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Group: streetfighter Message: 5457 From: J. Scott Pittman Date: 2/6/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5458 From: J. Scott Pittman Date: 2/6/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5459 From: J. Scott Pittman Date: 2/6/2000
Subject: Offical Rules
Group: streetfighter Message: 5460 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5461 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5462 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5463 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5464 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5465 From: Forge Date: 2/7/2000
Subject: An idea for a character?
Group: streetfighter Message: 5466 From: Forge Date: 2/7/2000
Subject: Re: New Style: Storm Kung Fu
Group: streetfighter Message: 5467 From: Steve Karstensen Date: 2/7/2000
Subject: Re: New Style: Storm Kung Fu
Group: streetfighter Message: 5468 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5469 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5470 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: Offical Rules
Group: streetfighter Message: 5471 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Working new styles.
Group: streetfighter Message: 5472 From: Andy Date: 2/7/2000
Subject: Re: An idea for a character?
Group: streetfighter Message: 5473 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: New Style: Storm Kung Fu
Group: streetfighter Message: 5474 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5475 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: Offical Rules
Group: streetfighter Message: 5476 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5477 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5478 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5479 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5480 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5481 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5482 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5483 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5484 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5485 From: J. Scott Pittman Date: 2/7/2000
Subject: EPICS
Group: streetfighter Message: 5486 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: About Ages Tournament.
Group: streetfighter Message: 5487 From: Azathoth05@aol.com Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5488 From: Jade M Prout Date: 2/7/2000
Subject: Re: Offical Rules [can'o'worms]
Group: streetfighter Message: 5489 From: Chris Krug-Iron Date: 2/7/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5490 From: Chris Krug-Iron Date: 2/7/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5491 From: Chris Krug-Iron Date: 2/7/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5492 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5493 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: Offical Rules [can'o'worms]
Group: streetfighter Message: 5494 From: Josh Diemert Date: 2/7/2000
Subject: Re: EPICS online
Group: streetfighter Message: 5495 From: Robert Pascuttini Date: 2/7/2000
Subject: Re: I have a question for all SFSG players?
Group: streetfighter Message: 5496 From: Yu Ominae Date: 2/7/2000
Subject: Re: Machine problems and Gateway tournament.
Group: streetfighter Message: 5497 From: Robert Pascuttini Date: 2/7/2000
Subject: Re: blind fighting
Group: streetfighter Message: 5498 From: Robert Pascuttini Date: 2/7/2000
Subject: Chinese New year
Group: streetfighter Message: 5499 From: Azathoth05@aol.com Date: 2/7/2000
Subject: Re: Offical Rules [can'o'worms]
Group: streetfighter Message: 5500 From: Mike Morgado Date: 2/7/2000
Subject: Im back
Group: streetfighter Message: 5501 From: SlpStck@aol.com Date: 2/7/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5502 From: SlpStck@aol.com Date: 2/7/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5503 From: Robert Pascuttini Date: 2/8/2000
Subject: Re: Problem players...
Group: streetfighter Message: 5504 From: Rinaldo Gambetta Date: 2/8/2000
Subject: Abort ways.
Group: streetfighter Message: 5505 From: Rinaldo Gambetta Date: 2/8/2000
Subject: Warriors Pride with Gateway Info.
Group: streetfighter Message: 5506 From: Rinaldo Gambetta Date: 2/8/2000
Subject: Adjust of counts: Johnny Invincible Vs Mr.Military.



Group: streetfighter Message: 5457 From: J. Scott Pittman Date: 2/6/2000
Subject: Re: EPICS online
Yes, I knew that BMPs and GIFs are "larger" than JPGs. I use JPGs for all my
graphics, except the animated GIFs, of course. Thanks for the imput though,
I appreciate any comments on my page, at least I know someone is looking at
it at all, heh.

Scott
-----Original Message-----
From: Jens-Arthur Leirbakk <leirbakk@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, February 06, 2000 2:35 AM
Subject: [streetfighter] Re: EPICS online


>On Sat, 5 Feb 2000, J. Scott Pittman wrote:
>
>> I see, that's what I kinda figured... but what's a streetfighter page
>> without good grapics? And in my humble opinion, I think I have both good
>> quality and quantity, if not perfect spelling
>
>That's true. However, if you do use GIFs or BMPs, I'd suggest considering
>a conversion to the JPEG format. The JPEG format, though it does include a
>certain distortion of the image, does (usually) take less space than a GIF
>or BMP. Another way to possibly save some space, would be to try and
>reduce the color depth of GIF or BMPs (doesn't matter much for JPEG
>anyways). Also, instead of using a resize command in your browser, you
>could try to thumbnail (or, manually resize) images, so that they do take
>less space.
>
>I'm not saying you should remove anything, I'm saying you'll have to keep
>these things in mind when you are designing your web-pages. Oh yeah, and I
>just looked at www.mortalkombat.com, and it looks great :) Here in Norway,
>we just got the Mortal Kombat: Konquest pilot released as a separate
>Mortal Kombat movie, and boy! those moves are a cinch to convery to Street
>Fighter ;) ... Not to mention that it seems whomever are behind the
>Konquest series finally found someone that _knows_ how to do spectacular
>kicks and jumps, _and_ can act (well, sorta). Yeah. I just wish one of our
>local channels picks this up :)
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
>------------------------------------------------------------------------
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>http://click.egroups.com/1/1154/3/_/17512/_/949833325/
>
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>
Group: streetfighter Message: 5458 From: J. Scott Pittman Date: 2/6/2000
Subject: Re: About Ages Tournament.
Can we use maneuvers from other web pages, or just the official maneuvers
from the books?
Grr... this is why we need that "official rules" page....

Scott
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, February 06, 2000 2:42 PM
Subject: [streetfighter] About Ages Tournament.


>I´m only make the end of Gateway tournament to start the Ages tournament
but
>I don´t throw to garbage the Gateway idea I just want make a more powerfull
>contest in this time, I want say to I´m now acept fighters to enter in Ages
>tournament, but I start this like Gateway when I have a good number of
>persons this a Rank 9 tournament and this a character pack to construction
>of fighters:
>
>tributes 10/8/6 (none higher than 7)
>Habilities 16/13/10 (none higher than 7)
>Techniques 25 (none higher than 7)
>Chi and Willpower: per style
>Initial Health 15
>Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
>Special Manuvers 25
>Freebies 30
>Backgrounds 15 (none higher than 7)
>
>It´s valid spent freebies like normal initials the limitation is none of
>dots can pass 7 limit.
>This a initial pack for rank 9 fighters this like a new figther except
>he have more points to expent and more freebies make like a normal
>character in the beggining.
>
>What people think?
>
>Ages History:
>
>A much time ago a strange creature called Guardian travel the time and
>space to bring at his hide island some persons of courage and worth to a
>combat for the best thing of this world a full and without restrictions
>wish. This creature don´t tell his intentions but only have the power of
>time travel and teleport this isn´t a joke.
>Ps: No weapons here and after all I don´t have a full rule for Hybrids
>and Cyborgs rules because that I prefer let them out for this event,
>Elementals are in the game.
>
>
>
>
>
>
>------------------------------------------------------------------------
>If you want to be single again,
>Don’t buy your Valentine a Gift by clicking here.
>http://click.egroups.com/1/1153/3/_/17512/_/949876889/
>
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
Group: streetfighter Message: 5459 From: J. Scott Pittman Date: 2/6/2000
Subject: Offical Rules
I would like to ask for submissions for an official rules page.

Again, the page will be a combination of the best maneuvers, styles,
backgrounds, abilities, etc. found on the net, created by different people
and voted in as new "official" rules by our mailing group. In this way, we
can keep the game developing just as if it were still in print, and everyone
has a chance to be a part of it. I will even hold votes on rules that are
vague or have been the center of some debate, and post the "official"
version that everyone votes correct. We could use such a page to add lots of
color to the characters, and still feel like we are doing it in an official
manner.

So, if you have a submission to make, or if you've seen something on a page
somewhere that would make a great official rule, please send it in and let's
get the ball rolling. But remember, this is to be a SLOWLY progressive page,
not a huge amount of information at once. So keep submissions/nominations to
a minimal. Once I have a few nominations, I will start the voting process.

Here we go again...
Thanks,
J. Scott Pittman
Game Designer, Writer, Artist
http://www.tsixroads.com/~joespitt/StreetFighter.htm
"Oh, you want a little fisticuffs?" - Mr. Furious
Group: streetfighter Message: 5460 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
Oh well yes but if is new and I don´t have it from own I just don´t known how it works.

"J. Scott Pittman" wrote:

Can we use maneuvers from other web pages, or just the official maneuvers
from the books?
Grr... this is why we need that "official rules" page....

Scott
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, February 06, 2000 2:42 PM
Subject: [streetfighter] About Ages Tournament.

>I´m only make the end of Gateway tournament to start the Ages tournament
but
>I don´t throw to garbage the Gateway idea I just want make a more powerfull
>contest in this time, I want say to I´m now acept fighters to enter in Ages
>tournament, but I start this like Gateway when I have a good number of
>persons this a Rank 9 tournament and this a character pack to construction
>of fighters:
>
>tributes 10/8/6 (none higher than 7)
>Habilities 16/13/10 (none higher than 7)
>Techniques 25 (none higher than 7)
>Chi and Willpower: per style
>Initial Health 15
>Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
>Special Manuvers 25
>Freebies 30
>Backgrounds 15 (none higher than 7)
>
>It´s valid spent freebies like normal initials the limitation is none of
>dots can pass 7 limit.
>This a initial pack for rank 9 fighters this like a new figther except
>he have more points to expent and more freebies make like a normal
>character in the beggining.
>
>What people think?
>
>Ages History:
>
>A much time ago a strange creature called Guardian travel the time and
>space to bring at his hide island some persons of courage and worth to a
>combat for the best thing of this world a full and without restrictions
>wish. This creature don´t tell his intentions but only have the power of
>time travel and teleport this isn´t a joke.
>Ps: No weapons here and after all I don´t have a full rule for Hybrids
>and Cyborgs rules because that I prefer let them out for this event,
>Elementals are in the game.
>
>
>
>
>
>
>------------------------------------------------------------------------
>If you want to be single again,
>Don’t buy your Valentine a Gift by clicking here.
>http://click.egroups.com/1/1153/3/_/17512/_/949876889/
>
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>

------------------------------------------------------------------------
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Group: streetfighter Message: 5461 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
But think well this a advantage for the people who knowns where find the good ones or should say best manuvers with official stuff all persons known where they´re walking. Rank 9 warriors are very powerfull I´m must be carefull with these non official manuvers or risk all balance of power of the game, by the way when Mr.Military will spend their points, about points in Dark Streets I known Jean Paul appear just for a few moments but he already receive points? a rule page is a good one I´m trying to make a page for myself to put tournaments but I will continue posting results here and there too, I just trying make that thing works but soon this will be ready, I should belive too this time to revision somethings like a remake of the Stf stuff the official work have at last when the same age of Street Fighter 2 Champion ediction or just say much time, Alpha series put many things is curious in timeline Alpha series are before Streetfighter 2 but this make the characters strange, they´re more stronger in Alpha series and lost power in the sequence but this only a idea for future I known change the official stuff will make the major mess in the earth, much persons like current rules and don´t like change them, I belive I like the current stuff to anyway only two or three things could be changed but the original frame is good to me.

Rinaldo Gambetta wrote:

Oh well yes but if is new and I don´t have it from own I just don´t known how it works.

"J. Scott Pittman" wrote:

Can we use maneuvers from other web pages, or just the official maneuvers
from the books?
Grr... this is why we need that "official rules" page....

Scott
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, February 06, 2000 2:42 PM
Subject: [streetfighter] About Ages Tournament.

>I´m only make the end of Gateway tournament to start the Ages tournament
but
>I don´t throw to garbage the Gateway idea I just want make a more powerfull
>contest in this time, I want say to I´m now acept fighters to enter in Ages
>tournament, but I start this like Gateway when I have a good number of
>persons this a Rank 9 tournament and this a character pack to construction
>of fighters:
>
>tributes 10/8/6 (none higher than 7)
>Habilities 16/13/10 (none higher than 7)
>Techniques 25 (none higher than 7)
>Chi and Willpower: per style
>Initial Health 15
>Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
>Special Manuvers 25
>Freebies 30
>Backgrounds 15 (none higher than 7)
>
>It´s valid spent freebies like normal initials the limitation is none of
>dots can pass 7 limit.
>This a initial pack for rank 9 fighters this like a new figther except
>he have more points to expent and more freebies make like a normal
>character in the beggining.
>
>What people think?
>
>Ages History:
>
>A much time ago a strange creature called Guardian travel the time and
>space to bring at his hide island some persons of courage and worth to a
>combat for the best thing of this world a full and without restrictions
>wish. This creature don´t tell his intentions but only have the power of
>time travel and teleport this isn´t a joke.
>Ps: No weapons here and after all I don´t have a full rule for Hybrids
>and Cyborgs rules because that I prefer let them out for this event,
>Elementals are in the game.
>
>
>
>
>
>
>------------------------------------------------------------------------
>If you want to be single again,
>Don’t buy your Valentine a Gift by clicking here.
>http://click.egroups.com/1/1153/3/_/17512/_/949876889/
>
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>

------------------------------------------------------------------------
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Group: streetfighter Message: 5462 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Re: About Ages Tournament.
By the way Mr.Military acept Johnny Invincible challenge? Tactis? Spend exp points?

