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Group: streetfighter Message: 6007 From: Rinaldo Gambetta Date: 3/15/2000
Subject: Re: Majestic Crow Kung Fu
Group: streetfighter Message: 6008 From: Rinaldo Gambetta Date: 3/15/2000
Subject: Re: Update my archive for ages.
Group: streetfighter Message: 6009 From: Brian Fish Date: 3/15/2000
Subject: I agree about JKD
Group: streetfighter Message: 6010 From: Steve Karstensen Date: 3/15/2000
Subject: Re: I don't agree about JKD
Group: streetfighter Message: 6011 From: Jade M Prout Date: 3/15/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 6012 From: Jade M Prout Date: 3/15/2000
Subject: Re: Breakfall
Group: streetfighter Message: 6013 From: Jade M Prout Date: 3/15/2000
Subject: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 6014 From: Steve Karstensen Date: 3/15/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 6015 From: Steve Karstensen Date: 3/15/2000
Subject: Re: Breakfall
Group: streetfighter Message: 6016 From: Ronny Anderssen Date: 3/15/2000
Subject: Re: Art of Fighting with Fang and Claw
Group: streetfighter Message: 6017 From: Fred Chagnon Date: 3/15/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 6018 From: Fred Chagnon Date: 3/15/2000
Subject: Re: Art of Fighting with Fang and Claw
Group: streetfighter Message: 6019 From: Azathoth05@aol.com Date: 3/15/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 6020 From: Azathoth05@aol.com Date: 3/15/2000
Subject: Missing books?
Group: streetfighter Message: 6021 From: Dennis Bryant Date: 3/16/2000
Subject: Stats mean dick(well, not quite)
Group: streetfighter Message: 6022 From: Dennis Bryant Date: 3/16/2000
Subject: Re: Update my archive for ages.
Group: streetfighter Message: 6023 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: Update my archive for ages.
Group: streetfighter Message: 6024 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: I don't agree about JKD
Group: streetfighter Message: 6025 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Earth elemental.
Group: streetfighter Message: 6026 From: Steve Karstensen Date: 3/16/2000
Subject: Re: Earth elemental.
Group: streetfighter Message: 6027 From: Steve Karstensen Date: 3/16/2000
Subject: Re: I don't agree about JKD
Group: streetfighter Message: 6028 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: Earth elemental.
Group: streetfighter Message: 6029 From: Steve Karstensen Date: 3/16/2000
Subject: Re: Earth elemental.
Group: streetfighter Message: 6030 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: I don't agree about JKD
Group: streetfighter Message: 6031 From: Chris Hoffmann Date: 3/16/2000
Subject: Eden Tournamant Renown
Group: streetfighter Message: 6032 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: Eden Tournamant Renown
Group: streetfighter Message: 6033 From: cliff rice Date: 3/16/2000
Subject: Streetfighter tactics
Group: streetfighter Message: 6034 From: Forge Date: 3/16/2000
Subject: Re: Stats mean dick(well, not quite)
Group: streetfighter Message: 6035 From: Jens-Arthur Leirbakk Date: 3/17/2000
Subject: Re: Breakfall
Group: streetfighter Message: 6036 From: Azathoth05@aol.com Date: 3/17/2000
Subject: Re: Earth elemental.
Group: streetfighter Message: 6037 From: Jeff Y Date: 3/17/2000
Subject: Thunder Strike
Group: streetfighter Message: 6038 From: Steve Karstensen Date: 3/17/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6039 From: brian fish Date: 3/18/2000
Subject: Re: Breakfall
Group: streetfighter Message: 6040 From: brian fish Date: 3/18/2000
Subject: Re: Stats mean dick(well, not quite)
Group: streetfighter Message: 6041 From: brian fish Date: 3/18/2000
Subject: Re: Update my archive for ages.
Group: streetfighter Message: 6042 From: Rinaldo Gambetta Date: 3/18/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6043 From: Rinaldo Gambetta Date: 3/18/2000
Subject: Re: Update my archive for ages.
Group: streetfighter Message: 6044 From: Joseph Scott Pittman Date: 3/18/2000
Subject: Re: Stats mean dick(well, not quite)
Group: streetfighter Message: 6045 From: Rinaldo Gambetta Date: 3/19/2000
Subject: I think I could open the "Friendly" season again.
Group: streetfighter Message: 6046 From: Rinaldo Gambetta Date: 3/19/2000
Subject: Wait for people.
Group: streetfighter Message: 6047 From: Steve Karstensen Date: 3/19/2000
Subject: Re: Stats mean dick(well, not quite)
Group: streetfighter Message: 6048 From: Steve Karstensen Date: 3/19/2000
Subject: Re: Earth elemental.
Group: streetfighter Message: 6049 From: Andy Johnston Date: 3/20/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6050 From: Steve Karstensen Date: 3/20/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6051 From: Jeff Y Date: 3/20/2000
Subject: Re: ThunderStrike
Group: streetfighter Message: 6052 From: Josh Diemert Date: 3/20/2000
Subject: Re: ThunderStrike
Group: streetfighter Message: 6053 From: Vega Date: 3/20/2000
Subject: Street Fighter for PC
Group: streetfighter Message: 6054 From: Jeff Y Date: 3/21/2000
Subject: My New Campaign (House Rules)
Group: streetfighter Message: 6055 From: Forge Date: 3/21/2000
Subject: Re: Street Fighter for PC
Group: streetfighter Message: 6056 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)



Group: streetfighter Message: 6007 From: Rinaldo Gambetta Date: 3/15/2000
Subject: Re: Majestic Crow Kung Fu
Unbalancing for me is Jeet Kune Do, buy any manuver from the book is total unabalancing and for complete have chi and willpower more higher than other styles.

Brian Fish wrote:

OK, how many people think Majestic Crow is an unbalancing style, have
you guys noticed they get like EVERYTHING???

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Group: streetfighter Message: 6008 From: Rinaldo Gambetta Date: 3/15/2000
Subject: Re: Update my archive for ages.
Is just a future idea but in start you set the order the first fighter enter and only leave if he is defeated, but you can change the second and third order.

Chris Hoffmann wrote:

--- Rinaldo Gambetta <rinaldo.gambetta@...> wrote:

[sniped the Ages stuff]

[sniped the Eden setting]

[sniped some KOF background]

[sniped some KOF rules]

Interesting (read: I'm in!).  Will we be able to change the order of our team
between fights?

[sniped the ad crap that e-groups is compeled to bombard us with]

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
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Group: streetfighter Message: 6009 From: Brian Fish Date: 3/15/2000
Subject: I agree about JKD
You're totally right, Jeet Kune Do is THE single most unbalancing style
in the game, you don't even have to start with it, since you can switch
to it, there is nothing preventing a Sambo stylist from picking up all
those moves, anf then getting psychokinetic channeling and lightfeet,
can we say ultra scary boys and girls?
Group: streetfighter Message: 6010 From: Steve Karstensen Date: 3/15/2000
Subject: Re: I don't agree about JKD
Chi and Willpower for JKD balances out to seven, just like all the other
styles (that I'm aware of). Actually, to purchase maneuvers for JKD outside
of your style is actually more expensive, and in addition, you'll need a LOT
of XP to get truly scary with the benefits JKD provides.

