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Group: streetfighter Message: 653 From: Dennis Bryant Date: 1/26/1999
Subject: Re: Darkstalkers
Group: streetfighter Message: 654 From: Dennis Bryant Date: 1/26/1999
Subject: Re: Darkstalkers
Group: streetfighter Message: 655 From: Steve 'Doom Trooper' Karstensen Date: 1/26/1999
Subject: Re: Darkstalkers
Group: streetfighter Message: 656 From: Kristofer Lundstrom Date: 1/26/1999
Subject: Re: Help! + ICQ
Group: streetfighter Message: 657 From: Kristofer Lundstr�m Date: 1/27/1999
Subject: Utter silencio...
Group: streetfighter Message: 658 From: Dennis Bryant Date: 1/30/1999
Subject: Re: Darkstalkers
Group: streetfighter Message: 659 From: Kristofer Lundstr�m Date: 1/30/1999
Subject: Re: Darkstalkers
Group: streetfighter Message: 660 From: Dennis Bryant Date: 1/30/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 661 From: Kristofer Lundstr�m Date: 1/31/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 662 From: Steve Karstensen Date: 1/31/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 663 From: Blade4566@aol.com Date: 1/31/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 664 From: Darrick Chen Date: 1/31/1999
Subject: Enhance your sessions.
Group: streetfighter Message: 665 From: Ryan M Rich Date: 2/1/1999
Subject: Re: Enhance your sessions.
Group: streetfighter Message: 666 From: Ripner Cabbit Date: 2/1/1999
Subject: Florida
Group: streetfighter Message: 667 From: Steve 'Doom Trooper' Karstensen Date: 2/1/1999
Subject: Re: Enhance your sessions.
Group: streetfighter Message: 668 From: Ripner Cabbit Date: 2/1/1999
Subject: Re: Enhance your sessions.
Group: streetfighter Message: 669 From: Steve 'Doom Trooper' Karstensen Date: 2/1/1999
Subject: Re: Enhance your sessions.
Group: streetfighter Message: 670 From: Joshua Rogers Date: 2/1/1999
Subject: Re: Enhance your sessions.
Group: streetfighter Message: 671 From: Nelson, Christopher T Date: 2/1/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 672 From: Steve 'Doom Trooper' Karstensen Date: 2/1/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 673 From: Nelson, Christopher T Date: 2/1/1999
Subject: Re: Darkstalkers in SF02
Group: streetfighter Message: 674 From: Darrick Chen Date: 2/1/1999
Subject: Blind fighter
Group: streetfighter Message: 675 From: Joshua Rogers Date: 2/1/1999
Subject: Re: Blind fighter
Group: streetfighter Message: 676 From: Wayne French Date: 2/2/1999
Subject: Re: Blind fighter
Group: streetfighter Message: 677 From: Dennis Bryant Date: 2/2/1999
Subject: Re:
Group: streetfighter Message: 678 From: Dennis Bryant Date: 2/2/1999
Subject: Re: Lord Raptor in SF02
Group: streetfighter Message: 679 From: Dennis Bryant Date: 2/2/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 680 From: Steve 'Doom Trooper' Karstensen Date: 2/2/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 681 From: Nelson, Christopher T Date: 2/2/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 682 From: Kristofer Lundström Date: 2/2/1999
Subject: Re: Enhance your sessions
Group: streetfighter Message: 683 From: Kristofer Lundstr�m Date: 2/2/1999
Subject: Idea!
Group: streetfighter Message: 684 From: Jeremy David Balsley Date: 2/2/1999
Subject: Re: Idea!
Group: streetfighter Message: 685 From: Steve Karstensen Date: 2/3/1999
Subject: Re: Idea!
Group: streetfighter Message: 686 From: Steve 'Doom Trooper' Karstensen Date: 2/3/1999
Subject: Re: Idea!
Group: streetfighter Message: 687 From: Wayne French Date: 2/3/1999
Subject: Re: Idea!
Group: streetfighter Message: 688 From: Ryan M Rich Date: 2/4/1999
Subject: Submission holds
Group: streetfighter Message: 689 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 690 From: Ryan M Rich Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 691 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 692 From: Steve 'Doom Trooper' Karstensen Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 693 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 694 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 695 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 696 From: Steve 'Doom Trooper' Karstensen Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 697 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Group: streetfighter Message: 698 From: Dennis Bryant Date: 2/5/1999
Subject: Re: Submission holds
Group: streetfighter Message: 699 From: Dennis Bryant Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Group: streetfighter Message: 700 From: Dennis Bryant Date: 2/5/1999
Subject: Gouki/Akuma & Ryu
Group: streetfighter Message: 701 From: Dennis Bryant Date: 2/5/1999
Subject: Gouki/Akuma & Ryu
Group: streetfighter Message: 702 From: Wayne French Date: 2/5/1999
Subject: Re: Submission holds



Group: streetfighter Message: 653 From: Dennis Bryant Date: 1/26/1999
Subject: Re: Darkstalkers
>*could* take on a Darkstalker, but they'd have a hard time of it. I'm
>basing the Darkstalkers conversion on the anime series, and not even
Ryu
>could make a bomb crater with one of his fireballs. The Huitzl, on the
>other hand, could.



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Group: streetfighter Message: 654 From: Dennis Bryant Date: 1/26/1999
Subject: Re: Darkstalkers
Ryu creating a bomb size crater with a hadoken? You never saw the
Street Fighter II V animated series did you?

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Group: streetfighter Message: 655 From: Steve 'Doom Trooper' Karstensen Date: 1/26/1999
Subject: Re: Darkstalkers
As a matter of fact, I own the entire series. Ryu's fireballs did not
cause anywhere near the level of mass destruction that one Huitzl
could. I said a few messages ago that it depends on what sort of power
level you assume the World Warriors have, and every source gives a
conflicting viewpoint. And anyway, it's irrelevant since I also said a
few messages back that there were no such things as Street Fighters in
the Darkstalkers universe, so whether a World Warrior could take on a
Darkstalker is moot. If I were to ponder such a topic, I'd say that
yes, a World Warrior *could* win, but they'd be chewed up in the
process.

Dennis Bryant wrote:
>
> Ryu creating a bomb size crater with a hadoken? You never saw the
> Street Fighter II V animated series did you?
>
> ______________________________________________________
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Group: streetfighter Message: 656 From: Kristofer Lundstrom Date: 1/26/1999
Subject: Re: Help! + ICQ
************************************************************
Someone asked about ICQ. I have ICQ but I wont join you in activities
including ICQ. Several reasons. I'm not the only one using this computer
(1). I seem to be online at hours which you are not. Just a hunch really
(~2).
************************************************************


>Hey guys,
>
>I need some advice concerning a problem I think most GMs have had to
>face: the power player.
>

Oh darn...

>I have a freind, whom I deeply respect, save for one aspect: The guy is
>just a whiner!
>
>First of all, it always seems that he has chosen one personality type
>and has stuck to it EVERY SINGLE GAME HE PLAYS IN!!

Have had players with that syndrome too. Funny enough, those guys don't
play RPG at all any more.

>I have played with him in three or four different campaign settings
>(D&D, Star Wars, Big Eyes Small Mouth and of Course Street Fighter) and
>he keeps the smae freakin' persona EVERY GAME! I really wouldn't have a
>problem if it weren't for the fact that:
>
>1: Apparently the persona is "I wanna be a badass that does all the
cool
>things. And I want a gun."
>
>2: He seems to have a fit every time I call him on something I think is
>inappropriate for his character. I mean, I can't dole out honor points
>without getting into some moral debate or philisophical argument.
>
>3: He seems determined to prove that he knows more about the game than
>the GM (me!).

Ouch! That is exactly where I have always drawn the line! My nine
players all have enough sense to know when to back off. Or I will blow.
And that is not something to desire. Basically. I *must* know more about
the game in order to be the GM (the reason I don't play Star Wars any
more - my players know more than me). Mainly because I make so much up
as I go along...

