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Group: streetfighter Message: 5907 From: Jeff Y Date: 3/8/2000
Subject: Wall Spring
Group: streetfighter Message: 5908 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Air Throw
Group: streetfighter Message: 5909 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Wall Spring
Group: streetfighter Message: 5910 From: ArkonDLoC@aol.com Date: 3/8/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5911 From: Jens-Arthur Leirbakk Date: 3/8/2000
Subject: Re: Air Throw
Group: streetfighter Message: 5912 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5913 From: Jade M Prout Date: 3/8/2000
Subject: Re: YAY!
Group: streetfighter Message: 5914 From: Jeff Y Date: 3/8/2000
Subject: Crack Shot
Group: streetfighter Message: 5915 From: Jade M Prout Date: 3/8/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5916 From: Jeff Y Date: 3/8/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5917 From: Jade M Prout Date: 3/8/2000
Subject: Re: Breakfall
Group: streetfighter Message: 5918 From: Jeff Y Date: 3/8/2000
Subject: Re: Breakfall
Group: streetfighter Message: 5919 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Breakfall
Group: streetfighter Message: 5920 From: SlpStck@aol.com Date: 3/8/2000
Subject: Re: Review: Pokemon Stadium
Group: streetfighter Message: 5921 From: SlpStck@aol.com Date: 3/8/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5922 From: Dustin Wolfe Date: 3/8/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5923 From: Robert Pascuttini Date: 3/8/2000
Subject: Re: Super Moves
Group: streetfighter Message: 5924 From: Josh Diemert Date: 3/9/2000
Subject: Re: Review: Pokemon Stadium
Group: streetfighter Message: 5925 From: Steve Karstensen Date: 3/9/2000
Subject: Re: Review: Pokemon Stadium
Group: streetfighter Message: 5926 From: Josh Diemert Date: 3/9/2000
Subject: Letter of Introduction: Jeff Y.
Group: streetfighter Message: 5927 From: Steve Karstensen Date: 3/9/2000
Subject: Re: Letter of Introduction: Jeff Y.
Group: streetfighter Message: 5928 From: Chris Nelson Date: 3/9/2000
Subject: It's spelled 'Ryuenbu'
Group: streetfighter Message: 5929 From: Steve Karstensen Date: 3/9/2000
Subject: Re: It's spelled 'Ryuenbu'
Group: streetfighter Message: 5930 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: YAY!
Group: streetfighter Message: 5931 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: Super Moves
Group: streetfighter Message: 5932 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5933 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5934 From: Jeff Y Date: 3/9/2000
Subject: Re: It's spelled 'Ryuenbu'
Group: streetfighter Message: 5935 From: Jeff Y Date: 3/9/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5936 From: Steve Karstensen Date: 3/9/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5937 From: Jeff Y Date: 3/9/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5938 From: Jeff Y Date: 3/9/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5939 From: Rinaldo Gambetta Date: 3/9/2000
Subject: Re: Ages Info.
Group: streetfighter Message: 5940 From: Chris Hoffmann Date: 3/9/2000
Subject: Re: Super Moves
Group: streetfighter Message: 5941 From: Steve Karstensen Date: 3/10/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5942 From: Jeff Y Date: 3/10/2000
Subject: Recommended Viewing
Group: streetfighter Message: 5943 From: Joseph Scott Pittman Date: 3/10/2000
Subject: Re: Recommended Viewing
Group: streetfighter Message: 5944 From: JSorochins@aol.com Date: 3/10/2000
Subject: Re: Recommended Viewing
Group: streetfighter Message: 5945 From: Azathoth05@aol.com Date: 3/11/2000
Subject: Re: Recommended Viewing
Group: streetfighter Message: 5946 From: Azathoth05@aol.com Date: 3/11/2000
Subject: Re: Recommended Viewing
Group: streetfighter Message: 5947 From: Jens-Arthur Leirbakk Date: 3/11/2000
Subject: Re: Recommended Viewing
Group: streetfighter Message: 5948 From: Jens-Arthur Leirbakk Date: 3/11/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5949 From: Ronny Anderssen Date: 3/11/2000
Subject: Re: Recommended Viewing
Group: streetfighter Message: 5950 From: Rinaldo Gambetta Date: 3/11/2000
Subject: Looking my archive for ages.
Group: streetfighter Message: 5951 From: Rinaldo Gambetta Date: 3/11/2000
Subject: Chaotic facts and his revenge.
Group: streetfighter Message: 5952 From: eGroups.com Poll Results Date: 3/11/2000
Subject: Voting Results: Which Fighting game or Mythos shoud i make stats fo
Group: streetfighter Message: 5953 From: Rinaldo Gambetta Date: 3/11/2000
Subject: Re: Looking my archive for ages.
Group: streetfighter Message: 5954 From: Chris Krug-Iron Date: 3/11/2000
Subject: Re: Super Moves
Group: streetfighter Message: 5955 From: Chris Krug-Iron Date: 3/11/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5956 From: Chris Krug-Iron Date: 3/11/2000
Subject: Re: Recommended Viewing



Group: streetfighter Message: 5907 From: Jeff Y Date: 3/8/2000
Subject: Wall Spring
Is wall spring only good for moving great distances and maybe delivering the
occasional jumping roundhouse? Or can it be combined with any aerial
technique?

I still drule over the thought of a throw to air hurricane kick to flying
fireball (dizzy) combo with the air hurricane kick having an additional +2
move after i toss someone one hex away from the wall ;)

<grunt...thud>
<smacksmacksmacksmacksmacksmacksmacksmacksmack>
<sound of impacting fireball>
"TA DA!"

"KO!"

Jeff
______________________________________________________
Group: streetfighter Message: 5908 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Air Throw
Air Throw is only good if you know your opponent is going to go Aerial.
There are a few ways to figure this out. For one thing... Capoeira and Wu
Shu are *VERY* Aerial styles. Also, it's basically time to bust an Air
Throw when your opponent is constantly going Aerial, is an Air Elemental,
etc. That sort of thing. It's not something you can use on a regular
basis, but I guarantee that after being Air-Thrown just once, your flighty
opponents will think twice.

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Wednesday, March 08, 2000 4:55 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Air Throw


Is there any good way to use the air throw special maneuver without mind
reading or hints from the GM? My ninja edge has been reduced to either going

on a constant 7 just incase an opponent in range goes aerial, or begging
Josh to let me make an Insight roll to see if anyone is about to jump. I
don't think i've ever used my air throw...

How does everyone else get around it. You can't abort to it, and it takes
either a bit of luck or a lot of patients to even get into a position to use

it.

Jeff

Well...I guess I could just beg our Racoon hybrid/speed demon to buy tearing

bite and then make a team combo ;p
______________________________________________________

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Group: streetfighter Message: 5909 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Wall Spring
Wall Spring can only be combined with any basic Punch or Kick. Considering
it gives the move a very hefty Move bonus, that's plenty.

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Wednesday, March 08, 2000 5:00 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Wall Spring


Is wall spring only good for moving great distances and maybe delivering the

occasional jumping roundhouse? Or can it be combined with any aerial
technique?