-----Original Message-----
From: Brian Fish [mailto:fishbn@...]
Sent: Wednesday, March 15, 2000 12:01 PM
To: streetfighter@...
Subject: [streetfighter] I agree about JKD


You're totally right, Jeet Kune Do is THE single most unbalancing style
in the game, you don't even have to start with it, since you can switch
to it, there is nothing preventing a Sambo stylist from picking up all
those moves, anf then getting psychokinetic channeling and lightfeet,
can we say ultra scary boys and girls?




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Group: streetfighter Message: 6011 From: Jade M Prout Date: 3/15/2000
Subject: Re: SF Movies...
>2. Flash Gordon - I don't know what you guys think of this movie, it's old I know, but thought it was great, and kept the spirit and style of the comic. Action-packed and great plot, which included, yes, rescuing the girl and
turning the evil princess' heart around (a little spin on the norm).

"This girl is really turning me on!" If I was Flash, first I'd change my name to something a little more heterosexual, then I'd trade Dale in for that naughty, naughty princess...

>4. Krull - Kick Ass. The princess in this one was the only one who could unlock the power of love in the hero. Not exactly the fight itself, but without her the battle would have been lost.

"Only the power of love can save this movie!" I kid because I love. "Firemares can travel a thousand leagues in a day!"

While we're talking Princesses, have you ever read anything by Neal Stephenson? He wrote an excellent novel called "The Diamond Age" about a little orphan girl who grows up to be a princess. It's very retro-futuro, full of twists and turns and rich characters. And the princess does indeed get saved, but in a most unexpected way... I highly recommend it.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6012 From: Jade M Prout Date: 3/15/2000
Subject: Re: Breakfall
Steve Karstensen wrote:
Breakfall's printed description doesn't say it only works against throws... it says it works against any maneuver that causes you damage when you hit the ground. That's why I've been so adamant about my interpretation.

(bows deferentially) I am only an egg...

>"I read the rest of your arguments, and for the most part I agree. Your VF2 example left me scratching my head (who's Judoka?) "
>
>It's a Japanese term that describes a practitioner of Judo

Ah, like sumotori is to Sumo?... are Judo and Jiu-Jitsu the same thing? When I think of Jiu-Jitsu, the Gracies come to mind (talk about your disfunctional families! What kind of freak makes his grandkids roll around on the ground choking each other?) Judo brings to mind bad spy movies and women's self-defense classes.

>people attend a Street Fight to see action. If a fighter manages to win his battle simply by Blocking and Dodging the entire fight, people would leave saying, "Man that sucked, he didn't even attack." Glory is all about perception.

True enough... but do people really want action, or just blood and testicular fortitude? If my fighter is "a piece of iron" and someone just keeps hitting him, their hands and feet are going to be a swollen, possibly compound-fractured mess... if my Grappling Defense and Breakfall cancel all the damage from my opponent's Grab attempts, he's going to look foolish. And I guarantee you that some of the audience is going to walk away saying "Man, that guy was tough! That other guy busted his damn hands punching him and it didn't even bruise him! He gave him a friggin' Piledriver and he shrugged it off!" Reminds me of Homer Simpson's boxing career...

In one of my first tournaments, an undefeated Wu Shu stylist lost to a "robot" programmed for Karate when he went for a Short Kick and got Blocked. To simulate the robot's metal body, I gave him Maka Wara. The damage of the Maka Wara was enough to knock the poor guy out and end his winning streak. Eventually one of the PCs had to just Throw the robot over and over until it "broke" (was KOd) Since the tournament was supposed to showcase this robot so that its designers could begin mass-production, it was a resounding failure. But for the PCs, who knew the robot was destined to be sold to third-world militaries and international terrorists, this dissappointing tournament was a major victory for the forces of good. If the robot had Breakfall, maybe it would've turned out differently... more arguments for example :)




Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6013 From: Jade M Prout Date: 3/15/2000
Subject: Final Match: Tsui Hui Vs Artemis Steele.
ORIGINAL MSG
>Move 1- Artemis Steele block and Tsui Hui block.
>Move 2- Tsui Hui abort for block and Artemis Steele move 3 hexes and
>make a Scissor Kick and Tsui Hui receives: 3 points of damage and 1
>point of damage.
>Move 3- Artemis Steele make a Strong Punch but Tsui Hui avoid it using
>Drunken Monkey Roll and move 1 hex back.
>Move 4- Artemis Steele move 1 hex and make a Foot Sweep but Tsui Hui
>avoid it using Drunken Monkey Roll and move 1 hex back.
>Move 5- Tsui Hui make a Haymaker for combo (dizzy) and Artemis Steele
>block and receives: 4 points of damage.
>Move 6- Tsui Hui try to make a Haymaker for combo (dizzy) but Artemis
>Steele is more faster and hit a Fierce punch and Tsui Hui receives: 2
>points of damage and Tsui Hui hit her Haymaker for combo dizzy and
>Artemis Steele receives: 4 points of damage and stun!!!
>Move 7- Artemis Steele is dizzy and Tsui Hui make a pose:
>Move 8- Tsui Hui block and Artemis Steele make a Flying Knee Thrust for
>combo and Tsui Hui receives: 1 point of damage.
>Move 9- Artemis Steele make a Roundhouse kick and Tsui Hui abort for
>block and receives: 3 points of damage.
>Move 10- Artemis Steele make a Foot Sweep and Tsui Hui abort for block
>and receives: 2 points of damage and knockout.
>Artemis Steele wins by knockout.
>Artemis Steele receives 4 exp points 1 glory point.
>Tsui Hui receives 3 exp points 1 honor point but lost 1 glory point.
>-----------------------------------------------

Shouldn't Tsui Hui gain more Glory and Honor? She didn't strike when Artemis was Dizzy (+1 Honor/+1 Glory) because she took a turn to show off (+1 Glory), then she lost (-1 Glory) because she fought honorably (+1 Honor)

Unless I missed something, that comes to +2 Honor and +1 Glory...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6014 From: Steve Karstensen Date: 3/15/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
the real kicker here is, I'd originally decided to switch tactics and hit my
Dizzy opponent instead of Posing. I forgot to include that in the strategy
I sent Rinaldo. I Dizzied Artemis and she had two health left. One Fierce
and it would have been all over. The only reason I lost is because I'm an
absent-minded moron.

sad, huh? ;)

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Wednesday, March 15, 2000 3:13 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Final Match: Tsui Hui Vs Artemis Steele.


