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Group: streetfighter Message: 6307 From: Steve Karstensen Date: 4/7/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6308 From: Rinaldo Gambetta Date: 4/7/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6309 From: Fred Chagnon Date: 4/7/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6310 From: Jeff Y Date: 4/7/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6311 From: Joseph Scott Pittman Date: 4/7/2000
Subject: Re: [streetfighter] Help (Web Ring idea)
Group: streetfighter Message: 6312 From: brian fish Date: 4/7/2000
Subject: Re: [streetfighter] Help (Web Ring idea)
Group: streetfighter Message: 6313 From: Joseph Scott Pittman Date: 4/7/2000
Subject: Re: [streetfighter] Help (offical rules)
Group: streetfighter Message: 6314 From: Joseph Scott Pittman Date: 4/7/2000
Subject: Re: [streetfighter] Help (Web Ring idea)
Group: streetfighter Message: 6315 From: John Queen Date: 4/7/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6316 From: Rinaldo Gambetta Date: 4/7/2000
Subject: Ages fighters challenges.
Group: streetfighter Message: 6317 From: Chris Krug-Iron Date: 4/8/2000
Subject: Re: [streetfighter] Romeo Must Die
Group: streetfighter Message: 6318 From: sigma176@aol.com Date: 4/8/2000
Subject: [streetfighter] Romeo Must Live!
Group: streetfighter Message: 6319 From: Mike Morgado Date: 4/9/2000
Subject: Re: [streetfighter] Romeo Must Die
Group: streetfighter Message: 6320 From: Ronny Anderssen Date: 4/9/2000
Subject: Re: [streetfighter] Ages fighters challenges.
Group: streetfighter Message: 6326 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6327 From: Jeff Y Date: 4/10/2000
Subject: Re: [streetfighter] Ages fighters challenges
Group: streetfighter Message: 6328 From: Jens-Arthur Leirbakk Date: 4/10/2000
Subject: The Dragon Reborn looks up in surprise...
Group: streetfighter Message: 6329 From: Steve Karstensen Date: 4/10/2000
Subject: Anyone here familiar with international law and multinational cor p
Group: streetfighter Message: 6330 From: Steve Karstensen Date: 4/10/2000
Subject: OUCH!
Group: streetfighter Message: 6331 From: Rinaldo Gambetta Date: 4/10/2000
Subject: Re: [streetfighter] Ages fighters challenges.
Group: streetfighter Message: 6332 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6333 From: Joseph Scott Pittman Date: 4/10/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6334 From: Joseph Scott Pittman Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law and
Group: streetfighter Message: 6335 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6336 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
Group: streetfighter Message: 6337 From: Matt Hayden Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law and
Group: streetfighter Message: 6338 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
Group: streetfighter Message: 6339 From: Matt Hayden Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
Group: streetfighter Message: 6340 From: Matt Hayden Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
Group: streetfighter Message: 6341 From: brian fish Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
Group: streetfighter Message: 6342 From: Ronny Anderssen Date: 4/10/2000
Subject: Re: [streetfighter] Ages fighters challenges.
Group: streetfighter Message: 6343 From: Joseph Scott Pittman Date: 4/10/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6344 From: sigma176@aol.com Date: 4/10/2000
Subject: [streetfighter] Alpha stats
Group: streetfighter Message: 6345 From: mitzpd@aol.com Date: 4/10/2000
Subject: this has went to hell
Group: streetfighter Message: 6346 From: brian fish Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
Group: streetfighter Message: 6347 From: brian fish Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
Group: streetfighter Message: 6348 From: Rinaldo Gambetta Date: 4/11/2000
Subject: Re: [streetfighter] The Dragon Reborn looks up in surprise...
Group: streetfighter Message: 6349 From: Rinaldo Gambetta Date: 4/11/2000
Subject: Re: [streetfighter] Ages fighters challenges
Group: streetfighter Message: 6350 From: Rinaldo Gambetta Date: 4/11/2000
Subject: Re: [streetfighter] Ages fighters challenges.
Group: streetfighter Message: 6351 From: Josh Diemert Date: 4/11/2000
Subject: Re: [streetfighter] Help
Group: streetfighter Message: 6352 From: Jens-Arthur Leirbakk Date: 4/11/2000
Subject: Re: [streetfighter] The Dragon Reborn looks up in surprise...
Group: streetfighter Message: 6353 From: mitzpd@aol.com Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
Group: streetfighter Message: 6354 From: Steve Karstensen Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
Group: streetfighter Message: 6355 From: Joseph Scott Pittman Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
Group: streetfighter Message: 6356 From: Joseph Scott Pittman Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
Group: streetfighter Message: 6357 From: VEGA/Bison Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
Group: streetfighter Message: 6358 From: brian fish Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
Group: streetfighter Message: 6359 From: XViperXV@aol.com Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
Group: streetfighter Message: 6360 From: Fred Chagnon Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
Group: streetfighter Message: 6361 From: Fred Chagnon Date: 4/11/2000
Subject: IRC



Group: streetfighter Message: 6307 From: Steve Karstensen Date: 4/7/2000
Subject: Re: [streetfighter] Help
heh... strangely enough, I plan on doing all of that ('cept props) in SF
Central's revamp. Anyway, one thing you can never go wrong with is a
writeup of your version of the campaign world and any interesting NPCs,
powers, or other things you've come up with. For example, I'm going to do a
writeup of United Enforcement when I add to my "thoughts on the genre"
section of SFC.

-----Original Message-----
From: arkondloc@... [mailto:arkondloc@...]
Sent: Friday, April 07, 2000 2:06 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Help


In a message dated 4/7/00 12:56:56 PM Central Daylight Time,
mmorgado@... writes:

<< Well, I want to do some work on my Street Fighter web page, and I have no
idea what to do.
I can't think of anything that isnt on other peoples pages. I dont see a
reason to have the same thing in several different spots.

Does anyone have any suggestions? >>

Well... You can't go wrong with new NPCs.

You could try in-game props, like a scientific report on Elementals, or the
'Kraken' file...

Maybe you could do 'Shadows over [insert location here]'.

Or just put some of your ideas on the setting.

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Group: streetfighter Message: 6308 From: Rinaldo Gambetta Date: 4/7/2000
Subject: Re: [streetfighter] Help
Well when I start the Ages tournament I´m sure about many mails for my part
but for now the problem is a new topic to people talk about or people find
other things to do and this remove the free time to they write to the list. A
sugestion to your page well I always want to see a weapon table from knife to
katana and others of course with weapon manuvers, maybe npc´s and ideas for
campaings so this could help ya :).

"Morgado, Mike" wrote:

> Wow, its really quiet around here lately.
>
> Well, I want to do some work on my Street Fighter web page, and I have no
> idea what to do.
> I can't think of anything that isnt on other peoples pages. I dont see a
> reason to have the same thing in several different spots.
>
> Does anyone have any suggestions?
>
> Thanks
>
> MikeM
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 6309 From: Fred Chagnon Date: 4/7/2000
Subject: Re: [streetfighter] Help
> Wow, its really quiet around here lately.
> Well, I want to do some work on my Street Fighter web page, and I have no
> idea what to do.
> I can't think of anything that isnt on other peoples pages. I dont see a
> reason to have the same thing in several different spots.

Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
perhaps we should register one...
I'm sure there are plenty Street Fighter webrings, but maybe we could
set one up specifically for the role-playing game.
I'm sure enough people on this list have a page setup that we could get
one started.

Thoughts? I would be willling to register one of you guys agreed...and
if you would email me your URLs. I may even whip up a page myself.

Mike, with regards to your page, I agree that it's hard to find stuff
that "hasn't been done". One thing I would like to see is perhaps a CGI
script or Java Applet that would build a Playable character (or even a
smaller one that would generate an NPC) but I have to throw my hands up
there and say I don't know enough about CGI or Java to do it (yet). I
just remember seeing a page that had this for the Palladium FRPG and was
quite impressed.

*looks at Steve K*

Don't you know Java Steve? :)
Just Kidding. No pressure.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6310 From: Jeff Y Date: 4/7/2000
Subject: Re: [streetfighter] Help
Something we could do (like a list project) would be to complete the animal
companion attack rules (unless someone did this already) and then find
something we can all agree on (so that there isn't one version of the rules
for each one of us involved.)

Lets see...

Needed:
Animal Compainion Character Sheets
Animal Compainion Special Attack List

How would we do this? Any other ideas?

Jeff

>From: "Morgado, Mike" <mmorgado@...>
>Reply-To: streetfighter@egroups.com
>To: 'StreetFighter' <streetfighter@egroups.com>
>Subject: [streetfighter] Help
>Date: Fri, 7 Apr 2000 13:55:20 -0400
>
>Wow, its really quiet around here lately.
>
>Well, I want to do some work on my Street Fighter web page, and I have no
>idea what to do.
>I can't think of anything that isnt on other peoples pages. I dont see a
>reason to have the same thing in several different spots.
>
>Does anyone have any suggestions?
>
>Thanks
>
>MikeM

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Group: streetfighter Message: 6311 From: Joseph Scott Pittman Date: 4/7/2000
Subject: Re: [streetfighter] Help (Web Ring idea)
Yes, as a matter of fact I run that web ring. However, we've been having
some problems with it, so please be patient. I won't even bother giving out
the addy until I clear up the problems.

