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Group: streetfighter Message: 4907 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: "Call of the Wild" Animal List
Group: streetfighter Message: 4908 From: Steve Karstensen Date: 1/3/2000
Subject: Re: "Call of the Wild" Animal List
Group: streetfighter Message: 4909 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4910 From: Rinaldo Gambetta Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4911 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4912 From: Rinaldo Gambetta Date: 1/3/2000
Subject: Tournament question.
Group: streetfighter Message: 4913 From: Dylan Downing Date: 1/3/2000
Subject: Need Character Sheet Talents suggestions
Group: streetfighter Message: 4914 From: cliff rice Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
Group: streetfighter Message: 4915 From: J. Scott Pittman Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
Group: streetfighter Message: 4916 From: Clk Whrr Chad Date: 1/3/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4917 From: Dylan Downing Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
Group: streetfighter Message: 4918 From: Azathoth05@aol.com Date: 1/3/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4919 From: Azathoth05@aol.com Date: 1/3/2000
Subject: The Status of the list
Group: streetfighter Message: 4920 From: J. Scott Pittman Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
Group: streetfighter Message: 4921 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4922 From: Rinaldo Gambetta Date: 1/4/2000
Subject: I read all descriptions that dammit Backflip.
Group: streetfighter Message: 4923 From: downfall Date: 1/4/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4924 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4925 From: Charles Little Date: 1/4/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4926 From: Steve Karstensen Date: 1/4/2000
Subject: Re: I read all descriptions that dammit Backflip.
Group: streetfighter Message: 4927 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: Tournament question.
Group: streetfighter Message: 4928 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: I read all descriptions that dammit Backflip.
Group: streetfighter Message: 4929 From: Steve Karstensen Date: 1/4/2000
Subject: Re: I read all descriptions that dammit Backf lip.
Group: streetfighter Message: 4930 From: ArkonDLoC@aol.com Date: 1/4/2000
Subject: Questions
Group: streetfighter Message: 4931 From: Jens-Arthur Leirbakk Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4932 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4933 From: J. Scott Pittman Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4934 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4935 From: J. Scott Pittman Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4936 From: Jens-Arthur Leirbakk Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4937 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4938 From: Charles Little Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4939 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4940 From: Josh Diemert Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4941 From: ArkonDLoC@aol.com Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4942 From: J. Scott Pittman Date: 1/4/2000
Subject: Re: Questions
Group: streetfighter Message: 4943 From: Rinaldo Gambetta Date: 1/5/2000
Subject: Man someone have the updated STF.
Group: streetfighter Message: 4944 From: Rinaldo Gambetta Date: 1/5/2000
Subject: All right no more wait.
Group: streetfighter Message: 4945 From: Rinaldo Gambetta Date: 1/5/2000
Subject: Second War campaign style.
Group: streetfighter Message: 4946 From: Rinaldo Gambetta Date: 1/5/2000
Subject: Re: Second War campaign style.
Group: streetfighter Message: 4947 From: Chris Hoffmann Date: 1/5/2000
Subject: Re: Questions
Group: streetfighter Message: 4948 From: Andy Date: 1/5/2000
Subject: Re: Questions
Group: streetfighter Message: 4949 From: Steve Karstensen Date: 1/5/2000
Subject: Re: Questions
Group: streetfighter Message: 4950 From: Josh Diemert Date: 1/5/2000
Subject: Re: Questions
Group: streetfighter Message: 4951 From: Josh Diemert Date: 1/5/2000
Subject: Re: Questions
Group: streetfighter Message: 4952 From: Chris Krug-Iron Date: 1/5/2000
Subject: Re: Need Character Sheet Talents suggestions
Group: streetfighter Message: 4953 From: Chris Krug-Iron Date: 1/5/2000
Subject: Re: Problem players...
Group: streetfighter Message: 4954 From: Chris Krug-Iron Date: 1/5/2000
Subject: Re: Questions
Group: streetfighter Message: 4955 From: Azathoth05@aol.com Date: 1/7/2000
Subject: Where's the page?
Group: streetfighter Message: 4956 From: Dustin Wolfe Date: 1/8/2000
Subject: Re: Where's the page?



Group: streetfighter Message: 4907 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: "Call of the Wild" Animal List
--- Dustin Wolfe <lancer1@...> wrote:
>
> Okay, here's the list of animals that will be included in the "Call of
> the
> Wild" article. These animals, and no others, will be in WP #3. However,
> I'm
> sure that WP #4 will have more details on more animals, so if you wanted
> to
> see one that isn't listed here, just be patient.
>
> Alligator, Armadillo, Badger, Bat, Bear, Bird, Buffalo, Canine, Feline,
> Frog, Lizard, Mole, Opossum, Porcupine, Rabbit, Raccoon, Rhinoceros,
> Rodent,
> and Squirrel.

Waaaaaaaaaaaa!! No Moose! *sniff* Wait, I must be strong. If I can wait
for the movie, then I can wait for WP #4.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4908 From: Steve Karstensen Date: 1/3/2000
Subject: Re: "Call of the Wild" Animal List
> Alligator, Armadillo, Badger, Bat, Bear, Bird, Buffalo, Canine, Feline,

badgers?!

BADGERS?!

WE DON'T NEED NO STEEENKING BADGERS!!

(Come on, it *had* to be said...)
Group: streetfighter Message: 4909 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
--- Steve Karstensen <skarstensen@...> wrote:

> Aw, the fat guy wasn't so tough. And besides, he doesn't exist. Hui
> was
> just drunk. Some elephants aren't pink, y'know... *hic*

Ah, but come April first, me and my trusty pantbrush... Well, I don't
want to spoil the surprise.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4910 From: Rinaldo Gambetta Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
I known but this just an special but anway I want start the tournament but I don´t want remove the chances from people of list make some changes in their tactics because this I´m holding the start, man these people disapear like magic, and I can´t start without all tournament people concern if all people say it´s right let´s start I will begin.

Chris Hoffmann wrote:

--- Rinaldo Gambetta <rinaldo@...> wrote:
>
> Special before tournament all fighters of tournament see the good old
> man with your red cloth walking with a list and say that words "You´re a
> bad child this year and for this you don´t receive gift" Santa Claus is
> a rank 1 fighter like all fighters from Gateway tournament and make
> challenge for anyone who want figth with him the prize is his word to
> eternal Christmas gift for the winner family, this my special way to say
> Merry Christmas to all people of list and Happy new year.
>
    Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
> ya folks.

Remember how I said that Gokiwa would accept any and all challenges up to
and including God?  He was wrong.  Some things are too silly for even him
to fight.

=====
staredown@...  http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
     -- Robert Heinlein
__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
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Group: streetfighter Message: 4911 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: Merry Christmas!!
--- Steve Karstensen <skarstensen@...> wrote:
>
>
> Well, I didn't exactly get Morrigan under my tree or anything, but I
> spent
> the entire day in bed anyway. (heh heh heh)

Well what did you expect? I mean she's a soul sucking demoness from
Microsoft (via Capcom) fer cryin out loud! I mean, she can't just lounge
under the very symbol of the most sacred holiday of both the Christian
religion and every toy manufacturer on the planet. It's against Union
rules.

Besides, Chun-Li is cuter.

> Oh, and I got myself a Nintendo 64. They's real cheap now.

And finally there are some good games for it.

> Hmm. Come to think of it, everything I got this Xmas, I bought myself.

But at least you knew what you wanted, although it kinda spoils the
surprise.

> Sigh.

Gezunetite.



=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4912 From: Rinaldo Gambetta Date: 1/3/2000
Subject: Tournament question.
I want start this tournament soon but because many of players disappear
from list I can´t start because maybe they want change something,
because that I ask for players if they want change something, just send
a mail: No I want change nothing or I change this and this one, I just
want make this fair for everyone but I think like most part of people go
out for celebrate holliday this tournament can be hold for a time I ask
for people a litle patience but it´s only for make the thing fair thanks
to everyone in the tournament.
Group: streetfighter Message: 4913 From: Dylan Downing Date: 1/3/2000
Subject: Need Character Sheet Talents suggestions
Well, the subject header pretty much says it all.

I'm close to finishing a redesigned version of my old SF character sheet
which has all the Talents, skills, and knowledges, however the total leaves
2 blank spaces in the Talents column. So, I'm presenting the topic here:
what talents could you suggest.

Dylan

-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 4914 From: cliff rice Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
Linguistics! You should have linguistics because
of the large amount of traveling a typical character
will do all over the world.
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Group: streetfighter Message: 4915 From: J. Scott Pittman Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
I took these from SS Turbo on my page. You may find them useful in designing
a character sheet. There are Talents here as well as other suggestions for
Skills and Knowledges. Those listed with a (*) must be centered; that is, a
character must decide what aspect of the skill he studies. Optionally, a
centered ability or a normal ability may be specialized (as per the Vampire
rules).

