☰ Menu ↓
☰ Menu ↑

Archive Home

Archived by: sfrpg.com

Yahoo! Group

Messages Page 11 of 327.

Group: streetfighter Message: 503 From: Ryan M Rich Date: 12/25/1998
Subject: Re: Purists?
Group: streetfighter Message: 504 From: ArkonDLoC@aol.com Date: 12/25/1998
Subject: Recent Topics
Group: streetfighter Message: 505 From: Kristofer Lundstrom Date: 12/26/1998
Subject: Re: Recent Topics
Group: streetfighter Message: 506 From: Morgado, Mike Date: 12/28/1998
Subject: Re: Purists?
Group: streetfighter Message: 507 From: Steve 'Doom Trooper' Karstensen Date: 12/28/1998
Subject: Re: Purists?
Group: streetfighter Message: 508 From: Morgado, Mike Date: 12/29/1998
Subject: Stuff
Group: streetfighter Message: 509 From: Micheal Duynhoven Date: 12/29/1998
Subject: Re: Purists?
Group: streetfighter Message: 510 From: Steve 'Doom Trooper' Karstensen Date: 12/29/1998
Subject: Re: Stuff - Characters and campaigns and thingies, oh my!
Group: streetfighter Message: 511 From: Micheal Duynhoven Date: 12/29/1998
Subject: Re: Stuff
Group: streetfighter Message: 512 From: Morgado, Mike Date: 12/29/1998
Subject: Re: Stuff
Group: streetfighter Message: 513 From: Micheal Duynhoven Date: 12/30/1998
Subject: Repost: New Manuevers
Group: streetfighter Message: 514 From: Morgado, Mike Date: 12/31/1998
Subject: Thanks and Happy New Year and chat room
Group: streetfighter Message: 515 From: Kristofer Lundstrom Date: 1/2/1999
Subject: Campaigns
Group: streetfighter Message: 516 From: Dave Yellope Date: 1/2/1999
Subject: Re: Thanks and Happy New Year and chat room
Group: streetfighter Message: 517 From: Ryan M Rich Date: 1/3/1999
Subject: Purists and werewolf kicking!
Group: streetfighter Message: 518 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: Campaigns
Group: streetfighter Message: 519 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: Purists and werewolf kicking!
Group: streetfighter Message: 520 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: Thanks and Happy New Year and chat room
Group: streetfighter Message: 521 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: I'm torn! Need input on Death's Visage
Group: streetfighter Message: 522 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: I'm torn! Need input on Death's Visage
Group: streetfighter Message: 523 From: Morgado, Mike Date: 1/4/1999
Subject: Re: Thanks and Happy New Year and chat room
Group: streetfighter Message: 524 From: Ryan M Rich Date: 1/5/1999
Subject: Re: Purists?
Group: streetfighter Message: 525 From: Ryan M Rich Date: 1/5/1999
Subject: Re: I'm torn! Need input on Death's Visage
Group: streetfighter Message: 526 From: Ryan M Rich Date: 1/5/1999
Subject: Re: Purists?
Group: streetfighter Message: 527 From: thanks99@bellsouth.net Date: 1/5/1999
Subject: Need help with a netbook
Group: streetfighter Message: 528 From: Morgado, Mike Date: 1/5/1999
Subject: OT: Vampire 3rd Edition Changes.
Group: streetfighter Message: 529 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Toasters
Group: streetfighter Message: 530 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: I'm torn! Need input on Death's Visage
Group: streetfighter Message: 531 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Purists?
Group: streetfighter Message: 532 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Toasters
Group: streetfighter Message: 533 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Need help with a netbook
Group: streetfighter Message: 534 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Character: Nightmare Guards
Group: streetfighter Message: 535 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Links and Linguistics
Group: streetfighter Message: 536 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Rules
Group: streetfighter Message: 537 From: Morgado, Mike Date: 1/5/1999
Subject: New Contenders?
Group: streetfighter Message: 538 From: Morgado, Mike Date: 1/5/1999
Subject: Re: Character: Nightmare Guards
Group: streetfighter Message: 539 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Links and Linguistics
Group: streetfighter Message: 540 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: New Contenders?
Group: streetfighter Message: 541 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Character: Nightmare Guards
Group: streetfighter Message: 542 From: thanks99@bellsouth.net Date: 1/5/1999
Subject: Re: Need help with a netbook(original webpage gone)
Group: streetfighter Message: 543 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Spanish?
Group: streetfighter Message: 544 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Bye the way...
Group: streetfighter Message: 545 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Spanish? Si!
Group: streetfighter Message: 546 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Re: Spanish? Si!
Group: streetfighter Message: 547 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Spanish? Si!
Group: streetfighter Message: 548 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Re: Spanish? Si!
Group: streetfighter Message: 549 From: ArkonDLoC@aol.com Date: 1/5/1999
Subject: Re: Spanish? Si!
Group: streetfighter Message: 550 From: thanks99@bellsouth.net Date: 1/5/1999
Subject: Warrior's World, does anyone have it?
Group: streetfighter Message: 551 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Rule #1 (Rage)
Group: streetfighter Message: 552 From: ArkonDLoC@aol.com Date: 1/5/1999
Subject: Warrior's World-Part 1



Group: streetfighter Message: 503 From: Ryan M Rich Date: 12/25/1998
Subject: Re: Purists?
I am working on converting some of the ways from Kindred of the
East (I can't figure you guys who are 'purists' yet would not realize the
need for more maneuvers and some divisions of Styles especially Kung Fu.
When my page is finished being revamped (which it is, with a prettier
look and more organized sections) I'm working on Tekken and the Styles
section (for those purists who absolutely hate new styles- to give the
guy who was tired of SF a new style)

RMR

On Wed, 23 Dec 1998 00:46:27 EST EvilTyger@... writes:
>Well, in one of the previous E-mail's, it mentioned "purists" for SF &
>WoD vs
>those who mixed the two.
>
>Now the question is, how much effort do some feel it is worth and
>which parts
>of the systems would be taken and tossed?
>
>I'd figure that Abilities would jump across fairly well.
>
>How about the Lotus line? (Kindred of the East, Demon Hunter X, etc.)
>
>Psi Powers, Hedge Magic, True Faith or Qiao?
>
>Personally, I laregly started in SF because, quite simply... it was
>the
>closest I could get to making a "normal" human for a WoD game at the
>time.
>(Hard to pick up books and found it in a bargain bin.)
>
>Of course, now I have all of WoD's Hunter & Ally books, and while the
>Focus
>powers can be a bit unbalancing.... it largely depends on who they're
>being
>used against. Haven't really done alot of "play testing" between them,
>which
>may be what I'm looking for. (Although Blind Fighting and Animal
>Companion
>have found their way into a WoD game or two.)
>
>
>If anyone managed to read through that mish mash of random thoughts,
>congradulations and thank you for your patience.
>------------------------------------------------------------------------
>More trinkets than the 1996 Olympics. Fewer lines than the Goodwill
>Games
>ESPN gear, SportsCenter gear, NBA NHL MLB NCAA NFL gear, Memorabilia
>http://ads.egroups.com/click/146/1
>
>Free Web-based e-mail groups -- http://www.eGroups.com
>
>

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
E-group home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 504 From: ArkonDLoC@aol.com Date: 12/25/1998
Subject: Recent Topics
Several Things, Please don't Flame me.

First: A Merry and Joyful Holiday Season to ALL of you! I hope you all
enjoyed your Christmas and I want you all to Party this New-Years. Spread joy
to everyone you know.

Second: French Ninjas. French Ninjas (or any new style) can be played for
laughs, or they can add an all new level of danger to a Chronicle. I was
using them for a year as the remnents of an ancient Assassin's guild. They
were trying to edge Shadowloo out of certain operations, both sides were using
the Players as pawns in their operations. The players just found out that the
forces of evil were playing them for fools and their reaction was priceless.
Next Story they think they're becoming masters of their own destinies, such
fools.

Third: Evil Storytellers. A difference should be made between evil and
annoying. So far you have all been discusing Annoying Storytellers. Annoying
Storytellers think in Powergamer terms. They need to be ...corrected. Teach
annoying Storytellers how to imagine, come up with inventive ways to AVOID
fights, use the STUNT card, try turning those irritating all combat stories
into detective work, build up a personal life for your fighter.

Annoying Storytellers will either adapt to this by becoming better
Storytellers or the Non-powergamers will leave in disgust that they can't do
anything outside of the Arena. Not a problem. The point of the game is to
have FUN. If things are as bad as some of you say then you are no longer
having Fun and you need a change.

Evil Storytellers are another matter entierly. I am a Totally Evil
Storyteller, I game one player a new power and the oportunity for more. Can
you say Devil's deal? Another player's Girlfriend has died, thanks
Shadowloo's Project Dopalganger Cybernetics he does not know. Evil
Storytellers like to do cruel things like that to see how people react, they
HATE powergamers because the fools are so predictable (BTW, Does ANYONE know a
Cure for powergamers? I'm desperate). This is usually not a problem, most of
my players LIKE the torment I put them through (and still do a good job of
role-playing their tormented heroes).

Forth: New Moves. I LIKE new Moves. The opportunity for new moves has been
the only reward for some of the deadliest stories I've run. I Like new styles
too.

Fifth: Warriors and Werewolves. Rules-wise it's not hard to mix Street
Fighter with the World of Darkness. 1-Get World of Darkness: Combat.
2-Street Fighters must Roll Dex (Perception for Focus)+ Technique to hit.
3-Decide if Street Fighters are "Awakened Beings" (I give them this
automatically, If you want you can require them to have Focus).

Story-wise is a bit harder on the surface, but is not as hard as it seems.
Decide which setting is dominant.

If Street Fighter is Dominant the Technocracy is Weakend by attacks on all
sides, Vampires are Much less commen and Pentex is locked in a war with
Shadowloo. Mages can pull off some Vulger Magick by making Martial Arts a
Focus (Akasic Brotherhood...).

If World of Darkness is Dominant The Tournament is Hunted by the Technocracy
and looked upon as snack food by the Vamps. Pentex permits Shadowloo to exist
as long as they "Test" Some "products". Most mortals never even heard of the
tournament or Shadowloo.


Whatever you make of these comments remember the point of the game: HAVE FUN!
Dispite what some of you may think I do not intend any hurt feelings with this
Posting, if there are I'm sorry. If you liked This: Cool, that's what the
list is for.

May the Games Never End!- Arkon, DL
of C

------------------------------------------------------------------------
E-group home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 505 From: Kristofer Lundstrom Date: 12/26/1998
Subject: Re: Recent Topics
>
>Several Things, Please don't Flame me.
>
>First: A Merry and Joyful Holiday Season to ALL of you! I hope you
all
>enjoyed your Christmas and I want you all to Party this New-Years.
Spread joy
>to everyone you know.
>


Merry X-mas 2 U 2.


>Second: French Ninjas. French Ninjas (or any new style) can be played
for
>laughs, or they can add an all new level of danger to a Chronicle. I
was
>using them for a year as the remnents of an ancient Assassin's guild.
They
>were trying to edge Shadowloo out of certain operations, both sides
were using
>the Players as pawns in their operations. The players just found out
that the
>forces of evil were playing them for fools and their reaction was
priceless.
>Next Story they think they're becoming masters of their own destinies,
such
>fools.
>


French ninja are OK. I've had worse ideas. A hidden society of
intelligent apes in Congo springs to mind. How the h*ll have they
avoided detection?


>Third: Evil Storytellers. A difference should be made between evil
and
>annoying. So far you have all been discusing Annoying Storytellers.
Annoying
>Storytellers think in Powergamer terms. They need to be ...corrected.
Teach
>annoying Storytellers how to imagine, come up with inventive ways to
AVOID
>fights, use the STUNT card, try turning those irritating all combat
stories
>into detective work, build up a personal life for your fighter.
>
>Annoying Storytellers will either adapt to this by becoming better
>Storytellers or the Non-powergamers will leave in disgust that they
can't do
>anything outside of the Arena. Not a problem. The point of the game
is to
>have FUN. If things are as bad as some of you say then you are no
longer
>having Fun and you need a change.
>
>Evil Storytellers are another matter entierly. I am a Totally Evil
>Storyteller, I game one player a new power and the oportunity for more.
Can
>you say Devil's deal? Another player's Girlfriend has died, thanks
>Shadowloo's Project Dopalganger Cybernetics he does not know. Evil
>Storytellers like to do cruel things like that to see how people react,
they
>HATE powergamers because the fools are so predictable (BTW, Does ANYONE
know a
>Cure for powergamers? I'm desperate). This is usually not a problem,
most of
>my players LIKE the torment I put them through (and still do a good job
of
>role-playing their tormented heroes).
>


I am also an EVIL Storyteller. The name of my primary campaign is
Backstab. The pore players have no idea what they've gotten in to...


>Forth: New Moves. I LIKE new Moves. The opportunity for new moves has
been
>the only reward for some of the deadliest stories I've run. I Like new
styles
>too.
>


New Moves are essential. My current move list covers some 300 moves,
from Alpha, Tekken, Mortal Kombat and a bunch of My Own.

New Styles however. I do my very best to limit the use of new styles. I
do not use Jeet Kune Do (too similar to Kung Fu, sorry Bruce), Wrestling
(Sanbo is the WRESTLING of wrestling arts and Z. is THE greatest),
Majestic Crow Kung Fu (but I do have a drafted set of rules covering
sub-styles for Kung Fu in general) and Silat (don't remember why).

I have added a few styles myself but all those are tied firmly to a
specific adventure only, and never seen again. And I don't have to
cross-check every damn old move!


>Fifth: Warriors and Werewolves. Rules-wise it's not hard to mix Street
>Fighter with the World of Darkness. 1-Get World of Darkness: Combat.
>2-Street Fighters must Roll Dex (Perception for Focus)+ Technique to
hit.
>3-Decide if Street Fighters are "Awakened Beings" (I give them this
>automatically, If you want you can require them to have Focus).
>
>Story-wise is a bit harder on the surface, but is not as hard as it
seems.
>Decide which setting is dominant.
>
>If Street Fighter is Dominant the Technocracy is Weakend by attacks on
all
>sides, Vampires are Much less commen and Pentex is locked in a war with
>Shadowloo. Mages can pull off some Vulger Magick by making Martial
Arts a
>Focus (Akasic Brotherhood...).
>
>If World of Darkness is Dominant The Tournament is Hunted by the
Technocracy
>and looked upon as snack food by the Vamps. Pentex permits Shadowloo
to exist
>as long as they "Test" Some "products". Most mortals never even heard
of the
>tournament or Shadowloo.
>


I persist: WoD and SF don't mix.


>
>Whatever you make of these comments remember the point of the game:
HAVE FUN!
>Dispite what some of you may think I do not intend any hurt feelings
with this
>Posting, if there are I'm sorry. If you liked This: Cool, that's what
the
>list is for.
>
> May the Games Never End!-
Arkon, DL
>of C
>
>------------------------------------------------------------------------
>Leave the web behind and enter the magic world of Disney
>Loads of games, activities, and all your favorite characters in one
place
>http://ads.egroups.com/click/133/3
>
>E-group home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>


______________________________________________________

------------------------------------------------------------------------
E-group home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 506 From: Morgado, Mike Date: 12/28/1998
Subject: Re: Purists?
I hope everyone is enjoying/enjoyed their holidays.

Ok, I consider myself a purist and I havent used any new moves that
werent in the books. Why? Because the new moves I have seen were really
cheesy. Mind you I havent played SF in a long time now so I havent
bothered looking. But when I did they were rather munchy. A playing/GM
in my old group made up three moves that were rather good, but
unfortunately I lost the write up (Thats a hint Mike). Maybe tonight I
will take a look online and check out the new moves on some webpages.

