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Group: streetfighter Message: 8913 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8914 From: J. Scott Pittman Date: 9/5/2000
Subject: Tournament Rules
Group: streetfighter Message: 8915 From: Bill Stagge Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8916 From: J. Scott Pittman Date: 9/5/2000
Subject: Online Street Fighter Books?
Group: streetfighter Message: 8917 From: J. Scott Pittman Date: 9/5/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
Group: streetfighter Message: 8918 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8919 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8920 From: Steve Karstensen Date: 9/6/2000
Subject: FAQ and update
Group: streetfighter Message: 8921 From: Chris Hoffmann Date: 9/6/2000
Subject: Re: [streetfighter] Tournament Rules
Group: streetfighter Message: 8922 From: Chris Hoffmann Date: 9/6/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
Group: streetfighter Message: 8923 From: J. Scott Pittman Date: 9/6/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
Group: streetfighter Message: 8924 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
Group: streetfighter Message: 8925 From: DylanBoates@animepitstop.com Date: 9/6/2000
Subject: Re: Online Street Fighter Books?
Group: streetfighter Message: 8926 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8927 From: J. Scott Pittman Date: 9/6/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8928 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8929 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8930 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8931 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8932 From: DylanBoates@animepitstop.com Date: 9/6/2000
Subject: Re: Online Street Fighter Books?
Group: streetfighter Message: 8933 From: DylanBoates@animepitstop.com Date: 9/6/2000
Subject: Air Throws. Usless?
Group: streetfighter Message: 8934 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] Air Throws. Usless?
Group: streetfighter Message: 8935 From: azathoth05@aol.com Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8936 From: Jeff Y Date: 9/7/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
Group: streetfighter Message: 8937 From: J. Scott Pittman Date: 9/7/2000
Subject: Re: [streetfighter] Air Throws. Usless?
Group: streetfighter Message: 8938 From: Jeff Y Date: 9/7/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Group: streetfighter Message: 8939 From: Jens-Arthur Leirbakk Date: 9/7/2000
Subject: Re: [streetfighter] Air Throws. Usless?
Group: streetfighter Message: 8940 From: Karan Date: 9/7/2000
Subject: snake style & karan says
Group: streetfighter Message: 8941 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] snake style & karan says
Group: streetfighter Message: 8942 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] player strategies
Group: streetfighter Message: 8943 From: J.J. Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8944 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8945 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
Group: streetfighter Message: 8946 From: Josh Diemert Date: 9/7/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
Group: streetfighter Message: 8947 From: cliff rice Date: 9/7/2000
Subject: freebooks
Group: streetfighter Message: 8948 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
Group: streetfighter Message: 8949 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8950 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8951 From: J. Scott Pittman Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8952 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Re: Lightfeet and Cheese and Re: Willpower
Group: streetfighter Message: 8953 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Re: Lightfeet and Cheese
Group: streetfighter Message: 8954 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Group: streetfighter Message: 8955 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Hey Steve
Group: streetfighter Message: 8956 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] RE:Karan sèz
Group: streetfighter Message: 8957 From: Robert Pascuttini Date: 9/7/2000
Subject: Joepitts place
Group: streetfighter Message: 8958 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Group: streetfighter Message: 8959 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8960 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Who owns what?
Group: streetfighter Message: 8961 From: Robert Pascuttini Date: 9/7/2000
Subject: I have a problem.
Group: streetfighter Message: 8962 From: Knight of the Black Rose Date: 9/7/2000
Subject: Re: [streetfighter] player strategies



Group: streetfighter Message: 8913 From: Steve Karstensen Date: 9/5/2000
Subject: Re: [streetfighter] player strategies
I assume you're assuming (heh) that the grappler has the speed advantage in
both cases. if he is acting slower than his opponent in your first example,
it won't work.

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Tuesday, September 05, 2000 9:53 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] player strategies



Well, I suppose one of the best strategies to getting someone in a grab
is to move into their hex ahead of time with the preceding move. They
can't then step out of the hex and hit you safely because you didn't need
to use a move to initiate your grab.
Also, a grappler should let the person who is going slower hit him first.
Therefore, that opponent can't abort to a jump when you execute your
grab.
Any other good grappler strategies?

Tony
Group: streetfighter Message: 8914 From: J. Scott Pittman Date: 9/5/2000
Subject: Tournament Rules

Tournament Rules

by J. Scott Pittman (test version - tell me if any changes need to be made!)

A set of guidelines for playing tournaments using an e-mail club

Introduction

The following is a set of guidelines that explains how the Tournaments in the Street Fighter mailing list work. It has been created so that people who are new to the list can better understand what the Tournaments are and how they work.

What is a Street Fighter Tournament?

A Tournament is a contest between fighters, played through an e-mail list club. The idea is to set fighters agaist each other in sets of one-on-one bouts. The winner of those fights goes on to battle the winners of their matches, and so on, until one fighter makes it to the top. that fighter wins the tournament.

Who started the Tournaments?

Rinaldo, a member of the mailing list, actualy had the patience to start the first Tournament (as far as this author's knowledge goes). He has disappeared suddenly from the list, which leaves the mailing list open for new Tournaments.

How does it work?

Each player who enters a Tournament needs to create a character and submit that character and his Strategy (see below) to the Tournament Master (the person hosting the Tournament). The Tournament Master will decide what types of characters are legal, and if home-made Maneuvers are legal (sorry, but most of the time they are not due to wildly unbalanced Maneuvers being presented - hopefully, CHAMPS will help solve this problem and allow new Maneuver to enter the Tournament ring).

The Tournament Master compares the character's Strategies and makes dice rolls for the characters. He writes down the results (some Masters adding conversation and dramatic detail), and you get to see who wins. While some Masters may make the matches 2 out of three to detirmine the victor, most of the time they will chose a one-match victory for speed's sake (PBEM can be time-consuming with many people).

Strategy

Each character in a Tournament must have a Strategy - a list of moves he will make, in order, 20 Maneuvers long. Most Tournaments don't last 20 turns, but if the last turn is reached, Time Up is called and the character that scored the most damage to his opponent wins the bout.

Strategies can be as simple as "use a fierce punch each turn" or very complex. Some things to remember when designing your Strategy are:

1. What will your character do if your opponent is Dizzied? (If you do not include any description of this in your Strategy, it is assumed that you will NOT attack your opponent.)

2. Is there any time you will Abort to a Block Maneuver? If so, under what circumstances? When will your character Abort to Move or another Maneuver that can be used to dodge projectiles? After Aborting, where will your Strategy continue?

3. If the majority of your maneuver use Chi or Willpower, what will your character do if he runs out of Chi/Willpower?

4. If your character has a Combo attack, make sure to point out that your character is beginning a Combo in your Strategy.

Example Strategy:

Mr. Bad Boy's Strategy

1. Block

2. Fierce Punch

3. Block (starting Combo)

4. Dragon Punch

5. return to step 1

Dizzied

:

Attack using Roundhouse Kick

Aborts

:

If attacked by any Maneuver that can strike multiple times, Abort to Block, then return to step 1

If attacked by a projectile, Abort to Jump, then return to step 3

Chi / Willpower

If Willpower drops to 0, place Fierce Punch in place of Dragon Punch

Altered PBEM Maneuvers

The following Maneuvers have been altered by the Street Fighter Mailing List to make them playable in the Tournaments, without the use of Combat Cards:

Mind Reading

* (sf 129, modified for PBEM tournaments)

The fighter can read the thoughts of his opponent, possibly predicting moves

and reacting far easier to those actions.

Focus Maneuver

To Learn: First the character must learn Telepathy {focus 3}, then Mind

Reading {focus 4, telepathy}

Power Points: kabaddi, ler drit, aikido, baraquah, lua, silat 3, any 4

System: the Mind reading special maneuver is not played as a combat card.

Instead, the player announces his intent to use this maneuver between turns.

The character spends one Chi and chooses one opponent as the target of this

power. The two characters make a resisted Willpower roll.

If the mind-reading character wins the roll, the victim's action becomes

one difficulty number greater than it would normally be (Difficulty 7 in

most tournament cases). If the mind-reading character wins the resisted roll

by five successes (indicating Phenomenal Success), the victim's action is

increased by two (Difficulty 8 in most cases). In no case will the

difficulty be raised above +2. The victim must be within a number of hexes

equal to the mind reader's Wits + Focus.

If used outside of combat, the mind-reading character can gain information

this way, at the Storyteller's discresion (more successes equal more

information). the victim will not realize his mind is being read unless the

roll botches.

Modifiers: cost: 1 chi, speed; none, damage: none, move; none

Training Notes:

Some rare practitioners may continue on to learn Mind Control (This is an

incredible maneuver, and learning it can take years. First, the practitioner

must learn Psychic Vise {focus 4}, and Mind Reading {focus 4, telepathy

(telpathy requires focus 3)}. He may learn Psychic Vise and Telepathy/Mind

Reading in any order. Then he is finaly prepared to learn Mind Control

{focus 5, psychic vise, mind control})

Zen No Mind

*(sf 131, modified PBEM version)

The character waits, and then chooses between three pre-chosen maneuvers

Focus Maneuver

To Learn: {focus 3}

Power Points: tai chi chaun 2, kung fu, thai kickboxing, ninjitsu, aikido,

baraquah (called No Ego), jeet kune do, ju jitsu, silat 3, any 4

System: The Player chooses this Maneuver in combonation with another

Maneuver. That Maneuver will act last in the turn, unless it was a Block

Maneuver or any other Maneuver that is concidered a legal Abort (such as

Jump). The Maneuver gains +1 Speed if it was a Block Maneuver or a legal

Abort Maneuver. If the Maneuver is not a Block Maneuver or a legal Abort

Maneuver, the character's roll(s) are concidered to be at -1 Difficulty

(usualy Difficulty 5), but gain no Speed bonus. This applies to the first

roll only; if the Maneuver allows multiple strikes or other rolls of any

kind, they are made at normal Difficulty levels.

Cost: 1 Willpower

Other Modifiers: See above

Group: streetfighter Message: 8915 From: Bill Stagge Date: 9/5/2000
Subject: Re: [streetfighter] Who owns what?
>I would like to which books each of you own from the Street Fighter: the
>Storytelling Game.
>
>J. Scott Pittman
Main book, Player's Guide, and Shadoloo


Luck? Its just a roll of the dice...
Jynx

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Group: streetfighter Message: 8916 From: J. Scott Pittman Date: 9/5/2000
Subject: Online Street Fighter Books?
  Here's an idea I've been tossing around, to get more people into the Street Fighter game and just because I think it would be cool for everyone on the list to have all the Street Fighter books.
  I would like to see all five of the rule books and the Shades of Grey booklet from the Street Fighter screen put into .doc files, to share around the net. After all, White Wolf doesn't even recognize that the books exist anymore, and there are tons of pages that give out all the Vampire information you want and they don't seem to worried about that.
  Now, writing out by hand all the pages in the Street Fighter books would be an enormous job for one person. It would take a year, at least, of spare time. However, if say, 20 people worked on it, each writing out a small part of each chapter, it could be done in no time.
  If people on this list are going to have a problem with the legal ramifications, I understand completely. However, if you would like to see the Street Fighter books in .doc file, and have one or more of the books, some patience, and the ability to type word-for-word a few passages at a time, e-mail me at joespitt@... and I will begin passing out assignments to each person. As each person sends in their small part of the Street Fighter book we are working on, I will place those peices together to form the Street Fighter .doc books.
  Anyway, before i get started I will listen to the respones to this idea. Let me know what you guys think.
 
Scott
----- Original Message -----
Sent: Tuesday, September 05, 2000 8:44 PM
Subject: [streetfighter] Tournament Rules


Tournament Rules

by J. Scott Pittman (test version - tell me if any changes need to be made!)

A set of guidelines for playing tournaments using an e-mail club

Introduction

The following is a set of guidelines that explains how the Tournaments in the Street Fighter mailing list work. It has been created so that people who are new to the list can better understand what the Tournaments are and how they work.

What is a Street Fighter Tournament?

A Tournament is a contest between fighters, played through an e-mail list club. The idea is to set fighters agaist each other in sets of one-on-one bouts. The winner of those fights goes on to battle the winners of their matches, and so on, until one fighter makes it to the top. that fighter wins the tournament.

Who started the Tournaments?

Rinaldo, a member of the mailing list, actualy had the patience to start the first Tournament (as far as this author's knowledge goes). He has disappeared suddenly from the list, which leaves the mailing list open for new Tournaments.

How does it work?

Each player who enters a Tournament needs to create a character and submit that character and his Strategy (see below) to the Tournament Master (the person hosting the Tournament). The Tournament Master will decide what types of characters are legal, and if home-made Maneuvers are legal (sorry, but most of the time they are not due to wildly unbalanced Maneuvers being presented - hopefully, CHAMPS will help solve this problem and allow new Maneuver to enter the Tournament ring).

The Tournament Master compares the character's Strategies and makes dice rolls for the characters. He writes down the results (some Masters adding conversation and dramatic detail), and you get to see who wins. While some Masters may make the matches 2 out of three to detirmine the victor, most of the time they will chose a one-match victory for speed's sake (PBEM can be time-consuming with many people).

Strategy

Each character in a Tournament must have a Strategy - a list of moves he will make, in order, 20 Maneuvers long. Most Tournaments don't last 20 turns, but if the last turn is reached, Time Up is called and the character that scored the most damage to his opponent wins the bout.

Strategies can be as simple as "use a fierce punch each turn" or very complex. Some things to remember when designing your Strategy are:

1. What will your character do if your opponent is Dizzied? (If you do not include any description of this in your Strategy, it is assumed that you will NOT attack your opponent.)

2. Is there any time you will Abort to a Block Maneuver? If so, under what circumstances? When will your character Abort to Move or another Maneuver that can be used to dodge projectiles? After Aborting, where will your Strategy continue?

3. If the majority of your maneuver use Chi or Willpower, what will your character do if he runs out of Chi/Willpower?

4. If your character has a Combo attack, make sure to point out that your character is beginning a Combo in your Strategy.

