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Group: streetfighter Message: 5807 From: Steve Karstensen Date: 3/3/2000
Subject: Re: The basic grab case.
Group: streetfighter Message: 5808 From: Steve Karstensen Date: 3/3/2000
Subject: Re: Maneuver Misnomers
Group: streetfighter Message: 5809 From: Chris Hoffmann Date: 3/3/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5810 From: Jade M Prout Date: 3/3/2000
Subject: Re: Bulbasaur Debate
Group: streetfighter Message: 5811 From: Jade M Prout Date: 3/3/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5812 From: Andy Johnston Date: 3/3/2000
Subject: No Subject
Group: streetfighter Message: 5813 From: Andy Johnston Date: 3/3/2000
Subject: Basic grab
Group: streetfighter Message: 5814 From: Azathoth05@aol.com Date: 3/3/2000
Subject: Re: Bulbasaur Debate
Group: streetfighter Message: 5815 From: Steve Karstensen Date: 3/3/2000
Subject: Re: Bulbasaur Debate
Group: streetfighter Message: 5816 From: Rinaldo Gambetta Date: 3/4/2000
Subject: The final fight.
Group: streetfighter Message: 5817 From: ArkonDLoC@aol.com Date: 3/4/2000
Subject: Before the Final Match
Group: streetfighter Message: 5818 From: Jade M Prout Date: 3/4/2000
Subject: Re: Basic grab
Group: streetfighter Message: 5819 From: Jade M Prout Date: 3/4/2000
Subject: Re: No Subject
Group: streetfighter Message: 5820 From: Steve Karstensen Date: 3/4/2000
Subject: Re: No Subject
Group: streetfighter Message: 5821 From: Jade M Prout Date: 3/4/2000
Subject: Re: Maneuver Misnomers
Group: streetfighter Message: 5822 From: Jade M Prout Date: 3/4/2000
Subject: Re: Insight in the fights.
Group: streetfighter Message: 5823 From: Rinaldo Gambetta Date: 3/4/2000
Subject: Re: Insight in the fights.
Group: streetfighter Message: 5824 From: Rinaldo Gambetta Date: 3/4/2000
Subject: Re: The final fight.
Group: streetfighter Message: 5825 From: Steve Karstensen Date: 3/4/2000
Subject: Re: Maneuver Misnomers
Group: streetfighter Message: 5826 From: Jade M Prout Date: 3/5/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5827 From: Chris Hoffmann Date: 3/6/2000
Subject: Re: Bulbasaur Debate
Group: streetfighter Message: 5828 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Basic grab
Group: streetfighter Message: 5829 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5830 From: Chris Hoffmann Date: 3/6/2000
Subject: Re: Maneuver Misnomers
Group: streetfighter Message: 5831 From: Josh Diemert Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5832 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5833 From: Boris Davinport...Not Date: 3/6/2000
Subject: Introduction
Group: streetfighter Message: 5834 From: Boris Davinport...Not Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5835 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Introduction
Group: streetfighter Message: 5836 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5837 From: J. Scott Pittman Date: 3/6/2000
Subject: Dark Streets =(
Group: streetfighter Message: 5838 From: Jade M Prout Date: 3/6/2000
Subject: Re: Vega's Moves
Group: streetfighter Message: 5839 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Vega's Moves
Group: streetfighter Message: 5840 From: Jeff Y Date: 3/6/2000
Subject: Re: Introduction
Group: streetfighter Message: 5841 From: Jeff Y Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5842 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Introduction
Group: streetfighter Message: 5843 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5844 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5845 From: Jeff Y Date: 3/6/2000
Subject: Re: Introduction
Group: streetfighter Message: 5846 From: Jeff Y Date: 3/6/2000
Subject: Mai Shirinui's Attack
Group: streetfighter Message: 5847 From: Jeff Y Date: 3/6/2000
Subject: Fatal Fury Special Maneuvers
Group: streetfighter Message: 5848 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Books for sale
Group: streetfighter Message: 5849 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Introduction
Group: streetfighter Message: 5850 From: Jeff Y Date: 3/7/2000
Subject: Re: Introduction
Group: streetfighter Message: 5851 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Ages Info.
Group: streetfighter Message: 5852 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Dark Streets =(
Group: streetfighter Message: 5853 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Snk Styles.
Group: streetfighter Message: 5854 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Some questions.
Group: streetfighter Message: 5855 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Some questions.
Group: streetfighter Message: 5856 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Random Queries



Group: streetfighter Message: 5807 From: Steve Karstensen Date: 3/3/2000
Subject: Re: The basic grab case.
not really.  The book doesn't even explain what it is.  The book jus' says "Grabs ignore blocks".
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Friday, March 03, 2000 8:46 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: The basic grab case.

Well it´s okay but is strange, any description about it.

Steve Karstensen wrote:

the basic Grab doesn't have any special effects whatsoever.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Friday, March 03, 2000 8:30 AM
To: streetfighter@egroups.com
Subject: [streetfighter] The basic grab case.

I think about the grab it´s right the Basic grab that one Speed +0
Damage +0 Move 1, it have what efect don´t have description (In my
translated book), cause knockdown? it´s susteinted hold? A description
is needed for this one.

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Group: streetfighter Message: 5808 From: Steve Karstensen Date: 3/3/2000
Subject: Re: Maneuver Misnomers
Call it a Power Bomb or whatever you like; I'm sure if you did it to someone
hard enough it would break his back. Hence the name, Back Breaker.

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Friday, March 03, 2000 6:56 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Maneuver Misnomers



>> On that subject: if Suplex is faster than Throw, why is Air Throw so much
>> faster than Air Suplex? Shouldn't it be the other way around?
>
>Remember, we're talking about the guys that confuse a knife-hand strike
>with a spear-hand strike ;) ... Which is, BTW, the most annoying logical
>error I've encountered so far in SF:TSG, because I've spent *hours*
>training on that particular technique :)
>
>---
Or how about the description of Back Breaker: they're *obviously* describing
a Power Bomb! But seriously, shouldn't Air Suplex be faster? Or did they
slow it down to keep Vega from being unstoppable? (It is Vega's move, isn't
it?)


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Group: streetfighter Message: 5809 From: Chris Hoffmann Date: 3/3/2000
Subject: Re: About Ages Tournament.
--- Josh Diemert <BoomerGold@...> wrote:
>
> No, if you're going to do Pokemon in Street Fighter,
> the best ones to try are Hitmonchan, Hitmonlee,
> Machop, Machoke, Machamp, (All fighting Pokemon) and
> Charmander (as 90% of it's attacks are all ready in
> the book).