NON-COMBAT ABILITIES
All Non- Combat Abilities use the following chart as an example of training:
0 : The character has some skill, but has been poorly trained, or
has yet to complete the proper training in the Ability.
00 : The character has the normal skill level of a person who has
studied the Ability.
000 : The person has devoted a great deal of time to the study of the
Ability, and it shows. the character can out-perform normal practitioners.
0000 : The character is one of the best in the field, probably one in a
thousand.
00000 : The character is simply the best, one in a million.
Of course, this meanings above do not take into account actual talent. A
person with a low Intelligence (say a 1) who studies Science with a rating
of 3 is still not that great. To know the "true" level of the character, Add
the appropriate Attribute to the Ability, then subtract 5, and consult the
previous chart.

ANIMAL* (Talent)
The study of a particular animal type and its habits. if the animal can be
trained, then the techniques for training the animal are also learned.
Choices; Animal handling, Falconry, Riding
ARTIST* (Talent)
There are many different types of art, and the character has trained in at
least one of them. There are just as many people who practice art as a hobby
as those who practice it for a living. Choices: Tattooing, Dancing, Singing,
Instrument, Poetry, Painting, Sculpting, Fire-eating, Snake-Charming,
Photography, Writing, Calligraphy
CRAFTWORK* (Skill)
The character has trained in a particular type of craft, usually to make
money, but sometimes for personal reasons, such as a hobby or to become more
self-sufficient. Choices: Blacksmith, Cooking, Armory, Carpentry, Jewelry,
Leatherworking, Woodwork
DESIGN/REPAIR*(Replaces Repair from Streetfighter: The Storytelling
Game)(Skill)
While there are many different types of weapons and vehicles across the
globe, the character with the knowledge to repair such things, and the
ability to design new possible ones is a great commodity. Choices: Robots,
computers, plumbing, mechanic, planes, spaceships, buildings, ships,
submarines, guns, armor, swords
INSTINCT (Talent)
After years of being in the combat field, or at the surgery table, or in the
sales meetings, a character trains himself to use his instinct. The
Storyteller should let players use this skill sparingly, to gain a clue or
get through a tough spot if necessary. He might allow the player to roll
instinct and add the successes to an ability roll, or to make a
Wits+Instinct roll to get a "feel" of why another character is acting a
certain way. Specialties: Dangersense, Awareness, Insight, Sixth Sense,
Intuition
MAGIC (Knowledge)
In some worlds, this will simply be a study of the occult, in other worlds,
the occult (and magic) may be real. People with knowledge of magic in such a
world could be more dangerous than those with the power to use it.
Specialties: Omens, Dreams, Occult Knowledge, Spellcasting
PERFORMANCE (Talent)
Being able to act and perform is important to many people, such as actors,
politicians and diplomats, gamblers and professions where intimidation is
necessary. Specialties: Intimidation, Ventriloquism, Acting, Administration,
Storytelling, Diplomacy, Gambling, Fourtune Telling, Leadership
PILOT* (Skill)
There are many different types of vehicles that fly, and the character has
trained in at least one of them. Choices: Jet, Balloon, Helicopter,
Submarine, Air Liner, Spaceship
PROFESSIONAL* (Knowledge)
A professional is a person who studies a particular subject so he can be of
aid to another, and usually this is also how he makes his living. Choices:
Accounting, Heraldry, Law, Video production, Lore, Politics,
Strategy/Tactics, Teaching
SCIENCE*(Replaces the Science version in Streetfighter The Storytelling
Game)(Knowledge)
Characters who study a field of Science try to understand the workings of
the mind, the world, or the spirit a little better. There are thousands of
different fields of science. Choices: Biochemistry, History, Religion,
Puzzles, Forensics, Thanatology, Chemistry, Criminal Psychology
SWIMMING (Skill)
Great swimmers can be found across the world, from Olympic contenders to
soldiers. Specialties: Diving, SCUBA, Speed swimming
THIEF (Skill)
Unfortunately for the rich man, these types are all too common. The highly
skilled thief with a good reputation can "write his own check", so to speak.
Specialties: Detect Lies, Disguise, Fast-Talk, Forgery, Escape, Lip-reading,
Pickpocket, Poisons, Shadowing, Slight of Hand, Stealth, Streetwise, Traps
Group: streetfighter Message: 4916 From: Clk Whrr Chad Date: 1/3/2000
Subject: Re: Tournament question.

Well I think you should either start it today Monday, this upcoming weekend either saturday or sunday. Or if you don't want to do that you may want to wait till next month because some people could be out town till febuarby for all we know. If I hadn't gone back to school for an intersession I'd have another Month and a Half off. Oh well.

-Chad Phillips

Rinaldo Gambetta <rinaldo@...> wrote:

I want start this tournament soon but because many of players disappear
from list I can�t start because maybe they want change something,
because that I ask for players if they want change something, just send
a mail: No I want change nothing or I change this and this one, I just
want make this fair for everyone but I think like most part of people go
out for celebrate holliday this tournament can be hold for a time I ask
for people a litle patience but it�s only for make the thing fair thanks
to everyone in the tournament.


respond.com
eGroups.com Home: http://www.egroups.com/group/streetfighter
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Group: streetfighter Message: 4917 From: Dylan Downing Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
> Linguistics! You should have linguistics because
> of the large amount of traveling a typical character
> will do all over the world.

That's a knowledge, although it is on the sheet.

Just to clarify what I've done here: I've gone through all the supplements
and added the new talents, skills and knowledges too the ones presented in
the main rulebook. You end up with a total of 9 Talents, 11 Skills and 11
Knowledges.

It throws the look of the sheet off-kilter as you have a blank space on the
left hand side of the sheet (and blank lines aren't much better). So, two
Talents need to be inserted to make everything line up.

Dylan (who's working hard to get the revamped SF:RPG section of his
web-site up soon)

-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 4918 From: Azathoth05@aol.com Date: 1/3/2000
Subject: Re: Tournament question.
yeah my honeymoon's in febuary dammit!
Group: streetfighter Message: 4919 From: Azathoth05@aol.com Date: 1/3/2000
Subject: The Status of the list
Well at least everyone's writing again!

Now is the egroups site fixed yet or what?
Group: streetfighter Message: 4920 From: J. Scott Pittman Date: 1/3/2000
Subject: Re: Need Character Sheet Talents suggestions
Out of those choices, I would pick Animal and Performance, both of which
work well with the Street Fighter setting. I would suggest that Animal
Hybirds get the Animal Talent equal to their Animal Background Rating -1
also, with the animal type of their hybird.

J. Scott Pittman
-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, January 03, 2000 1:20 PM
Subject: [streetfighter] Re: Need Character Sheet Talents suggestions


