yes, hello again. I was in London this
past week. Y'know somethin'? Stonehenge is a *lot* smaller than one
might think.
Players should indeed buy Honor with their Renown dots.
After all, you haven't even fought yet; who the hell is going to know who you
are?
By the way, I'm thinking of writing a Net book on Darkstalkers
with new rules, character types, styles, and what-not. look for it in its
budding form at Street Fighter Central in the near future.
Time for lesson #2.
Why buy Glory? In game terms, Honor is approx 7.4 times better. Group A
in my campaign figured that out in less than 3.7 seconds and bought a
group total of 9 Honor and nill Glory.
But Glory grows on players. Suddenly they are comparing Glory and
actually using it as a way of measuring who is best at the moment. Glory
suddenly turns cool. Glory is suddenly desired.
Then the poor players are going to start from scratch with new
characters. Honor which is better by the book, or Glory which is
generally a status meeter?
Somewhere along these lines I invented a very simple rule.
* A fighter can not have more dots in Physical Attributes than he has
permanents dots in Glory +10. I.e. the 3 free dots (one each ya know),
the 7 dots 99% of all beginning fighters place there and then one extra
dot per point of Glory. By Freebie or Experience.
A side effect is that bad guys suddenly turned lethal. "Bad guys" being
guys without Honor that is. Not only do they Roundhouse Dizzied
opponents but they are allowed higher Physicals too.
As always; comments?
Kristofer
PS. And lets all welcome Skarsten back from London!
______________________________________________________
In a message dated 1/17/99 3:34:46 PM Pacific Standard Time, skarsten@... writes:
<< By the way, I'm thinking of writing a Net book on Darkstalkers with new
rules, character types, styles, and what-not. look for it in its budding form
at Street Fighter Central in the near future.
>>
One question, as (on of) the resident WoD fans, how much influence is going to
come from Vampire: the Masquarade, WtA, and the other books?
------------------------------------------------------------------------
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Group: streetfighter
Message: 605
From: Steve Karstensen
Date: 1/17/1999
Subject: Re: Rule #2 (Glory)
the only thing it may have in common are the vampiric Humanity
ratings for humans possessing Dark Gifts or are part Darkstalker, like
Donovan. Oh, and the general "supernatural can puree a human"
attitudes that most WoD games have.
In a message dated 1/17/99 3:34:46 PM Pacific Standard Time,
skarsten@... writes:
<< By the way, I'm thinking of writing a Net book on Darkstalkers with new
rules, character types, styles, and what-not. look for it in its budding form
at Street Fighter Central in the near future.
>>
One question, as (on of) the resident WoD fans, how much influence is going to
come from Vampire: the Masquarade, WtA, and the other books?
In a message dated 1/17/99 5:59:36 PM Pacific Standard Time, skarsten@... writes:
<< the only thing it may have in common are the vampiric Humanity ratings for
humans possessing Dark Gifts or are part Darkstalker, like Donovan. Oh, and
the general "supernatural can puree a human" attitudes that most WoD games
have. >>
So it would be things like how each creature takes Damage? IE, Vamps halving
damage from punches (after soak), Werewolves healing it up within a week if it
doesn't kill them and the like?
Tho if you want to keep the "supernatural can puree a human" feel, then better
steer players away from Demon Hunter X. there are a couple of ~interesting~
little tidbits in there to even up the odds (Special Manuevers that would be
rather easy to convert to SF). .. not that a Fireball doesn't even things up
against Vampires. (if you keep the Fire weakness)
------------------------------------------------------------------------
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Group: streetfighter
Message: 607
From: Steve Karstensen
Date: 1/18/1999
Subject: Re: Rule #2 (Glory)
Well, so far all I've decided is that players
can play either mortals or supers, and each type of super will have an option of
one or two styles available to it. Mortals can fight supers, but as supers
have more powerful fighting styles, the mortals will most likely wind up dead
unless they have some kind of supernatural protection themselves. Fer
'zample, remember Morrigan's spike attack? The one that turns her cloak
into a multitude of spears and launches them at an opponent? That would
most likely kill anything but another Darkstalker, and humans can't use those
kind of attacks without Dark Gifts (like Anita's protection
shield).
