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Group: streetfighter Message: 7013 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] Iceblast
Group: streetfighter Message: 7014 From: Jade M Prout Date: 5/7/2000
Subject: Heart Punch
Group: streetfighter Message: 7015 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 7016 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7017 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Group: streetfighter Message: 7018 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] I dont know if this is anyones cup of tea.
Group: streetfighter Message: 7019 From: VEGA/Bison Date: 5/7/2000
Subject: Re: Rose Stats (Was Street Fighter 3 (All of them))
Group: streetfighter Message: 7020 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7021 From: Knight of the Black Rose Date: 5/7/2000
Subject: Re: [streetfighter] Re: Rose Stats (Was Street Fighter 3 (All of th
Group: streetfighter Message: 7022 From: Fred Chagnon Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7023 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7024 From: VEGA/Bison Date: 5/7/2000
Subject: Re: Rose Stats Mistake
Group: streetfighter Message: 7025 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Update Ages fighters list again and again.
Group: streetfighter Message: 7026 From: Mike Morgado Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7027 From: cliff rice Date: 5/7/2000
Subject: Re: [streetfighter] I dont know if this is anyones cup of tea.
Group: streetfighter Message: 7028 From: cliff rice Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Group: streetfighter Message: 7029 From: cliff rice Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Group: streetfighter Message: 7030 From: cliff rice Date: 5/7/2000
Subject: My bad on ice blast.
Group: streetfighter Message: 7031 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7032 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Group: streetfighter Message: 7033 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] My bad on ice blast.
Group: streetfighter Message: 7034 From: Ronny Anderssen Date: 5/7/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 7035 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter] So Rebellion wins Sha Long.
Group: streetfighter Message: 7036 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 7037 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] So Rebellion wins Sha Long.
Group: streetfighter Message: 7038 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter] games sale galore
Group: streetfighter Message: 7039 From: cliff rice Date: 5/7/2000
Subject: Super human wrestlers.
Group: streetfighter Message: 7040 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Group: streetfighter Message: 7041 From: Jade M Prout Date: 5/7/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 7042 From: Mike Morgado Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7043 From: streetfighter@egroups.com Date: 5/7/2000
Subject: Poll results for streetfighter
Group: streetfighter Message: 7044 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Honor
Group: streetfighter Message: 7045 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7046 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Group: streetfighter Message: 7047 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Group: streetfighter Message: 7048 From: Jade M Prout Date: 5/7/2000
Subject: Dizzy Combos
Group: streetfighter Message: 7049 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Group: streetfighter Message: 7050 From: Jade M Prout Date: 5/7/2000
Subject: Honor
Group: streetfighter Message: 7051 From: Dustin Wolfe Date: 5/7/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7052 From: slpstck@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Group: streetfighter Message: 7053 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Group: streetfighter Message: 7054 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Super human wrestlers.
Group: streetfighter Message: 7055 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] New poll for streetfighter
Group: streetfighter Message: 7056 From: Knight of the Black Rose Date: 5/7/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 7057 From: Knight of the Black Rose Date: 5/7/2000
Subject: Re: [streetfighter] Honor
Group: streetfighter Message: 7058 From: Jade M Prout Date: 5/8/2000
Subject: Honor
Group: streetfighter Message: 7059 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter]
Group: streetfighter Message: 7060 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Group: streetfighter Message: 7061 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Super human wrestlers.
Group: streetfighter Message: 7062 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch



Group: streetfighter Message: 7013 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] Iceblast
I'm afraid I gotta agree with Fred on this one. :)

-----Original Message-----
From: Fred Chagnon <seagull@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, May 06, 2000 10:32 PM
Subject: [streetfighter] Iceblast


>| If I´m right in the first case the first fight result prevails but only
if
>the
>| info about Ice Blast is right. It´s so many versions I´m realy dizzy, but
>still
>| in the control :).
>
>You be the judge.
>
>----------- EXHIBIT A ------------------------
>ICE BLAST:
>
>System:
> The Ice Blast is similar to other projectile attacks. It has a range
>similar to a character's wits + Focus and can be doged by special maneuvers
>such as Jump. The attacker must have line of sight on his victim.
> A victim who suffers damage is encased in sheets of thick ice that
>freeze him in place. The victim can attempt to break of free of the ice at
>the end of each turn. He accumulate four successes in an extended-action
>Strength test to break free.
> For example a Strength 3 character is hit by the Ice Blast. After the
>turn is over, he rolls three dice (his Strength) versus difficulty 6 and
>score two successes. He is still frozen stiff through the next turn. After
>that second turn he rolls again, scoring two more succeses. He now breaks
>free of the ice.
> Alternatively, if a character is hit the ice shatters (but the
character
>still takes damage).
>
>Street Fighter: The Storytelling Game (WW9500) -- PG. 128
>--------------------------------------------
>
>As pointed out it does state that if the character suffers damage, he/she
is
>encased in Ice. It does not mention here that blocking the ice blast
negates
>the encasement.
>
>----------- EXHIBIT B ------------------------
>Move 1- Joseph Masterson block (start turn punch) and Ryan Ghost Bear make
a
>Ice Blast and Joseph Masterson receive: 1 point of damage and is frozen
>solid!!!
>
>--------------------------------------------
>
>Since Joseph Masterson suffered damage on this roll...he is frozen solid.
>Had his block soaked the damage in it's entirety...this would not have been
>so.
>IMO, the initial toournament should stand. No rematch.
>
>_______________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson
>
>
>
>------------------------------------------------------------------------
>beMANY! has a new way to save big on your phone bill -- and keep on
>saving more each month: Our huge buying group gives you Long Distance
>rates which fall monthly, plus an extra $60 in FREE calls!
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>
>
Group: streetfighter Message: 7014 From: Jade M Prout Date: 5/7/2000
Subject: Heart Punch
Orig:
>>I'm not saying that the maneuver's effect isn't logical, but the *only* thing a stun maneuver is good for (*if* it even hits for enough damage to trigger the side effect) is causing a Dizzy... which, unless you decide to throw Honor to the wind, will do you no good (since you can't take advantage of it).

Not true... First of all, if your opponent is in the middle of some big nasty combo that might knock you down and out, it's handy to be able to stop them.

Plus, it gives you a chance to show off a little (if you're a glory-hound) or just block to set up a rude awakening for him when he regains his senses. Either way, you get the Honor Award for not striking. That doesn't sound dishonorable to me.



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7015 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
unfortunately, the Block description in Chapter 8 doesn't state that you
don't suffer ANY ill effects of an attack you blocked, it just states that
you're immune to Knockdown. Any special cases are usually spelled out in
the maneuver's description.