ORIGINAL MSG
>Move 1- Artemis Steele block and Tsui Hui block.
>Move 2- Tsui Hui abort for block and Artemis Steele move 3 hexes and
>make a Scissor Kick and Tsui Hui receives: 3 points of damage and 1
>point of damage.
>Move 3- Artemis Steele make a Strong Punch but Tsui Hui avoid it using
>Drunken Monkey Roll and move 1 hex back.
>Move 4- Artemis Steele move 1 hex and make a Foot Sweep but Tsui Hui
>avoid it using Drunken Monkey Roll and move 1 hex back.
>Move 5- Tsui Hui make a Haymaker for combo (dizzy) and Artemis Steele
>block and receives: 4 points of damage.
>Move 6- Tsui Hui try to make a Haymaker for combo (dizzy) but Artemis
>Steele is more faster and hit a Fierce punch and Tsui Hui receives: 2
>points of damage and Tsui Hui hit her Haymaker for combo dizzy and
>Artemis Steele receives: 4 points of damage and stun!!!
>Move 7- Artemis Steele is dizzy and Tsui Hui make a pose:
>Move 8- Tsui Hui block and Artemis Steele make a Flying Knee Thrust for
>combo and Tsui Hui receives: 1 point of damage.
>Move 9- Artemis Steele make a Roundhouse kick and Tsui Hui abort for
>block and receives: 3 points of damage.
>Move 10- Artemis Steele make a Foot Sweep and Tsui Hui abort for block
>and receives: 2 points of damage and knockout.
>Artemis Steele wins by knockout.
>Artemis Steele receives 4 exp points 1 glory point.
>Tsui Hui receives 3 exp points 1 honor point but lost 1 glory point.
>-----------------------------------------------

Shouldn't Tsui Hui gain more Glory and Honor? She didn't strike when
Artemis was Dizzy (+1 Honor/+1 Glory) because she took a turn to show off
(+1 Glory), then she lost (-1 Glory) because she fought honorably (+1 Honor)

Unless I missed something, that comes to +2 Honor and +1 Glory...


Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 6015 From: Steve Karstensen Date: 3/15/2000
Subject: Re: Breakfall
"Ah, like sumotori is to Sumo?"

yes. likewise, there's also karateka.

"... are Judo and Jiu-Jitsu the same thing?"

no. Judo is the "sporting" form of Jiu-Jitsu. A book I'm reading by a
scholar of martial arts (including ninjitsu, his 'major') is careful to say
yes, they are two separate styles, and that Judo is basically useless
outside of a tournament.

"When I think of Jiu-Jitsu, the Gracies come to mind (talk about your
disfunctional families! What kind of freak makes his grandkids roll around
on the ground choking each other?)"

those guys frighten me. But you gotta admit, Brazilian Jiu-Jitsu is pretty
much unbeatable from what I've seen of it.

"Judo brings to mind bad spy movies and women's self-defense classes."

why, whatever do you mean?

("Judo chop, baby!")

"True enough... but do people really want action, or just blood and
testicular fortitude? "

yes.

(in other words, I wouldn't do it all the time. depends on how the rest of
the match went.)
Group: streetfighter Message: 6016 From: Ronny Anderssen Date: 3/15/2000
Subject: Re: Art of Fighting with Fang and Claw
--

On Tue, 14 Mar 2000 22:15:49 Azathoth05 wrote:
<< I'm not sure if this idea has been brought up before, but perhaps we
should archive characters and moves that are posted to the list into a
text file in the vault? >>


That my friend is a jolly good idea.. (^_^)

-----Ronin-----



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 6017 From: Fred Chagnon Date: 3/15/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
] the real kicker here is, I'd originally decided to switch tactics and
] hit my Dizzy opponent instead of Posing. I forgot to include that in
] the strategy I sent Rinaldo. I Dizzied Artemis and she had two health
] left. One Fierce and it would have been all over. The only reason I
] lost is because I'm an absent-minded moron.

A fair-fighting, honorable, just, absent minded moron. But yes.

--------------------------------------------------
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6018 From: Fred Chagnon Date: 3/15/2000
Subject: Re: Art of Fighting with Fang and Claw
] That my friend is a jolly good idea..
] (^_^) -----Ronin-----

I'll try to take on this responsibbility myself. I'll look through the
archived messages on egroups and put them together some weekend. I love
egroups. :)

Can't guarantee it'll get done soon though.

Does the Maneuver.txt file that's up there contain only published
styles? Because if there are "man-made" ones in there we can remove them
and place them in the documents I'm making.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6019 From: Azathoth05@aol.com Date: 3/15/2000
Subject: Re: SF Movies...
Dude, nothing compares to plan 9-I can quote that flick verbatum-scary isn't
it-I actually ran a game based on Plan 9 once but taken seriously and on a
larger scale-it was fun
<< Well, I thought that it was worse than Plan 9 from outer space. But thats
just my point of view. >>
Group: streetfighter Message: 6020 From: Azathoth05@aol.com Date: 3/15/2000
Subject: Missing books?
Hey all,

Just so you know there's an auction on ebay right now for a collection of SF
rpg books including contenders, the perfect warrior, gm screen, secrets of
shadowloo, & players guide. Currently the high bid is only 10.50 for all 5
books! There's still 2 days left in the auction and I know a lot of you were
looking for this stuff so I hope it helps someone.
Group: streetfighter Message: 6021 From: Dennis Bryant Date: 3/16/2000
Subject: Stats mean dick(well, not quite)
>You're totally right, Jeet Kune Do is THE single most unbalancing style
>in the game, you don't even have to start with it, since you can switch
>to it, there is nothing preventing a Sambo stylist from picking up all
>those moves, anf then getting psychokinetic channeling and lightfeet,
>can we say ultra scary boys and girls?

Well, maybe, but lets face it, anyone of any style, if they want to can make a total power gaming monster that is totally sick & nigh on unbeatable on paper. Thats where the concept of roleplaying evens out the whole mess, if you have a good character, & you play well, & you use your head instead of the dots on your charater sheet, you shouldn't worry about the stuff like JKD. for instance, look in the main book, going by stats & dots, there is no way in hell Ryu should have beaten Chunli, E.Honda, Vega, or Sagat, but it's possible because of good playing. Basically, stats are all well & good, but in the end it'll be the good roleplayer that comes out on top.

DarkLight
Group: streetfighter Message: 6022 From: Dennis Bryant Date: 3/16/2000
Subject: Re: Update my archive for ages.
>Tell me what you think, I have been playing this character for the last few
>months, I have just started fighting world warriors, I beat Zangief (really
>cheaply, I admit it, but look at the moves), and Lost to Dee Jay and Sagat.
>Tell me if you want him leveled up a bit (I am right now working on getting
>the iron claw and putting it in a combo, as well as some athletics based
>moves and a block combo with the scissor kick)

Well, looking at the character, all I can really say is that, if you've been playing this guy for 'the last few months', your GM is REALLY generous when it comes to xp.



