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Group: streetfighter Message: 6207 From: Jens-Arthur Leirbakk Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6208 From: Steve Karstensen Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6209 From: brian fish Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6210 From: Steve Karstensen Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6211 From: Jeff Y Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6212 From: Ronny Anderssen Date: 3/27/2000
Subject: Re: I don't agree about JKD
Group: streetfighter Message: 6213 From: Azathoth05@aol.com Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6214 From: Azathoth05@aol.com Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6215 From: brian fish Date: 3/27/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6216 From: Andy Johnston Date: 3/28/2000
Subject: Doubts?? What a subject title....
Group: streetfighter Message: 6217 From: Andy Johnston Date: 3/28/2000
Subject: Doh!
Group: streetfighter Message: 6218 From: radicm@yahoo.com Date: 3/28/2000
Subject: Is Warrior's Pride gone?
Group: streetfighter Message: 6219 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: I don't agree about JKD
Group: streetfighter Message: 6220 From: Fred Chagnon Date: 3/28/2000
Subject: Re: Is Warrior's Pride gone?
Group: streetfighter Message: 6221 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6222 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6223 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6224 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6225 From: Ronny Anderssen Date: 3/28/2000
Subject: Re: Doh!
Group: streetfighter Message: 6226 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6227 From: Fred Chagnon Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6228 From: Azathoth05@aol.com Date: 3/28/2000
Subject: Re: Is Warrior's Pride gone?
Group: streetfighter Message: 6229 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6230 From: brian fish Date: 3/28/2000
Subject: Re: Is Warrior's Pride gone?
Group: streetfighter Message: 6231 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6232 From: Jeff Y Date: 3/28/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6233 From: Jeff Y Date: 3/28/2000
Subject: Electro-shock Theripy
Group: streetfighter Message: 6234 From: Rinaldo Gambetta Date: 3/29/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6235 From: Rinaldo Gambetta Date: 3/29/2000
Subject: Re: Doubts?
Group: streetfighter Message: 6236 From: AJSolis@aol.com Date: 3/29/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6237 From: Fred Chagnon Date: 3/29/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6238 From: brian fish Date: 3/29/2000
Subject: Re: Electro-shock Theripy
Group: streetfighter Message: 6239 From: Mike Morgado Date: 3/29/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6240 From: cliff rice Date: 3/29/2000
Subject: No Subject
Group: streetfighter Message: 6241 From: radicm@yahoo.com Date: 3/29/2000
Subject: Re: No Subject
Group: streetfighter Message: 6242 From: Clk Whrr Chad Date: 3/30/2000
Subject: Re: People send the habilities too.
Group: streetfighter Message: 6243 From: Clk Whrr Chad Date: 3/30/2000
Subject: Re: Fighter Maker
Group: streetfighter Message: 6244 From: AJSolis@aol.com Date: 3/30/2000
Subject: Re: Feng Shui
Group: streetfighter Message: 6245 From: Gander Date: 3/30/2000
Subject: Re: hello
Group: streetfighter Message: 6246 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: People send the habilities too.
Group: streetfighter Message: 6247 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: hello
Group: streetfighter Message: 6248 From: Rinaldo Gambetta Date: 3/30/2000
Subject: How work the dammit ground fight.
Group: streetfighter Message: 6249 From: Fred Chagnon Date: 3/30/2000
Subject: Re: hello
Group: streetfighter Message: 6250 From: Steve Karstensen Date: 3/30/2000
Subject: Re: Fighter Maker
Group: streetfighter Message: 6251 From: Steve Karstensen Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6252 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: Fighter Maker
Group: streetfighter Message: 6253 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6254 From: Steve Karstensen Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6255 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Group: streetfighter Message: 6256 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: How work the dammit ground fight.



Group: streetfighter Message: 6207 From: Jens-Arthur Leirbakk Date: 3/27/2000
Subject: Re: Doubts?
On Mon, 27 Mar 2000, Fred Chagnon wrote:

> ] In the stf video game or argade manuvers like slide can avoid a
> ] fireball but in the stf book is possible? another one if you are in a
> ] susteinted hold you can use shock treatment in his opponent?

I was wondering about this the other day, actually. However, I thought
about Ghost Form, and the possibilities that Ghost Form could be used to
avoid a Pin, Improved Pin, or Sustained Hold. So, I therefore pose this
question to the list: Would you allow a Ghost Form to be used in this
manner? How about substituting Dexterity for Strength, allowing the
grabbed character to 'snake out' of the hold?

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6208 From: Steve Karstensen Date: 3/27/2000
Subject: Re: Doubts?
Ghost Form's description specifically states that you can indeed use it to
walk out of a Sustained Hold.

-----Original Message-----
From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
Sent: Monday, March 27, 2000 3:20 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Doubts?


On Mon, 27 Mar 2000, Fred Chagnon wrote:

> ] In the stf video game or argade manuvers like slide can avoid a
> ] fireball but in the stf book is possible? another one if you are in a
> ] susteinted hold you can use shock treatment in his opponent?

I was wondering about this the other day, actually. However, I thought
about Ghost Form, and the possibilities that Ghost Form could be used to
avoid a Pin, Improved Pin, or Sustained Hold. So, I therefore pose this
question to the list: Would you allow a Ghost Form to be used in this
manner? How about substituting Dexterity for Strength, allowing the
grabbed character to 'snake out' of the hold?

---
Jens-Arthur Leirbakk
leirbakk@...



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Group: streetfighter Message: 6209 From: brian fish Date: 3/27/2000
Subject: Re: Doubts?
There is a specific move to substitute dex for strength, it's called
Disengage, I love having it :) also, I was under the impression with ghost
form, I may not be right, but you can use it the second turn, not the first
to get out of a sustained hold. . . . .
Group: streetfighter Message: 6210 From: Steve Karstensen Date: 3/27/2000
Subject: Re: Doubts?
actually, Disengage gives you a *second* escape test... so if you fail the
Strength check at the end of the previous round, you can use Disengage to
try again during the round... and Strength again at the end of the round.

