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Group: streetfighter Message: 3655 From: Steve Karstensen Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
Group: streetfighter Message: 3656 From: Andy Date: 11/16/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
Group: streetfighter Message: 3657 From: shadaloo@uol.com.br Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Group: streetfighter Message: 3658 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
Group: streetfighter Message: 3659 From: J. Scott Pittman Date: 11/16/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
Group: streetfighter Message: 3660 From: Rinaldo Gambetta Date: 11/16/1999
Subject: Example "Friendly" fight with more rounds Thomas Watson Vs Julian D
Group: streetfighter Message: 3661 From: AJSolis@aol.com Date: 11/16/1999
Subject: Re: Thank you gentlemen
Group: streetfighter Message: 3662 From: Mike Morgado Date: 11/16/1999
Subject: Books
Group: streetfighter Message: 3663 From: Dave Yellope Date: 11/16/1999
Subject: Request for Fights in one file
Group: streetfighter Message: 3664 From: J. Scott Pittman Date: 11/16/1999
Subject: Re: Books
Group: streetfighter Message: 3665 From: Mike Morgado Date: 11/16/1999
Subject: White Wolf Inphobia #50 Article Part 1
Group: streetfighter Message: 3666 From: Mike Morgado Date: 11/16/1999
Subject: White Wolf Inphobia #50 Article Part 2
Group: streetfighter Message: 3667 From: Mike Morgado Date: 11/16/1999
Subject: White Wolf Inphobia #50 Article Part 3
Group: streetfighter Message: 3668 From: radicm@yahoo.com Date: 11/16/1999
Subject: source books
Group: streetfighter Message: 3669 From: John Kosmas Date: 11/16/1999
Subject: Re: source books
Group: streetfighter Message: 3670 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Alpha: Tourney or Story?
Group: streetfighter Message: 3671 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Fifth "Friendly" Fight for Gateway Tourna ment:Gokiwa vs Genryu
Group: streetfighter Message: 3672 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Fifth "Friendly" Fight for GatewayTournament:Gokiwa vs Genryu-K
Group: streetfighter Message: 3673 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Mindless ramblings (Formerly Speedvs.Strength)
Group: streetfighter Message: 3674 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Group: streetfighter Message: 3675 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
Group: streetfighter Message: 3676 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Group: streetfighter Message: 3677 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3678 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3679 From: Steve Karstensen Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Group: streetfighter Message: 3680 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3681 From: Rinaldo Gambetta Date: 11/17/1999
Subject: 20 rounds fight
Group: streetfighter Message: 3682 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3683 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: 20 rounds fight
Group: streetfighter Message: 3684 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3685 From: Steve Karstensen Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3686 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: 20 rounds fight
Group: streetfighter Message: 3687 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
Group: streetfighter Message: 3688 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: 20 rounds fight
Group: streetfighter Message: 3689 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3690 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: 20 rounds fight
Group: streetfighter Message: 3691 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: 20 rounds fight
Group: streetfighter Message: 3692 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
Group: streetfighter Message: 3693 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3694 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
Group: streetfighter Message: 3695 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3696 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
Group: streetfighter Message: 3697 From: Chris Hoffmann Date: 11/17/1999
Subject: Spinning Glitch Driver
Group: streetfighter Message: 3698 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Mindless ramblings (Formerly Speedvs.Strength)
Group: streetfighter Message: 3699 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Group: streetfighter Message: 3700 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Group: streetfighter Message: 3701 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds ThomasWatson Vs Julia
Group: streetfighter Message: 3702 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Group: streetfighter Message: 3703 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Spinning Glitch Driver
Group: streetfighter Message: 3704 From: VEGA/Bison Date: 11/17/1999
Subject: Psycho Drive



Group: streetfighter Message: 3655 From: Steve Karstensen Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
Thou shalt not compare thine own self to the Master. I'm going to have
to hurt you.

*rolls up a newspaper*

*thwap thwap thwap thwap thwap thwap thwap*

Had enough?

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Tuesday, November 16, 1999 8:56 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: World Warriors - was: Duelists, now: off-
topic


--- Steve Karstensen <skarstensen@...> wrote:
>
> ...speaking of, I saw the Weird One in concert this past Saturday.
>
> Nothing can compare. Period.

*confused*, but I didn't do a concert last week...
Group: streetfighter Message: 3656 From: Andy Date: 11/16/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
Ahh.... I was in err.
It turns out that the garbage I said about an open air attack breaking the
combo, is a house rule that became so deeply engrained in my mind that I
thought it was offical.
Sorry about speaking with such authority without acctuall backing.

o_O




>
> I take the "successfully" to mean that the fighter performs the move
> whether it connects or not. Un-successfully means if the fighter was
> grabbed or knocked down while performing the move. You can execute a
> combo into mid-air and still get the speed bonuses, which is exactly
> what fighters do when sparring solo. Otherwise they'd have to keep
> beating someone up in order to perfect the speed and coordination of
> their combos.
>
> -----Original Message-----
> From: Andy [mailto:dlatrex@...]
> Sent: Monday, November 15, 1999 5:07 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military
> vsBlaise.
>
>
>
> ]
>
>
>
> This is the Deal Chris:
> You don't ALWAYS have to be damadging the guy in order to continue a
> combo.
> If you want to stick movement or Block in there; FINE! Go ahead it will
> be
> cool.
>
> But if you have an attack in there, e.g. power uppercut,
> and when that power uppercut comes to it's turn it doesn't score any
> damadge, that it is assumed to have missed the opponent.
> Not a botch, but you still don't get your combo benifits any more.
> In other words:
> "After purchasing a combo, any time that the fighter SUCCESFFULY
> preforms
> the maeuvers involved, they will get the combo benifits."
>
> Anyone say otherwise?
>
>
>
> > --- Rinaldo Gambetta <rinaldo@...> wrote:
> > > Because that I making these test fights to know all and to make the
> game
> > > work
> > > well but I think if the fighter hit when he start a combo his
> broken.
> > >
> >
> > Ok, but what about when a fighter scores no damage (usualy because he
> was
> > blocked), why does that break the combo?
> >
> >
> >
> >
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> >
> ------------------------------------------------------------------------
> > A shopper's dream come true! Find practically anything on earth at
> eBay!
> > Come and browse the more than 2 million items up for bid at any time.
> > You never know what you might find at eBay!
> > http://clickhere.egroups.com/click/1140
> >
> > eGroups.com Home: http://www.egroups.com/group/streetfighter/
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
> ------------------------------------------------------------------------
> Looking for the hottest sports memorabilia or sporting goods
> specials? eBay has thousands of trading cards, sports autographs
> and collectibles.You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1143
>
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
> ------------------------------------------------------------------------
> In the market for computer hardware or software? Compare prices on
> more that 100,000 products at CNET.com. Get all the latest news,
> reviews and prices! http://clickhere.egroups.com/click/1614
>
>
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>
Group: streetfighter Message: 3657 From: shadaloo@uol.com.br Date: 11/16/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
chris baker <cbake-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=3557

Yep! Another anime about street fighter is being developed. It's a
movie based on Street Fighter Zero/Alpha 3 game. I hope to see Juni and
Juli appearance. I
just can't wait.

Vega

> LADIES, GENTLEMEN, FRIENDS.
>
> I thought I'd take this time to pay respects to another fighting
game, one
> with no Dragon punches, or hurricane kicks, just ember attacks, tail
whips
> and thundershocks. Yes Friends I am talking about Pokemon. Why..you
may ask
> is he talking about %@&* Pokemon?
> Well.... Pokemon is doing so well at the box office as I speak That
the
> second movie is already being translated for release. It actually
beat the
> release of some Disney films. What could it mean? It means Hollywood
is
> taking Japanese Anime more seriously than ever before. Another film,
> Princess Mononoke (which is superb), is getting critical acclaim in
it's
> limited release. Anime is finally becoming a household word, Ok well
at
> least it's being recognised.
> Imagine...if you will, other anime movies coming to the big
screen....now
> that dream just became, I think, a reality. Just wait for the next
> Streetfighter Animated Movie We may actually see it on the big screen
in our
> home town.
> And we have Pokemon to thank for that final thrust into the heart of
the
> market.
>
> -- Chris B.
>
>
>
Group: streetfighter Message: 3658 From: Chris Hoffmann Date: 11/16/1999
Subject: Re: World Warriors - was: Duelists, now: off- topic
--- Steve Karstensen <skarstensen@...> wrote:
>
> Thou shalt not compare thine own self to the Master. I'm going to have
> to hurt you.

Pain is bad. I always thought that.

> *rolls up a newspaper*

Uh, oh. Help.

> *thwap thwap thwap thwap thwap thwap thwap*

Ow ow ow ow ow ow ow.

> Had enough?

*sniff* Your MEEEEEN!!!

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3659 From: J. Scott Pittman Date: 11/16/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vsBlaise.
I agree with this
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, November 16, 1999 5:46 AM
Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military
vsBlaise.


>
>I take the "successfully" to mean that the fighter performs the move
>whether it connects or not. Un-successfully means if the fighter was
>grabbed or knocked down while performing the move. You can execute a
>combo into mid-air and still get the speed bonuses, which is exactly
>what fighters do when sparring solo. Otherwise they'd have to keep
>beating someone up in order to perfect the speed and coordination of
>their combos.
>
>-----Original Message-----
>From: Andy [mailto:dlatrex@...]
>Sent: Monday, November 15, 1999 5:07 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military
>vsBlaise.
>
>
>
>]
>
>
>
>This is the Deal Chris:
>You don't ALWAYS have to be damadging the guy in order to continue a
>combo.
>If you want to stick movement or Block in there; FINE! Go ahead it will
>be
>cool.
>
>But if you have an attack in there, e.g. power uppercut,
>and when that power uppercut comes to it's turn it doesn't score any
>damadge, that it is assumed to have missed the opponent.
>Not a botch, but you still don't get your combo benifits any more.
>In other words:
>"After purchasing a combo, any time that the fighter SUCCESFFULY
>preforms
>the maeuvers involved, they will get the combo benifits."
>
>Anyone say otherwise?
>
>
>
>> --- Rinaldo Gambetta <rinaldo@...> wrote:
>> > Because that I making these test fights to know all and to make the
>game
>> > work
>> > well but I think if the fighter hit when he start a combo his
>broken.
>> >
>>
>> Ok, but what about when a fighter scores no damage (usualy because he
>was
>> blocked), why does that break the combo?
>>
>>
>>
>>
>>
>> =====
>> staredown@... http://members.xoom.com/staredown
>>
>> "We don't expect kittens to fight wildcats and win
>> --we merely expect them to try."
>> -- Robert Heinlein
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>>
>>
>------------------------------------------------------------------------
>> A shopper's dream come true! Find practically anything on earth at
>eBay!
>> Come and browse the more than 2 million items up for bid at any time.
>> You never know what you might find at eBay!
>> http://clickhere.egroups.com/click/1140
>>
>> eGroups.com Home: http://www.egroups.com/group/streetfighter/
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>------------------------------------------------------------------------
>In the market for computer hardware or software? Compare prices on
>more that 100,000 products at CNET.com. Get all the latest news,
>reviews and prices! http://clickhere.egroups.com/click/1614
>
>
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 3660 From: Rinaldo Gambetta Date: 11/16/1999
Subject: Example "Friendly" fight with more rounds Thomas Watson Vs Julian D
I receive lately good sugestions from J.Scot Pittman and Chris
Hoffmann, Pittman write about more round I realy I don´t know but I try
a example and Hoffmann about the use o insight in fight and put a round
0 but I belive maybe I wrong Steve Karsten write this not possible
except if the fighter watch his moves for at last three rounds (This
what I understand)
But now I make a fight with 20 rounds between two of my npc´s and
that time I hope I don´t comit more movement errors, Thanks for help
everyone in the list.