>I took these from SS Turbo on my page. You may find them useful in
designing
>a character sheet. There are Talents here as well as other suggestions for
>Skills and Knowledges. Those listed with a (*) must be centered; that is, a
>character must decide what aspect of the skill he studies. Optionally, a
>centered ability or a normal ability may be specialized (as per the Vampire
>rules).
>
>NON-COMBAT ABILITIES
>All Non- Combat Abilities use the following chart as an example of
training:
>0 : The character has some skill, but has been poorly trained, or
>has yet to complete the proper training in the Ability.
>00 : The character has the normal skill level of a person who has
>studied the Ability.
>000 : The person has devoted a great deal of time to the study of the
>Ability, and it shows. the character can out-perform normal practitioners.
>0000 : The character is one of the best in the field, probably one in a
>thousand.
>00000 : The character is simply the best, one in a million.
>Of course, this meanings above do not take into account actual talent. A
>person with a low Intelligence (say a 1) who studies Science with a rating
>of 3 is still not that great. To know the "true" level of the character,
Add
>the appropriate Attribute to the Ability, then subtract 5, and consult the
>previous chart.
>
>ANIMAL* (Talent)
>The study of a particular animal type and its habits. if the animal can be
>trained, then the techniques for training the animal are also learned.
>Choices; Animal handling, Falconry, Riding
>ARTIST* (Talent)
>There are many different types of art, and the character has trained in at
>least one of them. There are just as many people who practice art as a
hobby
>as those who practice it for a living. Choices: Tattooing, Dancing,
Singing,
>Instrument, Poetry, Painting, Sculpting, Fire-eating, Snake-Charming,
>Photography, Writing, Calligraphy
>CRAFTWORK* (Skill)
>The character has trained in a particular type of craft, usually to make
>money, but sometimes for personal reasons, such as a hobby or to become
more
>self-sufficient. Choices: Blacksmith, Cooking, Armory, Carpentry, Jewelry,
>Leatherworking, Woodwork
>DESIGN/REPAIR*(Replaces Repair from Streetfighter: The Storytelling
>Game)(Skill)
>While there are many different types of weapons and vehicles across the
>globe, the character with the knowledge to repair such things, and the
>ability to design new possible ones is a great commodity. Choices: Robots,
>computers, plumbing, mechanic, planes, spaceships, buildings, ships,
>submarines, guns, armor, swords
>INSTINCT (Talent)
>After years of being in the combat field, or at the surgery table, or in
the
>sales meetings, a character trains himself to use his instinct. The
>Storyteller should let players use this skill sparingly, to gain a clue or
>get through a tough spot if necessary. He might allow the player to roll
>instinct and add the successes to an ability roll, or to make a
>Wits+Instinct roll to get a "feel" of why another character is acting a
>certain way. Specialties: Dangersense, Awareness, Insight, Sixth Sense,
>Intuition
>MAGIC (Knowledge)
>In some worlds, this will simply be a study of the occult, in other worlds,
>the occult (and magic) may be real. People with knowledge of magic in such
a
>world could be more dangerous than those with the power to use it.
>Specialties: Omens, Dreams, Occult Knowledge, Spellcasting
>PERFORMANCE (Talent)
>Being able to act and perform is important to many people, such as actors,
>politicians and diplomats, gamblers and professions where intimidation is
>necessary. Specialties: Intimidation, Ventriloquism, Acting,
Administration,
>Storytelling, Diplomacy, Gambling, Fourtune Telling, Leadership
>PILOT* (Skill)
>There are many different types of vehicles that fly, and the character has
>trained in at least one of them. Choices: Jet, Balloon, Helicopter,
>Submarine, Air Liner, Spaceship
>PROFESSIONAL* (Knowledge)
>A professional is a person who studies a particular subject so he can be of
>aid to another, and usually this is also how he makes his living. Choices:
>Accounting, Heraldry, Law, Video production, Lore, Politics,
>Strategy/Tactics, Teaching
>SCIENCE*(Replaces the Science version in Streetfighter The Storytelling
>Game)(Knowledge)
>Characters who study a field of Science try to understand the workings of
>the mind, the world, or the spirit a little better. There are thousands of
>different fields of science. Choices: Biochemistry, History, Religion,
>Puzzles, Forensics, Thanatology, Chemistry, Criminal Psychology
>SWIMMING (Skill)
>Great swimmers can be found across the world, from Olympic contenders to
>soldiers. Specialties: Diving, SCUBA, Speed swimming
>THIEF (Skill)
>Unfortunately for the rich man, these types are all too common. The highly
>skilled thief with a good reputation can "write his own check", so to
speak.
>Specialties: Detect Lies, Disguise, Fast-Talk, Forgery, Escape,
Lip-reading,
>Pickpocket, Poisons, Shadowing, Slight of Hand, Stealth, Streetwise, Traps
>
>
>
>
>------------------------------------------------------------------------
>Want to send money instantly to anyone, anywhere, anytime?
>You can today at X.com - and we'll give you $20 to try it! Sign
>up today at X.com. It's quick, free, & there's no obligation!
>http://click.egroups.com/1/332/3/_/17512/_/946932149
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
Group: streetfighter Message: 4921 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: Tournament question.
All right I see at last a return of many people, I think start this
tournament at this weekend, for this cause if anyone have a important change
to do,let me known quickly. Next time I make this before Christmas, God what
a mess.
Group: streetfighter Message: 4922 From: Rinaldo Gambetta Date: 1/4/2000
Subject: I read all descriptions that dammit Backflip.
About Backflip manuver this write "don´t be afected in the movement
only in the begginging of manuver and at end",but this the easy part
this also say moves on a straight line all right fine but which
directions only back? or a backflip could be use to advance and aproach
from his opponent?
I think about if I´m a slow guy I need find a way to avoid fast
combos for that reason I use this combo: Move- (Back) -for some fast
manuver like Canon Drill or Scissor Kick (speed and range)
In the book is write if I´m slow I move first and when I´m in range
to attack the fast guy interrupt and hit first but if I move back I
don´t are in range and fast guy don´t could attack me and the slow guy
move first just move back away from range of fast guy, it´s possible?
Group: streetfighter Message: 4923 From: downfall Date: 1/4/2000
Subject: Re: Tournament question.
[i am here. just lurking :)

-downfall.]

Rinaldo Gambetta wrote:
>
> I want start this tournament soon but because many of players disappear
> from list I can´t start because maybe they want change something,
> because that I ask for players if they want change something, just send
> a mail: No I want change nothing or I change this and this one, I just
> want make this fair for everyone but I think like most part of people go
> out for celebrate holliday this tournament can be hold for a time I ask
> for people a litle patience but it´s only for make the thing fair thanks
> to everyone in the tournament.
>
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***************************************************************************
"Most men are swayed more by fear than by reverence." - Aristotle

lord downfall
incarnation of vengeance
Petitioner to the Claw Legion

read the zine- http://members.xoom.com/NW_Wind
***************************************************************************
Group: streetfighter Message: 4924 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: Tournament question.
I see, many others return too, but if they want change something they will mail me.

downfall wrote:

  [i am here. just lurking :)

-downfall.]

Rinaldo Gambetta wrote:
>
> I want start this tournament soon but because many of players disappear
> from list I can´t start because maybe they want change something,
> because that I ask for players if they want change something, just send
> a mail: No I want change nothing or I change this and this one, I just
> want make this fair for everyone but I think like most part of people go
> out for celebrate holliday this tournament can be hold for a time I ask
> for people a litle patience but it´s only for make the thing fair thanks
> to everyone in the tournament.
>
> ------------------------------------------------------------------------
> Want to send money instantly to anyone, anywhere, anytime?
>
> You can today at X.com - and we'll give you $20 to try it!  Sign
>
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--
***************************************************************************
"Most men are swayed more by fear than by reverence."  - Aristotle

lord downfall
incarnation of vengeance
Petitioner to the Claw Legion

read the zine- http://members.xoom.com/NW_Wind
***************************************************************************

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Group: streetfighter Message: 4925 From: Charles Little Date: 1/4/2000
Subject: Re: Tournament question.
The Cleaner is here

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 4926 From: Steve Karstensen Date: 1/4/2000
Subject: Re: I read all descriptions that dammit Backflip.
" About Backflip manuver this write "don´t be afected in the movement
only in the begginging of manuver and at end",but this the easy part
this also say moves on a straight line all right fine but which
directions only back? or a backflip could be use to advance and aproach
from his opponent?"

I'm pretty sure the book description states that the fighter must move
backward. I don't recall for sure. I think the very nature of a "Back"flip
means it must go backward. Like, say, a Backflip Kick.

" I think about if I´m a slow guy I need find a way to avoid fast
combos for that reason I use this combo: Move- (Back) -for some fast
manuver like Canon Drill or Scissor Kick (speed and range)"

yup. sounds good...

" In the book is write if I´m slow I move first and when I´m in range
to attack the fast guy interrupt and hit first but if I move back I
don´t are in range and fast guy don´t could attack me and the slow guy
move first just move back away from range of fast guy, it´s possible?"

for example, if your combo was Move to Cannon Drill, it would work as
follows;

turn 1: you play Move. If your opponent can interrupt you, he can pop you
while you're moving. Move is pretty quick, so this is a pretty difficult
thing to interrupt. If he can't, you can move out of range of his attack.

turn 2: Cannon Drill comes off with a very high speed modifier due to Combo.
Again, if your opponent can interrupt you (unlikely) he can strike first,
but only if he can move up to you.


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Group: streetfighter Message: 4927 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: Tournament question.
Good be prepared to start this weekend? I think yes, see you there.

Charles Little wrote:

The Cleaner is here

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde

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Group: streetfighter Message: 4928 From: Rinaldo Gambetta Date: 1/4/2000
Subject: Re: I read all descriptions that dammit Backflip.
Thanks dude, you known the things but about backflip is a acrobatic manuver I why anyone make a acrobatic jump like backflip but advance with it? About tournament are you ready for the begin in this weekend or should say saturday?

Steve Karstensen wrote:

   About Backflip manuver this write "don´t be afected in the movement
only in the begginging of manuver and at end",but this the easy part
this also say moves on a straight line all right fine but which
directions only back? or a backflip could be use to advance and aproach
from his opponent?"

I'm pretty sure the book description states that the fighter must move
backward.  I don't recall for sure.  I think the very nature of a "Back"flip
means it must go backward.  Like, say, a Backflip Kick.

   I think about if I´m a slow guy I need find a way to avoid fast
combos for that reason I use this combo: Move- (Back) -for some fast
manuver like Canon Drill or Scissor Kick (speed and range)"

yup.  sounds good...

   In the book is write if I´m slow I move first and when I´m in range
to attack the fast guy interrupt and hit first but if I move back I
don´t are in range and fast guy don´t could attack me and the slow guy
move first just move back away from range of fast guy, it´s possible?"

for example, if your combo was Move to Cannon Drill, it would work as
follows;

turn 1: you play Move.  If your opponent can interrupt you, he can pop you
while you're moving.  Move is pretty quick, so this is a pretty difficult
thing to interrupt.  If he can't, you can move out of range of his attack.

turn 2: Cannon Drill comes off with a very high speed modifier due to Combo.
Again, if your opponent can interrupt you (unlikely) he can strike first,
but only if he can move up to you.