Again, this would not be a problem if it weren't for the
>fact that he will whine and moan over little nuances in the Maneuvers
> This is compounded by the fact that he is a martial artist (although I
>seriously doubt his discipline) and that he will choose to argue over
>exactly HOW difficult a particular move is and exactly WHERE it should
>LAND on an opponent's body. Again, this is the same friend that wants
to
>me to let him create new moves. NOT GONNA HAPPEN!

Serious trouble... What to do?

>
>4. He seems hell-bent on taking every advantage possible and at times
>JUST MAKING NEW ONES UP! One example: Last time we played, he ended up
>using a pair of Beretta handguns! He's an ex-cat burglar/Shaolin monk
in
>training (don't even ask me how this came about), and he HAS NO
FIREARMS
>PROFICIENCIES!! He just said basically that he's going to pick up some
>BErettas (which I didn't say were there) and start using 'em. His
>reasoning? "It's easy to pick up and use a simple handgun."
>AARRRGGHHH!! FRUSTRATION!! I ended up just letting him have them
because
>a) I was just too tired to argue and b)I had two other players to worry
>about and I just didn't have the energy or inclination to hold up the
>game just to hash it out with him.

Weakling!!! Never, EVER let the players start pushing you around! I'm
cruel and sadistical at best. And I get compliments for being a good GM.
I can recall at least *one* such praise.

However. I still have a player who says that picking up an M16 and
pointing it at badguys and pulling the trigger shouldn't be that hard.
As someone else said: Let 'em roll straight Dex.

My houserule on proficiencies: If you have Firearms ***, you have three
prof, say Pistol, Shotgun and Uzi-type. When you use those: ordinary
difficulty. When using any other firearm: roll Dex + Firearms but
difficulty +1.

>
>5. He's a jerk! But only when he's roleplaying. He gets snotty and
>screws with the other players and his main justification i sthe old
>excuse: "I'm just playing my character."

That can be a bitch. Especially, as seems to be your case, the player is
a personal friend who you can't just lecture or boot from the game. I've
had players like that. But... either they don't play anymore or they
have improved (/matured).

Tough shit. Can't really help.

>
>I don't know if I'm just venting or not. But this has frustrated both
me
>and my fellow players/gamemasters. The reason I bring this up on the
>list is because this is the only gaming collective where I actually
know
>what I'm doing. If any one you have suggestions/and advice on how to
>deal with this, let me know.
>
>thanks,
>
>Darrick
>
>______________________________________________________
>
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Group: streetfighter Message: 657 From: Kristofer Lundstr�m Date: 1/27/1999
Subject: Utter silencio...
Metric system.

Trivia. I use the easy conversion stuff from GURPS. They're easy to
remember so they sorta stuck.

1 inch = 2.5 cm
1 foot = 1/3 metre
1 yard = 1 metre
1 mile = 1.6 km
1 lb = 0.5 kg
gallons? = who cares

If I check with my neon-green ruler I find the real conversion values.

1 inch = 2.54 cm
1 foot = 0.305 metre
1 yard = 0.914 metre
1 mile = 1.61 km
1 lb = 0.454 kg

So what does all this tell me? Since I convert 1 yard to 1 metre,
European SF jump about 10% higher than American SF. And an American SF
who would enter my campaign would suddenly lose 10% of his weight.

It's like magic ;)

Kristofer

P.S. If anyone's curious, here is the same table but from Metric to
Imperial.

1 cm = 0.394 inch
1 dm = 3.94 inch
1 m = 3.28 feet
1 km = 0.621 mile
1 kg = 2.2 lbs

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Group: streetfighter Message: 658 From: Dennis Bryant Date: 1/30/1999
Subject: Re: Darkstalkers
Well, there are darkstalkers in the background of scenes in SF02, but,
as you say, I think thats just capcom mucking about. Ryu & Ken did
manage to destroy an entire island in the series, but I can't really
comment on the Darkstalkers series, since my lame arse country wont
import the dam thing.

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Group: streetfighter Message: 659 From: Kristofer Lundstr�m Date: 1/30/1999
Subject: Re: Darkstalkers
> Well, there are darkstalkers in the background of scenes in SF02,

Scenes of what? Not the video-game I assume?

>as you say, I think thats just capcom mucking about. Ryu & Ken did
>manage to destroy an entire island in the series, but I can't really
>comment on the Darkstalkers series, since my lame arse country wont
>import the dam thing.

Lame arse country? What country might that be? My own small country (yes
it is *my* country, the king and the prime minister know dick) of Sweden
has about the same attitude.

Kristofer


>
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Group: streetfighter Message: 660 From: Dennis Bryant Date: 1/30/1999
Subject: Re: Darkstalkers in SF02
>> Well, there are darkstalkers in the background of scenes in SF02,
>
>Scenes of what? Not the video-game I assume?

Yep, Street Fighter Zero 2, Ken's scene, both Morrigan & Felicia are in
the background with all the other party guests (there could be others,
but I'm usually occupied beating the snot out of my opponent).

>>as you say, I think thats just capcom mucking about. Ryu & Ken did
>>manage to destroy an entire island in the series, but I can't really
>>comment on the Darkstalkers series, since my lame arse country wont
>>import the dam thing.
>
>Lame arse country? What country might that be? My own small country
(yes
>it is *my* country, the king and the prime minister know dick) of
Sweden
>has about the same attitude.
>
> Kristofer
My lame arse country (yes mine, our prime minister also knows dick) is
New Zealand (thats the three little islands off the cost of Australlia).

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Group: streetfighter Message: 661 From: Kristofer Lundstr�m Date: 1/31/1999
Subject: Re: Darkstalkers in SF02
>>> Well, there are darkstalkers in the background of scenes in SF02,
>>
>>Scenes of what? Not the video-game I assume?
>
>Yep, Street Fighter Zero 2, Ken's scene, both Morrigan & Felicia are in
>the background with all the other party guests (there could be others,
>but I'm usually occupied beating the snot out of my opponent).
>


Oh darn! Must be verified. As soon as I find out who Morrigan & Felicia
are :) As I have stated earlier, I know didley about Darkstalkers.


>>>as you say, I think thats just capcom mucking about. Ryu & Ken did
>>>manage to destroy an entire island in the series, but I can't really
>>>comment on the Darkstalkers series, since my lame arse country wont
>>>import the dam thing.
>>
>>Lame arse country? What country might that be? My own small country
>(yes
>>it is *my* country, the king and the prime minister know dick) of
>Sweden
>>has about the same attitude.
>>
>> Kristofer
>My lame arse country (yes mine, our prime minister also knows dick) is
>New Zealand (thats the three little islands off the cost of
Australlia).


Three islands off the cost of Australlia...?

Actually, I did know where New Zealand was. My mother actually thought
of moving there some 30 years ago. Lucky for my existence she didn't. Or
was it Australia she thought about?

While on New Zealand though. Bruce from Tekken 2, is he Maori (spelled
like that is it?)? The tatoos are what made me wonder. I thought maybe
you knew, in the same way as you guys might believe I know lots and lots
about vikings ;)

Kristofer

P.S. I *do* know quite a lot about vikings.


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Group: streetfighter Message: 662 From: Steve Karstensen Date: 1/31/1999
Subject: Re: Darkstalkers in SF02
He's right.  Felicia and Morrigan are in Ken's scene.  Also, anyone else spot Chun Li in the background of the Hong Kong stage of Final Fight II, eating rice at a roadside restaurant?
 