>Hiryu Kanzaki
>Style: Jade Falcon (A Wu Shu/Ler Drit combo)
>Concept: Struggling actor/ Anti-Shadowloo crusader/ aspiring Master
>Str **** Cha *** Per **
>Dex ***** Man ** Int **
>skills backgrounds
>Stam **** App **** Wits *** fame ***
>Subt **** Intim*** Insight *** Sensei **** (Wu Shu)
>strwise *** Drive ** Security *** Res ****
>Arena *** Linguist ** Style Lore *** Manager ****
>Alertness ** Instruction ** investigate ** Backing *
>survival ** Manager ** Allies ***
> Contacts ****
>Glory ***** ** Chi **
>Honor **** Will ***** * Moves
>Div freestyle HT ***** ***** fwd slide kick
>Rank 6 **** scissor kick
> jump
>Wins 21 Losses 5 lightning leg
>tech double hit kick
>punch ** Air Hurricane
>kick ***** hurricane kick
>block **** throw
>grab **** wall spring
>athl **** heel stamp
>focus ** Musical accompaniement
>combos light feet
>heel stamp - scissor kick (dizzy) breakfall
>Jump - fwd slide kick disengage
>
>
>
>------------------------------------------------------------------------
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>Visualize wedge pieces
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>
Group: streetfighter Message: 6023 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: Update my archive for ages.
Well first everyone in the list known your potential to fight (this isn´t a critic but next time and is important for strategy e-mail me for this one) let see but you must
make the character with the rank 9 pack I send it many times but I don´t known if you see it. but here goes it again:

Characters pack: Rank 9.

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6) none
higher than 9.
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of

dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except
he have more points to expent and more freebies make like a normal
character in the beggining.

Just use this patterns to make the fighter then e-mail me and it will be okay see ya.
Group: streetfighter Message: 6024 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: I don't agree about JKD
Expansive but is possible let me see you can buy for example that ninja manuvers (that one what require that ninja clan background) the excuse... hum... no excuse only my style can do this and over, of course exist alway the master with good sense to stop this :), and chi and willpower are more higher chi 4 willpower 6 is very much you don´t agree with me in this one?

Steve Karstensen wrote:

Chi and Willpower for JKD balances out to seven, just like all the other
styles (that I'm aware of).  Actually, to purchase maneuvers for JKD outside
of your style is actually more expensive, and in addition, you'll need a LOT
of XP to get truly scary with the benefits JKD provides.

-----Original Message-----
From: Brian Fish [mailto:fishbn@...]
Sent: Wednesday, March 15, 2000 12:01 PM
To: streetfighter@...
Subject: [streetfighter] I agree about JKD

You're totally right, Jeet Kune Do is THE single most unbalancing style
in the game, you don't even have to start with it, since you can switch
to it, there is nothing preventing a Sambo stylist from picking up all
those moves, anf then getting psychokinetic channeling and lightfeet,
can we say ultra scary boys and girls?

------------------------------------------------------------------------
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Group: streetfighter Message: 6025 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Earth elemental.
I think this the power is elemental skin I don´t get the idea or my english is too bad to understand what ever the problem is if the earth elemental use elemental skin he
don´t receive knockdown, anyone can explain this better?
Group: streetfighter Message: 6026 From: Steve Karstensen Date: 3/16/2000
Subject: Re: Earth elemental.
that's about right. An earth elemental using Elemental Skin is immune to
Knockdown. In other words, he cannot be Knocked Down by any maneuver. At
least, that's the way I interpret it. I'm sure other members of the list
have their own colorful opinions. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 16, 2000 5:57 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Earth elemental.


I think this the power is elemental skin I don´t get the idea or my english
is too bad to understand what ever the problem is if the earth elemental use
elemental skin he
don´t receive knockdown, anyone can explain this better?



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Group: streetfighter Message: 6027 From: Steve Karstensen Date: 3/16/2000
Subject: Re: I don't agree about JKD
I think that wherever you're getting the starting Chi and Willpower data for JKD from is wrong.  I'll have to double-check my copy of Contenders when I get home tonight.
 
And no, you can't buy maneuvers from Ninjitsu unless you began as a ninja (in which case your clan would not be happy that you abandoned your style) or you were taught by a ninja (which they don't do for non-clan members).
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 16, 2000 5:55 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: I don't agree about JKD

Expansive but is possible let me see you can buy for example that ninja manuvers (that one what require that ninja clan background) the excuse... hum... no excuse only my style can do this and over, of course exist alway the master with good sense to stop this :), and chi and willpower are more higher chi 4 willpower 6 is very much you don´t agree with me in this one?

Steve Karstensen wrote:

Chi and Willpower for JKD balances out to seven, just like all the other
styles (that I'm aware of).  Actually, to purchase maneuvers for JKD outside
of your style is actually more expensive, and in addition, you'll need a LOT
of XP to get truly scary with the benefits JKD provides.

-----Original Message-----
From: Brian Fish [mailto:fishbn@...]
Sent: Wednesday, March 15, 2000 12:01 PM
To: streetfighter@...
Subject: [streetfighter] I agree about JKD

You're totally right, Jeet Kune Do is THE single most unbalancing style
in the game, you don't even have to start with it, since you can switch
to it, there is nothing preventing a Sambo stylist from picking up all
those moves, anf then getting psychokinetic channeling and lightfeet,
can we say ultra scary boys and girls?

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Group: streetfighter Message: 6028 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: Earth elemental.
This what I think but grabs don´t have any efect (knockdown)? Sound more clear.

Steve Karstensen wrote:

that's about right.  An earth elemental using Elemental Skin is immune to
Knockdown.  In other words, he cannot be Knocked Down by any maneuver.  At
least, that's the way I interpret it.  I'm sure other members of the list
have their own colorful opinions. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 16, 2000 5:57 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Earth elemental.

I think this the power is elemental skin I don´t get the idea or my english
is too bad to understand what ever the problem is if the earth elemental use
elemental skin he
don´t receive knockdown, anyone can explain this better?

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Group: streetfighter Message: 6029 From: Steve Karstensen Date: 3/16/2000
Subject: Re: Earth elemental.
 
I'll have to look up the exact description when I get home tonight.  It might exclude grabs, for all I know.  If it doesn't, we have a problem. :)
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 16, 2000 9:06 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Earth elemental.

This what I think but grabs don´t have any efect (knockdown)? Sound more clear.

Steve Karstensen wrote:

that's about right.  An earth elemental using Elemental Skin is immune to
Knockdown.  In other words, he cannot be Knocked Down by any maneuver.  At
least, that's the way I interpret it.  I'm sure other members of the list
have their own colorful opinions. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 16, 2000 5:57 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Earth elemental.

I think this the power is elemental skin I don´t get the idea or my english
is too bad to understand what ever the problem is if the earth elemental use
elemental skin he
don´t receive knockdown, anyone can explain this better?

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Group: streetfighter Message: 6030 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: I don't agree about JKD
Well I found this in web like you known I don´t have acess to source books like contenders but I discuss it is interesting, I just wait for a more correct info :).

Steve Karstensen wrote:

 I think that wherever you're getting the starting Chi and Willpower data for JKD from is wrong.  I'll have to double-check my copy of Contenders when I get home tonight.And no, you can't buy maneuvers from Ninjitsu unless you began as a ninja (in which case your clan would not be happy that you abandoned your style) or you were taught by a ninja (which they don't do for non-clan members).
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Thursday, March 16, 2000 5:55 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: I don't agree about JKD
 
Expansive but is possible let me see you can buy for example that ninja manuvers (that one what require that ninja clan background) the excuse... hum... no excuse only my style can do this and over, of course exist alway the master with good sense to stop this :), and chi and willpower are more higher chi 4 willpower 6 is very much you don´t agree with me in this one?