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Group: streetfighter Message: 4929 From: Steve Karstensen Date: 1/4/2000
Subject: Re: I read all descriptions that dammit Backf lip.
I've been ready since the beginning of December.  let's get it on!
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Tuesday, January 04, 2000 11:08 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: I read all descriptions that dammit Backflip.

Thanks dude, you known the things but about backflip is a acrobatic manuver I why anyone make a acrobatic jump like backflip but advance with it? About tournament are you ready for the begin in this weekend or should say saturday?

Steve Karstensen wrote:

   About Backflip manuver this write "don´t be afected in the movement
only in the begginging of manuver and at end",but this the easy part
this also say moves on a straight line all right fine but which
directions only back? or a backflip could be use to advance and aproach
from his opponent?"

I'm pretty sure the book description states that the fighter must move
backward.  I don't recall for sure.  I think the very nature of a "Back"flip
means it must go backward.  Like, say, a Backflip Kick.

   I think about if I´m a slow guy I need find a way to avoid fast
combos for that reason I use this combo: Move- (Back) -for some fast
manuver like Canon Drill or Scissor Kick (speed and range)"

yup.  sounds good...

   In the book is write if I´m slow I move first and when I´m in range
to attack the fast guy interrupt and hit first but if I move back I
don´t are in range and fast guy don´t could attack me and the slow guy
move first just move back away from range of fast guy, it´s possible?"

for example, if your combo was Move to Cannon Drill, it would work as
follows;

turn 1: you play Move.  If your opponent can interrupt you, he can pop you
while you're moving.  Move is pretty quick, so this is a pretty difficult
thing to interrupt.  If he can't, you can move out of range of his attack.

turn 2: Cannon Drill comes off with a very high speed modifier due to Combo.
Again, if your opponent can interrupt you (unlikely) he can strike first,
but only if he can move up to you.

------------------------------------------------------------------------
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Group: streetfighter Message: 4930 From: ArkonDLoC@aol.com Date: 1/4/2000
Subject: Questions
Has anyone seen Street Fighter rules or systems for:
1) Staredowns
2) Damage to Weapons
3) Psychic Combat
4) ESP

I'm trying to devise rules for these but I want to avoid repeating things
that have been done before (and better).

-Arkon
Group: streetfighter Message: 4931 From: Jens-Arthur Leirbakk Date: 1/4/2000
Subject: Re: Questions
On Tue, 4 Jan 2000 ArkonDLoC@... wrote:

> Has anyone seen Street Fighter rules or systems for:
> 1) Staredowns

Sure, this is the 'basic' Charisma+Intimidation (or
Manipulation+Intimidation) opposed vs. Willpowers.

> 2) Damage to Weapons

Damage _to_ weapons? Well... I dunno, I suppose you could give each weapon
a number of Health levels, and then get called shots and a fixed soak
based on how sturdy the weapon is. Personally, I'd go for a Disarm
maneuver, but that's just me.

> 3) Psychic Combat

Actually, I once made a Focus maneuver that I called Spiritwalking. Use
Mental stats as Physical, and just go for it. (Something like Prof. X
going against that evil, Egyptian Mentalist.)

> 4) ESP

Perception+Focus against either Chi or something to read surface
thoughts. Mind Probe (Focus Maneuver) with Chi cost to go deeper. Shrouded
Moon and Cobra Charm offer similar maneuvers, with suggestions on game
mechanics.

> I'm trying to devise rules for these but I want to avoid repeating things
> that have been done before (and better).

Yeah. Well. I don't play SF the Storytelling game, really, I play SF the
Storytelling game, 'Trondheim Edition' v 2.3, or something :)

> -Arkon

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 4932 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
*scrutiny*

heeeeeyy.... I remember you. I linked to your page like ages ago 'coz it
was one of the only SF pages in existence at the time. Of course, you said
Street Fighter was "hopeless" so I didn't recommend anyone actually *follow*
the link...

-----Original Message-----
From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
Sent: Tuesday, January 04, 2000 3:17 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Questions


On Tue, 4 Jan 2000 ArkonDLoC@... wrote:

> Has anyone seen Street Fighter rules or systems for:
> 1) Staredowns

Sure, this is the 'basic' Charisma+Intimidation (or
Manipulation+Intimidation) opposed vs. Willpowers.

> 2) Damage to Weapons

Damage _to_ weapons? Well... I dunno, I suppose you could give each weapon
a number of Health levels, and then get called shots and a fixed soak
based on how sturdy the weapon is. Personally, I'd go for a Disarm
maneuver, but that's just me.

> 3) Psychic Combat

Actually, I once made a Focus maneuver that I called Spiritwalking. Use
Mental stats as Physical, and just go for it. (Something like Prof. X
going against that evil, Egyptian Mentalist.)

> 4) ESP

Perception+Focus against either Chi or something to read surface
thoughts. Mind Probe (Focus Maneuver) with Chi cost to go deeper. Shrouded
Moon and Cobra Charm offer similar maneuvers, with suggestions on game
mechanics.

> I'm trying to devise rules for these but I want to avoid repeating things
> that have been done before (and better).

Yeah. Well. I don't play SF the Storytelling game, really, I play SF the
Storytelling game, 'Trondheim Edition' v 2.3, or something :)

> -Arkon

---
Jens-Arthur Leirbakk
leirbakk@...



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Group: streetfighter Message: 4933 From: J. Scott Pittman Date: 1/4/2000
Subject: Re: Questions
ESP in what sense? There are many aspects to ESP... clairvoyance, mind
reading, sensing things such as life forces, reading auras, sensing the
future. What exact type of ESP are you trying to create?

J. Scott Pittman
-----Original Message-----
From: Jens-Arthur Leirbakk <leirbakk@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, January 04, 2000 12:55 PM
Subject: [streetfighter] Re: Questions


>On Tue, 4 Jan 2000 ArkonDLoC@... wrote:
>
>> Has anyone seen Street Fighter rules or systems for:
>> 1) Staredowns
>
>Sure, this is the 'basic' Charisma+Intimidation (or
>Manipulation+Intimidation) opposed vs. Willpowers.
>
>> 2) Damage to Weapons
>
>Damage _to_ weapons? Well... I dunno, I suppose you could give each weapon
>a number of Health levels, and then get called shots and a fixed soak
>based on how sturdy the weapon is. Personally, I'd go for a Disarm
>maneuver, but that's just me.
>
>> 3) Psychic Combat
>
>Actually, I once made a Focus maneuver that I called Spiritwalking. Use
>Mental stats as Physical, and just go for it. (Something like Prof. X
>going against that evil, Egyptian Mentalist.)
>
>> 4) ESP
>
>Perception+Focus against either Chi or something to read surface
>thoughts. Mind Probe (Focus Maneuver) with Chi cost to go deeper. Shrouded
>Moon and Cobra Charm offer similar maneuvers, with suggestions on game
>mechanics.
>
>> I'm trying to devise rules for these but I want to avoid repeating things
>> that have been done before (and better).
>
>Yeah. Well. I don't play SF the Storytelling game, really, I play SF the
>Storytelling game, 'Trondheim Edition' v 2.3, or something :)
>
>> -Arkon
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
>------------------------------------------------------------------------
>Want to send money instantly to anyone, anywhere, anytime?
>You can today at X.com - and we'll give you $20 to try it! Sign
>up today at X.com. It's quick, free, & there's no obligation!
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>
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>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
Group: streetfighter Message: 4934 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
...especially since Telepathy and Mind-Reading are already available to
styles like Kabaddi.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, January 04, 2000 5:43 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Questions


ESP in what sense? There are many aspects to ESP... clairvoyance, mind
reading, sensing things such as life forces, reading auras, sensing the
future. What exact type of ESP are you trying to create?

J. Scott Pittman
-----Original Message-----
From: Jens-Arthur Leirbakk <leirbakk@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, January 04, 2000 12:55 PM
Subject: [streetfighter] Re: Questions


>On Tue, 4 Jan 2000 ArkonDLoC@... wrote:
>
>> Has anyone seen Street Fighter rules or systems for:
>> 1) Staredowns
>
>Sure, this is the 'basic' Charisma+Intimidation (or
>Manipulation+Intimidation) opposed vs. Willpowers.
>
>> 2) Damage to Weapons
>
>Damage _to_ weapons? Well... I dunno, I suppose you could give each weapon
>a number of Health levels, and then get called shots and a fixed soak
>based on how sturdy the weapon is. Personally, I'd go for a Disarm
>maneuver, but that's just me.
>
>> 3) Psychic Combat
>
>Actually, I once made a Focus maneuver that I called Spiritwalking. Use
>Mental stats as Physical, and just go for it. (Something like Prof. X
>going against that evil, Egyptian Mentalist.)
>
>> 4) ESP
>
>Perception+Focus against either Chi or something to read surface
>thoughts. Mind Probe (Focus Maneuver) with Chi cost to go deeper. Shrouded
>Moon and Cobra Charm offer similar maneuvers, with suggestions on game
>mechanics.
>
>> I'm trying to devise rules for these but I want to avoid repeating things
>> that have been done before (and better).
>
>Yeah. Well. I don't play SF the Storytelling game, really, I play SF the
>Storytelling game, 'Trondheim Edition' v 2.3, or something :)
>
>> -Arkon
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
>------------------------------------------------------------------------
>Want to send money instantly to anyone, anywhere, anytime?
>You can today at X.com - and we'll give you $20 to try it! Sign
>up today at X.com. It's quick, free, & there's no obligation!
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>
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>


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Group: streetfighter Message: 4935 From: J. Scott Pittman Date: 1/4/2000
Subject: Re: Questions
ESP (Mind Reading) can be found in Street Fighter, pg. 129. Mind Control can
be found in Secrets of Shadoloo, pg. 29.