Scott

-----Original Message-----
From: Fred Chagnon <seagull@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, April 07, 2000 2:58 PM
Subject: Re: [streetfighter] Help


>> Wow, its really quiet around here lately.
>> Well, I want to do some work on my Street Fighter web page, and I have no
>> idea what to do.
>> I can't think of anything that isnt on other peoples pages. I dont see a
>> reason to have the same thing in several different spots.
>
>Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
>perhaps we should register one...
>I'm sure there are plenty Street Fighter webrings, but maybe we could
>set one up specifically for the role-playing game.
>I'm sure enough people on this list have a page setup that we could get
>one started.
>
>Thoughts? I would be willling to register one of you guys agreed...and
>if you would email me your URLs. I may even whip up a page myself.
>
>Mike, with regards to your page, I agree that it's hard to find stuff
>that "hasn't been done". One thing I would like to see is perhaps a CGI
>script or Java Applet that would build a Playable character (or even a
>smaller one that would generate an NPC) but I have to throw my hands up
>there and say I don't know enough about CGI or Java to do it (yet). I
>just remember seeing a page that had this for the Palladium FRPG and was
>quite impressed.
>
>*looks at Steve K*
>
>Don't you know Java Steve? :)
>Just Kidding. No pressure.
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson.
>
>------------------------------------------------------------------------
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>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
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>
Group: streetfighter Message: 6312 From: brian fish Date: 4/7/2000
Subject: Re: [streetfighter] Help (Web Ring idea)
I see, you know one of the pages crashes my comp EVERY TIME I try to access
it. Most of the pages are very helpful, and first rate though. . . . . .
Group: streetfighter Message: 6313 From: Joseph Scott Pittman Date: 4/7/2000
Subject: Re: [streetfighter] Help (offical rules)
I tried this angle already, hoping for a vote to get an opinion of the
majority with a vote on rules, so that we could all choose the "offical"
version, since WW has kinda cut the SF out. Unfrtunatly, out of 100 or so
members on this list, I did not get much of a reply (something around 15 or
so people, not really enough for a "large" vote. -sigh-
I will probably try again in the future though. I hate an incomplete
system. I have Animal Companion rules on my homepage, though, if you would
like to see them....

http://www.tsixroads.com/~joespitt/minidoc.htm

Scott

-----Original Message-----
From: Jeff Y <shinjo7@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, April 07, 2000 3:07 PM
Subject: Re: [streetfighter] Help


>Something we could do (like a list project) would be to complete the animal
>companion attack rules (unless someone did this already) and then find
>something we can all agree on (so that there isn't one version of the rules
>for each one of us involved.)
>
>Lets see...
>
>Needed:
> Animal Compainion Character Sheets
> Animal Compainion Special Attack List
>
>How would we do this? Any other ideas?
>
>Jeff
>
>>From: "Morgado, Mike" <mmorgado@...>
>>Reply-To: streetfighter@egroups.com
>>To: 'StreetFighter' <streetfighter@egroups.com>
>>Subject: [streetfighter] Help
>>Date: Fri, 7 Apr 2000 13:55:20 -0400
>>
>>Wow, its really quiet around here lately.
>>
>>Well, I want to do some work on my Street Fighter web page, and I have no
>>idea what to do.
>>I can't think of anything that isnt on other peoples pages. I dont see a
>>reason to have the same thing in several different spots.
>>
>>Does anyone have any suggestions?
>>
>>Thanks
>>
>>MikeM
>
>______________________________________________________
>Get Your Private, Free Email at http://www.hotmail.com
>
>
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>
Group: streetfighter Message: 6314 From: Joseph Scott Pittman Date: 4/7/2000
Subject: Re: [streetfighter] Help (Web Ring idea)
which page crashes your comp?


-----Original Message-----
From: brian fish <fishbn@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, April 07, 2000 4:52 PM
Subject: Re: [streetfighter] Help (Web Ring idea)


>I see, you know one of the pages crashes my comp EVERY TIME I try to access
>it. Most of the pages are very helpful, and first rate though. . . . . .
>
>
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>
Group: streetfighter Message: 6315 From: John Queen Date: 4/7/2000
Subject: Re: [streetfighter] Help
Do evereything they have, just more of it!

>From: "Morgado, Mike" <mmorgado@...>
>Reply-To: streetfighter@egroups.com
>To: 'StreetFighter' <streetfighter@egroups.com>
>Subject: [streetfighter] Help
>Date: Fri, 7 Apr 2000 13:55:20 -0400
>
>Wow, its really quiet around here lately.
>
>Well, I want to do some work on my Street Fighter web page, and I have no
>idea what to do.
>I can't think of anything that isnt on other peoples pages. I dont see a
>reason to have the same thing in several different spots.
>
>Does anyone have any suggestions?
>
>Thanks
>
>MikeM

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Group: streetfighter Message: 6316 From: Rinaldo Gambetta Date: 4/7/2000
Subject: Ages fighters challenges.
Like I said the trainining is the best way to avoid mistakes in the real thing so
it´s time to run some challenges well I don´t known who I can challenge first many
people just disappear and don´t show up again but here goes: Of course I can make
more challenges but I don´t want push myself again so I think 4 challenges is
enought to stand up the air here.

Ernest Voss challenges Ghost Bear (Jeff Y)
Maso Challenges Rebellion (Chris Hoffmann)
Plague Challenges Dragon Reborn (Jens Arthur Leirbakk)
Gregori Tzarovich Challenges Huo Feng (Ronin)

Pc´s
1- Jim "Razorblack" Bob Joe- Player (Francis Black)
2- Rebellion- Player (Chris Hoffman)
3- Hymamoto Suzuki- Player (Jade M Prout)
4- Delta- Player (Josh Diemert)
5- Ghost Bear- Player (Jeff Y)
6- Joseph Masterson - Player (Cliff Rice)
7- Alisyn Summers- Player (Dennis Bryant)
8- Huo Feng - Player (Ronin)
9- Dragon Reborn - Player (Jens Arthur Leirbakk).

Npc´s- It´s only a list they could appear in the tournament but people of list
can make a vote work here to see who enter in the tournament.

1- Ernest Voss Concept: German Nazi Officer.
2- Tom Sawyer Concept: Bartender from Scotland.
3- Gregori Tzarovich Concept: Russian ocultist.
4- Chaotic Concept: Dark Shotokan student from Akuma.
5- Plague Concept: A hideous lab creature hide his face behind a fencing mask
works for Shadaloo.
6- Lee Yung Concept: A chinese monk
7- Maso Concept: A punk rock girl with a litle interesting for the pain.
8- Van Seddar Concept: A netherlands poet with "iron fists".
9- Jean Paul Collier Concept: French pirate captain.
10- Lars Ax Concept: Norway Pro Wrestiling Champion.

Want a challenge or enter in Ages tournament just e-mail me for info.
Group: streetfighter Message: 6317 From: Chris Krug-Iron Date: 4/8/2000
Subject: Re: [streetfighter] Romeo Must Die
Dude, I so have to agree with you on this one. I saw it last week with my
lady. The football scene was hilarious! AND we're off to play
Streetfighter right now...:p

>From: "Mike Morgado" <spirto@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Romeo Must Die
>Date: Fri, 24 Mar 2000 09:08:03 EST
>
>
>Anyone see this movie yet? Man I loved it. Some of the fight scenes had
>some cheese in it, but all in all, I thought it was really good. (Except
>for
>one anoying thing but I'll let you watch it and make your own decision) Not
>Oscar winning material by no means, but for an action movie, it rocked!
>Jet
>Li is the man! I so want to play Street Fighter now.
>
>MikeM
>______________________________________________________
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>
>
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Group: streetfighter Message: 6318 From: sigma176@aol.com Date: 4/8/2000
Subject: [streetfighter] Romeo Must Live!
If Romeo dies who gets Juliet?.....


I'm pathetic........

Ignore me.............
Group: streetfighter Message: 6319 From: Mike Morgado Date: 4/9/2000
Subject: Re: [streetfighter] Romeo Must Die
Well, I had heard it from Fred but I thought it was too good to be true.
Turns out, it might happen. Just read this online.


"If filmmakers Andy and Larry Wachowski have their way, Jet Li will be
joining the cast of the two upcoming sequels to The Matrix. Even though
negotiations on the deal have not begun, the Wachowskis are said to be very
interested in having the star of Romeo Must Die around once filming on The
Matrix 2 and The Matrix 3 starts.

--The Hollywood Reporter"

MikeM
Group: streetfighter Message: 6320 From: Ronny Anderssen Date: 4/9/2000
Subject: Re: [streetfighter] Ages fighters challenges.
>Gregori Tzarovich Challenges Huo Feng (Ronin)


Huo Feng the Mighty accepts your humble challenge...


-----Ronin-----


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6326 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Help
there is one, administered by our very own JoeSpitt. SF Central has a link
to it.

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Friday, April 07, 2000 5:56 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Help


> Wow, its really quiet around here lately.
> Well, I want to do some work on my Street Fighter web page, and I have no
> idea what to do.
> I can't think of anything that isnt on other peoples pages. I dont see a
> reason to have the same thing in several different spots.

Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
perhaps we should register one...
I'm sure there are plenty Street Fighter webrings, but maybe we could
set one up specifically for the role-playing game.
I'm sure enough people on this list have a page setup that we could get
one started.

Thoughts? I would be willling to register one of you guys agreed...and
if you would email me your URLs. I may even whip up a page myself.

Mike, with regards to your page, I agree that it's hard to find stuff
that "hasn't been done". One thing I would like to see is perhaps a CGI
script or Java Applet that would build a Playable character (or even a
smaller one that would generate an NPC) but I have to throw my hands up
there and say I don't know enough about CGI or Java to do it (yet). I
just remember seeing a page that had this for the Palladium FRPG and was
quite impressed.

*looks at Steve K*

Don't you know Java Steve? :)
Just Kidding. No pressure.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.

