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Group: streetfighter Message: 6813 From: Ronny Anderssen Date: 4/29/2000
Subject: Re: [streetfighter] OK, one LAST time. . . . . .
Group: streetfighter Message: 6814 From: Ronny Anderssen Date: 4/29/2000
Subject: Re: [streetfighter] Update Ages fighters list again.
Group: streetfighter Message: 6815 From: brian fish Date: 4/29/2000
Subject: Re: [streetfighter] OK, one LAST time. . . . . .
Group: streetfighter Message: 6816 From: Rinaldo Gambetta Date: 4/29/2000
Subject: Let´s call it a question.
Group: streetfighter Message: 6817 From: VEGA/Bison Date: 4/30/2000
Subject: Re: Let´s call it a question.
Group: streetfighter Message: 6818 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6819 From: J.J. Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6820 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6821 From: Jade M Prout Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6822 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6823 From: VEGA/Bison Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6824 From: cliff rice Date: 4/30/2000
Subject: Re: [streetfighter] I dont know if this is anyones cup of tea.
Group: streetfighter Message: 6825 From: cliff rice Date: 4/30/2000
Subject: Re: [streetfighter] Update Ages fighters list again.
Group: streetfighter Message: 6826 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6827 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6828 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6829 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6830 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6831 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6832 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6833 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6834 From: brian fish Date: 4/30/2000
Subject: native spanish style
Group: streetfighter Message: 6835 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Ages challenges: Sha Long Vs Rebellion.
Group: streetfighter Message: 6836 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] native spanish style
Group: streetfighter Message: 6837 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Group: streetfighter Message: 6838 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha?
Group: streetfighter Message: 6839 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6840 From: VEGA/Bison Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6841 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6842 From: Jens-Arthur Leirbakk Date: 4/30/2000
Subject: [streetfighter] Dodging runs
Group: streetfighter Message: 6843 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Dodging runs
Group: streetfighter Message: 6844 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Group: streetfighter Message: 6845 From: Jens-Arthur Leirbakk Date: 4/30/2000
Subject: Re: [streetfighter] Dodging runs
Group: streetfighter Message: 6846 From: Soldar Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6847 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Group: streetfighter Message: 6848 From: Knight of the Black Rose Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6849 From: Knight of the Black Rose Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6850 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Group: streetfighter Message: 6851 From: Jens-Arthur Leirbakk Date: 4/30/2000
Subject: [streetfighter] Updated web-page
Group: streetfighter Message: 6852 From: Jade M Prout Date: 4/30/2000
Subject: Re: [streetfighter] Power playing in street fighter??
Group: streetfighter Message: 6853 From: VEGA/Bison Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6854 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 6855 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Updated web-page
Group: streetfighter Message: 6856 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Power playing in street fighter??
Group: streetfighter Message: 6857 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Group: streetfighter Message: 6858 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Group: streetfighter Message: 6859 From: Knight of the Black Rose Date: 4/30/2000
Subject: Re: [streetfighter] Power playing in street fighter??
Group: streetfighter Message: 6860 From: Jens-Arthur Leirbakk Date: 5/1/2000
Subject: Re: [streetfighter] Updated web-page
Group: streetfighter Message: 6861 From: Rinaldo Gambetta Date: 5/1/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Group: streetfighter Message: 6862 From: Chris Hoffmann Date: 5/1/2000
Subject: Re: [streetfighter] dodging run



Group: streetfighter Message: 6813 From: Ronny Anderssen Date: 4/29/2000
Subject: Re: [streetfighter] OK, one LAST time. . . . . .
Actually. Hapkido has more grappling in it than punching/kicking. And it's very similar to aikijutsu. And on the kicking/punching side it's more like Hwarangdo th Tae Kwon Do..

-----Ronin-----


--

On Wed, 26 Apr 2000 21:27:29 brian fish wrote:



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6814 From: Ronny Anderssen Date: 4/29/2000
Subject: Re: [streetfighter] Update Ages fighters list again.
Okay here's Huo Feng's Concept:

The previous God and Lord of Fire and Heat


-----Ronin-----


--

On Thu, 27 Apr 2000 10:08:30 Chris Hoffmann wrote:



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6815 From: brian fish Date: 4/29/2000
Subject: Re: [streetfighter] OK, one LAST time. . . . . .
Hapkido might have more grappling in terms of the sheer number of
techniques, but that doesn't make it a grappling art. It is nothing like
Aikijujitsu which kicks very little. The kicks in it SHOULD resemble
Hwarang Do (another traditional Korean art), the kicks in Tae Kwon Do are
taken from all the traditional Korean schools of fighting, Hwarang Do among
them. Aikijujitsu uses not only standing grappling techniques, but uses
ground techniques as well. Hapkido uses little or no ground techniques, and
it's standing techniques aren't very sophisticated (from a grappling
standpoint). Hapkido is a very well rounded martial art, but it is NOT a
grappling art, it does have some ties to aikijujitsu, but they are not even
remotely the same art . . . . . .
Group: streetfighter Message: 6816 From: Rinaldo Gambetta Date: 4/29/2000
Subject: Let´s call it a question.
First I read many versions of backgrounds of Stf - I remember everyone my book
is a translated copy so the idea could be very wrong or okay it´s just a
possibility but here goes my first question.

If we compare the game, the Rpg, anime and the movie (that one with Van Damme)
we find many things: Well let´s take Ryu for example:
The Rpg book says Ryu have a Japanese mother and foreign father (a german if I
remember well), in the anime he lives with his grandfather (I could be wrong
again the dammit translation but all the scenes with this old man Ryu call him
grandfather) and in the movie he has a japanese father because he called Ryu
Hoshi (Hoshi isn´t german or ocidental name if Ryu is a son of a German guy he
must own a ocidental last name and not a oriental like this used in the movie)
So my question is:
Ryu have a Oriental family (Hoshi) (Father and Mother)?
Or He live with his grandfather ?
Or better he have a foreign father and a japanese mother but we don´t known the
last name.

This could be strange but why people don´t write to capcom guys and ask for
better backgrounds? Maybe they send reply (Well hope is a very important
tought).
Maybe I write but I still think if they send a reply to a one person maybe if
we colect signatures and send a big mail with all persons who have doubts in
backgrounds sector they can´t just ignore the fans or they can? :)
Group: streetfighter Message: 6817 From: VEGA/Bison Date: 4/30/2000
Subject: Re: Let´s call it a question.
> First I read many versions of backgrounds of Stf

Me too. Sometimes it gets confused.

> - I remember everyone my book is a translated copy so the idea
could
>be very wrong or okay it´s just a possibility but here goes my
first
>question.
>
> If we compare the game, the Rpg, anime and the movie (that one with
>Van Damme)

Well, Van Damme's Street Fighter movie don't have a official
background. Villians were heroes and vice and versa.

> we find many things: Well let´s take Ryu for example:
> The Rpg book says Ryu have a Japanese mother and foreign father (a
>german if I remember well)

This is completely correct. In SFA3 RPG/universe, they give you the
same information.

>, in the anime he lives with his grandfather (I could be wrong
> again the dammit translation but all the scenes with this old man
>Ryu call him grandfather)

Yep, this is correct. But we don't know if Rinko is the Grandfather's
daughter or just someone else.

>and in the movie he has a japanese father because he called Ryu
> Hoshi (Hoshi isn´t german or ocidental name if Ryu is a son of a
>German guy he must own a ocidental last name and not a oriental like
>this used in the movie)

This is correct too.

> So my question is:
> Ryu have a Oriental family (Hoshi) (Father and Mother)?

In the old SF2 series, Ryu had a oriental family, but he was an orphan
(Gouken "adopted" him and taught him the Shotokan Karate)

> Or He live with his grandfather ?

This is also correct, but for the SF2 Victory universe.

> Or better he have a foreign father and a japanese mother but we
>don´t known the last name.

This is CORRECT again, in the RPG and in the Alpha series.


> This could be strange but why people don´t write to capcom guys
and
>ask for better backgrounds? Maybe they send reply (Well hope is a
>very important tought).

GREAT idea.
There are some backgrounds that I would like to know better:
The Birthdate of the Alpha characters;
The true story of Vega/Bison and Rose in the Alpha series;
The truth about Juni, Juli and the other clones (They are called
Psycho Squad, but what's the name of the others?);
What is the connection between Thunder Hawk and Juli (I think they
are brother and sister);
Who is Chun Li's father and who really killed him (Vega/Bison or one
of his servants);
Lee is Chun Li's father?;
In SFA3, when Vega/Bison die, the clones "dies" too. But why this
don't apply to Juli and Cammy?;

> Maybe I write but I still think if they send a reply to a one
person
>maybe if we colect signatures and send a big mail with all persons
>who have doubts in backgrounds sector they can´t just ignore the
>fans or they can? :)

YOU HAVE MY SUPPORT!

VEGA/M. BISON (LUIZ FERNANDO)
Group: streetfighter Message: 6818 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
This could be done, but we have or better I have a great problem my english
knowledge can serve to write and reply some questions but a important mail
like that must be well writted and first we must collect all doubts about
the subjects.

Here goes another tought about Charlie/Nash:
The friend of Guile in the anime movie exist both persons Charlie and Nash
we can see them at serie Charlie is the air force base friend who appear in
the 3 and 4 episode talking with Guile in the Gym (You known when he
defeated Ryu)- again I don´t known if this correct dammit translation) but
by the way Nash appears very different from the Video game idea ( I like
Charlie/ Nash character but folks he´s a copy of Guile the cloth style the
manuvers and yes The hair is very similar) but the question is:
Charlie and Nash are the same person or different persons?
Who teach Who (Charlie Teach Guile the Sonic Boom and Flash Kick specials or
Guile do this for Charlie).
Many doubts can be found here, yup right to capcom is a good idea the only
problem for me (they have e-mail?).