What? No Polywrath, Mankey or Primeape? Ok, maybe not Polywrath.

> Also, with a little tweaking, the TV theme could be
> used as an opening for a Street Fighter campaign's
> soundtrack.

Hmmm... I never thought about it that way...

> And yes, some days I have WAY too much time on my
> hands. :p

But at least you're in good company.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5810 From: Jade M Prout Date: 3/3/2000
Subject: Re: Bulbasaur Debate
Josh Diemert wrote:
>No, if you're going to do Pokemon in Street Fighter, the best ones to try are Hitmonchan, Hitmonlee, Machop, Machoke, Machamp, (All fighting Pokemon) and Charmander (as 90% of it's attacks are all ready in the book).
>And yes, some days I have WAY too much time on my hands. :p

What's the name of the giant cactus who wears boxing gloves? He cracks me up... or is it she?



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5811 From: Jade M Prout Date: 3/3/2000
Subject: Re: About Ages Tournament.
Steve Karstensen wrote:
>
>I nominate Squirtle is the all-time most amusing video game character name
>ever.

I dunno... is Dick Trickle in any NASCAR games?



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5812 From: Andy Johnston Date: 3/3/2000
Subject: No Subject
> >
> >---
>Or how about the description of Back Breaker: they're *obviously*
>describing a Power Bomb! But seriously, shouldn't Air Suplex be faster?
>Or did they slow it down to keep Vega from being unstoppable? (It is
>Vega's move, isn't it?)
>

Don't worry....Vega's still pretty unstoppable without people hindering his
maneuvers. Addmitedly Air Suplex is listed as alot slower, and 1 less
damadge that air throw, but this is countered by the fact that air suplex
does NOT cost anything. Air throw cost's a will power, so I have the
capacity to toss out suplexes all-day long if ya like.

Looking closer at the move I feel that somewhere along the way the writers
may (MAY) have got A. Suplex. confuesed with Choke throw. It says that
choke throw can be preformed on standing opponents. If we go back to the
true-to-game examples, according to Vega it should be the other way around.
Choke-throw isn't quite as powerful to balance it out a bit. In my games at
least, Vega can Air Suplex grounded opponents.
______________________________________________________
Group: streetfighter Message: 5813 From: Andy Johnston Date: 3/3/2000
Subject: Basic grab
Hehehhee....just what excatly is normal grab, huh? As Steve has pointed out
just about every grab concivable is spoken for, especially ones that have an
effect.

For our games, unfortunately, PROFFESSIONAL wrestling has left it's terrible
mark. The players in the games have decided that "Grab" the basic manuver is
'An Atomic Drop'......no knock down, no sustained hold, no lingering effect.
<for those who haven't been poisoned by Pro Wrestling and atomic drop is a
quick lift of the opponent which drops him butt/groin first on your
thigh/knee. >

______________________________________________________
Group: streetfighter Message: 5814 From: Azathoth05@aol.com Date: 3/3/2000
Subject: Re: Bulbasaur Debate
Isn't the cactus from digimon? Oh god now I know I have too much time on my
hands.

twitchboy@... writes:
<< What's the name of the giant cactus who wears boxing gloves? He cracks me
up... or is it she?
>>
Group: streetfighter Message: 5815 From: Steve Karstensen Date: 3/3/2000
Subject: Re: Bulbasaur Debate
You think that's bad, among my weirder inspirations for streetfighting
hybrid teams, I've had:

Rocko (the Jiu-Jitsu wallaby) and Heffer (the Sumo cow with Stunning Belch)
Dagget and Norbert, the Angry Beaver Hybrids ("Muscular Beaver,
awaaaaayyyyy!")
Mike, Micky, Davy, and Peter, the Monkey Kung Fu experts (Monkey hybrids
with Musical Accompaniment)
Buster and Bailey, the Furry Flurry (boxing bunny from Monster Rancher and
boxing Kangaroo, natch)

stop me before I kill again.

-----Original Message-----
From: Azathoth05@... [mailto:Azathoth05@...]
Sent: Friday, March 03, 2000 4:29 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Bulbasaur Debate


Isn't the cactus from digimon? Oh god now I know I have too much time on my

hands.

twitchboy@... writes:
<< What's the name of the giant cactus who wears boxing gloves? He cracks
me
up... or is it she?
>>

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Group: streetfighter Message: 5816 From: Rinaldo Gambetta Date: 3/4/2000
Subject: The final fight.
All fights are done except this one, people can´t wait and scream the
names of fighters in the final, bets so many bets.
The agents of Society of Dragon now are making a check up in the arena,
and it´s okay, all things are working well.
The old man and master of Society of Dragon stand up and say:
- This a great honor in realize the final bout, the tradiction of a non
armed combat, I wish good luck and win the most stronger fighter.
Group: streetfighter Message: 5817 From: ArkonDLoC@aol.com Date: 3/4/2000
Subject: Before the Final Match
Hotaru Seijuro rewound the tape and watched it again. It was no different,
Artemis Steele won just as easily. He had looked for any mistakes he had
made (and spotted several), he had thought about it constantly. He had tried
to predict how it could have been if he had done everything differently.
None of it changed the fact that he had met his better, and lost.

Seijuro took the tape and left the room Rinaldo had let him use. After
returning the tape and thanking Rinaldo for his indulgence, he returned to
his rented room. Hotaru Akodai was waiting for him.

Seijuro bowed low as he greeted the older bunny. "Konnichi wa, Sensei. Did
you come to lecture me on my failure?"

Akodai smiled. "No, young firefly. I have come to congradulate you: you
have earned your seijin."

Seijuro fell silent for a moment before rediscovering his voice. "Sensei,
did you not witness the match, I have been defeated. The samurai-ko I faced
proved that I..." his voice trailed off as he struggled to give voice to his
doubts. "I am not a warrior."

Akodai looked his pupil over for a moment, then without warning, he lashed
out with his staff. The shocked student easily avoided the blow as he
shifted to a fighting stance. The old bunny looked over his student. "That
looks like a warrior's stance to me. Recite the 3rd lesson."

"Sensei?"

"The 3rd lesson."

"There is no shame in losing an honorable battle."

"Did you fight honorably?"

"Yes, Sensei."

"Then you have no cause for shame" the older ninja reasoned. "In every
conflict one must triumph, and anotheer must be defeated. There is no shame
in this, it is the way of battle, the way of the world. You have been
defeated before, oi, why does this defeat trouble you more than any of the
others?"