Let's not even get into Saturday Night Slam Masters.  Chun Li and E. Honda are in the audience in that one... Honda takes up like three seats :)
 
-----Original Message-----
From: Kristofer Lundström <kri5tofer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, January 31, 1999 7:33 AM
Subject: [streetfighter] Re: Darkstalkers in SF02

>>> Well, there are darkstalkers in the background of scenes in SF02, >> >>Scenes of what? Not the video-game I assume? > >Yep, Street Fighter Zero 2, Ken's scene, both Morrigan & Felicia are in >the background with all the other party guests (there could be others, >but I'm usually occupied beating the snot out of my opponent). >
Oh darn! Must be verified. As soon as I find out who Morrigan & Felicia are :) As I have stated earlier, I know didley about Darkstalkers.
>>>as you say, I think thats just capcom mucking about. Ryu & Ken did >>>manage to destroy an entire island in the series, but I can't really >>>comment on the Darkstalkers series, since my lame arse country wont >>>import the dam thing. >> >>Lame arse country? What country might that be? My own small country >(yes >>it is *my* country, the king and the prime minister know dick) of >Sweden >>has about the same attitude. >> >> Kristofer >My lame arse country (yes mine, our prime minister also knows dick) is >New Zealand (thats the three little islands off the cost of
Australlia). Three islands off the cost of Australlia...? Actually, I did know where New Zealand was. My mother actually thought of moving there some 30 years ago. Lucky for my existence she didn't. Or was it Australia she thought about? While on New Zealand though. Bruce from Tekken 2, is he Maori (spelled like that is it?)? The tatoos are what made me wonder. I thought maybe you knew, in the same way as you guys might believe I know lots and lots about vikings ;) Kristofer P.S. I *do* know quite a lot about vikings. ______________________________________________________


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Group: streetfighter Message: 663 From: Blade4566@aol.com Date: 1/31/1999
Subject: Re: Darkstalkers in SF02
any body else see Capt.Comando, Strider and I think Mai was in the pool too

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Group: streetfighter Message: 664 From: Darrick Chen Date: 1/31/1999
Subject: Enhance your sessions.
Hey,

I was wondering what you guys do to enhance your game sessions, when
time allows. These are some of the things I use:

Before we play, we usually play a few rounds of SF on the Playstation,
or any other fighting game, for that matter.

Since my players are also Anime fans, I also have the option of popping
in a few martial arts anime wile we're waiting for other players to
arrive, or for pizza (A gaming must0have foodstuff, as far as I am
concerned). Fatal Fury the Movie (not the TV episodes) is required
viewing, even more so than the SF Animated Movie. I also keep a library
of MA flicks ready in general.

Mood music. I usually have some music on CD ready (track select feature
is invaluable) mostly action movie soundtracks. If you're lucky, some of
the Playstation fighting games double as Music CD's like Dead or Alive
and Tobal 1. Also, the Street Fighter Collection version of Super Street
Fighter 2 Turbo has a lot of tracks and FX.

You guys have any suggestions? Let me know if you do!


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Group: streetfighter Message: 665 From: Ryan M Rich Date: 2/1/1999
Subject: Re: Enhance your sessions.
That sounds really good, anime, pizza, martial arts flicks and
fighting games. Not much else adds as much to the game (the pizza in an
obviously different way)


RMR


On Sun, 31 Jan 1999 17:01:33 PST "Darrick Chen" <dare2live@...>
writes:
>Hey,
>
>I was wondering what you guys do to enhance your game sessions, when
>time allows. These are some of the things I use:
>
>Before we play, we usually play a few rounds of SF on the Playstation,
>
>or any other fighting game, for that matter.
>
>Since my players are also Anime fans, I also have the option of
>popping
>in a few martial arts anime wile we're waiting for other players to
>arrive, or for pizza (A gaming must0have foodstuff, as far as I am
>concerned). Fatal Fury the Movie (not the TV episodes) is required
>viewing, even more so than the SF Animated Movie. I also keep a
>library
>of MA flicks ready in general.
>
>Mood music. I usually have some music on CD ready (track select
>feature
>is invaluable) mostly action movie soundtracks. If you're lucky, some
>of
>the Playstation fighting games double as Music CD's like Dead or Alive
>
>and Tobal 1. Also, the Street Fighter Collection version of Super
>Street
>Fighter 2 Turbo has a lot of tracks and FX.
>
>You guys have any suggestions? Let me know if you do!
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>
>
>eGroup home: http://www.eGroups.com/list/streetfighter
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>
>
>

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Group: streetfighter Message: 666 From: Ripner Cabbit Date: 2/1/1999
Subject: Florida
Just wondering if anyone else is in the Orlando / Winter Park area of
Florida? I'm looking for players to start a session.
==
Ripner@YiffNet,FurryMUCK and,Tapestries. ripner@...
ripner@... ripner2@... ripner@...
http://www.geocities.com/SoHo/Studios/7879 da' SURGE Cabbit
http://www.onelist.com/subscribe.cgi/yiff Yiffy Furs ML!!!
~/o I got my head yiffed, by a cutey fur, it was very easy, it always is, is! WOHOO! ~/o Song No. 2 by blur slightly edited.


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Group: streetfighter Message: 667 From: Steve 'Doom Trooper' Karstensen Date: 2/1/1999
Subject: Re: Enhance your sessions.
Fatal Fury; The Movie is required viewing, all right. Required viewing
on how *not* to run a martial arts-oriented campaign. Blugh.

Anyway, I generally use mood music when I've got it available as well,
and if the fighters have Musical Accompaniment and I have music that
matches their choice, in it goes. This goes for NPCs as well as
players. It helps the players wanna smash their opponents if they have
annoying music, I've found.

I also use handouts whenever possible, or just plain research stuff
beforehand. I once asked a Chinese co-worker of mine to translate some
key phrases I would need in-game once. I think I made a fool of myself,
but she did it anyway... this is also where studying foreign languages
comes in handy; if my NPCs can speak other languages, and they aren't
languages the players know, I'll feel free to actually speak in that
language. It didn't take long for my players to figure out that when a
Spanish Ninja commanded her men to 'mateselos' that it never meant a
good thing was about to happen.

Darrick Chen wrote:
>
> Hey,
>
> I was wondering what you guys do to enhance your game sessions, when
> time allows. These are some of the things I use:
>
> Before we play, we usually play a few rounds of SF on the Playstation,
> or any other fighting game, for that matter.
>
> Since my players are also Anime fans, I also have the option of popping
> in a few martial arts anime wile we're waiting for other players to
> arrive, or for pizza (A gaming must0have foodstuff, as far as I am
> concerned). Fatal Fury the Movie (not the TV episodes) is required
> viewing, even more so than the SF Animated Movie. I also keep a library
> of MA flicks ready in general.
>
> Mood music. I usually have some music on CD ready (track select feature
> is invaluable) mostly action movie soundtracks. If you're lucky, some of
> the Playstation fighting games double as Music CD's like Dead or Alive
> and Tobal 1. Also, the Street Fighter Collection version of Super Street
> Fighter 2 Turbo has a lot of tracks and FX.
>
> You guys have any suggestions? Let me know if you do!
>
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Group: streetfighter Message: 668 From: Ripner Cabbit Date: 2/1/1999
Subject: Re: Enhance your sessions.
Good Videos: Darkstalkers Anime, Street Fighter Anime, especially if
you can get a fan sub of the unedited orignal, Dragon ball <Fan-Subs
only the dubs are so badly done>, The first Mortal Kombat movie, any
Jackie Chan.

And how I do the Music is this way: I have each player choose a
different faviorite band for each character whether they use musical
accompinant or no <If they don't they just get no bonuses>, and switch
off betweeen the players music, or if yoiu have it put it in a multi
cd-player and hit random. If you do have musical acc0ompinant, can be
kinda neat if they only get the bonuses when there music is playing,
adds a unique randomness.

My 2 cents. =^_^=
==
Ripner@YiffNet,FurryMUCK and,Tapestries. ripner@...
ripner@... ripner2@... ripner@...
http://www.geocities.com/SoHo/Studios/7879 da' SURGE Cabbit
http://www.onelist.com/subscribe.cgi/yiff Yiffy Furs ML!!!
~/o I got my head yiffed, by a cutey fur, it was very easy, it always is, is! WOHOO! ~/o Song No. 2 by blur slightly edited.


