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Group: streetfighter Message: 12466 From: Jeff Yurkiw Date: 1/29/2002
Subject: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12467 From: J. Scott Pittman Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12468 From: Dr.Destruction Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12469 From: J. Scott Pittman Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12470 From: mean_liar Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12471 From: Gero Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12472 From: necro6hit Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Group: streetfighter Message: 12473 From: Jeff Yurkiw Date: 1/29/2002
Subject: SFd20
Group: streetfighter Message: 12474 From: cliff rice Date: 1/29/2002
Subject: Re: SFd20
Group: streetfighter Message: 12475 From: Jason Obeston Date: 1/29/2002
Subject: Re: SFd20
Group: streetfighter Message: 12476 From: necro6hit Date: 1/30/2002
Subject: Re: SFd20
Group: streetfighter Message: 12477 From: herrtevik Date: 1/30/2002
Subject: Re: SFd20
Group: streetfighter Message: 12478 From: mean_liar Date: 1/30/2002
Subject: Re: SFd20
Group: streetfighter Message: 12479 From: J.J. Date: 1/30/2002
Subject: Other systems
Group: streetfighter Message: 12480 From: Deslongchamps, Michael J. (UMR-Student) Date: 1/30/2002
Subject: Re: Other systems
Group: streetfighter Message: 12481 From: Ian Toltz Date: 1/30/2002
Subject: Re: SFd20
Group: streetfighter Message: 12482 From: Chris Hoffmann Date: 1/30/2002
Subject: Re: Other systems
Group: streetfighter Message: 12483 From: necro6hit Date: 1/30/2002
Subject: Re: SFd20
Group: streetfighter Message: 12484 From: Tony Figueroa Date: 1/30/2002
Subject: Re: SFd20
Group: streetfighter Message: 12485 From: Tommy Brownell Date: 1/30/2002
Subject: Questions and Comments
Group: streetfighter Message: 12486 From: Jason Obeston Date: 1/30/2002
Subject: Re: Other systems
Group: streetfighter Message: 12487 From: Jeremy Date: 1/30/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12488 From: Dr.Destruction Date: 1/30/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12489 From: Tommy Brownell Date: 1/30/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12490 From: Kindred Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12491 From: Jeremy Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12492 From: Tommy Brownell Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12493 From: Kindred Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12494 From: Jeremy Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12495 From: Tommy Brownell Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12496 From: Kindred Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12497 From: J.J. Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12498 From: J.J. Date: 1/31/2002
Subject: Re: Other systems
Group: streetfighter Message: 12499 From: necro6hit Date: 1/31/2002
Subject: Re: SFd20
Group: streetfighter Message: 12500 From: necro6hit Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12501 From: necro6hit Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12502 From: Jeremy Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12503 From: Josh Diemert Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12504 From: necro6hit Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12505 From: necro6hit Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12506 From: necro6hit Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12507 From: Gero Date: 1/31/2002
Subject: my take on the whole d20 Sterrt Fighter
Group: streetfighter Message: 12508 From: Kindred Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12509 From: Jason Obeston Date: 1/31/2002
Subject: Re: Other systems
Group: streetfighter Message: 12510 From: cliff rice Date: 1/31/2002
Subject: Re: my take on the whole d20 Sterrt Fighter
Group: streetfighter Message: 12511 From: Jason Obeston Date: 1/31/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12512 From: Tommy Brownell Date: 2/1/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12513 From: Jeff Yurkiw Date: 2/1/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12514 From: Jeff Yurkiw Date: 2/1/2002
Subject: Re: Questions and Comments
Group: streetfighter Message: 12515 From: Jeff Yurkiw Date: 2/1/2002
Subject: D20 SF



Group: streetfighter Message: 12466 From: Jeff Yurkiw Date: 1/29/2002
Subject: Hello! and New SF Game Idea...Interest fishing
Hi...It's been a while, but near the end of last year Hotmail was giving my hotmail account (Shinjo 7/10...ugh) serious problems and I gave up on it. Well, a semester here at WSU has gone by and I came across my dusty, lonely SF books while I was cleaning my room at break and they cried to me "Play us!"
 
So I complied with some of my friends here on campus (since I can't seem to get in touch with Josh or any of them...) and decided to join the list again (this time with my campus account and a good e-mail filter.
 
Well anyway, during one od the cold days during Christmas Break when my little brother and I were finishing up a trip to the store after watching movies all morning and locking the keys in the car, we got into a discussion about WotC's D20 system. We finally (after hours of arguing back and forth walking home to pick up the extra set of keys) that the more heroic a game gets, the better D20 is at supporting it. Well, I thought, if that works that way, why couldn't we 'port SF to D20! When tanks fear your fists (of all things) and your average character packs enough power in his body alone to topple small building with little effort, the game goes beyond heroic (I think the term is absurd...but it works for some odd reason...)
 
The more I think about it the more I like it. Pretty much every problem I had with the WW system gets fixed in D20's mechanics, and it handles so many other things so smoothly.
 
How does it get addapted?
 
1) D20 Level becomes your Technique Level. Caps at 20 like normal and you gain Technique Levels as you gain experience. Special techniques (like elemental backgrounds or crap like "psycho-power") become Prestigue Techniques.
 
2) Characters don't usually have a race unless they're hybrids or cyborgs. I was thinking of making what used to be your race your style, but then I read Oriental Adventures. They're way is much better. Basicly you style will grant you various synergy bonuses as you gain specific feats and such. Still needs to be worked out.
 
3) Comboes in the WW system are now gained when you BA is high enough to grant multiple attacks as a full round action. Simple and efficient.
 
4) Special maneuvers will be something of a cross between D&D magical items and spells. You need to meet technique prerequisites to even think about learning them, and when you finally decide that Dragon Punching is something you really want to do you just spend time training and earned experience to learn the damn thing. Doing it like this allows lots of room for DM feots and flexibility (besides that you won't learn moves immediately when you level. You need to level FIRST before you learn the move)
 
That's about all I have so far. I definetly need some help doing a maneuver creation system because my math sucks...
 
I'm pretty committed to the fact that some people are going to hate my idea, and I've accepted it. But I'm curious if anyone actually LIKES it.
 
Jeff Yurkiw
 
PS: Hi Josh. Long time no talkietalkie...if you're still on the list...
PPS: Hey Mr. Pittman...where'd the list of player created CH.A.M.P.S moves go? I can't find it on your page...
Group: streetfighter Message: 12467 From: J. Scott Pittman Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
PPS: Hey Mr. Pittman...where'd the list of player created CH.A.M.P.S moves go? I can't find it on your page...


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 12468 From: Dr.Destruction Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
on 1/29/02 2:38 AM, Jeff Yurkiw at jyurkiw@... wrote:

>I'm pretty committed to the fact that some people are going to hate my idea,
>and I've accepted it. But I'm curious if anyone actually LIKES it.

Strangely enough the idea sounds both plausible and enjoyable. Of course
instead of trying to mash the WW system into a d20 game it might be easier
to convert the current build of the arcade game. I know that some magazines
have such detailed information as % of damage that each hit causes and even
the % of damage that specific characters do with each hit. Base damages
could be based off of this.

Further discussion is merited.
--
Dr. Michael Redford
dr_destruction_mredford@...
Group: streetfighter Message: 12469 From: J. Scott Pittman Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
What the heck? Did anyone see my message? What is that junk about terms of service there at the bottom? Weird.
 
Anyway, you can find my web page for champs at : http://www2.tsixroads.com/~sblade/rpg/pages.html
 
Make sure you are using the scrollbars. The player-created stuff is there, as well as everything else that has been.
 
Scott
 
----- Original Message -----
Sent: Tuesday, January 29, 2002 9:46 AM
Subject: Re: [streetfighter] Hello! and New SF Game Idea...Interest fishing

PPS: Hey Mr. Pittman...where'd the list of player created CH.A.M.P.S moves go? I can't find it on your page...


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 12470 From: mean_liar Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
Its an interesting idea.

Creating the Feat structure would be pretty difficult. An intitial
stab at the system would be to require prerequisites to be d20 level
of twice the SF Technique required (i.e., Hyper Fist requires Punch 4
in WW SF, or 8 levels in the Punch 'class' of d20 SF). This would
jive well with the SF system, in that your primary Technique would
develop quickly. As well, you could classify the Feats according to
primary Technique (like Maneuvers are assigned a Technique), and
assign damages for Feats associated with a Technique based on
Technique level. The monk is a good example of this -- increasing
damage as level increases, but in d20 StFtr the increasing damage
would be with only associated Feats, rather than the whole of unarmed
combat (i.e. advacing in Punch will not increase the damage of Kick--
linked maneuvers).

The problem with this is that you eliminate the Styles as explicit
categories -- everything becomes Jeet Kun Do, and thats a real loss
compared to White Wolf StFtr with its distinct styles. The synergy
bonuses aren't enough to differentiate between Styles. Comparing
this to Oriental Adventures is a bad idea -- the synergy bonuses in
OA 3rd ed. are a small bonus and come after acquiring several Feats,
and aren't really going to create distinguishing characteristics.

What I suggest is that ALL Styles be prestige classes. The Feat list
should be small and encompass only those Maneuvers with an 'Any'
cost. The Prestige Classes (Styles) would have bonus Feats drawn
from a certain list (like Fighters in DnD 3e) to allow them access to
otherwise inaccessible Feats/Maneuvers. And by creating a Feat list
as complicated as the SF Maneuvers listing (example prerequisite for
Hyperfist: BAB +8 or higher; Western Kickboxing, Boxing, Jeet Kun Do
4 levels or higher OR Special Forces 5 levels or higher; Punch 4
levels or higher) [yes, I know this revises what I wrote in the 1st
paragraph], you can maintain the 'feel' for the different styles.
The Prestige Classes could increase the damage of any 1 Technique
Class as though they had advanced a regular class (like most
spellcasting Prestige classes advance in spellcasting level).

