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Group: streetfighter Message: 8563 From: Steve Karstensen Date: 7/28/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Group: streetfighter Message: 8564 From: cliff rice Date: 7/28/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Group: streetfighter Message: 8565 From: J. Scott Pittman Date: 7/28/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Group: streetfighter Message: 8566 From: Dustin Wolfe Date: 7/28/2000
Subject: Deulist Tournament - New Details
Group: streetfighter Message: 8567 From: Thomas Merton Date: 7/29/2000
Subject: Re: [streetfighter] Buena Vista Cat Fight
Group: streetfighter Message: 8568 From: Fred Chagnon Date: 7/29/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Group: streetfighter Message: 8569 From: doctorfeit@excite.com Date: 7/29/2000
Subject: ok i'm a calmer now...
Group: streetfighter Message: 8570 From: Thomas Merton Date: 7/30/2000
Subject: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8571 From: Knight of the Black Rose Date: 7/31/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8572 From: brian fish Date: 7/31/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8573 From: brian fish Date: 7/31/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8574 From: Cayr Desanea Date: 8/1/2000
Subject: Posting a character
Group: streetfighter Message: 8575 From: Thomas Merton Date: 8/1/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8576 From: Knight of the Black Rose Date: 8/1/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8577 From: Josh Diemert Date: 8/1/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8578 From: Dustin Wolfe Date: 8/1/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8579 From: azathoth05@aol.com Date: 8/1/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8580 From: Josh Diemert Date: 8/1/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8581 From: Dustin Wolfe Date: 8/2/2000
Subject: New e-mail
Group: streetfighter Message: 8582 From: Steve Karstensen Date: 8/2/2000
Subject: Street Fighter EX2 Plus
Group: streetfighter Message: 8583 From: Karan Date: 8/2/2000
Subject: is that karan a glorious smartass or a bitter coackroach!??
Group: streetfighter Message: 8584 From: J. Scott Pittman Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8585 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Cat Fight
Group: streetfighter Message: 8586 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
Group: streetfighter Message: 8587 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Cat Fight
Group: streetfighter Message: 8588 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Group: streetfighter Message: 8589 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8590 From: Carl Myradon Date: 8/3/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Group: streetfighter Message: 8591 From: Robert Pascuttini Date: 8/3/2000
Subject: Re: [streetfighter] ok i'm a calmer now...
Group: streetfighter Message: 8592 From: Yasuharu Konishi Date: 8/4/2000
Subject: Rules Questions
Group: streetfighter Message: 8593 From: Carl Myradon Date: 8/4/2000
Subject: Any ideas?
Group: streetfighter Message: 8594 From: Steve Karstensen Date: 8/4/2000
Subject: Re: [streetfighter] Rules Questions
Group: streetfighter Message: 8595 From: Chris Hoffmann Date: 8/4/2000
Subject: [Pride]
Group: streetfighter Message: 8596 From: Yu Ominae Date: 8/5/2000
Subject: Re: [streetfighter] The "us" tournament.
Group: streetfighter Message: 8597 From: J. Scott Pittman Date: 8/6/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
Group: streetfighter Message: 8598 From: Fred Chagnon Date: 8/6/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
Group: streetfighter Message: 8599 From: Robert Pascuttini Date: 8/6/2000
Subject: Re: [streetfighter] Any ideas?
Group: streetfighter Message: 8600 From: Robert Pascuttini Date: 8/6/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
Group: streetfighter Message: 8601 From: Chris Hoffmann Date: 8/7/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8602 From: streetfighter@egroups.com Date: 8/7/2000
Subject: New poll for streetfighter
Group: streetfighter Message: 8603 From: streetfighter@egroups.com Date: 8/7/2000
Subject: Poll results for streetfighter
Group: streetfighter Message: 8604 From: streetfighter@egroups.com Date: 8/7/2000
Subject: Poll results for streetfighter
Group: streetfighter Message: 8605 From: Steve Karstensen Date: 8/7/2000
Subject: Re: [streetfighter] Poll results for streetfighter
Group: streetfighter Message: 8606 From: brian fish Date: 8/7/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8607 From: Yasuharu Konishi Date: 8/7/2000
Subject: Crouching Block Rules
Group: streetfighter Message: 8608 From: J. Scott Pittman Date: 8/8/2000
Subject: Re: [streetfighter] Poll results for streetfighter
Group: streetfighter Message: 8609 From: Chris Hoffmann Date: 8/8/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Group: streetfighter Message: 8610 From: Knight of the Black Rose Date: 8/8/2000
Subject: Basic Grab Maneuver
Group: streetfighter Message: 8611 From: Chris Hoffmann Date: 8/8/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
Group: streetfighter Message: 8612 From: brian fish Date: 8/8/2000
Subject: Re: [streetfighter] Basic Grab Maneuver



Group: streetfighter Message: 8563 From: Steve Karstensen Date: 7/28/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
hey, go ahead and be a dick, we always get one or two who feel the need
whenever we get an influx of new subscribers. you'll be smacked down in
turn like they usually are.

*grumbles and goes back to sleep in his corner*

-----Original Message-----
From: doctorfeit@... [mailto:doctorfeit@...]
Sent: Friday, July 28, 2000 2:48 PM
To: streetfighter@egroups.com
Subject: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!


What is going on here, i don't understand any of it! are you people
truly trying to rate your actual human selves as street fighter rpg
characters? is this a joke? i thought this was a role playing game
group. i'm not trying to be a dick, cause i'm the new guy. and
well,
cause being a dick usually comes naturally to me, without trying.
but
i'm lost in this discussion. did anyone even respond to me before
besides thsi guy Cayr??? who everyone else seems to think is crazy?
yo somebody help me out
Group: streetfighter Message: 8564 From: cliff rice Date: 7/28/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Caml down man! the whole post our selvs thing was just
for fun. dont take it seriously. I mean we arent goung
to some back ally wearheous thinking we are
streetfighters (At least no one besids me that is >;])
So please take it easy it is natural for people to
play a game they can relate to some people on the list
( me included0 are interested in the martial arts.
This whole thing was for fun.

Cliss

Take it easy

--- doctorfeit@... wrote:
> What is going on here, i don't understand any of it!
> are you people
> truly trying to rate your actual human selves as
> street fighter rpg
> characters? is this a joke? i thought this was a
> role playing game
> group. i'm not trying to be a dick, cause i'm the
> new guy. and
> well,
> cause being a dick usually comes naturally to me,
> without trying.
> but
> i'm lost in this discussion. did anyone even
> respond to me before
> besides thsi guy Cayr??? who everyone else seems to
> think is crazy?
> yo somebody help me out
>
>


__________________________________________________
Do You Yahoo!?
Kick off your party with Yahoo! Invites.
http://invites.yahoo.com/
Group: streetfighter Message: 8565 From: J. Scott Pittman Date: 7/28/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Actually, this is normally a place to talk about rules, and we do have
tournament fights from time to time. However, right now the tourney master
seems to be elsewhere, and so we are waiting and entertaining ourselves by
describing ourselves in rpg style. It kinda started by accident. I doubt it
will go on much longer. We are disagreeing about stats we give ourselves....

J. Scott Pittman
www.dragonslayergames.com

----- Original Message -----
From: <doctorfeit@...>
To: <streetfighter@egroups.com>
Sent: Friday, July 28, 2000 11:47 AM
Subject: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!


> What is going on here, i don't understand any of it! are you people
> truly trying to rate your actual human selves as street fighter rpg
> characters? is this a joke? i thought this was a role playing game
> group. i'm not trying to be a dick, cause i'm the new guy. and
> well,
> cause being a dick usually comes naturally to me, without trying.
> but
> i'm lost in this discussion. did anyone even respond to me before
> besides thsi guy Cayr??? who everyone else seems to think is crazy?
> yo somebody help me out
>
>
>
>
>
>
Group: streetfighter Message: 8566 From: Dustin Wolfe Date: 7/28/2000
Subject: Deulist Tournament - New Details
While still progressing, I'm releasing a few definate details about the Live
by the Sword Tournament.

1. Each character should have at least some form of popularity, however
little (no Glory prerequisite). This can come along as part of the
character's history. This is basically an excuse as to why the character
would have been invited to participate in an illegal and secret tournament.

2. I have decided to make the tournament single-elimination. The character
may or may not have lived or died; in any event it is assumed that at the
very least, the wounds are too grave for the character to continue, if the
character survives.

3. There will be special events to show off talents with their weapons. What
the awards of these demonstrations are, if any, will be detailed later.

4. There are ways to lose a weapon other then maneuvers that make an arm
basically useless. Any dizzied character drops his/her weapon. Any character
who is knocked down or knocked back is also considered to have dropped his
or her weapon due to the force of the impact. It will take one turn to pick
up the weapon. No maneuver may be taken in that turn as the character
readies the weapon again.

These are only a few details. Further details will follow, as well as how
the fights will be played out.

Dustin.
Group: streetfighter Message: 8567 From: Thomas Merton Date: 7/29/2000
Subject: Re: [streetfighter] Buena Vista Cat Fight
>From: Chris Hoffmann <staredown@...>

>--- Thomas Merton <thehurtin@...> wrote:
>
> > Herder- Wrestling
> > Leirbakk- Samttering of Tae Kwon Do
> > Brian Fish- Jujitsu
> > Fred Chagnon-Shotokan Karate (but you only have Computer 3. If you
> > want to change it, break into my Hotmail account.)
> > Yasuharu Konishi-Wrestling
> > Chris Hoffman-Fencing
>
>I gave myself an intelligene of five, does this mean I have to beat you at
>math?