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Try @Backup FREE and recieve 300 points from mypoints.com Install now:
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Group: streetfighter Message: 6327 From: Jeff Y Date: 4/10/2000
Subject: Re: [streetfighter] Ages fighters challenges
Ghost bear cracks his beefy knuckles...

"Lets do it Voss."

Jeff
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Group: streetfighter Message: 6328 From: Jens-Arthur Leirbakk Date: 4/10/2000
Subject: The Dragon Reborn looks up in surprise...
battle? So soon? Wishing for more time to prepare, and with a sinking
sensation that this may not go very well, he rises. The glowing, blue halo
of the Dragon Spirit surrounds him, suffuses him, then enters him.

"Very well. Challenge accepted. But remember this; boards don't hit back!"

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6329 From: Steve Karstensen Date: 4/10/2000
Subject: Anyone here familiar with international law and multinational cor p
This is a tricky one. I think I may have painted myself into a corner here.

First, a little background. There's a huge multinational corporation in my
campaign called United Enforcement. UE works on some of the highest-level
technology in existence and in order to protect it, has a private security
force on the scale of a well-funded militia. UE is so powerful that in
almost all cases, it is above the law (and is rumored to have ties to
Shadoloo, yadda yadda yadda, you know the drill).

These past two weeks, the plot has revolved around a corporate espionage
group that has stolen a CD of sensitive data from UE regarding their latest
project, rumored to be something huge. The disk had been slipped into the
players' manager's briefcase by the thief after he was pursued by UE's Shock
Troopers to the arena the players were fighting in. To make a long story
short, the players now know about the disc and are trying to keep it away
from UE. They were cornered by UE's forces at an airport in Brazil as they
were attempting to leave the country, along with two newly-made friends (Lei
Wulong and Jann Lee).

There was a battle to end all battles, with the UE Shock Troopers and two
hired Street Fighters sent in to head off the players and recover the disc.
The players managed to hold them off long enough for airport security to
call in backup (in the form of whatever it is Brazil uses for SWAT teams).
The whole lot of them were arrested.

Here's the problem. Lei hid the disc, so there is no evidence of "violation
of corporate security", which is the reason the UE soldiers gave for the
pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
Interpol, which would be a big problem assuming he WERE liable. One of the
players, appalled at UE's apparent lack of regard for local law
jurisdictions, insists that the Brazilian airline (and government) or United
Enforcement make an effort to compensate him and the rest of his team. He
feels UE is more responsible and that the government should force UE into
settling for damages, or be prosecuted for dangerous negligence.

I need to find a legal-sounding way out of this, since UE has some of the
best lawyers in the world, in addition to enormous funding, economic
pressure, and political power to back them up and cover the whole thing
over. From what I understand, multinational corporations must operate
within the law of the countries they operate in. However, UE's lawyers are
going to point to a charter that the Brazilian government signed allowing
their security force to "pursue by any reasonable means enforcement of all
security violations related to United Enforcement, its grounds, or
intellectual properties". Tenuous at best, but... on the shady side, UE is
going to contact Shadoloo and get them to insure that any Judge who takes
the case is going to be pressured "anonymously" to drop it.

Assuming this doesn't happen and UE must be held accountable, what can the
Brazilian government do? How can UE be prosecuted? Can this "crime" extend
to the United States? Would an international incident be made out of it?
Can UE merely escape blame by dissolving its Brazilian offices and set up
shop elsewhere?

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
- Trey Parker
Group: streetfighter Message: 6330 From: Steve Karstensen Date: 4/10/2000
Subject: OUCH!
From the "Good Lord, that must've hurt" department:

during the aforementioned battle in the Brazilian airport terminal, one of
the players, in an effort to keep the stolen data disk out of UE's hands,
ran up an escalator and sprayed it with a fire extinguisher to dissuade
pursuit. One of the enemy Street Fighters remedied this by leaping onto the
handrail and running up after him, thereby avoiding the slippery foam. Cut
off by UE Shock Troopers at the top of the escalator, the player turned to
fight. From a balanced perch atop the end of the railing to the second
floor, the enemy fighter went into a Forward Flip Knee, but was interrupted
by the player...

...who pushed her off.

She was in the air when he pushed, and he merely clipped her legs. But as a
result (of a very good roll), he pushed her legs too far into the flip too
early, throwing her balance and momentum off. She fell straight down, onto
the railing (hitting her in the stomach) then flipping backward from the
impact and landed on her back on the ground floor, nine feet below.

I still wince when I think about it. The fall Dizzied her. Naturally.

Ouch.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
- Trey Parker
Group: streetfighter Message: 6331 From: Rinaldo Gambetta Date: 4/10/2000
Subject: Re: [streetfighter] Ages fighters challenges.
Well I need known your battle plan you known the 20 moves and abort notes
Like abort to jump in fireballs case or something important to note, and I
will make this quickly, see ya :).

Ronny Anderssen wrote:

> >Gregori Tzarovich Challenges Huo Feng (Ronin)
>
> Huo Feng the Mighty accepts your humble challenge...
>
> -----Ronin-----
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
> ------------------------------------------------------------------------
> Get your bargains at AndysGarage.com!
> http://click.egroups.com/1/2579/4/_/17512/_/955320283/
> ------------------------------------------------------------------------
Group: streetfighter Message: 6332 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Help
yea, I do. The number of languages I know would boggle the noodle. ;)

Anyway, this would be difficult. The crux of creating a Street Fighter is
in selecting Special Maneuvers and there's too many factors that would come
into play to select a valid set. Palladium systems is just number-crunching
a bunch of templates. SF is not.

Still, there are some Vampire character generators, so maybe it can be done.

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Friday, April 07, 2000 5:56 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Help


> Wow, its really quiet around here lately.
> Well, I want to do some work on my Street Fighter web page, and I have no
> idea what to do.
> I can't think of anything that isnt on other peoples pages. I dont see a
> reason to have the same thing in several different spots.

Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
perhaps we should register one...
I'm sure there are plenty Street Fighter webrings, but maybe we could
set one up specifically for the role-playing game.
I'm sure enough people on this list have a page setup that we could get
one started.

Thoughts? I would be willling to register one of you guys agreed...and
if you would email me your URLs. I may even whip up a page myself.

Mike, with regards to your page, I agree that it's hard to find stuff
that "hasn't been done". One thing I would like to see is perhaps a CGI
script or Java Applet that would build a Playable character (or even a
smaller one that would generate an NPC) but I have to throw my hands up
there and say I don't know enough about CGI or Java to do it (yet). I
just remember seeing a page that had this for the Palladium FRPG and was
quite impressed.

*looks at Steve K*

Don't you know Java Steve? :)
Just Kidding. No pressure.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.

------------------------------------------------------------------------
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Try @Backup FREE and recieve 300 points from mypoints.com Install now:
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Group: streetfighter Message: 6333 From: Joseph Scott Pittman Date: 4/10/2000
Subject: Re: [streetfighter] Help
The Web Ring is horrible in it's upkeep by the Web Ring founders. It keeps
deleting us! strange and fustrating, and the goobs at Web Ring seem
unconcerned. Instead of a web ring, I suggest a site club. Therefore, i have
changed the ring into this club, so we wont have to deal with Web Ring and I
can take care of who is part of the club myself. If you are interested in
being a part of this, instead of the web ring, please let me know. Let's
drop the web ring crap!

JoeSpitt


-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, April 10, 2000 10:43 AM
Subject: RE: [streetfighter] Help


>
>there is one, administered by our very own JoeSpitt. SF Central has a link
>to it.
>
>-----Original Message-----
>From: Fred Chagnon [mailto:seagull@...]
>Sent: Friday, April 07, 2000 5:56 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Help
>
>
>> Wow, its really quiet around here lately.
>> Well, I want to do some work on my Street Fighter web page, and I have no
>> idea what to do.
>> I can't think of anything that isnt on other peoples pages. I dont see a
>> reason to have the same thing in several different spots.
>
>Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
>perhaps we should register one...
>I'm sure there are plenty Street Fighter webrings, but maybe we could
>set one up specifically for the role-playing game.
>I'm sure enough people on this list have a page setup that we could get
>one started.
>
>Thoughts? I would be willling to register one of you guys agreed...and
>if you would email me your URLs. I may even whip up a page myself.
>
>Mike, with regards to your page, I agree that it's hard to find stuff
>that "hasn't been done". One thing I would like to see is perhaps a CGI
>script or Java Applet that would build a Playable character (or even a
>smaller one that would generate an NPC) but I have to throw my hands up
>there and say I don't know enough about CGI or Java to do it (yet). I
>just remember seeing a page that had this for the Palladium FRPG and was
>quite impressed.
>
>*looks at Steve K*
>
>Don't you know Java Steve? :)
>Just Kidding. No pressure.
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson.
>
>------------------------------------------------------------------------
>@Backup- Protect and Access your data any time, any where on the net.
>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
>http://click.egroups.com/1/2345/4/_/17512/_/955144686/
>------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
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>Find incredible deals on overstocked items with Free shipping!
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>
Group: streetfighter Message: 6334 From: Joseph Scott Pittman Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law and
What exactly are YOU wanting to happen? The charges dropped? What are the
charges and how were they made without evidence? Do you wish this incident
to have repercussions in your game or would you simply like to have the
matter dropped?>

Joespitt
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, April 10, 2000 11:16 AM
Subject: [streetfighter] Anyone here familiar with international law and
multinational cor porate politics?


