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Group: streetfighter Message: 10263 From: Joe, Dave Johnny Date: 2/5/2001
Subject: unsubscribe
Group: streetfighter Message: 10264 From: Wayne French Date: 2/5/2001
Subject: Speed; and combos
Group: streetfighter Message: 10265 From: Josh Diemert Date: 2/5/2001
Subject: Re: Speed
Group: streetfighter Message: 10266 From: Jeff Yurkiw Date: 2/5/2001
Subject: Re: Speed
Group: streetfighter Message: 10267 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: Check this out!!!
Group: streetfighter Message: 10268 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: Speed
Group: streetfighter Message: 10269 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: Speed
Group: streetfighter Message: 10270 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Script
Group: streetfighter Message: 10271 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: LOW BLOW ADVICE?
Group: streetfighter Message: 10272 From: streetfighter@yahoogroups.com Date: 2/6/2001
Subject: New poll for streetfighter
Group: streetfighter Message: 10273 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Honor loss
Group: streetfighter Message: 10274 From: Wayne French Date: 2/6/2001
Subject: Re: Speed
Group: streetfighter Message: 10275 From: Wayne French Date: 2/6/2001
Subject: Re: Speed
Group: streetfighter Message: 10276 From: Jens-Arthur Leirbakk Date: 2/6/2001
Subject: Re: LOW BLOW ADVICE?
Group: streetfighter Message: 10277 From: Jens-Arthur Leirbakk Date: 2/6/2001
Subject: Re: Honor loss
Group: streetfighter Message: 10278 From: Chris Hoffmann Date: 2/6/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10279 From: anton_figueroa@juno.com Date: 2/6/2001
Subject: Re: Cyborgs
Group: streetfighter Message: 10280 From: anton_figueroa@juno.com Date: 2/6/2001
Subject: The Dark Hadou (don't eat the dark burrito, maan...)
Group: streetfighter Message: 10281 From: Steve Karstensen Date: 2/6/2001
Subject: Re: Cyborgs
Group: streetfighter Message: 10282 From: Steve Karstensen Date: 2/6/2001
Subject: Re: The Dark Hadou (don't eat the dark burrito, maan...)
Group: streetfighter Message: 10283 From: Josh Diemert Date: 2/6/2001
Subject: Re: Cyborgs
Group: streetfighter Message: 10284 From: anton_figueroa@juno.com Date: 2/6/2001
Subject: Re: The Dark Hadou (don't eat the dark burrito, maan...)
Group: streetfighter Message: 10285 From: J. Scott Pittman Date: 2/6/2001
Subject: Re: LOW BLOW ADVICE?
Group: streetfighter Message: 10286 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10287 From: Soldar Date: 2/6/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10288 From: Soldar Date: 2/6/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10289 From: John Paul Date: 2/7/2001
Subject: Re: Check this out!!!
Group: streetfighter Message: 10290 From: John Paul Date: 2/7/2001
Subject: Re: LOW BLOW ADVICE?
Group: streetfighter Message: 10291 From: Chris Hoffmann Date: 2/7/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10292 From: Rinaldo Gambetta Date: 2/7/2001
Subject: Return and Gateway 2
Group: streetfighter Message: 10293 From: throwrocks@bigfoot.com Date: 2/7/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10294 From: Chris Hoffmann Date: 2/8/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10295 From: Steve Karstensen Date: 2/8/2001
Subject: Re: Speed of thought
Group: streetfighter Message: 10296 From: throwrocks@bigfoot.com Date: 2/8/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10297 From: streetfighter@yahoogroups.com Date: 2/8/2001
Subject: New poll for streetfighter
Group: streetfighter Message: 10298 From: J. Scott Pittman Date: 2/9/2001
Subject: Re: Script
Group: streetfighter Message: 10299 From: J. Scott Pittman Date: 2/9/2001
Subject: Re: Return and Gateway 2
Group: streetfighter Message: 10300 From: Chris Hoffmann Date: 2/9/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 10301 From: Rinaldo Gambetta Date: 2/9/2001
Subject: Re: Return and Gateway 2
Group: streetfighter Message: 10302 From: J. Scott Pittman Date: 2/9/2001
Subject: Re: Return and Gateway 2
Group: streetfighter Message: 10303 From: Rinaldo Gambetta Date: 2/9/2001
Subject: Re: Return and Gateway 2
Group: streetfighter Message: 10304 From: anton_figueroa@juno.com Date: 2/10/2001
Subject: Re: Speed of thought
Group: streetfighter Message: 10305 From: throwrocks@bigfoot.com Date: 2/10/2001
Subject: Script Fix
Group: streetfighter Message: 10306 From: Rinaldo Gambetta Date: 2/10/2001
Subject: Return and Gateway 2
Group: streetfighter Message: 10307 From: Fred Chagnon Date: 2/11/2001
Subject: Nijas & Superspies
Group: streetfighter Message: 10308 From: Josh Diemert Date: 2/12/2001
Subject: Re: Ninjas & Superspies, etc...
Group: streetfighter Message: 10309 From: erik justiniano Date: 2/13/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Group: streetfighter Message: 10310 From: Jonathan Combs Date: 2/13/2001
Subject: Honorable Ler Drit?
Group: streetfighter Message: 10311 From: anton_figueroa@juno.com Date: 2/13/2001
Subject: Re: Honorable Ler Drit?
Group: streetfighter Message: 10312 From: Thomas Merton Date: 2/13/2001
Subject: Re: Honorable Ler Drit?



Group: streetfighter Message: 10263 From: Joe, Dave Johnny Date: 2/5/2001
Subject: unsubscribe
Please remove panda-land@... from the newsgroup streetfighter
@yahoogroups.com
Group: streetfighter Message: 10264 From: Wayne French Date: 2/5/2001
Subject: Speed; and combos
hmm, a combo so I'll use the 2 dude from before

Maneuvers still have a base speed factor of 8 before any adjustments.

Example: Dave has a 4 dex and 4 wits(Base initiative: 8) vs. Ron has 4 dex
and a 3 wits(Base initiative: 7). Each roll iniative 1d10 + thier base. Dave
gets a 7 + his base (8) is a total of 15. And Ron gets a 1 + his base (7) is
a total of 8.

Dave decides to use a combo of Jab to Jab to Short, 1st Jab at 15(jab has +2
speed so its a 6 initiative), 2nd Jab at 9(jab has +4 speed{+2 from
maneuver, & +2 from combo} so its a 4 initiative), and then Short Kick at
5(short has +3 speed{+1 from maneuver, & +2 from combo} so its a 5
initiative).
Speed Adjusted Act At
Factor due to combo
Jab 6 15
Jab 6 -> 4 9
Short 7 -> 5 5

3 maneuver combo, but once the combo parts 1 n 2 are done, Ron would act if
he wasnt dizzy. Ron coulnt get more than 1 action off though.

After the First Hit, Ron tries to Combo-Break Dave By either Dizzying him,
or causing a knockdown. Ron decides between using either Elbow Smash (Speed
Factor 6) or Suplex (Speed Factor 8). By speed, it would be smarter to use
Elbow smash it will act before Dave's Short Kick. But if he used supex, it
causes a knock down which will break the combo.

so combat would look like this

Dave Jabs, Dave jabs again, Ron suplexs Dave, Dave still had an action left
but no time to use it so he uses Kippip to stand.

Next round.


_________________________________________________________________
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Group: streetfighter Message: 10265 From: Josh Diemert Date: 2/5/2001
Subject: Re: Speed
--- throwrocks@... wrote:
> Well first: By giving everyone 1 action per round
> white wolf
> effectively negated the role of dexterity/speed in
> combat.
>
> C'mon, chun li can only do 1 jab in the time it
> takes zangief to do 1
> fierce???
>
> Swapping hits was the worst idea they had when
> making this game.
> Their should be some kind of system where fast
> characters get more
> actions in a turn. And different moves count as
> different # of
> actions depending on their speed rating.
>
>


Okay, howzabout something like this:

Dexterity # of Actions per turn
1 - 2 1
3 - 4 2
5 - 6 3
7 - 8 4

Of course, adding this to the system would also
probably mean adding an "Actions Cost" to each
maneuver... Most basic maneuvers using only 1 or 2
actions, while more complicated maneuvers using more.
Combos, of course, would take on a whole new
dimension. But this system might work...right now
it's just a theory.