-----Original Message-----
From: anton_figueroa@... <anton_figueroa@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, May 06, 2000 11:09 PM
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Bear.


>No, there is simply an obvious contradiction in the rules with the: "if
>you take damage you are frozen" and "block negates the ill effects of a
>power besides damage."
>I'm not sure which is higher priority. (I'm not running the matches so my
>opinion isn't all that important here. I just wanted to say that much.)
>
>Knight of the Black Rose
>"Absolute Destiny Tango"
>
>------------------------------------------------------------------------
>You have a voice mail message waiting for you at iHello.com:
>http://click.egroups.com/1/3555/6/_/17512/_/957668994/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7016 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
but since the Heart Punch only does one more point of damage than a fierce,
I'd rather use the Fierce.
Pretty much the same chance to stun and you do damage as well.

-----Original Message-----
From: Jade M Prout <twitchboy@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, May 07, 2000 1:38 PM
Subject: [streetfighter] Heart Punch


>Orig:
>>>I'm not saying that the maneuver's effect isn't logical, but the *only*
thing a stun maneuver is good for (*if* it even hits for enough damage to
trigger the side effect) is causing a Dizzy... which, unless you decide to
throw Honor to the wind, will do you no good (since you can't take advantage
of it).
>
>Not true... First of all, if your opponent is in the middle of some big
nasty combo that might knock you down and out, it's handy to be able to stop
them.
>
>Plus, it gives you a chance to show off a little (if you're a glory-hound)
or just block to set up a rude awakening for him when he regains his senses.
Either way, you get the Honor Award for not striking. That doesn't sound
dishonorable to me.
>
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
>
>------------------------------------------------------------------------
>Would you like to save big on your phone bill -- and keep on saving
>more each month? Join beMANY! Our huge buying group gives you Long Distance
>rates which fall monthly, plus an extra $60 in FREE calls!
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>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7017 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Kane
God I only just found the sheet-He's designed to use vs. starting characters
so he's not ridiculously tough, just mostly, and he doesn't conform to
standard creation rules(the fire cost him dots in social). Once he gets his
hands on you he's very hard to stop, but a group of players should be easy to
take him.

Kane

Strength 5 Dex 3 Stamina 5
Perception 2 Int 2 Wits 2 (he's not the sharpest tack in the WWF)
Charisma 2 (hey, I like him) Manipulation 1 (he gets used all the time)
Apperance 1 (Damn fire!)

Techniques-not very high, mostly relies on his brute strength & endurance to
see him through
Punch 2
Kick 2
Block 2
Grab 3
Athletics 2

Maneuvers
Type Speed Damage Move Notes
Jab 5 6 2
Strong 3 8 2
Fierce 2 10 1

Short 4 7 2
Foward 3 9 1
Roundhouse 1 11 1

Block 7 +2 soak 0
Movement 6 - 5

Back Breaker 2 11 1 Knockdown
Pile Driver 1 12 1 Knockdown
Suplex 3 10 1 Knockdown
Flying Tackle 2 8 5 Both suffer knockdown
Neck Choke 2(6) 11 1 Sustained
Face (Choke) Slam 2(4) 11 1 Knockdown

Combos
Flying Tackle to Neck Choke to Face Slam(Dizzy)
Neck Choke to Face Slam(Dizzy)
Fierce Punch to PileDriver(Dizzy)

Chi 1 Willpower 6 Health 16
Group: streetfighter Message: 7018 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] I dont know if this is anyones cup of tea.
hey did anything ever come of this? is there a group active now? just
wondering

In a message dated 4/21/00 4:52:18 PM Eastern Daylight Time,
shinzite@... writes:

<< Doe anyone here like superhero RPG's?
I'm asking this because i need input on my news group
and i dont have eanough members. If you wish ti join
just put

superherorpg1-subscribe@egroups.com

In the address of the e-mail and you should
be well on your way. I would apriceate any feed back.

cliff

______________________________________________ >>
Group: streetfighter Message: 7019 From: VEGA/Bison Date: 5/7/2000
Subject: Re: Rose Stats (Was Street Fighter 3 (All of them))
--- In streetfighter@egroups.com, "Fred Chagnon" <seagull@a...> wrote:
> | Does anyone made stats for the SF 3: 3rd strike characters?
>
> I'd also be curious to see some Street Fighter Alpha 3 conversions.

There is a "Official" (it was created by White Wolf but I don't know
if it was released in USA, it was in Brazil) coversion of Rose for
SFA3. Here it is:

SOUL POWER
Ler Drit is Bison's personal style, but Rose feel the evil inside of
Ler Drit and ran away from Bison/Shadaloo. Rose joined the knowledge
that she gained under Bison's tutorship, and part of the ancient
Kabaddi, Rose developed her own fighting style, the Soul Power.
Soul Power basics is to awaken the paranormal power inside of all
humans.
Schools: There isn't schools that teaches Soul Power. Rose choses the
students very carefully.
Members: Rose is searching the globe to find other people who posses
psychic powers to train them personally. ATENTION: to posses Soul
Power Style, you must have Sensei 5 (Rose or a grand master of
Kabaddi).
Concept: Monks, mystics, mutants...
Initial Chi: 5
Initial Willpower: 2
Quote: "If you wnat the maximum power at any cost, search Shadaloo
and
learn Ler Drit, but if you wants to preserve your soul, so come with
me..."
Special Maneuvers:
Punch: Dim Mak (3), Ducking Fierce (1)
Kick: Sidekick (2)
Block: Energy Refletion (2), San He (3)
Grab: Brain Cracker (2), Head Butt Hold (2), Neck
Choke (2)
Athletics: Cannon Drill (5), Flying Body Spear (2)
Focus: Chi Kun Healing (3), Fireball (3), Flight
(4),
Flying Fireball (3), Ghost Form (5), Improved Fireball (5), Psychic
Vise (4),Psychokinetic Channeling (4), Mind Reading (3), Regeneration
(1), Telepathy (2), Yoga Teleport (5), Zen No Mind (3).