Nasty. But quite true to the way of the Ninja.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Monday, March 27, 2000 3:36 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Doubts?


There is a specific move to substitute dex for strength, it's called
Disengage, I love having it :) also, I was under the impression with ghost
form, I may not be right, but you can use it the second turn, not the first
to get out of a sustained hold. . . . .


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Group: streetfighter Message: 6211 From: Jeff Y Date: 3/27/2000
Subject: Re: Doubts?
It matters on the GM. If you're playing a more story based game then he
could have you pay for the maneuver with both experience and game time. If
it's a more tourniment-based game where you can buy anything if you just
have the points then it MIGHT become a problem (ugh...my kingdom for
italics...damn hotmail ;)

Don't forget that not all players are point-crunching munchkins who are only
looking for a new way to make their characters invincible. There are people
out there (read: I hope there are people...) who like to roleplay their
characters and will avoid moves like this like the plague simply because of
the fact that it doesn't fit their view of what their character SHOULD be.

Jeff

>From: Fred Chagnon <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Doubts?
>Date: Mon, 27 Mar 2000 14:34:11 -0500 (EST)
>
However, in an RPG this would be completely unfair. Characters would
ten to pick up shock reatment for the solepurpose of avoiding sustained
holds.


______________________________________________________
Group: streetfighter Message: 6212 From: Ronny Anderssen Date: 3/27/2000
Subject: Re: I don't agree about JKD
Jeet Kune DO have only 1 chi and 6 Willpower to start with... So that is said..




--> -----Original Message-----
> From: Rinaldo Gambetta
> [mailto:rinaldo.gambetta@...]
> Sent: Thursday, March 16, 2000 5:55 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: I don't agree about JKD
>
> Expansive but is possible let me see you can buy for example
> that ninja manuvers (that one what require that ninja clan
> background) the excuse... hum... no excuse only my style can
> do this and over, of course exist alway the master with good
> sense to stop this :), and chi and willpower are more higher
> chi 4 willpower 6 is very much you don4t agree with me in
> this one?



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6213 From: Azathoth05@aol.com Date: 3/27/2000
Subject: Re: Doubts?
I'd let Ghost Form out of the hold. It's expensive to buy and expensive to
use so even if the character had it it might not save him for long. I'd
probably make him spend an extra willpower to do it though
Group: streetfighter Message: 6214 From: Azathoth05@aol.com Date: 3/27/2000
Subject: Re: Doubts?
Oops-looks like the book already cleared that one up-that's what I get for
not rereading it
Group: streetfighter Message: 6215 From: brian fish Date: 3/27/2000
Subject: Re: Doubts?
You're overlooking the non combat uses of Ghost form, it is one of the
coolest powers in the game, door's locked, fused together, want to get into
fort Knox? no problem, turn intangible and just walk on in :) I think it is
kind an expensive, but for what an inventive character can do with it? the
possibilities are endless . . . . .just don't be in the middle of something
when you run out of chi (pardon the pun)
Group: streetfighter Message: 6216 From: Andy Johnston Date: 3/28/2000
Subject: Doubts?? What a subject title....
______________________________________________________
Group: streetfighter Message: 6217 From: Andy Johnston Date: 3/28/2000
Subject: Doh!
Ok, that was just plain stupid of me... Pardon the blank E-mail.

I wanted to toss in my 2cents on the sustained hold deal..

in reference to Fred's comment on the anime:
>
>However I like this question. In the anime move Blanka did infact use shck
>tratement to nuke Zangief's sustained hold. It looked great on
>TV. However, in an RPG this would be completely unfair.

I dissagree... Admittedly enough it would be unfair to the poor wrestlers to
get shocked every time a sustained hold is put on. But I don't think that
Blanka broke the rules. He had Zang in a [Head] Bite hold. Zangief looked to
be breaking it up, but wasn't acctually doning anything beyond pulling on
blanka's hair a little. So Jimmy B. just played a head bite-shock treatment
selection, and Zang had to sit through it. =p

No argue about the Ghost-Form. It's easliy one of the coolest maneuvers in
the game, and (along with Disengage) is one of the few that CAN be played to
get out of a sustaiend hold.

However, do the(unbalenced) special background get similar benifits?
If ghost form can be done...that could Pool be done also? Admittedly enough
something like Elemental Stride, or Yoga teleport would require a lot of
concentrations and hence not be a good thing to attempt while someone's got
you in a head lock; but what about just relaxing to the point that you flow
out of thier hands?
That's an iffy one, since it's a lot cheaper that Ghost form, and I haven't
let any of my players use it thus far.

However there is the Issue of "The thing that should not be". For those of
you who have the contenteders and love (loath) 'the unspeakables' you are
fammiliar with the hybrids, and as all other hybrids have, they have thier
backgourd-basic attacks.
The mollusk's stat-sheet is kind enough to explain to us that his "slime
spit" doesn't do damadge, and the rest of his attacks can be extrapolated
from the general attack modifiers.
However The Thing, has three moves that don't seem even remotely close to
the bite/claw/slash/tailwhip/scrape that are common to Hybrids. Instead we
are greeted by the ominous sounding SUCK, ABSORBE, and SURROUND.
I had asked Steve about these early (*rach-frekin busy
schedual....grumbe-mumble can't respond......*) and i'd post the questions
to anyone on the list that might have creative ideas on the affects/stats of
these moves. The thing is one of my fav NPC's, so I'm allways looking to
give him fring benifits.

Thus far i've used some make-shift versions of two of the moves: Suck at +0
speed, and no damadge. Merely pulls the opponent into the same hex as the
thing <good for the sumo>. Usaulyy range of Stamina....maybe hybrid back
gound.

For ABSORB, I let him use this while in a Sustained hold. Since he is HUGE,
and has many limbs, if he is put in a sustaiend hold and succeeds on his
strength test I let him roll another test of strenght to see if he can put
the OPPONENT in a sustained hold.

These are just my rant's and raves. I would appreciate Ideas tho.