This the return of Thomas Watson the boxer I put him in the freezer
for while but this a chance to see how this 20 round fight like, and I
don´t use the break combo rule Pittman I gave to you wrong info this no
write in mainbook it´s interpretation for combo rule sorry if I make
confusion in your head. (If someone ask about I see a rule in a page
boxer have six types of punch)

Thomas Watson style: Boxing Country: Wales Player: Npc
Apperance: 6’7” 180 lbs. Short blond hair, green eyes, white skin and
dresses a green overcoat,
coton pants and boots. Smiles all the time, except of course when he
receive a hit.

Quote before fight: "I´m invincible"

Vs

Julian Del Solar III, style: Reconquista Country: Spain Player: Npc
Appearence: 6’0” 160 Lbs, Blond hair, Green eyes, wihte skin dresses a
rich whiteand black tunic with a red rose in his chest.

Quote: Here take a dollar (a one dollar note) beggar

The fighters are a 3 hexes from each other the ring bells and fight
start.

Move 1: Julian Del Solar III move 3 hexes and make a jab punch for his
combo and Thomas Watson move 3 hexes and make a ligh jab punch for his
combo, Julian Del Sollar III is more faster and Watson receives: no
damage and Watson hits his Light jab too Julian Del Solar III receives:
1 point of damage.

Move 2: Julian Del Solar III make a Elbow smash and Thomas make a Elbow
smash too, Julian Del Solar III is more faster and Thomas Watson
receives:1 point of damage, Watson hit his Elbow smash and Julian Del
Solar III receive: 2 points of damage end of Thomas Watson combo.

Move 3: Julian Del Solar III make a Foward back flip kick and Thomas
Watson make a block and receive: 1 point of damage and Julian Del Solar
move 2 hexes back.

Move 4: Thomas Watson move 2 hexes and make a Rekka ken of Roundhouse
punch, Julian Del Solar III make a block and receive: 4 points of
damage.

Move 5: Julian Del Solar III make a jab to his combo and Thomas Watson
make a Rekka ken of Cross punch, Julian is more faster and Thomas Watson
receive: no damage Watson hit his Rekka ken and Julian Del Solar III
receive: 3 points of damage and is a knock out. Rats! I want make 20
rounds but this npc fall first.

I think I can´t make a 20 rounds with my npc´s someone have a sugestion?
Group: streetfighter Message: 3661 From: AJSolis@aol.com Date: 11/16/1999
Subject: Re: Thank you gentlemen
In a message dated 11/16/99 7:59:51 AM Central Standard Time,
staredown@... writes:

>
> Actually Mike, those rules seem like a good idea normally. Maybe you
> should repost that message once a month.
>
Yes, I personally would not be sad if I never see a one or two line
response that quotes the entirety of the message they are responding to,
which quotes the entirety of the message it was responding to, which quotes
the entirety of the message that was in response to, ad nauseum, again.
It should not take longer to load an email than it does to read it. :)
Group: streetfighter Message: 3662 From: Mike Morgado Date: 11/16/1999
Subject: Books
Sorry about the delay. When I replied to an email someone sent about what
books had been printed for Street Fighter, I included the magazine article.
Someone wanted more detail on the mag, but I never got a chance to reply. I
wanted too, honestly.

Well here it is.

White Wolf Inphobia Magazine Issue #50
The article was called "Shadoloo wants to kick your ass!"
It was basically just three characters that worked for Shadoloo. I did send
them to the list a few months ago. I will look through the archive and see
if I can find them.

Who was it that asked anyway? I just deleted the message earlier today by
accident.

Thanks

MikeM
Group: streetfighter Message: 3663 From: Dave Yellope Date: 11/16/1999
Subject: Request for Fights in one file
Any chance somebody could take all the Fight threads,
zip them into one message and send them to me here or
at my "real" email address dyellope@...?
Reason is I've missed most of it, and I have trouble
reading egroups interface. Thanks.

David

=====

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3664 From: J. Scott Pittman Date: 11/16/1999
Subject: Re: Books
It was me! I wanted the magizine article scanned and put up on the net
somewhere, please!
-----Original Message-----
From: Mike Morgado <morg@...>
To: Street Fighter <streetfighter@egroups.com>
Date: Tuesday, November 16, 1999 4:02 PM
Subject: [streetfighter] Books


>Sorry about the delay. When I replied to an email someone sent about what
>books had been printed for Street Fighter, I included the magazine article.
>Someone wanted more detail on the mag, but I never got a chance to reply. I
>wanted too, honestly.
>
>Well here it is.
>
>White Wolf Inphobia Magazine Issue #50
>The article was called "Shadoloo wants to kick your ass!"
>It was basically just three characters that worked for Shadoloo. I did
send
>them to the list a few months ago. I will look through the archive and see
>if I can find them.
>
>Who was it that asked anyway? I just deleted the message earlier today by
>accident.
>
>Thanks
>
>MikeM
>
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1142
>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
>http://www.egroups.com - Simplifying group communications
>
Group: streetfighter Message: 3665 From: Mike Morgado Date: 11/16/1999
Subject: White Wolf Inphobia #50 Article Part 1
I dont have a scanner to scan it in, but I did type it up in August and sent
it out to the list in three parts. I will resend it again. Sorry for the
duplicates.

MikeM

Here is the article from White Wolf Inphobia #50

Street Fighter
Best of the Best
By Mike Tinney

In Street Fighter: The Storytelling Game, the corruption of Shadoloo is
widespread. The evil M. Bison plots and schemes to undo governments and
collapse empires to seize teh world in his clutches. The only ones who can
stop him are brave warriors who fight for good, but Bison is prepared for
them, pitting pawns of his own against the world's champions. Presented
here are some of Bison's most trusted agents.
One of the most powerful enforcement tools of Shadoloo is its so-called
Alpha Teams. These teams consist of warriors who are hand picked by Lord
Bison himself for their martial ability and ruthlessness. When Bison wants
a problem solved permanently, he turns to one of his World Warriors, such as
Vega, or to one of Shadoloo's Alpha Teams. Alpha Teams rarely fight in
tournaments, which is unfortunate for other Street Fighters. Ironically,
the "safest" place to meet one of these incredible fighters is in the ring
itself; at least there are rules in the ring. The only law of the streets is
lawlessness.

Alpha Team: Shadow Fist
The following is a dossier on the Alpha Team called Shadow Fist. Like
most Alpha Teams, Shadow Fist has only three members. However, each member
is almost a match for a World Warrior. Together, the members of Shadow Fist
can handle nearly any problem.

Lady Death
Lady Death's true identity is one of Shadoloo's best kept secrets. Only
M. Bison, the Dragon Triat and Lady Death herself know her true identity.
The only clue to suggest that she is really M. Bison's personal student is
her mastery of the dark art of Ler Drit. Of all the unfortunates who have
attempted to learn Ler Drit from Lord Bison, only Lady Death has survived
and mastered the art's fearsome psychic powers.
Lady Death is every bit as ambitious as her mentor. She has already
risen through the ranks of Shadoloo to become one of the overlords of
Europe, and she doesn't plan to stop there. She has her sights set on Lord
Montgomery's position as Dragon of Europe. From there, a confrontation with
Bison for control of Shadoloo is inevitable.
Lady Death runs her European organization with absolute efficiency. She
expects nothing short of perfection from her underlings. Any who fail her
are disposed of in sudden executions.
Despite her position on an Alpha Team, Lady Death manages to compete in
Street Fighter tournaments from time to time. She is more interested in
accumulating power within Shadoloo than becoming a World Warrior, but
remains active on the circuit in anticipation of facing her Lord Bison one
day. She knows that when she makes her bid for power, her battle will not
be one of politics.
Image: A tall, attractive aristocratic woman, Lady Death would be attractive
if not for her stern demeanor. Like Bison, she is powerfully built and
moves with cool, smooth efficiency. She wears a black, one piece jumpsuit
with slits cut up the sides of her arms and legs for ease of movement. She
also wears high heels that are reinforced with metal alloy, and their
striking surfaces are sharpened to a razor edge (+1 Damage on all kicks)
Roleplaying Hints: Power is what its all about. You have more than most
governments, yet its not enough. You constantly strive for more. You
percieve everyone else as inferior and make sure that they know it.
Quote: "Ambition is a dangerous thing. I don't think you realize what you've
gotten yourself into"

Name: Lady Death
Style: Ler Drit
School: Bison's Shadoloo
Stable: None
Team: Shadow Fist
Concept: Bison's Student
Signature: Turns back on fallen opponent

Physical:
Strength 5
Dexterity 5
Stamina 6

Social:
Charisma 3
Manipulation 5
Appearance 3

Mental:
Perception 4
Intelligence 5
Wits 5

Talents:
Alertness 4
Interrogation 6
Intimidation 3
Insight 2
Streetwise 2
Subterfuge 5

Skills:
Blind Fighting 3
Drive 2
Leadership 4
Security 1
Stealth 4
Survival 3

Knowledges
Arena 3
Computer 2
Investigation 3
Medicine 2
Mysteries 4
Style Lore 5

Backgrounds:
Arena 3
Backing 5
Contacts 4
Resources 5
Sensai (M. Bison) 5
Staff 5

Techniques:
Punch 4
Kick 5
Block 4
Grab 3
Athletics 5
Focus 2

Special Maneuvers:
Ducking Fierce
Ear Pop
Flying Knee Thrust
Forward Slide Kick
Scissor Kick
Handstand Kick
Flying Heel Stomp
Mind Control
Mind Reading
Psycho Crusher
Psychic Vise
Missle Reflection
Energy Reflection
Throw
Iron Claw
Jump

Combos:
Scissor Kick - Handstand Kick - Roundhouse Kick (Dizzy)
Block - Psycho Crusher
Forward Slide Kick - Jab - Iron Claw (Dizzy)

Renown
Glory 5
Honor 1
Division Freestyle
Rank 8
Chi 10
Willpower 8
Health 17
Wins 50
Losses 0
Draws 0
KOs 48
Group: streetfighter Message: 3666 From: Mike Morgado Date: 11/16/1999
Subject: White Wolf Inphobia #50 Article Part 2
Here is part 2.

MikeM


A thousand years ago in an obscure Himalayan temple, peasants gathered
to appease an evil god, a god who brought famine instead of harvest and
locusts instead of rain. The god spoke through a high priest named
Itoketip, and the peasants gave the priest offerings of food, jewels and
gold. They also offered him their sons and daughters so that the evil god
would be appeased. If the peasants failed to do so, Itoketip would go to
his temple and commune with his god, who in turn granted Itoketip the power
to punish the peasants with floods, fire and famine.
Then one season the peasants did not come. In their place came a hero
sent to destroy Itoketip and his temple. A great battle raged between the
hero and the priest. For days they fought, razing the evil temple in their
titanic struggle. In the end, Itoketip was defeated and left for dead,
buried beneath the ruins of his terrible god's shrine.
The priest stayed buried for a thousand years and might have remained so
for a thousand more, if not for Bison's archeological team on the hunt for
mystical artifacts. The team discovered the ruined temple and Itoketip.
The body was brought before M. Bison, who used his psychic abilities to
awaken the priest. Convinced that Bison had brought him back from the dead,
Itoketip agreed to join Shadoloo and serve his new god, M. Bison. Bison
further sealed Itoketip's trust by using Shadoloo's resources to rebuild the
priest's temple. From his restored seat, Itoketip lords over a new
generation of unfortunate peasants.
In truth, Itoketip never died. How he survived, buried for a thousand
years, no one can say. Perhaps it was some inner chi power that enabled him
to hibernate, or perhaps the evil god he worshipped did somehow exist and
protected his servant.
Image: A tall, thin man of Indian descent, Itoketip still dresses in his
ceremonial robes, even when he fights "barbarians" in the name of Shadoloo.
His head is shaved on both sides, but the hair on the top of his head has
grown quite long and is tied back in a ponytail.
Roleplaying Hints: You are still unfamiliar with this time, but ignorance
of modern ways does not lead you from your chosen path. You are set on
restoring on your power and re-establishing your authority as the speaker
for a powerful god: M. Bison.
Quote: "Well, young one, do you think you can stand against the power of the
gods?"