Josh

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Group: streetfighter Message: 10266 From: Jeff Yurkiw Date: 2/5/2001
Subject: Re: Speed
Action Cost?
 
Devide them by power points. The more expensive the maneuver the more you need to focus your attentions and the less other stuff you can do in a round.
Combos could be used to reduce the Action Costs of maneuvers pulled in succession, but only for a specific combonation of maneuvers.
 
No matter how few action Points you have, you can always pull off at least one maneuver unless you are dizzy.
 
Power        Action
Points        Cost
                 1
                 2
                 3
                 4
                 5
 
Basic maneuvers have an Action Cost of 1: Jab/Short, 2: Forward/Medium, 3: Fierce/Roundhouse
 
To tell the truth a better way might be to give one action per point of dex, or maybe even something like this:
 
Dexterity+ Wits   # of Actions Points
1-3                                1
4-5                                2
6-7                                3
8-9                                4
10-11                             5
12-13                             6
14-15                             7
16                  As many as the Storyteller sees fit
 
 
The general rule for combos could look something like this: Adding maneuvers generally costs one point for each action cost "bought off" the maneuver to a maxium of either 1) 2 points bought off, or 2) an action cost of 1 or 1/2 (1 point maneuvers only)...or something like this...
 
PP Cost: Effect
1: Combo two maneuvers together
1: Add a third maneuver
2: Add a fourth or higher maneuver
2: Reduce the cost of a 1 AC maneuver to a 1/2 Action Cost
1: Reduce the cost of a 2+ AC maneuver by one point
2: Reduce the cost of a 3+ AC maneuver by two points
1: Dizzy combo a two or three maneuver combo
2: Dizzy combo a four or more maneuver combo
3: Reduce the cost of a 2AC maneuver to 1/2 AC (I included this option for completeness. IMHO only 1 PP maneuvers should be able to be reduced this far)
 
Example: You're a speed freak and you want a cheap and cheezy (but honerable) combo to pound your opponents into the dirt. You have ammassed a total of 5 Action Points, and you just love your 4PP Hyper Fist. You spend a Total of 24 PPs to create the sick combo Jab x6 to Hyper Fist
 
Problems I see:
 
Massive combos toss around massive numbers of dice. Many people might just make mass expensive but effective combos and produce a "need X for success" scenerio. A possible fix would be to penalize the damage done by long strings of maneuvers. Say anything above the third maneuver is panalized a die of damage in a stair pattern (iow: 4th maneuver = -1 damage, 5th maneuver = -2 damage, etc...)
 
Figuring out the speed that a combo goes off on. Do all the maneuvers go off all at once? or on successive speeds? Personally I'm a fan of successive speeds but getting something good going can be a pain in the butt...
 
Just my $0.02
 
Jeff
----- Original Message -----
Sent: Monday, February 05, 2001 12:13 PM
Subject: Re: [streetfighter] Re: Speed


--- throwrocks@... wrote:
> Well first: By giving everyone 1 action per round
> white wolf
> effectively negated the role of dexterity/speed in
> combat.
>
> C'mon, chun li can only do 1 jab in the time it
> takes zangief to do 1
> fierce???
>
> Swapping hits was the worst idea they had when
> making this game. 
> Their should be some kind of system where fast
> characters get more
> actions in a turn.  And different moves count as
> different # of
> actions depending on their speed rating.
>
>


Okay, howzabout something like this:

Dexterity       # of Actions per turn
1 - 2           1
3 - 4           2
5 - 6           3
7 - 8           4

Of course, adding this to the system would also
probably mean adding an "Actions Cost" to each
maneuver...  Most basic maneuvers using only 1 or 2
actions, while more complicated maneuvers using more.
Combos, of course, would take on a whole new
dimension.  But this system might work...right now
it's just a theory.

Josh

__________________________________________________
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Group: streetfighter Message: 10267 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: Check this out!!!
Basic Cyborg rules off the top o my head:
1. They can use their background in cy to buy any focus move.
example, if you have 3 in cybernetics and none in focus you can pick
up fireball. I think they have to pay most expensive price though.

2. they can use their physical attributes for focus moves if they
wish, substituting dex for wits when determining the speed of the
above fireball, and substitute strength for intelligence when
determining damage.

3. they can spend health levels for chi if they choose (usually after
they run out of chi[read batteries].)

4. they have a penalty to honor and an extra dot in something, can
anyone else remember? Im lazy and dont feel like getting my book but
i will if no one replies.

Matt
http://www.geocities.com/necro6hit/


--- In streetfighter@y..., anton_figueroa@j... wrote:
> Is there a page someone can direct me to so that I can learn the
Cyborg
> rules? I don't know when I'll ever see a copy of the players manual.
>
> Thanks
> Knight of the Black Rose
> Street Fighter: http://members.nbci.com/shliff/countdown/
> "Absolute Destiny Tango"
Group: streetfighter Message: 10268 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: Speed
This sounds interesting but be sure to give moves a higher base speed
than eight.

that way if two opponents with eight dex square off the one with
musicall accompaniment doing a block to something combo will still
have a higher speed.

need to figure out how fast something could POSSIBLY be and subtract
from that.

Like dex 8 plus3 for a tiger knee + 4 for a block to tiger knee combo
would be 15 to take from. maybe more..

find the ultimate fastest possible action and subtract from that,
jack up base actions from 15 if needed.

Matt

--- In streetfighter@y..., "Wayne French" <gero24@h...> wrote:
> How about how shadowrun handles things?
> Everyone has like an iniative pool and every 15 points they get an
> action. Itsbeen a while since I played shadowrun, does anyone here
> know what I am talking about?
>
> hmm . . give maneuvers a Speed Value. All maneuvers have a speed
> Value of 8. Like say Fierce Punch takes 1 Speed, so it takes 7
> iniative to use, it eats up of the characters initiative.
>
> I think it would be based on Dexterity + Wits x2 (so a maximum of
32
> with a maxed out super character.)
>
> Example: Dave (Base initiative: 8) vs. Ron (Base initiative: 7)
> Dave has a 4 dex and 4 wits, while Ron has 4 dex and a 3 wits.
> Each roll iniative 1d10 + thier base. Dave gets a 7 + his base (8)
is
> a total of 15. And Ron gets a 1 + his base (7) is a total of 8.
>
> Dave decides to use a Jab at 15(jab has +2 speed so its a 6
> initiative), and a Roundhouse at 9(roundhouse has a -1 speed so its
a
> 9 initiative). Once both actions were taken care of Ron would act
if
> he wasnt dizzy. Ron coulnt get more than 1 action off though.
>
> here is the problem of this combat type: Speed of the Mongoose.
what
> +6 speed a character could get a whole extra attack off?
>
> The combat turns would be broken down by the initiative of the
> characters.
>
> Am I typing non-sense, or does someone out there think they could
> take this and tweek it a bit?
>
> Later dudes
>
>
>
> --- In streetfighter@y..., throwrocks@b... wrote:
> > Well first: By giving everyone 1 action per round white wolf
> > effectively negated the role of dexterity/speed in combat.
> >
> > C'mon, chun li can only do 1 jab in the time it takes zangief to
do
> 1
> > fierce???
> >
> > Swapping hits was the worst idea they had when making this game.
> > Their should be some kind of system where fast characters get
more
> > actions in a turn. And different moves count as different # of
> > actions depending on their speed rating.
> >
> >
> ~ ~ ~ ~ (SNIP) ~ ~ ~ ~
Group: streetfighter Message: 10269 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: Speed
the action cost should somehow be based on the speed of the move..

any ideas?


> Okay, howzabout something like this:
>
> Dexterity # of Actions per turn
> 1 - 2 1
> 3 - 4 2
> 5 - 6 3
> 7 - 8 4
>
> Of course, adding this to the system would also
> probably mean adding an "Actions Cost" to each
> maneuver... Most basic maneuvers using only 1 or 2
> actions, while more complicated maneuvers using more.
> Combos, of course, would take on a whole new
> dimension. But this system might work...right now
> it's just a theory.
>
> Josh
>
> __________________________________________________
> Get personalized email addresses from Yahoo! Mail - only $35
> a year! http://personal.mail.yahoo.com/
Group: streetfighter Message: 10270 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Script
anyone java-saavy have a fix for this?

