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Group: streetfighter Message: 6963 From: brian fish Date: 5/5/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Group: streetfighter Message: 6964 From: brian fish Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6965 From: Chris Hoffmann Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6966 From: Chris Hoffmann Date: 5/5/2000
Subject: Re: [streetfighter] Not the "last word" on Wu Shu and Kung Fu
Group: streetfighter Message: 6967 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6968 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Not the "last word" on Wu Shu and Kung Fu
Group: streetfighter Message: 6969 From: arkondloc@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6970 From: brian fish Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6971 From: Don Vernatter Date: 5/5/2000
Subject: WARNING!!
Group: streetfighter Message: 6972 From: Don Vernatter Date: 5/5/2000
Subject: WARNING!!
Group: streetfighter Message: 6973 From: Lana Perkins Date: 5/5/2000
Subject: Re: WARNING!!
Group: streetfighter Message: 6974 From: Josh Diemert Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6975 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6976 From: harlie kreiger III Date: 5/5/2000
Subject: Re: [streetfighter] WARNING!!
Group: streetfighter Message: 6977 From: slpstck@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6978 From: slpstck@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6979 From: Jeff Y Date: 5/5/2000
Subject: Re: [streetfighter] OK, which is the best fight scene??
Group: streetfighter Message: 6980 From: azathoth05@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6981 From: azathoth05@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6982 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6983 From: anton_figueroa@juno.com Date: 5/6/2000
Subject: Re: [streetfighter] Lunging Punch
Group: streetfighter Message: 6984 From: azathoth05@aol.com Date: 5/6/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6985 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Group: streetfighter Message: 6986 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Group: streetfighter Message: 6987 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6988 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6989 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] Combo clarifiers
Group: streetfighter Message: 6990 From: Jens-Arthur Leirbakk Date: 5/6/2000
Subject: Re: [streetfighter] [streetfignter] Ages: Challenge
Group: streetfighter Message: 6991 From: Jens-Arthur Leirbakk Date: 5/6/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 6992 From: Jens-Arthur Leirbakk Date: 5/6/2000
Subject: Re: [streetfighter] WARNING!!
Group: streetfighter Message: 6993 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Ages challenges: Joseph Masterson Vs Gregori Tzarovich.
Group: streetfighter Message: 6994 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Ages challenges: Joseph Masterson Vs Ryan Ghost Bear.
Group: streetfighter Message: 6995 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] [streetfignter] Ages: Challenge
Group: streetfighter Message: 6996 From: ajsolis@aol.com Date: 5/6/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Group: streetfighter Message: 6997 From: cliff rice Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 6998 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 6999 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 7000 From: Dustin Wolfe Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 7001 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 7002 From: Fred Chagnon Date: 5/6/2000
Subject: Iceblast
Group: streetfighter Message: 7003 From: anton_figueroa@juno.com Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Group: streetfighter Message: 7004 From: Jens-Arthur Leirbakk Date: 5/7/2000
Subject: Re: [streetfighter] [streetfignter] Ages: Challenge
Group: streetfighter Message: 7005 From: Jens-Arthur Leirbakk Date: 5/7/2000
Subject: Quote about Block:
Group: streetfighter Message: 7006 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] Iceblast
Group: streetfighter Message: 7007 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] Quote about Block:
Group: streetfighter Message: 7008 From: VEGA/Bison Date: 5/7/2000
Subject: Street Fighter 3 (All of them)
Group: streetfighter Message: 7009 From: Fred Chagnon Date: 5/7/2000
Subject: Re: [streetfighter] Street Fighter 3 (All of them)
Group: streetfighter Message: 7010 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
Group: streetfighter Message: 7011 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Iceblast
Group: streetfighter Message: 7012 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size



Group: streetfighter Message: 6963 From: brian fish Date: 5/5/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
At 03:50 AM 5/5/00 -0400, you wrote:
>I have to disagree. I agree with steve, you should only be able to use one
>at a time. It doesnt make sense that you can use both.
>Unless its a stunt of the weilder With Psycho energy in one hand and Fire in
>the other. but not together.
>Sides it already says in the book that Ler Drit Characters dont become
>elementals.
Psychokinetic channeling has an any cost (5), the character in question is
not a Ler Drit Stylist, she does Kung Fu. . . . . .
Group: streetfighter Message: 6964 From: brian fish Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
At 08:56 AM 5/5/00 -0400, you wrote:
>
>I don't have a problem with using a combo against multiple opponents.
>If you practice the moves together so that stringing them along is
>second nature it doesn't matter who you're firing them off against.
>
>Likewise, if you combo a Sustained Hold, you've trained yourself to land
>the next blow after the hold releases, regardless of when that may be.
>Doesn't bother me either.
>
>The *only* time I've ever said a combo has to go off against the same
>target is in the case of Flying Tackle. This maneuver already grants a
>bonus of +2 if your next maneuver is a Grab, and I've always said that
>in order to get that bonus, the Grab must be executed against the
>tackled opponent (to simulate the advantage of you already being on top
>of him grants).
>
>Thoughts?
You basically ehcoed my own thoughts, I however was not aware of the
existence of the moves in the SF screen until very recently, so didn't know
there was such a move (I don't like most of the moves from the screen). I
like Knife hand strike, but that's about it. . . . . .
Group: streetfighter Message: 6965 From: Chris Hoffmann Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
--- Joseph Scott Pittman <joespitt@...> wrote:
> Obviously, I'm working on the Official Rules Page. However, I'd like
> suggestions on what to call this page! If this were a new Street Fighter
> book, for example, what would we call it??

Street Fighter: Picking Up the Pieces
Street Fighter: Remodeling the Dojo
Street Fighter: The College Years
Street Fighter: Bulbasaur's Revenge (yes I did write that)
Street Fighter: the Storytelling Game, Championship Edition
Street Fighter: Unleaded
Street Fighter: One Shall Stand, One Must Fall (2097)

on a (slightly) more serious note:

Street Fighter: Before and After
Street Fighter: Shadoloo is the Least of Your Worries
Street Fighter: Warrior's Pride

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6966 From: Chris Hoffmann Date: 5/5/2000
Subject: Re: [streetfighter] Not the "last word" on Wu Shu and Kung Fu
--- harlie kreiger III <fereality@...> wrote:
> hey guys,
> i just got a book from the library calle the martial arts encyclopediaan the
> wushu listing said that all chinese martial arts are called wushu and that
> the western (ie us) use of the term kung fu is wrong for kung fu can be used
> for anything from chess to needle work. hopefully this helps and you guys
> don't think i'm an idiotic jerk.

You idiotic jerk (a lame joke, I know, but it's still early for me).

Actually Kung Fu translates to good/hard work, I believe. So yes it applies to
everything from farming to kicking ass to calculus and beyond.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6967 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Flying Tackle is a *must* for any Grappling-heavy style, and it rocks in
Combos. Flying Backflip Kick is a kick-oriented Jump-hoster, and Face
Slam is nice if you have a high strength. There are definitely a few
times where you'd take it over, say, Back Breaker or Pile Driver.

Heart Punch is kinda weird, though. Weak, actually. I never understood
the "calculate damage only to Dizzy" maneuvers, because given the choice
between causing damage or stunning someone and doing no damage, I'd
rather do the damage. Especially if Honor is a concern and you don't
want to strike someone once they're Dizzied.