I still drule over the thought of a throw to air hurricane kick to flying
fireball (dizzy) combo with the air hurricane kick having an additional +2
move after i toss someone one hex away from the wall ;)

<grunt...thud>
<smacksmacksmacksmacksmacksmacksmacksmacksmack>
<sound of impacting fireball>
"TA DA!"

"KO!"

Jeff
______________________________________________________

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Group: streetfighter Message: 5910 From: ArkonDLoC@aol.com Date: 3/8/2000
Subject: Re: Random Queries
In a message dated 3/8/00 1:37:31 PM Central Standard Time,
skarstensen@... writes:

<< true... but for many styles that have Suplex at one Power Point, I'd prefer
to have that move that's faster, just as cheap, and can't be nerfed by
Breakfall. >>

Even if your Opponent uses Breakfall they're now a good distance away,
perhaps right next to your Sanbo partner...
Group: streetfighter Message: 5911 From: Jens-Arthur Leirbakk Date: 3/8/2000
Subject: Re: Air Throw
On Wed, 8 Mar 2000, Jeff Y wrote:

> Is there any good way to use the air throw special maneuver without mind
> reading or hints from the GM? My ninja edge has been reduced to either going
> on a constant 7 just incase an opponent in range goes aerial, or begging
> Josh to let me make an Insight roll to see if anyone is about to jump. I
> don't think i've ever used my air throw...
>
> How does everyone else get around it. You can't abort to it, and it takes
> either a bit of luck or a lot of patients to even get into a position to use
> it.
>
> Jeff
>
> Well...I guess I could just beg our Racoon hybrid/speed demon to buy tearing
> bite and then make a team combo ;p

Obviously - I was about to suggest Air Throw as a part of a team combo,
but you thought of it yourself. Actually, my Street Fighter character
(well, one of them - my highest ranked one) got Air Thrown when he was a
1st ranker. I didn't buy Block - a good Tireur never needs to block (I've
sinced changed my opinion about that one) - and had one combo, which was
Jump to Cartwheel Kick. Oh yes, I Cartwheel Kicked, and Aborted to Jump a
lot.

And, just as obviously, I did it once too many. I got Air Thrown, for a
truckload of damage. Charlie Leaping Cougar (Native American
Wrestling) and Jean-Jaques Xavier (Savate) became the best of friends
later, when we teamed up with a couple of other misfits to become the
Eight Skilled Gentlemen, but he really, really got me with that throw. I
declared that I was defeated the round I got out of the Dizzy (we used -
and I still use - a variant SF:TSG that grants only seven Aggravated wound
slots before death, and I didn't want to get seriously hurt) - I was
barely standing. So; Air Throw isn't a total loss - it's still a wild card
:)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 5912 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Random Queries
that is, of course, assuming you do a lot of fighting on a team. from a
solitary fighter point of view, if I'm a grappler in any form, I'm not going
to want to keep flinging my opponent away from me. I'm going to want to
keep him within arm's reach.

-----Original Message-----
From: ArkonDLoC@... [mailto:ArkonDLoC@...]
Sent: Wednesday, March 08, 2000 5:15 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries


In a message dated 3/8/00 1:37:31 PM Central Standard Time,
skarstensen@... writes:

<< true... but for many styles that have Suplex at one Power Point, I'd
prefer
to have that move that's faster, just as cheap, and can't be nerfed by
Breakfall. >>

Even if your Opponent uses Breakfall they're now a good distance away,
perhaps right next to your Sanbo partner...

------------------------------------------------------------------------
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Group: streetfighter Message: 5913 From: Jade M Prout Date: 3/8/2000
Subject: Re: YAY!
SlpStck wrote:
>alright everyone... i know this isn't really on subject for anything, but i just wanted to elt everyone know that today (march 7) is my 21st b-day!!!

So... did you puke?


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5914 From: Jeff Y Date: 3/8/2000
Subject: Crack Shot
Ok...I took the time to make Crack Shot.

Crack Shot
Prerequisites: Kick 2, Athletics 3, Jump
Power Points: Any 3
The Crack Shot maneuver was developed by Terry Bogard early in his career
as a way to quickly close with opponents. It is a very basic maneuver that
is actually quite like a Scissor Kick, except much easier to learn. The
Crack Shot is performed by flipping into a forward summersault and extending
a leg to hit your opponent. If the Crack Shot hits the target opponent at
the apex of the summersault multiple hits may be scored.
System: The Crack Shot must move in a straight line, and can hit a number
of times. To hit the target with the body, the fighter must actually enter
his opponent�s hex. After damage is rolled the opponent is moved back a hex
only if at least one point of damage is scored. Up to one body blow may be
performed per hex moved and only one target may be attacked at a time
regardless of the number of opponents in the hex. If any of the body blows
fails to deal damage, the fighter is assumed to have overshot the target and
continues to the Crack Shot�s maximum range dealing no additional damage
unless another opponent or ally is encountered.
The kick may hit any opponent in the same hex as the fighter, or a target in
an adjacent hex. The kick will knock a target back a hex only if the target
is in the same hex as the fighter, and only if it deals at least one point
of damage.
Damage for the body blows is figured by adding the fighter�s strength +
athletics and the �2 modifier. The kick is calculated by adding the
fighter�s strength + kick and the +3 modifier.
Cost: 1 Willpower
Speed: +0
Damage: -2/+3
Move: +0



Jeff

PS: I don't think terry ALWAYS channels enough Chi to flatten a small truck.
I would be disapointed if they didn't exadurate in the movies a bit. They're
movies after all! And damn good ones (even the third one. Remember the scene
in the arcade? No Anti-truck FIST-OF-DEEAAAATTHHHHHHHH! there!)

______________________________________________________
Group: streetfighter Message: 5915 From: Jade M Prout Date: 3/8/2000
Subject: Re: SF Movies...
Jeff Y wrote:
>a high school graphics course could have done better special effects in my driveway than one lousy wall of styraphome bricks and a flash of blue light.

I totally agree that the film should have been burned rather than released, I just love the inspired madness of a true BadFilm...

>...the casting director and screen writers (i'll grant you that Ming-Na Wen in red tights was a brownie point for him) should be dragged out inot the street and shot. Repeatedly. I'm sorry but Jean Claud van Damm (sp?...anyone care?) was the LAST person I would have cast to be guile. He can't even get an american accent right for crying out loud.

Most of the World Warriors (Ken, Ryu, Dee Jay, Dhalsim, and even T-Hawk) were scrawny little wimps with no charisma and even less technique...

But it could have been worse... picture this:

Colonel Guile: Chuck Norris
M. Bison: Arnold Shwarzenegger
E. Honda: Captain Lou Albano
Cammy: Britney Spears
Blanka: Lou Ferrigno
Dhalsim: Hank Azaria (the voice of Apu)
Vega: Antonio Banderas
Ryu: Ernie Reyes Jr.
(ouch!)





Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5916 From: Jeff Y Date: 3/8/2000
Subject: Re: SF Movies...
Colonel Guile: Chuck Norris
------------------
I don't know...he might have actually done a better job! At least he can do
the accent. Shave the beard and dye his hair blonde (don't forget the brush
cut)...

M. Bison: Arnold Shwarzenegger
------------------
Ugh...you mean spirited person you. Want bad? Try Silvester Stalone!


E. Honda: Captain Lou Albano
------------------
Stop...just stop now :O


Cammy: Britney Spears
------------------
AGONY!!!!!!


Blanka: Lou Ferrigno
------------------
Who?
Should I have heard of this guy?


Dhalsim: Hank Azaria (the voice of Apu)
------------------
I could picture it...
Blanka - <Roar!>
Dalsim - Eek! Eek!
Bison - "Someone get the scientist off my ceiling!"
(and if it was stalone, you've got to add the...)
...Bison - "RRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!"


Vega: Antonio Banderas
------------------
At least he might have been able to act.


Ryu: Ernie Reyes Jr. (ouch!)
Group: streetfighter Message: 5917 From: Jade M Prout Date: 3/8/2000
Subject: Re: Breakfall
Original MSG:
>"A Suplex is actually a fairly easy bump to take... But I think that's a case for Grappling Defense rather than Breakfall..."
>why? you just reduced your damage by breaking your fall... which is what Breakfall does. Grappling Defense protects you from getting crushed in holds.

Grappling defense reduces damage from ALL grabs, not just holds, because the grappler knows all the reversals and counters. Breakfall involves tumbling. You can't tumble when someone's arm is around your neck and your ass hits the floor.

>"When you get suplexed, you're crashing to the ground with your opponent holding onto you, with the combined weight of both bodies. Like I said, an experienced grappler can take it, but rolling with it is out of the question."
>above you just gave an example on how to "roll" with it... IE, cushion the fall.

Those are two different things (roll vs cushion). Any Street Fighter can buy Breakfall for 4 to 8 XP. If a move that cheap and that easy to qualify for (Athletics 1) can automatically reduce damage from any Grab-based takedown, why would anyone learn Grappling Defense, which is more expensive, has higher requirements, and takes an entire turn to even ATTEMPT? And what about Jiu-Jitsuists, who get Breakfall for FREE?

>"After all our discourse on Air Throw and Choke Throw, here's a move that counters BOTH... Even if it only affected those five moves, it would be pretty cool... and yes, it has many out-of-tournament uses too."
>Yes, but consider that Suplex is more powerful than Throw (better speed, which is essential for a Grab) and by your reasoning, Throw gets nerfed by Breakfall and Suplex doesn't... who would take Throw, or Back-Roll Throw, which is pretty expensive comparatively, instead of Suplex?

Yeah, Throw sucks, but it costs less than a Suplex, and it allows you to "choose range" by putting your opponent anywhere you want him. Next, it allows you to learn advanced Throws like Backroll Throw (which is only slightly slower than Suplex and does more damage) If you pick the right style, Backroll Throw is actually cheaper than Suplex.

The thing to remember is that Breakfall, like Kippup, is a dinky little move that anyone can pick up for chump change, and therefore shouldn't be as useful as Grappling Defense. And if Breakfall is as hype as you say it is, a character with Grappling Defense AND Breakfall would be essentially immune to Grabs. Throw in Maka Wara, and Punch/Kick Defense, and he could win without attacking! Anyway, the description I read of Breakfall had the ultimate disclaimer: "(storyteller's discretion)"

Face it... Breakfall ain't all that.




Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5918 From: Jeff Y Date: 3/8/2000
Subject: Re: Breakfall
Thank you. You said what I had tried to say but failed.

Jeff

______________________________________________________
Group: streetfighter Message: 5919 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Breakfall
*sigh*
 

 
Original MSG:
  "A Suplex is actually a fairly easy bump to take...  But I think that's a case for Grappling Defense rather than Breakfall..." why?  you just reduced your damage by breaking your fall... which is what Breakfall does.  Grappling Defense protects you from getting crushed in holds.

"Grappling defense reduces damage from ALL grabs, not just holds,"

remember that you said this.  it'll be important later.

"because the grappler knows all the reversals and counters.  Breakfall involves tumbling.  You can't tumble when someone's arm is around your neck and your ass hits the floor. "

you can't, technically, throw a fireball either.  Breakfall, as written, will work against a suplex, which has been my point the entire time.  If you want to disallow it based on what you think the maneuver is, fine, but I don't do that.

 

  "When you get suplexed, you're crashing to the ground with your opponent holding onto you, with the combined weight of both bodies.  Like I said, an experienced grappler can take it, but rolling with it is out of the question." above you just gave an example on how to "roll" with it... IE, cushion the fall.

"Those are two different things (roll vs cushion)."

okay, how's this.  You've seen Virtua Fighter 2, have you not?  Characters can leap out of their opponents' grasp as they're being thrown.  Who's to say that the about-to-be-Suplexed Judoka doesn't worm his way out of his enemy's grasp and *then* roll with the fall as he's coming toward the ground?

" Any Street Fighter can buy Breakfall for 4 to 8 XP."

Judoka can buy Grappling Defense for 8 XP as well.

  "If a move that cheap and that easy to qualify for (Athletics 1) can automatically reduce damage from any Grab-based takedown,"

...which is only about half the number of Grabs out there...

 "why would anyone learn Grappling Defense, which is more expensive, has higher requirements, and takes an entire turn to even ATTEMPT?"

Sustained Hold protection, for one thing.  Sustained Holds are NASTY without protection.  Grappling Defense also has a Move rating, unlike Block, which means you can run around the ring with it "up", waiting to be grabbed.  It also guarantees protection, unlike Breakfall, which makes you roll to reduce damage and therefore can be entirely useless if you roll badly.  Grappling Defense costs more and has higher pre-reqs because unlike Breakfall, which protects against (maybe) half of the Grabs out there, Grappling Defense protects against them ALL.  In addition, even if you soak the damage with Breakfall YOU'RE STILL KNOCKED DOWN.  Breakfall does not nullify any KD penalties (lost action, -2 speed, etc) while Grappling Defense does (it reduces the actual damage roll, which lessens the chance of the maneuver even knocking you down).

  "And what about Jiu-Jitsuists, who get Breakfall for FREE? "

Judoka don't have *any* moves that cost more than two power points.  Three, tops.  That includes both Pins.  Improved Pin is a *VERY* dangerous maneuver, in case you haven't noticed.  Judoka using Breakfall are the LEAST of your worries.

 

"The thing to remember is that Breakfall, like Kippup, is a dinky little move that anyone can pick up for chump change, and therefore shouldn't be as useful as Grappling Defense. "

It's not.  I think I proved that pretty well above.

" And if Breakfall is as hype as you say it is, a character with Grappling Defense AND Breakfall would be essentially immune to Grabs. "

big deal.  Punch Defense and Dislocate Limb guarantee you're pretty much immune to Punching, and there's way more Punches than there are Grabs.