Lata

______________________________________________________
Group: streetfighter Message: 6218 From: radicm@yahoo.com Date: 3/28/2000
Subject: Is Warrior's Pride gone?
I'm just wondering what happened to Warrior's pride, because i found it
to be a useful source of info on the game, and full of a lot of ideas
Group: streetfighter Message: 6219 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: I don't agree about JKD
Now it´s make sense.

Ronny Anderssen wrote:

Jeet Kune DO have only 1 chi and 6 Willpower to start with... So that is said..

-->      -----Original Message-----
     From: Rinaldo Gambetta
     [mailto:rinaldo.gambetta@...]
     Sent: Thursday, March 16, 2000 5:55 AM
     To: streetfighter@egroups.com
     Subject: [streetfighter] Re: I don't agree about JKD
>
     Expansive but is possible let me see you can buy for example
     that ninja manuvers (that one what require that ninja clan
     background) the excuse... hum... no excuse only my style can
     do this and over, of course exist alway the master with good
     sense to stop this :), and chi and willpower are more higher
     chi 4 willpower 6 is very much you don4t agree with me in
     this one?

Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 6220 From: Fred Chagnon Date: 3/28/2000
Subject: Re: Is Warrior's Pride gone?
] I'm just wondering what happened to Warrior's pride, because i found
] it to be a useful source of info on the game, and full of a lot of
] ideas

If it is gone, it's a good thing we still have in the vault.
http://www.egroups.com/docvault/streetfighter/

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6221 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: Doubts?
Well in the mainbook isn´t nothing about shock treatment in holds.

Jeff Y wrote:

Could you interrupt a sustained hold with a stunt card and a str + grab vs.
wits + focus roll to use shock treatment and possibly dizzy them?

Jeff

"Don't tell me you couldn't picture this!"

>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Doubts?
>Date: Mon, 27 Mar 2000 12:09:28 -0300
>
>Right thanks dude.
>
>Steve Karstensen wrote:
>
> > no on both counts. :)
> >
> > -----Original Message-----
> > From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
> > Sent: Monday, March 27, 2000 6:31 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Doubts?
> >
> > In the stf video game or argade manuvers like slide can avoid a fireball
> > but in the stf book is possible? another one if you are in a susteinted
> > hold you can use shock treatment in his opponent?
> >
> > ------------------------------------------------------------------------
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______________________________________________________

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Group: streetfighter Message: 6222 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: Doubts?
About Ghost form I already known this can use to escape from a hold (mainbook
say this) other way maybe is yoga teleport. Shock treatment this realy a
thing to think I just want known where this rule appear.

Jens-Arthur Leirbakk wrote:

> On Mon, 27 Mar 2000, Fred Chagnon wrote:
>
> > ] In the stf video game or argade manuvers like slide can avoid a
> > ] fireball but in the stf book is possible? another one if you are in a
> > ] susteinted hold you can use shock treatment in his opponent?
>
> I was wondering about this the other day, actually. However, I thought
> about Ghost Form, and the possibilities that Ghost Form could be used to
> avoid a Pin, Improved Pin, or Sustained Hold. So, I therefore pose this
> question to the list: Would you allow a Ghost Form to be used in this
> manner? How about substituting Dexterity for Strength, allowing the
> grabbed character to 'snake out' of the hold?
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
> You have a voice mail message waiting for you at iHello.com:
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Group: streetfighter Message: 6223 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
I would think that since shock treatment is speed +0 and opponents HAVE to
close to get a sustained hold, with any luck at all, you should be able to
interrupt a lot of sustained holds with it (if you get lucky)
Group: streetfighter Message: 6224 From: Rinaldo Gambetta Date: 3/28/2000
Subject: Re: Doubts?
It´s a fact but the question is if the fighter is under efect of a susteinted hold exist a chance to him escape using shock treatment?

brian fish wrote:

I would think that since shock treatment is speed +0 and opponents HAVE to
close to get a sustained hold, with any luck at all, you should be able to
interrupt a lot of sustained holds with it (if you get lucky)

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Group: streetfighter Message: 6225 From: Ronny Anderssen Date: 3/28/2000
Subject: Re: Doh!
Well, "The thing that should noy be " Is loosely based on the Lesser Servitor Race:"Shoggoth" in the Cthulhu Mythos;
And this race can do something like Suck, surrond and Crush.. It just glids over the Attacker and sucks her into its body, and damages the Opponent. The damage is described as: rupturing, crushing, and being Sucked into pieces.
This could maybe be some kind of sust. hold;'Cause in CoC the investigator can break free With a successful Str roll.
About ABSORB- maybe reflects that Shoggoth ABSORBS Dmg. I don't Know...
SURROUND may be tha fact that Shoggoth covers 5 Yards square..
Hope it helps

"The nightmare, plastic column of fetid, black iridescence oozed tightly onward ... A shapeless congerie of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and unforming as pustule of greenish light over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that its kind had swept so evilly free of all litter. Still came that eldricht mocking cry---'Tekeli-li! Tekeli-li'"--H.P.Lovecraft, "At the Mountains of Madness."


-----Ronin-----




--

On Tue, 28 Mar 2000 00:49:19 Andy Johnston wrote:
However there is the Issue of "The thing that should not be". For those of
you who have the contenteders and love (loath) 'the unspeakables' you are
fammiliar with the hybrids, and as all other hybrids have, they have thier
backgourd-basic attacks.
The mollusk's stat-sheet is kind enough to explain to us that his "slime
spit" doesn't do damadge, and the rest of his attacks can be extrapolated
from the general attack modifiers.
However The Thing, has three moves that don't seem even remotely close to
the bite/claw/slash/tailwhip/scrape that are common to Hybrids. Instead we
are greeted by the ominous sounding SUCK, ABSORBE, and SURROUND.
I had asked Steve about these early (*rach-frekin busy
schedual....grumbe-mumble can't respond......*) and i'd post the questions
to anyone on the list that might have creative ideas on the affects/stats of
these moves. The thing is one of my fav NPC's, so I'm allways looking to
give him fring benifits.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6226 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
I would assume not, I mean it is neither an escape type maneuver, nor an
abort maneuver, I mean you can't throw an ice blast while in a sustained
hold, you know? I think that would be up to individual GM interpretation. .
. .
Group: streetfighter Message: 6227 From: Fred Chagnon Date: 3/28/2000
Subject: Re: Doubts?
] I would assume not, I mean it is neither an escape type maneuver, nor
] an abort maneuver, I mean you can't throw an ice blast while in a
] sustained hold, you know? I think that would be up to individual GM
] interpretation. . . .