Seijuro was silent for longer than he would have liked, he thought of the
match, of his opponent, and of the tournament... the tournament that had
been on his mind so often since he left the island. After several minutes,
Seijuro looked up at his sensei. "Because this defeat means that I am no
longer a contender in the tournament," he painfully said, "it means... it
means that I have failed."

"Is that what hurts you so my student?" came the concerned sensei's reply.
"Never feel that defeat is the end. Even the Shogun was defeated in the
Lady's War. It became to him a source of inspiration, a source of strength.
Remember, your purpose was not to win, but to learn. Not Glory, but Growth.
Losing is simply another test, it is not the end unless you let it consume
you."

Seijuro was silent for a moment as he pondered his sensei's words. "Seijuro,
you need peace of mind," the older bunny's arm motioned to the small shrine
Seijuro had set up. "Only through them can you find it. Meditate on the
events of this day."

"Hai," said Seijuro. "I will meditate until I understand."

------------------------------------------------------------------------------
------------------------------------

For the rest of the afternoon and all through the evening the young Ninja
meditated, the sun set, and was on the verge of rising again before Seijuro
rose. Upon rising he ate the meal of rice and sushi that he had not noticed
being placed near him, and drank cold water. When his stomach fell silent he
took on of the books his Sensei had told him to bring, and a small square of
paper. When he was done he set it before the shrine, and said a prayer to
grant a warrior luck in battles to come.

------------------------------------------------------------------------------
-------------------------------------

Hotaru Akodai awoke early that morning, the first thing he did was to check
on his student.

"You are up?" the elder asked.

"Hai," came Seijuro's reply. "When will we return to the island, Sensei?"

"When you are ready to return."

"Good, because there are two things I must do first; I must see the outcome
of the Tournament, and I must present this to Artemis Steele."

"What is it?"

"A trophy."

------------------------------------------------------------------------------
---------------------------------------

Sometime later, as Artemis Steele was heading to the last match, Hotaru
Seijuro greeted her.

"Kon'nichi Wa, Bushi," he greeted as he bowed low before the other fighter.
"I bring you your trophy, may it bring you luck." With that said he gave
Artemis what he had made: a small Origami lion. "May honor shield your heart
from shadows," he said before leaving to watch the fight from the stands.
Group: streetfighter Message: 5818 From: Jade M Prout Date: 3/4/2000
Subject: Re: Basic grab
>just what excatly is normal grab, huh? As Steve has pointed out just about every grab concivable is spoken for, especially ones that have an effect.
>For our games, unfortunately, PROFFESSIONAL wrestling has left it's terrible mark. The players in the games have decided that "Grab" the basic manuver is 'An Atomic Drop'......no knock down, no sustained hold, no lingering effect.

Technically, an Atomic Drop must be delivered from behind, otherwise it's an Inverted Atomic Drop... but you can't have every Street Fighter in the world Atomic Dropping each other! It's bad enough with the Suplexing! Gotta admit, though, that it makes SOME sense.

I choose to ignore the basic Grab... it's never made any sense to me, even when I won my first match by Grabbing a Blocking opponent. The only logical explanation is that it's actually a big nasty pinch; can't be blocked, but doesn't do much damage. Also isn't very macho...

Although there was a kung-fu movie... maybe it was Snake And Crane Arts Of Shaolin... there was this evil old guy who had developed an "unstoppable style," and what he basically did was hunt down martial arts masters and repeatedly pinch them with his Kung-Fu Grip. He didn't hold onto them for more than a second or so before pinching them someplace else. Supposedly his grip was so strong, it drew blood, eventually weakening the opponent...

But would you really feel right knocking Ryu out with a pinch?


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5819 From: Jade M Prout Date: 3/4/2000
Subject: Re: No Subject
>Don't worry....Vega's still pretty unstoppable without people hindering his
>maneuvers. Addmitedly Air Suplex is listed as alot slower, and 1 less
>damadge that air throw, but this is countered by the fact that air suplex
>does NOT cost anything. Air throw cost's a will power, so I have the
>capacity to toss out suplexes all-day long if ya like.
>
>Looking closer at the move I feel that somewhere along the way the writers
>may (MAY) have got A. Suplex. confuesed with Choke throw. It says that
>choke throw can be preformed on standing opponents. If we go back to the
>true-to-game examples, according to Vega it should be the other way around.
>Choke-throw isn't quite as powerful to balance it out a bit. In my games at
>least, Vega can Air Suplex grounded opponents.
>_______________________________________________

This may be another situation where Pro-Wrestling has poisoned our minds... To me, Choke Throw is like a Choke Slam with a running start... like Siberian Bear Crusher is a Power Bomb with a running start. To be honest, it's been many years since I've been interested in any Street Fighter video game, so I don't remember any of Vega's moves except the wall climbing thing and the rolling attack... did he Choke Throw people? The illustration appears to show him Air Throwing Honda in mid-Air Smash...

The +2 speed bonus of the Air Throw is what makes it work as an interrupt. The molasses-like speed of an Air Suplex means it won't usually work. Choke Throw, on the other hand, doesn't NEED to be fast to work.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5820 From: Steve Karstensen Date: 3/4/2000
Subject: Re: No Subject
Vega's "air throw" in the coin-op was a choke throw, yes.  He hooked his arm around your neck and literally flung you away from him.
 
-----Original Message-----
From: Jade M Prout <twitchboy@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, March 04, 2000 1:14 PM
Subject: [streetfighter] Re: No Subject

  Don't worry....Vega's still pretty unstoppable without people hindering his  maneuvers. Addmitedly Air Suplex is listed as alot slower, and 1 less  damadge that air throw, but this is countered by the fact that air suplex  does NOT cost anything. Air throw cost's a will power, so I have the  capacity to toss out suplexes all-day long if ya like.

Looking closer at the move I feel that somewhere along the way the writers  may  (MAY) have got A. Suplex. confuesed with Choke throw. It says that  choke throw can be preformed on standing opponents. If we go back to the  true-to-game examples, according to Vega it should be the other way around.  Choke-throw isn't quite as powerful to balance it out a bit. In my games at  least, Vega can Air Suplex grounded opponents. _______________________________________________

This may be another situation where Pro-Wrestling has poisoned our minds... To me, Choke Throw is like a Choke Slam with a running start... like Siberian Bear Crusher is a Power Bomb with a running start.  To be honest, it's been many years since I've been interested in any Street Fighter video game, so I don't remember any of Vega's moves except the wall climbing thing and the rolling attack... did he Choke Throw people?  The illustration appears to show him Air Throwing Honda in mid-Air Smash...