Lunging Punch is a great trip-me-up since it can only be Blocked by Kick
Defense.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Friday, May 05, 2000 9:51 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Combo clarifiers


At 08:56 AM 5/5/00 -0400, you wrote:
>
>I don't have a problem with using a combo against multiple opponents.
>If you practice the moves together so that stringing them along is
>second nature it doesn't matter who you're firing them off against.
>
>Likewise, if you combo a Sustained Hold, you've trained yourself to
land
>the next blow after the hold releases, regardless of when that may be.
>Doesn't bother me either.
>
>The *only* time I've ever said a combo has to go off against the same
>target is in the case of Flying Tackle. This maneuver already grants a
>bonus of +2 if your next maneuver is a Grab, and I've always said that
>in order to get that bonus, the Grab must be executed against the
>tackled opponent (to simulate the advantage of you already being on top
>of him grants).
>
>Thoughts?
You basically ehcoed my own thoughts, I however was not aware of the
existence of the moves in the SF screen until very recently, so didn't
know
there was such a move (I don't like most of the moves from the screen).
I
like Knife hand strike, but that's about it. . . . . .
Group: streetfighter Message: 6968 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Not the "last word" on Wu Shu and Kung Fu
Actually, I remember reading somewhere that when the West was first
introduced to China's fighting style, they really didn't know what to
make of it. As a result, it was just referred to as Chinese Boxing for
lack of a better term. Apparently, this didn't last.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Friday, May 05, 2000 10:02 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Not the "last word" on Wu Shu and Kung Fu


--- harlie kreiger III <fereality@...> wrote:
> hey guys,
> i just got a book from the library calle the martial arts
encyclopediaan the
> wushu listing said that all chinese martial arts are called wushu and
that
> the western (ie us) use of the term kung fu is wrong for kung fu can
be used
> for anything from chess to needle work. hopefully this helps and you
guys
> don't think i'm an idiotic jerk.

You idiotic jerk (a lame joke, I know, but it's still early for me).

Actually Kung Fu translates to good/hard work, I believe. So yes it
applies to
everything from farming to kicking ass to calculus and beyond.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Send instant messages & get email alerts with Yahoo! Messenger.
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Group: streetfighter Message: 6969 From: arkondloc@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
--- Joseph Scott Pittman <joespitt@...> wrote:
> Obviously, I'm working on the Official Rules Page. However, I'd like
> suggestions on what to call this page! If this were a new Street Fighter
> book, for example, what would we call it??

Street Fighter: Eye of the Tiger
Street Fighter: The Challangers
Street Fighter: Clash of the Titans
Street Fighter: Beyond the Ring
Street Fighter: The Next Challange
Street Fighter: Shadows of the Challange
Street Fighter: The Road of Champions

For "Street Fighter through time" books:

Street Fighter: Fighting Myths (Ancient Greece)
Street Fighter: The Gladiators (Roman Empire)
Street Fighter: Against the Horde (China during the time of Genghis Khan)
Street Fighter: The Crusades (Middle Ages)
Street Fighter: The Battle at High Noon (Wild West)
Street Fighter: Dawn of Champions (Before Sagat)
Group: streetfighter Message: 6970 From: brian fish Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
I think that Dawn of Champions book would be a good idea. I was looking
through the books, and thinking about my own character, and it seems as
though each generation of fighters is getting better than the generation
befoer them. I think it would be cool to have a setting with most of the
world warriors (except Guile of course who is kinda weak and has been
fighting longer than dirt) as rank 4's or something, maybe a few of them
not around and guys like Adon, Cammy, Chun Li, T Hawk, Etc as rank 1's,
just starting out. . . . . .
Group: streetfighter Message: 6971 From: Don Vernatter Date: 5/5/2000
Subject: WARNING!!
This is a warning. This is a warning.
DO NOT OPEN an e-mail that says I Love You. It contains a virus. When you
open it, there is an attachment. If you open the attachment, I Love You
goes into your hard drive and find your e-mail address list, then
automatically sends itself out to everyone in your list. It has already
gone through the system where I work, and it shut it down. It's spreading
pretty fast. I'm not exactly sure what it does, but it's bad. If you see
an e-mail that says I Love You, DO NOT open it. Delete it immediately and
then empty your "deleted items" folder. Make sure you tell everyone who has
e-mail about it.
This is a warning. This is a warning.

Careful Now!
Don Vernatter
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 6972 From: Don Vernatter Date: 5/5/2000
Subject: WARNING!!
This is a warning. This is a warning.
DO NOT OPEN an e-mail that says I Love You. It contains a virus. When you
open it, there is an attachment. If you open the attachment, I Love You
goes into your hard drive and find your e-mail address list, then
automatically sends itself out to everyone in your list. It has already
gone through the system where I work, and it shut it down. It's spreading
pretty fast. I'm not exactly sure what it does, but it's bad. If you see
an e-mail that says I Love You, DO NOT open it. Delete it immediately and
then empty your "deleted items" folder. Make sure you tell everyone who has
e-mail about it.
This is a warning. This is a warning.

Careful Now!
Don Vernatter
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 6973 From: Lana Perkins Date: 5/5/2000
Subject: Re: WARNING!!
Don,

There is also another virus going around that hit today. The subject line
has the words "fwd: Joke," in them and an attached file called "Very
Funny.VBS." Experts have warned users not to open any electronic mail file
with the subject"fwd: Joke" and should immediately delete them.

The "Love Bug" wreaked havoc on computer systems worldwide on Thursday,
shutting down e-mail systems at major companies and penetrating the
Pentagon, the Central Intelligence Agency and Britain's parliament, it also
affected brokerages, food companies, media, auto nad technology giants as
well as universities and even medical institutions. It was called the
fastest moving and most widespread computer virus ever!

-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Friday, May 05, 2000 12:29 PM
To: streetfighter@egroups.com; Lana Perkins; scs_2002@...;
tcvernatter@...
Subject: WARNING!!


This is a warning. This is a warning.
DO NOT OPEN an e-mail that says I Love You. It contains a virus. When you
open it, there is an attachment. If you open the attachment, I Love You
goes into your hard drive and find your e-mail address list, then
automatically sends itself out to everyone in your list. It has already
gone through the system where I work, and it shut it down. It's spreading
pretty fast. I'm not exactly sure what it does, but it's bad. If you see
an e-mail that says I Love You, DO NOT open it. Delete it immediately and
then empty your "deleted items" folder. Make sure you tell everyone who has

e-mail about it.
This is a warning. This is a warning.

Careful Now!
Don Vernatter
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 6974 From: Josh Diemert Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
> Heart Punch is kinda weird, though. Weak, actually.
> I never understood
> the "calculate damage only to Dizzy" maneuvers,
> because given the choice
> between causing damage or stunning someone and doing
> no damage, I'd
> rather do the damage. Especially if Honor is a
> concern and you don't
> want to strike someone once they're Dizzied.

I think they decided to it that way for this reason...
try breathing after being hit square in the chest by
an object roughly the size of a softball striking at
about 60 mph. It HURTS!!

Josh (just adding my 2 cents on the subject.)

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Group: streetfighter Message: 6975 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
I'm not saying that the maneuver's effect isn't logical, but the *only*
thing a stun maneuver is good for (*if* it even hits for enough damage
to trigger the side effect) is causing a Dizzy... which, unless you
decide to throw Honor to the wind, will do you no good (since you can't
take advantage of it).

But I suppose Boxers (one of the styles Heart Punch is available to)
don't care about Honor that much...?

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Friday, May 05, 2000 1:13 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Combo clarifiers



> Heart Punch is kinda weird, though. Weak, actually.
> I never understood
> the "calculate damage only to Dizzy" maneuvers,
> because given the choice
> between causing damage or stunning someone and doing
> no damage, I'd
> rather do the damage. Especially if Honor is a
> concern and you don't
> want to strike someone once they're Dizzied.

I think they decided to it that way for this reason...
try breathing after being hit square in the chest by
an object roughly the size of a softball striking at
about 60 mph. It HURTS!!

Josh (just adding my 2 cents on the subject.)