How do you define what is an abort maneuver and what is not? One of the
great things about this move (in the video game) was to use it when an
opponent is jumping toward you. Would this not be aborting to a shcok
treatment?

If not....
When *is* a good time to use this maneuver?

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6228 From: Azathoth05@aol.com Date: 3/28/2000
Subject: Re: Is Warrior's Pride gone?
If warrior's pride is indeed in editorial limbo, I'd volenteer to take over
till lancer gets back on his feet, though he's done an excellent job and it'd
be a tough act to follow.

-Azathoth
Group: streetfighter Message: 6229 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
My understanding of the RPG is that when a maneuver is an abort maneuver,
it says it's an abort maneuver, I don't think there are really an offensive
aborts, just defensive, like jump, block, etc, as for shock treatment when
an opponent if jumping, that would be the poker part of the game, your
opponent jumps next to you, you have already anticipated it and declare a
shock treatment. Like I said, I think it would be up to individual GM's,
but my inclination would be no, it does WAY too much to be an abort maneuver
Group: streetfighter Message: 6230 From: brian fish Date: 3/28/2000
Subject: Re: Is Warrior's Pride gone?
I agree wholeheartedly, I read some of the warrior's prides on the web
ring, they were fabulous, I especially liked the stories part, about how
Vega learned his style :) I would definately like to see more of them . . . .
Group: streetfighter Message: 6231 From: brian fish Date: 3/28/2000
Subject: Re: Doubts?
Oh, as for when is a good time to use this maneuver, I would say combo it
so you can beat sustained holds on speed and when they come in to get you,
zap em, also, I have had it used against me with great effect when in a
group fight, remember, street fighter is not always one on one. . . . . .
Group: streetfighter Message: 6232 From: Jeff Y Date: 3/28/2000
Subject: Re: Doubts?
When is a good time?

Right after being suplexed or thrown only one hex away or right after
breaking out of a sustained hold. "When they are right next to you, or when
they have no other choice."

It can make a nasty finish to a double or triple knockdown dizzy combo
(example: suplex to foot sweep to shock treatment (dizzy), or maybe choke
throw to storm hammer to shock treatment (dizzy))

try jumping into a group of baddies (the throw away NPCs in the back of the
main book or their equivilent) and then nuking them!

It's also an awesome move to base other maneuvers off of. Try picturing a
neck choke + shock treatment combined sustained throw. Evil!

A while ago i developed a lightning bolt special technique with shock
treatment as the pre reque.

Lightning Bolt
Prerequisites: Focus 5, shock treatment
Cost: ????
Focus all the electricty generated by a standard shock treatment and channel
it into a concentrated projectile.
System: It hits everything in a straight line going away from the fighter,
or a single target outside of a straight line (if more than one target might
be tagged by a single lightning bolt outside of a standard straight hex line
it is GMs call) with the modifiers below.
All targets that take damage from the lightning bole suffer a knockdown in
addition to damage.
Cost: 2 Chi
Speed: -2
Damage: +7
Move: HAHAHAHAHAHAHAHAHAHA! Umm, ehem. None.

Jeff

>From: Fred Chagnon <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Doubts?
>Date: Tue, 28 Mar 2000 21:05:13 -0500 (EST)
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 6233 From: Jeff Y Date: 3/28/2000
Subject: Electro-shock Theripy
Electro-Shock Theripy (grab) Version 1.0
Prerequisites: Focus 5, Grab 5, <A>, Shock Treatment
Cost: Any 5

Possible Requirements:
Neck Choke
Iron Claw
Bear Hug

The fighter hoists his opponent up into the air by means of his neck and
then by exciting the electricty producing parts of his nervous system fries
his victim at the same time he is choking him to death.

System Modifications:

1) Reduce successes rolled on the escape roll by two because of the
electricty making their body dance the dying cockroach.

2) Disalow the Disengage technique because they're too busy flooping around
like a fish to do anything dexterodous besides twitch.

3) Deal two damage tests per round. One for the grab and another for the
electricty.

4) Reduce opponent's strength by 2 to 3 when they try to escape because of
the electricty.

5) Half soak because of the electricty.

Cost: 2 Chi; 1 Chi, 1 Willpower; 1 Chi+1WP first round, 1 Chi every round
after that; 2 Chi first round, 1 WP every round after.

Speed: -1 to -2
Damage: +4 to +6
Move: 1 first round, 0 after that

I'm partial to
Prerequisite: Choke Hold
system: -2 to strength when escaping and no Disengage.
Cost: 1 Chi, 1 WP first round, 1 Chi every following round
Speed: -1
Damage: +6

Jeff
"And now combo it with a Storm Hammer!"
______________________________________________________
Group: streetfighter Message: 6234 From: Rinaldo Gambetta Date: 3/29/2000
Subject: Re: Doubts?
That is what I think thanks.

brian fish wrote:

I would assume not, I mean it is neither an escape type maneuver, nor an
abort maneuver, I mean you can't throw an ice blast while in a sustained
hold, you know? I think that would be up to individual GM interpretation. .
. .