Name: Rose
Style: Soul Power (a weak version of Ler Drit)
Concept: Dilettante
Signature: Creates illusions copies of herself
Attributes:
Strength: 3
Dexterity: 5
Stamina: 3
Charisma: 3
Manipulation: 4
Appearance: 5
Perception: 4
Intelligence: 5
Wits: 4
Abilities:
Alertness: 3
Interrogation: 2
Intimidation: 1
Insight: 5
Streetwise: 2
Subterfuge: 2
Blind Fighting: 2
Drive: 2
Leadership: 1
Stealth: 3
Survival: 1
Arena: 2
Computer: 1
Investigation: 3
Medicine: 3
Mysteries: 6
Adventages:
Backgrounds:
Allies: 4
Contact: 3
Fame: 3
Resources: 4
Staff: 5
Techniques:
Punch: 3
Kick: 3
Block: 4
Grab: 3
Athletics: 3
Sports: 3
Focus: 5
Special Maneuvers:
Chi Kun Healing, Cobra Charm, Ducking Fierce,
Flight, Fireball, Jump, Mind Reading, Neck Shock,
Psychic Vise, Psychokinetic Channeling,
Regeneration, Telepathy, Throw.
Combo: Jump to Neck Shock to Throw.
Renown:
Glory: 5
Honor: 8
Chi: 10
Willpower: 8
Health: 18
Rank: 8 (Freestyle)
Standing:
Wins: 58
Losses: 8
Draws: 4
KOs: 29
Group: streetfighter Message: 7020 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
The problem with things like that is, how often do you dizzy with one hit?
The only way I have been able to reliably dizzy is putting a multi hitting
move in a dizzy combo, or stringing multiple moves together in a Dizzy
combo, one move just won't do it. Another thing, did anyone notice Gibson
girl is an improved version of Ken?
Group: streetfighter Message: 7021 From: Knight of the Black Rose Date: 5/7/2000
Subject: Re: [streetfighter] Re: Rose Stats (Was Street Fighter 3 (All of th
Interesting.
Wouldn't mind getting my hands on a copy of that book.
(couple of moves like Neck Shock and Sidekick I haven't heard of).


Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7022 From: Fred Chagnon Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
| Plus, it gives you a chance to show off a little (if you're a glory-hound)
or just block to set up a rude awakening for him when he regains his senses.
Either way, you get the Honor Award for not striking. That doesn't sound
dishonorable to me.


You can block while you're opponent is Dizzy?
Sounds like a good idea, more speed on the next maneuver...but damn would
that ever look stupid in real life. :)

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 7023 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
I have a combo in mind that does that, actually it's two put together, one
is a block to scissor kick dizzy combo that should pretty much dizzy anyone
not using toughskin, and then you block while they're dizzy to set up the
hyper fist part of a block to hyperfist dizzy combo, in the words of the
matrix "Dodge this."
Group: streetfighter Message: 7024 From: VEGA/Bison Date: 5/7/2000
Subject: Re: Rose Stats Mistake
> Interesting.
> Wouldn't mind getting my hands on a copy of that book.
> (couple of moves like Neck Shock and Sidekick I haven't heard of).

Well, Sidekick is a Kabaddi meneuver.
I made a mistake, sorry It isn't Neck Shock, but Neck Choke.

I'm sorry for this mistake.

Vega
Group: streetfighter Message: 7025 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Update Ages fighters list again and again.
Add one more character for the fighters list All Oha from Luiz. Ps: The guy who
created Danielle Garcia the Gateway tournament people will remember her.
Now I need more 2 pc´s to start the tournament.

Pc´s
1- Jim "Razorblack" Bob Joe- Player (Francis Black)
2- Rebellion- Player (Chris Hoffman)
3- Hymamoto Suzuki- Player (Jade M Prout)
4- Delta- Player (Josh Diemert)
5- Ghost Bear- Player (Jeff Y)
6- Joseph Masterson - Player (Cliff Rice)
7- Alisyn Summers- Player (Dennis Bryant)
8- Huo Feng - Player (Ronin)
9- Dragon Reborn - Player (Jens Arthur Leirbakk)
10- Sha Long - Player (Joseph Scot Pittman)
11- All Oha - Player (Luiz)

Npc´s
1- Ernest Voss Concept: German Nazi Officer.
2- Tom Sawyer Concept: Bartender from Scotland.
3- Gregori Tzarovich Concept: Russian ocultist.
4- Chaotic Concept: Dark Shotokan student from Akuma.
5- Plague Concept: A hideous lab creature hide his face behind a fencing mask
works for Shadaloo.
6- Lee Yung Concept: A chinese monk
7- Maso Concept: A punk rock girl with a litle interesting for the pain.
8- Van Seddar Concept: A netherlands poet with "iron fists".
9- Jean Paul Collier Concept: French pirate captain.
10- Lars Ax Concept: Norway Pro Wrestiling Champion.
11- Khalid- A turkish fighter.
Group: streetfighter Message: 7026 From: Mike Morgado Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
<<I have a combo in mind that does that, actually it's two put together, one
is a block to scissor kick dizzy combo>>

Block to Scissor kick as a dizzy combo? You didnt actually pay the points to
make that as a dizzy combo did you?

MikeM
Group: streetfighter Message: 7027 From: cliff rice Date: 5/7/2000
Subject: Re: [streetfighter] I dont know if this is anyones cup of tea.
Yes it sure is up and running Azathoth just put

superherorpg1-subscribe@egroups.com

As the address of a blank e-mail and you will be
automaticly subscribed.

Cliff

__________________________________________________
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Group: streetfighter Message: 7028 From: cliff rice Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Well I disagree (Assuming kain was a real street
fighter And that the moves were not fake here are the
stats i would give him.)
Kane
Style: Dark Pro wrestling.
Stable: paul Berrer.
Concept: Tortured soul.
Signatire: His mask
Atributes:
Strength: 6 Dex: 3 Stamina: 7
Perception: 2 Int: 2 Wits: 2
Charisma:1 Manipulation: 1 Apperance: 1
Abilities: Aitimidation: 5, Insight: 2, Survival: 3,
Mysteries: 4, Blind fighting: 1

Backgrounds: Manager: 4

Techniques:
Punch: 4
Kick: 3
Block: 2
Grab: 6
Athletics: 2
Focus: 3 (Watch wrestlemaneia 14 to find out why)

Moves:
Face slam, Pile driver, Tombstone, Clothes line,
Neck choke, Flying tackle (Clothesline from the top
rope), Lightning stroke (once again watch
Wrestlemaneia 14)
Chi: 2, Will: 8, Health: 20

Some move notes:
Tombstone
Requirements: Grab 4, Piledriver
To learn: Dark pro wrestling: 3, Any that can lern
piledriver: 4
unlike a normal piledriver where the fighter's legs
are to either side of the opponents kneck to add more
cushion. the tombstone lets the victums neck go free
so there is no cushion.
System: As pile driver:
Cost: None
Speed: -2
Damage: +5
Move: 1

Lightning stroke
Reqirements: Focus 3
to learn: Dark pro wrestling: 5
The fighter calls forth a stroke of lightning from the
sky.
System: this is handeled like a normal projectile
attack bit it may not be avoided by jump. As it
travels strate down. it also causes a nockdown. And
has a range of wits + focus.
Cost: 2 chi
Speed: -3
Damage: +6
Move: 0

Attribute notes:
6 strength: Kane once ckoke slammed Rikishi Phatu
with no broplem he held him up in the air for a good
10 seconds before dropping him si i think a 6 is fair.
7 Stamina: During his match with the undertaker in
wrestlemaneia 14. He was tombstone piledrivered 4
times
before he was brought down.
Lightning stroke: During his big rivalry with his
brother the undertaker. They would commonly traid back
and forth lightning bolts to ine another as an
intimidation factor.