Steve Karstensen wrote:

Chi and Willpower for JKD balances out to seven, just like all the other
styles (that I'm aware of).  Actually, to purchase maneuvers for JKD outside
of your style is actually more expensive, and in addition, you'll need a LOT
of XP to get truly scary with the benefits JKD provides.

-----Original Message-----
From: Brian Fish [mailto:fishbn@...]
Sent: Wednesday, March 15, 2000 12:01 PM
To: streetfighter@...
Subject: [streetfighter] I agree about JKD

You're totally right, Jeet Kune Do is THE single most unbalancing style
in the game, you don't even have to start with it, since you can switch
to it, there is nothing preventing a Sambo stylist from picking up all
those moves, anf then getting psychokinetic channeling and lightfeet,
can we say ultra scary boys and girls?

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Group: streetfighter Message: 6031 From: Chris Hoffmann Date: 3/16/2000
Subject: Eden Tournamant Renown
Just got to thinking how glory and honor should be given out/taken away in a
KOF style tournament and this is what I came up with

Individual Awards Honor Glory
Defeating an opponent in fewer than three turns +0 +1
Defeating two opponents in fewer than three turns each +0 +2
Defeating all three opponents in fewer than three turns each +0 +4

Defeating an opponent who has half health or less +0 +0
Refusing to fight an opponent who has half health or less +1 -1
Defeating an opponent while beginning the match with half +0 +1
health or less

Defeating an opponent by yourself who had more than half +0 +1
health
Defeating two opponents by yourself +0 +2
Defeating all three opponents by yourself +0 +4

Defeating an opponent without taking any damage +0 +3
Defeating two opponents without taking any damage +0 +6
Defeating all three opponents without taking any damage +0 +1 Perm

Getting your ass kicked by an eight year old girl +0 -5
And she doesn't study Martial Arts* -3 Perm -5 Perm

Team Awards (Given to all members of a team) Honor Glory
Defeating the opposing team +0 +1
Defeating the opposing team with two fighters +0 +2
Defeating the opposing team with only one fighter +0 +4

Loosing to the opposing team +0 -1
Loosing to the opposing team's second fighter +0 -2
Loosing to the opposing team's first fighter +0 -4

*Just had to throw that one in there.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6032 From: Rinaldo Gambetta Date: 3/16/2000
Subject: Re: Eden Tournamant Renown
I must keep this in mail box, when start this project.
Group: streetfighter Message: 6033 From: cliff rice Date: 3/16/2000
Subject: Streetfighter tactics
Here are some ideas aboud using noncombat skills in
the ring for maximum Bastardlynes.

Fakeing Injuries
Charisma + Medicine Vs Perception + Medicine
Fakeing an injury will make honorable fighters more
likely to take it easy on you Evil fighters will
likely
take advantage of your misfortune.
[In game effect: If you succede than an honorable
Fighter (6+honor)Will use a weaker move to finish you
off sence he thinks you are almost out anyway. A
dishonorable fighter will likely do a Strong move to
soften you up for tthe next round. In which case you
can suprise him with a quick move.]

Fakeing Dizzies
Charisma + Subterfuge Diff 7
If successfull the opponent thinks you are dizzy how
he acts towards dizzy opponents is up to him. But you
may be Able to Suprise him.

Assaying Injury
Per + Medicine d6
Each success gives you more info.

1. weather the opponent has taken more than half of
his health in damage.

2. Weather the opponent is near unconcousness.

3. Exactly how many health he has left.

This is usefull if you donot widh to kill an opponent
or seriously hurt him.

Sizeing up an opponents weakness
Per + Insight or style lore. Diff the opponents rank
minimum of diff 5
[Each success gives you an extra point of speed or
damage the storyteller decides how these points are
divied up.]


Hope you find this crap usefull

Cliff!!



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Group: streetfighter Message: 6034 From: Forge Date: 3/16/2000
Subject: Re: Stats mean dick(well, not quite)
And thats exactly the way it should ...

On Thu, 16 Mar 2000, Dennis Bryant wrote:

>
> >You're totally right, Jeet Kune Do is THE single most unbalancing style
> >in the game, you don't even have to start with it, since you can switch
> >to it, there is nothing preventing a Sambo stylist from picking up all
> >those moves, anf then getting psychokinetic channeling and lightfeet,
> >can we say ultra scary boys and girls?
>
> Well, maybe, but lets face it, anyone of any style, if they want to can make a total power gaming monster that is totally sick & nigh on unbeatable on paper. Thats where the concept of roleplaying evens out the whole mess, if you have a good character, & you play well, & you use your head instead of the dots on your charater sheet, you shouldn't worry about the stuff like JKD. for instance, look in the main book, going by stats & dots, there is no way in hell Ryu should have beaten Chunli, E.Honda, Vega, or Sagat, but it's possible because of good playing. Basically, stats are all well & good, but in the end it'll be the good roleplayer that comes out on top.
>
> DarkLight
>
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>
Group: streetfighter Message: 6035 From: Jens-Arthur Leirbakk Date: 3/17/2000
Subject: Re: Breakfall
> "Ah, like sumotori is to Sumo?"
>
> yes. likewise, there's also karateka.
>
> "... are Judo and Jiu-Jitsu the same thing?"

Judo = Judoka, Aikido = Aikidoka, Capoeira = Capoeirista, Savate = Tireur
(or Savateur), Kendo = Kendoka, Sanbo = Big f*ckin' wrestler. Or something
:)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6036 From: Azathoth05@aol.com Date: 3/17/2000
Subject: Re: Earth elemental.
The elemental skin power transforms the character's body into his element.
So a water elemental becomes a man shaped structure of water, etc. The earth
elemental can "root" himself to the ground, similar to san he but more
literal. How do you knock down a person who's two feet are not just firmly
planted on the ground, but actually are just an extention of the ground. He
looks like a big pile of earth in this form. At least, that's what I got
from it.
<< I think this the power is elemental skin I don´t get the idea or my
english is too bad to understand what ever the problem is if the earth
elemental use elemental skin he
don´t receive knockdown, anyone can explain this better?
>>
Group: streetfighter Message: 6037 From: Jeff Y Date: 3/17/2000
Subject: Thunder Strike
One of my friends brought this move to my attention yesterday.

All it is, is a +5 damage dragon punch with one more point of move that also
bases itself off of your athletics.

My beef with it is: IT'S A ONE POINT MANEUVER!

Good grief!

Thunder Strike: Athletics, Native American Wrestling 1
Speed +0, Damage +5, Move -1

Dragon Punch: Punch, Shotokan Karate 4, Kung Fu 5
Speed +0, Damage +6, Move -2

Do these add up and i'm just not seeing it, or were the writers actually
smoking some really good shit and not telling anybody?

Is the fact that Dragon Punch knocks an opponent back a hex actually worth
3-4 points?

What do you think?