"J. Scott Pittman" wrote:

Can we use maneuvers from other web pages, or just the official maneuvers
from the books?
Grr... this is why we need that "official rules" page....

Scott
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, February 06, 2000 2:42 PM
Subject: [streetfighter] About Ages Tournament.

>I´m only make the end of Gateway tournament to start the Ages tournament
but
>I don´t throw to garbage the Gateway idea I just want make a more powerfull
>contest in this time, I want say to I´m now acept fighters to enter in Ages
>tournament, but I start this like Gateway when I have a good number of
>persons this a Rank 9 tournament and this a character pack to construction
>of fighters:
>
>tributes 10/8/6 (none higher than 7)
>Habilities 16/13/10 (none higher than 7)
>Techniques 25 (none higher than 7)
>Chi and Willpower: per style
>Initial Health 15
>Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
>Special Manuvers 25
>Freebies 30
>Backgrounds 15 (none higher than 7)
>
>It´s valid spent freebies like normal initials the limitation is none of
>dots can pass 7 limit.
>This a initial pack for rank 9 fighters this like a new figther except
>he have more points to expent and more freebies make like a normal
>character in the beggining.
>
>What people think?
>
>Ages History:
>
>A much time ago a strange creature called Guardian travel the time and
>space to bring at his hide island some persons of courage and worth to a
>combat for the best thing of this world a full and without restrictions
>wish. This creature don´t tell his intentions but only have the power of
>time travel and teleport this isn´t a joke.
>Ps: No weapons here and after all I don´t have a full rule for Hybrids
>and Cyborgs rules because that I prefer let them out for this event,
>Elementals are in the game.
>
>
>
>
>
>
>------------------------------------------------------------------------
>If you want to be single again,
>Don’t buy your Valentine a Gift by clicking here.
>http://click.egroups.com/1/1153/3/_/17512/_/949876889/
>
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>

------------------------------------------------------------------------
-- Check out your group's private Chat room
-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1

Group: streetfighter Message: 5463 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: EPICS online
--- "J. Scott Pittman" <joespitt@...> wrote:
>
> I see, that's what I kinda figured... but what's a streetfighter page
> without good grapics?

I resemble that! Actually, I keep images to a minimum just for that
reason. Of course, my javascripts probably negate any gain, but what can
you do?

And in my humble opinion, I think I have both good
> quality and quantity, if not perfect spelling



=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com
Group: streetfighter Message: 5464 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
http://home.sprynet.com/~skarsten/new/

dig it. minimal load time and a good layout. Click the "Enter" link for
more low-cal graphical goodness.

(of course, I do this professionally... ;)

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, February 07, 2000 9:21 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: EPICS online


--- "J. Scott Pittman" <joespitt@...> wrote:
>
> I see, that's what I kinda figured... but what's a streetfighter page
> without good grapics?

I resemble that! Actually, I keep images to a minimum just for that
reason. Of course, my javascripts probably negate any gain, but what can
you do?

And in my humble opinion, I think I have both good
> quality and quantity, if not perfect spelling



=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com

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Group: streetfighter Message: 5465 From: Forge Date: 2/7/2000
Subject: An idea for a character?
Are there any styles that strive for evasion (ie.. I guess I'm thinking
Hokuto/Karin, etc)
Perhaps there could be a mysterious character known only as Untouchable not
because he can't be hit, but because he's so evasive its difficult to attack
him, or if you do attack he generally relies on counters (I mean the guy has
to be *somewhere* all the time right? So I don't mean that he's not
beatable, just that his specialty is avoidance!) and he probably tends to
attack at the time when his opponent (at least seemingly) leaves themself
the most open/defenceless. Drastic measures could involve tricks like some
sort of copy (even if only in image) of himself to fool his opponent
breifly. He should not be overpowered in any way, in fact he's probably
very nimble but not all that strong, and he'd probably favour unexpected
strikes but take moderate to heavy damage from a well timed move from an
observant opponent.. This sort of character would obviously be planning his
moves long before doing anything at all.. your thoughts?
Group: streetfighter Message: 5466 From: Forge Date: 2/7/2000
Subject: Re: New Style: Storm Kung Fu
this is very wind/water based
is there an alternate ground/fire based one to balance?
(hehe I'm guessing an even rarer group)

----- Original Message -----
From: Steve Karstensen <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, February 01, 2000 2:43 AM
Subject: [streetfighter] New Style: Storm Kung Fu


>
> Background:
>
> Kung Fu is known for its many substyles; Eight Drunken Genii, Eagle's
Claw,
> Shaolin, Dragon, and more. But there is one that has been lost to the
> annals of history which has only recently re-surfaced. Storm Kung Fu is
the
> exclusive style of a cult of storm-worshippers known as the Warriors of
the
> Storm, studied deep within their secret temple somewhere in the China sea.
> The cult is led, it is said, by a secretive and enigmatic individual known
> as Lin Fang. No other ruler of the cult has ever been mentioned
throughout
> history, which has led some to believe that Lin Fang is actually several
> hundred years old and was the cult's founder. Whether this is true or
not,
> he is said to be both the undisputed master of and inventor of Storm Kung
> Fu.
>
> Organization:
>
> The Warriors of the Storm are ranked in three categories, each using a
title
> and colored Kung Fu uniform to denote his position. The Warriors of Air
> wear white or grey, and the Warriors of Water wear blue. The levels of
> mastery go from Disciple to Warrior to Storm Lord. In order to progress
> from one level to the next, a fighter must acquire a certain number of
dots
> in his techniques, abilities, and attributes (much like a Ninja), then
pass
> a Trial. These trials generally involve combat and some test regarding
the
> fighter's chosen elemental specialty. Some Warriors of the Storm have
gone
> beyond even Storm Lord, and enter the Circuit on occasion to test their
> abilities. Storm Kung Fu is about two shades of rare beyond even Majestic
> Crow, in this regard.
>
> The Style:
>
> Storm Kung Fu uses the normal Special Maneuver, Chi, and Willpower ratings
> for Kung Fu. In addition, the Storm Kung Fu practitioner must choose the
> Elemental background of either Air or Water. Background dots are
purchased
> normally (see The Player's Guide for more information on Elementals).
Storm
> Kung Fu stylists prefer sweeping, circular attacks (to mimic the flow of
air
> and water currents) and direct, hard-hitting, fast attacks. Their Special
> maneuver choices will definitely display patterns that are weather
oriented,
> such as Hurricane/Whirlwind Kick, Rekka Ken (aka the 'Wind Fist'),
Lightning
> Leg, Shock Treatment, and Elemental powers like Flight, Air Blast, Drench,
> and Push.
>
> Stats for the Stylists are forthcoming, as are those for Lin Fang.
>
> Lin Fang:
>
> Rumored to be centuries old, Lin Fang is unique among fighters in that he
is
> one of the only individuals in existence to master multiple Elemental
> backgrounds. Lin Fang is said to have both the powers of Air and Water
and
> a number of other techniques that legend only hints about. Nothing can be
> said for sure, unfortunately, as no one has seen him in years... not even
> his students. Storm Lords handle most of the daily activities of the
cult's
> temple, including training of new Disciples. One thing is certain,
though:
> if he did exist, and did choose to fight, he would give any of the current
> World Warriors one hell of a fight.
>
> Stephen Karstensen
> Applications Consultant
> Concurrent Technologies
> (908)604-6100 x216
>
> ------------------------------------------------------------------------
> Want to send money instantly to anyone, anywhere, anytime?
> You can today at X.com - and we'll give you $20 to try it! Sign
> up today at X.com. It's quick, free, & there's no obligation!
> http://click.egroups.com/1/332/3/_/17512/_/949333022/
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>
Group: streetfighter Message: 5467 From: Steve Karstensen Date: 2/7/2000
Subject: Re: New Style: Storm Kung Fu
...if there is, it hasn't surfaced yet. ;)

-----Original Message-----
From: Forge [mailto:milliken@...]
Sent: Monday, February 07, 2000 10:06 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: New Style: Storm Kung Fu


this is very wind/water based
is there an alternate ground/fire based one to balance?
(hehe I'm guessing an even rarer group)

----- Original Message -----
From: Steve Karstensen <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Tuesday, February 01, 2000 2:43 AM
Subject: [streetfighter] New Style: Storm Kung Fu


>
> Background:
>
> Kung Fu is known for its many substyles; Eight Drunken Genii, Eagle's
Claw,
> Shaolin, Dragon, and more. But there is one that has been lost to the
> annals of history which has only recently re-surfaced. Storm Kung Fu is
the
> exclusive style of a cult of storm-worshippers known as the Warriors of
the
> Storm, studied deep within their secret temple somewhere in the China sea.
> The cult is led, it is said, by a secretive and enigmatic individual known
> as Lin Fang. No other ruler of the cult has ever been mentioned
throughout
> history, which has led some to believe that Lin Fang is actually several
> hundred years old and was the cult's founder. Whether this is true or
not,
> he is said to be both the undisputed master of and inventor of Storm Kung
> Fu.
>
> Organization:
>
> The Warriors of the Storm are ranked in three categories, each using a
title
> and colored Kung Fu uniform to denote his position. The Warriors of Air
> wear white or grey, and the Warriors of Water wear blue. The levels of
> mastery go from Disciple to Warrior to Storm Lord. In order to progress
> from one level to the next, a fighter must acquire a certain number of
dots
> in his techniques, abilities, and attributes (much like a Ninja), then
pass
> a Trial. These trials generally involve combat and some test regarding
the
> fighter's chosen elemental specialty. Some Warriors of the Storm have
gone
> beyond even Storm Lord, and enter the Circuit on occasion to test their
> abilities. Storm Kung Fu is about two shades of rare beyond even Majestic
> Crow, in this regard.
>
> The Style:
>
> Storm Kung Fu uses the normal Special Maneuver, Chi, and Willpower ratings
> for Kung Fu. In addition, the Storm Kung Fu practitioner must choose the
> Elemental background of either Air or Water. Background dots are
purchased
> normally (see The Player's Guide for more information on Elementals).
Storm
> Kung Fu stylists prefer sweeping, circular attacks (to mimic the flow of
air
> and water currents) and direct, hard-hitting, fast attacks. Their Special
> maneuver choices will definitely display patterns that are weather
oriented,
> such as Hurricane/Whirlwind Kick, Rekka Ken (aka the 'Wind Fist'),
Lightning
> Leg, Shock Treatment, and Elemental powers like Flight, Air Blast, Drench,
> and Push.
>
> Stats for the Stylists are forthcoming, as are those for Lin Fang.
>
> Lin Fang:
>
> Rumored to be centuries old, Lin Fang is unique among fighters in that he
is
> one of the only individuals in existence to master multiple Elemental
> backgrounds. Lin Fang is said to have both the powers of Air and Water
and
> a number of other techniques that legend only hints about. Nothing can be
> said for sure, unfortunately, as no one has seen him in years... not even
> his students. Storm Lords handle most of the daily activities of the
cult's
> temple, including training of new Disciples. One thing is certain,
though:
> if he did exist, and did choose to fight, he would give any of the current
> World Warriors one hell of a fight.
>
> Stephen Karstensen
> Applications Consultant
> Concurrent Technologies
> (908)604-6100 x216
>
> ------------------------------------------------------------------------
> Want to send money instantly to anyone, anywhere, anytime?
> You can today at X.com - and we'll give you $20 to try it! Sign
> up today at X.com. It's quick, free, & there's no obligation!
> http://click.egroups.com/1/332/3/_/17512/_/949333022/
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>


------------------------------------------------------------------------
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http://click.egroups.com/1/1151/3/_/17512/_/949935763/

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Group: streetfighter Message: 5468 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: EPICS online
--- "J. Scott Pittman" <joespitt@...> wrote:
>
> hmmm, don't know much about those things...
> what makes a page use more bandwith?

Pretty much anything that is not pure HTML/text Javascript causes the
browser to take more time to resolve a page, but doesn't actually take
much longer to download.