__________________________________________________
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Group: streetfighter Message: 7029 From: cliff rice Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Well I disagree (Assuming kain was a real street
fighter And that the moves were not fake here are the
stats i would give him.)
Kane
Style: Dark Pro wrestling.
Stable: paul Berrer.
Concept: Tortured soul.
Signatire: His mask
Atributes:
Strength: 6 Dex: 3 Stamina: 7
Perception: 2 Int: 2 Wits: 2
Charisma:1 Manipulation: 1 Apperance: 1
Abilities: Aitimidation: 5, Insight: 2, Survival: 3,
Mysteries: 4, Blind fighting: 1

Backgrounds: Manager: 4

Techniques:
Punch: 4
Kick: 3
Block: 2
Grab: 6
Athletics: 2
Focus: 3 (Watch wrestlemaneia 14 to find out why)

Moves:
Face slam, Pile driver, Tombstone, Clothes line,
Neck choke, Flying tackle (Clothesline from the top
rope), Lightning stroke (once again watch
Wrestlemaneia 14)
Chi: 2, Will: 8, Health: 20

Some move notes:
Tombstone
Requirements: Grab 4, Piledriver
To learn: Dark pro wrestling: 3, Any that can lern
piledriver: 4
unlike a normal piledriver where the fighter's legs
are to either side of the opponents kneck to add more
cushion. the tombstone lets the victums neck go free
so there is no cushion.
System: As pile driver:
Cost: None
Speed: -2
Damage: +5
Move: 1

Lightning stroke
Reqirements: Focus 3
to learn: Dark pro wrestling: 5
The fighter calls forth a stroke of lightning from the
sky.
System: this is handeled like a normal projectile
attack bit it may not be avoided by jump. As it
travels strate down. it also causes a nockdown. And
has a range of wits + focus.
Cost: 2 chi
Speed: -3
Damage: +6
Move: 0

Attribute notes:
6 strength: Kane once ckoke slammed Rikishi Phatu
with no broplem he held him up in the air for a good
10 seconds before dropping him si i think a 6 is fair.
7 Stamina: During his match with the undertaker in
wrestlemaneia 14. He was tombstone piledrivered 4
times
before he was brought down.
Lightning stroke: During his big rivalry with his
brother the undertaker. They would commonly traid back
and forth lightning bolts to ine another as an
intimidation factor.


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Group: streetfighter Message: 7030 From: cliff rice Date: 5/7/2000
Subject: My bad on ice blast.
yeah I went back and read my rule book and it donset
actualy say anything to the effect that block cancles
out freezing. But it should damn it. Maby when the
oficial rule page comes out it will clarafy. it just
clicked in my head that it wouldent because i was
playing mortal comba the other day.Im sorry for being
rude.

Cliff


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Group: streetfighter Message: 7031 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Yeah I did, I dunno about you guys, but sometimes you NEED to dizzy people
everyone I fight pretty much has a stamina of 5 so rolling 7 dice twice
having to get 6 successes on a roll won't do it, however trying to get 6
successes together is a lot easier, what can I say, it worked pretty well
on the Gibson girl. . . . .
Group: streetfighter Message: 7032 From: brian fish Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Superhuman stats for a pro wrestler?? ARE YOU KIDDING ME!?!?!? Next thing
you know, we'll be seeing suggestions that Tank Abbott have superhuman
stats. . . . . .
Group: streetfighter Message: 7033 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] My bad on ice blast.
We all are friends here pal don´t push yourself down, but I hope you and other
tell me if I wrong something :).

cliff rice wrote:

> yeah I went back and read my rule book and it donset
> actualy say anything to the effect that block cancles
> out freezing. But it should damn it. Maby when the
> oficial rule page comes out it will clarafy. it just
> clicked in my head that it wouldent because i was
> playing mortal comba the other day.Im sorry for being
> rude.
>
> Cliff
>
> __________________________________________________
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Group: streetfighter Message: 7034 From: Ronny Anderssen Date: 5/7/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Hmm... as far as the book says, block helps only against Knockdown, unless the maneuver ignores block...

And logically: Would a block help you from not getting freezed??? Don't think so...


-----Ronin-----



--

On Sat, 6 May 2000 14:25:03 cliff rice wrote:
Excuse me Joseph blocked that ice blast he would have
taken the damage but he would not be frozen. Block
clearly states that if you block you do not suffer
the bad effects of the move you guarded aganst. except
for the damage. Except for grabs and shockwave. So
that ice blast would not have frozen joseph. I want a
rematch Damn it.

Cliff.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7035 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter] So Rebellion wins Sha Long.
Rinaldo - could you post the fighters in the rank 9 tournament again?

joespitt

. -----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 03, 2000 7:15 AM
Subject: Re: [streetfighter] So Rebellion wins Sha Long.


>I watch the Nazi leave, pondering his words. A most educational encounter,
I
>now know the true meaning of vulger. And stupid.
>
>I help Sha Long to his feet. "You are truly a great fighter, I am at your
>disposal for a rematch."
>
>> If your character want challenge someone let me known.
>> Well folks I need more 3 fighters to start the Ages tournament at this
moment
>> 10
>> pc´s 3 npc´s.
>
>Come on people, get these characters in. Don't make me send Rinaldo more
pokemon.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
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>Send instant messages & get email alerts with Yahoo! Messenger.
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>
>
Group: streetfighter Message: 7036 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter]
I find that gifts of money or illegal drugs often bring new players to the
game table. Or hookers.


just kiddin!

joespitt

-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 03, 2000 7:21 AM
Subject: RE: [streetfighter]