It would seem necessary to slow the advancement of damage at higher
levels, lest you encourage players to do nothing but Punch (or Kick,
or whatever). Sorry, Boxers.


I think the major problems aren't going to be in character creation,
but in the Combat. I don't know how you'd recreate the SF combat
system in d20 SF. How would you determine Dizziness (a percentage of
Hit Points? Fortitude saves?)? How do you determine Speed
(Initiative?)? How would Willpower and Chi expenditures be used
(A "spell" system, with spells per level being Special Maneuvers per
level? If so, how would this tie into d20 Level... as its not
necessarily involved with Focus?)? How do you determine Move?

Character creation can be hashed out, but combat is so central to
Street Fighter that you'd really want to be careful what you did. I
personally imagine it would take quite a bit of effort to create and
then playtest such an idea, but it seems workable.
Group: streetfighter Message: 12471 From: Gero Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
The d20 system is great!
I am curious what have gotton done so far?
~Gero


Message: 4
Date: Mon, 28 Jan 2002 22:38:17 -0800
From: "Jeff Yurkiw" <jyurkiw@...>
Subject: Hello! and New SF Game Idea...Interest fishing

Hi...It's been a while, but near the end of last year Hotmail was
giving my hotmail account (Shinjo 7/10...ugh) serious problems and I
gave up
on it. Well, a semester here at WSU has gone by and I came across my
dusty, lonely SF books while I was cleaning my room at break and they
cried to me "Play us!"

So I complied with some of my friends here on campus (since I can't
seem to get in touch with Josh or any of them...) and decided to join
the
list again (this time with my campus account and a good e-mail filter.

Well anyway, during one od the cold days during Christmas Break when my

little brother and I were finishing up a trip to the store after
watching movies all morning and locking the keys in the car, we got
into a
discussion about WotC's D20 system. We finally (after hours of arguing
back and forth walking home to pick up the extra set of keys) that the
more heroic a game gets, the better D20 is at supporting it. Well, I
thought, if that works that way, why couldn't we 'port SF to D20! When
tanks fear your fists (of all things) and your average character packs
enough power in his body alone to topple small building with little
effort,
the game goes beyond heroic (I think the term is absurd...but it works
for some odd reason...)

The more I think about it the more I like it. Pretty much every problem

I had with the WW system gets fixed in D20's mechanics, and it handles
so many other things so smoothly.

How does it get addapted?

1) D20 Level becomes your Technique Level. Caps at 20 like normal and
you gain Technique Levels as you gain experience. Special techniques
(like elemental backgrounds or crap like "psycho-power") become
Prestigue
Techniques.

2) Characters don't usually have a race unless they're hybrids or
cyborgs. I was thinking of making what used to be your race your style,
but
then I read Oriental Adventures. They're way is much better. Basicly
you style will grant you various synergy bonuses as you gain specific
feats and such. Still needs to be worked out.

3) Comboes in the WW system are now gained when you BA is high enough
to grant multiple attacks as a full round action. Simple and efficient.

4) Special maneuvers will be something of a cross between D&D magical
items and spells. You need to meet technique prerequisites to even
think
about learning them, and when you finally decide that Dragon Punching
is something you really want to do you just spend time training and
earned experience to learn the damn thing. Doing it like this allows
lots
of room for DM feots and flexibility (besides that you won't learn
moves
immediately when you level. You need to level FIRST before you learn
the move)

That's about all I have so far. I definetly need some help doing a
maneuver creation system because my math sucks...

I'm pretty committed to the fact that some people are going to hate my
idea, and I've accepted it. But I'm curious if anyone actually LIKES
it.

Jeff Yurkiw

PS: Hi Josh. Long time no talkietalkie...if you're still on the list...
PPS: Hey Mr. Pittman...where'd the list of player created CH.A.M.P.S
moves go? I can't find it on your page...



__________________________________________________
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Group: streetfighter Message: 12472 From: necro6hit Date: 1/29/2002
Subject: Re: Hello! and New SF Game Idea...Interest fishing
woo hoo, attacks of opportunity!
also look to the "stun attack" feat to find good dizzy rules.

also might be nice to have to buy special moves as "feats" 9with of
coarse, prerequisites like all feats).

be sure to make Chi based characters have some disadvantage, maybe a
different Die for HP or crappier attack bonus.

Ive thought of this before too and I dont see any reason you couldnt
use a 6 sided hexmap with d20 rules do you? still keeping the f foot
rule etc, just hexagonal instead of square.

weve played dnd on a sf hex before when we didnt have a grid, and it
was jes fine.

btw, there was a asian adventures thing for dnd3e that details
martial arts for d20. i havent read it but maybe you might want to
for reference:)

Matt

--- In streetfighter@y..., "Jeff Yurkiw" <jyurkiw@m...> wrote:
> Hi...It's been a while, but near the end of last year Hotmail was
giving my hotmail account (Shinjo 7/10...ugh) serious problems and I
gave up on it. Well, a semester here at WSU has gone by and I came
across my dusty, lonely SF books while I was cleaning my room at
break and they cried to me "Play us!"
>
> So I complied with some of my friends here on campus (since I can't
seem to get in touch with Josh or any of them...) and decided to join
the list again (this time with my campus account and a good e-mail
filter.
>
> Well anyway, during one od the cold days during Christmas Break
when my little brother and I were finishing up a trip to the store
after watching movies all morning and locking the keys in the car, we
got into a discussion about WotC's D20 system. We finally (after
hours of arguing back and forth walking home to pick up the extra set
of keys) that the more heroic a game gets, the better D20 is at
supporting it. Well, I thought, if that works that way, why couldn't
we 'port SF to D20! When tanks fear your fists (of all things) and
your average character packs enough power in his body alone to topple
small building with little effort, the game goes beyond heroic (I
think the term is absurd...but it works for some odd reason...)
>
> The more I think about it the more I like it. Pretty much every
problem I had with the WW system gets fixed in D20's mechanics, and
it handles so many other things so smoothly.
>
> How does it get addapted?
>
> 1) D20 Level becomes your Technique Level. Caps at 20 like normal
and you gain Technique Levels as you gain experience. Special
techniques (like elemental backgrounds or crap like "psycho-power")
become Prestigue Techniques.
>
> 2) Characters don't usually have a race unless they're hybrids or
cyborgs. I was thinking of making what used to be your race your
style, but then I read Oriental Adventures. They're way is much
better. Basicly you style will grant you various synergy bonuses as
you gain specific feats and such. Still needs to be worked out.
>
> 3) Comboes in the WW system are now gained when you BA is high
enough to grant multiple attacks as a full round action. Simple and
efficient.
>
> 4) Special maneuvers will be something of a cross between D&D
magical items and spells. You need to meet technique prerequisites to
even think about learning them, and when you finally decide that
Dragon Punching is something you really want to do you just spend
time training and earned experience to learn the damn thing. Doing it
like this allows lots of room for DM feots and flexibility (besides
that you won't learn moves immediately when you level. You need to
level FIRST before you learn the move)
>
> That's about all I have so far. I definetly need some help doing a
maneuver creation system because my math sucks...
>
> I'm pretty committed to the fact that some people are going to hate
my idea, and I've accepted it. But I'm curious if anyone actually
LIKES it.
>
> Jeff Yurkiw
>
> PS: Hi Josh. Long time no talkietalkie...if you're still on the
list...
> PPS: Hey Mr. Pittman...where'd the list of player created
CH.A.M.P.S moves go? I can't find it on your page...
Group: streetfighter Message: 12473 From: Jeff Yurkiw Date: 1/29/2002
Subject: SFd20
Wow...I came up with a good idea for a change! I'm so excited.

Anyway...

Styles:
I don't really see a real need for styles here. It's like saying that its a
real problem to take boxing lessons at the same time you're taking YMCA
Akido classes. I view them as more of a flavor think in game.
"His opponent, in the red corner, one of the most accomplished Shotokan
Karate practicioners in the world..."
vs.
"Yeah, I was in the army special forces, but I took Tae Qwan Do for years
when I was a kid and my dad's an ex-pro boxer. When I got out of the service
one of my buddies got me hooked on Kickboxing and I like to go to my
girlfriend's Jiu Jitsu classes so she can 'toss me around' a bit, if you
know what I mean!"

There's so many other things in D20 to help you distinguish your character,
I just don't see it as something that needs to go into the game system.
It's an idea to put some kind of style technique into the game that you can
qualify, but I really just see it as more of an "Archmage" prestigue class
for Street Fighters.

Monks and SF:
The increased levels of damage as your technique improves is something I had
in mind all along. Wee!

Dizzy's:
You know, the newer SF Video games don't have it, and I can see reasons to
both include and not include it. I'm thinking that maybe an optional rule is
called for...

Feats:
My instincts tell me to take the feat system and the special maneuvers and
tie them up on opposite sides of the room. Keep them seaperate.
A feat might be something 'special' that you can do, but I feel that special
maneuvers are in a completely different league.
On another note, feats are suposed to be balanced with one another. Special
maneuvers are not. Hence their differing costs in the WW game.
Making special maneuvers as feats is just too complicated.

Special Maneuver Execution Costs:
I'm thinking to either use a vitality/wound system similiar to Starwars D20,
or a version of the Psionic's PP system to pay for special maneuvers. Either
will work fine.

Recreation:
It's not a call to re-create the WW SF game. It's an idea to make a d20 game
that could support a SF game. Remember...think outside the box!

Hexmaps:
Ugh...pain...ugh...well they work...
The whole "straight-hex-line" thing in the WW game really bugged me. I mean,
OK. I shoot a ray of energy at someone, but if they stand still in a
specific spot acording to where i'm standing at the time I perform the
technique I can't hit them at all? C'mon. I always liked using the BTech
straight-line rules for something like that. They worked better.