The +2 speed bonus of the Air Throw is what makes it work as an interrupt.  The molasses-like speed of an Air Suplex means it won't usually work.  Choke Throw, on the other hand, doesn't NEED to be fast to work.

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Group: streetfighter Message: 5821 From: Jade M Prout Date: 3/4/2000
Subject: Re: Maneuver Misnomers
Steve Karstensen wrote:
>Call it a Power Bomb or whatever you like; I'm sure if you did it to someone hard enough it would break his back. Hence the name, Back Breaker.

I don't know... Mick Foley has taken plenty of Power Bombs on the cold, hard concrete and lived to talk about it... then again, he's had countless concussions and he walks with a pronounced limp...

I saw a guy get Power Bombed on a brick sidewalk during a brawl outside a bar. I'll never forget the sound it made. I don't know whether it broke his back or not, but it definitely ended the fight.

On another topic... If a Dizzy character is attacked by an opponent using a Sustained Hold, does the victim get to make the STR test at the end of the round to try to escape?

Also, if I attack a dizzy character, but I roll zero damage, or I botch... did I technically "strike" my opponent? Obviously, I had the INTENT to strike him dishonorably... but you wouldn't give out Glory bonuses to fighters who "intend" to win a match!


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Group: streetfighter Message: 5822 From: Jade M Prout Date: 3/4/2000
Subject: Re: Insight in the fights.
Rinaldo Gambetta wrote:
>I thinking in a use for insight in a fight
Example: The insight is more usefull in a combat turn I will roll the Insight dot of the fighters in case of sucess, they can see if his opponent will doa punch or kick, of course the this will don4t say for example George pass in Insight test now he knowns his opponent Vonk will do a Scissor Kick, no he just known if is a punch manuver or a kick manuver...

No, that's Mind Reading. Insight can be used to "peek" at your opponent's Combat Cards, but even then you have to watch them for 3 turns. Keep in mind that if you pay close attention to the fights, you'll figure out all the fighters' combos and be able to plan around them.




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Group: streetfighter Message: 5823 From: Rinaldo Gambetta Date: 3/4/2000
Subject: Re: Insight in the fights.
Real truth.

Jade M Prout wrote:

Rinaldo Gambetta wrote:
>I thinking in  a use for insight in a fight
Example: The insight is more usefull in a combat turn I will roll the Insight dot of the fighters in case of sucess, they can see if his opponent will doa punch or kick, of course the this will don4t say for example George pass in Insight test now he knowns his opponent Vonk will do a Scissor Kick, no he just known if is a punch manuver or a kick manuver...

No, that's Mind Reading.  Insight can be used to "peek" at your opponent's Combat Cards, but even then you have to watch them for 3 turns.  Keep in mind that if you pay close attention to the fights, you'll figure out all the fighters' combos and be able to plan around them.

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Group: streetfighter Message: 5824 From: Rinaldo Gambetta Date: 3/4/2000
Subject: Re: The final fight.
I´m now waiting for Tsui Hui manager instructions (tactics and spend points), to realize final match, people must be patient all right people now can send me characters to Ages tournament.

Rinaldo Gambetta wrote:

All fights are done except this one, people can´t wait and scream the
names of fighters in the final, bets so many bets.
The agents of Society of Dragon now are making a check up in the arena,
and it´s okay, all things are working well.
The old man and master of Society of Dragon stand up and say:
- This a great honor in realize the final bout, the tradiction of a non
armed combat, I wish good luck and win the most stronger fighter.

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Group: streetfighter Message: 5825 From: Steve Karstensen Date: 3/4/2000
Subject: Re: Maneuver Misnomers
The wrestlers know how to fall without getting hurt too badly.  I'm sure the guy in the bar took it much harder than Mick. :)
 
No, a Dizzy opponent cannot make a strength check if he's held... although this is a personal rule and not a book rule.  The book offers no suggestions on it.
 
Yes, I'd dock someone honor for taking a swing and missing. :)
 
-----Original Message-----
From: Jade M Prout <twitchboy@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, March 04, 2000 1:57 PM
Subject: [streetfighter] Re: Maneuver Misnomers

Steve Karstensen wrote:
  Call it a Power Bomb or whatever you like; I'm sure if you did it to someone hard enough it would break his back.  Hence the name, Back Breaker.

I don't know... Mick Foley has taken plenty of Power Bombs on the cold, hard concrete and lived to talk about it... then again, he's had countless concussions and he walks with a pronounced limp...

I saw a guy get Power Bombed on a brick sidewalk during a brawl outside a bar.  I'll never forget the sound it made.  I don't know whether it broke his back or not, but it definitely ended the fight.

On another topic... If a Dizzy character is attacked by an opponent using a Sustained Hold, does the victim get to make the STR test at the end of the round to try to escape?

Also, if I attack a dizzy character, but I roll zero damage, or I botch... did I technically "strike" my opponent?  Obviously, I had the INTENT to strike him dishonorably... but you wouldn't give out Glory bonuses to fighters who "intend" to win a match!

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Group: streetfighter Message: 5826 From: Jade M Prout Date: 3/5/2000
Subject: Re: Random Queries
Steve Karstensen wrote:
>The wrestlers know how to fall without getting hurt too badly. I'm sure the guy in the bar took it much harder than Mick. :)

Which brings up another question: Is there a Master List of Maneuvers against which Breakfall offers protection?

>No, a Dizzy opponent cannot make a strength check if he's held... although this is a personal rule and not a book rule. The book offers no suggestions on it.

That's the "rule" I've been using, too, but I was wondering whether or not the test takes place before the Dizzy wears off... that's the only real grey area

>Yes, I'd dock someone honor for taking a swing and missing. :)

Probably fair. Honor is all in your head anyway! Heck, when I started playing the game I thought you could get away with Neck Choking a Dizzy opponent... after all, you're not "striking" them! Of course, now I know that's silly... but I still Choke the sonofabizatch!



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5827 From: Chris Hoffmann Date: 3/6/2000
Subject: Re: Bulbasaur Debate
--- Steve Karstensen <skarstensen@...> wrote:
>
>
> You think that's bad, among my weirder inspirations for streetfighting
> hybrid teams, I've had:
>
> Rocko (the Jiu-Jitsu wallaby) and Heffer (the Sumo cow with Stunning Belch)

I only saw one episode, but it was pretty cool.

> Dagget and Norbert, the Angry Beaver Hybrids ("Muscular Beaver,
> awaaaaayyyyy!")

Don't know this one.

> Mike, Micky, Davy, and Peter, the Monkey Kung Fu experts (Monkey hybrids
> with Musical Accompaniment)

I like the beetles better.