MikeM

> -----Original Message-----
> From: leonardsmalls@... [SMTP:leonardsmalls@...]
> Sent: Wednesday, December 23, 1998 12:24 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Purists?
>
> I am working on converting some of the ways from Kindred of the
> East (I can't figure you guys who are 'purists' yet would not realize
> the
> need for more maneuvers and some divisions of Styles especially Kung
> Fu.
> When my page is finished being revamped (which it is, with a prettier
> look and more organized sections) I'm working on Tekken and the Styles
> section (for those purists who absolutely hate new styles- to give the
> guy who was tired of SF a new style)
>
> RMR
>
> On Wed, 23 Dec 1998 00:46:27 EST EvilTyger@... writes:
> >Well, in one of the previous E-mail's, it mentioned "purists" for SF
> &
> >WoD vs
> >those who mixed the two.
> >
> >Now the question is, how much effort do some feel it is worth and
> >which parts
> >of the systems would be taken and tossed?
> >
> >I'd figure that Abilities would jump across fairly well.
> >
> >How about the Lotus line? (Kindred of the East, Demon Hunter X, etc.)
> >
> >Psi Powers, Hedge Magic, True Faith or Qiao?
> >
> >Personally, I laregly started in SF because, quite simply... it was
> >the
> >closest I could get to making a "normal" human for a WoD game at the
> >time.
> >(Hard to pick up books and found it in a bargain bin.)
> >
> >Of course, now I have all of WoD's Hunter & Ally books, and while the
>
> >Focus
> >powers can be a bit unbalancing.... it largely depends on who they're
>
> >being
> >used against. Haven't really done alot of "play testing" between
> them,
> >which
> >may be what I'm looking for. (Although Blind Fighting and Animal
> >Companion
> >have found their way into a WoD game or two.)
> >
> >
> >If anyone managed to read through that mish mash of random thoughts,
> >congradulations and thank you for your patience.
> >---------------------------------------------------------------------
> ---
> >More trinkets than the 1996 Olympics. Fewer lines than the Goodwill
> >Games
> >ESPN gear, SportsCenter gear, NBA NHL MLB NCAA NFL gear, Memorabilia
> >http://ads.egroups.com/click/146/1
> >
> >Free Web-based e-mail groups -- http://www.eGroups.com
> >
> >
>
> ___________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at
> http://www.juno.com/getjuno.html
> or call Juno at (800) 654-JUNO [654-5866]
>
> ----------------------------------------------------------------------
> --
> Leave the web behind and enter the magic world of Disney
> Loads of games, activities, and all your favorite characters in one
> place
> http://ads.egroups.com/click/133/1
>
> E-group home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 507 From: Steve 'Doom Trooper' Karstensen Date: 12/28/1998
Subject: Re: Purists?
I've got a few on SF Central. Plan to do more, but just 'aven't 'ad
time. Y'know?

Anyway, I was pondering, and it's amazing how many 'new' moves can be
adapted to old moves (Ling Xiaoyu's Art of Phoenix = Ducking Fierce)...
and my main beef with adding new moves is summed up pretty well by our
resident cynic, Howard:

"...No wonder Ryu can't retire as a Master. Every time he's ready to
step down a new supplement comes out with more moves for him to learn!"

It says in the Player's Guide that to become a Master you need to learn
all the moves available to your style, and that's impossible when
there's fifty or sixty of them. Some of the more flexible styles in the
books, like Wu Shu, Kung Fu, Wrestling, Sanbo, and Ninjitsu, push thirty
or thirty-five! Adding more to those lists becomes insane.

Morgado, Mike wrote:
>
> I hope everyone is enjoying/enjoyed their holidays.
>
> Ok, I consider myself a purist and I havent used any new moves that
> werent in the books. Why? Because the new moves I have seen were really
> cheesy. Mind you I havent played SF in a long time now so I havent
> bothered looking. But when I did they were rather munchy. A playing/GM
> in my old group made up three moves that were rather good, but
> unfortunately I lost the write up (Thats a hint Mike). Maybe tonight I
> will take a look online and check out the new moves on some webpages.
>
> MikeM
>
> > -----Original Message-----
> > From: leonardsmalls@... [SMTP:leonardsmalls@...]
> > Sent: Wednesday, December 23, 1998 12:24 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Purists?
> >
> > I am working on converting some of the ways from Kindred of the
> > East (I can't figure you guys who are 'purists' yet would not realize
> > the
> > need for more maneuvers and some divisions of Styles especially Kung
> > Fu.
> > When my page is finished being revamped (which it is, with a prettier
> > look and more organized sections) I'm working on Tekken and the Styles
> > section (for those purists who absolutely hate new styles- to give the
> > guy who was tired of SF a new style)
> >
> > RMR
> >
> > On Wed, 23 Dec 1998 00:46:27 EST EvilTyger@... writes:
> > >Well, in one of the previous E-mail's, it mentioned "purists" for SF
> > &
> > >WoD vs
> > >those who mixed the two.
> > >
> > >Now the question is, how much effort do some feel it is worth and
> > >which parts
> > >of the systems would be taken and tossed?
> > >
> > >I'd figure that Abilities would jump across fairly well.
> > >
> > >How about the Lotus line? (Kindred of the East, Demon Hunter X, etc.)
> > >
> > >Psi Powers, Hedge Magic, True Faith or Qiao?
> > >
> > >Personally, I laregly started in SF because, quite simply... it was
> > >the
> > >closest I could get to making a "normal" human for a WoD game at the
> > >time.
> > >(Hard to pick up books and found it in a bargain bin.)
> > >
> > >Of course, now I have all of WoD's Hunter & Ally books, and while the
> >
> > >Focus
> > >powers can be a bit unbalancing.... it largely depends on who they're
> >
> > >being
> > >used against. Haven't really done alot of "play testing" between
> > them,
> > >which
> > >may be what I'm looking for. (Although Blind Fighting and Animal
> > >Companion
> > >have found their way into a WoD game or two.)
> > >
> > >
> > >If anyone managed to read through that mish mash of random thoughts,
> > >congradulations and thank you for your patience.
> > >---------------------------------------------------------------------
> > ---
> > >More trinkets than the 1996 Olympics. Fewer lines than the Goodwill
> > >Games
> > >ESPN gear, SportsCenter gear, NBA NHL MLB NCAA NFL gear, Memorabilia
> > >http://ads.egroups.com/click/146/1
> > >
> > >Free Web-based e-mail groups -- http://www.eGroups.com
> > >
> > >
> >
> > ___________________________________________________________________
> > You don't need to buy Internet access to use free Internet e-mail.
> > Get completely free e-mail from Juno at
> > http://www.juno.com/getjuno.html
> > or call Juno at (800) 654-JUNO [654-5866]
> >
> > ----------------------------------------------------------------------
> > --
> > Leave the web behind and enter the magic world of Disney
> > Loads of games, activities, and all your favorite characters in one
> > place
> > http://ads.egroups.com/click/133/1
> >
> > E-group home: http://www.eGroups.com/list/streetfighter
> > Free Web-based e-mail groups by eGroups.com
>
> ----------------------------------------------------------------------
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 508 From: Morgado, Mike Date: 12/29/1998
Subject: Stuff
I plan on starting a new Street Fighter campaign. But seem to be out of
ideas. Every thing Ive thought of Ive already done. Anyone got some
good ideas I can borrow? My campaigns are never really tournament
heavy. I find that when I do tournaments its only to help the story
along. This way my players spend experience on other things instead of
just combat abilities.

Also I was wondering what everybody's favourite character was. I have
three that I really like.

James Spirto - Spanish Ninjitsu
Rich boy who's parents were killed under mysterious circumstances and
his older brother and sister vanished. By default he inherited the
family fortune. He ended up infiltrating Shadowloo with a few friends.
On one mission his best friend betrayed him and James got captured and
was never seen from again.....I plan to remedy that in my upcomming
campaign.

Lynx - Kung Fu (And no he is not an animal hybrid)
Was a Shadowloo punk before getting the crap kicked out of him. Turned
his life around and started learning kung fu. Unfortunately everyone
thinks he went back to his old ways and rejoined Shadowloo. How ever he
only did so to find his sister.

I would like to hear about your favourite characters.

Thanks

MikeM

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 509 From: Micheal Duynhoven Date: 12/29/1998
Subject: Re: Purists?
> From: Morgado, Mike <MMorgado@...>
> To: 'streetfighter@egroups.com'
> Subject: [streetfighter] Re: Purists?
> Date: December 28, 1998 8:53 AM
>
> I hope everyone is enjoying/enjoyed their holidays.
>
> Ok, I consider myself a purist and I havent used any new moves that
> werent in the books. Why? Because the new moves I have seen were really
> cheesy. Mind you I havent played SF in a long time now so I havent
> bothered looking. But when I did they were rather munchy. A playing/GM
> in my old group made up three moves that were rather good, but
> unfortunately I lost the write up (Thats a hint Mike). Maybe tonight I
> will take a look online and check out the new moves on some webpages.

Hey. I posted them a while back. I will re-post the three moves again and
send them to you again.

Micheal Duynhoven
jarlath@...



------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 510 From: Steve 'Doom Trooper' Karstensen Date: 12/29/1998
Subject: Re: Stuff - Characters and campaigns and thingies, oh my!
Well, a plot thread that is moving along nicely in the campaign i'm
running is Bison's plot for World Domination(tm). He's been using mind
control to subvert the governments of the Far East. They allow his
troops access to the capitals and then put them into states of martial
law until he can get the government officials to sign over rule of their
countries to him. So far he now 'owns' Thailand, Laos, Cambodia, and
China. This has caused mucho problems in China; mass rioting and open
rebellion by the people (including a repeat of the Tiannamen Square
massacre when Chun Li gathered a huge group of students to oppose the
soldiers which didn't go so well... she's rotting in a prison somewhere
unnamed now). Japan is next on the list and Interpol is flipping
because all of these annexations are done voluntarily by the governments
and you can't exactly take military action for that. After all, you'd
look like a loon in the UN saying "Um, well, we nuked Mriganka 'coz
Bison is hypnotizing world leaders..."

right.

This plotline can, and has, introduced tons of others. The Lin Kuei
(Sub Zero's clan) has scattered from China because Bison is either
destroying or recruiting all Street Fighters in the area. Bison fights
fire with fire; he sends the Warriors of the Storm to retrieve them. I
had one of the Lin Kuei appeal to Interpol for help, masking himself as
a research scientist who thinks he's being followed. The people he
wants to guard him? The players, of course!

The Warriors of the Storm are a Kung Fu cult from China, who practice
Storm Kung Fu. That is, regular Kung Fu mixed with, you guessed it,
Elemental powers! Air and Water mostly, although a few have learned
Lightning (Shock Treatment)... they are lead by a mysterious old
sorcerer named Lin Fang who is rumored to not only be centuries old,
but has mastered both the Elemental styles of Air *and* Water.

How about a team of all ex-Shadoloo fighters trying to rebuild their
lives after 'leaving' the organization?

And let's not forget the Evil Corporations. United Enforcement, Inc. is
on the cutting edge of technology; mostly robotics, advanced weaponry,
and cybernetics. (Where do you think almost all of the cyborgs in my
campaign world come from?!) They supply militaries all over the world
(including Shadoloo, of course) and dabble in illegal DNA experiments
(animal hybrids, naturally). They also covertly sponsor Street
Fighters.

...not to mention one of the best campaigns that didn't last too long,
Howard's infamous "Fistfight High". The teenaged (and younger)
characters left over from a defunct fighting team sponsored by Pro Force
are forced to make a decision; part company and return to their old,
boring lifestyles or stay on the circuit. Naturally, to remain on the
circuit they must continue their education... and an upstate New York
school is the perfect compromise, keeping them close to NYC and the
circuit, while appeasing their parents, who think they're recieving
"gymnastics or Olympic Judo Team" training. How do you keep your
friends from knowing you're an Air Elemental, or settle schoolyard
disputes without Suplexing the opposition, who happens to be ten years
old? What if you have to choose between biology homework and jetting to
China for a tournament? It's all par for the course at Fist-Fight High!

Have you tried the Mortal Kombat trilogy as a campaign setting? It all
started with a mysterious tournament on a remote island... if you have
the rules for Mage: the Ascension, making Shang Tsung a worker of True
Magick in addition to a powerful Street Fighter could be *vile*.

As for my favorite characters, I have a bunch of them, most NPCs of my
own devising;

Thu, the Emerald Dragon; Sagat's prize student, Thu is the only woman
ruthless enough to have mastered Thai Kickboxing and has risen through
the ranks quickly, cutting a swath through all that oppose her. Since
Sagat's hiatus from the circuit (due to an overzealous Rastafarian and a
molotov cocktail) Thu has been working to replace her mentor in
Shadoloo's power structure, and given his self-destructive path of
revenge, it won't be long. Sagat still trains her, and together they
make an unstoppable team.

Chow Yen and Stephen McKay, East Meets West; the team of Chow Yen &
McKay (also known as Beauty and the Beast) is another feared combination
on the circuit; Chow Yen has mastered no less than three or four
different styles of Kung Fu and McKay is simply psychotic. He is
utterly devoted to her, due to her beauty, her manipulative ways, and
the fact that she reminds him of his dead fiance. These warriors are
sponsored by United Enforcement, and have had plenty of resources to
back their training. Chow Yen is highly educated and is an
international celebrity in the modelling and acting (commercials and
magazine spreads) industry.

Pint-Sized Pain (AKA Ellis, Ryoko, and Sakura); What do you do when
you're challenged by a group of children? Especially one with a mouth
that would make a sailor blush (Sakura)? If you beat them, you look
like the bad guy for kicking the shit out of three little girls. If you
lose, you've just been humiliated by getting the shit kicked out of you
by three little girls. It's a dilemma most fighters would rather not
face. Couple that with the fact that these kids are *good*, and you
have one tough team to handle.

The one player character I've really liked (other than the time I
re-adapted Ryoko for Fistfight High) is John Furyo, a ninja one of my
players introduced some time ago. John masquerades as a college
student, and plays up his appearance by snapping photos of everything.
He does this, of course, because his people are a clan of information
gatherers. He takes his fighting less than seriously, and has appeared
in a pink leotard on occasion, maintaining that he fights with a
"special" form of Wu Shu. So far, if anyone in the group knows he's a
ninja, they've not said anything...

(it's a far cry from Dakota, eh Howard? Tony surprises me sometimes...)

Morgado, Mike wrote:
>
> I plan on starting a new Street Fighter campaign. But seem to be out of
> ideas. Every thing Ive thought of Ive already done. Anyone got some
> good ideas I can borrow? My campaigns are never really tournament
> heavy. I find that when I do tournaments its only to help the story
> along. This way my players spend experience on other things instead of
> just combat abilities.
>
> Also I was wondering what everybody's favourite character was. I have
> three that I really like.
>
> James Spirto - Spanish Ninjitsu
> Rich boy who's parents were killed under mysterious circumstances and
> his older brother and sister vanished. By default he inherited the
> family fortune. He ended up infiltrating Shadowloo with a few friends.
> On one mission his best friend betrayed him and James got captured and
> was never seen from again.....I plan to remedy that in my upcomming
> campaign.
>
> Lynx - Kung Fu (And no he is not an animal hybrid)
> Was a Shadowloo punk before getting the crap kicked out of him. Turned
> his life around and started learning kung fu. Unfortunately everyone
> thinks he went back to his old ways and rejoined Shadowloo. How ever he
> only did so to find his sister.
>
> I would like to hear about your favourite characters.
>
> Thanks
>
> MikeM
>
> ----------------------------------------------------------------------
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 511 From: Micheal Duynhoven Date: 12/29/1998
Subject: Re: Stuff
> From: Morgado, Mike <MMorgado@...>
>
> Also I was wondering what everybody's favourite character was. I have
> three that I really like.
>
> James Spirto - Spanish Ninjitsu
> Lynx - Kung Fu (And no he is not an animal hybrid)
Who is the third?
>
> I would like to hear about your favourite characters.
Current favourites :
1. Tyrone Winslow - Special Forces (PC)
Former Army grunt who became a little unhappy with his CO's. Assaulted the
CO, went AWOL, and was then caught up in the main circuit of Street
Fighting. Definitely my favourite character.

2. Adam Ramsey - Boxing (PC, not my own though)
Former street punk, earned respect the hard way. Father is an exceptional
manager but the two try to keep it from becoming public knowlegde. My
second favourite character.

3. James Spirto - Spanish Ninjitsu (PC, Also one of Mike Morgado's
Characters in my GM'ing)
Ah. the absolute hell I put this character through! And Mike basically
begged me for more and more with this character. I had a bit arranged too,
if not for the PC's traitous 'best friend'. That threw me for a loop as
well. Ended the Story rather suddenly I thought.

4. Luigi Marcelli - Jeet Kune Do (NPC)
Former Mafia boss turned Street Fighter turned Manager. Stays out of all
illegal aspects of life now, except for using his influence to run a clean,
tight street fighter stable.

Micheal Duynhoven
jarlath@...
justin@...