Maybe after I'm done doing some reading for class tomorow, I'll do a few 10
level spreads for techniques in word and PDF them to the list (or upload
them to the page if I can) so you can see what I have in mind.

Jeff
Group: streetfighter Message: 12474 From: cliff rice Date: 1/29/2002
Subject: Re: SFd20
Interesting ideas here, However i think the normal Pun
Punch Kick Kick Moves Should Be like feats or
something, But the Fireballs and Yoga yeleport type
moves Should Be parts of Presteige classes or
something.

Each style should be represented by its own seperate
presteige class. I could See Kabadi Mystic with a lott
of Mystical type manuvers, Or perhapse a Shotokan
Warrior WIth Numerous Special Punches or kicks, With a
couple Focus Type Powers thrown in at the higher
levels, this way People Could Mix and mach their
styles by takeing Presteige classes. I hope My Two
Cents isn't Completly Ignored I am Kind of interested
inthis idea.

cliff


--- Jeff Yurkiw <jyurkiw@...> wrote:
> Wow...I came up with a good idea for a change! I'm
> so excited.
>
> Anyway...
>
> Styles:
> I don't really see a real need for styles here. It's
> like saying that its a
> real problem to take boxing lessons at the same time
> you're taking YMCA
> Akido classes. I view them as more of a flavor think
> in game.
> "His opponent, in the red corner, one of the most
> accomplished Shotokan
> Karate practicioners in the world..."
> vs.
> "Yeah, I was in the army special forces, but I took
> Tae Qwan Do for years
> when I was a kid and my dad's an ex-pro boxer. When
> I got out of the service
> one of my buddies got me hooked on Kickboxing and I
> like to go to my
> girlfriend's Jiu Jitsu classes so she can 'toss me
> around' a bit, if you
> know what I mean!"
>
> There's so many other things in D20 to help you
> distinguish your character,
> I just don't see it as something that needs to go
> into the game system.
> It's an idea to put some kind of style technique
> into the game that you can
> qualify, but I really just see it as more of an
> "Archmage" prestigue class
> for Street Fighters.
>
> Monks and SF:
> The increased levels of damage as your technique
> improves is something I had
> in mind all along. Wee!
>
> Dizzy's:
> You know, the newer SF Video games don't have it,
> and I can see reasons to
> both include and not include it. I'm thinking that
> maybe an optional rule is
> called for...
>
> Feats:
> My instincts tell me to take the feat system and the
> special maneuvers and
> tie them up on opposite sides of the room. Keep them
> seaperate.
> A feat might be something 'special' that you can do,
> but I feel that special
> maneuvers are in a completely different league.
> On another note, feats are suposed to be balanced
> with one another. Special
> maneuvers are not. Hence their differing costs in
> the WW game.
> Making special maneuvers as feats is just too
> complicated.
>
> Special Maneuver Execution Costs:
> I'm thinking to either use a vitality/wound system
> similiar to Starwars D20,
> or a version of the Psionic's PP system to pay for
> special maneuvers. Either
> will work fine.
>
> Recreation:
> It's not a call to re-create the WW SF game. It's an
> idea to make a d20 game
> that could support a SF game. Remember...think
> outside the box!
>
> Hexmaps:
> Ugh...pain...ugh...well they work...
> The whole "straight-hex-line" thing in the WW game
> really bugged me. I mean,
> OK. I shoot a ray of energy at someone, but if they
> stand still in a
> specific spot acording to where i'm standing at the
> time I perform the
> technique I can't hit them at all? C'mon. I always
> liked using the BTech
> straight-line rules for something like that. They
> worked better.
>
> Maybe after I'm done doing some reading for class
> tomorow, I'll do a few 10
> level spreads for techniques in word and PDF them to
> the list (or upload
> them to the page if I can) so you can see what I
> have in mind.
>
> Jeff
>
>


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Group: streetfighter Message: 12475 From: Jason Obeston Date: 1/29/2002
Subject: Re: SFd20
Well I'll be the first to say I don't like the idea
simply because I feel the storyteller system does a
more than adequate job at the game. That and I'm a
bit bitter about a lot of systems moving to d20 (star
wars especially grr why oh why did weg have to go
bankrupt)

That being said I fully encourage your work and also
think that the d20 system is a great to get gamers
into games that they might otherwise not bother with
because they don't want to learn new mechaniques. I
would however have to go with the idea of using
special manuevers as feats just because its fairly
easy to do that way and somewhat intuitive. Give a
certain level of feats granted every level and then
maybe have manuevers cost a certain number of feat
slots? It also allows for the prereq system. Of
course if you're going to do it that way you'll have
to give a lot more feats per level. (Like maybe even
1 per level after first)

I don't really know too much about how prestige
classes work (Haven't gotten the class handbooks)

Even though I don't much like it for personal reasons
I do want to see how it turns out. Keep us all posted please.

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Group: streetfighter Message: 12476 From: necro6hit Date: 1/30/2002
Subject: Re: SFd20
--- In streetfighter@y..., "Jeff Yurkiw" <jyurkiw@m...> wrote:
> Dizzy's:
> You know, the newer SF Video games don't have it, and I can see
reasons to
> both include and not include it. I'm thinking that maybe an
optional rule is
> called for...


**************************************
which version is that? I thought Alpha3 (r.mika looks so funny
dizzied) has it and doesnt sf3:3rd Strike?
**************************************


> Feats:
> My instincts tell me to take the feat system and the special
maneuvers and
> tie them up on opposite sides of the room. Keep them seaperate.
> A feat might be something 'special' that you can do, but I feel
that special
> maneuvers are in a completely different league.
> On another note, feats are suposed to be balanced with one another.
Special
> maneuvers are not. Hence their differing costs in the WW game.
> Making special maneuvers as feats is just too complicated.


**************************************
keep in mind, anything that qualifies as a "special manuever" in the
existing d20 system is represented by a feat.

sweep and all that simple mess could be represented by rules for
doing it that anyone can do, like bullrush, or grapple, or TRIP
ATTACK of D20.

Feats could just be for the BIG specials.
**************************************



> Special Maneuver Execution Costs:
> I'm thinking to either use a vitality/wound system similiar to
Starwars D20,
> or a version of the Psionic's PP system to pay for special
maneuvers. Either
> will work fine.
>
> Recreation:
> It's not a call to re-create the WW SF game. It's an idea to make a
d20 game
> that could support a SF game. Remember...think outside the box!

**************************************
Ditto!
**************************************

> Hexmaps:
> Ugh...pain...ugh...well they work...
> The whole "straight-hex-line" thing in the WW game really bugged
me. I mean,
> OK. I shoot a ray of energy at someone, but if they stand still in a
> specific spot acording to where i'm standing at the time I perform
the
> technique I can't hit them at all? C'mon. I always liked using the
BTech
> straight-line rules for something like that. They worked better.

**************************************
all projectiles in SF use "line of sight" not "straight hex line"
**************************************

> Maybe after I'm done doing some reading for class tomorow, I'll do
a few 10
> level spreads for techniques in word and PDF them to the list (or
upload
> them to the page if I can) so you can see what I have in mind.
>
> Jeff


**************************************
keep in mind all ye who seek to use prestige classes for certain
styles: prestige classes can only be taken AFTER you have attained
something else in another class.

wouldnt it be nice if you could train in a chi weilding style your
whole life?

I guess to compromise though you could just say for instance, that it
was karate you had levels in before shotokan karate. or it was yoga
you had levels in before kabaddi.

but I would rather say you could start training in chi from the
beginning. just balance it out somehow. actually a requisite
intelligence or wisdom would help because then if they wanted to be
good they would need to put good stats there instead of strength and
dex. but there needs to be something more like a lower d hp or
attack bonus. not much lower but a little.
**************************************
Group: streetfighter Message: 12477 From: herrtevik Date: 1/30/2002
Subject: Re: SFd20
Like Jason,
I am appalled at the rapid spread of the hideous,
level-based d20 system.
But.

But, I think it may work,
but perhaps you shouldn't be too afraid of
making new material?

The maneuvers could be treated,
for purposes of how many and how complex,
the same way as spells for mages.

That's an idea, anyway.

d20... *retch*
Look what they did to star wars... "I'm a third LEVEL Jedi!"
Bah!
I've got to lie down...


Herr Tevik
Group: streetfighter Message: 12478 From: mean_liar Date: 1/30/2002
Subject: Re: SFd20
> I am appalled at the rapid spread of the hideous,
> level-based d20 system.

I never loved Star Wars anyway. AND I know that 3e DnD is a much
better *game* than 2e DnD.

I think d20 SF would be worth it, but I question the following:

Special Maneuvers not Feats? Silly. Everyone can Dragon
Punch? ...yeah. Sure. And tying it solely to class advancement
makes me wonder -- what's different between a Boxer's punches and
Bujinkan's punches? Nothing? In d20, anything 'special' is a Feat.
Simple. I think trying to fight that aspect is drifting into making
a fighting game that uses d20's to hit, rather than a 'd20 system'
game. And part of the point of d20 system is its modularity, right?

I still think that the Styles should be Prestige Classes. Its
perfect -- you'll be giving up access to all Feats for Bonus Feats
related to your Style. If you don't like the idea of limiting Feat
acquisition to only certain Styles, fine. But eliminating Prestige
Classes from consideration seems only limiting in scope.
Group: streetfighter Message: 12479 From: J.J. Date: 1/30/2002
Subject: Other systems
With all the talk of D20, I'm going to ask...

has anyone picked up Exalted or Adventure! yet to see how translation could
be done to either of those sytems?
Group: streetfighter Message: 12480 From: Deslongchamps, Michael J. (UMR-Student) Date: 1/30/2002
Subject: Re: Other systems
Attachments :
    I am playing a streetfighter campaign with Thrash...anyone tried it..it is pretty good!

