jade M Prout Date: 5/8/2000
Subject: Heart Punch?
Group: streetfighter Message: 7069 From: Knight of the Black Rose Date: 5/8/2000
Subject: Re: [streetfighter] Blocking looks silly
Group: streetfighter Message: 7070 From: Knight of the Black Rose Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7071 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7072 From: Josh Diemert Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7073 From: Hudak, Mike Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7074 From: Josh Diemert Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7075 From: Jens-Arthur Leirbakk Date: 5/8/2000
Subject: Re: [streetfighter] Re: Rose Stats Mistake
Group: streetfighter Message: 7076 From: Josh Diemert Date: 5/8/2000
Subject: Re: [streetfighter] Re: Rose Stats Mistake
Group: streetfighter Message: 7077 From: Jens-Arthur Leirbakk Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7078 From: Jens-Arthur Leirbakk Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7079 From: Jade M Prout Date: 5/8/2000
Subject: Lunging Punch
Group: streetfighter Message: 7080 From: Fred Chagnon Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7081 From: brian fish Date: 5/8/2000
Subject: musical acompaniement
Group: streetfighter Message: 7082 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
Group: streetfighter Message: 7083 From: Fred Chagnon Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
Group: streetfighter Message: 7084 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
Group: streetfighter Message: 7085 From: Mike Morgado Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7086 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
Group: streetfighter Message: 7087 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
Group: streetfighter Message: 7088 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7089 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7090 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 7091 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7092 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7093 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Update Ages fighters list again and again.
Group: streetfighter Message: 7094 From: azathoth05@aol.com Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7095 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Group: streetfighter Message: 7096 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] Quote about Block:
Group: streetfighter Message: 7097 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] OK, which is the best fight scene??
Group: streetfighter Message: 7098 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7099 From: slpstck@aol.com Date: 5/8/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7100 From: Jade M Prout Date: 5/9/2000
Subject: Honor
Group: streetfighter Message: 7101 From: Jade M Prout Date: 5/9/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7102 From: Wayne French Date: 5/9/2000
Subject: wisdom . . any comments?
Group: streetfighter Message: 7103 From: Steve Karstensen Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7104 From: Steve Karstensen Date: 5/9/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7105 From: Steve Karstensen Date: 5/9/2000
Subject: Re: [streetfighter] OK, which is the best fight scene??
Group: streetfighter Message: 7106 From: Chris Hoffmann Date: 5/9/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7107 From: Rinaldo Gambetta Date: 5/9/2000
Subject: Re: [streetfighter] Update Ages fighters list again and again.
Group: streetfighter Message: 7108 From: brian fish Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7109 From: brian fish Date: 5/9/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7110 From: Charles Little Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7111 From: brian fish Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Group: streetfighter Message: 7112 From: Knight of the Black Rose Date: 5/9/2000
Subject: Re: [streetfighter] Honor



Group: streetfighter Message: 7063 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Dizzy Combos
At 08:42 PM 5/7/00 -0400, you wrote:
>Mike Morgado wrote:
>>Making a dizzy combo you get to add the two maneuvers damage for
calculating dizzy. But block doesnt do any damage so there is no point.
Just a waste of points.
>
>Well... aside from the obvious speed advantages, you can add the damage
rolls from a single multiple-hit maneuver if it's in a Dizzy combo, even if
the combo is just Block to Hyperfist...
>
>And of course if any combo begins with Block or Jump, you can Abort to it!

Now you see how I beat Gibson Girl grasshopper. . . . . .
Group: streetfighter Message: 7064 From: Jade M Prout Date: 5/8/2000
Subject: Combos
brian fish wrote:

>>And of course if any combo begins with Block or Jump, you can Abort to it!
>
>Now you see how I beat Gibson Girl grasshopper.

I'm sorry, actually I've been really busy lately and don't know who the heck Gibson Girl is... but congrats anyway. Combos are what it's all about!


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7065 From: Jade M Prout Date: 5/8/2000
Subject: Heart Punch
brian fish wrote:
>>This is the way I think of it, I have musical accompaniement which I usually add to speed, basically if I block any move in a fight, no matter what it is or where it is, the next move is unblockable (pretty much) and usually dizzies.

The problem with Musical Accompaniment is: how the hell do you arrange to have YOUR music playing at a tournament? I hope you have a damn good Manager! Or what if you're in a back alley brawl? Do you wear a walkman?

>>I am also going to buy a block to hyperfist combo. I have yet to buy the block to flying heel stomp to flying thrust kick. . . . .and before you say my character is cheap, I already know he is, thats how he was designed

The way I see it, with all the monsters out there, EVERY character should have at least one bad-ass combo that sends shivers down opponents' spines. You have to evolve as a fighter.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7066 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
I had a player wear a walkman once. Duct-taped it to his head.

He got hit by a car. Never heard it coming. ;)

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Monday, May 08, 2000 1:25 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Heart Punch


brian fish wrote:
>>This is the way I think of it, I have musical accompaniement which I
usually add to speed, basically if I block any move in a fight, no
matter what it is or where it is, the next move is unblockable (pretty
much) and usually dizzies.

The problem with Musical Accompaniment is: how the hell do you arrange
to have YOUR music playing at a tournament? I hope you have a damn good
Manager! Or what if you're in a back alley brawl? Do you wear a
walkman?

>>I am also going to buy a block to hyperfist combo. I have yet to buy
the block to flying heel stomp to flying thrust kick. . . . .and before
you say my character is cheap, I already know he is, thats how he was
designed

The way I see it, with all the monsters out there, EVERY character
should have at least one bad-ass combo that sends shivers down
opponents' spines. You have to evolve as a fighter.


Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 7067 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Combos
Gibson girl is basically Ken's techniques, another point in dex (that's
right, super human), maka wara, and stunning shout in addition to the ever
popular Double Dread kick and Dragon punch, I can't believe I beat her. . . .
Group: streetfighter Message: 7068 From: Jade M Prout Date: 5/8/2000
Subject: Heart Punch?
Steve Karstensen wrote:
>
>I had a player wear a walkman once. Duct-taped it to his head.
>
>He got hit by a car. Never heard it coming. ;)
reetfighter@egroups.com

Nice one! Did he have a Temporary Battery Pool?

Seriously, though, I don't think Blocking while an opponent is Dizzy is underhanded or disrespectful... I would think that if a character is Honor-oriented and not a show-off, he would keep his mind on the fight and plan his next move rather than gloat or, god forbid, take a swing. Or, like I said, Regenerate...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7069 From: Knight of the Black Rose Date: 5/8/2000
Subject: Re: [streetfighter] Blocking looks silly
> You can block while you're opponent is Dizzy?
> Sounds like a good idea, more speed on the next maneuver...but damn
> would
> that ever look stupid in real life. :)

Well, you could describe it as "charging up" for you next maneuver. Also,
not everyone's blocking stance is "curling up into a ball." Often, it
simply an "intercept ready" stance, sometimes with some movement that
could be altered to look cool if one is a glory hound.