>
>This is a tricky one. I think I may have painted myself into a corner
here.
>
>First, a little background. There's a huge multinational corporation in my
>campaign called United Enforcement. UE works on some of the highest-level
>technology in existence and in order to protect it, has a private security
>force on the scale of a well-funded militia. UE is so powerful that in
>almost all cases, it is above the law (and is rumored to have ties to
>Shadoloo, yadda yadda yadda, you know the drill).
>
>These past two weeks, the plot has revolved around a corporate espionage
>group that has stolen a CD of sensitive data from UE regarding their latest
>project, rumored to be something huge. The disk had been slipped into the
>players' manager's briefcase by the thief after he was pursued by UE's
Shock
>Troopers to the arena the players were fighting in. To make a long story
>short, the players now know about the disc and are trying to keep it away
>from UE. They were cornered by UE's forces at an airport in Brazil as they
>were attempting to leave the country, along with two newly-made friends
(Lei
>Wulong and Jann Lee).
>
>There was a battle to end all battles, with the UE Shock Troopers and two
>hired Street Fighters sent in to head off the players and recover the disc.
>The players managed to hold them off long enough for airport security to
>call in backup (in the form of whatever it is Brazil uses for SWAT teams).
>The whole lot of them were arrested.
>
>Here's the problem. Lei hid the disc, so there is no evidence of
"violation
>of corporate security", which is the reason the UE soldiers gave for the
>pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
>Interpol, which would be a big problem assuming he WERE liable. One of the
>players, appalled at UE's apparent lack of regard for local law
>jurisdictions, insists that the Brazilian airline (and government) or
United
>Enforcement make an effort to compensate him and the rest of his team. He
>feels UE is more responsible and that the government should force UE into
>settling for damages, or be prosecuted for dangerous negligence.
>
>I need to find a legal-sounding way out of this, since UE has some of the
>best lawyers in the world, in addition to enormous funding, economic
>pressure, and political power to back them up and cover the whole thing
>over. From what I understand, multinational corporations must operate
>within the law of the countries they operate in. However, UE's lawyers are
>going to point to a charter that the Brazilian government signed allowing
>their security force to "pursue by any reasonable means enforcement of all
>security violations related to United Enforcement, its grounds, or
>intellectual properties". Tenuous at best, but... on the shady side, UE is
>going to contact Shadoloo and get them to insure that any Judge who takes
>the case is going to be pressured "anonymously" to drop it.
>
>Assuming this doesn't happen and UE must be held accountable, what can the
>Brazilian government do? How can UE be prosecuted? Can this "crime"
extend
>to the United States? Would an international incident be made out of it?
>Can UE merely escape blame by dissolving its Brazilian offices and set up
>shop elsewhere?
>
>Stephen Karstensen
>Applications Consultant
>Concurrent Technologies
>(908)604-6100 x216
>
>"NINJA STAR!"
> - Trey Parker
>
>------------------------------------------------------------------------
>@Backup- Protect and Access your data any time, any where on the net.
>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
>http://click.egroups.com/1/2345/4/_/17512/_/955390574/
>------------------------------------------------------------------------
>
>
Group: streetfighter Message: 6335 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Help
first one to suggest we call it the Site Fight Club gets his ass kicked.

-----Original Message-----
From: Joseph Scott Pittman [mailto:joespitt@...]
Sent: Monday, April 10, 2000 6:41 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Help


The Web Ring is horrible in it's upkeep by the Web Ring founders. It keeps
deleting us! strange and fustrating, and the goobs at Web Ring seem
unconcerned. Instead of a web ring, I suggest a site club. Therefore, i have
changed the ring into this club, so we wont have to deal with Web Ring and I
can take care of who is part of the club myself. If you are interested in
being a part of this, instead of the web ring, please let me know. Let's
drop the web ring crap!

JoeSpitt


-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, April 10, 2000 10:43 AM
Subject: RE: [streetfighter] Help


>
>there is one, administered by our very own JoeSpitt. SF Central has a link
>to it.
>
>-----Original Message-----
>From: Fred Chagnon [mailto:seagull@...]
>Sent: Friday, April 07, 2000 5:56 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Help
>
>
>> Wow, its really quiet around here lately.
>> Well, I want to do some work on my Street Fighter web page, and I have no
>> idea what to do.
>> I can't think of anything that isnt on other peoples pages. I dont see a
>> reason to have the same thing in several different spots.
>
>Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
>perhaps we should register one...
>I'm sure there are plenty Street Fighter webrings, but maybe we could
>set one up specifically for the role-playing game.
>I'm sure enough people on this list have a page setup that we could get
>one started.
>
>Thoughts? I would be willling to register one of you guys agreed...and
>if you would email me your URLs. I may even whip up a page myself.
>
>Mike, with regards to your page, I agree that it's hard to find stuff
>that "hasn't been done". One thing I would like to see is perhaps a CGI
>script or Java Applet that would build a Playable character (or even a
>smaller one that would generate an NPC) but I have to throw my hands up
>there and say I don't know enough about CGI or Java to do it (yet). I
>just remember seeing a page that had this for the Palladium FRPG and was
>quite impressed.
>
>*looks at Steve K*
>
>Don't you know Java Steve? :)
>Just Kidding. No pressure.
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson.
>
>------------------------------------------------------------------------
>@Backup- Protect and Access your data any time, any where on the net.
>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
>http://click.egroups.com/1/2345/4/_/17512/_/955144686/
>------------------------------------------------------------------------
>
>
>------------------------------------------------------------------------
>Save up to 57% on Electronics!
>Find incredible deals on overstocked items with Free shipping!
>http://click.egroups.com/1/2710/4/_/17512/_/955388622/
>------------------------------------------------------------------------
>
>


------------------------------------------------------------------------
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Group: streetfighter Message: 6336 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
the charges made by the player were "UE tried to kill us and we don't know
where the hell that damn disc is."

the charges made by UE are "they have stolen corporate property and
apprehending them for questioning was necessary. As demonstrated, they are
dangerous, thus potentially deadly force was required."

no disc was found. the only evidence available of any wrongdoing was the
fact that UE's soldiers shot up an airport terminal, including any security
guards who shot back.

I'd like for UE to cover the whole thing up, and they will be taking steps
to absolve themselves of any wrongdoing. The players are currently cheezed
that UE's soldiers appear to be above the law, which is exactly the feel I'm
going for. I need to know what sort of legal ramifications such an event
*would* have, if it were made public, and any reasonable-sounding legal
tactics UE could take in order to get the whole matter dropped. The typical
shady strong-arming will indeed occur, but I want to cover all the bases.

-----Original Message-----
From: Joseph Scott Pittman [mailto:joespitt@...]
Sent: Monday, April 10, 2000 6:46 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Anyone here familiar with international law
and multinational cor porate politics?


What exactly are YOU wanting to happen? The charges dropped? What are the
charges and how were they made without evidence? Do you wish this incident
to have repercussions in your game or would you simply like to have the
matter dropped?>

Joespitt
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, April 10, 2000 11:16 AM
Subject: [streetfighter] Anyone here familiar with international law and
multinational cor porate politics?


>
>This is a tricky one. I think I may have painted myself into a corner
here.
>
>First, a little background. There's a huge multinational corporation in my
>campaign called United Enforcement. UE works on some of the highest-level
>technology in existence and in order to protect it, has a private security
>force on the scale of a well-funded militia. UE is so powerful that in
>almost all cases, it is above the law (and is rumored to have ties to
>Shadoloo, yadda yadda yadda, you know the drill).
>
>These past two weeks, the plot has revolved around a corporate espionage
>group that has stolen a CD of sensitive data from UE regarding their latest
>project, rumored to be something huge. The disk had been slipped into the
>players' manager's briefcase by the thief after he was pursued by UE's
Shock
>Troopers to the arena the players were fighting in. To make a long story
>short, the players now know about the disc and are trying to keep it away
>from UE. They were cornered by UE's forces at an airport in Brazil as they
>were attempting to leave the country, along with two newly-made friends
(Lei
>Wulong and Jann Lee).
>
>There was a battle to end all battles, with the UE Shock Troopers and two
>hired Street Fighters sent in to head off the players and recover the disc.
>The players managed to hold them off long enough for airport security to
>call in backup (in the form of whatever it is Brazil uses for SWAT teams).
>The whole lot of them were arrested.
>
>Here's the problem. Lei hid the disc, so there is no evidence of
"violation
>of corporate security", which is the reason the UE soldiers gave for the
>pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
>Interpol, which would be a big problem assuming he WERE liable. One of the
>players, appalled at UE's apparent lack of regard for local law
>jurisdictions, insists that the Brazilian airline (and government) or
United
>Enforcement make an effort to compensate him and the rest of his team. He
>feels UE is more responsible and that the government should force UE into
>settling for damages, or be prosecuted for dangerous negligence.
>
>I need to find a legal-sounding way out of this, since UE has some of the
>best lawyers in the world, in addition to enormous funding, economic
>pressure, and political power to back them up and cover the whole thing
>over. From what I understand, multinational corporations must operate
>within the law of the countries they operate in. However, UE's lawyers are
>going to point to a charter that the Brazilian government signed allowing
>their security force to "pursue by any reasonable means enforcement of all
>security violations related to United Enforcement, its grounds, or
>intellectual properties". Tenuous at best, but... on the shady side, UE is
>going to contact Shadoloo and get them to insure that any Judge who takes
>the case is going to be pressured "anonymously" to drop it.
>
>Assuming this doesn't happen and UE must be held accountable, what can the
>Brazilian government do? How can UE be prosecuted? Can this "crime"
extend
>to the United States? Would an international incident be made out of it?
>Can UE merely escape blame by dissolving its Brazilian offices and set up
>shop elsewhere?
>
>Stephen Karstensen
>Applications Consultant
>Concurrent Technologies
>(908)604-6100 x216
>
>"NINJA STAR!"
> - Trey Parker
>
>------------------------------------------------------------------------
>@Backup- Protect and Access your data any time, any where on the net.
>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
>http://click.egroups.com/1/2345/4/_/17512/_/955390574/
>------------------------------------------------------------------------
>
>


------------------------------------------------------------------------
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Group: streetfighter Message: 6337 From: Matt Hayden Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law and
At 10:50 AM 4/10/00 -0400, you wrote:

Greetings I am new to this list but I have some of the knowledge in this area.

