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Group: streetfighter Message: 2555 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/8/1999
Subject: Re: Charcters Stats
Group: streetfighter Message: 2556 From: JSorochins@aol.com Date: 10/8/1999
Subject: Baseline Character Stats
Group: streetfighter Message: 2557 From: Chris Baker Date: 10/8/1999
Subject: Re: Baseline Character Stats
Group: streetfighter Message: 2558 From: JSorochins@aol.com Date: 10/8/1999
Subject: Re: Baseline Character Stats
Group: streetfighter Message: 2559 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Poll resutls..
Group: streetfighter Message: 2560 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Charcters Stats
Group: streetfighter Message: 2561 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Multiple styles (was Batman)
Group: streetfighter Message: 2562 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: (Batman) Contenders 2
Group: streetfighter Message: 2563 From: J. Scott Pittman Date: 10/8/1999
Subject: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2564 From: JSorochins@aol.com Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2565 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2566 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2567 From: JSorochins@aol.com Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2568 From: JSorochins@aol.com Date: 10/8/1999
Subject: Campaign idea
Group: streetfighter Message: 2569 From: timothylpoole@wireco.net Date: 10/8/1999
Subject: streetfighter ultra
Group: streetfighter Message: 2570 From: J. Scott Pittman Date: 10/9/1999
Subject: Re: streetfighter ultra
Group: streetfighter Message: 2571 From: Steve Karstensen Date: 10/9/1999
Subject: Re: Batman (was: Contenders 2)
Group: streetfighter Message: 2572 From: J. Scott Pittman Date: 10/9/1999
Subject: Re: Batman (was: Contenders 2)
Group: streetfighter Message: 2573 From: Steve Karstensen Date: 10/9/1999
Subject: Re: Contenders 2
Group: streetfighter Message: 2574 From: Steve Karstensen Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2575 From: Steve Karstensen Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2576 From: Steve Karstensen Date: 10/9/1999
Subject: Re: Multiple styles (was Batman)
Group: streetfighter Message: 2577 From: Steve Karstensen Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2578 From: Steve Karstensen Date: 10/9/1999
Subject: Re: for Kristofer
Group: streetfighter Message: 2579 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2580 From: Steve Karstensen Date: 10/9/1999
Subject: Re: Contenders 2
Group: streetfighter Message: 2581 From: Steve Karstensen Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2582 From: Steve Karstensen Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2583 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2584 From: Robert Pascuttini Date: 10/9/1999
Subject: Re: Contenders 2
Group: streetfighter Message: 2585 From: Robert Pascuttini Date: 10/9/1999
Subject: Re: Multiple styles (was Batman)
Group: streetfighter Message: 2586 From: Robert Pascuttini Date: 10/9/1999
Subject: Re: Honour?
Group: streetfighter Message: 2587 From: Chris Baker Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2588 From: Chris Baker Date: 10/9/1999
Subject: Re: Batman (was: Contenders 2)
Group: streetfighter Message: 2589 From: Chris Baker Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2590 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2591 From: J. Scott Pittman Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2592 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2593 From: SlpStck@aol.com Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2594 From: J. Scott Pittman Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2595 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re:
Group: streetfighter Message: 2596 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2597 From: JSorochins@aol.com Date: 10/9/1999
Subject: Re: 20 years later
Group: streetfighter Message: 2598 From: Chris Krug-Iron Date: 10/9/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2599 From: Chris Krug-Iron Date: 10/9/1999
Subject: Re: New additions to Street Fighter Ultra
Group: streetfighter Message: 2600 From: shadaloo@uol.com.br Date: 10/9/1999
Subject: (no subject)
Group: streetfighter Message: 2601 From: Christian Conkle Date: 10/9/1999
Subject: Re: streetfighter ultra
Group: streetfighter Message: 2602 From: MITZPD@aol.com Date: 10/9/1999
Subject: Re: 20 years later
Group: streetfighter Message: 2603 From: Dustin Wolfe Date: 10/9/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2604 From: Mike Morgado Date: 10/9/1999
Subject: Re: 20 years later



Group: streetfighter Message: 2555 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/8/1999
Subject: Re: Charcters Stats
Ok so you let them go to 10 but what if somebody is
playing a 4th generation vampire in the game. Yea I
know that's a really high generation vampite it's not
my charcter. Anyway they can fo to 8 normally or base
i'm not sure but how high could it go.

--- Chris Baker <cbaker@...> wrote:
> I really don't have a problem with characters
> reaching whatever, providing
> they can actually afford it, and give me a pretty
> good explanation. Even a
> 10 is not beyond reach, through experience only mind
> you, but guaranteed
> they will suck at everything else, not to mention
> they had better been hit
> by a green meteor or something. For games of this
> level, streetfighter genre
> included, I would prefer to use Champions new
> Millennium. Where you can make
> up your own special maneuvers and chi abilities,
> while having a greater
> range of potential than storyteller can provide on
> it's own.
>
> -- Chris B
>
>
> ----------
> >From: clk_whrr_chad@...
> >To: streetfighter@...
> >Subject: [streetfighter] Charcters Stats
> >Date: Fri, Oct 8, 1999, 3:29 AM
> >
>
> > i was wondering about how high do most of the stat
> get in your games
> > i.e. is there an upper limit not human mind you
> but i mean what player
> > charcters can go to and if there is what is it?
> >
> >
> >
>
------------------------------------------------------------------------
> >
> > eGroups.com home:
> http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group
> communications
> >
> >
> >
> >
>
>
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>
> eGroups.com home:
> http://www.egroups.com/group/streetfighter
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> communications
>
>
>
>
>


=====

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 2556 From: JSorochins@aol.com Date: 10/8/1999
Subject: Baseline Character Stats
Since I have been filling this newsgroup with fluff, hre is something that I
find useful when creating NPCs and doing conversions. It is a list of what
the stats are for the World Warriors according to White Wolf. The idea is
actually from the Illuminati:NWO site where they use France as a baseline to
determine appropriate power rating for different new groups "You mean the
Gold Fish Fanciers are more powerful than France?". So now when we do
conversions we can say "You mean Urkel the Nerd Warrior is stronger than
Zangief?"

Strength
1
2
3
4 Dhalsim, Cammy, Vega (American)
5 Blanka, Fei Long, Ken, Ryu, Guile, Dee Jay, Chun Li
6 T. Hawk, E. Honda, Balrog (American), M. Bison (American)
7 Zangief
8


Dexterity
1
2 Zangief
3 Dhalsim, Balrog (American)
4 T. Hawk
5 Blanka, Ken, Ryu, Guile, E. Honda, Dee Jay
6 Fei Long, Cammy, M. Bison (American)
7 Chun Li, Vega (American)
8

Stamina
1
2
3
4 Fei Long, Cammy
5 Blanka, Dhalsim, Ken, Ryu, Guile, Dee Jay, Chun Li , Vega (American)
6 T. Hawk, Balrog (American), M. Bison (American)
7 Zangief, E. Honda
8

Charisma
1 Balrog (American)
2
3 Blanka, Zangief, Ken, M. Bison (American)
4 Dhalsim, Guile, E. Honda, Chun Li, Vega (American)
5 Fei Long, T. Hawk, Ryu, Cammy
6 Dee Jay
7
8

Manipulation
1 Blanka, Zangief
2 Dhalsim
3 Fei Long, T. Hawk, Ryu, E. Honda, Dee Jay, Chun Li, Balrog (American)
4 Cammy
5 Ken, Guile, Vega (American)
6
7 M. Bison (American)
8

Appearance
1 Blanka, Balrog (American)
2 Dhalsim, Zangief
3 E. Honda, M. Bison (American)
4 T. Hawk, Ryu, Dee Jay
5 Fei Long, Ken, Guile, Chun Li
6 Cammy
7 Vega (American)
8

Perception
1
2 Balrog (American)
3 Zangief, Dee Jay, M. Bison (American)
4 Fei Long, Ken, Guile, E. Honda, Chun Li
5 Dhalsim, T. Hawk, Ryu, Cammy, Vega (American)
6 Blanka
7
8

Intelligence
1
2 Balrog (American)
3 Blanka, T. Hawk, Zangief, Guile, Cammy
4 Fei Long, Ken, E. Honda, Dee Jay, Chun Li, Vega (American)
5 Ryu
6 Dhalsim, M. Bison (American)
7
8

Wits
1
2 Balrog (American)
3 Zangief, E. Honda
4 Blanka, T. Hawk, Ken, Guile, Cammy, Dee Jay, Chun Li
5 Fei Long, Ryu, Vega (American)
6 Dhalsim, M. Bison (American)
7
8

****

Here is how I would apply it to the current arguement over Batman's stats

Strength : 5

Batman would (to me) probably be a match for Dee Jay in an arm wrestling
match but I doubt he could beat E. Honda

Dexterity : 6

Batman is way dexterious but I could imagine Chun Li and Vega as being faster

Stamina : 7, maybe 8

Batman takes all sorts of punishment and just keeps going. I feel he could
hang with just about anyone in this area

Charisma : 4

I would say Batman is most similar to Chun Li is their goals (Batman is
avenging the death of his parents on criminals, Chun Li is avenging the death
of her father on criminals, particularly M. Bison). Since both are similarly
obsessed, they both probably make similar impressions on people.

Manipulation : 5

Batman and Ken are both rich and know how to use influence, so I give them
both the same score.

Appearance : 5

Batman is up there with movie stars like Fei Long and babes like Chun Li, but
I don't think he rates in pure gorgeousness like Vega (according to the game,
anyhow, I really don't feel qualifed to judge male beauty, since, well, I
don't particularly find men attractive, you know)

Perception : 5

Up there with professional assassins like Cammy and Vega, but not quite up to
the animal instincts of Blanka

Intelligence : 8

Since Batman is one of the very top of his universe in terms of his
intelligence (as far as I can tell from what is said about him in comics and
such) he should get an 8. Anyhow, I would assume he is smarter than Dhalsim
and M. Bison. If we _must_ argue about this, may we at least confine the
discussion it to who among the list his intelligence is comparable too?

Wits : 7, maybe 8

Since none of the World Warriors is particularly known for their wits and
Batman is, I assume that his wits score is higher than all of them.

OK, lots of room for discussion and disagreement here. Any comments?

The Amazing Sorochinski
Group: streetfighter Message: 2557 From: Chris Baker Date: 10/8/1999
Subject: Re: Baseline Character Stats
No comment from me, I've already made an excellent case on the Batman crap,
and it still stands. (no offence)


-- Chris B


----------
>From: JSorochins@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Baseline Character Stats
>Date: Fri, Oct 8, 1999, 8:01 PM
>