Name: Itoketip
Stlye: Kabaddi
Team: Shadow Fist
Concept: Ancient Priest
Signature: Storm clouds roll in

Attributes
Strength: 4
Dexterity: 3
Stamina: 5
Charisma: 4
Manipulation: 5
Appearance: 1
Perception: 5
Intelligence: 4
Wits: 6

Abilities
Talents
Alertness: 5
Interrogation: 2
Insight: 6
Subterfuge: 1

Skills
Blind Fighting: 5
Leadership: 3
Stealth: 4
Survival: 4

Knowledges
Arena: 1
Medicine: 4
Mysteries: 6
Style Lore: 1

Backgrounds
Arena: 4
Backing: 5
Fame: 1
Staff (Followers): 3

Techniques
Punch: 3
Kick: 3
Block: 4
Grab: 2
Athletics: 4
Focus: 6

Special Maneuvers
Elbow Smash
Dragon Punch
Double Dread Kick
Flying Knee Thrust
Wounded Knee
Maka Wara
Punch Defense
Head Butt Hold
Knee Basher
Jump
Air Smash
ToughSkin

Renon
Glory: 5
Honor: 1
Chi: 10
Willpower: 5
Health: 16
Division: Freestyle
Rank: 8
Wins: 35
Losses: 1
Draws: 0
KOs: 30

Now Im pretty sure they messed up on the special maneuvers and gave
Itoketip's special maneuvers to Hu, (the last member of Shadow Fist and a
Thai Kickboxer) and Hu's maneuvers to Itoketip. I could have switched them,
but wanted to keep them exactly as they were printed.

Itoketip appeared in Issue 50 of White Wolf Inphobia in an article titled
"Best of the Best", by Mike Tinney.

Mike Morgado
Group: streetfighter Message: 3667 From: Mike Morgado Date: 11/16/1999
Subject: White Wolf Inphobia #50 Article Part 3
And here is part 3. Sorry again for the duplicates.

MikeM

Of all the members of Shadow Fist, Hu's motives for joining are the most
paradoxical. Hu became a soldier of Shadoloo after becoming disgusted with
his mentor's actions and failures. Ironically, his mentor was Sagat!
When Sagat lost to Ryu and later became a servant of Shadoloo, Hu lost
all respect for him. Hu originally joined Shadoloo because he hoped to stir
any remaining vestiges of honor within Sagat. Much to Hu's disappointment,
Sagat did nothing to avenge himself or convince Hu to remain true.
Believing that Sagat had compromised his values, Hu developed a hatred for
Sagat and embraced the destructive and decadent lifestyle that Shadoloo
offered.
Hu has proven his loyalty to M. Bison time and time again. He hopes to
replace Sagat as one of Bison's hand-picked World Warriors. For a time, Hu
tried to fight with honor. However, his honor was gradually worn away. In
seeking revenge against Sagat, Hu has sacraficed much of what he once stood
for and has become more like his former mentor than he will ever admit.
Image: A tall Asian, Hu weighs in at 195lbs. of muscle and bone. He wears
only trunks when he fights. His arms and legs are covered with the scars of
his many battles.
Roleplaying Hints: You are somber and brooding. When in the arena, you go
for the knockout every time. You show no mercy and no fear. You try to
maintain what little honor you have left, but even that is quickly being
stripped away.
Quote: "After I've finished with you, I'll pick my teeth with your bones."

Name: Hu (The Tiger)
Style: Thai Kickboxing
School: Sagat's
Stable: None
Team: Shadow Fist
Concept: Angry Student
Signature: Clenches Fists and Screams Upward

Strength: 5
Dexterity: 4
Stamina: 6
Charisma: 3
Manipulation: 2
Appearance: 1
Perception: 3
Intelligence: 2
Wits: 4

Talents
Alertness: 3
Interrogation: 1
Intimidation: 5
Insight: 4
Streetwise: 3
Subterfuge: 1

Skills
Blind Fighting: 4
Drive: 1
Leadership: 1
Security: 2
Stealth: 4
Survival: 4

Knowledges
Arena: 4
Investigation: 2
Medicine: 1
Mysteries: 2
Style Lore: 5

Backgrounds
Backing: 5
Contacts: 3
Resources: 3

Techniques
Punch: 4
Kick: 5
Block: 4
Grab: 3
Athletics: 5
Focus: 2

Special Maneuvers
Elbow Smash
Slide Kick
San He
Missle Reflection
Energy Reflection
Throw
Jump
Flying Head Butt
Fireball
Improved Fireball
Infernostrike
Mind Control
Psychic Vise
Ghost Form
Regeneration
Stunning Shout
Telepathy

Combos: Block-Improved Fireball (Dizzy)
Stunning Shout-Inferno Strike
Block-Slide Kick-Elbow Smash (Dizzy)

Glory: 8
Honor: 3
Division: Freestyle
Rank: 9
Chi: 5
Willpower: 7
Health: 18
Wins: 60
Losses: 1
Draws: 0
KOs: 2??? (The guy always goes for the knockout but hes only got 2? - MikeM)

Hu appeared in issue 50 of White Wolf Inphobia in an article called Best of
the Best by Mike Tinney.

Well thats the last part of the article.

MikeM
Group: streetfighter Message: 3668 From: radicm@yahoo.com Date: 11/16/1999
Subject: source books
Does anyone know any places in Toronto where i can get my hands on
street fighter books?
Group: streetfighter Message: 3669 From: John Kosmas Date: 11/16/1999
Subject: Re: source books
>Does anyone know any places in Toronto where i can get my hands on
>street fighter books?



You can get most of them at the Silver Snail on Queen street.

______________________________________________________
Group: streetfighter Message: 3670 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Alpha: Tourney or Story?
Sure. I can see it. We have two different opinions on the subject, that's
all. Tournament or no, it's still one hell of a game. :)
Later.


>From: "Robert Pascuttini" <rpascuttini@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Alpha: Tourney or Story?
>Date: Mon, 15 Nov 1999 18:45:40 EST
>
>Ahh.. ok Chris there s few things I have to clear up
>first. When I refer to tournament for street fighter 1 and 2
>Im referring to a sanctioned tournament with al of the fighters in 1
>place waiting to challange one another.
>The meetings between the characters in the alpha series I see as a
>tournament of sorts a well between the characters, but in the manner the
>RPG
>states, where they wander around challanging each other.
>So the warriors wander around meeting each other and learning from each
>other in (more story) in the alpha series, not a grand scale tournament.
>There is several reasons I dont see the alpha series as a grand tournament.
>the 1st is akuma. I dont think he is the type of character to enter a
>tournament. He simply wanders challanging others as I see it, or they try
>to
>challange him.
>Another reason is the endings, if it was a tournament, why didnt they stay
>there to finish.
>
>Do you see what I talking about? I hope thats no confusing and that were
>not
>talking on diffrent wave lengths.
>
>
>>From: "Chris Krug-Iron" <inrifrost@...>
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Alpha: Tourney or Story?
>>Date: Sun, 14 Nov 1999 03:54:57 PST
>>
>>Sure, I'll explain. Let's say that X fighter (such as Guy) is at given
>>Streetfighter tournament, squaring off against another fighter. He beats
>>the fighter, moves on, fights again, moves on (you get the general picture
>>here) until he comes across a scheduled fight against the "mid-boss" (I
>>think for Guy it was Gen, but that's a moot point). Well, the mid-boss
>>says
>>something that completely catches Guy off guard, sparking his interest.
>>Maybe it was a bit of info that the opponent knew about that Guy wanted,
>>whatever. Either way, Guy becomes sidetracked, leaves said tourney, and
>>goes off on his own quest. At this point it becomes story. He finishes
>>his
>>goal, which may or may not coincide with the tourney. Guy schedules
>>matchups with other opponents (hence continuing his record) and ultimately
>>completes his quest. At least that's what I figure for Alpha 1. In Alpha
>>2, the lines become much more blurred. In Alpha 3, it's almost completely
>>story with matchups thrown in. So I agree with you, I just had to throw
>>my
>>angle on the whole thing in. Hope this clears up any confusion.
>>
>>
>>>From: "Robert Pascuttini" <rpascuttini@...>
>>>Reply-To: streetfighter@egroups.com
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: Duelists
>>>Date: Sun, 14 Nov 1999 03:29:41 EST
>>>
>>>Hey chris.
>>>I still dont understand how you see it as a tournamnet at the begining
>>>? can you explain this.
>>>
>>>As for the character levels...Its something I had to deal with when I was
>>>making SF1 characters. What level would ken and Ryu be at?
>>>I set it at something I cant remeber.
>>>
>>>Its interesting though. A friend of mine told me that when a liscence is
>>>given to a company for story and such, what the people of the other
>>>company
>>>come up with actually becomes part of that universe.
>>>Im not totally sure about that though.
>>>
>>>
>>>>From: "Chris Krug-Iron" <inrifrost@...>
>>>>Reply-To: streetfighter@egroups.com
>>>>To: streetfighter@egroups.com
>>>>Subject: [streetfighter] Re: Duelists
>>>>Date: Mon, 08 Nov 1999 19:23:46 PST
>>>>
>>>>Sure enough. I do agree with you on the fact that both Karin and Sakura
>>>>are
>>>>definitely not World Warriors. Not a problem. Actually, I still do
>>>>think
>>>>that it happens during a tournament sort of setting, just not a set
>>>>tournament in one location. More, I think it's that they sort of start
>>>>in
>>>>a
>>>>tournament then sort of stops being completely tournament when the
>>>>characters meet their mid-bosses then move on to their goals (which
>>>>involves
>>>>taking down Bison at some point). Sounds completely convoluted, but
>>>>bear
>>>>with me here. Yes, I do agree that they do walk around and challenge
>>>>each
>>>>other, therefore they get the official matches, as per the RPG style of
>>>>setting.
>>>>
>>>>However, when I meant that the characters were assumed to be at World
>>>>Warrior Level, I stated it incorrectly. I just meant to say "comparable
>>>>to
>>>>the World Warriors in terms of skill, and technique". In other words,
>>>>saying that they wouldn't get the crap kicked out of them by the
>>>>Warriors
>>>>and actually put up a fight. Again, not a problem. By the way, correct
>>>>me
>>>>if I'm wrong here, but I believe that the premise of the Alpha series
>>>>was
>>>>exactly what happened between SF1 and SF2. So, are the main characters
>>>>at
>>>>World Warrior level then? I happen to think that they might be at a
>>>>Rank
>>>>6
>>>>to 8, sort of on the cusp of the exalted rank 9 and 10.
>>>>
>>>>
>>>>>From: "Robert Pascuttini" <rpascuttini@...>
>>>>>Reply-To: streetfighter@egroups.com
>>>>>To: streetfighter@egroups.com
>>>>>Subject: [streetfighter] Re: Duelists
>>>>>Date: Sat, 06 Nov 1999 21:21:07 EST
>>>>>
>>>>>I got to do the same Chris
>>>>>Heres my reply:
>>>>>
>>>>>I dont agree that it was a "story that was happening during a
>>>>>tournament".
>>>>>The SFa series of games best demonstrates the idea of the characters
>>>>>wandering around and challanging one another when they meet each other
>>>>>as
>>>>>the RPG states. This clearly happens when you play as sakura (or is it
>>>>>Ken)
>>>>>in SFA3. Sakura approaches ken and says
>>>>>"Ken I challange you."
>>>>>This is also shown as none of the characters end at a tournament,
>>>>>especially at the end of sfa3 where they fight at bisons base.
>>>>>And especially charlie who gets killed in all the SFA series games
>>>>>except
>>>>>Sfa3.
>>>>>
>>>>>If you mean that it was a freestyle tournament where the characters
>>>>>wander
>>>>>and try to challange another as per the RPG game, then yes I agree but
>>>>>I
>>>>>dont beleive it is a tournament with placings as shown ins
>>>>>SF2 and SF1.
>>>>>
>>>>>I do not beleive all the characters in SFA series are world warrior.
>>>>>It would be ridiculous to think so. I doubt very much that Sakura and
>>>>>Karin
>>>>>are world warriors.
>>>>>
>>>>>The way I see it is as though the main world warriors are determined in
>>>>>SF2
>>>>>but the other characters either try to become or are on there way.
>>>>>
>>>>>Im sorry but the video game doesnt show that
>>>>>
>>>>>>From: "Chris Krug-Iron" <inrifrost@...>
>>>>>>Reply-To: streetfighter@egroups.com
>>>>>>To: streetfighter@egroups.com
>>>>>>Subject: [streetfighter] Re: Duelists
>>>>>>Date: Wed, 27 Oct 1999 00:56:37 PDT
>>>>>>
>>>>>>I agree/disagree here:
>>>>>>
>>>>>>1. Yup, I agree that SF1 and SF2 were tournaments.
>>>>>>2. I disagree with SFA being just story. I'd say that it was more of
>>>>>>a
>>>>>>"story that happens during a tournament", so to speak. The matches
>>>>>>happened, but each character won/lost the tournament, and eventually
>>>>>>met
>>>>>>up
>>>>>>with an adversary that either hindered or furthered the character's
>>>>>>goals.
>>>>>>Sort of the way the end bosses for each of the characters were written
>>>>>>in.
>>>>>>
>>>>>>Also, in response to Rinaldo, I believe that the book also states that
>>>>>>characters who are World Warriors can come from any division. The
>>>>>>video
>>>>>>game series assumes that the characters in the tournaments are already
>>>>>>at
>>>>>>World Warrior rank. This help a bit?
>>>>>>
>>>>>>My two cents, at any rate. Anybody else got an opinion on this?
>>>>>>
>>>>>>
>>>>>>>From: "Robert Pascuttini" <rpascuttini@...>
>>>>>>>Reply-To: streetfighter@egroups.com
>>>>>>>To: streetfighter@egroups.com
>>>>>>>Subject: [streetfighter] Re: Duelists
>>>>>>>Date: Mon, 25 Oct 1999 21:13:03 EDT
>>>>>>>
>>>>>>>Ok rinaldo several things.
>>>>>>>
>>>>>>>1. SF1 and SF@ were tournamemnts
>>>>>>>2. SFA series is not a tournament, more like stories that happen to
>>>>>>>the
>>>>>>>players. So they might not be official matchs.
>>>>>>>
>>>>>>>>From: Rinaldo Gambetta <rinaldo@...>
>>>>>>>>Reply-To: streetfighter@egroups.com
>>>>>>>>To: streetfighter@egroups.com
>>>>>>>>Subject: [streetfighter] Re: Duelists
>>>>>>>>Date: Sun, 24 Oct 1999 09:50:14 -0200
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> One thing I want figure out, the main book of STF explain about
>>>>>>>>the
>>>>>>>>options
>>>>>>>>for a tournament and where he can be stay. The game are doubt to me
>>>>>>>>because
>>>>>>>>in
>>>>>>>>the video game series people with hand guns (Eagle, Rolento, Vega,
>>>>>>>>Hayate)
>>>>>>>>using weapons, they win receive less honor and if the game is fight
>>>>>>>>with
>>>>>>>>hands,
>>>>>>>>they are at right place? Because guys with weapons only in duelists
>>>>>>>>tournaments?
>>>>>>>>
>>>>>>>>
>>>>>>>>------------------------------------------------------------------------
>>>>>>>>Click on Instant Credit Card Approval at
>>>>>>>>http://clickhere.egroups.com/click/1262
>>>>>>>>
>>>>>>>>
>>>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>>>>http://www.egroups.com - Simplifying group communications
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>______________________________________________________
>>>>>>>
>>>>>>>------------------------------------------------------------------------
>>>>>>>From wine to Windows. Everybody learns something at Learn2.com.
>>>>>>>Where
>>>>>>>you'll find thousands of free 2torials, affordable online courses,
>>>>>>>and
>>>>>>>useful tips for everyday life.
>>>>>>>http://clickhere.egroups.com/click/1249
>>>>>>>
>>>>>>>
>>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>>>http://www.egroups.com - Simplifying group communications
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>______________________________________________________
>>>>>>
>>>>>>------------------------------------------------------------------------
>>>>>>Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2
>>>>>>Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French.
>>>>>>Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965
>>>>>>
>>>>>>
>>>>>>
>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>>http://www.egroups.com - Simplifying group communications
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>______________________________________________________
>>>>>
>>>>>------------------------------------------------------------------------
>>>>>-- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
>>>>>-- Free email groups at eGroups.com
>>>>>
>>>>>
>>>>
>>>>______________________________________________________
>>>>
>>>>------------------------------------------------------------------------
>>>>-- Easily schedule meetings and events using the group calendar!
>>>>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>>>>
>>>>
>>>
>>>______________________________________________________
>>>
>>>------------------------------------------------------------------------
>>>Looking for the hottest sports memorabilia or sporting goods
>>>specials? eBay has thousands of trading cards, sports autographs
>>>and collectibles.You never know what you might find at eBay!
>>>http://clickhere.egroups.com/click/1143
>>>
>>>
>>>-- 20 megs of disk space in your group's Document Vault
>>>-- http://www.egroups.com/docvault/streetfighter/?m=1
>>>
>>>
>>
>>______________________________________________________
>>
>>------------------------------------------------------------------------
>>Looking for the hottest sports memorabilia or sporting goods
>>specials? eBay has thousands of trading cards, sports autographs
>>and collectibles.You never know what you might find at eBay!
>>http://clickhere.egroups.com/click/1143
>>
>>
>>-- Check out your group's private Chat room
>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1142
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
>