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Group: streetfighter Message: 669 From: Steve 'Doom Trooper' Karstensen Date: 2/1/1999
Subject: Re: Enhance your sessions.
Jackie Chan's movies are a perfect example of how to mix plot and
action, with humor thrown in. Operation: Condor could easily have been
a Street Fighter adventure. If you think about it, Street Fighter V
*was* a chronicle; two nobodies decide to take up Street Fighting, they
meet people, fight other fighters, spend experience and learn new
maneuvers along the way... you name it. A must-see for any Storyteller.

Ripner Cabbit wrote:
>
> Good Videos: Darkstalkers Anime, Street Fighter Anime, especially if
> you can get a fan sub of the unedited orignal, Dragon ball <Fan-Subs
> only the dubs are so badly done>, The first Mortal Kombat movie, any
> Jackie Chan.
>
> And how I do the Music is this way: I have each player choose a
> different faviorite band for each character whether they use musical
> accompinant or no <If they don't they just get no bonuses>, and switch
> off betweeen the players music, or if yoiu have it put it in a multi
> cd-player and hit random. If you do have musical acc0ompinant, can be
> kinda neat if they only get the bonuses when there music is playing,
> adds a unique randomness.
>
> My 2 cents. =^_^=
> ==
> Ripner@YiffNet,FurryMUCK and,Tapestries. ripner@...
> ripner@... ripner2@... ripner@...
> http://www.geocities.com/SoHo/Studios/7879 da' SURGE Cabbit
> http://www.onelist.com/subscribe.cgi/yiff Yiffy Furs ML!!!
> ~/o I got my head yiffed, by a cutey fur, it was very easy, it always is, is! WOHOO! ~/o Song No. 2 by blur slightly edited.
>
> ----------------------------------------------------------------------
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>
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Group: streetfighter Message: 670 From: Joshua Rogers Date: 2/1/1999
Subject: Re: Enhance your sessions.
Hey Ripner.

Hmm...we didn't do much back when we were running- a combination of lack
of stuff to do, and the fact they usually showed up at my house an hour
or 3 late. On those rare occasions where we did do something, we'd watch
Street Fighter, great fun since we had a long-running arguement with our
Storyteller as to if Vega survived. Once in a while we'd pop in
something on the playstation, like Street Fighter Alpha 2 Gold. During
games we'd play random music, anything from the soundtrack to Mortal
Kombat to Marilyn Manson. And of course, the requisite pizza, ordered by
whomever was the lowest ranking fighter in the group.

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Group: streetfighter Message: 671 From: Nelson, Christopher T Date: 2/1/1999
Subject: Re: Darkstalkers in SF02
> >> Well, there are darkstalkers in the background of scenes in SF02,
> >
> >Scenes of what? Not the video-game I assume?
>
> Yep, Street Fighter Zero 2, Ken's scene, both Morrigan & Felicia are in
> the background with all the other party guests (there could be others,
> but I'm usually occupied beating the snot out of my opponent).
>
There's an ongoing debate in my group as to wether or not the guy
w/ the guitar is Lord Raptor or not. (On the stool to the far left, same
background). Half my group says he 'transforms' at night, & that
he looks normal during the day, & that's just his 'day-form'. Not
so sure I buy it, but it's a neat idea. Sorta like how werewolves incite
delirium in humans I guess....
A-ways, Laters all.

-Chris!


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Group: streetfighter Message: 672 From: Steve 'Doom Trooper' Karstensen Date: 2/1/1999
Subject: Re: Darkstalkers in SF02
is he blue? in the Darkstalkers anime, Lord Raptor actually had a
lucrative musical career. He looked perfectly normal (albiet a little
on the blue-skinned side for a British rocker) but when he looked in the
mirror... Whoops. When a stack of cross-bearing monks in brown robes
showed up at his concert, he reverted to his normal form and laid open
the whoopass.

Nelson, Christopher T wrote:
>
> > >> Well, there are darkstalkers in the background of scenes in SF02,
> > >
> > >Scenes of what? Not the video-game I assume?
> >
> > Yep, Street Fighter Zero 2, Ken's scene, both Morrigan & Felicia are in
> > the background with all the other party guests (there could be others,
> > but I'm usually occupied beating the snot out of my opponent).
> >
> There's an ongoing debate in my group as to wether or not the guy
> w/ the guitar is Lord Raptor or not. (On the stool to the far left, same
> background). Half my group says he 'transforms' at night, & that
> he looks normal during the day, & that's just his 'day-form'. Not
> so sure I buy it, but it's a neat idea. Sorta like how werewolves incite
> delirium in humans I guess....
> A-ways, Laters all.
>
> -Chris!
>
> ----------------------------------------------------------------------
> What's everyone looking at? Check out the Top40 most
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Group: streetfighter Message: 673 From: Nelson, Christopher T Date: 2/1/1999
Subject: Re: Darkstalkers in SF02
> is he blue? in the Darkstalkers anime, Lord Raptor actually had a
> lucrative musical career. He looked perfectly normal (albiet a little
> on the blue-skinned side for a British rocker) but when he looked in the
> mirror... Whoops. When a stack of cross-bearing monks in brown robes
> showed up at his concert, he reverted to his normal form and laid open
> the whoopass.
>
He's obnoxiously pale, w/ long hair & a guitar. He's wearing really lose
foppy kinda clothers... maybe like victorian erra kinda stuff? Or maybe
he's just a confused playboy wannabee.... A-ways, have a look, & decide
for yerselves.
-Chris!



> Nelson, Christopher T wrote:
> >
> > > >> Well, there are darkstalkers in the background of scenes in SF02,
> > > >
> > > >Scenes of what? Not the video-game I assume?
> > >
> > > Yep, Street Fighter Zero 2, Ken's scene, both Morrigan & Felicia are in
> > > the background with all the other party guests (there could be others,
> > > but I'm usually occupied beating the snot out of my opponent).
> > >
> > There's an ongoing debate in my group as to wether or not the guy
> > w/ the guitar is Lord Raptor or not. (On the stool to the far left, same
> > background). Half my group says he 'transforms' at night, & that
> > he looks normal during the day, & that's just his 'day-form'. Not
> > so sure I buy it, but it's a neat idea. Sorta like how werewolves incite
> > delirium in humans I guess....
> > A-ways, Laters all.
> >
> > -Chris!
> >
> > ----------------------------------------------------------------------
> > What's everyone looking at? Check out the Top40 most
> > requested stocks! Plus quotes, charts, news, portfolios,
> > mutual funds, and discussion. All free, fast, and easy.
> > http://www.stockmaster.com
> >
> > eGroup home: http://www.eGroups.com/list/streetfighter
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>
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Group: streetfighter Message: 674 From: Darrick Chen Date: 2/1/1999
Subject: Blind fighter
Guys,

I have a new player entering the game this weekend. Thing is, he's
intent on running a character who is blind. I 'm a little stumped on how
to treat him combat wise. Since I use the Dex+Tech method as a to-hit,
I'm probably going to use Blind Fighting+Tech to hit, instead.
Any other suggestions?

Dare

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Group: streetfighter Message: 675 From: Joshua Rogers Date: 2/1/1999
Subject: Re: Blind fighter
Give him a roll on Perception + Blindfighting at the beginning of each
match. That's standard for it via the game. Fighting blind is a -3
penalty to hit, I believe, with each success on the Blindfighting roll
removing 1 die of penalty. You can't get bonuses via that, of course.
Or, if he wants to always be able to know where opponents are, despite
being blind, then treat him as a sighted player except when things like
colors, writing, or such come up. On the good side, if somebody turns
out the lights on him, he won't notice.

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Group: streetfighter Message: 676 From: Wayne French Date: 2/2/1999
Subject: Re: Blind fighter
I agree with Joshua, now that one of the players has been
blinded(permently, they were cut out by a fellow PC; don't ask) I use a
system a lot like that which you discribed.