> Since I have been filling this newsgroup with fluff, hre is something that I
> find useful when creating NPCs and doing conversions. It is a list of what
> the stats are for the World Warriors according to White Wolf. The idea is
> actually from the Illuminati:NWO site where they use France as a baseline to
> determine appropriate power rating for different new groups "You mean the
> Gold Fish Fanciers are more powerful than France?". So now when we do
> conversions we can say "You mean Urkel the Nerd Warrior is stronger than
> Zangief?"
>
> Strength
> 1
> 2
> 3
> 4 Dhalsim, Cammy, Vega (American)
> 5 Blanka, Fei Long, Ken, Ryu, Guile, Dee Jay, Chun Li
> 6 T. Hawk, E. Honda, Balrog (American), M. Bison (American)
> 7 Zangief
> 8
>
>
> Dexterity
> 1
> 2 Zangief
> 3 Dhalsim, Balrog (American)
> 4 T. Hawk
> 5 Blanka, Ken, Ryu, Guile, E. Honda, Dee Jay
> 6 Fei Long, Cammy, M. Bison (American)
> 7 Chun Li, Vega (American)
> 8
>
> Stamina
> 1
> 2
> 3
> 4 Fei Long, Cammy
> 5 Blanka, Dhalsim, Ken, Ryu, Guile, Dee Jay, Chun Li , Vega (American)
> 6 T. Hawk, Balrog (American), M. Bison (American)
> 7 Zangief, E. Honda
> 8
>
> Charisma
> 1 Balrog (American)
> 2
> 3 Blanka, Zangief, Ken, M. Bison (American)
> 4 Dhalsim, Guile, E. Honda, Chun Li, Vega (American)
> 5 Fei Long, T. Hawk, Ryu, Cammy
> 6 Dee Jay
> 7
> 8
>
> Manipulation
> 1 Blanka, Zangief
> 2 Dhalsim
> 3 Fei Long, T. Hawk, Ryu, E. Honda, Dee Jay, Chun Li, Balrog (American)
> 4 Cammy
> 5 Ken, Guile, Vega (American)
> 6
> 7 M. Bison (American)
> 8
>
> Appearance
> 1 Blanka, Balrog (American)
> 2 Dhalsim, Zangief
> 3 E. Honda, M. Bison (American)
> 4 T. Hawk, Ryu, Dee Jay
> 5 Fei Long, Ken, Guile, Chun Li
> 6 Cammy
> 7 Vega (American)
> 8
>
> Perception
> 1
> 2 Balrog (American)
> 3 Zangief, Dee Jay, M. Bison (American)
> 4 Fei Long, Ken, Guile, E. Honda, Chun Li
> 5 Dhalsim, T. Hawk, Ryu, Cammy, Vega (American)
> 6 Blanka
> 7
> 8
>
> Intelligence
> 1
> 2 Balrog (American)
> 3 Blanka, T. Hawk, Zangief, Guile, Cammy
> 4 Fei Long, Ken, E. Honda, Dee Jay, Chun Li, Vega (American)
> 5 Ryu
> 6 Dhalsim, M. Bison (American)
> 7
> 8
>
> Wits
> 1
> 2 Balrog (American)
> 3 Zangief, E. Honda
> 4 Blanka, T. Hawk, Ken, Guile, Cammy, Dee Jay, Chun Li
> 5 Fei Long, Ryu, Vega (American)
> 6 Dhalsim, M. Bison (American)
> 7
> 8
>
> ****
>
> Here is how I would apply it to the current arguement over Batman's stats
>
> Strength : 5
>
> Batman would (to me) probably be a match for Dee Jay in an arm wrestling
> match but I doubt he could beat E. Honda
>
> Dexterity : 6
>
> Batman is way dexterious but I could imagine Chun Li and Vega as being faster
>
> Stamina : 7, maybe 8
>
> Batman takes all sorts of punishment and just keeps going. I feel he could
> hang with just about anyone in this area
>
> Charisma : 4
>
> I would say Batman is most similar to Chun Li is their goals (Batman is
> avenging the death of his parents on criminals, Chun Li is avenging the death
> of her father on criminals, particularly M. Bison). Since both are similarly
> obsessed, they both probably make similar impressions on people.
>
> Manipulation : 5
>
> Batman and Ken are both rich and know how to use influence, so I give them
> both the same score.
>
> Appearance : 5
>
> Batman is up there with movie stars like Fei Long and babes like Chun Li, but
> I don't think he rates in pure gorgeousness like Vega (according to the game,
> anyhow, I really don't feel qualifed to judge male beauty, since, well, I
> don't particularly find men attractive, you know)
>
> Perception : 5
>
> Up there with professional assassins like Cammy and Vega, but not quite up to
> the animal instincts of Blanka
>
> Intelligence : 8
>
> Since Batman is one of the very top of his universe in terms of his
> intelligence (as far as I can tell from what is said about him in comics and
> such) he should get an 8. Anyhow, I would assume he is smarter than Dhalsim
> and M. Bison. If we _must_ argue about this, may we at least confine the
> discussion it to who among the list his intelligence is comparable too?
>
> Wits : 7, maybe 8
>
> Since none of the World Warriors is particularly known for their wits and
> Batman is, I assume that his wits score is higher than all of them.
>
> OK, lots of room for discussion and disagreement here. Any comments?
>
> The Amazing Sorochinski
>
>
>
>
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2558 From: JSorochins@aol.com Date: 10/8/1999
Subject: Re: Baseline Character Stats
In a message dated 10/8/99 5:27:43 PM Pacific Daylight Time,
cbaker@... writes:

<< No comment from me, I've already made an excellent case on the Batman crap,
and it still stands. (no offence) >>

Well, I kind of added the Batman stuff to give an example of how the list
could be used. I was looking more for comments on the idea of comparing
stats to existing characters as a way of determine appropriate value.

Come on, I _know_ you want to comment...

The Amazing Sorochinski
Group: streetfighter Message: 2559 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Poll resutls..
Cartweel kick is used by Jetta fom eternal champions
-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, October 07, 1999 8:30 PM
Subject: [streetfighter] Poll resutls..


>Well it looks like we have a LOT of experienced gamers on this list, which
>makes me beg to wonder if I'm the only young'un on the list..... I was born
>20/70/81 which puts me at 18 now...
>Ahh well. I musn't be as weel cultured a RP'er then.. Althoguth i have been
>with SF:tSTG since day one.
>
>As far as the 7 people who voted in teh poll (thanx) here are the results
>after roughly a week.
>
>The poll in now free for anyone who wants to use it.....if not I shall use
>it as I WISH!!! AHAHAHHAHAHAHAHHHA!!!
><Temporary influx o' psycho power>
>
>"Here are the results of the vote:
>
>1. I think that both moves have their place in the game 1
>2. Cartwheel Kick? Is that in any of the video games? 2
>3. Change the Stats on Cart Kick!!!! 2
>4. Speed of the Mongoose to Cartwheel Kick (dizzy) = OH NO!!! 2
>
>".
>
>
>Andy
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2560 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Charcters Stats
Superhaman traits, cannot, under any known circumstances, be increased above
8"
Street Fighter (pge 65)
-----Original Message-----
From: clk_whrr_chad@... <clk_whrr_chad@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 12:30 AM
Subject: [streetfighter] Charcters Stats


>i was wondering about how high do most of the stat get in your games
>i.e. is there an upper limit not human mind you but i mean what player
>charcters can go to and if there is what is it?
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2561 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Multiple styles (was Batman)
If a character wants to learn a seperate martial art, that's fine, however
since he is learning two entirely diffrent styles at once, I say he must pay
the highest cost listed for each maneuver, if there is a higher cost listed
for those maneuvers, unless he has mastered his style (learned all maneuvers
associated with that style). One style is always "primary", and this
generates the characters Willpower and Chi.
Anyway, thats how I do it
-----Original Message-----
From: AJSolis@... <AJSolis@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 12:34 AM
Subject: [streetfighter] Re: Multiple styles (was Batman)


> This reminds me, how do you guys handle an individual's use of multiple
>martial arts? After all, it is possible both in the video game (gen), and
in
>real life, so how do you handle it?
> Incorporating some rules from Wod version of storyteller would handle
it,
>but I am curious how people would handle it in a purely SF fashion. A
merit?
> Sure, it is still an import, but merits and flaws are less of a hassle to
>add.
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2562 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: (Batman) Contenders 2
he Batman posted is supposed to be a combonation of all post-crisis Batmans
presented from the comic and movies
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 1:44 PM
Subject: [streetfighter] Re: (Batman) Contenders 2


>You know, the more I think of this, the more I am beginning to realize that
>if we are going to design Batman, we have to decide _which_ Batman we are
>going to design. Originally, Batman was not much more than just another
pulp
>hero, in which case his stats should probably be in the 3-4 range. If you
go
>with the 60s TV show Batman, again, his stats should be in about the same
>range but now he has a utility belt that hold just about damn nearly
anything
>that could possibly come in handy. Something like a variable power point
>pool in the Hero system. If we go with the recent cartoon TV version, I'd
>say his charisma is probably a 1, he exasperates nearly everyone who meets
>him, Robin and Batgirl included.
>
>Although I think if you are going for a generic, kind of combination of all
>the Batmans, the Batman as posted pretty much fills the bill.
>
><< Actually he prety much is perfeect.
> Suposedly he is the closest thing to a perfect human speciman.
> I have the old bat man role playing game.
> according to the game it would be easier to take out batman Physically
> then mentally or spiritually. And according to the comic he knows, Savate,
> Jiujitsu
> and a ton of other arts. Along with getting one of the highest scores
> required to join the FBI(with the exception of fire arms) a piloting
> liscence by the time he was 19-20. Went to scotland yard.
> The only place he lacks is in house work. couldnt make his own breakfeast
or
> wash his clothes worth a damn.
> He has supposedly over exceeded his strength on times
> His mind could have been a master in physics as he has disarmed nuclear
> bombs as well once.
> While he has been beaten quite a bit, he has done extremelly well against
> superhuman odds such as the croc and poison ivy. >>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2563 From: J. Scott Pittman Date: 10/8/1999
Subject: Encyclopeida Combatica Sourcebook
If anyone is interested, the Encyclopedia Combatica: Second Edition is
avalible in Microsoft Word form. It's more correct and complete, although
thier are no new modifers. It is, however, crammed with artwork I grabbed
from the net and looks like a real Street Fighter sourcebook. It took over
300 hours to write, design and correct. If anyone is interested in this
final appearance of the book let me know!
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 2:45 PM
Subject: [streetfighter] Re: <no subject>


>In a message dated 10/8/99 2:31:17 PM Pacific Daylight Time,
>cbaker@... writes:
>
><< I really didn't even play Street fighter until I had gotten some back
story
> about the characters, it just didn't interest me at the time. I guess I
just
> like a story to draw me in.
> If you want a good book on evil, Check out PEOPLE OF THE LIE by M. Scott
> Peck. Excellent reading, helps roleplaying too. Even if you are not into
> psychology, Like me. >>
>
>Hey, thanks for the book recommendation! I am always looking for a good
book.
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2564 From: JSorochins@aol.com Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
In a message dated 10/8/99 5:55:20 PM Pacific Daylight Time,
joespitt@... writes:

<< If anyone is interested, the Encyclopedia Combatica: Second Edition is
avalible in Microsoft Word form. It's more correct and complete, although
thier are no new modifers. It is, however, crammed with artwork I grabbed
from the net and looks like a real Street Fighter sourcebook. It took over
300 hours to write, design and correct. If anyone is interested in this
final appearance of the book let me know! >>

Oh yes, I am interested. Where were you 2 years ago when I was trying to
type up all the manuevers to make combat cards, eh?
Group: streetfighter Message: 2565 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
hahah ok, then, please send me your personal e-mail addy or icq number
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 5:58 PM
Subject: [streetfighter] Re: Encyclopeida Combatica Sourcebook


>In a message dated 10/8/99 5:55:20 PM Pacific Daylight Time,
>joespitt@... writes:
>
><< If anyone is interested, the Encyclopedia Combatica: Second Edition is
> avalible in Microsoft Word form. It's more correct and complete, although
> thier are no new modifers. It is, however, crammed with artwork I grabbed
> from the net and looks like a real Street Fighter sourcebook. It took over
> 300 hours to write, design and correct. If anyone is interested in this
> final appearance of the book let me know! >>
>
>Oh yes, I am interested. Where were you 2 years ago when I was trying to
>type up all the manuevers to make combat cards, eh?
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2566 From: J. Scott Pittman Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
I am also working on the "offical" Street Fighter: The Dogs of War
Sourcebook... I'll finish it as soon as possible, it's still under
construction at the moment
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 5:58 PM
Subject: [streetfighter] Re: Encyclopeida Combatica Sourcebook


>In a message dated 10/8/99 5:55:20 PM Pacific Daylight Time,
>joespitt@... writes:
>
><< If anyone is interested, the Encyclopedia Combatica: Second Edition is
> avalible in Microsoft Word form. It's more correct and complete, although
> thier are no new modifers. It is, however, crammed with artwork I grabbed
> from the net and looks like a real Street Fighter sourcebook. It took over
> 300 hours to write, design and correct. If anyone is interested in this
> final appearance of the book let me know! >>
>
>Oh yes, I am interested. Where were you 2 years ago when I was trying to
>type up all the manuevers to make combat cards, eh?
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2567 From: JSorochins@aol.com Date: 10/8/1999
Subject: Re: Encyclopeida Combatica Sourcebook
In a message dated 10/8/99 6:03:35 PM Pacific Daylight Time,
joespitt@... writes:

<< I am also working on the "offical" Street Fighter: The Dogs of War
Sourcebook... I'll finish it as soon as possible, it's still under
construction at the moment >>

Well, put me down for that too. Por favor

The Amazing Sorochinski
Group: streetfighter Message: 2568 From: JSorochins@aol.com Date: 10/8/1999
Subject: Campaign idea
Personally, the backround in Streetfighter: The Storytelling game bores me to
tears so here are some ideas for other types of Street Fighter campaigns

Pulp Street Fighter - I posted this as a joke the other day, but it could be
a viable option. All players would be members of Shadoloo. Honor would be
an almost automatically non existant. Perhaps it could be replaced with
Status, a measure of how high up in Shadoloo you are and how much help you
could expect if, say, you accidently shot someone.