>This is a tricky one. I think I may have painted myself into a corner here.

Your right this does get tricky but there are several ways this can be
handled.


>There was a battle to end all battles, with the UE Shock Troopers and two
>hired Street Fighters sent in to head off the players and recover the disc.
>The players managed to hold them off long enough for airport security to
>call in backup (in the form of whatever it is Brazil uses for SWAT teams).
>The whole lot of them were arrested.

They are lucky to be alive the Brazilian police tend to shoot first and ask
questions later its not like in the US.

>Here's the problem. Lei hid the disc, so there is no evidence of "violation
>of corporate security", which is the reason the UE soldiers gave for the
>pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
>Interpol, which would be a big problem assuming he WERE liable. One of the
>players, appalled at UE's apparent lack of regard for local law
>jurisdictions, insists that the Brazilian airline (and government) or United
>Enforcement make an effort to compensate him and the rest of his team. He
>feels UE is more responsible and that the government should force UE into
>settling for damages, or be prosecuted for dangerous negligence.

>I need to find a legal-sounding way out of this, since UE has some of the
>best lawyers in the world, in addition to enormous funding, economic
>pressure, and political power to back them up and cover the whole thing
>over. From what I understand, multinational corporations must operate
>within the law of the countries they operate in. However, UE's lawyers are
>going to point to a charter that the Brazilian government signed allowing
>their security force to "pursue by any reasonable means enforcement of all
>security violations related to United Enforcement, its grounds, or
>intellectual properties". Tenuous at best, but... on the shady side, UE is
>going to contact Shadoloo and get them to insure that any Judge who takes
>the case is going to be pressured "anonymously" to drop it.
>
>Assuming this doesn't happen and UE must be held accountable, what can the
>Brazilian government do? How can UE be prosecuted? Can this "crime" extend
>to the United States? Would an international incident be made out of it?

>Can UE merely escape blame by dissolving its Brazilian offices and set up
>shop elsewhere?


Yes the plantiff ( the player ) can submit to the Federal Brazilian Court
for a writ of right ie he can ask the government to be allowed to suit the
UE in Brazil. However, since this company it headquartered in another
country a seportate law suit may be filed against the headquarters as the
responsible parent company. This of course would have to be filed within
the Headquarters home country. The air line and the player are seporate
enities the airline and UE will probably settle out of court via corporate
courtesy. This will leave the player with the responsibly to maintain two
very expensive lawyers in two countries. And possibly cause an
international media splash over the whole thing. If the Brazilian
governement refuses the writ the law suit is automatically dismissed by
administrative judgement. As well as the other country, and if the UE is
based in the US the State inwhich it is located may have laws in place that
require a state court review and out of courteasy to that court the Federal
Courts may defer to the State and usually does in law suits of individuals.
Depending what state the player may have to secure the States permission to
suit first, as in New York State, you have to prove to the state first that
you have a valid case against the company to suit, then you can file for
the law suit and get another day in the Curcit Courts of the state. Now
regarless of the out come even if favorable to the plantiff and if again
within the US the Appealit process will begin.
However the security clause rarely allows for armed conflict in a public
place, if the Brazilian government really wants to it can do what it wants.
Remember they are not the US, if they really want to screw with UE they
will do it and since its their country they will win. However, Brazil would
probably not like the ramifications of the unemplyoment and bad rep that
would ensue if they did. Many companies would simply over look them and go
elsewhere.
However, again if this is highly publishized then they may have to do
something. The more media thrown in the better for the players, the more
hush hush the worse off they are. Also there is a point that one is a
police officer and Interpol has a stake in them. An if your playing it the
way they have it in Streetfighter the Movie Interpol has teeth now. So that
is another thing for both the government and UE to worry about.
Most likely they are going to be devoured by the red tape and if the UN
and Interpol gets invovled they may see a Court day sometime in 2010
maybe.....

Thats how it works legally and in reallity. Oh and make sure the player
exists in a red tape hell for about a month to six depending on how many
international enties get involved, and of course there will be at least one
offical interview per police and court agency involved not to mention they
just became the fair game of the international media....Have a nice day.....


Matt
Group: streetfighter Message: 6338 From: Steve Karstensen Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
thanks a bunch. one more question; who in the Brazilian government
approves the writ, and if they were to disapprove it, what recourse would
there be? As stated, whoever the decisions fall to are going to have a
little "friendly pressure" applied to them to ensure the case is dropped...

-----Original Message-----
From: Matt Hayden [mailto:hayden@...]
Sent: Monday, April 10, 2000 4:56 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Anyone here familiar with international law
and multinational cor porate politics?


At 10:50 AM 4/10/00 -0400, you wrote:

Greetings I am new to this list but I have some of the knowledge in this
area.

>This is a tricky one. I think I may have painted myself into a corner
here.

Your right this does get tricky but there are several ways this can be
handled.


>There was a battle to end all battles, with the UE Shock Troopers and two
>hired Street Fighters sent in to head off the players and recover the disc.
>The players managed to hold them off long enough for airport security to
>call in backup (in the form of whatever it is Brazil uses for SWAT teams).
>The whole lot of them were arrested.

They are lucky to be alive the Brazilian police tend to shoot first and ask
questions later its not like in the US.

>Here's the problem. Lei hid the disc, so there is no evidence of
"violation
>of corporate security", which is the reason the UE soldiers gave for the
>pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
>Interpol, which would be a big problem assuming he WERE liable. One of the
>players, appalled at UE's apparent lack of regard for local law
>jurisdictions, insists that the Brazilian airline (and government) or
United
>Enforcement make an effort to compensate him and the rest of his team. He
>feels UE is more responsible and that the government should force UE into
>settling for damages, or be prosecuted for dangerous negligence.

>I need to find a legal-sounding way out of this, since UE has some of the
>best lawyers in the world, in addition to enormous funding, economic
>pressure, and political power to back them up and cover the whole thing
>over. From what I understand, multinational corporations must operate
>within the law of the countries they operate in. However, UE's lawyers are
>going to point to a charter that the Brazilian government signed allowing
>their security force to "pursue by any reasonable means enforcement of all
>security violations related to United Enforcement, its grounds, or
>intellectual properties". Tenuous at best, but... on the shady side, UE is
>going to contact Shadoloo and get them to insure that any Judge who takes
>the case is going to be pressured "anonymously" to drop it.
>
>Assuming this doesn't happen and UE must be held accountable, what can the
>Brazilian government do? How can UE be prosecuted? Can this "crime"
extend
>to the United States? Would an international incident be made out of it?

>Can UE merely escape blame by dissolving its Brazilian offices and set up
>shop elsewhere?


Yes the plantiff ( the player ) can submit to the Federal Brazilian
Court
for a writ of right ie he can ask the government to be allowed to suit the
UE in Brazil. However, since this company it headquartered in another
country a seportate law suit may be filed against the headquarters as the
responsible parent company. This of course would have to be filed within
the Headquarters home country. The air line and the player are seporate
enities the airline and UE will probably settle out of court via corporate
courtesy. This will leave the player with the responsibly to maintain two
very expensive lawyers in two countries. And possibly cause an
international media splash over the whole thing. If the Brazilian
governement refuses the writ the law suit is automatically dismissed by
administrative judgement. As well as the other country, and if the UE is
based in the US the State inwhich it is located may have laws in place that
require a state court review and out of courteasy to that court the Federal
Courts may defer to the State and usually does in law suits of individuals.
Depending what state the player may have to secure the States permission to
suit first, as in New York State, you have to prove to the state first that
you have a valid case against the company to suit, then you can file for
the law suit and get another day in the Curcit Courts of the state. Now
regarless of the out come even if favorable to the plantiff and if again
within the US the Appealit process will begin.
However the security clause rarely allows for armed conflict in a
public
place, if the Brazilian government really wants to it can do what it wants.
Remember they are not the US, if they really want to screw with UE they
will do it and since its their country they will win. However, Brazil would
probably not like the ramifications of the unemplyoment and bad rep that
would ensue if they did. Many companies would simply over look them and go
elsewhere.
However, again if this is highly publishized then they may have to
do
something. The more media thrown in the better for the players, the more
hush hush the worse off they are. Also there is a point that one is a
police officer and Interpol has a stake in them. An if your playing it the
way they have it in Streetfighter the Movie Interpol has teeth now. So that
is another thing for both the government and UE to worry about.
Most likely they are going to be devoured by the red tape and if the
UN
and Interpol gets invovled they may see a Court day sometime in 2010
maybe.....

Thats how it works legally and in reallity. Oh and make sure the player
exists in a red tape hell for about a month to six depending on how many
international enties get involved, and of course there will be at least one
offical interview per police and court agency involved not to mention they
just became the fair game of the international media....Have a nice day.....


Matt



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Group: streetfighter Message: 6339 From: Matt Hayden Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
No problem.... I believe it is the Ministry of the Interior (There version
of the Justice Department) and Administrative Magistrate actually over sees
the event and usually both parties are present. Then they go away and the
AM desides over several days and you are notified.