Smartass.
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8568 From: Fred Chagnon Date: 7/29/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
| What is going on here, i don't understand any of it! are you people
| truly trying to rate your actual human selves as street fighter rpg
| characters? is this a joke? i thought this was a role playing game
| group. i'm not trying to be a dick, cause i'm the new guy. and
| well,
| cause being a dick usually comes naturally to me, without trying.
| but
| i'm lost in this discussion. did anyone even respond to me before
| besides thsi guy Cayr??? who everyone else seems to think is crazy?
| yo somebody help me out

I'm not sure what about all of this has set you off, but I don't feel that
this sort of outburst was an appropriate response.
While posting ourselves does indeed seem to be the theme of the month, it's
probably going to grow old soon. Just sit tight. If you want to talk about
rules etc, then by all means, go right ahead...I'm sure everyone will offer
what discussion they can.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 8569 From: doctorfeit@excite.com Date: 7/29/2000
Subject: ok i'm a calmer now...
and better informed. i really wasn't that excited, just awfully
confused and feeling left out, not unlike the last kid picked in gym
class. well heres my deal, i've been playing in an e-fed based
loosly
on streetfighter rules for about six months now and looking for tips
on how to better advance my fighter, maybe even a few new players,
although i am not the kommish so, i cant invite like everybody and
their sister. my guy is a wrestler which seems to be my biggest
mistake of all, karate is the most balanced and effective style in my
opinion. sen ryu seems pretty c
Group: streetfighter Message: 8570 From: Thomas Merton Date: 7/30/2000
Subject: [streetfighter] Buena Vista Fight Club Update
Hey, fanatics.

The Buena Vista Fight Club (motto: barely funny the first time) is still
gearing up, but I should have the Street Fighter Freestyle Rankings up this
week, so everyone will know where they stand.

Since I'm not online long enough to attempt a chat room fight, we will be
using a "tactics" approach used by "Where's Rinaldo?" Gambietta, which will
be developed later.

At least a couple of people have rightfully questioned my ability as an
impartial judge. I admit, I have singled out a handful of players and said,
"I don't believe you're as tough as you say you are."
I'm not saying that you AREN'T as powerful as you insist, but come on, you
COULD claim whatever the hell you want without proof. Just cause I say I'm
Thomas Merton doesn't mean I'm a Trappist Monk, capice? After all, should
JoeSPitt lose a fight just cause some dork with a free yahoo account insists
they know a suplex?

Cliff Rice suggested a "friendly fight" forum, whihc is honestly what I'm
trying to arrange. If someone else thinks they can do better, there's only
way to settle this: in the ring.

THe updated list of fighters--
Herder- Wrestling
Leirbakk- Smattering of Tae Kwon Do
Brian Fish- Jujitsu
Fred Chagnon-Shotokan Karate
Yasuharu Konishi-Wrestling
Chris Hoffman-Fencing
Cliff Rice-Some form of wrestling
J.Scott Pittman- ???
J.J.-???
Cayr Desanea-Jeet Kune Do
Karan-Shaolin Kung Fu (I'll be using the lower numbers you submitted. If
you want the higher stats you gotta take the Physical challenge)
Lord Azathoth-Dirty Fighting
Zeitner-Improvisation


People who want to submit themselves (heh), just send your stats to
thehurtin@.... Be as honest as possible, your stats should probably
be close to a starting character, anyway. If your character appearssupect
to our judges (namely me), you may be asked to take the Physical Challenge,
where I send you a videotape, and you record yourself sparring.

If you're on the list, but have already lost interest, then PRIVATE me and
ask to be removed.

And as a final note, have some me:

Name: Zeitner
Player: yep
Chronicle: Buena Vista Fight Club
Style: Improvisation
Concept: Wise Guy
Signature: plays "Blister in the Sun" by Violent Femmes

Stregth: 2
Dexterity: 3 (fast, yes. Agile? See flaws)
Stamina: 2

Charisma: 3
Manipulation: 1
Appearance: 2

Perception: 1 (what, me notice?)
Intellgence: 3
Wits: 3

Alertness: 0
Expression: 3
Insight: 2
Interrogation: 1
Intimidation: 0
Streetwise: 0
Subterfuge: 0

Blind Fighting: 0
Customer Service: 3
Drive: 0
Leadership: 1
Music: 1
Performance: 2
Security: 1
Stealth: 0
Survival: 0

Arena: 0
Computer: 1
Investigation: 1
Linguistics: .5 (I know the most backwards and awkward German one can
imagine.)
Medicine: 0
Mysteries: 2 (Everything I Need to Know about the Hungry Dead comes from the
Dark Lord of Chaos.)
Style Lore: 1

Allies: 5 (Gaming Cadre!)
Fame: I want to live forever
Resources: 1

Punch: 1 (Provided my opponent is a bag of sand, I can kick its ass.)
Kick: 1
Block: 0
Grab: 1 (I'm so white.)
Athletics: 2
Focus: 0

Chi: 1 (assuming 1 is minimum.)
Willpower: 5
Health: 8

Maneuvers:

Yeooww Crouch
Can't block? Then for god's sake, DUCK! This is a quick copeira move where
the attacker drops backwards at the knees, landing on his hands. System:
The fighter gets +2 to crouching manevers the next round. Otherwise, Speed
is -1. This may be used as an abort maneuver.
Speed: +4
Damage: none
Move: none


Telegraph Punch
Wind up for an elaborate, obvious punch. Kick opponent in shin. Then
punch.
Speed: -1
Damage: +1
Move: +0


Tuck n' Roll
Drunken Monkey Roll for Recovering Alcoholics. Another crouching defensive
maneuver.
Speed: +3
Damage: none
Move: +1

Slow, Clumsy Knockdown
Just what it sounds like. Grab waist, hook opponent's leg with yours, and
push. Takes you down, too, but at least you can land on your opponent.
System: Knocksdown both fighters.
Speed: -2
Damage: +1
move: 1

Combos:
Yeooww Crouch- Crouching heavy kick
High Kick-High Kick-Low Kick

That's it. Now someone pick a fight!

The Hurtin'
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8571 From: Knight of the Black Rose Date: 7/31/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Perhaps you could assign a point value showing the toughness of each
individual player/character and pit the ones of approximate value against
each other.

This is just a fight between characters made by people and not against
the actual people themselves (my argument against anyone taking it too
seriously). If everyone could be assigned a certain point total to make a
character representing themselves rather than giving free reign to create
any power level character, there could be a little creative license, and
inaccurate characters wouldn't matter <that> much.

Tony
(who's made his Fairness Coach spiel for the day and who might type
myself up if I ever take the time)
Group: streetfighter Message: 8572 From: brian fish Date: 7/31/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
I have a good maneuver for unsuspecting students (Add it to my arsenal LOL ):
Pre-emptive Sleeper
Speed - goes off before the fight starts
Damage - +2*
Move - 1
The fighter executing the pre emptive sleeper, grabs there opponent and
puts them in a sleeper hold before the fight actually starts, and tries to
choke them out. If the fighter executing the choke can sustain it for three
turns, the other fighter is knocked out, regardless of damage inflicted.