 "Throw in Maka Wara, and Punch/Kick Defense, and he could win without attacking! "

...And his Honor and Glory ratings would go down the toilet.

 "Anyway, the description I read of Breakfall had the ultimate disclaimer: "(storyteller's discretion)"

Obviously.  all maneuvers have that disclaimer.

"Face it... Breakfall ain't all that. "

...which is what I've been saying.  Since it ain't "all that" there's no reason to restrict it's effect to five moves.

 

PS - you even say the words "ground fighting" and I'll have to hurt you.  badly.

 

Group: streetfighter Message: 5920 From: SlpStck@aol.com Date: 3/8/2000
Subject: Re: Review: Pokemon Stadium
In a message dated 3/8/00 2:38:20 PM Eastern Standard Time,
skarstensen@... writes:

<< Maybe it can evolve other moves along the line somehow, but initially is as
useless as, well, a real fish out of water. >>
nope. it evolves into the grand Gyrados before it gets any other moves... its
main thing is to hold one of the coolest pokemon behind a crappy beginning
pkmn.
Group: streetfighter Message: 5921 From: SlpStck@aol.com Date: 3/8/2000
Subject: Re: SF Movies...
In a message dated 3/8/00 7:41:11 PM Eastern Standard Time,
shinjo7@... writes:

<< Blanka: Lou Ferrigno
------------------
Who?
Should I have heard of this guy? >>
he played the incredible hulk many, many moons ago (like, in the late 70s)
Group: streetfighter Message: 5922 From: Dustin Wolfe Date: 3/8/2000
Subject: Re: SF Movies...
>Blanka: Lou Ferrigno
>------------------
>Who?
>Should I have heard of this guy?


Lou Ferrigno played the Incredible Hulk in that old 70's T.V. show of the
same name. He also did the voice for the Hulk cartoon that was shown just a
few years ago. Actually, if you gave him that wicked hair style of Blanka's,
I think he would be perfect for playing Blanka.

On another note...if anyone hasn't given up on me yet, Warrior's Pride #3 is
almost ready. What gave me the most trouble was refining the Call of the
Wild section two or three times, but I'm finally pretty sure of what I have
now. I cannot apologize enough for the delays that I've caused.
Group: streetfighter Message: 5923 From: Robert Pascuttini Date: 3/8/2000
Subject: Re: Super Moves
Hey everyone. I havnt quite made rules for supers
but why dont you just use the normal Chi score for the supers and allow the
chi bar to be recharged during combat. Or not, making the game more
strategic.

Super use the parts or all the chi bar and one extra willpower as written in
the berserker attack listed in contenders.
The berserker attack is pretty much a super if you look at it.

I say one extra will cause a super based upon the lightning leg
already might require 1 will.






______________________________________________________
Group: streetfighter Message: 5924 From: Josh Diemert Date: 3/9/2000
Subject: Re: Review: Pokemon Stadium
--- SlpStck@... wrote:
>
> In a message dated 3/8/00 2:38:20 PM Eastern
> Standard Time,
> skarstensen@... writes:
>
> << Maybe it can evolve other moves along the line
> somehow, but initially is as
> useless as, well, a real fish out of water. >>
> nope. it evolves into the grand Gyrados before it
> gets any other moves... its
> main thing is to hold one of the coolest pokemon
> behind a crappy beginning
> pkmn.
>

Actually, it learns Tackle before it evolves to
Gyarados. It's just that Magikarp is so weak even
that can't to anything. (Magicarp! Tackle attack for
1 point of damage!)

__________________________________________________
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Group: streetfighter Message: 5925 From: Steve Karstensen Date: 3/9/2000
Subject: Re: Review: Pokemon Stadium
"It's a FISH! Don't go in the water, and it WON'T HURT YOU!"

- John Pinnett

-----Original Message-----
From: Josh Diemert [mailto:BoomerGold@...]
Sent: Thursday, March 09, 2000 1:08 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Review: Pokemon Stadium




--- SlpStck@... wrote:
>
> In a message dated 3/8/00 2:38:20 PM Eastern
> Standard Time,
> skarstensen@... writes:
>
> << Maybe it can evolve other moves along the line
> somehow, but initially is as
> useless as, well, a real fish out of water. >>
> nope. it evolves into the grand Gyrados before it
> gets any other moves... its
> main thing is to hold one of the coolest pokemon
> behind a crappy beginning
> pkmn.
>

Actually, it learns Tackle before it evolves to
Gyarados. It's just that Magikarp is so weak even
that can't to anything. (Magicarp! Tackle attack for
1 point of damage!)

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Group: streetfighter Message: 5926 From: Josh Diemert Date: 3/9/2000
Subject: Letter of Introduction: Jeff Y.
Yes, I am the Josh that Jeff mentioned in his first
letter. He's been in my gaming group for about 3
years, playing everything from Street Fighter to
Cyberpunk to AD&D. Jeff is also a major fighting game
fan (Mainly Capcom and SNK) and has a wealth of ideas
involving the genre.

He's currently playing a version of Eiji Shinjo from
Battle Arena Toshinden. This version, a Ninja Fire
Elemental, is the sole survivor of his clan.

Please give Jeff the same wonderful respect you guys
have been giving me. Thanks.

Josh
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Group: streetfighter Message: 5927 From: Steve Karstensen Date: 3/9/2000
Subject: Re: Letter of Introduction: Jeff Y.
that reminds me... I have a low-ranking conversion of Eiji on the
soon-to-be-assimilated-into-SFC "Contenders: TNG". You can find it here:

http://nj5.injersey.com/~skarsten/eiji.html

-----Original Message-----
From: Josh Diemert [mailto:BoomerGold@...]
Sent: Thursday, March 09, 2000 1:21 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Letter of Introduction: Jeff Y.


Yes, I am the Josh that Jeff mentioned in his first
letter. He's been in my gaming group for about 3
years, playing everything from Street Fighter to
Cyberpunk to AD&D. Jeff is also a major fighting game
fan (Mainly Capcom and SNK) and has a wealth of ideas
involving the genre.

He's currently playing a version of Eiji Shinjo from
Battle Arena Toshinden. This version, a Ninja Fire
Elemental, is the sole survivor of his clan.

Please give Jeff the same wonderful respect you guys
have been giving me. Thanks.

Josh
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Group: streetfighter Message: 5928 From: Chris Nelson Date: 3/9/2000
Subject: It's spelled 'Ryuenbu'
Jeff Y. asked what the proper spelling of Mai's Ryu-en-bu was.
According to the FF3 manual, it means "Dragon Flame Fandango". When I
saw that, I figured it needed to be shared w/ the group. Anyone here
know japanese a little better than I do? I somehow doubt Dragon Flame
Fandango is the literal translation of Ryuenbu.

-Laters all
-Chris!

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Group: streetfighter Message: 5929 From: Steve Karstensen Date: 3/9/2000
Subject: Re: It's spelled 'Ryuenbu'
I'll check my dictionary when I get home. I do know that Ryu is indeed
Dragon, but I'm fuzzy on the rest.

