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Group: streetfighter Message: 4857 From: J. Scott Pittman Date: 12/25/1999
Subject: Re: Question for the next WP
Group: streetfighter Message: 4858 From: Dustin Wolfe Date: 12/25/1999
Subject: Merry Christmas!!
Group: streetfighter Message: 4859 From: Azathoth05@aol.com Date: 12/25/1999
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4860 From: Dustin Wolfe Date: 12/25/1999
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4861 From: Andy Date: 12/25/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4862 From: Andy Date: 12/25/1999
Subject: Merry Christmas!!
Group: streetfighter Message: 4863 From: Charles Little Date: 12/25/1999
Subject: Merry Christmas!!
Group: streetfighter Message: 4864 From: Azathoth05@aol.com Date: 12/25/1999
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4865 From: Athamae@aol.com Date: 12/25/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4866 From: J. Scott Pittman Date: 12/25/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4867 From: J.J. Date: 12/25/1999
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4868 From: Dustin Wolfe Date: 12/25/1999
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4869 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4870 From: Steve Karstensen Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4871 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Warrior's Pride "Call of the Wild" Previe w
Group: streetfighter Message: 4872 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4873 From: Steve Karstensen Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4874 From: Rinaldo Gambetta Date: 12/27/1999
Subject: The Scream manuvers.
Group: streetfighter Message: 4875 From: Steve Karstensen Date: 12/27/1999
Subject: Re: The Scream manuvers.
Group: streetfighter Message: 4876 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4877 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Ho ho Hadoken!
Group: streetfighter Message: 4878 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Special Christmas Match: Tsui Hui Vs Santa Claus.
Group: streetfighter Message: 4879 From: Andy Date: 12/27/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4880 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4881 From: Andy Date: 12/27/1999
Subject: Re: Special Christmas Match: Tsui Hui Vs Santa Claus.
Group: streetfighter Message: 4882 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Tournament warning!!!
Group: streetfighter Message: 4883 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Special Christmas Match: Tsui Hui Vs Sant a Claus.
Group: streetfighter Message: 4884 From: Carlos Figueroa Date: 12/27/1999
Subject: Conversion
Group: streetfighter Message: 4885 From: Chris Krug-Iron Date: 12/28/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4886 From: Chris Krug-Iron Date: 12/28/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4887 From: Andy Date: 12/28/1999
Subject: Re: Conversion
Group: streetfighter Message: 4888 From: Azathoth05@aol.com Date: 12/29/1999
Subject: where's the list?
Group: streetfighter Message: 4889 From: Dustin Wolfe Date: 12/30/1999
Subject: Re: where's the list?
Group: streetfighter Message: 4890 From: Rinaldo Gambetta Date: 12/30/1999
Subject: Re: where's the list?
Group: streetfighter Message: 4891 From: Azathoth05@aol.com Date: 12/30/1999
Subject: Re: where's the list?
Group: streetfighter Message: 4892 From: Dustin Wolfe Date: 12/30/1999
Subject: Re: where's the list?
Group: streetfighter Message: 4893 From: Azathoth05@aol.com Date: 12/31/1999
Subject: Re: where's the list?
Group: streetfighter Message: 4894 From: ArkonDLoC@aol.com Date: 1/1/2000
Subject: Re: where's the list?
Group: streetfighter Message: 4895 From: Andy Date: 1/1/2000
Subject: Re: where's the list?
Group: streetfighter Message: 4896 From: ArkonDLoC@aol.com Date: 1/1/2000
Subject: Re: where's the list?
Group: streetfighter Message: 4897 From: Rinaldo Gambetta Date: 1/1/2000
Subject: I wait the return of people for start this tournament.
Group: streetfighter Message: 4898 From: Carlos Figueroa Date: 1/1/2000
Subject: Y2K
Group: streetfighter Message: 4899 From: Steve Karstensen Date: 1/1/2000
Subject: Re: Problem players...
Group: streetfighter Message: 4900 From: Dustin Wolfe Date: 1/1/2000
Subject: "Call of the Wild" Animal List
Group: streetfighter Message: 4901 From: ArkonDLoC@aol.com Date: 1/2/2000
Subject: A Glimpse of the Path: Heightened Senses Revised
Group: streetfighter Message: 4902 From: Azathoth05@aol.com Date: 1/3/2000
Subject: Re: A Glimpse of the Path: Heightened Senses Revised
Group: streetfighter Message: 4903 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4904 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: Merry Christmas!!
Group: streetfighter Message: 4905 From: Steve Karstensen Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
Group: streetfighter Message: 4906 From: Steve Karstensen Date: 1/3/2000
Subject: Re: Merry Christmas!!