>Hey, fanatics.
>
>The Buena Vista Fight Club (motto: barely funny the first time) is still
>gearing up, but I should have the Street Fighter Freestyle Rankings up this
>week, so everyone will know where they stand.
>
>Since I'm not online long enough to attempt a chat room fight, we will be
>using a "tactics" approach used by "Where's Rinaldo?" Gambietta, which will
>be developed later.
>
>At least a couple of people have rightfully questioned my ability as an
>impartial judge. I admit, I have singled out a handful of players and said,
>"I don't believe you're as tough as you say you are."
>I'm not saying that you AREN'T as powerful as you insist, but come on, you
>COULD claim whatever the hell you want without proof. Just cause I say I'm
>Thomas Merton doesn't mean I'm a Trappist Monk, capice? After all, should
>JoeSPitt lose a fight just cause some dork with a free yahoo account insists
>they know a suplex?
>
>Cliff Rice suggested a "friendly fight" forum, whihc is honestly what I'm
>trying to arrange. If someone else thinks they can do better, there's only
>way to settle this: in the ring.
>
>THe updated list of fighters--
>Herder- Wrestling
>Leirbakk- Smattering of Tae Kwon Do
>Brian Fish- Jujitsu
>Fred Chagnon-Shotokan Karate
>Yasuharu Konishi-Wrestling
>Chris Hoffman-Fencing
>Cliff Rice-Some form of wrestling
>J.Scott Pittman- ???
>J.J.-???
>Cayr Desanea-Jeet Kune Do
>Karan-Shaolin Kung Fu (I'll be using the lower numbers you submitted. If
>you want the higher stats you gotta take the Physical challenge)
>Lord Azathoth-Dirty Fighting
>Zeitner-Improvisation
>
>
>People who want to submit themselves (heh), just send your stats to
>thehurtin@.... Be as honest as possible, your stats should probably
>be close to a starting character, anyway. If your character appearssupect
>to our judges (namely me), you may be asked to take the Physical Challenge,
>where I send you a videotape, and you record yourself sparring.
>
>If you're on the list, but have already lost interest, then PRIVATE me and
>ask to be removed.
>
>And as a final note, have some me:
>
>Name: Zeitner
>Player: yep
>Chronicle: Buena Vista Fight Club
>Style: Improvisation
>Concept: Wise Guy
>Signature: plays "Blister in the Sun" by Violent Femmes
>
>Stregth: 2
>Dexterity: 3 (fast, yes. Agile? See flaws)
>Stamina: 2
>
>Charisma: 3
>Manipulation: 1
>Appearance: 2
>
>Perception: 1 (what, me notice?)
>Intellgence: 3
>Wits: 3
>
>Alertness: 0
>Expression: 3
>Insight: 2
>Interrogation: 1
>Intimidation: 0
>Streetwise: 0
>Subterfuge: 0
>
>Blind Fighting: 0
>Customer Service: 3
>Drive: 0
>Leadership: 1
>Music: 1
>Performance: 2
>Security: 1
>Stealth: 0
>Survival: 0
>
>Arena: 0
>Computer: 1
>Investigation: 1
>Linguistics: .5 (I know the most backwards and awkward German one can
>imagine.)
>Medicine: 0
>Mysteries: 2 (Everything I Need to Know about the Hungry Dead comes from the
>Dark Lord of Chaos.)
>Style Lore: 1
>
>Allies: 5 (Gaming Cadre!)
>Fame: I want to live forever
>Resources: 1
>
>Punch: 1 (Provided my opponent is a bag of sand, I can kick its ass.)
>Kick: 1
>Block: 0
>Grab: 1 (I'm so white.)
>Athletics: 2
>Focus: 0
>
>Chi: 1 (assuming 1 is minimum.)
>Willpower: 5
>Health: 8
>
>Maneuvers:
>
>Yeooww Crouch
>Can't block? Then for god's sake, DUCK! This is a quick copeira move where
>the attacker drops backwards at the knees, landing on his hands. System:
>The fighter gets +2 to crouching manevers the next round. Otherwise, Speed
>is -1. This may be used as an abort maneuver.
>Speed: +4
>Damage: none
>Move: none
>
>
>Telegraph Punch
>Wind up for an elaborate, obvious punch. Kick opponent in shin. Then
>punch.
>Speed: -1
>Damage: +1
>Move: +0
>
>
>Tuck n' Roll
>Drunken Monkey Roll for Recovering Alcoholics. Another crouching defensive
>maneuver.
>Speed: +3
>Damage: none
>Move: +1
>
>Slow, Clumsy Knockdown
>Just what it sounds like. Grab waist, hook opponent's leg with yours, and
>push. Takes you down, too, but at least you can land on your opponent.
>System: Knocksdown both fighters.
>Speed: -2
>Damage: +1
>move: 1
>
>Combos:
>Yeooww Crouch- Crouching heavy kick
>High Kick-High Kick-Low Kick
>
>That's it. Now someone pick a fight!
>
>The Hurtin'
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>
>
Group: streetfighter Message: 8573 From: brian fish Date: 7/31/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
At 02:08 PM 7/31/00 -0400, you wrote:
>Perhaps you could assign a point value showing the toughness of each
>individual player/character and pit the ones of approximate value against
>each other.
>
>This is just a fight between characters made by people and not against
>the actual people themselves (my argument against anyone taking it too
>seriously). If everyone could be assigned a certain point total to make a
>character representing themselves rather than giving free reign to create
>any power level character, there could be a little creative license, and
>inaccurate characters wouldn't matter <that> much.

Um, but remember, I have been taking Jujitsu for a long time, and even
though comparably to most rank 1 fighters, my stats really suck, I have WAY
more power points than any rank 1 character could get, just from moves I
know. . . . .
Group: streetfighter Message: 8574 From: Cayr Desanea Date: 8/1/2000
Subject: Posting a character
Okay, I'm posting my character as he is currently. Comments and
Suggestions are welcome, flames are... I suppose...


Name: Kim Fei
Age: 21
Rank: 4
Style: Kung Fu
Concept: Dedicated Fighter/Shao Lin Monk
School: Gen's
Stable: Nah, not really

Chronicle isn't used. The school I put down is because Gen is Kim
Fei's sensei, but I'm not sure if that counts for school too. The
stable joke is an inside thing. "Stable? Nah, not really."

Backrounds:
Sensei 4
Allies 1

Sensei is, as above, Gen. Allies is his brother Kaede.

Physical
Strength: 3
Dexterity: 5
Stamina: 4

Social
Charisma: 2
Manipulation: 2
Appearance: 3

Mental
Perception: 2
Intelligence: 2
Wits: 4

I went for speed over everything else, stamina was second.

Willpower: 4
Chi: 4

Bad IMO because I have two Willpower moves, as will be seen later.

Honor: 4
Glory: 0

This is slowly changing. My character is evolving out of a purely
honorable fellow.

Talents
Alertness = 2
Intimidation = 2
Insight = 3
Subterfuge = 2

Alertness and Insight were taken because of the monestary upbringing,
Intim and Subter taken thanks to Gen.

Skills
Blind Fighting = 3
Stealth = 2
Survival = 1

Gen would have taught Stealth, obviously. Blind Fighting is one I
took as sort-of something like an evolution of his skills. Survival
was taken to at least give him a chance in the world.

Knowledges
Arena = 1
Style Lore = 3
Linguist = 2
Native Japanese. 1 point = Chinese, 1 point = American

Kim Fei would have also read things on Styles. To do so, he'd need at
least Chinese and American languages. Also, the school is in China.
The dot for Arena would be explained as general book knowledge, I
suppose.

Techniques
Punch = 5
Kick = 2
Grab = 1
Block = 3
Athletics = 3

I could stare at that punch for days... BRUCE LEE! Muhahaha. Okay.
The kick I am regretting a lot, I should not have put in on kick yet.
Grab was for the sake of my Brain Cracker. The Block gives me a nice
Soak of 7.

Basics
Jab = 7/7/3
Strong = 5/9/3
Fierce = 4/11/2
Short = 6/5/3
Forward = 5/7/2
Roundhouse = 3/9/2

My Fierce punch is lethal... against butlers! (Hah, Brian!) As you
will see, my kick is useless. Anything my kick can do, my Punch can
do better and faster.

Special Moves

Dragon Punch = 5/14/1 (Knockdown)
Power Uppercut = 4/11/1 (Knockdown)
Jump = 8/0/*
Movement = 8/0/*
Block = 9/Stamina + Block (defense)/0
Rekka Ken = +3/Special/Special (Combine 3 Attacks to Dizzy)
Brain Cracker = 5/10/1 (Sustained Hold)

Loving life... the Rekka Ken has saved me a few times, but I didn't
start with it. I started with Jump, Pwr. Uppercut, and Dragon Punch.

Combos
Block to Brain Cracker

For the sake of any who don't have them, I will post all of these
moves from the sheet I have.

If you have the moves lists, stop reading here.
-----------------------------------------------

Dragon Punch
Prerequisites: Punch ****, Jump, Power Uppercut
Power Points: Shotokan 4, Kung Fu, Muay Thai, Majestic Crow, JKD,
Silat 5
Description: Gouken is the only living master who is known to teach
this incredible maneuver. He has passed it on to his students Ryu and
Ken, and they have used it to forge their names among the ranks of
the World Warriors.

System: The Dragon Punch is a leaping uppercut that counts as an
Aerial Maneuver. The fighter chooses any one ground or aerial
opponent within his Move range to suffer the Dragon Punch's wrath.
Opponents in the middle of Aerial Maneuvers suffer a Knockdown if the
Dragon Punch scores damage against them (as if it wouldn't!).
Grounded opponents are simply knocked back one hex from the force of
the blow.

The force of the punch carries the fighter high into the air. The
Dragon Punch can be used like the Athletics special move Jump to
avoid incoming projectile attacks; however, if it is used to
interrupt and leap over a projectile attack, the Dragon Punch cannot
be used against the opponent firing the projectile attack.

Cost: 1 Willpower
Speed: +0
Damage: +6
Move: -2

Power Uppercut
Prerequisites: Punch *
Power Points: Any 1
Description: This move is relatively basic as Special Maneuvers go,
but more than one Street Fighter has won a tournament with bread-and-
butter moves like the Power Uppercut. This powerful punch starts low
and ends high above the fighter's head. By using her leg and back
strength, the fighter can deliver some fierce power with this punch.
The total commitment to the punch usually lifts the fighter slightly
off her feet as she punches upward.

System: If the Power Uppercut is used to interrupt an opponent's
Aerial Maneuver, the Power Uppercut will also cause a Knockdown (if
it scores damage), knocking the opponent out of the sky before he can
land his own move.

Cost: None
Speed: -1
Damage: +3
Move: One

Rekka Ken
Prerequisites: Punch ****, Athletics **
Power Points: Kung Fu 4, Western KB, Wu Shu, Majestic Crow, Boxing,
Ninjitsu 5
Description: The Rekka Ken maneuver was developed by Fei Long. He
combined the speed of his Wing Chun Kung Fu punching with new
concepts of footwork. The Rekka Ken is essentially a special kind of
punching combination. First, the fighter dashes forward and delivers
a blindingly fast punch. This first punch is followed by advancing
steps and up to two more consecutive punches. The rapid three-punch
combination can devastate an opponent in mere seconds.