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 512 From: Morgado, Mike Date: 12/29/1998
Subject: Re: Stuff
> > James Spirto - Spanish Ninjitsu
> > Lynx - Kung Fu (And no he is not an animal hybrid)
> Who is the third?
>
+++Damn, I forgot to write him in. You included him though...good old
Adam.

> > I would like to hear about your favourite characters.
> Current favourites :
> 1. Tyrone Winslow - Special Forces (PC)
> Former Army grunt who became a little unhappy with his CO's.
> Assaulted the
> CO, went AWOL, and was then caught up in the main circuit of Street
> Fighting. Definitely my favourite character.
>
> 2. Adam Ramsey - Boxing (PC, not my own though)
> Former street punk, earned respect the hard way. Father is an
> exceptional
> manager but the two try to keep it from becoming public knowlegde. My
> second favourite character.
>
+++And the greatest boxer in the world...ok maybe not. But he was still
cool

> 3. James Spirto - Spanish Ninjitsu (PC, Also one of Mike Morgado's
> Characters in my GM'ing)
> Ah. the absolute hell I put this character through! And Mike
> basically
> begged me for more and more with this character. I had a bit arranged
> too,
> if not for the PC's traitous 'best friend'. That threw me for a loop
> as
> well. Ended the Story rather suddenly I thought.
>
++Oh and like getting impaled with my own sword wasnt bad enough.



------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 513 From: Micheal Duynhoven Date: 12/30/1998
Subject: Repost: New Manuevers
In the 2+ years of playing SF, We only really came up with 4 or so new
maneuvers. Not because we did not think of doing so, but because we felt
that there was sufficient variety in the books so as to not need to add
more and more.

Here are the 4 Maneuvers. Criticism is appreciated.

Clawing Hands of the Tiger

Prerequisites:Punch 3, Focus 2
Power Points: Kung Fu 3; Any 5
Originally known only to the best Tiger Kung Fu warriors, this old
technique was created to offset the abilities of self recovery by
opponent. Training by clawing at sand, gravel, and trees, those wh
trained for this technique developed an inner focus through their
fingertips, which enabled them to literally claw through materials
will. It is not uncommon to see the Clawing Hands Technique rip
through an opponent's clothing to gouge the flesh underneath.
System :Fighter's damage test is rolled and if any damage is scored, half
of the total damage suffered by the opponent is aggravated.
(rounded up).
Cost : 1 Chi
Speed : -1
Damage : +0
Move : +0

Split Kick

Prerequisites: Kick 2, Athletics 1, Jump
Power Points: Thai Kickboxing, Wu Shu 1; Any 2
This maneuver requires a fair amount of leg strength to do. By
launching himself into the air, the fighter is able to simultaneou
kick two opponents in front of him. The move in itself is very
flashy and seems to be a crowd pleaser as it is featured in many
action movies by Stars such as Van Damme and Jackie Chan.
System :The fighter makes a short leap into the air and as he is acsending
snaps out his legs in opposite directions, catching his opponents
in the chin. Any two opponents in the adjacent front 3 hexes can
be hit by this maneuver. The move is an Aerial manuever and can
be used to dodge fireballs and the like. Only 1 damage test per
opponent is calculated.
Cost : None
Speed : -1
Damage : +0
Move : -2

Circle Kick

Prerequisites: Kick 3, Athletics 2
Power Points: Kung Fu, Wu Shu 1; Shotokan Karate, Spanish Ninjitsu,
Thai Kickboxing 2; Any 3
Requiring a good sense of balance and flexibility, the fighter use
his own momentum to carry him through a 180 degree arc while
hitting all people in that arc with a slightly less powerful round
kick. Once again it is a high profile maneuver that can leave the
fighter open to counter attack.
System : All three forward adjacent hexes are hit. Any opponents occupying
these hexes takes a single damage test.
Cost : 1 Willpower
Speed : -1
Damage : +2
Move : None

Kippup Kick

Prerequisites: Athletics 3, Kick 2
Power Points: Kung Fu, Wu Shu 1; Shotokan Karate, Spanish Ninjitsu,
Thai Kickboxing 2; Any 3
A modification of the standard Kippup used by the majority of the
martial arts community, this variation, uses the fighter's strengt
and agility to create an instant response to being knocked from
his/her feet. The two most common methods are slightly different.
The first uses a windmill effect to gather momentum and basically
snap' his back to launch the fighter into his opponent feet first
strike with his/her legs. The second method requires great upper
body strength as the fighter arces his/her back and uses just the
arms to literally throw themselves into an upright position, while
clipping their opponent on the way up in a vital area
System :Move is considered crouching until damage test is rolled, cannot
hit aerial opponents.
Cost : 1 Willpower
Speed : +0 (includes -2 from Knockdown)
Damage : +2
Move : None


Micheal Duynhoven
jarlath@...


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 514 From: Morgado, Mike Date: 12/31/1998
Subject: Thanks and Happy New Year and chat room
First off I would like to say thanks to everybody on this list. Street
Fighter is one of my favourite games and for awhile I was completely out
of it. But due to the enthusiasm and intelligent posts from this list I
am completely 100% back into the Street Fighter game. I also want to
wish everybody a Happy New Year (if you celebrate it).

Also would anyone be interested in chatting in a IRC chat room for
Street Fighter?

MikeM

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 515 From: Kristofer Lundstrom Date: 1/2/1999
Subject: Campaigns
Hello again.

Hope you enjoyed the beginning of the new year. Etc.

Two topics have been discussed lately which both interrest me. Campaigns
and new moves.

I love starting new campaigns. Many years back I juggled, say... five
campaigns at a time. Needless to say, the result wasn't that very
satisfying... Now I do my very best to play only one (1) game at a time.
And that one game turned out to become SF.

SF wasn't actually my choice. It was my players'. We took a vote on what
game we should play for that summer only, me and three players. All my
other "regular" players being out of town or abroad etc. My vote went to
GURPS, some space story if I can remember correctly. My dear players
however thought SF sounded like the right thing to do. Kicking people's
butts and so on. My first thought was naturally: "What the ... have I
gotten into...?"

But here I am, 18 months later. Still sailing strong. More than 20
Stories of varying quality behind me. Three different groups of players
(about to start a 4th...). But damn, it's fun!

I think I popped somthin' about Chronicles some weeks ago but I don't
think I said that much of importance then. What I deem important when
starting up is however the following:

* The Storyteller should have a vague idea how the whole Chronicle
should look before it even starts. Odd maybe, but my experience tells me
it's a good idea. I can't say I've ever followed my own advice though.
Group 4 is propably the first group to suffer.

* Make sure the characters are more than fighting machines. It sounds
basic but it can never be pointed out enough. A shortcut to this is to
make sure all characters has an occupation or the equivalent, letting
the fighter be formed by the human and not the other way around. Let me
pop the some examples. All the characters from my Chronicle:


* The Crusaders * (group A)

- Jones Jonsson, standard Kung Fu freak. Half chinese, father dead,
possibly killed by Shadoloo. 19 years old. Not a good example...
bygones.

- John Landis (we now), ex. FBI-agent. Caused the death of his own
sister by pushing a case a bit too far. Bitter, vendictive (Shadoloo of
course) and ambitious. A bit "classic" but agents always work. They also
tend to grab every damn roleplaying point :-)

- Ragnar Jonsson, lumberjack. Ex soldier. Heavyweight boxer who never
bothered to compete. Lives (currently: lived) isolated in a cottage
somewhere outside Duluth. Has a wolf companion ("It's not a dog, it's a
wolf" and "I want 50 lbs of meat for my wolf" are both legendary by
now).

These fellows are all related to one another. Ragnar's sister is Jones'
mother and John is Ragnar's cousin. Ragnar and John's parents (different
parents that is) are LOADED with $, being judges, company presidents and
son on. The only one in the team not drawing cash from family funds is
Ragnar who has never gotten along with his parents.


* Spirits of the Crimson Dawn * (group 2)

- Mike Cougar, Native Indian walking in T. Hawk's footsteps. Originally
a trucker fighting on the side to earn some extra cash. Accompanied by
his dog and Sarah "Wildbreeze", a 13-year old orphin, appointed to him
be his Apache tribe. This is a funny character, but mostly because of
the player and not the character.

- Derek Chang, Chinese triad member. See Big Trouble in Little China for
details. Energetic. Practitioner of his family's ancient acrobatic Kung
Fu (ie Wu Shu). Calls on the aid of his triad more often than he should
but it works out.

- James Horn, Kabaddi, writer of Yoga books. Original touch. Below 5'
tall. Not much more to say. Could be better.

This is a strict tournament team, brought together by their manager
Curly Mitchells-Cit, a Shadoloo employee but the Spirits don't know
that...


* Venomine Renegades * (group III)

We know "venomine" isn't a real word.

- Alexander Bates, ex bounty-hunter, ex Shadoloo hitman, Ler Drit. This
is a character! Currently on the run like the rest of the team. Rough
childhood, no parents left alive (can't remeber if he killed them...
hm), cynical and cold. Used to do anything for money. Currently trying
to build some Honor. This is a good character, provided the Storyteller
deems it OK to use Ler Drit.

- Chan-Yen-Bao, Shaolin monk who broke his master's neck and fled the
temple. "Accident" is a description which is slightly too forgiving.
Worked for a Shadoloo triad in USA for some time. Has had a strong
mental aspect since day 1 (Focus 4). He's played by a guy with a strong
interrest in Kung Fu so currently he's teaching me.

- Michael Rodriguez, half Swede/Spaniard, one of Vega's ninja. Broke
with Shadoloo when his conscience suddenly revived itself. A real slick
guy.

This entire team are ex Shadoloo henchmen, thus spending most of their
time on the run. I have also introduced a lot of mystic aspects into
this third of the Chronicle. Quite a lot of Mortal Kombat too.


OK. The team presentation became a bit long.

* Always use the characters' backgrounds! If a character had a grudge
with a superior officer while in 'nam, that officer has surely joined
Shadoloo and is currently running drugs off Thailand. If a character has
flattened someone to get even, that someone WILL return with a bunch of
likeminded to kick ass. Deep down the players expect these things to
happen. Make it come true.

* Drop hints in Story 1 and 2. Let them lead to something in Story 4 or
5. Make sure the hints aren't too obvious though. But also make sure
they aren't TOO subtle. It's a fine line. One trick is to present the
clues in a way that they seem important for the Story at hand, catching
the players' attention. When they later turn out to lead nowhere the
players will almost forget them. Use the almost.

* Make up the players personal arch-villain. I have always considered M.
Bison, Akuma etc to be sort of "taken". But I know others haven't, so...

- Group A are haunted by Luis LaCroix, a French Ler Drit, one of Bison's
price-pupils and the Boss of Paris. The players did however lose respect
for this guy after Ragnar dizzied him with Jab and he went out of order
directly after.

- Group 2 had a run in with Dai Immaru, a Dark Shotokan of unknown
origin.

- Group III are chased world-wide by an upgraded version of Dulcinea
(inflated to approx Rank 7). Oh how they loath that bitch...

* Ad hoc to backgrounds: Encourage weird backgrounds. "My mother was
raped by a dragon, gave birth to me and died. I was raised by Shaolin
monks and had a natural aptitude with breathing fire." may sound off the
wall but hell, why not?

- He could be plain crazy. This is easily used by letting other players
in on the plot and twist the poor player's perception of the world
surrounding him. What would he do if he suddenly found the parents who
left at the monastary gate?

- What exactly is a dragon? Could it be a Shokanite from from Outworld
who decided to have a bit of fun? Does the confused fighter try to find
his parent in Outworld?

- Who says the Chinese dragons don't exist? (Beside common sense, proof
of fake bones, the dubious status of legends etc) If that is the case,
where to they dwell? I would strongly suggest some semi-dimension which
can be accessed at certain places with certain mystical paraphernalia.

Conclusion: Weird backgrounds are very interresting, not to mention
funny ("But my father IS a real dragon! I've got a photo! What do you
mean 'that could be anything'? It's a damn dragon! I'm telling you!!!").

* Paint the Chronicle in a certain color. Group A always seem to be
ploughing through jungle, group 2 tend to be in the mountainous areas of
the world and group III still remain to leave the big cities. You get
what I'm trying to say?

* Ideas for Chronicles that have passed my mind:

- Basic anti Shadoloo campaign. Always tend to be something personal
involved. Why not make the characters mercenaries, caring dick from
start but getting increasingly involved. Why not put a desperate brand
on the Chronicle? As soon as the characters really begin to like an NPC,
he/she dies or is kdnapped and tortured. Watch the players' faces as
they open the box to find not a bomb but their contact's head. I know.
I'm cruel.

- Basic tournament campaign. They players want to reach the TOP. Blends
well with personal vendettas and background abuse. Or why not do an
Elvis? Let the characters make it. A bit too far even. Let the players
get jaded. Then have a second player group or NPC:s bring the
characters' dream to an abrupt end. It's also very fun to let the poor
knuckleheads be Shadoloo dupes. This is very easy as most teams from
this category really like, respect and appreciate their manager. Again:
I know I'm cruel.

- Basic mix of the two above. No comments.

- Ex bad-guys. Either real Shadoloo thugs who live on the run as
renegades or common criminals. I found the movie Heat to be a good
source of inspiration. Imagine a bank robbing crew who gets thrashed by
a single Rank 5 fighter. They'll be itching for revenge but to get it
they need skills, martial art skills. Note that in my twisted brain
criminals aren't necssarily dishonorable. They're just... well,
criminal. This Chronicle should begin with fighter characters though.
Some hybrid from any WoD game should be required. Whatever...

- Mystical campaign. The characters meet fairies, goblins, dragons and
the like, not every day, but at least twice a week. This sounds like a
good crossover with Mage. I've never actually played the game in
question but maybe... Remember though, I do not like WoD/SF crossovers!
Dark Stalkers also springs to mind by the way.

- REAL bad-guys. Nice as a change maybe. Mixed with background abuse and
some moral problems it should works as an in-between Chronicle.

- Politics. Why not let the Native American run for Senator in Arizona
or someting similar? It's just a thought.


I think that will have to sum it up for the moment. I'll get back
concerning the moves...

If I ever post a homepage, full stats for the characters from my
Chronicle will be posted. Maybe along with some 50 NPC fighters... Just
maybe.

Kristofer

______________________________________________________

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 516 From: Dave Yellope Date: 1/2/1999
Subject: Re: Thanks and Happy New Year and chat room
---"Morgado, Mike" <MMorgado@...> wrote:
>
> First off I would like to say thanks to everybody on this list.
Street
> Fighter is one of my favourite games and for awhile I was completely
out
> of it. But due to the enthusiasm and intelligent posts from this
list I
> am completely 100% back into the Street Fighter game. I also want to
> wish everybody a Happy New Year (if you celebrate it).
>
> Also would anyone be interested in chatting in a IRC chat room for
> Street Fighter?
>
> MikeM
>

Sure. sounds like fun :)
>

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 517 From: Ryan M Rich Date: 1/3/1999
Subject: Purists and werewolf kicking!
Hey mike, here's some Martial Arts Games (and supplements)

Ninjas & Superspies (Palladium) 2 Editions (add to this all the Teenage
mutant ninja turtle books)
TWERPS (the worlds easiest. . .) Kung Fu Dragons
Maritial Arts Hero or the Compleat Martial Artist (Hero Games)
GURPS Martial Arts 2 editions
Rolemaster: Martial Arts
Feng Shui
Hong Kong Action Cinema

Anyone think of any others?

RMR

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 518 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: Campaigns
heh. the only thing I have to add is that I generally let the course of
the campaign spring from the players' characters and action. what
happens initially causes the rest to be set. For example, we've just
begun a new campaign with two "generic fighter guys", an artist with an
attorney ally based on Dr. Gonzo from "Fear and Loathing in Las Vegas",
and a cat hybrid trained in ninjitsu by United Enforcement. The cat
will be especially interesting, as he is only a two-dotter, does not
know he's a hybrid experiment, and certaintly doesn't know his
sensei/manager is a UE-sponsored trainer who is guiding the experiment
to see if he can function on his own, undetectable by society. If not,
well, he'll have to be destroyed. If so, he'll be running corporate
sabotage missions when he matures.

Anyway, what's gone down so far is pretty generic; after a tournament in
South America, the team was hired by well-known adventurer, Lara Croft,
due to her need for extra muscle on her next dungeon-delving
experiment. Seems her hotel room was trashed and a giant red Japanese
symbol painted on the wall. A warning, perhaps? Upon reaching the
Mayan temple she planned to raid, the group not only had to contend with
ancient traps, but mysterious, mystic ninja-like figures who fought like
hell and exploded into clouds of dust when they died. Hmmm...