Highlander Street Fighter - There are rules out there on the web for
Highlander in the Storyteller system. They could be combined with Street
Fighter. It would rationalize the bizarre powers of the game and the stakes
in a duel would be so much higher. And when you finally beat M. Bison, you
become Master of the World.

Star Streetfighter - In a Star Wars type universe, the Streetfighters could
be the equivalent of Jedi Knights. It would take quite a bit of work to
figure out the technology, but didn't someone say they had made up starship
combat rules recently? (I cannot for the life of me find the email) and there
are alien rules at http://www.tsixroads.com/~joespitt/StreetFighter.htm.
Actually, I am working on this one. But don't expect anything soon.

Star Trek Street Fighter - More of a one shot really. The Gamemasters of
Triskelion decide, ah, to hell with this helping people crap, lets go back to
the gladitorial games. And just to make it more interesting, lets give them
bizarre abilities like shooting fireballs or something. (To hell with the
Next Generation, I'm talking real Star Trek here. With attractive women
wearing short skirts like God intended (Sorry, my post must contain at least
one item of flamebait))

Fantasy Street Fighter - Much like D&D but the characters would all be
fighters with new powers. You thought M. Bison was tough, wait till you take
on the Deathknight. And there _was_ a Streetfighter type videogame based on
D&D.

And I won't even bring up the Pendragon/Streetfighter game set in Mythic
Greece I came up with once upon a time.

Any other ideas out there?
Group: streetfighter Message: 2569 From: timothylpoole@wireco.net Date: 10/8/1999
Subject: streetfighter ultra
hey it might help if the streetfighter ultra person listed his website
so we could check it out!..............people would like to see this
site!!!!!!!!so please post it immediately!!
Group: streetfighter Message: 2570 From: J. Scott Pittman Date: 10/9/1999
Subject: Re: streetfighter ultra
I seem to be having difficulties sending the Encyclopedia to people dur to
it's large size, but you can get the .doc version from the Vault or go to
Dogs of War
-----Original Message-----
From: timothylpoole@... <timothylpoole@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, October 08, 1999 8:48 PM
Subject: [streetfighter] streetfighter ultra


>hey it might help if the streetfighter ultra person listed his website
>so we could check it out!..............people would like to see this
>site!!!!!!!!so please post it immediately!!
>
>
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>eGroups.com home: http://www.egroups.com/group/streetfighter
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Group: streetfighter Message: 2571 From: Steve Karstensen Date: 10/9/1999
Subject: Re: Batman (was: Contenders 2)
with all this talk of Batman I'm getting tempted to post my conversions of the characters from Star Wars: Masters of Teras Kasi.
 
Darth Vader as a Street Fighter... hmmm...
 
-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, October 07, 1999 7:09 PM
Subject: [streetfighter] Re: Batman (was: Contenders 2)

I'm putting 'weird" stats like batman and blade up on Contenders 2 for the
sole purpose of Duking it out "unofficaly" with these characters, just for
fun. However, in my own campaigns, these characters can appear on the
Realfighter video game, which was created based on military holo-trainers.
The game can, with the proper equipment, be once again fitted to allow the
training fighter to feel all sensations of real combat, although no real
damage is caused to the participant. So while training on Realfighter, or
for the military, one of these characters could appear and do combat with a
Street Fighter! Then again, they could just show up in a strange campaign
where anything is possible...
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>;
streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, October 07, 1999 3:57 PM
Subject: [streetfighter] Re: Batman (was: Contenders 2)


>Cool ! I'll Make comments on your comments :) > > > >---------- >>From: "Kristofer Lundström" <kri5tofer@...> >>To: streetfighter@egroups.com >>Subject: [streetfighter] Batman (was: Contenders 2) >>Date: Thu, Oct 7, 1999, 6:47 PM >> > >>>Ok lets see... >> >> Yes, the Dark Knight of Gotham on the rampage... >> >>> >>>here's what I would do with Batman (using Streetfighter, the players
guide,
>>>secrets of Shadaloo and maybe a little world of darkness for good
measure)
>>> >> >> And I'll comment while you do so. >An exceptional comment to be sure. >> >>>ATTRIBUTES >>> >>>Strength 4 (Batman is in excellent physical shape, But even in the
animated
>>> series he has encountered big mafia mooks who were stronger) >>> >>>Dexterity 5 (when compared to the other streetfighters, I think this is >>> fair) >>> >>>Stamina 4/5 (This is a rough one, since running a marathon (4) is 26
miles
>>> 385 yards it's probably pretty close to human endurance >>> limits. But stamina also is supposed to represent
toughness.
>>> so I would say Stamina 4 Toughness 5 If I could.) >>> >>>Charisma 3 (People trust and confide in you, it would be detrimental for >>> Bruce Wayne to be too charismatic, besides he probably blows >>>off >>> a lot of engagements to pursue his dual life. He can't
afford
>>>to >>> draw people to him.(4) He's a loner, NOT a leader.) >> >> That sounds about right. 3 is still more than average without being too >> popular. And when it comes to "lone", I could go as far as lonely. >Indeed Lonely fits, It's hard to have a social life when you fight crime >24/7 (like he or anyone else could) >> >>> >>>Manipulation 5 (Batman is a fast talker, and his knowledge fuels this.
Not
>>> to mention he is an excellent disguise artist) >>> >>>Appearance 3/4 (Bruce Wayne is supposed to be pretty good looking, but I >>> don't think he was ever supposed to be model material. >>> although Ryu has a 4 so it's acceptable.) >>> >>>Perception 6 (this is where Batman really shines, perception
extraordinare.
>>> He may even have a seven) >>> >>>Intelligence 4 (Batman is a Genius to be sure, But he's not Einstein (5)) >> >> I'm a bit underequipped when it comes to Batman knowledge, but I got the >> impression he put most of those nifty gadgets together all by himself. I >> _could_ give a 5 here. > Gee.... why does he hire all of the scientists, researchers and developers >for Wayne industries? And more importantly, when would he have the time? >Kitbashing is one thing but, invention and development is totally
different.
>Batman must have a time machine hidden somewhere. >>> >>>Wits 5 (Batman can think on or off his feet, faster than almost anyone.
I'd
>>> say this comes mostly from his massive experience though.) >>> >>>Talents >>> >>>Alertness 5, Insight 5, Interrogation 4, Intimidation 5 (in Batsuit), >>>Streetwise 4, Subterfuge 5 >>> >>>SKILLS >>> >>>Blindfighting 4 (Batman has been surprised in the dark), Drive 4, >>>leadership >>>2 (He can demand silence), Security 4 (expert), Stealth 5, survival 2 (he >>>reads about the wilderness I'm sure, There are others far more competent
in
>>>this area I'm sure.) >>> >>>KNOWLEDGES >>> >>>Arena 1 (maybe, I'm sure his computer would know.), Computer(somewhere >>>between 2 and 5, we really don't know how much of this ability comes from >>>the excellent equipment developed by Wayne Enterprises, NOT Batman.) >>>Investigation 5 (no doubt there), Medicine 4/5 (probably had paramedic >>>training), Mysteries 3 (I'll bet he can tell a yeti from a Sasquatch)
Style
>>>Lore 3/4 (he could probably teach a class, if he had the time.) >>> >>>HONOR 4 GLORY 10 (everyone's heard of Batman) >> >> I'd give him a higher Honor, say 6. And Glory 9 should do, there's still >> some hush-hush when it comes to the dark knight. Think of Ken, Balrog
etc.
>> They made/make the headlines _a_lot_, because of their fighting skill. >> Batman makes the headlines for stopping crime, not for kicking ass. But 9
is
>> pretty close to 10... >I agree with this ... >>> >>>BACKGROUNDS >>> >>>Allies (a few), ANIMAL COMPANION 3/4 (Batdog and Batmite Ha Ha Just >>>kidding), Arena 0 (Batcave is a secret guys.) >> >> And? >> >> , Backing 4/5 (Wayne >>>Enterprises is probably the Dupont of that world), Contacts 5 (the man is >>>connected), Fame 4, Resources 5, Sensei 3 (at one time an excellent
sensei
>>>who was hard to reach), Staff (who knows, personal staff would probably
be
>>>limited to no more than three) >>> >>>TECHNIQUES >>> >>>Punch 5, Kick 3/4 (Batman never struck me as much of a kicker ha ha),
Block
>>>4/5, grab 5 (he can sure throw), Athletics 4 (no better than Ken or Ryu) >> >> Athletics 5, no doubt. Swinging over rooftops etc. Batman always struck
me
>> as being very acrobatic. Maybe even a 6...? >... maybe 5 not six ... six is way out. >>>Focus 2 Batarang/grapplegun 4 >>> >>>CHI 5 (because of experience), WILLPOWER 10, Health 20 >>> >>>DERANGEMENT, Obsession with crime/revenge (uh.. he is crazy you know) >>> >>>STYLE this one is difficult, too many histories abound, I would use an >>>original style by combining Ninjitsu, Boxing, and maybe Aikido, and
Karate.
>> >> In a pinch, I'd take Ninjitsu. >Probably a good bet in a pinch >>> >>>COMBOS bought Just like any other Streetfighter. He would probably have a >>>one two punch combo of some sort, or even a block throw combo. But he can >>>definitely not combine any non weapon maneuver into a dizzy combo. >> >>> >>>-- Chris B >>> >> >> Good. My comments on the Bat. Anyone actually planning a meet with the
dark
>> knight? >Good comments, I mean mine too, Kristofer, you are the comment king. I >probably would never use Batman in one of my games. I prefer using my own >creativity. Maybe in a weird TV episode where the characters are sucked
into
>the Television dimension, where they join forces with the 60's Batman POW! >ZAP! YOWIE! :D >> Kristofer >-- Chris B >> ______________________________________________________ >> >> ------------------------------------------------------------------------ >> >> eGroups.com home: http://www.egroups.com/group/streetfighter >> http://www.egroups.com - Simplifying group communications >> >> >> >> > >------------------------------------------------------------------------ >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2 >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French. >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965 > > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

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Group: streetfighter Message: 2572 From: J. Scott Pittman Date: 10/9/1999
Subject: Re: Batman (was: Contenders 2)
Attachments :
    sounds like fun to me, thought about it myself
    -----Original Message-----
    From: Steve Karstensen <skarsten@sprynet.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 9:41 PM
    Subject: [streetfighter] Re: Batman (was: Contenders 2)

    with all this talk of Batman I'm getting tempted to post my conversions of the characters from Star Wars: Masters of Teras Kasi.
     
    Darth Vader as a Street Fighter... hmmm...
     