>
>I've always found that running a game people enjoy to play, regardless
>of game system, helps. I think people have stayed with my game for as
>long as they have because I'm a good story-teller and know when to throw
>the rules away for the sake of a good story. Plus, I'm fair. I
>(almost) never fudge anything for either player or NPC.
>
>But if you mean, "how do you get a group together in the first place?",
>then I've got a very revolutionary concept for you.
>
>Ask them.
>
>Crazy, innit?
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Wednesday, May 03, 2000 10:19 AM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter]
>
>
>
>
>--- harlie kreiger III <fereality@...> wrote:
>> hey guys,
>> i'm new here and just returning to the street fighter stg. so please
>have
>> mercy on me. how do you guys get people to play offline?
>
>Threats mostly. Steve likes diplomacy and finesse, but I'm more of a
>brute
>force kind of guy.
>
>> i'll have a couple of new styles later this week or maybe next week
>after i
>> rework them very slightly.
>> harlie
>>
>________________________________________________________________________
>> Get Your Private, Free E-mail from MSN Hotmail at
>http://www.hotmail.com
>>
>>
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
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>Send instant messages & get email alerts with Yahoo! Messenger.
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>
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>
Group: streetfighter Message: 7037 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] So Rebellion wins Sha Long.
Pc´s
1- Jim "Razorblack" Bob Joe- Player (Francis Black)
2- Rebellion- Player (Chris Hoffman)
3- Hymamoto Suzuki- Player (Jade M Prout)
4- Delta- Player (Josh Diemert)
5- Ghost Bear- Player (Jeff Y)
6- Joseph Masterson - Player (Cliff Rice)
7- Alisyn Summers- Player (Dennis Bryant)
8- Huo Feng - Player (Ronin)
9- Dragon Reborn - Player (Jens Arthur Leirbakk)
10- Sha Long - Player (Joseph Scot Pittman)
11- All Oha - Player (Luiz)

Npc´s I choose 3 from here.
1- Ernest Voss Concept: German Nazi Officer.
2- Tom Sawyer Concept: Bartender from Scotland.
3- Gregori Tzarovich Concept: Russian ocultist.
4- Chaotic Concept: Dark Shotokan student from Akuma.
5- Plague Concept: A hideous lab creature hide his face behind a fencing mask
works for Shadaloo.
6- Lee Yung Concept: A chinese monk
7- Maso Concept: A punk rock girl with a litle interesting for the pain.
8- Van Seddar Concept: A netherlands poet with "iron fists".
9- Jean Paul Collier Concept: French pirate captain.
10- Lars Ax Concept: Norway Pro Wrestiling Champion.
11- Khalid- A turkish fighter.



Joseph Scott Pittman wrote:

> Rinaldo - could you post the fighters in the rank 9 tournament again?
>
> joespitt
>
> . -----Original Message-----
> From: Chris Hoffmann <staredown@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, May 03, 2000 7:15 AM
> Subject: Re: [streetfighter] So Rebellion wins Sha Long.
>
> >I watch the Nazi leave, pondering his words. A most educational encounter,
> I
> >now know the true meaning of vulger. And stupid.
> >
> >I help Sha Long to his feet. "You are truly a great fighter, I am at your
> >disposal for a rematch."
> >
> >> If your character want challenge someone let me known.
> >> Well folks I need more 3 fighters to start the Ages tournament at this
> moment
> >> 10
> >> pc´s 3 npc´s.
> >
> >Come on people, get these characters in. Don't make me send Rinaldo more
> pokemon.
> >
> >=====
> >staredown@... http://members.xoom.com/staredown
> >
> >"We don't expect kittens to fight wildcats and win
> >--we merely expect them to try."
> > -- Robert Heinlein
> >
> >__________________________________________________
> >Do You Yahoo!?
> >Send instant messages & get email alerts with Yahoo! Messenger.
> >http://im.yahoo.com/
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Group: streetfighter Message: 7038 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter] games sale galore
I think a note to the sender indicating that we are already cramped with
e-mails and ads really won't help the situation is in order, unless he has
copies of the Street Fighter game.

joespitt

-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 03, 2000 11:24 AM
Subject: RE: [streetfighter] games sale galore


>
>hey Mike, feel free to ban this dickhead. I won't complain.
>
>-----Original Message-----
>From: trAgic piNk [mailto:annabel@...]
>Sent: Wednesday, May 03, 2000 2:16 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] games sale galore
>
>
>copies of games for sale
>US$12 per cd, cheaper if you get more :)
>prices exclude shipping fee
>feel free to email me at chuppa@... if there's anything
>you're interested in ~
>
>[b]
>beat mania
>beat mania 2nd mix
>beat mania 3rd mix
>beat mania 4th mix
>beast wars metals
>bloody roar 2
>bug riders
>
>[c]
>crash bandicoot 2
>crash bandicoot warped
>crash team racing
>cyberbots
>
>[d]
>dance dance revolution
>dino crisis (japanese version)
>dragonball final bout
>
>[e]
>ehrgeiz
>
>[f]
>fantastic four
>final fantasy 7 (3 cds)
>final fantasy 8 (4 cds)
>frogger
>
>[g]
>guardian's crusade
>guilty gear
>guitar freaks
>
>[h]
>hercules action game
>
>[j]
>jojo's bizarre adventure
>jurassic park : war path
>
>[k]
>king of fighters '97
>
>[m]
>marvel super heros vs street fighter
>mobile suit z-gundam (2 cds)
>monkey hero
>
>[p]
>parappa the rapper
>pocket fighter
>point blank 2
>
>[r]
>rampage world tour
>rampage world tour 2
>reboot
>resident evil 2 (2 cds)
>
>[s]
>shipwreckers
>skull monkeys
>soul edge
>south park
>south park : chef's luv shack
>south park rally
>spawn the eternal
>star wars episode 1 : the phantom menace
>street fighter collection
>street fighter ex plus x
>street fighter plus ex 2
>street fighter zero 3
>
>[t]
>tai fu
>tekken 3
>time crisis
>toy story 2
>
>[u]
>umjammerlammy
>
>[v]
>vampire saviour ex edition
>
>[w]
>world cup '98
>
>[x]
>x-men vs street fighter ex edition
>
>
>------------------------------------------------------------------------
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>reservations. Enjoy a compact car nationwide for only $29 a day!
>Click here for more details.
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>------------------------------------------------------------------------
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>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7039 From: cliff rice Date: 5/7/2000
Subject: Super human wrestlers.
well that is asuming that in the streetfighter
universe
wrestling is not fake. And as far as Tank Abbot go's i
bet that bastard has about a 7 punch. After all he was
un Ufc before he was a wrestler. and those fights were
not fake. and he was punching bastards out easy he was
the ultimate ultimate champ after all.


Cliff

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Group: streetfighter Message: 7040 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Enter your vote today! Check out the new poll for the streetfighter
group:


Should block cancle out the special
effects of a manuver unless stated in
said manuver.

o yes
o no


To vote, please visit the following web page:

http://www.egroups.com/polls/streetfighter

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the eGroups
web site listed above.