> Scott
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, February 06, 2036 11:59 PM
> Subject: [streetfighter] Re: EPICS online
>
>
> >
> >by the way dude, Dogs of War is a major bandwidth hog. I have an ISDN
> and
> >it still took like five minutes to download each page.
> >
> >-----Original Message-----
> >From: J. Scott Pittman [mailto:joespitt@...]
> >Sent: Friday, February 04, 2000 1:35 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] EPICS online
> >
> >
> >EPICS, a new game system designed by me, is now posted at dogs of war.
> It
> >has nothing to do with street fighter, but I thought you gamers out
> there
> >might want to take a look at it anyway. It's totaly original and unlike
> any
> >game system before it, I think. Please take a look at it and send me
> your
> >comments!
> >
> >J. Scott Pittman
> >Game Designer, Writer, Artist
> >http://www.tsixroads.com/~joespitt/StreetFighter.htm
> >"We shall fight on the beaches, we shall fight on the landing grounds,
> we
> >shall fight in the fields and in the streets, we shall fight in the
> hills,
> >we shall never surrender. These are not dark days; these are great
> days."
> >- Winston Churchill
> >-----Original Message-----
> >From: ArkonDLoC@... <ArkonDLoC@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Thursday, February 07, 2036 1:32 AM
> >Subject: [streetfighter] Re: Dark Streets, Chapter 3, turn 1
> >
> >
> >>
> >>In a message dated 2/3/2000 1:40:04 PM, joespitt@... writes:
> >>
> >><< Sabrina had just slid into the room. She wondered if the robots
> >noticed
> >>
> >>her as well, but she was hidden near the fallen guard, and they might
> not
> >>
> >>sense her as seperate from him. >>
> >>
> >>This matchstick won't do anything against those machines, Sabrina
> thought
> >as
> >>she slid the baton into her belt. Fortunaty Sabrina had something for
> >>emergencies. She coldly drew her gun.
> >>
>
>>------------------------------------------------------------------------
> >>Body Paint, Chocolates, & Roses Oh My!
> >>http://click.egroups.com/1/1151/3/_/17512/_/949614425/
> >>
> >>-- Talk to your group with your own voice!
> >>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >>
> >
> >
>
>------------------------------------------------------------------------
> >Body Paint, Chocolates, & Roses Oh My!
> >http://click.egroups.com/1/1159/3/_/17512/_/949639224/
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
>
>------------------------------------------------------------------------
> >Finding a sweetheart is hard work. Shopping for one shouldn't be.
> >Click here for Valentine Surprises!
> >http://click.egroups.com/1/1181/3/_/17512/_/949672310/
> >
> >-- Talk to your group with your own voice!
> >-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
>
>
> ------------------------------------------------------------------------
> Valentine's Day Shopping Made Simple. Click Here!
> http://click.egroups.com/1/1147/3/_/17512/_/949722393/
>
> -- Create a poll/survey for your group!
> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 5469 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
actually, it does. Long Javascript code will add to the overall size of the
page. Granted, 20K for a page versus 10K isn't much, but it does.

My suggestions for Dogs of War would be to ditch that enormous background
and the Midi music. Embedded Midi is annoying to 99.9% of web surfers. I'd
also get rid of the splash page or make it much smaller. Large splash pages
are a huge no-no.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, February 07, 2000 10:13 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: EPICS online




--- "J. Scott Pittman" <joespitt@...> wrote:
>
> hmmm, don't know much about those things...
> what makes a page use more bandwith?

Pretty much anything that is not pure HTML/text Javascript causes the
browser to take more time to resolve a page, but doesn't actually take
much longer to download.

> Scott
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, February 06, 2036 11:59 PM
> Subject: [streetfighter] Re: EPICS online
>
>
> >
> >by the way dude, Dogs of War is a major bandwidth hog. I have an ISDN
> and
> >it still took like five minutes to download each page.
> >
> >-----Original Message-----
> >From: J. Scott Pittman [mailto:joespitt@...]
> >Sent: Friday, February 04, 2000 1:35 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] EPICS online
> >
> >
> >EPICS, a new game system designed by me, is now posted at dogs of war.
> It
> >has nothing to do with street fighter, but I thought you gamers out
> there
> >might want to take a look at it anyway. It's totaly original and unlike
> any
> >game system before it, I think. Please take a look at it and send me
> your
> >comments!
> >
> >J. Scott Pittman
> >Game Designer, Writer, Artist
> >http://www.tsixroads.com/~joespitt/StreetFighter.htm
> >"We shall fight on the beaches, we shall fight on the landing grounds,
> we
> >shall fight in the fields and in the streets, we shall fight in the
> hills,
> >we shall never surrender. These are not dark days; these are great
> days."
> >- Winston Churchill
> >-----Original Message-----
> >From: ArkonDLoC@... <ArkonDLoC@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Thursday, February 07, 2036 1:32 AM
> >Subject: [streetfighter] Re: Dark Streets, Chapter 3, turn 1
> >
> >
> >>
> >>In a message dated 2/3/2000 1:40:04 PM, joespitt@... writes:
> >>
> >><< Sabrina had just slid into the room. She wondered if the robots
> >noticed
> >>
> >>her as well, but she was hidden near the fallen guard, and they might
> not
> >>
> >>sense her as seperate from him. >>
> >>
> >>This matchstick won't do anything against those machines, Sabrina
> thought
> >as
> >>she slid the baton into her belt. Fortunaty Sabrina had something for
> >>emergencies. She coldly drew her gun.
> >>
>
>>------------------------------------------------------------------------
> >>Body Paint, Chocolates, & Roses Oh My!
> >>http://click.egroups.com/1/1151/3/_/17512/_/949614425/
> >>
> >>-- Talk to your group with your own voice!
> >>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >>
> >
> >
>
>------------------------------------------------------------------------
> >Body Paint, Chocolates, & Roses Oh My!
> >http://click.egroups.com/1/1159/3/_/17512/_/949639224/
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
>
>------------------------------------------------------------------------
> >Finding a sweetheart is hard work. Shopping for one shouldn't be.
> >Click here for Valentine Surprises!
> >http://click.egroups.com/1/1181/3/_/17512/_/949672310/
> >
> >-- Talk to your group with your own voice!
> >-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
>
>
> ------------------------------------------------------------------------
> Valentine's Day Shopping Made Simple. Click Here!
> http://click.egroups.com/1/1147/3/_/17512/_/949722393/
>
> -- Create a poll/survey for your group!
> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com

------------------------------------------------------------------------
Finding a sweetheart is hard work. Shopping for one shouldn't be.
Click here for Valentine Surprises!
http://click.egroups.com/1/1181/3/_/17512/_/949936435/

-- Create a poll/survey for your group!
-- http://www.egroups.com/vote?listname=streetfighter&m=1
Group: streetfighter Message: 5470 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: Offical Rules
--- "J. Scott Pittman" <joespitt@...> wrote:

> So, if you have a submission to make, or if you've seen something on a
> page
> somewhere that would make a great official rule, please send it in and
> let's
> get the ball rolling. But remember, this is to be a SLOWLY progressive
> page,
> not a huge amount of information at once. So keep
> submissions/nominations to
> a minimal. Once I have a few nominations, I will start the voting
> process.

Do you mean a poll?

One thing I think we should try to resolve is super rules. Do we want
them? If so which kind (game version)? All of them? Who's rules should
we use? All of them? etc.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
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Group: streetfighter Message: 5471 From: Rinaldo Gambetta Date: 2/7/2000
Subject: Working new styles.
Hong Kong Thug Brawling:

This a type of brawling used by criminals and thugs but must of them can
be something more than that. Ryuji Yamazaki from K.O.F series and Fatal
Fury give the idea for this.

Punch: Buffalo Punch (1pt), Haymaker (1pt), Widowmaker (1pt), Turn Punch
(4pt), Extandible Slash, Extandilble High Slash (1pt), Extandible Low
Slash (1pt), Rekka Ken (5pts), Elbow Smash (1pt), Knife Hand Strike
(3pt), Ear Pop (2pt), Groin punch (3pt), Sand in the eyes (1pt)
Kick: Foot Sweep (1pt), Foward Slide Kick (2pt), Slide Kick (2pt),
Double Hit Kick (1pt), Reverse Frontal Kick (1pt), Wounded Knee (2pt)
Block: Maka Wara (4pt), Deflect punch (1pt)
Athletics: Air Smash (1pt), Thunderstrike (1pt), Ground Fight (4pt)
Grab: Braincracker (1pt), Headbutt Hold (2pt), Flying Tackle (2pt),
Grabling Defense (3pt), Knee Basher (2pt), Bear Hug (1pt), Eye Rake
(1pt), Hong Kong Floor Treatment (5pt)
Focus: Pocket Hand (1pt), Extandible Limbs (4pts)

New Manuvers:

Extandible Slash: Is a basic punch with a Extandible limb efect
Requisites: Extandible Limbs
Cost: none
Power Points: free but need Extandible limbs.
Speed Variable
Damage Variable
Movement Variable

Extandible High Slash: Is a basic punch but give knockdown to Aerial
opponents.
Requisites: Extandible Limbs
Cost: 1 willpower
Power Points: Hong Kong Thug Brawling (1pt)
Speed Variable
Damage Variable
Movement Variable

Extandible Low Slash: Is a basic punch but give knockdown to ground
opponents.
Requisites: Extandible Limbs
Cost: 1 willpower
Power Points: Hong Kong Thug Brawling (1pt)
Speed Variable
Damage Variable
Movement Variable

Groin Punch (from J.Scot Pittman manuvers compendium) (New Maneuver)
Punch Maneuver
Prerequisites: athletics 2, punch 2
Power Points: any 3
Description: The fighter does the splits, moving quickly downward, and
punches his victim in the groin area.
System: All damage is calculated to see if the opponent is dizzied - the
maneuver can actualy only cause a maximum of 2 health levels.
Cost: 1 Willpower
Speed: +1
Damage: +6 vs. men, +2 vs. all others
Move: none

Sand In The Eyes (from J.Scot Pittman manuvers compendium) (New
Maneuver)
Punch Maneuver
To Learn: Punch 1
Power Points: Any 1
Description: The fighter makes the most dishonorable move of grabbing a
handful of dirt, sand, or other loose, grainy derbis and throws it into
the eyes of his opponent, temorarily blinding him.
System: The fighter must have a supply of something to put into another
characrter's eyes - dirt from an arena floor, pepper spray, sand, etc.
The character then attempt to throw this substance into the opponent's
sight. The attacker rolls Dexterity + Punch Technique vs. his opponent's
Dexterity + Wits. if the attacker gains more successes, the victim is
blinded, and is concidered "dizzied" for one turn.
This maneuver has a range of one hex only (an adjacent hex must be the
subject of the attack). The Storyteller should feel free to cause the
character to lose temporary Honor after such a lowly attack.
Modifiers: Cost: none, Speed: +1, damage: none, Move: None

Pocket Hand (1pt): It´s a type of quick manuver the fighter put the hand
in the pocket and hide it inside, and charge it with chi, and when he
remove from the hand he can choice +1 damage, +1 Speed or +1 Movement to
punch or grab manuvers but for grabs the fighter must charge both hands
and no the fighter don´t get a higher bonus for charge the two hands.
Power points: 1 points
Requires: Focus 2
Group: streetfighter Message: 5472 From: Andy Date: 2/7/2000
Subject: Re: An idea for a character?
Hmmm....as far as just brining styles down to thier basics, over here we
allways say that Savate is the Style intended for people not to get hit.
Between esquives and Displacemnt alone, it can be tought to nail a French
Kickboxer.

> Are there any styles that strive for evasion (ie.. I guess I'm thinking
> Hokuto/Karin, etc)
> Perhaps there could be a mysterious character known only as Untouchable
not
> because he can't be hit, but because he's so evasive its difficult to
attack
> him, or if you do attack he generally relies on counters (I mean the guy
has
> to be *somewhere* all the time right? So I don't mean that he's not
> beatable, just that his specialty is avoidance!) and he probably tends to
> attack at the time when his opponent (at least seemingly) leaves themself
> the most open/defenceless. Drastic measures could involve tricks like
some
> sort of copy (even if only in image) of himself to fool his opponent
> breifly. He should not be overpowered in any way, in fact he's probably
> very nimble but not all that strong, and he'd probably favour unexpected
> strikes but take moderate to heavy damage from a well timed move from an
> observant opponent.. This sort of character would obviously be planning
his
> moves long before doing anything at all.. your thoughts?
>
>
> ------------------------------------------------------------------------
> eGroups' Valentine's Day Gift Guide - Shop Here Now:
> http://click.egroups.com/1/1148/3/_/17512/_/949935546/
>
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>
>
Group: streetfighter Message: 5473 From: Chris Hoffmann Date: 2/7/2000
Subject: Re: New Style: Storm Kung Fu
--- Forge <milliken@...> wrote:
>
> this is very wind/water based
> is there an alternate ground/fire based one to balance?
> (hehe I'm guessing an even rarer group)

If their is, it should involve liquid hot mag-ma.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 5474 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: EPICS online
>>My suggestions for Dogs of War would be to ditch that enormous background
and the Midi music. Embedded Midi is annoying to 99.9% of web surfers.

Actually, I've got some great responses to the music. Two people have
e-mailed me and requested the midi files. To everyone else I say turn down
the volume, heh.
I like my background =(, not to mention all the code changes I'd need to
make to make a plain black background, ugh.

>>I'd also get rid of the splash page or make it much smaller. Large
splash pages
are a huge no-no.

Well, the cool thing about the splash page is you can just hit it and
continue.

I realize overall the page takes a long time to download. Sorry to all of
you that have to wait for the page when viewing it. Again, I appreciate any
comments about my page, thanks for taking the time to mention these things.