Example Strategy:

Mr. Bad Boy's Strategy

1. Block

2. Fierce Punch

3. Block (starting Combo)

4. Dragon Punch

5. return to step 1

Dizzied

:

Attack using Roundhouse Kick

Aborts

:

If attacked by any Maneuver that can strike multiple times, Abort to Block, then return to step 1

If attacked by a projectile, Abort to Jump, then return to step 3

Chi / Willpower

If Willpower drops to 0, place Fierce Punch in place of Dragon Punch

Altered PBEM Maneuvers

The following Maneuvers have been altered by the Street Fighter Mailing List to make them playable in the Tournaments, without the use of Combat Cards:

Mind Reading

* (sf 129, modified for PBEM tournaments)

The fighter can read the thoughts of his opponent, possibly predicting moves

and reacting far easier to those actions.

Focus Maneuver

To Learn: First the character must learn Telepathy {focus 3}, then Mind

Reading {focus 4, telepathy}

Power Points: kabaddi, ler drit, aikido, baraquah, lua, silat 3, any 4

System: the Mind reading special maneuver is not played as a combat card.

Instead, the player announces his intent to use this maneuver between turns.

The character spends one Chi and chooses one opponent as the target of this

power. The two characters make a resisted Willpower roll.

If the mind-reading character wins the roll, the victim's action becomes

one difficulty number greater than it would normally be (Difficulty 7 in

most tournament cases). If the mind-reading character wins the resisted roll

by five successes (indicating Phenomenal Success), the victim's action is

increased by two (Difficulty 8 in most cases). In no case will the

difficulty be raised above +2. The victim must be within a number of hexes

equal to the mind reader's Wits + Focus.

If used outside of combat, the mind-reading character can gain information

this way, at the Storyteller's discresion (more successes equal more

information). the victim will not realize his mind is being read unless the

roll botches.

Modifiers: cost: 1 chi, speed; none, damage: none, move; none

Training Notes:

Some rare practitioners may continue on to learn Mind Control (This is an

incredible maneuver, and learning it can take years. First, the practitioner

must learn Psychic Vise {focus 4}, and Mind Reading {focus 4, telepathy

(telpathy requires focus 3)}. He may learn Psychic Vise and Telepathy/Mind

Reading in any order. Then he is finaly prepared to learn Mind Control

{focus 5, psychic vise, mind control})

Zen No Mind

*(sf 131, modified PBEM version)

The character waits, and then chooses between three pre-chosen maneuvers

Focus Maneuver

To Learn: {focus 3}

Power Points: tai chi chaun 2, kung fu, thai kickboxing, ninjitsu, aikido,

baraquah (called No Ego), jeet kune do, ju jitsu, silat 3, any 4

System: The Player chooses this Maneuver in combonation with another

Maneuver. That Maneuver will act last in the turn, unless it was a Block

Maneuver or any other Maneuver that is concidered a legal Abort (such as

Jump). The Maneuver gains +1 Speed if it was a Block Maneuver or a legal

Abort Maneuver. If the Maneuver is not a Block Maneuver or a legal Abort

Maneuver, the character's roll(s) are concidered to be at -1 Difficulty

(usualy Difficulty 5), but gain no Speed bonus. This applies to the first

roll only; if the Maneuver allows multiple strikes or other rolls of any

kind, they are made at normal Difficulty levels.

Cost: 1 Willpower

Other Modifiers: See above

Group: streetfighter Message: 8917 From: J. Scott Pittman Date: 9/5/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
P.S. - I can cut and paste the Maneuvers from the Compendium into the Street Fighter .doc if we decide to go foward with it - so we could basically skip the Maneuvers section of each book, which makes up a large section of each.
 
Scott
----- Original Message -----
Sent: Tuesday, September 05, 2000 10:26 PM
Subject: [streetfighter] Online Street Fighter Books?


  Here's an idea I've been tossing around, to get more people into the Street Fighter game and just because I think it would be cool for everyone on the list to have all the Street Fighter books.
  I would like to see all five of the rule books and the Shades of Grey booklet from the Street Fighter screen put into .doc files, to share around the net. After all, White Wolf doesn't even recognize that the books exist anymore, and there are tons of pages that give out all the Vampire information you want and they don't seem to worried about that.
  Now, writing out by hand all the pages in the Street Fighter books would be an enormous job for one person. It would take a year, at least, of spare time. However, if say, 20 people worked on it, each writing out a small part of each chapter, it could be done in no time.
  If people on this list are going to have a problem with the legal ramifications, I understand completely. However, if you would like to see the Street Fighter books in .doc file, and have one or more of the books, some patience, and the ability to type word-for-word a few passages at a time, e-mail me at joespitt@... and I will begin passing out assignments to each person. As each person sends in their small part of the Street Fighter book we are working on, I will place those peices together to form the Street Fighter .doc books.
  Anyway, before i get started I will listen to the respones to this idea. Let me know what you guys think.
 
Scott
----- Original Message -----
Sent: Tuesday, September 05, 2000 8:44 PM
Subject: [streetfighter] Tournament Rules


Tournament Rules

by J. Scott Pittman (test version - tell me if any changes need to be made!)

A set of guidelines for playing tournaments using an e-mail club

Introduction

The following is a set of guidelines that explains how the Tournaments in the Street Fighter mailing list work. It has been created so that people who are new to the list can better understand what the Tournaments are and how they work.

What is a Street Fighter Tournament?

A Tournament is a contest between fighters, played through an e-mail list club. The idea is to set fighters agaist each other in sets of one-on-one bouts. The winner of those fights goes on to battle the winners of their matches, and so on, until one fighter makes it to the top. that fighter wins the tournament.

Who started the Tournaments?

Rinaldo, a member of the mailing list, actualy had the patience to start the first Tournament (as far as this author's knowledge goes). He has disappeared suddenly from the list, which leaves the mailing list open for new Tournaments.

How does it work?

Each player who enters a Tournament needs to create a character and submit that character and his Strategy (see below) to the Tournament Master (the person hosting the Tournament). The Tournament Master will decide what types of characters are legal, and if home-made Maneuvers are legal (sorry, but most of the time they are not due to wildly unbalanced Maneuvers being presented - hopefully, CHAMPS will help solve this problem and allow new Maneuver to enter the Tournament ring).

The Tournament Master compares the character's Strategies and makes dice rolls for the characters. He writes down the results (some Masters adding conversation and dramatic detail), and you get to see who wins. While some Masters may make the matches 2 out of three to detirmine the victor, most of the time they will chose a one-match victory for speed's sake (PBEM can be time-consuming with many people).

Strategy

Each character in a Tournament must have a Strategy - a list of moves he will make, in order, 20 Maneuvers long. Most Tournaments don't last 20 turns, but if the last turn is reached, Time Up is called and the character that scored the most damage to his opponent wins the bout.

Strategies can be as simple as "use a fierce punch each turn" or very complex. Some things to remember when designing your Strategy are:

1. What will your character do if your opponent is Dizzied? (If you do not include any description of this in your Strategy, it is assumed that you will NOT attack your opponent.)

2. Is there any time you will Abort to a Block Maneuver? If so, under what circumstances? When will your character Abort to Move or another Maneuver that can be used to dodge projectiles? After Aborting, where will your Strategy continue?

3. If the majority of your maneuver use Chi or Willpower, what will your character do if he runs out of Chi/Willpower?

4. If your character has a Combo attack, make sure to point out that your character is beginning a Combo in your Strategy.

Example Strategy:

Mr. Bad Boy's Strategy

1. Block

2. Fierce Punch

3. Block (starting Combo)

4. Dragon Punch

5. return to step 1

Dizzied

:

Attack using Roundhouse Kick

Aborts

:

If attacked by any Maneuver that can strike multiple times, Abort to Block, then return to step 1

If attacked by a projectile, Abort to Jump, then return to step 3

Chi / Willpower

If Willpower drops to 0, place Fierce Punch in place of Dragon Punch

Altered PBEM Maneuvers

The following Maneuvers have been altered by the Street Fighter Mailing List to make them playable in the Tournaments, without the use of Combat Cards:

Mind Reading

* (sf 129, modified for PBEM tournaments)

The fighter can read the thoughts of his opponent, possibly predicting moves

and reacting far easier to those actions.

Focus Maneuver

To Learn: First the character must learn Telepathy {focus 3}, then Mind

Reading {focus 4, telepathy}

Power Points: kabaddi, ler drit, aikido, baraquah, lua, silat 3, any 4

System: the Mind reading special maneuver is not played as a combat card.

Instead, the player announces his intent to use this maneuver between turns.

The character spends one Chi and chooses one opponent as the target of this

power. The two characters make a resisted Willpower roll.

If the mind-reading character wins the roll, the victim's action becomes

one difficulty number greater than it would normally be (Difficulty 7 in

most tournament cases). If the mind-reading character wins the resisted roll

by five successes (indicating Phenomenal Success), the victim's action is

increased by two (Difficulty 8 in most cases). In no case will the

difficulty be raised above +2. The victim must be within a number of hexes

equal to the mind reader's Wits + Focus.

If used outside of combat, the mind-reading character can gain information

this way, at the Storyteller's discresion (more successes equal more

information). the victim will not realize his mind is being read unless the

roll botches.

Modifiers: cost: 1 chi, speed; none, damage: none, move; none

Training Notes:

Some rare practitioners may continue on to learn Mind Control (This is an

incredible maneuver, and learning it can take years. First, the practitioner

must learn Psychic Vise {focus 4}, and Mind Reading {focus 4, telepathy

(telpathy requires focus 3)}. He may learn Psychic Vise and Telepathy/Mind

Reading in any order. Then he is finaly prepared to learn Mind Control

{focus 5, psychic vise, mind control})

Zen No Mind

*(sf 131, modified PBEM version)

The character waits, and then chooses between three pre-chosen maneuvers

Focus Maneuver

To Learn: {focus 3}

Power Points: tai chi chaun 2, kung fu, thai kickboxing, ninjitsu, aikido,

baraquah (called No Ego), jeet kune do, ju jitsu, silat 3, any 4

System: The Player chooses this Maneuver in combonation with another

Maneuver. That Maneuver will act last in the turn, unless it was a Block

Maneuver or any other Maneuver that is concidered a legal Abort (such as

Jump). The Maneuver gains +1 Speed if it was a Block Maneuver or a legal

Abort Maneuver. If the Maneuver is not a Block Maneuver or a legal Abort

Maneuver, the character's roll(s) are concidered to be at -1 Difficulty

(usualy Difficulty 5), but gain no Speed bonus. This applies to the first

roll only; if the Maneuver allows multiple strikes or other rolls of any

kind, they are made at normal Difficulty levels.

Cost: 1 Willpower

Other Modifiers: See above

Group: streetfighter Message: 8918 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
> I assume you're assuming (heh) that the grappler has the speed
> advantage in
> both cases. if he is acting slower than his opponent in your first
> example,
> it won't work.

Well, I pretty much said so with the second example. To use the strategy
with the first example, you only need the speed advantage on the turn
preceeding the grab (i.e. use Movement to move into their hex, weather
their attack next round - or not, and grab them). Of course, you're outta
luck if they dizzy you or use Back Flip Kick.

Tony
(whose character got hit by a Block to Sib. Bear Crusher combo and found
out that strategm worked pretty well and really hated it)

> -----Original Message-----
> From: Knight of the Black Rose [mailto:anton_figueroa@...]
> Sent: Tuesday, September 05, 2000 9:53 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] player strategies
>
>
>
> Well, I suppose one of the best strategies to getting someone in a
> grab
> is to move into their hex ahead of time with the preceding move.
> They
> can't then step out of the hex and hit you safely because you didn't
> need
> to use a move to initiate your grab.
> Also, a grappler should let the person who is going slower hit him
> first.
> Therefore, that opponent can't abort to a jump when you execute your
> grab.
> Any other good grappler strategies?
>
> Tony
>
>
>
>
>
Group: streetfighter Message: 8919 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
sorry to say it, but unless you have the Speed advantage on the Grab itself,
you still can't infallibly grab someone using this method..

Round 1: I enter my opponent's Hex using a Move.
Round 2: My Spinning Pile Driver goes off on 2. My opponent's Jab goes off
on 7. I have to act first. I target him with my grab. He interrupts,
steps out of my hex, and pops me on the nose. My Pile Driver resolves, my
opponent is no longer in my hex, and thus is out of range. He farts in my
general direction, taunting my lameness.

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Wednesday, September 06, 2000 12:28 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] player strategies



> I assume you're assuming (heh) that the grappler has the speed
> advantage in
> both cases. if he is acting slower than his opponent in your first
> example,
> it won't work.

Well, I pretty much said so with the second example. To use the strategy
with the first example, you only need the speed advantage on the turn
preceeding the grab (i.e. use Movement to move into their hex, weather
their attack next round - or not, and grab them). Of course, you're outta
luck if they dizzy you or use Back Flip Kick.