Thanks!
Group: streetfighter Message: 7041 From: Jade M Prout Date: 5/7/2000
Subject: Re: [streetfighter] Combo clarifiers
Robert Pascuttini wrote:
>There is nothing wrong with striking a dizzyed opponent. Yes you loose the honour but there are other ways of making up the honour.

Remember, you ONLY lose Honor if you're in a Tournament. In an actual "street fight" you can do whatever it takes to survive, without penalty.

Of course, a character with a high Honor who's suddenly Footsweeping a Dizzy opponent in a back-alley brawl shouldn't expect the Experience Award for Consistency (unless he had a good reason to be upset, like if the bad guys messed with his family)



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7042 From: Mike Morgado Date: 5/7/2000
Subject: Re: [streetfighter] Heart Punch
Yeah, but that doesnt make sense. Making a dizzy combo you get to add the
two maneuvers damage for calculating dizzy. But block doesnt do any damage
so there is no point. Just a waste of points.

MikeM

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Sunday, May 07, 2000 6:27 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Heart Punch


Yeah I did, I dunno about you guys, but sometimes you NEED to dizzy people
everyone I fight pretty much has a stamina of 5 so rolling 7 dice twice
having to get 6 successes on a roll won't do it, however trying to get 6
successes together is a lot easier, what can I say, it worked pretty well
on the Gibson girl. . . . .


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Group: streetfighter Message: 7043 From: streetfighter@egroups.com Date: 5/7/2000
Subject: Poll results for streetfighter
The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: OFFICAL VOTE FOR THE RULING OF THE
STREET FIGHTER GAME (somebody's got to
do it since White Wolf won't). This
result will be placed on an "offical"
web page, and future votes will be held
for other rules as well. Who voted for
what will be visible.

Question #1: Aborting to another
Maneuver is a question that most people
who have played the game question.
Which do you think should be the
offical ruling of Abort Maneuvers?

CHOICES AND RESULTS
- Although the game seems a little vauge, it does call Jump and Block Abort Maneuvers. Since it doesn't say otherwise, we have to assume that these are the only two Maneuvers that should be concidered Abort Maneuvers., 1 votes, 9.09%
- It's obvious that all Block Maneuvers should be concidered Abort Maneuvers, as well as Jump. It's pointless to have a Maneuver like Missle Reflection or Energy Reflection if you can't Abort to those Maneuvers., 10 votes, 90.91%

INDIVIDUAL VOTES
- Although the game seems a little vauge, it does call Jump and Block Abort Maneuvers. Since it doesn't say otherwise, we have to assume that these are the only two Maneuvers that should be concidered Abort Maneuvers.
- fishbn@...
- It's obvious that all Block Maneuvers should be concidered Abort Maneuvers, as well as Jump. It's pointless to have a Maneuver like Missle Reflection or Energy Reflection if you can't Abort to those Maneuvers.
- arkondloc@...
- azathoth05@...
- boomergold@...
- cybermage@...
- anton_figueroa@...
- staredown@...
- shadaloo@...
- devernatter@...
- joespitt@...
- shinzite@...


For more information about this group, please visit
http://www.egroups.com/group/streetfighter

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Group: streetfighter Message: 7044 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Honor
While preparing for an increase in speed is not an attack on a victim, it
does place the attacker at an advantage over his opponent. This is sort of
"sucker punching" your foe. While I would say that this is not necessarily
dishonorable in combat (and is actually part of combat and should be
expected - fighters are gonna get speed bonuses where they can), it's not
exactly honorable as letting an opponent regain his senses and be at his
maximum against your attacks. I say in such a case that the "blocker" would
neither gain or lose honor. A fighter who allows his opponent to come out of
the dizzy without attacking or using the situation to gain an advantage
would gain honor.

joespitt

-----Original Message-----
From: Rinaldo Gambetta <rinaldo.gambetta@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, May 07, 2000 2:06 PM
Subject: [streetfighter] Update Ages fighters list again and again.


>Add one more character for the fighters list All Oha from Luiz. Ps: The guy
who
>created Danielle Garcia the Gateway tournament people will remember her.
>Now I need more 2 pc´s to start the tournament.
>
>Pc´s
> 1- Jim "Razorblack" Bob Joe- Player (Francis Black)
> 2- Rebellion- Player (Chris Hoffman)
> 3- Hymamoto Suzuki- Player (Jade M Prout)
> 4- Delta- Player (Josh Diemert)
> 5- Ghost Bear- Player (Jeff Y)
> 6- Joseph Masterson - Player (Cliff Rice)
> 7- Alisyn Summers- Player (Dennis Bryant)
> 8- Huo Feng - Player (Ronin)
> 9- Dragon Reborn - Player (Jens Arthur Leirbakk)
> 10- Sha Long - Player (Joseph Scot Pittman)
> 11- All Oha - Player (Luiz)
>
> Npc´s
> 1- Ernest Voss Concept: German Nazi Officer.
> 2- Tom Sawyer Concept: Bartender from Scotland.
> 3- Gregori Tzarovich Concept: Russian ocultist.
> 4- Chaotic Concept: Dark Shotokan student from Akuma.
> 5- Plague Concept: A hideous lab creature hide his face behind a fencing
mask
>works for Shadaloo.
> 6- Lee Yung Concept: A chinese monk
> 7- Maso Concept: A punk rock girl with a litle interesting for the pain.
> 8- Van Seddar Concept: A netherlands poet with "iron fists".
> 9- Jean Paul Collier Concept: French pirate captain.
> 10- Lars Ax Concept: Norway Pro Wrestiling Champion.
> 11- Khalid- A turkish fighter.
>
>
>------------------------------------------------------------------------
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>It's Easy. It's Fun. Best of All, it's Free!
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Group: streetfighter Message: 7045 From: Joseph Scott Pittman Date: 5/7/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Thank everyone for their suggestions. I think the winner here will be:

Street Fighter Revised:
Championship Edition

I chose the name because I liked "championship edition", although the page
will be a collection of the votes, not an "edition". Therefore, I included
the "revised" as well, which I liked also. This makes it the first (and
hopefully ONLY) edition of the revised information included on the page.

joespitt

-----Original Message-----
From: azathoth05@... <azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, May 05, 2000 4:04 PM
Subject: Re: [streetfighter] Offical Rules name suggestions


>The best ones I've heard so far are definitely:
>
>Street Fighter: the Storytelling Game, Championship Edition
> and
>Street Fighter: Warrior's Pride
>
>They capture the spirit of this group the best
>
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>
>
Group: streetfighter Message: 7046 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Enter your vote today! Check out the new poll for the streetfighter
group:


OFFICAL MAILING LIST VOTE FOR RULE
CLARIFICATION TO BE FOUND IN STREET
FIGHTER REVISED: CHAMPIONSHIP EDITION -
What happens if you Abort to another
Maneuver and the attacker still has a
faster Speed? Does the character lose
the willpower/chi for a special block
Maneuver he aborted to in this case?


o The defender tried to use the Special Block Maneuver, and since it is difficult to detirmine if the Maneuver was "successful" in this case, he would lose the willpower/chi because of the attempt.
o The character would not lose the willpower/chi spent on the Maneuver, only the Willpower for the Abort, since the Maneuver was not "successful" against the attacker. However, out-of-tournament cases should be handeled by the Storyteller, because Maneuvers could still be successful in cases of multiple opponents (where the first attacker might have a higher Speed but the Block Maneuver works against th second, for example).