> Buster and Bailey, the Furry Flurry (boxing bunny from Monster Rancher and
> boxing Kangaroo, natch)

I thought for sure it would be Buster and Babs.

> stop me before I kill again.

Either that, or give him some more ammo. One case of 9mm hollow-points comming
your way soon.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5828 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Basic grab
As an owner of Snake and Crane Arts of Shaolin, I can definitely say that
there's no Kung Fu Pinching going on in this film.

...although, it's a damn good movie.

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Saturday, March 04, 2000 12:54 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Basic grab


>just what excatly is normal grab, huh? As Steve has pointed out just about
every grab concivable is spoken for, especially ones that have an effect.
>For our games, unfortunately, PROFFESSIONAL wrestling has left it's
terrible mark. The players in the games have decided that "Grab" the basic
manuver is 'An Atomic Drop'......no knock down, no sustained hold, no
lingering effect.

Technically, an Atomic Drop must be delivered from behind, otherwise it's an
Inverted Atomic Drop... but you can't have every Street Fighter in the world
Atomic Dropping each other! It's bad enough with the Suplexing! Gotta
admit, though, that it makes SOME sense.

I choose to ignore the basic Grab... it's never made any sense to me, even
when I won my first match by Grabbing a Blocking opponent. The only logical
explanation is that it's actually a big nasty pinch; can't be blocked, but
doesn't do much damage. Also isn't very macho...

Although there was a kung-fu movie... maybe it was Snake And Crane Arts Of
Shaolin... there was this evil old guy who had developed an "unstoppable
style," and what he basically did was hunt down martial arts masters and
repeatedly pinch them with his Kung-Fu Grip. He didn't hold onto them for
more than a second or so before pinching them someplace else. Supposedly
his grip was so strong, it drew blood, eventually weakening the opponent...

But would you really feel right knocking Ryu out with a pinch?


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Group: streetfighter Message: 5829 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Random Queries
none that I'm aware of, although Contenders gives good enough guidelines
that you can judge it yourself. Basically any maneuver where the damage
comes from hitting the ground, you can soak with Breakfall. Foot Sweep
doesn't count, in my book.

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Sunday, March 05, 2000 9:35 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries


Which brings up another question: Is there a Master List of Maneuvers
against which Breakfall offers protection?
Group: streetfighter Message: 5830 From: Chris Hoffmann Date: 3/6/2000
Subject: Re: Maneuver Misnomers
--- Steve Karstensen <skarsten@...> wrote:
> The wrestlers know how to fall without getting hurt too badly. I'm sure the
> guy in the bar took it much harder than Mick. :)
>
> No, a Dizzy opponent cannot make a strength check if he's held... although
> this is a personal rule and not a book rule. The book offers no suggestions
> on it.
>
> Yes, I'd dock someone honor for taking a swing and missing. :)

I'd dock glory to. A lot of it.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5831 From: Josh Diemert Date: 3/6/2000
Subject: Re: Random Queries
> Which brings up another question: Is there a Master
> List of Maneuvers against which Breakfall offers
> protection?
>

Breakfall protects against any maneuver that causes
it's damage from being thrown, such as Throw, Back
Roll Throw, Hair Throw, etc...it DOES NOT protect from
moves like Suplex, Knee Basher, Iron Claw, and those
that cause damage while being held...

Does that clear things up, Steve?

Josh
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Group: streetfighter Message: 5832 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Random Queries
Breakfall protects from any maneuver where "hitting the ground is the source
of damage", not "maneuvers that cause damage and then knock you down".
(roughly quoted from Contenders)

So while I agree that it would protect against Throw/Back-roll Throw/Hair
Throw, and that it would not protect against Knee Basher and Iron Claw, I
have to take issue with it not protecting against a Suplex, as hitting the
ground is the source of damage from a Suplex. Likewise, it would also
protect against Pile Driver, Spinning Pile Driver, and Storm Hammer.

-----Original Message-----
From: Josh Diemert [mailto:BoomerGold@...]
Sent: Monday, March 06, 2000 3:15 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries


> Which brings up another question: Is there a Master
> List of Maneuvers against which Breakfall offers
> protection?
>

Breakfall protects against any maneuver that causes
it's damage from being thrown, such as Throw, Back
Roll Throw, Hair Throw, etc...it DOES NOT protect from
moves like Suplex, Knee Basher, Iron Claw, and those
that cause damage while being held...

Does that clear things up, Steve?

Josh
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Group: streetfighter Message: 5833 From: Boris Davinport...Not Date: 3/6/2000
Subject: Introduction
It's my first time posting to this e-group so i thought i'd introduce myself
and give some background info...

I've been playing SF:STG for about 3 years now (thanks Josh) and i've also
played (and finished...hehehe) every single non-gameboy street fighter game
to date. I'm a perticular fan of SF EX Plus Alpha with a mean Akuma (just
ask Josh. He plays a mean Bison too.)

I own and have almost memorized word for word the Street Fighter animated
movie, and I hate the Jean Claud van Dork SF:Wannabe Live Action Travisty
with a passion...and as you can see i'm fairly vocal about it. My present
number one pet peeve are American Television Censors, mainly because they
rated The Matrix as R when it was a clean PG-13 for sure (still one of the
best movies i've ever seen. GO BULLET TIME!)

As for Street Fighter style movies, I'm an even bigger fan of Fatal Fury
(even though SNK needs to get bought out by Capcom really badly so they can
come out with a good game for a change) and I'm working on a complete
maneuver write-up for all the SNK fighters (i've got Terry and Andy Bogard,
Krauser, Geese, Jammin, Panni, and Hower basicly done. I'm working on Joe
right now, and I'm going to start on Mai when i'm done Joe. Also...if anyone
has a clue what Hower's Sho Shin Kue does I'd really like to know. It's the
maneuver he uses to beat the snot out of Andy in The Motion Picture outside
of the temple. All you see in the movie is a flash of light so right now the
write-up just says "It's a bitch of a technique...")

If you're wondering...Kaiser Wave is a biger bitch of a technique.

If anyone wants me too, I can e-mail them what I have so far but i'm not
nearly done yet. After i finish Fatal Fury i've still got games like The Art
of Fighting to do (or I can just rent King of fighters '95 again and
again...etc...)

As for anything else...my favorite SF characters are Ryu, Ken and Akuma in
the games, and when I roleplay they are my ninja Edge and ChinChin the
Flakey French Shotokan Fighter who can be Blonde to the core at times. Now
that I mention her...damn it's been a while...

If anything else has any relivence...i'll type it later.