Scott

-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, February 07, 2000 7:19 AM
Subject: [streetfighter] Re: EPICS online


>
>actually, it does. Long Javascript code will add to the overall size of
the
>page. Granted, 20K for a page versus 10K isn't much, but it does.
>
>My suggestions for Dogs of War would be to ditch that enormous background
>and the Midi music. Embedded Midi is annoying to 99.9% of web surfers.
I'd
>also get rid of the splash page or make it much smaller. Large splash
pages
>are a huge no-no.
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Monday, February 07, 2000 10:13 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: EPICS online
>
>
>
>
>--- "J. Scott Pittman" <joespitt@...> wrote:
>>
>> hmmm, don't know much about those things...
>> what makes a page use more bandwith?
>
>Pretty much anything that is not pure HTML/text Javascript causes the
>browser to take more time to resolve a page, but doesn't actually take
>much longer to download.
>
>> Scott
>> -----Original Message-----
>> From: Steve Karstensen <skarstensen@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Wednesday, February 06, 2036 11:59 PM
>> Subject: [streetfighter] Re: EPICS online
>>
>>
>> >
>> >by the way dude, Dogs of War is a major bandwidth hog. I have an ISDN
>> and
>> >it still took like five minutes to download each page.
>> >
>> >-----Original Message-----
>> >From: J. Scott Pittman [mailto:joespitt@...]
>> >Sent: Friday, February 04, 2000 1:35 AM
>> >To: streetfighter@egroups.com
>> >Subject: [streetfighter] EPICS online
>> >
>> >
>> >EPICS, a new game system designed by me, is now posted at dogs of war.
>> It
>> >has nothing to do with street fighter, but I thought you gamers out
>> there
>> >might want to take a look at it anyway. It's totaly original and unlike
>> any
>> >game system before it, I think. Please take a look at it and send me
>> your
>> >comments!
>> >
>> >J. Scott Pittman
>> >Game Designer, Writer, Artist
>> >http://www.tsixroads.com/~joespitt/StreetFighter.htm
>> >"We shall fight on the beaches, we shall fight on the landing grounds,
>> we
>> >shall fight in the fields and in the streets, we shall fight in the
>> hills,
>> >we shall never surrender. These are not dark days; these are great
>> days."
>> >- Winston Churchill
>> >-----Original Message-----
>> >From: ArkonDLoC@... <ArkonDLoC@...>
>> >To: streetfighter@egroups.com <streetfighter@egroups.com>
>> >Date: Thursday, February 07, 2036 1:32 AM
>> >Subject: [streetfighter] Re: Dark Streets, Chapter 3, turn 1
>> >
>> >
>> >>
>> >>In a message dated 2/3/2000 1:40:04 PM, joespitt@... writes:
>> >>
>> >><< Sabrina had just slid into the room. She wondered if the robots
>> >noticed
>> >>
>> >>her as well, but she was hidden near the fallen guard, and they might
>> not
>> >>
>> >>sense her as seperate from him. >>
>> >>
>> >>This matchstick won't do anything against those machines, Sabrina
>> thought
>> >as
>> >>she slid the baton into her belt. Fortunaty Sabrina had something for
>> >>emergencies. She coldly drew her gun.
>> >>
>>
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>
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Group: streetfighter Message: 5475 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: Offical Rules
>One thing I think we should try to resolve is super rules. Do we want
>them? If so which kind (game version)? All of them? Who's rules should
>we use? All of them? etc.

OK, for those who don't know, what exactly ARE super-rules, and what effects
do they have to the game? Why are super-rules a good idea? Do they reflect
an aspect of the video game? What pages have super-rules?

J. Scott Pittman
Game Designer, Writer, Artist
Vist the Street Fighter:Dogs of War page at:
http://www.tsixroads.com/~joespitt/StreetFighter.htm
"Oh, you want a little fisticuffs?" - Mr. Furious
Group: streetfighter Message: 5476 From: Steve Karstensen Date: 2/7/2000
Subject: Re: EPICS online
"To everyone else I say turn down the volume, heh."

yea, but it still has to be loaded... which hogs bandwidth that should be
used for content.

"I like my background =(, not to mention all the code changes I'd need to
make to make a plain black background, ugh."

background graphics should be as small as possible. Yours weighs in at 80K,
which is the sort of size an entire *page* should be. Not to mention that
it's not meant to be a tiled graphic.

"Well, the cool thing about the splash page is you can just hit it and
continue."

agreed. The splash page is a good size, now that I go back and analyze it.
I was more concerned with the main page.


-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, February 07, 2000 7:19 AM
Subject: [streetfighter] Re: EPICS online


>
>actually, it does. Long Javascript code will add to the overall size of
the
>page. Granted, 20K for a page versus 10K isn't much, but it does.
>
>My suggestions for Dogs of War would be to ditch that enormous background
>and the Midi music. Embedded Midi is annoying to 99.9% of web surfers.
I'd
>also get rid of the splash page or make it much smaller. Large splash
pages
>are a huge no-no.
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Monday, February 07, 2000 10:13 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: EPICS online
>
>
>
>
>--- "J. Scott Pittman" <joespitt@...> wrote:
>>
>> hmmm, don't know much about those things...
>> what makes a page use more bandwith?
>
>Pretty much anything that is not pure HTML/text Javascript causes the
>browser to take more time to resolve a page, but doesn't actually take
>much longer to download.
>
Group: streetfighter Message: 5477 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: EPICS online
By the way (on the subject above), for those of you who e-mailed me with
suggestions to EPICS, I have changed a few things. The game uses only
ten-sided dice now, the difficulty chart changed because of this, and
Survival Point awards have two new categories, Out of the Frying Pan awards
and Into the Fire awards.

J. Scott Pittman
Game Designer, Writer, Artist
Visit the Street Fighter:Dogs of War page at:
http://www.tsixroads.com/~joespitt/StreetFighter.htm
"Oh, you want a little fisticuffs?" - Mr. Furious
Group: streetfighter Message: 5478 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: About Ages Tournament.
>>about points in Dark Streets I known Jean Paul appear just for a
few moments but he already receive points?
 
Yes. After all, he has done everything he could in the short time he has appeared. I chose to wait to introduce him, and the player should not be penalized because of that.
 
J. Scott Pittman
Game Designer, Writer, Artist
Visit the Street Fighter:Dogs of War page at:
http://www.tsixroads.com/~joespitt/StreetFighter.htm
"Oh, you want a little fisticuffs?" - Mr. Furious
 
Group: streetfighter Message: 5479 From: J. Scott Pittman Date: 2/7/2000
Subject: Re: About Ages Tournament.
Attachments :
    My tactics stay the same. Did you get my e-mail on my spending exp points?
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@ez-poa.com.br>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, February 07, 2000 3:15 AM
    Subject: [streetfighter] Re: About Ages Tournament.

    By the way Mr.Military acept Johnny Invincible challenge? Tactis? Spend exp points?

    "J. Scott Pittman" wrote:

    Can we use maneuvers from other web pages, or just the official maneuvers
    from the books?
    Grr... this is why we need that "official rules" page....

    Scott
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@ez-poa.com.br>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, February 06, 2000 2:42 PM
    Subject: [streetfighter] About Ages Tournament.

    >I´m only make the end of Gateway tournament to start the Ages tournament
    but
    >I don´t throw to garbage the Gateway idea I just want make a more powerfull
    >contest in this time, I want say to I´m now acept fighters to enter in Ages
    >tournament, but I start this like Gateway when I have a good number of
    >persons this a Rank 9 tournament and this a character pack to construction
    >of fighters:
    >
    >tributes 10/8/6 (none higher than 7)
    >Habilities 16/13/10 (none higher than 7)
    >Techniques 25 (none higher than 7)
    >Chi and Willpower: per style
    >Initial Health 15
    >Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
    >Special Manuvers 25
    >Freebies 30
    >Backgrounds 15 (none higher than 7)
    >
    >It´s valid spent freebies like normal initials the limitation is none of
    >dots can pass 7 limit.
    >This a initial pack for rank 9 fighters this like a new figther except
    >he have more points to expent and more freebies make like a normal
    >character in the beggining.
    >
    >What people think?
    >
    >Ages History:
    >
    >A much time ago a strange creature called Guardian travel the time and
    >space to bring at his hide island some persons of courage and worth to a
    >combat for the best thing of this world a full and without restrictions
    >wish. This creature don´t tell his intentions but only have the power of
    >time travel and teleport this isn´t a joke.
    >Ps: No weapons here and after all I don´t have a full rule for Hybrids
    >and Cyborgs rules because that I prefer let them out for this event,
    >Elementals are in the game.
    >
    >
    >
    >
    >
    >
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    Group: streetfighter Message: 5480 From: J. Scott Pittman Date: 2/7/2000
    Subject: Re: EPICS online
    I will replace the background with a smaller tiled background soon. That
    will cut back on the bandwith, right?

    J. Scott Pittman
    Game Designer, Writer, Artist
    Visit the Street Fighter:Dogs of War page at:
    http://www.tsixroads.com/~joespitt/StreetFighter.htm
    "Oh, you want a little fisticuffs?" - Mr. Furious

    -----Original Message-----
    From: Steve Karstensen <skarstensen@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, February 07, 2000 7:56 AM
    Subject: [streetfighter] Re: EPICS online


    >
    >"To everyone else I say turn down the volume, heh."
    >
    >yea, but it still has to be loaded... which hogs bandwidth that should be
    >used for content.
    >
    >"I like my background =(, not to mention all the code changes I'd need to
    >make to make a plain black background, ugh."
    >
    >background graphics should be as small as possible. Yours weighs in at
    80K,
    >which is the sort of size an entire *page* should be. Not to mention that
    >it's not meant to be a tiled graphic.
    >
    >"Well, the cool thing about the splash page is you can just hit it and
    >continue."
    >
    >agreed. The splash page is a good size, now that I go back and analyze it.
    >I was more concerned with the main page.
    >
    >
    >-----Original Message-----
    >From: Steve Karstensen <skarstensen@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Monday, February 07, 2000 7:19 AM
    >Subject: [streetfighter] Re: EPICS online
    >
    >
    >>
    >>actually, it does. Long Javascript code will add to the overall size of
    >the
    >>page. Granted, 20K for a page versus 10K isn't much, but it does.
    >>
    >>My suggestions for Dogs of War would be to ditch that enormous background
    >>and the Midi music. Embedded Midi is annoying to 99.9% of web surfers.
    >I'd
    >>also get rid of the splash page or make it much smaller. Large splash
    >pages
    >>are a huge no-no.
    >>
    >>-----Original Message-----
    >>From: Chris Hoffmann [mailto:staredown@...]
    >>Sent: Monday, February 07, 2000 10:13 AM
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: EPICS online
    >>
    >>
    >>
    >>
    >>--- "J. Scott Pittman" <joespitt@...> wrote:
    >>>
    >>> hmmm, don't know much about those things...
    >>> what makes a page use more bandwith?
    >>
    >>Pretty much anything that is not pure HTML/text Javascript causes the
    >>browser to take more time to resolve a page, but doesn't actually take
    >>much longer to download.
    >>
    >
    >------------------------------------------------------------------------
    >Join eGroups eLerts to Save!
    >Sign up for one or two today!
    >http://click.egroups.com/1/1235/3/_/17512/_/949938853/
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    >
    Group: streetfighter Message: 5481 From: Steve Karstensen Date: 2/7/2000
    Subject: Re: EPICS online
    big time.

    make sure that it's a graphic that looks good tiled and doesn't obscure the
    text.

    -----Original Message-----
    From: J. Scott Pittman [mailto:joespitt@...]
    Sent: Monday, February 07, 2000 12:57 PM
    To: streetfighter@egroups.com
    Subject: [streetfighter] Re: EPICS online


    I will replace the background with a smaller tiled background soon. That
    will cut back on the bandwith, right?

    J. Scott Pittman
    Game Designer, Writer, Artist
    Visit the Street Fighter:Dogs of War page at:
    http://www.tsixroads.com/~joespitt/StreetFighter.htm
    "Oh, you want a little fisticuffs?" - Mr. Furious

    -----Original Message-----
    From: Steve Karstensen <skarstensen@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, February 07, 2000 7:56 AM
    Subject: [streetfighter] Re: EPICS online


    >
    >"To everyone else I say turn down the volume, heh."
    >
    >yea, but it still has to be loaded... which hogs bandwidth that should be
    >used for content.
    >
    >"I like my background =(, not to mention all the code changes I'd need to
    >make to make a plain black background, ugh."
    >
    >background graphics should be as small as possible. Yours weighs in at
    80K,
    >which is the sort of size an entire *page* should be. Not to mention that
    >it's not meant to be a tiled graphic.
    >
    >"Well, the cool thing about the splash page is you can just hit it and
    >continue."
    >
    >agreed. The splash page is a good size, now that I go back and analyze it.
    >I was more concerned with the main page.
    >
    >
    >-----Original Message-----
    >From: Steve Karstensen <skarstensen@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Monday, February 07, 2000 7:19 AM
    >Subject: [streetfighter] Re: EPICS online
    >
    >
    >>
    >>actually, it does. Long Javascript code will add to the overall size of
    >the
    >>page. Granted, 20K for a page versus 10K isn't much, but it does.
    >>
    >>My suggestions for Dogs of War would be to ditch that enormous background
    >>and the Midi music. Embedded Midi is annoying to 99.9% of web surfers.
    >I'd
    >>also get rid of the splash page or make it much smaller. Large splash
    >pages
    >>are a huge no-no.
    >>
    >>-----Original Message-----
    >>From: Chris Hoffmann [mailto:staredown@...]
    >>Sent: Monday, February 07, 2000 10:13 AM
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: EPICS online
    >>
    >>
    >>
    >>
    >>--- "J. Scott Pittman" <joespitt@...> wrote:
    >>>
    >>> hmmm, don't know much about those things...
    >>> what makes a page use more bandwith?
    >>
    >>Pretty much anything that is not pure HTML/text Javascript causes the
    >>browser to take more time to resolve a page, but doesn't actually take
    >>much longer to download.
    >>
    >
    >------------------------------------------------------------------------
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    >Sign up for one or two today!
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    Group: streetfighter Message: 5482 From: Rinaldo Gambetta Date: 2/7/2000
    Subject: Re: About Ages Tournament.
    Just I want known how much, and for a good thing it´s good to me I don´t read the other players turn but that Doctor don´t appear so bad (just kidding), but for one minute I think in acting like Jean Paul that radio or boxe with voice for Jean Paul make him at begging scared but not so much because telephone is already made in his time but not in that size, by the way I lost all discution about epic stuff what´s happening? By the way the system is good very good.

