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Group: streetfighter Message: 6257 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6258 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6259 From: Steve Karstensen Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6260 From: brian fish Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6261 From: Steve Karstensen Date: 3/30/2000
Subject: I can't believe I'm drawing parallels to this.
Group: streetfighter Message: 6262 From: Jens-Arthur Leirbakk Date: 3/30/2000
Subject: Re: hello
Group: streetfighter Message: 6263 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: I can't believe I'm drawing parallels to this.
Group: streetfighter Message: 6264 From: Ronny Anderssen Date: 3/30/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6265 From: Rinaldo Gambetta Date: 3/31/2000
Subject: Update Ages fighters list.
Group: streetfighter Message: 6266 From: Rinaldo Gambetta Date: 3/31/2000
Subject: Re: Update Ages fighters list.
Group: streetfighter Message: 6267 From: Jeff Y Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6268 From: Steve Karstensen Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6269 From: brian fish Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6270 From: Jeff Y Date: 3/31/2000
Subject: Pin Nuking
Group: streetfighter Message: 6271 From: Ronny Anderssen Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6272 From: brian fish Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6273 From: Azathoth05@aol.com Date: 3/31/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6274 From: Clk Whrr Chad Date: 3/31/2000
Subject: Re: Fighter Maker
Group: streetfighter Message: 6275 From: Clk Whrr Chad Date: 3/31/2000
Subject: Re: Fighter Maker
Group: streetfighter Message: 6276 From: Rinaldo Gambetta Date: 4/1/2000
Subject: "Friendly" Fight: Ghost Bear Vs Julian Del Solar III.
Group: streetfighter Message: 6277 From: Rinaldo Gambetta Date: 4/1/2000
Subject: Re: People send the habilities too.
Group: streetfighter Message: 6278 From: Rinaldo Gambetta Date: 4/1/2000
Subject: Re: People send the habilities too.
Group: streetfighter Message: 6279 From: Dennis Bryant Date: 4/1/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6280 From: Dennis Bryant Date: 4/1/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6281 From: Charles Little Date: 4/1/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6282 From: Steve Karstensen Date: 4/1/2000
Subject: Re: Fighter Maker
Group: streetfighter Message: 6283 From: SlpStck@aol.com Date: 4/1/2000
Subject: keep it light
Group: streetfighter Message: 6284 From: AJSolis@aol.com Date: 4/1/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6285 From: Fred Chagnon Date: 4/1/2000
Subject: Re: keep it light
Group: streetfighter Message: 6286 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Re: Update Ages fighters list.
Group: streetfighter Message: 6287 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Introduction talk.
Group: streetfighter Message: 6288 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Ouch my knee.
Group: streetfighter Message: 6289 From: brian fish Date: 4/2/2000
Subject: Re: Ouch my knee.
Group: streetfighter Message: 6290 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Re: Ouch my knee.
Group: streetfighter Message: 6291 From: Dennis Bryant Date: 4/3/2000
Subject: Re: [streetfighter] Re: Feng Shui
Group: streetfighter Message: 6292 From: Jeff Y Date: 4/3/2000
Subject: Re: [streetfighter] "Friendly" Fight: Ghost Bear Vs Julian Del Sola
Group: streetfighter Message: 6293 From: Rinaldo Gambetta Date: 4/4/2000
Subject: Ages fighters list.
Group: streetfighter Message: 6294 From: Joseph Scott Pittman Date: 4/4/2000
Subject: Dungeons and Streetfighters?
Group: streetfighter Message: 6295 From: brian fish Date: 4/4/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6296 From: brian fish Date: 4/4/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6297 From: azathoth05@aol.com Date: 4/4/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6298 From: Soldar Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6299 From: Clk Whrr Chad Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6300 From: Clk Whrr Chad Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6301 From: Clk Whrr Chad Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6302 From: arkondloc@aol.com Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6303 From: cliff rice Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6304 From: Jens-Arthur Leirbakk Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Group: streetfighter Message: 6305 From: Morgado, Mike Date: 4/7/2000
Subject: Help
Group: streetfighter Message: 6306 From: arkondloc@aol.com Date: 4/7/2000
Subject: Re: [streetfighter] Help



Group: streetfighter Message: 6257 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Yup this could be fun and it realy cost  1 willpower.

Chris Hoffmann wrote:

> A long time ago I play in campaing with my friend but one of them have a
> Tekken
> complex (The Gm) because one of players decide make a copy of Lei of Tekken
> 2,3
> and Tag of course with an entire arsenal of manuvers lied in the ground
> using
> ground fight and when a npc want grab him the player say his response: Ahh
> no
> fair I´m on the ground you can´t grab me you can´t, grab me and a fireball:
> miss me, miss me. Of course he have willpower 10 to stay lied on the ground
> but
> this a litle difficult to understand the mechanical of this manuver.

Even if the groundfighting maneuver read that way (and as Steve pointed out, it
doesn't) I find it very difficult to swallow that when you're skilled enough to
shoot chi from you hands, that you can't alter the angle a bit to hit someone
lying on their back.  By the same token, it should be easier for a grab move to
hit a prone opponent, although you may want to disallow some maneuvers like
back roll throw.  Bison would love to Iron Claw your friend's Lei clone.

Just out of curiosity, why would it matter that he had 10 will?

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
     -- Robert Heinlein

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Group: streetfighter Message: 6258 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
And he love Drunken monkey roll to escape.

Chris Hoffmann wrote:

> A long time ago I play in campaing with my friend but one of them have a
> Tekken
> complex (The Gm) because one of players decide make a copy of Lei of Tekken
> 2,3
> and Tag of course with an entire arsenal of manuvers lied in the ground
> using
> ground fight and when a npc want grab him the player say his response: Ahh
> no
> fair I´m on the ground you can´t grab me you can´t, grab me and a fireball:
> miss me, miss me. Of course he have willpower 10 to stay lied on the ground
> but
> this a litle difficult to understand the mechanical of this manuver.

Even if the groundfighting maneuver read that way (and as Steve pointed out, it
doesn't) I find it very difficult to swallow that when you're skilled enough to
shoot chi from you hands, that you can't alter the angle a bit to hit someone
lying on their back.  By the same token, it should be easier for a grab move to
hit a prone opponent, although you may want to disallow some maneuvers like
back roll throw.  Bison would love to Iron Claw your friend's Lei clone.

Just out of curiosity, why would it matter that he had 10 will?

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
     -- Robert Heinlein

__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com

------------------------------------------------------------------------
Good friends, school spirit, hair-dos you'd like to forget.
Classmates.com has them all. And with 4.4 million alumni already
registered, there's a good chance you'll find your friends here:
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Group: streetfighter Message: 6259 From: Steve Karstensen Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
well, in the case of the sustained holds, you just jump on top of your opponent and apply the hold.  Far as throws go... well, this *is* Street Fighter, so I'd say either judge on a case-by-case basis or just say that the attacker hauls the target to his feet and *then* throws him.
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 30, 2000 10:12 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: How work the dammit ground fight.

I realy think this but just for a more explain the grab in a floor opponent how the grab catch him?

Steve Karstensen wrote:

the player was lying.

Any non-crouching maneuver used against an opponent that is on the ground
and using Ground Fighting is at -2 to both Speed and Damage.  It does not
miss.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 30, 2000 6:58 AM
To: streetfighter@egroups.com
Subject: [streetfighter] How work the dammit ground fight.

A long time ago I play in campaing with my friend but one of them have a
Tekken
complex (The Gm) because one of players decide make a copy of Lei of Tekken
2,3
and Tag of course with an entire arsenal of manuvers lied in the ground
using
ground fight and when a npc want grab him the player say his response: Ahh
no
fair I´m on the ground you can´t grab me you can´t, grab me and a fireball:
miss me, miss me. Of course he have willpower 10 to stay lied on the ground
but
this a litle difficult to understand the mechanical of this manuver.

------------------------------------------------------------------------
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Classmates.com has them all. And with 4.4 million alumni already
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Group: streetfighter Message: 6260 From: brian fish Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Groundfighting gives you minor advantages, (a speed and damages penatly to
your opponent's attack), but does not PREVENT attacks, but as a crouching
maneuver (I am assuming here, but I think it is reasonable to do so), the
only maneuvers that wouldn't hit it are maneuvers that don't hit crouching
opponents, a fireball would most assuredly ruin the lei clone's day, as
would a well placed Yoga Flame. Also, maneuvers like foot sweep and both
slide kicks could be used to great advantage with this character, another
thing is him using drunken monkey roll to get out of the way, it does move
a good distance, but it is a semi slow avoid maneuver, anything comboed or
certain maneuvers by themselves (lets see him try to get out of the way of
a JKD stylist with lightfeet and scissor kick). I am a firm believer that
there is no one catch all "best" way to fight, each style has advantages
and weaknesses, another thing to think about doing to the Lei clone would
be Ice Blast to a sustained hold. . . . .
Group: streetfighter Message: 6261 From: Steve Karstensen Date: 3/30/2000
Subject: I can't believe I'm drawing parallels to this.
yes, I belong to eGroups' Pokemon mailing list. I started up this topic
this morning. I feel that it could be worth discussing here as well, due to
the comparisons I made between Pokemon trainers and Street Fighters. Read
on and comment, will you?

for those who haven't seen Pokemon: Mewtwo Strikes Back, it's about a
researcher who tries to create the most powerful Pokemon in the world. He
does this by growing a clone of Mew from ancient DNA found in a ruined
temple where Mew was rumored to frequent. The result of his experiment is
Mewtwo, who understandably gets rather pissed at being grown as a slave.
Once he learns to control his power, he lays waste to the lab and escapes.