-----Original Message-----
From: Chris Nelson [mailto:ptc075@...]
Sent: Thursday, March 09, 2000 2:02 PM
To: streetfighter@egroups.com
Subject: [streetfighter] It's spelled 'Ryuenbu'


Jeff Y. asked what the proper spelling of Mai's Ryu-en-bu was.
According to the FF3 manual, it means "Dragon Flame Fandango". When I
saw that, I figured it needed to be shared w/ the group. Anyone here
know japanese a little better than I do? I somehow doubt Dragon Flame
Fandango is the literal translation of Ryuenbu.

-Laters all
-Chris!

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Group: streetfighter Message: 5930 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: YAY!
Yo, it's belated, but happy b-day!

>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] YAY!
>Date: Wed, 8 Mar 2000 00:12:29 EST
>
>
>alright everyone... i know this isn't really on subject for anything, but i
>just wanted to elt everyone know that today (march 7) is my 21st b-day!!!
>
>------------------------------------------------------------------------
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>Get answers for the stuff you don�t. And get $10 to spend on the site!
>http://click.egroups.com/1/2197/3/_/17512/_/952492364/
>
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>http://www.egroups.com - Simplifying group communications
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Group: streetfighter Message: 5931 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: Super Moves
Hey, speaking of which...not to dis Robert's idea, but does anyone know the
addy to Chris Hoffman's page?

>From: "Robert Pascuttini" <rpascuttini@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Super Moves
>Date: Wed, 08 Mar 2000 23:27:23 EST
>
>
>
>Hey everyone. I havnt quite made rules for supers
>but why dont you just use the normal Chi score for the supers and allow the
>chi bar to be recharged during combat. Or not, making the game more
>strategic.
>
>Super use the parts or all the chi bar and one extra willpower as written
>in
>the berserker attack listed in contenders.
>The berserker attack is pretty much a super if you look at it.
>
>I say one extra will cause a super based upon the lightning leg
>already might require 1 will.
>
>
>
>
>
>
>______________________________________________________
>
>------------------------------------------------------------------------
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>It�s easy. It�s fun. Best of all, it�s free.
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>
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>

______________________________________________________
Group: streetfighter Message: 5932 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: Snk Styles.
>
>Remember that in the world of Street fighter a fighter can beat rank 10
>guys, even he is rank4 or so. Because if you go ALOT of scenarios(practice
>alot, travel the world) without fighting matches the fighter won't go up in
>rank.. But still gets alot of experience
>
>
>-----Ronin-----
I agree with this. I've had characters in my game that have beaten up the
opposition (which is sometimes two or three ranks higher than they are)
simply with the experience they've gathered over sessions without even going
to one tournament. It's not the number of fights you've been in that count,
it seems. Just how long you've been out there "doing stuff".>
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
>
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______________________________________________________
Group: streetfighter Message: 5933 From: Chris Krug-Iron Date: 3/9/2000
Subject: Re: Snk Styles.
>
>On Tue, 07 Mar 2000 09:56:11 Rinaldo Gambetta wrote:The only problem for
>working in Snk fighters most of them have a own style, and
>we don4t have stats for them and of course the superbar problem, by the way
>where is Geese manuvers? Sorry for ask but Geese Howard is my favourite
>character in Fatal Fury Series, all right he is the bad guy but I just hate
>that
>type of movie when the kid hero with some weeks of training arrive and just
>smash the villan a guy who killed his own master (of hero too) or father
>(other
>powerfull fighter), we see a the logical reply but he is the good guy, and
>I say
>it doesn4t matter if we translate the fatal fury situation, Geese have
>years of
>experience and Terry much less than that, is like we put a rank 4 character
>against a rank 10 just a thought, the kid hero only win in the movies...

Don't get me wrong here. I happen to love SNK fighters...so much that I
created the style that Robert Garcia, and Ryo, Takuma, and the girl (what IS
her name anyway?) use in the KOF series. It just seems to fit in perfectly.
Geese Howard seems to be a more offensive form of Aikido, same with other
characters in the game. If you look closer at some of the fighters, they
don't even have a style it seems. Like the hero of the series, Kyo
Kusanagi. Sure he seems to fight with the "Kusanagi Family Style", but he's
pretty much just a Fire Elemental with a little technique thrown in.
______________________________________________________
Group: streetfighter Message: 5934 From: Jeff Y Date: 3/9/2000
Subject: Re: It's spelled 'Ryuenbu'
Thankyou for the spelling. I knew it was wrong and it's been eating me since
i wrote it down!

I'll change it at once! ;)

Jeff

>From: Chris Nelson <ptc075@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] It's spelled 'Ryuenbu'
>Date: Thu, 9 Mar 2000 11:02:09 -0800 (PST)
>
><< text1.html >>

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Group: streetfighter Message: 5935 From: Jeff Y Date: 3/9/2000
Subject: Re: Snk Styles.
Terry and Andy are both students of the Hakkyokuseiken school of martial
arts, but because of their split with master Tung 10 years prior to the main
body of the first movie they also have a lot of other style training (if any
of that made any sense...)

Terry seems to incorperate everything from karate to kung fu to a LOT of
american style boxing into his personal fighting style...

...and Andy uses another style called Kopoken (SP?) that I have never heard
of before.

Geese is the last remaining master of the Hakkyokuseiken school left after
Billy Kane killed master Tung in the first movie, and it doesn't look like
Terry or Andy will be joining him in the realms of mastery any time soon, if
ever. They both have their own styles that seem to be working just fine.

Joe on the other hand (I'd really like to see him go up against Sigat...it
would be funny ;) is straight Muay Thai. His kicking ability is good enough
that he was able to kill Qwan Jai in one hit (yes he did actually die. If
you watch, after he meets the buisness end of Joe's Tiger Kick he lands with
his eyes wide open and stairing. The ref first tries to takes his pulse and
then closes his eyes. Fini! Dead! Toast! Ka put!)

Jeff

>From: "Chris Krug-Iron" <inrifrost@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Thu, 09 Mar 2000 11:42:43 PST
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5936 From: Steve Karstensen Date: 3/9/2000
Subject: Re: Snk Styles.
was this the match from the beginning of the third film? I never noticed
the Ref checking the guy's pulse...

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Thursday, March 09, 2000 5:55 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Snk Styles.


Terry and Andy are both students of the Hakkyokuseiken school of martial
arts, but because of their split with master Tung 10 years prior to the main

body of the first movie they also have a lot of other style training (if any

of that made any sense...)

Terry seems to incorperate everything from karate to kung fu to a LOT of
american style boxing into his personal fighting style...

...and Andy uses another style called Kopoken (SP?) that I have never heard
of before.

Geese is the last remaining master of the Hakkyokuseiken school left after
Billy Kane killed master Tung in the first movie, and it doesn't look like
Terry or Andy will be joining him in the realms of mastery any time soon, if

ever. They both have their own styles that seem to be working just fine.