J. Scott Pittman
-----Original Message-----
From: Jens-Arthur Leirbakk <leirbakk@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, January 04, 2000 12:55 PM
Subject: [streetfighter] Re: Questions


>On Tue, 4 Jan 2000 ArkonDLoC@... wrote:
>
>> Has anyone seen Street Fighter rules or systems for:
>> 1) Staredowns
>
>Sure, this is the 'basic' Charisma+Intimidation (or
>Manipulation+Intimidation) opposed vs. Willpowers.
>
>> 2) Damage to Weapons
>
>Damage _to_ weapons? Well... I dunno, I suppose you could give each weapon
>a number of Health levels, and then get called shots and a fixed soak
>based on how sturdy the weapon is. Personally, I'd go for a Disarm
>maneuver, but that's just me.
>
>> 3) Psychic Combat
>
>Actually, I once made a Focus maneuver that I called Spiritwalking. Use
>Mental stats as Physical, and just go for it. (Something like Prof. X
>going against that evil, Egyptian Mentalist.)
>
>> 4) ESP
>
>Perception+Focus against either Chi or something to read surface
>thoughts. Mind Probe (Focus Maneuver) with Chi cost to go deeper. Shrouded
>Moon and Cobra Charm offer similar maneuvers, with suggestions on game
>mechanics.
>
>> I'm trying to devise rules for these but I want to avoid repeating things
>> that have been done before (and better).
>
>Yeah. Well. I don't play SF the Storytelling game, really, I play SF the
>Storytelling game, 'Trondheim Edition' v 2.3, or something :)
>
>> -Arkon
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
>------------------------------------------------------------------------
>Want to send money instantly to anyone, anywhere, anytime?
>You can today at X.com - and we'll give you $20 to try it! Sign
>up today at X.com. It's quick, free, & there's no obligation!
>http://click.egroups.com/1/332/3/_/17512/_/947017028
>
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
Group: streetfighter Message: 4936 From: Jens-Arthur Leirbakk Date: 1/4/2000
Subject: Re: Questions
On Tue, 4 Jan 2000, Steve Karstensen wrote:

>
> *scrutiny*
>
> heeeeeyy.... I remember you. I linked to your page like ages ago 'coz it
> was one of the only SF pages in existence at the time. Of course, you said
> Street Fighter was "hopeless" so I didn't recommend anyone actually *follow*
> the link...
>

Scary, isn't it? Actually, I still think that the system "out of the
box" so to speak - IS hopeless - which is why I don't play it exactly like
it is in the book. Furthermore, I got me a scanner recently, and am in
the process of starting a campaign in Street Fighter (with goodies like
ninjaclans, Dark Sorcerers and scary special moves with cheesy names), so
I'll probably have to rework the entire site soon.

Not that there's much to actually rework, other than the complete moves
lists for the various styles. <sigh> Wish I got ill - ill enough that I
didn't go to work, but not ill enough that I couldn't work on my web site.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 4937 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
speaking of sorcerers and ninja... I discovered something royally
interesting.

Does everyone remember Sub Zero's ninja clan, the Lin Kuei? Ages ago on
alt.games.mk someone said he read about this clan in a book somewhere, and
said it actually exists. 'oweva, I'm reading a book that delves into the
history of ninjitsu, which says...

back during that period of history in China whose name I can't remember
(Warring States?) assassin groups made it big. A certain group of men
claimed to have supernatural powers. Their name also escapes me (it's in
the book, I can look it up), but they said they had supernatural powers
because they were descended from the Lin Kuei, or "tree spirits". A similar
origin has been attributed to the ninja, being supposedly descended from the
kenku of Japan.

So the Lin Kuei isn't a ninja clan at all, but a group of magical tree
fairies. Looks like Ed Boon knows as much about Chinese history as a
dachsund knows about investment banking.

-----Original Message-----
From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
Sent: Tuesday, January 04, 2000 3:59 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Questions


On Tue, 4 Jan 2000, Steve Karstensen wrote:

>
> *scrutiny*
>
> heeeeeyy.... I remember you. I linked to your page like ages ago 'coz it
> was one of the only SF pages in existence at the time. Of course, you
said
> Street Fighter was "hopeless" so I didn't recommend anyone actually
*follow*
> the link...
>

Scary, isn't it? Actually, I still think that the system "out of the
box" so to speak - IS hopeless - which is why I don't play it exactly like
it is in the book. Furthermore, I got me a scanner recently, and am in
the process of starting a campaign in Street Fighter (with goodies like
ninjaclans, Dark Sorcerers and scary special moves with cheesy names), so
I'll probably have to rework the entire site soon.

Not that there's much to actually rework, other than the complete moves
lists for the various styles. <sigh> Wish I got ill - ill enough that I
didn't go to work, but not ill enough that I couldn't work on my web site.

---
Jens-Arthur Leirbakk
leirbakk@...



------------------------------------------------------------------------
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Group: streetfighter Message: 4938 From: Charles Little Date: 1/4/2000
Subject: Re: Questions
> back during that period of history in China whose name I can't remember
> (Warring States?) assassin groups made it big. A certain group of men
> claimed to have supernatural powers. Their name also escapes me (it's in
> the book, I can look it up), but they said they had supernatural powers
> because they were descended from the Lin Kuei, or "tree spirits". A similar
> origin has been attributed to the ninja, being supposedly descended from the
> kenku of Japan.
>
> So the Lin Kuei isn't a ninja clan at all, but a group of magical tree
> fairies. Looks like Ed Boon knows as much about Chinese history as a
> dachsund knows about investment banking.
>
Actually Tree Spirits in this case is a literal translation of Lin Kuei.
Lin Kuei were the chinese forerunners of Ninja. Yet another thing stolen
fromt he chinese culture and integrated in the Japanese culture...
Group: streetfighter Message: 4939 From: Steve Karstensen Date: 1/4/2000
Subject: Re: Questions
I'd wager that if the Lin Kuei clan of shinobi (we shouldn't really call
them ninja, as the actual word is a verb; more on that later) did indeed
exist, they named themselves after the Lin Kuei of livin-in-the-trees fame.
Kinda like me having a football team named "The Football Players", no?

-----Original Message-----
From: Charles Little [mailto:infinite@...]
Sent: Tuesday, January 04, 2000 4:32 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Questions


> back during that period of history in China whose name I can't remember
> (Warring States?) assassin groups made it big. A certain group of men
> claimed to have supernatural powers. Their name also escapes me (it's in
> the book, I can look it up), but they said they had supernatural powers
> because they were descended from the Lin Kuei, or "tree spirits". A
similar
> origin has been attributed to the ninja, being supposedly descended from
the
> kenku of Japan.
>
> So the Lin Kuei isn't a ninja clan at all, but a group of magical tree
> fairies. Looks like Ed Boon knows as much about Chinese history as a
> dachsund knows about investment banking.
>
Actually Tree Spirits in this case is a literal translation of Lin Kuei.
Lin Kuei were the chinese forerunners of Ninja. Yet another thing stolen
fromt he chinese culture and integrated in the Japanese culture...


------------------------------------------------------------------------
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Group: streetfighter Message: 4940 From: Josh Diemert Date: 1/4/2000
Subject: Re: Questions
--- ArkonDLoC@... wrote:
>
> Has anyone seen Street Fighter rules or systems for:
> 1) Staredowns
> 2) Damage to Weapons
> 3) Psychic Combat
> 4) ESP
>
> I'm trying to devise rules for these but I want to
> avoid repeating things
> that have been done before (and better).
>
> -Arkon
>

As far as I know, NONE of those officially exist in
Street Fighter...however if you'd be interested in my
take on them, here they are...

1) Staredowns -
Both opponents involved in a staredown roll
Intimidation + Manipulation. Whoever gets more
successes forces the other to back down.

2) Damage to Weapons -
Hmm...this one's a tough one. We could try
something like: All weapons have a set amount of
damage they can take. When defending a weapon attack,
any 10 the attacker rolls counts as 1 point of damage
on the weapon.

3) Psychic Combat & 4) ESP -
I think these are covered under Telepathy and Zen
No Mind, respectively. Anyone else have ideas?