Fast forward to present day. Ash & Co. gets an invitation from someone
calling himself the World's Greatest Pokemon Trainer, and it states that he
and his friends have been invited to the Trainer's island to take place in a
grand tournament. (Sound familiar yet?)

Once they arrive, they discover this "trainer" is Mewtwo, and his Pokemon
are grown from tissue samples. IE, clones. By the end of the movie,
there's a grand melee going on between all the trainers' Pokemon and
Mewtwo's clones. The fight is a stalemate; neither side is more powerful
than the other, but the clones, driven by their need to prove their
superiority, continue to fight until it is clear that the battle will be to
the death. Nurse Joy comments on the fact that the fighting doesn't mean
anything; the clones will gain nothing by "winning". What she says is,
"Pokemon were never meant to fight. Not like this."

Ash finally stops the conflict by diving between Mew and Mewtwo just as they
launch some serious power blasts at one another. The resulting surge,
unfortunately, is fatal. As a result, all of the Pokemon realized just what
they were doing. Their tears revived Ash (earlier in the film someone
relates a myth about how the Earth was destroyed and reborn by the tears of
Pokemon, kinda like the whole Noah's Ark thing), and Mewtwo resolves to
learn from the experience. Excellent film, great moral, wonderful stuff.

Except...

my first post:

has this turned into the friggin' Advert List or what?

A topic for discussion;

I picked up a copy of The First Movie the other day (never saw it before).
Does anyone else find the irony in "the moral" has presented at the end of
the film? Apart from the fact that it would have been a more powerful
message had the writers not chosen the "let's sum it up in a lecture so even
the thickest viewer gets it", I found it really bizarre that they were
attempting to warn against violence by using creatures whose' very lives
revolve around fighting as an example.

The thing that really clinched it for me, though, was when Nurse Joy said
the line, "Pokemon were never meant to fight. Not like this."

I just sat back and said to myself. "What?"

Not meant to fight? Then what is it that they're doing when Ash and some
other trainer fling their Pokeballs at one another and do battle?

Weird.

Other than that, it was a great movie with a lot of martial-arts-inspired
plot points. I'm looking forward to the second. Any word on its' release?


someone replied:

The Pokemon are supposed to battle, but not to death. They aren't trying to
kill each other!

I then responded:

young children usually don't fight to death either... so are you saying it's
okay for them to fight as long as it's not fatal?

I can see the Pokemon trainers squaring off as a sort of martial arts
exhibition... after all, you do spar with your opponent and injuries rarely
are serious, even though your strikes can kill if used with the proper
intent. The point they were trying to make was that the cloned Pokemon
didn't want to fight for the "right" reasons... whatever that might be.
They just wanted to prove they were the "best". But, isn't that what the
good trainers like Ash are trying to do? Prove they're the best?


Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
- Trey Parker
Group: streetfighter Message: 6262 From: Jens-Arthur Leirbakk Date: 3/30/2000
Subject: Re: hello
On Thu, 30 Mar 2000, Gander wrote:

> hello all, i am new on the list.
> And i have a little problem.
> I live in France, i got the player guide, the perfect warrior, and the SF rules.
> But i cannot find Secret of shadoloo.
> I wish to know more about Bison, Vega, saggat and their styles.
>
> I hear all the suggestion about the way i can find this book =)
>
> herve

Actually, you can find some of the information on my web-pages. They're
sorely lacking in updates, however, but I hope that that will change as
Easter passes. Try http://www.pvv.org/~leirbakk/rpg_e.html, click your way
further.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6263 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: I can't believe I'm drawing parallels to this.
--- Steve Karstensen <skarstensen@...> wrote:

>I can't believe I'm drawing parallels to this.

Why not. You've all ready stated that Pokemon Stadium was one of your favorite
fighting games. Don't worry, as soon as your old enough you'll go on your own
pokemon journey, earn badges and learn real life lessons like how Rock pokemon
aren't really fazed by electric pokemon. Face it man, you're a pokefreak.
Take it from the man who's all ready drawn up Bulbasaur's stats.

> yes, I belong to eGroups' Pokemon mailing list.

Note to self: When Steve's not looking, sign up.

I started up this topic
> this morning. I feel that it could be worth discussing here as well, due to
> the comparisons I made between Pokemon trainers and Street Fighters. Read
> on and comment, will you?

Your greatest wish is our slightest command, or something like that.

> for those who haven't seen Pokemon: Mewtwo Strikes Back, it's about a
> researcher who tries to create the most powerful Pokemon in the world. He
> does this by growing a clone of Mew from ancient DNA found in a ruined
> temple where Mew was rumored to frequent. The result of his experiment is
> Mewtwo, who understandably gets rather pissed at being grown as a slave.
> Once he learns to control his power, he lays waste to the lab and escapes.

On a side note, Mewtwo also briefly appears in the show during the episode
where Ash and co. get the earth badge.

> Fast forward to present day. Ash & Co. gets an invitation from someone
> calling himself the World's Greatest Pokemon Trainer, and it states that he
> and his friends have been invited to the Trainer's island to take place in a
> grand tournament. (Sound familiar yet?)

Well, I've never had my tournament sponsors actually _say_ they're the
greatest, I just made them act like it. On another note, I was expecting
someone in the movie to say 'Enter the Dragon' when Charzard walked in.

[sniped the rest of the synopsis]

> A topic for discussion;

[sniped topic for discussion]

You seem to have forgotten a couple of facts about the pokeworld. This is a
place where almost all injuries can be healed in a matter of minutes by a
competent pokemon care specialist (read: Nurse Joy) Even when a normal doctor
has to work on pokemon, most injuries can be taken care of by super-glue.

The point to the above is that, for the most part, pokemon are in no danger of
dying or even getting permanently injured from their fights. But on mewtwo's
island (hmmm, The Island of Dr. Mewtwo...) I didn't see very many pokecenters.
Although they had Nurse Joy and Mewtwo probably had recover, I don't think that
would have been enough to treat all those pokemon.

> someone replied:
>
> The Pokemon are supposed to battle, but not to death. They aren't trying to
> kill each other!
>
> I then responded:
>
> young children usually don't fight to death either... so are you saying it's
> okay for them to fight as long as it's not fatal?
>
> I can see the Pokemon trainers squaring off as a sort of martial arts
> exhibition... after all, you do spar with your opponent and injuries rarely
> are serious, even though your strikes can kill if used with the proper
> intent. The point they were trying to make was that the cloned Pokemon
> didn't want to fight for the "right" reasons... whatever that might be.
> They just wanted to prove they were the "best". But, isn't that what the
> good trainers like Ash are trying to do? Prove they're the best?

It has been a while (I saw the movie in the theaters), but I got the impression
that Mewtwo was psychicaly goading his clones to fight on. After all, they
imediately stoped when Mewtwo did.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
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Group: streetfighter Message: 6264 From: Ronny Anderssen Date: 3/30/2000
Subject: Re: Feng Shui
Feng Shui is coooooool... I've made the maneuver Flying Windmill Kick from Feng Shui and sword maneuvers... It's genius...
I love to that you can run on bullets from a machine gun... ^_^


-----Ronin-----



--

On Wed, 29 Mar 2000 15:21:30 AJSolis wrote:
I have a query. How many people use the game Feng shui for their street
fighter games? Mechanics, shticks you convert to maneuvers, setting,
anything of the sort.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6265 From: Rinaldo Gambetta Date: 3/31/2000
Subject: Update Ages fighters list.
Many things happen in the fighters list first B.Fish enter and after go
out (it´s his choice) now Enter in the scenario the fighter from Ronin.
News after all problems I give a vacation to Julian Del Solar III (but
the friendly for Ghost Bear will happen in the Weekend).

If someone of the list want make a "Test - no valid fight" (Where
mistakes can happen and could be fixed) just let me known against who.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)
- Joseph Masterson - Player (Cliff Rice)
- Dennis Bryant Character: I wait for a one using the rank 9 pack.
- Huo Feng (Ronin)

Npc´s
- Ernest Voss Concept: German Nazi Officer.
- Tom Sawyer Concept: Bartender from Scotland.
- Gregori Tzarovich: Russian ocultist.
- Chaotic: Dark Shotokan student from Akuma.
- Plague: A hideous lab creature hide his face behind a fencing mask
works for Shadaloo.
- Lee Yung: A chinese monk
- Maso: A punk rock music a with a litle interesting for the pain.
- Van Seddar: A netherlands poet.
Group: streetfighter Message: 6266 From: Rinaldo Gambetta Date: 3/31/2000
Subject: Re: Update Ages fighters list.
Ops Dennis Bryant Character is ready and I forgot here is: Alisyn Summers.

Rinaldo Gambetta wrote:

Many things happen in the fighters list first B.Fish enter and after go
out (it´s his choice) now Enter in the scenario the fighter from Ronin.
News after all problems I give a vacation to Julian Del Solar III (but
the friendly for Ghost Bear will happen in the Weekend).