Tony
(whose character got hit by a Block to Sib. Bear Crusher combo and found
out that strategm worked pretty well and really hated it)

> -----Original Message-----
> From: Knight of the Black Rose [mailto:anton_figueroa@...]
> Sent: Tuesday, September 05, 2000 9:53 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] player strategies
>
>
>
> Well, I suppose one of the best strategies to getting someone in a
> grab
> is to move into their hex ahead of time with the preceding move.
> They
> can't then step out of the hex and hit you safely because you didn't
> need
> to use a move to initiate your grab.
> Also, a grappler should let the person who is going slower hit him
> first.
> Therefore, that opponent can't abort to a jump when you execute your
> grab.
> Any other good grappler strategies?
>
> Tony
>
>
>
>
>
Group: streetfighter Message: 8920 From: Steve Karstensen Date: 9/6/2000
Subject: FAQ and update
the FAQ is about a third of the way done. I've completed the "Who's who and
what's what" of the list, and will be moving on to the rules discussions as
soon as my boss stops deciding he likes me so much that he wants me to stay
until Midnight every day. in addition, if my "exodus" from the list doesn't
come prior to the end of September(and even if it does, just 'cuz I "leave"
doesn't mean you can't still drop me a line personally), I just want
everyone to know that I'll be going "home" to China to meet my wife's family
on the 29th. I won't return until the 15th of October, but I'll have plenty
of pictures from some really cool places (the clay army, Forbidden City, and
Great Wall, among others) from my new digital camera to show off once I do
return. I'll even have a few from Tokyo, as we'll be stopping over for a
day on the way there. No, I'm not bringing anyone a Geisha as a souvenir.
They smell funny after a few days in the luggage compartment.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

...and that's the bottom line, 'cuz:
response.write "IRINA SAID SO" & "<BR>"
Group: streetfighter Message: 8921 From: Chris Hoffmann Date: 9/6/2000
Subject: Re: [streetfighter] Tournament Rules
--- "J. Scott Pittman" <joespitt@...> wrote:
> Tournament Rules
>
> by J. Scott Pittman (test version - tell me if any changes need to be made!)
>
> A set of guidelines for playing tournaments using an e-mail club

[snip]

Here's hoping that Dustin puts this in the next Pride.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8922 From: Chris Hoffmann Date: 9/6/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
--- "J. Scott Pittman" <joespitt@...> wrote:
> Here's an idea I've been tossing around, to get more people into the Street
> Fighter game and just because I think it would be cool for everyone on the
> list to have all the Street Fighter books.
> I would like to see all five of the rule books and the Shades of Grey
> booklet from the Street Fighter screen put into .doc files, to share around
> the net. After all, White Wolf doesn't even recognize that the books exist
> anymore, and there are tons of pages that give out all the Vampire
> information you want and they don't seem to worried about that.
> Now, writing out by hand all the pages in the Street Fighter books would be
> an enormous job for one person. It would take a year, at least, of spare
> time. However, if say, 20 people worked on it, each writing out a small part
> of each chapter, it could be done in no time.
> If people on this list are going to have a problem with the legal
> ramifications, I understand completely. However, if you would like to see the
> Street Fighter books in .doc file, and have one or more of the books, some
> patience, and the ability to type word-for-word a few passages at a time,
> e-mail me at joespitt@... and I will begin passing out assignments
> to each person. As each person sends in their small part of the Street
> Fighter book we are working on, I will place those peices together to form
> the Street Fighter .doc books.
> Anyway, before i get started I will listen to the respones to this idea.
> Let me know what you guys think.

One of the major plusses of the book (the main book anyway) was that it
compiled a lot of Capcom's SF art in one place, unless you scanned them in and
put them in the doc as well, 'course that would kinda make the docs even huger...

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8923 From: J. Scott Pittman Date: 9/6/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
The books with very little art would still beuseful to those that don't have them. I did plan to scan and include certain picks from the art, but not all of it, to give the online books the same flavor as the original. it would make for a much larger download, but one well worth it.
 
Scott
----- Original Message -----
Sent: Wednesday, September 06, 2000 11:43 AM
Subject: Re: [streetfighter] Online Street Fighter Books?



--- "J. Scott Pittman" <joespitt@...> wrote:
  Here's an idea I've been tossing around, to get more people into the Street
> Fighter game and just because I think it would be cool for everyone on the
> list to have all the Street Fighter books.
  I would like to see all five of the rule books and the Shades of Grey
> booklet from the Street Fighter screen put into .doc files, to share around
> the net. After all, White Wolf doesn't even recognize that the books exist
> anymore, and there are tons of pages that give out all the Vampire
> information you want and they don't seem to worried about that.
  Now, writing out by hand all the pages in the Street Fighter books would be
> an enormous job for one person. It would take a year, at least, of spare
> time. However, if say, 20 people worked on it, each writing out a small part
> of each chapter, it could be done in no time.
  If people on this list are going to have a problem with the legal
> ramifications, I understand completely. However, if you would like to see the
> Street Fighter books in .doc file, and have one or more of the books, some
> patience, and the ability to type word-for-word a few passages at a time,
> e-mail me at joespitt@... and I will begin passing out assignments
> to each person. As each person sends in their small part of the Street
> Fighter book we are working on, I will place those peices together to form
> the Street Fighter .doc books.
  Anyway, before i get started I will listen to the respones to this idea.
> Let me know what you guys think.

One of the major plusses of the book (the main book anyway) was that it
compiled a lot of Capcom's SF art in one place, unless you scanned them in and
put them in the doc as well, 'course that would kinda make the docs even huger...

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
     -- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/

Group: streetfighter Message: 8924 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] Online Street Fighter Books?
guys, while White Wolf may not be active in the "Street Fighter Community", they still have intellectual property to protect.  And don't forget that they licensed Street Fighter from Capcom, including a lot of original artwork.  Reprinting the books verbatim for online consumption is not a bright thing to do.  Fastest way to get a Cease & Desist from their hot n' spicy legal attack dogs.
 
*scribbles note to self to include this question in the FAQ*
 
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Wednesday, September 06, 2000 6:26 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Online Street Fighter Books?


The books with very little art would still beuseful to those that don't have them. I did plan to scan and include certain picks from the art, but not all of it, to give the online books the same flavor as the original. it would make for a much larger download, but one well worth it.
 
Scott
----- Original Message -----
Sent: Wednesday, September 06, 2000 11:43 AM
Subject: Re: [streetfighter] Online Street Fighter Books?



--- "J. Scott Pittman" <joespitt@...> wrote:
  Here's an idea I've been tossing around, to get more people into the Street
> Fighter game and just because I think it would be cool for everyone on the
> list to have all the Street Fighter books.
  I would like to see all five of the rule books and the Shades of Grey
> booklet from the Street Fighter screen put into .doc files, to share around
> the net. After all, White Wolf doesn't even recognize that the books exist
> anymore, and there are tons of pages that give out all the Vampire
> information you want and they don't seem to worried about that.
  Now, writing out by hand all the pages in the Street Fighter books would be
> an enormous job for one person. It would take a year, at least, of spare
> time. However, if say, 20 people worked on it, each writing out a small part
> of each chapter, it could be done in no time.
  If people on this list are going to have a problem with the legal
> ramifications, I understand completely. However, if you would like to see the
> Street Fighter books in .doc file, and have one or more of the books, some
> patience, and the ability to type word-for-word a few passages at a time,
> e-mail me at joespitt@... and I will begin passing out assignments
> to each person. As each person sends in their small part of the Street
> Fighter book we are working on, I will place those peices together to form
> the Street Fighter .doc books.
  Anyway, before i get started I will listen to the respones to this idea.
> Let me know what you guys think.

One of the major plusses of the book (the main book anyway) was that it
compiled a lot of Capcom's SF art in one place, unless you scanned them in and
put them in the doc as well, 'course that would kinda make the docs even huger...

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
     -- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/

Group: streetfighter Message: 8925 From: DylanBoates@animepitstop.com Date: 9/6/2000
Subject: Re: Online Street Fighter Books?
I say who cares if they give us a cease and desist order. If they
do then we cease and decist. Untill then I'm in. I'm all for it cause
otherwise i can't get any other books.
I'm willing to type up some of (or all) the first book and have a
scanner if we wan't the pics.
Let's go for it!!!

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> guys, while White Wolf may not be active in the "Street Fighter
Community",
> they still have intellectual property to protect. And don't forget
that
> they licensed Street Fighter from Capcom, including a lot of
original
> artwork. Reprinting the books verbatim for online consumption is
not a
> bright thing to do. Fastest way to get a Cease & Desist from their
hot n'
> spicy legal attack dogs.
>
> *scribbles note to self to include this question in the FAQ*
>
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@t...]
> Sent: Wednesday, September 06, 2000 6:26 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Online Street Fighter Books?
>
>
>
> <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
>
>
> <http://adimg.egroups.com/img/8987/8/_/17512/_/9
68272528/WarningOther468x602
> E.gif>
> <http://www.egroups.com/> eGroups My
> <http://www.egroups.com/mygroups> Groups | streetfighter Main
> <http://www.egroups.com/group/streetfighter> Page | Start a new
> <http://click.egroups.com/1/8150/8/_/17512/_/968272528/> group!
>
>
>
>
> The books with very little art would still beuseful to those that
don't have
> them. I did plan to scan and include certain picks from the art,
but not all
> of it, to give the online books the same flavor as the original. it
would
> make for a much larger download, but one well worth it.
>
> Scott
>
> ----- Original Message -----
> From: Chris Hoffmann <mailto:staredown@r...>
> To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>
> Sent: Wednesday, September 06, 2000 11:43 AM
> Subject: Re: [streetfighter] Online Street Fighter Books?
>
>
>
>
> --- "J. Scott Pittman" < joespitt@t...
> <mailto:joespitt@t...> > wrote:
> > Here's an idea I've been tossing around, to get more people
into the
> Street
> > Fighter game and just because I think it would be cool for
everyone on the
> > list to have all the Street Fighter books.
> > I would like to see all five of the rule books and the Shades
of Grey
> > booklet from the Street Fighter screen put into .doc files, to
share
> around
> > the net. After all, White Wolf doesn't even recognize that the
books exist
> > anymore, and there are tons of pages that give out all the Vampire
> > information you want and they don't seem to worried about that.
> > Now, writing out by hand all the pages in the Street Fighter
books would
> be
> > an enormous job for one person. It would take a year, at least,
of spare
> > time. However, if say, 20 people worked on it, each writing out a
small
> part
> > of each chapter, it could be done in no time.
> > If people on this list are going to have a problem with the
legal
> > ramifications, I understand completely. However, if you would
like to see
> the
> > Street Fighter books in .doc file, and have one or more of the
books, some
> > patience, and the ability to type word-for-word a few passages at
a time,
> > e-mail me at joespitt@t... and I will begin passing out
> assignments
> > to each person. As each person sends in their small part of the
Street
> > Fighter book we are working on, I will place those peices
together to form
> > the Street Fighter .doc books.
> > Anyway, before i get started I will listen to the respones to
this idea.
> > Let me know what you guys think.
>
> One of the major plusses of the book (the main book anyway) was
that it
> compiled a lot of Capcom's SF art in one place, unless you scanned
them in
> and
> put them in the doc as well, 'course that would kinda make the docs
even
> huger...
>
> =====
> staredown@r... http://members.xoom.com/staredown
> <http://members.xoom.com/staredown>
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Mail - Free email you can access from anywhere!
> http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8926 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
and I say don't waste your time. You WILL get one. It's only a matter of
time.

It's also a matter of respect for the game's creators.

-----Original Message-----
From: DylanBoates@... [mailto:DylanBoates@...]
Sent: Wednesday, September 06, 2000 5:07 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Online Street Fighter Books?



I say who cares if they give us a cease and desist order. If they
do then we cease and decist. Untill then I'm in. I'm all for it cause
otherwise i can't get any other books.
I'm willing to type up some of (or all) the first book and have a
scanner if we wan't the pics.
Let's go for it!!!

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> guys, while White Wolf may not be active in the "Street Fighter
Community",
> they still have intellectual property to protect. And don't forget
that
> they licensed Street Fighter from Capcom, including a lot of
original
> artwork. Reprinting the books verbatim for online consumption is
not a
> bright thing to do. Fastest way to get a Cease & Desist from their
hot n'
> spicy legal attack dogs.
>
> *scribbles note to self to include this question in the FAQ*
>
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@t...]
> Sent: Wednesday, September 06, 2000 6:26 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Online Street Fighter Books?
>
>
>
> <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
>
>
> <http://adimg.egroups.com/img/8987/8/_/17512/_/9
68272528/WarningOther468x602
> E.gif>
> <http://www.egroups.com/> eGroups My
> <http://www.egroups.com/mygroups> Groups | streetfighter Main
> <http://www.egroups.com/group/streetfighter> Page | Start a new
> <http://click.egroups.com/1/8150/8/_/17512/_/968272528/> group!
>
>
>
>
> The books with very little art would still beuseful to those that
don't have
> them. I did plan to scan and include certain picks from the art,
but not all
> of it, to give the online books the same flavor as the original. it
would
> make for a much larger download, but one well worth it.
>
> Scott
>
> ----- Original Message -----
> From: Chris Hoffmann <mailto:staredown@r...>
> To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>
> Sent: Wednesday, September 06, 2000 11:43 AM
> Subject: Re: [streetfighter] Online Street Fighter Books?
>
>
>
>
> --- "J. Scott Pittman" < joespitt@t...
> <mailto:joespitt@t...> > wrote:
> > Here's an idea I've been tossing around, to get more people
into the
> Street
> > Fighter game and just because I think it would be cool for
everyone on the
> > list to have all the Street Fighter books.
> > I would like to see all five of the rule books and the Shades
of Grey
> > booklet from the Street Fighter screen put into .doc files, to
share
> around
> > the net. After all, White Wolf doesn't even recognize that the
books exist
> > anymore, and there are tons of pages that give out all the Vampire
> > information you want and they don't seem to worried about that.
> > Now, writing out by hand all the pages in the Street Fighter
books would
> be
> > an enormous job for one person. It would take a year, at least,
of spare
> > time. However, if say, 20 people worked on it, each writing out a
small
> part
> > of each chapter, it could be done in no time.
> > If people on this list are going to have a problem with the
legal
> > ramifications, I understand completely. However, if you would
like to see
> the
> > Street Fighter books in .doc file, and have one or more of the
books, some
> > patience, and the ability to type word-for-word a few passages at
a time,
> > e-mail me at joespitt@t... and I will begin passing out
> assignments
> > to each person. As each person sends in their small part of the
Street
> > Fighter book we are working on, I will place those peices
together to form
> > the Street Fighter .doc books.
> > Anyway, before i get started I will listen to the respones to
this idea.
> > Let me know what you guys think.
>
> One of the major plusses of the book (the main book anyway) was
that it
> compiled a lot of Capcom's SF art in one place, unless you scanned
them in
> and
> put them in the doc as well, 'course that would kinda make the docs
even
> huger...
>
> =====
> staredown@r... http://members.xoom.com/staredown
> <http://members.xoom.com/staredown>
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Mail - Free email you can access from anywhere!
> http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8927 From: J. Scott Pittman Date: 9/6/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Okay, I e-mailed White Wolf asking permission to copy the books into .doc file. I asked them for their permission due to the fact that the books are no longer in print, and only if they have no intention to continue the line.
  Hopefully, WW will come through and OK the books. I have found that the company can be pretty cool at times. We'll see.
 
  By the way, if we do create the books, the reason I wanted to make it a group project is so that everyone can type up parts, so no one has to write up the entire book(s). And we all aren't out there typing up the same stuff.
 
J. Scott Pittman
----- Original Message -----
Sent: Wednesday, September 06, 2000 2:26 PM
Subject: RE: [streetfighter] Re: Online Street Fighter Books?



and I say don't waste your time.  You WILL get one.  It's only a matter of
time.