Josh
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Group: streetfighter Message: 4941 From: ArkonDLoC@aol.com Date: 1/4/2000
Subject: Re: Questions
First let me thank all of you for the response I have received. You have
been of great help to the Path.

To clairify some points:

E.S.P.: My inquiriy concerns attempts to sense things "unnatural" (I want to
be prepared the next time my Characters try to track a ghost).

Psychic Combat: My question refered to Mind vs. Mind confrontations (like
trying to actively prevent Mind Reading/Control and "pushing" a Psychic out
of someone's head).

-Arkon
Group: streetfighter Message: 4942 From: J. Scott Pittman Date: 1/4/2000
Subject: Re: Questions
Psychic Combat: My question refered to Mind vs. Mind confrontations (like
trying to actively prevent Mind Reading/Control and "pushing" a Psychic out
of someone's head).

Mind reading is, as per the description of it, preventable with a resisted
Willpower roll. Mind Contol cn only be used on a character with no Willpower
left (Temporary Willpower).

In the Encyclopedia Combatica, under the "Maneuver" called Special Powers,
Detect is listed. A character who possesses Detect (ghosts, or prehaps
Supernatural beings) could track a ghost. I'll reprint that section of the
Combatica here:

Special Powers:
Animal Control (Requires Focus 2, Power Points: 1)
Allows the character to charm and control any animals he can make eye
contact with.
Animal Summoning (Requires Focus 3, Power Points: 1)
The character can call telepathicly to animals in the surrounding area,
and they will come to him, although this does not mean he can control them.
Summon (Requires Focus 5, Power Points: 5) - dead, elemental, etc
Although the process takes some time, the practitioner can summon a
certain type of being. Elementals, Demons, and Undead are favorites of such
summoners in books and movies. The practitoner can summon one type of being
per purchase of this power.
Comprehend Languages (Requires Focus 4, Insight 4, Power Points: 1)
The character can comprehend any language spoken to him. Another version
of this power allows the character to understand animal speech!
Create (Requires Focus 5, Power Points: 5)
The character can concentrate and create nearly anything he desires. Cars,
weapons, clothes, etc. Although powerful indeed, the character cannot use
this power in combat, as it requires full concentration and a few moments to
create the object (by then the fighter would have been beaten to a pulp!).
Fog (Requires Focus 1, Power Points: 1)
The character seems to be followed by a fog cloud that creates a
mysterious and frightening appearance for the fighter. It seems to appear
only at night.
Detect (Requires Focus 2, Power Points: 2)
The character can concentrate and detect the direction of the closest
source of a certain thing. The player must decide what the character can
detect when the character is created. Magic, Life, Dragons and Vampires are
all good examples.
Dimension Travel (Requires Focus 5, Power Points 5)
The character can, with a few minutes to prepare, travel to another
dimension!
Immortality
(Requires Focus 5 {or one dot in the Dragon, Undead, Angel/Demon, God of
Old, or Vampire Background} Power Points: 1)
The character will not die from normal againg.
Wall - Walking (Requires Focus 1, Athletics 2, Dexterity 2, Power Points: 2)
The character can climb up walls and across ceilings with ease, much like
a spider.
Awareness (Requires Focus 5, Insight 5, Power Points: 5)
The character is "in tune" with the universe, and is aware when things of
great importance are going to happen, although details may be sketchy.
Omni-Skill (Requires Focus 1, Proper Ability 1, Power Points: 3)
The character knows all "sub-skills" of a given subject (Ability). For
example, if a character knows science, he knows all about all kinds of
sciences, from Astromomy to Zoology.
Self-Reliability
(Requires Focus 4 {or one dot in the Angel/Demon, God of Old, Plant Hybird,
or Undead background} Power Points: 1)
The character requires nothing to survive, and has no need to eat or
drink, but still ages.
Full Vision (Requires Focus 2, Power Points: 2)
The character can see in all directions
Super Hearing (Requires Focus 2, Power Points: 2)
The character can make Perception rolls to hear things a normal person
could not. Whispers, a cry for help a mile away, etc.
Tracking (Requires Focus 2 {or one dot in Animal Hybird}, Power Points: 1)
The charcter has an uncanny ability to track down people by use of thier
scent and trail.
Telescopic Vision (Requires Focus 2, Power Points: 2)
The character can make Perception rolls to see things that are far away,
not normaly possible with the human eyes
Microscopic Vision (Requires Focus 2, Power Points: 2)
The character can make Perception rolls to see thingsthat are tiny in
size, not normaly possible with the human eyes
X-Ray Vision (Requires Focus 2, Power Points: 2)
The character can see through objects if he concentrates
Read Object (Requires Focus 2, Power Points: 2)
By touching an object, the character can catch glimpses of what has
happened to it in the past.
Water Freedom
(Requires Focus 2 {or one dot in the Mutant, Alien or Water Elemental
Background}, Power Points: 2)
The character can breathe and move normaly underwater. This does not
affect the attacks of a character with a Water Elemental Background, as they
are fuled with the attacker's Chi energies.
Weather Control (Requires Focus 5, Power Points: 5)
The character can control the weather in a given area, changing clear days
to rain, storms, etc.

J. Scott Pittman
-----Original Message-----
From: ArkonDLoC@... <ArkonDLoC@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, January 04, 2000 4:44 PM
Subject: [streetfighter] Re: Questions


>First let me thank all of you for the response I have received. You have
>been of great help to the Path.
>
>To clairify some points:
>
>E.S.P.: My inquiriy concerns attempts to sense things "unnatural" (I want
to
>be prepared the next time my Characters try to track a ghost).
>
>Psychic Combat: My question refered to Mind vs. Mind confrontations (like
>trying to actively prevent Mind Reading/Control and "pushing" a Psychic out
>of someone's head).
>
> -Arkon
>
>------------------------------------------------------------------------
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>up today at X.com. It's quick, free, & there's no obligation!
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Group: streetfighter Message: 4943 From: Rinaldo Gambetta Date: 1/5/2000
Subject: Man someone have the updated STF.
I have the styles and the guys but their stats are from the time when
Stf have only 8 fighters this sad, someone have the fighters updated or
better the styles updated?
Group: streetfighter Message: 4944 From: Rinaldo Gambetta Date: 1/5/2000
Subject: All right no more wait.
Saturday I start this tournament and this time is for real, I bet
the people say ooh... He talks and talks but now I realy want start it
appears too, Robert Pascuttini don´t send me his fighter I put one npc
in his place, the remaing day are your last chance to change something.
Group: streetfighter Message: 4945 From: Rinaldo Gambetta Date: 1/5/2000
Subject: Second War campaign style.
I working in tournament, and while a free time a see my old notes,
and I found this one a style I work a long time ago, when I run a Second
war Street figther campaing, players are from alied side and are Street
figthter special operations soldiers and their mission is capture a
German officer but he have a team of Street figthers to protect him and
they figth this. I put this style here because if Robert Pascuttini
don´t send his figther the npc who took his place fight this style.

Geheim Kriegerisch Stil:


This the style used by Gestapo or secret police of nazism and now
are still in use by the some neo nazi groups, the history of this style
begin when Germany make their aliance with Japan (1936- Anti comunism
pact), Hitler send information, suplies and technology trade and Japan
send back all this and more a man called Kenji Hiroshi one master of
Karate (Not Shotokan, and Kempo) to teach the martial arts to german
army*, joined with military manuvers from army make a finest and
variable style, focus manuvers are teach too, but only for advanced
students, when the Pacific crisis and before the fall of Germany Hiroshi
disappears and nobody see him again but he already finish a advanced
group of students now they´re masters of this style and can teach for
others but this don´t change history course Germany side still defeated,
but many of this ex-military escape from the hands of alied side, now
with new names and a new Flag the M.S.A. fight in the clouds for the
nazism ideas, but with more caution the name M.S.A. or Movement for
Social Achivements it real mean Movement for Supremacy of Arian, have
some members who figth this style and other neo nazi groups have this
too. A pc with this style and isn´t a neo nazi must have a good explain
this style only teach for people who want restore the Germany supremacy
and superior race. *Ps: This fictional only happen in my campaing.

School: In Second war: Gestapo (Second War times) and after war: Large
and organized neo nazism groups, War veterans (German Gestapo officers).