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Group: streetfighter Message: 6235 From: Rinaldo Gambetta Date: 3/29/2000
Subject: Re: Doubts?
I think you can abort only for defensive ways all block manuvers and jump maybe grabling defense, breakfall and athletics avoid manuvers (drunken monkey roll, backflip, esquives and displacement).

brian fish wrote:

My understanding of the RPG is that when a maneuver is an abort maneuver,
it says it's an abort maneuver, I don't think there are really an offensive
aborts, just defensive, like jump, block, etc, as for shock treatment when
an opponent if jumping, that would be the poker part of the game, your
opponent jumps next to you, you have already anticipated it and declare a
shock treatment. Like I said, I think it would be up to individual GM's,
but my inclination would be no, it does WAY too much to be an abort maneuver

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Group: streetfighter Message: 6236 From: AJSolis@aol.com Date: 3/29/2000
Subject: Re: Feng Shui
I have a query. How many people use the game Feng shui for their street
fighter games? Mechanics, shticks you convert to maneuvers, setting,
anything of the sort.
Group: streetfighter Message: 6237 From: Fred Chagnon Date: 3/29/2000
Subject: Re: Feng Shui
] I have a query. How many people use the game Feng shui for their
] street fighter games? Mechanics, shticks you convert to maneuvers,
] setting, anything of the sort.

Never heard of it.
I'm intrigued. Where can I get more info?

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6238 From: brian fish Date: 3/29/2000
Subject: Re: Electro-shock Theripy
I have a Hold I created for my game, I have affectionately named the God
Hand, I picked it up after the illustration of the guy being held by the
neck and shocked. . . Anyways, my stats for the move are. .

Pre Requisites Grab 5, Focus 3, Shock treatment
Power Points: Any 5
Characters are knocked down after the hold is broken or released,
grappling defense does not add to soak. Characters in the hold use their
Stam, versus the character's Focus to break out.

Cost: 2 chi the first turn, 1 chi per round to maintain
Spd +0
Dam (Focus + Intel + 4)
Move 1
Group: streetfighter Message: 6239 From: Mike Morgado Date: 3/29/2000
Subject: Re: Feng Shui
http://www.atlas-games.com/ at the bottom open the combo box and pick feng
shui.

MikeM

>From: Fred Chagnon <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Feng Shui
>Date: Wed, 29 Mar 2000 15:25:33 -0500 (EST)
>
>] I have a query. How many people use the game Feng shui for their
>] street fighter games? Mechanics, shticks you convert to maneuvers,
>] setting, anything of the sort.
>
>Never heard of it.
>I'm intrigued. Where can I get more info?
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson.
>
>
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>
>

______________________________________________________
Group: streetfighter Message: 6240 From: cliff rice Date: 3/29/2000
Subject: No Subject
I think we (Atleast Untill lancer returns.)
should make a web suplament in the spirit of wariors
pride to get our warriors pride fix if we all chipped
in i think
we could do a good job.


Cliff

__________________________________________________
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Group: streetfighter Message: 6241 From: radicm@yahoo.com Date: 3/29/2000
Subject: Re: No Subject
Incredible.. this is a great idea.. I'd love to help, even though i am
a novice GM in this system and only a slightly more experienced playe.

Mark
cliff rice <shinzit-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=6240
>
>
> I think we (Atleast Untill lancer returns.)
> should make a web suplament in the spirit of wariors
> pride to get our warriors pride fix if we all chipped
> in i think
> we could do a good job.
>
>
> Cliff
>
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
> http://im.yahoo.com
Group: streetfighter Message: 6242 From: Clk Whrr Chad Date: 3/30/2000
Subject: Re: People send the habilities too.

Rinaldo umm what exactly is "habilities" I have heard of abilities and habits but what is this supposed to be.

-Chad Phillips

Rinaldo Gambetta <rinaldo.gambetta@...> wrote:

For Ages persons send the habilities too is important



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Group: streetfighter Message: 6243 From: Clk Whrr Chad Date: 3/30/2000
Subject: Re: Fighter Maker

Actually I don't think Java would work very well I seen several friends programming in it and whenever you go to a web page using IE you always get Java Script errors. I think it would probably end up causing more trouble than it's worth. Assembler is not a good idea either because you have to constnatnly be recompiling it on other people's system and adjust all of them every time you made a change. Assembler is just asking for pain. The only way I think you're going to be able to make something like that work well is do it in C++ and just send everybody the .EXE. Because I did one and VB and while it looks nice anybody that dosen't have VB can't run it.

-Chad Phillips



Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
Group: streetfighter Message: 6244 From: AJSolis@aol.com Date: 3/30/2000
Subject: Re: Feng Shui
In a message dated 3/29/2000 2:27:36 PM Central Standard Time,
seagull@... writes:

> Never heard of it.
> I'm intrigued. Where can I get more info?
Well, the net for example, in fact that was what inspired my question. I
checked out some feng shui pages and watched Romeo must die in the same
forty-eight hours.
Feng shui is a cinematic hong kong action movie type of game. The stuff
people do in movies like the matrix is basically par for the course from what
I understand.
Group: streetfighter Message: 6245 From: Gander Date: 3/30/2000
Subject: Re: hello
hello all, i am new on the list.
And i have a little problem.
I live in France, i got the player guide, the perfect warrior, and the SF rules.
But i cannot find Secret of shadoloo.
I wish to know more about Bison, Vega, saggat and their styles.

I hear all the suggestion about the way i can find this book =)

herve
Group: streetfighter Message: 6246 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: People send the habilities too.
Things like blind fight ,alertness or mysteries you known some manuvers requires these habilities to make a good thing except of course when I hit a eye rake in some pc´s they want stay dizzy. :).

Clk Whrr Chad wrote:

Rinaldo umm what exactly is "habilities" I have heard of abilities and habits but what is this supposed to be.

-Chad Phillips

Rinaldo Gambetta <rinaldo.gambetta@...> wrote:

For Ages persons send the habilities too is important



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Group: streetfighter Message: 6247 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: hello
I hope this help like you I can´t find the books but searching in the web I find a
style compendium with all official styles appears correct except in the Jeet Kune Do
Chi and Willpower but this already be clear to me, greatings and welcome to the
list, enjoy.