-----someone wrote-------
(with regard to the javascript @
http://www.geocities.com/necro6hit/newestversion.zip)

I can't seem to print combat charts from this program. It only prints
the
original chart generator, even from windows displaying a generated
combat
chart.
Is there a way around this / broswer you know that can print the
charts
it makes?

------reply for all-----------
Sorry for the trouble,
This is my first java project and ive had the same prob too.

One way around it ive found is to use internet explorer, then right
click the combat chart and hit view source.

this shows you a text file with the ugly, script-written code. Just
save the text file as "yourcharactersname.html", then open the newly
saved generated combat chart.(should print then)

seems like a lot of work but if your like me you'll want to keep saved
copies of all your guys most current sheet anyway.

Thanks for the input,
Matt
Group: streetfighter Message: 10271 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: LOW BLOW ADVICE?
do you think this move is balanced:

One of my walk-the-fine-line-between-honor-and-lack-therof players
wanted his character to have a move where his Akuma worshipping, 5
appearance havin', big-titted female shotokan stylist (complete with
Akuma's "ten" symbol on the gi, no gi-pants though) kicks her
opponent in the groin.(rolls eyes)

I let him buy it for two power points and gave it the same stats as a
footsweep. (using the rationale that it was just another way to
bring an opponent to the ground, just instead of tripping them they
fall in pain) The ONLY difference is that ANYTIME he does it he gets
minus 1 temporary honor (vs guys or girls), and if he is doing it
against a male, and that male chooses not to block it, he is
considered to be at half stamina rounded down. (if the guy blocks it
is done @ normal stamina, and if anyone blocks they dont get knocked
down [like footsweep])

I figured the honor cost would balance out the stamina thing, because
if he over-uses it he will soon find himself an honerless npc villian.
plus, the guy can always block right?


Do you think this move is balanced?
Group: streetfighter Message: 10272 From: streetfighter@yahoogroups.com Date: 2/6/2001
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

do you think this move is balanced:

One of my walk-the-fine-line-between-
honor-and-lack-therof players
wanted his character to have a move
where his Akuma worshipping, 5
appearance havin', big-titted female
shotokan stylist (complete with
Akuma's "ten" symbol on the gi, no gi-
pants though) kicks her
opponent in the groin.(rolls eyes)

I let him buy it for two power points
and gave it the same stats as a
footsweep. (using the rationale that
it was just another way to
bring an opponent to the ground, just
instead of tripping them they
fall in pain) The ONLY difference is
that ANYTIME he does it he gets
minus 1 temporary honor (vs guys or
girls), and if he is doing it
against a male, and that male chooses
not to block it, he is
considered to be at half stamina
rounded down. (if the guy blocks it
is done @ normal stamina, and if anyone
blocks they dont get knocked
down [like footsweep])

I figured the honor cost would balance
out the stamina thing, because
if he over-uses it he will soon find
himself an honerless npc villian.
plus, the guy can always block right?


Do you think this move is balanced?



o This move should be allowed.
o This move should be banned
o Would be ok if honor loss was -2
o Would be ok if honor loss was -3
o Would be ok if power point cost was 3
o Would be ok if power point cost was 4
o Would be ok if half stamina was rounded up instead of down
o Half stamina??? Just IGNORE stamina!!!
o instead of half, take the "ladies" kick rating away from his stamina
o What kind of dumbass character concept is that???


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms
Group: streetfighter Message: 10273 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Honor loss
When a character is at zero temporary honor and does something to
lose a point of temp. honor, is one of his permanent honor
immediately exchanged for 10 temporary ones or do you have to do
something special to make that exchange??

I know you have to do something special to trade 10 temp for a perm,
just wondereing about vice versa.

If its in the book i missed it.
Group: streetfighter Message: 10274 From: Wayne French Date: 2/6/2001
Subject: Re: Speed
The best speed possible is 1. Nothing can be adjusted better.

Example: Bartlbee has a 8 Dex and an 8 wits. He rolls his initiative
and gets a 10 total result 26. He is gonna use his Block to Elbow
Smash to Tiger Knee dizzy Combo. He starts by blocking (+4 speed so
it becomes a 4 Speed Factor{SF from now on}), this leaves him to act
again at 22 he decides to Elbow smash (+2 from maneuevr +2 from block
+2 from combo thats a SF: 2) he can act again at 20, then he finishes
the combo Tiger Knee(+2 from maneuevr +2 from combo thats a SF: 4)
this will probally dizzy most opponents, cause they wont be able to
beat his speed. He still has actions for 16 and lower, if he is a
dick, he does the combo again entirely, this brings him down to 6, if
truley violent he could Tiger Knee again or Elbow Smash

if he had musical accompaniment, it would give him and additional +1
speed total not for each maneuver. An alternitive is it adjust the
characters Initiative.

I decided to take out the Dex + Wits x2 +1d10.
It should be just Dex + Wits + 1d10
Group: streetfighter Message: 10275 From: Wayne French Date: 2/6/2001
Subject: Re: Speed
any maneuevr that adjusts Speed would now adjust the chatacres
initiative; ie:

Musical Accopaniment
Speed of the Mongoose

In my games:
Drunken Accompaniment
Ganji Dance
Mind and Body
is what I think called it and it works like Light Feet but for speed
not initiative(+1 to all maneuver speeds, +4 to all maneuver speeds
when 1 chi is spent.)
Group: streetfighter Message: 10276 From: Jens-Arthur Leirbakk Date: 2/6/2001
Subject: Re: LOW BLOW ADVICE?
Yeah, sure, why shouldn't it be balanced? Anyhoo, I've got the Nutcracker
(ouch!) on my web-site (http://www.pvv.org/~leirbakk/rpg_e.html), which is
what Pankrationists and other Professional Bad Guys sometimes use.
Interestingly, the only NPC I've ever created with that particular
maneuver was a chick - and a very pretty one at that ;-)

On Tue, 6 Feb 2001 throwrocks@... wrote:

> do you think this move is balanced:
>
> One of my walk-the-fine-line-between-honor-and-lack-therof players
> wanted his character to have a move where his Akuma worshipping, 5
> appearance havin', big-titted female shotokan stylist (complete with
> Akuma's "ten" symbol on the gi, no gi-pants though) kicks her
> opponent in the groin.(rolls eyes)
>
> I let him buy it for two power points and gave it the same stats as a
> footsweep. (using the rationale that it was just another way to
> bring an opponent to the ground, just instead of tripping them they
> fall in pain) The ONLY difference is that ANYTIME he does it he gets
> minus 1 temporary honor (vs guys or girls), and if he is doing it
> against a male, and that male chooses not to block it, he is
> considered to be at half stamina rounded down. (if the guy blocks it
> is done @ normal stamina, and if anyone blocks they dont get knocked
> down [like footsweep])
>
> I figured the honor cost would balance out the stamina thing, because
> if he over-uses it he will soon find himself an honerless npc villian.
> plus, the guy can always block right?
>
>
> Do you think this move is balanced?
>
>
>
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 10277 From: Jens-Arthur Leirbakk Date: 2/6/2001
Subject: Re: Honor loss
Personally, I don't immediately hit them with exchanging one permanent
Honor to get 10 temporary when they hit negative temp - the same way I
don't immediately allow them to exchange 10 temp Glory to 1 perm Glory
when they hit 10 temp Glory.

If they deserve to lose that Honor, they'll show complete disregard for
having a low Honor, and continue to do stuff that'll still cost them
Honor. I usually let this go on for 2 or 3 temp Honor, and THEN I tell
them to exchange 1 perm Honor for 10 temp, and then I subtract their
"negative" temp Honor from 10 to give them current temp Honor.

If they at least tries to do the Right Thing (tm), if they try to be
heroes - then I let them recover without losing that perm Honor.

Although, in my campaign (IMC? ;-) it might pay off in the short run to
fight dirty (you get modifiers sooner when you're trying to kill someone),
the high-powered honorable fighters have incredible energy in tourneys and
so on (rolling perm Honor to recover chi/willpower tends to do that), and
therefore have more staying power.