Tony
Group: streetfighter Message: 7070 From: Knight of the Black Rose Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
> The problem with Musical Accompaniment is: how the hell do you
> arrange to have YOUR music playing at a tournament? I hope you have
> a damn good Manager!

Basically, I make the character do a roll off with his dots in manager vs
the opponent's dots in manager.

Or what if you're in a back alley brawl? Do
> you wear a walkman?

You could I suppose, but I like what was said about the guy getting hit
by the car ^^ Kind of eliminates any opportunity for dialogue too.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7071 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Ear Pop really pisses off people who use Musical Accompaniment, too.

But you didn't hear that from me.

*innocent look*

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Monday, May 08, 2000 2:06 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Heart Punch


> The problem with Musical Accompaniment is: how the hell do you
> arrange to have YOUR music playing at a tournament? I hope you have
> a damn good Manager!

Basically, I make the character do a roll off with his dots in manager
vs
the opponent's dots in manager.

Or what if you're in a back alley brawl? Do
> you wear a walkman?

You could I suppose, but I like what was said about the guy getting hit
by the car ^^ Kind of eliminates any opportunity for dialogue too.

Knight of the Black Rose
"Absolute Destiny Tango"

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Group: streetfighter Message: 7072 From: Josh Diemert Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
--- Robert Pascuttini <rpascuttini@...> wrote:
> I have on that you might like.
> I was saving the name for a chronicle and got the
> name from the games on
> multiple occasions.
>
> Street Fighter: Burning Vigor
>
>


Since people are trying to use maneuvers from other
fighting games, why not call it...

Street Fighter: Ultimate Combat

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Group: streetfighter Message: 7073 From: Hudak, Mike Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
How about..... Street Fighter: One Block over or Street Fighter: The
Next Block


Well, then again, maybe not.........


I liked it anyway. :-)

> -----Original Message-----
> From: Josh Diemert [mailto:boomergold@...]
>
> --- Robert Pascuttini <rpascuttini@...> wrote:
> > I have on that you might like.
> > I was saving the name for a chronicle and got the
> > name from the games on
> > multiple occasions.
> >
> > Street Fighter: Burning Vigor
> >
> >
>
>
> Since people are trying to use maneuvers from other
> fighting games, why not call it...
>
> Street Fighter: Ultimate Combat
>
<>
<>
<> See, Hear Falcon Eggs Hatch -- www.GreenWorksChannel.org
Group: streetfighter Message: 7074 From: Josh Diemert Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
--- Jens-Arthur Leirbakk <leirbakk@...> wrote:

> Why not 'The Kraken Files'?


'The Kraken Files' could be a sub-page on the main
one, detailing Shadowlaw in all it's glory and
dishonor. It could include:

* Various Bosses and Overlords around the world, their
operations, and henchies.

* Shadowlaw activities in every major nation.

* Various Street Fighter teams to pit your vict..er, I
mean players against. >;-P

* And whatever else you want to add to Shadowlaw.

Josh

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Group: streetfighter Message: 7075 From: Jens-Arthur Leirbakk Date: 5/8/2000
Subject: Re: [streetfighter] Re: Rose Stats Mistake
On Sun, 7 May 2000, VEGA/Bison wrote:

> Well, Sidekick is a Kabaddi meneuver.
> I made a mistake, sorry It isn't Neck Shock, but Neck Choke.
>
> I'm sorry for this mistake.
>
> Vega

Slide Kick, perhaps?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7076 From: Josh Diemert Date: 5/8/2000
Subject: Re: [streetfighter] Re: Rose Stats Mistake
--- VEGA/Bison <shadaloo@...> wrote:
> > Interesting.
> > Wouldn't mind getting my hands on a copy of that
> book.
> > (couple of moves like Neck Shock and Sidekick I
> haven't heard of).
>
> Well, Sidekick is a Kabaddi meneuver.
> I made a mistake, sorry It isn't Neck Shock, but
> Neck Choke.
>
> I'm sorry for this mistake.
>
> Vega
>


I believe the word you're looking for is "Slide Kick"
Just trying to help :)

Josh

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Group: streetfighter Message: 7077 From: Jens-Arthur Leirbakk Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
On Sun, 7 May 2000, Mike Morgado wrote:

> Yeah, but that doesnt make sense. Making a dizzy combo you get to add the
> two maneuvers damage for calculating dizzy. But block doesnt do any damage
> so there is no point. Just a waste of points.
>
> MikeM

Umm... I'm sure others will/have already pointed this out, but Scissor
Kick has two damage tests. It is well worth it to make the Block to
Scissor Kick a dizzy combo.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7078 From: Jens-Arthur Leirbakk Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
On Mon, 8 May 2000, Steve Karstensen wrote:

>
> I had a player wear a walkman once. Duct-taped it to his head.
>
> He got hit by a car. Never heard it coming. ;)
>

Well... There once was a player that designed a fighter with **
Cybernetics (Background). Defined it as an internal walkman (walkman with
mastoid implants). Bought Musical Accompaniment. Was easy. Obviously, he
got Dim Mak'ed (if memory serves) in his next fight, but it was a good
idea. Wouldn't allow it in my campaign, though.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7079 From: Jade M Prout Date: 5/8/2000
Subject: Lunging Punch
Steve Karstensen wrote:

>It can only be blocked by Kick Defense or a crouching block. Crouching blocks are not in the rules, per se, so if you go by the rulebook itself (as I do) then the only thing that can block a lunging punch is kick defense.

I could have sworn there was something in the book stating that you could, as an option, declare that your Block is a Crouching Block at character creation, but I'll be damned if I can find it now...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7080 From: Fred Chagnon Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
| Well... There once was a player that designed a fighter with **
| Cybernetics (Background). Defined it as an internal walkman (walkman with
| mastoid implants). Bought Musical Accompaniment. Was easy. Obviously, he
| got Dim Mak'ed (if memory serves) in his next fight, but it was a good
| idea. Wouldn't allow it in my campaign, though.


I would. And I would pit him against someone with shock therapy to short
circuit his walkman and bring him down to a fair level. :)

______________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business
Group: streetfighter Message: 7081 From: brian fish Date: 5/8/2000
Subject: musical acompaniement
My character has musical accompaniement and you have to remember a few
things, A) very few characters have it. . . .even at higher levels . . . .
.I mean very few concepts actually work for fight music, B) music being
played that you fight to isn't that restrictive, chances are you both fight
to similar music, and C) if you have it in a back alley, carry a stereo or
wear a walk man, nothing in the rules says you can't. . . .
Group: streetfighter Message: 7082 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
true, but it's not always convenient to... memory serves up an image of
one player in my group who tried to rely on Musical Accompaniment and
always wound up leaving her CDs in the hotel room or not being able to
get to her radio at a critical moment to turn it on. :)

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Monday, May 08, 2000 4:00 PM
To: streetfighter@egroups.com
Subject: [streetfighter] musical acompaniement


My character has musical accompaniement and you have to remember a few
things, A) very few characters have it. . . .even at higher levels . . .
.
.I mean very few concepts actually work for fight music, B) music being
played that you fight to isn't that restrictive, chances are you both
fight
to similar music, and C) if you have it in a back alley, carry a stereo
or
wear a walk man, nothing in the rules says you can't. . . .