__________________________________________________
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Send instant messages & get email alerts with Yahoo! Messenger.
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Group: streetfighter Message: 6976 From: harlie kreiger III Date: 5/5/2000
Subject: Re: [streetfighter] WARNING!!
there are three or four of these going around. you also do not want to open
messages labeled fw: joke or re: mother's day orders. this last one will say
that a charge of $232.62 or more has been charged to your account. do not
click to see the invoice just delete.

hope this helps

harlie

________________________________________________________________________
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Group: streetfighter Message: 6977 From: slpstck@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
In a message dated 5/5/00 9:58:44 AM Eastern Daylight Time,
staredown@... writes:

<< Street Fighter: Bulbasaur's Revenge (yes I did write that)
Street Fighter: the Storytelling Game, Championship Edition >>
ok. you should be hurt for these two. next, someones gonna suggest Street
Fighter : Warzone, Street Fighter : Raw is War, Street Fighter : Nitro,
Street Fighter :Thunder, Street Fighter : Streetfightermania, or something
like that
Group: streetfighter Message: 6978 From: slpstck@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
In a message dated 5/5/00 10:50:57 AM Eastern Daylight Time,
arkondloc@... writes:

<< For "Street Fighter through time" books:

Street Fighter: Fighting Myths (Ancient Greece)
Street Fighter: The Gladiators (Roman Empire)
Street Fighter: Against the Horde (China during the time of Genghis Khan)
Street Fighter: The Crusades (Middle Ages)
Street Fighter: The Battle at High Noon (Wild West)
Street Fighter: Dawn of Champions (Before Sagat)
>>
how about Street Fighter : Era of the Clones. a time where every single SF
seemed to be like every other one. they all know fireball, they all know
hurricane kick, dragon punch... oops. thats soem of the characters already.
never mind. :-)
Group: streetfighter Message: 6979 From: Jeff Y Date: 5/5/2000
Subject: Re: [streetfighter] OK, which is the best fight scene??
My vote 's for the daily helping of Darth Maulidy goodness <G>

Jeff

>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] OK, which is the best fight scene??
>Date: Mon, 01 May 2000 15:03:03 -0400
>
>I dunno if anyone saw the MTV movie awards, but for best fight they have
>two of the best movie fights I have ever seen, the Darth Maul fight from
>episode one, and the Dojo fight scene in the Matrix, I just wanted to see
>which one you guys thought was better. . . . . .
>

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Group: streetfighter Message: 6980 From: azathoth05@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
The best ones I've heard so far are definitely:

Street Fighter: the Storytelling Game, Championship Edition
and
Street Fighter: Warrior's Pride

They capture the spirit of this group the best
Group: streetfighter Message: 6981 From: azathoth05@aol.com Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
Actually, it can't. The whole point of kick defense is that you're only
watching your opponents legs. It doesn't matter whether they kick you in the
face or sweep your leg because either way you're watching the hips and
waiting for the left pivot. By the same token punch defense watches the
shoulders and arms. They don't defend your legs and arms respectively or low
and high maneuvers respectively. You can't use kick defense against fist
sweep.
By the same token I make players declare who they're watching if they
have more then one opponent that aren't in adjacent hexes. Realistically you
could watch the hips and legs of two thugs standing next to each other but
not one thug to the right and one to the left. The extra soak bonus only
applies to the one you're watching and the penalty applies to damage from
other sources regardless of the move they use(that's more common sense than a
house rule as it isn't necessary all that often)

In a message dated 5/5/00 10:19:51 AM Eastern Daylight Time,
skarstensen@... writes:

<< Lunging Punch is a great trip-me-up since it can only be Blocked by Kick
Defense. >>
Group: streetfighter Message: 6982 From: Steve Karstensen Date: 5/5/2000
Subject: Re: [streetfighter] Combo clarifiers
wanna bet?

Go back and read the maneuver's description.

It can only be blocked by Kick Defense or a crouching block. Crouching
blocks are not in the rules, per se, so if you go by the rulebook itself (as
I do) then the only thing that can block a lunging punch is kick defense.

-----Original Message-----
From: azathoth05@... <azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, May 05, 2000 7:10 PM
Subject: Re: [streetfighter] Combo clarifiers


>Actually, it can't. The whole point of kick defense is that you're only
>watching your opponents legs. It doesn't matter whether they kick you in
the
>face or sweep your leg because either way you're watching the hips and
>waiting for the left pivot. By the same token punch defense watches the
>shoulders and arms. They don't defend your legs and arms respectively or
low
>and high maneuvers respectively. You can't use kick defense against fist
>sweep.
> By the same token I make players declare who they're watching if they
>have more then one opponent that aren't in adjacent hexes. Realistically
you
>could watch the hips and legs of two thugs standing next to each other but
>not one thug to the right and one to the left. The extra soak bonus only
>applies to the one you're watching and the penalty applies to damage from
>other sources regardless of the move they use(that's more common sense than
a
>house rule as it isn't necessary all that often)
>
>In a message dated 5/5/00 10:19:51 AM Eastern Daylight Time,
>skarstensen@... writes:
>
><< Lunging Punch is a great trip-me-up since it can only be Blocked by Kick
> Defense. >>
>
>------------------------------------------------------------------------
>Get your money connected @ OnMoney.com - the first Web site that lets
>you see and manage all of your finances all in one place.
>http://click.egroups.com/1/3012/6/_/17512/_/957568235/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6983 From: anton_figueroa@juno.com Date: 5/6/2000
Subject: Re: [streetfighter] Lunging Punch
On Fri, 5 May 2000 20:44:42 -0400 "Steve Karstensen"
<skarsten@...> writes:
> wanna bet?
>
> Go back and read the maneuver's description.
>
> It can only be blocked by Kick Defense or a crouching block.
> Crouching blocks are not in the rules, per se, so if you go by the
rulebook itself (as I do) then the only thing that can block a lunging
punch is kick defense.

Eh, that's essentially just ignoring what the book says. A crouching
block is the same as a regular block, only you say you're crouching.
Either that or there's a Crouching Block move that was left out. Thus, it
needs to be made, or Lunging Punch should be eliminated. This is the only
real conclusion that can be drawn from the book.

However, I agree with something I read that crouching moves simply add
extra unnecessary complexity to the game.
For example, there's no reason why the players can't simply say all their
blocks will be crouching at the start of the game. So, why not simply say
moves that need to be blocked by crouching blocks can be blocked by
regular blocks and ignore this whole Crouching Block issue.

That's kind of manipulating the rules (or just eliminating an element of
the game that is wanted).

The only other option I see is to create stats for a Crouching Block
maneuver. What did the writers really intend? Perhaps we'll never know.
Seems like a half-written element of the game.

Most RPG books say if a rule causes trouble just use what you want (of
course, not a decision to be made by individual players). Myself as a
storyteller, I prefer to go with the first option (a block is a block). I
don't want to confuse the new players since they don't even know all the
basic rules by heart yet.

So either a Block or Kick Defense would work against a lunging punch. (I
assume that Punch Defense would be met with the penalty for blocking the
wrong type of attack since Lunging Punch isn't considered a Punch for
Blocking purposes).

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 6984 From: azathoth05@aol.com Date: 5/6/2000
Subject: Re: [streetfighter] Combo clarifiers
Don't have it, I was just going by the descriptions for punch and kick
defense. Although it still doesn't make any sense that kick defense would
work against it for the reasons already given. Also, since lunging punch
mentions the infamous and nonexistant "crouching block" I wouldn't exactly
consider it the best source of canon for the game. Seems like a rush job
maneuver to me.

In a message dated 5/5/00 8:44:40 PM Eastern Daylight Time,
skarsten@... writes:

<< Go back and read the maneuver's description.
>>
Group: streetfighter Message: 6985 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
I dont think I know a single person thats made a baraqah character yet.
But I still think you can only use one at a time unless your doing a special
effect thing.

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] You think that's bad, try this on for size
>Date: Fri, 5 May 2000 08:53:02 -0400
>
>
>maybe not, but unfortunately Psychokinetic Channelling is available to
>Baraqah stylists.
>
>-----Original Message-----
>From: Robert Pascuttini [mailto:rpascuttini@...]
>Sent: Friday, May 05, 2000 3:50 AM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] You think that's bad, try this on for size
>
>
>I have to disagree. I agree with steve, you should only be able to use
>one
>at a time. It doesnt make sense that you can use both.
>Unless its a stunt of the weilder With Psycho energy in one hand and
>Fire in
>the other. but not together.
>Sides it already says in the book that Ler Drit Characters dont become
>elementals.
>
>
> >From: "Ronny Anderssen" <cybermage@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] You think that's bad, try this on for size
> >Date: Tue, 02 May 2000 16:57:54 -0700
> >
> >Combining Rekka Ken with Psycho channeling or flem fist is agreeable,
>but
> >think about ifyou envelope youhand in psycho power and fire, only the
>
> >highest would give an extra dmg. modifier.
> >
> >The more powerful cancel out the weaker...
> >
> >Don't you agree?
> >-----Ronin-----
> >
> >
> >--
> >
> >On Mon, 01 May 2000 22:43:57 brian fish wrote:
> >
> >
> >
> >Angelfire for your free web-based e-mail. http://www.angelfire.com
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>

________________________________________________________________________
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Group: streetfighter Message: 6986 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
SOrry I havnt actually been up to date on things lately.
Just catching up now.