At 05:04 PM 4/10/00 -0400, you wrote:
>
>thanks a bunch. one more question; who in the Brazilian government
>approves the writ, and if they were to disapprove it, what recourse would
>there be? As stated, whoever the decisions fall to are going to have a
>little "friendly pressure" applied to them to ensure the case is dropped...
>
>-----Original Message-----
>From: Matt Hayden [mailto:hayden@...]
>Sent: Monday, April 10, 2000 4:56 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Anyone here familiar with international law
>and multinational cor porate politics?
>
>
>At 10:50 AM 4/10/00 -0400, you wrote:
>
>Greetings I am new to this list but I have some of the knowledge in this
>area.
>
>>This is a tricky one. I think I may have painted myself into a corner
>here.
>
>Your right this does get tricky but there are several ways this can be
>handled.
>
>
>>There was a battle to end all battles, with the UE Shock Troopers and two
>>hired Street Fighters sent in to head off the players and recover the disc.
>>The players managed to hold them off long enough for airport security to
>>call in backup (in the form of whatever it is Brazil uses for SWAT teams).
>>The whole lot of them were arrested.
>
>They are lucky to be alive the Brazilian police tend to shoot first and ask
>questions later its not like in the US.
>
>>Here's the problem. Lei hid the disc, so there is no evidence of
>"violation
>>of corporate security", which is the reason the UE soldiers gave for the
>>pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
>>Interpol, which would be a big problem assuming he WERE liable. One of the
>>players, appalled at UE's apparent lack of regard for local law
>>jurisdictions, insists that the Brazilian airline (and government) or
>United
>>Enforcement make an effort to compensate him and the rest of his team. He
>>feels UE is more responsible and that the government should force UE into
>>settling for damages, or be prosecuted for dangerous negligence.
>
>>I need to find a legal-sounding way out of this, since UE has some of the
>>best lawyers in the world, in addition to enormous funding, economic
>>pressure, and political power to back them up and cover the whole thing
>>over. From what I understand, multinational corporations must operate
>>within the law of the countries they operate in. However, UE's lawyers are
>>going to point to a charter that the Brazilian government signed allowing
>>their security force to "pursue by any reasonable means enforcement of all
>>security violations related to United Enforcement, its grounds, or
>>intellectual properties". Tenuous at best, but... on the shady side, UE is
>>going to contact Shadoloo and get them to insure that any Judge who takes
>>the case is going to be pressured "anonymously" to drop it.
>>
>>Assuming this doesn't happen and UE must be held accountable, what can the
>>Brazilian government do? How can UE be prosecuted? Can this "crime"
>extend
>>to the United States? Would an international incident be made out of it?
>

>>Can UE merely escape blame by dissolving its Brazilian offices and set up
>>shop elsewhere?
>
>
> Yes the plantiff ( the player ) can submit to the Federal Brazilian
>Court
>for a writ of right ie he can ask the government to be allowed to suit the
>UE in Brazil. However, since this company it headquartered in another
>country a seportate law suit may be filed against the headquarters as the
>responsible parent company. This of course would have to be filed within
>the Headquarters home country. The air line and the player are seporate
>enities the airline and UE will probably settle out of court via corporate
>courtesy. This will leave the player with the responsibly to maintain two
>very expensive lawyers in two countries. And possibly cause an
>international media splash over the whole thing. If the Brazilian
>governement refuses the writ the law suit is automatically dismissed by
>administrative judgement. As well as the other country, and if the UE is
>based in the US the State inwhich it is located may have laws in place that
>require a state court review and out of courteasy to that court the Federal
>Courts may defer to the State and usually does in law suits of individuals.
>Depending what state the player may have to secure the States permission to
>suit first, as in New York State, you have to prove to the state first that
>you have a valid case against the company to suit, then you can file for
>the law suit and get another day in the Curcit Courts of the state. Now
>regarless of the out come even if favorable to the plantiff and if again
>within the US the Appealit process will begin.
> However the security clause rarely allows for armed conflict in a
>public
>place, if the Brazilian government really wants to it can do what it wants.
>Remember they are not the US, if they really want to screw with UE they
>will do it and since its their country they will win. However, Brazil would
>probably not like the ramifications of the unemplyoment and bad rep that
>would ensue if they did. Many companies would simply over look them and go
>elsewhere.
> However, again if this is highly publishized then they may have to
>do
>something. The more media thrown in the better for the players, the more
>hush hush the worse off they are. Also there is a point that one is a
>police officer and Interpol has a stake in them. An if your playing it the
>way they have it in Streetfighter the Movie Interpol has teeth now. So that
>is another thing for both the government and UE to worry about.
> Most likely they are going to be devoured by the red tape and if the
>UN
>and Interpol gets invovled they may see a Court day sometime in 2010
>maybe.....
>
>Thats how it works legally and in reallity. Oh and make sure the player
>exists in a red tape hell for about a month to six depending on how many
>international enties get involved, and of course there will be at least one
>offical interview per police and court agency involved not to mention they
>just became the fair game of the international media....Have a nice day.....
>
>
>Matt

>
>
>
>------------------------------------------------------------------------
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>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
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>
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Group: streetfighter Message: 6340 From: Matt Hayden Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
No problem.... I believe it is the Ministry of the Interior (There version
of the Justice Department) and Administrative Magistrate actually over sees
the event and usually both parties are present. Then they go away and the
AM desides over several days and you are notified.

At 05:04 PM 4/10/00 -0400, you wrote:
>
>thanks a bunch. one more question; who in the Brazilian government
>approves the writ, and if they were to disapprove it, what recourse would
>there be? As stated, whoever the decisions fall to are going to have a
>little "friendly pressure" applied to them to ensure the case is dropped...
>
>-----Original Message-----
>From: Matt Hayden [mailto:hayden@...]
>Sent: Monday, April 10, 2000 4:56 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Anyone here familiar with international law
>and multinational cor porate politics?
>
>
>At 10:50 AM 4/10/00 -0400, you wrote:
>
>Greetings I am new to this list but I have some of the knowledge in this
>area.
>
>>This is a tricky one. I think I may have painted myself into a corner
>here.
>
>Your right this does get tricky but there are several ways this can be
>handled.
>
>
>>There was a battle to end all battles, with the UE Shock Troopers and two
>>hired Street Fighters sent in to head off the players and recover the disc.
>>The players managed to hold them off long enough for airport security to
>>call in backup (in the form of whatever it is Brazil uses for SWAT teams).
>>The whole lot of them were arrested.
>
>They are lucky to be alive the Brazilian police tend to shoot first and ask
>questions later its not like in the US.
>
>>Here's the problem. Lei hid the disc, so there is no evidence of
>"violation
>>of corporate security", which is the reason the UE soldiers gave for the
>>pursuit. In addition, Lei is a Hong Kong police officer with minor ties to
>>Interpol, which would be a big problem assuming he WERE liable. One of the
>>players, appalled at UE's apparent lack of regard for local law
>>jurisdictions, insists that the Brazilian airline (and government) or
>United
>>Enforcement make an effort to compensate him and the rest of his team. He
>>feels UE is more responsible and that the government should force UE into
>>settling for damages, or be prosecuted for dangerous negligence.
>
>>I need to find a legal-sounding way out of this, since UE has some of the
>>best lawyers in the world, in addition to enormous funding, economic
>>pressure, and political power to back them up and cover the whole thing
>>over. From what I understand, multinational corporations must operate
>>within the law of the countries they operate in. However, UE's lawyers are
>>going to point to a charter that the Brazilian government signed allowing
>>their security force to "pursue by any reasonable means enforcement of all
>>security violations related to United Enforcement, its grounds, or
>>intellectual properties". Tenuous at best, but... on the shady side, UE is
>>going to contact Shadoloo and get them to insure that any Judge who takes
>>the case is going to be pressured "anonymously" to drop it.
>>
>>Assuming this doesn't happen and UE must be held accountable, what can the
>>Brazilian government do? How can UE be prosecuted? Can this "crime"
>extend
>>to the United States? Would an international incident be made out of it?
>

>>Can UE merely escape blame by dissolving its Brazilian offices and set up
>>shop elsewhere?
>
>
> Yes the plantiff ( the player ) can submit to the Federal Brazilian
>Court
>for a writ of right ie he can ask the government to be allowed to suit the
>UE in Brazil. However, since this company it headquartered in another
>country a seportate law suit may be filed against the headquarters as the
>responsible parent company. This of course would have to be filed within
>the Headquarters home country. The air line and the player are seporate
>enities the airline and UE will probably settle out of court via corporate
>courtesy. This will leave the player with the responsibly to maintain two
>very expensive lawyers in two countries. And possibly cause an
>international media splash over the whole thing. If the Brazilian
>governement refuses the writ the law suit is automatically dismissed by
>administrative judgement. As well as the other country, and if the UE is
>based in the US the State inwhich it is located may have laws in place that
>require a state court review and out of courteasy to that court the Federal
>Courts may defer to the State and usually does in law suits of individuals.
>Depending what state the player may have to secure the States permission to
>suit first, as in New York State, you have to prove to the state first that
>you have a valid case against the company to suit, then you can file for
>the law suit and get another day in the Curcit Courts of the state. Now
>regarless of the out come even if favorable to the plantiff and if again
>within the US the Appealit process will begin.
> However the security clause rarely allows for armed conflict in a
>public
>place, if the Brazilian government really wants to it can do what it wants.
>Remember they are not the US, if they really want to screw with UE they
>will do it and since its their country they will win. However, Brazil would
>probably not like the ramifications of the unemplyoment and bad rep that
>would ensue if they did. Many companies would simply over look them and go
>elsewhere.
> However, again if this is highly publishized then they may have to
>do
>something. The more media thrown in the better for the players, the more
>hush hush the worse off they are. Also there is a point that one is a
>police officer and Interpol has a stake in them. An if your playing it the
>way they have it in Streetfighter the Movie Interpol has teeth now. So that
>is another thing for both the government and UE to worry about.
> Most likely they are going to be devoured by the red tape and if the
>UN
>and Interpol gets invovled they may see a Court day sometime in 2010
>maybe.....
>
>Thats how it works legally and in reallity. Oh and make sure the player
>exists in a red tape hell for about a month to six depending on how many
>international enties get involved, and of course there will be at least one
>offical interview per police and court agency involved not to mention they
>just became the fair game of the international media....Have a nice day.....
>
>
>Matt