Gero

>Reply-To: streetfighter@egroups.com
>From: "Joshua Rogers" <tkshockwave@...>
>To: streetfighter@egroups.com
>Date: Mon, 01 Feb 1999 19:51:04 PST
>Subject: [streetfighter] Re: Blind fighter
>
>Give him a roll on Perception + Blindfighting at the beginning of each
>match. That's standard for it via the game. Fighting blind is a -3
>penalty to hit, I believe, with each success on the Blindfighting roll
>removing 1 die of penalty. You can't get bonuses via that, of course.
>Or, if he wants to always be able to know where opponents are, despite
>being blind, then treat him as a sighted player except when things like
>colors, writing, or such come up. On the good side, if somebody turns
>out the lights on him, he won't notice.
>
>______________________________________________________
>
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Group: streetfighter Message: 677 From: Dennis Bryant Date: 2/2/1999
Subject: Re:
>While on New Zealand though. Bruce from Tekken 2, is he Maori (spelled
>like that is it?)? The tatoos are what made me wonder. I thought maybe
>you knew, in the same way as you guys might believe I know lots and
lots
>about vikings ;)
>
> Kristofer
>
>P.S. I *do* know quite a lot about vikings

I'm not sure, he's not one of the Tekken characters I bothered learning
about, but, It's possible. If the tattos are really circular & look a
lot like a Fern spiral, then probably.
P.S. I do know quite a lot about the Maori, but I manly know about Irish
stuff (looks off to the horizon toward his ancestral homeland.....).

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Group: streetfighter Message: 678 From: Dennis Bryant Date: 2/2/1999
Subject: Re: Lord Raptor in SF02
>There's an ongoing debate in my group as to wether or not the guy
>w/ the guitar is Lord Raptor or not. (On the stool to the far left,
same
>background). Half my group says he 'transforms' at night, & that
>he looks normal during the day, & that's just his 'day-form'. Not
>so sure I buy it, but it's a neat idea. Sorta like how werewolves
incite
>delirium in humans I guess....
>A-ways, Laters all.
>
>-Chris!

In the manga he allways appears as a Zombie thing, day or night, & has
never (as of issues 1-3) looked normal, but perhaps he can shift forms,
sorta like how werewolves shift to crinos.

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Group: streetfighter Message: 679 From: Dennis Bryant Date: 2/2/1999
Subject: Re: Vega Surviving in Anime
On those rare occasions where we did do something, we'd watch
>Street Fighter, great fun since we had a long-running arguement with
our
>Storyteller as to if Vega survived.
In the origional story (which is WAY better than the onee that ended up
in the film), which got produced as a manga, after being blown out the
window of the high rise by Chun Li's Kikoken, Vega(Balrog to those of us
who use the character's real names) lands in a tree and walks off,
feeling very sore.

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Group: streetfighter Message: 680 From: Steve 'Doom Trooper' Karstensen Date: 2/2/1999
Subject: Re: Vega Surviving in Anime
Hmmm... well, I saw no tree near the sidewalk in the film when Vega took
his little dive (I prefer the name Vega because it is Spanish, after
all), but given that Honda and Balrog survived a fall off a cliff, I
think his surviving a several-story fall isn't too unacceptable.
Doesn't mean he wouldn't need medical treatment though.

However, being that he *is* ninja n' all, who's to say he didn't have
some form of grapple hidden on him somewhere to break the fall?

Overall, I'd say he survived, but was out of commission for some time.

Dennis Bryant wrote:
>
> On those rare occasions where we did do something, we'd watch
> >Street Fighter, great fun since we had a long-running arguement with
> our
> >Storyteller as to if Vega survived.
> In the origional story (which is WAY better than the onee that ended up
> in the film), which got produced as a manga, after being blown out the
> window of the high rise by Chun Li's Kikoken, Vega(Balrog to those of us
> who use the character's real names) lands in a tree and walks off,
> feeling very sore.
>
> ______________________________________________________
>
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>
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Group: streetfighter Message: 681 From: Nelson, Christopher T Date: 2/2/1999
Subject: Re: Vega Surviving in Anime
> ----------
>
> Hmmm... well, I saw no tree near the sidewalk in the film when Vega took
> his little dive (I prefer the name Vega because it is Spanish, after
> all), but given that Honda and Balrog survived a fall off a cliff, I
> think his surviving a several-story fall isn't too unacceptable.
> Doesn't mean he wouldn't need medical treatment though.
>
> However, being that he *is* ninja n' all, who's to say he didn't have
> some form of grapple hidden on him somewhere to break the fall?
>
> Overall, I'd say he survived, but was out of commission for some time.
>
> Dennis Bryant wrote:
> >
> > On those rare occasions where we did do something, we'd watch
> > >Street Fighter, great fun since we had a long-running arguement with
> > our
> > >Storyteller as to if Vega survived.
> > In the origional story (which is WAY better than the onee that ended up
> > in the film), which got produced as a manga, after being blown out the
> > window of the high rise by Chun Li's Kikoken, Vega(Balrog to those of us
> > who use the character's real names) lands in a tree and walks off,
> > feeling very sore.
> >
>
Yeah, but isn't he then jumped by Honda, DJ, & T Hawk, all at the same
time? I forget how the comic goes, but I remember he insults one
(or all?) of them, & they respond in turn by jumping him... I don't think
the fall woulda killed him either, but I'm sure getting beat-down by 3
irate world warriors would end anybody's day... particually if it was
seconds after surviving a near lethal fall. Now what Honda, DJ, &
T Hawk were doing together is beyond me, and why Vega didn't just
fuckin out run them.... well, you got me there...
hehe.

-Laters!
-Chris!


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Group: streetfighter Message: 682 From: Kristofer Lundström Date: 2/2/1999
Subject: Re: Enhance your sessions
Yummy.

* Music: In general a superb thing to use. Another aspect is to use
music which makes the players think of something well-known. E.g. the
Indiana Jones theme when entering lost temples, Mission Impossible when
sneaking into a Shadoloo base etc.

* Movies: Half the movies you guys just blurted out mean dick to me, but
hey, I live in Sweden. That's enough an excuse.

* Playstation: It works. I generally prefer any fighting game, not just
SF though. SF Alpha 2 Dash (European title for Gold I think) has too
much time of loading CD. SF ex +Alpha isn't really that great if you've
got Tekken 3 within arm's reach. Ole' Super SF 2 simply doesn't work any
more...

* Languages: I spoke French to my poor players the better part of scene
once. They learned the basics in no-time... ("O� est la petite fille?"
and "Voulez-vous couchez avec moi?")

* Research: Always so some of this! It deepens the atmosphere and it
might just give you ab idea or two. Not to mention how much you actually
learn.

* Pizza: What else? (uh, well... pasta...)

Kristofer

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Group: streetfighter Message: 683 From: Kristofer Lundstr�m Date: 2/2/1999
Subject: Idea!
I just decided to share an idea I've planning on inflicting on my
players.

****************************************

There is a reality that lies just beyond our own. It is a reality very
much like ours but yet it is very different. It is a reality where
things aren't as real as they are to us. It is the reality of miracles
and enchantment. The reality of faery-tales, of epic sagas and myths.
And it it can be reached by those of a pure heart and untainted mind.

Those are called children. SF is not about children (I wouldn't bet my
spine on it though). Then how could the average bonebreaker reach this
heavenly place? I'll get back to that.

This semi-real world lies very close to our world. So close that they
interact with one another without knowing. So close that the actions in
one affect the other. They are geographically similar. With a few
exceptions. In the mythical world, Atlantis exists. As does Mu.
Leprechauns, dragons, trolls and other beings not hiding in the real
world (those hiding in the real world being Bigfoot, Yeti, Nessie,
djinns, spirits and so on). In the mythical world, close to the North
Pole, there is a cottage, run by elfs, and... you can guess the rest.

Why use a mythical world? In it you can stuff all the weird things which
you think should exist, but just barely so. They ineract with the real
world in specific times only. The dragon princes of China can only enter
our world on certain festivites and in certain seasons, and even then,
they prefer to manifest in their human form to avoid the spectacle it
would cause. Santa... you know.