System: The Rekka Ken is similar to other Combo Maneuvers (see later
in this chapter). During the first turn of the Rekka Ken, the player
uses her Rekka Ken Special Maneuver card along with any of the three
Basic Maneuver punch cards (Jab, Strong or Fierce). The punch is
resolved normally, but the Rekka Ken gives it +3 extra Speed beyond
its normal Speed rating.

For up to two subsequent turns, the player can continue playing the
Rekka Ken card along with a regular punch and get the +3 Speed bonus
to the punch. Each punch must be used on the same opponent, and the
damage from each punch combines for purposes of dizzying the
opponent.

A special showmanship always accompanies the Rekka Ken. If a fighter
uses the Rekka Ken for three consecutive turns against an opponent,
the fighter is obligated to take a moment to strut his stuff, posing
and howling in overconfident zeal. If the fighter does not take a
turn to do this, he loses three temporary Glory points. If he does
pose, he gets the standard +1 Glory (temporary) for showmanship.

Cost: 1 Willpower per turn used.
Speed: See description above.
Damage: See description above.
Move: See description above.

Brain Cracker
Prerequisites: Grab **, Punch *
Power Points: Kabaddi, NA wrestling, Sanbo, Western KB, Muay Thai,
Boxing, Pankration, Wrestling 1, Any 2
Description: Defeating an opponent isn't enough for some fighters.
They want to drive some sense into their opponents' brains. A fighter
employing the Brain Cracker Special Maneuver grabs his opponent's
hair, ear, or nose, pulls her head down, and rains smashing punches
into her skull or drives elbows into her face.

System: This is a Sustained Hold that allows the fighter to punch a
held opponent each turn the hold is maintained. The damage for the
move is based on the fighter's Punch Technique instead of his Grab
Technique.

Cost: None
Speed: +0
Damage: +2
Move: One

Jump
Prerequisites: Athletics *
Power Points: Any 1
Description: Street Fighters who intend to survive their first
tournament against serious competition had better come with springs
for legs. Jump is a relatively simple Special Maneuver that allows a
fighter to vault over incoming projectile attacks (like fireballs)
and hopefully escape unscathed. A lucky fighter might even time his
jump to hurdle a fireball and close with his flame-spewing enemy.

A fighter can jump three feet into the air for every dot in
Athletics. For example, a fighter with Athletics 3 can jump nine feet
into the air.

System: A fighter can play a Jump card along with any of the six
Basic Maneuver Punches and Kicks, or he can play the card by itself.
If the Jump card is played alone, it shows that the fighter is simply
moving across the arena by jumping. The fighter uses the modifiers
for Jump shown below. When used alone as a move, Jump can be played
as an Abort Action (see the Combat Chapter).

A Jump card played with a Basic Maneuver represents the fighter
jumping on an opponent to deliver the punch or kick. Playing the Jump
card with a Basic Maneuver turns the standard punch or kick into an
Aerial Maneuver. Note: For purposes of Combos (Combos are explained
later this chapter), the fighter must distinguish between a Basic
Maneuver and a Basic Maneuver played with a Jump card. This
distinction must be made when he first creates the Combo. For
example, the player might use Roundhouse in a Combo, or he might
instead create the Combo using Jumping Roundhouse. Whenever a fighter
plays a Jump card with a Basic Maneuver, the Basic Maneuver's
modifiers are used instead of the modifiers for Jump shown below.

If the fighter plans to dodge a projectile attack using the Jump
card, he must wait for an opponent to declare the fighter as the
target of the opponent's projectile attack. If the fighter's Jump has
a higher Speed than the missile attack, he can interrupt the
opponent's attack and try to dodge the incoming attack by jumping
over it or away from it. The two fighters make a resisted roll,
comparing the attacker's Focus Technique to the jumping fighter's
Dexterity + Athletics. If the attacker wins the roll, the jumping
fighter is hit by the projectile (he mistimed his leap, or perhaps
the attacker managed to blast him out of the air) and must
immediately end his turn.

If the fighter used the Jump card with a Punch or Kick Maneuver, he
may be able to dodge over a projectile and still deliver the punch or
kick.

Cost: None
Speed: +3
Damage: None
Move: +0
Group: streetfighter Message: 8575 From: Thomas Merton Date: 8/1/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
> >Perhaps you could assign a point value showing the toughness of each
> >individual player/character and pit the ones of approximate value against
> >each other.
> >
> >This is just a fight between characters made by people and not against
> >the actual people themselves (my argument against anyone taking it too
> >seriously). If everyone could be assigned a certain point total to make a
> >character representing themselves rather than giving free reign to create
> >any power level character, there could be a little creative license, and
> >inaccurate characters wouldn't matter <that> much.

Honestly, the intention was to pit (simulated) members of the group against
each other, otherwise we're just creating characters for yet another
tournament. But maybe I'm being too uptight about it.

If you'd rather play a souped-up rank 7 fighter, Christian Conkle was nice
enough to put together a Rank Fighter guide at

www.mecha.com/~conkle/sfighter/index.html

under Storyteller Notes. I encourage everyone to draw up themselves
realistically, but if it so happens that you were genetically engineered by
the Canadain Government to beat the stuffing out of Azathoth, then by all
means.

The Hurtin'
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Group: streetfighter Message: 8576 From: Knight of the Black Rose Date: 8/1/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
> Honestly, the intention was to pit (simulated) members of the group
against each other, otherwise we're just creating characters for yet
another tournament.

>I encourage everyone to draw up themselves realistically, but if it so
happens that you were genetically engineered by the Canadain Government
to beat the stuffing out of Azathoth, then by all means.

Nah, I was just providing an outsider's view on a defense against those
who would do such a thing (try to be realistic but let everyone make
someone at the same power level).

But, I was probably expending too much effort on something I was saying
shouldn't be taken too seriously anyway.

Just for fun: (going by the description in the SF book)

Tony of the Black Rose

Str: 2 Cha: 2 (average of 1 and 3)
Dex: 2 Manip: 2
Sta: 2 App: 2 (seems to migrate between 1 and 3)

Perception: 2 (mood and textures?)
Intel: 3 (not like I know for sure)
Wits: 2

Expression: 3
Intimidation: 1 (only against 6 year olds)
Streetwise: 1
Subterfuge: 1
Game Design: 3

Blind Fighting: 1
Drive: 1
Leadership: 1 (but Charisma drops to 1 if used)
Stealth: 1
Survival: 2
Videogames: 3

Computer: 2
Style Lore: 2
RPGs: 3

Punch: 1
Kick: 1
Block: 1
Athletics: 1
Bo Staff: 1

Chi: 1 (suppose the minimum)
Will: 6 (stubborn to ridiculous level)
Health: 7

Techniques:
Knife Hand Strike (know how to use it and where to strike)
Stunts:
could probably do a bo staff trip or "hook with leg and shove" knock down
move but I'd still say I have no Grab tech. (been taught how to throw
once)
Group: streetfighter Message: 8577 From: Josh Diemert Date: 8/1/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Dustin, I've got a couple of questions...

1) How many Background points do we get?

2) Do we get the base 15 Freebie Points and an
additional 15, or just a straight 15 Freebie Points.


I also have a quick note about "Paired Weapons" from
the Techniques. These weapons can also be paired up:

Axes & Picks:
Hand Axe
Kama

Blades:
Butterfly Sword (in fact, they're meant to be
paired)
Broadsword (usually with Short Sword or Dagger)
Scimitar
Short Sword



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Group: streetfighter Message: 8578 From: Dustin Wolfe Date: 8/1/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Let me start off by saying that I am completely frustrated at myself for
missing as many details as I have, often due to some of my own stupidity.

>1) How many Background points do we get?


You recieve the standard 5 dots for Backgrounds.

>2) Do we get the base 15 Freebie Points and an
>additional 15, or just a straight 15 Freebie Points.


Just a straight 15 Freebie Points.

>I also have a quick note about "Paired Weapons" from
>the Techniques. These weapons can also be paired up:
>
>Axes & Picks:
> Hand Axe
> Kama


I had actually thought about these, but I discarded it, unsure if I would
really allow it. If you -really- want a character to use one of these
weapons paired, then you should contact me.

>Blades:
> Butterfly Sword (in fact, they're meant to be
>paired)

I, in fact, meant to add the Butterfly sword to the list. I just forgot.

> Broadsword (usually with Short Sword or Dagger)
> Scimitar
> Short Sword

While these weapons can be paired, traditionally they aren't paired with
another weapon. Again, if you -really- want a character to use one of these
weapons as paired, then you should contact me.

Another point I found seriously flawed is the way I gave out my points. For
abilities, you begin with the standard amount, then have an additional 5
points to divide.
The Urumi weapon costs 2 Power Points per blade, meaning the total cost will
be 4, 6, or 8 points. Expensive, yes, but there's another damage check for
each blade. The Power Point costs are for game balance.

I am sorry for all the trouble that I've made over this. Setting up a
tournament in this fashion is a new experience, so I hope that everyone can
be a little patient with me.
Group: streetfighter Message: 8579 From: azathoth05@aol.com Date: 8/1/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
<< if it so happens that you were genetically engineered by
the Canadain Government to beat the stuffing out of Azathoth, then by all
means. >>
Hey! Why am I getting picked on! Besides, the entire human race was
genetically engineered to beat ME up!
Group: streetfighter Message: 8580 From: Josh Diemert Date: 8/1/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
--- Dustin Wolfe <lancer1@...> wrote:
> Let me start off by saying that I am completely
> frustrated at myself for
> missing as many details as I have, often due to some
> of my own stupidity.