My players are slowly catching on to this. Although I've spelled it out
for them on more than one occasion.

On Tue, 6 Feb 2001 throwrocks@... wrote:

> When a character is at zero temporary honor and does something to
> lose a point of temp. honor, is one of his permanent honor
> immediately exchanged for 10 temporary ones or do you have to do
> something special to make that exchange??
>
> I know you have to do something special to trade 10 temp for a perm,
> just wondereing about vice versa.
>
> If its in the book i missed it.
>
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 10278 From: Chris Hoffmann Date: 2/6/2001
Subject: Re: New poll for streetfighter
--- streetfighter@yahoogroups.com wrote:
>
> Enter your vote today! A new poll has been created for the
> streetfighter group:
>
> do you think this move is balanced:

[[[snip]]]

> Do you think this move is balanced?
>
>
>
> o This move should be allowed.
> o This move should be banned
> o Would be ok if honor loss was -2
> o Would be ok if honor loss was -3
> o Would be ok if power point cost was 3
> o Would be ok if power point cost was 4
> o Would be ok if half stamina was rounded up instead of down
> o Half stamina??? Just IGNORE stamina!!!
> o instead of half, take the "ladies" kick rating away from his stamina
> o What kind of dumbass character concept is that???

I'd have to say 'dumbass character concept' (I'll be entering that in the poll
when I get around to it). Please forward my opinion to the player in quesiton.

On a side note, having been kicked in the crotch and having kicked guys and
girls in the crotch (I went to an equal oportunity school), I find that the
girls tend to go down just as fast as the guys.

But if you want to keep the male vulnerability and the honor loss, then yeah
I'd say the move balanced as is.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - Buy the things you want at great prices.
http://auctions.yahoo.com/
Group: streetfighter Message: 10279 From: anton_figueroa@juno.com Date: 2/6/2001
Subject: Re: Cyborgs
Wasn't there something about having the Cyborg background lets you get
natural body weaponry or something?

Tony
Group: streetfighter Message: 10280 From: anton_figueroa@juno.com Date: 2/6/2001
Subject: The Dark Hadou (don't eat the dark burrito, maan...)
While watching the Street Fighter Alpha anime (which was pretty much
nothing but Ryu vs the Evil Ryu side), I was contemplating how to
represent the evil Chi side of things.

I think the P'o nature and Demon Chi effect from Kindred of the East
would represent this perfectly, being something you could take as a
character flaw. Whenever the character uses his Demon Chi, he would make
a resisted roll of his Honor vs the P'o, and the P'o (demon nature) takes
over should it win. (The character becomes evil until honor wins out.
Honor is lost for evil actions taken under the influence.)

Spending Demon Chi counts toward temporary honor loss (-1). A character's
P'o/Demon Chi (always equal) remains equal to his permanent Chi rating.

If I recall correctly, a point of Demon Chi can be used for extra
speed/extra actions (would translate to +2 speed for Street Fighter), and
I'd allow it to substitute for regular Chi for SF moves. This should make
the temptation to use it higher.
This flaw may be worth -3 to -5.

Comments?

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10281 From: Steve Karstensen Date: 2/6/2001
Subject: Re: Cyborgs
Yes, cyborgs can purchase animal hybrid Basic Maneuvers (claws, fangs, etc)
as well as extra limbs.

-----Original Message-----
From: anton_figueroa@... <anton_figueroa@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Tuesday, February 06, 2001 12:42 PM
Subject: [streetfighter] Re: Cyborgs


>Wasn't there something about having the Cyborg background lets you get
>natural body weaponry or something?
>
>Tony
>
>
>
>
Group: streetfighter Message: 10282 From: Steve Karstensen Date: 2/6/2001
Subject: Re: The Dark Hadou (don't eat the dark burrito, maan...)
I like it. *thumb goes skyward*

How, though, is this any different from Bison's Psycho Power? They're both
Chi used for evil, and Ler Drit is less costly.

-----Original Message-----
From: anton_figueroa@... <anton_figueroa@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Tuesday, February 06, 2001 1:00 PM
Subject: [streetfighter] The Dark Hadou (don't eat the dark burrito,
maan...)


>While watching the Street Fighter Alpha anime (which was pretty much
>nothing but Ryu vs the Evil Ryu side), I was contemplating how to
>represent the evil Chi side of things.
>
>I think the P'o nature and Demon Chi effect from Kindred of the East
>would represent this perfectly, being something you could take as a
>character flaw. Whenever the character uses his Demon Chi, he would make
>a resisted roll of his Honor vs the P'o, and the P'o (demon nature) takes
>over should it win. (The character becomes evil until honor wins out.
>Honor is lost for evil actions taken under the influence.)
>
>Spending Demon Chi counts toward temporary honor loss (-1). A character's
>P'o/Demon Chi (always equal) remains equal to his permanent Chi rating.
>
>If I recall correctly, a point of Demon Chi can be used for extra
>speed/extra actions (would translate to +2 speed for Street Fighter), and
>I'd allow it to substitute for regular Chi for SF moves. This should make
>the temptation to use it higher.
>This flaw may be worth -3 to -5.
>
>Comments?
>
>Knight of the Black Rose
>Street Fighter: http://members.nbci.com/shliff/countdown/
>"Absolute Destiny Tango"
>
>
>
>
Group: streetfighter Message: 10283 From: Josh Diemert Date: 2/6/2001
Subject: Re: Cyborgs
--- anton_figueroa@... wrote:
> Wasn't there something about having the Cyborg
> background lets you get
> natural body weaponry or something?
>
> Tony
>

Cyborgs have the option of emulating Animal Hybrid
Basic maneuvers with their cybernetics, (Bite, Claw,
etc...). THey could also have cybernetic tails,
wings, and so forth, but each "feature" took away one
option from the rest of the body. For example, a
fighter with Cybernetics 5 could have both arms, both
legs and torso all cybernetic, or they could have a
cyber-torso, legs and an additional pair of arms in
addition to their real ones, or a cybernetic tail in
place of one of their limbs, or ...

Cyborgs in the hands of inventive players can get
funky really quick. Whenever I've used them in my
campaign, they've been either:

* The crippled fighter out looking for revenge on the
one who crippled them (usually topped out at Cyber-3)

* The renegade (or not-so-renegade) Shadowlaw
experiment fleeing from it's dark masters (or doing
their bidding, if a villain).

*Or a team of cybernetically enhanced dinosaur hybrids
created by Shadowlaw to terrorize the circuit.

There are many more options.

Cyborgs DO start off with a -2 Permanent Honor, which
can be removed with the starting 3 Glory and Honor
points. They DO NOT get the extra 2 dice from the
negative points...

"Officially", Cyborgs can use Physical or Mental
attributes to power Cybernetic Focus maneuvers, by
spending either Chi or Health. My house rule:
Cyber-Focus maneuvers always use Physical and Health.
Regular Focus moves use Mental and Chi.

__________________________________________________
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Yahoo! Auctions - Buy the things you want at great prices.
http://auctions.yahoo.com/
Group: streetfighter Message: 10284 From: anton_figueroa@juno.com Date: 2/6/2001
Subject: Re: The Dark Hadou (don't eat the dark burrito, maan...)
Well, there's using power for evil and then there's shadow nature. The
whole P'o, demon chi idea is basically that there's a spirit of evil
within the person waiting to awaken and take over. Perhaps the whole
demon chi should be added to Ler Dritt users to represent the evil nature
of Psycho Power.
Still, Ler Dritt users wouldn't want to be taken over by the demon. Ride
the demon, don't let it ride you.

Kindred of the East details several type of demon/shadow natures that the
character must roleplay (or have actions dictated by the storyteller) if
taken over by the demon. They are all negative, can even be negative for
villains (depending on which shadow nature they have). A shadow nature
should always be assigned by the storyteller.
Various shadow natures for street fighter might be:

Ego, Proving oneself to be the strongest fighter at the expense of all
else (martial prowess more important than anything)

Greed/Opportunity, Making onself powerful at the expense of all else
(money, fame, minions, power over others)

Murder, the joy of betrayal, killing, suffering is the character's goal

Servitude, serving those more powerful than oneself, especially those who
are ruthless/powerful or ruled by shadow nature

Fear, the character wants to survive and will always take the easy way
out.