    "J. Scott Pittman" wrote:

     >>about points in Dark Streets I known Jean Paul appear just for a few moments but he already receive points? Yes. After all, he has done everything he could in the short time he has appeared. I chose to wait to introduce him, and the player should not be penalized because of that. J. Scott Pittman
    Game Designer, Writer, Artist
    Visit the Street Fighter:Dogs of War page at:
    http://www.tsixroads.com/~joespitt/StreetFighter.htm
    "Oh, you want a little fisticuffs?" - Mr. Furious
     


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    Group: streetfighter Message: 5483 From: Rinaldo Gambetta Date: 2/7/2000
    Subject: Re: About Ages Tournament.
    No I don´t receive, it´s no problem but much players spent points and others no, just spend the points.

    "J. Scott Pittman" wrote:

     My tactics stay the same. Did you get my e-mail on my spending exp points?
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, February 07, 2000 3:15 AM
    Subject: [streetfighter] Re: About Ages Tournament.
     By the way Mr.Military acept Johnny Invincible challenge? Tactis? Spend exp points?

    "J. Scott Pittman" wrote:

    Can we use maneuvers from other web pages, or just the official maneuvers
    from the books?
    Grr... this is why we need that "official rules" page....

    Scott
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, February 06, 2000 2:42 PM
    Subject: [streetfighter] About Ages Tournament.

    >I´m only make the end of Gateway tournament to start the Ages tournament
    but
    >I don´t throw to garbage the Gateway idea I just want make a more powerfull
    >contest in this time, I want say to I´m now acept fighters to enter in Ages
    >tournament, but I start this like Gateway when I have a good number of
    >persons this a Rank 9 tournament and this a character pack to construction
    >of fighters:
    >
    >tributes 10/8/6 (none higher than 7)
    >Habilities 16/13/10 (none higher than 7)
    >Techniques 25 (none higher than 7)
    >Chi and Willpower: per style
    >Initial Health 15
    >Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
    >Special Manuvers 25
    >Freebies 30
    >Backgrounds 15 (none higher than 7)
    >
    >It´s valid spent freebies like normal initials the limitation is none of
    >dots can pass 7 limit.
    >This a initial pack for rank 9 fighters this like a new figther except
    >he have more points to expent and more freebies make like a normal
    >character in the beggining.
    >
    >What people think?
    >
    >Ages History:
    >
    >A much time ago a strange creature called Guardian travel the time and
    >space to bring at his hide island some persons of courage and worth to a
    >combat for the best thing of this world a full and without restrictions
    >wish. This creature don´t tell his intentions but only have the power of
    >time travel and teleport this isn´t a joke.
    >Ps: No weapons here and after all I don´t have a full rule for Hybrids
    >and Cyborgs rules because that I prefer let them out for this event,
    >Elementals are in the game.
    >
    >
    >
    >
    >
    >
    >------------------------------------------------------------------------
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    >Don&rsquo;t buy your Valentine a Gift by clicking here.
    >http://click.egroups.com/1/1153/3/_/17512/_/949876889/
    >
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    Group: streetfighter Message: 5484 From: Rinaldo Gambetta Date: 2/7/2000
    Subject: Re: About Ages Tournament.
    The last mail about Mr.Military say you lost him again, but in that day I send him again to you do you receive him back? And about Ages and manuvers, manuvers from Combatica and Arkon Compendium are good for me but if a new one appear I just want known for judge if is valid or not, regards Rinaldo Gambetta.

    "J. Scott Pittman" wrote:

     My tactics stay the same. Did you get my e-mail on my spending exp points?
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, February 07, 2000 3:15 AM
    Subject: [streetfighter] Re: About Ages Tournament.
     By the way Mr.Military acept Johnny Invincible challenge? Tactis? Spend exp points?

    "J. Scott Pittman" wrote:

    Can we use maneuvers from other web pages, or just the official maneuvers
    from the books?
    Grr... this is why we need that "official rules" page....

    Scott
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Sunday, February 06, 2000 2:42 PM
    Subject: [streetfighter] About Ages Tournament.

    >I´m only make the end of Gateway tournament to start the Ages tournament
    but
    >I don´t throw to garbage the Gateway idea I just want make a more powerfull
    >contest in this time, I want say to I´m now acept fighters to enter in Ages
    >tournament, but I start this like Gateway when I have a good number of
    >persons this a Rank 9 tournament and this a character pack to construction
    >of fighters:
    >
    >tributes 10/8/6 (none higher than 7)
    >Habilities 16/13/10 (none higher than 7)
    >Techniques 25 (none higher than 7)
    >Chi and Willpower: per style
    >Initial Health 15
    >Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
    >Special Manuvers 25
    >Freebies 30
    >Backgrounds 15 (none higher than 7)
    >
    >It´s valid spent freebies like normal initials the limitation is none of
    >dots can pass 7 limit.
    >This a initial pack for rank 9 fighters this like a new figther except
    >he have more points to expent and more freebies make like a normal
    >character in the beggining.
    >
    >What people think?
    >
    >Ages History:
    >
    >A much time ago a strange creature called Guardian travel the time and
    >space to bring at his hide island some persons of courage and worth to a
    >combat for the best thing of this world a full and without restrictions
    >wish. This creature don´t tell his intentions but only have the power of
    >time travel and teleport this isn´t a joke.
    >Ps: No weapons here and after all I don´t have a full rule for Hybrids
    >and Cyborgs rules because that I prefer let them out for this event,
    >Elementals are in the game.
    >
    >
    >
    >
    >
    >
    >------------------------------------------------------------------------
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    >Don&rsquo;t buy your Valentine a Gift by clicking here.
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    Group: streetfighter Message: 5485 From: J. Scott Pittman Date: 2/7/2000
    Subject: EPICS
    >>By the way the system is good very good
     
    Thanks. I think the latest version of the system works well. I don't have alot of time to make non-player characters, or to run many games with my friends, and I needed a system to make quick games, but one with the potential to make characters that could be detailed.
      I ran the original version at the Memphis Con in 1992 when i appeared as a guest artist, and I won Best New Game Design with the basic system (nice, but I didn't win anything, they could have at least gave me a free t-shirt or something you would think, hehe).
      EPICS started out diceless, but that caused a few problems in the game, as the players had to put too much of the outcomes of actions in the hands of the Director. Changing the system back to an old fashioned dice system, the players feel much more in control, but at the same time the system forces role-playing over anything else.
      The system has been in a slow work for a long time, hope that everyone that views it likes it, I'd love to hear any comments or suggestions about it, as this is the first time I will have more than just a few people see it.
     
    J. Scott Pittman
    Game Designer, Writer, Artist
    Visit the Street Fighter:Dogs of War page at:
    http://www.tsixroads.com/~joespitt/StreetFighter.htm
    "Oh, you want a little fisticuffs?" - Mr. Furious
     
     
    Group: streetfighter Message: 5486 From: J. Scott Pittman Date: 2/7/2000
    Subject: Re: About Ages Tournament.
    Attachments :
      yes I got mr. military, thank you. I'd like to use some maneuvers from the Encyclopedia combatica, that would be very fun.
      -----Original Message-----
      From: Rinaldo Gambetta <rinaldo@ez-poa.com.br>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, February 07, 2000 8:25 AM
      Subject: [streetfighter] Re: About Ages Tournament.

      The last mail about Mr.Military say you lost him again, but in that day I send him again to you do you receive him back? And about Ages and manuvers, manuvers from Combatica and Arkon Compendium are good for me but if a new one appear I just want known for judge if is valid or not, regards Rinaldo Gambetta.

      "J. Scott Pittman" wrote:

       My tactics stay the same. Did you get my e-mail on my spending exp points?
      -----Original Message-----
      From: Rinaldo Gambetta <rinaldo@ez-poa.com.br>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, February 07, 2000 3:15 AM
      Subject: [streetfighter] Re: About Ages Tournament.
       By the way Mr.Military acept Johnny Invincible challenge? Tactis? Spend exp points?

      "J. Scott Pittman" wrote:

      Can we use maneuvers from other web pages, or just the official maneuvers
      from the books?
      Grr... this is why we need that "official rules" page....

      Scott
      -----Original Message-----
      From: Rinaldo Gambetta <rinaldo@ez-poa.com.br>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Sunday, February 06, 2000 2:42 PM
      Subject: [streetfighter] About Ages Tournament.

      >I´m only make the end of Gateway tournament to start the Ages tournament
      but
      >I don´t throw to garbage the Gateway idea I just want make a more powerfull
      >contest in this time, I want say to I´m now acept fighters to enter in Ages
      >tournament, but I start this like Gateway when I have a good number of
      >persons this a Rank 9 tournament and this a character pack to construction
      >of fighters:
      >
      >tributes 10/8/6 (none higher than 7)
      >Habilities 16/13/10 (none higher than 7)
      >Techniques 25 (none higher than 7)
      >Chi and Willpower: per style
      >Initial Health 15
      >Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)
      >Special Manuvers 25
      >Freebies 30
      >Backgrounds 15 (none higher than 7)
      >
      >It´s valid spent freebies like normal initials the limitation is none of
      >dots can pass 7 limit.
      >This a initial pack for rank 9 fighters this like a new figther except
      >he have more points to expent and more freebies make like a normal
      >character in the beggining.
      >
      >What people think?
      >
      >Ages History:
      >
      >A much time ago a strange creature called Guardian travel the time and
      >space to bring at his hide island some persons of courage and worth to a
      >combat for the best thing of this world a full and without restrictions
      >wish. This creature don´t tell his intentions but only have the power of
      >time travel and teleport this isn´t a joke.
      >Ps: No weapons here and after all I don´t have a full rule for Hybrids
      >and Cyborgs rules because that I prefer let them out for this event,
      >Elementals are in the game.
      >
      >
      >
      >
      >
      >
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      Group: streetfighter Message: 5487 From: Azathoth05@aol.com Date: 2/7/2000
      Subject: Re: EPICS online
      I've never had a problem, but then I ditched the phone modem a long time ago
      :)

      I love the music on the later pages, but the one on the main page does get
      tedious fast. Hell, I stay on the other pages just to hear the tunes!
      Group: streetfighter Message: 5488 From: Jade M Prout Date: 2/7/2000
      Subject: Re: Offical Rules [can'o'worms]
      Replying to J. Scott Pittman's request:
      >I would like to ask for submissions for an official rules page.
      >Thanks,
      >J. Scott Pittman

      Hi, I'm new here, but I've been playing this game since it first came out; however, I don't have any of the "New" rulebooks, just the original. I have downloaded most of the new Styles and Maneuvers I've found on the net, but I haven't experimented with any of them yet... anyway, you wanted rules suggestions, right? Okay, let's talk about Abort Maneuvers:

      At first glance, it would appear that the only Abort Maneuvers are the Basic Maneuver Block and the Special Maneuver Jump... However, Kick Defense and Punch Defense are both described in the Special Maneuvers section of the original book (on pages 115-116) as follows: "This operates as a standard Block Maneuver, except that..." This STRONGLY suggests that Kick Defense and Punch Defense can be used as Abort Maneuvers, since the System description says that apart from the specific bonuses/penalties to your Soak, these Maneuvers are identical to the basic Block, which is an Abort Maneuver.

      I have seen "House" rules that allow ANY Block Special Maneuver to be used as an Abort Maneuver, but I feel this is unrealistic... If someone points a gun at you and fires, can you Abort to Missile Reflection? Then again, Fireballs are unrealistic, and THEY'RE perfectly legal...

      Anyway, I would suggest that Block, Jump, Kick Defense, and Punch Defense should ALL be valid Abort Maneuvers, and that no other Maneuvers from the original book should be given Abort Maneuver status. If an official rulebook or a webpage contains a Maneuver that "operates like a standard Block" (or Jump), it may be considered...