VEGA/Bison wrote:

> > First I read many versions of backgrounds of Stf
>
> Me too. Sometimes it gets confused.
>
> > - I remember everyone my book is a translated copy so the idea
> could
> >be very wrong or okay it´s just a possibility but here goes my
> first
> >question.
> >
> > If we compare the game, the Rpg, anime and the movie (that one with
> >Van Damme)
>
> Well, Van Damme's Street Fighter movie don't have a official
> background. Villians were heroes and vice and versa.
>
> > we find many things: Well let´s take Ryu for example:
> > The Rpg book says Ryu have a Japanese mother and foreign father (a
> >german if I remember well)
>
> This is completely correct. In SFA3 RPG/universe, they give you the
> same information.
>
> >, in the anime he lives with his grandfather (I could be wrong
> > again the dammit translation but all the scenes with this old man
> >Ryu call him grandfather)
>
> Yep, this is correct. But we don't know if Rinko is the Grandfather's
> daughter or just someone else.
>
> >and in the movie he has a japanese father because he called Ryu
> > Hoshi (Hoshi isn´t german or ocidental name if Ryu is a son of a
> >German guy he must own a ocidental last name and not a oriental like
> >this used in the movie)
>
> This is correct too.
>
> > So my question is:
> > Ryu have a Oriental family (Hoshi) (Father and Mother)?
>
> In the old SF2 series, Ryu had a oriental family, but he was an orphan
> (Gouken "adopted" him and taught him the Shotokan Karate)
>
> > Or He live with his grandfather ?
>
> This is also correct, but for the SF2 Victory universe.
>
> > Or better he have a foreign father and a japanese mother but we
> >don´t known the last name.
>
> This is CORRECT again, in the RPG and in the Alpha series.
>
>
> > This could be strange but why people don´t write to capcom guys
> and
> >ask for better backgrounds? Maybe they send reply (Well hope is a
> >very important tought).
>
> GREAT idea.
> There are some backgrounds that I would like to know better:
> The Birthdate of the Alpha characters;
> The true story of Vega/Bison and Rose in the Alpha series;
> The truth about Juni, Juli and the other clones (They are called
> Psycho Squad, but what's the name of the others?);
> What is the connection between Thunder Hawk and Juli (I think they
> are brother and sister);
> Who is Chun Li's father and who really killed him (Vega/Bison or one
> of his servants);
> Lee is Chun Li's father?;
> In SFA3, when Vega/Bison die, the clones "dies" too. But why this
> don't apply to Juli and Cammy?;
>
> > Maybe I write but I still think if they send a reply to a one
> person
> >maybe if we colect signatures and send a big mail with all persons
> >who have doubts in backgrounds sector they can´t just ignore the
> >fans or they can? :)
>
> YOU HAVE MY SUPPORT!
>
> VEGA/M. BISON (LUIZ FERNANDO)
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://click.egroups.com/1/3019/4/_/17512/_/957101090/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6819 From: J.J. Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
----- Original Message -----
From: "Rinaldo Gambetta" <rinaldo.gambetta@...>
To: <streetfighter@egroups.com>
Sent: Saturday, April 29, 2000 8:26 AM
Subject: Re: [streetfighter] Re: Let´s call it a question.


> This could be done, but we have or better I have a great problem my
english
> knowledge can serve to write and reply some questions but a important mail
> like that must be well writted and first we must collect all doubts about
> the subjects.
>
> Here goes another tought about Charlie/Nash:
> The friend of Guile in the anime movie exist both persons Charlie and Nash
> we can see them at serie Charlie is the air force base friend who appear
in
> the 3 and 4 episode talking with Guile in the Gym (You known when he
> defeated Ryu)- again I don´t known if this correct dammit translation) but
> by the way Nash appears very different from the Video game idea ( I like
> Charlie/ Nash character but folks he´s a copy of Guile the cloth style the
> manuvers and yes The hair is very similar) but the question is:
> Charlie and Nash are the same person or different persons?
> Who teach Who (Charlie Teach Guile the Sonic Boom and Flash Kick specials
or
> Guile do this for Charlie).
> Many doubts can be found here, yup right to capcom is a good idea the only
> problem for me (they have e-mail?).
>
> VEGA/Bison wrote:

I ~think~ they're different people. However, that may be wrong due to the
fact that a) I only have the first dozen or so episodes and b) it's been a
while since I watched even them.

It is important to note that, as with most media, a translation into a movie
or series deviates from the original in the storyline. (At least they get
names right, Marvel Comics can't even do that. Maybe Stan Lee's replacement
can do better.)

Also, I don't think they've ever said that one trained the other. Most of
what they do is based on their military training, and the rest likely
developed together, teaching eachother moves they pick up in bar brawls and
streetfights.
Group: streetfighter Message: 6820 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Yup this a point I already tought about they learn it in special forces
training, but we never reach a good conclusion except if we write to capcom (if
they got a email) and ask for better explanations on backgrounds sector :).

"J.J." wrote:

> ----- Original Message -----
> From: "Rinaldo Gambetta" <rinaldo.gambetta@...>
> To: <streetfighter@egroups.com>
> Sent: Saturday, April 29, 2000 8:26 AM
> Subject: Re: [streetfighter] Re: Let´s call it a question.
>
> > This could be done, but we have or better I have a great problem my
> english
> > knowledge can serve to write and reply some questions but a important mail
> > like that must be well writted and first we must collect all doubts about
> > the subjects.
> >
> > Here goes another tought about Charlie/Nash:
> > The friend of Guile in the anime movie exist both persons Charlie and Nash
> > we can see them at serie Charlie is the air force base friend who appear
> in
> > the 3 and 4 episode talking with Guile in the Gym (You known when he
> > defeated Ryu)- again I don´t known if this correct dammit translation) but
> > by the way Nash appears very different from the Video game idea ( I like
> > Charlie/ Nash character but folks he´s a copy of Guile the cloth style the
> > manuvers and yes The hair is very similar) but the question is:
> > Charlie and Nash are the same person or different persons?
> > Who teach Who (Charlie Teach Guile the Sonic Boom and Flash Kick specials
> or
> > Guile do this for Charlie).
> > Many doubts can be found here, yup right to capcom is a good idea the only
> > problem for me (they have e-mail?).
> >
> > VEGA/Bison wrote:
>
> I ~think~ they're different people. However, that may be wrong due to the
> fact that a) I only have the first dozen or so episodes and b) it's been a
> while since I watched even them.
>
> It is important to note that, as with most media, a translation into a movie
> or series deviates from the original in the storyline. (At least they get
> names right, Marvel Comics can't even do that. Maybe Stan Lee's replacement
> can do better.)
>
> Also, I don't think they've ever said that one trained the other. Most of
> what they do is based on their military training, and the rest likely
> developed together, teaching eachother moves they pick up in bar brawls and
> streetfights.
>
> ------------------------------------------------------------------------
> Accurate impartial advice on everything from laptops to table saws.
> http://click.egroups.com/1/3020/4/_/17512/_/957110616/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6821 From: Jade M Prout Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Ronny Anderssen wrote:
>We in the grand campaign that was run in Trondheim, Norway for some years ago we had a basic maneuer called Evasion:

Just get Jump. It's an abort, so you can pull it off any time you want. Or, you can always use Lunging Punch, Spinning Backfist, or the ever-popular Slide Kick to get where you want to go AND do some damage.

I don't use Esquives because a) it's written up wrong, and b) Spanish Ninjitsu is fake.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6822 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Well the manuver from Savate but what is write wrong in the manuver I realy want known what is it and what is the right thing, and right Spanish Ninjutsu is a great fake :).

Jade M Prout wrote:

> Ronny Anderssen wrote:
> >We in the grand campaign that was run in Trondheim, Norway for some years ago we had a basic maneuer called Evasion:
>
> Just get Jump. It's an abort, so you can pull it off any time you want. Or, you can always use Lunging Punch, Spinning Backfist, or the ever-popular Slide Kick to get where you want to go AND do some damage.
>
> I don't use Esquives because a) it's written up wrong, and b) Spanish Ninjitsu is fake.
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://click.egroups.com/1/3019/4/_/17512/_/957116311/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6823 From: VEGA/Bison Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
> This could be done, but we have or better I have a great problem my
>english knowledge can serve to write and reply some questions but a
>important mail like that must be well writted and first we must
>collect all doubts about the subjects.

Yep! Mine english isn't very good too.

> Here goes another tought about Charlie/Nash:
> The friend of Guile in the anime movie exist both persons Charlie
>and Nash we can see them at serie Charlie is the air force base
>friend who appear in the 3 and 4 episode talking with Guile in the
>Gym (You known when he defeated Ryu)- again I don´t known if this
>correct dammit translation)

Hum.. this is the second episode. I watched it and I didn't heard
Guile saying the name of that guy. It could be the Brazilian
translation. BUT, if you heard the american translation, They could
have called that guy Chrlie, but later on they realised that guy
wasn't Charlie, so they called him Nash. This last thing is just my
opinion.

> but by the way Nash appears very different from the Video game idea

Of course that the Nash/Charlie that appears in the anime isn't the
same Nash that appears in the game. The anime was made in 1994-95 and
SF ZERO was released at the end of 95. So the anime was made before
the ZERO series.

>( I like Charlie/ Nash character but folks he´s a copy of Guile
the
> cloth style the manuvers and yes The hair is very similar)

Hum.. The cloth style isn't the same of Guile's. And Nash from the
game is much more cute that the anime Nash.


> but the question is:
> Charlie and Nash are the same person or different persons?

Well well well... it's important to say that Charlie, and Akuma,
don't
exist in Japan. They are known as Nash and Gouki. This history began
in the old SF2 (I don't know if you know this story but here we go):
In Japan, Capcom created the four bosses (In order of appearance): M.
Bison(Boxe), Balrog(Spanish Ninjitsu), Sagat(Muay Thai) and Vega(Ler
Drit). But when the game arrived at USA, the american CAPCOM didn't
like M. Bison(Boxe), because he looks like a lot with Mike Tyson (the
M. in M. Bison means Mike Bison, and Bison is pronounced as Baisson,
just like Taisson). So Capcom changed the name of the bosses:
JAPAN USA
M. Bison (Boxe) Balrog
Balrog (Spanish Ninjitsu) Vega
Sagat (Muay Thai) Sagat
Vega (Ler Drit, Shadaloo leader) M. Bison (in USA, M. means Master)
I don't know why but they changed the name of Nash and Gouki Long to
Charlie and Akuma. (for me, they invented the name Charlie for the
american manual).
So Nash and Charlie are the same person, but depending of the game
his
name will be Nash or Charlie.
But please, don't call him Charles Nash. THIS IS HORRIBLE!!!!