The character must also make a roll to resist succumbing to the demon
whenever a great opportunity to fulfill shadow nature appears.

Looking through the KotEast book, Demon Chi can also be used for extra
successes on damage. For Street Fighter, spending Demon Chi should be
limited to 1 per turn/round.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"


On Tue, 6 Feb 2001 13:17:16 -0500 "Steve Karstensen"
<skarsten@...> writes:
> I like it. *thumb goes skyward*
>
> How, though, is this any different from Bison's Psycho Power?
> They're both
> Chi used for evil, and Ler Drit is less costly.
>
> -----Original Message-----
> From: anton_figueroa@... <anton_figueroa@...>
> To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
> Date: Tuesday, February 06, 2001 1:00 PM
> Subject: [streetfighter] The Dark Hadou (don't eat the dark burrito,
> maan...)
>
>
> >While watching the Street Fighter Alpha anime (which was pretty
> much
> >nothing but Ryu vs the Evil Ryu side), I was contemplating how to
> >represent the evil Chi side of things.
> >
> >I think the P'o nature and Demon Chi effect from Kindred of the
> East
> >would represent this perfectly, being something you could take as a
> >character flaw. Whenever the character uses his Demon Chi, he would
> make
> >a resisted roll of his Honor vs the P'o, and the P'o (demon nature)
> takes
> >over should it win. (The character becomes evil until honor wins
> out.
> >Honor is lost for evil actions taken under the influence.)
> >
> >Spending Demon Chi counts toward temporary honor loss (-1). A
> character's
> >P'o/Demon Chi (always equal) remains equal to his permanent Chi
> rating.
> >
> >If I recall correctly, a point of Demon Chi can be used for extra
> >speed/extra actions (would translate to +2 speed for Street
> Fighter), and
> >I'd allow it to substitute for regular Chi for SF moves. This
> should make
> >the temptation to use it higher.
> >This flaw may be worth -3 to -5.
> >
> >Comments?
> >
> >Knight of the Black Rose
> >Street Fighter: http://members.nbci.com/shliff/countdown/
> >"Absolute Destiny Tango"
> >
> >
> >
> >
>
>
> ------------------------ Yahoo! Groups Sponsor
>
>
>
Group: streetfighter Message: 10285 From: J. Scott Pittman Date: 2/6/2001
Subject: Re: LOW BLOW ADVICE?
I have a version of Groin Kick in the Encyclopedia Combatica, if you are interested:
 
 
----- Original Message -----
Sent: Monday, February 05, 2001 10:48 PM
Subject: [streetfighter] LOW BLOW ADVICE?

do you think this move is balanced:

One of my walk-the-fine-line-between-honor-and-lack-therof players
wanted his character to have a move where his Akuma worshipping, 5
appearance havin', big-titted female shotokan stylist (complete with
Akuma's "ten" symbol on the gi, no gi-pants though) kicks her
opponent in the groin.(rolls eyes)

I let him buy it for two power points and gave it the same stats as a
footsweep.  (using the rationale that it was just another way to
bring an opponent to the ground, just instead of tripping them they
fall in pain) The ONLY difference is that ANYTIME he does it he gets
minus 1 temporary honor (vs guys or girls), and if he is doing it
against a male, and that male chooses not to block it, he is
considered to be at half stamina rounded down. (if the guy blocks it
is done @ normal stamina, and if anyone blocks they dont get knocked
down [like footsweep])

I figured the honor cost would balance out the stamina thing, because
if he over-uses it he will soon find himself an honerless npc villian.
plus, the guy can always block right?


Do you think this move is balanced?




Group: streetfighter Message: 10286 From: throwrocks@bigfoot.com Date: 2/6/2001
Subject: Re: New poll for streetfighter
lol,
He just plays her because he's also an artist, so he plays hot chicks
so he has an excuse to draw them.

Thanks for the input.

And nice to hear from you Chris. I just got back in the SF:RPG scene.

Matt
http://www.geocities.com/necro6hit/

p.s. have you checked out my script?

--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> --- streetfighter@y... wrote:
> >
> > Enter your vote today! A new poll has been created for the
> > streetfighter group:
> >
> > do you think this move is balanced:
>
> [[[snip]]]
>
> > Do you think this move is balanced?
> >
> >
> >
> > o This move should be allowed.
> > o This move should be banned
> > o Would be ok if honor loss was -2
> > o Would be ok if honor loss was -3
> > o Would be ok if power point cost was 3
> > o Would be ok if power point cost was 4
> > o Would be ok if half stamina was rounded up instead of down
> > o Half stamina??? Just IGNORE stamina!!!
> > o instead of half, take the "ladies" kick rating away from his
stamina
> > o What kind of dumbass character concept is that???
>
> I'd have to say 'dumbass character concept' (I'll be entering that
in the poll
> when I get around to it). Please forward my opinion to the player
in quesiton.
>
> On a side note, having been kicked in the crotch and having kicked
guys and
> girls in the crotch (I went to an equal oportunity school), I find
that the
> girls tend to go down just as fast as the guys.
>
> But if you want to keep the male vulnerability and the honor loss,
then yeah
> I'd say the move balanced as is.
>
> =====
> staredown@r... http://www.workspot.net/~staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Auctions - Buy the things you want at great prices.
> http://auctions.yahoo.com/
Group: streetfighter Message: 10287 From: Soldar Date: 2/6/2001
Subject: Re: New poll for streetfighter
Done...did you receive?

----- Original Message -----
From: <throwrocks@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, February 06, 2001 7:13 PM
Subject: [streetfighter] Re: New poll for streetfighter


> lol,
> He just plays her because he's also an artist, so he plays hot chicks
> so he has an excuse to draw them.
>
> Thanks for the input.
>
> And nice to hear from you Chris. I just got back in the SF:RPG scene.
>
> Matt
> http://www.geocities.com/necro6hit/
>
> p.s. have you checked out my script?
>
> --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > --- streetfighter@y... wrote:
> > >
> > > Enter your vote today! A new poll has been created for the
> > > streetfighter group:
> > >
> > > do you think this move is balanced:
> >
> > [[[snip]]]
> >
> > > Do you think this move is balanced?
> > >
> > >
> > >
> > > o This move should be allowed.
> > > o This move should be banned
> > > o Would be ok if honor loss was -2
> > > o Would be ok if honor loss was -3
> > > o Would be ok if power point cost was 3
> > > o Would be ok if power point cost was 4
> > > o Would be ok if half stamina was rounded up instead of down
> > > o Half stamina??? Just IGNORE stamina!!!
> > > o instead of half, take the "ladies" kick rating away from his
> stamina
> > > o What kind of dumbass character concept is that???
> >
> > I'd have to say 'dumbass character concept' (I'll be entering that
> in the poll
> > when I get around to it). Please forward my opinion to the player
> in quesiton.
> >
> > On a side note, having been kicked in the crotch and having kicked
> guys and
> > girls in the crotch (I went to an equal oportunity school), I find
> that the
> > girls tend to go down just as fast as the guys.
> >
> > But if you want to keep the male vulnerability and the honor loss,
> then yeah
> > I'd say the move balanced as is.
> >
> > =====
> > staredown@r... http://www.workspot.net/~staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Auctions - Buy the things you want at great prices.
> > http://auctions.yahoo.com/
>
>
>
>
>
>
>
Group: streetfighter Message: 10288 From: Soldar Date: 2/6/2001
Subject: Re: New poll for streetfighter
Sorry ...please disregard
wrong addy...