In a message dated 1/17/99 5:59:36 PM Pacific Standard Time,
skarsten@... writes:
<< the only thing it may have in common are the vampiric Humanity ratings for
humans possessing Dark Gifts or are part Darkstalker, like Donovan. Oh, and
the general "supernatural can puree a human" attitudes that most WoD games
have. >>
So it would be things like how each creature takes Damage? IE, Vamps halving
damage from punches (after soak), Werewolves healing it up within a week if it
doesn't kill them and the like?
Tho if you want to keep the "supernatural can puree a human" feel, then better
steer players away from Demon Hunter X. there are a couple of ~interesting~
little tidbits in there to even up the odds (Special Manuevers that would be
rather easy to convert to SF). .. not that a Fireball doesn't even things up
against Vampires. (if you keep the Fire weakness)
>Reply-To: streetfighter@egroups.com
>From: "Steve Karstensen" <skarsten@...>
>To: <streetfighter@egroups.com>
>Date: Mon, 18 Jan 1999 10:03:36 -0500
>Subject: [streetfighter] Re: Rule #2 (Glory)
>
>Well, so far all I've decided is that players can play either mortals
or su=
>pers, and each type of super will have an option of one or two styles
avail=
>able to it. Mortals can fight supers, but as supers have more powerful
fig=
>hting styles, the mortals will most likely wind up dead unless they
have so=
>me kind of supernatural protection themselves. Fer 'zample, remember
Morri=
>gan's spike attack? The one that turns her cloak into a multitude of
spear=
>s and launches them at an opponent? That would most likely kill
anything b=
>ut another Darkstalker, and humans can't use those kind of attacks
without =
>Dark Gifts (like Anita's protection shield).
Hrm. How're you going to do that with the system? You'd have to make it
insanely high-powered, dice-wise, because otherwise you tag a
Streetfighter with it and..."Huh? Oh, I took 4 damage, all aggrevated?
Grrr. Okay, now she's done pissed me off..."
------------------------------------------------------------------------
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Group: streetfighter
Message: 609
From: Ryan M Rich
Date: 1/18/1999
Subject: Re: Tekken Styles
Jun's probly a Southern Kung Fu stylist (low kicks, deflecting maneuvers)
Kung Fu thats all.
RMR
On Sun, 17 Jan 1999 14:16:27 -0500 "Steve Karstensen"
<skarsten@...> writes:
>
>------=_NextPart_000_0091_01BE4223.F8CE22A0
>Content-Type: text/plain;
> charset="iso-8859-1"
>content-transfer-encoding: quoted-printable
>content-type: text/plain;
> charset="iso-8859-1"
>
>Marshall Law. Marshall Arts. Boooo. Pun. Pun.
>
>I knew Jun created her own style (Kazuya Self Defense) but I wanted to
>know=
> what to base it off of...
>
>-----Original Message-----
>From: Ryan M Rich <leonardsmalls@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, January 16, 1999 3:23 PM
>Subject: [streetfighter] Re: Tekken Styles
>
>
>
>
>
>Tekken Styles
>
>Wang Jinrey: Kung Fu
>
>Ganryu: Sumo
>
>Nina & Anna: Jujutsu
>
>Yoshi, Kuni: (Space) Ninjutsu
>
>Jin, Kazuya, and Heihachi (Mishima) Karate, thats the concensous.
>
>King Pro Wrestling
>
>Baek and Hwoarang: Tae Kwon Do
>
>Eddy: Capoeira
>
>Devil is obviously using a derivative of Kazuya's Mishima Karate
>
>Bruce: Muay Thai
>
>
>
>>Jun Kazama (yay!)
>>"Jun's style seemed to be a derivative of Drunken Style, considering
>=
>
>>allthe staggering around and cross-stepping she did."