Anyway (again), these mystic assassins proved to be too much for our
team, and got away with the huge gem Lara was after. Where will the
team go now? What will they do? Well, one of the fighters is miffed
because he went down first every fight. (Ninja tend to ambush people
and take them down quickly. He got separated, soo...) Therefore he is
going to search for a better sensei. The cat will be seeking
tournaments. And the Kung Fu Guy wants to round out his Focus
abilities, seeing as how his Ice Blast worked really well...

Also, if you follow the link on SF Central for Interesting Characters
(I'll put it on my links page too in case anyone misses it), I've got a
slow-to-get-started character site in development. Rather than posting
all your characters on a second site, why not submit them to mine? :)

Kristofer Lundstrom wrote:
>
> Hello again.
>
> Hope you enjoyed the beginning of the new year. Etc.
>
> Two topics have been discussed lately which both interrest me. Campaigns
> and new moves.
>
> I love starting new campaigns. Many years back I juggled, say... five
> campaigns at a time. Needless to say, the result wasn't that very
> satisfying... Now I do my very best to play only one (1) game at a time.
> And that one game turned out to become SF.
>
> SF wasn't actually my choice. It was my players'. We took a vote on what
> game we should play for that summer only, me and three players. All my
> other "regular" players being out of town or abroad etc. My vote went to
> GURPS, some space story if I can remember correctly. My dear players
> however thought SF sounded like the right thing to do. Kicking people's
> butts and so on. My first thought was naturally: "What the ... have I
> gotten into...?"
>
> But here I am, 18 months later. Still sailing strong. More than 20
> Stories of varying quality behind me. Three different groups of players
> (about to start a 4th...). But damn, it's fun!
>
> I think I popped somthin' about Chronicles some weeks ago but I don't
> think I said that much of importance then. What I deem important when
> starting up is however the following:
>
> * The Storyteller should have a vague idea how the whole Chronicle
> should look before it even starts. Odd maybe, but my experience tells me
> it's a good idea. I can't say I've ever followed my own advice though.
> Group 4 is propably the first group to suffer.
>
> * Make sure the characters are more than fighting machines. It sounds
> basic but it can never be pointed out enough. A shortcut to this is to
> make sure all characters has an occupation or the equivalent, letting
> the fighter be formed by the human and not the other way around. Let me
> pop the some examples. All the characters from my Chronicle:
>
> * The Crusaders * (group A)
>
> - Jones Jonsson, standard Kung Fu freak. Half chinese, father dead,
> possibly killed by Shadoloo. 19 years old. Not a good example...
> bygones.
>
> - John Landis (we now), ex. FBI-agent. Caused the death of his own
> sister by pushing a case a bit too far. Bitter, vendictive (Shadoloo of
> course) and ambitious. A bit "classic" but agents always work. They also
> tend to grab every damn roleplaying point :-)
>
> - Ragnar Jonsson, lumberjack. Ex soldier. Heavyweight boxer who never
> bothered to compete. Lives (currently: lived) isolated in a cottage
> somewhere outside Duluth. Has a wolf companion ("It's not a dog, it's a
> wolf" and "I want 50 lbs of meat for my wolf" are both legendary by
> now).
>
> These fellows are all related to one another. Ragnar's sister is Jones'
> mother and John is Ragnar's cousin. Ragnar and John's parents (different
> parents that is) are LOADED with $, being judges, company presidents and
> son on. The only one in the team not drawing cash from family funds is
> Ragnar who has never gotten along with his parents.
>
> * Spirits of the Crimson Dawn * (group 2)
>
> - Mike Cougar, Native Indian walking in T. Hawk's footsteps. Originally
> a trucker fighting on the side to earn some extra cash. Accompanied by
> his dog and Sarah "Wildbreeze", a 13-year old orphin, appointed to him
> be his Apache tribe. This is a funny character, but mostly because of
> the player and not the character.
>
> - Derek Chang, Chinese triad member. See Big Trouble in Little China for
> details. Energetic. Practitioner of his family's ancient acrobatic Kung
> Fu (ie Wu Shu). Calls on the aid of his triad more often than he should
> but it works out.
>
> - James Horn, Kabaddi, writer of Yoga books. Original touch. Below 5'
> tall. Not much more to say. Could be better.
>
> This is a strict tournament team, brought together by their manager
> Curly Mitchells-Cit, a Shadoloo employee but the Spirits don't know
> that...
>
> * Venomine Renegades * (group III)
>
> We know "venomine" isn't a real word.
>
> - Alexander Bates, ex bounty-hunter, ex Shadoloo hitman, Ler Drit. This
> is a character! Currently on the run like the rest of the team. Rough
> childhood, no parents left alive (can't remeber if he killed them...
> hm), cynical and cold. Used to do anything for money. Currently trying
> to build some Honor. This is a good character, provided the Storyteller
> deems it OK to use Ler Drit.
>
> - Chan-Yen-Bao, Shaolin monk who broke his master's neck and fled the
> temple. "Accident" is a description which is slightly too forgiving.
> Worked for a Shadoloo triad in USA for some time. Has had a strong
> mental aspect since day 1 (Focus 4). He's played by a guy with a strong
> interrest in Kung Fu so currently he's teaching me.
>
> - Michael Rodriguez, half Swede/Spaniard, one of Vega's ninja. Broke
> with Shadoloo when his conscience suddenly revived itself. A real slick
> guy.
>
> This entire team are ex Shadoloo henchmen, thus spending most of their
> time on the run. I have also introduced a lot of mystic aspects into
> this third of the Chronicle. Quite a lot of Mortal Kombat too.
>
> OK. The team presentation became a bit long.
>
> * Always use the characters' backgrounds! If a character had a grudge
> with a superior officer while in 'nam, that officer has surely joined
> Shadoloo and is currently running drugs off Thailand. If a character has
> flattened someone to get even, that someone WILL return with a bunch of
> likeminded to kick ass. Deep down the players expect these things to
> happen. Make it come true.
>
> * Drop hints in Story 1 and 2. Let them lead to something in Story 4 or
> 5. Make sure the hints aren't too obvious though. But also make sure
> they aren't TOO subtle. It's a fine line. One trick is to present the
> clues in a way that they seem important for the Story at hand, catching
> the players' attention. When they later turn out to lead nowhere the
> players will almost forget them. Use the almost.
>
> * Make up the players personal arch-villain. I have always considered M.
> Bison, Akuma etc to be sort of "taken". But I know others haven't, so...
>
> - Group A are haunted by Luis LaCroix, a French Ler Drit, one of Bison's
> price-pupils and the Boss of Paris. The players did however lose respect
> for this guy after Ragnar dizzied him with Jab and he went out of order
> directly after.
>
> - Group 2 had a run in with Dai Immaru, a Dark Shotokan of unknown
> origin.
>
> - Group III are chased world-wide by an upgraded version of Dulcinea
> (inflated to approx Rank 7). Oh how they loath that bitch...
>
> * Ad hoc to backgrounds: Encourage weird backgrounds. "My mother was
> raped by a dragon, gave birth to me and died. I was raised by Shaolin
> monks and had a natural aptitude with breathing fire." may sound off the
> wall but hell, why not?
>
> - He could be plain crazy. This is easily used by letting other players
> in on the plot and twist the poor player's perception of the world
> surrounding him. What would he do if he suddenly found the parents who
> left at the monastary gate?
>
> - What exactly is a dragon? Could it be a Shokanite from from Outworld
> who decided to have a bit of fun? Does the confused fighter try to find
> his parent in Outworld?
>
> - Who says the Chinese dragons don't exist? (Beside common sense, proof
> of fake bones, the dubious status of legends etc) If that is the case,
> where to they dwell? I would strongly suggest some semi-dimension which
> can be accessed at certain places with certain mystical paraphernalia.
>
> Conclusion: Weird backgrounds are very interresting, not to mention
> funny ("But my father IS a real dragon! I've got a photo! What do you
> mean 'that could be anything'? It's a damn dragon! I'm telling you!!!").
>
> * Paint the Chronicle in a certain color. Group A always seem to be
> ploughing through jungle, group 2 tend to be in the mountainous areas of
> the world and group III still remain to leave the big cities. You get
> what I'm trying to say?
>
> * Ideas for Chronicles that have passed my mind:
>
> - Basic anti Shadoloo campaign. Always tend to be something personal
> involved. Why not make the characters mercenaries, caring dick from
> start but getting increasingly involved. Why not put a desperate brand
> on the Chronicle? As soon as the characters really begin to like an NPC,
> he/she dies or is kdnapped and tortured. Watch the players' faces as
> they open the box to find not a bomb but their contact's head. I know.
> I'm cruel.
>
> - Basic tournament campaign. They players want to reach the TOP. Blends
> well with personal vendettas and background abuse. Or why not do an
> Elvis? Let the characters make it. A bit too far even. Let the players
> get jaded. Then have a second player group or NPC:s bring the
> characters' dream to an abrupt end. It's also very fun to let the poor
> knuckleheads be Shadoloo dupes. This is very easy as most teams from
> this category really like, respect and appreciate their manager. Again:
> I know I'm cruel.
>
> - Basic mix of the two above. No comments.
>
> - Ex bad-guys. Either real Shadoloo thugs who live on the run as
> renegades or common criminals. I found the movie Heat to be a good
> source of inspiration. Imagine a bank robbing crew who gets thrashed by
> a single Rank 5 fighter. They'll be itching for revenge but to get it
> they need skills, martial art skills. Note that in my twisted brain
> criminals aren't necssarily dishonorable. They're just... well,
> criminal. This Chronicle should begin with fighter characters though.
> Some hybrid from any WoD game should be required. Whatever...
>
> - Mystical campaign. The characters meet fairies, goblins, dragons and
> the like, not every day, but at least twice a week. This sounds like a
> good crossover with Mage. I've never actually played the game in
> question but maybe... Remember though, I do not like WoD/SF crossovers!
> Dark Stalkers also springs to mind by the way.
>
> - REAL bad-guys. Nice as a change maybe. Mixed with background abuse and
> some moral problems it should works as an in-between Chronicle.
>
> - Politics. Why not let the Native American run for Senator in Arizona
> or someting similar? It's just a thought.
>
> I think that will have to sum it up for the moment. I'll get back
> concerning the moves...
>
> If I ever post a homepage, full stats for the characters from my
> Chronicle will be posted. Maybe along with some 50 NPC fighters... Just
> maybe.
>
> Kristofer
>
> ______________________________________________________
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 519 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: Purists and werewolf kicking!
there's the Complete Ninja's Handbook for 2nd Ed. AD&D and Oriental
Adventures for 1st...

Ryan M Rich wrote:
>
> Hey mike, here's some Martial Arts Games (and supplements)
>
> Ninjas & Superspies (Palladium) 2 Editions (add to this all the Teenage
> mutant ninja turtle books)
> TWERPS (the worlds easiest. . .) Kung Fu Dragons
> Maritial Arts Hero or the Compleat Martial Artist (Hero Games)
> GURPS Martial Arts 2 editions
> Rolemaster: Martial Arts
> Feng Shui
> Hong Kong Action Cinema
>
> Anyone think of any others?
>
> RMR
>
> ___________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
> or call Juno at (800) 654-JUNO [654-5866]
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 520 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: Thanks and Happy New Year and chat room
don't we already have a chat room on one of the pages?

Morgado, Mike wrote:
>
> First off I would like to say thanks to everybody on this list. Street
> Fighter is one of my favourite games and for awhile I was completely out
> of it. But due to the enthusiasm and intelligent posts from this list I
> am completely 100% back into the Street Fighter game. I also want to
> wish everybody a Happy New Year (if you celebrate it).
>
> Also would anyone be interested in chatting in a IRC chat room for
> Street Fighter?
>
> MikeM
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 521 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: I'm torn! Need input on Death's Visage
After finally using Ninjitsu heavily in a recent game, I have come upon
a puzzler regarding Death's Visage that I just can't decide on.

The text for the maneuver states that "It is a Sustained Action, similar
to a Sustained Hold". I would think, therefore, that it requires the
ninja to maintain the effect every round he wants the subjects to flee.

However, it also says that if someone loses the contested roll, they
must "get as far away from the ninja as possible" for three turns.

So;

Does the ninja need to maintain the Visage, and it merely can be
maintained for three turns? Or does the effect last three turns, and
the ninja merely need activate it for one round for the desired effect?

I'm thinking of going with the ninja needing to maintain it every round,
for a maximum of three rounds. Otherwise it just seems too powerful.
Thoughts?

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 522 From: Steve 'Doom Trooper' Karstensen Date: 1/4/1999
Subject: Re: I'm torn! Need input on Death's Visage
to clarify;

I need to know if the maneuver *activation* lasts for three turns, or
the maneuver *effect* does. So if I hit someone with a Visage (one
round), do they then have to flee for up to three turns, making
contested rolls each turn, or do I have to keep the Visage 'up' for each
round I want them to flee?

Steve 'Doom Trooper' Karstensen wrote:
>
> After finally using Ninjitsu heavily in a recent game, I have come upon
> a puzzler regarding Death's Visage that I just can't decide on.
>
> The text for the maneuver states that "It is a Sustained Action, similar
> to a Sustained Hold". I would think, therefore, that it requires the
> ninja to maintain the effect every round he wants the subjects to flee.
>
> However, it also says that if someone loses the contested roll, they
> must "get as far away from the ninja as possible" for three turns.
>
> So;
>
> Does the ninja need to maintain the Visage, and it merely can be
> maintained for three turns? Or does the effect last three turns, and
> the ninja merely need activate it for one round for the desired effect?
>
> I'm thinking of going with the ninja needing to maintain it every round,
> for a maximum of three rounds. Otherwise it just seems too powerful.
> Thoughts?
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 523 From: Morgado, Mike Date: 1/4/1999
Subject: Re: Thanks and Happy New Year and chat room
I didnt think we did. I looked for one over the holiday weekend and
didnt find one. Thats what made me think of starting one. But hey, if
someone already has one, can they point the rest of us in that general
direction?

Thanks

MikeM



> -----Original Message-----
> From: Steve 'Doom Trooper' Karstensen [SMTP:skarsten@...]
> Sent: Monday, January 04, 1999 2:19 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Thanks and Happy New Year and chat
> room
>
> don't we already have a chat room on one of the pages?
>
> Morgado, Mike wrote:
> >
> > First off I would like to say thanks to everybody on this list.
> Street
> > Fighter is one of my favourite games and for awhile I was
> completely out
> > of it. But due to the enthusiasm and intelligent posts from this
> list I
> > am completely 100% back into the Street Fighter game. I also want
> to
> > wish everybody a Happy New Year (if you celebrate it).
> >
> > Also would anyone be interested in chatting in a IRC chat room for
> > Street Fighter?
> >
> > MikeM
> >
> >
> ----------------------------------------------------------------------
> > [Image]
> > Click here for ESPN College Bowl Championship News!
> >
> > eGroup home: http://www.eGroups.com/list/streetfighter
> > Free Web-based e-mail groups by www.eGroups.com
>
> ----------------------------------------------------------------------
> --
> The Weather Underground. We provide weather across the world.
> Visit http://www.wunderground.com
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 524 From: Ryan M Rich Date: 1/5/1999
Subject: Re: Purists?
>Generally, what my own group does is that they start with a standard
>game
>(normally Vampire, from a Cammarilla angle) and if someone wants to
>play
>something else, try to work it in. (Some of the better players working
>their
>characters around the game rather than trying to force us to do the
>reverse).

I think thats the best way to do it too.


>The two itemes I perhaps have the most problems with are mechanical in
>nature.
>Especially with the newer Combat rules in VtM Revised. (Some of which
>looks
>good, others of which don't quite from an SF perspective.)


What rules did you notice that were different (have'nt read the whole
Vamp2 book) and don't know the new line (heard necromancy is like
Thaumturgy now thought, which is really cool) Death rituals!!!!