> Who teach Who (Charlie Teach Guile the Sonic Boom and Flash Kick
>specials or Guile do this for Charlie).

Nash/Charlie learned the Sonic Boom and Flash Kick with Guile. Guile
is older than Nash in the video game. You can say that because of
Guile's body and face, he is older than Nash.

> Many doubts can be found here, yup right to capcom is a good idea
> the only problem for me (they have e-mail?).

And what about the EX characters, they don't have even a background.

CAPCOM E-Mail:

megamail@...

Here's the correspondence adress:
CAPCOM USA, INC.
475 OAKMEAD
PARKWAY
SUNNYVALE,
CA 94086 U.S.A.
Phone: 1-408-774-0500
Fax: 1-408-522-5331

Does anyone have the full body artwork of Juni, Juli, Guile, Evil
Ryu,
Dee Jay, Fei Long, Thunder Hawk and M. Bison/Balrog for Street Alpha
3. I can't fund them anywhere. (I mean the full body art).

Vega


>
> VEGA/Bison wrote:
>
> > > First I read many versions of backgrounds of Stf
> >
> > Me too. Sometimes it gets confused.
> >
> > > - I remember everyone my book is a translated copy so the idea
> > could
> > >be very wrong or okay it´s just a possibility but here goes my
> > first
> > >question.
> > >
> > > If we compare the game, the Rpg, anime and the movie (that one
with
> > >Van Damme)
> >
> > Well, Van Damme's Street Fighter movie don't have a official
> > background. Villians were heroes and vice and versa.
> >
> > > we find many things: Well let´s take Ryu for example:
> > > The Rpg book says Ryu have a Japanese mother and foreign father
(a
> > >german if I remember well)
> >
> > This is completely correct. In SFA3 RPG/universe, they give you
the
> > same information.
> >
> > >, in the anime he lives with his grandfather (I could be wrong
> > > again the dammit translation but all the scenes with this old
man
> > >Ryu call him grandfather)
> >
> > Yep, this is correct. But we don't know if Rinko is the
Grandfather's
> > daughter or just someone else.
> >
> > >and in the movie he has a japanese father because he called Ryu
> > > Hoshi (Hoshi isn´t german or ocidental name if Ryu is a son
of a
> > >German guy he must own a ocidental last name and not a oriental
like
> > >this used in the movie)
> >
> > This is correct too.
> >
> > > So my question is:
> > > Ryu have a Oriental family (Hoshi) (Father and Mother)?
> >
> > In the old SF2 series, Ryu had a oriental family, but he was an
orphan
> > (Gouken "adopted" him and taught him the Shotokan Karate)
> >
> > > Or He live with his grandfather ?
> >
> > This is also correct, but for the SF2 Victory universe.
> >
> > > Or better he have a foreign father and a japanese mother but we
> > >don´t known the last name.
> >
> > This is CORRECT again, in the RPG and in the Alpha series.
> >
> >
> > > This could be strange but why people don´t write to capcom
guys
> > and
> > >ask for better backgrounds? Maybe they send reply (Well hope is a
> > >very important tought).
> >
> > GREAT idea.
> > There are some backgrounds that I would like to know better:
> > The Birthdate of the Alpha characters;
> > The true story of Vega/Bison and Rose in the Alpha series;
> > The truth about Juni, Juli and the other clones (They are called
> > Psycho Squad, but what's the name of the others?);
> > What is the connection between Thunder Hawk and Juli (I think they
> > are brother and sister);
> > Who is Chun Li's father and who really killed him (Vega/Bison or
one
> > of his servants);
> > Lee is Chun Li's father?;
> > In SFA3, when Vega/Bison die, the clones "dies" too. But why this
> > don't apply to Juli and Cammy?;
> >
> > > Maybe I write but I still think if they send a reply to a one
> > person
> > >maybe if we colect signatures and send a big mail with all
persons
> > >who have doubts in backgrounds sector they can´t just ignore
the
> > >fans or they can? :)
> >
> > YOU HAVE MY SUPPORT!
> >
> > VEGA/M. BISON (LUIZ FERNANDO)
> >
> >
----------------------------------------------------------------------
--
> > Was the salesman clueless? Productopia has the answers.
> > http://click.egroups.com/1/3019/4/_/17512/_/957101090/
> >
----------------------------------------------------------------------
--
Group: streetfighter Message: 6824 From: cliff rice Date: 4/30/2000
Subject: Re: [streetfighter] I dont know if this is anyones cup of tea.
It easy just put.

Superherorpg1-subscribe@egroups.com

as the address of the e-mail and send it blank you
will than be automaticly subscribed to the group.

Super groupie.

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Group: streetfighter Message: 6825 From: cliff rice Date: 4/30/2000
Subject: Re: [streetfighter] Update Ages fighters list again.
Joseph masterson: A glort addic who holds grudges and
likes topump iron trying to become the strongest man
in the world.

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Group: streetfighter Message: 6826 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
I don´t think about Ex series but you´re right these folks don´t have a
history and SFT 3 guys no background too? So I already known about the
history of Usa names and Japan names all this confusion because the M.Bison
or Mike Bison is similar to Mike Tyson? Talking the truth I bet the idea is
a fighter similar to the real boxer, but is just a idea, about anime maybe
is just a great coincidence or not but who knowns? Maybe we just ask for
capcom guys, but who have a the gift of good language and better have a good
number of questions to solve, I have many but before we send a mail to this
people the doubts of all persons must appear and after this send a mail for
capcom of course with the a large number of people list signatures and
support.

Another one doubt: What happens with people of STF I you known Joe, Eagle,
Lee, Geki and others I already known about Gen, Birdie and Adon return in
Alpha series.

VEGA/Bison wrote:

> > This could be done, but we have or better I have a great problem my
> >english knowledge can serve to write and reply some questions but a
> >important mail like that must be well writted and first we must
> >collect all doubts about the subjects.
>
> Yep! Mine english isn't very good too.
>
> > Here goes another tought about Charlie/Nash:
> > The friend of Guile in the anime movie exist both persons Charlie
> >and Nash we can see them at serie Charlie is the air force base
> >friend who appear in the 3 and 4 episode talking with Guile in the
> >Gym (You known when he defeated Ryu)- again I don´t known if this
> >correct dammit translation)
>
> Hum.. this is the second episode. I watched it and I didn't heard
> Guile saying the name of that guy. It could be the Brazilian
> translation. BUT, if you heard the american translation, They could
> have called that guy Chrlie, but later on they realised that guy
> wasn't Charlie, so they called him Nash. This last thing is just my
> opinion.
>
> > but by the way Nash appears very different from the Video game idea
>
> Of course that the Nash/Charlie that appears in the anime isn't the
> same Nash that appears in the game. The anime was made in 1994-95 and
> SF ZERO was released at the end of 95. So the anime was made before
> the ZERO series.
>
> >( I like Charlie/ Nash character but folks he´s a copy of Guile
> the
> > cloth style the manuvers and yes The hair is very similar)
>
> Hum.. The cloth style isn't the same of Guile's. And Nash from the
> game is much more cute that the anime Nash.
>
> > but the question is:
> > Charlie and Nash are the same person or different persons?
>
> Well well well... it's important to say that Charlie, and Akuma,
> don't
> exist in Japan. They are known as Nash and Gouki. This history began
> in the old SF2 (I don't know if you know this story but here we go):
> In Japan, Capcom created the four bosses (In order of appearance): M.
> Bison(Boxe), Balrog(Spanish Ninjitsu), Sagat(Muay Thai) and Vega(Ler
> Drit). But when the game arrived at USA, the american CAPCOM didn't
> like M. Bison(Boxe), because he looks like a lot with Mike Tyson (the
> M. in M. Bison means Mike Bison, and Bison is pronounced as Baisson,
> just like Taisson). So Capcom changed the name of the bosses:
> JAPAN USA
> M. Bison (Boxe) Balrog
> Balrog (Spanish Ninjitsu) Vega
> Sagat (Muay Thai) Sagat
> Vega (Ler Drit, Shadaloo leader) M. Bison (in USA, M. means Master)
> I don't know why but they changed the name of Nash and Gouki Long to
> Charlie and Akuma. (for me, they invented the name Charlie for the
> american manual).
> So Nash and Charlie are the same person, but depending of the game
> his
> name will be Nash or Charlie.
> But please, don't call him Charles Nash. THIS IS HORRIBLE!!!!
>
> > Who teach Who (Charlie Teach Guile the Sonic Boom and Flash Kick
> >specials or Guile do this for Charlie).
>
> Nash/Charlie learned the Sonic Boom and Flash Kick with Guile. Guile
> is older than Nash in the video game. You can say that because of
> Guile's body and face, he is older than Nash.
>
> > Many doubts can be found here, yup right to capcom is a good idea
> > the only problem for me (they have e-mail?).
>
> And what about the EX characters, they don't have even a background.
>
> CAPCOM E-Mail:
>
> megamail@...
>
> Here's the correspondence adress:
> CAPCOM USA, INC.
> 475 OAKMEAD
> PARKWAY
> SUNNYVALE,
> CA 94086 U.S.A.
> Phone: 1-408-774-0500
> Fax: 1-408-522-5331
>
> Does anyone have the full body artwork of Juni, Juli, Guile, Evil
> Ryu,
> Dee Jay, Fei Long, Thunder Hawk and M. Bison/Balrog for Street Alpha
> 3. I can't fund them anywhere. (I mean the full body art).
>
> Vega
>
> >
> > VEGA/Bison wrote:
> >
> > > > First I read many versions of backgrounds of Stf
> > >
> > > Me too. Sometimes it gets confused.
> > >
> > > > - I remember everyone my book is a translated copy so the idea
> > > could
> > > >be very wrong or okay it´s just a possibility but here goes my
> > > first
> > > >question.
> > > >
> > > > If we compare the game, the Rpg, anime and the movie (that one
> with
> > > >Van Damme)
> > >
> > > Well, Van Damme's Street Fighter movie don't have a official
> > > background. Villians were heroes and vice and versa.
> > >
> > > > we find many things: Well let´s take Ryu for example:
> > > > The Rpg book says Ryu have a Japanese mother and foreign father
> (a
> > > >german if I remember well)
> > >
> > > This is completely correct. In SFA3 RPG/universe, they give you
> the
> > > same information.
> > >
> > > >, in the anime he lives with his grandfather (I could be wrong
> > > > again the dammit translation but all the scenes with this old
> man
> > > >Ryu call him grandfather)
> > >
> > > Yep, this is correct. But we don't know if Rinko is the
> Grandfather's
> > > daughter or just someone else.
> > >
> > > >and in the movie he has a japanese father because he called Ryu
> > > > Hoshi (Hoshi isn´t german or ocidental name if Ryu is a son
> of a
> > > >German guy he must own a ocidental last name and not a oriental
> like
> > > >this used in the movie)
> > >
> > > This is correct too.
> > >
> > > > So my question is:
> > > > Ryu have a Oriental family (Hoshi) (Father and Mother)?
> > >
> > > In the old SF2 series, Ryu had a oriental family, but he was an
> orphan
> > > (Gouken "adopted" him and taught him the Shotokan Karate)
> > >
> > > > Or He live with his grandfather ?
> > >
> > > This is also correct, but for the SF2 Victory universe.
> > >
> > > > Or better he have a foreign father and a japanese mother but we
> > > >don´t known the last name.
> > >
> > > This is CORRECT again, in the RPG and in the Alpha series.
> > >
> > >
> > > > This could be strange but why people don´t write to capcom
> guys
> > > and
> > > >ask for better backgrounds? Maybe they send reply (Well hope is a
> > > >very important tought).
> > >
> > > GREAT idea.
> > > There are some backgrounds that I would like to know better:
> > > The Birthdate of the Alpha characters;
> > > The true story of Vega/Bison and Rose in the Alpha series;
> > > The truth about Juni, Juli and the other clones (They are called
> > > Psycho Squad, but what's the name of the others?);
> > > What is the connection between Thunder Hawk and Juli (I think they
> > > are brother and sister);
> > > Who is Chun Li's father and who really killed him (Vega/Bison or
> one
> > > of his servants);
> > > Lee is Chun Li's father?;
> > > In SFA3, when Vega/Bison die, the clones "dies" too. But why this
> > > don't apply to Juli and Cammy?;
> > >
> > > > Maybe I write but I still think if they send a reply to a one
> > > person
> > > >maybe if we colect signatures and send a big mail with all
> persons
> > > >who have doubts in backgrounds sector they can´t just ignore
> the
> > > >fans or they can? :)
> > >
> > > YOU HAVE MY SUPPORT!
> > >
> > > VEGA/M. BISON (LUIZ FERNANDO)
> > >
> > >
> ----------------------------------------------------------------------
> --
> > > Was the salesman clueless? Productopia has the answers.
> > > http://click.egroups.com/1/3019/4/_/17512/_/957101090/
> > >
> ----------------------------------------------------------------------
> --
>
> ------------------------------------------------------------------------
> Accurate impartial advice on everything from laptops to table saws.
> http://click.egroups.com/1/3020/4/_/17512/_/957132107/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6827 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
I semi agree with you about jump, but remember the guy who asked the
question, did you SEE his maneuvers? it seemed as though instead of
strategizing, he just invented a maneuver that did exactly what he wanted.
The thing you have to remember about jump is that A) it does NOT dodge
attacks, it can only get you out of the way (and not very well if your
opponent can move more), and B) you have to spend a willpower to abort.
Now, I agree a little bit with Spanish Ninjitsu being a fake, but ignore
the ninja part, spanish nijitsu is a very curious style as it has only two
moves in common with Savate (esquives and diplacement) and only two in
common with ninjitsu (backflip kick and wall spring), I have no idea where
it came from, but the books explanation leaves a little to be desired. . .
. . . . . .

>Well the manuver from Savate but what is write wrong in the manuver I
realy want known what is it and what is the right thing, and right Spanish
Ninjutsu is a great fake :).
Group: streetfighter Message: 6828 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
I heard about the tyson, bison thing, just a thought, I don't know what
Gouki means in Japanese, but Akuma means Devil, it could be that's what
they wanted to cal him all the time, but couldn't due to japanese youths,
Also EX wasn't made by capcom, at least the first one. It was made by
someone else with a capcom license (the name of the company escapes me
right now)
Group: streetfighter Message: 6829 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
I don´t get the start of discution but you talk about the manuvers from
"Knight of the Black Rose" I see the discutions about but I don´t read the
manuvers, for this reason I don´t give a shoot about it, about create new
manuvers the temptation when you create something is very big but frankly you
can´t make for example a manuver hit 3 times have speed +1 and give a damage
of +5 for 1 willpower this unbalancing, the best way to keep the fair thing is
give a advantages and disadvantages for the manuver like J.Scot Pittman did in
a system to create new manuvers (you found it in Pittman´s page) this a good
way to keep the control. :)

Spanish Ninjutsu I don´t say the style is a total joke I like the idea of a
europe styles so the ninja part is strange realy.

I say the Esquives manuvers are original from savate because just look to the
advanced form displacement for all styles who have this manuver the more cheap
is Savate (and the description of manuver in the web pages say this too).
But White Wolf books always left much to desire in explains sector the
confusion is very bigger, luck for guys who have the books :).

brian fish wrote:

> I semi agree with you about jump, but remember the guy who asked the
> question, did you SEE his maneuvers? it seemed as though instead of
> strategizing, he just invented a maneuver that did exactly what he wanted.
> The thing you have to remember about jump is that A) it does NOT dodge
> attacks, it can only get you out of the way (and not very well if your
> opponent can move more), and B) you have to spend a willpower to abort.
> Now, I agree a little bit with Spanish Ninjitsu being a fake, but ignore
> the ninja part, spanish nijitsu is a very curious style as it has only two
> moves in common with Savate (esquives and diplacement) and only two in
> common with ninjitsu (backflip kick and wall spring), I have no idea where
> it came from, but the books explanation leaves a little to be desired. . .
> . . . . . .
>
> >Well the manuver from Savate but what is write wrong in the manuver I
> realy want known what is it and what is the right thing, and right Spanish
> Ninjutsu is a great fake :).
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://click.egroups.com/1/3019/4/_/17512/_/957133429/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6830 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
I would agree with you, I have made maneuvers myself, as for esquives,
you're right. I would also agree with you, there should be more european
styles, how about that kicking style the spanish guy in the Quest used,
that looked severely cool. Savate is ok, just really weak on maneuvers. . .
. .
Group: streetfighter Message: 6831 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
How you think what I think (I like that movie because have a great variety of
styles), the Spanish guy is a good memory, well the style of that guy for me is
a mysterie but a long time ago when I search in the web I found a page Goetsu´s
page I think there exist a spanish style Reconquista isn´t spanish ninjutsu and
have a historical explanation I like it very much :), maybe if the style of
Goetsu´s have a part of true or not a imagination factor maybe the spanish guy
fight this style. :)

brian fish wrote:

> I would agree with you, I have made maneuvers myself, as for esquives,
> you're right. I would also agree with you, there should be more european
> styles, how about that kicking style the spanish guy in the Quest used,
> that looked severely cool. Savate is ok, just really weak on maneuvers. . .
> . .
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://click.egroups.com/1/3019/4/_/17512/_/957135569/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6832 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Thanks for mentioning the system. I'm currently working on the MUCH bigger
second edition of the system. It's looking really cool so far, but it will
be a few weeks before it's completed. With peoploe like Chris Hoffman out
there, I've got to get this thing perfected before posting it =).

joespitt

-----Original Message-----
From: Rinaldo Gambetta <rinaldo.gambetta@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, April 30, 2000 3:45 PM
Subject: Re: [streetfighter] dodging run


>I don´t get the start of discution but you talk about the manuvers from
>"Knight of the Black Rose" I see the discutions about but I don´t read the
>manuvers, for this reason I don´t give a shoot about it, about create new
>manuvers the temptation when you create something is very big but frankly
you
>can´t make for example a manuver hit 3 times have speed +1 and give a
damage
>of +5 for 1 willpower this unbalancing, the best way to keep the fair thing
is
>give a advantages and disadvantages for the manuver like J.Scot Pittman did
in
>a system to create new manuvers (you found it in Pittman´s page) this a
good
>way to keep the control. :)
>
>Spanish Ninjutsu I don´t say the style is a total joke I like the idea of a
>europe styles so the ninja part is strange realy.
>
>I say the Esquives manuvers are original from savate because just look to
the
>advanced form displacement for all styles who have this manuver the more
cheap
>is Savate (and the description of manuver in the web pages say this too).
>But White Wolf books always left much to desire in explains sector the
>confusion is very bigger, luck for guys who have the books :).
>
>brian fish wrote:
>
>> I semi agree with you about jump, but remember the guy who asked the
>> question, did you SEE his maneuvers? it seemed as though instead of
>> strategizing, he just invented a maneuver that did exactly what he
wanted.
>> The thing you have to remember about jump is that A) it does NOT dodge
>> attacks, it can only get you out of the way (and not very well if your
>> opponent can move more), and B) you have to spend a willpower to abort.
>> Now, I agree a little bit with Spanish Ninjitsu being a fake, but ignore
>> the ninja part, spanish nijitsu is a very curious style as it has only
two
>> moves in common with Savate (esquives and diplacement) and only two in
>> common with ninjitsu (backflip kick and wall spring), I have no idea
where
>> it came from, but the books explanation leaves a little to be desired. .
.
>> . . . . . .
>>
>> >Well the manuver from Savate but what is write wrong in the manuver I
>> realy want known what is it and what is the right thing, and right
Spanish
>> Ninjutsu is a great fake :).
>>
>> ------------------------------------------------------------------------
>> Was the salesman clueless? Productopia has the answers.
>> http://click.egroups.com/1/3019/4/_/17512/_/957133429/
>> ------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
>Accurate impartial advice on everything from laptops to table saws.
>http://click.egroups.com/1/3020/4/_/17512/_/957134758/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6833 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
If the thing is good it worth talk about it :). By the way congratulations you
win the fight with Rebellion it´s funny always the hard fights that ones with
more time is between your characters and Chris Hoffman characters remember
Gokiwa and Mr.Military bouts :).