Ler Drit-----------------------------------------------------(SS 18)

Ler Drit is M. Bison's own unique fighting style, one that combines Soviet
assassination techniques, powerful jumping movements and Bison's own dark psychic
powers. Ler Drit is never taught to anyone outside of Bison's organization. Its
effectiveness is without dispute. However, learning this style is no easy task. Its
tolls on the body and mind are enormous. Casualties in class are not uncommon.
Students who can't handle Ler Drit's physical training usually die, and those whose
minds snap under the strain of the psychic training turn into soulless Revenants.
M. Bison has been practicing and developing Ler Drit for nearly 15 years now. He is
continually improving the style and adding new techniques. This is yet another
reason for his involvement in the World Warrior circuit. He must practice his
special maneuvers against the very best in the world. Only then will his style
become refined.
Strength, confidence and ruthlessness are the hallmarks of Ler Drit, and M. Bison
teaches his students those qualities. By harnessing the power of the mind and
developing the body to frightening levels of physical perfection, the Ler Drit
stylist seeks the power to crush his opponent under foot.
Little is known in the outside world about the history of the style, its brutal
training methods or its stylists' source of psychic power. It is surmised that many
of the more basic maneuvers were techniques Bison learned in his youth while
undergoing Special Forces training with Soviet commandos. The true origin of the
style's Special Maneuvers confound even the wisest of sensei. Bison's ability to
channel so much energy into maneuvers like the Psycho Crusher astounds the fighting
community.
New Street Fighters show up with this style occasionally and usually clean up at
Tournaments. However, Ler Drit is still uncommon. Anyone possessing knowledge of it
is almost always assumed to be working for M. Bison.
Schools: The only known place to study Ler Drit is Mriganka, M. Bison's island
country.
Members: Comprised entirely of Shadoloo operatives, Ler Drit is taxing and costly.
Members of both genders have learned this style; however, no one but M. Bison has
truly mastered it.
Concepts: Shadoloo Street Fighters, criminal dictators, megalomaniacal Overlords
Initial Chi: 5
Initial Willpower: 2
Quote: 'Show your opponent no weaknesses and he wit a/ways tail to find yours."

Special Maneuvers

Punch: Ducking Fierce (1pt)
Hyper Fist (5pts)
Spinning Knuckle (3pts)

Kick: Double Dread Kick (4pts)
Flying Knee Thrust (1pt)
Forward Flip Knee (3pts)
Forward Slide Kick (2pts)
Scissor Kick (3pts)
Slide Kick (2pts)
Stepping Front Kick (4pts)

Block: San He (3pts)

Grab: Grappling Defense (4pts)
Iron Claw (5pts)

Athletics: Flying Body Spear (3pts)
Flying Heel Stomp (3pts)
Flying Punch (3pts)

Focus: Blind (3pts)
Cobra Charm (3pts)
Mind Control (5pts)
Mind Reading (3pts)
Psycho Crusher (5pts)
Psychic Rage (3pts)
Psychic Vise (4pts)
Psychokinetic Channeling (3pts)
Regeneration (2pts)
Stunning Shout (3pts)
Telepathy (2pts)

Spanish Ninjitsu-------------------------------------------(SS 21)

This unique blend of European and Japanese fighting styles was invented by Vega.
Spanish Ninjitsu combines the European fighting art of savate with the Japanese art
of ninjitsu. Savate lends the style lots of fast, powerful kicks, while ninjitsu
gives the style a variety of skills useful in combat, such a acrobatics, climbing
and grappling. Many Spanish Ninjitsu stylists also borrow other skills from Japan's
shadow warriors, such as stealth and survival training. Finally, since most of the
men and women Vega trains in his art are former matadors, Spanish ninja are very
elusive fighters with quick footwork learned after years of bullfighting in the
arenas of Spain.
Vega's servants scout the bullfights of Spain to find prospective candidates for
training in Spanish Ninjitsu. Recruits are gradually introduced to the criminal side
of Vega's operations to weed out those who "don’t have the stomach for assassination
work." Every Spanish ninja ends up working for Vega, fulfilling assassination and
espionage missions around the globe on behalf of anyone willing to pay Vega's fees,
especially Shadoloo.
Training in Spanish Ninjitsu is extremely dangerous. Vega has little patience for
cowards, especially unattractive ones. Recruits are thrown into pastures with mad
bulls and must practice evasion and tree climbing to avoid being gored by a bull's
horns. In the end, the training produces some of the fastest, most agile fighters in
the world.
Schools: Students must be recruited to one of Vega 5 training camps in Spain.
Members: Most members come from prior criminal backgrounds or the bullfighting
circuit.
Concepts: matador, assassin, thief
Initial Chi: 2
Initial Willpower: 5
Quote: "Fighting isn’t always fair --- why should the fighter be?"

Special Maneuvers

Punch: Ear Pop (2pts)
Monkey Grab Punch (1pt)

Kick: Back Flip Kick (2pts)
Forward Backflip Kick (1pt)
Forward Slide Kick (3pts)
Forward Flip Knee (3pts)
Handstand Kick (1pt)
Slide Kick (2pts)

Grab: Air Throw (2pts)
Back Roll Throw (1pt)
Disengage (2pts)
Choke Throw (1pt)
Suplex (1pt)

Athletics: Backflip (2pts)
Displacement (3pts)
Diving Hawk (4pts)
Esquives (2pts) (prereq for displacment)
Flying Heel Stomp (3pts)
Light Feet (3pts)
Tumbling Attack (SL 2 pts / ML 3 pts)
Wall Spring (1pt)

Thai Kickboxing------------------------------------------(SS 25)