(shrugs sheepishly)

:-)
=============
> Done...did you receive?
>
> ----- Original Message -----
> From: <throwrocks@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Tuesday, February 06, 2001 7:13 PM
> Subject: [streetfighter] Re: New poll for streetfighter
>
>
> > lol,
> > He just plays her because he's also an artist, so he plays hot chicks
> > so he has an excuse to draw them.
> >
> > Thanks for the input.
> >
> > And nice to hear from you Chris. I just got back in the SF:RPG scene.
> >
> > Matt
> > http://www.geocities.com/necro6hit/
> >
> > p.s. have you checked out my script?
> >
> > --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > > --- streetfighter@y... wrote:
> > > >
> > > > Enter your vote today! A new poll has been created for the
> > > > streetfighter group:
> > > >
> > > > do you think this move is balanced:
> > >
> > > [[[snip]]]
> > >
> > > > Do you think this move is balanced?
> > > >
> > > >
> > > >
> > > > o This move should be allowed.
> > > > o This move should be banned
> > > > o Would be ok if honor loss was -2
> > > > o Would be ok if honor loss was -3
> > > > o Would be ok if power point cost was 3
> > > > o Would be ok if power point cost was 4
> > > > o Would be ok if half stamina was rounded up instead of down
> > > > o Half stamina??? Just IGNORE stamina!!!
> > > > o instead of half, take the "ladies" kick rating away from his
> > stamina
> > > > o What kind of dumbass character concept is that???
> > >
> > > I'd have to say 'dumbass character concept' (I'll be entering that
> > in the poll
> > > when I get around to it). Please forward my opinion to the player
> > in quesiton.
> > >
> > > On a side note, having been kicked in the crotch and having kicked
> > guys and
> > > girls in the crotch (I went to an equal oportunity school), I find
> > that the
> > > girls tend to go down just as fast as the guys.
> > >
> > > But if you want to keep the male vulnerability and the honor loss,
> > then yeah
> > > I'd say the move balanced as is.
> > >
> > > =====
> > > staredown@r... http://www.workspot.net/~staredown
> > >
> > > "We don't expect kittens to fight wildcats and win
> > > --we merely expect them to try."
> > > -- Robert Heinlein
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Yahoo! Auctions - Buy the things you want at great prices.
> > > http://auctions.yahoo.com/
> >
> >
> >
> >
> >
> >
> >
>
Group: streetfighter Message: 10289 From: John Paul Date: 2/7/2001
Subject: Re: Check this out!!!
Yeah,

they begin with a -2 score in honor, that can be bought off with the renow
points, and they have 1 extra dot to put in physical or mental attributes,
but a fewer dot to put in social attributes; they also begin with 12 Health
Levels instead of 10, and have some automatic dots in some abilities, but I
can�t remember which ones. They can buy superhuman physical or mental traits
at normal cost ( 4x Actual Level ), but pay more to improve social ( again,
can�t remember the correct rule ).

Hope that helps.



------Original Message------
From: [Unknown Sender]
To: streetfighter@yahoogroups.com
Sent: February 6, 2001 6:17:05 AM GMT
Subject: [streetfighter] Re: Check this out!!!


Basic Cyborg rules off the top o my head:
1. They can use their background in cy to buy any focus move.
example, if you have 3 in cybernetics and none in focus you can pick
up fireball. I think they have to pay most expensive price though.

2. they can use their physical attributes for focus moves if they
wish, substituting dex for wits when determining the speed of the
above fireball, and substitute strength for intelligence when
determining damage.

3. they can spend health levels for chi if they choose (usually after
they run out of chi[read batteries].)

4. they have a penalty to honor and an extra dot in something, can
anyone else remember? Im lazy and dont feel like getting my book but
i will if no one replies.

Matt
http://www.geocities.com/necro6hit/


--- In streetfighter@y..., anton_figueroa@j... wrote:
> Is there a page someone can direct me to so that I can learn the
Cyborg
> rules? I don't know when I'll ever see a copy of the players manual.
>
> Thanks
> Knight of the Black Rose
> Street Fighter: http://members.nbci.com/shliff/countdown/
> "Absolute Destiny Tango"




______________________________________________
FREE Personalized Email at Mail.com
Sign up at http://www.mail.com/?sr=signup
Group: streetfighter Message: 10290 From: John Paul Date: 2/7/2001
Subject: Re: LOW BLOW ADVICE?
Yes, I think.


------Original Message------
From: [Unknown Sender]
To: streetfighter@yahoogroups.com
Sent: February 6, 2001 6:48:32 AM GMT
Subject: [streetfighter] LOW BLOW ADVICE?


do you think this move is balanced:

One of my walk-the-fine-line-between-honor-and-lack-therof players
wanted his character to have a move where his Akuma worshipping, 5
appearance havin', big-titted female shotokan stylist (complete with
Akuma's "ten" symbol on the gi, no gi-pants though) kicks her
opponent in the groin.(rolls eyes)

I let him buy it for two power points and gave it the same stats as a
footsweep. (using the rationale that it was just another way to
bring an opponent to the ground, just instead of tripping them they
fall in pain) The ONLY difference is that ANYTIME he does it he gets
minus 1 temporary honor (vs guys or girls), and if he is doing it
against a male, and that male chooses not to block it, he is
considered to be at half stamina rounded down. (if the guy blocks it
is done @ normal stamina, and if anyone blocks they dont get knocked
down [like footsweep])

I figured the honor cost would balance out the stamina thing, because
if he over-uses it he will soon find himself an honerless npc villian.
plus, the guy can always block right?


Do you think this move is balanced?






______________________________________________
FREE Personalized Email at Mail.com
Sign up at http://www.mail.com/?sr=signup
Group: streetfighter Message: 10291 From: Chris Hoffmann Date: 2/7/2001
Subject: Re: New poll for streetfighter
--- throwrocks@... wrote:
> lol,
> He just plays her because he's also an artist, so he plays hot chicks
> so he has an excuse to draw them.

Ah, well that makes it almost okay. Posting the finished pictures to the list
(or just to me) will finish the job.

> Thanks for the input.

Your welcome.

> And nice to hear from you Chris. I just got back in the SF:RPG scene.


> Matt
> http://www.geocities.com/necro6hit/
>
> p.s. have you checked out my script?

Can't check out your script unfortunately. I'm still using public access and
there's no unzipper on these terminals. Sounds cool though.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - Buy the things you want at great prices.
http://auctions.yahoo.com/
Group: streetfighter Message: 10292 From: Rinaldo Gambetta Date: 2/7/2001
Subject: Return and Gateway 2
First I known about my litle disapear, but it´s a dammit problem with my
mouse driver the windons stuff didn´t find it, I make the last soluction
delete my windows and start again, but I have the entire stuff with me. So
yup who wants enter can e-mail me with a fighter I will wait.
Group: streetfighter Message: 10293 From: throwrocks@bigfoot.com Date: 2/7/2001
Subject: Re: New poll for streetfighter
look in the files section.
I just uploaded an exe version for you so you dont need zip.
Its in the "Script" folder


> Can't check out your script unfortunately. I'm still using public
access and
> there's no unzipper on these terminals. Sounds cool though.
>
> =====
> staredown@r... http://www.workspot.net/~staredown
>
Group: streetfighter Message: 10294 From: Chris Hoffmann Date: 2/8/2001
Subject: Re: New poll for streetfighter
--- throwrocks@... wrote:
> look in the files section.
> I just uploaded an exe version for you so you dont need zip.
> Its in the "Script" folder

Hehehehe! I love it. And the way you coded it makes it very easy to add
maneuvers to.

'bout the only thing I might suggest is putting the maneuvers in three columns,
so that you don't have to scroll as much, and maybe adding a drop down menu for
entering your rating as an elemental when you get around to the Players Guide
stuff.

I give it four out of five stars. ****

Why isn't this running on your web site?

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 10295 From: Steve Karstensen Date: 2/8/2001
Subject: Re: Speed of thought
this sounds like my players. I recently discovered I can pretty much
predict the types of characters they'll play whenever they make a new one.

Lisa: Shotokan Karate/Boxing, punch emphasis with a little focus thrown in
for the wow factor. 4 in all physicals.

Gerald: Fire elemental with punches and flaming fist or Capoeria Cartwheel
Kicker. Stam 5, Dex 5, Wits 5, others padded out as needed. Also has a
thing for Lightning Leg even though it's impossible to start with. Doesn't
mean he hasn't tried to slip it past me, though.

Fog: Whatever the other players help him construct based on the concept he
wants. Numbers were never his strong point. Usually plays oddball
characters who happen to have fighting skills by coincidence. Has played in
the past a hippy with no physical abilities (Telepathy, Zen No Mind, etc),
an artist who had been drafted and so could grapple (deadly Combat Sambo
concept with Flying Tackle/Suplex combos compliments of Yours Truly) and a
stuntman-turned-cab-driver who had once practiced Muay Thai. Oh yea, and a
Dex 7 flying squirrel hybrid who tended to frenzy on small children and
unconscious opponents.