It's also a matter of respect for the game's creators.

-----Original Message-----
From: DylanBoates@... [mailto:DylanBoates@...]
Sent: Wednesday, September 06, 2000 5:07 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Online Street Fighter Books?



      I say who cares if they give us a cease and desist order. If they
do then we cease and decist. Untill then I'm in. I'm all for it cause
otherwise i can't get any other books.
      I'm willing to type up some of (or all) the first book and have a
scanner if we wan't the pics.
      Let's go for it!!!

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
> guys, while White Wolf may not be active in the "Street Fighter
Community",
> they still have intellectual property to protect.  And don't forget
that
> they licensed Street Fighter from Capcom, including a lot of
original
> artwork.  Reprinting the books verbatim for online consumption is
not a
> bright thing to do.  Fastest way to get a Cease & Desist from their
hot n'
> spicy legal attack dogs.

> *scribbles note to self to include this question in the FAQ*

>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@t...]
> Sent: Wednesday, September 06, 2000 6:26 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Online Street Fighter Books?
>
>
>
<http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
>

> <http://adimg.egroups.com/img/8987/8/_/17512/_/9
68272528/WarningOther468x602
> E.gif>
<http://www.egroups.com/> eGroups      My
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>
>
>
> The books with very little art would still beuseful to those that
don't have
> them. I did plan to scan and include certain picks from the art,
but not all
> of it, to give the online books the same flavor as the original. it
would
> make for a much larger download, but one well worth it.

> Scott
>
> ----- Original Message -----
> From: Chris Hoffmann <mailto:staredown@r...> 
> To: streetfighter@egroups.com <mailto:streetfighter@egroups.com> 
> Sent: Wednesday, September 06, 2000 11:43 AM
> Subject: Re: [streetfighter] Online Street Fighter Books?
>
>
>
>
> --- "J. Scott Pittman" < joespitt@t...
> <mailto:joespitt@t...> > wrote:
> >   Here's an idea I've been tossing around, to get more people
into the
> Street
> > Fighter game and just because I think it would be cool for
everyone on the
> > list to have all the Street Fighter books.
> >   I would like to see all five of the rule books and the Shades
of Grey
> > booklet from the Street Fighter screen put into .doc files, to
share
> around
> > the net. After all, White Wolf doesn't even recognize that the
books exist
> > anymore, and there are tons of pages that give out all the Vampire
> > information you want and they don't seem to worried about that.
> >   Now, writing out by hand all the pages in the Street Fighter
books would
> be
> > an enormous job for one person. It would take a year, at least,
of spare
> > time. However, if say, 20 people worked on it, each writing out a
small
> part
> > of each chapter, it could be done in no time.
> >   If people on this list are going to have a problem with the
legal
> > ramifications, I understand completely. However, if you would
like to see
> the
> > Street Fighter books in .doc file, and have one or more of the
books, some
> > patience, and the ability to type word-for-word a few passages at
a time,
> > e-mail me at joespitt@t... and I will begin passing out
> assignments
> > to each person. As each person sends in their small part of the
Street
> > Fighter book we are working on, I will place those peices
together to form
> > the Street Fighter .doc books.
> >   Anyway, before i get started I will listen to the respones to
this idea.
> > Let me know what you guys think.
>
> One of the major plusses of the book (the main book anyway) was
that it
> compiled a lot of Capcom's SF art in one place, unless you scanned
them in
> and
> put them in the doc as well, 'course that would kinda make the docs
even
> huger...
>
> =====
> staredown@r...  http://members.xoom.com/staredown
> <http://members.xoom.com/staredown>
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
     -- Robert Heinlein
>
> __________________________________________________
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Group: streetfighter Message: 8928 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
> and I say don't waste your time. You WILL get one. It's only a
> matter of
> time.

It all sounds like a bad idea to me. But if those in question go thru
with it anyway and are contacted by WW, it might be a good chance to ask
them if they'd be willing to reprint it or continue it someday.

> It's also a matter of respect for the game's creators.

Well, I can actually see distributing the books contents as a show of
respect too. Especially if all that will ever happen to it is extinction
of the books and their contents.
On the web already, there may be sufficient information to play the game
without owning a copy (is this true?). I think that would be all that is
needed.

Tony
Group: streetfighter Message: 8929 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
> sorry to say it, but unless you have the Speed advantage on the Grab
> itself,
> you still can't infallibly grab someone using this method..

Well no, I concur it's not infallible.

>
> Round 1: I enter my opponent's Hex using a Move.
> Round 2: My Spinning Pile Driver goes off on 2. My opponent's Jab
> goes off
> on 7. I have to act first. I target him with my grab. He
> interrupts,
> steps out of my hex, and pops me on the nose. My Pile Driver
> resolves, my

No, you then step into his hex and Piledrive him. He didn't dizzy you so
you still have your action which includes a move of one which has yet to
be used.

> opponent is no longer in my hex, and thus is out of range. He farts
> in my
> general direction, taunting my lameness.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8930 From: Steve Karstensen Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
"No, you then step into his hex and Piledrive him. He didn't dizzy you so
you still have your action which includes a move of one which has yet to
be used."

Chapter 8, Combat.

There are two phases to a combat maneuver: movement phase and target/deal
damage phase. you move up to your allotted movement, then you declare
target and roll dice. if you decline to move and go right to the
die-rolling phase, you don't get to retroactively move if your target
interrupts and walks away. if it worked that way I'd max out my Athletics
and no one could ever escape my attacks.

move-while-attacking maneuvers like Hurricane Kick throw this out the
window, naturally. unfortunately grabs are not among them.
Group: streetfighter Message: 8931 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
>
> sorry to say it, but unless you have the Speed advantage on the Grab
> itself,
> you still can't infallibly grab someone using this method..
>
> Round 1: I enter my opponent's Hex using a Move.
> Round 2: My Spinning Pile Driver goes off on 2. My opponent's Jab
> goes off
> on 7. I have to act first. I target him with my grab. He
> interrupts,
> steps out of my hex, and pops me on the nose. My Pile Driver
> resolves, my
> opponent is no longer in my hex, and thus is out of range.

Actually, this is right (at first I just thought I hadn't clearly
explained my strategy). Looked it up in the book and there is a Movement
and an Attack phase, and if you're interrupt after the attack declare,
you can't move after it becomes your turn again. However, we've been
playing it that you can so far, and the other storyteller and myself like
that better (I presented this strategy because I thought throws/grabs
were already horribly difficult to perform).
Anyway, I suppose this strategy is unfortunately useless to most people.
Still, if anyone has other strategies to share, I'd like to hear them
(why I originally piped up in the first place).

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8932 From: DylanBoates@animepitstop.com Date: 9/6/2000
Subject: Re: Online Street Fighter Books?
The matter of getting a cease and desist order is irelevant.
Unless one of us turns the rest in all the people on the list who
want
it will have down loaded it allready.
However on the matter of respect for the games creators I must
agree, they worked hard and deserve to have people buy their game.
But
seing as the odds of me actually getting the chance to buy new books
are astronomical I think that it calls for desperate mesures. Besides
even if I had the .doc file I would still buy the book if the
oppurtunity persented it's self.
You would probably think differently if you only owened one book.


--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> and I say don't waste your time. You WILL get one. It's only a
matter of
> time.
>
> It's also a matter of respect for the game's creators.
>
> -----Original Message-----
> From: DylanBoates@a... [mailto:DylanBoates@a...]
> Sent: Wednesday, September 06, 2000 5:07 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Online Street Fighter Books?
>
>
>
> I say who cares if they give us a cease and desist order. If they
> do then we cease and decist. Untill then I'm in. I'm all for it
cause
> otherwise i can't get any other books.
> I'm willing to type up some of (or all) the first book and have a
> scanner if we wan't the pics.
> Let's go for it!!!
>
> --- In streetfighter@egroups.com, Steve Karstensen
<skarstensen@c...>
> wrote:
> > guys, while White Wolf may not be active in the "Street Fighter
> Community",
> > they still have intellectual property to protect. And don't
forget
> that
> > they licensed Street Fighter from Capcom, including a lot of
> original
> > artwork. Reprinting the books verbatim for online consumption is
> not a
> > bright thing to do. Fastest way to get a Cease & Desist from
their
> hot n'
> > spicy legal attack dogs.
> >
> > *scribbles note to self to include this question in the FAQ*
> >
> >
> > -----Original Message-----
> > From: J. Scott Pittman [mailto:joespitt@t...]
> > Sent: Wednesday, September 06, 2000 6:26 PM
> > To: streetfighter@egroups.com
> > Subject: Re: [streetfighter] Online Street Fighter Books?
> >
> >
> >
> > <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
> >
> >
> > <http://adimg.egroups.com/img/8987/8/_/17512/_/9
> 68272528/WarningOther468x602
> > E.gif>
> > <http://www.egroups.com/> eGroups My
> > <http://www.egroups.com/mygroups> Groups | streetfighter Main
> > <http://www.egroups.com/group/streetfighter> Page | Start a new
> > <http://click.egroups.com/1/8150/8/_/17512/_/968272528/> group!
> >
> >
> >
> >
> > The books with very little art would still beuseful to those that
> don't have
> > them. I did plan to scan and include certain picks from the art,
> but not all
> > of it, to give the online books the same flavor as the original.
it
> would
> > make for a much larger download, but one well worth it.
> >
> > Scott
> >
> > ----- Original Message -----
> > From: Chris Hoffmann <mailto:staredown@r...>
> > To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>
> > Sent: Wednesday, September 06, 2000 11:43 AM
> > Subject: Re: [streetfighter] Online Street Fighter Books?
> >
> >
> >
> >
> > --- "J. Scott Pittman" < joespitt@t...
> > <mailto:joespitt@t...> > wrote:
> > > Here's an idea I've been tossing around, to get more people
> into the
> > Street
> > > Fighter game and just because I think it would be cool for
> everyone on the
> > > list to have all the Street Fighter books.
> > > I would like to see all five of the rule books and the Shades
> of Grey
> > > booklet from the Street Fighter screen put into .doc files, to
> share
> > around
> > > the net. After all, White Wolf doesn't even recognize that the
> books exist
> > > anymore, and there are tons of pages that give out all the
Vampire
> > > information you want and they don't seem to worried about that.
> > > Now, writing out by hand all the pages in the Street Fighter
> books would
> > be
> > > an enormous job for one person. It would take a year, at least,
> of spare
> > > time. However, if say, 20 people worked on it, each writing out
a
> small
> > part
> > > of each chapter, it could be done in no time.
> > > If people on this list are going to have a problem with the
> legal
> > > ramifications, I understand completely. However, if you would
> like to see
> > the
> > > Street Fighter books in .doc file, and have one or more of the
> books, some
> > > patience, and the ability to type word-for-word a few passages
at
> a time,
> > > e-mail me at joespitt@t... and I will begin passing out
> > assignments
> > > to each person. As each person sends in their small part of the
> Street
> > > Fighter book we are working on, I will place those peices
> together to form
> > > the Street Fighter .doc books.
> > > Anyway, before i get started I will listen to the respones to
> this idea.
> > > Let me know what you guys think.
> >
> > One of the major plusses of the book (the main book anyway) was
> that it
> > compiled a lot of Capcom's SF art in one place, unless you scanned
> them in
> > and
> > put them in the doc as well, 'course that would kinda make the
docs
> even
> > huger...
> >
> > =====
> > staredown@r... http://members.xoom.com/staredown
> > <http://members.xoom.com/staredown>
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Mail - Free email you can access from anywhere!
> > http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8933 From: DylanBoates@animepitstop.com Date: 9/6/2000
Subject: Air Throws. Usless?
One quick question, how the hell do you actually land an air
throw? Shure they are pretty fast for a throw but you have to
interrupt an arial maneuver. Even if you are fast enough to interupt
how do you know if the jump is coming?
Should you be able to abort to it? That's crazy it's a throw.
But how else do you do it?
Normaly I wouldn't care but some are just so cool (Vega's air
suplex).
Group: streetfighter Message: 8934 From: Knight of the Black Rose Date: 9/6/2000
Subject: Re: [streetfighter] Air Throws. Usless?
> One quick question, how the hell do you actually land an air
>
> throw? Shure they are pretty fast for a throw but you have to
> interrupt an arial maneuver. Even if you are fast enough to interupt
>
> how do you know if the jump is coming?

You're supposed to use your own insight. Watch the character in other
fights, learn his combos (if there are any jumps), or just plain guess.
I presented optional rules for using Insight in fights to predict the
opponent if you'd care to adopt/adapt those (that would help for moves
such as this). Based on the helpful comments I saw, I've modified my
Insight house rules to include an Insight card.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 8935 From: azathoth05@aol.com Date: 9/6/2000
Subject: Re: [streetfighter] player strategies
Unfortunately, it doesn't work that way. Except for certain maneuvers like
backflip kick a maneuver consists of two parts, movement and damage
resolution. It is perfectly legal to wait until your opponent finishes his
movement phase and is about to roll dice before interupting. In such a case
the opponent may no longer move even if he had more movement available from
the maneuver, because he has finished the movement phase. This is all in the
main book. That's why grabs are so tough to pull off, and why knockback
maneuvers like dragon punch are so effective if they strike first

In a message dated 9/6/00 6:13:35 PM Eastern Daylight Time,
anton_figueroa@... writes:

<< No, you then step into his hex and Piledrive him. He didn't dizzy you so
you still have your action which includes a move of one which has yet to
be used. >>
Group: streetfighter Message: 8936 From: Jeff Y Date: 9/7/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
Some animals are physically weaker than humans, but ususally only the ones
that are way smaller.

I once saw a chart that compaired how many fp/sq.in. could be exerted by the
muscles of different animals in a fp/sq.in. per pound of muscle (if you
didn't understand that last part don't feel bad...I'm having a hard enough
time putting the table into words.)

Suficed it to say that humans were very near the bottom of the list.

The muscle structures of most animals are superior to humans in their
efficency...don't ask why 'cause I don't know.

Personally I hate hybrids. the role-playing aspects of them seem to fall by
the way side of their combat prowess. I still find it funny if not outright
annoying that the racoon hybrid in our SF campaign could walk in public
without problem. Fame aside...she never had a problem even before she hit 10
dots.