______________________________________________________
Group: streetfighter Message: 3671 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Fifth "Friendly" Fight for Gateway Tourna ment:Gokiwa vs Genryu
Pass, thanks. If my players even saw those stats _accidentally_ I'd never
hear the end of it. Nice to see you can do it, though! :)


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Fifth "Friendly" Fight for Gateway Tourna
>ment:Gokiwa vs Genryu-Kai.
>Date: Mon, 15 Nov 1999 11:14:55 -0500
>
>
>MAC Fighter II: Second Reboot.
>
>(I'm in a weird mood today. Who wants Street Fighter stats for Darth
>Maul and the accompanying "Project Sidious" campaign idea?)
>
>-----Original Message-----
>From: Chris Baker [mailto:cbaker@...]
>Sent: Monday, November 15, 1999 12:05 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Fifth "Friendly" Fight for Gateway
>Tournament:Gokiwa vs Genryu-Kai.
>
>
>Yaaay, another Mac fighter!
>
>-- Chris B.
>
>
> > From: Chris Hoffmann <staredown@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Mon, 15 Nov 1999 06:43:54 -0800 (PST)
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Fifth "Friendly" Fight for Gateway
> > Tournament:Gokiwa vs Genryu-Kai.
> >
> > --- Rinaldo Gambetta <rinaldo@...> wrote:
> >> I need ask to C.Hoffmann first but I think he will agree.
> >>
> >> "J. Scott Pittman" wrote:
> >>
> >>> I will challenge Chris to a match
> >
> > You're challenging me? If you pay for transportation, I'll consider
>it.
> > Our weapons, if I accept, will be: VARIOUS COMPUTER PARTS (macintosh,
>of
> > course, their motherboards _hurt_ when slammed into your temple.)
> >
> > Oh, you mean Gokiwa, he'll accept anything.
> >
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> >
>------------------------------------------------------------------------
> > Looking for the latest consumer electronic gadgets or computer
> > equipment? eBay has thousands of audio equipment, computer
> > games & accessories. You never know what you might find at eBay!
> > http://clickhere.egroups.com/click/1142
> >
> > eGroups.com Home: http://www.egroups.com/group/streetfighter/
> > http://www.egroups.com - Simplifying group communications
> >
> >
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3672 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Fifth "Friendly" Fight for GatewayTournament:Gokiwa vs Genryu-K
I take mine with a light side of CRAY, thanks.

... :)


>From: ArkonDLoC@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Fifth "Friendly" Fight for
>GatewayTournament:Gokiwa vs Genryu-Kai.
>Date: Mon, 15 Nov 1999 11:41:54 EST
>
>
>In a message dated 11/15/1999 10:39:22 AM, cbaker@... writes:
>
><< Hey guys, G4? G3? IMac? or other?
>
>-- Chris B.
> >>
>
>Other... (I plan to upgrade to a G4 ASAP).
>
>------------------------------------------------------------------------
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>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
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>
>

______________________________________________________
Group: streetfighter Message: 3673 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Mindless ramblings (Formerly Speedvs.Strength)
Intelligent or not, it is intended to be entertainment. Ask anyone in the
Pro Wrestling biz, and they'll tell you the same. Hell. The Canadian
sports network, TSN, has called it "Sports Entertainment" Stupid? How many
Jim Carrey, Chris Farley, and Wayans' Brothers fans are out there? Hell *I*
love them, and I've nearly got my B.A. in Sociology! It's as real as you
want it to be. I do agree, however, that some people do take it a little
too far. Like what happened to Shawn Michaels a few years back. Poor
bastard got the living crap kicked out of him by a dozen hicks in a bar,
just 'cause they thought he was really the guy on TV they knew.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Mindless ramblings (Formerly Speedvs.Strength)
>Date: Mon, 15 Nov 1999 06:11:12 -0800
>
>I just have to disagree here. It's not entertaining! I guess too many
>people
>try to make it out like it was real. If everyone was laughing and having a
>good time with it, I might be drawn in too, but there are people who really
>take this stuff to heart, who think these guys are the greatest fighters on
>the planet, FOR REAL. Not to mention that these "characters" are just
>costumes, and either act like total a******** or complete fools. And it's
>a
>disgrace to the real wrestlers across the world, people who train everyday.
> Now I know one argument you cold present would be - what about martial
>art
>films? Some of them are just the same, overdone, fake, stupid, but fun.
>This
>is true, but you don't have to watch the pretty-much-the-same martial art
>movie every Monday night.
>-----Original Message-----
>From: Chris Baker <cbaker@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Sunday, November 14, 1999 9:03 PM
>Subject: [streetfighter] Re: Mindless ramblings (Formerly Speedvs.Strength)
>
>
> >Awww c'mon It's just funny. Intelligence really has nothing to do with
>it.
> >Entertainment can be stupid and still be entertaining.
> >
> >-- Chris B.
> >
> >
> >> From: SlpStck@...
> >> Reply-To: streetfighter@egroups.com
> >> Date: Sun, 14 Nov 1999 23:26:06 EST
> >> To: streetfighter@egroups.com
> >> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed
>vs.Strength)
> >>
> >> In a message dated 11/14/99 11:03:14 PM Eastern Standard Time,
> >> joespitt@... writes:
> >>
> >> << Wrestling is a mind-numbing, stupid excuse for entertainment or
>sport.
> >> Fake,
> >> overdone to the point of bad comedy. I can't believe that anyone who
>has
>the
> >> intelligence to role-play at all has a desire to watch this example of
>the
> >> lamedom of the majority of Earth's population.
> >> No offense. >>
> >> none taken, but now i have to whoop your ass, cause stone cold said so.
> >> sorry, had to do it.
> >>
> >>
>------------------------------------------------------------------------
> >> Looking for the latest consumer electronic gadgets or computer
> >> equipment? eBay has thousands of audio equipment, computer
> >> games & accessories. You never know what you might find at eBay!
> >> http://clickhere.egroups.com/click/1142
> >>
> >> -- Talk to your group with your own voice!
> >> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >>
> >>
> >
> >
> >------------------------------------------------------------------------
> >Looking for the latest consumer electronic gadgets or computer
> >equipment? eBay has thousands of audio equipment, computer
> >games & accessories. You never know what you might find at eBay!
> >http://clickhere.egroups.com/click/1142
> >
> >-- Check out your group's private Chat room
> >-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
> >
>
>
>------------------------------------------------------------------------
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>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
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>

______________________________________________________
Group: streetfighter Message: 3674 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Our Friend Pokemon, a minor deviation that affects us all.
Yeah! Lemme just give a shout out to my homeboy: Squirtle. The endless
topic of conversations on three pots of coffee, one jello fight (it was
gruesome, let me tell you), and the reason I love Pokemon. And my kid
brother has the card game.