Group: streetfighter Message: 4857 From: J. Scott Pittman Date: 12/25/1999
Subject: Re: Question for the next WP
Either Whale (I'm working on a sumo wrestler whale-hybird), or platapus

-----Original Message-----
From: Chris Hoffmann <staredown@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 22, 1999 7:25 AM
Subject: [streetfighter] Re: Question for the next WP


>
>
>--- Dustin Wolfe <lancer1@...> wrote:
>>
>> For the next issue of Warrior's Pride, I'm going to write an article
>> dealing
>> with Animal Hybrids, and putting some details into specific character
>> types.
>> This will probably take me awhile to write, but I would like to ask
>> everyone
>> if there's any particular type of animal they would like me to work on?
>> Thanks for the time.
>
>Moose and Squirrel. Must have stats for Moose and Squirrel.
>
>Chris Hoffmann
>
>Who drank enough Vodka last night to qualify as an honorary Russian, and
>can't wait for the Rocky and Bullwinkle movie to come out.
>
>__________________________________________________
>Do You Yahoo!?
>Thousands of Stores. Millions of Products. All in one place.
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>
Group: streetfighter Message: 4858 From: Dustin Wolfe Date: 12/25/1999
Subject: Merry Christmas!!
Merry Christmas Everyone! Well I guess someone where I live was paying
attention to me...I ended up getting WoD Combat. If I wasn't worried about
WW taking some kind of action against me, I would probably convert some of
the new styles into ones more appropriate for SF in the next Warrior's
Pride...but ah well. I hope everyone is having a great holiday season, even
if you don't celebrate Christmas!
Group: streetfighter Message: 4859 From: Azathoth05@aol.com Date: 12/25/1999
Subject: Re: Merry Christmas!!
Yeah I just picked up Combat and had the same thought-converting joint break,
for example. I don't know if they'd actualy care enough to take legal
action, that hadn't crossed my mind.
Group: streetfighter Message: 4860 From: Dustin Wolfe Date: 12/25/1999
Subject: Re: Merry Christmas!!
Well I suppose that I could always e-mail them...after all, it wouldn't be
telling anyone -how- to play, only providing a resource for fans who play a
game that they decided to cancel. I don't think they would go for it though.

-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, December 25, 1999 11:03 AM
Subject: [streetfighter] Re: Merry Christmas!!


>Yeah I just picked up Combat and had the same thought-converting joint
break,
>for example. I don't know if they'd actualy care enough to take legal
>action, that hadn't crossed my mind.
Group: streetfighter Message: 4861 From: Andy Date: 12/25/1999
Subject: Re: Problem players...
1 Hex equals a 38.2 inches. In other words just over three feet... or about
0.97 Meters.
I can't find the conversion table right now, but I just stick it at Three
feet for simplicity. You can jump just as High as you can Long, in this
game...