Jeff



______________________________________________________
Group: streetfighter Message: 5834 From: Boris Davinport...Not Date: 3/6/2000
Subject: Re: Random Queries
>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Random Queries
>Date: Mon, 6 Mar 2000 15:20:56 -0500
>So while I agree that it would protect against Throw/Back-roll Throw/Hair
Throw, and that it would not protect against Knee Basher and Iron Claw, I
have to take issue with it not protecting against a Suplex, as hitting the
ground is the source of damage from a Suplex. Likewise, it would also
>protect against Pile Driver, Spinning Pile Driver, and Storm Hammer.

When someone Suplexes you you're being held. It does not protect.
Likewise with a pile driver, spinning pile driver and the storm hammer.

Rule of thumb...if their hands are on you then it doesn't do jack, but if
they have to let you go first better start counting dice.

Jeff
______________________________________________________
Group: streetfighter Message: 5835 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Introduction
"It's my first time posting to this e-group so i thought i'd introduce
myself
and give some background info..."

Go ahead, it'll give me something to read while I stew in fury over the
incompetence of the US postal service. Or Viz Communications. Pick one,
I'm pissed at them both.

"I've been playing SF:STG for about 3 years now (thanks Josh) and i've also
played (and finished...hehehe) every single non-gameboy street fighter game
to date. I'm a perticular fan of SF EX Plus Alpha with a mean Akuma (just
ask Josh. He plays a mean Bison too.)"

Is Bison ever anything *but* mean?

SF2 for the Gameboy is actually pretty good, all things considered.

"I own and have almost memorized word for word the Street Fighter animated
movie,"

M'Lord, please! We're talking about fighter's pride, and my reputation
here!

"...and I hate the Jean Claud van Dork SF:Wannabe Live Action Travisty
with a passion...and as you can see i'm fairly vocal about it."

Ming-Na Wen. Red tights. 'nuff said. :p

"My present
number one pet peeve are American Television Censors, mainly because they
rated The Matrix as R when it was a clean PG-13 for sure (still one of the
best movies i've ever seen. GO BULLET TIME!)"

Never attempt to watch that movie at 2am with someone for whom English is a
second language.

"As for Street Fighter style movies, I'm an even bigger fan of Fatal Fury"

The first two Fatal Fury movies were great. The third sucked balls.
Group: streetfighter Message: 5836 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Random Queries
According to the rulebook, Breakfall protects against *any* maneuver where
hitting the ground is a source of damage. ANY. What causes the damage of a
suplex? Hitting the ground. I rest my case. In addition, if Breakfall
only worked against Throws, it would be utterly useless given the fact that
there are *very* few true "throws". I can think of maybe four; Throw, Back
Roll Throw, Hair Throw, and Air Throw. If I'm feeling generous I might slap
Choke Throw in that category as well. All of the other specific defense
maneuvers (Grappling Defense, Punch Defense, etc) work against a much wider
range of maneuvers than Breakfall, and most of them cost less to buy.

-----Original Message-----
From: Boris Davinport...Not [mailto:shinjo7@...]
Sent: Monday, March 06, 2000 3:56 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries

When someone Suplexes you you're being held. It does not protect.
Likewise with a pile driver, spinning pile driver and the storm hammer.

Rule of thumb...if their hands are on you then it doesn't do jack, but if
they have to let you go first better start counting dice.

Jeff
______________________________________________________

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Group: streetfighter Message: 5837 From: J. Scott Pittman Date: 3/6/2000
Subject: Dark Streets =(
Dark Streets players...

I am very sorry to say that I can no longer be the Storyteller of the Dark
Streets game. Feel free to Power Uppercut me. I simply have found that I do
not have the time for it. Work has become very demanding and I have too many
obligations outside of it.
I'm very glad those of you who chose to experiment with a game online did
so, and I appreciate it. Anyone who feels they have the time is free to take
over Dark Streets.
Again, I am sorry, but I have to remove some of my extra personal
activities from my schedule, and I've been putting off Dark Streets too much
for it to be as much fun as I wanted it to be anyway.
However, you guys went through alot of trouble making up characters, so I
will (slowly but surely) add them to my CONTENDERS section of my web page,
along with some simple (but good) drawings of them.
Thanks again.

Scott
-----Original Message-----
From: eGroups.com Poll Results <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, February 27, 2000 11:37 AM
Subject: [streetfighter] Voting Results: Offical Rule Vote


>Here are the results of the vote:
>
>1. Blind Fighting rules 2
>2. Defining what an Abort Maneuver is/what Maneuvers are Abort Maneuvers 8
>3. Super Maneuver Rules 8
>
>
>
>------------------------------------------------------------------------
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>
Group: streetfighter Message: 5838 From: Jade M Prout Date: 3/6/2000
Subject: Re: Vega's Moves
Steve Karstensen wrote:
>Vega's "air throw" in the coin-op was a choke throw, yes. He hooked his arm around your neck and literally flung you away from him.

Hmmm... if he flings you, it matches Air Throw, except that it could be used against a standing opponent. Was it the same exact Throw against both standing and aerial opponents? Maybe his basic Throw looked like his Air Throw...

Choke Throw can be used against both standing and aerial opponents (I think) but both fighters end up in the same hex like Air Suplex, so they don't match the move you described. For the record, which Throws/Suplexes does the Storytelling Game version of Vega have?


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5839 From: Steve Karstensen Date: 3/6/2000
Subject: Re: Vega's Moves
nope. Vega's ground throw in the coin-op was a Suplex. I can double-check
when I get home tonight, but from what I remember, Vega's Storytelling Game
throws included Suplex and Air Throw; no sign of anything else on his
character sheet. White Wolf goofs again. :p

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Monday, March 06, 2000 5:24 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Vega's Moves


Steve Karstensen wrote:
>Vega's "air throw" in the coin-op was a choke throw, yes. He hooked his
arm around your neck and literally flung you away from him.

Hmmm... if he flings you, it matches Air Throw, except that it could be used
against a standing opponent. Was it the same exact Throw against both
standing and aerial opponents? Maybe his basic Throw looked like his Air
Throw...

Choke Throw can be used against both standing and aerial opponents (I think)
but both fighters end up in the same hex like Air Suplex, so they don't
match the move you described. For the record, which Throws/Suplexes does
the Storytelling Game version of Vega have?


Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 5840 From: Jeff Y Date: 3/6/2000
Subject: Re: Introduction
Is Bison anything but mean?

Yes. Just play EX Plus Alpha on difficulty level one through five and he's a
push over. Six, seven, and eight might take me a while (if i don't beat him
the first time it will take a while...)
Levels 9 and 10 equal mean SOB.