Jeff
"We don't start with enough dots! Can we have more?"
"Of course you can. That's what experience is for..."


>From: cliff rice <shinzite@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Basic Grab Maneuver
>Date: Thu, 10 Aug 2000 11:31:58 -0700 (PDT)
>
> I think animal hybrids do not make sence. they
>should not be able to get the extra dots in physical
>attributes. Take in point. Going on the fact that
>humans are more evolved than animals. a bat is neither
>stronger or more hardy than a human for argumanst sake
>lets say that a bat is more dexterous than a human. It
>seems to me that a bat hybrid woud be greater than a
>bat and less than a human. But i imagine a half bat
>half human would be more clumzy. so why would an
>animal hybrid get more stats they should get the
>detrament to social attributes due to their hideous
>apereance. The other tangable benefit of the
>background (Ie claw maneuvers and such) would be
>gained as per the normal rules. but the stats increase
>would not be unless you nwere an elephant hybrid or
>something in which case a point of strength or two
>would be in order.
>
>Cliff
>
>__________________________________________________
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>Kick off your party with Yahoo! Invites.
>http://invites.yahoo.com/

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Group: streetfighter Message: 8937 From: J. Scott Pittman Date: 9/7/2000
Subject: Re: [streetfighter] Air Throws. Usless?
One quick question, how the hell do you actually land an air
throw? Shure they are pretty fast for a throw but you have to
interrupt an arial maneuver. Even if you are fast enough to interupt
how do you know if the jump is coming?
      Should you be able to abort to it? That's crazy it's a throw.
      But how else do you do it?
      Normaly I wouldn't care but some are just so cool (Vega's air
suplex).

That's a good question. You have to guess what your opponent is going to do before he does it. I suppose that if your Storyteller allows you to roll Perception + Insight to detirmine what type of Maneuver your opponent is going to pull off you could use that. You could learn about your opponent and wait for the aerial attack to come up in a combo, too.
----- Original Message -----
Sent: Wednesday, September 06, 2000 6:25 PM
Subject: [streetfighter] Air Throws. Usless?


      One quick question, how the hell do you actually land an air
throw? Shure they are pretty fast for a throw but you have to
interrupt an arial maneuver. Even if you are fast enough to interupt
how do you know if the jump is coming?
      Should you be able to abort to it? That's crazy it's a throw.
      But how else do you do it?
      Normaly I wouldn't care but some are just so cool (Vega's air
suplex).


Group: streetfighter Message: 8938 From: Jeff Y Date: 9/7/2000
Subject: Re: [streetfighter] Doom is the ultimate villian
Sorry but I've just got to get in on this one...

Favrite bad guy list...

(*note* I define favrite bad guys as people I love to hate or who I thought
were just too kewl to die when they did.)

1) Unicron (orson wells is a god and if he wasn't dead I'd send in an
application to worship him.)

2) Dr. Wiley

3) Bloody Pierce (I can't remember her real name) from Gun Smith Cats

4) Emperor Palpitine

5) M. Bison when protrayed correctly. (No offense to the late Raoul Julia,
but Bison is EVIL. Not JUST psycho.)

6) Zelos from Slayers (face it...he's a bad guy.)

7) Count Strahd von Sarovich (the dude 's a machine...)

8) The terminator (talking about machines...)

9) Manshoon of the Zetriem (I've personally killed this SOB in D&D no less
than 4 times...WITH THE SAME CHARACTER!)

and last but not least

10) Mojo Jojo! "I must have two eggs for my breakfast. Cuuuurses!"

Jeff
_________________________________________________________________________
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Group: streetfighter Message: 8939 From: Jens-Arthur Leirbakk Date: 9/7/2000
Subject: Re: [streetfighter] Air Throws. Usless?
My character got Air Thrown once. I didn't have Block at Rank 1, and
tended to use Jump as the Abort Maneuver of choice. Boy, did that backfire
when he caught on to my Jump to Cartwheel Kick combo :)

On Thu, 7 Sep 2000 DylanBoates@... wrote:

>
> One quick question, how the hell do you actually land an air
> throw? Shure they are pretty fast for a throw but you have to
> interrupt an arial maneuver. Even if you are fast enough to interupt
> how do you know if the jump is coming?
> Should you be able to abort to it? That's crazy it's a throw.
> But how else do you do it?
> Normaly I wouldn't care but some are just so cool (Vega's air
> suplex).
>
>
>
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 8940 From: Karan Date: 9/7/2000
Subject: snake style & karan says
Strange! I just saw a video reviewing the life of Jackie Chan. It says
explicitly that he created a snake style of kung fu for a movie.




I would like to which books each of you own from the Street Fighter: the
Storytelling Game.
Quite simple / I got all. ;-)
Group: streetfighter Message: 8941 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] snake style & karan says
Snake does exist. I saw a special on Discovery a while back demonstrating
Snake technique. :)

-----Original Message-----
From: Karan [mailto:karan.empyre@...]
Sent: Thursday, September 07, 2000 2:01 AM
To: streetfighter@egroups.com
Subject: [streetfighter] snake style & karan says



Strange! I just saw a video reviewing the life of Jackie Chan. It says
explicitly that he created a snake style of kung fu for a movie.




I would like to which books each of you own from the Street Fighter: the
Storytelling Game.
Quite simple / I got all. ;-)
Group: streetfighter Message: 8942 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] player strategies
I've discovered that there are several tactics a grappler can use to make
himself disgustingly useful.

Block -> Flying Tackle -> Any Sustained Hold (preferrably one with +0 or +1
Speed, like Brain Cracker)
Result; very fast, mobile grab combo that's very difficult to escape unless
you're sportin' Dex 5 and only play Moves. You're not hitting the flying
grappler as a result of hurredly scrambling out of his way a lot.

You can also tack Kippup onto the equation for yourself, giving your
Sustained Hold an effective +3 Speed (+2 for the Tackle bonus, +2 for the
Combo, -1 for Kippup recover). And you'll still be at a +2 bonus over your
opponent on top of it, as you knocked him down.

Improved Pin is a great hold to take, as are any of the mobile ones
(Spinning Pile Driver, Choke Throw, Siberian Bear Crusher) as they're all
quick (very good in Block Combos) and ranged.

Grapplers are also great in a team environment where they can sneak up on
people already engaged with a teammate.
Group: streetfighter Message: 8943 From: J.J. Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
----- Original Message -----
From: "Knight of the Black Rose" <anton_figueroa@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, September 06, 2000 3:05 PM
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
>
> > and I say don't waste your time. You WILL get one. It's only a
> > matter of
> > time.
>
> It all sounds like a bad idea to me. But if those in question go thru
> with it anyway and are contacted by WW, it might be a good chance to ask
> them if they'd be willing to reprint it or continue it someday.
>

Unfortunately, it also devalues material currently in print or that is not
licenced.

Most of the rules in the main book are identical to those in the main books
for their WoD line, and the others are in the Combat suppliment.

Also, a few bits and pieces found their way into their Lotus line.
(including a slightly more balanced and playable Cyborg background in Demon
Hunter X, ref. Arsenal)

While I, for one, would be thrilled to see the Street Fighter game
resurected officially, given how many of WW's staff would love to as well
indicates to me that Capcom currently has little or no interest in it ever
seeing the light of day again.
Group: streetfighter Message: 8944 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Considering the song and dance you're trying to justify this project with is
the same one that most warez pirates use, and since I as a software engineer
have a hatred for software piracy, I would feel the same way even if I only
had one book. And for the longest time, I did. Secrets of Shadoloo was a
difficult book to locate. I had to eventually get a copy at a gaming
convention's dealer's room. There are plenty of PC games I couldn't buy at
the time because I couldn't afford them, but I didn't resort to warezing
them.

I think a better solution would be to see if White Wolf would recontinue the
line *without* the Street Fighter license. The genre is great and pretty
much untapped except by Feng Shui. Call it World of Action: Kung Fu or
something.

-----Original Message-----
From: DylanBoates@... [mailto:DylanBoates@...]
Sent: Wednesday, September 06, 2000 9:09 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Online Street Fighter Books?



The matter of getting a cease and desist order is irelevant.
Unless one of us turns the rest in all the people on the list who
want
it will have down loaded it allready.
However on the matter of respect for the games creators I must
agree, they worked hard and deserve to have people buy their game.
But
seing as the odds of me actually getting the chance to buy new books
are astronomical I think that it calls for desperate mesures. Besides
even if I had the .doc file I would still buy the book if the
oppurtunity persented it's self.
You would probably think differently if you only owened one book.


--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> and I say don't waste your time. You WILL get one. It's only a
matter of
> time.
>
> It's also a matter of respect for the game's creators.
>
> -----Original Message-----
> From: DylanBoates@a... [mailto:DylanBoates@a...]
> Sent: Wednesday, September 06, 2000 5:07 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Online Street Fighter Books?
>
>
>
> I say who cares if they give us a cease and desist order. If they
> do then we cease and decist. Untill then I'm in. I'm all for it
cause
> otherwise i can't get any other books.
> I'm willing to type up some of (or all) the first book and have a
> scanner if we wan't the pics.
> Let's go for it!!!
>
> --- In streetfighter@egroups.com, Steve Karstensen
<skarstensen@c...>
> wrote:
> > guys, while White Wolf may not be active in the "Street Fighter
> Community",
> > they still have intellectual property to protect. And don't
forget
> that
> > they licensed Street Fighter from Capcom, including a lot of
> original
> > artwork. Reprinting the books verbatim for online consumption is
> not a
> > bright thing to do. Fastest way to get a Cease & Desist from
their
> hot n'
> > spicy legal attack dogs.
> >
> > *scribbles note to self to include this question in the FAQ*
> >
> >
> > -----Original Message-----
> > From: J. Scott Pittman [mailto:joespitt@t...]
> > Sent: Wednesday, September 06, 2000 6:26 PM
> > To: streetfighter@egroups.com
> > Subject: Re: [streetfighter] Online Street Fighter Books?
> >
> >
> >
> > <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
> >
> >
> > <http://adimg.egroups.com/img/8987/8/_/17512/_/9
> 68272528/WarningOther468x602
> > E.gif>
> > <http://www.egroups.com/> eGroups My
> > <http://www.egroups.com/mygroups> Groups | streetfighter Main
> > <http://www.egroups.com/group/streetfighter> Page | Start a new
> > <http://click.egroups.com/1/8150/8/_/17512/_/968272528/> group!
> >
> >
> >
> >
> > The books with very little art would still beuseful to those that
> don't have
> > them. I did plan to scan and include certain picks from the art,
> but not all
> > of it, to give the online books the same flavor as the original.
it
> would
> > make for a much larger download, but one well worth it.
> >
> > Scott
> >
> > ----- Original Message -----
> > From: Chris Hoffmann <mailto:staredown@r...>
> > To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>
> > Sent: Wednesday, September 06, 2000 11:43 AM
> > Subject: Re: [streetfighter] Online Street Fighter Books?
> >
> >
> >
> >
> > --- "J. Scott Pittman" < joespitt@t...
> > <mailto:joespitt@t...> > wrote:
> > > Here's an idea I've been tossing around, to get more people
> into the
> > Street
> > > Fighter game and just because I think it would be cool for
> everyone on the
> > > list to have all the Street Fighter books.
> > > I would like to see all five of the rule books and the Shades
> of Grey
> > > booklet from the Street Fighter screen put into .doc files, to
> share
> > around
> > > the net. After all, White Wolf doesn't even recognize that the
> books exist
> > > anymore, and there are tons of pages that give out all the
Vampire
> > > information you want and they don't seem to worried about that.
> > > Now, writing out by hand all the pages in the Street Fighter
> books would
> > be
> > > an enormous job for one person. It would take a year, at least,
> of spare
> > > time. However, if say, 20 people worked on it, each writing out
a
> small
> > part
> > > of each chapter, it could be done in no time.
> > > If people on this list are going to have a problem with the
> legal
> > > ramifications, I understand completely. However, if you would
> like to see
> > the
> > > Street Fighter books in .doc file, and have one or more of the
> books, some
> > > patience, and the ability to type word-for-word a few passages
at
> a time,
> > > e-mail me at joespitt@t... and I will begin passing out
> > assignments
> > > to each person. As each person sends in their small part of the
> Street
> > > Fighter book we are working on, I will place those peices
> together to form
> > > the Street Fighter .doc books.
> > > Anyway, before i get started I will listen to the respones to
> this idea.
> > > Let me know what you guys think.
> >
> > One of the major plusses of the book (the main book anyway) was
> that it
> > compiled a lot of Capcom's SF art in one place, unless you scanned
> them in
> > and
> > put them in the doc as well, 'course that would kinda make the
docs
> even
> > huger...
> >
> > =====
> > staredown@r... http://members.xoom.com/staredown
> > <http://members.xoom.com/staredown>
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Mail - Free email you can access from anywhere!
> > http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8945 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
then your GM didn't enforce the hybrid's social penalties enough. We've had
a five-dot squirrel hybrid (with tail) in my game for years, and I'm pretty
sure if the rest of the team says "you're not going with us, you attract too
much attention" one more time, he's gonna go postal.

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Thursday, September 07, 2000 12:39 AM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Basic Grab Maneuver



Some animals are physically weaker than humans, but ususally only the ones
that are way smaller.

I once saw a chart that compaired how many fp/sq.in. could be exerted by the

muscles of different animals in a fp/sq.in. per pound of muscle (if you
didn't understand that last part don't feel bad...I'm having a hard enough
time putting the table into words.)

Suficed it to say that humans were very near the bottom of the list.

The muscle structures of most animals are superior to humans in their
efficency...don't ask why 'cause I don't know.

Personally I hate hybrids. the role-playing aspects of them seem to fall by
the way side of their combat prowess. I still find it funny if not outright
annoying that the racoon hybrid in our SF campaign could walk in public
without problem. Fame aside...she never had a problem even before she hit 10

dots.

Jeff
"We don't start with enough dots! Can we have more?"
"Of course you can. That's what experience is for..."