How can one use it? The players, or Shadoloo, comes across a device
which allows them to enter this dream realm for a brief moment. What
should they do there? Ask Odin where their lost Sensei is. Persuade
Cthulhu not to ally with Bison. What Bison would do in that realm is
anyone's guess... ("And cancel Christmas!")

The device could be either a portal ("mirror, mirror..."), something
that opens a portal ("wonder if this old camera still works?") or
something that gives directions to a portal ("why is my pen hovering
above that Persian ornament, pointing south?"). I would personally
prefer the last. And in conjunction with the fact that the device
requires several "ingridients" to work, allowing me to involve several
groups in the plot. It also cuts some slack as the portal is always
there. Players can enter it freely as long as they know exactly where it
is.

That could be bad though... Another version is a device which allows the
user to see the mythical world but not to interact with it. The whole
travelling to-and-forth bit is still on the drawing board :)

Seems like I've run out of momentum.

Kristofer

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Group: streetfighter Message: 684 From: Jeremy David Balsley Date: 2/2/1999
Subject: Re: Idea!
RE: Mythical Relm

Heh, you REALLY want to throw your players for a loop? Take 'em to Rift's
Earth. Now, I feel sorry for the poor Storyteller who tries to intersect
the two worlds, but here are some SICK ideas...

(In the Meteor under Mgranka idea.)
Vega/M.Bison and Alastar Dunscon get together to pool resources to solve
their individual problems. The heroes get to face Murder Wraiths (think
Chun Li's Agility, M.Bison/Balrog's stregnth, and undead to boot!),
wizards (can substitute any of the mystic types from WW's magic system, or
try converting Leyline Walkers and/or Necromancers), and other such fugly
things.

The Coalition States of America see the Street Fighters using what can
only be called Magic or Mutant powers. The Coalition, being the
Anti-magic, Anti-Mutant, Anti-Dimensional Being consorteum of human
suprimisists that they are, decides a Seek and Destroy Squad is needed.
Now Our Heroes are dodging C-18's and Railgun slugs.

Gee, can the heroes 1) survive he initial chaos, and 2) find a way to
stop M.Bison and Dunscon from getting together? Hmm...

Too bad noone around here plays SF...only Rifts. (But...I am in the
process of converting White Wolf's Street Fighter to Palladium
format....if I can't bring the Street Fighters to Rifts Earth, then I will
bring the Rift's people to Street Fighter! AH AH AH AH! *ahem*)

I'm ok. really, I am.


* Jeremy Balsley * SF2 Code: c+ -> c++ T- -> T+ r- f *
* Sophomore, Computer Engineer-* g-- m s v -> v+ M+ n+: o+ *
* ing at Louisiana State * "You did well, but you need more *
* jbalsle@... * training to defeat me."--Ryu *


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Group: streetfighter Message: 685 From: Steve Karstensen Date: 2/3/1999
Subject: Re: Idea!
I did something like this ages ago after buying Star Wars: Masters of Teras Kasi for my Playstation.  A secret Shadoloo experiment into dimensional travel somehow launched the players into the Star Wars universe!  Imagine fistfighting a squad of Stormtroopers or trying to deal with the perpetually-airborne Boba Fett...
 
-----Original Message-----
From: Jeremy David Balsley <jbalsle@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, February 02, 1999 11:43 PM
Subject: [streetfighter] Re: Idea!

RE:  Mythical Relm

Heh, you REALLY want to throw your players for a loop?  Take 'em to Rift's
Earth.  Now, I feel sorry for the poor Storyteller who tries to intersect
the two worlds, but here are some SICK ideas...

(In the Meteor under Mgranka idea.)
Vega/M.Bison and Alastar Dunscon get together to pool resources to solve
their individual problems.  The heroes get to face Murder Wraiths (think
Chun Li's Agility, M.Bison/Balrog's stregnth, and undead to boot!),
wizards (can substitute any of the mystic types from WW's magic system, or
try converting Leyline Walkers and/or Necromancers), and other such fugly
things.  

The Coalition States of America see the Street Fighters using what can
only be called Magic or Mutant powers.  The Coalition, being the
Anti-magic, Anti-Mutant, Anti-Dimensional Being consorteum of human 
suprimisists that they are, decides a Seek and Destroy Squad is needed.
Now Our Heroes are dodging C-18's and Railgun slugs.  

Gee, can the heroes 1) survive he initial chaos, and 2)  find a way to
stop M.Bison and Dunscon from getting together?  Hmm...

Too bad noone around here plays SF...only Rifts.  (But...I am in the
process of converting White Wolf's Street Fighter to Palladium
format....if I can't bring the Street Fighters to Rifts Earth, then I will
bring the Rift's people to Street Fighter!  AH AH AH AH!  *ahem*)

I'm ok.   really, I am.


*  Jeremy Balsley		* SF2 Code:  c+ -> c++	T- -> T+ r- f	*
*  Sophomore, Computer Engineer-*            g-- m s v -> v+ M+ n+: o+	*
*  ing at Louisiana State 	* "You did well, but you need more	*
*  jbalsle@...	*  training to defeat me."--Ryu		*


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Group: streetfighter Message: 686 From: Steve 'Doom Trooper' Karstensen Date: 2/3/1999
Subject: Re: Idea!
speaking of which, if anyone wants stats for Darth Vader, Imperial
Stormtroopers, Boba Fett, Arden Lyn, her Tusken Raider student whose
name I don't recall right now, Han Solo, and Chewbacca, just ask. I'll
post them here (I don't think they'd quite fit on Contenders!)

Steve Karstensen wrote:
>
> I did something like this ages ago after buying Star Wars: Masters of
> Teras Kasi for my Playstation. A secret Shadoloo experiment into
> dimensional travel somehow launched the players into the Star Wars
> universe! Imagine fistfighting a squad of Stormtroopers or trying to
> deal with the perpetually-airborne Boba Fett...
>
> -----Original Message-----
> From: Jeremy David Balsley <jbalsle@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Tuesday, February 02, 1999 11:43 PM
> Subject: [streetfighter] Re: Idea!
>
> RE: Mythical Relm
>
> Heh, you REALLY want to throw your players for a loop? Take 'em to Rift's
> Earth. Now, I feel sorry for the poor Storyteller who tries to intersect
> the two worlds, but here are some SICK ideas...
>
> (In the Meteor under Mgranka idea.)
> Vega/M.Bison and Alastar Dunscon get together to pool resources to solve
> their individual problems. The heroes get to face Murder Wraiths (think
> Chun Li's Agility, M.Bison/Balrog's stregnth, and undead to boot!),
> wizards (can substitute any of the mystic types from WW's magic system, or
> try converting Leyline Walkers and/or Necromancers), and other such fugly
> things.
>
> The Coalition States of America see the Street Fighters using what can
> only be called Magic or Mutant powers. The Coalition, being the
> Anti-magic, Anti-Mutant, Anti-Dimensional Being consorteum of human
> suprimisists that they are, decides a Seek and Destroy Squad is needed.
> Now Our Heroes are dodging C-18's and Railgun slugs.
>
> Gee, can the heroes 1) survive he initial chaos, and 2) find a way to
> stop M.Bison and Dunscon from getting together? Hmm...
>
> Too bad noone around here plays SF...only Rifts. (But...I am in the
> process of converting White Wolf's Street Fighter to Palladium
> format....if I can't bring the Street Fighters to Rifts Earth, then I will
> bring the Rift's people to Street Fighter! AH AH AH AH! *ahem*)
>
> I'm ok. really, I am.
>
> * Jeremy Balsley * SF2 Code: c+ -> c++ T- -> T+ r- f *
> * Sophomore, Computer Engineer-* g-- m s v -> v+ M+ n+: o+ *
> * ing at Louisiana State * "You did well, but you need more *
> * jbalsle@... * training to defeat me."--Ryu *
>
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Group: streetfighter Message: 687 From: Wayne French Date: 2/3/1999
Subject: Re: Idea!
Sure go ahead, i'll use them in my World of darkness game, jedi knights
vs vampires and werewolves, heheheheh

I have intergrated streetfighter with my world of darkness, well the
other way aroud it started as streetfighter, and Sagat was the fisrt to
become a vampire, nasty bugger with Celerity and Dominate.

later Gero

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Group: streetfighter Message: 688 From: Ryan M Rich Date: 2/4/1999
Subject: Submission holds
hey everyone, got any ideas about submission holds for Street
fighter, obviously its a type of sustained hold (Str vs Str) but what
makes the other give in? something about Stamina, maybe if damage equals
Stamina in one round, or the fighter has been in the hold for Stamina
rounds.