If someone of the list want make a "Test - no valid fight" (Where
mistakes can happen and could be fixed) just let me known against who.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)
- Joseph Masterson - Player (Cliff Rice)
- Dennis Bryant Character: I wait for a one using the rank 9 pack.
- Huo Feng (Ronin)

Npc´s
- Ernest Voss Concept: German Nazi Officer.
- Tom Sawyer Concept: Bartender from Scotland.
- Gregori Tzarovich: Russian ocultist.
- Chaotic: Dark Shotokan student from Akuma.
- Plague: A hideous lab creature hide his face behind a fencing mask
works for Shadaloo.
- Lee Yung: A chinese monk
- Maso: A punk rock music a with a litle interesting for the pain.
- Van Seddar: A netherlands poet.

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Group: streetfighter Message: 6267 From: Jeff Y Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
If you really want to be mean try either of the pin maneuvers. To use pin
you've got to use it on either a knocked down or dizzied opponent...but if
he doesn't want to get up...

Jeff

>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: How work the dammit ground fight.
>Date: Thu, 30 Mar 2000 11:20:04 -0500
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 6268 From: Steve Karstensen Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
that's really evil.

;)

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Friday, March 31, 2000 2:20 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: How work the dammit ground fight.


If you really want to be mean try either of the pin maneuvers. To use pin
you've got to use it on either a knocked down or dizzied opponent...but if
he doesn't want to get up...

Jeff

>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: How work the dammit ground fight.
>Date: Thu, 30 Mar 2000 11:20:04 -0500
>
><< text1.html >>

______________________________________________________

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Group: streetfighter Message: 6269 From: brian fish Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Hey, I agree, if he's actively STAYING on the ground. . . . .he deserves
what he gets
Group: streetfighter Message: 6270 From: Jeff Y Date: 3/31/2000
Subject: Pin Nuking
Ok, here's another sick idea from the deapths of my over-excercised
imagionation.

Electro-Grasp Treatment
Prerequisites: Grab 4, Focus 4, Improved Pin, Shock Treatment
Cost: Any 4
Take (your standard pin maneuver = 2) and (Shock Treatment = 2)
Now put 2 and 2 together.

System: Damage is first rolled for the pin maneuver, and if at least two
damage is scored the opponent is considered to be both knock down and in a
sustained hold. For the first round the attacker's strength is considered to
be 3 points higher for purposes of the resisted strength test.
Starting the second round of the pin the fighter will pump around 10,000
volts of electricty (i have no electrical experience... consider the 10k a
ballpark guess of fluff) into his opponent instead of using leverage to hurt
him (you can't anyway. All attention is used to keep him in your grasp!)
Damage is calculated with strength + grab 1st turn, and then intelligence
+ focus 2nd turn plus.
Cost: 1 WP first turn, 2 Chi 2nd+ turns
Speed: +0
Damage: +2/+7
Move: +1(1st turn)/2(2nd turn+)

Do I count as evil yet?

Jeff
______________________________________________________
Group: streetfighter Message: 6271 From: Ronny Anderssen Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Hmmmm..... Picture a Fighter executing a hair throw on a grounded vicitm???
I'll say it would work...

----Ronin-----





--

On Thu, 30 Mar 2000 10:04:46 Steve Karstensen wrote:
>well, in the case of the sustained holds, you just jump on top of your
>opponent and apply the hold. Far as throws go... well, this *is* Street
>Fighter, so I'd say either judge on a case-by-case basis or just say that
>the attacker hauls the target to his feet and *then* throws him.
>
>-----Original Message-----
>From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
>Sent: Thursday, March 30, 2000 10:12 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: How work the dammit ground fight.
>
>
>I realy think this but just for a more explain the grab in a floor opponent
>how the grab catch him?
>
>Steve Karstensen wrote:
>
>
>the player was lying.
>
>Any non-crouching maneuver used against an opponent that is on the ground
>and using Ground Fighting is at -2 to both Speed and Damage. It does not
>miss.
>
>
>-----Original Message-----
>From: Rinaldo Gambetta [ mailto:rinaldo.gambetta@...
><mailto:rinaldo.gambetta@...> ]
>Sent: Thursday, March 30, 2000 6:58 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] How work the dammit ground fight.
>
>
>A long time ago I play in campaing with my friend but one of them have a
>Tekken
>complex (The Gm) because one of players decide make a copy of Lei of Tekken
>2,3
>and Tag of course with an entire arsenal of manuvers lied in the ground
>using
>ground fight and when a npc want grab him the player say his response: Ahh
>no
>fair I4m on the ground you can4t grab me you can4t, grab me and a fireball:
>miss me, miss me. Of course he have willpower 10 to stay lied on the ground
>but
>this a litle difficult to understand the mechanical of this manuver.
>
>
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Group: streetfighter Message: 6272 From: brian fish Date: 3/31/2000
Subject: Re: How work the dammit ground fight.
Or better yet, how about a siberian suplex? ha ha ha let's see him get out
of that one, ESPECIALLY in a dizzy combo. . . . .

At 03:47 PM 3/31/00 -0800, you wrote:
>Hmmmm..... Picture a Fighter executing a hair throw on a grounded vicitm???
>I'll say it would work...
>
>----Ronin-----
>
Group: streetfighter Message: 6273 From: Azathoth05@aol.com Date: 3/31/2000
Subject: Re: Doubts?
Forget pins and all that-just have them fight in a room where poison gas is
slowly seeping in and only the winner gets out-the lower half of the room is
already filled with gas and being knocked down, etc, cost the character a
health level as he inhales some gas. And don't tell me that a victim of a
suplex would hold his breath. The attacker might, but the victim sure can't.

Either that or just drop a big rock on him. I like arenas with random things
falling from the ceiling. Or angry crowds who hate to see a wussy fight with
some chump who won't get up. Some drunk is bound to mistake the guy for
injured or chicken, get mad, and throw a bottle at his head. 'Nuff said.
Group: streetfighter Message: 6274 From: Clk Whrr Chad Date: 3/31/2000
Subject: Re: Fighter Maker

Ahh, Ok Java Script is indeed something different from Jave I thought you meant you were going to try and do it in Microsoft(Evil) Java. Yeah I suppose Java Script would work but if it needs a Java/Java Script emulator aren't you going to run into the problem that somebody without Java/Java Script can't look at it.

-Chad Phillips

Steve Karstensen <skarstensen@...> wrote:

Java is not the same thing as java-script.  In fact, the two aren't even remotely similar, and the only reason the two even have the word Java in the title is because Java was 'hot' when JS first came out, so JS was re-named to cash in on it.  The reason your friends get so many java-script errors when visiting web pages is due to one of three reasons;
 
1) Sloppy coding practices on the part of the web page author.  Explorer is *much* more forgiving of bad java-script code than Netscape is.  I've seen new employees in my company write code that is just flat-out WRONG and IE happily accepts it, and in most cases guesses correctly what the code is supposed to do.  Netscape, on the other hand, pukes.
 
2) Older browser versions.  java-script 1.1 is one of the most widely-supported scripting languages out there, but only the newer browsers like IE 4.0+ and Netscape 4.0+ handle java-script 1.2.  If I visit a web page written in java-script 1.2 using Netscape Navigator 3.0, and the page author used any features specific to or only implemented in java-script 1.2, I'm going to get script errors.
 
3) Browser incompatibilities.  This one is especially true if the web page author tried to write his page using Dynamic HTML and didn't code properly for cross-browser compatibility.  The document/object model is handled WAY differently between IE and Netscape, and if you don't make allowances for this, it's crash city.
 
Now, when I say I'm going to write this game in Java, I'm going to use the Java runtime environment and compile my Java code into bytecode (.class files).  These can be run on any system using a Java emulator.  This will have no need for a browser and would have a Windows-like interface.  Isn't too difficult at all.
-----Original Message-----
From: Clk Whrr Chad [mailto:clk_whrr_chad@...]
Sent: Thursday, March 30, 2000 1:04 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Fighter Maker

Actually I don't think Java would work very well I seen several friends programming in it and whenever you go to a web page using IE you always get Java Script errors. I think it would probably end up causing more trouble than it's worth. Assembler is not a good idea either because you have to constnatnly be recompiling it on other people's system and adjust all of them every time you made a change. Assembler is just asking for pain. The only way I think you're going to be able to make something like that work well is do it in C++ and just send everybody the .EXE. Because I did one and VB and while it looks nice anybody that dosen't have VB can't run it.

-Chad Phillips



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Group: streetfighter Message: 6275 From: Clk Whrr Chad Date: 3/31/2000
Subject: Re: Fighter Maker

True you may be able to move an assembler program from Win 95 to Win 98 (which I do consider the same OS there is no difference I'm sorry but just giving something a new feature does not make it a whole different OS). But try assembling on a dos/windows machiene and then take that program and try and run it on a Unix not Linux but Unix machiene. Aside from that I was thinking of maybe the whole program being in Assembler which would not only take forever but would be extremly nasty setting all the protocols to use the net and other things. But if you're talking just use assembler as Call's/Drivers that would be ok. And now you must have VB to run VB due to the fact that VB does not create stand alone programs. It needs the drivers that come with VB this problem exsits all the way up through the current 6.0 version. Because in VB it dosen't matter whether the type is Student or Proffresional I've used both. Beside VB is such a bulky piece of krap language the program would run to slow. So you would still have to put it in C++ or C maybe with assembler drivers.

-Chad Phillips

)Chris Hoffmann <staredown@...> wrote:

--- Clk Whrr Chad clk_whrr_chad@... wrote:
> 
> Actually I don't think Java would work very well I seen several friends
> programming in it and whenever you go to a web page using IE you always get
> Java Script errors. 