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Group: streetfighter Message: 7083 From: Fred Chagnon Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
| true, but it's not always convenient to... memory serves up an image of
| one player in my group who tried to rely on Musical Accompaniment and
| always wound up leaving her CDs in the hotel room or not being able to
| get to her radio at a critical moment to turn it on. :)


I never knew people relied on it so much. I alaways considered it a
bonus...something to have in your own arena like DeeJay has. It should never
be relied on to the point where you have to go out of your qway to set it
up. There are plenty of other ways to gain speed bonuses....

______________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business
Group: streetfighter Message: 7084 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
you should see the lengths my players go to to keep *other* fighters
from using it...

tranq darts, king cobras, and bribery are among them.

-----Original Message-----
From: Fred Chagnon [mailto:fchagnon@...]
Sent: Monday, May 08, 2000 4:17 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] musical acompaniement


| true, but it's not always convenient to... memory serves up an image
of
| one player in my group who tried to rely on Musical Accompaniment and
| always wound up leaving her CDs in the hotel room or not being able to
| get to her radio at a critical moment to turn it on. :)


I never knew people relied on it so much. I alaways considered it a
bonus...something to have in your own arena like DeeJay has. It should
never
be relied on to the point where you have to go out of your qway to set
it
up. There are plenty of other ways to gain speed bonuses....

______________________________________________________
Fred Chagnon Customer Network Specialist
fchagnon@... AT&T Canada
416.341.5347 Internet & E-Business



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Group: streetfighter Message: 7085 From: Mike Morgado Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Yeah, I looked that up last night. I was just hoping no one would catch
that. :)
Damn you Jens-Arthur Leirbakk for making me look like a fool ;) Actually its
not all that hard to do. :(

MikeM

-----Original Message-----
From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
Sent: Monday, May 08, 2000 3:19 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Heart Punch


On Sun, 7 May 2000, Mike Morgado wrote:

> Yeah, but that doesnt make sense. Making a dizzy combo you get to add the
> two maneuvers damage for calculating dizzy. But block doesnt do any
damage
> so there is no point. Just a waste of points.
>
> MikeM

Umm... I'm sure others will/have already pointed this out, but Scissor
Kick has two damage tests. It is well worth it to make the Block to
Scissor Kick a dizzy combo.

---
Jens-Arthur Leirbakk
leirbakk@...



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Group: streetfighter Message: 7086 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
I would completely agree with you, my character is the only one in the
group that has it, and that pput together with his moves and combos almost
assures he goes first. . . . .
Group: streetfighter Message: 7087 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] musical acompaniement
>I never knew people relied on it so much. I alaways considered it a
>bonus...something to have in your own arena like DeeJay has. It should never
>be relied on to the point where you have to go out of your qway to set it
>up. There are plenty of other ways to gain speed bonuses....

Hey, if the SLOW people you fought had dexes of a 5 you would try to get
every advantage you could as well. I mean I had one fight where there was
not a single move that went off slower than a 7. . . . .
Group: streetfighter Message: 7088 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Honor
>>I can't agree. By that logic, I could do the DX crotch-chop and tell my
dizzy opponent to Suck it, and I'd get both Glory AND Honor.

I'm not familair with the DX crotch-chop. I take it that it is an attack? If
so, then what you're saying does NOT agree with my statement of using the
dizzy for an advantage. Striking a dizzied opponent results in a loss of
honor (sf 56).
If it's some sort of insult to the opponent, then you're showing off (+1
glory, +0 honor, sf 56).
If you're saying the effects of the gaining and losing od honor and glory
are cumulative on the chart, I would say that is wrong. You dont strike an
opponent and show off and gain 1 honor and 2 glory? Sounds like to me the
chart is a listing of examples and not to be treated as a stackable excuse
for poor awards given by the storyteller.
Quote under Gaining Renown: "These actions are ROUGH guidelines ONLY. The
Storyteller is the final arbiter..." (sf 56)

Whereas if I assume a defensive posture and (this is the important part)
DON'T STRIKE him, I'm being less honorable???

In my opinion, you would lose honor for attacking a dizzied opponent and
neither gain nor lose honor for taking a defensive posture (i.e., blocking,
and gaining the Speed bonus). In this case not striking your opponent is
more honorable than "crotch shoting" him.
However, let's define "defensive posture". This would mean a posture that
was intended to be followed by a defensive move, such as a block or
movement-based Maneuver. A Maneuver designed to be followed by an attack
would be a "offensive posture", would it not?

>>The rules don't say a thing about "gaining an advantage..." The
dizzy-striking rule is to penalize characters who rely on Dizzy situations
to apply a nasty Hold or deliver a massive Strike. If my combo happens to
give me a speed advantage, I shouldn't be penalized for using it (unless I'm
ABUSING it.)

Neither gaining nor losing honor is NOT a penalty. A penalty would be
something that causes you to lose Honor. I simply don't think that gaining
Honor from using a dizzy to gain an advantage should warrent the GAINING of
honor (or the loss of it).

>> And as long as I don't attack while my opponent is dizzy, I get credit
for doing the right thing.

Preparing to strike by blocking, especialy in the case that it is part of a
combo, is the beginning of an attack. So you ARE attcking an opponent if you
are preparing the Block to be followed by an attack at greater speed. It's
like pulling your fist back and waiting until the last possible second, and
just when the guy has enough time to clear his blurred eyes, popping him
again in the forehead. Again, I say that this kind of tactic is not
dishonorable, but not honorable, either. If the character were to Block
while his opponent were dizzy and then block again or move away, I would
grant that player honor, as he wasnt preparing to attack, just defend
himself (your true "defensive posture").

>>What if I had a Combo that started with Jump, and I Jumped while my
opponent was Dizzy? Is THAT less-than-honorable?

It would follow the same principles as for the blocking arguments above. If
the Jump was designed to be followed by an attack, of course it's less
honorable (although not dishonorable, and no honor would be lost). If not,
it would be a defensive posture. Either way, the fighter would look kinda
silly.

>>What if I Regenerated instead?

Regeneration isn't an attack and gives it's user no bonus to Speed. The
character would gain honor, as he has used the turn in a defensive manner.
Of course, if it was part of a (really silly) combo, and the player could
use an attack following it with a bonus to Speed, then he has no longer
taken a truly defensive posture, but more of a offensive one, and would not
gain (or lose) honor.

>>Or used Cobra Charm?

The effects of a Dizzy have no effect (in tournaments) on the resisted roll
of the Cobra Charm. Neither of our arguments would apply to the use of the
Maneuver.

>>Let the rule stand as it reads.

I will, in regard to the Storyteller being the judge. I think that we should
use common sense and the chart as a guideline, not allow it to make crazy
decisions on how honor is gained or lost.