>>
>>Okay, no offense to whoever wrote this, but the thought regarding
>this =
>
>>idea is not only no, but hell no. Drunken is a lot more erratic- =
>
>>looking. In most documentation, I've seen her martial arts style =
>
>>stated as Bujutsu, or the empty-handed style used by the samurai.
>IMHO,
>Jun =
>
>>practices a form of Wu Shu. This is mainly because the majority of
>her =
>
>>techniques are circular in nature, with a lot of whirling, a Chinese
>=
>
>>style trademark. Not only that, but two of her techniques support =
>
>>this. Her sweeping front kicks spin forward, rather than in reverse.
>Also, =
>
>>her butterfly cartwheel kick is a trademark Wu Shu/Kung Fu maneuver.
>It =
>
>>rarely is seen in Japanese Styles.
>
>
>Her style is listed in Tekken books and on the Tekken 2 website it was
>also Kazama Self Defense (probably would be a family school of the
>local
>style (since she's Chinese its Wu Shu or Kung Fu)
>
>
>>"(Marshall) Law is a Kung Fu man as are Lei and Xiaoyu (Shao-U (just
>=
>
>>different"
>
>
>His style is Capcom officially Martial Arts (I guess his dad is
>Martial,
>so martial arts isn't so wrong. I'm going to stick with Kung Fu for
>him
>though.
>
>
>
>>"Julia's is a form of Native American Wrestling (?!?)"
>>(?!?) is right. All of Julia and Michelle's "Wrestling Moves" are =
>
>>Common Maneuvers (i.e. Pile Driver, Headlocks). I wouldn't say that
>their =
>
>>main style is NAW, but rather perhaps Karate, Kung Fu, Kenpo, or
>maybe
>even =
>
>>Special Forces (Michelle in Tekken 2 reminds me a little bit of Cammy
>=
>
>>with her thrust kick) with an emphasis on Grappling moves.
>>"but not to be forgotten the Man: King is a Professional Wrestler!"
>>Well, yeah. As far as everyone else, this is simply my opinion:
>
>
>Michelle: ?
>
>
>
>>Paul: He continues to annoy me in terms of both character design and
>=
>
>>style basis. His striking style tends to suggest Pa Kua Chuan ( the =
>
>>style of Kung Fu used by Akira in Virtua Fighter who, in case you =
>
>>haven't noticed, Paul is very similar to). I'd have to stick with =
>
>>saying his style is a form of Kenpo.
>
>
>Paul is listed as Jujutsu with his own style added in, so Jujutsu.
>
>
>
>>Lee: I dunno, he seems to be one of those generic fighters, although
>=
>
>>since he is supposed to be a rip of Law, I think Kung Fu would work,
>=
>
>>Or perhaps Jeet Kune Do?
>
>Lee: I think he was a kickboxer? but he's too much like the laws not
>to
>give him Kung Fu.
>
>
>
>>As for the Ogres, Devil, Alex, whoever the Kangaroo is, Angel,Gon,
>Dr. =
>
>>B, Kuma, and the Jacks.... well, I think they're just too unique as =
>
>>characters to assign any sort of real world style to them. They're =
>
>>meant to be damage machines without finesse, is my thinking. It
>doesn't =
>
>>really matter what you give them, just as long as they do damage and
>lots of =
>
>>it.Anyway, those are my thoughts on the whole Tekken conversion
>thing. =
>
>>It's not as timely as I would have liked, but I think i had some
>stuff
>to =
>
>>offer. Let me know what you guys think.
>
>
>
>>PPS: Anyone have any working conversions of the following styles:
>>
>>Sebakkha: Egyptian Martial Art named after the crocodile.
>>Dumog: Filipino Grappling
>>Shuai Chiao: Chinese-style grappling.
>>Kuk Sool Won: Korean fighting system.