Martial Arts in Thailand originated as an offshoot of various Chinese war arts, such
as Kung Fu. However, the style of Thai Kickboxing, called Muay Thai ("Moo Tie") in
Thailand itself, developed independently of Chinese influences and became a very
distinct fighting style. The fighting style was used by the people of Thailand (then
known as Siam) to defend itself against its many neighboring enemy nations. The Thai
people developed a proud history of remaining independent despite constant war with
their neighbors, and the power of Thailand's fighting arts became legendary.
As Thailand's fighting arts developed, they became a competitive sport that still
contained the brutality of their founding war arts. Thai Kickboxing became the
official style of the country, and schools were quite common in all parts of
Thailand. Kids throughout Thailand practice kickboxing just as children in other
countries practice soccer or basketball. Thai Kickboxing competitions are incredibly
popular events in Thailand and are growing in popularity in other countries as well.
Unfortunately, the sport's success has led to a great deal of gambling and the
involvement of organized crime.
Thai Kickboxers are a strange mix of discipline and iron will. Muay Thai fighters
are renowned and often feared by fighters of other styles because of the brutal and
intense training the Thai Kickboxer endures to perfect his art. A Muay Thai fighter
shows an aura of confidence throughout a fight and will never show a sign of
weakness to his opponent. This makes some believe that they are impervious to pain.
The actual fighting style of Thai Kickboxing is one of most brutal ever seen. The
figher uses every part of her arms and legs in a tight. She constantly kicks,
elbows, punches and knees her opponent in a relentless race to bring him down in the
fastest and harshest way possible. A fighter will target her opponent's joints and
head. This has proven to be the end of some fighter's careers.
Their training technique is no less brutal. Fighters strengthen their arms and legs
by repeatedly striking trees, walls and other hard and seemingly immobile objects.
This training serves not only to strengthen a target area, but deadens it as well.
This is what possibly gives them the inhuman resistance to pain for which they are
famous.
With the defeat of Sagat at the hands of Ryu, many warriors in the Street Fighter
circuit began to believe that the superiority of the Muay Thai fighters was just
hype. This is a belief that has cost many fighters more than just a match. The
majority of seasoned fighters remember the beating they received from Thai
Kickboxers and will tell you not to get to cocky with them --- you may find yourself
going down for the count.
Schools: Schools can now be found all over the world, but few offer the quality of
training of those in Thailand. The schools in Thailand are where some of the best
kickboxers and teachers can be found. Thai Kickboxers build lifelong associations
with their chosen school, representing the school in the ring.
Members: Thai Kickboxers are chosen from the most promising young students and train
night and day from childhood to be fighters. Many professional Thai Kickboxers know
of no other occupation.
Concepts: kickboxers, gym trainers, ex-champions
Initial Chi: 2
Initial Willpower: 5
Quote: "Train hard, fight hard and honor your school with victory"

Special Maneuvers

Punch: Dragon Punch (Tigher Uppercut) (5pts)
Elbow Smash (1pt)
Flamming Dragon Punch (4pts)
Spinning Back Fist (1pt)
Turn Punch (4pts)

Kick: Double Dread Kick (3pts)
Double-Hit Kick (1pt)
Double Hit Knee (1pt)
Flying Knee Thrust (1pt)
Foot Sweep (1pt)
Lightning Leg (4pts)
Wounded Knee (2pts)
Tiger Knee (4pts)

Block: Maka Wara (3pts)

Grab: Brain Cracker (1pt)
Head Butt Hold (2pts)
Knee Basher (2pts)

Athletics: Jumping Shoulder Butt (1pt)

Focus: Chi Kung Healing (4pts)
Fireball (Tiger Fireball) (4pts)
Toughskin (3pts)
Zen No Mind (3pts)
Group: streetfighter Message: 6248 From: Rinaldo Gambetta Date: 3/30/2000
Subject: How work the dammit ground fight.
A long time ago I play in campaing with my friend but one of them have a Tekken
complex (The Gm) because one of players decide make a copy of Lei of Tekken 2,3
and Tag of course with an entire arsenal of manuvers lied in the ground using
ground fight and when a npc want grab him the player say his response: Ahh no
fair I´m on the ground you can´t grab me you can´t, grab me and a fireball:
miss me, miss me. Of course he have willpower 10 to stay lied on the ground but
this a litle difficult to understand the mechanical of this manuver.
Group: streetfighter Message: 6249 From: Fred Chagnon Date: 3/30/2000
Subject: Re: hello
] hello all, i am new on the list. And i have a little problem. I live
] in France, i got the player guide, the perfect warrior, and the SF
] rules. But i cannot find Secret of shadoloo. I wish to know more about
] Bison, Vega, saggat and their styles.

The only thing I can reccomend is www.ebay.com.
That's how I got 2 out of 5 of my books.

Cheers.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6250 From: Steve Karstensen Date: 3/30/2000
Subject: Re: Fighter Maker
Java is not the same thing as JavaScript.  In fact, the two aren't even remotely similar, and the only reason the two even have the word Java in the title is because Java was 'hot' when JS first came out, so JS was re-named to cash in on it.  The reason your friends get so many JavaScript errors when visiting web pages is due to one of three reasons;
 
1) Sloppy coding practices on the part of the web page author.  Explorer is *much* more forgiving of bad JavaScript code than Netscape is.  I've seen new employees in my company write code that is just flat-out WRONG and IE happily accepts it, and in most cases guesses correctly what the code is supposed to do.  Netscape, on the other hand, pukes.
 
2) Older browser versions.  JavaScript 1.1 is one of the most widely-supported scripting languages out there, but only the newer browsers like IE 4.0+ and Netscape 4.0+ handle JavaScript 1.2.  If I visit a web page written in JavaScript 1.2 using Netscape Navigator 3.0, and the page author used any features specific to or only implemented in JavaScript 1.2, I'm going to get script errors.
 
3) Browser incompatibilities.  This one is especially true if the web page author tried to write his page using Dynamic HTML and didn't code properly for cross-browser compatibility.  The document/object model is handled WAY differently between IE and Netscape, and if you don't make allowances for this, it's crash city.
 
Now, when I say I'm going to write this game in Java, I'm going to use the Java runtime environment and compile my Java code into bytecode (.class files).  These can be run on any system using a Java emulator.  This will have no need for a browser and would have a Windows-like interface.  Isn't too difficult at all.
-----Original Message-----
From: Clk Whrr Chad [mailto:clk_whrr_chad@...]
Sent: Thursday, March 30, 2000 1:04 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Fighter Maker

Actually I don't think Java would work very well I seen several friends programming in it and whenever you go to a web page using IE you always get Java Script errors. I think it would probably end up causing more trouble than it's worth. Assembler is not a good idea either because you have to constnatnly be recompiling it on other people's system and adjust all of them every time you made a change. Assembler is just asking for pain. The only way I think you're going to be able to make something like that work well is do it in C++ and just send everybody the .EXE. Because I did one and VB and while it looks nice anybody that dosen't have VB can't run it.