Members: Neo nazi doctrine member, fight styles fan.
Concept: Fanatic, terrorist, neo nazi.
Chi 2 Willpower 5

Special Manuvers:

Punch: Knife Hand Strike (3pt), Lunging punch (2pt), Dim Mak (4pt),
Stahl Kreuz (Steel Cross) (5pt), Fist Sweep (2pt), Elbow Smash (1pt)
Kick: Ax Kick (3pt), Double Dread Kick (4pt), Foot Sweep (1pt),
Spinning Foot Sweep (1pt), Slide Kick (2pt), Flying Knee Thrust
(1pt),Flying Thrust Kick (3pt), Double Hit Kick (1pt), Double Hit
Knee (1pt), Scissor Kick (2pt), Wounded Knee (2pt),Hand Stand Kick
(1pt), Backflip Kick (3pt), Foward Backflip Kick (2pt),Foward Flip Knee
(3pt), Flash Kick (4pt).
Block: Missile Reflection(1pt), Energy Reflection (3pt), Deflect
punch (1pt).
Grab: Back Roll Throw(1pt), Pin(3pt), Suplex(1pt), Dislocated
Limb(3pt), Air Throw(2pt), Improved Pin(3pt), Iron Claw(5pt).
Athletics: Esquives(2pt), Displacement (2pt), Cannon Drill (4pt),
Ground Figthing (4pt).
Focus: Chi Kung Healing (3pt), Balance(4pt), Stunning Shout (2pt),
Sonic Boom (4pt)

New Manuver:

Punch:

Steel Cross or Stahl Kreuz
Requisites: Punch *****, Focus *****, Knife Hand Strike, Dim Mak,
Chi Kung Healing.
Power points: Geheim Kriegerisch Stil (5pt)
Description: When the Dim Mak technique was learned by advanced
students and when they became masters of this style they want more efect
and developed this terrible manuver, for make efect the user must make
this manuver 4 times to make the cross form.
System: When the four hits are made the user can take the four points of
damage and use all of them in a turn of his choose for dizzy purposes
all hits always make one point of damage and this cannot be soaked.
Speed: +0
Damage: One (cannot be soak and only for dizzy purposes).
Movement: +0
Cost: 1 Chi.
Limitations: Must be done in sequence.
Example: A user hit a enemy in the 4 first turns of combat with
Steel Cross, now in the 5 turn he hit a Elbow Smash but his damage is
only 2 and Stamina of his opponent is 5 and he don´t stun but he make
Steel Cross and he use the 4 points for stun damage 2 real damage and 4
points for stun are 6 points and enemy is dizzy but he receive only 2
points of damage the other 4 are only for dizzy.
Group: streetfighter Message: 4946 From: Rinaldo Gambetta Date: 1/5/2000
Subject: Re: Second War campaign style.
Correct Scissor Kick cost 3pts and not 2pts.

Rinaldo Gambetta wrote:

    I working in tournament, and while a free time a see my old notes,
and I found this one a style I work a long time ago, when I run a Second
war Street figther campaing, players are from alied side and are Street
figthter special operations soldiers and their mission is capture a
German officer but he have a team of Street figthers to protect him and
they figth this. I put this style here because if Robert Pascuttini
don´t send his figther the npc who took his place fight this style.

    Geheim Kriegerisch Stil:

    This the style used by Gestapo or secret police of nazism and now
are still in use by the some neo nazi groups, the history of this style
begin when Germany make their aliance with Japan (1936- Anti comunism
pact), Hitler send information, suplies and technology trade and Japan
send back all this and more a man called Kenji Hiroshi one master of
Karate (Not Shotokan, and Kempo) to teach the martial arts to german
army*, joined with military manuvers from army make a finest and
variable style, focus manuvers are teach too, but only for advanced
students, when the Pacific crisis and before the fall of Germany Hiroshi
disappears and nobody see him again but he already finish a advanced
group of students now they´re masters of this style and can teach for
others but this don´t change history course Germany side still defeated,
but many of this ex-military escape from the hands of alied side, now
with new names and a new Flag the M.S.A. fight in the clouds for the
nazism ideas, but with more caution the name M.S.A. or Movement for
Social Achivements it real mean Movement for Supremacy of Arian, have
some members who figth this style and other neo nazi groups have this
too. A pc with this style and isn´t a neo nazi must have a good explain
this style only teach for people who want restore the Germany supremacy
and superior race. *Ps: This fictional only happen in my campaing.

School: In Second war: Gestapo (Second War times) and after war: Large
and organized neo nazism groups, War veterans (German Gestapo officers).

Members: Neo nazi doctrine member, fight styles fan.
Concept: Fanatic, terrorist, neo nazi.
Chi 2 Willpower 5

    Special Manuvers:

    Punch: Knife Hand Strike (3pt), Lunging punch (2pt), Dim Mak (4pt),
Stahl Kreuz (Steel Cross) (5pt), Fist Sweep (2pt), Elbow Smash (1pt)
    Kick: Ax Kick (3pt), Double Dread Kick (4pt), Foot Sweep (1pt),
Spinning Foot Sweep (1pt), Slide Kick (2pt), Flying Knee Thrust
(1pt),Flying Thrust Kick    (3pt), Double Hit Kick (1pt), Double Hit
Knee (1pt), Scissor Kick (2pt), Wounded Knee (2pt),Hand Stand Kick
(1pt), Backflip Kick (3pt), Foward Backflip Kick (2pt),Foward Flip Knee
(3pt), Flash Kick (4pt).
    Block: Missile Reflection(1pt), Energy Reflection (3pt), Deflect
punch (1pt).
    Grab:  Back Roll Throw(1pt), Pin(3pt), Suplex(1pt), Dislocated
Limb(3pt), Air Throw(2pt), Improved Pin(3pt), Iron Claw(5pt).
    Athletics: Esquives(2pt), Displacement (2pt), Cannon Drill (4pt),
Ground Figthing (4pt).
    Focus: Chi Kung Healing (3pt), Balance(4pt), Stunning Shout (2pt),
Sonic Boom (4pt)

    New Manuver:

    Punch:

    Steel Cross or Stahl Kreuz
    Requisites: Punch *****, Focus *****, Knife Hand Strike, Dim Mak,
Chi Kung Healing.
    Power points: Geheim Kriegerisch Stil (5pt)
    Description: When the Dim Mak technique was learned by advanced
students and when they became masters of this style they want more efect
and developed this terrible manuver, for make efect the user must make
this manuver 4 times to make the cross form.
System: When the four hits are made the user can take the four points of
damage and use all of them in a turn of his choose for dizzy purposes
all hits always make one point of damage and this cannot be soaked.
    Speed: +0
    Damage: One (cannot be soak and only for dizzy purposes).
    Movement: +0
    Cost: 1 Chi.
    Limitations: Must be done in sequence.
    Example: A user hit a enemy in the 4  first turns of combat with
Steel Cross, now in the 5 turn he hit a Elbow Smash but his damage is
only 2 and Stamina of his opponent is 5 and he don´t stun but he make
Steel Cross and he use the 4 points for stun damage 2 real damage and 4
points for stun are 6 points and enemy is dizzy but he receive only 2
points of damage the other 4 are only for dizzy.

------------------------------------------------------------------------
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Group: streetfighter Message: 4947 From: Chris Hoffmann Date: 1/5/2000
Subject: Re: Questions
--- "J. Scott Pittman" <joespitt@...> wrote:

[Sniped]

> In the Encyclopedia Combatica, under the "Maneuver" called Special
> Powers,
> Detect is listed. A character who possesses Detect (ghosts, or prehaps
> Supernatural beings) could track a ghost. I'll reprint that section of
> the
> Combatica here:

[sniped]

Another possibilty is incorporating the Talent Awareness from just about
every other WOD game.

Or if you like the current talents just fine, make them roll either focus
or chi (dif 8) and give them some info based on their successes.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4948 From: Andy Date: 1/5/2000
Subject: Re: Questions
STEVE, That totaly ROCKS!
I think it's pretty cool that the name had at least SOME semblances to
something that could be found back in the days of assasin.
I have intgrated some of the MK chracters <and some guys from Killer
Instinct> not to try REAL cross overs, but just to have some very powerful
NPC's that are ready made. Currently the Shinobi (Ninjas) are giving my
Chracters hell, however they have more complications, as Ravana has kinda
taken a likeing to Reptile.
One question though. In MK, were the Lin Kuei from China or Japan?


>
> speaking of sorcerers and ninja... I discovered something royally
> interesting.
>
> Does everyone remember Sub Zero's ninja clan, the Lin Kuei? Ages ago on
> alt.games.mk someone said he read about this clan in a book somewhere, and
> said it actually exists. 'oweva, I'm reading a book that delves into the
> history of ninjitsu, which says...
>
> back during that period of history in China whose name I can't remember
> (Warring States?) assassin groups made it big. A certain group of men
> claimed to have supernatural powers. Their name also escapes me (it's in
> the book, I can look it up), but they said they had supernatural powers
> because they were descended from the Lin Kuei, or "tree spirits". A
similar
> origin has been attributed to the ninja, being supposedly descended from
the
> kenku of Japan.
>
> So the Lin Kuei isn't a ninja clan at all, but a group of magical tree
> fairies. Looks like Ed Boon knows as much about Chinese history as a
> dachsund knows about investment banking.
>
> -----Original Message-----
> From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
> Sent: Tuesday, January 04, 2000 3:59 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Questions
>
>
> On Tue, 4 Jan 2000, Steve Karstensen wrote:
>
> >
> > *scrutiny*
> >
> > heeeeeyy.... I remember you. I linked to your page like ages ago 'coz
it
> > was one of the only SF pages in existence at the time. Of course, you
> said
> > Street Fighter was "hopeless" so I didn't recommend anyone actually
> *follow*
> > the link...
> >
>
> Scary, isn't it? Actually, I still think that the system "out of the
> box" so to speak - IS hopeless - which is why I don't play it exactly like
> it is in the book. Furthermore, I got me a scanner recently, and am in
> the process of starting a campaign in Street Fighter (with goodies like
> ninjaclans, Dark Sorcerers and scary special moves with cheesy names), so
> I'll probably have to rework the entire site soon.
>
> Not that there's much to actually rework, other than the complete moves
> lists for the various styles. <sigh> Wish I got ill - ill enough that I
> didn't go to work, but not ill enough that I couldn't work on my web site.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
>
>
> ------------------------------------------------------------------------
> Want to send money instantly to anyone, anywhere, anytime?
> You can today at X.com - and we'll give you $20 to try it! Sign
> up today at X.com. It's quick, free, & there's no obligation!
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>
>
Group: streetfighter Message: 4949 From: Steve Karstensen Date: 1/5/2000
Subject: Re: Questions
China.