To vote, please visit the following web page:

http://www.egroups.com/polls/streetfighter

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the eGroups
web site listed above.

Thanks!
Group: streetfighter Message: 7047 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Enter your vote today! Check out the new poll for the streetfighter
group:


OFFICAL RULE CLARIFICATION FOR STREET
FIGHTER REVISED:
What Aerial Maneuvers can be used to
jump projectiles?

o Only Aerial maneuvers that descibe the ability to jump projectiles in their description.
o All Maneuvers described as aerial can be used to avoid projectiles.


To vote, please visit the following web page:

http://www.egroups.com/polls/streetfighter

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the eGroups
web site listed above.

Thanks!
Group: streetfighter Message: 7048 From: Jade M Prout Date: 5/7/2000
Subject: Dizzy Combos
Mike Morgado wrote:
>Making a dizzy combo you get to add the two maneuvers damage for calculating dizzy. But block doesnt do any damage so there is no point. Just a waste of points.

Well... aside from the obvious speed advantages, you can add the damage rolls from a single multiple-hit maneuver if it's in a Dizzy combo, even if the combo is just Block to Hyperfist...

And of course if any combo begins with Block or Jump, you can Abort to it!


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7049 From: streetfighter@egroups.com Date: 5/7/2000
Subject: New poll for streetfighter
Enter your vote today! Check out the new poll for the streetfighter
group:


OFFICAL RULE CLARIFICATION FOR STREET
FIGHTER: REVISED
Can characters Abort to a Crouching
Block?


o No. Although there is no Crouching Block Maneuver, Crouching is a special Maneuver component that must be within the Maneuver's description.
o Yes. Although a character cannot chose a Crouching Block as a Maneuver, he may Abort to a Crouching Block from a regular Block Maneuver or any other Maneuver. The 1 Willpower cost to Abort covers the ability to react to Aerial attacks and the like by Crouching.


To vote, please visit the following web page:

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Group: streetfighter Message: 7050 From: Jade M Prout Date: 5/7/2000
Subject: Honor
Joseph Scott Pittman wrote:
>While preparing for an increase in speed is not an attack on a victim, it does place the attacker at an advantage over his opponent. This is sort of "sucker punching" your foe. While I would say that this is not necessarily dishonorable, it's not exactly honorable as letting an opponent regain his senses and be at his maximum against your attacks. I say in such a case that the "blocker" would neither gain or lose honor. A fighter who allows his opponent to come out of the dizzy without attacking or using the situation to gain an advantage would gain honor.

I can't agree. By that logic, I could do the DX crotch-chop and tell my dizzy opponent to Suck it, and I'd get both Glory AND Honor. Whereas if I assume a defensive posture and (this is the important part) DON'T STRIKE him, I'm being less honorable???

The rules don't say a thing about "gaining an advantage..." The dizzy-striking rule is to penalize characters who rely on Dizzy situations to apply a nasty Hold or deliver a massive Strike. If my combo happens to give me a speed advantage, I shouldn't be penalized for using it (unless I'm ABUSING it.) And as long as I don't attack while my opponent is dizzy, I get credit for doing the right thing.

What if I had a Combo that started with Jump, and I Jumped while my opponent was Dizzy? Is THAT less-than-honorable? What if I Regenerated instead? Or used Cobra Charm? Let the rule stand as it reads.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7051 From: Dustin Wolfe Date: 5/7/2000
Subject: Re: [streetfighter] Honor
I think that you're missing his point. He isn't talking about the actual
blocking and not hitting, he's speaking of the fact that blocking adds +2
Speed to your next attack, therefore your gaining a speed advantage, even if
you aren't striking. Because your opponent is dizzy, he can't do anything,
meaning he basically has a lower chance of gaining enough speed for his next
attack to be fast enough.

>I can't agree. By that logic, I could do the DX crotch-chop and tell my
dizzy opponent to Suck it, and I'd get both Glory AND Honor. Whereas if I
assume a defensive posture and (this is the important part) DON'T STRIKE
him, I'm being less honorable???
>
>The rules don't say a thing about "gaining an advantage..." The
dizzy-striking rule is to penalize characters who rely on Dizzy situations
to apply a nasty Hold or deliver a massive Strike. If my combo happens to
give me a speed advantage, I shouldn't be penalized for using it (unless I'm
ABUSING it.) And as long as I don't attack while my opponent is dizzy, I
get credit for doing the right thing.
>
>What if I had a Combo that started with Jump, and I Jumped while my
opponent was Dizzy? Is THAT less-than-honorable? What if I Regenerated
instead? Or used Cobra Charm? Let the rule stand as it reads.
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
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Group: streetfighter Message: 7052 From: slpstck@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Kane
In a message dated 5/7/00 6:33:55 PM Eastern Daylight Time,
fishbn@... writes:

<< Next thing
you know, we'll be seeing suggestions that Tank Abbott have superhuman
stats. . . . . . >>
ummmmm.... no. according to the storylines, kane and the undertaker are
somethign of a supernatural origin. so, i can see thet super stats.
Group: streetfighter Message: 7053 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Kane
Well yeah if you want a munckin player killer, I just manted a conversion for
my starting players to face and I didn't want to make up new maneuvers. I
mean as much as a tombstone is cool to say it's still just a normal piledriver

In a message dated 5/7/00 6:07:47 PM Eastern Daylight Time,
shinzite@... writes:

<< Well I disagree >>
Group: streetfighter Message: 7054 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Super human wrestlers.
Tank abbot? I watched him get his ass kicked in ufc a punch of times. I'd
pay to see that clown try to go after Kane any day
Group: streetfighter Message: 7055 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] New poll for streetfighter
No. blocking wounded knee doesn't keep you from suffering penalties (I
think, I'm too lazy to re-read wounded knee) or eye rake(wait that's a
grab-ah you get the idea!