I think the chart should have simply expanded on what it was saying, but the
descriptions were obviously kept short. In my opinion, the chart was saying:

Not striking or preparing to strike a dizzied opponent, and not taking time
to gloat or show off during that time (+1 honor, +1 glory)

Taking a turn to pose/show off (while the opponent uses a defensive Maneuver
or is Dizzied) (+0 honor, +1 glory)

This makes a HELL of a lot more sense.

joespitt
Group: streetfighter Message: 7089 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Honor
>Speed isn't everything. I see his point, I just don't think it's relevant.
Keep in mind that in the video game, there is no honor, and if you're Dizzy,
99 times out of 100 your opponent will take you to hurt city.

That's in the video game, right. As we have said MANY times though, the
storytelling game is NOT the video game, and is vastly diffrent in many
cases. Honor is one of them.
>
>It just so happens that there is Honor in the RPG, and you lose it if you
STRIKE a Dizzy opponent IN A TOURNAMENT. Gaining a speed bonus is not even
in the same ballpark. Perhaps your opponent has a fast attack he might use
on you when he comes to... a speed bonus wouldn't be unfair, would it?

Of course not. His Speed would be from his own mastery of Technique and his
own natural speed, not gained by the fact that your head was spinning from
the last kick in the face that he gave you. Honor in combat is about two
fighters facing each other without unfair advantages, to see who is the
better warrior. You wouldn't prepare to (honorably) challenge a foe who is
sick, so you can't (honorably) strike OR PREPARE TO STRIKE a foe who is
dizzied and out of his senses and call it a bonus to your honor!
>
>What if I have a Jump to Forward Backflip Kick Combo, and I Jump while my
opponent is Dizzy? Is THAT an unfair advantage? If I regenerate while my
opponent is Dizzy, I'm gaining an advantage: I gain health, and my opponent
can't do anything about it. Should I lose my Honor/Glory bonus?

I already went over these situations in my last e-mail.

Not according to the book:
>
>"Not striking a Dizzy Opponent:+1Honor/+1Glory"
>
>Seems pretty clear-cut...

Not according to the book. White Wolf went out of the way to stress that the
chart was a rough guideline. Using it as a cheap way to take every possible
advantage over your enemy, even preparing to strike him while he's "down"
(dizzied), and still be called a highly honorable warrior is just plain
silly.

joespitt
Group: streetfighter Message: 7090 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter]
>do the gifts of money and illegal drugs bring players to the table, or
>hookers?
>
>or both?
>
>*confused*

I have no answer for that question, senator. I do not recall.
Group: streetfighter Message: 7091 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
These are good ones, and thanks for suggesting them, but I think I have
decided to go with Street Fighter Revised. However, I'm always thinking of
new concepts for pages, so I might use one of these in the future if someone
else doesn't take them first.

joespitt

-----Original Message-----
From: Josh Diemert <boomergold@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, May 08, 2000 12:05 PM
Subject: Re: [streetfighter] Offical Rules name suggestions


>
>
>--- Robert Pascuttini <rpascuttini@...> wrote:
>> I have on that you might like.
>> I was saving the name for a chronicle and got the
>> name from the games on
>> multiple occasions.
>>
>> Street Fighter: Burning Vigor
>>
>>
>
>
>Since people are trying to use maneuvers from other
>fighting games, why not call it...
>
>Street Fighter: Ultimate Combat
>
>__________________________________________________
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Group: streetfighter Message: 7092 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
I would have just let him have it, but say it has a glitch (this is brand
new tech). The player rolls cybernetics. If he gains successes, he can use
the radio. If not, the walkman is not working. If the roll botches, the
walkman gets stuck on the FM radio playing something hideous to fight to (a
sad country song, the Titanic theme (my heart will go on), any Barry Manilow
song, etc). The cybernetic character would play with a -1 Wits for each
botch, to a minimum of 1 Wits.

joespitt

-----Original Message-----
From: Fred Chagnon <fchagnon@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, May 08, 2000 12:52 PM
Subject: Re: [streetfighter] Heart Punch


>| Well... There once was a player that designed a fighter with **
>| Cybernetics (Background). Defined it as an internal walkman (walkman with
>| mastoid implants). Bought Musical Accompaniment. Was easy. Obviously, he
>| got Dim Mak'ed (if memory serves) in his next fight, but it was a good
>| idea. Wouldn't allow it in my campaign, though.
>
>
>I would. And I would pit him against someone with shock therapy to short
>circuit his walkman and bring him down to a fair level. :)
>
>______________________________________________________
>Fred Chagnon Customer Network Specialist
>fchagnon@... AT&T Canada
>416.341.5347 Internet & E-Business
>
>
>
>
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>
Group: streetfighter Message: 7093 From: Joseph Scott Pittman Date: 5/8/2000
Subject: Re: [streetfighter] Update Ages fighters list again and again.
hmmmmm... Sha Long looked over his opponents with a gleam in his eye. He
smiled, although it did hurt a bit from his recent defeat (or was it a
defeat? He had the feeling that this strange figure over the tournament had
somehow changed the events, but the mental images, even for a dragon, were
blurry. Prehaps it was just the fact that he had taken a really solid hit
that jarred his wits).
Shaking these thoughts off, he decided it would be better to continue to
his next fight. These warriors all seemed to be the timid type. Nobody was
challenging much. Strange for such powerful and proud fighters.
He picked an opponent at random, since the strange figure over the
tournament kept himself and the other fighters hidden in shadow, until a
fight began. One fighter was as good as the next in that case.
"Delta!" Sha Long called, but not in a threatening tone. I challenge you
to face me in honorable combat to see who is the better warrior."

Sha Long challenges Delta
-----
Out of character: If this is that girl from that sit com....


-----Original Message-----
From: Rinaldo Gambetta <rinaldo.gambetta@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, May 07, 2000 2:06 PM
Subject: [streetfighter] Update Ages fighters list again and again.


>Add one more character for the fighters list All Oha from Luiz. Ps: The guy
who
>created Danielle Garcia the Gateway tournament people will remember her.
>Now I need more 2 pc´s to start the tournament.
>
>Pc´s
> 1- Jim "Razorblack" Bob Joe- Player (Francis Black)
> 2- Rebellion- Player (Chris Hoffman)
> 3- Hymamoto Suzuki- Player (Jade M Prout)
> 4- Delta- Player (Josh Diemert)
> 5- Ghost Bear- Player (Jeff Y)
> 6- Joseph Masterson - Player (Cliff Rice)
> 7- Alisyn Summers- Player (Dennis Bryant)
> 8- Huo Feng - Player (Ronin)
> 9- Dragon Reborn - Player (Jens Arthur Leirbakk)
> 10- Sha Long - Player (Joseph Scot Pittman)
> 11- All Oha - Player (Luiz)
>
> Npc´s
> 1- Ernest Voss Concept: German Nazi Officer.
> 2- Tom Sawyer Concept: Bartender from Scotland.
> 3- Gregori Tzarovich Concept: Russian ocultist.
> 4- Chaotic Concept: Dark Shotokan student from Akuma.
> 5- Plague Concept: A hideous lab creature hide his face behind a fencing
mask
>works for Shadaloo.
> 6- Lee Yung Concept: A chinese monk
> 7- Maso Concept: A punk rock girl with a litle interesting for the pain.
> 8- Van Seddar Concept: A netherlands poet with "iron fists".
> 9- Jean Paul Collier Concept: French pirate captain.
> 10- Lars Ax Concept: Norway Pro Wrestiling Champion.
> 11- Khalid- A turkish fighter.
>
>
>------------------------------------------------------------------------
>eLerts
>It's Easy. It's Fun. Best of All, it's Free!
>http://click.egroups.com/1/3864/6/_/17512/_/957733587/
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>
>
Group: streetfighter Message: 7094 From: azathoth05@aol.com Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
that's a really good idea. Hey wait I had more villian stuff sent in for
Warrior's pride. Is that up or should we start recycling?