Joseph Scott Pittman wrote:

> Thanks for mentioning the system. I'm currently working on the MUCH bigger
> second edition of the system. It's looking really cool so far, but it will
> be a few weeks before it's completed. With peoploe like Chris Hoffman out
> there, I've got to get this thing perfected before posting it =).
>
> joespitt
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo.gambetta@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Sunday, April 30, 2000 3:45 PM
> Subject: Re: [streetfighter] dodging run
>
> >I don´t get the start of discution but you talk about the manuvers from
> >"Knight of the Black Rose" I see the discutions about but I don´t read the
> >manuvers, for this reason I don´t give a shoot about it, about create new
> >manuvers the temptation when you create something is very big but frankly
> you
> >can´t make for example a manuver hit 3 times have speed +1 and give a
> damage
> >of +5 for 1 willpower this unbalancing, the best way to keep the fair thing
> is
> >give a advantages and disadvantages for the manuver like J.Scot Pittman did
> in
> >a system to create new manuvers (you found it in Pittman´s page) this a
> good
> >way to keep the control. :)
> >
> >Spanish Ninjutsu I don´t say the style is a total joke I like the idea of a
> >europe styles so the ninja part is strange realy.
> >
> >I say the Esquives manuvers are original from savate because just look to
> the
> >advanced form displacement for all styles who have this manuver the more
> cheap
> >is Savate (and the description of manuver in the web pages say this too).
> >But White Wolf books always left much to desire in explains sector the
> >confusion is very bigger, luck for guys who have the books :).
> >
> >brian fish wrote:
> >
> >> I semi agree with you about jump, but remember the guy who asked the
> >> question, did you SEE his maneuvers? it seemed as though instead of
> >> strategizing, he just invented a maneuver that did exactly what he
> wanted.
> >> The thing you have to remember about jump is that A) it does NOT dodge
> >> attacks, it can only get you out of the way (and not very well if your
> >> opponent can move more), and B) you have to spend a willpower to abort.
> >> Now, I agree a little bit with Spanish Ninjitsu being a fake, but ignore
> >> the ninja part, spanish nijitsu is a very curious style as it has only
> two
> >> moves in common with Savate (esquives and diplacement) and only two in
> >> common with ninjitsu (backflip kick and wall spring), I have no idea
> where
> >> it came from, but the books explanation leaves a little to be desired. .
> .
> >> . . . . . .
> >>
> >> >Well the manuver from Savate but what is write wrong in the manuver I
> >> realy want known what is it and what is the right thing, and right
> Spanish
> >> Ninjutsu is a great fake :).
> >>
> >> ------------------------------------------------------------------------
> >> Was the salesman clueless? Productopia has the answers.
> >> http://click.egroups.com/1/3019/4/_/17512/_/957133429/
> >> ------------------------------------------------------------------------
> >
> >
> >------------------------------------------------------------------------
> >Accurate impartial advice on everything from laptops to table saws.
> >http://click.egroups.com/1/3020/4/_/17512/_/957134758/
> >------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
> GET WHO WANTS TO BE A MILLIONAIRE FREE! GET THE OFFICIAL COMPANION
> TO TELEVISION'S HOTTEST GAME SHOW PHENOMENON PLUS 5 MORE BOOKS FOR
> $2. Click for details.
> http://click.egroups.com/1/3014/4/_/17512/_/957137729/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6834 From: brian fish Date: 4/30/2000
Subject: native spanish style
I would agree with you, I would think there would HAVE to be some sort of
native spanish fighting style, and it would probably be one of two things,
either a type of wrestling (after Rome conquered almost all of Europe, they
would almost certainly have spread their martial arts), or some sort of
athletic kicking based style. I think a kicking based style is very
reasonable to assume because if you look at the types of sports native to
spain (and europe in general), they are usually highly athletic, and making
great use of the legs (look at bull fighting, theres a sport that takes
some guts and a LOT of agility, plus if they don't have some version of
esquives nd displacement, I don't know who does). Another possibility for a
native spanish styles would be something similar to Baraquah or a middle
eastern style. It is reasonable to assume that when the moors invaded spain
in the middle ages they would had to have left something about their
martial arts there, either by wanderers who imitated a particular style, or
by people who actively taught their style to others. . . . .just a thought
Group: streetfighter Message: 6835 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Ages challenges: Sha Long Vs Rebellion.
Sha Long looks at the figure before him, extending his hand. "Very good, most impressive. You came close to defeating me. We both should do well in the coming tournament. Where did you learn to defend yourself so... offensively? It seems I was wounded by simply touching you. Mysterious to say the least."
 
joespitt
 
Group: streetfighter Message: 6836 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] native spanish style
If you remember the islamic people control Iberian Peninsula for a more or less
1000 years at this time Baraquah could be a good inspiration and Rome dominion
could be a great thing to learn Pancration too :), but ninjutsu Capcom give a
large miss here...

brian fish wrote:

> I would agree with you, I would think there would HAVE to be some sort of
> native spanish fighting style, and it would probably be one of two things,
> either a type of wrestling (after Rome conquered almost all of Europe, they
> would almost certainly have spread their martial arts), or some sort of
> athletic kicking based style. I think a kicking based style is very
> reasonable to assume because if you look at the types of sports native to
> spain (and europe in general), they are usually highly athletic, and making
> great use of the legs (look at bull fighting, theres a sport that takes
> some guts and a LOT of agility, plus if they don't have some version of
> esquives nd displacement, I don't know who does). Another possibility for a
> native spanish styles would be something similar to Baraquah or a middle
> eastern style. It is reasonable to assume that when the moors invaded spain
> in the middle ages they would had to have left something about their
> martial arts there, either by wanderers who imitated a particular style, or
> by people who actively taught their style to others. . . . .just a thought
>
> ------------------------------------------------------------------------
> Avoid the lines and visit avis.com for quick and easy online
> reservations. Enjoy a compact car nationwide for only $29 a day!
> Click here for more details.
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> ------------------------------------------------------------------------
Group: streetfighter Message: 6837 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Those of you who wish to participate in the irc chat-room tournaments:
Please send in a Rank 1, newly created fighter with details on how you spent
your freebie points. Also include when you can play (what nights and times)
so i can match fighters up.
Rules for creating characters:
You may use any styles or maneuvers found in any of the books or on my own
homepage. This includes Maneuvers from the Encyclopedia Combatica, and the
New Maneuvers chart (as long as you send in the choices you made on the
chart, and details on the point costs).
EXCEPTIONS
No animal hybirds or cybernetics (let's try something NEW that isn't quite
so unbalancing)
HOUSE RULES
1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
2.Blind Fighting follows the rules on my home page.
3."Maps" are concidered two dimensional (a straight line of 12 squares).
Player 1 begins on square 4 and player two on square 9, leaving 4 squares
between them when combat begins.

-----Original Message-----
From: Joseph Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, April 18, 2000 6:04 PM
Subject: Re: [streetfighter] Street fury alpha: The contenders


>Those of you who wish to participate in the irc chat-room tournaments:
>
>Please send in a Rank 1, newly created fighter with details on how you
spent
>your freebie points. Also include when you can play (what nights and times)
>so i can match fighters up.
>
>Rules for creating characters:
>You may use any styles or maneuvers found in any of the books or on my own
>homepage. This includes Maneuvers from the Encyclopedia Combatica, and the
>New Maneuvers chart (as long as you send in the choices you made on the
>chart, and details on the point costs).
>
>EXCEPTIONS
>No animal hybirds or cybernetics (let's try something NEW that isn't quite
>so unbalancing)
>
>HOUSE RULES
>1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
>2.Blind Fighting follows the rules on my home page.
>3."Maps" are concidered two dimensional (a straight line of 12 squares).
>Player 1 begins on square 4 and player two on square 9, leaving 4 squares
>between them when combat begins.
>
>
>
>------------------------------------------------------------------------
>Avoid the lines and visit avis.com for quick and easy online
>reservations. Enjoy a compact car nationwide for only $29 a day!
>Click here for more details.
>http://click.egroups.com/1/3011/4/_/17512/_/956106257/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6838 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha?
Ok, do you allow Maneuvers from certain web pages? Backgrounds?
Are weapons legal? Do we add the Backgrounds to those already taken during
character creation or do we only use the free Backgrounds in place of the
free background points?

joespitt

-----Original Message-----
From: cliff rice <shinzite@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, April 18, 2000 5:24 PM
Subject: [streetfighter] Street fury alpha?


>
>ok than, here is how i would keep play balance no one
>can chalange anyone of higher rank than yourself
>because higher rank fighters would never cheepen
>themselvs by fighting a weaker fighter. if you are
>higer rank and you wish to challange a lower rank
>fighter the lower rank fighter probably would not
>accept for fear of getting his butt kicked. And a
>blemish put on his record.
>
>Character creation.
>Roll up a character like normal, concult the chart
>below and pick your rank.
>So here goes for exact exp.
>Rank 6 250 exp and 13 total background points
>Rank 7 300 exp and 15 total background's
>Rank 8 350 exp and 17 total background's
>Rank 9 400 exp and 19 total background's
>And even though you cant start out at rank 10
>Rank 10 500 exp and 25 total background's
>(Some of the rank 10 fighters even surpass this.)
>
>Cliff
>
>__________________________________________________
>Do You Yahoo!?
>Send online invitations with Yahoo! Invites.
>http://invites.yahoo.com
>
>------------------------------------------------------------------------
>Avoid the lines and visit avis.com for quick and easy online
>reservations. Enjoy a compact car nationwide for only $29 a day!
>Click here for more details.
>http://click.egroups.com/1/3011/4/_/17512/_/956103839/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6839 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Yeah Chris and seem to come up with the BIG, include every possibility
strategies. Great fight Chris. That maka wara thing hurts like crap.