    -----Original Message-----
    From: J.J. [mailto:tyger1@flash.net]
    Sent: Wed 1/30/2002 5:33 PM
    To: streetfighter@yahoogroups.com
    Cc:
    Subject: [streetfighter] Other systems



    With all the talk of D20, I'm going to ask...

    has anyone picked up Exalted or Adventure! yet to see how translation could
    be done to either of those sytems?


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    Group: streetfighter Message: 12481 From: Ian Toltz Date: 1/30/2002
    Subject: Re: SFd20
    Hey. I'm a lurker, which explains why you've never seen me. I don't have
    this game and only joined this group because I was curious and have had
    a hard time finding it. The way I found out about it in the first place
    was posting something on a D&D3E message board about a d20 street
    fighter.

    Alas, that idea's gone, but here's an example of the two sets of feats I
    had (one for fireball, one for dragon punch). Keep in mind that I don't
    have this game at all and so this was just my own rendition straight
    from the video games and that this has not been playtested at all. But
    use it as an idea of how it might work out. Oh, one more thing. My idea
    when making these would be that there would be a prestige class or
    classes (Street fighter for the former, or shotokans and brawlers as an
    example of the latter).

    Fireball
    Prerequisites: Wisdom 15+, BAB 3+
    You can gather a ball of chi and release fire it at a foe. The details
    of the firball are up to you (I.E. size, opaque or translucent, shape),
    but they must be between 1 and 3 feet in radius. You choose these
    details when you first take this feet, and they do not affect it in
    anyway.

    Gathering the chi for a fireball is a move-equivelent action, and you
    may gather chi for up to 1 round per two points of your wisdom modifier.
    Gathering chi provokes an attack of opportunity. Releasing the fireball
    is a partial action. A fireball is a ranged touch attack dealing
    1d6+wisdom modifier damage per round it was charged with a range
    increment of 30'. If you are damaged while gathering chi, make a
    concentration check (DC 10+damage taken) to avoid losing any chi
    gathered already.

    Fast Fireball
    Prerequisites: Wisdom 19+, BAB 5+, Fireball
    Whenever you wish to do a fireball, you are consider to have
    automatically gathered chi for one round, meaning you can release the
    fireball immediately or charge up more. If you release the fireball
    immediately, you do not provoke an attack of opportunity since you did
    not charge chi at all.

    Improved Fireball
    Prerequisites: Wisdom 19+, BAB 5+, Fireball
    The damage your fireball does is upgraded by 1 die type
    (d6->d8->d10->d12)
    Special: This feat may be taken three times. Each time, your damage die
    is upgraded until you get to the d12

    Dragon Punch
    Prerequisites: Dexterity 15+, BAB 3+
    You are capable of making a blazing fast attack, leaping into the air as
    you strike land bound foes as well as those in flight.

    You may either remain in the same square/hex when you perform a dragon
    punch, designating the direction you face when you do it, or you may
    move 5 feet and your direction is determined by how you moved. Enemies
    in your square/hex (if you moved) or in the 5 foot area directly in
    front of you (based on your direction) on the ground and up to 10 feet
    above you are subject to the attack, a single melee attack at your
    highest BAB. If the attack hits, the enemy(ies) is/are knocked down and
    you deal 1d6+strength modifier damage. As you fall to the ground after
    the attack you are subject to attacks of opportunity.

    The Dragon Punch may be used as an attack of opportunity, and you are
    considered to threaten 10' in the air only, up to 10' high. To attack
    someone beyond 5 feet in the air you must move 5 feet towards them. If
    you use the Dragon Punch as an AoO, you may not take any other AoOs
    until your next round and may not perform another dragon punch until the
    round after next.

    You may only perform a Dragon Punch when on the ground and when there is
    at least 10' of clearance above you. A Dragon Punch requires complete
    concentration and you may not do anything else until you land, such as
    grabbing onto a tree branch.

    Extended Dragon Punch
    Prerequisites: Dexteritiy 19+, BAB 5+, Dragon Punch
    You may travel an additional 5 feet in a straight line (but may not pass
    through an enemy on the ground) and you can travel as high as 30'. For
    AoOs, you now threaten 10' on the ground and 15' in the air to a height
    of 30'.

    Chi Infused Dragon Punch
    Prerequisites: Dexterity 19+, Wisdom 13+, BAB 5+, Dragon Punch
    When you perform a Dragon Punch your fist become infused with chi.
    Though it looks like your hand is on fire, this will still damage
    creatures immune to fire and will not set flammable things aflame.

    Whenever your attack roll with a Dragon Punch would hit on a touch
    attack (regardless of whether or not you actually hit them), you deal
    1d6+widsom modifier damage in addition to the normal damage you deal if
    you hit normally. Example: Ken needs a 15 to hit someone with a touch
    attack and an 18 to hit them with a normal attack. If he rolls 16, he
    does 1d6+wis damage, if he rolls an 18 he deals 2d6+wis+str damage.
    Group: streetfighter Message: 12482 From: Chris Hoffmann Date: 1/30/2002
    Subject: Re: Other systems
    --- "Deslongchamps, Michael J. (UMR-Student)" <mjdeslon@...> wrote:
    > I am playing a streetfighter campaign with Thrash...anyone tried it..it is
    > pretty good!

    Thrash? Heard of it... :)

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 12483 From: necro6hit Date: 1/30/2002
    Subject: Re: SFd20
    for the record, i dont like the idea of doing this either.
    Im just helpin out with input since i know about both systems.


    --- In streetfighter@y..., "herrtevik" <herrTevik@s...> wrote:
    > Like Jason,
    > I am appalled at the rapid spread of the hideous,
    > level-based d20 system.
    > But.
    >
    > But, I think it may work,
    > but perhaps you shouldn't be too afraid of
    > making new material?
    >
    > The maneuvers could be treated,
    > for purposes of how many and how complex,
    > the same way as spells for mages.
    >
    > That's an idea, anyway.
    >
    > d20... *retch*
    > Look what they did to star wars... "I'm a third LEVEL Jedi!"
    > Bah!
    > I've got to lie down...
    >
    >
    > Herr Tevik
    Group: streetfighter Message: 12484 From: Tony Figueroa Date: 1/30/2002
    Subject: Re: SFd20
    I myself was toying with the idea of creating a new system for Street
    Fighter.

    Any way to determine how much damage attacks do in the videogame? (training
    mode) Some videogames give you numbers of damage in training mode.

    I was toying with a method of a new system that could use all of the
    Maneuvers in the game as already written. Would make converting the 100-page
    maneuver and style list on my web page easy.

    This may go nowhere, but I've been toying with it in my head.

    Tony Figueroa "Knight of the Black Rose"
    Street Fighter RPG/STG: http://home.fuse.net/shermie/



    ----- Original Message -----
    From: "necro6hit" <throwrocks@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Wednesday, January 30, 2002 8:07 PM
    Subject: [streetfighter] Re: SFd20


    > for the record, i dont like the idea of doing this either.
    > Im just helpin out with input since i know about both systems.
    >
    >
    > --- In streetfighter@y..., "herrtevik" <herrTevik@s...> wrote:
    > > Like Jason,
    > > I am appalled at the rapid spread of the hideous,
    > > level-based d20 system.
    > > But.
    > >
    > > But, I think it may work,
    > > but perhaps you shouldn't be too afraid of
    > > making new material?
    > >
    > > The maneuvers could be treated,
    > > for purposes of how many and how complex,
    > > the same way as spells for mages.
    > >
    > > That's an idea, anyway.
    > >
    > > d20... *retch*
    > > Look what they did to star wars... "I'm a third LEVEL Jedi!"
    > > Bah!
    > > I've got to lie down...
    > >
    > >
    > > Herr Tevik
    >
    >
    >
    >
    >
    > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    >
    >
    >
    Group: streetfighter Message: 12485 From: Tommy Brownell Date: 1/30/2002
    Subject: Questions and Comments
    Hi all,

    Hadn't posted much lately, but then, I've only recently gotten back into
    playing SF after a whole lotta shake-ups in my life.

    Made a cyborg NPC, a Shadowlaw arsonist, and I was intending to use him as a
    roadblock for my group...instead, he wound up being the thorn in the side of
    a single Rank 1 Native American Wrestler.

    Their first fight went bad for the PC, who had been brawling with a Muay
    Thai fighter in the park in preparation for an upcoming tournament, and so
    wasn't exactly at top health when he clashed with the cyborg. However, on
    the second such encounter, it was a little more fair...and after all the
    complaints I had heard about the cyborg rules, my NPC gets beaten man to
    man. Ticked me off, lemme tell ya.

    Anyhow, Elementalists seem to be fine as written...cyborgs a tad
    abusive...and animal hybrids the munchkins dream...so as an alternative, I
    thought I'd offset their reduced costs for advancement in some areas by
    boosting advancement costs on talents for all cyborgs...and doing the same
    to Animal Hybrids, but tacking on enhanced costs for learning special moves
    as well, since they seem to have a harder time focusing.

    Question: How do you all tend to handle botches on maneuvers? I'm not a big
    White Wolf fan, so I'm not aware of how botches on damage rolls is usually
    handled.

    One more: Would anyone happen to have Mr. Karsten's revised Ler Drit style
    laying around, edited to match the anime more closely?

    Oh, and on the matter of a new system? D20 is, like, the last way I'd
    go...but that's just me. Have at it.

    Thanks for any help...
    Tommy

    "I look at the world and I notice it's turning
    While my guitar gently weeps
    With every mistake we must surely be learning
    Still my guitar gently weeps"
    - George Harrison (1943-2001)
    Group: streetfighter Message: 12486 From: Jason Obeston Date: 1/30/2002
    Subject: Re: Other systems
    Well at their heart they are just storyteller so
    operate much the same way. The main difference is
    adventure is 22 ability points and abilities are more
    closely tied with attributes. Exalted gives
    precendence to abilities based on caste (similar to
    clan tradition, tribe whatever). The advantages
    (powers) are of course different. I can speak more
    for adventure as I have the book. Exalted I've had
    many friends play and actually sat in on a game and it
    tends to lend itself towards anime quiet well from
    what I'm seen and heard. Lots of over the top stuff.