> Simply, because as far as I've seen it (I have a firm grasp on the rules,
> but I'm not infallible here) there are no rules covering how far someone
can
> move horizontally, so I set every hex as five feet. In other words, a
move
> of five would cover 25 feet, which isn't improbable in the slightest. It
> works for us, at any rate. However, I stuck to the three feet vertically
> rule. Makes sense right? You can't jump as far as you can jog/run, and
if
> Streetfighters are really athletic and all, no problem. The situation was
> this: He had Speed of the Mongoose going, and tried to jump 50 feet onto
> the roof of a building. When I said that he'd have to have a move of
about
> 17 vertically, he blew up. Go figure. Even when I said that there were
> other buildings with lower roofs, he had to jump to the top of this one.
> Why? "Because then they won't be able to follow me." Beats me. I've
never
> seen anyone jump even thirty feet onto the top of a roof, except VERY high
> powered NPC's in my game. The guys following him were SWAT members out of
> the sourcebook.
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >Date: Thu, 23 Dec 1999 08:39:29 -0500
> >
> >
> >Jump height is covered in the book. What the heck was he tryin' to pull
on
> >that one?
> >
> >-----Original Message-----
> >From: Chris Krug-Iron [mailto:inrifrost@...]
> >Sent: Thursday, December 23, 1999 12:21 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >
> >
> >Thanks for the advice, but I do, in fact, know the rules inside the books
> >and out of them. That wasn't the problem. It was situational things,
like
> >a rules call for a getaway chase, or exactly how high he could
> >jump...things
> >
> >like that.
> >
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: Problem players...
> > >Date: Sat, 18 Dec 1999 18:58:14 -0500
> > >
> > >Hmmm.....problems with a resident Law major in the group? I've had the
> >woes
> > >of all Story Tellers, As I do have a lawyer (happens to be my brother)
> >and
> > >a
> > >player that is ALWAYS parinoied that I am out to get him.
> > >But these to rolled into one?
> > >Hmmm.. that's hard.
> > >
> > >As far as his arguing against your rulings are concerned, you need to
> >make
> > >sure that Three things are in order first, and then you can use the
Rules
> > >of
> > >roleplaying:
> > >
> > >A. You need to make sure that you have an INTIMATE knowledge of all
> >the
> > >books, and all the rules. If you're a beginner GM, and there's a
> > >experienced
> > >role-player, then he's gonna walk all over you to get what's coming to
> >him.
> > >
> > >B. You need to make sure that all of your decisions are fair. Just
> >ask
> > >the other role players, shouldn't be to hard to do. Regardless of how
> >much
> > >they enrage you, you can't lash out at them in anger (well.....maybe a
> > >little), you can only let them reap the concequences of their actions.
> >Just
> > >make sure that there ARE concequences.
> > >
> > >C. You need to make sure that the game stays fun for EVEYONE! They tell
> >you
> > >this everywhere, and it IS true.
> > >
> > >After you have all of these things down pat, you can put into action
the
> > >Ultimate Rules of Role-Playing.
> > >These rules were created long ago, when role players were upset and
> > >threatened to revolt against the GM. In turn the GM wanted to leave the
> > >group. They comprimised and as a result we got these two rules.
> > >
> > >RULE #1: The Game Master is always right.
> > >
> > >This rule should be applied any time there is dissention amoung the
> >group,
> > >and whenever there is a vauge point that the books fail to talk about.
> > >For all other conditions and situations that are encountered then apply
> > >rule
> > >two.
> > >
> > >RULE #2: See rule number one.
> > >
> > >As far as having an overpowered gamer in the group goes, I'd highly
> >suggest
> > >checking out Steve's Site. He's got some pages dedicated to toppeling
> > >overpowered characters. Over all I think he has the best page for GM
> > >advice.
> > >You might stop by Crazy Chris H.'s place also.....
> > >
> > >
> > >Andy
> > >
> > >
> >
>------------------------------------------------------------------------
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> > >You can today at X.com - and we'll give you $20 to try it! Sign
> > >up today at X.com. It's quick, free, & there's no obligation!
> > >http://click.egroups.com/1/332/3/_/17512/_/945561458
> > >
> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >For the fastest and easiest way to backup your files and, access them
from
> >anywhere. Try @backup Free for 30 days. Click here for a chance to win a
> >digital camera.
> >http://click.egroups.com/1/337/3/_/17512/_/945931901
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
> >------------------------------------------------------------------------
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> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
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>
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>
>
Group: streetfighter Message: 4862 From: Andy Date: 12/25/1999
Subject: Merry Christmas!!
Merry Christmas, all on the board: [Feliz Navidad, or Feliz Natal (?) for
yous in Brazil or Portugal]
I hope everyone gets new source books for presents. ;)
BEST WISHES! Andy
Group: streetfighter Message: 4863 From: Charles Little Date: 12/25/1999
Subject: Merry Christmas!!
God bless us, Everyone!!!

::and I throw away my crutches:: (LOL!!)

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 4864 From: Azathoth05@aol.com Date: 12/25/1999
Subject: Re: Merry Christmas!!
Oh I don't know, they seem pretty laid back about that sorta thing. No harm
in asking anyway
Group: streetfighter Message: 4865 From: Athamae@aol.com Date: 12/25/1999
Subject: Re: Problem players...
the Combat book may not be totally appropriate for SF conversion, but it
does clarify a maneuver or two. it's description for Jump is almost
identical, with the following suppliment:
"System: A character can jump three feet into the air or five feet forward
for every dot in Athletics."