Well?

RMR

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Group: streetfighter Message: 689 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
As a wrestling fan, I love submission experts. So of corse I had to toy
with it in one of my games.

Any sustained hold can be Upgraded into a submission maneuver(ya know
like making your own maneuvers), increase the power point by 2, and the
requirements by 1. The rule I used is the opponent must be at 1/2 or
less health and only then a submission has a chance to submit an
opponent, the hold must be held more combat turns than 1/2 the opponents
Stamina(damage doesn't make a differance(though a PC of mine once beat
E.Honda with Such a move and Honda had 2 health left). 1 point of damage
must be inflicted per combat turn or it the hold will be broken(thank
god for grapple defense). Also if a submission is release the opponet
will be dizzied 1 combat turn per turn held.

Now a really sneaky player(my best friend) fooled me and bought a combo
ending with a submission sustained hold, as a starting charactcer this
made him tough, if the combo didn't get ya the submission would. He
burnt through 7 fighters in a round robin tournament, which included 2
other PC's. with 11 perfects.
[Drunken Monkey Roll -> Brain Cracker -> Neck Choke(submission)] it
wasn't even a dizzy combo, he later learned more combos' all differant
but all ending with some sort of submission hold, before long his record
was about 135 wins 0 loses 0 draws 2 KO's 110 Submissions, mean guy
attacked other characters so i threw in some nasty opponents, he bet E.
Honda, while in their triple threat match with Guile, he would whoop
him, so i doulbe teamed him. he leta not grapple combo on the sumo and
then laid waste to guile heaving him far away, then submited Honda while
guile ran back to the ring.



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Group: streetfighter Message: 690 From: Ryan M Rich Date: 2/4/1999
Subject: Re: Submission holds
I love the idea of 1/2 or less health., So far I'm going to use
this:

New Grab Maneuver:

Submission Techniques
Speed: N/A Prerequisites: Grab 4, and at least 2 Sustained
Holds
Damage: N/A Power points: Jujutsu (Brazilian): 1;
Shootfighting/Street
Movement: N/A Fighting, Special Forces(Krav Maga),
Ler Drit: 2; (DEFense: None) Special Forces,
Wrestling (Professional): 3, Any 4

System:
The player uses joint bending, pressure and leverage to put his opponent
in so much pain that he submits, gives in or just plain gives up. The
fighter may use this card once he has an opponent in a Sustained hold,
beginning the second round of any such maneuver the player lays the
Submission Techniques card down and the maneuver is now a submission hold
a player will submit if
1. he has been held a number of rounds equal to equal to 1/2 his Stamina
2. he has taken at least one damage in the hold per round and
3. he down to less than half his full health levels ie: if he has 19 and
taken 9 then he will not submit yet.

And even once all of this is accomplished the opponent may:
1. roll Stamina (difficulty 6- as are most of my rolls) if he fails he
submits if not then the hold may be sustained another round and the
difficulty not to submit is raised by one for each round held without
giving in and
2. Spend a willpower to negate the failed roll (try again next round
Royce!) and not give in. (but the difficulty doesn't raise by one for
those so strong of will not to break)


not sure about this yet.
The fighter is dizzied after he is released for # of turns that
he was held by the submission if he submits and one round if he is
released (why if he broke out would the fighter be dizzied?)


RMR



On Thu, 04 Feb 1999 01:29:01 EST "Wayne French" <gero24@...>
writes:
>As a wrestling fan, I love submission experts. So of corse I had to
>toy
>with it in one of my games.
>
>Any sustained hold can be Upgraded into a submission maneuver(ya know
>like making your own maneuvers), increase the power point by 2, and
>the
>requirements by 1. The rule I used is the opponent must be at 1/2 or
>less health and only then a submission has a chance to submit an
>opponent, the hold must be held more combat turns than 1/2 the
>opponents
>Stamina(damage doesn't make a differance(though a PC of mine once beat
>
>E.Honda with Such a move and Honda had 2 health left). 1 point of
>damage
>must be inflicted per combat turn or it the hold will be broken(thank
>god for grapple defense). Also if a submission is release the opponet
>will be dizzied 1 combat turn per turn held.
>
>Now a really sneaky player(my best friend) fooled me and bought a
>combo
>ending with a submission sustained hold, as a starting charactcer this
>
>made him tough, if the combo didn't get ya the submission would. He
>burnt through 7 fighters in a round robin tournament, which included 2
>
>other PC's. with 11 perfects.
>[Drunken Monkey Roll -> Brain Cracker -> Neck Choke(submission)] it
>wasn't even a dizzy combo, he later learned more combos' all differant
>
>but all ending with some sort of submission hold, before long his
>record
>was about 135 wins 0 loses 0 draws 2 KO's 110 Submissions, mean guy
>attacked other characters so i threw in some nasty opponents, he bet
>E.
>Honda, while in their triple threat match with Guile, he would whoop
>him, so i doulbe teamed him. he leta not grapple combo on the sumo and
>
>then laid waste to guile heaving him far away, then submited Honda
>while
>guile ran back to the ring.
>
>
>
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>
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Group: streetfighter Message: 691 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
Well it is not so much as being dizzied but in agonizing pain from the
submission.

i do not use combat cards in my games. To keep everything all clean and
neat I have the players and my self write down what maneuver was/is
going to be played. With your translation it would work like
psychokinetic channelling for sustained hold only, in a weird sorts way

Gero

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Group: streetfighter Message: 692 From: Steve 'Doom Trooper' Karstensen Date: 2/4/1999
Subject: Re: Submission holds
I dunno, I kinda shy away from the idea of involuntary submissions
myself. I've always been a subscriber of the "the player should never
be forced to do anything he doesn't want to do"-brand of storytelling...
primarily because of an example in the old 2nd edition AD&D Dungeon
Master's Guide in the section on Morale;

"You should never say to a player 'your character decides he doesn't
want to get hurt, and runs away.'"

Submissions, to me, are the same thing. "Your character decides he
doesn't want to get hurt, so he gives up." How do submission holds hurt
far worse than a fireball or Yoga flame? Would you give up after being
set on fire? I'd wager that hurts a lot worse than having your arm
twisted funny.

Wayne French wrote:
>
> Well it is not so much as being dizzied but in agonizing pain from the
> submission.
>
> i do not use combat cards in my games. To keep everything all clean and
> neat I have the players and my self write down what maneuver was/is
> going to be played. With your translation it would work like
> psychokinetic channelling for sustained hold only, in a weird sorts way
>
> Gero
>
> ______________________________________________________
>
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Group: streetfighter Message: 693 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
i have had my left arm dislocated in a fight, it hurt much worse then
when i had 2rd degree burns. But realistically a fire ball(is more chi
energy than fire, and only ignites combustibleobjects) vs. having your
body being slowly pulled apart, um dodge the fireball and then attack,
run from the grappler if they get ya you are done for.

Gero

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Group: streetfighter Message: 694 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
In ADnD aren't there fear spell and things that make the characters run
away if they dont want to? There is and there is nearly nothing they can
do about it( i am part of an ADnD egroup too)

Gero

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Group: streetfighter Message: 695 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
In ADnD aren't there fear spell and things that make the characters run
away if they dont want to? There is and there is nearly nothing they can
do about it( i am part of an ADnD egroup too)

Gero

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Group: streetfighter Message: 696 From: Steve 'Doom Trooper' Karstensen Date: 2/4/1999
Subject: Re: Submission holds
that's different. that exists in Street Fighter as well; Mind Control
and Cobra Charm. But that's involuntary; the character's mind is,
literally, being controlled by another. When you give up to a
submission hold, you're doing it of your own free will. (*resists the
urge to make a "nobody's twisting yer arm to do so" crack*) I think, as
has been pointed out, that they cause a few imbalances. Sustained holds
are already one of the most powerful types of techniques in the game.
They don't need any beefing up.