>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Our Friend Pokemon, a minor deviation that
>affects us all.
>Date: Mon, 15 Nov 1999 12:53:49 -0500
>
>LADIES, GENTLEMEN, FRIENDS.
>
>I thought I'd take this time to pay respects to another fighting game, one
>with no Dragon punches, or hurricane kicks, just ember attacks, tail whips
>and thundershocks. Yes Friends I am talking about Pokemon. Why..you may ask
>is he talking about %@&* Pokemon?
>Well.... Pokemon is doing so well at the box office as I speak That the
>second movie is already being translated for release. It actually beat the
>release of some Disney films. What could it mean? It means Hollywood is
>taking Japanese Anime more seriously than ever before. Another film,
>Princess Mononoke (which is superb), is getting critical acclaim in it's
>limited release. Anime is finally becoming a household word, Ok well at
>least it's being recognised.
>Imagine...if you will, other anime movies coming to the big screen....now
>that dream just became, I think, a reality. Just wait for the next
>Streetfighter Animated Movie We may actually see it on the big screen in
>our
>home town.
>And we have Pokemon to thank for that final thrust into the heart of the
>market.
>
>-- Chris B.
>
>
>
>
>------------------------------------------------------------------------
>A shopper�s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1140
>
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>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>

______________________________________________________
Group: streetfighter Message: 3675 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Our Friend Pokemon, a minor deviation tha t affects us all.
ACK! _Blasphemer!_ I just know that Digimon's gonna be brought up sometime
soon... :)


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Our Friend Pokemon, a minor deviation tha t
>affects us all.
>Date: Mon, 15 Nov 1999 14:05:29 -0500
>
>
>too bad Monster Rancher is a better execution of the same concept. :p
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Monday, November 15, 1999 1:46 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Our Friend Pokemon, a minor deviation that
>affects us all.
>
>
>--- Chris Baker <cbaker@...> wrote:
> > LADIES, GENTLEMEN, FRIENDS.
> >
> > I thought I'd take this time to pay respects to another fighting game,
>
>You mean there are others?
>
> > one
> > with no Dragon punches, or hurricane kicks, just ember attacks, tail
> > whips
> > and thundershocks.
>
>You forgot Leach Seeds (bulbasaur is my *hero*).
>
> >Yes Friends I am talking about Pokemon.
>
>Which is an RPG, not a fighting game.
>
>Why..you may
> > ask
> > is he talking about %@&* Pokemon?
>
>Because he likes it, Baker Likes It.
>
> > Well.... Pokemon is doing so well at the box office as I speak That
>the
> > second movie is already being translated for release.
>
>And it looks good too.
>
>It actually beat
> > the
> > release of some Disney films.
>
>Thank God.
>
> >What could it mean?
>
>The sixth seal has been broken? The four hoursemen are at the starting
>gate?
>
>It means Hollywood is
> > taking Japanese Anime more seriously than ever before.
>
>And there off. War takes an early lead followed closely by Death.
>Pestilance follows death and Famine...
>
>Geez, Famine's horse is barely moving. Doesn't he feed that animal?
>
>Another film,
> > Princess Mononoke (which is superb), is getting critical acclaim in
>it's
> > limited release.
>
>Unicron speaking: This is my command. Go forth and see this movie.
>The
>locations have been listed for your convinience.
>
>CITY THEATER
>NEW YORK
> Angelika
> Lincoln Square
>LOS ANGELES
> Sunset
> Monica - Santa Monica
> So Coast Village - Santa Ana
>CHICAGO
> McClurg Court
>PHILADELPHIA
> Riverview
>SF - OAKLAND - SAN JOSE
> Embarcadero
> Camera One - San Jose
>BOSTON
> Coolidge Corner
>WASHINGTON
> Inner Circle
>DALLAS - FT WORTH
> Inwood
>DETROIT
> Maple - Bloomfield Hill
>HOUSTON
> Greenway
>ATLANTA
> Garden Hills
>CLEVELAND
> Centrum
>MINNEAPOLIS - ST PAUL
> Carmike - Apple Valley
> Mall of America - Bloomington
> Showplace - Coon Rapids
> Eagan
> Centential Lake - - Edina
> Showplace - Inver Grove
> Lakeville
> Lagoon
> Wynnsong - Mounds View
> Pavilion - Roseville
> White Bear - White Bear Lake
> Elk River
> Crossroads - Waite Park(St. Cloud)
> Willowcreek- Plymouth
>SEATTLE - TACOMA
> Pacific Plaza
> Varsity 3
>ST LOUIS Plaza- Frontenac
>SACRAMENTO - STOCKTON
> Century Dome 14
>PHOENIX
> Camel View
>DENVER
> Esquire
>SAN DIEGO
> Hillcrest
>PORTLAND
> Koin Center
>HONOLULU, HI
> Dole Cannery- Honolulu
> Kahala Mall- Honolulu
>
>Anime is finally becoming a household word, Ok well at
> > least it's being recognised.
> > Imagine...if you will, other anime movies coming to the big
> > screen....now
> > that dream just became, I think, a reality. Just wait for the next
> > Streetfighter Animated Movie We may actually see it on the big screen
>in
> > our
> > home town.
> > And we have Pokemon to thank for that final thrust into the heart of
>the
> > market.
> >
> > -- Chris B.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
>http://www.egroups.com - Simplifying group communications
>
>

______________________________________________________
Group: streetfighter Message: 3676 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Rule in our game: if you're knocked down, then your combo's finished. If
not, feel free. Makes it looser, easier to go through one combat to get to
the next. We don't play with the dizzy rules either.


>From: Azathoth05@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
>Blaise.
>Date: Sun, 14 Nov 1999 14:45:40 EST
>
>I just noticed something about these fights, You're breaking the combos if
>the character takes damage inbetween his combo moves. While this
>cooinsides
>with the video game, are there any rules in the main book about this?
>Because I've let my players miss with their first move(roll no damage), get
>hit back, and still gave them the speed bonus for their second move(& let
>them add the damage if a multiple hit manuever). What's everyone else
>doing
>in that situation?
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
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>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3677 From: Chris Krug-Iron Date: 11/17/1999
Subject: Re: Streetfighter LARP
You're right. That is friggin' annoying. Oddballs. I was never of the
idea that Vampires dressed in cornball outfits and actually looked like
vamps. They hate me here for that revolutionary idea. I guess I'll just
have to grin and bear it. :)


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Streetfighter LARP
>Date: Mon, 15 Nov 1999 10:20:20 -0500
>
>
>I don't know if Howard was exaggerating for comic effect, but almost
>every convention I'd been to resulted in the Vampire LARPers getting in
>trouble for *something*; making noise in the middle of the night in
>non-game areas, picking locks to get on the hotel roof, setting fires in
>wastepaper baskets, whatever. Not to mention they were wearing (most of
>the time bad) costumes that no "real" vampire would wear (I find it hard
>to believe that all vampires resemble depressed Goths in appearance or
>dress like Dracula) and were in character all the time, even out of
>game, to the point where it got annoying.
>
>-----Original Message-----
>From: Chris Krug-Iron [mailto:inrifrost@...]
>Sent: Friday, November 12, 1999 6:15 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Streetfighter LARP
>
>
>Never been to a convention. Don't know. Is it really that bad, though?
>I
>think I read in an article on your webpage about "lilting voices with
>waggling fingers going you are MINE PU-ny MOR-tal", or some such like
>that.
>Just sounds like really bad overacting to me. I just like to play 'em
>as
>close to "real" people as possible. It's kinda hard to be "real" people
>
>when you're a Giovanni Necromancer who's specialties is the walking
>dead.
>:)
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Streetfighter LARP
> >Date: Thu, 11 Nov 1999 10:28:14 -0500
> >
> >
> >...most of the time, badly, to the annoyance of the rest of the
> >convention-goers.
> >
> >*grumble*
> >
> >-----Original Message-----
> >From: Chris Krug-Iron [mailto:inrifrost@...]
> >Sent: Thursday, November 11, 1999 7:09 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Streetfighter LARP
> >
> >
> >LARP: Live Action Role Playing. Walking around and doing stuff like
>in
> >an
> >improv acting game.
> >
> >
> > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Streetfighter LARP
> > >Date: Thu, 11 Nov 1999 00:50:53 -0800 (PST)
> > >
> > >Excuse me for those of us who have no idea what a LARP
> > >is what is it?
> > >
> > >-Chad Phillips
> > >
> > >--- JSorochins@... wrote:
> > > > In a message dated 11/10/99 1:42:48 PM Pacific
> > > > Standard Time,
> > > > ptc075@... writes:
> > > >
> > > > << One of my good friends, who is into the Vampire
> > > > LARP scene played an
> > > > NPC Street Fighter a couple of times... Didn't work
> > > > too well. You've
> > > > got all the normal problems of trying to intergrate
> > > > SF & the World of
> > > > Darkness, plus the added bonus of being in a LARP.
> > > > Next time I see him
> > > > I'll ask if he remembers any of it, think its close
> > > > to 3 years ago now.
> > > > All I remember is that the character had just a
> > > > ton of
> > > > personality/background, so she had plenty of
> > > > subplot stuff going on to
> > > > keep her busy. I think you're right thou, you
> > > > really need that to keep
> > > > the LARP going. I'm sure if you were serious about
> > > > it, you could mod
> > > > the SF combat rules to make them work in an RPG.
> > > > I'm not positive, but
> > > > I believe in my friend's case, they just treated
> > > > him as a normal human,
> > > > with techniques instead of disciplines & special
> > > > moves instead of
> > > > special abilities... >>
> > > >
> > > > Thanks for your comments. I don't think the LARP I
> > > > play would ever let me
> > > > play a streetfighter, I'm in one of those real
> > > > strict ones, which has
> > > > advantages and disadvantages.
> > > >
> > > > I would like to start my own strictly Streetfighter
> > > > LARP (at least a small
> > > > one with a few friends). Since there has been no
> > > > chorus of "Lawd, that will
> > > > _never_ work", I believe I shall.
> > > >
> > > >
> >
> >-----------------------------------------------------------------------
> >-
> > > > et the most popular downloads on the Web. They�re
> > > > new!
> > > > They�re hot! They�re FREE! Utilities, drivers,
> > > > games.
> > > > It�s all here.
> > > > http://clickhere.egroups.com/click/1610
> > > >
> > > >
> > > >
> > > > eGroup Home:
> > > > http://www.egroups.com/group/streetfighter/
> > > > http://www.egroups.com - Simplifying group
> > > > communications
> > > >
> > > >
> > > >
> > >
> > >
> > >=====
> > >
> > >__________________________________________________
> > >Do You Yahoo!?
> > >Bid and sell for free at http://auctions.yahoo.com
> > >
> >
> >-----------------------------------------------------------------------
> >-
> > >Looking for the latest consumer electronic gadgets or computer
> > >equipment? eBay has thousands of audio equipment, computer
> > >games & accessories. You never know what you might find at eBay!
> > >http://clickhere.egroups.com/click/1142
> > >
> > >eGroup Home: http://www.egroups.com/group/streetfighter/
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> >
> >______________________________________________________
> >
> >-----------------------------------------------------------------------
>-
> >Looking for the hottest sports memorabilia or sporting goods
> >specials? eBay has thousands of trading cards, sports autographs
> >and collectibles.You never know what you might find at eBay!
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> >
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> >
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> >-----------------------------------------------------------------------
>-
> >et the most popular downloads on the Web. They�re new!
> >They�re hot! They�re FREE! Utilities, drivers, games.
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> >
> >
> >-- Talk to your group with your own voice!
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> >
> >
>
>______________________________________________________
>
>------------------------------------------------------------------------
>A shopper�s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1140
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
>------------------------------------------------------------------------
>Looking for the hottest sports memorabilia or sporting goods
>specials? eBay has thousands of trading cards, sports autographs
>and collectibles.You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1143
>
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3678 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Move 5: Julian Del Solar III make a jab to his combo and Thomas Watson
> make a Rekka ken of Cross punch, Julian is more faster and Thomas Watson
> receive: no damage Watson hit his Rekka ken and Julian Del Solar III
> receive: 3 points of damage and is a knock out. Rats! I want make 20
> rounds but this npc fall first.
>
> I think I can�t make a 20 rounds with my npc�s someone have a sugestion?