    Adventure is a great game though they currently only
    intend for the one book from all I've heard. The way
    it lays out storytelling ideas and its own characters
    would be a great way to handle streetfighters. Pulp
    fiction. (The quest for a rumored lost city. Ancient
    writings. A new diabolical piece of technology
    running on z-power (subsitute psycho power for SF)
    Basicly you could adapt it easily to adventure just
    say that Street Fighters are inspired characters
    (which is how the pull off nifty focus type stuff)
    Replace chi with inspiration. Hmmm this could really
    make for some great stuff. Not sure about how to
    handle the powers inspired characters get as putting
    those on street fighters might make for overpowered
    stuff.



    --- "J.J." <tyger1@...> wrote:
    > With all the talk of D20, I'm going to ask...
    >
    > has anyone picked up Exalted or Adventure! yet to
    > see how translation could
    > be done to either of those sytems?
    >
    >


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    Group: streetfighter Message: 12487 From: Jeremy Date: 1/30/2002
    Subject: Re: Questions and Comments
    > Made a cyborg NPC, a Shadowlaw arsonist,

    Shadoloo, SHADOLOO!!!!!!!!!

    Sorry, pet peeve. Silly Americans who don't even read the stuff properly
    before making an animated movie/series.

    M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not miss
    the connection between Mike Bison and another ear chewing freak. Always
    makes me giggle when I see Head Bite written as a boxing move. How did they
    know?)

    Balrog = Vega

    Vega = M. Bison


    *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    Group: streetfighter Message: 12488 From: Dr.Destruction Date: 1/30/2002
    Subject: Re: Questions and Comments
    on 1/30/02 10:53 PM, Jeremy at confucius@... wrote:

    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not miss
    > the connection between Mike Bison and another ear chewing freak. Always
    > makes me giggle when I see Head Bite written as a boxing move. How did they
    > know?)

    Because it's actually quite common and not just limited to small venue
    boxing anymore.
    --
    Dr. Michael Redford
    dr_destruction_mredford@...
    Group: streetfighter Message: 12489 From: Tommy Brownell Date: 1/30/2002
    Subject: Re: Questions and Comments
    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >
    > Sorry, pet peeve. Silly Americans who don't even read the stuff properly
    > before making an animated movie/series.

    And an intention alteration on my part, because "Shadowlaw" doesn't sound as
    dorky as "Shadoloo"...=P

    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not miss
    > the connection between Mike Bison and another ear chewing freak. Always
    > makes me giggle when I see Head Bite written as a boxing move. How did
    they
    > know?)
    >
    > Balrog = Vega
    >
    > Vega = M. Bison

    Eh.

    I like the American names better, especially with the Japanese Balrog being
    Vega here...since Vega actually sounds Spanish, and has more finesse to the
    name than Balrog. Balrog makes me thing big, hulking monster and, lo and
    behold, the boxer fits it...=P

    >
    > *Gives Capcom (US) a swift kick in the nuts for screwing it up*

    I wouldn't get too worked up about it...but then, I actually prefer most of
    the American names.

    Tommy
    Group: streetfighter Message: 12490 From: Kindred Date: 1/31/2002
    Subject: Re: Questions and Comments
    Shadowlaw is the original version that came out from Japan (which can be seen in the background in the original animated movie and used in passing by Chun Li in the same scene), Shadowloo was the American version, and why they did it is beyond me.
     
     
     
    -----Original Message-----
    From: Jeremy [mailto:confucius@...]
    Sent: Wednesday, January 30, 2002 6:54 PM
    To: streetfighter@yahoogroups.com
    Subject: Re: [streetfighter] Questions and Comments

    > Made a cyborg NPC, a Shadowlaw arsonist,

    Shadoloo, SHADOLOO!!!!!!!!!

    Sorry, pet peeve.  Silly Americans who don't even read the stuff properly
    before making an animated movie/series.

    M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not miss
    the connection between Mike Bison and another ear chewing freak.  Always
    makes me giggle when I see Head Bite written as a boxing move.  How did they
    know?)

    Balrog = Vega

    Vega = M. Bison


    *Gives Capcom (US) a swift kick in the nuts for screwing it up*





    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 12491 From: Jeremy Date: 1/31/2002
    Subject: Re: Questions and Comments
    When did the original animated movie come out? If your talking about Street
    Fighter II: The Animated Movie, that came out in 1995. If you look in the
    front of your Street Fighter main book (which uses the name Shadoloo), that
    was done in 1994.

    Also of interest is the crediting.

    Balrog, aka Vega as most know him is actually credited in the animated movie
    as Balrog Fabio La Cerda. Sound spanish enough for you now?

    There is a crediting for Mike Bison. So I think we can lay that one to
    rest, and yet, in the movie, they get it all wrong. How they can do one
    thing, and then credit it another is truly beyond me.

    Unless your talking about Chao ji xue xiao ba wang (1993), also known as
    Street Fighter. Here is the description:

    Ryu, Dhalsim and Vega are sent out to stop M. Bison. They befriend a teenage
    school student and seek out Bison. Bison sends out his own soliders, Ken and
    Sagat.

    Sounds kind of familar, but this one is a comedy and not animated. I like
    who is on who's side though.


    Majestic Cow needs a valium. Hahahaha.

    Jeremy



    ----- Original Message -----
    From: "Kindred" <kindred@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Thursday, January 31, 2002 3:26
    Subject: RE: [streetfighter] Questions and Comments


    > Shadowlaw is the original version that came out from Japan (which can be
    > seen in the background in the original animated movie and used in passing
    by
    > Chun Li in the same scene), Shadowloo was the American version, and why
    they
    > did it is beyond me.
    >
    >
    >
    > -----Original Message-----
    > From: Jeremy [mailto:confucius@...]
    > Sent: Wednesday, January 30, 2002 6:54 PM
    > To: streetfighter@yahoogroups.com
    > Subject: Re: [streetfighter] Questions and Comments
    >
    >
    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >
    > Sorry, pet peeve. Silly Americans who don't even read the stuff
    properly
    > before making an animated movie/series.
    >
    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not
    miss
    > the connection between Mike Bison and another ear chewing freak. Always
    > makes me giggle when I see Head Bite written as a boxing move. How did
    > they
    > know?)
    >
    > Balrog = Vega
    >
    > Vega = M. Bison
    >
    >
    > *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    >
    >
    >
    >
    > Yahoo! Groups Sponsor
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    >
    >
    Group: streetfighter Message: 12492 From: Tommy Brownell Date: 1/31/2002
    Subject: Re: Questions and Comments
    > When did the original animated movie come out? If your talking about
    Street
    > Fighter II: The Animated Movie, that came out in 1995. If you look in the
    > front of your Street Fighter main book (which uses the name Shadoloo),
    that
    > was done in 1994.
    >
    > Also of interest is the crediting.


    > Balrog, aka Vega as most know him is actually credited in the animated
    movie
    > as Balrog Fabio La Cerda. Sound spanish enough for you now?

    I wasn't questioning what the original Japanese names were. I'm aware of
    that...but Vega still seems to fit the clawed psychopath better than Balrog
    does.

    "Vega" doesn't seem to fit our Bison, because he seems to be portrayed as
    either Asian (Street Fighter II) or Russian (Street Fighter: The
    Storytelling Game), depending on your source, so I'll take the American name
    there.

    And the "M. Bison" joke is cute, but again, I prefer Balrog, as "Balrog"
    makes me think of a big, nasty monster...and that dude is one mean-lookin'
    fella.

    But anyway, I wasn't posting with the intent to start an argument over the
    Japanese and American names, because neither side is wrong, and it's
    irrelevant to my questions and comments anyway...=P

    Tommy
    Group: streetfighter Message: 12493 From: Kindred Date: 1/31/2002
    Subject: Re: Questions and Comments
    I wouldn't hold anything the Street Fighter book has in it as Canon as far
    as comparing it to what came out in Japan, because while the book might have
    come out before the anime, the game and it's origins in Japan (with the
    various name changes such as Vega Balrog and Bison) came before that.

    One of the reasons WW stopped producing the books was because of how
    different the stories were as each and every venue had a different spin.
    None of it matched. One of the comic strips had Shadowlaw as the group
    behinds the scenes in Mriganka (or whatever his county's name was), a small
    man made island which houses most of the SF tournaments (or the major ones
    anyways). While the SF movie bastardized the story even more by giving Guile
    the lead role, Ryu and Ken in uber-goobers, E Honda a Hawaiian (or Samoan
    possibly. He was definately from the South Pacific instead of Japan) etc.
    Not even the anime match anymore.


    Kindred

    -----Original Message-----
    From: Jeremy [mailto:confucius@...]
    Sent: Wednesday, January 30, 2002 10:51 PM
    To: streetfighter@yahoogroups.com
    Subject: Re: [streetfighter] Questions and Comments


    When did the original animated movie come out? If your talking about Street
    Fighter II: The Animated Movie, that came out in 1995. If you look in the
    front of your Street Fighter main book (which uses the name Shadoloo), that
    was done in 1994.

    Also of interest is the crediting.

    Balrog, aka Vega as most know him is actually credited in the animated movie
    as Balrog Fabio La Cerda. Sound spanish enough for you now?

    There is a crediting for Mike Bison. So I think we can lay that one to
    rest, and yet, in the movie, they get it all wrong. How they can do one
    thing, and then credit it another is truly beyond me.