      Furthermore, the rules state (on page 139) that "Basically, you can change any other action into an Abort Maneuver at any point during the combat turn." I choose to interpret this rule literally: AT ANY POINT DURING THE COMBAT TURN, even if you have already performed another Maneuver, you can spend 1 Willpower to Abort! The only exception, of course, is if you have already spent Willpower during that turn...

      You may feel that this gives fast characters an unfair advantage: they can interrupt a slower opponent, roll Damage, and then Abort to a Block or Jump to minimize or negate the Damage of their opponent's attack. But that's how fast guys fight! And if a character abuses this rule, he/she will run out of Willpower pretty quickly...

      And about Willpower expenditure... On page 106 it says: "If the fighter is interrupted and cannot perform his special move (victim moves out of range, fighter gets knocked down, etc.) he can always choose not to perform the special move and save his Chi and Willpower. Only when the move is actually performed does he have to spend that power's Chi and Willpower cost." It is vague as to what constitutes "performing a move."

      First of all, it probably should say "Maneuver" instead of "move" to avoid confusion... Are they talking about Movement? I don't think so. I don't make characters spend Willpower until they actually complete their Movement AND roll Damage, at which point they have officially "performed" their Special Maneuver, regardless of whether or not the Damage roll is successful. However, this leads to another issue; if you are interrupted by a faster Maneuver, can you Abort to a Block or a Jump? I say YES, but ONLY if you agree that Willpower is only spent when Damage dice are rolled. That way, you haven't spent any Willpower yet and can therefore spend the point to Abort.

      One more thing, which throws a monkey wrench in the works: On page 64, it says "Only one Willpower point can be spent during a single turn." However, some Special Maneuvers require 2 Willpower points! What's up with that??? Is there an Official Amendment for this rule? I've never really dealt with it; nobody my chronicles has ever had a Maneuver with such a high cost...

      Gimme some feedback, folks!


      Angelfire for your free web-based e-mail. http://www.angelfire.com
      Group: streetfighter Message: 5489 From: Chris Krug-Iron Date: 2/7/2000
      Subject: Re: Street fighter LARP
      Love to, but I just moved, and some stuff (like my notes!) got
      trashed/thrown out/all around eviscerated...yup, that's why I haven't been
      able to post lately, though some of it's still intact. It was a lost cause
      anyway. Though streetfighters do kick ass and take names versus most of the
      "weaker" generations of vampires in LARP, against most of the more powerful
      ancillae and elders, they pale in comparison. Oh, BTW if you'd like to make
      up your own stuff from books, here's a good hint:
      1. Streetfighters are human. This means human limits in most regards (i.e.
      Traits, abilities, backgrounds, etc.). If you want a good base to work off
      of, use the Trait caps for Ghouls and/or Garou Kinfolk.
      2. If you have an argument about whether or not Technique is viable for a
      retest in live action, don't use it as a retest. It complicates a game
      which is supposed to be simple at the outset. Relegate Technique to the
      Style Background, a Background specifically designed for Streetfighters in
      LARP. This way the Streetfighter is still advancing at a reasonable rate.
      3. Health boxes start at four for a Streetfighter, which then can be bought
      to the maximum of seven. This simulates the buying up of health boxes in
      tabletop (it also shows how your character's getting that little bit
      tougher, too).
      4. NOBODY else can learn Streetfighters' Special Maneuvers. Learning
      these things requires Chi. Because the streetfighter uses Chi in specific
      ways, it's pretty much static. Gnosis, Mana, Glamour, etc., even the Chi
      gathered by the Kuei-Jin work on different levels. They don't, by any
      means, substitute for the Chi that the Streetfighter uses. A leech or puppy
      can learn the rudiments of a fighting style but will never be able to
      accomplish a Special Maneuver.
      5. Once a Streetfighter is embraced (or goes under a First Change, however
      unlikely that is...heh...a Streetfighting Theurge is kinda funny...) he
      immediately loses all Chi and cannot perform a Chi-based Special Maneuver
      again. Ever. Obviously, this is devastating to elementalists. Should he
      undergo a First Change, his Chi pool is instead cut in half and is now
      called Gnosis. What happens to Animal Hybrids who undergo their First
      Changes? Ick...
      6. What about Willpower-based Special Maneuvers? Well, you CAN keep them,
      but do you really want to be hitting somebody with a Hyper Fist when you can
      just burn for Celerity and smack them with Puissance? (Quick, everyone,
      name my favourite Vamp Clan!) Besides, with all of the other uses for
      Willpower (such as healing agg.) and with the rate that it comes back (1
      point per week - real time here.) you might want to be a little choosy about
      what you do with your Willpower.
      7. Merits and Flaws, while not entirely inappropriate, should be left up
      to the Storyteller's discretion. Keep that Slip Sideways or Misplaced Heart
      to yourself. Eat Food is decidedly lame at this point...
      8. Special Maneuvers are yours to play with, though here's a few I came up
      with in conjunction with my collaborator, Tom.

      DRAGON PUNCH
      Win all ties, add the bonus Traits Ferocious x2, Brawny x2, Brutal x3. Does
      2 points of Lethal Damage. Cost 1 Willpower.

      REKKA KEN
      The ability to pre-empt an opponent's attack with one of your punches.
      Usable only three times a combat round. Cost 1 Willpower per punch.

      HYPER FIST, 100 HAND SLAP, LIGHTNING LEG
      All the same. 1 Willpower point for three attacks in a combat round.

      That's about it, tho. Have fun!

      P.S.
      Chi-based flame attacks kick ass!

      >From: Francis Black <new_pain@...>
      >Reply-To: streetfighter@egroups.com
      >To: streetfighter@egroups.com
      >Subject: [streetfighter] Re: Street fighter LARP
      >Date: Fri, 21 Jan 2000 21:03:19 -0800 (PST)
      >
      >
      >
      >
      >--- Chris Krug-Iron <inrifrost@...> wrote:
      > >
      > > Tried it in a Vampire game...kicked some ass for a
      > > while, then got
      > > embraced...killed myself shortly thereafter.
      > > Fitting for a StreetFighter, I
      > > figured.
      > >
      > Chris do you think you could send me the rules you
      >were using, it would be a big help
      >__________________________________________________
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      ______________________________________________________
      Group: streetfighter Message: 5490 From: Chris Krug-Iron Date: 2/7/2000
      Subject: Re: Street fighter LARP
      lol. Some of the costuming is downright silly. I (being Native American)
      once dressed up as a Texan Oil Magnate. It was ludicrous, but what the hey.
      You only live once.


      >From: "J. Scott Pittman" <joespitt@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Re: Street fighter LARP
      >Date: Fri, 21 Jan 2000 14:30:18 -0800
      >
      >
      >Sounds a little strange to me, but each to his own. Besides, I would think
      >a
      >costume with cybernetic parts would be expensive, lol.
      >
      >-----Original Message-----
      >From: Chris Krug-Iron <inrifrost@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Thursday, January 20, 2000 7:22 PM
      >Subject: [streetfighter] Re: Street fighter LARP
      >
      >
      > >LARP = Live Action Role-Playing. You can walk around, dress up like your
      > >character, and generally do the things your character would do. Much
      >easier
      > >than describing what you're doing in tabletop. Instead of saying "My
      > >character's going to talk to (whoever)" you actually do it. Within
      >certain
      > >rules, of course.
      > >
      > >
      > >>From: "J. Scott Pittman" <joespitt@...>
      > >>Reply-To: streetfighter@egroups.com
      > >>To: <streetfighter@egroups.com>
      > >>Subject: [streetfighter] Re: Street fighter LARP
      > >>Date: Wed, 19 Jan 2000 14:22:46 -0800
      > >>
      > >>
      > >>what's a LARP?
      > >>-----Original Message-----
      > >>From: Francis Black <new_pain@...>
      > >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      > >>Date: Wednesday, January 19, 2000 11:55 AM
      > >>Subject: [streetfighter] Street fighter LARP
      > >>
      > >>
      > >> >I'm looking for rules for a street fighter larp just
      > >> >for the hell of it. If anyone can help I would be very happy
      > >> >__________________________________________________
      > >> >Do You Yahoo!?
      > >> >Talk to your friends online with Yahoo! Messenger.
      > >> >http://im.yahoo.com
      > >> >
      > >>
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      > >> >anywhere. Try @backup Free for 30 days. Click here for a chance to
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      >a
      > >> >digital camera.
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      > >> >-- Talk to your group with your own voice!
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      ______________________________________________________
      Group: streetfighter Message: 5491 From: Chris Krug-Iron Date: 2/7/2000
      Subject: Re: Street fighter LARP
      OOps! I'm in Regina. Well, if I'm ever in the area...


      >From: Francis Black <new_pain@...>
      >Reply-To: streetfighter@egroups.com
      >To: streetfighter@egroups.com
      >Subject: [streetfighter] Re: Street fighter LARP
      >Date: Fri, 21 Jan 2000 10:56:54 -0800 (PST)
      >
      >
      >
      >--- SlpStck@... wrote:
      > >
      > > In a message dated 1/20/00 10:01:50 AM Eastern
      > > Standard Time,
      > > new_pain@... writes:
      > >
      > > << if you have the time could you send me a copy of
      > > the
      > > rules you have, I might have more luck testing them
      > > >>
      > > no problem. i just need to find the disk they're
      > > on... and finish a few
      > > things up on them. what part of the country do you
      > > live in? if you're close,
      > > maybe i can just drop them by, and check them out
      > > myself!
      >I game in a city called Kitchener Ont, and we are
      >haveing a game this weekend so if you can show up and
      >say hi do so.
      >P.S here's the web site
      >__________________________________________________
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      ______________________________________________________
      Group: streetfighter Message: 5492 From: J. Scott Pittman Date: 2/7/2000
      Subject: Re: EPICS online
      With the new design of the page, you stay on the main page, but the music
      changes as you browse through the options on the small scroller screen at
      the bottom =)

      OK, OK< it's the same thing, but it seems cooler to me =)
      -----Original Message-----
      From: Azathoth05@... <Azathoth05@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, February 07, 2000 3:23 PM
      Subject: [streetfighter] Re: EPICS online


      >I've never had a problem, but then I ditched the phone modem a long time
      ago
      >:)
      >
      >I love the music on the later pages, but the one on the main page does get
      >tedious fast. Hell, I stay on the other pages just to hear the tunes!
      >
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      Group: streetfighter Message: 5493 From: J. Scott Pittman Date: 2/7/2000
      Subject: Re: Offical Rules [can'o'worms]
      >>Hi, I'm new here, but I've been playing this game since it first came out;
      however, I don't have any of the "New" rulebooks, just the original. I have
      downloaded most of the new Styles and Maneuvers I've found on the net, but I
      haven't experimented with any of them yet... anyway, you wanted rules
      suggestions, right? Okay, let's talk about Abort Maneuvers:
      At first glance, it would appear that the only Abort Maneuvers are the Basic
      Maneuver Block and the Special Maneuver Jump... However, Kick Defense and
      Punch Defense are both described in the Special Maneuvers section of the
      original book (on pages 115-116) as follows: "This operates as a standard
      Block Maneuver, except that..." This STRONGLY suggests that Kick Defense
      and Punch Defense can be used as Abort Maneuvers, since the System
      description says that apart from the specific bonuses/penalties to your
      Soak, these Maneuvers are identical to the basic Block, which is an Abort
      Maneuver.
      I have seen "House" rules that allow ANY Block Special Maneuver to be used
      as an Abort Maneuver, but I feel this is unrealistic... If someone points a
      gun at you and fires, can you Abort to Missile Reflection? Then again,
      Fireballs are unrealistic, and THEY'RE perfectly legal...
      Anyway, I would suggest that Block, Jump, Kick Defense, and Punch Defense
      should ALL be valid Abort Maneuvers, and that no other Maneuvers from the
      original book should be given Abort Maneuver status. If an official
      rulebook or a webpage contains a Maneuver that "operates like a standard
      Block" (or Jump), it may be considered...

      That's a great suggestion, and I'll add it to the vote.

      >>Furthermore, the rules state (on page 139) that "Basically, you can change
      any other action into an Abort Maneuver at any point during the combat
      turn." I choose to interpret this rule literally: AT ANY POINT DURING THE
      COMBAT TURN, even if you have already performed another Maneuver, you can
      spend 1 Willpower to Abort! The only exception, of course, is if you have
      already spent Willpower during that turn...

      I think that after movement, aborting to an Abort Maneuver is fine. However,
      if you have already COMPLETED movement and damage, the character's combat
      turn is over, therefore if you aborted it would not be DURING your
      character's combat turn, it would be AFTER it. Therefore, abort maneuvers
      would only be optional before or after the movement phase, but before damage
      rolls.

      >>You may feel that this gives fast characters an unfair advantage: they can
      interrupt a slower opponent, roll Damage, and then Abort to a Block or Jump
      to minimize or negate the Damage of their opponent's attack. But that's how
      fast guys fight! And if a character abuses this rule, he/she will run out
      of Willpower pretty quickly...