-Chad Phillips



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Group: streetfighter Message: 6251 From: Steve Karstensen Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
the player was lying.

Any non-crouching maneuver used against an opponent that is on the ground
and using Ground Fighting is at -2 to both Speed and Damage. It does not
miss.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 30, 2000 6:58 AM
To: streetfighter@egroups.com
Subject: [streetfighter] How work the dammit ground fight.


A long time ago I play in campaing with my friend but one of them have a
Tekken
complex (The Gm) because one of players decide make a copy of Lei of Tekken
2,3
and Tag of course with an entire arsenal of manuvers lied in the ground
using
ground fight and when a npc want grab him the player say his response: Ahh
no
fair I´m on the ground you can´t grab me you can´t, grab me and a fireball:
miss me, miss me. Of course he have willpower 10 to stay lied on the ground
but
this a litle difficult to understand the mechanical of this manuver.




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Group: streetfighter Message: 6252 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: Fighter Maker
--- Clk Whrr Chad <clk_whrr_chad@...> wrote:
>
> Actually I don't think Java would work very well I seen several friends
> programming in it and whenever you go to a web page using IE you always get
> Java Script errors.

Then stop using IE :) Seriously though, you're probably using a older version
than whatever the current on is. The javascript game (and it's a street
fighter game to) I'm writing can't run under IE 3.0 (and presumably earlier
versions).

Then there are mistakes the browser makes by missing a character or two (if
you've ever seen an entire paragraph or page set up as a link, that's probably
what happened). And of course, there are a lot of poorly written and/or
unfinished scripts floating around in the web.

I think it would probably end up causing more trouble
> than it's worth. Assembler is not a good idea either because you have to
> constnatnly be recompiling it on other people's system and adjust all of them
> every time you made a change.

Huh? I've written several executable and command programs in assembler and
I've had them run successfuly on many different computers using different
operating systems no less (if you count 98 and 95 as seperate OSs and not just
an upgrade with new improved bugs).

>Assembler is just asking for pain.

That is certainly true. But it also gives you the most controll, which makes
it my favorite language.

The only way
> I think you're going to be able to make something like that work well is do
> it in C++ and just send everybody the .EXE. Because I did one and VB and
> while it looks nice anybody that dosen't have VB can't run it.

Actually, from what I understand, you only need VB to run a program if it was
made with the student/demo version. The full version can make executables just
like every other compiler.

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--we merely expect them to try."
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Group: streetfighter Message: 6253 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
> A long time ago I play in campaing with my friend but one of them have a
> Tekken
> complex (The Gm) because one of players decide make a copy of Lei of Tekken
> 2,3
> and Tag of course with an entire arsenal of manuvers lied in the ground
> using
> ground fight and when a npc want grab him the player say his response: Ahh
> no
> fair I�m on the ground you can�t grab me you can�t, grab me and a fireball:
> miss me, miss me. Of course he have willpower 10 to stay lied on the ground
> but
> this a litle difficult to understand the mechanical of this manuver.

Even if the groundfighting maneuver read that way (and as Steve pointed out, it
doesn't) I find it very difficult to swallow that when you're skilled enough to
shoot chi from you hands, that you can't alter the angle a bit to hit someone
lying on their back. By the same token, it should be easier for a grab move to
hit a prone opponent, although you may want to disallow some maneuvers like
back roll throw. Bison would love to Iron Claw your friend's Lei clone.

Just out of curiosity, why would it matter that he had 10 will?

=====
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--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6254 From: Steve Karstensen Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
Groundfighting costs Willpower. :)

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Thursday, March 30, 2000 9:20 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: How work the dammit ground fight.


> A long time ago I play in campaing with my friend but one of them have a
> Tekken
> complex (The Gm) because one of players decide make a copy of Lei of
Tekken
> 2,3
> and Tag of course with an entire arsenal of manuvers lied in the ground
> using
> ground fight and when a npc want grab him the player say his response: Ahh
> no
> fair I´m on the ground you can´t grab me you can´t, grab me and a
fireball:
> miss me, miss me. Of course he have willpower 10 to stay lied on the
ground
> but
> this a litle difficult to understand the mechanical of this manuver.

Even if the groundfighting maneuver read that way (and as Steve pointed out,
it
doesn't) I find it very difficult to swallow that when you're skilled enough
to
shoot chi from you hands, that you can't alter the angle a bit to hit
someone
lying on their back. By the same token, it should be easier for a grab move
to
hit a prone opponent, although you may want to disallow some maneuvers like
back roll throw. Bison would love to Iron Claw your friend's Lei clone.

Just out of curiosity, why would it matter that he had 10 will?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6255 From: Chris Hoffmann Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
--- Steve Karstensen <skarstensen@...> wrote:
>
>
> Groundfighting costs Willpower. :)

I knew that. I was... just testing! Yeah, that's the ticket, he'll buy that.
Ummm, I'll stop typing now.

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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6256 From: Rinaldo Gambetta Date: 3/30/2000
Subject: Re: How work the dammit ground fight.
I realy think this but just for a more explain the grab in a floor opponent how the grab catch him?

Steve Karstensen wrote:

the player was lying.

Any non-crouching maneuver used against an opponent that is on the ground
and using Ground Fighting is at -2 to both Speed and Damage.  It does not
miss.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 30, 2000 6:58 AM
To: streetfighter@egroups.com
Subject: [streetfighter] How work the dammit ground fight.

A long time ago I play in campaing with my friend but one of them have a
Tekken
complex (The Gm) because one of players decide make a copy of Lei of Tekken
2,3
and Tag of course with an entire arsenal of manuvers lied in the ground
using
ground fight and when a npc want grab him the player say his response: Ahh
no
fair I´m on the ground you can´t grab me you can´t, grab me and a fireball:
miss me, miss me. Of course he have willpower 10 to stay lied on the ground
but
this a litle difficult to understand the mechanical of this manuver.

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