Jeff
______________________________________________________
Group: streetfighter Message: 6038 From: Steve Karstensen Date: 3/17/2000
Subject: Re: Thunder Strike
What do I think? I think you're forgetting that in order to Thunderstrike
someone, you have to move into their hex (like a grab) and then keep moving
after the damage is rolled. ;)

No Thunderstriking someone from four hexes away, sorry. :)

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Friday, March 17, 2000 5:37 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Thunder Strike


One of my friends brought this move to my attention yesterday.

All it is, is a +5 damage dragon punch with one more point of move that also

bases itself off of your athletics.

My beef with it is: IT'S A ONE POINT MANEUVER!

Good grief!

Thunder Strike: Athletics, Native American Wrestling 1
Speed +0, Damage +5, Move -1

Dragon Punch: Punch, Shotokan Karate 4, Kung Fu 5
Speed +0, Damage +6, Move -2

Do these add up and i'm just not seeing it, or were the writers actually
smoking some really good shit and not telling anybody?

Is the fact that Dragon Punch knocks an opponent back a hex actually worth
3-4 points?

What do you think?

Jeff
______________________________________________________

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Group: streetfighter Message: 6039 From: brian fish Date: 3/18/2000
Subject: Re: Breakfall
Judo and Jujitsu ARE basically the same thing. I am close to a black belt
in both styles and technically they are very similar. For street fighter,
their version of Jujitsu is actually a version of Judo, a REAL
interpretation of Jujitsu might be a little different, but I can assure you
Judo is a VERY capable martial art. . . . . .
Group: streetfighter Message: 6040 From: brian fish Date: 3/18/2000
Subject: Re: Stats mean dick(well, not quite)
The best example of stats and moves not adding up is Guile, how the FUCK
did he ever get to world warrior status? My character could beat him right
now, and I agree whole heartedly, another thing is dice, if the dice like
you, you can beat anyone, I came within 3 HP of beating Sagat as a rank 5
(long story, but I didn't realize it was Sagat). . . . .
Group: streetfighter Message: 6041 From: brian fish Date: 3/18/2000
Subject: Re: Update my archive for ages.
We play a LOT, probably between two to five sessions a week, and he is a
little generous with XP, but trust me, I earned it, I think I have fought
every high ranking shadowloo goon (not in a tournament of course) except
Bison.
Group: streetfighter Message: 6042 From: Rinaldo Gambetta Date: 3/18/2000
Subject: Re: Thunder Strike
I realy love this manuver but only for Native american or Pancration fighers it´s shame ahh and Jet kune do

Jeff Y wrote:

One of my friends brought this move to my attention yesterday.

All it is, is a +5 damage dragon punch with one more point of move that also
bases itself off of your athletics.

My beef with it is: IT'S A ONE POINT MANEUVER!

Good grief!

Thunder Strike: Athletics, Native American Wrestling 1
Speed +0, Damage +5, Move -1

Dragon Punch: Punch, Shotokan Karate 4, Kung Fu 5
Speed +0, Damage +6, Move -2

Do these add up and i'm just not seeing it, or were the writers actually
smoking some really good shit and not telling anybody?

Is the fact that Dragon Punch knocks an opponent back a hex actually worth
3-4 points?

What do you think?

Jeff
______________________________________________________

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Group: streetfighter Message: 6043 From: Rinaldo Gambetta Date: 3/18/2000
Subject: Re: Update my archive for ages.
I mean for this one all characters are made using that pack (if just for balance the game) this just things fair for everyone.

brian fish wrote:

We play a LOT, probably between two to five sessions a week, and he is a
little generous with XP, but trust me, I earned it, I think I have fought
every high ranking shadowloo goon (not in a tournament of course) except
Bison.

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Group: streetfighter Message: 6044 From: Joseph Scott Pittman Date: 3/18/2000
Subject: Re: Stats mean dick(well, not quite)
I would appreciate it if you would refrain from using profanity. This e-mail
club has been almost entirely clean until the last few days. I think more
people would enjoy it staying that way. Thanks!

J. Scott Pittman

-----Original Message-----
From: brian fish <fishbn@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 17, 2000 9:48 PM
Subject: [streetfighter] Re: Stats mean dick(well, not quite)


>The best example of stats and moves not adding up is Guile, how the FUCK
>did he ever get to world warrior status? My character could beat him right
>now, and I agree whole heartedly, another thing is dice, if the dice like
>you, you can beat anyone, I came within 3 HP of beating Sagat as a rank 5
>(long story, but I didn't realize it was Sagat). . . . .
>
>
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Group: streetfighter Message: 6045 From: Rinaldo Gambetta Date: 3/19/2000
Subject: I think I could open the "Friendly" season again.
I was wondering when I will have the right number of people to start
Ages tournament, for this reason I can think in better examples maybe
the "friendly" fights stage can help me like in the first time (I
remember the first fight I have made it between Gokiwa Vs Thomas Watson
a boxer) and I bet Chris remember this one too (I´m only kidding), but
well end the period of vacation of manage I will make challenges now but
I only can make with npc´s when it´s with pc´s I must ask to the player
first, thanks.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)
- Joseph Masterson - Player (Cliff Rice)
- Dennis Bryant Character: I wait for a one using the rank 9 pack.

Npc´s
- Ernest Voss
- Tom Sawyer
- Gregori Tzarovich
- Chaotic
- Plague
- Lee Yung
- Maso
- Julian Del Solar III
- Van Seddar
Group: streetfighter Message: 6046 From: Rinaldo Gambetta Date: 3/19/2000
Subject: Wait for people.
Well I open the friendly fights season but I don´t have good size
player rooster I known much people was making his characters but I just
want known who have their fighter done but don´t send to me (just
curious). Ahh another topic is this about Wounded knee this remove speed
(-2) for all kick manuvers and (-2) to all movement in any manuver but
logic is this in the jump a athletic manuver I known but this requisite
the leg a perfect state try to jump with one leg bruised this very
difficult but I just known if the penalty from wounded knee afect jump
manuver.
Group: streetfighter Message: 6047 From: Steve Karstensen Date: 3/19/2000
Subject: Re: Stats mean dick(well, not quite)
yea, this happened last night.  players, rank 1.  opposing team, 3 through 5.  everyone botched left and right.  players finally one by getting lucky.  it happens...
-----Original Message-----
From: brian fish <fishbn@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, March 18, 2000 12:48 AM
Subject: [streetfighter] Re: Stats mean dick(well, not quite)

The best example of stats and moves not adding up is Guile, how the FUCK
did he ever get to world warrior status? My character could beat him right
now, and I agree whole heartedly, another thing is dice, if the dice like
you, you can beat anyone, I came within 3 HP of beating Sagat as a rank 5
(long story, but I didn't realize it was Sagat). . . . .


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Group: streetfighter Message: 6048 From: Steve Karstensen Date: 3/19/2000
Subject: Re: Earth elemental.
I looked it up yesterday.  Earth Skin states that a fighter using it cannot be thrown or knocked down.  so there ya go; Earth Elementals using Elemental Skin cannot be grabbed if the Grab involves a Knockdown.
-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, March 17, 2000 8:08 AM
Subject: [streetfighter] Re: Earth elemental.