Wayne French wrote:
>
> In ADnD aren't there fear spell and things that make the characters run
> away if they dont want to? There is and there is nearly nothing they can
> do about it( i am part of an ADnD egroup too)
>
> Gero
>
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Group: streetfighter Message: 697 From: Wayne French Date: 2/4/1999
Subject: Re: Submission holds
True, but when the player is in such a situation they usally either find
a way out or give up before perment damage is done( yeah i play with
perment damage; one of the made a dumb bet and another pc cut out his
eyes, he thought he'd regenerate a new pair, oops!)

gero

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Group: streetfighter Message: 698 From: Dennis Bryant Date: 2/5/1999
Subject: Re: Submission holds
Introducing moves which in your own words unballance the game (Nobody,
not even Ryu, should be able to get 135 wins with 0 losses or draws)is
just silly. You can say that "having experiance in Wrestling" this is
how the moves work, but that's in the real word, NOT streetfighter.
Surley just a sustained hold is enough, the susstained holds do hurt
like hell, that's why if you're in one you take damage each turn, by
roleplaying if a character is getting crushed, they can submit if they
want. How often have you played an arcade fighting game like street
fighter, had your opponent down to 1 pixel of health, had about 1/3 of
your health left, had your opponent gets you in a hold and the machine
says "Sorry, you submitted to your opponent, GAME OVER". I'm guessing,
not very often.
If I used my knowlage of Shotokan (many years) into making some of the
Shotkan strikes, counters, holds, throws and ikkenhisatsu( one hit , one
kill) manuvers it would compleatly unballance the game, and anyone doing
the worlds best martial art(yes, just my point of view)would be
unstopable, just as you said your friend with the submission holds was.
But, if you want to have a player who can't be beaten, thats your
choice, but don't you think s/he'll get bored of having no challange?



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Group: streetfighter Message: 699 From: Dennis Bryant Date: 2/5/1999
Subject: Re: Vega Surviving in Anime
Responce to Chris' responce to me

>> Hmmm... well, I saw no tree near the sidewalk in the film when Vega
took
>> his little dive

Neither did I, I saw it in the Manga, not the Anime

(I prefer the name Vega because it is Spanish, after
>> all),

Actually, it's Japanese

>> Overall, I'd say he survived, but was out of commission for some
time.

Damn Straight, Hospital fodder.

>Yeah, but isn't he then jumped by Honda, DJ, & T Hawk, all at the same
>time? I forget how the comic goes, but I remember he insults one
>(or all?) of them, & they respond in turn by jumping him...

I don't know, I read a Japanese version of the book ('cause you can't
get the manga in this lame arse country) & I only got to read it once
before it(& it's owner) went back to Japan.

I don't think
>the fall woulda killed him either, but I'm sure getting beat-down by 3
>irate world warriors would end anybody's day... particually if it was
>seconds after surviving a near lethal fall. Now what Honda, DJ, &
>T Hawk were doing together is beyond me, and why Vega didn't just
>fuckin out run them.... well, you got me there...
>hehe.

Well, it did cinda cut to the next scene real quick, maby he did run
away

Any thoughts?
Dennis

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Group: streetfighter Message: 700 From: Dennis Bryant Date: 2/5/1999
Subject: Gouki/Akuma & Ryu
Looking in the main rule book, I noticed that the "Undefeated" Ryu,
has 1 draw, & I got to wondering who he drew against, so I asked a
friend of mine who works at Capcom, and she said that the only person
Ryu ever 'fought & didn't beat' was Gouki (she's Japanese).
Also, a copy of stats for Akuma done by a Friend of mine who worked
with the team who made the game at white wolf, said that he also had 1
draw, no losses.
Any thoughts?
Dennis

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Group: streetfighter Message: 701 From: Dennis Bryant Date: 2/5/1999
Subject: Gouki/Akuma & Ryu
Looking in the main rule book, I noticed that the "Undefeated" Ryu,
has 1 draw, & I got to wondering who he drew against, so I asked a
friend of mine who works at Capcom, and she said that the only person
Ryu ever 'fought & didn't beat' was Gouki (she's Japanese).
Also, a copy of stats for Akuma done by a Friend of mine who worked
with the team who made the game at white wolf, said that he also had 1
draw, no losses.
Any thoughts?
Dennis

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Group: streetfighter Message: 702 From: Wayne French Date: 2/5/1999
Subject: Re: Submission holds
Frankly I got bored with the Character who beat everything i threw at
him, every thing!!!! From Zangeif to Ryu, M.Bison to Cammy, hell he even
beat my Super 8 man who's physical attributes were all 8's the only one
who even gave him a challage (due to pure cheese level was another PC) I
was ther when he made the Character he played him from the fall of 1995
to summer of 98, every weekend 2 game sessions, he went through 16 whole
chronicles, including a Mortal Kombat one I made hoping he would lose.
Now ya think how did he do it? Could it be just the submission
maneuvers? Power number crunching? Cheating?

None of the above, the dice would just alway be in his favor(I have seen
him botch only 5 times in almost 4 years), and my dice never could do
enough to stop him.

I could have cheated and falsed the numbers to my favor, but I play a
luck of the dice in a survival of the fitist game, and I dont try to run
a scam on people who come to me to play a good game. Not to say the
Bison and his Shadowlaw buddies weren't a pain in the ass but I have
only killed 4 PC's in the 4 years i have been judging.

"Dennis Bryant" Wrote:

Introducing moves which in your own words unballance the game
(Nobody, not even Ryu, should be able to get 135 wins with 0 losses or
draws)is just silly.
---It took him 3 years of roleplaying to retire his charater with
---that kind final record
You can say that "having experiance in Wrestling" this is how the moves
work, but that's in the real word, NOT streetfighter. Surley just a
sustained hold is enough, the susstained holds do hurt like hell, that's
why if you're in one you take damage each turn, by roleplaying if a
character is getting crushed, they can submit if they want. How often
have you played an arcade fighting game like street fighter, had your
opponent down to 1 pixel of health, had about 1/3 of your health left,
had your opponent gets you in a hold and the machine says "Sorry, you
submitted to your opponent, GAME OVER".I'm guessing, not very often.
---I never said I had experience in wrestling i was a bouncer for 4
---years and i had my arm dislocated while breaking up a fight.
---Compairing that pain to when i had 2nd degree burns on my other
---arm, i would give up quicker in a fight vs a grappler over a guy
---who can burn me. We had been compairing Fireball's ability to burn
---vs. a submission maneuver. Ever notice when the game gets low on
---health they grapple a lot because it normally cant be blocked and
---suddenly it is game over! And in other video games you can be
---submitted if ya haven't noticed by reading the e-groups we try all
---kinds of things to spice up the game when we have so little to
---start with like the fact Guile would probally beat the snot out
---of Ryu 5 time over and i like Ryu over Guile but it is the truth
---we had tried it out 19 times out of 20 Guile beat Ryu within 5
---rounds,vice versa Bison should not be even combatible with his
---ranks yet some how its done too.
If I used my knowlage of Shotokan (many years) into making some of the
Shotkan strikes, counters, holds, throws and ikkenhisatsu ( one hit ,
one kill) manuvers it would compleatly unballance the game, and anyone
doing the worlds best martial art(yes, just my point of view)would be
unstopable, just as you said your friend with the submission holds was.
But, if you want to have a player who can't be beaten, thats your
choice, but don't you think s/he'll get bored of having no challange?


anyother questions or comments feel free to drop them off at my little
strretfighter project, well in the guest book of my home page, the
street fighter page is in the links.

http://www.angelfire.com/az/gerospage


Gero

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