>
>
>
>------------------------------------------------------------------------
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>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
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Group: streetfighter Message: 6341 From: brian fish Date: 4/10/2000
Subject: Re: [streetfighter] Anyone here familiar with international law a n
OK, this is the situation as I see it (or at least BS'ed enough that the
players can't find fault with it). OK, when dealing with legal matters, NO
ONE is above the law, no matter what it may appear, what good corporate
lawyers do is make things take SO long that no one WANTS to get into a
fight with them, plus they can hire any number of "expert witnesses" at
will. In this particular situation (I am not COMPLETELY SURE), but
international law has to be handled by a branch of the UN, at least on this
scale, or by the country involved. . .The legal systems of other countries
are notoriously corrupt, maybe have the players see, or hear the judge get
bribed, but leave them no way to prove it. If you want to go the UN route,
have them made aware that they should find and pay for a lawyer and that
the coutr case could take up to six years. I GARAUNTEE they are not gonna
pay attention to this for six years game time. This would be a civil case
(remember, only the government can press criminal charges and you've
already said UE has government ties), Civil trials are sticky and take
FOREVER. . . .And that's for DOMESTIC civil cases. . . .just a thought
Group: streetfighter Message: 6342 From: Ronny Anderssen Date: 4/10/2000
Subject: Re: [streetfighter] Ages fighters challenges.
I've never done fights over the net before, so I just wondered how I shall set up the battle tactics.. Any help would be appreciated..

-----Ronin-----




--

On Sun, 09 Apr 2000 23:14:04 Rinaldo Gambetta wrote:
>Well I need known your battle plan you known the 20 moves and abort notes
>Like abort to jump in fireballs case or something important to note, and I
>will make this quickly, see ya :).
>
>Ronny Anderssen wrote:
>
>> >Gregori Tzarovich Challenges Huo Feng (Ronin)
>>
>> Huo Feng the Mighty accepts your humble challenge...
>>
>> -----Ronin-----
>>
>> Angelfire for your free web-based e-mail. http://www.angelfire.com
>>
>> ------------------------------------------------------------------------
>> Get your bargains at AndysGarage.com!
>> http://click.egroups.com/1/2579/4/_/17512/_/955320283/
>> ------------------------------------------------------------------------
>
>
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Group: streetfighter Message: 6343 From: Joseph Scott Pittman Date: 4/10/2000
Subject: Re: [streetfighter] Help
OK, the absolute legal stuff is interesting, but not LOTS of fun. If you
want to rile your characters up a bit, have this happen:

During some time when the characters are traveling, have a few black,
unmarked helicoptors land in front of them. Several men with dark sunglasses
and suit come out of the helicoptor and identify themselves as "escorts".
The characters are wanted to visit someone important is all that they will
say.

After some time, they are delivered to an unknown location, underground
(they think). INTERPOL has a secret base in this area (wherever this is),
and they alert the characters to the following details:

1. The disk is indeed missing.
2. They have had a sighting of the disk in (insert area) in the hands of
(insert some character). Their spies have informed them that the disk will
be shipped to Bison's island headquarters in a few days.
3. INTERPOL isn't stupid. They know that the characters must have been up to
something to have been attacked/arrested, and probably had the disk at one
point. However, INTERPOL won't press any charges, as long as they ditch any
charges they have pending, so the whole thing can die down. And of course...
4. If the characters will help INTRPOL take the disk (which holds some kind
of horrible weapon designs or whatever), since the characters know what the
disk looks like and since they have a connection (?) with the character that
has it (they've fought him before, or he's a friend corrupted by the dark
powers of the shadoloo, etc).
5. Of course, if the characters refuse, this is fine, but (a) the disk falls
into hands of the evil villans, and (b) they piss off INTERPOL.

Just (probably useless) ramblings off the top of my head.

JoeSpitt
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, April 10, 2000 1:49 PM
Subject: RE: [streetfighter] Help


>
>first one to suggest we call it the Site Fight Club gets his ass kicked.
>
>-----Original Message-----
>From: Joseph Scott Pittman [mailto:joespitt@...]
>Sent: Monday, April 10, 2000 6:41 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Help
>
>
>The Web Ring is horrible in it's upkeep by the Web Ring founders. It keeps
>deleting us! strange and fustrating, and the goobs at Web Ring seem
>unconcerned. Instead of a web ring, I suggest a site club. Therefore, i
have
>changed the ring into this club, so we wont have to deal with Web Ring and
I
>can take care of who is part of the club myself. If you are interested in
>being a part of this, instead of the web ring, please let me know. Let's
>drop the web ring crap!
>
>JoeSpitt
>
>
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, April 10, 2000 10:43 AM
>Subject: RE: [streetfighter] Help
>
>
>>
>>there is one, administered by our very own JoeSpitt. SF Central has a
link
>>to it.
>>
>>-----Original Message-----
>>From: Fred Chagnon [mailto:seagull@...]
>>Sent: Friday, April 07, 2000 5:56 PM
>>To: streetfighter@egroups.com
>>Subject: Re: [streetfighter] Help
>>
>>
>>> Wow, its really quiet around here lately.
>>> Well, I want to do some work on my Street Fighter web page, and I have
no
>>> idea what to do.
>>> I can't think of anything that isnt on other peoples pages. I dont see
a
>>> reason to have the same thing in several different spots.
>>
>>Speaking of Web Pages...is there a Street Fighter STG web ring? If not,
>>perhaps we should register one...
>>I'm sure there are plenty Street Fighter webrings, but maybe we could
>>set one up specifically for the role-playing game.
>>I'm sure enough people on this list have a page setup that we could get
>>one started.
>>
>>Thoughts? I would be willling to register one of you guys agreed...and
>>if you would email me your URLs. I may even whip up a page myself.
>>
>>Mike, with regards to your page, I agree that it's hard to find stuff
>>that "hasn't been done". One thing I would like to see is perhaps a CGI
>>script or Java Applet that would build a Playable character (or even a
>>smaller one that would generate an NPC) but I have to throw my hands up
>>there and say I don't know enough about CGI or Java to do it (yet). I
>>just remember seeing a page that had this for the Palladium FRPG and was
>>quite impressed.
>>
>>*looks at Steve K*
>>
>>Don't you know Java Steve? :)
>>Just Kidding. No pressure.
>>
>>___________________________________________________
>>Fred Chagnon "Only in RPGs does fighting
>>seagull@... make you a better person."
>>seagull@... - Peter Olafson.
>>
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Group: streetfighter Message: 6344 From: sigma176@aol.com Date: 4/10/2000
Subject: [streetfighter] Alpha stats
Hey I was wondering, did anyone ever write up any stats for the new
characters seen in the alpha games? I.e. Sakura, Guy, or Akuma? My game
setting was when the circuit was just forming into what it is now, and I was
about to work in the alpha character since that's how far we have gotten so
far. I could write my own of course, but why when the chance for ripping off
someone else's work exists?

Sigma,
Group: streetfighter Message: 6345 From: mitzpd@aol.com Date: 4/10/2000
Subject: this has went to hell
This group is nothing but those dumb tournaments people quit writing stuff
why?
Group: streetfighter Message: 6346 From: brian fish Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
I made stats for Akuma, however A) he is REALLY powerful (I used the Shin
Akuma version), and B) we had a slight disagreement as to what his little
Akuma slide is. . . . if you want I'll post the stats I have. . . .
Group: streetfighter Message: 6347 From: brian fish Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
the "dumb tournaments" is only a part of it, there are a lot of other
people writing things, and as much as I personally don't like it, I do
believe that this is set up as an open forum, find what you want to read,
delete the rest, but don't whine about it. . . . . .
Group: streetfighter Message: 6348 From: Rinaldo Gambetta Date: 4/11/2000
Subject: Re: [streetfighter] The Dragon Reborn looks up in surprise...
If you want more time isn´t a problem I just need train my manage too to avoid
mistakes in the future.

Jens-Arthur Leirbakk wrote:

> battle? So soon? Wishing for more time to prepare, and with a sinking
> sensation that this may not go very well, he rises. The glowing, blue halo
> of the Dragon Spirit surrounds him, suffuses him, then enters him.
>
> "Very well. Challenge accepted. But remember this; boards don't hit back!"
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 6349 From: Rinaldo Gambetta Date: 4/11/2000
Subject: Re: [streetfighter] Ages fighters challenges
Same battle plan?