    -----Original Message-----
    From: J. Scott Pittman <joespitt@tsixroads.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 7:09 PM
    Subject: [streetfighter] Re: Batman (was: Contenders 2)

    I'm putting 'weird" stats like batman and blade up on Contenders 2 for the
    sole purpose of Duking it out "unofficaly" with these characters, just for
    fun. However, in my own campaigns, these characters can appear on the
    Realfighter video game, which was created based on military holo-trainers.
    The game can, with the proper equipment, be once again fitted to allow the
    training fighter to feel all sensations of real combat, although no real
    damage is caused to the participant. So while training on Realfighter, or
    for the military, one of these characters could appear and do combat with a
    Street Fighter! Then again, they could just show up in a strange campaign
    where anything is possible...
    -----Original Message-----
    From: Chris Baker <cbaker@nbnet.nb.ca>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 3:57 PM
    Subject: [streetfighter] Re: Batman (was: Contenders 2)
    
    
    
    >Cool ! I'll Make comments on your comments :) > > > >---------- >>From: "Kristofer Lundström" <kri5tofer@hotmail.com> >>To: streetfighter@egroups.com >>Subject: [streetfighter] Batman (was: Contenders 2) >>Date: Thu, Oct 7, 1999, 6:47 PM >> > >>>Ok lets see... >> >> Yes, the Dark Knight of Gotham on the rampage... >> >>> >>>here's what I would do with Batman (using Streetfighter, the players
    guide,
    >>>secrets of Shadaloo and maybe a little world of darkness for good
    measure)
    >>> >> >> And I'll comment while you do so. >An exceptional comment to be sure. >> >>>ATTRIBUTES >>> >>>Strength 4 (Batman is in excellent physical shape, But even in the
    animated
    >>> series he has encountered big mafia mooks who were stronger) >>> >>>Dexterity 5 (when compared to the other streetfighters, I think this is >>> fair) >>> >>>Stamina 4/5 (This is a rough one, since running a marathon (4) is 26
    miles
    >>> 385 yards it's probably pretty close to human endurance >>> limits. But stamina also is supposed to represent
    toughness.
    >>> so I would say Stamina 4 Toughness 5 If I could.) >>> >>>Charisma 3 (People trust and confide in you, it would be detrimental for >>> Bruce Wayne to be too charismatic, besides he probably blows >>>off >>> a lot of engagements to pursue his dual life. He can't
    afford
    >>>to >>> draw people to him.(4) He's a loner, NOT a leader.) >> >> That sounds about right. 3 is still more than average without being too >> popular. And when it comes to "lone", I could go as far as lonely. >Indeed Lonely fits, It's hard to have a social life when you fight crime >24/7 (like he or anyone else could) >> >>> >>>Manipulation 5 (Batman is a fast talker, and his knowledge fuels this.
    Not
    >>> to mention he is an excellent disguise artist) >>> >>>Appearance 3/4 (Bruce Wayne is supposed to be pretty good looking, but I >>> don't think he was ever supposed to be model material. >>> although Ryu has a 4 so it's acceptable.) >>> >>>Perception 6 (this is where Batman really shines, perception
    extraordinare.
    >>> He may even have a seven) >>> >>>Intelligence 4 (Batman is a Genius to be sure, But he's not Einstein (5)) >> >> I'm a bit underequipped when it comes to Batman knowledge, but I got the >> impression he put most of those nifty gadgets together all by himself. I >> _could_ give a 5 here. > Gee.... why does he hire all of the scientists, researchers and developers >for Wayne industries? And more importantly, when would he have the time? >Kitbashing is one thing but, invention and development is totally
    different.
    >Batman must have a time machine hidden somewhere. >>> >>>Wits 5 (Batman can think on or off his feet, faster than almost anyone.
    I'd
    >>> say this comes mostly from his massive experience though.) >>> >>>Talents >>> >>>Alertness 5, Insight 5, Interrogation 4, Intimidation 5 (in Batsuit), >>>Streetwise 4, Subterfuge 5 >>> >>>SKILLS >>> >>>Blindfighting 4 (Batman has been surprised in the dark), Drive 4, >>>leadership >>>2 (He can demand silence), Security 4 (expert), Stealth 5, survival 2 (he >>>reads about the wilderness I'm sure, There are others far more competent
    in
    >>>this area I'm sure.) >>> >>>KNOWLEDGES >>> >>>Arena 1 (maybe, I'm sure his computer would know.), Computer(somewhere >>>between 2 and 5, we really don't know how much of this ability comes from >>>the excellent equipment developed by Wayne Enterprises, NOT Batman.) >>>Investigation 5 (no doubt there), Medicine 4/5 (probably had paramedic >>>training), Mysteries 3 (I'll bet he can tell a yeti from a Sasquatch)
    Style
    >>>Lore 3/4 (he could probably teach a class, if he had the time.) >>> >>>HONOR 4 GLORY 10 (everyone's heard of Batman) >> >> I'd give him a higher Honor, say 6. And Glory 9 should do, there's still >> some hush-hush when it comes to the dark knight. Think of Ken, Balrog
    etc.
    >> They made/make the headlines _a_lot_, because of their fighting skill. >> Batman makes the headlines for stopping crime, not for kicking ass. But 9
    is
    >> pretty close to 10... >I agree with this ... >>> >>>BACKGROUNDS >>> >>>Allies (a few), ANIMAL COMPANION 3/4 (Batdog and Batmite Ha Ha Just >>>kidding), Arena 0 (Batcave is a secret guys.) >> >> And? >> >> , Backing 4/5 (Wayne >>>Enterprises is probably the Dupont of that world), Contacts 5 (the man is >>>connected), Fame 4, Resources 5, Sensei 3 (at one time an excellent
    sensei
    >>>who was hard to reach), Staff (who knows, personal staff would probably
    be
    >>>limited to no more than three) >>> >>>TECHNIQUES >>> >>>Punch 5, Kick 3/4 (Batman never struck me as much of a kicker ha ha),
    Block
    >>>4/5, grab 5 (he can sure throw), Athletics 4 (no better than Ken or Ryu) >> >> Athletics 5, no doubt. Swinging over rooftops etc. Batman always struck
    me
    >> as being very acrobatic. Maybe even a 6...? >... maybe 5 not six ... six is way out. >>>Focus 2 Batarang/grapplegun 4 >>> >>>CHI 5 (because of experience), WILLPOWER 10, Health 20 >>> >>>DERANGEMENT, Obsession with crime/revenge (uh.. he is crazy you know) >>> >>>STYLE this one is difficult, too many histories abound, I would use an >>>original style by combining Ninjitsu, Boxing, and maybe Aikido, and
    Karate.
    >> >> In a pinch, I'd take Ninjitsu. >Probably a good bet in a pinch >>> >>>COMBOS bought Just like any other Streetfighter. He would probably have a >>>one two punch combo of some sort, or even a block throw combo. But he can >>>definitely not combine any non weapon maneuver into a dizzy combo. >> >>> >>>-- Chris B >>> >> >> Good. My comments on the Bat. Anyone actually planning a meet with the
    dark
    >> knight? >Good comments, I mean mine too, Kristofer, you are the comment king. I >probably would never use Batman in one of my games. I prefer using my own >creativity. Maybe in a weird TV episode where the characters are sucked
    into
    >the Television dimension, where they join forces with the 60's Batman POW! >ZAP! YOWIE! :D >> Kristofer >-- Chris B >> ______________________________________________________ >> >> ------------------------------------------------------------------------ >> >> eGroups.com home: http://www.egroups.com/group/streetfighter >> http://www.egroups.com - Simplifying group communications >> >> >> >> > >------------------------------------------------------------------------ >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2 >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French. >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965 > > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

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    Group: streetfighter Message: 2573 From: Steve Karstensen Date: 10/9/1999
    Subject: Re: Contenders 2
    What?
     
    Whea?
     
    -----Original Message-----
    From: J. Scott Pittman <joespitt@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 8:02 PM
    Subject: [streetfighter] Re: Contenders 2

    as long as you don't make up a sweathogs fighting team
    -----Original Message-----
    From: Charles Little <infinite@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 5:01 PM
    Subject: [streetfighter] Re: Contenders 2
    
    
    
    >> They like me, they really like me! *wondering if anyone else on this
    list is
    >> old enough to get that reference* >> >::poking hand up:: Ooo Ooo... I am mista cahta (get that one?) :) > > >------------------------------------------------------------------------ >Learn2 Avoid Junk Mail. Learn2 Shop for Bargain Airfares. Learn2 >Weatherize Your Home. Learn2 Speak Wine. Learn2 Get by in French. >Learn2 Negotiate a Raise. http://clickhere.egroups.com/click/965 > > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

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    Group: streetfighter Message: 2574 From: Steve Karstensen Date: 10/9/1999
    Subject: Re:
    yea.  inhale some industrial solvent for a while.  it's good for you.
     
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>; streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 8:37 PM
    Subject: [streetfighter] Re:

    Hey, we should do some alternate universe streetfighters. like GI Pokemon, A
    Real American Hero! Or Transvestitesailormoonformers More Than Meets The
    Eye. Maybe even Mighty Morphin Smurf Rangers.
    
    Any more suggestions?

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    Group: streetfighter Message: 2575 From: Steve Karstensen Date: 10/9/1999
    Subject: Re:
    just as long as I get to whup Timmy's ass.
     
    God-DAMN, that kid was annoying.
     
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 10:05 PM
    Subject: [streetfighter] Re: Re:

    In a message dated 10/7/99 7:01:01 PM Pacific Daylight Time, 
    cbaker@... writes:
    
    << Hey! Lassie would use Dog-FU!
     -- Chris B >>
    
    
    Actually, I was thinking more along the lines of Jeet Kune Dog
    
    The Amazing Sorochinski

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    Group: streetfighter Message: 2576 From: Steve Karstensen Date: 10/9/1999
    Subject: Re: Multiple styles (was Batman)
    I allow a character to train in multiple styles, but they have a separate set of techniques for each style and must raise that style's technique high enough to purchase the special maneuvers.  so if someone had a 5 in Kung Fu's Punch he could learn Hundred Hand Slap, but if he also knew Special Forces and only had Kick 2, the best he could do is foot sweep, and no Flaming Dragon Kicks until he also learned Kick 5 in Kung fu.
     
    -----Original Message-----
    From: AJSolis@... <AJSolis@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 3:33 AM
    Subject: [streetfighter] Re: Multiple styles (was Batman)

       This reminds me, how do you guys handle an individual's use of multiple 
    martial arts?  After all, it is possible both in the video game (gen), and in 
    real life, so how do you handle it?  
       Incorporating some rules from Wod version of storyteller would handle it, 
    but I am curious how people would handle it in a purely SF fashion.  A merit? 
     Sure, it is still an import, but merits and flaws are less of a hassle to 
    add.

    Onvia.com. Work. Wisely.www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2577 From: Steve Karstensen Date: 10/9/1999
    Subject: Re: Campaign idea
    friend of mine once did an After-the-Bomb Street Fighter where everything had been destroyed and everyone was a member of little tribes that all practiced different styles.  The rationale for no gun use was that since modern weapons caused the big holocaust, no one was willing to risk leading up to that again by bringing back the technology.
     
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 11:39 PM
    Subject: [streetfighter] Campaign idea

    Personally, the backround in Streetfighter: The Storytelling game bores me to 
    tears so here are some ideas for other types of Street Fighter campaigns
    
    Pulp Street Fighter -  I posted this as a joke the other day, but it could be 
    a viable option.  All players would be members of Shadoloo.  Honor would be 
    an almost automatically non existant.  Perhaps it could be replaced with 
    Status, a measure of how high up in Shadoloo you are and how much help you 
    could expect if, say, you accidently shot someone.
    
    Highlander Street Fighter - There are rules out there on the web for 
    Highlander in the Storyteller system.  They could be combined with Street 
    Fighter.  It would rationalize the bizarre powers of the game and the stakes 
    in a duel would be so much higher.  And when you finally beat M. Bison, you 
    become Master of the World.
    
    Star Streetfighter - In a Star Wars type universe, the Streetfighters could 
    be the equivalent of Jedi Knights.  It would take quite a bit of work to 
    figure out the technology, but didn't someone say they had made up starship 
    combat rules recently? (I cannot for the life of me find the email) and there 
    are alien rules at http://www.tsixroads.com/~joespitt/StreetFighter.htm.  
    Actually, I am working on this one.  But don't expect anything soon.
    
    Star Trek Street Fighter  - More of a one shot really.  The Gamemasters of 
    Triskelion decide, ah, to hell with this helping people crap, lets go back to 
    the gladitorial games.  And just to make it more interesting, lets give them 
    bizarre abilities like shooting fireballs or something.  (To hell with the 
    Next Generation, I'm talking real Star Trek here.  With attractive women 
    wearing short skirts like God intended (Sorry, my post must contain at least 
    one item of flamebait))
    
    Fantasy Street Fighter - Much like D&D but the characters would all be 
    fighters with new powers.  You thought M. Bison was tough, wait till you take 
    on the Deathknight. And there _was_ a Streetfighter type videogame based on 
    D&D.
    
    And I won't even bring up the Pendragon/Streetfighter game set in Mythic 
    Greece I came up with once upon a time.
    
    Any other ideas out there?

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    Group: streetfighter Message: 2578 From: Steve Karstensen Date: 10/9/1999
    Subject: Re: for Kristofer
    I dimly recall you mentioning Juni & Juli's names were Swedish.  could you give me the correct pronunciation for them?  I plan on using them in my game and want to get it right.
    Group: streetfighter Message: 2579 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re: Campaign idea
    In a message dated 10/8/99 10:00:26 PM Pacific Daylight Time,
    skarsten@... writes:

    << friend of mine once did an After-the-Bomb Street Fighter where everything
    had been destroyed and everyone was a member of little tribes that all
    practiced different styles. The rationale for no gun use was that since
    modern weapons caused the big holocaust, no one was willing to risk leading
    up to that again by bringing back the technology. >>

    Hey, I like that. A kind of Mad Max Street Fighter. I'll add it to my list.
    Group: streetfighter Message: 2580 From: Steve Karstensen Date: 10/9/1999
    Subject: Re: Contenders 2
    yes, and he was delicious.
     