J. Scott Pittman

-----Original Message-----
From: Rinaldo Gambetta <rinaldo.gambetta@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, April 30, 2000 4:41 PM
Subject: Re: [streetfighter] dodging run


>If the thing is good it worth talk about it :). By the way congratulations
you
>win the fight with Rebellion it´s funny always the hard fights that ones
with
>more time is between your characters and Chris Hoffman characters remember
>Gokiwa and Mr.Military bouts :).
>
>Joseph Scott Pittman wrote:
>
>> Thanks for mentioning the system. I'm currently working on the MUCH
bigger
>> second edition of the system. It's looking really cool so far, but it
will
>> be a few weeks before it's completed. With peoploe like Chris Hoffman out
>> there, I've got to get this thing perfected before posting it =).
>>
>> joespitt
>>
>> -----Original Message-----
>> From: Rinaldo Gambetta <rinaldo.gambetta@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Sunday, April 30, 2000 3:45 PM
>> Subject: Re: [streetfighter] dodging run
>>
>> >I don´t get the start of discution but you talk about the manuvers from
>> >"Knight of the Black Rose" I see the discutions about but I don´t read
the
>> >manuvers, for this reason I don´t give a shoot about it, about create
new
>> >manuvers the temptation when you create something is very big but
frankly
>> you
>> >can´t make for example a manuver hit 3 times have speed +1 and give a
>> damage
>> >of +5 for 1 willpower this unbalancing, the best way to keep the fair
thing
>> is
>> >give a advantages and disadvantages for the manuver like J.Scot Pittman
did
>> in
>> >a system to create new manuvers (you found it in Pittman´s page) this a
>> good
>> >way to keep the control. :)
>> >
>> >Spanish Ninjutsu I don´t say the style is a total joke I like the idea
of a
>> >europe styles so the ninja part is strange realy.
>> >
>> >I say the Esquives manuvers are original from savate because just look
to
>> the
>> >advanced form displacement for all styles who have this manuver the more
>> cheap
>> >is Savate (and the description of manuver in the web pages say this
too).
>> >But White Wolf books always left much to desire in explains sector the
>> >confusion is very bigger, luck for guys who have the books :).
>> >
>> >brian fish wrote:
>> >
>> >> I semi agree with you about jump, but remember the guy who asked the
>> >> question, did you SEE his maneuvers? it seemed as though instead of
>> >> strategizing, he just invented a maneuver that did exactly what he
>> wanted.
>> >> The thing you have to remember about jump is that A) it does NOT dodge
>> >> attacks, it can only get you out of the way (and not very well if your
>> >> opponent can move more), and B) you have to spend a willpower to
abort.
>> >> Now, I agree a little bit with Spanish Ninjitsu being a fake, but
ignore
>> >> the ninja part, spanish nijitsu is a very curious style as it has only
>> two
>> >> moves in common with Savate (esquives and diplacement) and only two in
>> >> common with ninjitsu (backflip kick and wall spring), I have no idea
>> where
>> >> it came from, but the books explanation leaves a little to be desired.
.
>> .
>> >> . . . . . .
>> >>
>> >> >Well the manuver from Savate but what is write wrong in the manuver I
>> >> realy want known what is it and what is the right thing, and right
>> Spanish
>> >> Ninjutsu is a great fake :).
>> >>
>>
>> ------------------------------------------------------------------------
>> >> Was the salesman clueless? Productopia has the answers.
>> >> http://click.egroups.com/1/3019/4/_/17512/_/957133429/
>>
>> ------------------------------------------------------------------------
>> >
>> >
>> >------------------------------------------------------------------------
>> >Accurate impartial advice on everything from laptops to table saws.
>> >http://click.egroups.com/1/3020/4/_/17512/_/957134758/
>> >------------------------------------------------------------------------
>> >
>> >
>>
>> ------------------------------------------------------------------------
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>> TO TELEVISION'S HOTTEST GAME SHOW PHENOMENON PLUS 5 MORE BOOKS FOR
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>> ------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
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>Capital One. 9.9% Fixed thereafter!
>http://click.egroups.com/1/3010/4/_/17512/_/957138095/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6840 From: VEGA/Bison Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
> I heard about the tyson, bison thing, just a thought, I don't know
> what Gouki means in Japanese, but Akuma means Devil, it could be
> that's what they wanted to cal him all the time, but couldn't due
to
> japanese youths,

That's right. Akuma means Devil, but I forgot what Gouki means too.
Sorry.

> Also EX wasn't made by capcom, at least the first one. It was made
> by someone else with a capcom license (the name of the company
> escapes me right now)

It was made by Arika, all the SF EX versions.

Who watched the cartoon Street Fighter Game? The american SF cartoon.

Vega
Group: streetfighter Message: 6841 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
I watch it, the art work left to desire but some history hooks can be looked
here :).

VEGA/Bison wrote:

> > I heard about the tyson, bison thing, just a thought, I don't know
> > what Gouki means in Japanese, but Akuma means Devil, it could be
> > that's what they wanted to cal him all the time, but couldn't due
> to
> > japanese youths,
>
> That's right. Akuma means Devil, but I forgot what Gouki means too.
> Sorry.
>
> > Also EX wasn't made by capcom, at least the first one. It was made
> > by someone else with a capcom license (the name of the company
> > escapes me right now)
>
> It was made by Arika, all the SF EX versions.
>
> Who watched the cartoon Street Fighter Game? The american SF cartoon.
>
> Vega
>
> ------------------------------------------------------------------------
> If you love your Mother...
> Click Here
> http://click.egroups.com/1/3653/4/_/17512/_/957140192/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6842 From: Jens-Arthur Leirbakk Date: 4/30/2000
Subject: [streetfighter] Dodging runs
Oh, as an aside. Let's not forget that Spinning Knuckle has GREAT move,
costs but 1 Wp, AND lets people dodge as if it were a Jump maneuver.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6843 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Dodging runs
I agree with you 100% about spinning backfit being a great move, there are
a few things you have to consider though, A) it is WAY to slow to be a
dodge (speed -1 is way too slow, especially if your dex isn't 5 and your
opponents is), and B) the person posting wanted to not be hit, and with
spinning backfist, if they have enough move (assuming they didn't just hit
you first), they can.
Group: streetfighter Message: 6844 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
you still have my fighter right, or is it just me?
Group: streetfighter Message: 6845 From: Jens-Arthur Leirbakk Date: 4/30/2000
Subject: Re: [streetfighter] Dodging runs
On Sun, 30 Apr 2000, brian fish wrote:

> I agree with you 100% about spinning backfit being a great move, there are
> a few things you have to consider though, A) it is WAY to slow to be a
> dodge (speed -1 is way too slow, especially if your dex isn't 5 and your
> opponents is), and B) the person posting wanted to not be hit, and with
> spinning backfist, if they have enough move (assuming they didn't just hit
> you first), they can.

I did say Spinning Knuckle, didn't I? I meant to do so, at least ;)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6846 From: Soldar Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Arika

----- Original Message -----
From: brian fish <fishbn@...>
To: <streetfighter@egroups.com>
Sent: Sunday, April 30, 2000 6:29 PM
Subject: Re: [streetfighter] Re: Let´s call it a question.


> I heard about the tyson, bison thing, just a thought, I don't know what
> Gouki means in Japanese, but Akuma means Devil, it could be that's what
> they wanted to cal him all the time, but couldn't due to japanese youths,
> Also EX wasn't made by capcom, at least the first one. It was made by
> someone else with a capcom license (the name of the company escapes me
> right now)
>
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://click.egroups.com/1/3019/4/_/17512/_/957133923/
> ------------------------------------------------------------------------
>
>
>
Group: streetfighter Message: 6847 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
This online batles - where and when this fights start you known saturday,
sunday,
and the hour midnight and well you got the entire idea, no weapons I can
imagine, so maybe I ressurect Jean Paul from Dark Streets Campaing, it´s shame
that good history end I have a lot of fun make a victorian guy in modern times
:).

Joseph Scott Pittman wrote:

> Those of you who wish to participate in the irc chat-room tournaments:
> Please send in a Rank 1, newly created fighter with details on how you spent
> your freebie points. Also include when you can play (what nights and times)
> so i can match fighters up.
> Rules for creating characters:
> You may use any styles or maneuvers found in any of the books or on my own
> homepage. This includes Maneuvers from the Encyclopedia Combatica, and the
> New Maneuvers chart (as long as you send in the choices you made on the
> chart, and details on the point costs).
> EXCEPTIONS
> No animal hybirds or cybernetics (let's try something NEW that isn't quite
> so unbalancing)
> HOUSE RULES
> 1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
> 2.Blind Fighting follows the rules on my home page.
> 3."Maps" are concidered two dimensional (a straight line of 12 squares).
> Player 1 begins on square 4 and player two on square 9, leaving 4 squares
> between them when combat begins.
>
> -----Original Message-----
> From: Joseph Scott Pittman <joespitt@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Tuesday, April 18, 2000 6:04 PM
> Subject: Re: [streetfighter] Street fury alpha: The contenders
>
> >Those of you who wish to participate in the irc chat-room tournaments:
> >
> >Please send in a Rank 1, newly created fighter with details on how you
> spent
> >your freebie points. Also include when you can play (what nights and times)
> >so i can match fighters up.
> >
> >Rules for creating characters:
> >You may use any styles or maneuvers found in any of the books or on my own
> >homepage. This includes Maneuvers from the Encyclopedia Combatica, and the
> >New Maneuvers chart (as long as you send in the choices you made on the
> >chart, and details on the point costs).
> >
> >EXCEPTIONS
> >No animal hybirds or cybernetics (let's try something NEW that isn't quite
> >so unbalancing)
> >
> >HOUSE RULES
> >1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
> >2.Blind Fighting follows the rules on my home page.
> >3."Maps" are concidered two dimensional (a straight line of 12 squares).
> >Player 1 begins on square 4 and player two on square 9, leaving 4 squares
> >between them when combat begins.
> >
> >
> >
> >------------------------------------------------------------------------
> >Avoid the lines and visit avis.com for quick and easy online
> >reservations. Enjoy a compact car nationwide for only $29 a day!
> >Click here for more details.
> >http://click.egroups.com/1/3011/4/_/17512/_/956106257/
> >------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
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> unique interests. eTour.com is surfing without searching.
> And, it's FREE!
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> ------------------------------------------------------------------------
Group: streetfighter Message: 6848 From: Knight of the Black Rose Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
On Sun, 30 Apr 2000 18:21:17 -0400 brian fish <fishbn@...>
writes:
> I semi agree with you about jump, but remember the guy who asked the
> question, did you SEE his maneuvers? it seemed as though instead of
> strategizing, he just invented a maneuver that did exactly what he
> wanted.