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 525 From: Ryan M Rich Date: 1/5/1999
Subject: Re: I'm torn! Need input on Death's Visage
I'd say that the ninja rolls once and victim must flee for three rounds,
Ninja may go about business as usual.

ie:
effect: 3 rounds
activation: 1 round

On Mon, 04 Jan 1999 14:47:46 -0500 "Steve 'Doom Trooper' Karstensen"
<skarsten@...> writes:
>to clarify;
>
>I need to know if the maneuver *activation* lasts for three turns, or
>the maneuver *effect* does. So if I hit someone with a Visage (one
>round), do they then have to flee for up to three turns, making
>contested rolls each turn, or do I have to keep the Visage 'up' for
>each
>round I want them to flee?
>
>Steve 'Doom Trooper' Karstensen wrote:
>>
>> After finally using Ninjitsu heavily in a recent game, I have come
>upon
>> a puzzler regarding Death's Visage that I just can't decide on.
>>
>> The text for the maneuver states that "It is a Sustained Action,
>similar
>> to a Sustained Hold". I would think, therefore, that it requires
>the
>> ninja to maintain the effect every round he wants the subjects to
>flee.
>>
>> However, it also says that if someone loses the contested roll,
>they
>> must "get as far away from the ninja as possible" for three turns.
>>
>> So;
>>
>> Does the ninja need to maintain the Visage, and it merely can be
>> maintained for three turns? Or does the effect last three turns,
>and
>> the ninja merely need activate it for one round for the desired
>effect?
>>
>> I'm thinking of going with the ninja needing to maintain it every
>round,
>> for a maximum of three rounds. Otherwise it just seems too
>powerful.
>> Thoughts?
>>
>>
>----------------------------------------------------------------------
>> [Image]
>> Click here for ESPN College Bowl Championship News!
>>
>> eGroup home: http://www.eGroups.com/list/streetfighter
>> Free Web-based e-mail groups by www.eGroups.com
>
>------------------------------------------------------------------------
>Waiting for daily BCS updates to arrive in your inbox?
>Join the ESPN.com e-group and we will deliver them to you.
>http://offers.egroups.com/click/181/0
>
>eGroup home: http://www.eGroups.com/list/streetfighter
>Free Web-based e-mail groups by eGroups.com
>
>

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 526 From: Ryan M Rich Date: 1/5/1999
Subject: Re: Purists?
WoD and Street Fighter mix OK.

On Wed, 23 Dec 1998 13:24:54 -0200 "REMO DISCONZI"
<Smash@...> writes:
>> Well, in one of the previous E-mail's, it mentioned "purists" for SF
>&
>WoD vs
>> those who mixed the two.
>>
>> Now the question is, how much effort do some feel it is worth and
>which
>parts
>> of the systems would be taken and tossed?
>
> I mix WoD and SF almost all the time, specially the Abilities part.
>You
>see, SF has no such skills like Etiquette or Performance, which
>combat-oriented only characters do not miss, but other kinds of
>characters
>need it and it's not available in SF books.
>
>> I'd figure that Abilities would jump across fairly well.
>
> You're right.

There are quite a few abilities they left out from Street Fighter, like
Lingustics(Japanese, chinese mandarin, cantonese, filipino, etc, etc,
etc) Performance (Dance, Acting, Pretty martial arts demonstrations, etc)
Ettiquette, Expression, Animal Ken.


>> How about the Lotus line? (Kindred of the East, Demon Hunter X,
>etc.)
>
> The Lotus line is another thing which could be used quite well, and
>also,
>Kuei Jin could be good enemies for the street fighters.
>
>> Psi Powers, Hedge Magic, True Faith or Qiao?
>
> I already use True Faith in my games, but I only used it for 2 NPC
>which
>fought a particular Style, unavailable to player characters.

The Chi powers from the orient are great, I was thinking to make a few
'discipline/path' like powers for Street Fighters use. The elemental come
to mind, maybe they should get path like powers, small flame, large
flame, bonfire, conflagration. with some maneuvers having path
requrements of a certian level, turning yourslef into the Human torch may
require a Fire path 4, while throwing it only requires a 2. The ghost
flame and earth power (penangollans) would work great, Dhalsim would have
a rival other than Silat practitioners


>> Personally, I laregly started in SF because, quite simply... it was
>the
>> closest I could get to making a "normal" human for a WoD game at the
>time.
>> (Hard to pick up books and found it in a bargain bin.)
>>
>> Of course, now I have all of WoD's Hunter & Ally books, and while
>the
>Focus
>> powers can be a bit unbalancing.... it largely depends on who
>they're
>being
>> used against. Haven't really done alot of "play testing" between
>them,
>which
>> may be what I'm looking for. (Although Blind Fighting and Animal
>Companion
>> have found their way into a WoD game or two.)
>>
>>
>> If anyone managed to read through that mish mash of random thoughts,
>> congradulations and thank you for your patience.
>
>-Remo

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 527 From: thanks99@bellsouth.net Date: 1/5/1999
Subject: Need help with a netbook
I'm looking for a netbook called Warrior's World. Does anyone have it,
or know where to get it?

-TH
--

Meanwhile, in his hellish dominion, Satan cursed. The damned were
weeping in unrestrained joy, and his fearsome horde of daemons wouldn't
respond to his commands. Instead, they had both independently formed
opposing lines, and began a completely unstructured and uncoordinated
battle. Battle? No, more like a raging mob.

"Those $#@% &*@# @$#@$%#@$#! First snowball fight, and they won't
let me join in!" he muttered, as he shook his fist at the One Above.

"YOU try fighting Cthulu, Dillhole! He'll kick your ass,
THEN he'll redecorate!" --Beavis

http://Nyx.Webjump.com



------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 528 From: Morgado, Mike Date: 1/5/1999
Subject: OT: Vampire 3rd Edition Changes.
Initiative is done differently now. I believe its Wits + Dex + 1d10. So
if you got a Wits of 3, a Dex of 2 (Hey these arent Street Fighters you
know :) and roll a 7, your initiative would be 12.
Also additional success add to damage for everything now..not just
firearms (YAY!!!!!)
Necromancy is indeed more like Thaumaturgy. And some of the disciplines
have been changed I believe. And I believe swords and that all have a
set target number now...but I cant recall. Lots of nifty changes I
think.

MikeM


> What rules did you notice that were different (have'nt read the whole
> Vamp2 book) and don't know the new line (heard necromancy is like
> Thaumturgy now thought, which is really cool) Death rituals!!!!
>
> ___________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at
> http://www.juno.com/getjuno.html
> or call Juno at (800) 654-JUNO [654-5866]
>
> ----------------------------------------------------------------------
> --
> Waiting for daily BCS updates to arrive in your inbox?
> Join the ESPN.com e-group and we will deliver them to you.
> http://offers.egroups.com/click/181/0
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 529 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Toasters
OK... I don't mean to be annyoing know but this is the SF mailing
circle. Not the WoD. The reason I'm cranky is because I don't play any
WoD games, naturally.

Answer to Steve:

Characters on one big list on one big homepage? My idea!!! You prick!
But OK, It would save me the trouble and besides, I haven't got a
homepage of my own for the time being. When do you want the characters?
And:

* In what format?
* What kind of info on each character?
- Just stats?
- How much background?
- Move sheets? (like the ones found in Secrets of Shadoloo for the
two teams, all moves including traits)
* Er...

Answer to whoever:

Warrior's World... I've got it on paper but that's it. Sooowy. Am
currently working on a homepage though and I will quote the Warrior's
World concerning some rules, like Proficiencies, Rage and a few odd
things more.

General Answer:

NO! WoD and SF doesn't mix! What some people refer to is the use of
*Storytelling rules* in SF. Not *WoD* in SF. The Sf rules are somewhat
lacking in some areas. Then use the rules from White Wolf's other games
by all means! But I'm still VERY opposed to crossovers.

THE Answer:

42

______________________________________________________

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 530 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: I'm torn! Need input on Death's Visage
now that I think about it, that seems more likely... especially since
all those "within sight" of the ninja must flee, but then once fleeing
(if you have to maintain the power) they're no longer really in sight of
the ninja, are they?

righto. I'll use that. it's the way I was doing it until I started
thinking anyway. the moral of the story? thinking is bad.

Ryan M Rich wrote:
>
> I'd say that the ninja rolls once and victim must flee for three rounds,
> Ninja may go about business as usual.
>
> ie:
> effect: 3 rounds
> activation: 1 round
>
> On Mon, 04 Jan 1999 14:47:46 -0500 "Steve 'Doom Trooper' Karstensen"
> <skarsten@...> writes:
> >to clarify;
> >
> >I need to know if the maneuver *activation* lasts for three turns, or
> >the maneuver *effect* does. So if I hit someone with a Visage (one
> >round), do they then have to flee for up to three turns, making
> >contested rolls each turn, or do I have to keep the Visage 'up' for
> >each
> >round I want them to flee?
> >
> >Steve 'Doom Trooper' Karstensen wrote:
> >>
> >> After finally using Ninjitsu heavily in a recent game, I have come
> >upon
> >> a puzzler regarding Death's Visage that I just can't decide on.
> >>
> >> The text for the maneuver states that "It is a Sustained Action,
> >similar
> >> to a Sustained Hold". I would think, therefore, that it requires
> >the
> >> ninja to maintain the effect every round he wants the subjects to
> >flee.
> >>
> >> However, it also says that if someone loses the contested roll,
> >they
> >> must "get as far away from the ninja as possible" for three turns.
> >>
> >> So;
> >>
> >> Does the ninja need to maintain the Visage, and it merely can be
> >> maintained for three turns? Or does the effect last three turns,
> >and
> >> the ninja merely need activate it for one round for the desired
> >effect?
> >>
> >> I'm thinking of going with the ninja needing to maintain it every
> >round,
> >> for a maximum of three rounds. Otherwise it just seems too
> >powerful.
> >> Thoughts?
> >>
> >>
> >----------------------------------------------------------------------
> >> [Image]
> >> Click here for ESPN College Bowl Championship News!
> >>
> >> eGroup home: http://www.eGroups.com/list/streetfighter
> >> Free Web-based e-mail groups by www.eGroups.com
> >
> >------------------------------------------------------------------------
> >Waiting for daily BCS updates to arrive in your inbox?
> >Join the ESPN.com e-group and we will deliver them to you.
> >http://offers.egroups.com/click/181/0
> >
> >eGroup home: http://www.eGroups.com/list/streetfighter
> >Free Web-based e-mail groups by eGroups.com
> >
> >
>
> ___________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
> or call Juno at (800) 654-JUNO [654-5866]
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 531 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Purists?
Linguistics is in The Perfect Warrior. One dot gives you fluency in one
additional language. I usually let players be bi-lingual (English and
the language of their country of origin) but any beyond that must be
bought with Linguistics.

Ryan M Rich wrote:

> There are quite a few abilities they left out from Street Fighter, like
> Lingustics(Japanese, chinese mandarin, cantonese, filipino, etc, etc,
> etc) Performance (Dance, Acting, Pretty martial arts demonstrations, etc)
> Ettiquette, Expression, Animal Ken.
>

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 532 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Toasters
Kristofer Lundstrom wrote:
>
> OK... I don't mean to be annyoing know but this is the SF mailing
> circle. Not the WoD. The reason I'm cranky is because I don't play any
> WoD games, naturally.
>

Ever play Darkstalkers/see the anime? I'm thinking that would make one
rocking campaign setting. And it's a pretty good WoD/SF crossover.

> Answer to Steve:
>
> Characters on one big list on one big homepage? My idea!!! You prick!

I beat you to it back in July. *MY* idea. :p

http://nj5.injersey.com/~skarsten

> But OK, It would save me the trouble and besides, I haven't got a
> homepage of my own for the time being. When do you want the characters?

whenever you feel like it. I haven't had time to update since October.
I've got two days off prior to my trip to London later this week so in
between packing and doing laundry, I plan on updating bigtime. I also
need to reorganize a bit. Use the format on the page (background,
description, roleplaying hints, quote, character sheet) and try to keep
it to plain text format if possible.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 533 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Need help with a netbook
thanks99@... wrote:
>
> I'm looking for a netbook called Warrior's World. Does anyone have it,
> or know where to get it?
>

home.sprynet.com/sprynet/skarsten/sfcent~1.htm

click on Street Fighter Links. There's a link to the Warriors' World
page there.

> -TH
> --
>
> Meanwhile, in his hellish dominion, Satan cursed. The damned were
> weeping in unrestrained joy, and his fearsome horde of daemons wouldn't
> respond to his commands. Instead, they had both independently formed
> opposing lines, and began a completely unstructured and uncoordinated
> battle. Battle? No, more like a raging mob.
>
> "Those $#@% &*@# @$#@$%#@$#! First snowball fight, and they won't
> let me join in!" he muttered, as he shook his fist at the One Above.
>
> "YOU try fighting Cthulu, Dillhole! He'll kick your ass,
> THEN he'll redecorate!" --Beavis
>
> http://Nyx.Webjump.com
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 534 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Character: Nightmare Guards
Since Contenders TNG is slow to update and I've got some time on my
hands, here's something to keep you occupied. I used these bad boys to
great effect recently, and they may very well become a staple of the new
campaign. Enjoy!

Notes: Okay, first of all, you need to know that I altered the Tekken
character Yoshimitsu a bit. I didn't like the whole "Space Ninja"
concept so I made him undead. This works a little better.

Background: No one knows where these warriors came from, but they have
been linked to the legendary undead ninja clan of Yoshimitsu, a warrior
whose spirit is rumored to have been trapped in this plane of
existence. They are definitely not human, having displayed similarities
to Shadoloo's revenants. It is not known whether the entire clan is
composed of these beings, or they are merely suicide or shock troops,
but their effectiveness cannot be denied.

Nightmare Guards have been seen in the service of both Yoshimitsu's clan
(several warriors have claimed to see the spirit himself, backed up by
them) and also running missions for Rasputin, a high-ranking Kabaddi
Monk and Shadoloo Agent operating out of Moscow. Recent sightings have
included Chile, Argentina, and Brazil, yet how they are able to travel
such distances undetected remains a mystery.

Appearance: The Nightmare Guard resembles a heavily-robed ninja; long
knee-length robes complete with hood, ninja nightsuit underneath, tabi
bootsocks, and a face covered from the bridge of the nose down in
cloth. Their attire is black, showing no skin; they wear gloves, boots,
and where the exposed portion of their face should be is darkness with
two glowing red points of light in place of eyes. No one has ever
gotten a really good look at them, as they only operate in near or total
darkness; no Nightmare Guard has ever been seen in broad daylight save
for dimly-lit alleys or darkened buildings.

Special Abilities: The Nightmare Guard are inhuman and silent, showing
no outward appearance of pain and uttering no sound. They appear
intelligent, using effective strategies and group or pack tactics in
combat, but even gunfire does not appear to do much; bullets have been
witnessed passing through the Guard without slowing them, regardless of
make or caliber of the weapon. Nightmare Guards cannot be Dizzied, and
striking one is like striking a brick wall; they do not yield like even
the strongest of flesh does, nor do they bleed or appear to suffer from
broken bones (although one *can* use Dislocate Limb; it has appeared to
work). Using Telepathy or Mind-Reading draws a blank (although Mind
Reading will still pick up Combat Moves as indicated in the rules,
that's *all* it will pick up), and they have shown complete immunity to
mind-induced attacks such as Death's Visage or Cobra Charm. Shrouded
Moon does work, and while very alert, they do not appear to be immune to
the effects of lighting or other distractions. (IE, you *can* hide from
one, and can probably use Eye Rake.)

When a Nightmare Guard takes enough damage, his form collapses in on
itself, crumpling until nothing is left but its robes and a fine pile of
gritty black ash.

Statistics:

Strength 4 Charisma 1 Perception 4
Dexterity 4 Manipulation 1 Intelligence 3
Stamina 5 Appearance 1 Wits 3

Stealth 5 Security 2
Intimidation 4 Mysteries 3
Blind Fight 5

Special Maneuvers:
Kippup
Shrouded Moon
Death's Visage
Boshi-Ken
Jump
Foot Sweep
Psychokinetic Channeling

Chi: 5 Willpower: 5
Health: 10

Techniques:
Punch 4
Kick 3
Block 4
Grab 3
Athletics 4
Focus 4
Weapon 3

Weapons:
Chain Whip (+0/+2/-2, Range 2)
Knife (+2/+1/+0)

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 535 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Links and Linguistics
Linguistics as a very practical ability. I have also allowed characters
English and their native tongue without having the Linguistic Ability. I
am however a bit careful when it comes to defining native tongue. Would
a Native trucker know Navajo automatically? Perhaps its a bad example
but I try to be a bit careful when it comes to distributing free
languages.