    *burp*
     
    get in mah belleh!
     
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>; streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 5:03 PM
    Subject: [streetfighter] Re: Contenders 2

    I hear you Ninja Brother.
    Please give to the Normal Ninja fellowship fund.
    Remember, there's a little Ninja in all of us
    
    -- Chris B
    
    
    ----------
    
    >From: JSorochins@... >To: streetfighter@egroups.com >Subject: [streetfighter] Re: Contenders 2 >Date: Fri, Oct 8, 1999, 4:51 PM > > In a message dated 10/7/99 10:03:09 PM Pacific Daylight Time, > cbaker@... writes: > > << Ibuki is one of those anime girls who is constantly at war with > herself, trying to live up to her Ninja heritage while still trying to be > normal, And we've all been there ...right? >> > > > Yes I have. It is so difficult for me to live up to my Ninja heritage while > still trying to be normal. Why, just the other day, I am all set to go to a > movie, when suddenly my sensei calls me and I have to jet off to Berlin to > assassinate some foreign diplomats. I mean, try to tell your boss that you > can't come in because you have to go through the Ritual of the Seven Deadly > Cranes... > > > Er...sorry...just kidding... > > The Amazing Sorochinski > > ------------------------------------------------------------------------ > > eGroups.com home: http://www.egroups.com/group/streetfighter > http://www.egroups.com - Simplifying group communications > > > >

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    Group: streetfighter Message: 2581 From: Steve Karstensen Date: 10/9/1999
    Subject: Re:
    one of the endings of SF alpha 3 revealed that Cammy was a clone of Bison and actually held his DNA.  But for one reason or another, Bison decided to destroy her and put Vega to the task.
     
    I kinda like this concept, as currently Cammy is dead in my campaign world, and since she was a double agent for Shadoloo and part of a secret experiment so, uh, secret, only Bison knew about it, it made sense that Vega unwittingly botched Bison's master plan by killing her.
     
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 5:04 PM
    Subject: [streetfighter] Re:

    In a message dated 10/8/99 9:10:37 AM Pacific Daylight Time, 
    shadaloo@... writes:
    
    << Cool! You could ask about Bison=92s past in the Street Fighter Alpha
     series (I=92d like to know how old he is), and the story of Juni, Juli
     and Cammy.
     
     Vega >>
    
    This is far from official, but I suspect that Bison is from the Darkstalker 
    universe.  The only reason I have for this is I think Rose was Anita and she 
    obviously has a connection to Bison (she is hunting him down)
    
    As far as Cammy goes, I believe the official story was she used to be a 
    assassin for and a lover of M. Bison, but somehow she got amnesia and ended 
    up working for English Intelligence.  But I could be wrong.  
    
    The Amazing Sorochinski

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    Group: streetfighter Message: 2582 From: Steve Karstensen Date: 10/9/1999
    Subject: Re:
    back before I knew Zangief's scars were from bear claws, a friend of mine told me that really devoted Russian bodybuilders used to cut their skin so that it would split and allow the muscles to get bigger, faster.  I don't know what was worse; that he came up with that story, or that I believed him.
     
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 5:16 PM
    Subject: [streetfighter] Re: <no subject>

    In a message dated 10/8/99 9:25:55 AM Pacific Daylight Time, 
    cbaker@... writes:
    
    << You know, I have a friend who thinks they're all ok, except Ken, then again
     he calls all of the characters Ken. He seems to have some sort of Ken
     complex. Maybe it's because I keep kicking his ass with Ken.
     As for thinking that everyone in SF2 is evil just because they're fighting
     you, I doesn't seem normal to me.>>
    
    Well, I never did claim to be normal.  Heaven forbid <shudder>
    
     
    
    Cool!  
    
     <Just what is Evil anyway? That kind of thinking is pretty simple minded, you
     must have been pretty young.>
    
    Well, since they are not really real, I mean Evil as in fictional evil.  Like 
    M. Bison and Vega and Sauron and the Emperor in Star Wars.  I would not even 
    try to define evil in the real world.  Actually, I would, but not in this 
    email.
    
    < What I want to know is what did you think of
     the mirror match?>
    
    There wasn't any mirror match at that time.  Of course, if there had been, I 
    would have figured it was Ken's evil twin.
    
     <or beating up the car? Damn! another evil car! Well it's
     better than being beat up by those Evil Barrels. Damn their knot ridden
     wooden hides! >
    
    Those evil 10 cent cars...
    
    Actually, though, at the time I never could beat the damn game, so I had very 
    few clues to go on as to what the backstory was.  So I made up my own.  Since 
    I was playing Ken, Ken was the hero.  Since he was fighting all this people, 
    the people were evil in the comic book sense of the word.  Hmmm...  I wonder 
    what other peoples first impressions of the characters were, before they 
    found out what the real story was.

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    Group: streetfighter Message: 2583 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re:
    In a message dated 10/8/99 10:10:42 PM Pacific Daylight Time,
    skarsten@... writes:

    << back before I knew Zangief's scars were from bear claws, a friend of mine
    told me that really devoted Russian bodybuilders used to cut their skin so
    that it would split and allow the muscles to get bigger, faster. I don't
    know what was worse; that he came up with that story, or that I believed him.
    >>

    I like that one. Maybe we should come up with an alternate universe
    Streetfigher, like in that one in Star Trek with the evil Kirk. Ken and Chun
    Li are the only good guys and Zangief is a psycho who cuts his own skin to
    get bigger muscles. Dhalsim wears the skulls of children he killed himself.
    Anything else?
    Group: streetfighter Message: 2584 From: Robert Pascuttini Date: 10/9/1999
    Subject: Re: Contenders 2
    Thats true. and the same goes the opposite way.
    My three most favorite fights against non DC characters is
    Batman Vs grendel
    Batman Vs Punisher(I loved this one)
    and batman vs spawn was ok.


    >From: AJSolis@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Contenders 2
    >Date: Fri, 8 Oct 1999 03:27:24 EDT
    >
    >In a message dated 10/7/99 10:24:41 PM Central Daylight Time,
    >rpascuttini@... writes:
    >
    > >
    > > While he has been beaten quite a bit, he has done extremely well
    >against
    > > superhuman odds such as the croc and poison ivy.
    > >
    > Don't forget that Batman has also beaten the snot out of superman in
    >certain stories.
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 2585 From: Robert Pascuttini Date: 10/9/1999
    Subject: Re: Multiple styles (was Batman)
    THe character wants to practice two martial arts?..Well he never really will
    unless he has two senseis or a really good single master
    (and even then they have their prefferance of style) and dont mind spending
    their time between both arts(which is really hard).
    but if he does its much harder for the player with more time being spent on
    one art then the other and such. It really is a pain.


    >From: AJSolis@...
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Multiple styles (was Batman)
    >Date: Fri, 8 Oct 1999 03:33:08 EDT
    >
    > This reminds me, how do you guys handle an individual's use of multiple
    >martial arts? After all, it is possible both in the video game (gen), and
    >in
    >real life, so how do you handle it?
    > Incorporating some rules from Wod version of storyteller would handle
    >it,
    >but I am curious how people would handle it in a purely SF fashion. A
    >merit?
    > Sure, it is still an import, but merits and flaws are less of a hassle to
    >add.
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >

    ______________________________________________________
    Group: streetfighter Message: 2586 From: Robert Pascuttini Date: 10/9/1999
    Subject: Re: Honour?
    We dont need to many people yet because were still playtesting it.
    OK Ill be sending a character to you soon as well.