Joe on the other hand (I'd really like to see him go up against Sigat...it
would be funny ;) is straight Muay Thai. His kicking ability is good enough
that he was able to kill Qwan Jai in one hit (yes he did actually die. If
you watch, after he meets the buisness end of Joe's Tiger Kick he lands with

his eyes wide open and stairing. The ref first tries to takes his pulse and
then closes his eyes. Fini! Dead! Toast! Ka put!)

Jeff

>From: "Chris Krug-Iron" <inrifrost@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Thu, 09 Mar 2000 11:42:43 PST
>
><< text1.html >>

______________________________________________________

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Group: streetfighter Message: 5937 From: Jeff Y Date: 3/9/2000
Subject: Re: Snk Styles.
"The Girl?"
Do you mean Yuri Sakazaki?

Jeff

>From: "Chris Krug-Iron" <inrifrost@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Thu, 09 Mar 2000 11:42:43 PST
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5938 From: Jeff Y Date: 3/9/2000
Subject: Re: Snk Styles.
Yep. I'm pretty sure his checks for a pulse (pretty half-assed check
though)...but i'm SURE Qwan Jai landed with his eyes open because the ref
closes them just before he declairs Joe the winner.

Jeff

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Thu, 9 Mar 2000 17:58:09 -0500
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5939 From: Rinaldo Gambetta Date: 3/9/2000
Subject: Re: Ages Info.
Just e-mail me with your rank 9 character I put the pack in the list you see it?If not let me known.

Ronny Anderssen wrote:

 
--

On Tue, 07 Mar 2000 09:45:36   Rinaldo Gambetta wrote:
--------------------------------------------------------------------------------

    While I waiting for more characters in Ages Tournament, I need first
explain why I didn4t have make the final bout for Gateway tournament
last weekend, first in this case I ask for the players for new tactics
and spend of exp points, in normal stages if I don4t get a reply in a
time like a monday to saturday, I just use the last pattern of the
fighter, but in this case is different is the final, and I already near
to solve this, and when I recieve the info I need, I will make this
final bout.

    About Ages tournament I think a special bonus like destroy the cars
but in this case my version of this is called knock the dumbs or more
direct thing in 20 seconds some thugs will appear and the pc fighter
need knockout them before the time limit end, but is just a idea.

--------------------------------------------

Hey, how do I join this Ages Tournament...
I'd really like to try...

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Group: streetfighter Message: 5940 From: Chris Hoffmann Date: 3/9/2000
Subject: Re: Super Moves
--- Chris Krug-Iron <inrifrost@...> wrote:
>
> Hey, speaking of which...not to dis Robert's idea, but does anyone know the
> addy to Chris Hoffman's page?

Why would you want to go there. There's never been a more wretched hive of
scum and villany.

But since I can't talk you out of it...

http://members.xoom.com/staredown

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5941 From: Steve Karstensen Date: 3/10/2000
Subject: Re: Snk Styles.
I'll double-check next time I'm crazy enough to watch that film. :p
Actually, the first hour or so is pretty good. It just spirals from there.

Viz update:

I finally spoke to someone important at Viz yesterday. Looks like the post
office lost my package. But rather than put me through any more hassle over
my exchange, my new videos will be mailed early next week.

'bout damn time. :p

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Friday, March 10, 2000 2:14 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Snk Styles.


Yep. I'm pretty sure his checks for a pulse (pretty half-assed check
though)...but i'm SURE Qwan Jai landed with his eyes open because the ref
closes them just before he declairs Joe the winner.

Jeff

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Thu, 9 Mar 2000 17:58:09 -0500
>
><< text1.html >>

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Group: streetfighter Message: 5942 From: Jeff Y Date: 3/10/2000
Subject: Recommended Viewing
Does anyone have a list of recommended movies in (or near) the street
fighter genere?

My list is fairly limited so far

Recommended Viewing
-------------------
Anime:
Street Fighter the Animated Movie (duh!)
Fatal Fury: Legend of the Hungry Wolf
Fatal Fury 2
Fatal Fury the Motion Picture
Battle Arena Toshinden (sp?)
The Art of Fighting

Non-anime:
Street Fighter (ok...not HIGHLY recommended :p)
Almost anything in the Kung Fu Action Theatre Genere
Exampl of KFATG: Super Dragons (bad dubbing, worse music...but fairly good
fighting. Example of a move I got from that movie below ;)

Can anyone add to the list actual movie titles?



"That maneuver I mentioned"
Shining Fist
Prerequisites: Punch 5, Athletics 2, Rekka Ken, Hundred Hand Slap/Strike
Power Points: Kung Fu 5, etc...
The Shining Fist takes its roots from a rare denomination of Kung Fu that
was believed to have died out centuries ago. The Shining Fist is all that
remains.
The Shining Fist is named for the blurring effect that the fighter's fist
makes in the airas he delivers the deadly and complicated, repeating oval
style strike with his right hand. Mean while the righter's left hand makes a
similar, smaller oval pass in a bycicle petal routine to help keep a rythem.
The fighter then advances on his opponent at a steady pace and gradually
builds additional momentium in his fists while at the same time repeatedly
pounding his opponent with his right fist.
System: The fighter starts with the modifers below, and deals one damage
test per round of combat. If a damage test deals at least one point of
damage the opponent is considered to have been 'staggered,' and although he
may still attack if he has not yet done so he is considered to have had his
next 'move' reduced to zero. A 'staggered' opponent is also knocked back a
hex.
The speed and damage modifers of the Shining Fist increase by one for
every round the shining fist is used with no upper limit. The modifers drop
to their default values if the shining fist ever ends, or if the opponent is
changed (even if the new opponent is in the same hex as the old target.)
The speeds and repitition of the Shining Fist make it a hard maneuver to
stop. If a damage test ever fails, the fighter loses 2 points of temp glory
because of how stupid he looks whindmilling his arms in front of him for a
few seconds after his opponent has side stepped, been missed, etc...
The willpower cost of the Shining Fist is only paid once at the beginning
of the maneuver.
Cost: 2 Willpower
Speed: +0
Damage: -1
Move: One

Jeff
______________________________________________________
Group: streetfighter Message: 5943 From: Joseph Scott Pittman Date: 3/10/2000
Subject: Re: Recommended Viewing
Other non-kung fu-type movies that are highly recommended for thier
street-fighter type flavorings:

Big Trouble in Little China

The Matrix

Blade (lots of duelist action)

Some James Bond movies, including Man with the Golden Gun and You Only Live
Twice

Any Star Wars movie (sword-dueling warriors with mystical powers, ancient
masters, quest for knowledge, wisdom, and power, even a super-leap here and
there - these movies were highly "martial arts" movies!)