I think of all the characters you have, Mr. Military is your best bet for
going over 10 rounds because of his hit-then-move maneuvers.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3679 From: Steve Karstensen Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
well, that's how it works usually... if you're knocked down prior to
executing a move in the combo, then you lose the move, breaking the
combo. if you've already acted that round and are knocked down, the -2
speed penalty from the knockdown cancels out the combo bonus next round.

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Wednesday, November 17, 1999 1:39 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
Blaise.


Rule in our game: if you're knocked down, then your combo's finished.
If
not, feel free. Makes it looser, easier to go through one combat to get
to
the next. We don't play with the dizzy rules either.


>From: Azathoth05@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
>Blaise.
>Date: Sun, 14 Nov 1999 14:45:40 EST
>
>I just noticed something about these fights, You're breaking the combos
if
>the character takes damage inbetween his combo moves. While this
>cooinsides
>with the video game, are there any rules in the main book about this?
>Because I've let my players miss with their first move(roll no damage),
get
>hit back, and still gave them the speed bonus for their second move(&
let
>them add the damage if a multiple hit manuever). What's everyone else
>doing
>in that situation?
>
>-----------------------------------------------------------------------
-
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1142
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

______________________________________________________

------------------------------------------------------------------------
A shopper’s dream come true! Find practically anything on earth at eBay!
Come and browse the more than 2 million items up for bid at any time.
You never know what you might find at eBay!
http://clickhere.egroups.com/click/1140

-- Easily schedule meetings and events using the group calendar!
-- http://www.egroups.com/cal?listname=streetfighter&m=1
Group: streetfighter Message: 3680 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Maybe but what do you think about 20 rounds? I realy think my credit is going
down for this fight of Howard Ng and Mr.Military, but I ask to him with he
wants to fight a 20 rounds, for my opinion have two sides a bad and a good.
The good more time to fight and the end of time out decisons the bad many
players make or will make fighters with willpower manuvers and 20 rounds is
probaly right their willpower ends and fighters only have basic manuvers, Hey
it´s not bad it´s good too.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Move 5: Julian Del Solar III make a jab to his combo and Thomas Watson
> > make a Rekka ken of Cross punch, Julian is more faster and Thomas Watson
> > receive: no damage Watson hit his Rekka ken and Julian Del Solar III
> > receive: 3 points of damage and is a knock out. Rats! I want make 20
> > rounds but this npc fall first.
> >
> > I think I can´t make a 20 rounds with my npc´s someone have a sugestion?
>
> I think of all the characters you have, Mr. Military is your best bet for
> going over 10 rounds because of his hit-then-move maneuvers.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
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> Come and browse the more than 2 million items up for bid at any time.
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Group: streetfighter Message: 3681 From: Rinaldo Gambetta Date: 11/17/1999
Subject: 20 rounds fight
Hello I receive sugestions to make a 20 rounds fight but for this I need
a victi... or should I say a volunteer, I think, I found all errors I
made and at next Friendly fights, they´re minimal but It´s strange no
more challenges maybe the fighter list are too small, or for my great
panic this errors make people don´t show interest for this anymore, I
realy want make a good game (Maybe I should stop to say this or the
people begin to be bored), but I need more pc´s fighters to begin the
tournament and good new I´m not alone anymore I called some friends of
my own to help to manager this fights I think three heads can solve all
the problems and for grace of god I found a english mainbook.
Group: streetfighter Message: 3682 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Maybe but what do you think about 20 rounds? I realy think my credit is
> going
> down for this fight of Howard Ng and Mr.Military, but I ask to him with
> he
> wants to fight a 20 rounds, for my opinion have two sides a bad and a
> good.
> The good more time to fight and the end of time out decisons the bad
> many
> players make or will make fighters with willpower manuvers and 20 rounds
> is
> probaly right their willpower ends and fighters only have basic
> manuvers, Hey
> it�s not bad it�s good too.

I really don't have an opinion until I see it happen. We never tried it
in my campaigns, they were all 10 round sanctioned matches or unsanctioned
infinite round matches (unless _something happens_).

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3683 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: 20 rounds fight
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Hello I receive sugestions to make a 20 rounds fight but for this I need
> a victi... or should I say a volunteer,

Gokiwa is no victim. He's a souless machine of destruction. Yes, Gokiwa
is an accountant and will accept and make any challenge (kinda like his
uncle).


>I found a english mainbook.

Cool, I was wondering if anything was changed for other countries. What
language did you have before?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3684 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
Yes, but what ever the most part of fighters have healht 10 and the major part
of fights end in move 5 or 8, except at tough fights like yours with
Mr.Military, but what do you think when start this I think only pc´s fighters
but the litle number of persons who send me fighter isn´t enought I think
about 32 fighters in tournament in the beginning but now I think 16 is good
but a question I put nps´s? For one side is good fighters need gain exp points
and npc fighters can do it for other hand pc´s fighters can lose and being
eliminated from tournament.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Maybe but what do you think about 20 rounds? I realy think my credit is
> > going
> > down for this fight of Howard Ng and Mr.Military, but I ask to him with
> > he
> > wants to fight a 20 rounds, for my opinion have two sides a bad and a
> > good.
> > The good more time to fight and the end of time out decisons the bad
> > many
> > players make or will make fighters with willpower manuvers and 20 rounds
> > is
> > probaly right their willpower ends and fighters only have basic
> > manuvers, Hey
> > it´s not bad it´s good too.
>
> I really don't have an opinion until I see it happen. We never tried it
> in my campaigns, they were all 10 round sanctioned matches or unsanctioned
> infinite round matches (unless _something happens_).
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1
Group: streetfighter Message: 3685 From: Steve Karstensen Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
How about the fights default to ten rounds but both participants have
the option to vote on either 10, 20, or KO-only?

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Wednesday, November 17, 1999 8:33 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Example "Friendly" fight with more rounds
Thomas Watson Vs Julian Del Solar III.


Yes, but what ever the most part of fighters have healht 10 and the
major part
of fights end in move 5 or 8, except at tough fights like yours with
Mr.Military, but what do you think when start this I think only pc´s
fighters
but the litle number of persons who send me fighter isn´t enought I
think
about 32 fighters in tournament in the beginning but now I think 16 is
good
but a question I put nps´s? For one side is good fighters need gain exp
points
and npc fighters can do it for other hand pc´s fighters can lose and
being
eliminated from tournament.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Maybe but what do you think about 20 rounds? I realy think my credit
is
> > going
> > down for this fight of Howard Ng and Mr.Military, but I ask to him
with
> > he
> > wants to fight a 20 rounds, for my opinion have two sides a bad and
a
> > good.
> > The good more time to fight and the end of time out decisons the bad
> > many
> > players make or will make fighters with willpower manuvers and 20
rounds
> > is
> > probaly right their willpower ends and fighters only have basic
> > manuvers, Hey
> > it´s not bad it´s good too.
>
> I really don't have an opinion until I see it happen. We never tried
it
> in my campaigns, they were all 10 round sanctioned matches or
unsanctioned
> infinite round matches (unless _something happens_).
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
>
------------------------------------------------------------------------
> A shopper's dream come true! Find practically anything on earth at
eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1


------------------------------------------------------------------------
A shopper's dream come true! Find practically anything on earth at eBay!
Come and browse the more than 2 million items up for bid at any time.
You never know what you might find at eBay!
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-- Talk to your group with your own voice!
-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 3686 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: 20 rounds fight
Portuguese, I live in Brazil but here for the displesure of STF fans the
mainbook are printed in magazine form, and only the mainbook like the STF
books no more printerd I don´t have acess for sourcebooks, the other manuvers
and styles I pick all of them in the web, and maybe for this I make a confuse
in moves, I know how many versions of Carthweel Kick, I have found in my
search in the web? Now I pick the Arkon manuver compendium, J.Scot Pittman
compendium from his page and many other manuver files and I pretend spend some
hours read them to see if the moves, power points and other stats are the
same.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Hello I receive sugestions to make a 20 rounds fight but for this I need
> > a victi... or should I say a volunteer,
>
> Gokiwa is no victim. He's a souless machine of destruction. Yes, Gokiwa
> is an accountant and will accept and make any challenge (kinda like his
> uncle).
>
> >I found a english mainbook.
>
> Cool, I was wondering if anything was changed for other countries. What
> language did you have before?
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 3687 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
At this moment I only want know the form of fight the players and future
players from e-groups mail list think, put 20 rounds, 10 rounds or no time
limit

Steve Karstensen wrote:

> How about the fights default to ten rounds but both participants have
> the option to vote on either 10, 20, or KO-only?
>
> -----Original Message-----
> From: Rinaldo Gambetta [mailto:rinaldo@...]
> Sent: Wednesday, November 17, 1999 8:33 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Example "Friendly" fight with more rounds
> Thomas Watson Vs Julian Del Solar III.
>
> Yes, but what ever the most part of fighters have healht 10 and the
> major part
> of fights end in move 5 or 8, except at tough fights like yours with
> Mr.Military, but what do you think when start this I think only pc´s
> fighters
> but the litle number of persons who send me fighter isn´t enought I
> think
> about 32 fighters in tournament in the beginning but now I think 16 is
> good
> but a question I put nps´s? For one side is good fighters need gain exp
> points
> and npc fighters can do it for other hand pc´s fighters can lose and
> being
> eliminated from tournament.
>
> Chris Hoffmann wrote:
>
> > --- Rinaldo Gambetta <rinaldo@...> wrote:
> > > Maybe but what do you think about 20 rounds? I realy think my credit
> is
> > > going
> > > down for this fight of Howard Ng and Mr.Military, but I ask to him
> with
> > > he
> > > wants to fight a 20 rounds, for my opinion have two sides a bad and
> a
> > > good.
> > > The good more time to fight and the end of time out decisons the bad
> > > many
> > > players make or will make fighters with willpower manuvers and 20
> rounds
> > > is
> > > probaly right their willpower ends and fighters only have basic
> > > manuvers, Hey
> > > it´s not bad it´s good too.
> >
> > I really don't have an opinion until I see it happen. We never tried
> it
> > in my campaigns, they were all 10 round sanctioned matches or
> unsanctioned
> > infinite round matches (unless _something happens_).
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> >
> ------------------------------------------------------------------------
> > A shopper's dream come true! Find practically anything on earth at
> eBay!
> > Come and browse the more than 2 million items up for bid at any time.
> > You never know what you might find at eBay!
> > http://clickhere.egroups.com/click/1140
> >
> > -- Easily schedule meetings and events using the group calendar!
> > -- http://www.egroups.com/cal?listname=streetfighter&m=1
>
> ------------------------------------------------------------------------
> A shopper's dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- Create a poll/survey for your group!
> -- http://www.egroups.com/vote?listname
Group: streetfighter Message: 3688 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: 20 rounds fight
I want mean how many versions of Carthwell Kick I think I found in the web.