>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] You think that's bad, try this on for size
>Date: Fri, 05 May 2000 09:48:03 -0400
>
>At 03:50 AM 5/5/00 -0400, you wrote:
> >I have to disagree. I agree with steve, you should only be able to use
>one
> >at a time. It doesnt make sense that you can use both.
> >Unless its a stunt of the weilder With Psycho energy in one hand and Fire
>in
> >the other. but not together.
> >Sides it already says in the book that Ler Drit Characters dont become
> >elementals.
>Psychokinetic channeling has an any cost (5), the character in question is
>not a Ler Drit Stylist, she does Kung Fu. . . . . .
>

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Group: streetfighter Message: 6987 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
I have on that you might like.
I was saving the name for a chronicle and got the name from the games on
multiple occasions.

Street Fighter: Burning Vigor


>From: Chris Hoffmann <staredown@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Offical Rules name suggestions
>Date: Fri, 5 May 2000 06:57:53 -0700 (PDT)
>
>--- Joseph Scott Pittman <joespitt@...> wrote:
> > Obviously, I'm working on the Official Rules Page. However, I'd like
> > suggestions on what to call this page! If this were a new Street Fighter
> > book, for example, what would we call it??
>
>Street Fighter: Picking Up the Pieces
>Street Fighter: Remodeling the Dojo
>Street Fighter: The College Years
>Street Fighter: Bulbasaur's Revenge (yes I did write that)
>Street Fighter: the Storytelling Game, Championship Edition
>Street Fighter: Unleaded
>Street Fighter: One Shall Stand, One Must Fall (2097)
>
>on a (slightly) more serious note:
>
>Street Fighter: Before and After
>Street Fighter: Shadoloo is the Least of Your Worries
>Street Fighter: Warrior's Pride
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
>Do You Yahoo!?
>Send instant messages & get email alerts with Yahoo! Messenger.
>http://im.yahoo.com/

________________________________________________________________________
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Group: streetfighter Message: 6988 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] Combo clarifiers
Ive explained Striking dizzyed opponenets to my players before.

There is nothing wrong with striking a dizzyed opponent. Yes you loose the
honour but there are other ways of making up the honour.
Its all a matter of character.


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Combo clarifiers
>Date: Fri, 5 May 2000 10:16:59 -0400
>
>
>Flying Tackle is a *must* for any Grappling-heavy style, and it rocks in
>Combos. Flying Backflip Kick is a kick-oriented Jump-hoster, and Face
>Slam is nice if you have a high strength. There are definitely a few
>times where you'd take it over, say, Back Breaker or Pile Driver.
>
>Heart Punch is kinda weird, though. Weak, actually. I never understood
>the "calculate damage only to Dizzy" maneuvers, because given the choice
>between causing damage or stunning someone and doing no damage, I'd
>rather do the damage. Especially if Honor is a concern and you don't
>want to strike someone once they're Dizzied.
>
>Lunging Punch is a great trip-me-up since it can only be Blocked by Kick
>Defense.
>
>-----Original Message-----
>From: brian fish [mailto:fishbn@...]
>Sent: Friday, May 05, 2000 9:51 AM
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Combo clarifiers
>
>
>At 08:56 AM 5/5/00 -0400, you wrote:
> >
> >I don't have a problem with using a combo against multiple opponents.
> >If you practice the moves together so that stringing them along is
> >second nature it doesn't matter who you're firing them off against.
> >
> >Likewise, if you combo a Sustained Hold, you've trained yourself to
>land
> >the next blow after the hold releases, regardless of when that may be.
> >Doesn't bother me either.
> >
> >The *only* time I've ever said a combo has to go off against the same
> >target is in the case of Flying Tackle. This maneuver already grants a
> >bonus of +2 if your next maneuver is a Grab, and I've always said that
> >in order to get that bonus, the Grab must be executed against the
> >tackled opponent (to simulate the advantage of you already being on top
> >of him grants).
> >
> >Thoughts?
>You basically ehcoed my own thoughts, I however was not aware of the
>existence of the moves in the SF screen until very recently, so didn't
>know
>there was such a move (I don't like most of the moves from the screen).
>I
>like Knife hand strike, but that's about it. . . . . .
>
>
>

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Group: streetfighter Message: 6989 From: Robert Pascuttini Date: 5/6/2000
Subject: Re: [streetfighter] Combo clarifiers
Thats pretty harsh steve. It all depends on the person bot the style.
If thats the same I would say the same about kickboxers and wrestlers.

>I'm not saying that the maneuver's effect isn't logical, but the *only*
>thing a stun maneuver is good for (*if* it even hits for enough damage
>to trigger the side effect) is causing a Dizzy... which, unless you
>decide to throw Honor to the wind, will do you no good (since you can't
>take advantage of it).
>
>But I suppose Boxers (one of the styles Heart Punch is available to)
>don't care about Honor that much...?
>

________________________________________________________________________
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Group: streetfighter Message: 6990 From: Jens-Arthur Leirbakk Date: 5/6/2000
Subject: Re: [streetfighter] [streetfignter] Ages: Challenge
> Now we shall see if the spirit that drives him is greater than the spirit of
> Japan.
>
> Dragon Reborn, do you accept my challenge?

I am of two spirits, but one mind. Divided, yet with the same purpose - to
show my martial art as one of excellence. I do not claim to be filled by
the spirit of this or that country. I proudly host the Dragon Spirit, to
aid me with Its advice and insight into the martial world. It has allowed
me to become what I am today.

I accept your challenge, to test my kung fu against your kung fu. May the
better fighter prevail.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6991 From: Jens-Arthur Leirbakk Date: 5/6/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
On Thu, 4 May 2000 azathoth05@... wrote:

> Something appropriately pulp, like Street Fighter: Shadowloo's Hidden Files,
> or Street Fighter: The Cycle Continues, or Street Fighter: The Official
> Pokeman Conversion.
>
> Oops, did I actually type that?
>
> << Obviously, I'm working on the Official Rules Page. However, I'd like
> suggestions on what to call this page! If this were a new Street Fighter
> book, for example, what would we call it??
>
> joespitt >>

Why not 'The Kraken Files'?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6992 From: Jens-Arthur Leirbakk Date: 5/6/2000
Subject: Re: [streetfighter] WARNING!!
> there are three or four of these going around. you also do not want to open
> messages labeled fw: joke or re: mother's day orders. this last one will say
> that a charge of $232.62 or more has been charged to your account. do not
> click to see the invoice just delete.
>
> hope this helps
>
> harlie

*sigh* Personally, I just wish people would be more careful about the
attachments that they open in their mail. An attachment called .vbs
wouldn't be a text file, after all.

On another note - anyone got a foldups gallery for Street Fighter? I'm
wondering about doing one myself, but if somebody already _HAD_ one...

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6993 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Ages challenges: Joseph Masterson Vs Gregori Tzarovich.
Joseph Masterson Player: Cliff Rice Style: Boxing/Sambo Country:
Germany.

Appearance: Joseph Is only about 5'11" But is abseenly huge muscled he
wears elbow pads
and combat boodt in the ring his hands are taped up. He has brown hair
cut similarly
like balrogs and wears ripped blue jeans.

Quote before fight: "Come Face me little man" (Pops his knuckles)

Vs

Gregori Tsovarich Player: Npc Style: Tai Chi Chuan Country: Russia

Appearance: Gregori have 6'11" 180 lbs, long blond hair, green eyes and wear
dark a priest clothes with a red piece of cloth around his neck.

Quote before fight: "Maybe is a mistake but it doesn´t matter soon I will
open the Pandora´s box and the world will be vanished by the Demon realm".

Arena: Guardian Island beach.
Fighters are 3 hexes from each other.