The elemental skin power transforms the character's body into his element.
So a water elemental becomes a man shaped structure of water, etc. The eart=r> h
elemental can "root" himself to the ground, similar to san he but more
literal. How do you knock down a person who's two feet are not just firmly
planted on the ground, but actually are just an extention of the ground. He=r>
looks like a big pile of earth in this form. At least, that's what I got
from it.
<< I think this the power is elemental skin I don´t get the idea or my
english is too bad to understand what ever the problem is if the earth
elemental use elemental skin he
don´t receive knockdown, anyone can explain this better?
>>

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Group: streetfighter Message: 6049 From: Andy Johnston Date: 3/20/2000
Subject: Re: Thunder Strike
Hey-there guys. I'm havin' E-mail woes, so I haven't been posting squat for
a while. I can still recieve everything that is sent, but till i'm weaned on
to my hotmial adress , my participation will be limited.


As to THUNDERSTRIKE:

>All it is, is a +5 damage dragon punch with one more point of move that
>also bases itself off of your athletics.
Hmmm....let us see. That factor alone <basing off of athletics> can change
the affect the maneuver has though..


>My beef with it is: IT'S A ONE POINT MANEUVER!

>Good grief!
>
>Thunder Strike: Athletics, Native American Wrestling 1
>Speed +0, Damage +5, Move -1
>
>Dragon Punch: Punch, Shotokan Karate 4, Kung Fu 5
>Speed +0, Damage +6, Move -2
>
>Do these add up and i'm just not seeing it, or were the writers actually
>smoking some really good shit and not telling anybody?

Hehehhee.... let's look at this a little more objectively. Let's say these
manuvers were on the "open" market and any style can get them.
That being the case, TS does indeed do 1 less damadge than DP; but since it
is using athletics as the technique, statistically it will be an additional
1-3 points lower in damadge that a DP using Punch technique.

That's hypotheical....in actuallity they are NOT on the open market: DP if
for ShotoKan <mainly> and TS is ONLY for NAW. Although fighters can put
dot's wherever they like, the trend is that you don't find NAW's with 6 in
athletics....where as you don't have to look to far to find a Karate or Kung
Fu pracitioner that has a 6+ in punch tech.
It just doesn't happen......


Is the fact that Dragon Punch knocks an opponent back a hex actually worth
>3-4 points?


Ahhh....but you are forgetting: the Dragon Punch is a BEASTY! It states
pretty clearly that it is an air. man. and can dodge Fireballs. It also is
konw to cause a knockdown to air opponents.

Thunderstrike doesn't say that anyware. Although T.Hawk uses the move in the
vid game much like a DP, this is not the Vid game. They may have removed it
for play purposes or else reason, but unless your GM tells you otherwise a
thundersrike does NOT knockdown arieal manuvers.
So DP already has a serious leg up on TS.
Then comes in the "practicalty" issue. The book states: "The fighter's
opponents MUST be standing in the same or adjacent hex, when the fighter
executes the move." Regardless of the fact that the ThunderS. has moderate
movement, the only situation in which you can use the TS, is in an instance
where you could pull of a ONE movment grab. The onlything that all that
movment is good for is getting away after you're done with the move. As a
result, it's alot harder a move to use effectively.

thus ends my rant on THunder Strike.

Agree? Dissagree?
The Steve???
;)

______________________________________________________
Group: streetfighter Message: 6050 From: Steve Karstensen Date: 3/20/2000
Subject: Re: Thunder Strike
hey, I got nothing to add. You did good Grasshoppa.

-----Original Message-----
From: Andy Johnston [mailto:dlatrex@...]
Sent: Monday, March 20, 2000 12:16 AM
To: streetfighter@...
Subject: [streetfighter] Re: Thunder Strike


Hey-there guys. I'm havin' E-mail woes, so I haven't been posting squat for
a while. I can still recieve everything that is sent, but till i'm weaned on

to my hotmial adress , my participation will be limited.


As to THUNDERSTRIKE:

>All it is, is a +5 damage dragon punch with one more point of move that
>also bases itself off of your athletics.
Hmmm....let us see. That factor alone <basing off of athletics> can change
the affect the maneuver has though..


>My beef with it is: IT'S A ONE POINT MANEUVER!

>Good grief!
>
>Thunder Strike: Athletics, Native American Wrestling 1
>Speed +0, Damage +5, Move -1
>
>Dragon Punch: Punch, Shotokan Karate 4, Kung Fu 5
>Speed +0, Damage +6, Move -2
>
>Do these add up and i'm just not seeing it, or were the writers actually
>smoking some really good shit and not telling anybody?

Hehehhee.... let's look at this a little more objectively. Let's say these
manuvers were on the "open" market and any style can get them.
That being the case, TS does indeed do 1 less damadge than DP; but since it
is using athletics as the technique, statistically it will be an additional
1-3 points lower in damadge that a DP using Punch technique.

That's hypotheical....in actuallity they are NOT on the open market: DP if
for ShotoKan <mainly> and TS is ONLY for NAW. Although fighters can put
dot's wherever they like, the trend is that you don't find NAW's with 6 in
athletics....where as you don't have to look to far to find a Karate or Kung

Fu pracitioner that has a 6+ in punch tech.
It just doesn't happen......


Is the fact that Dragon Punch knocks an opponent back a hex actually worth
>3-4 points?


Ahhh....but you are forgetting: the Dragon Punch is a BEASTY! It states
pretty clearly that it is an air. man. and can dodge Fireballs. It also is
konw to cause a knockdown to air opponents.

Thunderstrike doesn't say that anyware. Although T.Hawk uses the move in the

vid game much like a DP, this is not the Vid game. They may have removed it
for play purposes or else reason, but unless your GM tells you otherwise a
thundersrike does NOT knockdown arieal manuvers.
So DP already has a serious leg up on TS.
Then comes in the "practicalty" issue. The book states: "The fighter's
opponents MUST be standing in the same or adjacent hex, when the fighter
executes the move." Regardless of the fact that the ThunderS. has moderate
movement, the only situation in which you can use the TS, is in an instance
where you could pull of a ONE movment grab. The onlything that all that
movment is good for is getting away after you're done with the move. As a
result, it's alot harder a move to use effectively.

thus ends my rant on THunder Strike.

Agree? Dissagree?
The Steve???
;)

______________________________________________________

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Group: streetfighter Message: 6051 From: Jeff Y Date: 3/20/2000
Subject: Re: ThunderStrike
Ok, I actually saw this move in actual game play on saturday and I
understand now. I still think it's a bit on the cheapy side, but hey.
(besides that...you don't know my group. One of the fighters that have it is
a speed/Athletics nut and it won't be long before he get's his athletics up
there.)