The Super Akuma is even worse... A much more rounded character than bison
constantly set on difficulty ten. Ugh.

I'd like to see Akuma in SF:STG. Am I the only one who doesn't write his
stats at straight eights?

Jeff

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Introduction
>Date: Mon, 6 Mar 2000 16:01:10 -0500
>

______________________________________________________
Group: streetfighter Message: 5841 From: Jeff Y Date: 3/6/2000
Subject: Re: Random Queries
Well...since I'm always right and you must be stupid (j/k) leave the
decision up to your GM and be done with it.

The way it is written in the book i could block your psycho crusher with an
elemental wall and you could breakfall it.

Breakfall a header into a stone wall at 60 mph? I don't think so.

Tentative list (by no means authoratative) of moves affected by breakfall

Shockwave
Foot Sweep
Spinning Foot Sweep
Slide Kick
Forward Slide Kick
Air Throw
Back Roll Throw
Hair Throw
Throw
Tearing Bite
Tail Sweep
Choke Throw

Jeff

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Random Queries
>Date: Mon, 6 Mar 2000 16:07:21 -0500
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5842 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Introduction
In a message dated 3/6/00 4:25:05 PM Eastern Standard Time,
skarstensen@... writes:

<< The first two Fatal Fury movies were great. The third sucked balls.
>>
Huh? the last one was the best! unless you've got the order off. Fatal
Fury: the motion picture, where they go after the armor of the gods is the
best because it's street fighter without a cheesy plot device. They just
rewrote Raiders of the lost ark and it is a much better plot than "bad guy
knows everyone's technique and beats up cast members for no reason" as occurs
in the 2nd installment. The first one was simply lower quality on all counts.
Group: streetfighter Message: 5843 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Random Queries
I've gotta go with common sense over the book in this one. A suplex and
especially a piledriver would restrict movement far too much to allow
breakfall to be effective. It's really meant to allow characters to jump
from helicopters onto rooftops and stuff, the other crap was just to entice
combat monsters to give it a look. If anyone read my Temple of Eternity
article in Warrior's Pride # 2(shameless plug :) they'd see some good uses
for breakfall-like when a yeti throws you off a cliff!

In a message dated 3/6/00 4:31:44 PM Eastern Standard Time,
skarstensen@... writes:

<< According to the rulebook, Breakfall protects against *any* maneuver where
hitting the ground is a source of damage. ANY. What causes the damage of a
suplex? Hitting the ground. I rest my case. In addition, if Breakfall
only worked against Throws, it would be utterly useless given the fact that
there are *very* few true "throws". I can think of maybe four; Throw, Back
Roll Throw, Hair Throw, and Air Throw. If I'm feeling generous I might slap
Choke Throw in that category as well. All of the other specific defense
maneuvers (Grappling Defense, Punch Defense, etc) work against a much wider
range of maneuvers than Breakfall, and most of them cost less to buy.
>>
Group: streetfighter Message: 5844 From: Azathoth05@aol.com Date: 3/6/2000
Subject: Re: Random Queries
That's a pretty good list, I'd allow breakfall against any of these moves.
<< Shockwave
Foot Sweep
Spinning Foot Sweep
Slide Kick
Forward Slide Kick
Air Throw
Back Roll Throw
Hair Throw
Throw
Tearing Bite
Tail Sweep
Choke Throw >>
Group: streetfighter Message: 5845 From: Jeff Y Date: 3/6/2000
Subject: Re: Introduction
Thank you for vindicating one of my favrite movies from the words of the
evil blasphemer ;)

Terry - "Burn Knuckle!"
Jammin - "Cruse Knuckle!"
<INSERT SOUNDS OF LOTS OF CRACKLING ENERGY AS THEIR FISTS COLLIDE>
<insert explosion as Jammin pulls his punch to the side>
Terry - "Why? Why did you give up?"
Jammin - "With that much power out there...we were both going to die..."

ooooohhh...power...cool...power...<sound of drueling>


>From: Azathoth05@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Introduction
>Date: Mon, 6 Mar 2000 19:18:06 EST
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5846 From: Jeff Y Date: 3/6/2000
Subject: Mai Shirinui's Attack
I'm compiling a complete list of all the special maneuvers (9 pages and
counting)in the Fatal Fury movies (and possibly games. i unfortunately don't
own any of the irritatengly crappy SNK games.) but i'm at a loss to spell
one of Mai's attacks.

It's the one where she spins and hits you with the tail(s) of her outfit
that have now caught fire. It sounds like "Re-en Boo" or something...but I
can't spell Japanese worth crap.

Little help?

Jeff
______________________________________________________
Group: streetfighter Message: 5847 From: Jeff Y Date: 3/6/2000
Subject: Fatal Fury Special Maneuvers
Attachments :
    I finally finished converting all of the moves seen in the movies into
    StreetFighter:STG special maneuvers. If I missed anything please let me know
    and i'll add it.

    The file is a 48,128 byte (47k) Microsoft Word Document. If necessary I can
    convert it to notepad (ugh) or privately e-mail it to you after pasting it
    into the body text (i would do that but this is much easier.)

    Jeff
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    Group: streetfighter Message: 5848 From: Azathoth05@aol.com Date: 3/6/2000
    Subject: Books for sale
    Hey guys I just got in the closing bid on ebay for the sf storyteller's guide
    unopened! with only 5 minutes left in the bid, for only $2.95. I noticed
    they have a main rules book up for bid as well for $5 & there's still a
    couple days left in the bidding, so anyone who needs it go get it at
    www.ebay.com
    Good hunting!
    Group: streetfighter Message: 5849 From: Azathoth05@aol.com Date: 3/6/2000
    Subject: Re: Introduction
    That's one of the best parts!


    In a message dated 3/6/00 10:04:10 PM Eastern Standard Time,
    shinjo7@... writes:

    << Terry - "Why? Why did you give up?"
    Jammin - "With that much power out there...we were both going to die..."
    >>
    Group: streetfighter Message: 5850 From: Jeff Y Date: 3/7/2000
    Subject: Re: Introduction
    My personal favrite part is...

    Geese - "Raging STOOOORMM!!!"
    <WOOSH!>
    Billy Kane - "What the hell was that!?"
    Geese - "That was nothing. As long as this wound remains unhealed my power
    will only continue to grow."
    Billy Kane - <thinking>If the boss can get stronger than this...I
    don't want to know about it.
    Geese - <thinking> Terry...Bogard!