In a message dated 5/8/00 3:15:21 PM Eastern Daylight Time,
boomergold@... writes:

<< The Kraken Files' could be a sub-page on the main
one, detailing Shadowlaw in all it's glory and
dishonor. It could include: >>
Group: streetfighter Message: 7095 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Yes you should have. Sloth deserved it for being stupid. Who cares if he
would have wined about it forever?

I just wish we could have gone a few more sessions in my Cyberpunk with him.
He would have definetly lost a character or two...

Jeff

PS: Josh, you would never guess exactily how much his corp was riping you
guys off... <G>


>From: Josh Diemert <boomergold@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] You think that's bad, try this on for size
>Date: Tue, 2 May 2000 12:16:23 -0700 (PDT)
>
>The worst combo I ever had to face off against from a
>PC was a rat hybrid ninja (think a perverted Splinter)
>with Speed of the Mongoose to the dreaded CWK to a
>move he created called the "Hundred Nose Bite" (think
>Hundred Hand Slap). The player is no longer with the
>group, but when I had it at point blank range with 3
>assault rifles...I should have just unloaded.
>
>Josh D.
>
>__________________________________________________
>Do You Yahoo!?
>Send instant messages & get email alerts with Yahoo! Messenger.
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Group: streetfighter Message: 7096 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] Quote about Block:
I'm Inclinded to agree with Jens-Arthur <G>

But then again...I might be a bit biased <G>

Jeff


>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Quote about Block:
>Date: Sun, 07 May 2000 08:56:01 -0300
>
>That�s a good line of thoughts...
>
>Jens-Arthur Leirbakk wrote:
>
> > (All this from page 137 of the main book)
> >
> > "Also, Blocks prevent a character from suffering a Knockdown from any
> > attack that would normally cause one, except Knockdowns caused by
>attacks
> > which ignore Blocks, such as Grab maneuvers."
> >
> > This means that if the Ice Blast would cause a KD, THEN the Block would
> > negate that KD. However, the Ice Blast immobilizes the character, and
>that
> > has nothing to do with KD. Furtherrmore, Block does NOT protect against
> > Knickback, which various maneuvers cause (Double Dread, Stepping Front
> > Kick, Cartwheel Kick, Heel Stamp, and so on), it ONLY protects against
>KD
> > that does not ignore Blocks - Spinning Foot Sweep, Improved Fireball,
>and
> > so on.
> >
> > Block does not allow the user to ignore all bad effects from a special
> > maneuver - ONLY knockdown. Or, at least that's how I'm reading that
> > particular paragraph.
> >
> > ---
> > Jens-Arthur Leirbakk
> > leirbakk@...
> >
> > ------------------------------------------------------------------------
> > You have a voice mail message waiting for you at iHello.com:
> > http://click.egroups.com/1/3555/6/_/17512/_/957702182/
> > ------------------------------------------------------------------------
>

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Group: streetfighter Message: 7097 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] OK, which is the best fight scene??
Actually it WAS Leim Neeson (SP?) and Ewan doing the fighting. I don't know
WHERE you heard that.

Jeff


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] OK, which is the best fight scene??
>Date: Tue, 2 May 2000 08:44:59 -0400
>
>
>really? where did you hear this? I had heard that Lucas had some
>fencing/kendo instructors schooling the actors for months... or was that
>only for the non-Maul scenes?
>
>-----Original Message-----
>From: Dustin Wolfe [mailto:lancer1@...]
>Sent: Tuesday, May 02, 2000 5:21 AM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] OK, which is the best fight scene??
>
>
> >as much as i liked the matrix, i have to go with ewan mcgreggor, liam
>niasan,
> >and ray parks for this one. in case someone doesn't know, thats obi
>wan,
>qui
> >gon, and maul
>
>
>I don't know...the Matrix just didn't seem to be original enough for my
>tastes. I kind of liked it, but I would only put it as an average movie
>in
>my books. The Episode I saber battle is definately the winner, and I
>agree
>with that, but it was only Ray Parks (in nearly all of the saber duel
>scenes, Nieeson and McGreggor's heads were digitally placed on the
>bodies of
>the actual guys doing the saber fight).
>
>
>------------------------------------------------------------------------
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Group: streetfighter Message: 7098 From: Jeff Y Date: 5/8/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
>* Various Street Fighter teams to pit your vict..er, I
>mean players against. >;-P

Damnit Josh...you stole my line! <G>

Looking foreward to this weekend? <EG>

Jeff

BTW: I had another great idea last week. I'd say what it was on the
e-group...but some people here would probably hang me for it.
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 7099 From: slpstck@aol.com Date: 5/8/2000
Subject: Re: [streetfighter] Honor
In a message dated 5/8/00 5:52:27 PM Eastern Daylight Time,
joespitt@... writes:

<< I'm not familair with the DX crotch-chop. >>
the D-X crotch chop is the ever so popular taunting method of those loveable
wrestling heels, D-Generation X. to do the chop, follow these easy steps.
1) spread your feet a little more then shoulder with apart.
2) raise both of your hands, one to either side, above your head.
3) bring them down, crossing the wrists above your groin.
4) yell "SUCK IT!".

easy, no?
Group: streetfighter Message: 7100 From: Jade M Prout Date: 5/9/2000
Subject: Honor
slpstck wrote:
>1) spread your feet a little more then shoulder with apart.
>2) raise both of your hands, one to either side, above your head.
>3) bring them down, crossing the wrists above your groin.
>4) yell "SUCK IT!".
>
>easy, no?

Exercise great caution if attempting this after consuming any alcoholic beverage... the slightest mistake could result in severe groin trauma.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7101 From: Jade M Prout Date: 5/9/2000
Subject: Re: [streetfighter] Honor
Joseph Scott Pittman re:crotch-shot

> If it's some sort of insult to the opponent, then you're showing off (+1 glory, +0 honor, sf 56).

Um, I can read and I know the page, thanks.

> In my opinion, you would lose honor for attacking a dizzied opponent and neither gain nor lose honor for taking a defensive posture (i.e., blocking, and gaining the Speed bonus). In this case not striking your opponent is more honorable than "crotch shoting" him.