Ah. I have made Linguistics an exception when it comes to buying
abilites. Each dot costs 6 points, no matter what. I had some difficulty
seeing how it would be much harder to learn a fifth language in
comparison with a second. Perhaps 6 points is bit cheap though. I mean,
full fluency... damn. I'm not even sure I speak English fluent...

Concerning Warrior's World. Steve, your homepage has a link to the place
where WW used to be, but is it still there? I have a nagging feeling it
isn't.

Kristofer

P.S. You'll get the first three characters within 8 hours.

______________________________________________________

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 536 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Rules
Nightmare guards. All righty then...

By the way. I'm planning on bouncing all my optional semi weird rules
off you lot to get some feedback. Including the *vital* Moves I have
added to my Move list (total is about 130 but the vital are about 10,
lucky you).

Back soon.

Kristofer

______________________________________________________

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 537 From: Morgado, Mike Date: 1/5/1999
Subject: New Contenders?
Im sorry if I missed this awhile back but some one is collecting
warriors for their web page?
Hell, Ive got a binder full. Most of them are rank one though. Let me
know where to send them....dont worry I wont send all of them at once :)

And my comment on linguistics. Ive let characters take whatever
languages they want....as long as it fits their concept. And I do
believe that learning a third language would be easier than a second IF
that language was similar. For example if someone spoke English and
thats it and his buddy spoke English and Portuguese his buddy would have
an easier time learning, lets say Spanish than he would. Make sense? I
know this one from experience.

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 538 From: Morgado, Mike Date: 1/5/1999
Subject: Re: Character: Nightmare Guards
Cool. I like 'em, mind if I use them?
I dont know jack about Tekken but these guys are cool.
Does anyone know where I cant get information (personal history, etc.)
about the characters from a bunch of fighting games? Mortal Kombat?
Tekken? King of Fighters? Or even what happened to the Street Fighter
guys after Super Street Fighter 2. I need to get a game system so I can
play some of these. :(

Thanks for the help in advance.

MikeM

> -----Original Message-----
> From: Steve 'Doom Trooper' Karstensen [SMTP:skarsten@...]
> Sent: Tuesday, January 05, 1999 1:00 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Character: Nightmare Guards
>
> Since Contenders TNG is slow to update and I've got some time on my
> hands, here's something to keep you occupied. I used these bad boys
> to
> great effect recently, and they may very well become a staple of the
> new
> campaign. Enjoy!
>
> Notes: Okay, first of all, you need to know that I altered the Tekken
> character Yoshimitsu a bit. I didn't like the whole "Space Ninja"
> concept so I made him undead. This works a little better.
>
> Background: No one knows where these warriors came from, but they have
> been linked to the legendary undead ninja clan of Yoshimitsu, a
> warrior
> whose spirit is rumored to have been trapped in this plane of
> existence. They are definitely not human, having displayed
> similarities
> to Shadoloo's revenants. It is not known whether the entire clan is
> composed of these beings, or they are merely suicide or shock troops,
> but their effectiveness cannot be denied.
>
> Nightmare Guards have been seen in the service of both Yoshimitsu's
> clan
> (several warriors have claimed to see the spirit himself, backed up by
> them) and also running missions for Rasputin, a high-ranking Kabaddi
> Monk and Shadoloo Agent operating out of Moscow. Recent sightings
> have
> included Chile, Argentina, and Brazil, yet how they are able to travel
> such distances undetected remains a mystery.
>
> Appearance: The Nightmare Guard resembles a heavily-robed ninja; long
> knee-length robes complete with hood, ninja nightsuit underneath, tabi
> bootsocks, and a face covered from the bridge of the nose down in
> cloth. Their attire is black, showing no skin; they wear gloves,
> boots,
> and where the exposed portion of their face should be is darkness with
> two glowing red points of light in place of eyes. No one has ever
> gotten a really good look at them, as they only operate in near or
> total
> darkness; no Nightmare Guard has ever been seen in broad daylight save
> for dimly-lit alleys or darkened buildings.
>
> Special Abilities: The Nightmare Guard are inhuman and silent, showing
> no outward appearance of pain and uttering no sound. They appear
> intelligent, using effective strategies and group or pack tactics in
> combat, but even gunfire does not appear to do much; bullets have been
> witnessed passing through the Guard without slowing them, regardless
> of
> make or caliber of the weapon. Nightmare Guards cannot be Dizzied,
> and
> striking one is like striking a brick wall; they do not yield like
> even
> the strongest of flesh does, nor do they bleed or appear to suffer
> from
> broken bones (although one *can* use Dislocate Limb; it has appeared
> to
> work). Using Telepathy or Mind-Reading draws a blank (although Mind
> Reading will still pick up Combat Moves as indicated in the rules,
> that's *all* it will pick up), and they have shown complete immunity
> to
> mind-induced attacks such as Death's Visage or Cobra Charm. Shrouded
> Moon does work, and while very alert, they do not appear to be immune
> to
> the effects of lighting or other distractions. (IE, you *can* hide
> from
> one, and can probably use Eye Rake.)
>
> When a Nightmare Guard takes enough damage, his form collapses in on
> itself, crumpling until nothing is left but its robes and a fine pile
> of
> gritty black ash.
>
> Statistics:
>
> Strength 4 Charisma 1 Perception 4
> Dexterity 4 Manipulation 1 Intelligence 3
> Stamina 5 Appearance 1 Wits 3
>
> Stealth 5 Security 2
> Intimidation 4 Mysteries 3
> Blind Fight 5
>
> Special Maneuvers:
> Kippup
> Shrouded Moon
> Death's Visage
> Boshi-Ken
> Jump
> Foot Sweep
> Psychokinetic Channeling
>
> Chi: 5 Willpower: 5
> Health: 10
>
> Techniques:
> Punch 4
> Kick 3
> Block 4
> Grab 3
> Athletics 4
> Focus 4
> Weapon 3
>
> Weapons:
> Chain Whip (+0/+2/-2, Range 2)
> Knife (+2/+1/+0)
>
> ----------------------------------------------------------------------
> --
> Waiting for daily BCS updates to arrive in your inbox?
> Join the ESPN.com e-group and we will deliver them to you.
> http://offers.egroups.com/click/181/0
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 539 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Links and Linguistics
Only if he has relatives or still lives on the reservation.

I don't know if it's still there, as I am having difficulty connecting
to the site. I used to have a copy on my HD but I doubt I still do.

It depends on the languages. I know Spanish, which was easy to learn
since it was similar to English, but I'm studying Mandarin Chinese,
Korean, and Japanese right now; similar to one another but wildly
different from the 'romance' languages of Europe. I'd say the
difficulty of taking on a new language depends on the languages the
character already knows... but this only works if you yourself are
familiar with them.

Kristofer Lundstrom wrote:
>
> Linguistics as a very practical ability. I have also allowed characters
> English and their native tongue without having the Linguistic Ability. I
> am however a bit careful when it comes to defining native tongue. Would
> a Native trucker know Navajo automatically? Perhaps its a bad example
> but I try to be a bit careful when it comes to distributing free
> languages.
>
> Ah. I have made Linguistics an exception when it comes to buying
> abilites. Each dot costs 6 points, no matter what. I had some difficulty
> seeing how it would be much harder to learn a fifth language in
> comparison with a second. Perhaps 6 points is bit cheap though. I mean,
> full fluency... damn. I'm not even sure I speak English fluent...
>
> Concerning Warrior's World. Steve, your homepage has a link to the place
> where WW used to be, but is it still there? I have a nagging feeling it
> isn't.
>
> Kristofer
>
> P.S. You'll get the first three characters within 8 hours.
>
> ______________________________________________________
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 540 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: New Contenders?
uh. yea. I've been advertising this fact since before the list began.

the site's called Contenders: the Next Generation and I want it to be a
one-stop locale for GMs who need characters quick-like.

nj5.injersey.com/~skarsten

Morgado, Mike wrote:
>
> Im sorry if I missed this awhile back but some one is collecting
> warriors for their web page?
> Hell, Ive got a binder full. Most of them are rank one though. Let me
> know where to send them....dont worry I wont send all of them at once :)
>
> And my comment on linguistics. Ive let characters take whatever
> languages they want....as long as it fits their concept. And I do
> believe that learning a third language would be easier than a second IF
> that language was similar. For example if someone spoke English and
> thats it and his buddy spoke English and Portuguese his buddy would have
> an easier time learning, lets say Spanish than he would. Make sense? I
> know this one from experience.
>
> ----------------------------------------------------------------------
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 541 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
Subject: Re: Character: Nightmare Guards
go ahead. I can tell you from experience that they're easily a match
for fighters of ranks 1 and 2 on a one-for-one basis, but haven't used
them beyond that. (my players have lost every time they faced these
guys although the fights were pretty even up until one of us started
rolling well. two Guards versus two rank 1s and four rank 1s versus
five Guards).

need character histories? just ask me. I know about 90% of them ('cept
Tekken until 3, as that's the only one I own).

the VideoGames' Street Fighter Site (linked to on my page) has all of
the Street Fighter characters listed, and brief bios for each.

Morgado, Mike wrote:
>
> Cool. I like 'em, mind if I use them?
> I dont know jack about Tekken but these guys are cool.
> Does anyone know where I cant get information (personal history, etc.)
> about the characters from a bunch of fighting games? Mortal Kombat?
> Tekken? King of Fighters? Or even what happened to the Street Fighter
> guys after Super Street Fighter 2. I need to get a game system so I can
> play some of these. :(
>
> Thanks for the help in advance.
>
> MikeM
>
> > -----Original Message-----
> > From: Steve 'Doom Trooper' Karstensen [SMTP:skarsten@...]
> > Sent: Tuesday, January 05, 1999 1:00 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Character: Nightmare Guards
> >
> > Since Contenders TNG is slow to update and I've got some time on my
> > hands, here's something to keep you occupied. I used these bad boys
> > to
> > great effect recently, and they may very well become a staple of the
> > new
> > campaign. Enjoy!
> >
> > Notes: Okay, first of all, you need to know that I altered the Tekken
> > character Yoshimitsu a bit. I didn't like the whole "Space Ninja"
> > concept so I made him undead. This works a little better.
> >
> > Background: No one knows where these warriors came from, but they have
> > been linked to the legendary undead ninja clan of Yoshimitsu, a
> > warrior
> > whose spirit is rumored to have been trapped in this plane of
> > existence. They are definitely not human, having displayed
> > similarities
> > to Shadoloo's revenants. It is not known whether the entire clan is
> > composed of these beings, or they are merely suicide or shock troops,
> > but their effectiveness cannot be denied.
> >
> > Nightmare Guards have been seen in the service of both Yoshimitsu's
> > clan
> > (several warriors have claimed to see the spirit himself, backed up by
> > them) and also running missions for Rasputin, a high-ranking Kabaddi
> > Monk and Shadoloo Agent operating out of Moscow. Recent sightings
> > have
> > included Chile, Argentina, and Brazil, yet how they are able to travel
> > such distances undetected remains a mystery.
> >
> > Appearance: The Nightmare Guard resembles a heavily-robed ninja; long
> > knee-length robes complete with hood, ninja nightsuit underneath, tabi
> > bootsocks, and a face covered from the bridge of the nose down in
> > cloth. Their attire is black, showing no skin; they wear gloves,
> > boots,
> > and where the exposed portion of their face should be is darkness with
> > two glowing red points of light in place of eyes. No one has ever
> > gotten a really good look at them, as they only operate in near or
> > total
> > darkness; no Nightmare Guard has ever been seen in broad daylight save
> > for dimly-lit alleys or darkened buildings.
> >
> > Special Abilities: The Nightmare Guard are inhuman and silent, showing
> > no outward appearance of pain and uttering no sound. They appear
> > intelligent, using effective strategies and group or pack tactics in
> > combat, but even gunfire does not appear to do much; bullets have been
> > witnessed passing through the Guard without slowing them, regardless
> > of
> > make or caliber of the weapon. Nightmare Guards cannot be Dizzied,
> > and
> > striking one is like striking a brick wall; they do not yield like
> > even
> > the strongest of flesh does, nor do they bleed or appear to suffer
> > from
> > broken bones (although one *can* use Dislocate Limb; it has appeared
> > to
> > work). Using Telepathy or Mind-Reading draws a blank (although Mind
> > Reading will still pick up Combat Moves as indicated in the rules,
> > that's *all* it will pick up), and they have shown complete immunity
> > to
> > mind-induced attacks such as Death's Visage or Cobra Charm. Shrouded
> > Moon does work, and while very alert, they do not appear to be immune
> > to
> > the effects of lighting or other distractions. (IE, you *can* hide
> > from
> > one, and can probably use Eye Rake.)
> >
> > When a Nightmare Guard takes enough damage, his form collapses in on
> > itself, crumpling until nothing is left but its robes and a fine pile
> > of
> > gritty black ash.
> >
> > Statistics:
> >
> > Strength 4 Charisma 1 Perception 4
> > Dexterity 4 Manipulation 1 Intelligence 3
> > Stamina 5 Appearance 1 Wits 3
> >
> > Stealth 5 Security 2
> > Intimidation 4 Mysteries 3
> > Blind Fight 5
> >
> > Special Maneuvers:
> > Kippup
> > Shrouded Moon
> > Death's Visage
> > Boshi-Ken
> > Jump
> > Foot Sweep
> > Psychokinetic Channeling
> >
> > Chi: 5 Willpower: 5
> > Health: 10
> >
> > Techniques:
> > Punch 4
> > Kick 3
> > Block 4
> > Grab 3
> > Athletics 4
> > Focus 4
> > Weapon 3
> >
> > Weapons:
> > Chain Whip (+0/+2/-2, Range 2)
> > Knife (+2/+1/+0)
> >
> > ----------------------------------------------------------------------
> > --
> > Waiting for daily BCS updates to arrive in your inbox?
> > Join the ESPN.com e-group and we will deliver them to you.
> > http://offers.egroups.com/click/181/0
> >
> > eGroup home: http://www.eGroups.com/list/streetfighter
> > Free Web-based e-mail groups by eGroups.com
>
> ----------------------------------------------------------------------
> [Image]
> Click here for ESPN College Bowl Championship News!
>
> eGroup home: http://www.eGroups.com/list/streetfighter
> Free Web-based e-mail groups by www.eGroups.com

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 542 From: thanks99@bellsouth.net Date: 1/5/1999
Subject: Re: Need help with a netbook(original webpage gone)
Steve 'Doom Trooper' Karstensen wrote:

> thanks99@... wrote:
> >
> > I'm looking for a netbook called Warrior's World. Does anyone have it,
> > or know where to get it?
> >
>
> home.sprynet.com/sprynet/skarsten/sfcent~1.htm
>
> click on Street Fighter Links. There's a link to the Warriors' World
> page there.
>
>

Yeah, I know. The problem is, that page is gone, totallly gone. Thus I was
wondering if anyone knew where to find another copy or maybe someone has a
copy they could send me.

-TH
--

Meanwhile, in his hellish dominion, Satan cursed. The damned were
weeping in unrestrained joy, and his fearsome horde of daemons wouldn't
respond to his commands. Instead, they had both independently formed
opposing lines, and began a completely unstructured and uncoordinated
battle. Battle? No, more like a raging mob.

"Those $#@% &*@# @$#@$%#@$#! First snowball fight, and they won't
let me join in!" he muttered, as he shook his fist at the One Above.

"YOU try fighting Cthulu, Dillhole! He'll kick your ass,
THEN he'll redecorate!" --Beavis

http://Nyx.Webjump.com



------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 543 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Spanish?
To wrap up the Linguistics discussion, Spanish similar to English? It
must be your American Spanish... (the European disdain for Americans
reared its ugly head once again, and then went back to sleep)

Lingusistics seems to be handled differently by all Storytellers out
there and that's fine with me. I will still use my "6 points/dot
regardless" rule however. It makes sense to me and it is simple (you
could set the point cost something like 3 points for Spanish if you know
French, 9 points for Hebrew and 6 for the rest but that's taking it a
bit too far by my standards).

I'll get back 2 U concerning the rules I promised...

Kristofer

______________________________________________________

------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/streetfighter
Free Web-based e-mail groups by eGroups.com
Group: streetfighter Message: 544 From: Kristofer Lundstrom Date: 1/5/1999
Subject: Bye the way...
Attachments :
    This cute fella will soon (up 2 Steve) be available to all of you eager
    GM:s out there.