>From: cliff rice <shinzite@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Basic Grab Maneuver
>Date: Thu, 10 Aug 2000 11:31:58 -0700 (PDT)
>
> I think animal hybrids do not make sence. they
>should not be able to get the extra dots in physical
>attributes. Take in point. Going on the fact that
>humans are more evolved than animals. a bat is neither
>stronger or more hardy than a human for argumanst sake
>lets say that a bat is more dexterous than a human. It
>seems to me that a bat hybrid woud be greater than a
>bat and less than a human. But i imagine a half bat
>half human would be more clumzy. so why would an
>animal hybrid get more stats they should get the
>detrament to social attributes due to their hideous
>apereance. The other tangable benefit of the
>background (Ie claw maneuvers and such) would be
>gained as per the normal rules. but the stats increase
>would not be unless you nwere an elephant hybrid or
>something in which case a point of strength or two
>would be in order.
>
>Cliff
>
>__________________________________________________
>Do You Yahoo!?
>Kick off your party with Yahoo! Invites.
>http://invites.yahoo.com/

_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com

Share information about yourself, create your own public profile at
http://profiles.msn.com
Group: streetfighter Message: 8946 From: Josh Diemert Date: 9/7/2000
Subject: Re: [streetfighter] Honor, Chi, and Combat Cards
--- azathoth05@... wrote:
> don't forget the killer instinct ccg, one of the
> first


First, there was Ultimate Combat... Real World moves,
weapons and Coaches.

Then, came the Mortak Kombat CCG... With it's High,
Medium, and Low attacks.

Then, came the K.I. CCG... (Never played, so can't
make a comment on it)

Somewhere in there, there was also the Video Fighter
game put out by Dream Pod 9, the creator of Heavy
Gear. A non-CCG card game, it had an "Action" system
of doing things. (i.e. each maneuver cost a certain
number of actions, and when you ran out, your turn was
over.)

All of the above have posibilites for adaptation to
Street Fighter, and that's why I like 'em.

Josh

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8947 From: cliff rice Date: 9/7/2000
Subject: freebooks
i would like to contribute but i can only type
hundrets of bages of stuff if it comes directly from
th noggin!

cliff

__________________________________________________
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
http://mail.yahoo.com/
Group: streetfighter Message: 8948 From: Dylan Boates Date: 9/7/2000
Subject: Re: Online Street Fighter Books?
While I do respect your honor in not pirating games there is s big
difference between pirating games and us making copies of the books,
this would be the fact that you couldn't afford the games and the
Street Fighter books simply can't be bought, they are out of print
and
no store I have found has any books in stock (I only ever found one
book and I bought it). I dought that Lucas Arts would care if people
were pirating "Day of the Tentacle" or "Sam and Max Hit the Road".
Now the idea of producing the game without the licence I think (now
this is just my opinion) a little lame. It is only the Street Fighter
name that got me to purchace the game, if I just liked the genre then
I would play "Thrash" the rules are better, it has a lot cooler
maneuvers, and (gasp!) is free at http://www.geocities.com/Tokyo/6127/
thrash/ !!!!! (Note: this is not my page nor is the game my creation,
I am mearly a fan)

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> Considering the song and dance you're trying to justify this
project with is
> the same one that most warez pirates use, and since I as a software
engineer
> have a hatred for software piracy, I would feel the same way even
if I only
> had one book. And for the longest time, I did. Secrets of
Shadoloo was a
> difficult book to locate. I had to eventually get a copy at a
gaming
> convention's dealer's room. There are plenty of PC games I
couldn't buy at
> the time because I couldn't afford them, but I didn't resort to
warezing
> them.
>
> I think a better solution would be to see if White Wolf would
recontinue the
> line *without* the Street Fighter license. The genre is great and
pretty
> much untapped except by Feng Shui. Call it World of Action: Kung
Fu or
> something.
>
> -----Original Message-----
> From: DylanBoates@a... [mailto:DylanBoates@a...]
> Sent: Wednesday, September 06, 2000 9:09 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Online Street Fighter Books?
>
>
>
> The matter of getting a cease and desist order is irelevant.
> Unless one of us turns the rest in all the people on the list who
> want
> it will have down loaded it allready.
> However on the matter of respect for the games creators I must
> agree, they worked hard and deserve to have people buy their game.
> But
> seing as the odds of me actually getting the chance to buy new
books
> are astronomical I think that it calls for desperate mesures.
Besides
> even if I had the .doc file I would still buy the book if the
> oppurtunity persented it's self.
> You would probably think differently if you only owened one book.
>
>
> --- In streetfighter@egroups.com, Steve Karstensen
<skarstensen@c...>
> wrote:
> >
> > and I say don't waste your time. You WILL get one. It's only a
> matter of
> > time.
> >
> > It's also a matter of respect for the game's creators.
> >
> > -----Original Message-----
> > From: DylanBoates@a... [mailto:DylanBoates@a...]
> > Sent: Wednesday, September 06, 2000 5:07 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Online Street Fighter Books?
> >
> >
> >
> > I say who cares if they give us a cease and desist order. If
they
> > do then we cease and decist. Untill then I'm in. I'm all for it
> cause
> > otherwise i can't get any other books.
> > I'm willing to type up some of (or all) the first book and have
a
> > scanner if we wan't the pics.
> > Let's go for it!!!
> >
> > --- In streetfighter@egroups.com, Steve Karstensen
> <skarstensen@c...>
> > wrote:
> > > guys, while White Wolf may not be active in the "Street Fighter
> > Community",
> > > they still have intellectual property to protect. And don't
> forget
> > that
> > > they licensed Street Fighter from Capcom, including a lot of
> > original
> > > artwork. Reprinting the books verbatim for online consumption
is
> > not a
> > > bright thing to do. Fastest way to get a Cease & Desist from
> their
> > hot n'
> > > spicy legal attack dogs.
> > >
> > > *scribbles note to self to include this question in the FAQ*
> > >
> > >
> > > -----Original Message-----
> > > From: J. Scott Pittman [mailto:joespitt@t...]
> > > Sent: Wednesday, September 06, 2000 6:26 PM
> > > To: streetfighter@egroups.com
> > > Subject: Re: [streetfighter] Online Street Fighter Books?
> > >
> > >
> > >
> > > <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
> > >
> > >
> > > <http://adimg.egroups.com/img/8987/8/_/17512/_/9
> > 68272528/WarningOther468x602
> > > E.gif>
> > > <http://www.egroups.com/> eGroups My
> > > <http://www.egroups.com/mygroups> Groups | streetfighter Main
> > > <http://www.egroups.com/group/streetfighter> Page | Start a new
> > > <http://click.egroups.com/1/8150/8/_/17512/_/968272528/> group!

> > >
> > >
> > >
> > >
> > > The books with very little art would still beuseful to those
that
> > don't have
> > > them. I did plan to scan and include certain picks from the art,
> > but not all
> > > of it, to give the online books the same flavor as the original.
> it
> > would
> > > make for a much larger download, but one well worth it.
> > >
> > > Scott
> > >
> > > ----- Original Message -----
> > > From: Chris Hoffmann <mailto:staredown@r...>
> > > To: streetfighter@egroups.com <mailto:street
fighter@egroups.com>
> > > Sent: Wednesday, September 06, 2000 11:43 AM
> > > Subject: Re: [streetfighter] Online Street Fighter Books?
> > >
> > >
> > >
> > >
> > > --- "J. Scott Pittman" < joespitt@t...
> > > <mailto:joespitt@t...> > wrote:
> > > > Here's an idea I've been tossing around, to get more people
> > into the
> > > Street
> > > > Fighter game and just because I think it would be cool for
> > everyone on the
> > > > list to have all the Street Fighter books.
> > > > I would like to see all five of the rule books and the
Shades
> > of Grey
> > > > booklet from the Street Fighter screen put into .doc files, to
> > share
> > > around
> > > > the net. After all, White Wolf doesn't even recognize that the
> > books exist
> > > > anymore, and there are tons of pages that give out all the
> Vampire
> > > > information you want and they don't seem to worried about
that.
> > > > Now, writing out by hand all the pages in the Street Fighter
> > books would
> > > be
> > > > an enormous job for one person. It would take a year, at
least,
> > of spare
> > > > time. However, if say, 20 people worked on it, each writing
out
> a
> > small
> > > part
> > > > of each chapter, it could be done in no time.
> > > > If people on this list are going to have a problem with the
> > legal
> > > > ramifications, I understand completely. However, if you would
> > like to see
> > > the
> > > > Street Fighter books in .doc file, and have one or more of the
> > books, some
> > > > patience, and the ability to type word-for-word a few passages
> at
> > a time,
> > > > e-mail me at joespitt@t... and I will begin passing out
> > > assignments
> > > > to each person. As each person sends in their small part of
the
> > Street
> > > > Fighter book we are working on, I will place those peices
> > together to form
> > > > the Street Fighter .doc books.
> > > > Anyway, before i get started I will listen to the respones
to
> > this idea.
> > > > Let me know what you guys think.
> > >
> > > One of the major plusses of the book (the main book anyway) was
> > that it
> > > compiled a lot of Capcom's SF art in one place, unless you
scanned
> > them in
> > > and
> > > put them in the doc as well, 'course that would kinda make the
> docs
> > even
> > > huger...
> > >
> > > =====
> > > staredown@r... http://members.xoom.com/staredown
> > > <http://members.xoom.com/staredown>
> > >
> > > "We don't expect kittens to fight wildcats and win
> > > --we merely expect them to try."
> > > -- Robert Heinlein
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Yahoo! Mail - Free email you can access from anywhere!
> > > http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8949 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
"While I do respect your honor in not pirating games there is s big
difference between pirating games and us making copies of the books,
this would be the fact that you couldn't afford the games and the
Street Fighter books simply can't be bought, they are out of print
and blah blah blah..."

okay, let's put it this way. I discussed this matter with the AUTHOR of the
SF:RPG about two years ago when I was putting together my web page. I was
concerned that I might inadvertently print something there that could get me
in trouble, and wanted to know my boundaries. Mr. Weick's reply was "Use
your discretion. IF WE HAVE ANY PROBLEM WITH ANYTHING YOU'VE POSTED, WE'LL
ASK YOU TO TAKE IT DOWN." (emphasis mine). In other words, I'd wager that
White Wolf Legal would have a field day with you if they discovered you were
distributing complete copies of the books online. THAT is why I am
recommending that you do not go through with this project. I KNOW the
consequences because I ASKED about them YEARS ago.

I really don't see what the problem is. There are already four or five
different COMPLETE REPRINTS of the Special Maneuvers for EVERY supplement
floating around on the 'Net. You already know the basic rules. What ELSE
do you need?
Group: streetfighter Message: 8950 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
oh, and by the way, regarding LucasArts, yes they would. Both DOTT and
S&MHTR are still in print (LucasArts Archives Collection available through
the Company Store, if memory serves) and Nintendo aggressively pursues their
copyrights no matter HOW old the subject matter.

-----Original Message-----
From: Dylan Boates [mailto:DylanBoates@...]
Sent: Thursday, September 07, 2000 1:58 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Online Street Fighter Books?



While I do respect your honor in not pirating games there is s big
difference between pirating games and us making copies of the books,
this would be the fact that you couldn't afford the games and the
Street Fighter books simply can't be bought, they are out of print
and
no store I have found has any books in stock (I only ever found one
book and I bought it). I dought that Lucas Arts would care if people
were pirating "Day of the Tentacle" or "Sam and Max Hit the Road".
Now the idea of producing the game without the licence I think (now
this is just my opinion) a little lame. It is only the Street Fighter
name that got me to purchace the game, if I just liked the genre then
I would play "Thrash" the rules are better, it has a lot cooler
maneuvers, and (gasp!) is free at http://www.geocities.com/Tokyo/6127/
thrash/ !!!!! (Note: this is not my page nor is the game my creation,
I am mearly a fan)

--- In streetfighter@egroups.com, Steve Karstensen <skarstensen@c...>
wrote:
>
> Considering the song and dance you're trying to justify this
project with is
> the same one that most warez pirates use, and since I as a software
engineer
> have a hatred for software piracy, I would feel the same way even
if I only
> had one book. And for the longest time, I did. Secrets of
Shadoloo was a
> difficult book to locate. I had to eventually get a copy at a
gaming
> convention's dealer's room. There are plenty of PC games I
couldn't buy at
> the time because I couldn't afford them, but I didn't resort to
warezing
> them.
>
> I think a better solution would be to see if White Wolf would
recontinue the
> line *without* the Street Fighter license. The genre is great and
pretty
> much untapped except by Feng Shui. Call it World of Action: Kung
Fu or
> something.
>
> -----Original Message-----
> From: DylanBoates@a... [mailto:DylanBoates@a...]
> Sent: Wednesday, September 06, 2000 9:09 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Online Street Fighter Books?
>
>
>
> The matter of getting a cease and desist order is irelevant.
> Unless one of us turns the rest in all the people on the list who
> want
> it will have down loaded it allready.
> However on the matter of respect for the games creators I must
> agree, they worked hard and deserve to have people buy their game.
> But
> seing as the odds of me actually getting the chance to buy new
books
> are astronomical I think that it calls for desperate mesures.
Besides
> even if I had the .doc file I would still buy the book if the
> oppurtunity persented it's self.
> You would probably think differently if you only owened one book.
>
>
> --- In streetfighter@egroups.com, Steve Karstensen
<skarstensen@c...>
> wrote:
> >
> > and I say don't waste your time. You WILL get one. It's only a
> matter of
> > time.
> >
> > It's also a matter of respect for the game's creators.
> >
> > -----Original Message-----
> > From: DylanBoates@a... [mailto:DylanBoates@a...]
> > Sent: Wednesday, September 06, 2000 5:07 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Online Street Fighter Books?
> >
> >
> >
> > I say who cares if they give us a cease and desist order. If
they
> > do then we cease and decist. Untill then I'm in. I'm all for it
> cause
> > otherwise i can't get any other books.
> > I'm willing to type up some of (or all) the first book and have
a
> > scanner if we wan't the pics.
> > Let's go for it!!!
> >
> > --- In streetfighter@egroups.com, Steve Karstensen
> <skarstensen@c...>
> > wrote:
> > > guys, while White Wolf may not be active in the "Street Fighter
> > Community",
> > > they still have intellectual property to protect. And don't
> forget
> > that
> > > they licensed Street Fighter from Capcom, including a lot of
> > original
> > > artwork. Reprinting the books verbatim for online consumption
is
> > not a
> > > bright thing to do. Fastest way to get a Cease & Desist from
> their
> > hot n'
> > > spicy legal attack dogs.
> > >
> > > *scribbles note to self to include this question in the FAQ*
> > >
> > >
> > > -----Original Message-----
> > > From: J. Scott Pittman [mailto:joespitt@t...]
> > > Sent: Wednesday, September 06, 2000 6:26 PM
> > > To: streetfighter@egroups.com
> > > Subject: Re: [streetfighter] Online Street Fighter Books?
> > >
> > >
> > >
> > > <http://click.egroups.com/1/8987/8/_/17512/_/968272528/>
> > >
> > >
> > > <http://adimg.egroups.com/img/8987/8/_/17512/_/9
> > 68272528/WarningOther468x602
> > > E.gif>
> > > <http://www.egroups.com/> eGroups My
> > > <http://www.egroups.com/mygroups> Groups | streetfighter Main
> > > <http://www.egroups.com/group/streetfighter> Page | Start a new
> > > <http://click.egroups.com/1/8150/8/_/17512/_/968272528/> group!