      True, but how fast guys fight in real life and the game system is diffrent.
      Heck, it's diffrent even from the video game in most cases.

      >>And about Willpower expenditure... On page 106 it says: "If the fighter is
      interrupted and cannot perform his special move (victim moves out of range,
      fighter gets knocked down, etc.) he can always choose not to perform the
      special move and save his Chi and Willpower. Only when the move is actually
      performed does he have to spend that power's Chi and Willpower cost." It is
      vague as to what constitutes "performing a move."

      I think this means that the character cannot "finish" his move, usually
      meaning he can't roll for damage or use the maneuver as it was intended.

      >>First of all, it probably should say "Maneuver" instead of "move" to avoid
      confusion... Are they talking about Movement? I don't think so. I don't
      make characters spend Willpower until they actually complete their Movement
      AND roll Damage, at which point they have officially "performed" their
      Special Maneuver, regardless of whether or not the Damage roll is
      successful. However, this leads to another issue; if you are interrupted by
      a faster Maneuver, can you Abort to a Block or a Jump? I say YES, but ONLY
      if you agree that Willpower is only spent when Damage dice are rolled. That
      way, you haven't spent any Willpower yet and can therefore spend the point
      to Abort.

      I agree.

      >>One more thing, which throws a monkey wrench in the works: On page 64, it
      says "Only one Willpower point can be spent during a single turn." However,
      some Special Maneuvers require 2 Willpower points! What's up with that???
      Is there an Official Amendment for this rule? I've never really dealt with
      it; nobody my chronicles has ever had a Maneuver with such a high cost...

      Although there has never been a correction for this, or an explanation, I
      think the books make it pretty clear that the rule implies that a character
      can only spend one Willpower point other than what his Maneuver calls for in
      one combat turn.

      >>Gimme some feedback, folks!

      Already did.

      J. Scott Pittman
      Game Designer, Writer, Artist
      Visit the Street Fighter:Dogs of War page at:
      http://www.tsixroads.com/~joespitt/StreetFighter.htm
      "Oh, you want a little fisticuffs?" - Mr. Furious

      -----Original Message-----
      From: Jade M Prout <twitchboy@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, February 07, 2000 4:43 PM
      Subject: [streetfighter] Re: Offical Rules [can'o'worms]


      >Replying to J. Scott Pittman's request:
      >>I would like to ask for submissions for an official rules page.
      >>Thanks,
      >>J. Scott Pittman
      >
      >Hi, I'm new here, but I've been playing this game since it first came out;
      however, I don't have any of the "New" rulebooks, just the original. I have
      downloaded most of the new Styles and Maneuvers I've found on the net, but I
      haven't experimented with any of them yet... anyway, you wanted rules
      suggestions, right? Okay, let's talk about Abort Maneuvers:
      >
      >At first glance, it would appear that the only Abort Maneuvers are the
      Basic Maneuver Block and the Special Maneuver Jump... However, Kick Defense
      and Punch Defense are both described in the Special Maneuvers section of the
      original book (on pages 115-116) as follows: "This operates as a standard
      Block Maneuver, except that..." This STRONGLY suggests that Kick Defense
      and Punch Defense can be used as Abort Maneuvers, since the System
      description says that apart from the specific bonuses/penalties to your
      Soak, these Maneuvers are identical to the basic Block, which is an Abort
      Maneuver.
      >
      >I have seen "House" rules that allow ANY Block Special Maneuver to be used
      as an Abort Maneuver, but I feel this is unrealistic... If someone points a
      gun at you and fires, can you Abort to Missile Reflection? Then again,
      Fireballs are unrealistic, and THEY'RE perfectly legal...
      >
      >Anyway, I would suggest that Block, Jump, Kick Defense, and Punch Defense
      should ALL be valid Abort Maneuvers, and that no other Maneuvers from the
      original book should be given Abort Maneuver status. If an official
      rulebook or a webpage contains a Maneuver that "operates like a standard
      Block" (or Jump), it may be considered...
      >
      >Furthermore, the rules state (on page 139) that "Basically, you can change
      any other action into an Abort Maneuver at any point during the combat
      turn." I choose to interpret this rule literally: AT ANY POINT DURING THE
      COMBAT TURN, even if you have already performed another Maneuver, you can
      spend 1 Willpower to Abort! The only exception, of course, is if you have
      already spent Willpower during that turn...
      >
      >You may feel that this gives fast characters an unfair advantage: they can
      interrupt a slower opponent, roll Damage, and then Abort to a Block or Jump
      to minimize or negate the Damage of their opponent's attack. But that's how
      fast guys fight! And if a character abuses this rule, he/she will run out
      of Willpower pretty quickly...
      >
      >And about Willpower expenditure... On page 106 it says: "If the fighter is
      interrupted and cannot perform his special move (victim moves out of range,
      fighter gets knocked down, etc.) he can always choose not to perform the
      special move and save his Chi and Willpower. Only when the move is actually
      performed does he have to spend that power's Chi and Willpower cost." It is
      vague as to what constitutes "performing a move."
      >
      >First of all, it probably should say "Maneuver" instead of "move" to avoid
      confusion... Are they talking about Movement? I don't think so. I don't
      make characters spend Willpower until they actually complete their Movement
      AND roll Damage, at which point they have officially "performed" their
      Special Maneuver, regardless of whether or not the Damage roll is
      successful. However, this leads to another issue; if you are interrupted by
      a faster Maneuver, can you Abort to a Block or a Jump? I say YES, but ONLY
      if you agree that Willpower is only spent when Damage dice are rolled. That
      way, you haven't spent any Willpower yet and can therefore spend the point
      to Abort.
      >
      >One more thing, which throws a monkey wrench in the works: On page 64, it
      says "Only one Willpower point can be spent during a single turn." However,
      some Special Maneuvers require 2 Willpower points! What's up with that???
      Is there an Official Amendment for this rule? I've never really dealt with
      it; nobody my chronicles has ever had a Maneuver with such a high cost...
      >
      >Gimme some feedback, folks!
      >
      >
      >Angelfire for your free web-based e-mail. http://www.angelfire.com
      >
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      >
      Group: streetfighter Message: 5494 From: Josh Diemert Date: 2/7/2000
      Subject: Re: EPICS online
      --- "J. Scott Pittman" <joespitt@...> wrote:
      >
      > With the new design of the page, you stay on the
      > main page, but the music
      > changes as you browse through the options on the
      > small scroller screen at
      > the bottom =)
      >
      > OK, OK< it's the same thing, but it seems cooler to
      > me =)


      One problem I'm having, is that I don't get the
      'little scroller screen' at the bottom of the page,
      when I log onto the site. I don't know if it's just
      the server I'm on, or if it's something else. Anyone
      else suffering the same problem?

      Josh
      __________________________________________________
      Do You Yahoo!?
      Talk to your friends online with Yahoo! Messenger.
      http://im.yahoo.com
      Group: streetfighter Message: 5495 From: Robert Pascuttini Date: 2/7/2000
      Subject: Re: I have a question for all SFSG players?
      So complexity is needed to be a good martial artist?
      That sounds very strange and inappropriate.

      >From: SluaghWilder@...
      >Reply-To: streetfighter@egroups.com
      >To: streetfighter@egroups.com
      >Subject: [streetfighter] Re: I have a question for all SFSG players?
      >Date: Tue, 25 Jan 2000 23:50:47 EST
      >
      >
      >Basic, because there arn't complicated hand and foot movements that deal
      >with
      >many joint locks or many foot positions in steps.
      >
      >------------------------------------------------------------------------
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      >

      ______________________________________________________
      Group: streetfighter Message: 5496 From: Yu Ominae Date: 2/7/2000
      Subject: Re: Machine problems and Gateway tournament.
      okay, just don't forget me.


      >From: Rinaldo Gambetta <rinaldo@...>
      >Reply-To: streetfighter@egroups.com
      >To: streetfighter@egroups.com
      >Subject: [streetfighter] Machine problems and Gateway tournament.
      >Date: Sun, 06 Feb 2000 20:25:17 -0200
      >
      >I buy a new hd and now I�m trying to put this computer in order again,
      >for this reason Gateway bouts are made in next weekend, thanks for
      >everyone.
      >
      >
      >------------------------------------------------------------------------
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      >http://click.egroups.com/1/1152/3/_/17512/_/949876188/
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      ______________________________________________________
      Group: streetfighter Message: 5497 From: Robert Pascuttini Date: 2/7/2000
      Subject: Re: blind fighting
      Hey scott.
      I checked out your web page and I love it,
      but I have to say I still disagree with your blindfighting rules.
      Its been listed multiple times in the books that when a character must react
      in combat he uses wits not perception.
      I still also think its much easier for a story teller to simply assign
      a difficulty to the level of darkness and the player try to roll to see if
      he can succeed.
      I also think characters should be allowed to jump to dodge most projectiles.

      >From: "J. Scott Pittman" <joespitt@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Re: blind fighting
      >Date: Tue, 25 Jan 2000 22:46:56 -0800
      >
      >
      >Dogs Of War (Street Fighter site):
      >
      >http://www.tsixroads.com/~joespitt/StreetFighter.htm
      >
      >Have Fun!
      >J. Scott Pittman
      >
      >-----Original Message-----
      >From: Robert Pascuttini <rpascuttini@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Tuesday, January 25, 2000 8:17 PM
      >Subject: [streetfighter] Re: blind fighting
      >
      >
      > >Ok Ill need the address for dogs of war again.
      > >but I doubt Ill agree.
      > >mainly because this is in perfect vein with the system.
      > >
      > >
      > >
      > >>From: "J. Scott Pittman" <joespitt@...>
      > >>Reply-To: streetfighter@egroups.com
      > >>To: <streetfighter@egroups.com>
      > >>Subject: [streetfighter] Re: blind fighting
      > >>Date: Sat, 8 Jan 2000 09:44:56 -0800
      > >>
      > >>
      > >>This is a good system for the role-playing aspect of any Storyteller
      > >>system,
      > >>but for a Storyteller to have to set a difficulty for the action in a
      > >>tournament combat could be unfair unless the number is always
      >consistent.
      >I
      > >>think Rinaldo, Diemert and myself came up with a better system. It's on
      > >>Dogs
      > >>of War.
      > >>
      > >>J. Scott Pittman
      > >>
      > >>P.S. - I had not realised it had been so long since I started moving!
      >Whew!
      > >>The holidays combined in there also, and like a month has gone by since
      >i
      > >>updated Dogs of ar or even provided one turn of Dark Streets. Promise to
      > >>get
      > >>back on tack soon - what can I say, the beginning of the year did us all
      >in
      > >>for a bit I think, even Rinaldo, who has to be the typingist person on
      >this
      > >>mailing list!
      > >>-----Original Message-----
      > >>From: Robert Pascuttini <rpascuttini@...>
      > >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      > >>Date: Friday, January 07, 2000 11:55 PM
      > >>Subject: [streetfighter] Re: blind fighting
      > >>
      > >>
      > >> >Hey everyone. Sorry Ive been gone for so long but I had a long two
      >weeks
      > >>and
      > >> >wasnt able to resond.
      > >> >
      > >> >Anyways a good friend of mine came down over the time and the subject
      >of
      > >> >blind fighting came up. I know we drilled this one into the ground
      > >> >and I dont think this was mentioned, bu heres a go at working the
      >blind
      > >> >fighting. When my friend mentioned it It was so simple
      > >> >I was shocked.
      > >> >
      > >> >The story teller assigns the difficulty to the player for his hitting
      > >> >success. the player than makes a roll of perception + blindfighting
      > >> >Or wits + blindfighting
      > >> >and reduces the difficulty by the number of success he received.
      > >> >minimum difficulty of 6.
      > >> >Tada.
      > >> >So a person with more dots in blindfighting than 5 simply has better
      > >>odds.
      > >> >______________________________________________________
      > >> >
      > >>
      > >------------------------------------------------------------------------
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      > >> >SmarterKids.com. Hurry, offer expires 1/15/00.
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      > >> >-- Check out your group's private Chat room
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      > >>
      > >>
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      ______________________________________________________
      Group: streetfighter Message: 5498 From: Robert Pascuttini Date: 2/7/2000
      Subject: Chinese New year
      Hey every one.
      Gung Hay Fa Choy.

      for those of you that didnt know it was Chinese new year on the
      6th and Im just wishing you all a prosperous year.

      ______________________________________________________
      Group: streetfighter Message: 5499 From: Azathoth05@aol.com Date: 2/7/2000
      Subject: Re: Offical Rules [can'o'worms]
      I second the nomination for making punch defense and kick defense the only
      other official abort maneuvers. Although their description specifies that
      predicting an opponent's attack is what makes them useful, I've found that
      villians with these powers often can only be defeated by a group of heroes
      using two or more different attacks in the same turn-punches and kicks, for
      example. Also, a simple move like triple strike tends to be very effective
      against those blocks.