J. Scott Pittman
Group: streetfighter Message: 5944 From: JSorochins@aol.com Date: 3/10/2000
Subject: Re: Recommended Viewing
I would also add the "Black Mask" with Jet Li. The martial arts are truly
over the top.
Group: streetfighter Message: 5945 From: Azathoth05@aol.com Date: 3/11/2000
Subject: Re: Recommended Viewing
<< Recommended Viewing >>
street fighter v, of course, I have all the episodes but after the first half
the series could really have been cut down to a couple tapes, the last
episodes are all recaps and duplicated footage.

fist of the north star, the HBO live action movie

Guyver 2: Dark Hero -I cannot recommend this movie highly enough, it is
light years ahead of its predecessor don't don't be turned off if you saw the
first one
Group: streetfighter Message: 5946 From: Azathoth05@aol.com Date: 3/11/2000
Subject: Re: Recommended Viewing
<< I would also add the "Black Mask" with Jet Li. The martial arts are truly
over the top. >>

Just saw a commercial for Romeo Must Die, the new Jet Li flik-looks awesome!
Group: streetfighter Message: 5947 From: Jens-Arthur Leirbakk Date: 3/11/2000
Subject: Re: Recommended Viewing
Well... Here's a partial list of what I consider to be excellent Street
Fighter style action:

* Ring of Steel
Yes, it is fairly old, but the Duelist action there is excellent. The
Swashbuckling event is perhaps the best in the entire movie, and I was
laughing so hard I couldn't follow all the lines, even.

* Best of the Best series
The Best of the Best series movies showcases WTF TKD (at least I think it
is WTF - I'm not sure, but the vests seem to be a dead giveaway
;). Anyways, BotB I is a Traditional tournament, BotB II is a Duelist
tournament, I don't remember BotB III, and BotB IV is mostly a
scenario. Besides, I sort of like Philip Rhee ;)

* The Quest & Bloodsport
Never mind Van Dumb. The Quest and Bloodsport are good movies because of
the styles it shows ;) Both are Freestyle tournaments, and it _shows_.

* The Storm Riders
For inspiration for more Final Fantasy style fighting, check out this
movie. Not only is it excellent - it really shows the future in that it is
the first martial arts movie I've seen that really gets into it with
digital effects. The story line is typical 'martial world', but don't let
that fool you.

* Only The Strong
What can I say? It is the only movie I know of that features a lot of
Capoeira (Capoeira Regional, if I recall correctly), and I just *love*
Capoeira. The storyline could be a direct ripoff from a one or two-player
session of Street Fighter, besides.

* Savate (released in Norway as 'Point Blank', for some reason)
Oliver Gruner isn't half bad, and this tournament is again an excellent
showcase of various styles. Marc Singer is a bit strange as the
antagonist, but it sort of works. A lot of posing in the tournament, to
boost that Glory, don'tcha know.

* Mortal Kombat
And here I mean the first movie. For some truly Freestyle fighting, check
this one out! I particularly like Sub Zero :) ... Also, it would probably
make a very good scenario, as it is basically Enter the Dragon with
Focus-powers. The Monk's Scroll tournament might be something like
this. Oh, and I also liked the pilot for the MK TV series (released as MK3
here in Norway). Nice :)

* The Last Dragon
I like this movie, because they glow in the end. I know, I know, it seems
like a strange reason, but sometimes (most of the time?) I'm not entirely
rational. Strangest thing is, Our Hero in this movie _is_ a martial
artist. A Judoka. And he kicks with the best of them :)

... These are the movies that just sort of came off the top of my
head. What can I say? I'm a martial arts junkie :)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 5948 From: Jens-Arthur Leirbakk Date: 3/11/2000
Subject: Re: Snk Styles.
On Thu, 9 Mar 2000, Jeff Y wrote:

> Terry and Andy are both students of the Hakkyokuseiken school of martial
> arts, but because of their split with master Tung 10 years prior to the main
> body of the first movie they also have a lot of other style training (if any
> of that made any sense...)

Try to say Hakkyokuseiken ten times - fast.

> Terry seems to incorperate everything from karate to kung fu to a LOT of
> american style boxing into his personal fighting style...
>
> ...and Andy uses another style called Kopoken (SP?) that I have never heard
> of before.

This might be something similar to Koppojutsu - or "The Art of Breaking
Bones". The -ken suffix usually means something to do with swords, so it
might be something like "Sword That Breaks Bones", or something. My best
bet, at least.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 5949 From: Ronny Anderssen Date: 3/11/2000
Subject: Re: Recommended Viewing
--

Recommended martial arts movies...


Chinese ghost Story: I just love the mix of swordplay and repeating fireballs... Typical example of a focus/sword PC...

Ashes of Time: This one is a good example on a scenario maybe... It's a duelist movie though...
I just love Ancient china setting...^_^

Sword of many loves: Lots of poison, lots of swordplay, a dwarf that burrows himself underground, and two chicks whos fighting over the main character...

Crying Freeman the movie: GUN FU... Martial arts
Swordplay, you name it.. It just have to be seen. Mark Dacascos make a really good Freeman.

Jet Li: all his Hong Kong movies are highly recommendable.

Savior of the soul: Aaron Kwok in the role of a soul stealing assasin, Andy Lau as a martial arts cop, and Anita Mui as knife expert. Features Exploding knifes, silkbands that can kill etc... A must see..

Barefoot Kid: I just love this movie. Swordplay, and martial arts..

And last, but not least:
Drunken Master: featuring Jackie Chan. A must see for every Kung Fu lover...

Enjoy...


-----Ronin-----





Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5950 From: Rinaldo Gambetta Date: 3/11/2000
Subject: Looking my archive for ages.
Well I want start this soon but for this I need more fighters about 16
fighter or 32 fighters (I use in Gateway 32 but 16 are players and other
16 are npc´s) in this tournament I hope more pc´s than npc´s but well I
put the list of fighters at this moment:
Anyone can enter just e-mail me use the rank 9 pack down bellow and with
a litle info just for more history resourse, this only fight.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)

Npc´s
- Ernest Voss
- Tom Sawyer
- Gregori Tzarovich
- Chaotic
- Plague
- Lee Yung

Characters pack:
Rank 9.

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6) none
higher than 9.
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except
he have more points to expent and more freebies make like a normal
character in the beggining.
Group: streetfighter Message: 5951 From: Rinaldo Gambetta Date: 3/11/2000
Subject: Chaotic facts and his revenge.
Many persons don´t understand this but people who watch Gateway and
Chris Hoffman will understand this.

Chaotic Style: Dark Shotokan Karate
Size: 6'0" 180 Lbs.
Blood Type: B
Date of birth: 6/10/1977 - Helsink- Finland
Intention with wish: Erase his fight with Gokiwa and fight it again.

Some facts from him:

Why? this the only question in his mind. I lost for that kid... Dammit
Gokiwa, now master is angry with me he punish me... You can see the pain
but you can´t feel it the torture and pain, but what I can do? I deserve
it after losing for this... this... litle brat.
Ahh if I have one more chance... I want this so much, I can´t wait for
this.