>
>
>Sebakkha, a fictional style (I never)
>
>
>Dumog, Wrestling with a few tweaks if you want: the looser must be
>thrown
>squarely on his back and like Glimae the wrestlers must hold each
>other's
>belts or waists. the entire object is to throw the opponent.
>
>
>Shuai Chiao, just another form of Wrestling (where participants wore
>horned headgear)
>
>
>Kuk Sool Won is a blend of Chinese, Japanese and Korean techniques, it
>emphasizes effectiveness of techniques over power. Its fairly new too.
>
>___________________________________________________________________
>You don't need to buy Internet access to use free Internet e-mail.
>Get completely free e-mail from Juno at
>http://www.juno.com/getjuno.html
>or call Juno at (800) 654-JUNO [654-5866]
> =
>
>
>---------------------------------------------------------------------------=
>-----
>
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>
>
>
>
>------------------------------------------------------------------------ZZZ=
>XXXZZZ
>eGroup home: http://www.eGroups.com/list/streetfighter
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>
>
>------=_NextPart_000_0091_01BE4223.F8CE22A0
>Content-Type: text/html;
> charset="iso-8859-1"
>content-transfer-encoding: quoted-printable
>content-type: text/html;
> charset="iso-8859-1"
>
><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
><HTML>
><HEAD>
>
><META content=3Dtext/html;charset=3Diso-8859-1
>http-equiv=3DContent-Type>
><META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
></HEAD>
><BODY bgColor=3D#ffffff>
><DIV><FONT color=3D#000000 size=3D2>Marshall Law. Marshall
>Arts. =
>; =
>
>Boooo. Pun. Pun.</FONT></DIV>
><DIV><FONT color=3D#000000 size=3D2></FONT> </DIV>
><DIV><FONT size=3D2>I knew Jun created her own style (Kazuya Self
>Defense) =
>but I =
>
>wanted to know what to base it off of...</FONT></DIV>
><DIV> </DIV>
><DIV><FONT face=3DArial size=3D2><B>-----Original
>Message-----</B><BR><B>Fr=
>om: =
>
></B>Ryan M Rich <<A =
>
>href=3D"mailto:leonardsmalls@...">leonardsmalls@...</A>><BR><B=
>>To: =
>
></B><A
>href=3D"mailto:streetfighter@egroups.com">streetfighter@egroups.com<=
>/A> =
>
><<A =
>
>href=3D"mailto:streetfighter@egroups.com">streetfighter@egroups.com</A>>=
><BR><B>Date: =
>
></B>Saturday, January 16, 1999 3:23 PM<BR><B>Subject:
></B>[streetfighter] R=
>e: =
>
>Tekken Styles<BR><BR></DIV></FONT>
><TABLE>
> <TBODY>
> <TR>
> <TD><PRE>
>
>
>Tekken Styles
>
>Wang Jinrey: Kung Fu
>
>Ganryu: Sumo
>
>Nina & Anna: Jujutsu
>
>Yoshi, Kuni: (Space) Ninjutsu
>
>Jin, Kazuya, and Heihachi (Mishima) Karate, thats the concensous.
>
>King Pro Wrestling
>
>Baek and Hwoarang: Tae Kwon Do
>
>Eddy: Capoeira
>
>Devil is obviously using a derivative of Kazuya's Mishima Karate
>
>Bruce: Muay Thai
>
>
>
>>Jun Kazama (yay!)
>>"Jun's style seemed to be a derivative of Drunken Style,
>consideri=
>ng =
>
>>allthe staggering around and cross-stepping she did."
>>
>>Okay, no offense to whoever wrote this, but the thought regarding
>this =
>
>>idea is not only no, but hell no. Drunken is a lot more erratic- =
>
>>looking. In most documentation, I've seen her martial arts style =
>
>>stated as Bujutsu, or the empty-handed style used by the samurai.
>IMHO,
>Jun =
>
>>practices a form of Wu Shu. This is mainly because the majority of
>her =
>
>>techniques are circular in nature, with a lot of whirling, a
>Chinese =
>
>>style trademark. Not only that, but two of her techniques support
>=
>
>>this. Her sweeping front kicks spin forward, rather than in
>reverse.