> > >
> > >
> > >
> > >
> > > The books with very little art would still beuseful to those
that
> > don't have
> > > them. I did plan to scan and include certain picks from the art,
> > but not all
> > > of it, to give the online books the same flavor as the original.
> it
> > would
> > > make for a much larger download, but one well worth it.
> > >
> > > Scott
> > >
> > > ----- Original Message -----
> > > From: Chris Hoffmann <mailto:staredown@r...>
> > > To: streetfighter@egroups.com <mailto:street
fighter@egroups.com>
> > > Sent: Wednesday, September 06, 2000 11:43 AM
> > > Subject: Re: [streetfighter] Online Street Fighter Books?
> > >
> > >
> > >
> > >
> > > --- "J. Scott Pittman" < joespitt@t...
> > > <mailto:joespitt@t...> > wrote:
> > > > Here's an idea I've been tossing around, to get more people
> > into the
> > > Street
> > > > Fighter game and just because I think it would be cool for
> > everyone on the
> > > > list to have all the Street Fighter books.
> > > > I would like to see all five of the rule books and the
Shades
> > of Grey
> > > > booklet from the Street Fighter screen put into .doc files, to
> > share
> > > around
> > > > the net. After all, White Wolf doesn't even recognize that the
> > books exist
> > > > anymore, and there are tons of pages that give out all the
> Vampire
> > > > information you want and they don't seem to worried about
that.
> > > > Now, writing out by hand all the pages in the Street Fighter
> > books would
> > > be
> > > > an enormous job for one person. It would take a year, at
least,
> > of spare
> > > > time. However, if say, 20 people worked on it, each writing
out
> a
> > small
> > > part
> > > > of each chapter, it could be done in no time.
> > > > If people on this list are going to have a problem with the
> > legal
> > > > ramifications, I understand completely. However, if you would
> > like to see
> > > the
> > > > Street Fighter books in .doc file, and have one or more of the
> > books, some
> > > > patience, and the ability to type word-for-word a few passages
> at
> > a time,
> > > > e-mail me at joespitt@t... and I will begin passing out
> > > assignments
> > > > to each person. As each person sends in their small part of
the
> > Street
> > > > Fighter book we are working on, I will place those peices
> > together to form
> > > > the Street Fighter .doc books.
> > > > Anyway, before i get started I will listen to the respones
to
> > this idea.
> > > > Let me know what you guys think.
> > >
> > > One of the major plusses of the book (the main book anyway) was
> > that it
> > > compiled a lot of Capcom's SF art in one place, unless you
scanned
> > them in
> > > and
> > > put them in the doc as well, 'course that would kinda make the
> docs
> > even
> > > huger...
> > >
> > > =====
> > > staredown@r... http://members.xoom.com/staredown
> > > <http://members.xoom.com/staredown>
> > >
> > > "We don't expect kittens to fight wildcats and win
> > > --we merely expect them to try."
> > > -- Robert Heinlein
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Yahoo! Mail - Free email you can access from anywhere!
> > > http://mail.yahoo.com/ <http://mail.yahoo.com/>
Group: streetfighter Message: 8951 From: J. Scott Pittman Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
Actualy, although similar, I don't think that the main rule books of most WOD books are the same. The same basic system is there, true, but just because you own Street Fighter doesnt mean you'll understand squat when someone is talking about the mechanics of Vampire or Werewolf. If anything, a person who has never played a WOD game that sees a Street Fighter book might be inclined to buy other products from White Wolf.
 
Anyway, I won't go through with the project if White Wolf declines, although I sure would hate not to.
 
Are there people at WW that would like to see Street Fighter still in the works?
 
Also, I will say that Thrash is a good game, but if WW really wanted to they could sue the heck out of the "creator". His ideas obviously came from Street Fighter - he even admits it. While very diffrent in some areas, all it takes is a small passage to be sued.
 
J. Scott Pittman
Group: streetfighter Message: 8952 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Re: Lightfeet and Cheese and Re: Willpower
Hey All.

>[Tiger]
>FYI the folks at WW have been severely understaffed since Phil Brucato et
>al. "moved on" so to speak... ;-)
>
>Anyways, I'd be patient. I imagine that they'd like to answer but just
>don't
>have the manpower to do so.

Hmm I dont know they answered the first letter but the moment you mention SF
they dont say anything. Ill take you word for it and wait a bit longer
though.


>(Robert Pascuttini)
>I need a review and opinion's anyone interested?
>
>[Tiger]
>Why, I'd be pleased to peruse your project for the purpose of production.
>Criticizing the constructs of capable craftsmen is clearly a critical
>component of creation. =)
>
>Do you have it in .pdf or .rtf format?

Ahh its in neither. Its in TXT format. I plan on using the exact same font
that WW used plus the same format for there books. Got a few pictures ready
and everything. But right now its in a basic TXT format.
Ill be posting it soon.

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Group: streetfighter Message: 8953 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Re: Lightfeet and Cheese
Glad your interested Dylan. Actually I ll see if I can post it tommorow.


>From: DylanBoates@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Lightfeet and Cheese
>Date: Mon, 04 Sep 2000 12:46:14 -0000
>
>--- In streetfighter@egroups.com, "Robert Pascuttini" <
>rpascuttini@h...> wrote:
> > Umm This next thing is to kinda quell the fire on that last
>message. Plus I
> > need the opinion if every one here.
> > I have a new supplament Ive been working on for the last year or so
>that Ive
> > been hoping to present to this group. I promised it once but never
>got
> > around to finishing it. and a rough version was put up. So far Ive
>only give
> > a copy to steve and .... "ahh someone else I cant remember"
> > I need a review and opinion's anyone interested?
>
> Hey I'm interested! And by the way my name isn't mousse, mousse is
>and anime character who I think is cool. My real name is Dylan. But
>I'm shure you all really care :-)
>
>

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Group: streetfighter Message: 8954 From: Steve Karstensen Date: 9/7/2000
Subject: Re: [streetfighter] Re: Online Street Fighter Books?
The Combat book is very similar to SF (from what I read of it, anyway), and the World of Darkness books are more coherent than you think.
-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, September 07, 2000 5:22 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: Online Street Fighter Books?


Actualy, although similar, I don't think that the main rule books of most WOD books are the same. The same basic system is there, true, but just because you own Street Fighter doesnt mean you'll understand squat when someone is talking about the mechanics of Vampire or Werewolf. If anything, a person who has never played a WOD game that sees a Street Fighter book might be inclined to buy other products from White Wolf.
 
Anyway, I won't go through with the project if White Wolf declines, although I sure would hate not to.
 
Are there people at WW that would like to see Street Fighter still in the works?
 
Also, I will say that Thrash is a good game, but if WW really wanted to they could sue the heck out of the "creator". His ideas obviously came from Street Fighter - he even admits it. While very diffrent in some areas, all it takes is a small passage to be sued.
 
J. Scott Pittman
Group: streetfighter Message: 8955 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Hey Steve
ahh sorry. I guess I missed that.

>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Hey Steve
>Date: Mon, 4 Sep 2000 17:27:47 -0400
>
>that's what I was referring to.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, September 04, 2000 2:32 AM
>Subject: [streetfighter] Hey Steve
>
>
> >
> >Hey steve.
> >Ive been thinking about what you said earlier for spending a willpoint
> >during combat to increase damage. But my players found and made a very
>good
> >point and I researched it more. It doesnt say that you cant spend a
> >willpoint for extra damage. It says that you cant spend a point in this
> >manner to get an Automatic Success. Then refers you to combat section for
> >explanation.
> >But when you get to the combat section it has no mention of this
>anywhere,
> >Until you read the Combat example where the character spends a willpower
> >point to "roll" 1 extra dice for damage. He doesnt get 1 auto matic
>success,
> >he rolls 1 extra die to see if he succeeds. But he only can do this when
>he
> >rolls all his dice at the same time, not after to prevent a fumble.
> >
> > Robert
> >_________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >Share information about yourself, create your own public profile at
> >http://profiles.msn.com
> >
> >
> >
> >
>

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Group: streetfighter Message: 8956 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] RE:Karan sèz
:) Sorry I didint really make that clear or to the end. I agree. They Adopt
moves but only if they see a purpose to it. Its all part of "making Kung Fu
that persons".

>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] RE:Karan s�z
>Date: Mon, 4 Sep 2000 17:34:52 -0400
>
>not really. from what I understand, Sifus "adopt" moves from other styles
>into their own. Thus, instead of simply teaching "Snake Kung Fu" that
>teacher may teach "Wong Kung Fu", which is mostly Snake but with a few
>movies he borrowed from Tiger. (cf. "Snake and Crane Kung Fu", that rather
>good old Jackie Chan film from a few years back).
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, September 04, 2000 2:18 AM
>Subject: Re: [streetfighter] RE:Karan s�z
>
>
> >
> >Well, currently all my research has found mentions of Snake in various
>other
> >styles such as Shaolin and Hung Gar but no single teaching of snake
>style.
> >Most chinses styles get really mixed. Thats why I think it seems like
> >chinese martial artists seem to show more than 1 style of Kung Fu when
>they
> >fight. I really Is messy and alot of work if your goal has no focus or
> >principals and you simply jump from style to style.
> >
> >
> >>From: "Karan" <karan.empyre@...>
> >>Reply-To: streetfighter@egroups.com
> >>To: <streetfighter@egroups.com>
> >>Subject: [streetfighter] RE:Karan s�z
> >>Date: Sat, 26 Aug 2000 12:41:50 +0200
> >>
> >>Either way, I think it's stupid to make sweeping generalizations of any
> >>kind.
> >> That's what I meant! I wrote too fast...
> >>
> >>
> >>Yah thats like my research on other styles. While looking For dragon
>style
> >>I
> >>found 2 to 4 diffrent types. An extinct style called crab. No info on
> >>Snake.
> >>8 diffrent style of Crane. Dozens of offshoots of Tiger.
> >>Its getting to be a real pain.
> >> This is normal. There are no "schools" of Kung Fu, (oh, excuse me, of
> >>course, there are, in Occident...). There are only old styles, remixed
>by
> >>new teachers along time, generating different ways of thinking the same
> >>style. Acrobatic, technic, strength-related-, fast, stealthy,
>precise......
> >>You found no Snake?? That's astonishing!!!
> >>
> >>
> >>
> >>
> >>
> >
> >_________________________________________________________________________
> >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >Share information about yourself, create your own public profile at
> >http://profiles.msn.com
> >
> >
> >
> >
>

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Group: streetfighter Message: 8957 From: Robert Pascuttini Date: 9/7/2000
Subject: Joepitts place
Hey Soldar.

It wasnt the site that was bothering. It was the repeated mention of it.



>From: "Soldar" <soldar@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] joespitt-> was Honour Loss, et al
>Date: Mon, 4 Sep 2000 21:26:22 -0400
>
>Now, in regards to Mr. Pittman's placing his links in e-mail?
>As someone already pointed out: if you don't like it, don't use the link.