You still don't see the point, which is that if you are SHOWING OFF you are NOT STRIKING.

> However, let's define "defensive posture". This would mean a posture that was intended to be followed by a defensive move, such as a block or movement-based Maneuver.

No, by Defensive Posture I just meant Block.

> A Maneuver designed to be followed by an attack would be a "offensive posture", would it not? Preparing to strike by blocking, especialy in the case that it is part of a>combo, is the beginning of an attack. So you ARE attcking

Sure, Block is Offensive, whatever!

>Regeneration isn't an attack and gives it's user no bonus to Speed. The character would gain honor, as he has used the turn in a defensive manner.

What? Now you're saying it's MORE honorable to use a mystic power to gain extra Health Levels in the middle of a tournament match than it is to Block? Did I mention WHATEVER?

>Not striking or preparing to strike a dizzied opponent, and not taking time to gloat or show off during that time (+1 honor, +1 glory)
>
>Taking a turn to pose/show off (while the opponent uses a defensive Maneuver
>or is Dizzied) (+0 honor, +1 glory)
>
>This makes a HELL of a lot more sense.

Oh hell no it doesn't. Why should you get the same amount of glory for showing off as you would for standing there? Why would anyone ever show off? And what difference does it make if your opponent is using a defensive posture?

Look, why don't you just add me to your spamblock list or something?
>
>


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7102 From: Wayne French Date: 5/9/2000
Subject: wisdom . . any comments?
has anyone came up with some form of alien martial arts style?

Like a Star Trek varient:

Klingon 'Kla Pah Tok' or Vulcan 'Neth Do Shen'
i may have my spelling off, but I think these are style?

what about the star wars universe?

is the sith style that darth maul uses availible. (i know its wu hsu,
but this would be a special variant) or perhaps a Jedi or Sith as a
style just kinda lose the light saber bit.

as for famous people as street fighters

try to write the following up:

Jet Li (the man)
Jackie Chan (the man who is too old, but too cool to stop)
Darth Maul (without lightsaber)
Wesly Snipes (he is quite goodn not great but good at martial arts)
Kazuya Mishahama (Tekken 1 & 2)
Hehachi Mishahama (Tekken 1, 2, & 3)
Paul Phoenix (Tekken 1, 2, & 3)
Eric Draven (the crow, dont forget his regeneration)
Qui Chan Cain (from the old series not the cheezy 1990's one)
Chuck Norris (old but can kick a$$ for real)

i think that is about it, i am interested if anyone has decided to
overhaul the combat system in Streetfighter, i have been running my
system closer to the white wolf combat system and over hauled that to
include up to 28 levels of health, its a long explanation. If anyone
is interested simplly respond, and i will get back to ya asap

Gero
Group: streetfighter Message: 7103 From: Steve Karstensen Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
Been there, done that. :)

Star Wars: I already adapted the Teras Kasi fighting style to Street
Fighter, and one can merely assume Darth Maul was a Teras Kasi master
prior to his induction into the Sith. Notice how Arden Lynn was the
last Teras Kasi master when she was hired by the Emperor? (cf. Star
Wars: Masters of Teras Kasi). This happened way *after* Episode One.
And yes, I did base it off of Wu Shu.

Jet Li (the man) - no, sorry, Jackie is The Man, and always will be.
However, to answer your question, Jet Li knows Wu Shu.

Jackie Chan (the man who is too old, but too cool to stop) - Jackie is a
master of numerous styles of Kung Fu. I've seen him use Snake, Crane,
Monkey, Drunken Fist, and probably a few others that just don't come to
mind right now. No real special maneuvers here, just blinding combos
and much, much improv.

Darth Maul (without lightsaber) - Teras Kasi. See above.

Wesly Snipes (he is quite goodn not great but good at martial arts) -
Wes knows Capoeira.

Kazuya Mishahama (Tekken 1 & 2)
Hehachi Mishahama (Tekken 1, 2, & 3)

The Mishima family knows Mishima Karate, which I've always felt was a
variant of Shotokan with more ready access to the Psycho powers of Ler
Drit, primarily Psychokinetic Channeling.

Paul Phoenix (Tekken 1, 2, & 3) - Silly Hair has no place in my
campaign. Next?

-----Original Message-----
From: Wayne French [mailto:gero24@...]
Sent: Tuesday, May 09, 2000 4:34 AM
To: streetfighter@egroups.com
Subject: [streetfighter] wisdom . . any comments?


has anyone came up with some form of alien martial arts style?

Like a Star Trek varient:

Klingon 'Kla Pah Tok' or Vulcan 'Neth Do Shen'
i may have my spelling off, but I think these are style?

what about the star wars universe?

is the sith style that darth maul uses availible. (i know its wu hsu,
but this would be a special variant) or perhaps a Jedi or Sith as a
style just kinda lose the light saber bit.

as for famous people as street fighters

try to write the following up:

Jet Li (the man)
Jackie Chan (the man who is too old, but too cool to stop)
Darth Maul (without lightsaber)
Wesly Snipes (he is quite goodn not great but good at martial arts)
Kazuya Mishahama (Tekken 1 & 2)
Hehachi Mishahama (Tekken 1, 2, & 3)
Paul Phoenix (Tekken 1, 2, & 3)
Eric Draven (the crow, dont forget his regeneration)
Qui Chan Cain (from the old series not the cheezy 1990's one)
Chuck Norris (old but can kick a$$ for real)

i think that is about it, i am interested if anyone has decided to
overhaul the combat system in Streetfighter, i have been running my
system closer to the white wolf combat system and over hauled that to
include up to 28 levels of health, its a long explanation. If anyone
is interested simplly respond, and i will get back to ya asap

Gero



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Group: streetfighter Message: 7104 From: Steve Karstensen Date: 5/9/2000
Subject: Re: [streetfighter] Heart Punch
Just have the implant roll for damage if someone belts him upside the
head or uses Ear Pop. The beauty about such outlandish creations is
that they usually shoot *themselves* in the foot eventually; the
Gamemaster rarely has to do it himself.

Nor should he, if you ask me. All it takes is that *one time* and the
player will wish he never had it.

-----Original Message-----
From: Joseph Scott Pittman [mailto:joespitt@...]
Sent: Monday, May 08, 2000 8:05 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Heart Punch


I would have just let him have it, but say it has a glitch (this is
brand
new tech). The player rolls cybernetics. If he gains successes, he can
use
the radio. If not, the walkman is not working. If the roll botches, the
walkman gets stuck on the FM radio playing something hideous to fight to
(a
sad country song, the Titanic theme (my heart will go on), any Barry
Manilow
song, etc). The cybernetic character would play with a -1 Wits for each
botch, to a minimum of 1 Wits.

joespitt

-----Original Message-----
From: Fred Chagnon <fchagnon@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, May 08, 2000 12:52 PM
Subject: Re: [streetfighter] Heart Punch


>| Well... There once was a player that designed a fighter with **
>| Cybernetics (Background). Defined it as an internal walkman (walkman
with
>| mastoid implants). Bought Musical Accompaniment. Was easy. Obviously,
he
>| got Dim Mak'ed (if memory serves) in his next fight, but it was a
good
>| idea. Wouldn't allow it in my campaign, though.
>
>
>I would. And I would pit him against someone with shock therapy to
short
>circuit his walkman and bring him down to a fair level. :)
>
>______________________________________________________
>Fred Chagnon Customer Network Specialist
>fchagnon@... AT&T Canada
>416.341.5347 Internet & E-Business
>
>
>
>
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Group: streetfighter Message: 7105 From: Steve Karstensen Date: 5/9/2000
Subject: Re: [streetfighter] OK, which is the best fight scene??
I heard it from *HIM*!