      The rest of your ideas need further consideration as they could be
      potentially unbalancing. As far as performing a special move goes, I believe
      the accepted rule is to use common sense. Any move where the character gets
      (and uses) a move bonus uses up the cost-for instance, a scissor kick that
      travels full distance. If the attacker chooses to not roll since the
      opponent is using a crouching maneuver and wouldn't be hit anyway, it still
      costs willpower if he moved more than he could with a normal jump. If he
      moved only as far as he could with a normal jump, then it costs nothing.
      Beast rolls, hurricane kicks, etc. cost points as soon as the maneuver
      begins, because the cost comes from the taxing physical demands on the body,
      not the actual attack. Likewise, a Flying Fireball where the character jumps
      but doesn't launch a fireball costs no chi, since it is not the jump that
      drains the character. Just let common sense prevail. The 1 willpower per
      turn has been previously addressed as being a limit on extra dice not
      maneuver costs.
      Group: streetfighter Message: 5500 From: Mike Morgado Date: 2/7/2000
      Subject: Im back
      Hi guys,

      Well, you guys have sure been busy. Unfortunately I have been pretty busy
      lately, and havent really had much time to read all my emails. I had been
      saving them hoping that I would get a chance to read them, but after a
      month, I had accumulated over 500 emails and thought, no freaking way am I
      ever going to catch up. So Im not even going to try. Im just going to
      start fresh today. I hope you guys didnt need anything from me while I was
      gone...and if you did I am very sorry. Sorry if my disappearance caused any
      problems in the gateway tournament.

      I would also like to say welcome to any new people who may have joined while
      I was gone.

      Mike Morgado
      Group: streetfighter Message: 5501 From: SlpStck@aol.com Date: 2/7/2000
      Subject: Re: Street fighter LARP
      In a message dated 2/7/00 8:49:58 PM Eastern Standard Time,
      inrifrost@... writes:

      << Celerity and smack them with Puissance? >>
      brujah...
      Group: streetfighter Message: 5502 From: SlpStck@aol.com Date: 2/7/2000
      Subject: Re: Street fighter LARP
      In a message dated 2/7/00 8:49:58 PM Eastern Standard Time,
      inrifrost@... writes:

      << DRAGON PUNCH
      Win all ties, add the bonus Traits Ferocious x2, Brawny x2, Brutal x3. Does
      2 points of Lethal Damage. Cost 1 Willpower.

      REKKA KEN
      The ability to pre-empt an opponent's attack with one of your punches.
      Usable only three times a combat round. Cost 1 Willpower per punch.

      HYPER FIST, 100 HAND SLAP, LIGHTNING LEG
      All the same. 1 Willpower point for three attacks in a combat round.
      >>

      my versions...
      -DRAGON PUNCH - Pre: Uppercut, Jump, Punch 4
      Points: Shotokan Karate 4, Kung Fu & Muay Thai (TIGER UPPERCUT) 5
      A dramatic leaping uppercut.
      When the fighter hits with this maneuver, he automatically does one level
      of damage, and then does a static challenge to see if he causes another
      level. If the opponent has the merit, "Huge Size", the base damage is TWO
      levels, showing that the larger opponent is easier to hit more times. Anyone
      hit by the DRAGON PUNCH while in the air suffers a Knockdown.
      Cost: 1 Willpower

      -REKKA KEN - Pre: Straight Punch, Punch 4, Athletics 2
      Points: Kung Fu 4, Western Kickboxing, Boxing, Ninjitsu, & Wu Shu 5
      With the use of footwork and practice, the fighter of this move can
      increase the speed of his punches to near inhuman speed!
      When using this maneuver, the fighter PUNCHES (and only punches) first in
      the round, as long as no one uses ALACRITY, or any similar powers. Can be
      used up to THREE rounds in a row. If it is used for three rounds, the fighter
      MUST strut his stuff with zeal and overconfidence (but gaining him a point of
      GLORY). If he doesn't, he loses a point of GLORY.
      Cost: 1 Willpower per turn

      -HUNDRED HAND SLAP - Pre: Slap, Punch 5
      Points: Sumo 4, Kung Fu & Sanbo 5
      With this maneuver, the fighter hits his opponent a hundred times in a
      few seconds.
      When the fighter hits, he does three static challenges. If he fails two
      of them, or all three, this move does ONE level of damage. If he wins two, he
      does TWO levels of damage. If he wins all three, he does THREE levels of
      damage, and does another static challenge to see if his opponent is stunned
      from the force of the blows.
      Cost: 1 Willpower

      -HYPER FIST - Pre: Uppercut, Punch 4
      Points: Western Kickboxing & Boxing 4, Special Forces & Ler Drit 5
      Rapid, multiple uppercuts!
      See "HUNDRED HAND SLAP" above, but DOES NOT cause a stun if the fighter
      wins all static challenges.
      Cost: 1 Willpower

      -LIGHTNING LEG - Pre: Kick 5
      Points: Wu Shu 3, Kung Fu & Muay Thai 4, Capoeira, Savate, & Special
      Forces 5
      The pinnacle of kicking ability. The fighter kicks into the air dozens of
      times, causing a sound not unlike thunder as they do.
      See "HUNDRED HAND SLAP" above. However, the fighter only does TWO static
      challenges.
      Cost: 1 Willpower
      of course, remember these are only for LARP games, not revisions of the table
      top moves...
      Group: streetfighter Message: 5503 From: Robert Pascuttini Date: 2/8/2000
      Subject: Re: Problem players...
      Chris
      I know this letters late for a dear abby response and I dont know if it can
      help but there a few things you can do.

      My brother picked up a book on handling situations with player characters.
      It gives a few god ideas, like if a player is a glory hog and tells every
      one what do to.

      Heres a list of a few things.

      -If a player is the best in the group, no one can beat him, he out matchs
      every one, then during the next battle all playyers can step back and let
      him take care of it. He's so big and bad and knows everything so let him
      handle it.

      -I play let the cards fall where they may. If he's going to play out of
      character then penalize him with lack of points for not playing in
      character. And since every action creates a result then let his own actions
      fall back on him, just like life. If he gets a goverments attention as you
      say then let them watch him for a while, kidnapp him,
      Take him apart and put him back on the streets. but to him its a huge black
      out. He wont rmember anything till he meets his own version of him self,
      with suped up abilties.

      -Another harsh option is to let him go on hs own story wise.
      What I mean by this is, if he wants do do something not related to the
      story , let him, he can sit to the side and wait for 3 hours or so
      while the rest of the group does whatever they do. or tel him "
      fine you do that but since I dont have time to handle it today, come back
      next week.". And when he trys to jump back in you can "say sorry the rest of
      the group is gone with no clue of where they went."
      Or you could let him back into the game.
      This option is great if he says you have no ay over his character.


      -you can also make a story that no matter what the players do, they cannot
      get off-track. You can make it seem like they are doing whatever they want,
      but they can't screw up. Just don't let them find out what you are doing.

      God luck

      >Hey, all. Consider this post to be a sort of "Dear Abby" for all you wise
      >and not-so wise Storytellers and players alike. I have a problem with one
      >of my players. This has been a problem for a number of months now, and
      >seems to have come to a sort of "breaking point": He has argued with me
      >incessantly during this time, debating nearly all of my rules calls when it
      >comes to situations that his character's in (unless, of course, it's in his
      >favor), even when I put my foot down and am absolutely sure that's the way
      >it should work. If anyone's got a rules lawyer in their game, it's me.
      >Even worse, the character he played doesn't mesh well at all with the way
      >the storyline in the game goes. I've had to reroute the entire game to fit
      >his character in at points. Worse still, he played a completely maxed out
      >Cyborg and had caught the attention of two (count 'em!) governmental
      >agencies (such as the CIA and CSCIS...our own version of CIA), not to
      >mention that an agent had successfully infiltrated the team and was giving
      >his location to them at all times. When I showed a little consideration
      >and
      >asked him if he had a problem with his character being removed, he snapped
      >"YES! As a matter of fact, why DO you have a huge conspiracy plot to take
      >my character out anyway?" (Read: I don't like taking people's characters
      >out, but with the amount of dookie he had landed himself in just by PLAYING
      >the character type...?). Character finally got removed. Not a problem. I
      >got the reaction I expected. Now, he wants to make up another character,
      >and says that I have no say over the concept (even though I AM storyteller
      >and all).
      >
      >WhaddoIdo? He's a good friend of mine, but I've seriously thought about
      >giving him the boot.
      >
      >"Confused"
      >Chris Krug-Iron
      >______________________________________________________
      >
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      ______________________________________________________
      Group: streetfighter Message: 5504 From: Rinaldo Gambetta Date: 2/8/2000
      Subject: Abort ways.
      My idea about abort is you can abort only for defensive ways this pick
      up the Block, Jump and manuvers like Drunken Monkey Roll, Backflip and
      Esquives but was wandering and move why not abort to movement Ex: A huge
      guy advance and try to grab my fighter he is slow and have speed 6 after
      a block in the other turn my fighter block too but he don´t want being
      catched in a susteinted hold because that he see the huge guy move and
      interrupt his attack moving back, is a valid way?

      This a funny case but is a real one in a campaing my fighter is a huge
      and taller Sumo fighter 6'11" 600 lbs fighting with a Kung Fu guy. when
      a Kung Fu monk make that grab Rising Storm Crown, I see I will receive a
      lot of damage but for a luck of myself I see his character sheet and see
      his strenght and now people can laught his strenght is 2 and the stupid
      size and weight of my fighter don´t let he make what he want. He can´t
      throw me or better say he can´t take me out of ground a powerfull
      manuver like that stoped by weight, I laught all the day with this :).
      But I don´t known if is valid, I take the support because by the book
      strenght 2 can work without problems using 100 lbs.
      Group: streetfighter Message: 5505 From: Rinaldo Gambetta Date: 2/8/2000
      Subject: Warriors Pride with Gateway Info.
      About that Warriors Pride special with Gateway info, hey Dustin Wolfe I
      just
      need known what you need from me about and quickly I send to you.
      Group: streetfighter Message: 5506 From: Rinaldo Gambetta Date: 2/8/2000
      Subject: Adjust of counts: Johnny Invincible Vs Mr.Military.
      Johnny Invincible Style: Thai Kickboxing Country: USA Player: downfall

      Appearance: Johnny is in his mid 20's. He has an athletic, muscular
      build. His
      hair is short and bleached blonde- spiked up. He is wearing dark shades,
      a
      T-shirt, and blue jeans.
      As he suanters down to the arena there is a supermodel which he has
      around each
      arm. As he nears, they both help him take off his leather biker jacket.

      Quote before fight: *Grandoise music plays. An announcer is heard in the
      background* "Ladies and gentlemen, boys and girls, children of all ages.
      Comming to you for one night and one night only- the grudge match you've
      all
      been waiting for! Team CLAW proudly brings to you Johnnyyyyyyyyy
      INVINCIBLE!
      >From Santa Cruz Califonia, he is 210 pounds of muscle and good looks packed into
      one RAW package. He is the street fighter terror. He is the
      dirty uncle that will slap your ass until you call him daddy. Yes ladies
      and
      gents it is time to him to kick some ass and chew bubble gum and he
      is ALL OUT OF BUBBLE GUM. IS HE UNSTOPPABLE?!?!? IS HE UNBEATABLE?!?!?
      No, he is

      JOHNNYYYYYYYYYYYY INVINCIBLE!!!!"

      Vs

      Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.

      Appearance: Mr. Military, an afirian-american, dresses in a marine full
      military
      dress
      uniform, and is very clean cut. However, he is almost always seen
      smoking a
      smelly cigar.
      His expression is always one of disgust or seriousness. Mr.Military
      stands 6 ft.
      exactly, with black, crew-cut hair, deep brown eyes. He bears a scar of
      unknown
      origin that runs from the top of the left side of his forehead all the
      way down
      the side of his face.

      Quote before fight: Mr. Military spits out an old cigar butt and narrows
      his
      eyes at his opponent.

      Arena: Some Hong Kong dark alley

      Fighters are 3 hexes from each other.

      Move 1- Mr.Military move 1hex to make a Foot Sweep for combo (dizzy) but
      hit
      nothing and Johnny Invincible don´t move and make a Double Hit Knee but
      hit
      air.
      Move 2- Johnny Invincible make a Foward Kick with Toughskin but hit air
      and
      Mr.Military make a Backflip Kick but hit nothign and retreat 2 hexes
      back..
      Move 3- Mr.Military block and Johnny Invincible move 3 hexes and reach
      Mr.Military hex.
      Move 4- Johnny Invincible try to make a Foot Sweep but use Toughskin and
      Mr.Military more faster hit a Foot Sweep for combo (dizzy) and Johnny
      Invincilble receives: 3 points of damage fall at ground (knockdown) and
      stun!!!
      He stand up in this turn but is dizzy.
      Move 5- Mr.Military don´t make Backflip kick and Make a Roundhouse kick
      and hit
      the dizzy Johnny Invincible receives: 5 points of damage.
      Move 6- Mr.Military block and Johnny Invincible make a Foward kick and
      Mr.Military receives: 4 points of damage.
      Move 7- Johnny Invincible try to make a Foward kick but Mr.Military is
      more
      faster with a Foot sweep for his combo (dizzy) and Johnny Invincible
      receives: 3
      points of damage and knockout.

      I can´t give exp points for this one because this remove my balance
      power in
      tournament.