    Kristofer

    ______________________________________________________

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 545 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
    Subject: Re: Spanish? Si!
    Kristofer Lundstrom wrote:
    >
    > To wrap up the Linguistics discussion, Spanish similar to English? It
    > must be your American Spanish... (the European disdain for Americans
    > reared its ugly head once again, and then went back to sleep)
    >

    from my point of view, the two languages are very similar. I'm pretty
    sure I was taught European Spanish as most of the cultural outtakes in
    my textbooks were based around Spain.

    the structures of English and Spanish are more similar than, say,
    English and Japanese. The most basic of sentences differ in word order,
    if nothing else;

    English: My name is Steve.
    Spanish: Mi nombre es Steve.
    Japanese: Steve desu ("watakushi wa Steve desu" is also appropriate, if
    long; Howard, wanna correct me if I'm wrong on this one?)

    English: Subject-Verb-Descriptor
    Spanish: Subject-Verb-Descriptor
    Japanese: Subject(plus Particle Indicator)-Descriptor-Verb

    Anyway, that's what I'm referring to. It's a matter of opinion, true,
    but (Western) European languages are more similar to one another than
    they are to Asian languages, based on what I've seen of them.

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 546 From: Kristofer Lundstrom Date: 1/5/1999
    Subject: Re: Spanish? Si!
    >Kristofer Lundstrom wrote:
    >>
    >> To wrap up the Linguistics discussion, Spanish similar to English?
    It
    >> must be your American Spanish... (the European disdain for Americans
    >> reared its ugly head once again, and then went back to sleep)
    >>
    >
    >from my point of view, the two languages are very similar. I'm pretty
    >sure I was taught European Spanish as most of the cultural outtakes in
    >my textbooks were based around Spain.
    >
    >the structures of English and Spanish are more similar than, say,
    >English and Japanese. The most basic of sentences differ in word
    order,
    >if nothing else;
    >
    >English: My name is Steve.
    >Spanish: Mi nombre es Steve.
    >Japanese: Steve desu ("watakushi wa Steve desu" is also appropriate, if
    >long; Howard, wanna correct me if I'm wrong on this one?)
    >
    >English: Subject-Verb-Descriptor
    >Spanish: Subject-Verb-Descriptor
    >Japanese: Subject(plus Particle Indicator)-Descriptor-Verb
    >
    >Anyway, that's what I'm referring to. It's a matter of opinion, true,
    >but (Western) European languages are more similar to one another than
    >they are to Asian languages, based on what I've seen of them.
    >

    So true. Europe's languages come mainly from the Indo-European language
    "tree". The two main branches (at least those two I bother to remember)
    are Germanic and Roman.

    Germanic includes German, English and all the Nordic languages
    (including my native tongue, Swedish).

    Roman (or Frankish I think it could be called) include French, Spanish,
    Italian and Romanian.

    Eastern Europe originates from the Slavic language branch, but I cant't
    recall whether they are related to the two above "on the same level" or
    further back in lingustic history.

    You will have to excuse me but what I have learned about linguistics I
    have learnt in Swedish so the translation might be slightly Swenglish,
    at best.

    While on japanese, I recall something about no plural forms. Correct?

    Gut. Let's drop the lingo discussion for this year shalt we?

    Kristofer

    ______________________________________________________

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 547 From: Steve 'Doom Trooper' Karstensen Date: 1/5/1999
    Subject: Re: Spanish? Si!
    > While on japanese, I recall something about no plural forms. Correct?
    >

    for the most part. there's no differentiating between subjects (the
    verb is the same for I, we, you, he, whatever). The big pain is that
    there's two different conjugations based on who you're speaking to; the
    verb is different if you're talking to someone you know well instead of
    someone you want to be polite with. Twice as much to memorize.

    > Gut. Let's drop the lingo discussion for this year shalt we?

    Street Fighter is a game about world travel. Knowing multiple languages
    (or at least being familiar with them) can add flavor to the game's
    locations, and it's much cooler if that Spanish ninja screams at her men
    to "mateselos!" instead of "Kill them!"

    >
    > Kristofer
    >

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 548 From: Kristofer Lundstrom Date: 1/5/1999
    Subject: Re: Spanish? Si!
    >> While on japanese, I recall something about no plural forms.
    Correct?
    >>
    >
    >for the most part. there's no differentiating between subjects (the
    >verb is the same for I, we, you, he, whatever). The big pain is that
    >there's two different conjugations based on who you're speaking to; the
    >verb is different if you're talking to someone you know well instead of
    >someone you want to be polite with. Twice as much to memorize.
    >


    I take your word for it. My Japanese is a bit out of order. I do speak
    some French in emergencies though and that was propably why I chose to
    let group A and 2 meet in Paris for le Grande tournament. It was fun
    speaking French to six players who were all students of German back in
    school (say... 2 months ago at the time). They learned the basics in no
    time. Like: "Small girl? Here?" when their ward had slipped through
    their fingers...

    ("Petit fille? Ici? if you had any doubts I couldn't do it)


    >> Gut. Let's drop the lingo discussion for this year shalt we?
    >
    >Street Fighter is a game about world travel. Knowing multiple
    languages
    >(or at least being familiar with them) can add flavor to the game's
    >locations, and it's much cooler if that Spanish ninja screams at her
    men
    >to "mateselos!" instead of "Kill them!"
    >

    True. I don't know what to yell when Outworld Centaurians decide to
    share the same phrase with group III though. Anyone?

    >>
    >> Kristofer


    ______________________________________________________

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 549 From: ArkonDLoC@aol.com Date: 1/5/1999
    Subject: Re: Spanish? Si!
    In a message dated 1/5/1999 9:47:28 PM, kri5tofer@... writes:

    <<
    True. I don't know what to yell when Outworld Centaurians decide to
    share the same phrase with group III though. Anyone?

    >>
    >> Kristofer>>

    Kournat a Giu't! (Kill the Humans), or Kournat a Zupak tinor't! (Kill the
    [Pathetic Worms])

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 550 From: thanks99@bellsouth.net Date: 1/5/1999
    Subject: Warrior's World, does anyone have it?
    If anyone on this list has a copy of the netbook Warrior's World, could you
    send it to me?
    The page it was on is gone, and I recently lost my copy when my computer
    crashed. Any help with this would be appreciated.

    -TH
    --

    Meanwhile, in his hellish dominion, Satan cursed. The damned were
    weeping in unrestrained joy, and his fearsome horde of daemons wouldn't
    respond to his commands. Instead, they had both independently formed
    opposing lines, and began a completely unstructured and uncoordinated
    battle. Battle? No, more like a raging mob.

    "Those $#@% &*@# @$#@$%#@$#! First snowball fight, and they won't
    let me join in!" he muttered, as he shook his fist at the One Above.

    "YOU try fighting Cthulu, Dillhole! He'll kick your ass,
    THEN he'll redecorate!" --Beavis

    http://Nyx.Webjump.com



    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 551 From: Kristofer Lundstrom Date: 1/5/1999
    Subject: Rule #1 (Rage)
    RRRR AA GGGGG EEEEEE !!
    RR RR AA GG GG EE !!
    RR RR A A GG EE !!
    RRRR A A GG GGGG EEEE !!
    RR R AAAAAA GG GG EE !!
    RR R A A GG GG EE
    RR R AA AA GGGGG EEEEEE !!

    The now so desperately wanted book Warrior's World had a set of rules
    concerning Rage. I liked those rules. Here they are, a bit modified but
    essentially the same.

    Rage

    Rage is not anger. Rage is clarity and fury combined. Rage is when the
    body's chi burns with the lust of battle. Rage is when a fighter
    glows/burns/leaves shadows/speaks with an unnatural voice/displays eyes
    without iris. Rage is when a fighter kicks ass.

    Rage is a disposable ranging from 0 to 10.

    Rage 0-7 No effect
    Rage 8 Damage +1 on all attacks
    Rage 9 All Techniques +1
    Rage 10 All Physical Attributes +1, All Techniques +1 (ouch.)

    (not cumulative, use only the row at hand)

    Rage is gained when:

    * The fighter is hurt. One point of Rage/point of Health lost.
    * The fighter spends Chi/Willpower to power Special Maneuvers. One
    point of Rage/point of Chi/Willpower spent.
    * A fighter with the Offensive Rage Merit (costs 3 Freebie points)
    damages another fighter. One point/one point as usual. Note that a
    fighter with Offensive Rage does NOT gain Rage when suffering
    damage himself, only when dealing damage.

    Rage is not gained when:

    * Using Willpower to Abort.
    * Playing the flute.

    Rage is lost when:

    * A fighter is knocked out.
    * A fighter calms down after a fight. For simplicity's sake this can
    be when he heals up, i.e. after 15 minutes.

    Full (10) Rage is special:

    * Rage 10 is only maintained for one turn + one turn/dot in Focus
    the fighter has. See example at bottom.
    * After that time has run out, Rage is lost at a Rate of one point/
    turn, until nothing is left.
    * There is nothing to prevent the fighter from gaining more Rage
    while the countdown is underway. The countdown continues though.

    Other notes:

    * Rage does not have any effect until the turn after it is gained.
    This simplifies things slightly. It does!
    * Chi determines how much the fighter shows he is at full Rage. Chi 3
    or below is not visible at all. Chi 6+ is very visible.
    * There is a Background called Fury which gains the fighter a
    permanent Rage trait equal to the level of the Fury. The level is
    deducted from all social rolls but added to Intimidation. And yes,
    I never allow players to choose it. NPC:s only...
    * Skip the Rage gain for Chi/Willpower if there are many NPC:s in the
    fight. Plain Rage = Health points lost is easy. If you involve
    Chi/Willpower, things get harder to keep easy track of.

    Examples:

    * A fighter with Health 13 is at full Rage after suffering 10 Health
    from an unblocked Lightning Leg (he didn't Dizzy). Although the
    Lightning Leg interrupted his attack, a Buffalo Punch, that attack is
    still made without any Rage benifits. Next turn all his Combat Cards are
    at Speed +1, Damage +2 and Move +1 though. Retaliation...

    * A Stamina 4 fighter is Blocking (Block 3). His soak is 7. At Rage 8 it
    is still 7. At Rage 9 his Block gains a temporary dot, raising his soak
    to 8. At Rage 10 he soaks 9 due to increased Block and Stamina. He is
    also one dot harder to Dizzy.

    * A fighter with Rage 9 maintains it until the Storyteller tells him
    it's lost. A fighter with Rage 10 is at Rage 0 in ten turns. (Silly but
    it works.)

    * A fighter with Offensive Rage is at full Rage. He deals damage each
    turn. He has Focus 2. After three turns of full Rage (1 free + Focus 2)
    his Rage drops to 9 for one turn. The 10th point is lost at the very end
    of turn 3, giving him no time to "beat up" some more Rage by hurting
    someone. He inflicts 1 (or more) Health on turn 4 and is back at full
    Rage again, and he will maintain it for another 3 turns.

    * A fresh fighter (Health 10) suffers 10 points of damage. He is at full
    Rage for 0.33 seconds and then hits the dirt. Time to raise Health?

    * A fighter throws a Flaming Dragon Punch and spends a point of
    Willpower to gain an extra die of Damage. He gains 3 Rage (1 Chi, 1
    Willpower and 1 Willpower for extra Damage). His opponent aborts to a
    Block but still suffers 6 Health of Damage. He gains 6 Rage (6 points of
    Damage, nothing for the Willpower spent to abort).

    * A fighter with Focus 0 (nothing) is hit by a 10 Damage Yoga Flame. He
    is Dizzied. He spends his next turn at full Rage but Dizzied. When he
    can act in the following turn his Rage has already decreased to 9. Tough
    shit. Deal with it.


    Ok. That's it for today. Comments please!

    Kristofer

    P.S. Has anyone noticed that Undercover Blues (1993?, Dennis Quaid,
    Kathleen Turner) would make an amusing SF scenario? A married super
    agent couple, lethal in martial arts (Special Forces fit the bill) and
    with broad smiles. And imagine what fun Muerte would be!

    ______________________________________________________

    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com
    Group: streetfighter Message: 552 From: ArkonDLoC@aol.com Date: 1/5/1999
    Subject: Warrior's World-Part 1
    In a message dated 1/5/1999 11:58:48 AM, thanks99@... writes:

    <<I'm looking for a netbook called Warrior's World. Does anyone have it,

    or know where to get it?



    -TH

    --



    Meanwhile, in his hellish dominion, Satan cursed. The damned were

    weeping in unrestrained joy, and his fearsome horde of daemons wouldn't

    respond to his commands. Instead, they had both independently formed

    opposing lines, and began a completely unstructured and uncoordinated

    battle. Battle? No, more like a raging mob.



    "Those $#@% &*@# @$#@$%#@$#! First snowball fight, and they won't

    let me join in!" he muttered, as he shook his fist at the One Above.



    "YOU try fighting Cthulu, Dillhole! He'll kick your ass,

    THEN he'll redecorate!" --Beavis



    http://Nyx.Webjump.com



    >>

    This will be long, and not all of the Paragraph breaks translated across
    programs.

    Warrior's World

    A Sourcebook for Street Fighter: The Storytelling Game

    by Ewen Cluney

    DISCLAIMER: Street Fighter and all associated items are trademarks, owned by
    Capcom Ltd. The Storyteller System, World of Darkness, and all related items
    are trademarks of White Wolf Game Studio. The material in this document is not
    in any way an attempt to infringe on any such copyrights or trademarks.

    Prologue

    Shades of Power

    Yoichi stood in the makeshift dressing room. The arena was a dingy one, and
    he could feel the heat and squalor in the stands. But this was the Slasher
    tournament, where the only real rule was no guns. That was the one thing he
    hated about the damn World Warriors; they never allowed weapons, so the art of
    Zanji Shinjinken-Ryo was utterly lost to them. Sadly, the only other
    tournaments that would give him a challenge were the duelist ones, which, like
    this one, forced him to frequently deal with the lowest common denominator of
    fighters and audiences.

    He looked himself over. He was a slim, sinewy sort, and wore a sleveless gi.
    By his side, in its scabbard, was his sword, a katana forged, it was said, by
    a great sorceror long ago for use by a noble samurai, one of his ancestors.

    With a sigh, Yoichi strode into the arena. He looked around; the crowd was
    about what he'd expected, and he smiled to himself. The arena was filled with
    cheers.
    Then, at the other end of the arena, another door openend, and his opponent,
    more machine than man, stepped out. Yoichi knew of him; called Chrome, he was
    a brutal fighter, skilled in kickboxing and, because of his implants, was
    literally as strong as steel, if not more so.

    The two fighters watched each other. Chrome's metallic bulk was a stark
    contrast to Yoichi's wiry frame. The fight would begin when they decided.
    There were no referees deciding when a match started or ended. The match was
    over when one hit the ground and didn't get up, or surrendered, though the
    latter was pretty rare.
    A hush fell over the crowd. Yoichi waited.

    There was a blur of silvery movement. Yoichi's katana met a metal forearm with
    a loud clanging noise, and the two jumped away from one another.

    Chrome looked at his arm to appraise the damage, and was surprised to find
    that it had a hairline cut in it; although there wasn't any real damage, it
    was nonetheless surprising that the blade had cut the armor plating at all.

    Yoichi smiled, and held the blade up straight, perpendicular to the dirt
    floor. Bluish-green electricity played across its length.

    Chrome scowled for a brief moment, and charged.

    Yoichi jumped and dodged an incredible flurry of kicks and punches. But the
    steel fists and feet didn't stop. Instead, they continued around him like a
    metal hurricane. As this storm whipped around him, he summoned forth his full
    power, focusing it into the living steel that he clutched in his hands. He
    could feel it vibrate with power, the hilt warmed by it to the point of being
    painful.

    All was clear.

    Yoichi sliced with lightning speed. The blade met the metal arm again, but
    this time it didn't stop.

    A chrome-covered hand fell to the ground, and twitched for a moment before
    finally becoming still.

    Chrome's one natural eye widened, and he knelt, looking at the stump where his
    hand had been.

    Yoichi could've killed him, but didn't. There was no need. It would probably
    be more cruel to let him try to find a way to replace the hand. From what he'd
    heard, cybernetic parts didn't come cheap. Yoichi stepped back, sheathing his
    sword. The crowd went wild, and he could feel the sword vibrate in its
    scabbard, fueld by the excitement of the people.