Rinaldo Gambetta wrote:

> Portuguese, I live in Brazil but here for the displesure of STF fans the
> mainbook are printed in magazine form, and only the mainbook like the STF
> books no more printerd I don´t have acess for sourcebooks, the other manuvers
> and styles I pick all of them in the web, and maybe for this I make a confuse
> in moves, I know how many versions of Carthweel Kick, I have found in my
> search in the web? Now I pick the Arkon manuver compendium, J.Scot Pittman
> compendium from his page and many other manuver files and I pretend spend some
> hours read them to see if the moves, power points and other stats are the
> same.
>
> Chris Hoffmann wrote:
>
> > --- Rinaldo Gambetta <rinaldo@...> wrote:
> > > Hello I receive sugestions to make a 20 rounds fight but for this I need
> > > a victi... or should I say a volunteer,
> >
> > Gokiwa is no victim. He's a souless machine of destruction. Yes, Gokiwa
> > is an accountant and will accept and make any challenge (kinda like his
> > uncle).
> >
> > >I found a english mainbook.
> >
> > Cool, I was wondering if anything was changed for other countries. What
> > language did you have before?
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> > ------------------------------------------------------------------------
> > A shopper’s dream come true! Find practically anything on earth at eBay!
> > Come and browse the more than 2 million items up for bid at any time.
> > You never know what you might find at eBay!
> > http://clickhere.egroups.com/click/1140
> >
> > -- 20 megs of disk space in your group's Document Vault
> > -- http://www.egroups.com/docvault/streetfighter/?m=1
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> eGroups.com Home: http://www.egroups.com/group/streetfighter/
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 3689 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Yes, but what ever the most part of fighters have healht 10 and the
> major part
> of fights end in move 5 or 8, except at tough fights like yours with
> Mr.Military, but what do you think when start this I think only pc�s
> fighters
> but the litle number of persons who send me fighter isn�t enought I
> think
> about 32 fighters in tournament in the beginning but now I think 16 is
> good
> but a question I put nps�s? For one side is good fighters need gain exp
> points
> and npc fighters can do it for other hand pc�s fighters can lose and
> being
> eliminated from tournament.

I think that everyone should go through an excabition (sp?) round where
you prove yourself good enough to enter a real (even if low level) street
fighter tournament (remember that even a begining level SF is better than
most blackbelts). This fight would be against, an NPC of course :). A PC
doesn't have to win their fight, they just have to show that they're
competent by taking a couple of hits, and giving a few back in return.
Then you can start the tournament with a bit of a ranking (win or loose,
it's still a sanctined match) and maybe if you're feeling generous, XPs

On a side note, I hope that this will be a double-elimination tournament.
Will it be best two out of three? If it is, then by the second bout
you'll probably have the three rounds of observation Insight requires).

As far as not having enough PCs, will you allow people to have multiple
PCs? I've got a couple of ideas running around in my head for 'em.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3690 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: 20 rounds fight
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Portuguese,

Ah, one of the many languages I failed in high school. No, don't test my
pathetic knowledge of Portuguese, I barely know how to read/speak english.

I live in Brazil but here for the displesure of STF fans the
> mainbook are printed in magazine form,

Magazine form? *checks out my copy* Well it is small enough that it might
work, but not likely.

and only the mainbook like the
> STF
> books no more printerd I don�t have acess for sourcebooks,

NO SECRETS OF SHADOLOO?!? Gah. *need scanner*

the other
> manuvers
> and styles I pick all of them in the web, and maybe for this I make a
> confuse
> in moves,

Probably, when something's retyped a couple dozen times errors are bound
to show up.

>I know how many versions of Carthweel Kick,

The cheesiest one is, sadly, the official one.

I have found in my
> search in the web? Now I pick the Arkon manuver compendium, J.Scot
> Pittman
> compendium from his page and many other manuver files and I pretend
> spend some
> hours read them to see if the moves, power points and other stats are
> the
> same.

That is quite an effort (one of the many reasons I haven't done something
similar). I salute you.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3691 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: 20 rounds fight
Against who? I think Afonse Dubois will do the job but I need know the other
10 moves to complete 20.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Hello I receive sugestions to make a 20 rounds fight but for this I need
> > a victi... or should I say a volunteer,
>
> Gokiwa is no victim. He's a souless machine of destruction. Yes, Gokiwa
> is an accountant and will accept and make any challenge (kinda like his
> uncle).
>
> >I found a english mainbook.
>
> Cool, I was wondering if anything was changed for other countries. What
> language did you have before?
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 3692 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
--- Rinaldo Gambetta <rinaldo@...> wrote:
> At this moment I only want know the form of fight the players and future
> players from e-groups mail list think, put 20 rounds, 10 rounds or no
> time
> limit

Another possibility is start w/ten rounds, then during the semi-finals up
it twenty, and for the finals round(s) make it infinite (when you win a
tournament, it should definately be by KO).


=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3693 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
If the situation continues like that, the only problem is with the figthers of
same person fight each other, man I you don´t know how this could be I feel
much guilt about the incident of errors and J.Scot Pittman appears furious,
and yes he is right I´m wrong and in things like I can´t make errors, about
elimination I think the winner go ahead and loser is out but it´s in discution
but the video game is like it the winner go to next stage and the loser is
out.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Yes, but what ever the most part of fighters have healht 10 and the
> > major part
> > of fights end in move 5 or 8, except at tough fights like yours with
> > Mr.Military, but what do you think when start this I think only pc´s
> > fighters
> > but the litle number of persons who send me fighter isn´t enought I
> > think
> > about 32 fighters in tournament in the beginning but now I think 16 is
> > good
> > but a question I put nps´s? For one side is good fighters need gain exp
> > points
> > and npc fighters can do it for other hand pc´s fighters can lose and
> > being
> > eliminated from tournament.
>
> I think that everyone should go through an excabition (sp?) round where
> you prove yourself good enough to enter a real (even if low level) street
> fighter tournament (remember that even a begining level SF is better than
> most blackbelts). This fight would be against, an NPC of course :). A PC
> doesn't have to win their fight, they just have to show that they're
> competent by taking a couple of hits, and giving a few back in return.
> Then you can start the tournament with a bit of a ranking (win or loose,
> it's still a sanctined match) and maybe if you're feeling generous, XPs
>
> On a side note, I hope that this will be a double-elimination tournament.
> Will it be best two out of three? If it is, then by the second bout
> you'll probably have the three rounds of observation Insight requires).
>
> As far as not having enough PCs, will you allow people to have multiple
> PCs? I've got a couple of ideas running around in my head for 'em.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 3694 From: Rinaldo Gambetta Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
Hey, it´s good idea I like it.

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > At this moment I only want know the form of fight the players and future
> > players from e-groups mail list think, put 20 rounds, 10 rounds or no
> > time
> > limit
>
> Another possibility is start w/ten rounds, then during the semi-finals up
> it twenty, and for the finals round(s) make it infinite (when you win a
> tournament, it should definately be by KO).
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> A shopper’s dream come true! Find practically anything on earth at eBay!
> Come and browse the more than 2 million items up for bid at any time.
> You never know what you might find at eBay!
> http://clickhere.egroups.com/click/1140
>
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Group: streetfighter Message: 3695 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
--- Rinaldo Gambetta <rinaldo@...> wrote:
> If the situation continues like that, the only problem is with the
> figthers of
> same person fight each other,

Announcer 1: And in this corner, weighing in at 121 lb when wet, GOKIWA.

Announcer 2: And in the same corner, wearing the dingy Gi, GOKIWA

1: I do believe that this is the first time that Gokiwa has ever fought
himself inside the ring.

2: Yes that is correct, one... Wow, Gokiwa opens up strong, Dragon
Punching himself far into the sky.

1: I don't think that Gokiwa can take that kind of hit, yes, yes it
appears that Gokiwa is dizzy.

2: Gokiwa seems to be waiting for himself to recover, but wait, he desides
against it and Power Uppercuts him, knocking himself down, but is he out.

1: Wow, he's not getting up from that one.

2: indeed, and the Winner by Knock Out, GOKIWA!

1: A short, but intense fight from GOKIWA, we look forward to seeing more
of him in the ring.

man I you don�t know how this could be I
> feel
> much guilt about the incident of errors

*shrugs* it happens. Everyone plays the game differently, even when they
all have the same rules (which you didn't).

and J.Scot Pittman appears
> furious,

He's only furious on the outside, on the inside he's creamy wholesome
forgiveness.

> and yes he is right I�m wrong and in things like I can�t make errors,

That's what these fights are for, to iron out our differences and to make
sure that any screw ups are all your fault :).

> about
> elimination I think the winner go ahead and loser is out but it�s in
> discution
> but the video game is like it the winner go to next stage and the loser
> is
> out.

A qualified yes, I think there's some version where you can set up a
double elimination tournament.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 3696 From: Chris Hoffmann Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more roundsThomas Watson Vs Julia
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Hey, it�s good idea I like it.

I started that rule after one of my players (an animal hybrid, the player
and the character) would hit with a jab punch (doing one or two points)
then dance around the ring until time ran out.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 3697 From: Chris Hoffmann Date: 11/17/1999
Subject: Spinning Glitch Driver
Spinning Glitch Driver

Prerequisits: Grab 5, Athletics 3, Focus 5, Jump, Pile Driver

Power Points: Sanbo 5

Zangief, frustrated with wrestling's innate flaw of having to be in the
same hex as their opponent, created perhapse the single most feared move
on the circut. After many months of meditation and instruction from
Dhalsim, Zangief learned the ability to pull oponents towards him from a
great range and then Spinning Pile Driving them.

Unfortunately, as a result of Lord Vega tapdancing on his head for half an
hour (courtesy of Flying Heel Stomp), Zangief has lost this maneuver, and
the focus requirements as well.

System: The wrestler 'sucks in' an opponent from up to his focus in hexes
into his hex. Then he performs the Spinning Pile Driver as normal. This
'suck' can not be blocked, but can be dodged by Jump or another air based
maneuver. Esquivess, backflip, and other ground based dodges don't work,
nor can you abot to a jump to avoid it. You must already be in the air to
dodge (which is automaticaly successful)

Cost: 2 Chi, 2 Willpower
Speed: -2
Damage: +7
Move: None

Heh, this was an actual maneuver in one version of the game. Zangief
would perform his Pile Driver on a guy up to 3/4th of the screen away.
The fighter would obligingly teleport into Zangief's loving arms and the
move would be performed.

Capcom fixed that little glitch.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 3698 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Mindless ramblings (Formerly Speedvs.Strength)
OK, OK, it's wonderful! I love wrestling! It's the best.
-----Original Message-----
From: Chris Krug-Iron <inrifrost@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, November 16, 1999 10:20 PM
Subject: [streetfighter] Re: Mindless ramblings (Formerly Speedvs.Strength)


>Intelligent or not, it is intended to be entertainment. Ask anyone in the
>Pro Wrestling biz, and they'll tell you the same. Hell. The Canadian
>sports network, TSN, has called it "Sports Entertainment" Stupid? How
many
>Jim Carrey, Chris Farley, and Wayans' Brothers fans are out there? Hell
*I*
>love them, and I've nearly got my B.A. in Sociology! It's as real as you
>want it to be. I do agree, however, that some people do take it a little
>too far. Like what happened to Shawn Michaels a few years back. Poor
>bastard got the living crap kicked out of him by a dozen hicks in a bar,
>just 'cause they thought he was really the guy on TV they knew.
>
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: Mindless ramblings (Formerly
Speedvs.Strength)
>>Date: Mon, 15 Nov 1999 06:11:12 -0800
>>
>>I just have to disagree here. It's not entertaining! I guess too many
>>people
>>try to make it out like it was real. If everyone was laughing and having a
>>good time with it, I might be drawn in too, but there are people who
really
>>take this stuff to heart, who think these guys are the greatest fighters
on
>>the planet, FOR REAL. Not to mention that these "characters" are just
>>costumes, and either act like total a******** or complete fools. And it's
>>a
>>disgrace to the real wrestlers across the world, people who train
everyday.
>> Now I know one argument you cold present would be - what about martial
>>art
>>films? Some of them are just the same, overdone, fake, stupid, but fun.
>>This
>>is true, but you don't have to watch the pretty-much-the-same martial art
>>movie every Monday night.
>>-----Original Message-----
>>From: Chris Baker <cbaker@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Sunday, November 14, 1999 9:03 PM
>>Subject: [streetfighter] Re: Mindless ramblings (Formerly
Speedvs.Strength)
>>
>>
>> >Awww c'mon It's just funny. Intelligence really has nothing to do with
>>it.
>> >Entertainment can be stupid and still be entertaining.
>> >
>> >-- Chris B.
>> >
>> >
>> >> From: SlpStck@...
>> >> Reply-To: streetfighter@egroups.com
>> >> Date: Sun, 14 Nov 1999 23:26:06 EST
>> >> To: streetfighter@egroups.com
>> >> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed
>>vs.Strength)
>> >>
>> >> In a message dated 11/14/99 11:03:14 PM Eastern Standard Time,
>> >> joespitt@... writes:
>> >>
>> >> << Wrestling is a mind-numbing, stupid excuse for entertainment or
>>sport.
>> >> Fake,
>> >> overdone to the point of bad comedy. I can't believe that anyone who
>>has
>>the
>> >> intelligence to role-play at all has a desire to watch this example of
>>the
>> >> lamedom of the majority of Earth's population.
>> >> No offense. >>
>> >> none taken, but now i have to whoop your ass, cause stone cold said
so.
>> >> sorry, had to do it.
>> >>
>> >>
>>------------------------------------------------------------------------
>> >> Looking for the latest consumer electronic gadgets or computer
>> >> equipment? eBay has thousands of audio equipment, computer
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>> >> -- Talk to your group with your own voice!
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>> >>
>> >>
>> >
>> >
>> >------------------------------------------------------------------------
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>> >equipment? eBay has thousands of audio equipment, computer
>> >games & accessories. You never know what you might find at eBay!
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>> >-- Check out your group's private Chat room
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>>
>>
>>------------------------------------------------------------------------
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>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
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>Come and browse the more than 2 million items up for bid at any time.
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Group: streetfighter Message: 3699 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
I think we covered this point in the "successfully completed moves"
conversation. Obviously, if you are knocked down, your move wasn't
successful if you lose your action. If you are knocked down at the end of a
turn, and have to "gain your feet" at the beginning of the next round, you
are obviously not continuing in your combo actions (which a fighter trains
to make in succession in a blinding one-move type of action). Therefore, I
would say that the combo is broken in either way (I'm agreeing with you)
-----Original Message-----
From: Chris Krug-Iron <inrifrost@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, November 16, 1999 10:41 PM
Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
Blaise.