I lost... I need run to escape from that kid, I understimate that boy,
I was counting with my dark chi training and because this I low my guard
and this maybe cost much to me, I will catch you Gokiwa it just a
question of time, in his long path back to dojo he remember why he enter
under Gouki/Akuma lessons, just for power to be more stronger and win
all opponents in his way, but it´s okay a loss can teach more than a
win, he could win this battle but the war is only begging, while he
train in the way for dojo is very far away, Chaotic improved some of his
techniques. The first day when I lost my emotions or at last when I
tought about losing them but this defeat make my anger appears and I
hate that litle brat but I must bring him alive, but first I must tell
about my fail to master.
Chaotic returns after his defeat for Gokiwa in Gateway arena, when he
enter in the secret dojo of his master, he isn´t in there only a note
what says: I known you failed in catch that young one so you must proof
your value again...
This means Chaotic is maybe lost his sensei, and he train hard to get
the honor to be trained for Gouki/Akuma and now all is lost it´s all
Gokiwa fault, I´m still learning the path of Dark Chi if I win him, ahh
if I have another chance, I just want one more time and if it happens I
could win, I just wish this... Chaotic fall asleep.
He wake in a beach and at his side is a cloaked figure he talk about
Ages tournament, he is the Guardian.
Group: streetfighter Message: 5952 From: eGroups.com Poll Results Date: 3/11/2000
Subject: Voting Results: Which Fighting game or Mythos shoud i make stats fo
Here are the results of the vote:

1. Dark stalkers 1,2,3, 1
2. Killer instinct and killer instinct gold. 1
3. Marvel superheroes, Childern of the atom. 1
4. Samurai showdown. 1
5. The tekken series. 5
Group: streetfighter Message: 5953 From: Rinaldo Gambetta Date: 3/11/2000
Subject: Re: Looking my archive for ages.
Update in pc´s: New one.
Joseph Masterson- Player (Cliff Rice)
So people come with I have people fighters fast I will start the tournament fast too.
 

Rinaldo Gambetta wrote:

Well I want start this soon but for this I need more fighters about 16
fighter or 32 fighters (I use in Gateway 32 but 16 are players and other
16 are npc´s) in this tournament I hope more pc´s than npc´s but well I
put the list of fighters at this moment:
Anyone can enter just e-mail me use the rank 9 pack down bellow and with
a litle info just for more history resourse, this only fight.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)

Npc´s
- Ernest Voss
- Tom Sawyer
- Gregori Tzarovich
- Chaotic
- Plague
- Lee Yung

Characters pack:
Rank 9.

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6) none
higher than 9.
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except
he have more points to expent and more freebies make like a normal
character in the beggining.

------------------------------------------------------------------------
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Group: streetfighter Message: 5954 From: Chris Krug-Iron Date: 3/11/2000
Subject: Re: Super Moves
From Chris:

Thanks Chris!

To: Chris

(I'm in a really silly mood. God help me.)

>From: Chris Hoffmann <staredown@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Super Moves
>Date: Thu, 9 Mar 2000 17:28:40 -0800 (PST)
>
>
>
>
>--- Chris Krug-Iron <inrifrost@...> wrote:
> >
> > Hey, speaking of which...not to dis Robert's idea, but does anyone know
>the
> > addy to Chris Hoffman's page?
>
>Why would you want to go there. There's never been a more wretched hive of
>scum and villany.
>
>But since I can't talk you out of it...
>
>http://members.xoom.com/staredown
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
>Do You Yahoo!?
>Talk to your friends online with Yahoo! Messenger.
>http://im.yahoo.com
>
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______________________________________________________
Group: streetfighter Message: 5955 From: Chris Krug-Iron Date: 3/11/2000
Subject: Re: Snk Styles.
Yuri...that's her name. Sorry, to anyone out there that likes the game as
much as I do, but sometimes I forget that there are about a bazillion
characters in the KOF series, not to mention the entire SNK lineup.

>From: "Jeff Y" <shinjo7@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Thu, 09 Mar 2000 23:06:34 GMT
>
>
>"The Girl?"
>Do you mean Yuri Sakazaki?
>
>Jeff
>
>>From: "Chris Krug-Iron" <inrifrost@...>
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Snk Styles.
>>Date: Thu, 09 Mar 2000 11:42:43 PST
>>
>><< text1.html >>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>*** Got Questions? Get Answers. Got Answers? Get Paid. ***
>Sign up at Infomarco.com and you can win $30,000 cash or a trip to China.
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>

______________________________________________________
Group: streetfighter Message: 5956 From: Chris Krug-Iron Date: 3/11/2000
Subject: Re: Recommended Viewing
Ook...the Last Dragon. *Shudder* :)

>From: Jens-Arthur Leirbakk <leirbakk@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Recommended Viewing
>Date: Sat, 11 Mar 2000 12:50:51 +0100 (MET)
>
>
>Well... Here's a partial list of what I consider to be excellent Street
>Fighter style action:
>
>* Ring of Steel
> Yes, it is fairly old, but the Duelist action there is excellent. The
>Swashbuckling event is perhaps the best in the entire movie, and I was
>laughing so hard I couldn't follow all the lines, even.
>
>* Best of the Best series
> The Best of the Best series movies showcases WTF TKD (at least I think it
>is WTF - I'm not sure, but the vests seem to be a dead giveaway
>;). Anyways, BotB I is a Traditional tournament, BotB II is a Duelist
>tournament, I don't remember BotB III, and BotB IV is mostly a
>scenario. Besides, I sort of like Philip Rhee ;)
>
>* The Quest & Bloodsport
> Never mind Van Dumb. The Quest and Bloodsport are good movies because of
>the styles it shows ;) Both are Freestyle tournaments, and it _shows_.
>
>* The Storm Riders
> For inspiration for more Final Fantasy style fighting, check out this
>movie. Not only is it excellent - it really shows the future in that it is
>the first martial arts movie I've seen that really gets into it with
>digital effects. The story line is typical 'martial world', but don't let
>that fool you.
>
>* Only The Strong
> What can I say? It is the only movie I know of that features a lot of
>Capoeira (Capoeira Regional, if I recall correctly), and I just *love*
>Capoeira. The storyline could be a direct ripoff from a one or two-player
>session of Street Fighter, besides.
>
>* Savate (released in Norway as 'Point Blank', for some reason)
> Oliver Gruner isn't half bad, and this tournament is again an excellent
>showcase of various styles. Marc Singer is a bit strange as the
>antagonist, but it sort of works. A lot of posing in the tournament, to
>boost that Glory, don'tcha know.
>
>* Mortal Kombat
> And here I mean the first movie. For some truly Freestyle fighting, check
>this one out! I particularly like Sub Zero :) ... Also, it would probably
>make a very good scenario, as it is basically Enter the Dragon with
>Focus-powers. The Monk's Scroll tournament might be something like
>this. Oh, and I also liked the pilot for the MK TV series (released as MK3
>here in Norway). Nice :)
>
>* The Last Dragon
> I like this movie, because they glow in the end. I know, I know, it seems
>like a strange reason, but sometimes (most of the time?) I'm not entirely
>rational. Strangest thing is, Our Hero in this movie _is_ a martial
>artist. A Judoka. And he kicks with the best of them :)
>
>... These are the movies that just sort of came off the top of my
>head. What can I say? I'm a martial arts junkie :)
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
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