Happy Holidays everyone!
Group: streetfighter Message: 4866 From: J. Scott Pittman Date: 12/25/1999
Subject: Re: Problem players...
True, but as Street Fighter is based on a different universe with obviously
different "reality rules", the distance covered by characters could differ.
They probably don't, but I like to debate =)
-----Original Message-----
From: Athamae@... <Athamae@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, December 25, 1999 1:42 PM
Subject: [streetfighter] Re: Problem players...


> the Combat book may not be totally appropriate for SF conversion, but
it
>does clarify a maneuver or two. it's description for Jump is almost
>identical, with the following suppliment:
>"System: A character can jump three feet into the air or five feet forward
>for every dot in Athletics."
>
>Happy Holidays everyone!
>
>------------------------------------------------------------------------
>GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
>Gator fills in forms and remembers passwords with NO TYPING at over
>100,000 web sites! Get $100 in coupons for trying Gator!
>http://click.egroups.com/1/340/3/_/17512/_/946156507
>
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
Group: streetfighter Message: 4867 From: J.J. Date: 12/25/1999
Subject: Re: Merry Christmas!!
So long as one still needs to buy the SF book to play, or buy the combat
book to get the WoD version, they probably wouldn't mind. It would seem to
be more along the lines of a 'house rules' sight or a net-found bloodline.

----- Original Message -----
From: "Dustin Wolfe" <lancer1@...>
To: <streetfighter@egroups.com>
Sent: Saturday, December 25, 1999 8:22 AM
Subject: [streetfighter] Merry Christmas!!


> Merry Christmas Everyone! Well I guess someone where I live was paying
> attention to me...I ended up getting WoD Combat. If I wasn't worried about
> WW taking some kind of action against me, I would probably convert some of
> the new styles into ones more appropriate for SF in the next Warrior's
> Pride...but ah well. I hope everyone is having a great holiday season,
even
> if you don't celebrate Christmas!
>
>
>
> ------------------------------------------------------------------------
> GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> Gator fills in forms and remembers passwords with NO TYPING at over
> 100,000 web sites! Get $100 in coupons for trying Gator!
> http://click.egroups.com/1/340/3/_/17512/_/946139494
>
> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
>
Group: streetfighter Message: 4868 From: Dustin Wolfe Date: 12/25/1999
Subject: Re: Merry Christmas!!
Well, in particular, I would like to use the Tooth & Claw maneuvers from
Combat to go along with my "Call of the Wild" article. Of course, Warrior's
World uses at the very least Atemi Strike from WoD Combat...the text is
almost the same and the modifiers are the same (except for damage), so I
find it hard to believe that it wasn't taken from Combat.

-----Original Message-----
From: J.J. <tyger1@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, December 25, 1999 7:26 PM
Subject: [streetfighter] Re: Merry Christmas!!


>So long as one still needs to buy the SF book to play, or buy the combat
>book to get the WoD version, they probably wouldn't mind. It would seem to
>be more along the lines of a 'house rules' sight or a net-found bloodline.
>
>----- Original Message -----
>From: "Dustin Wolfe" <lancer1@...>
>To: <streetfighter@egroups.com>
>Sent: Saturday, December 25, 1999 8:22 AM
>Subject: [streetfighter] Merry Christmas!!
>
>
>> Merry Christmas Everyone! Well I guess someone where I live was paying
>> attention to me...I ended up getting WoD Combat. If I wasn't worried
about
>> WW taking some kind of action against me, I would probably convert some
of
>> the new styles into ones more appropriate for SF in the next Warrior's
>> Pride...but ah well. I hope everyone is having a great holiday season,
>even
>> if you don't celebrate Christmas!
>>
>>
>>
>> ------------------------------------------------------------------------
>> GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
>> Gator fills in forms and remembers passwords with NO TYPING at over
>> 100,000 web sites! Get $100 in coupons for trying Gator!
>> http://click.egroups.com/1/340/3/_/17512/_/946139494
>>
>> -- Check out your group's private Chat room
>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>>
>
>
>------------------------------------------------------------------------
>GET $100 IN COUPONS FOR TRYING GATOR!
>Grab the Gator! Free software does all the typing for you!
>Gator fills in forms and remembers passwords with NO TYPING at
>over 100,000 web sites!
>http://click.egroups.com/1/341/3/_/17512/_/946171602
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter Message: 4869 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Problem players...
I've always said that Hexes are three feet in diameter, and that jump height
is the same as jump length for a Street Fighter. Why?

Simple. You can jump three feet in the air for every dot of athletics
you've got. You can also move one hex on the ground for each dot of
athletics. Keeping stuff on a 1 to 1 conversion, 1 hex = 3 feet.