I originally asked the question that started this thread on 4/21, but I
didn't make a maneuver to dodge while running (I just asked what people's
thoughts would be on one). Although maybe you're not talking about me.
I've since decided that move and jump are such high speed maneuvers that
one really doesn't need such a move (whether running headlong into danger
or out of it).

If you are accusing me of making maneuvers because I can't strategize,
you are sorely mistaken, and I resent the comment.

Knight of the Black Rose
"Zettai Unmei Tango"
Group: streetfighter Message: 6849 From: Knight of the Black Rose Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
On Sun, 30 Apr 2000 19:37:17 -0300 Rinaldo Gambetta
<rinaldo.gambetta@...> writes:
> I don�t get the start of discution but you talk about the manuvers
> from
> "Knight of the Black Rose" I see the discutions about but I don�t
> read the
> manuvers, for this reason I don�t give a shoot about it, about
> create new
> manuvers the temptation when you create something is very big but
> frankly you
> can�t make for example a manuver hit 3 times have speed +1 and give
> a damage
> of +5 for 1 willpower this unbalancing

I would never make such a move (I know you're not accusing me of such
because you didn't see my list). My new revised web page list is updated
now and quite balanced. I would say not even Brian Fish could complain
about them now, but I think he can nit-pick about anything which is not a
bad thing. Of course, I thought the "Matrix-y"moves he posted a while
back were far over-powered. (What he must think of the moves from the SFZ
Dash page must simply be ghastly.) But, we all have our own opinions on
what is balanced and what isn't.

Knight of the Black Rose
"Zettai Unmei Tango"
Group: streetfighter Message: 6850 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] dodging run
Is that ones write in big red letters? If it´s god you right some of that
manuvers are very over the normal concept :).

Knight of the Black Rose wrote:

> On Sun, 30 Apr 2000 19:37:17 -0300 Rinaldo Gambetta
> <rinaldo.gambetta@...> writes:
> > I don´t get the start of discution but you talk about the manuvers
> > from
> > "Knight of the Black Rose" I see the discutions about but I don´t
> > read the
> > manuvers, for this reason I don´t give a shoot about it, about
> > create new
> > manuvers the temptation when you create something is very big but
> > frankly you
> > can´t make for example a manuver hit 3 times have speed +1 and give
> > a damage
> > of +5 for 1 willpower this unbalancing
>
> I would never make such a move (I know you're not accusing me of such
> because you didn't see my list). My new revised web page list is updated
> now and quite balanced. I would say not even Brian Fish could complain
> about them now, but I think he can nit-pick about anything which is not a
> bad thing. Of course, I thought the "Matrix-y"moves he posted a while
> back were far over-powered. (What he must think of the moves from the SFZ
> Dash page must simply be ghastly.) But, we all have our own opinions on
> what is balanced and what isn't.
>
> Knight of the Black Rose
> "Zettai Unmei Tango"
>
> ------------------------------------------------------------------------
> Bids starting at $7 for thousands of products - uBid.com
> http://click.egroups.com/1/3027/4/_/17512/_/957142482/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6851 From: Jens-Arthur Leirbakk Date: 4/30/2000
Subject: [streetfighter] Updated web-page
My Street Fighter section is now updated, and though I'm sure you people
will find some bugs in the HTML code, there should be very few blind links
on my page. Dark Sorcerers is an exception by design - nosy players
shouldn't know things they are not really cleared to know - yet. There's
still a few things I need to get in order before I start putting (a lot
of) characters on my page, and my system section is still quite empty...

But why don't you guys check it out for yourself, and then tell me how you
like the upgrade?

http://www.pvv.org/~leirbakk/rpg_e.html, click on the nifty street fighter
logo... okay?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6852 From: Jade M Prout Date: 4/30/2000
Subject: Re: [streetfighter] Power playing in street fighter??
Rinaldo Gambetta wrote:
>The question is rank 1 fights have more
>emotion have more rounds movements and more easier to manage, when I finish this
>tournament if I made another I use lower ranks.

Plus, it's more realistic. Nobody comes out of the gate with Dragon Punch and Hurricane Kick...
When you have to save XP for a powerful maneuver, it means more and you appreciate it more. I used to give my players 75 freebie points to start with, but they all built number-crunching monsters. Now it's 15 freebies and they have to earn every point the hard way!


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6853 From: VEGA/Bison Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
>> Who watched Street Fighter Game? The american SF cartoon?
> I watch it, the art work left to desire but some history hooks can
be looked
> here :).

Yep! In the last episode "CAMMY TELL ME TRUE", Vega/Bison says
to Guile something like: "Just you and me. In the imminense of the
Armaggedon. Fearing the confront with your MASTER." And just before
Guile kills him he says: "If I have a MASTER, it isn't YOU."

It could be that in this SF universe, Bison could trained Guile
before
he became the dictator?

Rinaldo: did you watched the episode: "EYE OF THE BEHOLDER"? If yes,
can you send a synopsis of it to me at: Shadaloo@...

Thanks

Vega
Group: streetfighter Message: 6854 From: Rinaldo Gambetta Date: 4/30/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Gee I don´t watch that one maybe I get it in the middle this one with Rose?

It´s litle possibility I don´t belive it because by Bison history he first
learn his techniques and manuvers in Russia before he travel and began a
dictatory system in Thailand after this you known the rest he left after be his
dictatory end in thailand and arrive at his Nation Island (I don´t get that
name) and found the meteorite from space where he found Shadaloo.

VEGA/Bison wrote:

> >> Who watched Street Fighter Game? The american SF cartoon?
> > I watch it, the art work left to desire but some history hooks can
> be looked
> > here :).
>
> Yep! In the last episode "CAMMY TELL ME TRUE", Vega/Bison says
> to Guile something like: "Just you and me. In the imminense of the
> Armaggedon. Fearing the confront with your MASTER." And just before
> Guile kills him he says: "If I have a MASTER, it isn't YOU."
>
> It could be that in this SF universe, Bison could trained Guile
> before
> he became the dictator?
>
> Rinaldo: did you watched the episode: "EYE OF THE BEHOLDER"? If yes,
> can you send a synopsis of it to me at: Shadaloo@...
>
> Thanks
>
> Vega
>
> ------------------------------------------------------------------------
> Would you like to save big on your phone bill -- and keep on saving
> more each month? Join beMANY! Our huge buying group gives you Long Distance
> rates which fall monthly, plus an extra $60 in FREE calls!
> http://click.egroups.com/1/2567/4/_/17512/_/957144673/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6855 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Updated web-page
Nice web page, I like a LOTof your maneuvers, I have a request, what would
you say to a fight between your character and my character? hiryu is a rank
6 also, your stats are 1 point higher in physicals (he has only a str of
4). . . . .in chat of course
Group: streetfighter Message: 6856 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Power playing in street fighter??
>Plus, it's more realistic. Nobody comes out of the gate with Dragon Punch
and Hurricane Kick...
>When you have to save XP for a powerful maneuver, it means more and you
appreciate it more. I used to give my players 75 freebie points to start
with, but they all built number-crunching monsters. Now it's 15 freebies
and they have to earn every point the hard way!

I agree whole heartedly, another thing that has a tendency to happen during
game play is things that weren't as much of a priority during character
creation become so during game play. I NEVER thought my character would
block or pickup grab moves, what do I end up with now? block of 4, grab of
4. Also I picked up lightning leg after my first tourney so I could get the
Great Wall, I JUST picked it up, other things were more important.
Group: streetfighter Message: 6857 From: Joseph Scott Pittman Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
once i have enough players I will begin setting times.
all of you are welcome to use your Dark Streets characters
-----Original Message-----
From: Rinaldo Gambetta <rinaldo.gambetta@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, April 30, 2000 5:50 PM
Subject: Re: [streetfighter] Street fury alpha: The contenders