Move 1- Joseph Masterson block (start Turn Punch) and Gregori Tzarovich make
Ghost Form for combo and move 3 hexes.
Move 2- Joseph Masterson try to make a Neck Choke but Gregori Tzarovich
don´t continue Ghost Form make a Chi Push and Joseph Masterson receive: 5
points of damage and Joseph Masterson make Neck Choke Gregori Tzarovich
receive: 4 points of damage and Joseph Masterson don´t continue holding.
Move 3- Gregori Tzarovich is more faster using Stunning Shout for combo than
Joseph Masterson Turn Punch and in the willpower contest Gregori Tzarovich
wins and Joseph Masterson lost this turn.
Move 4- Joseph Masterson try to make a Shockwave but Gregori Tzarovich is
more faster using Dim Mak and Joseph Masterson receive: 3 points of damage
and by Dim Mak efect he lost a level of stamina (isn´t permanent) but Joseph
Masterson hit his Shockwave and Gregori Tzarovich receives: 7 points of
damage and receive knockdown and stun!!!
Move 5- Gregori Tzarovich stand up but is dizzy and Joseph Masterson with a
free action make a Siberian Suplex and Gregori Tzarovich receives: 4 point
of damage and 4 points of damage... yup is a knockout.
Joseph Masterson wins by knockout.
Group: streetfighter Message: 6994 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Ages challenges: Joseph Masterson Vs Ryan Ghost Bear.
Joseph Masterson Player: Cliff Rice Style: Boxing/Sambo Country:
Germany.

Appearance: Joseph Is only about 5'11" But is abseenly huge muscled he
wears elbow pads
and combat boodt in the ring his hands are taped up. He has brown hair
cut similarly
like balrogs and wears ripped blue jeans.

Quote before fight: "Come Face me little man" (Pops his knuckles)

Vs

Ryan Ghost Bear Player: Jeff Y Style: Native American Wrestiling Country:
United States Signature: Trophy Bandileer

Appearance: The other man in the ring smells of para-military from the
way he dresses to the way he holds himself. He might have been in a
military once, but not anymore. Allthough not a huge mountain of muscle like
T. Hawk, GhostBear
is not small.
His Native American blood is all too apparent in his tanned skin, black
hair, and the cut of his facial features but any racial thoughts fly
right out the window as he flexes his massive muscles. The knuckles in his
fists crack as he balls them into fists like something out of a bad
movie and he quickly finishes stretching out his arms.

Quote before fight: "Don't worry. I'll try to keep you face in a single
piece."

Arena: Guardian Island beach.
Fighters are 3 hexes from each other and fight start.

Move 1- Joseph Masterson block (start turn punch) and Ryan Ghost Bear make a Ice
Blast and Joseph Masterson receive: 1 point of damage and is frozen solid!!!
Joseph Masterson use strenght (but still using turn punch to try release
himself from ice and 2 success isn´t enougth to break the ice.
Move 2- Ryan Ghost Bear move for his combo and enter in Joseph Masterson hex and
Joseph Masterson use strenght (continue turn punch to break the ice and 2
success and break the ice.
Move 3- Joseph Masterson try to make a Turn Punch but Ryan Ghost Bear is more
faster and use Storm Hammer and Joseph Masterson receives: 5 points of damage
and suffer knockdown, he stand up in this turn.
Move 4- Joseph Masterson try to make a Shockwave but Ryan Ghost Bear is more
faster and use Iron Claw and Joseph Masterson receive: 6 points of damage and in
strength test Joseph Masterson break the hold.
Move 5- Ryan Ghost Bear is more faster and use Shock Treatment when Joseph
Masterson try to make a Siberian Suplex and Joseph Masterson receives: 4 points
of damage and is knockout.
Group: streetfighter Message: 6995 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] [streetfignter] Ages: Challenge
I just want known if you and Chris will change the strategy of your fighters?
I just wait for more 3 pc´s to start but for this I need 3 players. Well who waits
reach.

Jens-Arthur Leirbakk wrote:

> > Now we shall see if the spirit that drives him is greater than the spirit of
> > Japan.
> >
> > Dragon Reborn, do you accept my challenge?
>
> I am of two spirits, but one mind. Divided, yet with the same purpose - to
> show my martial art as one of excellence. I do not claim to be filled by
> the spirit of this or that country. I proudly host the Dragon Spirit, to
> aid me with Its advice and insight into the martial world. It has allowed
> me to become what I am today.
>
> I accept your challenge, to test my kung fu against your kung fu. May the
> better fighter prevail.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
> Get your money connected @ OnMoney.com - the first Web site that lets
> you see and manage all of your finances all in one place.
> http://click.egroups.com/1/3012/6/_/17512/_/957631552/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6996 From: ajsolis@aol.com Date: 5/6/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
In a message dated 5/5/2000 7:58:21 AM Central Daylight Time,
skarstensen@... writes:

>
> Maybe not, but unfortunately Psychokinetic Channelling is available to
> Baraqah stylists.
>
Channeling is available to everyone for five points, if memory serves.
Group: streetfighter Message: 6997 From: cliff rice Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Excuse me Joseph blocked that ice blast he would have
taken the damage but he would not be frozen. Block
clearly states that if you block you do not suffer
the bad effects of the move you guarded aganst. except
for the damage. Except for grabs and shockwave. So
that ice blast would not have frozen joseph. I want a
rematch Damn it.

Cliff.


--- Rinaldo Gambetta <rinaldo.gambetta@...>
wrote:
> Joseph Masterson Player: Cliff Rice Style:
> Boxing/Sambo Country:
> Germany.
>
> Appearance: Joseph Is only about 5'11" But is
> abseenly huge muscled he
> wears elbow pads
> and combat boodt in the ring his hands are taped up.
> He has brown hair
> cut similarly
> like balrogs and wears ripped blue jeans.
>
> Quote before fight: "Come Face me little man" (Pops
> his knuckles)
>
> Vs
>
> Ryan Ghost Bear Player: Jeff Y Style: Native
> American Wrestiling Country:
> United States Signature: Trophy Bandileer
>
> Appearance: The other man in the ring smells of
> para-military from the
> way he dresses to the way he holds himself. He might
> have been in a
> military once, but not anymore. Allthough not a huge
> mountain of muscle like
> T. Hawk, GhostBear
> is not small.
> His Native American blood is all too apparent in his
> tanned skin, black
> hair, and the cut of his facial features but any
> racial thoughts fly
> right out the window as he flexes his massive
> muscles. The knuckles in his
> fists crack as he balls them into fists like
> something out of a bad
> movie and he quickly finishes stretching out his
> arms.
>
> Quote before fight: "Don't worry. I'll try to keep
> you face in a single
> piece."
>
> Arena: Guardian Island beach.
> Fighters are 3 hexes from each other and fight
> start.
>
> Move 1- Joseph Masterson block (start turn punch)
> and Ryan Ghost Bear make a Ice
> Blast and Joseph Masterson receive: 1 point of
> damage and is frozen solid!!!
> Joseph Masterson use strenght (but still using turn
> punch to try release
> himself from ice and 2 success isn�t enougth to
> break the ice.
> Move 2- Ryan Ghost Bear move for his combo and enter
> in Joseph Masterson hex and
> Joseph Masterson use strenght (continue turn punch
> to break the ice and 2
> success and break the ice.
> Move 3- Joseph Masterson try to make a Turn Punch
> but Ryan Ghost Bear is more
> faster and use Storm Hammer and Joseph Masterson
> receives: 5 points of damage
> and suffer knockdown, he stand up in this turn.
> Move 4- Joseph Masterson try to make a Shockwave but
> Ryan Ghost Bear is more
> faster and use Iron Claw and Joseph Masterson
> receive: 6 points of damage and in
> strength test Joseph Masterson break the hold.
> Move 5- Ryan Ghost Bear is more faster and use Shock
> Treatment when Joseph
> Masterson try to make a Siberian Suplex and Joseph
> Masterson receives: 4 points
> of damage and is knockout.
>
>
>
>
>
>

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Group: streetfighter Message: 6998 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Well in my translated book don´t inform this fact. Dammit translation again,
if the info about Ice blast isn´t right of course I make a rematch and
correct any mistake in this subject, if this don´t bother can give me a
shoot about notes in character for example jump or block heavy damage
manuvers, always in this White Wolf books are very confuse about some
informations now translate it to other language what is confuse is elevate
to out of rate, but sorry if I miss here, so could you give a litle info
about Ice blast, the correct info.

cliff rice wrote:

> Excuse me Joseph blocked that ice blast he would have
> taken the damage but he would not be frozen. Block
> clearly states that if you block you do not suffer
> the bad effects of the move you guarded aganst. except
> for the damage. Except for grabs and shockwave. So
> that ice blast would not have frozen joseph. I want a
> rematch Damn it.
>
> Cliff.
>
> --- Rinaldo Gambetta <rinaldo.gambetta@...>
> wrote:
> > Joseph Masterson Player: Cliff Rice Style:
> > Boxing/Sambo Country:
> > Germany.
> >
> > Appearance: Joseph Is only about 5'11" But is
> > abseenly huge muscled he
> > wears elbow pads
> > and combat boodt in the ring his hands are taped up.
> > He has brown hair
> > cut similarly
> > like balrogs and wears ripped blue jeans.
> >
> > Quote before fight: "Come Face me little man" (Pops
> > his knuckles)
> >
> > Vs
> >
> > Ryan Ghost Bear Player: Jeff Y Style: Native
> > American Wrestiling Country:
> > United States Signature: Trophy Bandileer
> >
> > Appearance: The other man in the ring smells of
> > para-military from the
> > way he dresses to the way he holds himself. He might
> > have been in a
> > military once, but not anymore. Allthough not a huge
> > mountain of muscle like
> > T. Hawk, GhostBear
> > is not small.
> > His Native American blood is all too apparent in his
> > tanned skin, black
> > hair, and the cut of his facial features but any
> > racial thoughts fly
> > right out the window as he flexes his massive
> > muscles. The knuckles in his
> > fists crack as he balls them into fists like
> > something out of a bad
> > movie and he quickly finishes stretching out his
> > arms.
> >
> > Quote before fight: "Don't worry. I'll try to keep
> > you face in a single
> > piece."
> >
> > Arena: Guardian Island beach.
> > Fighters are 3 hexes from each other and fight
> > start.
> >
> > Move 1- Joseph Masterson block (start turn punch)
> > and Ryan Ghost Bear make a Ice
> > Blast and Joseph Masterson receive: 1 point of
> > damage and is frozen solid!!!
> > Joseph Masterson use strenght (but still using turn
> > punch to try release
> > himself from ice and 2 success isn´t enougth to
> > break the ice.
> > Move 2- Ryan Ghost Bear move for his combo and enter
> > in Joseph Masterson hex and
> > Joseph Masterson use strenght (continue turn punch
> > to break the ice and 2
> > success and break the ice.
> > Move 3- Joseph Masterson try to make a Turn Punch
> > but Ryan Ghost Bear is more
> > faster and use Storm Hammer and Joseph Masterson
> > receives: 5 points of damage
> > and suffer knockdown, he stand up in this turn.
> > Move 4- Joseph Masterson try to make a Shockwave but
> > Ryan Ghost Bear is more
> > faster and use Iron Claw and Joseph Masterson
> > receive: 6 points of damage and in
> > strength test Joseph Masterson break the hold.
> > Move 5- Ryan Ghost Bear is more faster and use Shock
> > Treatment when Joseph
> > Masterson try to make a Siberian Suplex and Joseph
> > Masterson receives: 4 points
> > of damage and is knockout.
> >
> >
> >
> >
> >
> >
>
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Group: streetfighter Message: 6999 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Look I remake all steps I return the fight to move 1 when you receive the
Ice Blast and I thought you frozen but if you have the original book and
there says a block avoid the frost problem the fight continues and see the
result here, of course if I open my ears to hear what the people think.

Move 1- Joseph Masterson block (start turn punch) and Ryan Ghost Bear make a
Ice Blast and Joseph Masterson receive: 1 point of damage.
Move 2- Joseph Masterson move 1 hex and make a Neck Choke for combo
(continue turn punch) but grab air and Ryan Ghost Bear move for combo and
walk 1 hex ahead.
Move 3- Ryan Ghost Bear move 1 hex and try to make a Storm Hammer but Joseph
Masterson is more faster and make a Turn Punch and Ryan Ghost Bear receives:
10 points of damage and stun!!!
Move 4- Ryan Ghost Bear is dizzy and Joseph Masterson see a gold chance and
make a Shockwave and Ryan Ghost Bear receive: 6 points of damage and is a
knockout.
Joseph Masterson wins by knockout.


cliff rice wrote:

> Excuse me Joseph blocked that ice blast he would have
> taken the damage but he would not be frozen. Block
> clearly states that if you block you do not suffer
> the bad effects of the move you guarded aganst. except
> for the damage. Except for grabs and shockwave. So
> that ice blast would not have frozen joseph. I want a
> rematch Damn it.
>
> Cliff.
>
> --- Rinaldo Gambetta <rinaldo.gambetta@...>
> wrote:
> > Joseph Masterson Player: Cliff Rice Style:
> > Boxing/Sambo Country:
> > Germany.
> >
> > Appearance: Joseph Is only about 5'11" But is
> > abseenly huge muscled he
> > wears elbow pads
> > and combat boodt in the ring his hands are taped up.
> > He has brown hair
> > cut similarly
> > like balrogs and wears ripped blue jeans.
> >
> > Quote before fight: "Come Face me little man" (Pops
> > his knuckles)
> >
> > Vs
> >
> > Ryan Ghost Bear Player: Jeff Y Style: Native
> > American Wrestiling Country:
> > United States Signature: Trophy Bandileer
> >
> > Appearance: The other man in the ring smells of
> > para-military from the
> > way he dresses to the way he holds himself. He might
> > have been in a
> > military once, but not anymore. Allthough not a huge
> > mountain of muscle like
> > T. Hawk, GhostBear
> > is not small.
> > His Native American blood is all too apparent in his
> > tanned skin, black
> > hair, and the cut of his facial features but any
> > racial thoughts fly
> > right out the window as he flexes his massive
> > muscles. The knuckles in his
> > fists crack as he balls them into fists like
> > something out of a bad
> > movie and he quickly finishes stretching out his
> > arms.
> >
> > Quote before fight: "Don't worry. I'll try to keep
> > you face in a single
> > piece."
> >
> > Arena: Guardian Island beach.
> > Fighters are 3 hexes from each other and fight
> > start.
> >
> > Move 1- Joseph Masterson block (start turn punch)
> > and Ryan Ghost Bear make a Ice
> > Blast and Joseph Masterson receive: 1 point of
> > damage and is frozen solid!!!
> > Joseph Masterson use strenght (but still using turn
> > punch to try release
> > himself from ice and 2 success isn´t enougth to
> > break the ice.
> > Move 2- Ryan Ghost Bear move for his combo and enter
> > in Joseph Masterson hex and
> > Joseph Masterson use strenght (continue turn punch
> > to break the ice and 2
> > success and break the ice.
> > Move 3- Joseph Masterson try to make a Turn Punch
> > but Ryan Ghost Bear is more
> > faster and use Storm Hammer and Joseph Masterson
> > receives: 5 points of damage
> > and suffer knockdown, he stand up in this turn.
> > Move 4- Joseph Masterson try to make a Shockwave but
> > Ryan Ghost Bear is more
> > faster and use Iron Claw and Joseph Masterson
> > receive: 6 points of damage and in
> > strength test Joseph Masterson break the hold.
> > Move 5- Ryan Ghost Bear is more faster and use Shock
> > Treatment when Joseph
> > Masterson try to make a Siberian Suplex and Joseph
> > Masterson receives: 4 points
> > of damage and is knockout.
> >
> >
> >
> >
> >
> >
>
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Group: streetfighter Message: 7000 From: Dustin Wolfe Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
Sorry Cliff, but you're wrong on this point. The Ice Blast says that a
"victim -who suffers damage- is encased in sheets of thick ice that freeze
him in place." So Rinaldo did what was right, and it's you who is mistaken.
Since you took damage, you are also frozen. I don't think a rematch is in
order, but I noticed Rinaldo did one anyways. Unfortunately, I think it
would only be fair to keep the original match.