Then stop using IE :)  Seriously though, you're probably using a older version
than whatever the current on is.  The java-script game (and it's a street
fighter game to) I'm writing can't run under IE 3.0 (and presumably earlier
versions).

Then there are mistakes the browser makes by missing a character or two (if
you've ever seen an entire paragraph or page set up as a link, that's probably
what happened).  And of course, there are a lot of poorly written and/or
unfinished scripts floating around in the web.

I think it would probably end up causing more trouble
> than it's worth. Assembler is not a good idea either because you have to
> constnatnly be recompiling it on other people's system and adjust all of them
> every time you made a change. 

Huh?  I've written several executable and command programs in assembler and
I've had them run successfuly on many different computers using different
operating systems no less (if you count 98 and 95 as seperate OSs and not just
an upgrade with new improved bugs).

>Assembler is just asking for pain. 

That is certainly true.  But it also gives you the most controll, which makes
it my favorite language.

The only way
> I think you're going to be able to make something like that work well is do
> it in C++ and just send everybody the .EXE. Because I did one and VB and
> while it looks nice anybody that dosen't have VB can't run it.

Actually, from what I understand, you only need VB to run a program if it was
made with the student/demo version.  The full version can make executables just
like every other compiler.

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
     -- Robert Heinlein

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Group: streetfighter Message: 6276 From: Rinaldo Gambetta Date: 4/1/2000
Subject: "Friendly" Fight: Ghost Bear Vs Julian Del Solar III.
Like I say Jeff this fight is done but it´s realy fast dammit idea
change the tactics of Julian but it doesn´t matter anyway :).

Isn´t the same fight is the GhostBear revenge by the way Jeff Y the name
of this guy is Ryan GhostBear or Ryan Ghostbear or better Ryan Ghost
Bear (I just curious).

Julian Del Solar III Player: Npc Style: Reconquista Signature: Cross
Signal

Appearance: A beautiful spanish man Julian is dressed in Matador (bull
fighter) fashion with a red cloak but without the hat and sword he carry

a rose (hold it with his teeth), about description 6’2” 160 lbs, light
brown hair, white skin and blue eyes.

Quote before fight: Throw the rose to the crowd and smile.

Vs

Ryan GhostBear Player: Jeff Y Style: Native American Wrestiling
Signature:
Trophy Bandileer

Appearance: The other man in the ring smells of para-military from the
way he dresses to the way he holds himself. He might have been in a
military once, but not anymore. Allthough not a huge mountain of muscle
like T. Hawk, GhostBear is not small.
His Native American blood is all too apparent in his tanned skin, black
hair, and the cut of his facial features but any racial thoughts fly
right out the window as he flexes his massive muscles. The knuckles in
his
fists crack as he balls them into fists like something out of a bad
movie and he quickly finishes stretching out his arms.

Quote before fight: "Don't worry. I'll try to keep you face in a single
piece."

Arena: A bull fight arena with people looking.
Fighters are 3 hexes from each other and fight start.

Move 1- Julian Del Solar III make a Jumping Roundhouse Kick but Ryan
GhostBear make a Ice Blast and Julian Del Solar III fail in avoid the
projectile and is stuck by ice and receive damage: 4 points of damage a
strenght test to release and Julian have 2 success in his strenght test
but isn´t enought to release him from ice.
Move 2- Ryan GhostBear move (for combo) to Julian Del Solar III hex, the
spanish guy try escape again but he have 1 success and isn´t enought
again.
Move 3- Julian Del Solar III try ask for mercy but Ryan GhostBear isn´t
hearing his talking and make his Storm Hammer and Julian Del Solar III
receive: 11 points of damage receive knockdown and.... yes is a
knockout.
Ryan GhostBear wins by knockout.

After this head crush Julian will take some fresh air (vacation) :).
Group: streetfighter Message: 6277 From: Rinaldo Gambetta Date: 4/1/2000
Subject: Re: People send the habilities too.
Ops my bad english got me again in portuguese the word for Abilities is Habilidades and sometimes I make confusions like that but I want mean Abilities.

Clk Whrr Chad wrote:

Rinaldo umm what exactly is "habilities" I have heard of abilities and habits but what is this supposed to be.

-Chad Phillips

Rinaldo Gambetta <rinaldo.gambetta@...> wrote:

For Ages persons send the habilities too is important

 

Group: streetfighter Message: 6278 From: Rinaldo Gambetta Date: 4/1/2000
Subject: Re: People send the habilities too.
Ops my bad english got me again in portuguese the word for Abilities is Habilidades and sometimes I make confusions like that but I want mean Abilities.

Clk Whrr Chad wrote:

Rinaldo umm what exactly is "habilities" I have heard of abilities and habits but what is this supposed to be.

-Chad Phillips

Rinaldo Gambetta <rinaldo.gambetta@...> wrote:

For Ages persons send the habilities too is important

Group: streetfighter Message: 6279 From: Dennis Bryant Date: 4/1/2000
Subject: Re: Feng Shui
>Never heard of it.
>I'm intrigued. Where can I get more info?

Go to a hobby type store, the game has just been re-published in hard cover, buy it now. Feng Shui has the best game mechanics of any RPG ever.

DarkLight
Group: streetfighter Message: 6280 From: Dennis Bryant Date: 4/1/2000
Subject: Re: Feng Shui
> I have a query. How many people use the game Feng shui for their street
>fighter games? Mechanics, shticks you convert to maneuvers, setting,
>anything of the sort.

Well, I have used Feng Shui to run street fighter. don't get me wrong, SF is a great game, but for playability, absolutly no game can top Feng Shui.

DarkLight
Group: streetfighter Message: 6281 From: Charles Little Date: 4/1/2000
Subject: Re: Feng Shui
What mechanics do you use when you run street fighter in FS? I mean do
you change any of the FS things? Do you have any new Fu Paths or
schticks? Come one! Give! :)

-----
Charles Little
charles.little@...
http://www.infinite-visions.com
-------------------
My mistress' eyes,
are nothing like the sun.
My hunger for her,
explains everything I've done...
Group: streetfighter Message: 6282 From: Steve Karstensen Date: 4/1/2000
Subject: Re: Fighter Maker
nope.  I don't do J++.  When I do Java, I do *REAL* Java.  Sun Java. :)
 
A game like that couldn't be done in JavaScript.
-----Original Message-----
From: Clk Whrr Chad <clk_whrr_chad@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 31, 2000 9:35 PM
Subject: [streetfighter] Re: Fighter Maker

Ahh, Ok Java Script is indeed something different from Jave I thought you meant you were going to try and do it in Microsoft(Evil) Java. Yeah I suppose Java Script would work but if it needs a Java/Java Script emulator aren't you going to run into the problem that somebody without Java/Java Script can't look at it.

-Chad Phillips

Steve Karstensen <skarstensen@...> wrote:

Java is not the same thing as java-script.  In fact, the two aren't even remotely similar, and the only reason the two even have the word Java in the title is because Java was 'hot' when JS first came out, so JS was re-named to cash in on it.  The reason your friends get so many java-script errors when visiting web pages is due to one of three reasons;
 
1) Sloppy coding practices on the part of the web page author.  Explorer is *much* more forgiving of bad java-script code than Netscape is.  I've seen new employees in my company write code that is just flat-out WRONG and IE happily accepts it, and in most cases guesses correctly what the code is supposed to do.  Netscape, on the other hand, pukes.
 
2) Older browser versions.  java-script 1.1 is one of the most widely-supported scripting languages out there, but only the newer browsers like IE 4.0+ and Netscape 4.0+ handle java-script 1.2.  If I visit a web page written in java-script 1.2 using Netscape Navigator 3.0, and the page author used any features specific to or only implemented in java-script 1.2, I'm going to get script errors.
 
3) Browser incompatibilities.  This one is especially true if the web page author tried to write his page using Dynamic HTML and didn't code properly for cross-browser compatibility.  The document/object model is handled WAY differently between IE and Netscape, and if you don't make allowances for this, it's crash city.
 
Now, when I say I'm going to write this game in Java, I'm going to use the Java runtime environment and compile my Java code into bytecode (.class files).  These can be run on any system using a Java emulator.  This will have no need for a browser and would have a Windows-like interface.  Isn't too difficult at all.
-----Original Message-----
From: Clk Whrr Chad [mailto:clk_whrr_chad@...]
Sent: Thursday, March 30, 2000 1:04 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Fighter Maker

Actually I don't think Java would work very well I seen several friends programming in it and whenever you go to a web page using IE you always get Java Script errors. I think it would probably end up causing more trouble than it's worth. Assembler is not a good idea either because you have to constnatnly be recompiling it on other people's system and adjust all of them every time you made a change. Assembler is just asking for pain. The only way I think you're going to be able to make something like that work well is do it in C++ and just send everybody the .EXE. Because I did one and VB and while it looks nice anybody that dosen't have VB can't run it.

-Chad Phillips



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Group: streetfighter Message: 6283 From: SlpStck@aol.com Date: 4/1/2000
Subject: keep it light
hey, i'm gonna be gone and away from my comp for the next week (how will i
survive?), so is there any chance we can keep the list down to a bare
minimum? i don't want to come back to 400+ messages. thanx all. knew you
would understand.