>Rule in our game: if you're knocked down, then your combo's finished. If
>not, feel free. Makes it looser, easier to go through one combat to get to
>the next. We don't play with the dizzy rules either.
>
>
>>From: Azathoth05@...
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
>>Blaise.
>>Date: Sun, 14 Nov 1999 14:45:40 EST
>>
>>I just noticed something about these fights, You're breaking the combos if
>>the character takes damage inbetween his combo moves. While this
>>cooinsides
>>with the video game, are there any rules in the main book about this?
>>Because I've let my players miss with their first move(roll no damage),
get
>>hit back, and still gave them the speed bonus for their second move(& let
>>them add the damage if a multiple hit manuever). What's everyone else
>>doing
>>in that situation?
>>
>>------------------------------------------------------------------------
>>Looking for the latest consumer electronic gadgets or computer
>>equipment? eBay has thousands of audio equipment, computer
>>games & accessories. You never know what you might find at eBay!
>>http://clickhere.egroups.com/click/1142
>>
>>-- Check out your group's private Chat room
>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>A shopper’s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
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Group: streetfighter Message: 3700 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: "Friendly" Fight eight: Mr.Military vs Blaise.
Although I like the dizzy rules, they reflect fighting games well, and make
more sense than taking twice your stamina in damage and nothing special
happening if your heath hasn't run out
-----Original Message-----
From: Chris Krug-Iron <inrifrost@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, November 16, 1999 10:41 PM
Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
Blaise.


>Rule in our game: if you're knocked down, then your combo's finished. If
>not, feel free. Makes it looser, easier to go through one combat to get to
>the next. We don't play with the dizzy rules either.
>
>
>>From: Azathoth05@...
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Re:"Friendly" Fight eight: Mr.Military vs
>>Blaise.
>>Date: Sun, 14 Nov 1999 14:45:40 EST
>>
>>I just noticed something about these fights, You're breaking the combos if
>>the character takes damage inbetween his combo moves. While this
>>cooinsides
>>with the video game, are there any rules in the main book about this?
>>Because I've let my players miss with their first move(roll no damage),
get
>>hit back, and still gave them the speed bonus for their second move(& let
>>them add the damage if a multiple hit manuever). What's everyone else
>>doing
>>in that situation?
>>
>>------------------------------------------------------------------------
>>Looking for the latest consumer electronic gadgets or computer
>>equipment? eBay has thousands of audio equipment, computer
>>games & accessories. You never know what you might find at eBay!
>>http://clickhere.egroups.com/click/1142
>>
>>-- Check out your group's private Chat room
>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>
>______________________________________________________
>
>------------------------------------------------------------------------
>A shopper’s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
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>
Group: streetfighter Message: 3701 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds ThomasWatson Vs Julia
No I'm not furious, just pointing out mistakes so that when the game begins
"for real" there will be less mistakes. Actually, it's fun looking for the
errors. It tests my knowledge of the game. We've even entered some new rules
discussions (and a good one too) because of the Friendly Fights.
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, November 17, 1999 6:52 AM
Subject: [streetfighter] Re: Example "Friendly" fight with more rounds
ThomasWatson Vs Julian Del Solar III.


>If the situation continues like that, the only problem is with the figthers
of
>same person fight each other, man I you don´t know how this could be I feel
>much guilt about the incident of errors and J.Scot Pittman appears furious,
>and yes he is right I´m wrong and in things like I can´t make errors, about
>elimination I think the winner go ahead and loser is out but it´s in
discution
>but the video game is like it the winner go to next stage and the loser is
>out.
>
>Chris Hoffmann wrote:
>
>> --- Rinaldo Gambetta <rinaldo@...> wrote:
>> > Yes, but what ever the most part of fighters have healht 10 and the
>> > major part
>> > of fights end in move 5 or 8, except at tough fights like yours with
>> > Mr.Military, but what do you think when start this I think only pc´s
>> > fighters
>> > but the litle number of persons who send me fighter isn´t enought I
>> > think
>> > about 32 fighters in tournament in the beginning but now I think 16 is
>> > good
>> > but a question I put nps´s? For one side is good fighters need gain exp
>> > points
>> > and npc fighters can do it for other hand pc´s fighters can lose and
>> > being
>> > eliminated from tournament.
>>
>> I think that everyone should go through an excabition (sp?) round where
>> you prove yourself good enough to enter a real (even if low level) street
>> fighter tournament (remember that even a begining level SF is better than
>> most blackbelts). This fight would be against, an NPC of course :). A
PC
>> doesn't have to win their fight, they just have to show that they're
>> competent by taking a couple of hits, and giving a few back in return.
>> Then you can start the tournament with a bit of a ranking (win or loose,
>> it's still a sanctined match) and maybe if you're feeling generous, XPs
>>
>> On a side note, I hope that this will be a double-elimination tournament.
>> Will it be best two out of three? If it is, then by the second bout
>> you'll probably have the three rounds of observation Insight requires).
>>
>> As far as not having enough PCs, will you allow people to have multiple
>> PCs? I've got a couple of ideas running around in my head for 'em.
>>
>> =====
>> staredown@... http://members.xoom.com/staredown
>>
>> "We don't expect kittens to fight wildcats and win
>> --we merely expect them to try."
>> -- Robert Heinlein
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>>
>> ------------------------------------------------------------------------
>> A shopper’s dream come true! Find practically anything on earth at eBay!
>> Come and browse the more than 2 million items up for bid at any time.
>> You never know what you might find at eBay!
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>>
>> -- 20 megs of disk space in your group's Document Vault
>> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>------------------------------------------------------------------------
>Looking for the latest consumer electronic gadgets or computer
>equipment? eBay has thousands of audio equipment, computer
>games & accessories. You never know what you might find at eBay!
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Group: streetfighter Message: 3702 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Example "Friendly" fight with more rounds Thomas Watson Vs Juli
I am above such trivial emotions as anger... these things are beneath my
notice, ALTHOUGH THE BLATANT MISHANDLING OF THE RULES WAS NOT!!!!
-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, November 17, 1999 7:21 AM
Subject: [streetfighter] Re: Example "Friendly" fight with more rounds
Thomas Watson Vs Julian Del Solar III.


>--- Rinaldo Gambetta <rinaldo@...> wrote:
>> If the situation continues like that, the only problem is with the
>> figthers of
>> same person fight each other,
>
>Announcer 1: And in this corner, weighing in at 121 lb when wet, GOKIWA.
>
>Announcer 2: And in the same corner, wearing the dingy Gi, GOKIWA
>
>1: I do believe that this is the first time that Gokiwa has ever fought
>himself inside the ring.
>
>2: Yes that is correct, one... Wow, Gokiwa opens up strong, Dragon
>Punching himself far into the sky.
>
>1: I don't think that Gokiwa can take that kind of hit, yes, yes it
>appears that Gokiwa is dizzy.
>
>2: Gokiwa seems to be waiting for himself to recover, but wait, he desides
>against it and Power Uppercuts him, knocking himself down, but is he out.
>
>1: Wow, he's not getting up from that one.
>
>2: indeed, and the Winner by Knock Out, GOKIWA!
>
>1: A short, but intense fight from GOKIWA, we look forward to seeing more
>of him in the ring.
>
>man I you don´t know how this could be I
>> feel
>> much guilt about the incident of errors
>
>*shrugs* it happens. Everyone plays the game differently, even when they
>all have the same rules (which you didn't).
>
>and J.Scot Pittman appears
>> furious,
>
>He's only furious on the outside, on the inside he's creamy wholesome
>forgiveness.
>
>> and yes he is right I´m wrong and in things like I can´t make errors,
>
>That's what these fights are for, to iron out our differences and to make
>sure that any screw ups are all your fault :).
>
>> about
>> elimination I think the winner go ahead and loser is out but it´s in
>> discution
>> but the video game is like it the winner go to next stage and the loser
>> is
>> out.
>
>A qualified yes, I think there's some version where you can set up a
>double elimination tournament.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>------------------------------------------------------------------------
>A shopper’s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1140
>
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>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 3703 From: J. Scott Pittman Date: 11/17/1999
Subject: Re: Spinning Glitch Driver
THAT MOVE SUCKS
-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@... <streetfighter@...>
Date: Wednesday, November 17, 1999 7:44 AM
Subject: [streetfighter] Spinning Glitch Driver


>Spinning Glitch Driver
>
>Prerequisits: Grab 5, Athletics 3, Focus 5, Jump, Pile Driver
>
>Power Points: Sanbo 5
>
>Zangief, frustrated with wrestling's innate flaw of having to be in the
>same hex as their opponent, created perhapse the single most feared move
>on the circut. After many months of meditation and instruction from
>Dhalsim, Zangief learned the ability to pull oponents towards him from a
>great range and then Spinning Pile Driving them.
>
>Unfortunately, as a result of Lord Vega tapdancing on his head for half an
>hour (courtesy of Flying Heel Stomp), Zangief has lost this maneuver, and
>the focus requirements as well.
>
>System: The wrestler 'sucks in' an opponent from up to his focus in hexes
>into his hex. Then he performs the Spinning Pile Driver as normal. This
>'suck' can not be blocked, but can be dodged by Jump or another air based
>maneuver. Esquivess, backflip, and other ground based dodges don't work,
>nor can you abot to a jump to avoid it. You must already be in the air to
>dodge (which is automaticaly successful)
>
>Cost: 2 Chi, 2 Willpower
>Speed: -2
>Damage: +7
>Move: None
>
>Heh, this was an actual maneuver in one version of the game. Zangief
>would perform his Pile Driver on a guy up to 3/4th of the screen away.
>The fighter would obligingly teleport into Zangief's loving arms and the
>move would be performed.
>
>Capcom fixed that little glitch.
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>------------------------------------------------------------------------
>A shopper’s dream come true! Find practically anything on earth at eBay!
>Come and browse the more than 2 million items up for bid at any time.
>You never know what you might find at eBay!
>http://clickhere.egroups.com/click/1140
>
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
Group: streetfighter Message: 3704 From: VEGA/Bison Date: 11/17/1999
Subject: Psycho Drive
I'd like to know how I can introduce the "Psycho Drive" in the RPG game
of Street Fighter? The Psycho Drive is a type of machine that increases
Bison's Psycho Power. Bison puts a fighter there and drain all his/her
Chi, then he converts it to Psycho Power/Ler Drit, so he enters in the
Psycho Drive and recharges himself. How can I do this?????

Lord Vega