Don't worry, Dustin. I know the feeling well.

My reasoning behind Broadsword and Short Sword being
considered as "Paired" is because of the Florentine
style of Fencing, which was taught during the height
of the Rennaisance. It usually involved a Rapier or
Broadsword in your main hand, and a Dagger or Short
Sword in the other. The off-hand weapon was usually
used for defense.

Who knows? I may make a character who uses it. I'm
still trying to figure out a concept.

Josh

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Group: streetfighter Message: 8581 From: Dustin Wolfe Date: 8/2/2000
Subject: New e-mail
This is Dustin, you know...the guy who puts out flawed copies of Warrior's Pride.
 
Anyhoo...I had to get rid of paid Internet so now I'm on thesimpsons.com.. and because of that, my new e-mail address is lancer1@....
 
This means all submissions to Warrior's Pride, and Live by the Sword characters, should be sent to me here. I apologize for the trouble.
 
Dustin.
Group: streetfighter Message: 8582 From: Steve Karstensen Date: 8/2/2000
Subject: Street Fighter EX2 Plus
Has anyone done character conversions of any of the characters from SF2EX+?
My players are bugging me to start my campaign again and I will be
converting them myself, but I'm curious to see how other people have handled
them... especially Area, Sharon, and Nanase.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

Marius, you're no longer a child
I do not doubt you mean it well,
But now there is a higher call!
Who cares about your lonely soul?
We strive toward a larger goal!
Our little lives don't count at all!

- Les Miserables
Group: streetfighter Message: 8583 From: Karan Date: 8/2/2000
Subject: is that karan a glorious smartass or a bitter coackroach!??
Karan-Shaolin Kung Fu (I'll be using the lower numbers you submitted. If
you want the higher stats you gotta take the Physical challenge)
What challenge do you mean? I agree to try and prove my deeds!!!
Yo-shaaaaaaaaaa! :-) You mean sending a videotape? heh, could be fun.
precise exactly! what do you want me to record on it? will it be a
pal-secam-ntsc tape? will you pay the boarding? cos i live in france,
remember?
Group: streetfighter Message: 8584 From: J. Scott Pittman Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
I guess you should list me with a new Style..."

New Style (or lack thereof): Notyle (pronounced know-tile)

There are those people across the world who know the powerful secrets of the
Martial Arts. Such characters can take on many opponents at once, and win
without little effort. Filled with the mystical energies of Chi, and the
Focus to use it, they are devestating in combat...
Then there are the others. These characters have Notyle training, or just
plain suck at fighting. Notyle is a word actually formed by one of the great
masters of this Style, who was trying to say "No Style" while his jaw was
dislocated. All the secrets practitioners of this Style know include how to
keep from bleeding to death and what most of the areas of the body feel like
when they are hit (hard).
The really cool thing about Notyle is that the training is very easy. All
that is required is that the person be born and never take an interest in
the martial arts, or at least never train in them. The only real requirement
is that the character also be unable to fight well and/or have a major
reluctance to fight (again, because he can't).

Schools: Since there is no training involved, there aren't any schools.

Members: The Notyle members proudly boast that there are more members
practicing this Style than in any other in the world. Most men from across
the world can instinctively spot masters of this style, called Girlie Girls.
If a Girlie Girl increases his attributes or has any formal martial arts
training, he loses his status as a Girlie Girl (but still might be a
pratictioner of this style for a loooong time).

Concepts: Role-Players, Most people in the everyday world.

Initial Chi: 1

Initial Willpower: roll 1d10

Qoute: "Let's go get a pizza and rent some Bruce Lee movies"

Special Weaknesses: The Notyle practitioner begins with 1 Technique dot,
which must be placed in Athletics. He doesn't get the normal 7 Technique
dots.
Group: streetfighter Message: 8585 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Cat Fight
I agree. Having a tournamant is a good Idea but basing it upon our human
stats would be a very bad idea.

>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Buena Vista Cat Fight
>Date: Wed, 26 Jul 2000 01:41:00 -0400
>
>I could personally vouch for Shan (megaman205), he's like some sort of
>genetic freak, he's REALLY strong (he can definately bench more than
>250lbs), as for Cayr, I know him in real life too. . . . .and I'm not gonna
>comment. As for the UFC comment, I am actually thinking of trying out for
>the Olympic team in Pankration for 2004 (if it ever happens, I have heard
>things both ways). I will freely admit to making the Dim Mak comment,
>because as no one on this list is George Dillman, I am just not seeing it.
>
>Another thing that is key with stats in white wolf is that I see the stats
>as a range. For example, strength of 2 means you bench less than 250lbs (me
>personally can bench about 160), str of a 3 is 250 - whatever the low end
>of 4 is.
>
>Actually I think having a tourney for fun is a good idea, but how do you
>determine what is right and wrong? And how would you know who would do
>what? I personally know that even though I am technically better than Shan,
>and have about 2 years of experience on him, he could beat me in a fight.
>And although I think it might be fun, I see too much of an avenue for bad
>feelings from the fights, since they are, in effect, ourselves. . . .
>

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Group: streetfighter Message: 8586 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
J.Scott.

You should ask them about the crouching block move from the Shades of
Gray/game screen. What move were we talking about back then, lunging punch??


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Offical Ruling by White Wolf!
>Date: Thu, 27 Jul 2000 17:04:32 -0400
>
>
>ah. :)
>
>Well if I'm not mistaken, Stephen Wieck wrote Street Fighter, and his
>E-mail
>address is swieck@...
>
>(...or is it weick?)
>
>cool to finally get a confirmation on that, though. thanks!
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, July 27, 2000 7:00 PM
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Offical Ruling by White Wolf!
>
>
>It was an e-mail to the vampire questions and answers thing on their page.
>I
>asked them to ask the writer of the street fighter book the question for me
>if they would, even though the e-mail service was for Vampire. I asked a
>few
>mpore questions too, but that was the only one they seemed to be interested
>in answering....
>
>Scott
>
>----- Original Message -----
>From: Steve Karstensen <skarstensen@...>
>To: <streetfighter@egroups.com>
>Sent: Thursday, July 27, 2000 5:42 AM
>Subject: RE: [streetfighter] Offical Ruling by White Wolf!
>
>
> >
> > at the risk of sounding petty...
> >
> > <nelson>
> >
> > HA HA!
> >
> > </nelson>
> >
> > anyway, who at White Wolf did you contact regarding this?
> >
> > -----Original Message-----
> > From: J. Scott Pittman [mailto:joespitt@...]
> > Sent: Thursday, July 27, 2000 3:11 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Offical Ruling by White Wolf!
> >
> >
> > J. Scott Pittman wrote:
> > >
> > > Secrets of Shadoloo,
> > > page 27 states:
> > > "The Tiger Knee will cause a knockdown and can also damage an opponent
> > > caught in the middle of an aerial maneuver."
> > >
> > > There has been much discussion in our gaming mail box about whether
> > > this means that a character using this maneuver can Knockdown
> > > ground-based opponents, or if the knockdown only applies to aerial
> > > opponents. What is the offical
> > > ruling on this?
> >
> > White Wolf (pharaphrased): The Maneuver CAN knock down ground-based
> > opponents as well as aerial opponents.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>

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Group: streetfighter Message: 8587 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Cat Fight
Ok I really suggest we stop this. The moment someone notes a high stat
on a character for themselves everyone complains saying its BS.
but not a single person complains when we see 1 or 2's across the board.


>From: Chris Hoffmann <staredown@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Buena Vista Cat Fight
>Date: Fri, 28 Jul 2000 08:20:59 -0700 (PDT)
>
>--- Thomas Merton <thehurtin@...> wrote:
>
> > Herder- Wrestling
> > Leirbakk- Samttering of Tae Kwon Do
> > Brian Fish- Jujitsu
> > Fred Chagnon-Shotokan Karate (but you only have Computer 3. If you
> > want to change it, break into my Hotmail account.)
> > Yasuharu Konishi-Wrestling
> > Chris Hoffman-Fencing
>
>I gave myself an intelligene of five, does this mean I have to beat you at
>math?
>
> > Cliff Rice-Some form of wrestling
> >
> > J.Scott Pittman would be on this list, but in order to have a 5 in
> > manipulation and a 4 in appearance, I need to see a photo... of him
> > negotiating peace in the Middle East.
>
>An unfair challenge. Even Bison with his superhuman manipulation and
>psionic
>powers couldn't pull that one off.
>
> > Cayr, and J.J., you two said your submissions weren't objective, so
>please
> > resubmit them.
> >
> > For those of you who have been unfairly blessed with skills beyond that
>of
> > your mortal brethren with no means to prove it, have I got a deal for
>you.
> > Send me your snail mail address and I'll send you a video tape. Get a
> > camcorder and videotape yourself sparring. Make sure you identify
>yourself
> > by name on the tape. I'll include a SASE to return it. If your Star
>Search
> > tape proves you to be all you promised and more, you keep your stats and
>get
> > a free focus maneuver. S'all right? S'all right.
>
>Dibs on Pit. I've always wanted that power anyway.
>
> > That's it for the moment. Further house rules and global enchantments
>to
> > follow.
>
>Just give me a circle of protection (cheeze) and I'm all set.
>
> > The Hurtin'
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
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>Kick off your party with Yahoo! Invites.
>http://invites.yahoo.com/

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Group: streetfighter Message: 8588 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
Hey Doc hows it goin.
Ahh sorry If i didnt greet you before.
Yah thats what were doin.
Got any questions we can help with, anything you been wondering about?