*points at Dustin*

his fault! his fault!

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Monday, May 08, 2000 9:27 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] OK, which is the best fight scene??


Actually it WAS Leim Neeson (SP?) and Ewan doing the fighting. I don't
know
WHERE you heard that.

Jeff


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] OK, which is the best fight scene??
>Date: Tue, 2 May 2000 08:44:59 -0400
>
>
>really? where did you hear this? I had heard that Lucas had some
>fencing/kendo instructors schooling the actors for months... or was
that
>only for the non-Maul scenes?
>
>-----Original Message-----
>From: Dustin Wolfe [mailto:lancer1@...]
>Sent: Tuesday, May 02, 2000 5:21 AM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] OK, which is the best fight scene??
>
>
> >as much as i liked the matrix, i have to go with ewan mcgreggor, liam
>niasan,
> >and ray parks for this one. in case someone doesn't know, thats obi
>wan,
>qui
> >gon, and maul
>
>
>I don't know...the Matrix just didn't seem to be original enough for my
>tastes. I kind of liked it, but I would only put it as an average movie
>in
>my books. The Episode I saber battle is definately the winner, and I
>agree
>with that, but it was only Ray Parks (in nearly all of the saber duel
>scenes, Nieeson and McGreggor's heads were digitally placed on the
>bodies of
>the actual guys doing the saber fight).
>
>
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Group: streetfighter Message: 7106 From: Chris Hoffmann Date: 5/9/2000
Subject: Re: [streetfighter] Honor
> Speed isn't everything. I see his point, I just don't think it's relevant.
> Keep in mind that in the video game, there is no honor, and if you're Dizzy,
> 99 times out of 100 your opponent will take you to hurt city.

That's funny, in one of my local arcades, you can get excommunicated (or
rather, the video game equivalent) if you nail a dizzied opponent.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 7107 From: Rinaldo Gambetta Date: 5/9/2000
Subject: Re: [streetfighter] Update Ages fighters list again and again.
Well I will wait for Josh Diemert response and his fighter Delta.

Joseph Scott Pittman wrote:

> hmmmmm... Sha Long looked over his opponents with a gleam in his eye. He
> smiled, although it did hurt a bit from his recent defeat (or was it a
> defeat? He had the feeling that this strange figure over the tournament had
> somehow changed the events, but the mental images, even for a dragon, were
> blurry. Prehaps it was just the fact that he had taken a really solid hit
> that jarred his wits).
> Shaking these thoughts off, he decided it would be better to continue to
> his next fight. These warriors all seemed to be the timid type. Nobody was
> challenging much. Strange for such powerful and proud fighters.
> He picked an opponent at random, since the strange figure over the
> tournament kept himself and the other fighters hidden in shadow, until a
> fight began. One fighter was as good as the next in that case.
> "Delta!" Sha Long called, but not in a threatening tone. I challenge you
> to face me in honorable combat to see who is the better warrior."
>
> Sha Long challenges Delta
> -----
> Out of character: If this is that girl from that sit com....
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo.gambetta@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Sunday, May 07, 2000 2:06 PM
> Subject: [streetfighter] Update Ages fighters list again and again.
>
> >Add one more character for the fighters list All Oha from Luiz. Ps: The guy
> who
> >created Danielle Garcia the Gateway tournament people will remember her.
> >Now I need more 2 pc´s to start the tournament.
> >
> >Pc´s
> > 1- Jim "Razorblack" Bob Joe- Player (Francis Black)
> > 2- Rebellion- Player (Chris Hoffman)
> > 3- Hymamoto Suzuki- Player (Jade M Prout)
> > 4- Delta- Player (Josh Diemert)
> > 5- Ghost Bear- Player (Jeff Y)
> > 6- Joseph Masterson - Player (Cliff Rice)
> > 7- Alisyn Summers- Player (Dennis Bryant)
> > 8- Huo Feng - Player (Ronin)
> > 9- Dragon Reborn - Player (Jens Arthur Leirbakk)
> > 10- Sha Long - Player (Joseph Scot Pittman)
> > 11- All Oha - Player (Luiz)
> >
> > Npc´s
> > 1- Ernest Voss Concept: German Nazi Officer.
> > 2- Tom Sawyer Concept: Bartender from Scotland.
> > 3- Gregori Tzarovich Concept: Russian ocultist.
> > 4- Chaotic Concept: Dark Shotokan student from Akuma.
> > 5- Plague Concept: A hideous lab creature hide his face behind a fencing
> mask
> >works for Shadaloo.
> > 6- Lee Yung Concept: A chinese monk
> > 7- Maso Concept: A punk rock girl with a litle interesting for the pain.
> > 8- Van Seddar Concept: A netherlands poet with "iron fists".
> > 9- Jean Paul Collier Concept: French pirate captain.
> > 10- Lars Ax Concept: Norway Pro Wrestiling Champion.
> > 11- Khalid- A turkish fighter.
> >
> >
> >------------------------------------------------------------------------
> >eLerts
> >It's Easy. It's Fun. Best of All, it's Free!
> >http://click.egroups.com/1/3864/6/_/17512/_/957733587/
> >------------------------------------------------------------------------
> >
> >
>
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Group: streetfighter Message: 7108 From: brian fish Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
In order of your famous people:

Jet Li - fast as all hell, I would give him dex 5, str 3, stam 3, kick 3,
ath 4, punch 2, yes he is very fluid and a national forms champ, but he is
NOT a fighter. . . .doing fight scenes in movies is a little different from
actually fighting. . . . . .

Jackie Chan - Tough to call, the man was a traditional kung fu stylist when
he started out, if you watch any of his old movies, that is text book kung
fu, however since he moved to a more cinematic style, he has admitted to
forgetting a lot of it. But the man's techniques should be high, maybe
punch 4, kick 4, athletics 4

Darth Maul cannot be made with the system, all the Jedis use Telekinesis,
which we did consider bringing into the game, but it would be so incredibly
unbalancing, we just let it go, GURPS has a good jedi style called force
swordsmanship. . . . .

Wesley snipes does capoeira in real life, but his techniques should be well
below a rank one, maybe ath 2, kick 2 punch 2, and I wouldn't give him any
special moves. . . . .