Cory: Shotokan fire elementalist, soldier/military concept. once had a
flash of brilliance and played a Tai Kwon Leep stylist with no arms.

-----Original Message-----
From: anton_figueroa@... <anton_figueroa@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Thursday, February 01, 2001 9:48 PM
Subject: Re: [streetfighter] Speed of thought


>On Thu, 1 Feb 2001 09:50:30 -0800 (PST) The Reverend Doktor
><robotomizer@...> writes:
>
>Not, really. In our game, every PC started with a DEX of 5 except the
>Focus user. However, every character is not fast as another depending on
>their moves. I give most NPCs Dex's of 5 unless they make up for it in
>other areas.
Group: streetfighter Message: 10296 From: throwrocks@bigfoot.com Date: 2/8/2001
Subject: Re: New poll for streetfighter
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> Hehehehe! I love it.

Thanks:) Input like this makes me want to get back to work on it.

>And the way you coded it makes it very easy to add
> maneuvers to.
>

Ah, you know scripting? got a fix for the printing prob sum1 posted
about earlier?

> 'bout the only thing I might suggest is putting the maneuvers in
three columns,
> so that you don't have to scroll as much, and maybe adding a drop
down menu for
> entering your rating as an elemental when you get around to the
Players Guide
> stuff.
>

Version 2 Im working on now has dropdowns for cyborgs and animal
hybrids (elementals only use there rating as a prerequisite right?)

also included will be a text box for combos and animal hybrid basic
moves.

It'll take a while cause phb added so damn many focus moves and now i
have to do 3 times the work in focus moves cause you can buy them
three ways
1) normal
2) cyborg rating using mental stats
3) cyborg rating using physical stats
pain in the ass!!!

> I give it four out of five stars. ****
>
What do i have to do to get 5?:)

> Why isn't this running on your web site?
>
Cause the page is such a big file it usually gives up loading it and
sends you to the geocities "not found" page.
runs better from your hard drive.
when i learn more about scripts ill have the page and the script
seperated so itll load fast.


Later,
Matt
Group: streetfighter Message: 10297 From: streetfighter@yahoogroups.com Date: 2/8/2001
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

Should there be "Supers" in the
SF:STG???

o No, too powerfull!!! Health doesn't last as long in the STG!
o Yes, a 10 point row of dots to spend only on supers (like chi or will is on specials).
o Yes, three levels like alpha
o Yes, just a big bar like sf2
o Yes, a big bar you can charge X number of times depending on the move (like sf3)


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms
Group: streetfighter Message: 10298 From: J. Scott Pittman Date: 2/9/2001
Subject: Re: Script
I'm not sure, but if the chart is equal to or smaller than the size of your screen, you can do the following:
 
1. while the chart is on your screen, hit "prt scr" at the top right of the keyboard.
2. open a new bmp (paint) file.
3. go to edit - paste
4. increase the size of the bmp if the program asks you to.
5. working with the paint tools (select all and moving the chart about is handy, as well as clicking on the paint screen edges and adjusting them), clip the excess image (everything but the chart). You can print the chart out by itself this way, or if you save the file, you can insert the image of your chart into a .doc or ..rtf file and it will print out with it as well.
 
Just one idea, hope this helps. It may take a little longer to do this way, but it's better than not having your chart at all, and is still easier and faster than all that number crunching.
 
Scott
----- Original Message -----
Sent: Monday, February 05, 2001 10:33 PM
Subject: [streetfighter] Script

anyone java-saavy have a fix for this?

-----someone wrote-------
(with regard to the javascript @
http://www.geocities.com/necro6hit/newestversion.zip)

I can't seem to print combat charts from this program. It only prints
the
original chart generator, even from windows displaying a generated
combat
chart.
Is there a way around this / broswer you know that can print the
charts
it makes?

------reply for all-----------
Sorry for the trouble,
This is my first java project and ive had the same prob too.

One way around it ive found is to use internet explorer, then right
click the combat chart and hit view source.

this shows you a text file with the ugly, script-written code.  Just
save the text file as "yourcharactersname.html", then open the newly
saved generated combat chart.(should print then)

seems like a lot of work but if your like me you'll want to keep saved
copies of all your guys most current sheet anyway.

Thanks for the input,
Matt


Group: streetfighter Message: 10299 From: J. Scott Pittman Date: 2/9/2001
Subject: Re: Return and Gateway 2
You know I'm in with Mr. Military!
 
Scott
----- Original Message -----
Sent: Wednesday, February 07, 2001 2:23 PM
Subject: [streetfighter] Return and Gateway 2

First I known about my litle disapear, but it´s a dammit problem with my
mouse driver the windons stuff didn´t find it, I make the last soluction
delete my windows and start again, but I have the entire stuff with me. So
yup who wants enter can e-mail me with a fighter I will wait.


Group: streetfighter Message: 10300 From: Chris Hoffmann Date: 2/9/2001
Subject: Re: New poll for streetfighter
--- throwrocks@... wrote:
> --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > Hehehehe! I love it.
>
> Thanks:) Input like this makes me want to get back to work on it.

You're welcome.

> >And the way you coded it makes it very easy to add
> > maneuvers to.
> >
>
> Ah, you know scripting? got a fix for the printing prob sum1 posted
> about earlier?

My _guess_ (emphesis on the guess part) is that it's because the chart page
doesn't really exist. You're not sending variable to a file that's in the
browser, you're sending the variables to the browser itself. There is no file
to print because everything is just in memory.

My fix (assuing I'm right) would be to create a second file (which we'll call
chart.html) by cutting and pasting most of the newWindow() function into the
second window and setting it up to read the variables in the opener window's
form. The path for that is window.opener.document.chargen.strength.value, I
believe.

A lot of rewriting for nothting if I'm wrong. Anyone *cough* Steve *cough*,
care to yea or nay my prognosis and treatment?

> What do i have to do to get 5?:)

Get the program to print for a start. I'll add more criteria as I come up with
them.

> Later,
> Matt

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 10301 From: Rinaldo Gambetta Date: 2/9/2001
Subject: Re: Return and Gateway 2
I known but you have his stats with you? It´s good known you still with us. :).
----- Original Message -----
Sent: Friday, February 09, 2001 2:03 PM
Subject: Re: [streetfighter] Return and Gateway 2

You know I'm in with Mr. Military!
 
Scott
----- Original Message -----
Sent: Wednesday, February 07, 2001 2:23 PM
Subject: [streetfighter] Return and Gateway 2

First I known about my litle disapear, but it´s a dammit problem with my
mouse driver the windons stuff didn´t find it, I make the last soluction
delete my windows and start again, but I have the entire stuff with me. So
yup who wants enter can e-mail me with a fighter I will wait.



Group: streetfighter Message: 10302 From: J. Scott Pittman Date: 2/9/2001
Subject: Re: Return and Gateway 2
I'll have to take a look around my old stuff. I hope so. If not, I'll make up a new fighter.
 
Scott
----- Original Message -----
Sent: Friday, February 09, 2001 12:54 PM
Subject: Re: [streetfighter] Return and Gateway 2

I known but you have his stats with you? It´s good known you still with us. :).
----- Original Message -----
Sent: Friday, February 09, 2001 2:03 PM
Subject: Re: [streetfighter] Return and Gateway 2

You know I'm in with Mr. Military!
 
Scott
----- Original Message -----
Sent: Wednesday, February 07, 2001 2:23 PM
Subject: [streetfighter] Return and Gateway 2

First I known about my litle disapear, but it´s a dammit problem with my
mouse driver the windons stuff didn´t find it, I make the last soluction
delete my windows and start again, but I have the entire stuff with me. So
yup who wants enter can e-mail me with a fighter I will wait.




Group: streetfighter Message: 10303 From: Rinaldo Gambetta Date: 2/9/2001
Subject: Re: Return and Gateway 2
Well I hope you have luck, this character is good one. You known I still keep that pictures from Blaise, Gokiwa and of course Mr.Military.
----- Original Message -----
Sent: Friday, February 09, 2001 6:54 PM
Subject: Re: [streetfighter] Return and Gateway 2

I known but you have his stats with you? It´s good known you still with us. :).
----- Original Message -----
Sent: Friday, February 09, 2001 2:03 PM
Subject: Re: [streetfighter] Return and Gateway 2

You know I'm in with Mr. Military!
 