    Jeff

    >From: Azathoth05@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Introduction
    >Date: Mon, 6 Mar 2000 23:21:04 EST
    >
    ><< text1.html >>

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    Group: streetfighter Message: 5851 From: Rinaldo Gambetta Date: 3/7/2000
    Subject: Ages Info.
    While I waiting for more characters in Ages Tournament, I need first
    explain why I didn´t have make the final bout for Gateway tournament
    last weekend, first in this case I ask for the players for new tactics
    and spend of exp points, in normal stages if I don´t get a reply in a
    time like a monday to saturday, I just use the last pattern of the
    fighter, but in this case is different is the final, and I already near
    to solve this, and when I recieve the info I need, I will make this
    final bout.

    About Ages tournament I think a special bonus like destroy the cars
    but in this case my version of this is called knock the dumbs or more
    direct thing in 20 seconds some thugs will appear and the pc fighter
    need knockout them before the time limit end, but is just a idea.
    Group: streetfighter Message: 5852 From: Rinaldo Gambetta Date: 3/7/2000
    Subject: Re: Dark Streets =(
    It´s a shame hear this you´re made a nice piece of work in this one, at last I wait of course if you have time for a character for Ages tournament maybe a Mr.Military with more upgrades :), at last Dark Streets is fun, I don´t fight but the mental points for this are good.

    "J. Scott Pittman" wrote:

    Dark Streets players...

    I am very sorry to say that I can no longer be the Storyteller of the Dark
    Streets game. Feel free to Power Uppercut me. I simply have found that I do
    not have the time for it. Work has become very demanding and I have too many
    obligations outside of it.
      I'm very glad those of you who chose to experiment with a game online did
    so, and I appreciate it. Anyone who feels they have the time is free to take
    over Dark Streets.
      Again, I am sorry, but I have to remove some of my extra personal
    activities from my schedule, and I've been putting off Dark Streets too much
    for it to be as much fun as I wanted it to be anyway.
      However, you guys went through alot of trouble making up characters, so I
    will (slowly but surely) add them to my CONTENDERS section of my web page,
    along with some simple (but good) drawings of them.
      Thanks again.

    Scott
    -----Original Message-----
    From: eGroups.com Poll Results <joespitt@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, February 27, 2000 11:37 AM
    Subject: [streetfighter] Voting Results: Offical Rule Vote

    >Here are the results of the vote:
    >
    >1. Blind Fighting rules 2
    >2. Defining what an Abort Maneuver is/what Maneuvers are Abort Maneuvers 8
    >3. Super Maneuver Rules 8
    >
    >
    >
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    Group: streetfighter Message: 5853 From: Rinaldo Gambetta Date: 3/7/2000
    Subject: Snk Styles.
    The only problem for working in Snk fighters most of them have a own style, and
    we don´t have stats for them and of course the superbar problem, by the way
    where is Geese manuvers? Sorry for ask but Geese Howard is my favourite
    character in Fatal Fury Series, all right he is the bad guy but I just hate that
    type of movie when the kid hero with some weeks of training arrive and just
    smash the villan a guy who killed his own master (of hero too) or father (other
    powerfull fighter), we see a the logical reply but he is the good guy, and I say
    it doesn´t matter if we translate the fatal fury situation, Geese have years of
    experience and Terry much less than that, is like we put a rank 4 character
    against a rank 10 just a thought, the kid hero only win in the movies...
    Group: streetfighter Message: 5854 From: Rinaldo Gambetta Date: 3/7/2000
    Subject: Some questions.
    I want make a pose but I don´t want receive much damage I can use toughskin
    in the pose for this objective?
    Exist a deflect kick?
    We already talk about blocks before but exist a Air block?
    Group: streetfighter Message: 5855 From: Steve Karstensen Date: 3/7/2000
    Subject: Re: Some questions.
    I don't see why you can't use Toughskin during a Pose.

    Deflecting Kick and Air Block do not exist, although several people have
    made stats for them. Here's mine:

    Deflecting Kick
    (Same as Deflecting Punch, except works on kicks)
    Speed: +1
    Damage: +1
    Move: 0

    For Air Blocking I just allow people to abort in the middle of an Aerial
    Maneuver; the Block counts as a Aerial Block for purposes of maneuvers that
    affect Aerial Maneuvers, but otherwise is just a Block.

    -----Original Message-----
    From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
    Sent: Tuesday, March 07, 2000 8:00 AM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Some questions.


    I want make a pose but I don´t want receive much damage I can use toughskin
    in the pose for this objective?
    Exist a deflect kick?
    We already talk about blocks before but exist a Air block?



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    Group: streetfighter Message: 5856 From: Steve Karstensen Date: 3/7/2000
    Subject: Re: Random Queries
    "Well...since I'm always right and you must be stupid (j/k) leave the
    decision up to your GM and be done with it."

    "The way it is written in the book i could block your psycho crusher with an

    elemental wall and you could breakfall it."

    No, because you can't Breakfall out of your own maneuver. Only in reaction
    to someone else's.

    "Breakfall a header into a stone wall at 60 mph? I don't think so."

    me neither.

    "Tentative list (by no means authoratative) of moves affected by breakfall"

    Could be. Let's go down these one by one...

    "Shockwave"

    Sorry, no. Damage is from the shockwave, not hitting the ground.

    "Foot Sweep"

    damage is from that foot crashing painfully into your shin or ankle. The
    Knockdown is just an after-effect. However, I might slide on this one since
    many forms of Foot Sweep are just trips and it is indeed the forceful
    introduction to the ground that causes the damage. GM's call on this one.

    "Spinning Foot Sweep"

    See above.

    "Slide Kick"
    "Forward Slide Kick"

    These next two I'm more inclined to say no on, but it depends on your view
    of the maneuvers.
    Oddly enough Slide Kick is not listed as a Crouching Maneuver... so
    depending on whether you've decided it is, or just say that the fighter
    doesn't drop into the slide until the
    very last second, is whether it would be affected as per Foot Sweep.
    However, I say that most of the damage from these maneuvers is in the
    momentum of the slide, not the impact to the ground

    "Air Throw
    Back Roll Throw
    Hair Throw
    Throw"

    naturally, these are OK to use Breakfall on.

    "Tearing Bite"

    no. Tearing Bite may be a Throw, but the damage is done by those huge
    honking teeth tearing a gash out of your shoulder prior to the throw. Can't
    use Breakfall to soak that.

    "Tail Sweep"

    See Foot Sweep.

    "Choke Throw"

    This one's fine.

    Jeff

    >From: Steve Karstensen <skarstensen@...>
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Random Queries
    >Date: Mon, 6 Mar 2000 16:07:21 -0500
    >
    ><< text1.html >>

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