    After taking it in for a moment, he strode out of the ring and back into the
    dressing room. The fight had been too short, he realized. But then, he was
    superior to his opponent. Sitting down, he muttered, "Guess I'm just too damn
    good at this."
    "You are nothing." said a deep, ominous voice.
    Yoichi rested one hand on the sword's hilt, and looked around, but saw
    nothing. "Who's there?"

    The seemingly disembodied voice chuckled. "Zanji Shinjinken-Ryo is a form for
    weaklings who are afraid of being without blades, a martial art for toy
    soldiers."
    The words made Yoichi's blood boil. He would not let anyone mock the
    ways of the samurai. "Show yourself!" he yelled, drawing the sword in one,
    smooth motion.

    A fist struck the center of the blade, shattering it. Yoichi looked at it in
    disbelief. "Do you want to learn about true power? Only I could possibly give
    it to you."
    Yoichi turned. A man, or something in the form of one, stood before him,
    clothed in a grey gi. He had flaming red hair, and unnerving red-on-black
    eyes.

    "Yes, I will teach you. You, Yoichi, will learn Shotokan, and its true
    powers."

    "Who... who are you?" he managed.

    The mouth turned into a sort of demonic smile, and he rested a massive hand on
    Yoichi's shoulder.

    "Akuma."


    Chapter 1:
    Introduction
    Street Fighter the Storytelling Game was created not too long after Super
    Street Fighter II came out, introducing four new characters (who, apart from
    the obscure Super Turbo game, have not seen action since). After that, there
    was Street Fighter Alpha and Alpha 2, as well as the Japanese animation movie
    (far superior to the live action one; well worth taking a look at). This book
    is intended to bring the game up to date with the various developments within
    the Street Fighter universe, fighting game thinking in general, and the
    Storyteller system itself.
    Overall, this sourcebook has no unified theme, beyond the fact that it is for
    Street Fighter. The material here examines nearly every possible facet of the
    game, adding new material to just about everything. There are new abilities,
    backgrounds, rules, styles, maneuvers, melee weapons, and so on. Furthermore,
    this book is intended to bring the Storytelling Game up to date with the new
    stuff introduced in Street Fighter Alpha and Alpha 2, including new
    characters, styles, maneuvers, and rules, as well as updates of the original
    characters.
    Furthermore, this book paves the way for The Fighter Who Would Be King.
    Personally I prefer King of Fighters to Street Fighter by far (though I still
    enjoy the SF series a great deal), and The Fighter Who Would Be King will
    present an adaptation of the KoF universe in the SF:STG system, as well as
    similar adaptations of DarkStalkers and Samurai Shodown.

    A Quick Guide to Street Fighter
    For your reference, here is a quick list of all the Street Fighter games (any
    that were left out are most likely intentional), plus some info on some of the
    other material out there.
    Street Fighter: This is the original Street Fighter arcade game; it is nearly
    impossible to find nowadays, and, with only a few exceptions, had an entirely
    different set of characters. Players are limited to being either Ryu or Ken,
    and this game tells the story of the original Street Fighter tournament
    (which, as far as the "official" timeline goes, had Ryu the winner, and Grand
    Master Street Fighter).
    Street Fighter II: The most familiar incarnation of the Street Fighter series,
    SFII is the game that made fighting games what they are today. This tells the
    story of the second Street Fighter tournament.
    Street Fighter II: Championship Edition: This version of SFII still deals with
    the same tournament, but is faster, and allows you to play as the boss
    characters as well.
    Street Fighter II: Turbo: A stupidly fast-paced version of SFII:CE
    Super Street Fighter II: Yet another version of SFII, this time with four new
    characters (Cammy, Dee Jay, Fei Long, and T. Hawk).
    Super Street Fighter II Turbo: Another version of SFII, this is basically
    Super SFII, with super attacks that are nearly impossible to do.
    Street Figher Alpha: This is basically a remake of the original Street Fighter
    game, with super attacks and such thrown in.
    Street Fighter Alpha 2: Taking place after SFA but before SF2, this tournament
    features most of the characters from Street Fighter Alpha, plus a few from
    SFII, and a couple of new ones as well. This is also the first game to
    seriously deal with the storyline around Akuma.
    Street Fighter vs X-Men: A blatant attempt by Capcom to make more money, this
    game features a smattering of characters from each universe in a tag-team
    battle to stop Apocalypse (probably the first MegaMan type screen-filling boss
    to be included in a fighting game). In order to let the SF characters have a
    chance, they were boosted in power to the X-Men level, so that the entire game
    is more like Marvel Super Heroes with a few SF characters than an actual
    Street Fighter game.
    Street Fighter: The Movie: A live action movie, and a digitized video game
    version thereof came out in the U.S. a while ago. I reccomend that you avoid
    both. Despite the fact that Raul Julia (in his last role before his death)
    played a very good M. Bison, the movie wasn't all that great, and the game
    based on it was even worse.
    Street Fighter Anime: In Japan, an animated Street Fighter movie was released.
    This is far superior to the live action movie. The plot centers around M.
    Bison attempting to recruit Ryu as a member of Shadolaw. Yes, I did say
    Shadolaw; the names in the original Japanese Street Fighter are quite
    different in some cases (mostly with the boss characters), as listed below.
    AmericanJapanese
    ShadolooShadolaw
    M. BisonLord Vega
    VegaBalrog
    BalrogM. Bison
    I really don't know why they changed it, except that this sort of thing is
    surprisingly common. For that matter, they frequently will change the name of
    an entire series, along with all of its characters.

    Anyway, the anime movie deals mostly with Ryu and Ken, but Chun Li and Guile
    get to be seen a lot as well, and all of the characters through Super SFII get
    some amount of screen time, however small. The anime movie has been released
    in an English dub by Renegade Video, and includes a very alternative
    soundtrack (Alice In Chains, Korn, etc.). Despite the fact that the voices are
    sometimes overly American, and even the "Uncut Version" has some parts cut
    out, it is quite enjoyable.

    Street Fighter V: This anime TV series deals with the various SF characters,
    mainly Ken, Ryu, and Chun Li, some years before the first Street Fighter
    tournament, and it will soon be available on video in the U.S.

    Street Fighter Manga: Like just about everything else, in Japan a comic book
    series of Street Fighter has been put out, though it is nearly impossible to
    find in the U.S., leastways in English (try looking in Viz' Game On!
    magazine).

    Chapter 2:
    The Ways of the Warrior

    The Many Styles
    Martial arts traditions can be found all over the world, though the many
    peoples of Asia have produced more different forms of hand to hand combat than
    any other. The number of varieties of these is astonishing.
    Kung Fu: Indeed, there are an estimated 1500 styles of kung fu, though many
    are still closely guarded secrets, known only to a select few on mainland
    China. All of the various forms of kung fu trace their origins to the original
    Shaolin style, which was originally based on exercises for health taught to
    the monks by a wandering Indian monk. The many forms of kung fu can be divided
    into two categories; internal and external. The internal forms, such as Pa Kua
    and Tai-Chi Chuan, concentrate on spiritual development
    and defensive techniques, while the external forms, such as Wing Chun,
    Praying Mantis Style, and Wu Shu, concentrate on attacking, though spiritual
    development is still paramount.
    Karate: Modern karate-do ("the way of the empty hand") was derived from an
    Okinawan martial art called Te, meaning "hand." Te was created as a means for
    the peasants to effectively fight against the armored samurai. Agricultural
    implements became deadly weapons; the tonfa was the handle from a rice
    grinder, the kama a sickle for cutting crops, and so on. Shotokan was, in
    fact, one of the earliest forms of karate-do to be created from Te, but it is
    only one of the fifteen major schools, and there are countless variants of
    each style, though not as many as kung fu.
    Special Forces Training: Special Forces training is derived from several
    different Asian martial arts, including Jui Jitsu, Tae Kwan Do, and Sul Sa.
    The training provided varies, depending on by what organization the character
    was trained.

    The Power of Chi
    Chi is a power that resides in all living things. Those who can cultivate and
    use their own chi are capable of incredible feats, but so few truly understand
    its very nature.
    The first thing to understand about chi is that, like yin and yang, it is
    divided into positive and negative. Positive is life and healing, and negative
    is death and disease. Negative chi normally only occurs in dead things, though
    it is said that there are a select few who have negative chi; how this could
    be is unknown, since one must normally have positive chi to be capable of
    healing.
    The Earth is a living thing, and chi flows through it as well. It moves
    through the Earth via invisible lines of energy known as the Dragon Lines.

    Tournaments
    Team Tournaments
    Although it is usually pretty rare, some tournaments are built around
    competitions between teams of fighters, rather than individuals. There are two
    major forms of team tournaments; tag team and single-round elimination.
    In a Tag Team match, there are generally two fighters per team. At any given
    time, there is only one in the ring, but they can trade placed by "tagging"
    their partner. The fight continues until the "in" member of a team is
    defeated.
    In a single-round elimination, there are two or more (usually three) members
    of the team, and they fight, one at a time, until only one side has anyone
    standing.
    There are also a few tournaments where the team members all fight
    simultaneously, in an all-out battle. This style of contest is rapidly growing
    in popularity, and the fans especially love to see team combos.

    Duelists
    "All right, gentlemen. You know the rules. There are no rules."
    -- The Referee, Popeye
    Duelists are fighters who do whatever it takes, short of using guns, to win a
    match. Such matches will include melee weapons, trained animals, and who knows
    what else, and the winner is the last one left standing. Practitioners of
    weapon-based martial arts such as kendo and escrima are often forced to go to
    duelist tournaments if they want any challenge at all, which has led to
    widespread resentment of the World Warriors among these fighters; if they're
    so good, why can't they handle a sword or staff once in a while? And then
    there's Rolento, who brings not only a staff, but a pair of hand grenades to
    fights.
    Of course, there are a lot of duelists who would be disallowed from any
    conventional tournament for their brutality, amongst other things, and the
    more ethical duelists have been talking of starting their own tournaments.
    The largest duelist tournament is undoubtedly the annual Slashers Tournament,
    though it always seems to attract a great many lowlifes to the dingy arenas
    where it is held. It is a typical duelist tournament, except for its size,
    which is not dissimilar to the World Warriors tournament, except that there
    are more fighters and greater variety thereof.

    The Mysteries
    "The truth is out there."
    -- The X-Files
    There are many things in the world we do not understand. Most of the time,
    they lie just beyond out grasp, waiting in the shadows, frustrating any
    searchers.
    Martial arts became really popular in the early 1980s, and over the ensuing
    decade the nature of Chi, long thought to be mere Chinese mysticism, was
    revealed to the world. We now understand the ways that life force energy can
    be directed by those who know how, and this has allowed science to tell us
    (albeit in terribly vague terms) how people can levitate and read minds. But
    there are still many things few, if any, know about.
    Legends tell of many things. They are how so-called "primitive" societies
    explain things, in much the same way we adhere to science today. There are
    stories of gods, demons, ghosts, dragon, faerie, sorcerors, and others. People
    have been talking about the possibility of such things for a long time, and
    the reality of Chi powers has added to the level of credence afforded to such
    myths by some, and reduced it in others. One thing no one can deny is that we
    don't know anything. In fact, we don't even come close.
    Rumors and stories continue to fly every which way. Tales of ghosts and
    monsters abound throughout the world, but proof is quite scarce. Some even say
    there is a fighting tournament in which all of the participants are strange
    monsters. This prospect is at once fascinating and terrifying. This would mean
    that such creatures really do exist, and that they have an organization of
    some kind.

    Philosophy
    "We are the universe, attempting to understand itself."
    -- Delenn, Babylon 5
    Philosophy and religion are enigmatic topics where martial artists are
    concerned, especially when one is referring to martial artists from all over
    the world. More often than not, however, martial arts training incorporates
    some sort of philosophical learning (or in some cases, indoctrination), though
    many of the more modern styles (and modern teachers) are a bit lax on this.
    Philosophical teaching in martial arts is especially common throughout Asia.
    Nearly all of the myriad Chinese styles involve one of the traditional Chinese
    philosophies, most often Taoism or Buddhism, or, to a lesser extent,
    Confucianism (though students of Wu Shu usually learn all about Maoism).
    Japanese martial artists typically are taught about Buddhism (of which Zen is
    the only sect formed in Japan, but hardly the most important), or Shinto (the
    major Japanese religion).
    The following are notes on some of the other styles:
    Kabaddi: Nearly all practitioners of Kabaddi are exceptionally spiritual
    people, and know the ways of one or more Indian philosphies, including
    Hinduism and Buddhism.
    Native American Wrestling: Regardless of their origins, anyone learning
    Native American Wrestling is more than likely to learn a bit about the beliefs
    of whatever tribe their sensei came from.
    Sanbo: The rare schools that teach Sanbo are not nearly as organized as most
    other forms of martial arts. As such, philosphical training can vary
    dramatically, though it tends to be rather light.
    Special Forces Training: Characters who learn Special Forces are not likely to
    know much about philosophy, although they will have gotten a very good idea
    about how the military works, and have a detailed understanding of the
    protocols and procedures of the military organization of which they were a
    part.
    Regardless of their style, fighters can have nearly any set of beliefs, and
    they tend to be unusually open-minded regarding such matters, probably partly
    as a result of the fact that many must associate with people from all over the
    world on a regular basis.

    Technology
    The world of Street Fighter is a world of mystical powers and strange
    happenings, but it is also a world of technological wonders, where cyborgs
    and more can be found all over the world.
    Space Travel: Despite funding cuts to many of the world's space programs,
    mankind has continued to reach for the stars, estabilishing orbital space
    stations and even a colony on the moon. Plans for a voyage to mars are also
    nearly completed.
    Weapons: New technological advancements all too often mean more and more
    effective ways to kill people. The weapons of the world's armies have become
    considerably more advanced in the past few years, especially since the
    introduction of energy weapons, which fire devastating blasts of light or
    particles. For game purposes, such weapons all fall under the general heading
    of "blasters," as described in Street Fighter p. 142.
    Cybernetics: One of the most incredible new developments is that of
    cybernetics into a viable medium for not only compensation for a disability,
    but for augmentation, to make one more than human. Such technology has,
    however, proven to be highly controversial, especially given what some of the
    cyborgs who've come into the public eye have done.
    Power Suits: Although they are actually simpler and cheaper than cybernetics,
    power suits, which augment the wearer's capabilities, are only rarely brought
    to the attention of the public, although they are at times used by various
    military organizations, though usually only in the most deadly of
    circumstances. Very few tournaments, even among the Deulist ones, allow the
    use of power suits. See the Appendix for details on creating power suits.

    Bionetics Incorporated
    "Bionetics Incorporated; making the future better and brighter every day."
    -- BI Advertisement
    Started a mere five years ago, Bionetics Incorporated has quickly grown to
    become a powerful corporation. BI is the principal producer of cybernetic
    components in the world. As far as the public knows, they make mostly medical
    components, for the benefit of humanity.
    The truth, however, is much more foreboding. They do make medical components,
    but these are really only a tiny part of their operation. Their main specialty
    is cybernetics for military applications. They sell their wares mostly to
    powerful terrorist groups and warlords, including (but by no means limited to)
    Shadoloo. They have also been known to offer bionic reconstruction to
    individuals, on the condition that they work for BI for a number of years, or
    carry out some crime for them. They especially like to find someone who,
    without their help, will die in minutes, though they find martial artists to
    be receptive as well.
    The need for human test subjects, however, has always been a problem for them.
    For all their greed, the personnel of BI can be surprisingly humane, and
    rarely wish to try anything dangerous to the subject; not only is is cruel,
    but it can easily become a waste of resources. As a result, they have been
    searching for an alternative to using human test subjects -- that's when they
    developed a process for growing animals into humanoids, human-animal hybrids,
    with amazing efficiency. As a result, they have begun routinely using these
    for testing of new bionic components, although it has necessitated an increase
    in security at BI facilities, not only to keep prying eyes out, but to keep
    the "inhuman" test subjects in.More recently, BI has begun selling animal
    hybrids to their more trusted customers, including Shadoloo, and this has
    proven to be highly lucrative for all concerned.
    Storyteller's Note: BI can be used in any number of ways in your chronicles.
    One rather obvious ploy is for player characters to have some ties to BI.
    Various animal hybrid and cyborg characters could easily have been made that
    way as a result of the actions of BI, and if they have escaped, BI will likely
    try to get them back, sending hybrid and/or bionic minions after them.


    ------------------------------------------------------------------------
    eGroup home: http://www.eGroups.com/list/streetfighter
    Free Web-based e-mail groups by eGroups.com