Scott
----- Original Message -----
Sent: Wednesday, February 07, 2001 2:23 PM
Subject: [streetfighter] Return and Gateway 2

First I known about my litle disapear, but it´s a dammit problem with my
mouse driver the windons stuff didn´t find it, I make the last soluction
delete my windows and start again, but I have the entire stuff with me. So
yup who wants enter can e-mail me with a fighter I will wait.




Group: streetfighter Message: 10304 From: anton_figueroa@juno.com Date: 2/10/2001
Subject: Re: Speed of thought
On Thu, 8 Feb 2001 15:25:55 -0500 "Steve Karstensen"
<skarsten@...> writes:
> this sounds like my players. I recently discovered I can pretty much
> predict the types of characters they'll play whenever they make a
> new one.

People in our group don't like to do the exact sort of stuff twice so
people tend to do something completely different with each character.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10305 From: throwrocks@bigfoot.com Date: 2/10/2001
Subject: Script Fix
I found a fix for the script printing bug.

(script availiable at http://www.geocities.com/necro6hit or in the
files section of this yahoo group)

In Explorer, after the script has generated your combat chart, just
click "File>New>Window" which opens the same thing in a new window.
now though, it should print fine.

Im running IE5, does it work in other versions/browsers?

Matt
Group: streetfighter Message: 10306 From: Rinaldo Gambetta Date: 2/10/2001
Subject: Return and Gateway 2
Well I put some order in my machine. I have people who want in tournament, well I wait for their characters, and I´m very glady to see the old characters ready to rumble again.
 
"If you fall just stand up again".
Group: streetfighter Message: 10307 From: Fred Chagnon Date: 2/11/2001
Subject: Nijas & Superspies
Palladium Books has (for quite awhile) published a book that completely
covers the martial arts universe.

I think I may pick up this book. It looks pretty adaptable to the Street
Fighter world. I'm just wondering if anyone else has used it for their
adventures?

For those that have never heard of it, you can find it here:
http://store.palladiumbooks.com/Merchant2/merchant.mv?Screen=PROD&Store_Code=1001&Product_Code=525&Category_Code=N525

(I hate long URLs).

I used to be a big fan of the Palladium Fantasy Role Playing game, but
forgot all about this book.

___________________________________________________
Fred Chagnon ` "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 10308 From: Josh Diemert Date: 2/12/2001
Subject: Re: Ninjas & Superspies, etc...
--- Fred Chagnon <seagull@...> wrote:
> Palladium Books has (for quite awhile) published a
> book that completely
> covers the martial arts universe.
>
> I think I may pick up this book. It looks pretty
> adaptable to the Street
> Fighter world. I'm just wondering if anyone else has
> used it for their
> adventures?
>
> I used to be a big fan of the Palladium Fantasy Role
> Playing game, but
> forgot all about this book.


Ninjas and Superspies, as well as it's Mystic China
supplement, are a good alternate view on the world of
martial arts, cybernetics, and oriental mysticism,
with lots of material which can be adapted to many a
Street Fighter campaign.

Ninjas and Superspies covers...
ALL Major Oriental (Japanese/Chinese/Korean) Martial
Arts, with around 25-30 styles to choose from, like
Sumo and Muay Thai, to more esoteric styles like Lee
Kwan Chu (sp?) (a pure pacifistic style), and multiple
forms of Kung Fu. It also covers cybernetic
enhancements from cyberdisguises to multiple optic
systems, Superspy vehicles (anyone want a Ferrari that
can also fly?), and Organizations (everything from
Dojo to World Spanning Secret Spy Networks...

Mystic China covers...
Even more forms of Kung Fu (including my fave, Chao
Ta, the "form" used in HK Action Films).
Chinese mysticism, from Feng Shui (Geomancy), to Chi
Magic, to Calligraphic Magic. Even Chinese Alchemy!
Monsters and demon-overlords from the Chinese Hells,
from the lowliest minions to the Yama Kings
themselves.

Both books have O.C.C.s (Occupational Character
Classes) which can easily be converted over to SF
Character Concepts, plus a a whole slew of other good
information. True, the format is different,
(Palladium games uses a level-based percentile system
mainly.) but any good GM with even an ounce of
imagination can convert it over to Street Fighter. In
my opinion, both books are welcome assets to the
Street Fighter system, even if they aren't FOR the
system.

Enjoy,

Josh

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Group: streetfighter Message: 10309 From: erik justiniano Date: 2/13/2001
Subject: Re: E-Mail Tournament: Gateway Tournament 2.
Dear Rinaldo:

Here is my character for your tournament:

Name: Alex Durden Style: Special Forces

ATRIBUTES:
Str. 3, Dext. 4, Stam. 4; Cha. 1, Man. 2, App.3; Per.3, Int. 3, Wits 4
ABILITIES:
Alertness 2 Insight 1 Intimidation 2 Stealth 2 Subterfuge 2; Blind Fighting
2 Drive 1 Security 1 Style Lore 1 Survival 1; Arena 1
Medicine 1 Demolitions 1 and Linguistics 1 (Japanese).
TECHNIQUES:
Punch 3, Kick 3, Athletics 2
SPECIAL MANEUVERS:
Flying Knee Thrust (1), Spinning Back Fist(1), Suplex(1), Knee Basher(2),
Jump(1) and a *COMBO* (1): Flying Knee Thrust to Knee Basher.
Health: 10 Glory: 2 Honor: 1


I will more info baout him later...

>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] E-Mail Tournament: Gateway Tournament 2.
>Date: Mon, 22 Jan 2001 13:48:05 -0200
>
>Alright, this the system a simple rank 1 character like the main book
>rules, of
>course a net style could be but I nee see it first, just send the character
>for
>my e-mail, and I will reply.
>

_________________________________________________________________
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Group: streetfighter Message: 10310 From: Jonathan Combs Date: 2/13/2001
Subject: Honorable Ler Drit?
Hey all-

I'm creating a fighter using Ler Drit as his style.. the twist is
that he's not working for Shadoloo, and is one of the 'good guys'.
Basically, after his conditioning broke and he fled the compound,
Bison sent an assassin after him. This assassin was noted for using
energy attacks... in attempting to kill Cross (my character), he only
managed to knock him out and wipe his memories. After recovering,
Cross can remember only something from his dreams... a winged
skull... and how to fight. Of course, this has brought to mind
interesting thoughts on how arena fighters would react, as well as
Shadoloo spies. :)

Any thoughts on how to make Ler Drit 'honorable', aside from ditching
things like Mind Control, Psychic Rage, etc.?
Group: streetfighter Message: 10311 From: anton_figueroa@juno.com Date: 2/13/2001
Subject: Re: Honorable Ler Drit?
> Any thoughts on how to make Ler Drit 'honorable', aside from
> ditching
> things like Mind Control, Psychic Rage, etc.?

Flying Punch is dishonorable - if you someone in the back with it.
Otherwise, just don't use the power for evil. Of course, the energy
attacks of Pscyho-Power may be inherently evil.
I'd start picking up a secondary martial art form, one with a different
philosophy of energy. Maybe in that way, you could use a different
"energy" for your maneuvers.

Tony
Group: streetfighter Message: 10312 From: Thomas Merton Date: 2/13/2001
Subject: Re: Honorable Ler Drit?
Someone on the list had a system that indicated Rose's "Soul Power" was the
counterpart to Psycho Power. It's possible you can modify his maneuvers to
resemble Rose's.

The Hurtin'


> > Any thoughts on how to make Ler Drit 'honorable', aside from
> > ditching
> > things like Mind Control, Psychic Rage, etc.?
>
>Flying Punch is dishonorable - if you someone in the back with it.
>Otherwise, just don't use the power for evil. Of course, the energy
>attacks of Pscyho-Power may be inherently evil.
>I'd start picking up a secondary martial art form, one with a different
>philosophy of energy. Maybe in that way, you could use a different
>"energy" for your maneuvers.
>
>
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