    >From: Rinaldo Gambetta <rinaldo@...>
    >Reply-To: streetfighter@egroups.com
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: Honour?
    >Date: Fri, 08 Oct 1999 09:38:29 -0300
    >
    >Yup! I was wondering where you going, but now you return. Good news I
    >already
    >have a name for this tourament: Gateway the begin of fighter, and two
    >persons,
    >the first already send me the fighter the second not yet. My great problem
    >is
    >this I need MORE people, I wondering about how much but 2 or 3 aren�t
    >enought to
    >run this and of course I put a limit of one fighter for person. Greatings.
    >
    >Robert Pascuttini wrote:
    >
    > > Hey Rinaldo,,,Its ok Ive gbeen really busy latley and i still havnt made
    > > that random dice generator.
    > > Ill try to work on it soon, good to have you back. Ill mack a character
    >and
    > > show him to you.
    > >
    > > >From: Rinaldo Gambetta <rinaldo@...>
    > > >Reply-To: streetfighter@egroups.com
    > > >To: streetfighter@egroups.com
    > > >Subject: [streetfighter] Re: Honour?
    > > >Date: Mon, 04 Oct 1999 11:10:30 -0300
    > > >
    > > >
    > > >Hi, Folks I'm out of line for a while because a few problems with my
    >modem
    > > >but I
    > > >return. Yeah I said it to my Game master too, but...
    > > >Hey Robert I�m ready for that test fight, I�m just waiting you and some
    > > >other
    > > >people. I make it like Bloodsport movie, two groups and the winner go
    >on
    > > >and the
    > > >loser is out of the game.
    > > >Robert Pascuttini wrote:
    > > >
    > > > > Hey A.J
    > > > > Ok I got it.
    > > > > I disagree with some of what you said. I didnt say that honour was
    >self
    > > > > veiw. Honour is more a matter of the self. So even if people
    > > > > see you do something odd and ther against it, but if its right , its
    > > >right.
    > > > > The best example is from the lone wolf and cub movie. Another
    > > > > samurai asks the baby carriage samurai that if he had to do
    >something to
    > > > > save his lord even agianst the lords wishs, would he have done it.
    > > > > The baby carriage samurai agrees he would have.
    > > > > Then the other samurai continues by saying that such situation
    >happened
    > > >to
    > > > > him and he did the same, and yet got punished after by losing rank.
    > > > >
    > > > > Another example is in the highlander T.V series.
    > > > > The character "Mcloud", i beleive, is having a back flash of when he
    > > >went to
    > > > > japan. He saved another samurai and this samurai took him in,
    > > > > but the samurais lord had decreed no forigners on the land and any
    >one
    > > >who
    > > > > harboured one must kill the forigner or die.
    > > > > The samurai had no choice but to commit seppuku.
    > > > > The highlander tryed to interfere saying that the samurai could
    >actually
    > > > > kill him..as he would simply come back to life.
    > > > > The samurai still couldnt, as it was against the spirit of his lord.
    > > > >
    > > > > In the orient face is a big thing. Even here, Anyhting you do you
    >are
    > > > > representing your school/family. Your work life, your social life
    >etc.
    > > > >
    > > > > >From: "J. Scott Pittman" <joespitt@...>
    > > > > >Reply-To: streetfighter@egroups.com
    > > > > >To: <streetfighter@egroups.com>
    > > > > >Subject: [streetfighter] Re: Honour?
    > > > > >Date: Sat, 2 Oct 1999 05:35:51 -0700
    > > > > >
    > > > > >much of honor is not self-view. It is to us, of course, but not to
    >many
    > > > > >cultures. Think of Japan - many. many decisions were based on
    >gaining
    > > >or
    > > > > >losing "face" - honor in the view of other people. Whether or not
    >we
    > > >like
    > > > > >to
    > > > > >admit it, most of us do care what other people think of us, and
    >this
    > > >ties
    > > > > >in
    > > > > >to our self-view.
    > > > > >-----Original Message-----
    > > > > >From: Robert Pascuttini <rpascuttini@...>
    > > > > >To: streetfighter@egroups.com <streetfighter@egroups.com>
    > > > > >Date: Friday, October 01, 1999 8:46 PM
    > > > > >Subject: [streetfighter] Re: Honour?
    > > > > >
    > > > > >
    > > > > > >Yes thats pretty interesting. I didnt think of it that way.
    > > > > > >but honour has more to do with the self than other people.
    > > > > > >an honourable person would do whats right even if people
    >disagreed.
    > > > > > >
    > > > > > >Arggh thats not quite right give me a bit to think on that.
    > > > > > >
    > > > > > >
    > > > > > >>From: "J. Scott Pittman" <joespitt@...>
    > > > > > >>Reply-To: streetfighter@egroups.com
    > > > > > >>To: <streetfighter@egroups.com>
    > > > > > >>Subject: [streetfighter] Re: Honour?
    > > > > > >>Date: Thu, 30 Sep 1999 04:03:23 -0700
    > > > > > >>
    > > > > > >>Honor is a matter of not only how you see yourself but how
    >others
    > > >see
    > > > > >you
    > > > > > >>as
    > > > > > >>well. So there would have been an honor loss if your friends
    >came in
    > > >and
    > > > > > >>killed a man that had challenged you to an honor duel, and
    >especialy
    > > > > >when
    > > > > > >>you had agreed! Such a match is SUPPOSED to be fought without
    > > >outside
    > > > > > >>assistance. I beleive you and your companions acted in a
    > > >dishonorable
    > > > > > >>fashion. If Lancealot had taken the same challenge, he wouldnt
    >have
    > > >had
    > > > > > >>Glaahd and King Aurther come help if he started losing!
    > > > > > >>-----Original Message-----
    > > > > > >>From: Rinaldo Gambetta <rinaldo@...>
    > > > > > >>To: streetfighter@egroups.com <streetfighter@egroups.com>
    > > > > > >>Date: Wednesday, September 29, 1999 8:31 PM
    > > > > > >>Subject: [streetfighter] Re: Honour?
    > > > > > >>
    > > > > > >>
    > > > > > >> > Well I was playing (and yet playing) with a kendo and
    > > >contender
    > > > > >for
    > > > > > >> >samurai guy called Alxion Yarashi, and my companions are a
    >Savate
    > > > > >"clow"
    > > > > > >>guy
    > > > > > >> >(He dresse like a medieval times court pierrot) named Pierce
    >Du
    > > >Fonse
    > > > > > >>and
    > > > > > >>a
    > > > > > >> >German Brawler called H�rst and the situation is a fantasy
    > > >adventure
    > > > > >in
    > > > > > >> >medieval times, we are in royal court when Knight call me for
    >a
    > > >honor
    > > > > > >> >challenge, me like all honor guy acept, but the knight fights
    >very
    > > >and
    > > > > >I
    > > > > > >> >near to lose when my friends came to help me. To resume they
    > > >killed
    > > > > >the
    > > > > > >> >knight and all people of kingdom are watching and for crimes
    >of
    > > >murder
    > > > > > >>and
    > > > > > >> >cowards we are going to the prison and maybe we die... And I
    >lose
    > > > > >honor
    > > > > > >>for
    > > > > > >> >that, you belive a thing like that?
    > > > > > >> >
    > > > > > >> >ronineric@... wrote:
    > > > > > >> >
    > > > > > >> >> "morgado, mike" <mmorgad-@...> wrote:
    > > > > > >> >> original
    > > > > >article:http://www.egroups.com/group/streetfighter/?start=2268
    > > > > > >> >> > This brings up a good point. A few years ago in a game, I
    >was
    > > > > > >> >> playing a
    > > > > > >> >> > boxer, and a friend of mine was playing a Special Forces
    > > >character
    > > > > > >> >> who had
    > > > > > >> >> > high honour. In our first team fight, the boxer disposed
    >of
    > > >his
    > > > > > >> >> opponent in
    > > > > > >> >> > quick order. (one punch, it was beautiful :) The Special
    > > >Forces
    > > > > > >> >> character
    > > > > > >> >> > dizzied his opponent and stood back to wait for his
    >opponent
    > > >to
    > > > > > >> >> recover.
    > > > > > >> >> > However the boxer, clocked the special forces' opponent
    >and
    > > > > >knocked
    > > > > > >> >> him out.
    > > > > > >> >> > This caused the Special Forces character to lecture the
    >boxer
    > > > > >about
    > > > > > >> >> honour,
    > > > > > >> >> > in the middle of the team fight. The boxer had no idea of
    > > >honour,
    > > > > >he
    > > > > > >> >> was a
    > > > > > >> >> > boxer. When a boxer has someone on the ropes, he doesnt
    >stop
    > > >and
    > > > > >let
    > > > > > >> >> them
    > > > > > >> >> > recover, he goes in for the kill. It was great
    >roleplaying
    > > > > >between
    > > > > > >> >> these
    > > > > > >> >> > two.
    > > > > > >> >> >
    > > > > > >> >> > Has anyone had characters clash because of morality and
    > > >honour?
    > > > > > >> >> >
    > > > > > >> >> > Thanks
    > > > > > >> >> >
    > > > > > >> >> > Mike Morgado
    > > > > > >> >> > mmorgado@...
    > > > > > >> >> > ext. 642
    > > > > > >> >> > (519) 383-3642
    > > > > > >> >> > PC/ITS
    > > > > > >> >>
    > > > > > >> >> Yes Acually, In A team Fight with a shadowlaw team the most
    > > > > >honorable
    > > > > > >> >> PC in hhe party killed the team outright just when they
    >reached
    > > >zero
    > > > > > >> >> health, via Inferno strike...he felt it was justified, they
    > > >were
    > > > > >evil
    > > > > > >> >> after all, but in the end he lost one permanent honor per
    >kill,
    > > >and
    > > > > > >> >> worse yet the storyteller ruled that the spark of
    >"evil-intent"
    > > > > >began
    > > > > > >> >> to burn in him.
    > > > > > >> >> the moral i guess is that honor is as it is percived, and
    > > >acted
    > > > > > >> >> upon. that means if it looks like a good idea but moraly
    >wrong
    > > >than
    > > > > >it
    > > > > > >> >> is wrong and dishonrable
    > > > > > >> >> O.K later
    > > > > > >> >> Ronin Eric
    > > > > > >> >>
    > > > > > >> >>
    > > > > >
    > > >
    > >>------------------------------------------------------------------------
    > > > > > >> >>
    > > > > > >> >> eGroups.com home: http://www.egroups.com/group/streetfighter
    > > > > > >> >> http://www.egroups.com - Simplifying group communications
    > > > > > >> >
    > > > > > >> >
    > > > > > >>
    > > > > >
    > > >
    > >------------------------------------------------------------------------
    > > > > > >> >
    > > > > > >> >eGroups.com home: http://www.egroups.com/group/streetfighter
    > > > > > >> >http://www.egroups.com - Simplifying group communications
    > > > > > >> >
    > > > > > >> >
    > > > > > >> >
    > > > > > >>
    > > > > > >>
    > > > > >
    > > >
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    Group: streetfighter Message: 2587 From: Chris Baker Date: 10/9/1999
    Subject: Re: Campaign idea
    Too many uses for the Streetfighter RPG for me. I'd rather use Star Wars for
    Star Wars, and definitely Pendragon for Pendragon (a great game in ittself).
    I like the Highlander one though, it seems to have the right spirit.

    Oh yeah, and I agree about original Trek, and the skirt thing. :)

    -- Chris B


    ----------
    >From: JSorochins@...
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Campaign idea
    >Date: Fri, Oct 8, 1999, 11:39 PM
    >

    > Personally, the backround in Streetfighter: The Storytelling game bores me to
    > tears so here are some ideas for other types of Street Fighter campaigns
    >
    > Pulp Street Fighter - I posted this as a joke the other day, but it could be
    > a viable option. All players would be members of Shadoloo. Honor would be
    > an almost automatically non existant. Perhaps it could be replaced with
    > Status, a measure of how high up in Shadoloo you are and how much help you
    > could expect if, say, you accidently shot someone.
    >
    > Highlander Street Fighter - There are rules out there on the web for
    > Highlander in the Storyteller system. They could be combined with Street
    > Fighter. It would rationalize the bizarre powers of the game and the stakes
    > in a duel would be so much higher. And when you finally beat M. Bison, you
    > become Master of the World.
    >
    > Star Streetfighter - In a Star Wars type universe, the Streetfighters could
    > be the equivalent of Jedi Knights. It would take quite a bit of work to
    > figure out the technology, but didn't someone say they had made up starship
    > combat rules recently? (I cannot for the life of me find the email) and there
    > are alien rules at http://www.tsixroads.com/~joespitt/StreetFighter.htm.
    > Actually, I am working on this one. But don't expect anything soon.
    >
    > Star Trek Street Fighter - More of a one shot really. The Gamemasters of
    > Triskelion decide, ah, to hell with this helping people crap, lets go back to
    > the gladitorial games. And just to make it more interesting, lets give them
    > bizarre abilities like shooting fireballs or something. (To hell with the
    > Next Generation, I'm talking real Star Trek here. With attractive women
    > wearing short skirts like God intended (Sorry, my post must contain at least
    > one item of flamebait))
    >
    > Fantasy Street Fighter - Much like D&D but the characters would all be
    > fighters with new powers. You thought M. Bison was tough, wait till you take
    > on the Deathknight. And there _was_ a Streetfighter type videogame based on
    > D&D.
    >
    > And I won't even bring up the Pendragon/Streetfighter game set in Mythic
    > Greece I came up with once upon a time.
    >
    > Any other ideas out there?
    >
    > ------------------------------------------------------------------------
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    Group: streetfighter Message: 2588 From: Chris Baker Date: 10/9/1999
    Subject: Re: Batman (was: Contenders 2)
    Re: [streetfighter] Re: Batman (was: Contenders 2) OH NOOO!! PLEEESSE NOOO!!!....... sorry, lost my mind there.
    -- Chris B


    ----------
    From: "Steve Karstensen" <skarsten@...>
    To: <streetfighter@egroups.com>
    Subject: [streetfighter] Re: Batman (was: Contenders 2)
    Date: Sat, Oct 9, 1999, 12:39 AM


    with all this talk of Batman I'm getting tempted to post my conversions of the characters from Star Wars: Masters of Teras Kasi.
     
    Darth Vader as a Street Fighter... hmmm...
     
    -----Original Message-----
    From: J. Scott Pittman <joespitt@... <mailto:joespitt@...> >
    To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>  <streetfighter@egroups.com <mailto:streetfighter@egroups.com> >
    Date: Thursday, October 07, 1999 7:09 PM
    Subject: [streetfighter] Re: Batman (was: Contenders 2)

    I'm putting 'weird" stats like batman and blade up on Contenders 2 for the
    sole purpose of Duking it out "unofficaly" with these characters, just for
    fun. However, in my own campaigns, these characters can appear on the
    Realfighter video game, which was created based on military holo-trainers.
    The game can, with the proper equipment, be once again fitted to allow the
    training fighter to feel all sensations of real combat, although no real
    damage is caused to the participant. So while training on Realfighter, or
    for the military, one of these characters could appear and do combat with a
    Street Fighter! Then again, they could just show up in a strange campaign
    where anything is possible...
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Thursday, October 07, 1999 3:57 PM
    Subject: [streetfighter] Re: Batman (was: Contenders 2)