>Excuse me Joseph blocked that ice blast he would have
>taken the damage but he would not be frozen. Block
>clearly states that if you block you do not suffer
>the bad effects of the move you guarded aganst. except
>for the damage. Except for grabs and shockwave. So
>that ice blast would not have frozen joseph. I want a
>rematch Damn it.
>
>Cliff.
>
>
>--- Rinaldo Gambetta <rinaldo.gambetta@...>
>wrote:
>> Joseph Masterson Player: Cliff Rice Style:
>> Boxing/Sambo Country:
>> Germany.
>>
>> Appearance: Joseph Is only about 5'11" But is
>> abseenly huge muscled he
>> wears elbow pads
>> and combat boodt in the ring his hands are taped up.
>> He has brown hair
>> cut similarly
>> like balrogs and wears ripped blue jeans.
>>
>> Quote before fight: "Come Face me little man" (Pops
>> his knuckles)
>>
>> Vs
>>
>> Ryan Ghost Bear Player: Jeff Y Style: Native
>> American Wrestiling Country:
>> United States Signature: Trophy Bandileer
>>
>> Appearance: The other man in the ring smells of
>> para-military from the
>> way he dresses to the way he holds himself. He might
>> have been in a
>> military once, but not anymore. Allthough not a huge
>> mountain of muscle like
>> T. Hawk, GhostBear
>> is not small.
>> His Native American blood is all too apparent in his
>> tanned skin, black
>> hair, and the cut of his facial features but any
>> racial thoughts fly
>> right out the window as he flexes his massive
>> muscles. The knuckles in his
>> fists crack as he balls them into fists like
>> something out of a bad
>> movie and he quickly finishes stretching out his
>> arms.
>>
>> Quote before fight: "Don't worry. I'll try to keep
>> you face in a single
>> piece."
>>
>> Arena: Guardian Island beach.
>> Fighters are 3 hexes from each other and fight
>> start.
>>
>> Move 1- Joseph Masterson block (start turn punch)
>> and Ryan Ghost Bear make a Ice
>> Blast and Joseph Masterson receive: 1 point of
>> damage and is frozen solid!!!
>> Joseph Masterson use strenght (but still using turn
>> punch to try release
>> himself from ice and 2 success isn´t enougth to
>> break the ice.
>> Move 2- Ryan Ghost Bear move for his combo and enter
>> in Joseph Masterson hex and
>> Joseph Masterson use strenght (continue turn punch
>> to break the ice and 2
>> success and break the ice.
>> Move 3- Joseph Masterson try to make a Turn Punch
>> but Ryan Ghost Bear is more
>> faster and use Storm Hammer and Joseph Masterson
>> receives: 5 points of damage
>> and suffer knockdown, he stand up in this turn.
>> Move 4- Joseph Masterson try to make a Shockwave but
>> Ryan Ghost Bear is more
>> faster and use Iron Claw and Joseph Masterson
>> receive: 6 points of damage and in
>> strength test Joseph Masterson break the hold.
>> Move 5- Ryan Ghost Bear is more faster and use Shock
>> Treatment when Joseph
>> Masterson try to make a Siberian Suplex and Joseph
>> Masterson receives: 4 points
>> of damage and is knockout.
>>
>>
>>
>>
>>
>>
>
>__________________________________________________
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>Send instant messages & get email alerts with Yahoo! Messenger.
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Group: streetfighter Message: 7001 From: Rinaldo Gambetta Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
If I´m right in the first case the first fight result prevails but only if the
info about Ice Blast is right. It´s so many versions I´m realy dizzy, but still
in the control :).

Dustin Wolfe wrote:

> Sorry Cliff, but you're wrong on this point. The Ice Blast says that a
> "victim -who suffers damage- is encased in sheets of thick ice that freeze
> him in place." So Rinaldo did what was right, and it's you who is mistaken.
> Since you took damage, you are also frozen. I don't think a rematch is in
> order, but I noticed Rinaldo did one anyways. Unfortunately, I think it
> would only be fair to keep the original match.
>
> >Excuse me Joseph blocked that ice blast he would have
> >taken the damage but he would not be frozen. Block
> >clearly states that if you block you do not suffer
> >the bad effects of the move you guarded aganst. except
> >for the damage. Except for grabs and shockwave. So
> >that ice blast would not have frozen joseph. I want a
> >rematch Damn it.
> >
> >Cliff.
> >
> >
> >--- Rinaldo Gambetta <rinaldo.gambetta@...>
> >wrote:
> >> Joseph Masterson Player: Cliff Rice Style:
> >> Boxing/Sambo Country:
> >> Germany.
> >>
> >> Appearance: Joseph Is only about 5'11" But is
> >> abseenly huge muscled he
> >> wears elbow pads
> >> and combat boodt in the ring his hands are taped up.
> >> He has brown hair
> >> cut similarly
> >> like balrogs and wears ripped blue jeans.
> >>
> >> Quote before fight: "Come Face me little man" (Pops
> >> his knuckles)
> >>
> >> Vs
> >>
> >> Ryan Ghost Bear Player: Jeff Y Style: Native
> >> American Wrestiling Country:
> >> United States Signature: Trophy Bandileer
> >>
> >> Appearance: The other man in the ring smells of
> >> para-military from the
> >> way he dresses to the way he holds himself. He might
> >> have been in a
> >> military once, but not anymore. Allthough not a huge
> >> mountain of muscle like
> >> T. Hawk, GhostBear
> >> is not small.
> >> His Native American blood is all too apparent in his
> >> tanned skin, black
> >> hair, and the cut of his facial features but any
> >> racial thoughts fly
> >> right out the window as he flexes his massive
> >> muscles. The knuckles in his
> >> fists crack as he balls them into fists like
> >> something out of a bad
> >> movie and he quickly finishes stretching out his
> >> arms.
> >>
> >> Quote before fight: "Don't worry. I'll try to keep
> >> you face in a single
> >> piece."
> >>
> >> Arena: Guardian Island beach.
> >> Fighters are 3 hexes from each other and fight
> >> start.
> >>
> >> Move 1- Joseph Masterson block (start turn punch)
> >> and Ryan Ghost Bear make a Ice
> >> Blast and Joseph Masterson receive: 1 point of
> >> damage and is frozen solid!!!
> >> Joseph Masterson use strenght (but still using turn
> >> punch to try release
> >> himself from ice and 2 success isn´t enougth to
> >> break the ice.
> >> Move 2- Ryan Ghost Bear move for his combo and enter
> >> in Joseph Masterson hex and
> >> Joseph Masterson use strenght (continue turn punch
> >> to break the ice and 2
> >> success and break the ice.
> >> Move 3- Joseph Masterson try to make a Turn Punch
> >> but Ryan Ghost Bear is more
> >> faster and use Storm Hammer and Joseph Masterson
> >> receives: 5 points of damage
> >> and suffer knockdown, he stand up in this turn.
> >> Move 4- Joseph Masterson try to make a Shockwave but
> >> Ryan Ghost Bear is more
> >> faster and use Iron Claw and Joseph Masterson
> >> receive: 6 points of damage and in
> >> strength test Joseph Masterson break the hold.
> >> Move 5- Ryan Ghost Bear is more faster and use Shock
> >> Treatment when Joseph
> >> Masterson try to make a Siberian Suplex and Joseph
> >> Masterson receives: 4 points
> >> of damage and is knockout.
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >__________________________________________________
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> >Send instant messages & get email alerts with Yahoo! Messenger.
> >http://im.yahoo.com/
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> >
>
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Group: streetfighter Message: 7002 From: Fred Chagnon Date: 5/6/2000
Subject: Iceblast
| If I´m right in the first case the first fight result prevails but only if
the
| info about Ice Blast is right. It´s so many versions I´m realy dizzy, but
still
| in the control :).

You be the judge.

----------- EXHIBIT A ------------------------
ICE BLAST:

System:
The Ice Blast is similar to other projectile attacks. It has a range
similar to a character's wits + Focus and can be doged by special maneuvers
such as Jump. The attacker must have line of sight on his victim.
A victim who suffers damage is encased in sheets of thick ice that
freeze him in place. The victim can attempt to break of free of the ice at
the end of each turn. He accumulate four successes in an extended-action
Strength test to break free.
For example a Strength 3 character is hit by the Ice Blast. After the
turn is over, he rolls three dice (his Strength) versus difficulty 6 and
score two successes. He is still frozen stiff through the next turn. After
that second turn he rolls again, scoring two more succeses. He now breaks
free of the ice.
Alternatively, if a character is hit the ice shatters (but the character
still takes damage).