    Unless your talking about Chao ji xue xiao ba wang (1993), also known as
    Street Fighter. Here is the description:

    Ryu, Dhalsim and Vega are sent out to stop M. Bison. They befriend a teenage
    school student and seek out Bison. Bison sends out his own soliders, Ken and
    Sagat.

    Sounds kind of familar, but this one is a comedy and not animated. I like
    who is on who's side though.


    Majestic Cow needs a valium. Hahahaha.

    Jeremy



    ----- Original Message -----
    From: "Kindred" <kindred@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Thursday, January 31, 2002 3:26
    Subject: RE: [streetfighter] Questions and Comments


    > Shadowlaw is the original version that came out from Japan (which can be
    > seen in the background in the original animated movie and used in passing
    by
    > Chun Li in the same scene), Shadowloo was the American version, and why
    they
    > did it is beyond me.
    >
    >
    >
    > -----Original Message-----
    > From: Jeremy [mailto:confucius@...]
    > Sent: Wednesday, January 30, 2002 6:54 PM
    > To: streetfighter@yahoogroups.com
    > Subject: Re: [streetfighter] Questions and Comments
    >
    >
    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >
    > Sorry, pet peeve. Silly Americans who don't even read the stuff
    properly
    > before making an animated movie/series.
    >
    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not
    miss
    > the connection between Mike Bison and another ear chewing freak. Always
    > makes me giggle when I see Head Bite written as a boxing move. How did
    > they
    > know?)
    >
    > Balrog = Vega
    >
    > Vega = M. Bison
    >
    >
    > *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    >
    >
    >
    >
    > Yahoo! Groups Sponsor
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    >
    >





    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
    Group: streetfighter Message: 12494 From: Jeremy Date: 1/31/2002
    Subject: Re: Questions and Comments
    > I wouldn't hold anything the Street Fighter book has in it as Canon as far
    > as comparing it to what came out in Japan, because while the book might
    have
    > come out before the anime, the game and it's origins in Japan (with the
    > various name changes such as Vega Balrog and Bison) came before that.

    Well considering this forum is all about the role playing game, with of
    course discussions on the anime and movies, I am going to take what is in
    the RPG as cannon for the RPG. What is or is not in whatever other sense is
    irrelvant for the purposes of the RPG. If you want to change it for your
    own story, go right ahead, but I like to use what is in the books without
    deviation. So yes, even though I know about the Bison/Vega/Balrog thing, I
    still use them as they are in the books.

    Cannon, as far as the RPG is concerned, and I am not going to discuss others
    as they are irrelevant, is what is printed in the WW books. Whilst this
    deviates somewhat to the Japanese version of the video game, so be it. We
    play the RPG, not the video game. We also use the English (American)
    version of the names, much to my disgust that Capcom (US) got something so
    simple wrong.


    Now Majestic Cow needs two valium!
    Group: streetfighter Message: 12495 From: Tommy Brownell Date: 1/31/2002
    Subject: Re: Questions and Comments
    > Cannon, as far as the RPG is concerned, and I am not going to discuss
    others
    > as they are irrelevant, is what is printed in the WW books. Whilst this
    > deviates somewhat to the Japanese version of the video game, so be it. We
    > play the RPG, not the video game. We also use the English (American)
    > version of the names, much to my disgust that Capcom (US) got something so
    > simple wrong.
    >

    In all fairness, making a conscious decision to change a character's name
    isn't the same thing as "getting it wrong". Now, putting a character named
    Balrog in a movie and listing him in the credits as Mike Bison, THAT'S a
    screw-up. But willingly altering a couple of names doesn't quite qualify,
    in my book.

    Tommy
    Group: streetfighter Message: 12496 From: Kindred Date: 1/31/2002
    Subject: Re: Questions and Comments
    "Well considering this forum is all about the role playing game, with of
    course discussions on the anime and movies, I am going to take what is in
    the RPG as cannon for the RPG. What is or is not in whatever other sense is
    irrelvant for the purposes of the RPG. If you want to change it for your
    own story, go right ahead, but I like to use what is in the books without
    deviation. So yes, even though I know about the Bison/Vega/Balrog thing, I
    still use them as they are in the books."

    Whereas I use whats originally laid out, taken from what I've known long
    before the RPG came out. Though I don't alter the names of the characters, I
    do alter the name of the villanous Shadowlaw to it's original form. I'm just
    a purist that way. Some folks can't take buying and/or watching anime
    without subtitles cause they tend to be on the extreme end of purists. Me
    I'm close but not that far. If the remake is horribly done IMO I stick to
    whats original as it tends to work a bit better (except the Vega/M Bison
    mix)



    "Cannon, as far as the RPG is concerned, and I am not going to discuss
    others
    as they are irrelevant, is what is printed in the WW books."


    In your opinion it's irrelivant. Being original doesn't change it's status
    as original even if someone comes along and writes something better.




    "Whilst this
    deviates somewhat to the Japanese version of the video game, so be it."

    Actually it doesn't really unless you go into all of the corny endings. WW
    just did an excellent job elaborating the genre into something more than
    just a fireball throwing, remake of a coin-op game.

    All in all though, we'll just have to agree to disagree. I'm all for whats
    been apart of the game since day one and some are for later remakes. When I
    run a game, Balrog is Vega (the point about it being spanish was a good
    point here), M Bison is Balrog and Vega is M Bison. However they belong to
    Shadowlaw, because like yourself (on the other end of the spectrum) I simply
    cannot bring myself to using such a horrid name as "Shadowloo". It reminds
    me of a shadowly toliet. Hardly awe inspiring IMO.
    Group: streetfighter Message: 12497 From: J.J. Date: 1/31/2002
    Subject: Re: Questions and Comments
    ----- Original Message -----
    From: "Jeremy" <confucius@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Wednesday, January 30, 2002 6:53 PM
    Subject: Re: [streetfighter] Questions and Comments


    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >

    Well, according to my 1 subtitled SF II V tape, it is Shadowlaw....

    > Sorry, pet peeve. Silly Americans who don't even read the stuff properly
    > before making an animated movie/series.
    >
    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets not miss
    > the connection between Mike Bison and another ear chewing freak. Always
    > makes me giggle when I see Head Bite written as a boxing move. How did
    they
    > know?)
    >

    Exactly. Avoiding trademark infringement. (Also note that between SF I & SF
    II a game for the NES called 'Punch Out' dropped a certain name to it for
    other reasons.)

    > Balrog = Vega
    >
    > Vega = M. Bison
    >
    >
    > *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    >

    Do you have any idea how wanky it is to have the first appearance of the
    main villians for SF II V in one language, and then switching to another?
    Even expecting it, it still sounded funky.
    Group: streetfighter Message: 12498 From: J.J. Date: 1/31/2002
    Subject: Re: Other systems
    ----- Original Message -----
    From: "Jason Obeston" <callanme@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Wednesday, January 30, 2002 6:11 PM
    Subject: Re: [streetfighter] Other systems


    > Not sure about how to
    > handle the powers inspired characters get as putting
    > those on street fighters might make for overpowered
    > stuff.
    >

    Well, considering that they'd be used primarily against others weilding the
    same powers, I don't think that would be too much of a problem.

    The question I have is, how hard it it to make (insert favorite Capcom
    fighter here) by the Adventure! system? (With or without SF STG stuff)
    Group: streetfighter Message: 12499 From: necro6hit Date: 1/31/2002
    Subject: Re: SFd20
    as far as i know only the EX series tell you the damage in training
    mode. but i think some strategy guides list the damage% of all moves.

    M

    --- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
    > I myself was toying with the idea of creating a new system for
    Street
    > Fighter.
    >
    > Any way to determine how much damage attacks do in the videogame?
    (training
    > mode) Some videogames give you numbers of damage in training mode.
    >
    > I was toying with a method of a new system that could use all of the
    > Maneuvers in the game as already written. Would make converting the
    100-page
    > maneuver and style list on my web page easy.
    >
    > This may go nowhere, but I've been toying with it in my head.
    >
    > Tony Figueroa "Knight of the Black Rose"
    > Street Fighter RPG/STG: http://home.fuse.net/shermie/
    >
    >
    >
    > ----- Original Message -----
    > From: "necro6hit" <throwrocks@b...>
    > To: <streetfighter@y...>
    > Sent: Wednesday, January 30, 2002 8:07 PM
    > Subject: [streetfighter] Re: SFd20
    >
    >
    > > for the record, i dont like the idea of doing this either.
    > > Im just helpin out with input since i know about both systems.
    > >
    > >
    > > --- In streetfighter@y..., "herrtevik" <herrTevik@s...> wrote:
    > > > Like Jason,
    > > > I am appalled at the rapid spread of the hideous,
    > > > level-based d20 system.
    > > > But.
    > > >
    > > > But, I think it may work,
    > > > but perhaps you shouldn't be too afraid of
    > > > making new material?
    > > >
    > > > The maneuvers could be treated,
    > > > for purposes of how many and how complex,
    > > > the same way as spells for mages.
    > > >
    > > > That's an idea, anyway.
    > > >
    > > > d20... *retch*
    > > > Look what they did to star wars... "I'm a third LEVEL Jedi!"
    > > > Bah!
    > > > I've got to lie down...
    > > >
    > > >
    > > > Herr Tevik
    > >
    > >
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to
    http://docs.yahoo.com/info/terms/
    > >
    > >
    > >
    Group: streetfighter Message: 12500 From: necro6hit Date: 1/31/2002
    Subject: Re: Questions and Comments
    my pet peave is american fans who give you that look like your stupid
    for using the american verbage and then "correct" you to show how
    much they know.

    usually in this formula "(gives look) ...dont you mean ________"
    (example: "i like robotech" "dont you mean 'macross'?")

    to all those ppl: "we ALL know what it is in japan. were not
    impressed. there are 2 names, the ones used in america and in japan,
    and neither one is right or wrong."