Jynx
Group: streetfighter Message: 6284 From: AJSolis@aol.com Date: 4/1/2000
Subject: Re: Feng Shui
In a message dated 4/1/2000 9:02:46 AM Central Standard Time,
darklight@... writes:

>
> Well, I have used Feng Shui to run street fighter. Don't get me wrong, SF
> is a great game, but for playability, absolutely no game can top Feng Shui.
>
Personally, I would be interested in hearing how that went. I don't
actually own a single Feng Shui book, nor read one, but it seems like an
interesting game, and a natural match with street fighter.
Group: streetfighter Message: 6285 From: Fred Chagnon Date: 4/1/2000
Subject: Re: keep it light
] hey, i'm gonna be gone and away from my comp for the next week (how
will i
] survive?), so is there any chance we can keep the list down to a bare
] minimum? i don't want to come back to 400+ messages. thanx all. knew
you
] would understand.

Well I'm not saying I have all the answers, but you could go to egroups
page and set your subscription type to "Read online only". That way
you'll still be considered a member of the list, but won't have the
messages delivered to your POP box.

The choice is yours. Have a nice vacation, or whatever.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6286 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Re: Update Ages fighters list.
I make a great forget case here and Jens Arthur Leirbakk now give me a
remember call his fighter Dragon Reborn is in the list too, sorry for the
forget case.
Let see I have 9 pc fighters at this moment and wait for more to start
people from Gateway remember the wait for the good number of persons but I
think in use for this tournament only 16 fighters or 32 if I have more
people but in this tournament I hope for less npc fighters. By the folks for
a good concern of other contestants of tournament I sugest a introduction of
each fighter for everyone known your character I will make this with npc´s
but if someone want introduce yourself just write like the others.


Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)
- Joseph Masterson - Player (Cliff Rice)
- Dennis Bryant Character: I wait for a one using the rank 9 pack.
- Huo Feng (Ronin)
- Dragon Reborn (Jens Arthur Leirbakk).

Npc´s
- Ernest Voss Concept: German Nazi Officer.
- Tom Sawyer Concept: Bartender from Scotland.
- Gregori Tzarovich: Russian ocultist.
- Chaotic: Dark Shotokan student from Akuma.
- Plague: A hideous lab creature hide his face behind a fencing mask works
for Shadaloo.
- Lee Yung: A chinese monk
- Maso: A punk rock music a with a litle interesting for the pain.
- Van Seddar: A netherlands poet.
Group: streetfighter Message: 6287 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Introduction talk.
The servant call his name in a loud voice to everyone listen (this will
happen for everyone) so:

Ernest Voss stand up and to everyone see him and say:
- Yes I´m Ernest Voss german officer and is all I have to say.

Tom Sawyer is the next one:
- If you want a welcome speach forget it I´m here for other purposes.

Gregori Tzarovich stand up and say:
- This situation is like open the Pandora´s box and release the hell
over the world.

Chaotic just stay at his position:
- The revenge is better when it´s cold and Gokiwa can wait for me.

Plague laugh at his place and talk with difficult:
- Horror and fear are only other words for me.

Lee Yung make a reverence to the servant and say:
- I´m the result of good things and bad things I can´t exist without one
of them.

Maso adjust her hair and smile:
- The pain is your friend if you can receive it and don´t give up.

Van Seddar stand up and say:
- Don´t worry about me everything will be fine (for me of course).
Group: streetfighter Message: 6288 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Ouch my knee.
This could be fun to ask but I never can make a good response to my group
about this one the situation is a wounded knee by the book this manuver give
to his target a penalty -2 to movement (all manuvers) and -2 to speed in
kick manuvers (only) but kick is about leg but if we think a litle athletics
manuvers like jump or other use the leg work so in my vision the the wounded
knee afect some athletics manuvers too and receive by this reason the
penalty of -2 to speed, I want make this area clear because if I want make a
tournament right I must understand and clear my doubts :).
I just want known what the people of list think about it?
Group: streetfighter Message: 6289 From: brian fish Date: 4/2/2000
Subject: Re: Ouch my knee.
I think it's completely reasonable, I mean maneuvers like Cannon Drill,
Flying Heel stomp, things that explicitly make use of the legs would
reasonably reduced in speed. . . . .
Group: streetfighter Message: 6290 From: Rinaldo Gambetta Date: 4/2/2000
Subject: Re: Ouch my knee.
I think that way and add jump after all the fighter need both legs in normal condictions to perform a perfect jump I don´t say he can´t jump but after a wounded knee I think the speed and movement penalty are in use for this one.

brian fish wrote:

I think it's completely reasonable, I mean maneuvers like Cannon Drill,
Flying Heel stomp, things that explicitly make use of the legs would
reasonably reduced in speed. . . . .

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Group: streetfighter Message: 6291 From: Dennis Bryant Date: 4/3/2000
Subject: Re: [streetfighter] Re: Feng Shui
> Personally, I would be interested in hearing how that went. I don't
>actually own a single Feng Shui book, nor read one, but it seems like an
>interesting game, and a natural match with street fighter.
>
Well, it's just got a beter system than anything else, bar none. it's been republished so you should be able to get it at any hobby type store, or from mail order.

Darklight
Group: streetfighter Message: 6292 From: Jeff Y Date: 4/3/2000
Subject: Re: [streetfighter] "Friendly" Fight: Ghost Bear Vs Julian Del Sola
Ryan Ghost Bear stands over his unconcious opponent...
"Now that was MUCH better than last time."

He waits untill his opponent stirrs from the deapths of unconciousness
before offering a helping hand and pulling his downed opponent to his feet.

"Now didn't I say that I'd keep your face in one piece?"
He chuckles lightly...
"It could have been worse."

Jeff

>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@...
>Subject: [streetfighter] "Friendly" Fight: Ghost Bear Vs Julian Del Solar
>III.
>Date: Sat, 01 Apr 2000 09:46:02 -0300
>
><< text1.html >>

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Group: streetfighter Message: 6293 From: Rinaldo Gambetta Date: 4/4/2000
Subject: Ages fighters list.
I make a update in this fight list always to fix errors or something like that
and to say I wait for more characters to start ages well for my math work I need
more 15 fighters to make a 24 fighters tournament, off course if I don´t have
the right number I will put npc´s to reach the right number. Challenges are a
question if is a npc I can make quickly if is a player I must talk with his
manager first. For new fighter just send me a email for information and other
stuff.
About the concept I don´t put the players concepts because only their managers
can say it.

Pc´s
1- Jim "Razorblack" Bob Joe- Player (Francis Black)
2- Rebellion- Player (Chris Hoffman)
3- Hymamoto Suzuki- Player (Jade M Prout)
4- Delta- Player (Josh Diemert)
5- Ghost Bear- Player (Jeff Y)
6- Joseph Masterson - Player (Cliff Rice)
7- Alisyn Summers- Player (Dennis Bryant)
8- Huo Feng - Player (Ronin)
9- Dragon Reborn - Player (Jens Arthur Leirbakk).

Npc´s- It´s only a list they could appear in the tournament but people of list
can make a vote work here to see who enter in the tournament.

1- Ernest Voss Concept: German Nazi Officer.
2- Tom Sawyer Concept: Bartender from Scotland.
3- Gregori Tzarovich Concept: Russian ocultist.
4- Chaotic Concept: Dark Shotokan student from Akuma.
5- Plague Concept: A hideous lab creature hide his face behind a fencing mask
works for Shadaloo.
6- Lee Yung Concept: A chinese monk
7- Maso Concept: A punk rock girl with a litle interesting for the pain.
8- Van Seddar Concept: A netherlands poet with "iron fists".
9- Jean Paul Collier Concept: French pirate captain.
10- Lars Ax Concept: Norway Pro Wrestiling Champion.
Group: streetfighter Message: 6294 From: Joseph Scott Pittman Date: 4/4/2000
Subject: Dungeons and Streetfighters?
Hey everyone... i don't want to join a DnD mailing list, but at the same
time I need some help with something.
I'm making a VERY high-level adventure for my old DnD group, where they
will be traveling into a dungeon where the most powerful relics were stored.
OK, thats all well and good, but these items were not only supposed to be
terrible in their power, but instead of being used, they were locked away. I
need 5 items and I'm drawing a blank. You've got to remember:

1. The items have to be abnormaly powerful
2. The item must be indestructible for some reason (or these items would
have just been destroyed)
3. The item, while powerful, can't destroy the already overly powerful
setting. Nothing so powerful I can't reasonably, as a DM, control it.
4. No "evil" items. That has been done to death. This last part is what I
want but is what has me stumped.

An ancient king locked these things away for some reason or other - probably
because he feared them!

Any ideas would be appreciated!!

Scott
-----Original Message-----
From: Ronny Anderssen <cybermage@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 31, 2000 4:50 PM
Subject: [streetfighter] Re: How work the dammit ground fight.