Jeff

PS. Josh...if you think i'm wrong about Matt i'll make you a deal. If he
doesn't have an athletics of 4 within 30 xp, i'll give you an extra 15
freebies for your character. ;)
______________________________________________________
Group: streetfighter Message: 6052 From: Josh Diemert Date: 3/20/2000
Subject: Re: ThunderStrike
--- Jeff Y <shinjo7@...> wrote:
>
> Ok, I actually saw this move in actual game play on
> saturday and I
> understand now. I still think it's a bit on the
> cheapy side, but hey.
> (besides that...you don't know my group. One of the
> fighters that have it is
> a speed/Athletics nut and it won't be long before he
> get's his athletics up
> there.)
>
> Jeff
>
> PS. Josh...if you think i'm wrong about Matt i'll
> make you a deal. If he
> doesn't have an athletics of 4 within 30 xp, i'll
> give you an extra 15
> freebies for your character. ;)

I have a feeling I'll lose, but I'll take you up on
that deal. BTW, I think we have the others completely
snowed as to what's really going on. Why don't you
tell them about our new campaign?

Josh

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Group: streetfighter Message: 6053 From: Vega Date: 3/20/2000
Subject: Street Fighter for PC
I'd like to know who has Street Fighter Alpha and Street Fighter Alpha
2 for PC?

Please tell me. I really like to know.

Thanks.

Vega/Bison
Group: streetfighter Message: 6054 From: Jeff Y Date: 3/21/2000
Subject: My New Campaign (House Rules)
After the the short-lived attempt of mine at a Ravenloft campaign I decided
to try a Street Fighter campaign. Compaired to Ravenloft they're easier to
run (that's IMO...but i'm going to try to change that ;) and everyone in the
group wants to play it.

We reciently played a short off the cuff prequil adventure and in the next
adventure the characters will wake up with amneisia and the campaign will go
from there (Josh will find this out eventually so I'm not worried about
devulging this <wink><wink>.) I'm not decided on the storyline as of yet
except for the very basics so they will probably evolve along the way. If
anyone wants I can keep them informed over non-group e-mail (can't be
telling Josh everything now...can i? ;)

The other thing i'm planning to use the campaign for is to test new house
rules (in case anyone is wondering: No i'm not satisfied with the rules
presented by White Wolf. Some parts suck. I am, however, flexible and I
realized one day that they're only in their first edition. For a first try
they were actually pretty good.)

I'm not dumping all of these on the players at once (tha would be insane!) I
plan to instead drop them in one by one. At the present we're only using the
roll-your-soak and the new block application. I'll add more in after i've
decided weather or not to keep or kill the one's we're presently using.

Even though the new block application might seem a bit radical but it looked
like it might work in the BS adventure, but only time will tell.

Proposed House Rules for Testing

Rolling Soak: Soak will be rolled instead of being a set subtraction. (We�ve
been using this for about 4 months now and it actually works quite well!)

Block Application: Block will be automatically added to your stamina for
purposes of calculating soak.
Additional soak will be negated in the following instances:
1) You are attacked with a maneuver that specifically states that it ignores
blocks.
2) You are interrupted during an aerial maneuver.
3) You are presently knocked down and have not yet gotten up. *
4) You are dizzy.
*You are considered to be on your feet when you take your turn with a �2
penalty.
If you use the ground fighting ability this does not count until you take
the penalty.

The basic technique �Block� has been removed and San He has been
re-written. If you want to block buy a special maneuver, and the San He
system now reads like this:
When the San He card is played the fighter�s effective soak is doubled.

Two-in-Ones: This is a special type of combo that costs 5 power points to
buy. A two-in-one is a combo of two maneuvers that take place in the same
round. The faster of the two maneuvers is bound by the speed of the slower
maneuver and must wait until the speed-phase just before the slower maneuver
would go (ie: if you two-in-one a speed: 5 and a speed: 2 the speed: 5 may
not go until speed: 3) There are other stipulations:
1) Both maneuvers must deal damage (no Speed of the Mongoose to Cartwheel
Kick 2-in-1�s)
2) Only one of the maneuvers may be a multi-hit maneuver.
3) If the first hit causes a knockdown the second hit must be either a
projectile, a crouching maneuver, or able to hit crouching opponents (ie:
Axe Kick, Widow Maker, etc�)
4) If the first hit causes knock back the second hit must be a projectile
(or move like a SOB.)
5) Executing a Two-in-One costs one willpower.
6) A Two-in-One may not be tied to another combo.
7) After the first maneuver in a Two-in-One is executed you may not abort.
8) After the first maneuver is executed you are not required to finish the
combo.

Blind Siding: A blind side is a new basic maneuver added to all fighters�
repertoires. A blind side involves blinding an opponent on one side with
either a jab/short, a strong/forward, or an eye rake and then following it
up with a blow to their �blind side.�
The initial strike is dealt at �1 standard speed, and is difficulty seven.
If at least one point of damage is scored the opponent is blinded for one
round. Due to the sensitive nature of this strike a dizzy is scored if the
damage meets the target�s stamina, and if the target suffers enough damage
to become dizzy he is blinded until the end of the fight. In addition, the
fighter initiating the blind side looses one point of temporary glory and
one point of temporary honor.
The second strike may be any attack of the fighter�s choosing and is rolled
as normal with the following modifiers:
1) A one does not negate a success unless more ones were rolled than
successes in which case the attack misses.
2) Damage difficulty drops from six to five.
3) If damage is scored the fighter loses two temporary honor.
4) If the opponent is knocked out the fighter loses one temporary glory.
5) If the opponent is not knocked out the fighter loses two temporary
glory.
6) If the attack misses the fighter loses five temporary glory (and the
crowd laughs.)
7) A blind side may NOT be bought as a combo.

I'm open to comentary so feel free to rip it apart tooth and nail. I'm
fairly layed back and I don't get stressed easily so feel free to state your
opinions however horrible they may be. Also feel free to add anything I
might have overlooked or ways these rules could be abused. It's the abuse
i'm scared of...

Jeff

______________________________________________________
Group: streetfighter Message: 6055 From: Forge Date: 3/21/2000
Subject: Re: Street Fighter for PC
I do

On Mon, 20 Mar 2000, Vega wrote:

> I'd like to know who has Street Fighter Alpha and Street Fighter Alpha
> 2 for PC?
>
> Please tell me. I really like to know.
>
> Thanks.
>
> Vega/Bison
>
>
> ------------------------------------------------------------------------
> Learn more with SmartPlanet. It's a new way of learning online.
> SmartPlanet offers hundreds of courses to take on your time,
> in your space. Join for FREE today!
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>
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>
>
Group: streetfighter Message: 6056 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
I have MAJOR problems with your first two rule mods,
first of all, the block works perfectly fine the way it is outlined in the
main book. It is one of the main differences between high ranking warriors
and lower ranking ones. Changing it to a variable soak (a la breakfall)
makes it MUCH less useful. It is balanced the way it is, changing it would
turn the game into an offensive free for all. . . .

Secondly, the two in one system is just impossible. There already are
maneuvers in street fighter that hit more than once, and there is NO
PRECEDANCE for that in the game. It looks like just another cheap way for a
character to become an offensive power house VERY CHEAP.

Maybe you just want an all offense game, but right now the game is
balanced, why wreck it?