    >Cool !  I'll Make comments on your comments :)
    >
    >
    >
    >----------
    >>From: "Kristofer Lundström" <kri5tofer@...>
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Batman (was: Contenders 2)
    >>Date: Thu, Oct 7, 1999, 6:47 PM
    >>
    >
    >>>Ok lets see...
    >>
    >> Yes, the Dark Knight of Gotham on the rampage...
    >>
    >>>
    >>>here's what I would do with Batman (using Streetfighter, the players
    guide,
    >>>secrets of Shadaloo and maybe a little world of darkness for good
    measure)
    >>>
    >>
    >> And I'll comment while you do so.
    >An exceptional comment to be sure.
    >>
    >>>ATTRIBUTES
    >>>
    >>>Strength 4 (Batman is in excellent physical shape, But even in the
    animated
    >>>             series he has encountered big mafia mooks who were stronger)
    >>>
    >>>Dexterity 5 (when compared to the other streetfighters, I think this is
    >>>               fair)
    >>>
    >>>Stamina 4/5 (This is a rough one, since running a marathon (4) is 26
    miles
    >>>              385 yards it's probably pretty close to human endurance
    >>>              limits. But stamina also is supposed to represent
    toughness.
    >>>              so I would say Stamina 4 Toughness 5 If I could.)
    >>>
    >>>Charisma 3 (People trust and confide in you, it would be detrimental for
    >>>             Bruce Wayne to be too charismatic, besides he probably blows
    >>>off
    >>>             a lot of engagements to pursue his dual life. He can't
    afford
    >>>to
    >>>             draw people to him.(4) He's a loner, NOT a leader.)
    >>
    >> That sounds about right. 3 is still more than average without being too
    >> popular. And when it comes to "lone", I could go as far as lonely.
    >Indeed Lonely fits, It's hard to have a social life when you fight crime
    >24/7 (like he or anyone else could)
    >>
    >>>
    >>>Manipulation 5 (Batman is a fast talker, and his knowledge fuels this.
    Not
    >>>                 to mention he is an excellent disguise artist)
    >>>
    >>>Appearance 3/4 (Bruce Wayne is supposed to be pretty good looking, but I
    >>>                 don't think he was ever supposed to be model material.
    >>>                 although Ryu has a 4 so it's acceptable.)
    >>>
    >>>Perception 6 (this is where Batman really shines, perception
    extraordinare.
    >>>               He may even have a seven)
    >>>
    >>>Intelligence 4 (Batman is a Genius to be sure, But he's not Einstein (5))
    >>
    >> I'm a bit underequipped when it comes to Batman knowledge, but I got the
    >> impression he put most of those nifty gadgets together all by himself. I
    >> _could_ give a 5 here.
    > Gee.... why does he hire all of the scientists, researchers and developers
    >for Wayne industries? And more importantly, when would he have the time?
    >Kitbashing is one thing but, invention and development is totally
    different.
    >Batman must have a time machine hidden somewhere.
    >>>
    >>>Wits 5 (Batman can think on or off his feet, faster than almost anyone.
    I'd
    >>>         say this comes mostly from his massive experience though.)
    >>>
    >>>Talents
    >>>
    >>>Alertness 5, Insight 5, Interrogation 4, Intimidation 5 (in Batsuit),
    >>>Streetwise 4, Subterfuge 5
    >>>
    >>>SKILLS
    >>>
    >>>Blindfighting 4 (Batman has been surprised in the dark), Drive 4,
    >>>leadership
    >>>2 (He can demand silence), Security 4 (expert), Stealth 5, survival 2 (he
    >>>reads about the wilderness I'm sure, There are others far more competent
    in
    >>>this area I'm sure.)
    >>>
    >>>KNOWLEDGES
    >>>
    >>>Arena 1 (maybe, I'm sure his computer would know.), Computer(somewhere
    >>>between 2 and 5, we really don't know how much of this ability comes from
    >>>the excellent equipment developed by Wayne Enterprises, NOT Batman.)
    >>>Investigation 5 (no doubt there), Medicine 4/5 (probably had paramedic
    >>>training), Mysteries 3 (I'll bet he can tell a yeti from a Sasquatch)
    Style
    >>>Lore 3/4 (he could probably teach a class, if he had the time.)
    >>>
    >>>HONOR 4 GLORY 10 (everyone's heard of Batman)
    >>
    >> I'd give him a higher Honor, say 6. And Glory 9 should do, there's still
    >> some hush-hush when it comes to the dark knight. Think of Ken, Balrog
    etc.
    >> They made/make the headlines _a_lot_, because of their fighting skill.
    >> Batman makes the headlines for stopping crime, not for kicking ass. But 9
    is
    >> pretty close to 10...
    >I agree with this ...
    >>>
    >>>BACKGROUNDS
    >>>
    >>>Allies (a few), ANIMAL COMPANION 3/4 (Batdog and Batmite Ha Ha Just
    >>>kidding), Arena 0 (Batcave is a secret guys.)
    >>
    >> And?
    >>
    >> , Backing 4/5 (Wayne
    >>>Enterprises is probably the Dupont of that world), Contacts 5 (the man is
    >>>connected), Fame 4, Resources 5, Sensei 3 (at one time an excellent
    sensei
    >>>who was hard to reach), Staff (who knows, personal staff would probably
    be
    >>>limited to no more than three)
    >>>
    >>>TECHNIQUES
    >>>
    >>>Punch 5, Kick 3/4 (Batman never struck me as much of a kicker ha ha),
    Block
    >>>4/5, grab 5 (he can sure throw), Athletics 4 (no better than Ken or Ryu)
    >>
    >> Athletics 5, no doubt. Swinging over rooftops etc. Batman always struck
    me
    >> as being very acrobatic. Maybe even a 6...?
    >... maybe 5 not six ... six is way out.
    >>>Focus 2 Batarang/grapplegun 4
    >>>
    >>>CHI 5 (because of experience), WILLPOWER 10, Health 20
    >>>
    >>>DERANGEMENT, Obsession with crime/revenge (uh.. he is crazy you know)
    >>>
    >>>STYLE this one is difficult, too many histories abound, I would use an
    >>>original style by combining Ninjitsu, Boxing, and maybe Aikido, and
    Karate.
    >>
    >> In a pinch, I'd take Ninjitsu.
    >Probably a good bet in a pinch
    >>>
    >>>COMBOS bought Just like any other Streetfighter. He would probably have a
    >>>one two punch combo of some sort, or even a block throw combo. But he can
    >>>definitely not combine any non weapon maneuver into a dizzy combo.
    >>
    >>>
    >>>-- Chris B
    >>>
    >>
    >> Good. My comments on the Bat. Anyone actually planning a meet with the
    dark
    >> knight?
    >Good comments, I mean mine too,  Kristofer, you are the comment king. I
    >probably would never use Batman in one of my games. I prefer using my own
    >creativity. Maybe in a weird TV episode where the characters are sucked
    into
    >the Television dimension, where they join forces with the 60's Batman POW!
    >ZAP! YOWIE! :D
    >>               Kristofer
    >-- Chris B
    >> ______________________________________________________
    >>
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    Group: streetfighter Message: 2589 From: Chris Baker Date: 10/9/1999
    Subject: Re:
    Re: [streetfighter] Re: Re: They're wacky but at least they're creative in a stupid, but fun way.

    -- Chris B


    ----------
    From: "Steve Karstensen" <skarsten@...>
    To: <streetfighter@egroups.com>
    Subject: [streetfighter] Re: Re:
    Date: Sat, Oct 9, 1999, 12:44 AM


    yea.  inhale some industrial solvent for a while.  it's good for you.
     
    -----Original Message-----
    From: Chris Baker <cbaker@... <mailto:cbaker@...> >
    To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>  <streetfighter@egroups.com <mailto:streetfighter@egroups.com> >; streetfighter@egroups.com <mailto:streetfighter@egroups.com>  <streetfighter@egroups.com <mailto:streetfighter@egroups.com> >
    Date: Thursday, October 07, 1999 8:37 PM
    Subject: [streetfighter] Re:

    Hey, we should do some alternate universe streetfighters. like GI Pokemon, A
    Real American Hero! Or Transvestitesailormoonformers More Than Meets The
    Eye. Maybe even Mighty Morphin Smurf Rangers.

    Any more suggestions?


     
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    Group: streetfighter Message: 2590 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re: Campaign idea
    In a message dated 10/8/99 11:18:12 PM Pacific Daylight Time,
    cbaker@... writes:

    << Too many uses for the Streetfighter RPG for me. I'd rather use Star Wars
    for
    Star Wars, and definitely Pendragon for Pendragon (a great game in ittself).
    I like the Highlander one though, it seems to have the right spirit.

    Oh yeah, and I agree about original Trek, and the skirt thing. :) >>

    Well, I wanted something original so I used Pendragon for it character
    generation method (because it really ties a character to the backround and I
    really like the traits and passion rules) and I used Street Fighter rules for
    the combat because i wanted a really cinematic and wild feel to the combat.
    And I used Mythic Greece for the backround (with major, really major
    changes) because it was complex and I knew a little bit about it. I thought
    of using Extreme Vengence bits to make it really cinematic, but never could
    get it to fit right.

    Never did get too far with it. Made a Sambo Spartan Centaur and my friend
    made a Arcadian Human Capoerist and we fought a couple of fights, but that is
    about as far as it went.

    Bye the way, the Arcadian usually won unless he messed up and the Centaur
    managed to get a kick in.

    The Amazing Sorochinski
    Group: streetfighter Message: 2591 From: J. Scott Pittman Date: 10/9/1999
    Subject: Re: Campaign idea
    if done correctly, a medevial setting would be great with the dtreetfighter
    rules. You'd have to use alot of weapon maneuvers, though.
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 11:31 PM
    Subject: [streetfighter] Re: Campaign idea


    >In a message dated 10/8/99 11:18:12 PM Pacific Daylight Time,
    >cbaker@... writes:
    >
    ><< Too many uses for the Streetfighter RPG for me. I'd rather use Star Wars
    >for
    > Star Wars, and definitely Pendragon for Pendragon (a great game in
    ittself).
    > I like the Highlander one though, it seems to have the right spirit.
    >
    > Oh yeah, and I agree about original Trek, and the skirt thing. :) >>
    >
    >Well, I wanted something original so I used Pendragon for it character
    >generation method (because it really ties a character to the backround and
    I
    >really like the traits and passion rules) and I used Street Fighter rules
    for
    >the combat because i wanted a really cinematic and wild feel to the
    combat.
    >And I used Mythic Greece for the backround (with major, really major
    >changes) because it was complex and I knew a little bit about it. I
    thought
    >of using Extreme Vengence bits to make it really cinematic, but never could
    >get it to fit right.
    >
    >Never did get too far with it. Made a Sambo Spartan Centaur and my friend
    >made a Arcadian Human Capoerist and we fought a couple of fights, but that
    is
    >about as far as it went.
    >
    >Bye the way, the Arcadian usually won unless he messed up and the Centaur
    >managed to get a kick in.
    >
    >The Amazing Sorochinski
    >
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    >eGroups.com home: http://www.egroups.com/group/streetfighter
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    Group: streetfighter Message: 2592 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re: Campaign idea
    In a message dated 10/8/99 11:36:52 PM Pacific Daylight Time,
    joespitt@... writes:

    << if done correctly, a medevial setting would be great with the dtreetfighter
    rules. You'd have to use alot of weapon maneuvers, though. >>

    Or come up with some reason there are not any weapons. The gods don't allow
    it, say, for high fantasy or only nobles are allowed to own weapons and all
    the characters are not nobles, like in Okinawa at one time or a Robin Hood
    type campaign.
    Group: streetfighter Message: 2593 From: SlpStck@aol.com Date: 10/9/1999
    Subject: Re:
    In a message dated 10/08/1999 5:05:34 PM Eastern Daylight Time,
    JSorochins@... writes:

    << As far as Cammy goes, I believe the official story was she used to be a
    assassin for and a lover of M. Bison, but somehow she got amnesia and ended
    up working for English Intelligence. But I could be wrong. >>
    i thought it was she got amnesia, and became an assasian and lover for bison.
    then, she got her memories back, and re-joined MI-6... but, i could be wrong
    Group: streetfighter Message: 2594 From: J. Scott Pittman Date: 10/9/1999
    Subject: Re: Campaign idea
    I suppose, but role playing in the days of Knights just isnt the same if the
    Knights dony have dem groovy blades
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 11:42 PM
    Subject: [streetfighter] Re: Campaign idea


    >In a message dated 10/8/99 11:36:52 PM Pacific Daylight Time,
    >joespitt@... writes:
    >
    ><< if done correctly, a medevial setting would be great with the
    dtreetfighter
    > rules. You'd have to use alot of weapon maneuvers, though. >>
    >
    >Or come up with some reason there are not any weapons. The gods don't allow
    >it, say, for high fantasy or only nobles are allowed to own weapons and all
    >the characters are not nobles, like in Okinawa at one time or a Robin Hood
    >type campaign.
    >
    >------------------------------------------------------------------------
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    >eGroups.com home: http://www.egroups.com/group/streetfighter
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    >
    Group: streetfighter Message: 2595 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re:
    In a message dated 10/8/99 11:49:29 PM Pacific Daylight Time, SlpStck@...
    writes:

    << i thought it was she got amnesia, and became an assasian and lover for
    bison.
    then, she got her memories back, and re-joined MI-6... but, i could be wrong
    >>

    OK, this is what I get from, Gamespot, the best Streetfighter video game site
    I have found (at least as far as backstory goes):

    Cammy


    Cammy's background is as mysterious as that of any other Street Fighter;
    apparently, as an agent working for Shadaloo, Cammy was one of its best. On
    her last mission for M. Bison, she lost her memory and had to start over with
    a new identity. She was apparently rescued by secret operatives who trained
    her as one of their own. She was then released to eliminate Shadaloo, the
    syndicate that spawned her in the first place. Her intentions are not only to
    destroy M. Bison, but to learn as much as she can about her forgotten past.