>Hmmmm..... Picture a Fighter executing a hair throw on a grounded vicitm???
>I'll say it would work...
>
>----Ronin-----
>
>
>
>
>
>--
>
>On Thu, 30 Mar 2000 10:04:46 Steve Karstensen wrote:
>>well, in the case of the sustained holds, you just jump on top of your
>>opponent and apply the hold. Far as throws go... well, this *is* Street
>>Fighter, so I'd say either judge on a case-by-case basis or just say that
>>the attacker hauls the target to his feet and *then* throws him.
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
>>Sent: Thursday, March 30, 2000 10:12 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: How work the dammit ground fight.
>>
>>
>>I realy think this but just for a more explain the grab in a floor
opponent
>>how the grab catch him?
>>
>>Steve Karstensen wrote:
>>
>>
>>the player was lying.
>>
>>Any non-crouching maneuver used against an opponent that is on the ground
>>and using Ground Fighting is at -2 to both Speed and Damage. It does not
>>miss.
>>
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [ mailto:rinaldo.gambetta@...
>><mailto:rinaldo.gambetta@...> ]
>>Sent: Thursday, March 30, 2000 6:58 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] How work the dammit ground fight.
>>
>>
>>A long time ago I play in campaing with my friend but one of them have a
>>Tekken
>>complex (The Gm) because one of players decide make a copy of Lei of
Tekken
>>2,3
>>and Tag of course with an entire arsenal of manuvers lied in the ground
>>using
>>ground fight and when a npc want grab him the player say his response: Ahh
>>no
>>fair I4m on the ground you can4t grab me you can4t, grab me and a
fireball:
>>miss me, miss me. Of course he have willpower 10 to stay lied on the
ground
>>but
>>this a litle difficult to understand the mechanical of this manuver.
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954417032/
>><http://click.egroups.com/1/2622/4/_/17512/_/954417032/>
>>
>>
>>-- Create a poll/survey for your group!
>>-- http://www.egroups.com/vote?listname=streetfighter
>><http://www.egroups.com/vote?listname=streetfighter&m=1> &m=1
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954425274/
>><http://click.egroups.com/1/2622/4/_/17512/_/954425274/>
>>
>>
>>-- Easily schedule meetings and events using the group calendar!
>>-- http://www.egroups.com/cal?listname=streetfighter
>><http://www.egroups.com/cal?listname=streetfighter&m=1> &m=1
>>
>> _____
>>
>> <http://click.egroups.com/1/2586/4/_/17512/_/954428670/>
>> <http://adimg.egroups.com/img/2586/4/_/17512/_/954428670/>
>>
>>eGroups.com Home: http://www.egroups.com/group/streetfighter
>><http://www.egroups.com/group/streetfighter>
>>www.egroups.com <http://www.egroups.com> - Simplifying group
communications
>>
>>
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954428874/
>>
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>>
>
>
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>
>
Group: streetfighter Message: 6295 From: brian fish Date: 4/4/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
I would suggest looking in the Rifts book Atlantis and adapt, those rune
weapons are great. . . . .I also used a group of elemental based weapons
for an Earthdawn campaign, a Rapier for wind, speed based which got
multiple attacks, a BIG hammer for Earth that could cause earthquakes
(albeit small ones), a sword with a blade made of fire, that could shoot
small fireballs, and a spear made of ice that could freeze people with a
touch, the legend that came with them was that they were powerful apart,
but could be combined into one REALLY powerful weapon. . . . .the legends
were right, except the one weapon was a weapon of evil that would either
corrupt it's user, making him betray his friends, or teleport away, finding
a new user to possess and use towards it's own ends (what else would make a
good villain, but one you can't kill that will just keep finding new hosts
until you find a way to destroy it). . . . . .
Group: streetfighter Message: 6296 From: brian fish Date: 4/4/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
ooops, stupid me, I missed the 5, and no evil. . . . .
Group: streetfighter Message: 6297 From: azathoth05@aol.com Date: 4/4/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
My friend ran a similar adventure back in grade school. One item was a helm
of Dragon command. It made the wearer have a 100% charm rate on any dragons.
The PC who walked off with it disappeared for a few years and then suddenly
resurfaced with an army of dragons. He took over three nations by arriving
at the gates of each with a swarm of dragons. He eventually was retired to
legendary status as the Dragon King. All I walked away with was a lousy ring
of wishing, and my character blew them all surviving the death traps on the
way out. There was another relic that allowed teleportation... Actually the
dragon helm was the only good one, and no one knew what it was. Everyone
else tried to backstab each other over utter crap or got nailed trying to
make it out alive. I mean, the dragon helm was powerful but trapped in a
mountain with no dragons in sight it's still just you vs. the pitfalls and
poison darts.
Group: streetfighter Message: 6298 From: Soldar Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Excellent suggestions...
Why not have the relics locked away by an evil that they can destroy
utterly?
If they were the anathma of this force, that would explain why they weren't
destroyed...if the force had to rely on much less powerful minions who could
handle them, but were no where near powerful enough to destroy them.

Alternately, Good & Evil need not enter into it at all! This may be a Law
vs. Chaos battle (ala 'Elric of Melibone'). Granted battles against Chaos
have been done as much as vs. Evil, so I would recommend making them items
that affect the balance in Law's favor. (Absolute Law scares the hell outa
me!)

This way, you could have old evil adversaries show up trying for the same
goals (maybe)...even if they are on the up-and-up with the party, the group
will work themselves into a paranoid frenzy watching them.

Just some ranting...
Later
----- Original Message -----
From: brian fish <fishbn@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, April 04, 2000 10:24 PM
Subject: Re: [streetfighter] Dungeons and Streetfighters?


> I would suggest looking in the Rifts book Atlantis and adapt, those rune
> weapons are great. . . . .I also used a group of elemental based weapons
> for an Earthdawn campaign, a Rapier for wind, speed based which got
> multiple attacks, a BIG hammer for Earth that could cause earthquakes
> (albeit small ones), a sword with a blade made of fire, that could shoot
> small fireballs, and a spear made of ice that could freeze people with a
> touch, the legend that came with them was that they were powerful apart,
> but could be combined into one REALLY powerful weapon. . . . .the legends
> were right, except the one weapon was a weapon of evil that would either
> corrupt it's user, making him betray his friends, or teleport away,
finding
> a new user to possess and use towards it's own ends (what else would make
a
> good villain, but one you can't kill that will just keep finding new hosts
> until you find a way to destroy it). . . . . .
>
>
> ------------------------------------------------------------------------
> @Backup- Protect and Access your data any time, any where on the net.
> Try @Backup FREE and recieve 300 points from mypoints.com Install now:
> http://click.egroups.com/1/2345/4/_/17512/_/954901541/
> ------------------------------------------------------------------------
>
>
>
Group: streetfighter Message: 6299 From: Clk Whrr Chad Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?

If you have the old DSun game Wake of The Ravager there are 5 interesting items in their they were the:

Urn of Utici: This holds the Tarasaque (it's Dsun what do you execpect) If you need some other powers for it try something like it contains a genie, djinn or maybe a greater elmental.

Cup of Life: Water Elemental Based One drink restores the reciever to life, cures all alimanets, and restores full hit may only be used once by a person.

Hammer of Promethus: Fire Elemental Based It does a whole hell of a lot of damage something ridiculus like 1d8 or 1d10 at a +5 or +10 I don't rember.

Lyre of the Wind: Air Elemental Based It causes the oppenents to be held in place by song played on the lyre they are effectively hypnotized.

Sorry but I don't rember exactly what the last one was called It was a

Bowl: Earth Elemental Based It causes I think that whatever is thrown inside and mixed together can the be made into whatever is desired. I think it's been about 6 or 7 years since I played the game.

Oh and all of these are artifact level power. The four were used to hold the Tarasque in the Urn or else it escaped. You could slay the tarrasque but each time it was reduced to 0 hp it returned to Urn and then rememerged the next round. And all these items are indestructible. My side note (But just think if you could smash the Urn geat a tarrasque that doesn't go to sleep can't be killed even by a wish and each time he hit 0 he comes back again at full oh man)

Hope these help Scott.

-Chad Phillips

Joseph Scott Pittman <joespitt@...> wrote:

Hey everyone... i don't want to join a DnD mailing list, but at the same
time I need some help with something.
  I'm making a VERY high-level adventure for my old DnD group, where they
will be traveling into a dungeon where the most powerful relics were stored.
OK, thats all well and good, but these items were not only supposed to be
terrible in their power, but instead of being used, they were locked away. I
need 5 items and I'm drawing a blank. You've got to remember:

1. The items have to be abnormaly powerful
2. The item must be indestructible for some reason (or these items would
have just been destroyed)
3. The item, while powerful, can't destroy the already overly powerful
setting. Nothing so powerful I can't reasonably, as a DM, control it.
4. No "evil" items. That has been done to death. This last part is what I
want but is what has me stumped.

An ancient king locked these things away for some reason or other - probably
because he feared them!

Any ideas would be appreciated!!

Scott
-----Original Message-----
From: Ronny Anderssen <cybermage@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 31, 2000 4:50 PM
Subject: [streetfighter] Re: How work the dammit ground fight.