>This online batles - where and when this fights start you known saturday,
>sunday,
>and the hour midnight and well you got the entire idea, no weapons I can
>imagine, so maybe I ressurect Jean Paul from Dark Streets Campaing, it´s
shame
>that good history end I have a lot of fun make a victorian guy in modern
times
>:).
>
>Joseph Scott Pittman wrote:
>
>> Those of you who wish to participate in the irc chat-room tournaments:
>> Please send in a Rank 1, newly created fighter with details on how you
spent
>> your freebie points. Also include when you can play (what nights and
times)
>> so i can match fighters up.
>> Rules for creating characters:
>> You may use any styles or maneuvers found in any of the books or on my
own
>> homepage. This includes Maneuvers from the Encyclopedia Combatica, and
the
>> New Maneuvers chart (as long as you send in the choices you made on the
>> chart, and details on the point costs).
>> EXCEPTIONS
>> No animal hybirds or cybernetics (let's try something NEW that isn't
quite
>> so unbalancing)
>> HOUSE RULES
>> 1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
>> 2.Blind Fighting follows the rules on my home page.
>> 3."Maps" are concidered two dimensional (a straight line of 12 squares).
>> Player 1 begins on square 4 and player two on square 9, leaving 4 squares
>> between them when combat begins.
>>
>> -----Original Message-----
>> From: Joseph Scott Pittman <joespitt@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Tuesday, April 18, 2000 6:04 PM
>> Subject: Re: [streetfighter] Street fury alpha: The contenders
>>
>> >Those of you who wish to participate in the irc chat-room tournaments:
>> >
>> >Please send in a Rank 1, newly created fighter with details on how you
>> spent
>> >your freebie points. Also include when you can play (what nights and
times)
>> >so i can match fighters up.
>> >
>> >Rules for creating characters:
>> >You may use any styles or maneuvers found in any of the books or on my
own
>> >homepage. This includes Maneuvers from the Encyclopedia Combatica, and
the
>> >New Maneuvers chart (as long as you send in the choices you made on the
>> >chart, and details on the point costs).
>> >
>> >EXCEPTIONS
>> >No animal hybirds or cybernetics (let's try something NEW that isn't
quite
>> >so unbalancing)
>> >
>> >HOUSE RULES
>> >1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
>> >2.Blind Fighting follows the rules on my home page.
>> >3."Maps" are concidered two dimensional (a straight line of 12 squares).
>> >Player 1 begins on square 4 and player two on square 9, leaving 4
squares
>> >between them when combat begins.
>> >
>> >
>> >
>> >------------------------------------------------------------------------
>> >Avoid the lines and visit avis.com for quick and easy online
>> >reservations. Enjoy a compact car nationwide for only $29 a day!
>> >Click here for more details.
>> >http://click.egroups.com/1/3011/4/_/17512/_/956106257/
>> >------------------------------------------------------------------------
>> >
>> >
>>
>> ------------------------------------------------------------------------
>> Now the best and coolest websites come right to you based on your
>> unique interests. eTour.com is surfing without searching.
>> And, it's FREE!
>> http://click.egroups.com/1/3013/4/_/17512/_/957139555/
>> ------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
>Do you love your Mother?
>Click Here
>http://click.egroups.com/1/3652/4/_/17512/_/957142240/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6858 From: brian fish Date: 4/30/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
Oh, by the by, you did get my character concept and background for Tony
King right? Other than Hiryu and some of my hybrids and/or cybernetics, I
think that is one of my most competant combat rank 1's to date (Other that
Hiryu and My pankration gyu with the elbow smash to thunderstrike combo)
Group: streetfighter Message: 6859 From: Knight of the Black Rose Date: 4/30/2000
Subject: Re: [streetfighter] Power playing in street fighter??
On Sun, 30 Apr 2000 21:45:44 -0400 brian fish <fishbn@...>
writes:
> >Plus, it's more realistic. Nobody comes out of the gate with Dragon >
Punch> and Hurricane Kick...

Surely not both . . .

> >When you have to save XP for a powerful maneuver, it means more and >
you> appreciate it more. I used to give my players 75 freebie points to
> start> with, but they all built number-

My god . . . I've only ever played one character, and she's now at 75 XP.

>crunching monsters. Now it's 15 > freebies> and they have to >earn
every point the hard way!

Yeah, when my GM/storyteller once gave me more points than I thought I
earned, I put it into skills I wouldn't have raised otherwise and
attributes like Manipulation rather than combat stats. (Well, maybe I did
deserve the XP but I didn't want to advance so quickly and suddenly in
power.)
Because you're exactly right, working harder for things makes you
appreciate them more.

> I agree whole heartedly, another thing that has a tendency to happen >
during> game play is things that weren't as much of a priority during >
character> creation become so during game play. I NEVER thought my
character > would> block or pickup grab moves, what do I end up with now?
block of 4,
> grab of
> 4.

Grab wasn't a concern for me starting out as my character concept was
"Punch Goddess," but grabs can be useful for everyone.
We fought some hideous demon Shadoloo creation this last Saturday. The
good old Thigh Press throw (which I recently acquired) ending up being
the best weapon (it's death energy blast thing went on 1 or 2 so even
with the throw's speed penalty I could beat it and knock it down). The
thing had such a soak that dizzying it was a bleak possibility.
Of course, when it flew up and starting throwing chunks of the ceiling at
us, that changed.

I can't imagine not blocking ^^ Well, I may not block that often, but I'm
glad I have at least 2 dots of block. I'd like more though.

Knight of the Black Rose
"Zettai Unmei Tango"
Group: streetfighter Message: 6860 From: Jens-Arthur Leirbakk Date: 5/1/2000
Subject: Re: [streetfighter] Updated web-page
On Sun, 30 Apr 2000, brian fish wrote:

> Nice web page, I like a LOTof your maneuvers, I have a request, what would
> you say to a fight between your character and my character? hiryu is a rank
> 6 also, your stats are 1 point higher in physicals (he has only a str of
> 4). . . . .in chat of course

Unfortunately, I must decline at this point in time. I don't have the
spare time to go on irc - but perhaps later.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6861 From: Rinaldo Gambetta Date: 5/1/2000
Subject: Re: [streetfighter] Street fury alpha: The contenders
You estipulate a date to this event? A fight right when the fight ends chi
willpower and health are restored? Ps: If you don´t delete Jean Paul from your
computer can you send back to me I don´t known where I put him.

Joseph Scott Pittman wrote:

> once i have enough players I will begin setting times.
> all of you are welcome to use your Dark Streets characters
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo.gambetta@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Sunday, April 30, 2000 5:50 PM
> Subject: Re: [streetfighter] Street fury alpha: The contenders
>
> >This online batles - where and when this fights start you known saturday,
> >sunday,
> >and the hour midnight and well you got the entire idea, no weapons I can
> >imagine, so maybe I ressurect Jean Paul from Dark Streets Campaing, it´s
> shame
> >that good history end I have a lot of fun make a victorian guy in modern
> times
> >:).
> >
> >Joseph Scott Pittman wrote:
> >
> >> Those of you who wish to participate in the irc chat-room tournaments:
> >> Please send in a Rank 1, newly created fighter with details on how you
> spent
> >> your freebie points. Also include when you can play (what nights and
> times)
> >> so i can match fighters up.
> >> Rules for creating characters:
> >> You may use any styles or maneuvers found in any of the books or on my
> own
> >> homepage. This includes Maneuvers from the Encyclopedia Combatica, and
> the
> >> New Maneuvers chart (as long as you send in the choices you made on the
> >> chart, and details on the point costs).
> >> EXCEPTIONS
> >> No animal hybirds or cybernetics (let's try something NEW that isn't
> quite
> >> so unbalancing)
> >> HOUSE RULES
> >> 1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
> >> 2.Blind Fighting follows the rules on my home page.
> >> 3."Maps" are concidered two dimensional (a straight line of 12 squares).
> >> Player 1 begins on square 4 and player two on square 9, leaving 4 squares
> >> between them when combat begins.
> >>
> >> -----Original Message-----
> >> From: Joseph Scott Pittman <joespitt@...>
> >> To: streetfighter@egroups.com <streetfighter@egroups.com>
> >> Date: Tuesday, April 18, 2000 6:04 PM
> >> Subject: Re: [streetfighter] Street fury alpha: The contenders
> >>
> >> >Those of you who wish to participate in the irc chat-room tournaments:
> >> >
> >> >Please send in a Rank 1, newly created fighter with details on how you
> >> spent
> >> >your freebie points. Also include when you can play (what nights and
> times)
> >> >so i can match fighters up.
> >> >
> >> >Rules for creating characters:
> >> >You may use any styles or maneuvers found in any of the books or on my
> own
> >> >homepage. This includes Maneuvers from the Encyclopedia Combatica, and
> the
> >> >New Maneuvers chart (as long as you send in the choices you made on the
> >> >chart, and details on the point costs).
> >> >
> >> >EXCEPTIONS
> >> >No animal hybirds or cybernetics (let's try something NEW that isn't
> quite
> >> >so unbalancing)
> >> >
> >> >HOUSE RULES
> >> >1.You may abort to ANY Block Maneuver, and crouching Blocks are allowed.
> >> >2.Blind Fighting follows the rules on my home page.
> >> >3."Maps" are concidered two dimensional (a straight line of 12 squares).
> >> >Player 1 begins on square 4 and player two on square 9, leaving 4
> squares
> >> >between them when combat begins.
> >> >
> >> >
> >> >
> >> >------------------------------------------------------------------------
> >> >Avoid the lines and visit avis.com for quick and easy online
> >> >reservations. Enjoy a compact car nationwide for only $29 a day!
> >> >Click here for more details.
> >> >http://click.egroups.com/1/3011/4/_/17512/_/956106257/
> >> >------------------------------------------------------------------------
> >> >
> >> >
> >>
> >> ------------------------------------------------------------------------
> >> Now the best and coolest websites come right to you based on your
> >> unique interests. eTour.com is surfing without searching.
> >> And, it's FREE!
> >> http://click.egroups.com/1/3013/4/_/17512/_/957139555/
> >> ------------------------------------------------------------------------
> >
> >
> >------------------------------------------------------------------------
> >Do you love your Mother?
> >Click Here
> >http://click.egroups.com/1/3652/4/_/17512/_/957142240/
> >------------------------------------------------------------------------
> >
> >
>
> ------------------------------------------------------------------------
> Would you like to save big on your phone bill -- and keep on saving
> more each month? Join beMANY! Our huge buying group gives you Long Distance
> rates which fall monthly, plus an extra $60 in FREE calls!
> http://click.egroups.com/1/2567/4/_/17512/_/957148763/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6862 From: Chris Hoffmann Date: 5/1/2000
Subject: Re: [streetfighter] dodging run
--- Joseph Scott Pittman <joespitt@...> wrote:
> Thanks for mentioning the system. I'm currently working on the MUCH bigger
> second edition of the system. It's looking really cool so far, but it will
> be a few weeks before it's completed. With peoploe like Chris Hoffman out
> there, I've got to get this thing perfected before posting it =).
>
> joespitt

Damn straight!

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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