    Matt

    --- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >
    > Sorry, pet peeve. Silly Americans who don't even read the stuff
    properly
    > before making an animated movie/series.
    >
    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets
    not miss
    > the connection between Mike Bison and another ear chewing freak.
    Always
    > makes me giggle when I see Head Bite written as a boxing move. How
    did they
    > know?)
    >
    > Balrog = Vega
    >
    > Vega = M. Bison
    >
    >
    > *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    Group: streetfighter Message: 12501 From: necro6hit Date: 1/31/2002
    Subject: Re: Questions and Comments
    I would also like to add that if you think capcom usa "got it wrong"
    then bruce lee and jacky chan got there own names "wrong".

    do you really think a chinese guy was named bruce?

    some things are changed when crossing culture lines and neither one
    is "wrong"

    I work in a company full of japanese ppl who use american names.
    because they are in america.

    one was first, one was second.
    one is japanese, one is american.
    but neither are "wrong"

    ppl who are obsessed in pointing out that those things are "wrong"
    are really just obsessed with pointing out that they are "right".

    Matt

    --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:

    > my pet peave is american fans who give you that look like your
    stupid
    > for using the american verbage and then "correct" you to show how
    > much they know.
    >
    > usually in this formula "(gives look) ...dont you mean ________"
    > (example: "i like robotech" "dont you mean 'macross'?")
    >
    > to all those ppl: "we ALL know what it is in japan. were not
    > impressed. there are 2 names, the ones used in america and in
    japan,
    > and neither one is right or wrong."
    >
    > Matt
    >
    > --- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
    > > > Made a cyborg NPC, a Shadowlaw arsonist,
    > >
    > > Shadoloo, SHADOLOO!!!!!!!!!
    > >
    > > Sorry, pet peeve. Silly Americans who don't even read the stuff
    > properly
    > > before making an animated movie/series.
    > >
    > > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets
    > not miss
    > > the connection between Mike Bison and another ear chewing freak.
    > Always
    > > makes me giggle when I see Head Bite written as a boxing move.
    How
    > did they
    > > know?)
    > >
    > > Balrog = Vega
    > >
    > > Vega = M. Bison
    > >
    > >
    > > *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    Group: streetfighter Message: 12502 From: Jeremy Date: 1/31/2002
    Subject: Re: Questions and Comments
    We weren't talking about how names have become anglocised (sp?) or
    americanised if you prefer. We were talking about three characters who have
    all had their names changed with other characters when Capcom released the
    English version of Street Fighter II. The names themselves weren't changed
    any like the examples of Bruce and Jackie that you give, it is that
    character A, was given character B's name, and so on.

    "Han Solo becomes the Jedi? I thought that was Luke."
    "Yeah it is, they just got the names around the wrong way. So now "the
    force" is backed up by 300lbs of Wookie attitude and the millenium falcon."

    Silly example I know, but I am tired.




    ----- Original Message -----
    From: "necro6hit" <throwrocks@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Friday, February 01, 2002 12:59
    Subject: [streetfighter] Re: Questions and Comments


    > I would also like to add that if you think capcom usa "got it wrong"
    > then bruce lee and jacky chan got there own names "wrong".
    >
    > do you really think a chinese guy was named bruce?
    >
    > some things are changed when crossing culture lines and neither one
    > is "wrong"
    >
    > I work in a company full of japanese ppl who use american names.
    > because they are in america.
    >
    > one was first, one was second.
    > one is japanese, one is american.
    > but neither are "wrong"
    >
    > ppl who are obsessed in pointing out that those things are "wrong"
    > are really just obsessed with pointing out that they are "right".
    >
    > Matt
    >
    > --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
    >
    > > my pet peave is american fans who give you that look like your
    > stupid
    > > for using the american verbage and then "correct" you to show how
    > > much they know.
    > >
    > > usually in this formula "(gives look) ...dont you mean ________"
    > > (example: "i like robotech" "dont you mean 'macross'?")
    > >
    > > to all those ppl: "we ALL know what it is in japan. were not
    > > impressed. there are 2 names, the ones used in america and in
    > japan,
    > > and neither one is right or wrong."
    > >
    > > Matt
    > >
    > > --- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
    > > > > Made a cyborg NPC, a Shadowlaw arsonist,
    > > >
    > > > Shadoloo, SHADOLOO!!!!!!!!!
    > > >
    > > > Sorry, pet peeve. Silly Americans who don't even read the stuff
    > > properly
    > > > before making an animated movie/series.
    > > >
    > > > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets
    > > not miss
    > > > the connection between Mike Bison and another ear chewing freak.
    > > Always
    > > > makes me giggle when I see Head Bite written as a boxing move.
    > How
    > > did they
    > > > know?)
    > > >
    > > > Balrog = Vega
    > > >
    > > > Vega = M. Bison
    > > >
    > > >
    > > > *Gives Capcom (US) a swift kick in the nuts for screwing it up*
    >
    >
    > Yahoo! Groups Sponsor
    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    >
    >
    Group: streetfighter Message: 12503 From: Josh Diemert Date: 1/31/2002
    Subject: Re: Questions and Comments
    --- Jeremy <confucius@...> wrote:
    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >
    > Sorry, pet peeve.

    Not to sound annoying, but Shadowlaw sounds more like
    an evil organization. Shadoloo...well, let's just say
    it reminds me of a friend of mine down in Australia.

    Anyway...

    Yes Jeff, I'm still alive and kicking. Been to busy
    lately with the gaming group to write anything. Glad
    to hear you're doing all right.

    Oh, BTW. I have just one word, not meant in a harmful
    way.

    Cesspool. >;-)

    I'll explain it to the rest of the e-group when I get
    a chance. Bai!



    =====
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    Group: streetfighter Message: 12504 From: necro6hit Date: 1/31/2002
    Subject: Re: Questions and Comments
    but its along the same lines.
    the english version of sf is one way, the japanese is another.
    they are both right, but different.
    they were both released by capcom in that manner, they are both
    official.

    And my post wasnt just for the ppl who complain about sf it was for
    anyone who anally corrects info from japanese/american stuff, like
    the robotech/macross example i gave. So dont tell me what "we" were
    talking about, tell me what you were talking about.

    in one version it is vega, in another it is bison. they are both
    official capcom versions, they are both "right".

    Matt

    --- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
    > We weren't talking about how names have become anglocised (sp?) or
    > americanised if you prefer. We were talking about three characters
    who have
    > all had their names changed with other characters when Capcom
    released the
    > English version of Street Fighter II. The names themselves weren't
    changed
    > any like the examples of Bruce and Jackie that you give, it is that
    > character A, was given character B's name, and so on.
    >
    > "Han Solo becomes the Jedi? I thought that was Luke."
    > "Yeah it is, they just got the names around the wrong way. So
    now "the
    > force" is backed up by 300lbs of Wookie attitude and the millenium
    falcon."
    >
    > Silly example I know, but I am tired.
    >
    >
    >
    >
    > ----- Original Message -----
    > From: "necro6hit" <throwrocks@b...>
    > To: <streetfighter@y...>
    > Sent: Friday, February 01, 2002 12:59
    > Subject: [streetfighter] Re: Questions and Comments
    >
    >
    > > I would also like to add that if you think capcom usa "got it
    wrong"
    > > then bruce lee and jacky chan got there own names "wrong".
    > >
    > > do you really think a chinese guy was named bruce?
    > >
    > > some things are changed when crossing culture lines and neither
    one
    > > is "wrong"
    > >
    > > I work in a company full of japanese ppl who use american names.
    > > because they are in america.
    > >
    > > one was first, one was second.
    > > one is japanese, one is american.
    > > but neither are "wrong"
    > >
    > > ppl who are obsessed in pointing out that those things are "wrong"
    > > are really just obsessed with pointing out that they are "right".
    > >
    > > Matt
    > >
    > > --- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
    > >
    > > > my pet peave is american fans who give you that look like your
    > > stupid
    > > > for using the american verbage and then "correct" you to show
    how
    > > > much they know.
    > > >
    > > > usually in this formula "(gives look) ...dont you mean ________"
    > > > (example: "i like robotech" "dont you mean 'macross'?")
    > > >
    > > > to all those ppl: "we ALL know what it is in japan. were not
    > > > impressed. there are 2 names, the ones used in america and in
    > > japan,
    > > > and neither one is right or wrong."
    > > >
    > > > Matt
    > > >
    > > > --- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
    > > > > > Made a cyborg NPC, a Shadowlaw arsonist,
    > > > >
    > > > > Shadoloo, SHADOLOO!!!!!!!!!
    > > > >
    > > > > Sorry, pet peeve. Silly Americans who don't even read the
    stuff
    > > > properly
    > > > > before making an animated movie/series.
    > > > >
    > > > > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and
    lets
    > > > not miss
    > > > > the connection between Mike Bison and another ear chewing
    freak.
    > > > Always
    > > > > makes me giggle when I see Head Bite written as a boxing move.
    > > How
    > > > did they
    > > > > know?)
    > > > >
    > > > > Balrog = Vega
    > > > >
    > > > > Vega = M. Bison
    > > > >
    > > > >
    > > > > *Gives Capcom (US) a swift kick in the nuts for screwing it
    up*
    > >
    > >
    > > Yahoo! Groups Sponsor
    > >
    > >
    > >
    > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    > >
    > >
    Group: streetfighter Message: 12505 From: necro6hit Date: 1/31/2002
    Subject: Re: Questions and Comments
    btw, shadowloo/shadowlaw was also brought up and that IS talking
    about americanized.