>Hmmmm..... Picture a Fighter executing a hair throw on a grounded vicitm???
>I'll say it would work...
>
>----Ronin-----
>
>
>
>
>
>--
>
>On Thu, 30 Mar 2000 10:04:46   Steve Karstensen wrote:
>>well, in the case of the sustained holds, you just jump on top of your
>>opponent and apply the hold.  Far as throws go... well, this *is* Street
>>Fighter, so I'd say either judge on a case-by-case basis or just say that
>>the attacker hauls the target to his feet and *then* throws him.
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
>>Sent: Thursday, March 30, 2000 10:12 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: How work the dammit ground fight.
>>
>>
>>I realy think this but just for a more explain the grab in a floor
opponent
>>how the grab catch him?
>>
>>Steve Karstensen wrote:
>>
>>
>>the player was lying.
>>
>>Any non-crouching maneuver used against an opponent that is on the ground
>>and using Ground Fighting is at -2 to both Speed and Damage.  It does not
>>miss.
>>
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [ mailto:rinaldo.gambetta@...
>><mailto:rinaldo.gambetta@...> ]
>>Sent: Thursday, March 30, 2000 6:58 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] How work the dammit ground fight.
>>
>>
>>A long time ago I play in campaing with my friend but one of them have a
>>Tekken
>>complex (The Gm) because one of players decide make a copy of Lei of
Tekken
>>2,3
>>and Tag of course with an entire arsenal of manuvers lied in the ground
>>using
>>ground fight and when a npc want grab him the player say his response: Ahh
>>no
>>fair I4m on the ground you can4t grab me you can4t, grab me and a
fireball:
>>miss me, miss me. Of course he have willpower 10 to stay lied on the
ground
>>but
>>this a litle difficult to understand the mechanical of this manuver.
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954417032/
>><http://click.egroups.com/1/2622/4/_/17512/_/954417032/>
>>
>>
>>-- Create a poll/survey for your group!
>>-- http://www.egroups.com/vote?listname=streetfighter
>><http://www.egroups.com/vote?listname=streetfighter&m=1> &m=1
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954425274/
>><http://click.egroups.com/1/2622/4/_/17512/_/954425274/>
>>
>>
>>-- Easily schedule meetings and events using the group calendar!
>>-- http://www.egroups.com/cal?listname=streetfighter
>><http://www.egroups.com/cal?listname=streetfighter&m=1> &m=1
>>
>>  _____
>>
>> <http://click.egroups.com/1/2586/4/_/17512/_/954428670/>
>>  <http://adimg.egroups.com/img/2586/4/_/17512/_/954428670/>
>>
>>eGroups.com Home: http://www.egroups.com/group/streetfighter
>><http://www.egroups.com/group/streetfighter>
>>www.egroups.com <http://www.egroups.com - Simplifying group
communications
>>
>>
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954428874/
>>
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>>
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
>
>------------------------------------------------------------------------
>Special Offer-Earn 300 Points from MyPoints.com for trying @Backup
>Get automatic protection and access to your important computer files.
>Install today:
>http://click.egroups.com/1/2344/4/_/17512/_/954546605/
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>





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Group: streetfighter Message: 6300 From: Clk Whrr Chad Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?

If you have the old DSun game Wake of The Ravager there are 5 interesting items in their they were the:

Urn of Utici: This holds the Tarasaque (it's Dsun what do you execpect) If you need some other powers for it try something like it contains a genie, djinn or maybe a greater elmental.

Cup of Life: Water Elemental Based One drink restores the reciever to life, cures all alimanets, and restores full hit may only be used once by a person.

Hammer of Promethus: Fire Elemental Based It does a whole hell of a lot of damage something ridiculus like 1d8 or 1d10 at a +5 or +10 I don't rember.

Lyre of the Wind: Air Elemental Based It causes the oppenents to be held in place by song played on the lyre they are effectively hypnotized.

Sorry but I don't rember exactly what the last one was called It was a

Bowl: Earth Elemental Based It causes I think that whatever is thrown inside and mixed together can the be made into whatever is desired. I think it's been about 6 or 7 years since I played the game.

Oh and all of these are artifact level power. The four were used to hold the Tarasque in the Urn or else it escaped. You could slay the tarrasque but each time it was reduced to 0 hp it returned to Urn and then rememerged the next round. And all these items are indestructible. My side note (But just think if you could smash the Urn geat a tarrasque that doesn't go to sleep can't be killed even by a wish and each time he hit 0 he comes back again at full oh man)

Hope these help Scott.

-Chad Phillips

Joseph Scott Pittman <joespitt@...> wrote:

Hey everyone... i don't want to join a DnD mailing list, but at the same
time I need some help with something.
  I'm making a VERY high-level adventure for my old DnD group, where they
will be traveling into a dungeon where the most powerful relics were stored.
OK, thats all well and good, but these items were not only supposed to be
terrible in their power, but instead of being used, they were locked away. I
need 5 items and I'm drawing a blank. You've got to remember:

1. The items have to be abnormaly powerful
2. The item must be indestructible for some reason (or these items would
have just been destroyed)
3. The item, while powerful, can't destroy the already overly powerful
setting. Nothing so powerful I can't reasonably, as a DM, control it.
4. No "evil" items. That has been done to death. This last part is what I
want but is what has me stumped.

An ancient king locked these things away for some reason or other - probably
because he feared them!

Any ideas would be appreciated!!

Scott
-----Original Message-----
From: Ronny Anderssen <cybermage@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 31, 2000 4:50 PM
Subject: [streetfighter] Re: How work the dammit ground fight.


>Hmmmm..... Picture a Fighter executing a hair throw on a grounded vicitm???
>I'll say it would work...
>
>----Ronin-----
>
>
>
>
>
>--
>
>On Thu, 30 Mar 2000 10:04:46   Steve Karstensen wrote:
>>well, in the case of the sustained holds, you just jump on top of your
>>opponent and apply the hold.  Far as throws go... well, this *is* Street
>>Fighter, so I'd say either judge on a case-by-case basis or just say that
>>the attacker hauls the target to his feet and *then* throws him.
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
>>Sent: Thursday, March 30, 2000 10:12 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: How work the dammit ground fight.
>>
>>
>>I realy think this but just for a more explain the grab in a floor
opponent
>>how the grab catch him?
>>
>>Steve Karstensen wrote:
>>
>>
>>the player was lying.
>>
>>Any non-crouching maneuver used against an opponent that is on the ground
>>and using Ground Fighting is at -2 to both Speed and Damage.  It does not
>>miss.
>>
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [ mailto:rinaldo.gambetta@...
>><mailto:rinaldo.gambetta@...> ]
>>Sent: Thursday, March 30, 2000 6:58 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] How work the dammit ground fight.
>>
>>
>>A long time ago I play in campaing with my friend but one of them have a
>>Tekken
>>complex (The Gm) because one of players decide make a copy of Lei of
Tekken
>>2,3
>>and Tag of course with an entire arsenal of manuvers lied in the ground
>>using
>>ground fight and when a npc want grab him the player say his response: Ahh
>>no
>>fair I4m on the ground you can4t grab me you can4t, grab me and a
fireball:
>>miss me, miss me. Of course he have willpower 10 to stay lied on the
ground
>>but
>>this a litle difficult to understand the mechanical of this manuver.
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954417032/
>><http://click.egroups.com/1/2622/4/_/17512/_/954417032/>
>>
>>
>>-- Create a poll/survey for your group!
>>-- http://www.egroups.com/vote?listname=streetfighter
>><http://www.egroups.com/vote?listname=streetfighter&m=1> &m=1
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>>
>>------------------------------------------------------------------------
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>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954425274/
>><http://click.egroups.com/1/2622/4/_/17512/_/954425274/>
>>
>>
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>>  <http://adimg.egroups.com/img/2586/4/_/17512/_/954428670/>
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communications
>>
>>
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954428874/
>>
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>>
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Group: streetfighter Message: 6301 From: Clk Whrr Chad Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?

If you have the old DSun game Wake of The Ravager there are 5 interesting items in their they were the:

Urn of Utici: This holds the Tarasaque (it's Dsun what do you execpect) If you need some other powers for it try something like it contains a genie, djinn or maybe a greater elmental.

Cup of Life: Water Elemental Based One drink restores the reciever to life, cures all alimanets, and restores full hit may only be used once by a person.

Hammer of Promethus: Fire Elemental Based It does a whole hell of a lot of damage something ridiculus like 1d8 or 1d10 at a +5 or +10 I don't rember.

Lyre of the Wind: Air Elemental Based It causes the oppenents to be held in place by song played on the lyre they are effectively hypnotized.

Sorry but I don't rember exactly what the last one was called It was a

Bowl: Earth Elemental Based It causes I think that whatever is thrown inside and mixed together can the be made into whatever is desired. I think it's been about 6 or 7 years since I played the game.

Oh and all of these are artifact level power. The four were used to hold the Tarasque in the Urn or else it escaped. You could slay the tarrasque but each time it was reduced to 0 hp it returned to Urn and then rememerged the next round. And all these items are indestructible. My side note (But just think if you could smash the Urn geat a tarrasque that doesn't go to sleep can't be killed even by a wish and each time he hit 0 he comes back again at full oh man)

Hope these help Scott.

-Chad Phillips

Joseph Scott Pittman <joespitt@...> wrote:

Hey everyone... i don't want to join a DnD mailing list, but at the same
time I need some help with something.
  I'm making a VERY high-level adventure for my old DnD group, where they
will be traveling into a dungeon where the most powerful relics were stored.
OK, thats all well and good, but these items were not only supposed to be
terrible in their power, but instead of being used, they were locked away. I
need 5 items and I'm drawing a blank. You've got to remember:

1. The items have to be abnormaly powerful
2. The item must be indestructible for some reason (or these items would
have just been destroyed)
3. The item, while powerful, can't destroy the already overly powerful
setting. Nothing so powerful I can't reasonably, as a DM, control it.
4. No "evil" items. That has been done to death. This last part is what I
want but is what has me stumped.

An ancient king locked these things away for some reason or other - probably
because he feared them!

Any ideas would be appreciated!!

Scott
-----Original Message-----
From: Ronny Anderssen <cybermage@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 31, 2000 4:50 PM
Subject: [streetfighter] Re: How work the dammit ground fight.