-----Original Message-----
From: Andy [mailto:dlatrex@...]
Sent: Wednesday, January 05, 2000 11:01 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Questions


STEVE, That totaly ROCKS!
I think it's pretty cool that the name had at least SOME semblances to
something that could be found back in the days of assasin.
I have intgrated some of the MK chracters <and some guys from Killer
Instinct> not to try REAL cross overs, but just to have some very powerful
NPC's that are ready made. Currently the Shinobi (Ninjas) are giving my
Chracters hell, however they have more complications, as Ravana has kinda
taken a likeing to Reptile.
One question though. In MK, were the Lin Kuei from China or Japan?


>
> speaking of sorcerers and ninja... I discovered something royally
> interesting.
>
> Does everyone remember Sub Zero's ninja clan, the Lin Kuei? Ages ago on
> alt.games.mk someone said he read about this clan in a book somewhere, and
> said it actually exists. 'oweva, I'm reading a book that delves into the
> history of ninjitsu, which says...
>
> back during that period of history in China whose name I can't remember
> (Warring States?) assassin groups made it big. A certain group of men
> claimed to have supernatural powers. Their name also escapes me (it's in
> the book, I can look it up), but they said they had supernatural powers
> because they were descended from the Lin Kuei, or "tree spirits". A
similar
> origin has been attributed to the ninja, being supposedly descended from
the
> kenku of Japan.
>
> So the Lin Kuei isn't a ninja clan at all, but a group of magical tree
> fairies. Looks like Ed Boon knows as much about Chinese history as a
> dachsund knows about investment banking.
>
> -----Original Message-----
> From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
> Sent: Tuesday, January 04, 2000 3:59 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Questions
>
>
> On Tue, 4 Jan 2000, Steve Karstensen wrote:
>
> >
> > *scrutiny*
> >
> > heeeeeyy.... I remember you. I linked to your page like ages ago 'coz
it
> > was one of the only SF pages in existence at the time. Of course, you
> said
> > Street Fighter was "hopeless" so I didn't recommend anyone actually
> *follow*
> > the link...
> >
>
> Scary, isn't it? Actually, I still think that the system "out of the
> box" so to speak - IS hopeless - which is why I don't play it exactly like
> it is in the book. Furthermore, I got me a scanner recently, and am in
> the process of starting a campaign in Street Fighter (with goodies like
> ninjaclans, Dark Sorcerers and scary special moves with cheesy names), so
> I'll probably have to rework the entire site soon.
>
> Not that there's much to actually rework, other than the complete moves
> lists for the various styles. <sigh> Wish I got ill - ill enough that I
> didn't go to work, but not ill enough that I couldn't work on my web site.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
>
>
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Group: streetfighter Message: 4950 From: Josh Diemert Date: 1/5/2000
Subject: Re: Questions
> Another possibilty is incorporating the Talent
> Awareness from just about
> every other WOD game.


Since I don't have any of the other White Wolf games,
or friends that have them, could someone send me info
on the Awareness Talent, so I can add it to my list?
Thanks.

Josh


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Group: streetfighter Message: 4951 From: Josh Diemert Date: 1/5/2000
Subject: Re: Questions
--- Josh Diemert <BoomerGold@...> wrote:
>
> > Another possibilty is incorporating the Talent
> > Awareness from just about
> > every other WOD game.
>
>
> Since I don't have any of the other White Wolf
> games,
> or friends that have them, could someone send me
> info
> on the Awareness Talent, so I can add it to my list?
>
> Thanks.
>
> Josh
>


Cancel that request...I just woke up, and my mind
hasn't started working properly yet...sorry.

Josh


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Group: streetfighter Message: 4952 From: Chris Krug-Iron Date: 1/5/2000
Subject: Re: Need Character Sheet Talents suggestions
Hey, yeah, I just remembered something that fits. I don't know who has the
Merits and Flaws system converted for SF, but seeing this, I think the
Merit: Well Travelled (2 pts.) fits for StreetFighter as well. I don't have
the full stats on it, but it can be found in the Dirty Secrets of the Black
Hand book.


>From: cliff rice <shinzite@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Need Character Sheet Talents suggestions
>Date: Mon, 3 Jan 2000 11:39:19 -0800 (PST)
>
>
>
>
> Linguistics! You should have linguistics because
>of the large amount of traveling a typical character
>will do all over the world.
>__________________________________________________
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>Talk to your friends online with Yahoo! Messenger.
>http://messenger.yahoo.com
>
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______________________________________________________
Group: streetfighter Message: 4953 From: Chris Krug-Iron Date: 1/5/2000
Subject: Re: Problem players...
Yup. Don't get me wrong here. He succeeded in doing a lot of stuff, simply
because he had HUGE amounts of Attributes and Abilities, on top of
Technique. Most of the time, I allowed automatic successes (huge dice
pools, all that jazz). It was when a situation came up and he WASN'T God at
doing what he wanted to do that he got cranky. Most of the later stuff that
he was doing was extremely over the top, and some of it he couldn't do. Go
figure.


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>Date: Sat, 1 Jan 2000 13:11:11 -0500
>
>
>
>so... in other words, he was cheesed because you made the building too
>high?
>*boggles*

______________________________________________________
Group: streetfighter Message: 4954 From: Chris Krug-Iron Date: 1/5/2000
Subject: Re: Questions
"Hopeless"...? Feh. To each his own, I guess...


>From: Jens-Arthur Leirbakk <leirbakk@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Questions
>Date: Tue, 4 Jan 2000 21:58:43 +0100 (MET)
>
>
>On Tue, 4 Jan 2000, Steve Karstensen wrote:
>
> >
> > *scrutiny*
> >
> > heeeeeyy.... I remember you. I linked to your page like ages ago 'coz
>it
> > was one of the only SF pages in existence at the time. Of course, you
>said
> > Street Fighter was "hopeless" so I didn't recommend anyone actually
>*follow*
> > the link...
> >
>
>Scary, isn't it? Actually, I still think that the system "out of the
>box" so to speak - IS hopeless - which is why I don't play it exactly like
>it is in the book. Furthermore, I got me a scanner recently, and am in
>the process of starting a campaign in Street Fighter (with goodies like
>ninjaclans, Dark Sorcerers and scary special moves with cheesy names), so
>I'll probably have to rework the entire site soon.
>
>Not that there's much to actually rework, other than the complete moves
>lists for the various styles. <sigh> Wish I got ill - ill enough that I
>didn't go to work, but not ill enough that I couldn't work on my web site.
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
>------------------------------------------------------------------------
>Want to send money instantly to anyone, anywhere, anytime?
>You can today at X.com - and we'll give you $20 to try it! Sign
>up today at X.com. It's quick, free, & there's no obligation!
>http://click.egroups.com/1/332/3/_/17512/_/947019528
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>

______________________________________________________
Group: streetfighter Message: 4955 From: Azathoth05@aol.com Date: 1/7/2000
Subject: Where's the page?
Where is everyone? and why won't the damn egroups page work? Is it frozen
for a reason or did we lose the vault and everything? Am I the only one
having this problem? What's the official word from egroups?
Group: streetfighter Message: 4956 From: Dustin Wolfe Date: 1/8/2000
Subject: Re: Where's the page?
Well I tried it out and I was having the same problems...it seems that now
you have to go to the e-groups homepage and login with your e-mail address
and your password. That should clear everything up. As for where is
everyone...I don't know. Maybe there's just nothing to talk about at the
moment.

-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Friday, January 07, 2000 10:34 PM
Subject: [streetfighter] Where's the page?


>Where is everyone? and why won't the damn egroups page work? Is it frozen
>for a reason or did we lose the vault and everything? Am I the only one
>having this problem? What's the official word from egroups?
>
>------------------------------------------------------------------------
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>
>-- Easily schedule meetings and events using the group calendar!
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>
>