The Mishimas - I did make Mishima Ryu karate, and replicated their power
block, basically declare it and use psychokinetic channeling (+2 damage)
with maka wara. Heihatchi also has the chi push, hurricane kick, and dragon
punch, double dread, etc, if you want to see the style, let me know and
I'll post it, it is a variant of shotokan. . . .

Chuck Norris - Is there a better candidate to actually have the stepping
front kick as well as the double dread kick? I can see chuck with a kick of
5 and a punch of 3 or 4, and BLOCK. I respect him as a fighter, and among
actors, he may be the only one to ever actually fight full contact. . .
Group: streetfighter Message: 7109 From: brian fish Date: 5/9/2000
Subject: Re: [streetfighter] Honor
My money is on blocking being not striking. We all know the book is a
little shady at times, but this is VERY obvious it says, not striking a
dizzied opponent, last time I checked, a block (even with maka wara or
energy reflection) does NO damage unless someone attacks you first. You
should ALSO gain the +1 glory for showing off if you take a turn to taunt
your dizzied opponent, this is actually the one area where the book is
clear. . . .
Group: streetfighter Message: 7110 From: Charles Little Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
> Jet Li - fast as all hell, I would give him dex 5, str 3, stam 3, kick 3,
> ath 4, punch 2, yes he is very fluid and a national forms champ, but he is
> NOT a fighter. . . .doing fight scenes in movies is a little different from
> actually fighting. . . . . .
>
Look at his site, and teh training he went through. I think you would be
proved wrong. Also look at best of the best... another proof thatyou are
wrong. Before fighting in movies, he was a competitive fighter in a
country that is very competitive when it comes to martial arts. Though
Best of the Best deals with Korean stylist, the training in China is much
the same...

> Jackie Chan - Tough to call, the man was a traditional kung fu stylist when
> he started out, if you watch any of his old movies, that is text book kung
> fu, however since he moved to a more cinematic style, he has admitted to
> forgetting a lot of it. But the man's techniques should be high, maybe
> punch 4, kick 4, athletics 4
>
I couldn't say on this one...

> Darth Maul cannot be made with the system, all the Jedis use Telekinesis,
> which we did consider bringing into the game, but it would be so incredibly
> unbalancing, we just let it go, GURPS has a good jedi style called force
> swordsmanship. . . . .
>
Just the style, not the extras. If you look at TPM in the fight, the
telekinesis use was not actually a part of the style, and the style was
based on real world precepts as made by Ray Park, a man that in real life
took on 4 knife welding assailants and got off with one wond, while
destroying the attackers...

> Wesley snipes does capoeira in real life, but his techniques should be well
> below a rank one, maybe ath 2, kick 2 punch 2, and I wouldn't give him any
> special moves. . . . .
>
Why well below a rank one? From what I have heard, even though he is an
actor, he has studied intensively...

> Chuck Norris - Is there a better candidate to actually have the stepping
> front kick as well as the double dread kick? I can see chuck with a kick of
> 5 and a punch of 3 or 4, and BLOCK. I respect him as a fighter, and among
> actors, he may be the only one to ever actually fight full contact. . .
>
No... I would say that you are wrong. Jet Li has fought full contact, as
has Ray Park. Chow Yun Fat has fought full contact also. There are
others, though I can't think of any... Billy Blanks... others also.

The problem with this, is that it is very subjective, and you are bringing
real-world fighters into a fantasy based world. There are two ways to do
this. 1) PResume that world warriors exist, and make the real figters
with the assumption that they are below... or 2) bringthe real world
fighters up to the levels they would be if the stuff in SF was possible.
I take the second approach. But that is JMHO. I would think that a way
to see what concepts are which would be to include what you are doing with
the characters when you post them. For example, the Kane post was
obviously believing the hype. Nothing wrong with that ... and people
should treat it as such. If you use method 1, Fei Long is better that
Bruce Lee. Method 2, I would make Bruce Lee better.

Thoughts?
Group: streetfighter Message: 7111 From: brian fish Date: 5/9/2000
Subject: Re: [streetfighter] wisdom . . any comments?
>Look at his site, and teh training he went through. I think you would be
>proved wrong. Also look at best of the best... another proof thatyou are
>wrong. Before fighting in movies, he was a competitive fighter in a
>country that is very competitive when it comes to martial arts. Though
>Best of the Best deals with Korean stylist, the training in China is much
>the same...

I have yet to see any documented proof Jet Li was a full contact fighter,
if you could produce some, or a source, I would admit I am wrong. I don't
think that I am, Wu Shu (his art), does have a full contact, type event,
known as San Shou, I do believe the current champ is a guy named Cung Le,
that guy is SCARY.

>Just the style, not the extras. If you look at TPM in the fight, the
>telekinesis use was not actually a part of the style, and the style was
>based on real world precepts as made by Ray Park, a man that in real life
>took on 4 knife welding assailants and got off with one wond, while
>destroying the attackers...

You can't have a style for street fighter without the extras, why not just
make all jedis special forces then? There is no way to bring them into the
game without either unbalancing the game or making them a shadow of what
they should actually be.

>> Wesley snipes does capoeira in real life, but his techniques should be well
>> below a rank one, maybe ath 2, kick 2 punch 2, and I wouldn't give him any
>> special moves. . . . .
>>
>Why well below a rank one? From what I have heard, even though he is an
>actor, he has studied intensively...

He has studied intensely, but he is NOT the equivalent of a black belt in
his chosen style, that is what rank 1 street fighters are. They are a first
degree black belt, or the equivalent. Wesley Snipes is in great shape, and
his fighting looks good, and maybe one day he might be a black belt
equivalent (I don't know what capoeira calls it), but he is definately not
now, it is a hobby for him. . . . .

>No... I would say that you are wrong. Jet Li has fought full contact, as
>has Ray Park. Chow Yun Fat has fought full contact also. There are
>others, though I can't think of any... Billy Blanks... others also.

I would say Ray Park is the same as Jet Li, show me where and I'll believe
you, until then, I am very doubtful, I have NEVER heard of a wu shu stylist
fighting full contact ANYWHERE. I didn't even know Chow Yun Fat did a
martial art, I know he is just a GOD with guns, that is interesting. Billy
blanks is NOT an actor, he has been in some movies, but they were all "hey
look at how much I kick ass" you know the types. . . .

Another interesting fact regarding Bruce Lee is that he himself was never
in any sort of full contact event. He may have been in street fights (tough
to tell, his life is not exactly well documented). There is a large
contigent among martial artists (I myself don't believe this, but one of my
friends does) that he was more of a plague to the martial arts, trying to
take the quickie approach rather than master a style. . . .
Group: streetfighter Message: 7112 From: Knight of the Black Rose Date: 5/9/2000
Subject: Re: [streetfighter] Honor
> That's funny, in one of my local arcades, you can get excommunicated
> (or
> rather, the video game equivalent) if you nail a dizzied opponent.

Wow, I never heard of that. Never thought someone wouldn't strike a
dizzied opponent (unless maybe close friends down to the last quarter or
something). Guard crush in SFA3 is something different though. Those are
too short to hit somebody with anything generally.

Tony