>Hmmmm..... Picture a Fighter executing a hair throw on a grounded vicitm???
>I'll say it would work...
>
>----Ronin-----
>
>
>
>
>
>--
>
>On Thu, 30 Mar 2000 10:04:46   Steve Karstensen wrote:
>>well, in the case of the sustained holds, you just jump on top of your
>>opponent and apply the hold.  Far as throws go... well, this *is* Street
>>Fighter, so I'd say either judge on a case-by-case basis or just say that
>>the attacker hauls the target to his feet and *then* throws him.
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
>>Sent: Thursday, March 30, 2000 10:12 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: How work the dammit ground fight.
>>
>>
>>I realy think this but just for a more explain the grab in a floor
opponent
>>how the grab catch him?
>>
>>Steve Karstensen wrote:
>>
>>
>>the player was lying.
>>
>>Any non-crouching maneuver used against an opponent that is on the ground
>>and using Ground Fighting is at -2 to both Speed and Damage.  It does not
>>miss.
>>
>>
>>-----Original Message-----
>>From: Rinaldo Gambetta [ mailto:rinaldo.gambetta@...
>><mailto:rinaldo.gambetta@...> ]
>>Sent: Thursday, March 30, 2000 6:58 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] How work the dammit ground fight.
>>
>>
>>A long time ago I play in campaing with my friend but one of them have a
>>Tekken
>>complex (The Gm) because one of players decide make a copy of Lei of
Tekken
>>2,3
>>and Tag of course with an entire arsenal of manuvers lied in the ground
>>using
>>ground fight and when a npc want grab him the player say his response: Ahh
>>no
>>fair I4m on the ground you can4t grab me you can4t, grab me and a
fireball:
>>miss me, miss me. Of course he have willpower 10 to stay lied on the
ground
>>but
>>this a litle difficult to understand the mechanical of this manuver.
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954417032/
>><http://click.egroups.com/1/2622/4/_/17512/_/954417032/>
>>
>>
>>-- Create a poll/survey for your group!
>>-- http://www.egroups.com/vote?listname=streetfighter
>><http://www.egroups.com/vote?listname=streetfighter&m=1> &m=1
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954425274/
>><http://click.egroups.com/1/2622/4/_/17512/_/954425274/>
>>
>>
>>-- Easily schedule meetings and events using the group calendar!
>>-- http://www.egroups.com/cal?listname=streetfighter
>><http://www.egroups.com/cal?listname=streetfighter&m=1> &m=1
>>
>>  _____
>>
>> <http://click.egroups.com/1/2586/4/_/17512/_/954428670/>
>>  <http://adimg.egroups.com/img/2586/4/_/17512/_/954428670/>
>>
>>eGroups.com Home: http://www.egroups.com/group/streetfighter
>><http://www.egroups.com/group/streetfighter>
>>www.egroups.com <http://www.egroups.com - Simplifying group
communications
>>
>>
>>
>>
>>------------------------------------------------------------------------
>>Good friends, school spirit, hair-dos you'd like to forget.
>>Classmates.com has them all. And with 4.4 million alumni already
>>registered, there's a good chance you'll find your friends here:
>>http://click.egroups.com/1/2622/4/_/17512/_/954428874/
>>
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>>
>
>
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>
>------------------------------------------------------------------------
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>Get automatic protection and access to your important computer files.
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Group: streetfighter Message: 6302 From: arkondloc@aol.com Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
Here's one I thought up: The Mask of Nightmares

Weaved from the web of a spider god, this cloth mask can never be damaged.
It's a grey mask, the sort people wear while they sleep. It has three powers:

1) By wearing a mask and thinking of a person, you can see their nightmares.
They do not see you, but you see everything as observer unaffected by
anything in the dream. When you wake up you remember the nightmare with
perfect clairity.

2) By holding an effect of a person (hair, clothing, etc...) while wearing
the mask and sleeping, you can control that person's dreams.

3) Dream Monsters (creatures that live in or affect dreams) cannot get with a
100 ft. radius of the mask. The exceptions to this are the servents of the
god who wove the mask (a god of mischief and trickery).

Hope that helps.
-Arkon
Group: streetfighter Message: 6303 From: cliff rice Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
lets see a blantantly powerfull item thart
vurtualy indestructable and not inhearently evil.

You cant go wrong with a spheir of anhialation.
it destroys whatever it touches and is hard to
controll
the king might have locked it away for safe keeping.

cliff

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Group: streetfighter Message: 6304 From: Jens-Arthur Leirbakk Date: 4/5/2000
Subject: Re: [streetfighter] Dungeons and Streetfighters?
On Tue, 4 Apr 2000, Joseph Scott Pittman wrote:

> An ancient king locked these things away for some reason or other - probably
> because he feared them!
>
> Any ideas would be appreciated!!
>
> Scott

Well... How about this:

* The Egg of the World

This Egg (well, it's an artifact, sure you got to have a capital E
there) contains the Essence of the World. Through this Egg, the wielder
(which has to be a cleric/mage, in order to more fully comprehend the
divine and hermetic magic contained in the Egg) has powerful
reality-changing powers.

The reason it was locked away, is quite simple. If the Egg is used too
much, it will hatch. When and if that happens, the Essence of the World
will escape into the Void, thereby ending the world - in practice,
destroying the Prime Material Plane.

* Anvil of the Gods

Well, I'm sure you can guess what I'm going to say. Yada yada, stolen from
a God of Smithing (such as Moradin, Soulforger or Hephaistos, or even that
guy from the Celtic mythus - Goihibnu or something like that), yada yada
great powers, yada yada the god might dispatch someone to retrieve the
Anvil if it is used - probably destroying a goodly sized portion of the
relevant countryside. "The collateral damage was unfortunate, but
necessary, I assure you."

* The Tapestry

Being an artifact containing the essence of the Weave - which is to say,
magic - the Tapestry is a physical manifestation of pure magic. By
manipulating the Tapestry - reweaving parts of it, snapping threads, and
so on - the magic will change, both in game mechanics and in appearance,
perhaps prohibiting certain kinds of magic, or creating new ones. The
suggested problem is twofold - certain cabals of witches or mages might
earlier have reached some kind of stalemate when it concerns this Tapestry
(recognizing that the modifications each wanted to do to the Tapestry
would likely result in a Mage War, or perhaps in the total destruction of
the Tapestry), and has entrusted it to that ancient king for safekeeping,
or - and this one is a classic - tampering with the Tapestry is likely to
open gates from demonic planes of existence, loosing magically capable
beings into the Prime. Think Cenobites and Earthdawn's Scourge.

* Arm of the Fire Beast

Quite simply, this is the arm of a fearsome creature that once walked the
earth. By sacrificing one's own left arm, one can put the arm of the fire
beast on in place of that one, granting great physical prowess
(regeneration, more Con, more Str, better AC and so on). However, the Arm
increases susceptibility to magic (always max dam from magic, always fail
STs, or something like that). It was decided to be kept for safeguarding,
in case the kingdom ever was attacked by a powerful, external threat.

* Torc of Perpetual Life

This Torc (a circlet to wear around the neck) will preserve the life of
any one character - at a price. When it is placed on the neck of a
creature that is still alive (though it might be unconcious), a vorpal
effect will sever the head, and keep it within the torc. The head is,
while in the grasp of the torc, immune to any magic short of a full-blown
wish, has 250 hp and an AC of 0, and will regenerate 20 hp per
round. Essentially, the head is nigh-invulnerable. Nothing, however,
protects the torc from simply being removed from the decapitated
head. Unless the head is capable of surviving on its own (most heads
isn't, but a case may be made for beings like the penanggalan), it will
then die. The Torc will keep the head indefinitely in the same age as it
was when it was placed in the Torc. The GM may decide if the head can use
its own magic (or psionic powers), or, indeed, if it is occupied when it
is found.

* Lampshade of Bacchus

This Lampshade is a powerful artifact created by the whimsical application
of divine power of Bacchus, a deity dedicated to revelry. When worn, it
will radiate a charm-like effect for a full 300 yards in all directions,
causing everyone to want to revel, drink, dance and make merry until they
drop. Incidentally, the wearer of the Lampshade will be immune to any bad
sideeffects of intoxication or drug abuse, but will still enjoy any
"good" effects of that intoxication. Guess what using this artifact did to
general productivity in the kingdom?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6305 From: Morgado, Mike Date: 4/7/2000
Subject: Help
Wow, its really quiet around here lately.

Well, I want to do some work on my Street Fighter web page, and I have no
idea what to do.
I can't think of anything that isnt on other peoples pages. I dont see a
reason to have the same thing in several different spots.

Does anyone have any suggestions?

Thanks

MikeM
Group: streetfighter Message: 6306 From: arkondloc@aol.com Date: 4/7/2000
Subject: Re: [streetfighter] Help
In a message dated 4/7/00 12:56:56 PM Central Daylight Time,
mmorgado@... writes:

<< Well, I want to do some work on my Street Fighter web page, and I have no
idea what to do.
I can't think of anything that isnt on other peoples pages. I dont see a
reason to have the same thing in several different spots.

Does anyone have any suggestions? >>

Well... You can't go wrong with new NPCs.

You could try in-game props, like a scientific report on Elementals, or the
'Kraken' file...

Maybe you could do 'Shadows over [insert location here]'.

Or just put some of your ideas on the setting.