Jeff Y wrote:

> Ghost bear cracks his beefy knuckles...
>
> "Lets do it Voss."
>
> Jeff
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Group: streetfighter Message: 6350 From: Rinaldo Gambetta Date: 4/11/2000
Subject: Re: [streetfighter] Ages fighters challenges.
The after all is simple I set 20 movements for each npc and players do the same, off course I don´t have you at my side to say abort to
something because that just add notes for your character ex:

Move 1- jump roundhouse for combo
Move 2- foot sweep for combo
Move 3- Stomach pump
Move 4- block
Move 5- Backflip kick
Move 6-20 Repeat all 1-5
notes:
abort to jump when fireballs or Grabs
Abort to Block any knockdown manuver except grab this one is to jump.

I hope this can explain something.
Ronny Anderssen wrote:

> I've never done fights over the net before, so I just wondered how I shall set up the battle tactics.. Any help would be appreciated..
>
> -----Ronin-----
>
> --
>
> On Sun, 09 Apr 2000 23:14:04 Rinaldo Gambetta wrote:
> >Well I need known your battle plan you known the 20 moves and abort notes
> >Like abort to jump in fireballs case or something important to note, and I
> >will make this quickly, see ya :).
> >
> >Ronny Anderssen wrote:
> >
> >> >Gregori Tzarovich Challenges Huo Feng (Ronin)
> >>
> >> Huo Feng the Mighty accepts your humble challenge...
> >>
> >> -----Ronin-----
> >>
> >> Angelfire for your free web-based e-mail. http://www.angelfire.com
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Group: streetfighter Message: 6351 From: Josh Diemert Date: 4/11/2000
Subject: Re: [streetfighter] Help
--- Joseph Scott Pittman <joespitt@...>
wrote:
> OK, the absolute legal stuff is interesting, but not
> LOTS of fun. If you
> want to rile your characters up a bit, have this
> happen:
>
> During some time when the characters are traveling,
> have a few black,
> unmarked helicoptors land in front of them. Several
> men with dark sunglasses
> and suit come out of the helicoptor and identify
> themselves as "escorts".
> The characters are wanted to visit someone important
> is all that they will
> say.
>
> After some time, they are delivered to an unknown
> location, underground
> (they think). INTERPOL has a secret base in this
> area (wherever this is),
> and they alert the characters to the following
> details:
>
> 1. The disk is indeed missing.
> 2. They have had a sighting of the disk in (insert
> area) in the hands of
> (insert some character). Their spies have informed
> them that the disk will
> be shipped to Bison's island headquarters in a few
> days.
> 3. INTERPOL isn't stupid. They know that the
> characters must have been up to
> something to have been attacked/arrested, and
> probably had the disk at one
> point. However, INTERPOL won't press any charges, as
> long as they ditch any
> charges they have pending, so the whole thing can
> die down. And of course...
> 4. If the characters will help INTRPOL take the disk
> (which holds some kind
> of horrible weapon designs or whatever), since the
> characters know what the
> disk looks like and since they have a connection (?)
> with the character that
> has it (they've fought him before, or he's a friend
> corrupted by the dark
> powers of the shadoloo, etc).
> 5. Of course, if the characters refuse, this is
> fine, but (a) the disk falls
> into hands of the evil villans, and (b) they piss
> off INTERPOL.
>
> Just (probably useless) ramblings off the top of my
> head.
>
> JoeSpitt



This sounds like a beautiful way to start an Interpol
campaign, or change a failing one into an Interpol
campaign.

6. If the players accept the job, and do a really good
job of it, Interpol will not only "drop the charges",
but also possibly offer the PC's jobs.

:)

Josh

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Group: streetfighter Message: 6352 From: Jens-Arthur Leirbakk Date: 4/11/2000
Subject: Re: [streetfighter] The Dragon Reborn looks up in surprise...
On Tue, 11 Apr 2000, Rinaldo Gambetta wrote:

> If you want more time isn´t a problem I just need train my manage too to avoid
> mistakes in the future.
>
> Jens-Arthur Leirbakk wrote:
>
> > battle? So soon? Wishing for more time to prepare, and with a sinking
> > sensation that this may not go very well, he rises. The glowing, blue halo
> > of the Dragon Spirit surrounds him, suffuses him, then enters him.
> >
> > "Very well. Challenge accepted. But remember this; boards don't hit back!"

Naah :) Battle away :) I was just trying to stay in character. Sorry if I
confused you. Besides which; I'm really excited to see what The Dragon
Reborn might do to a 'real' opponent ;)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6353 From: mitzpd@aol.com Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
whine about it please all i am saying is don't put this junk on this egroup
make and pbem street fighter Rpg group hows that for an idea
Group: streetfighter Message: 6354 From: Steve Karstensen Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
uh, this has been going on for quite some and the admin (hi Mike!) hasn't
nixed it, which means he doesn't consider it inappropriate for the list. I
don't either. I'd rather have this kind of traffic than no traffic at all.
Don't like it, ask Rinaldo to preface the subject with some sort of code so
you can filter it out. :p

-----Original Message-----
From: mitzpd@... [mailto:mitzpd@...]
Sent: Tuesday, April 11, 2000 5:34 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] this has went to hell


whine about it please all i am saying is don't put this junk on this egroup
make and pbem street fighter Rpg group hows that for an idea

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Group: streetfighter Message: 6355 From: Joseph Scott Pittman Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
what would you like to discuss?
Group: streetfighter Message: 6356 From: Joseph Scott Pittman Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
I think that Rinaldo needs a big round of thanks. he puts alot of work into
this tournament thing. By the way, i once tried the pbem thing, it's VERY
time-consuming. I can't imagine what kind of time comparing distance,
strategies, maneuvers and dice rolls takes for so many characters, much less
putting up with all the insults he gets from time to time from those who
don't understand that nobody's perfect (and that the street fighter rules
arent very clear on many things anyway).
The tournaments have actually led to some pretty in-depth looks at the
rules and how we interpret them, some of them seeming "the norm" until we
find out that many people have a totaly diffrent approach to those rules or
maneuvers.

joespitt

-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, April 11, 2000 2:36 PM
Subject: RE: [streetfighter] this has went to hell


>
>uh, this has been going on for quite some and the admin (hi Mike!) hasn't
>nixed it, which means he doesn't consider it inappropriate for the list. I
>don't either. I'd rather have this kind of traffic than no traffic at all.
>Don't like it, ask Rinaldo to preface the subject with some sort of code so
>you can filter it out. :p
>
>-----Original Message-----
>From: mitzpd@... [mailto:mitzpd@...]
>Sent: Tuesday, April 11, 2000 5:34 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] this has went to hell
>
>
>whine about it please all i am saying is don't put this junk on this egroup
>make and pbem street fighter Rpg group hows that for an idea
>
>------------------------------------------------------------------------
>You can win $1000!
>Time-limited offer. Enter today at:
>http://click.egroups.com/1/2864/4/_/17512/_/955488861/
>------------------------------------------------------------------------
>
>
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Group: streetfighter Message: 6357 From: VEGA/Bison Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
--- In streetfighter@egroups.com, brian fish <fishbn@e...> wrote:
> I made stats for Akuma, however A) he is REALLY powerful (I used
the Shin
> Akuma version), and B) we had a slight disagreement as to what his
little
> Akuma slide is. . . . if you want I'll post the stats I have. . . .

This would be great!! I will put Rose's official stats.

Vega
Group: streetfighter Message: 6358 From: brian fish Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
I didn't do skills, but I have his stats as. . . .

str 6 Cha 1 Per 5
Dex 5 Man 2 Int 5
Stam 6 App 2 Wits 6

Glory 10 Punch 6
Honor 0 Kick 6
Chi 10 Block 6
Will 10 Grab 4
Athletics 4
Focus 7
*note: his beads are a chi medallion, probably 7-10 chi*
Power uppercut 4-15-1
Dragon punch 5-18-2
Flaming dragon punch 4-18-2
Foot Sweep 3-14-2
Hurricane Kick 5-11-3
Air Hurricane 4-11-5
Backroll throw 4-14-1
Throw 3-12-1
fireball 4-15-0 rng 13
repeating fireball 4-12x7-0 rng 13
flying fireball 4-15-4 rng 13
Air Throw 7-15-4
Drunken monkey roll 7-na-6
Jump 8-na-4
Akuma slide (Yoga Teleport) 9-na-12

Combos
Drunken monkey roll-flaming dragon punch
Yoga teleport-flaming dragon punch
Block-repeating fireball (dizzy)
foot sweep-air hurricane (dizzy)
jumping fierce punch-repeating fireball-flaming dragon punch
backroll throw-repeating fireball (dizzy)
Flaming dragon punch-flaming dragon punch-flaming dragon punch
Group: streetfighter Message: 6359 From: XViperXV@aol.com Date: 4/11/2000
Subject: Re: [streetfighter] Alpha stats
Take me off this list it is to complcated
Group: streetfighter Message: 6360 From: Fred Chagnon Date: 4/11/2000
Subject: Re: [streetfighter] this has went to hell
> The tournaments have actually led to some pretty in-depth looks at the
> rules and how we interpret them, some of them seeming "the norm" until we
> find out that many people have a totaly diffrent approach to those rules or
> maneuvers.

...which is exactly what this list *is* about...rule discussion.
I wouldn't mind actually getting in on one of these tournaments. I meant
to ask how I go about doing so?

I was also wondering if we could have a tournament where we each submit
a rank one character, and have them all pit off against each other, and
keep strandings...others can join at anytime, but this could be a
character that's dedicated to the online tournment we create

Is this a good idea or has this been done, and I just don't read enough
mail.....

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6361 From: Fred Chagnon Date: 4/11/2000
Subject: IRC
Do any of you guys use IRC?
Should we perhaps create a channel we could meet on once in awhile? What
Net? EFNet, Dalnet?

It might be a decent place if we ever wanted to do any Live
Role-playing.

Just another thought.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.