    -------------------------------------------------------------
    > > We weren't talking about how names have become anglocised (sp?) or
    > > americanised if you prefer. We were talking about three
    characters
    > who have
    > > all had their names changed with other characters when Capcom
    > released the
    > > English version of Street Fighter II.
    Group: streetfighter Message: 12506 From: necro6hit Date: 1/31/2002
    Subject: Re: Questions and Comments
    I think Capcom is really keen on the idea of avoiding lawsuits.

    changing the names to avoid the boxer having (virtually) the same
    name as an american boxer for the american version.

    where does that sound familiar? oh yeah, they changed biohazard to
    resident evil to avoid legal issues too. (btw, that does not
    make "resident evil" "the wrong name")

    I wonder what else theyve done to avoid lawsuits etc that we just
    havent heard of that being the reason.

    pretty funny when the final product we get is just as much a product
    of legal tiptoeing as it is the designers original vision.

    Matt
    Group: streetfighter Message: 12507 From: Gero Date: 1/31/2002
    Subject: my take on the whole d20 Sterrt Fighter
    should use the primary styles are the classes.

    Capoeria
    Kung Fu (all sub-types; ex. Dragon, 5 Animal, Drunken, etc)
    Wu Shu
    Karate (all sub-types; Shotokan, Mishahama, etc)
    Wrestling (all sub-types; Sumo, Native American, Sanbo, throw in
    martial arts based grappling styles too, like Judo, Jui Jitsu, Etc
    Tae Kwon Do
    Tai Chi Chaun
    Kabaddi
    Special Forces
    Boxing (all sub-types; Scientific, Amreican, Brawling, etc)
    Kick Boxing (all sub-types; Maui Thai, Western, etc)
    Ninjistu (all sub-types; Spanish, French, etc)

    thats 12 base classes
    sub-types are for color.
    you notice no Ler Drit.. thats cause it is a powered up version of
    Special Forces, with Feats and such.

    There should be prestige styles.

    Hado (like in the anime series)
    Psycho Power
    Soul Power
    Aerialist (like in tekken the aerial combos like Hwrang)
    Grappler
    Glory Hound
    Honorbound

    etc.

    use mostly the same skills in d20 dnd, plus a few from d20 star wars.
    examples:

    Knowledge (Style Lore)
    Knowledge (Arena)
    Knowledge (Mysteries)

    Craft (Punch Maneuvers)
    Craft (Kick Maneuvers)
    Craft (Grab Maneuvers)
    Craft (Althetic Maneuvers)
    Craft (BLock Maneuvers)

    as for combat, not all classes should have great attacks per round like
    the monk.

    Kabaddi for example should be sut up closer to a Wizard Base Attack
    Bonus. But they get far more powerful skills.

    What do i mean by that.
    Each class has a special skill section, like star wars.
    this allows them to have prerwquisites for differant feats, hence
    monves.

    Just like in starwars, there are regular feat and there are force
    feats.

    here there should be regular feats and Manuever Feats.

    Feats are just that, special things only a handful or people can do.
    I say triple all requirements.

    Double- Dread Kick
    Requirements: Kick 4 -> Kick +12 (special skill)
    Cost: Kick Boxing, Kung Fu, and Capoeria get it as a class ability at
    level 8, rest must buy it as a feat
    effect: extra attack at highest BaB but inflicts knock back damage.

    something like that.

    a lot of moves are going to work like Trip, in d20

    let alone attacks of Opportuinity

    when i ahve some time to invest i willl work on this some more and post
    it here. but i think i have said enough for 1 day...

    ~Gero

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    Group: streetfighter Message: 12508 From: Kindred Date: 1/31/2002
    Subject: Re: Questions and Comments
    Never been that way personally. Generally because in some cases the anime is so changed it becomes something different when it is released in the States.
     
    Perfect example of course being Robotech/Macross. "Robotech" while being a spin off of Super Dimensional Space Fortress Macross, Super Dimensional Space Fortress Southern Cross (they were apparently vaguely related to each other) as I believe the name was and Genesis Climber Mospeada. It wasn't as they appeared in Japan. Carl Macek made something different out of the three series and Robotech was born. Not that this has much bearing on SF of course :)

     
     
     
     -----Original Message-----
    From: necro6hit [mailto:throwrocks@...]
    Sent: Thursday, January 31, 2002 8:49 AM
    To: streetfighter@yahoogroups.com
    Subject: [streetfighter] Re: Questions and Comments

    my pet peave is american fans who give you that look like your stupid
    for using the american verbage and then "correct" you to show how
    much they know.

    usually in this formula "(gives look) ...dont you mean ________"
    (example: "i like robotech" "dont you mean 'macross'?")

    to all those ppl: "we ALL know what it is in japan.  were not
    impressed. there are 2 names, the ones used in america and in japan,
    and neither one is right or wrong."

    Matt

    --- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
    > > Made a cyborg NPC, a Shadowlaw arsonist,
    >
    > Shadoloo, SHADOLOO!!!!!!!!!
    >
    > Sorry, pet peeve.  Silly Americans who don't even read the stuff
    properly
    > before making an animated movie/series.
    >
    > M. Bison = Balrog (SF 1 had a black boxer called "Mike", and lets
    not miss
    > the connection between Mike Bison and another ear chewing freak. 
    Always
    > makes me giggle when I see Head Bite written as a boxing move.  How
    did they
    > know?)
    >
    > Balrog = Vega
    >
    > Vega = M. Bison
    >
    >
    > *Gives Capcom (US) a swift kick in the nuts for screwing it up*



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    Group: streetfighter Message: 12509 From: Jason Obeston Date: 1/31/2002
    Subject: Re: Other systems
    Well as long as you don't mind major power gaming.

    >
    > Well, considering that they'd be used primarily
    > against others weilding the
    > same powers, I don't think that would be too much of
    > a problem.
    >

    Using SF Stg stuff it would be just as easy as in the
    acutual system. You'd make a few abilities worthless
    though (Brawl, martial arts, that sort) but it could
    be done relatively painlessly

    Without? Whoo well it could be done sort of. It'd
    take a lot more work on the part of gm and players to
    really describe some of their inspired powers and
    making up some new ones. I'd prefer to just throw the
    sf stuff in on top. If I was also going that way I'd
    scrap chi for inspiration. Just to keep in tune with
    Adventure more. (I don't care if the characters call
    it chi just the play name would be inspiration) An
    interesting bit is the ability to master well an
    ability allowing up to 6 dots in the thing. Its nice.

    > The question I have is, how hard it it to make
    > (insert favorite Capcom
    > fighter here) by the Adventure! system? (With or
    > without SF STG stuff)
    >
    >


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    Group: streetfighter Message: 12510 From: cliff rice Date: 1/31/2002
    Subject: Re: my take on the whole d20 Sterrt Fighter
    Here is a basic skeleton for a class i came up with a
    while back it may be inspirational.

    Basic Class abilities

    Level Special.
    1 Feat
    2 Feat
    3
    4 Feat
    5
    6 Feat
    7
    8 Feat
    9
    10 Feat
    11
    12 Feat
    13
    14 Feat
    15
    16 Feat
    17
    18 Feat
    19
    20 Feat

    Soft Styles: Eg. Tai Chi
    BAB: AS rogue.
    Good Saves: Ref, Will
    Starting Techniques: [Pick Two] Focus, Grab, Punch,
    Block

    Hard Styles: Eg, Boxing, Kearte.
    BAB: AS fighter
    Good Saves: Fort Ref.
    Starting Techniques: {Pick Two} Punch Kick Grab Block

    Internal Styles: Eg Kabadi, LerDrit
    BAB: As Wizard
    Good Saves: Will, Fort
    Starting Techniques: [pick two] Focus, Athletics,
    Block


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    Group: streetfighter Message: 12511 From: Jason Obeston Date: 1/31/2002
    Subject: Re: Questions and Comments
    > Silly example I know, but I am tired.


    And so am I. Now I realize I don't have to read these
    and I could just delete them but really is it
    nessacary to debate whether its shadoloo or law or
    whatever. Everyone knows what you're referring to.
    You're not going to convince someone to call people by
    other names and I don't see the need to point out all
    the stuff. Or at least not to continue debating it.

    Jason
    -Sits back and prepares to be ripped a new one


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    Group: streetfighter Message: 12512 From: Tommy Brownell Date: 2/1/2002
    Subject: Re: Questions and Comments
    > Jason
    > -Sits back and prepares to be ripped a new one

    I was just hoping to see if someone could produce the variant Ler Drit and
    to comment on my first experiences with the "overpowered" Player's Guide
    material...ah, and to ask the question about botching on damage rolls, none
    of which has been mentioned in the thread...=P

    I'll be trying out Elementalists and Animal Hybrids within the week, I
    think...

    Btw, how contradictory is it to make Honor 5 the minimum requirement for the
    Traditionalist division, and then toss out NPC after NPC that don't meet
    said requirement, yet compete in the division? =P

    Tommy
    Group: streetfighter Message: 12513 From: Jeff Yurkiw Date: 2/1/2002
    Subject: Re: Questions and Comments

    >> ppl who are obsessed in pointing out that those things are
    "wrong"
    >> are really just obsessed with pointing out that they are
    "right".

    Kind of like those irritating "the book was better" people you meet at the movies...
     
    Jeff
    Group: streetfighter Message: 12514 From: Jeff Yurkiw Date: 2/1/2002
    Subject: Re: Questions and Comments
    Oh, BTW.  I have just one word, not meant in a harmful
    way.

    Cesspool.  >;-)

    ==========
     
    AHHHHH!!! No more nasty azz pools of...well...you know...
     
    That still ranks as the single nastiest adventure I have ever had the pleasure of taking part in Josh.
     
    Be proud!
     
    Oh, say Hi to the group for me...it looks like I'll be spending this comming summer in Spokane working and taking pre-calculus at SCC (again...ugh)
     
    Jeff
    Group: streetfighter Message: 12515 From: Jeff Yurkiw Date: 2/1/2002
    Subject: D20 SF
    Attachments :
      Ok, I did some quick table compilation...

      Verry rough...

      Hope you can all open it!

      Jeff