>From: doctorfeit@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] WHAT THE HELL IS GOING ON HERE?!?!
>Date: Fri, 28 Jul 2000 18:47:41 -0000
>
>What is going on here, i don't understand any of it! are you people
>truly trying to rate your actual human selves as street fighter rpg
>characters? is this a joke? i thought this was a role playing game
>group. i'm not trying to be a dick, cause i'm the new guy. and
>well,
>cause being a dick usually comes naturally to me, without trying.
>but
>i'm lost in this discussion. did anyone even respond to me before
>besides thsi guy Cayr??? who everyone else seems to think is crazy?
>yo somebody help me out
>

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Group: streetfighter Message: 8589 From: Robert Pascuttini Date: 8/2/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
I dont think that you should justlist the moves you know.
Try just listing the moves you can actually do in combat without thinking. I
think you'll see your special manuever list lower.
Thats what I think the SF characters special moves represent.


>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Buena Vista Fight Club Update
>Date: Mon, 31 Jul 2000 16:45:09 -0400
>
>At 02:08 PM 7/31/00 -0400, you wrote:
> >Perhaps you could assign a point value showing the toughness of each
> >individual player/character and pit the ones of approximate value against
> >each other.
> >
> >This is just a fight between characters made by people and not against
> >the actual people themselves (my argument against anyone taking it too
> >seriously). If everyone could be assigned a certain point total to make a
> >character representing themselves rather than giving free reign to create
> >any power level character, there could be a little creative license, and
> >inaccurate characters wouldn't matter <that> much.
>
>Um, but remember, I have been taking Jujitsu for a long time, and even
>though comparably to most rank 1 fighters, my stats really suck, I have WAY
>more power points than any rank 1 character could get, just from moves I
>know. . . . .
>

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Group: streetfighter Message: 8590 From: Carl Myradon Date: 8/3/2000
Subject: Re: [streetfighter] Buena Vista Fight Club Update
Splitting hairs.
I opted not to create a fighter for the fight club as although an RPG format
will save us all a world of furt, I Am not two nor three dots in strength. I
AM A MAN! (Ssob Sob.. You filthy apes, you tre out his brain!)

For those of you who have patricipated, Good work and have a great time,
that's what our forums are for. For those tight ass buggers like myself who
started spilitting hairs and ruining it, let's let the others enjoy the
characters they took the time to make.

Hagve a great night all,
-Destro


>From: "Robert Pascuttini" <rpascuttini@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Buena Vista Fight Club Update
>Date: Wed, 02 Aug 2000 23:37:46 EDT
>
>I dont think that you should justlist the moves you know.
>Try just listing the moves you can actually do in combat without thinking.
>I
>think you'll see your special manuever list lower.
>Thats what I think the SF characters special moves represent.
>
>
> >From: brian fish <fishbn@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Buena Vista Fight Club Update
> >Date: Mon, 31 Jul 2000 16:45:09 -0400
> >
> >At 02:08 PM 7/31/00 -0400, you wrote:
> > >Perhaps you could assign a point value showing the toughness of each
> > >individual player/character and pit the ones of approximate value
>against
> > >each other.
> > >
> > >This is just a fight between characters made by people and not against
> > >the actual people themselves (my argument against anyone taking it too
> > >seriously). If everyone could be assigned a certain point total to make
>a
> > >character representing themselves rather than giving free reign to
>create
> > >any power level character, there could be a little creative license,
>and
> > >inaccurate characters wouldn't matter <that> much.
> >
> >Um, but remember, I have been taking Jujitsu for a long time, and even
> >though comparably to most rank 1 fighters, my stats really suck, I have
>WAY
> >more power points than any rank 1 character could get, just from moves I
> >know. . . . .
> >
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>

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Group: streetfighter Message: 8591 From: Robert Pascuttini Date: 8/3/2000
Subject: Re: [streetfighter] ok i'm a calmer now...
Well I suggest you get him to learn flying tackle. Very useful technique.
Cant think of anything else at the moment.


>From: doctorfeit@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] ok i'm a calmer now...
>Date: Sat, 29 Jul 2000 21:41:30 -0000
>
>and better informed. i really wasn't that excited, just awfully
>confused and feeling left out, not unlike the last kid picked in gym
>class. well heres my deal, i've been playing in an e-fed based
>loosly
>on streetfighter rules for about six months now and looking for tips
>on how to better advance my fighter, maybe even a few new players,
>although i am not the kommish so, i cant invite like everybody and
>their sister. my guy is a wrestler which seems to be my biggest
>mistake of all, karate is the most balanced and effective style in my
>opinion. sen ryu seems pretty c
>

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Group: streetfighter Message: 8592 From: Yasuharu Konishi Date: 8/4/2000
Subject: Rules Questions
A couple questions came up in a session the other
night, and I want some outside opinions...

First of all, one of my NPC's has Improved Pin.
Unfortunately I do not have the book this Maneuver is
in, I just have handwritten notes jotted down off
someone's webpage (I don't have a printer) I remember
that it can be used against a standing opponent (as
opposed to Pin, which must be used on a Dizzy or
Knocked Down opponent) but I didn't write down whether
it causes a Knockdown. When it came up in the game, it
only scored 1 success, so I ruled that it did not
cause a knockdown. I wanted to give the Player the
benefit of the doubt. Can someone tell me if this was
right?

Also, the movement of Improved Pin is supposedly +1 on
the first turn, but it must be used when the victim is
in the same or adjacent hex? What is the point of
increased movement if the victim must be that close?
Or is this a typo? For that matter, is the +1 movement
of Discolate Limb a typo? I don't have that Maneuver
either. Does the description say anything about
increased movement?

Finally, a question about Sustained Holds in
general...
Say a fighter has a victim in a Sustained Hold, and
maintains the hold for another turn: if on that next
turn he rolls 0 successes, is the hold broken? I have
been saying "yes" but it's just a guess.

If anyone can help me, I'd be most grateful.

=====
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Group: streetfighter Message: 8593 From: Carl Myradon Date: 8/4/2000
Subject: Any ideas?
I realize this has abssolutly nothing with the Street fighter Rpg, but if
anyone can give me a hand I'll be forever in their debt.

I recently suffered a rotator cuff injury while wrestling. From what I've
read, I'll be out for 3-12 months, before I'm properly healed up. If anyone
has any information or advice that might give me a slightly less bleak
outlook on the topic drop a line at my provate e-mail

myradon@...

Thanks,
-Carl "Destroyed" Myradon
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Group: streetfighter Message: 8594 From: Steve Karstensen Date: 8/4/2000
Subject: Re: [streetfighter] Rules Questions
my responses below.

-----Original Message-----
From: Yasuharu Konishi [mailto:robotomizer@...]
Sent: Friday, August 04, 2000 2:05 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Rules Questions


"Knocked Down opponent) but I didn't write down whether
it causes a Knockdown. When it came up in the game, it"

Improved Pin is a Sustained Hold and does not cause a Knockdown.

"only scored 1 success, so I ruled that it did not
cause a knockdown."

Improved Pin, like regular Pin requires at least two successes to wrap an
opponent in the hold. Otherwise, they take damage and break free
automatically.

"Also, the movement of Improved Pin is supposedly +1 on
the first turn, but it must be used when the victim is
in the same or adjacent hex? What is the point of
increased movement if the victim must be that close?"

You have to use the Move portion of your maneuver to advance close enough
(adjacent/same hex).

"Or is this a typo? For that matter, is the +1 movement
of Discolate Limb a typo? I don't have that Maneuver
either. Does the description say anything about
increased movement?"

No on both counts.

"Finally, a question about Sustained Holds in
general...
Say a fighter has a victim in a Sustained Hold, and
maintains the hold for another turn: if on that next
turn he rolls 0 successes, is the hold broken? I have
been saying "yes" but it's just a guess."

Nothing in the rules that say yes, but it's your game, do whatever you want.
:)

"If anyone can help me, I'd be most grateful."

your firstborn will suffice.
Group: streetfighter Message: 8595 From: Chris Hoffmann Date: 8/4/2000
Subject: [Pride]
Well, it's finally up. After too damn many computer screw-ups to count, the
text version of Warrior's Pride (long may it reign) is in the Egroups Archive
(yeah, it's the files section, but I think Archive is cooler).

Let's give Dustin and all the contributers a big cash donation for making this
the hardest Warrior's Pride to edit yet!

And for all of you explorer users, yes you can read it under explorer.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8596 From: Yu Ominae Date: 8/5/2000
Subject: Re: [streetfighter] The "us" tournament.
>From: cliff rice <shinzite@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] The "us" tournament.
>Date: Wed, 26 Jul 2000 11:46:21 -0700 (PDT)
>
>
>
> I just had this realey bright idea. What if we
>made a tournament (Ala Friendly fights, Or Ages
>tourny)
>except we used ourselvs i mean plenty of us have sent
>our stats already. What do you all think. I was
>figuring we could get a non biased person to medeate
>the fights send me your feed back ok.
>
>Cliff
>
>_
Interesting...hmmm
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Group: streetfighter Message: 8597 From: J. Scott Pittman Date: 8/6/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
Tiger Knee was the move in question.
Before I ask any more questions, one silly one for the group - where the
heck is crouching block listed on the game screen? i don't see it....