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Group: streetfighter Message: 8958 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
Funny. I think of it the same way. Both ways actually. I cant wait to tell
my players about you guys and vice versa.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
>Date: Mon, 4 Sep 2000 19:15:20 -0700
>
>Sorry guys, I really did not mean to push my page. I guess I'm into the
>game
>mail list and it's members a little too much, kinda considering them my own
>players (friends?). I love RPG, but live in a very small town and all of my
>old players have moved on. We get together and have a game about once every
>six months, sometimes less.
> So my only alternative is the mailing lists, where I can talk to other
>people about gaming, work on my web-site, things like that. It's a daily
>thing for me, and I'm a member of a lot of other lists, although I must say
>that this one is my all time favorite because of the coolest game ever in
>print and the even cooler people here.
> I just (stupidly) assumed that everyone was just as anxious to look at
>my
>page as i have been to look at theirs, and i also like to be reminded by
>people during e-mails when their pages have something to do with the
>current
>topic. I forget that not everyone thinks as I do.
> Since there have been a few comments about the amount of "ads" I place
>in
>e-mails, I will only be announcing whenever I come up with a new download
>or
>something similar on my page, or when people specificly ask for web-page
>posts.
>
>Scott
>
>----- Original Message -----
>From: Robert Pascuttini <rpascuttini@...>
>To: <streetfighter@egroups.com>
>Sent: Sunday, September 03, 2000 11:38 PM
>Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
>
>
> >
> > Sorry dustin I do have to agree with Brian. I agree with you that its
>good
> > for him to try to get more traffic into his website. and Ive been to the
> > website, he's put alot of work into it from what I remember.
> > But he is insisting upon it a little to often.
> >
> >
> > >From: "Dustin Wolfe" <lancer1@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: Re: [streetfighter] Honour Loss and Weapons Use and Killing
> > >Date: Mon, 28 Aug 2000 14:58:08 -0500
> > >
> > >Ummm....why does that bother you so much? I mean really...it's just a
>link.
> > >He's not forcing you to go there. He wants to get traffic into his
>site,
>so
> > >what? Really, I'm being serious, why does it bother you so much? You
>can
> > >just ignore it if you want to.
> > >
> > >
> > > > OK, I am forced to say something here. I know I haven't been on here
>for
> > >as
> > > > long as some of the other people, but I feel the need to say
>something
> > > > here. I am quite frankly tired of you posting links to your website
> > >every
> > > > chance you get any time anything comes up in a discussion. I am sure
> > > > everyone on this list knows you have a web site, and we all know you
> > >have
> > > > 80 million street fighter related things on it. Other people on here
> > >have
> > > > web sites too, but they don't post links to them every chance they
>get.
> > >.
> > >.
> > > > . . . .
> > > >
> > > > >Shameless plug here: You'll find those types of Maneuvers and many
>more
> > >in
> > > > >the downloadable Encyclopedia Combatica. It also includes every
>move
> > >from
> > > > >the Street Fighter Books.
> > > > >
> > > > >http://www.tsixroads.com/~joespitt/dogsofwar.htm
> > > > >
> > > > >J. Scott Pittman
> > > > >www.dragonslayergames.com
> > > > >
> > > > >----- Original Message -----
> > > > >From: Rogue Tiger <roguetiger@...>
> > > > >To: <streetfighter@egroups.com>
> > > > >Sent: Sunday, August 27, 2000 2:29 AM
> > > > >Subject: [streetfighter] Honour Loss and Weapons Use and Killing
> > > > >
> > > > >
> > > > >> First of all, thanks to those who answered my book questions: I
> > >really
> > > > >> appreciate it. Soon I'll have ALL the books... MwaHAHAHA!
> > > > >>
> > > > >> *ahem*
> > > > >>
> > > > >> Back to the question of Honour loss in SF:
> > > > >>
> > > > >> First of all one has to think about what the Way of the Warrior
>is
>in
> > >SF.
> > > > >Is
> > > > >> the loss of Honour situational, or is it applied rigidly
>irregardless
> > >of
> > > > >the
> > > > >> events surrounding it?
> > > > >>
> > > > >> Considering that if the character was a samurai thawed out after
>400
> > >years
> > > > >> of cryogenisis and was placed in the same situation, Bushido
>would
> > >demand
> > > > >> that he hunt down and kill the mudsucking foreign dog. How would
>a
> > >Special
> > > > >> Forces character be any different?
> > > > >>
> > > > >> Does it matter if the character uses a firearm or not? What if he
> > >uses
> > > > >> explosives? Or sabotages his car? Would those actions be equally
> > > > >> dishonourable, even though they aren't "in the rules"? What if
>the
> > > > >character
> > > > >> is disguised as someone else and uses the firearm or some other
> > >weapon
> > >and
> > > > >> "loses honour"? Does HE lose it or does the character he
>impersonated
> > >lose
> > > > >> it? What if no-one see him kill the badguy? How could his actions
>be
> > > > >> percieved as dishonourable if no one ever knows about it? What if
>is
> > > > >> Performance/Acting skill is high enough to fool everyone?
> > > > >>
> > > > >> I'd say that the Honour rules as they stand have more to do with
>what
> > >goes
> > > > >> on inside the ring than what goes on outside. In addition, they
>are
> > >really
> > > > >> poorly implimented as far as rules go, and I personally would
>only
> > >use
> > > > >them
> > > > >> regarding what the character does inside the ring, which is much
>more
> > > > >> important for those kind of mechanics.
> > > > >>
> > > > >> Personally I hate games that emphasize "point penalties/bonuses"
>for
> > > > >certain
> > > > >> types of behaviour. Unless you're a nine year old kid, most
>gamers
> > >are
> > > > >> experienced enough to drop that kind of garbage and focus more on
>the
> > > > >> character's reputation as it's gamed rather than some stats on a
> > >character
> > > > >> sheet.
> > > > >>
> > > > >> As for weapons, there is no reason why there can't be variants of
>the
> > > > >> unarmed maneuvers for weapon use. It isn't really that hard to
>whip
> > >them
> > > > >up,
> > > > >> and certainly the Storyteller can up the PP cost if the power
>seems
> > >too
> > > > >> tough when used with a weapon.
> > > > >>
> > > > >> Heck, here's a REAL Honour question: Bob "The OTHER Hammer"
>Slammer
> > >picks
> > > > >a
> > > > >> fight with Mark "Pointy Things" Phillips. Bob says he can beat
>Mark
> > >in
> > >a
> > > > >> fight, and wants Mark to use his rapier and main gauche. So, does
> > >Mark
> > > > >lose
> > > > >> Honour for using weapons in a fight, even though Bob SPECIFICALLY
> > >wants
> > > > >Mark
> > > > >> to use them?
> > > > >>
> > > > >> See how situational Honour is?
> > > > >>
> > > > >> So, if the Shadaloo agent did something to piss off a Special
>Forces
> > > > >agent,
> > > > >> then he should expect the agent to show up with guns. Remember
>that
> > >the
> > > > >> character concept is a SOLDIER, and the player MUST stay as true
>to
> > >his
> > > > >> concept as he can. Soldiers use firearms and kill for a living,
>so
>as
> > >long
> > > > >> as the player sticks to the Uniform Code of Conduct required of
> > >soldiers,
> > > > >I
> > > > >> don't see why blowing the Shadaloo scumbag away would bring an
>Honour
> > >loss
> > > > >> unless the Shadaloo agent surrendered and the Special Forces
> > >character
> > > > >> simply executed him rather than turn him over to the authorities.
> > > > >>
> > > > >> By that token there's no problem "sniping" the Shadaloo agent as
>that
> > >is
> > > > >> perfectly legit. Now I COULD see the character having a crisis of
> > > > >> conscience, but then again I could see him thinking that it's
>just
> > >another
> > > > >> job well done to help protect the country and citizens that he
> > >serves.
> > > > >>
> > > > >> Were Chun Li to go "Dirty Harry" on Shadaloo's ass, I might
>imagine
> > >that
> > > > >> Honour "could" be lost, but what if it frees a bunch of kidnapped
> > > > >children?
> > > > >> So what if "innocent lives" were put at risk: there's no
>difference
> > > > >between
> > > > >> using a firearm and using a Fireball. It's simply an issue of
>"guns
> > >are
> > > > >bad"
> > > > >> and "weapons are mostly bad" to help show why Shadaloo agents and
> > >other
> > > > >> characters prefer to use martial arts over weapons.
> > > > >>
> > > > >> For those who play Cops and use their firearms, there's ALWAYS an
> > >inquiry,
> > > > >> and the officer MUST account for EVERY SINGLE ROUND fired. If
>there
> > >are
> > > > >ANY
> > > > >> discrepancies the officer is suspended and forensics goes over
>the
> > >scene
> > > > >and
> > > > >> attempts to figure out what REALLY went down. In either case the
> > >character
> > > > >> is "vacationed" for five days before being allowed to return to
>work,
> > >and
> > > > >> must undergo weekly therapy (the reports end up on the captain's
>and
> > > > >> Internal Affairs' desks). Using a firearm when you are a Cop is a
> > >REALLY
> > > > >BIG
> > > > >> DEAL.
> > > > >>
> > > > >> So, if the Cop Streetfighter uses a firearm during the course of
>his
> > >job,
> > > > >> does he loose Honour if it was determined that he was justified?
> > > > >>
> > > > >> What if the character is a Trapper or Survivalist? Does he lose
> > >honour
> > >for
> > > > >> using his weapon during the course of his work? What if the
>character
> > >is
> > > > >> trapped in the Amazon and have to use firearms to survive? Do
>they
> > >loose
> > > > >> Honour for that? What about using their Streetfighter techniques
>on
> > > > >> non-Streetfighters?
> > > > >>
> > > > >> I personally would use the Honour and Glory system STRICTLY for
> > > > >Tournaments,
> > > > >> and leave the other stuff to roleplaying. Otherwise the Honour
>rules
> > >would
> > > > >> have a huge list of exceptions and an expanded list of what's
> > > > >dishonourable
> > > > >> and what's not.
> > > > >>
> > > > >> That would not be good... ;-)
> > > > >>
> > > > >> -Tiger
> > > > >>
> >
> >________________________________________________________________________
> > > > >> Get Your Private, Free E-mail from MSN Hotmail at
> > >http://www.hotmail.com
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > >
> > >________________________________________________________
> > > 1stUp.com - Free the Web
> > > Get your free Internet access at http://www.1stUp.com
> >
> >
>_________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at
>http://www.hotmail.com
> >
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> > http://profiles.msn.com
> >
> >
> >
> >
>

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Group: streetfighter Message: 8959 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Who owns what?
I have them all. As far as I know, anyways.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Who owns what?
>Date: Mon, 4 Sep 2000 23:09:24 -0700
>
>I would like to which books each of you own from the Street Fighter: the
>Storytelling Game.
>
>J. Scott Pittman
>
>----- Original Message -----
>From: Robert Pascuttini <rpascuttini@...>
>To: <streetfighter@egroups.com>
>Sent: Sunday, September 03, 2000 11:44 PM
>Subject: Re: [streetfighter] Lightfeet and Cheese
>
>
> >
> > Umm This next thing is to kinda quell the fire on that last message.
>Plus
>I
> > need the opinion if every one here.
> > I have a new supplament Ive been working on for the last year or so that
>Ive
> > been hoping to present to this group. I promised it once but never got
> > around to finishing it. and a rough version was put up. So far Ive only
>give
> > a copy to steve and .... "ahh someone else I cant remember"
> > I need a review and opinion's anyone interested?
> >
> > >From: Knight of the Black Rose <anton_figueroa@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: Re: [streetfighter] Lightfeet and Cheese
> > >Date: Mon, 28 Aug 2000 18:30:26 -0400
> > >
> > > > well, without going to the book I can say right off the bat that as
> >
> > >you've> said, "you can only spend one Willpower per turn". So that
>means
> > >no
> > > > one> will ever be able to use Great Wall of China, which costs two >
> > >Willpower to> perform.
> > >
> > >Are you just throwing stuff around now to make it look like you're the
> > >winner of some sort of argument? Do you have some sort of grudge
>against
> > >me?
> > >If you actually read what I wrote, you'll see that I never said that in
> > >the e-mail you're replying to. In fact, I clearly stated "(only do 1
> > >willpower using thing per turn)" implying that it doens't matter how
>much
> > >the "1 thing" costs.
> > >The bad writing ability of the authors of the game should not be blamed
> > >on me or used to subvert the rules.
> > >I'm simply interpreting it as "only one willpower-using maneuver may be
> > >played per turn."
> > >
> > >I'm not trying to Force my interpretation on anyone else. I was just
> > >presenting the conclusion I reached since I originally asked the list
>to
> > >help me decide. I rarely demand that my way is the only way, only when
> > >someone else demands their way is the only way. I may not always agree
> > >with the consensus of the list, but others are welcome to their own
> > >decisions.
> > >
> > >Or, maybe you are talking to someone else on the list, and I'm reacting
> > >badly to the idea of someone trying to play word games with me right
>now.
> > >
> > >Personally, I will usually give higher priority to the rules as
> > >originally stated rather than written out examples of play in which the
> > >writers forgot the rules of the game. (Don't know if that's relevant
> > >here, but it happens a lot.)
> > >
> > >Knight of the Black Rose
> > >"Absolute Destiny Tango"
> >
> >
>_________________________________________________________________________
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> >
> > Share information about yourself, create your own public profile at
> > http://profiles.msn.com
> >
> >
> >
> >
>

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Group: streetfighter Message: 8960 From: Robert Pascuttini Date: 9/7/2000
Subject: Re: [streetfighter] Who owns what?
I have them all. As far as I know, anyways.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Who owns what?
>Date: Mon, 4 Sep 2000 23:09:24 -0700
>
>I would like to which books each of you own from the Street Fighter: the
>Storytelling Game.
>
>J. Scott Pittman
>
>----- Original Message -----
>From: Robert Pascuttini <rpascuttini@...>
>To: <streetfighter@egroups.com>
>Sent: Sunday, September 03, 2000 11:44 PM
>Subject: Re: [streetfighter] Lightfeet and Cheese
>
>
> >
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http://profiles.msn.com
Group: streetfighter Message: 8961 From: Robert Pascuttini Date: 9/7/2000
Subject: I have a problem.
Hello I have two serious problems the 1st will be covered in this letter.

Ive been playing SF for a while. But lately Ive had some trouble with
awarding the experience points. The experiance awards are done per chapter
as you know. So I assighn experience at the end of roughly every two scenes.
Am I doing this right? In the book it says at the end of avery play session.
but some nights we cover two chapters so they get more experiece. Thats
right isnt it?

Ok well aside from that you get experience in the form of, 1 automatic, 1
for learning curve, 1 for roleplaying(and only the best), 1 for consistency
and finaly one for heroism. Im not counting the three for the end of story
yet. Ok the first one I give a point easy. The second one I ahve trouble
with. My stipulations are that it has to be something the character learned
that affects them directly and will benefit the character.
but my players keep sayinng stuff like "I learned the villain is actually
this person." or "I learned my character shouldnt swear.".
So things that are conditional such as the second one, I give exp for,
provided that they actually apply it, and I remove the experience if they
dont. Now is this right? Im not talking about just the last sentence, I mean
the entire section on the learning curve?

Ok theres more. Now the other problem is the point on consistency.
My players jumped to save a girl who was being hunted by men in suits.
The men got there butts kicked easily but pulled out guns to keep the
characters away. but they never used them. The claimed that I should have
given them EXP for that becase they didnt know the villais had guns.
So am I supposed to give EXP every time they engage a bunch of low level
punks? Every fight they would gain a point for heroism. What do you guys
think. I really need help here.

Robert.


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Group: streetfighter Message: 8962 From: Knight of the Black Rose Date: 9/7/2000
Subject: Re: [streetfighter] player strategies
> Block -> Flying Tackle -> Any Sustained Hold (preferrably o

The other storyteller in our group has a scary guy with a move to flying
tackle to pin combo (and Groundfighting). This guy has consistently been
trouble though he is many points under the player characters.
(Groundfighting aside) I was wondering whether the -2 for getting up
should be applied to grabs used after the flying tackle. Couldn't you
execute a brain cracker on the guy on the ground next to you without
getting up? The other storyteller doesn't seem to think so (nor that
there is any penalty for using a grab on someone who is knocked down).
Granted, some attacks appear that they should have no penalty hitting a
knocked down foe, but I figure trying to use some grabs on grounded foes
would encounter the penalties mentioned under Groundfighting.

Tony