    Though a small warrior, she is deadly nonetheless as a swift and precise
    assassin. Her blows are focused on her enemies' weakest points, and she can
    avoid most attacks with graceful ease. Her legs are very strong and can flip
    a man three times her size with little effort. Her main target is M. Bison,
    and should she succeed in locating him, she may learn that the truth is
    sometimes best left unknown. When she learns that she and M. Bison were once
    lovers, she denounces him fully and leaves Shadaloo forever behind her.

    Note: In the Street Fighter Alpha 3 storyline, Cammy appears to be a clone
    sharing some of M. Bison's DNA like Juni and Juli.


    The site's address is:
    http://videogames.gamespot.com/features/universal/sfhistory/char.html

    Good for a lot of info on the whole Streetfighter series
    Group: streetfighter Message: 2596 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re: Campaign idea
    In a message dated 10/8/99 11:58:01 PM Pacific Daylight Time,
    joespitt@... writes:

    << I suppose, but role playing in the days of Knights just isnt the same if
    the
    Knights dony have dem groovy blades >>

    Hmmm... You do have a point there. It would be a little bit like, OK, this
    game is just like Star Wars except there are no spaceships or aliens.
    Group: streetfighter Message: 2597 From: JSorochins@aol.com Date: 10/9/1999
    Subject: Re: 20 years later
    We were talking about Streetfighter 2010 a while ago. Here is what I managed
    to find at Gamespot

    Street Fighter 2010: The Final Fight

    Released: September 1990
    Genre: Side-Scrolling Action
    Background Summary:
    Twenty-three years have passed since Ken and Ryu's first Street Fighter
    tournament, and the one-time champion Ken has left the fighting scene to
    become a scientist at a university. After discovering Cyboplasm, a substance
    that gives men superhuman strength, Ken's research lab is destroyed, his
    partner is killed, and the formula for Cyboplasm is stolen. Ken must run,
    punch, kick, and jump through 19 levels on five planets to find the formula
    and stop his partner's killer.Lies! All lies!! The Japanese version actually
    starred a cyborg named Kevin, a member of the Galaxy Police. Oh the tangled
    webs we weave....

    Technology and Translations:
    This game was released only for the Nintendo Famicom and the NES. Though
    pre-1988 games such as the original Street Fighter sold well for Capcom in
    arcades, those that could be easily converted for play on the Nintendo
    Entertainment System quickly became well known. Even the original Street
    Fighter was just too complex for the NES to handle, so Capcom developed the
    simple platformer Street Fighter 2010 instead. At the time, SF2010 bore more
    of a resemblance to Ninja Gaiden and Strider than to a Street Fighter game.

    Behind the scenes:
    Street Fighter 2010 was a combination of platform action and somewhat
    unoriginal one-on-one boss encounters and hardly qualified as similar to
    Street Fighter or its true sequels. In typical Capcom fashion at the time,
    when the company couldn't come up with a straight arcade translation, it
    instead developed a new hackneyed story and twisted its arcade ideas into
    great but not revolutionary platform games. (NES Bionic Commando, Strider,
    Street Fighter, and Willow are all examples.) The convoluted idea of bringing
    Ken almost 25 years into the future and making him a genetic scientist was
    almost as bad as having Dhalsim become a genetic scientist in Street Fighter:
    The Movie... wait, is there a trend here?



    So there you have it.
    Group: streetfighter Message: 2598 From: Chris Krug-Iron Date: 10/9/1999
    Subject: Re: Encyclopeida Combatica Sourcebook
    Gimme! I want it! Really! Honest!


    >From: "J. Scott Pittman" <joespitt@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Encyclopeida Combatica Sourcebook
    >Date: Fri, 8 Oct 1999 19:51:45 -0700
    >
    >If anyone is interested, the Encyclopedia Combatica: Second Edition is
    >avalible in Microsoft Word form. It's more correct and complete, although
    >thier are no new modifers. It is, however, crammed with artwork I grabbed
    >from the net and looks like a real Street Fighter sourcebook. It took over
    >300 hours to write, design and correct. If anyone is interested in this
    >final appearance of the book let me know!
    >-----Original Message-----
    >From: JSorochins@... <JSorochins@...>
    >To: streetfighter@egroups.com <streetfighter@egroups.com>
    >Date: Friday, October 08, 1999 2:45 PM
    >Subject: [streetfighter] Re: <no subject>
    >
    >
    > >In a message dated 10/8/99 2:31:17 PM Pacific Daylight Time,
    > >cbaker@... writes:
    > >
    > ><< I really didn't even play Street fighter until I had gotten some back
    >story
    > > about the characters, it just didn't interest me at the time. I guess I
    >just
    > > like a story to draw me in.
    > > If you want a good book on evil, Check out PEOPLE OF THE LIE by M. Scott
    > > Peck. Excellent reading, helps roleplaying too. Even if you are not into
    > > psychology, Like me. >>
    > >
    > >Hey, thanks for the book recommendation! I am always looking for a good
    >book.
    > >
    > >------------------------------------------------------------------------
    > >
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    > >
    > >
    >
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    >
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    ______________________________________________________
    Group: streetfighter Message: 2599 From: Chris Krug-Iron Date: 10/9/1999
    Subject: Re: New additions to Street Fighter Ultra
    Sure, that's cool and all, but how do we get a look at SF:Ultra? I wasn't
    around to catch any of the earlier work.


    >From: "Christian Conkle" <conkle@...>
    >Reply-To: streetfighter@egroups.com
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] New additions to Street Fighter Ultra
    >Date: Fri, 8 Oct 1999 10:36:39 -0400
    >
    >I have just added my notes on Multiple Styles and also both an HTML and PDF
    >version of my Storyteller Notes, including the rank statistics of the book
    >fighters from Contenders, Player's Guide, Shades of Grey, and Secrets of
    >Shadaloo.
    >
    >Many on this list will already be familiar with the rank statistics. It
    >lists the average attribute, ability, technique, health, and Power Points
    >expenditures of each rank based on the fighters from those books. It also
    >includes how many Freebie Points would be necessary to make a fighter of
    >that magnitude, and how many Experience Points were used, on average.
    >
    >This allows Storytellers to generate artificially experienced fighters, and
    >to have their stats match other fighters of similar rank, on average. This
    >leads to more balanced play and more realistic opponents.
    >
    >Also included are the Chi/Willpower stats for all of the published styles.
    >And Freebie Points and Experience Points cost guidelines.
    >
    >The PDF version prints nicely onto one page and makes a useful game aid.
    >
    >While you're there, don't forget to check out Space Fighter Alpha, rules
    >for
    >Spaceship combat using the Street Fighter system. They were revised a short
    >while ago and I don't know if everyone caught that.
    >_________________________________________________
    >Christian Conkle
    >Web Developer - National Committee for Quality Assurance
    >conkle@... - conkle@... - conkle@...
    >
    >
    >
    >
    >
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    >
    >
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    >

    ______________________________________________________
    Group: streetfighter Message: 2600 From: shadaloo@uol.com.br Date: 10/9/1999
    Subject: (no subject)
    SlpStck@...
    > writes:

    Yep, this story could explain the SF2 storyline, but not the Alpha
    series. I visited the site, it's cool but don't have all the info that
    was (like the character's measures and other things). I think that
    Bison in the alpha series wasn't a russian soldier, he gained his
    powers about 1974 (in the RPG story) and Cammy was born in the same
    year, and they even mentioned the Psycho Drive in Bison's story!

    Thanks anyway.

    VEGA

    > << i thought it was she got amnesia, and became an assasian and lover
    for
    > bison.
    > then, she got her memories back, and re-joined MI-6... but, i could
    be wrong
    > >>
    >
    > OK, this is what I get from, Gamespot, the best Streetfighter video
    game site
    > I have found (at least as far as backstory goes):
    >
    > Cammy
    >
    >
    > Cammy's background is as mysterious as that of any other Street
    Fighter;
    > apparently, as an agent working for Shadaloo, Cammy was one of its
    best. On
    > her last mission for M. Bison, she lost her memory and had to start
    over with
    > a new identity. She was apparently rescued by secret operatives who
    trained
    > her as one of their own. She was then released to eliminate Shadaloo,
    the
    > syndicate that spawned her in the first place. Her intentions are not
    only to
    > destroy M. Bison, but to learn as much as she can about her forgotten
    past.
    >
    > Though a small warrior, she is deadly nonetheless as a swift and
    precise
    > assassin. Her blows are focused on her enemies' weakest points, and
    she can
    > avoid most attacks with graceful ease. Her legs are very strong and
    can flip
    > a man three times her size with little effort. Her main target is M.
    Bison,
    > and should she succeed in locating him, she may learn that the truth
    is
    > sometimes best left unknown. When she learns that she and M. Bison
    were once
    > lovers, she denounces him fully and leaves Shadaloo forever behind
    her.
    >
    > Note: In the Street Fighter Alpha 3 storyline, Cammy appears to be a
    clone
    > sharing some of M. Bison's DNA like Juni and Juli.
    >
    >
    > The site's address is:
    > http://videogames.gamespot.com/features/universal/sfhistory/char.html
    >
    > Good for a lot of info on the whole Streetfighter series
    Group: streetfighter Message: 2601 From: Christian Conkle Date: 10/9/1999
    Subject: Re: streetfighter ultra
    Okay, never mind I posted the URL like three times yesterday. :)

    Here is the URL: http://www.mecha.com/~conkle/sfighter

    ----------
    >From: timothylpoole@...
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] streetfighter ultra
    >Date: Fri, 08 Oct 1999 20:47:24 -0700
    >
    >hey it might help if the streetfighter ultra person listed his website
    >so we could check it out!..............people would like to see this
    >site!!!!!!!!so please post it immediately!!
    >
    >
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    >
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    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2602 From: MITZPD@aol.com Date: 10/9/1999
    Subject: Re: 20 years later
    OK i don't know what happened to 20 years later I thought we were trying to
    figure out what would happen twenty years LATER!!!!!!!!!!!!!!!! not what the
    hell kind of religion dasim is so lets work on THAT!!!!!!!!!!!
    Group: streetfighter Message: 2603 From: Dustin Wolfe Date: 10/9/1999
    Subject: Re: Campaign idea
    >friend of mine once did an After-the-Bomb Street Fighter where everything had been destroyed and everyone >was a member of little tribes that all practiced different styles.  The rationale for no gun use was that >since modern weapons caused the big holocaust, no one was willing to risk leading up to that again by >bringing back the technology.
     
    Actually I don't think that would work. In an after-the-bomb setting, I think guns would be used -more-. People crave power, and something like the near-end of the world wouldn't be enough to get past the exceedingly thick skulls of some people. With no law enforcement, which would most likely be the case, someone with a gun had power and would be able to do basically whatever they wanted, whenever, especially if there were few people who still had guns. Pulling the trigger on a gun and launching off a nuclear warhead are two very different things, and it wouldn't put a stop to firearms. The people would stay away from making any new weapons of mass destructions. For awhile, at least. But there would be a race for the creation of a new country, that would be inevitable. A new country would mean that they pretty much own everything, and in order to keep it that way you'll have missiles and bombs, and before you know it, more nuclear weapons. The human race has a tendency to go in circles, for better or worse.
    Group: streetfighter Message: 2604 From: Mike Morgado Date: 10/9/1999
    Subject: Re: 20 years later
    Dude, this mailing list is to talk about anything related to street fighter.
    If someone wants to talk about what religion Dhalism is, they are allowed
    to. If you want to work on what happened 20 years later, please by all
    means do so. But you can't force anyone to talk about only what you want.
    If they want to talk about Cammy's history, Dhalism's religion, or anything
    else, they are allowed to.

    Thanks

    MikeM

    -----Original Message-----
    From: MITZPD@... <MITZPD@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, October 09, 1999 10:43 AM
    Subject: [streetfighter] Re: 20 years later


    >OK i don't know what happened to 20 years later I thought we were trying to
    >figure out what would happen twenty years LATER!!!!!!!!!!!!!!!! not what
    the
    >hell kind of religion dasim is so lets work on THAT!!!!!!!!!!!
    >
    >
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    >
    >Click Here!
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