In a message dated 5/7/00 8:09:10 PM Eastern Daylight Time,
streetfighter@egroups.com writes:

<< Should block cancle out the special
effects of a manuver unless stated in
said manuver.
>>
Group: streetfighter Message: 7056 From: Knight of the Black Rose Date: 5/7/2000
Subject: Re: [streetfighter] Combo clarifiers
> Of course, a character with a high Honor who's suddenly Footsweeping >
a Dizzy opponent in a back-alley brawl shouldn't expect the > Experience
Award for Consistency (unless he had a good reason to be > upset, like if
the bad guys messed with his family)


Or they're trying to kill him, or they severely outnumber him, etc.
Depends on the character's code of honor I suppose.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7057 From: Knight of the Black Rose Date: 5/7/2000
Subject: Re: [streetfighter] Honor
I can see where using an opponent's dizzy situation to gain any sort of
advantage might be considered not as honorable as simply waiting for them
to become ready again.
Although, I always found it hard to decide whether to spend the round
boasting for glory or blocking to gain the speed bonus on the next turn
(charging up as it were). But, I always wondered if both could be done at
once ^^;;
Well, I didn't think of that until boasting for glory stopped being as
important to me as it was in the beginning.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7058 From: Jade M Prout Date: 5/8/2000
Subject: Honor
Dustin Wolfe wrote:

>I think that you're missing his point...he's speaking of the fact that blocking adds +2 Speed to your next attack, therefore your gaining a speed advantage, even if you aren't striking. Because your opponent is dizzy, he can't do anything, meaning he basically has a lower chance of gaining enough speed for his next attack to be fast enough.


Speed isn't everything. I see his point, I just don't think it's relevent. Keep in mind that in the video game, there is no honor, and if you're Dizzy, 99 times out of 100 your opponent will take you to hurt city.

It just so happens that there is Honor in the RPG, and you lose it if you STRIKE a Dizzy opponent IN A TOURNAMENT. Gaining a speed bonus is not even in the same ballpark. Perhaps your opponent has a fast attack he might use on you when he comes to... a speed bonus wouldn't be unfair, would it?

What if I have a Jump to Forward Backflip Kick Combo, and I Jump while my opponent is Dizzy? Is THAT an unfair advantage? If I regenerate while my opponent is Dizzy, I'm gaining an advantage: I gain health, and my opponent can't do anything about it. Should I lose my Honor/Glory bonus? Not according to the book:

"Not striking a Dizzy Opponent:+1Honor/+1Glory"

Seems pretty clear-cut...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7059 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter]
do the gifts of money and illegal drugs bring players to the table, or
hookers?

or both?

*confused*

-----Original Message-----
From: Joseph Scott Pittman [mailto:joespitt@...]
Sent: Sunday, May 07, 2000 9:43 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter]


I find that gifts of money or illegal drugs often bring new players to
the
game table. Or hookers.


just kiddin!

joespitt

-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, May 03, 2000 7:21 AM
Subject: RE: [streetfighter]


>
>I've always found that running a game people enjoy to play, regardless
>of game system, helps. I think people have stayed with my game for as
>long as they have because I'm a good story-teller and know when to
throw
>the rules away for the sake of a good story. Plus, I'm fair. I
>(almost) never fudge anything for either player or NPC.
>
>But if you mean, "how do you get a group together in the first place?",
>then I've got a very revolutionary concept for you.
>
>Ask them.
>
>Crazy, innit?
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Wednesday, May 03, 2000 10:19 AM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter]
>
>
>
>
>--- harlie kreiger III <fereality@...> wrote:
>> hey guys,
>> i'm new here and just returning to the street fighter stg. so please
>have
>> mercy on me. how do you guys get people to play offline?
>
>Threats mostly. Steve likes diplomacy and finesse, but I'm more of a
>brute
>force kind of guy.
>
>> i'll have a couple of new styles later this week or maybe next week
>after i
>> rework them very slightly.
>> harlie
>>
>_______________________________________________________________________
_
>> Get Your Private, Free E-mail from MSN Hotmail at
>http://www.hotmail.com
>>
>>
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
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Group: streetfighter Message: 7060 From: Steve Karstensen Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
Scissor Kick hits twice. Normally, double-hitting maneuvers do not
combine their hits to Dizzy. If they're part of a Dizzy Combo, THEN
they do. It's not as dumb a use of four points as you might think...

-----Original Message-----
From: Mike Morgado [mailto:morg@...]
Sent: Sunday, May 07, 2000 8:34 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Heart Punch


Yeah, but that doesnt make sense. Making a dizzy combo you get to add
the
two maneuvers damage for calculating dizzy. But block doesnt do any
damage
so there is no point. Just a waste of points.

MikeM

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Sunday, May 07, 2000 6:27 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Heart Punch


Yeah I did, I dunno about you guys, but sometimes you NEED to dizzy
people
everyone I fight pretty much has a stamina of 5 so rolling 7 dice twice
having to get 6 successes on a roll won't do it, however trying to get 6
successes together is a lot easier, what can I say, it worked pretty
well
on the Gibson girl. . . . .


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Group: streetfighter Message: 7061 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Super human wrestlers.
You have to remember, Tank is not a skilled fighter, he is big, and he is
strong, he has CRAPPY technique, that's why he had to drop out of UFC,
people like Mark Kerr, Dan Severn, etc. were just as strong as him and
actually had technique. You have to remember, a punch technique higher than
5 is not human, I would give Tank str 5, Punch 3 MAYBE 4, a good example of
someone who could conceivably have a superhuman punch, either Bruce Lee
(obvious reasons), or Mas Oyama, the founder of Kyokushinkai Karate, and is
said to have gone into the mountains doing nothing but practicing punches.
. . . .
Group: streetfighter Message: 7062 From: brian fish Date: 5/8/2000
Subject: Re: [streetfighter] Heart Punch
At 08:34 PM 5/7/00 -0400, you wrote:
>Yeah, but that doesnt make sense. Making a dizzy combo you get to add the
>two maneuvers damage for calculating dizzy. But block doesnt do any damage
>so there is no point. Just a waste of points.

This is the way I think of it, I have musical accompaniement which I
usually add to speed, basically if I block any move in a fight, no matter
what it is or where it is, the next move is unblockable (pretty much) and
usually dizzies. I am also going to buy a block to hyperfist combo. I have
yet to buy the block to flying heel stomp to flying thrust kick. . . . .
.and before you say my character is cheap, I already know he is, thats how
he was designed