>Also, =
>
>>her butterfly cartwheel kick is a trademark Wu Shu/Kung Fu
>maneuver. It=
> =
>
>>rarely is seen in Japanese Styles.
>
>
>Her style is listed in Tekken books and on the Tekken 2 website it was
>also Kazama Self Defense (probably would be a family school of the
>local
>style (since she's Chinese its Wu Shu or Kung Fu)
>
>
>>"(Marshall) Law is a Kung Fu man as are Lei and Xiaoyu
>(Shao-U (ju=
>st =
>
>>different"
>
>
>His style is Capcom officially Martial Arts (I guess his dad is
>Martial,
>so martial arts isn't so wrong. I'm going to stick with Kung Fu for
>him
>though.
>
>
>
>>"Julia's is a form of Native American Wrestling (?!?)"
>>(?!?) is right. All of Julia and Michelle's "Wrestling
>Moves"=
> are =
>
>>Common Maneuvers (i.e. Pile Driver, Headlocks). I wouldn't say
>that
>their =
>
>>main style is NAW, but rather perhaps Karate, Kung Fu, Kenpo, or
>maybe
>even =
>
>>Special Forces (Michelle in Tekken 2 reminds me a little bit of
>Cammy =
>
>>with her thrust kick) with an emphasis on Grappling moves.
>>"but not to be forgotten the Man: King is a Professional
>Wrestler!=
>"
>>Well, yeah. As far as everyone else, this is simply my opinion:
>
>
>Michelle: ?
>
>
>
>>Paul: He continues to annoy me in terms of both character design
>and =
>
>>style basis. His striking style tends to suggest Pa Kua Chuan (
>the =
>
>>style of Kung Fu used by Akira in Virtua Fighter who, in case you
>=
>
>>haven't noticed, Paul is very similar to). I'd have to stick with
>=
>
>>saying his style is a form of Kenpo.
>
>
>Paul is listed as Jujutsu with his own style added in, so Jujutsu.
>
>
>
>>Lee: I dunno, he seems to be one of those generic fighters,
>although =
>
>>since he is supposed to be a rip of Law, I think Kung Fu would
>work, =
>
>>Or perhaps Jeet Kune Do?
>
>Lee: I think he was a kickboxer? but he's too much like the laws not
>to
>give him Kung Fu.
>
>
>
>>As for the Ogres, Devil, Alex, whoever the Kangaroo is, Angel,Gon,
>Dr. =
>
>>B, Kuma, and the Jacks.... well, I think they're just too unique
>as =
>
>>characters to assign any sort of real world style to them. They're
>=
>
>>meant to be damage machines without finesse, is my thinking. It
>doesn't=
> =
>
>>really matter what you give them, just as long as they do damage
>and
>lots of =
>
>>it.Anyway, those are my thoughts on the whole Tekken conversion
>thing. =
>
>>It's not as timely as I would have liked, but I think i had some
>stuff
>to =
>
>>offer. Let me know what you guys think.
>
>
>
>>PPS: Anyone have any working conversions of the following styles:
>>
>>Sebakkha: Egyptian Martial Art named after the crocodile.
>>Dumog: Filipino Grappling
>>Shuai Chiao: Chinese-style grappling.
>>Kuk Sool Won: Korean fighting system.
>
>
>Sebakkha, a fictional style (I never)
>
>
>Dumog, Wrestling with a few tweaks if you want: the looser must be
>thrown
>squarely on his back and like Glimae the wrestlers must hold each
>other's
>belts or waists. the entire object is to throw the opponent.
>
>
>Shuai Chiao, just another form of Wrestling (where participants wore
>horned headgear)
>
>
>Kuk Sool Won is a blend of Chinese, Japanese and Korean techniques, it
>emphasizes effectiveness of techniques over power. Its fairly new too.
>
>__