J. Scott Pittman

----- Original Message -----
From: Robert Pascuttini <rpascuttini@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, August 02, 2000 8:11 PM
Subject: RE: [streetfighter] Offical Ruling by White Wolf!


> J.Scott.
>
> You should ask them about the crouching block move from the Shades of
> Gray/game screen. What move were we talking about back then, lunging
punch??
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: RE: [streetfighter] Offical Ruling by White Wolf!
> >Date: Thu, 27 Jul 2000 17:04:32 -0400
> >
> >
> >ah. :)
> >
> >Well if I'm not mistaken, Stephen Wieck wrote Street Fighter, and his
> >E-mail
> >address is swieck@...
> >
> >(...or is it weick?)
> >
> >cool to finally get a confirmation on that, though. thanks!
> >
> >-----Original Message-----
> >From: J. Scott Pittman [mailto:joespitt@...]
> >Sent: Thursday, July 27, 2000 7:00 PM
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Offical Ruling by White Wolf!
> >
> >
> >It was an e-mail to the vampire questions and answers thing on their
page.
> >I
> >asked them to ask the writer of the street fighter book the question for
me
> >if they would, even though the e-mail service was for Vampire. I asked a
> >few
> >mpore questions too, but that was the only one they seemed to be
interested
> >in answering....
> >
> >Scott
> >
> >----- Original Message -----
> >From: Steve Karstensen <skarstensen@...>
> >To: <streetfighter@egroups.com>
> >Sent: Thursday, July 27, 2000 5:42 AM
> >Subject: RE: [streetfighter] Offical Ruling by White Wolf!
> >
> >
> > >
> > > at the risk of sounding petty...
> > >
> > > <nelson>
> > >
> > > HA HA!
> > >
> > > </nelson>
> > >
> > > anyway, who at White Wolf did you contact regarding this?
> > >
> > > -----Original Message-----
> > > From: J. Scott Pittman [mailto:joespitt@...]
> > > Sent: Thursday, July 27, 2000 3:11 AM
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Offical Ruling by White Wolf!
> > >
> > >
> > > J. Scott Pittman wrote:
> > > >
> > > > Secrets of Shadoloo,
> > > > page 27 states:
> > > > "The Tiger Knee will cause a knockdown and can also damage an
opponent
> > > > caught in the middle of an aerial maneuver."
> > > >
> > > > There has been much discussion in our gaming mail box about whether
> > > > this means that a character using this maneuver can Knockdown
> > > > ground-based opponents, or if the knockdown only applies to aerial
> > > > opponents. What is the offical
> > > > ruling on this?
> > >
> > > White Wolf (pharaphrased): The Maneuver CAN knock down ground-based
> > > opponents as well as aerial opponents.
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> >
> >
> >
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>
>
>
>
Group: streetfighter Message: 8598 From: Fred Chagnon Date: 8/6/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
| Tiger Knee was the move in question.
| Before I ask any more questions, one silly one for the group - where the
| heck is crouching block listed on the game screen? i don't see it....

Crouching block is not listed on the game screen.
I think the question was refering to the Lunging Punch (which is introduced
in the SHADES OF GREY Insert that comes with the game screen) which
indicates that the lunging punch ignores block unless it is a crouching
block.
This being said, there was never any clear system for a crouching block.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 8599 From: Robert Pascuttini Date: 8/6/2000
Subject: Re: [streetfighter] Any ideas?
Hey carl. Sorry Im not fully versed in Medicinal aspects but there is a
little advice I can give you.

Exercise it by doing stretch's. Ask a phisiotherapist for exercises you can
do.

You might want to try chi Kung or accupuncture on top of the Stretching.
It'll remove the pain.

Try to think about healing when you go to sleep. Its a mind over matter
thing but it works.

>From: "Carl Myradon" <myradon@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Any ideas?
>Date: Fri, 04 Aug 2000 02:49:52 MDT
>
>I realize this has abssolutly nothing with the Street fighter Rpg, but if
>anyone can give me a hand I'll be forever in their debt.
>
>I recently suffered a rotator cuff injury while wrestling. From what I've
>read, I'll be out for 3-12 months, before I'm properly healed up. If anyone
>has any information or advice that might give me a slightly less bleak
>outlook on the topic drop a line at my provate e-mail
>
>myradon@...
>
>Thanks,
>-Carl "Destroyed" Myradon
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>

________________________________________________________________________
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Group: streetfighter Message: 8600 From: Robert Pascuttini Date: 8/6/2000
Subject: Re: [streetfighter] Offical Ruling by White Wolf!
It's not. It was a move listed as a way to counter crouhing sweep in the
shades of gray according to everyone but there is no list for it.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Offical Ruling by White Wolf!
>Date: Sat, 5 Aug 2000 23:09:59 -0700
>
>Tiger Knee was the move in question.
>Before I ask any more questions, one silly one for the group - where the
>heck is crouching block listed on the game screen? i don't see it....
>
>J. Scott Pittman
>
>----- Original Message -----
>From: Robert Pascuttini <rpascuttini@...>
>To: <streetfighter@egroups.com>
>Sent: Wednesday, August 02, 2000 8:11 PM
>Subject: RE: [streetfighter] Offical Ruling by White Wolf!
>
>
> > J.Scott.
> >
> > You should ask them about the crouching block move from the Shades of
> > Gray/game screen. What move were we talking about back then, lunging
>punch??
> >
> >
> > >From: Steve Karstensen <skarstensen@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: RE: [streetfighter] Offical Ruling by White Wolf!
> > >Date: Thu, 27 Jul 2000 17:04:32 -0400
> > >
> > >
> > >ah. :)
> > >
> > >Well if I'm not mistaken, Stephen Wieck wrote Street Fighter, and his
> > >E-mail
> > >address is swieck@...
> > >
> > >(...or is it weick?)
> > >
> > >cool to finally get a confirmation on that, though. thanks!
> > >
> > >-----Original Message-----
> > >From: J. Scott Pittman [mailto:joespitt@...]
> > >Sent: Thursday, July 27, 2000 7:00 PM
> > >To: streetfighter@egroups.com
> > >Subject: Re: [streetfighter] Offical Ruling by White Wolf!
> > >
> > >
> > >It was an e-mail to the vampire questions and answers thing on their
>page.
> > >I
> > >asked them to ask the writer of the street fighter book the question
>for
>me
> > >if they would, even though the e-mail service was for Vampire. I asked
>a
> > >few
> > >mpore questions too, but that was the only one they seemed to be
>interested
> > >in answering....
> > >
> > >Scott
> > >
> > >----- Original Message -----
> > >From: Steve Karstensen <skarstensen@...>
> > >To: <streetfighter@egroups.com>
> > >Sent: Thursday, July 27, 2000 5:42 AM
> > >Subject: RE: [streetfighter] Offical Ruling by White Wolf!
> > >
> > >
> > > >
> > > > at the risk of sounding petty...
> > > >
> > > > <nelson>
> > > >
> > > > HA HA!
> > > >
> > > > </nelson>
> > > >
> > > > anyway, who at White Wolf did you contact regarding this?
> > > >
> > > > -----Original Message-----
> > > > From: J. Scott Pittman [mailto:joespitt@...]
> > > > Sent: Thursday, July 27, 2000 3:11 AM
> > > > To: streetfighter@egroups.com
> > > > Subject: [streetfighter] Offical Ruling by White Wolf!
> > > >
> > > >
> > > > J. Scott Pittman wrote:
> > > > >
> > > > > Secrets of Shadoloo,
> > > > > page 27 states:
> > > > > "The Tiger Knee will cause a knockdown and can also damage an
>opponent
> > > > > caught in the middle of an aerial maneuver."
> > > > >
> > > > > There has been much discussion in our gaming mail box about
>whether
> > > > > this means that a character using this maneuver can Knockdown
> > > > > ground-based opponents, or if the knockdown only applies to aerial
> > > > > opponents. What is the offical
> > > > > ruling on this?
> > > >
> > > > White Wolf (pharaphrased): The Maneuver CAN knock down ground-based
> > > > opponents as well as aerial opponents.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > >
> > >
> >
> > ________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >
> >
> >
> >
> >
>

________________________________________________________________________
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Group: streetfighter Message: 8601 From: Chris Hoffmann Date: 8/7/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
--- Dustin Wolfe <lancer1@...> wrote:
> Let me start off by saying that I am completely frustrated at myself for
> missing as many details as I have, often due to some of my own stupidity.

Since it seems to be 'rag on the new promoter' week, here's my six quid.

Riposte

System: A fighter may only use a Riposte in the turn after he has made a Parry
-
it is designed to allow a fighter to take advantage of his opponent's temporary

inability to react (i.e., the Speed bonus received from parrying the attack).

I may just be misunderstanding this, but as it stands, this maneuver seems
useless. I can see two ways to read this: First, the repost has priority over
any other maneuver other than a parry (unlikely). The second is that the
riposte is the only maneuver that gets a speed bonus after a parry (an
interesting move, if correct. Should cut down on the number of Parry combos).

Which, if either is correct?

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8602 From: streetfighter@egroups.com Date: 8/7/2000
Subject: New poll for streetfighter
Enter your vote today! Check out the new poll for the streetfighter
group:


Should grappling defense be an abort
maneuver?

o A grab maneuver as an abort? What in the name of Dan are you thinking?
o It says 'works similarly to a block'. Since we voted that all block maneuvers are aborts, Grappling Defense should be one also.
o Not only should it be an abort, but it should get the other fringe benefits of being a block (+2 spd next round, can be knocked down except by grabs, etc.)