Street Fighter: The Storytelling Game (WW9500) -- PG. 128
--------------------------------------------

As pointed out it does state that if the character suffers damage, he/she is
encased in Ice. It does not mention here that blocking the ice blast negates
the encasement.

----------- EXHIBIT B ------------------------
Move 1- Joseph Masterson block (start turn punch) and Ryan Ghost Bear make a
Ice Blast and Joseph Masterson receive: 1 point of damage and is frozen
solid!!!

--------------------------------------------

Since Joseph Masterson suffered damage on this roll...he is frozen solid.
Had his block soaked the damage in it's entirety...this would not have been
so.
IMO, the initial toournament should stand. No rematch.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 7003 From: anton_figueroa@juno.com Date: 5/6/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Ryan Ghost
No, there is simply an obvious contradiction in the rules with the: "if
you take damage you are frozen" and "block negates the ill effects of a
power besides damage."
I'm not sure which is higher priority. (I'm not running the matches so my
opinion isn't all that important here. I just wanted to say that much.)

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7004 From: Jens-Arthur Leirbakk Date: 5/7/2000
Subject: Re: [streetfighter] [streetfignter] Ages: Challenge
On Sat, 6 May 2000, Rinaldo Gambetta wrote:

> I just want known if you and Chris will change the strategy of your fighters?
> I just wait for more 3 pc´s to start but for this I need 3 players. Well who waits
> reach.

No. I think I'll be alright. However, I've been remiss in not providing a
proper description and quote for Dragon Reborn.

Appearance: The Dragon Reborn is an Asian-looking man with an uncanny
resemblance to a certain dead, famous martial artist. His animal-like
grace and speed is familiar, yet not. Sometimes, when looking at him
through the corner of your eye, you imagine seeing a faint shimmer around
him - as if a dragon was coiling and uncoiling through him at times. A
ghost dragon? Nevertheless, his quick, easy steps suggest that his martial
art value speed over power - something that isn't unusual when talking
about Jeet Kune Do.

Quote: Varies.

(So far: "Boards don't hit back", "I'll be honored to test your Kung Fu
against mine")

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7005 From: Jens-Arthur Leirbakk Date: 5/7/2000
Subject: Quote about Block:
(All this from page 137 of the main book)

"Also, Blocks prevent a character from suffering a Knockdown from any
attack that would normally cause one, except Knockdowns caused by attacks
which ignore Blocks, such as Grab maneuvers."

This means that if the Ice Blast would cause a KD, THEN the Block would
negate that KD. However, the Ice Blast immobilizes the character, and that
has nothing to do with KD. Furtherrmore, Block does NOT protect against
Knickback, which various maneuvers cause (Double Dread, Stepping Front
Kick, Cartwheel Kick, Heel Stamp, and so on), it ONLY protects against KD
that does not ignore Blocks - Spinning Foot Sweep, Improved Fireball, and
so on.

Block does not allow the user to ignore all bad effects from a special
maneuver - ONLY knockdown. Or, at least that's how I'm reading that
particular paragraph.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7006 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] Iceblast
Dustin Wolfe and Anton Figueroa give their opinion here about this case, and
about much time I agree with the idea the block don´t save from ice blast
problems (Maybe because in Mortal Kombat Sub-Zero ice blast efects are avoided
when oppenent block cause this problem) :), well the first fight result
prevails.

Fred Chagnon wrote:

> | If I´m right in the first case the first fight result prevails but only if
> the
> | info about Ice Blast is right. It´s so many versions I´m realy dizzy, but
> still
> | in the control :).
>
> You be the judge.
>
> ----------- EXHIBIT A ------------------------
> ICE BLAST:
>
> System:
> The Ice Blast is similar to other projectile attacks. It has a range
> similar to a character's wits + Focus and can be doged by special maneuvers
> such as Jump. The attacker must have line of sight on his victim.
> A victim who suffers damage is encased in sheets of thick ice that
> freeze him in place. The victim can attempt to break of free of the ice at
> the end of each turn. He accumulate four successes in an extended-action
> Strength test to break free.
> For example a Strength 3 character is hit by the Ice Blast. After the
> turn is over, he rolls three dice (his Strength) versus difficulty 6 and
> score two successes. He is still frozen stiff through the next turn. After
> that second turn he rolls again, scoring two more succeses. He now breaks
> free of the ice.
> Alternatively, if a character is hit the ice shatters (but the character
> still takes damage).
>
> Street Fighter: The Storytelling Game (WW9500) -- PG. 128
> --------------------------------------------
>
> As pointed out it does state that if the character suffers damage, he/she is
> encased in Ice. It does not mention here that blocking the ice blast negates
> the encasement.
>
> ----------- EXHIBIT B ------------------------
> Move 1- Joseph Masterson block (start turn punch) and Ryan Ghost Bear make a
> Ice Blast and Joseph Masterson receive: 1 point of damage and is frozen
> solid!!!
>
> --------------------------------------------
>
> Since Joseph Masterson suffered damage on this roll...he is frozen solid.
> Had his block soaked the damage in it's entirety...this would not have been
> so.
> IMO, the initial toournament should stand. No rematch.
>
> _______________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@... make you a better person."
> seagull@... - Peter Olafson
>
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Group: streetfighter Message: 7007 From: Rinaldo Gambetta Date: 5/7/2000
Subject: Re: [streetfighter] Quote about Block:
That´s a good line of thoughts...

Jens-Arthur Leirbakk wrote:

> (All this from page 137 of the main book)
>
> "Also, Blocks prevent a character from suffering a Knockdown from any
> attack that would normally cause one, except Knockdowns caused by attacks
> which ignore Blocks, such as Grab maneuvers."
>
> This means that if the Ice Blast would cause a KD, THEN the Block would
> negate that KD. However, the Ice Blast immobilizes the character, and that
> has nothing to do with KD. Furtherrmore, Block does NOT protect against
> Knickback, which various maneuvers cause (Double Dread, Stepping Front
> Kick, Cartwheel Kick, Heel Stamp, and so on), it ONLY protects against KD
> that does not ignore Blocks - Spinning Foot Sweep, Improved Fireball, and
> so on.
>
> Block does not allow the user to ignore all bad effects from a special
> maneuver - ONLY knockdown. Or, at least that's how I'm reading that
> particular paragraph.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
> You have a voice mail message waiting for you at iHello.com:
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Group: streetfighter Message: 7008 From: VEGA/Bison Date: 5/7/2000
Subject: Street Fighter 3 (All of them)
Does anyone made stats for the SF 3: 3rd strike characters?

Vega
Group: streetfighter Message: 7009 From: Fred Chagnon Date: 5/7/2000
Subject: Re: [streetfighter] Street Fighter 3 (All of them)
| Does anyone made stats for the SF 3: 3rd strike characters?

I'd also be curious to see some Street Fighter Alpha 3 conversions.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 7010 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Offical Rules name suggestions
That's great!!!

In a message dated 5/6/00 12:47:30 PM Eastern Daylight Time,
leirbakk@... writes:

<< Why not 'The Kraken Files'? >>
Group: streetfighter Message: 7011 From: azathoth05@aol.com Date: 5/7/2000
Subject: Re: [streetfighter] Iceblast
well that's why we're doing these fights remember, to point out rules
inconsistencies or misinterpretations that wouldn't have been noticed before
and decide how to handle them. That and to have some fun and kick some booty!
Group: streetfighter Message: 7012 From: Steve Karstensen Date: 5/7/2000
Subject: Re: [streetfighter] You think that's bad, try this on for size
Yes, but you can easily bar a player from taking it since while available to
everyone you need to actually learn it from a Ler Drit stylist. If it's
available to another style (at a lower point cost than 5) then it can easily
be taken by anyone with no reprocussion.

-----Original Message-----
From: ajsolis@... <ajsolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, May 06, 2000 4:20 PM
Subject: Re: [streetfighter] You think that's bad, try this on for size


>In a message dated 5/5/2000 7:58:21 AM Central Daylight Time,
>skarstensen@... writes:
>
>>
>> Maybe not, but unfortunately Psychokinetic Channelling is available to
>> Baraqah stylists.
>>
> Channeling is available to everyone for five points, if memory serves.
>
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