To vote, please visit the following web page:

http://www.egroups.com/polls/streetfighter

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the eGroups
web site listed above.

Thanks!
Group: streetfighter Message: 8603 From: streetfighter@egroups.com Date: 8/7/2000
Subject: Poll results for streetfighter
The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: How do you handle blinffighting?

CHOICES AND RESULTS
- B.If a character's vision is impaired by means of a power, device or natural darkness, his actions become more difficult. His Perception and his Blind Fighting Ability (if any) now become very important to his chances to be successful in any action.First, the blinded fighter must locate his target, in the case that the fighter wishes to make an attack. He does so by making a Perception + Blind Fighting roll, at Difficulty 6. If the character gains no successes, he cannot locate his target and cannot make any combat action except those that do not reqire rolling of the dice (the character may still Block, Move, and even Jump, although he could not use Jump to dodge projectiles, for example).If the character gains one success, he may make an action as described below, but the base number subtacted from is 14 instead of 12. If he scores two successes, the base number is 13. Three or more successes indicates that the character subtacts from the usual base of 12.In general, the difficulty of any action while blind can be found by adding the character's Perception and Blind Fighting Ability, and subtracting this number from 12 (or prehaps 13 or 14 in combat, see above). For example, a character with a Perception of 2 and a Blind Fighting of 1 would have a Difficulty 9 to his actions. (2+1=3. 12-3=9).High levels of Perception and Blind Fighting can make it much easier to fight in the dark, but it cannot make it easier than having vision. The lowest a character's Difficulty can be in total darkness is 6 (standard Difficulty).Of course, the Storyteller can alter the Difficulty of any action based on the situation (a blind character trying to pick out one blue wire from 15 other red ones is in trouble, for example)., 9 votes, 100.00%
- C. As B, but use Wits instead of Perception for the rolls., 0 votes, 0.00%
- D. Increase the blinded character's difficulty for rolls that would require sight by the number of successes the opponent gained on the attack, minus his level of Blindfighting, to a minimum of his original difficulty., 0 votes, 0.00%
- A. The blinded characters rolls for attacks based on sight (nearly all of them) are increased in Difficulty to 8, unless he has blindfighting at 1-3 (in which case his difficulty is 7). If the character has a blindfighting skill of 4 or above, he has no increase in difficulty., 0 votes, 0.00%



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Group: streetfighter Message: 8604 From: streetfighter@egroups.com Date: 8/7/2000
Subject: Poll results for streetfighter
The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: OFFICAL QUESTION FOR THE STREET FIGHTER
REVISED WEB PAGE:
Does there need to be a Crouching Block
Maneuver?

CHOICES AND RESULTS
- Yes, 6 votes, 54.55%
- No, 5 votes, 45.45%



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Group: streetfighter Message: 8605 From: Steve Karstensen Date: 8/7/2000
Subject: Re: [streetfighter] Poll results for streetfighter
wow. if I'd have voted "no" like I'd planned we'd have had a perfectly
split vote.

oh well.

-----Original Message-----
From: streetfighter@egroups.com [mailto:streetfighter@egroups.com]
Sent: Monday, August 07, 2000 3:59 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Poll results for streetfighter



The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: OFFICAL QUESTION FOR THE STREET FIGHTER
REVISED WEB PAGE:
Does there need to be a Crouching Block
Maneuver?

CHOICES AND RESULTS
- Yes, 6 votes, 54.55%
- No, 5 votes, 45.45%



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Group: streetfighter Message: 8606 From: brian fish Date: 8/7/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
Riposte is very easy in street fighter, make it a weapon version of the
deflecting punch, that's what it is, a parry and a weak counter attack. . .
. . . .

>--- Dustin Wolfe <lancer1@...> wrote:
>> Let me start off by saying that I am completely frustrated at myself for
>> missing as many details as I have, often due to some of my own stupidity.
>
>Since it seems to be 'rag on the new promoter' week, here's my six quid.
>
>Riposte
>
>System: A fighter may only use a Riposte in the turn after he has made a
Parry
>-
>it is designed to allow a fighter to take advantage of his opponent's
temporary
>
>inability to react (i.e., the Speed bonus received from parrying the attack).
>
>I may just be misunderstanding this, but as it stands, this maneuver seems
>useless. I can see two ways to read this: First, the repost has priority
over
>any other maneuver other than a parry (unlikely). The second is that the
>riposte is the only maneuver that gets a speed bonus after a parry (an
>interesting move, if correct. Should cut down on the number of Parry
combos).
>
>Which, if either is correct?
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>
>__________________________________________________
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>
Group: streetfighter Message: 8607 From: Yasuharu Konishi Date: 8/7/2000
Subject: Crouching Block Rules
It was a close vote, but it looks like we've decided
to come up with a Crouching Block. Let's all have some
input. Here's mine:

A fighter executing a Crouching Block should get a +2
Speed Bonus on the following turn *only* if he/she
executes another Crouching Maneuver on that turn
(Ducking Fierce, etc.) In any other case, his/her
Speed is normal on the following turn (unless affected
by a Combo) This reflects the fact that the normal
speed bonus after blocking is canceled out by the
extra moment it takes to rise back to a standing
position.

I believe this idea has been tossed around already...

What do y'all think?

--- Robert Pascuttini <rpascuttini@...> wrote:
> It's not. It was a move listed as a way to counter
> crouhing sweep in the
> shades of gray according to everyone but there is no
> list for it.
>
> >Tiger Knee was the move in question.
> >Before I ask any more questions, one silly one for
> the group - where the
> >heck is crouching block listed on the game screen?
> i don't see it....
> > > You should ask them about the crouching block
> move from the Shades of
> > > Gray/game screen. What move were we talking
> about back then, lunging
> >punch??


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Group: streetfighter Message: 8608 From: J. Scott Pittman Date: 8/8/2000
Subject: Re: [streetfighter] Poll results for streetfighter
Well, I have e-mailed WW about the crouching block question. I await an
answer. The last time it took about a month to get one back. Let;'s wait and
see....

J. Scott Pittman

----- Original Message -----
From: Steve Karstensen <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Monday, August 07, 2000 1:21 PM
Subject: RE: [streetfighter] Poll results for streetfighter


>
> wow. if I'd have voted "no" like I'd planned we'd have had a perfectly
> split vote.
>
> oh well.
>
> -----Original Message-----
> From: streetfighter@egroups.com [mailto:streetfighter@egroups.com]
> Sent: Monday, August 07, 2000 3:59 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Poll results for streetfighter
>
>
>
> The following streetfighter poll is now closed. Here are the
> final results:
>
>
> POLL QUESTION: OFFICAL QUESTION FOR THE STREET FIGHTER
> REVISED WEB PAGE:
> Does there need to be a Crouching Block
> Maneuver?
>
> CHOICES AND RESULTS
> - Yes, 6 votes, 54.55%
> - No, 5 votes, 45.45%
>
>
>
> For more information about this group, please visit
> http://www.egroups.com/group/streetfighter
>
> For help with eGroups, please visit
> http://www.egroups.com/help
>
>
>
>
>
>
>
>
>
>
>
>
>
>
Group: streetfighter Message: 8609 From: Chris Hoffmann Date: 8/8/2000
Subject: Re: [streetfighter] Deulist Tournament - New Details
--- brian fish <fishbn@...> wrote:
> Riposte is very easy in street fighter, make it a weapon version of the
> deflecting punch, that's what it is, a parry and a weak counter attack. . .
> . . . .

Personally, I agree. But Dustin clearly has different ideas on how to
implement it. I'm just curious exactly how he sees it.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8610 From: Knight of the Black Rose Date: 8/8/2000
Subject: Basic Grab Maneuver
Is the basic grab move a sustained hold or just a grab to damage and
release move?
I seem to recall someone on this list saying it was or should be
sustained hold.
I can't find anywhere where it says that Grab is a sustained hold (except
in the White Wolf Combat book which isn't a Street Fighter book).
Should there maybe be a one Power Point any cost move called Hold that
works like Grab but makes it sustained?

Tony
Group: streetfighter Message: 8611 From: Chris Hoffmann Date: 8/8/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
--- Knight of the Black Rose <anton_figueroa@...> wrote:
> Is the basic grab move a sustained hold or just a grab to damage and
> release move?

The later. A sustained hold for a basic maneuver would be just wrong.

> I seem to recall someone on this list saying it was or should be
> sustained hold.
> I can't find anywhere where it says that Grab is a sustained hold (except
> in the White Wolf Combat book which isn't a Street Fighter book).

Can't comment on that.

> Should there maybe be a one Power Point any cost move called Hold that
> works like Grab but makes it sustained?

*shrugs* If you feel the need, knock yourself out. That's the beauty of a
discontinued game, it's basically open-source.

> Tony
>
> --------------------------------------------------------------------<e|-
> Missing old school friends?

Nope, this laser sight is truly a thing of beauty.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8612 From: brian fish Date: 8/8/2000
Subject: Re: [streetfighter] Basic Grab Maneuver
The way I work it is that the basic grab will do damage and ignore blocks
but IS NOT a sustained hold. In my opinion, looking at the other maneuvers
you get for free (of which jump is not one), and making it a sustained hold
is just too powerful to get for free at no speed penalty. . . . .