I've never had anyone try to use Speed of the Mongoose to increase his Jump
height before... hmm... *long moment of pondering and stroking chin
thoughtfully* ...I'd allow it. It would increase his Move as usual, he'd
just be going up instead of across.

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Friday, December 24, 1999 7:11 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Problem players...


Simply, because as far as I've seen it (I have a firm grasp on the rules,
but I'm not infallible here) there are no rules covering how far someone can

move horizontally, so I set every hex as five feet. In other words, a move
of five would cover 25 feet, which isn't improbable in the slightest. It
works for us, at any rate. However, I stuck to the three feet vertically
rule. Makes sense right? You can't jump as far as you can jog/run, and if
Streetfighters are really athletic and all, no problem. The situation was
this: He had Speed of the Mongoose going, and tried to jump 50 feet onto
the roof of a building. When I said that he'd have to have a move of about
17 vertically, he blew up. Go figure. Even when I said that there were
other buildings with lower roofs, he had to jump to the top of this one.
Why? "Because then they won't be able to follow me." Beats me. I've never

seen anyone jump even thirty feet onto the top of a roof, except VERY high
powered NPC's in my game. The guys following him were SWAT members out of
the sourcebook.


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>Date: Thu, 23 Dec 1999 08:39:29 -0500
>
>
>Jump height is covered in the book. What the heck was he tryin' to pull on
>that one?
>
>-----Original Message-----
>From: Chris Krug-Iron [mailto:inrifrost@...]
>Sent: Thursday, December 23, 1999 12:21 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>
>
>Thanks for the advice, but I do, in fact, know the rules inside the books
>and out of them. That wasn't the problem. It was situational things, like
>a rules call for a getaway chase, or exactly how high he could
>jump...things
>
>like that.
>
>
> >From: "Andy" <dlatrex@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: Problem players...
> >Date: Sat, 18 Dec 1999 18:58:14 -0500
> >
> >Hmmm.....problems with a resident Law major in the group? I've had the
>woes
> >of all Story Tellers, As I do have a lawyer (happens to be my brother)
>and
> >a
> >player that is ALWAYS parinoied that I am out to get him.
> >But these to rolled into one?
> >Hmmm.. that's hard.
> >
> >As far as his arguing against your rulings are concerned, you need to
>make
> >sure that Three things are in order first, and then you can use the Rules
> >of
> >roleplaying:
> >
> >A. You need to make sure that you have an INTIMATE knowledge of all
>the
> >books, and all the rules. If you're a beginner GM, and there's a
> >experienced
> >role-player, then he's gonna walk all over you to get what's coming to
>him.
> >
> >B. You need to make sure that all of your decisions are fair. Just
>ask
> >the other role players, shouldn't be to hard to do. Regardless of how
>much
> >they enrage you, you can't lash out at them in anger (well.....maybe a
> >little), you can only let them reap the concequences of their actions.
>Just
> >make sure that there ARE concequences.
> >
> >C. You need to make sure that the game stays fun for EVEYONE! They tell
>you
> >this everywhere, and it IS true.
> >
> >After you have all of these things down pat, you can put into action the
> >Ultimate Rules of Role-Playing.
> >These rules were created long ago, when role players were upset and
> >threatened to revolt against the GM. In turn the GM wanted to leave the
> >group. They comprimised and as a result we got these two rules.
> >
> >RULE #1: The Game Master is always right.
> >
> >This rule should be applied any time there is dissention amoung the
>group,
> >and whenever there is a vauge point that the books fail to talk about.
> >For all other conditions and situations that are encountered then apply
> >rule
> >two.
> >
> >RULE #2: See rule number one.
> >
> >As far as having an overpowered gamer in the group goes, I'd highly
>suggest
> >checking out Steve's Site. He's got some pages dedicated to toppeling
> >overpowered characters. Over all I think he has the best page for GM
> >advice.
> >You might stop by Crazy Chris H.'s place also.....
> >
> >
> >Andy
> >
> >
> >------------------------------------------------------------------------
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> >
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Group: streetfighter Message: 4870 From: Steve Karstensen Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
There's no Christmas in China, but Hui will fight him anyway. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Friday, December 24, 1999 8:42 PM
To: streetfighter@egroups.com
Subject: [streetfighter] The Santa Claus Challenge.


Special before tournament all fighters of tournament see the good old
man with your red cloth walking with a list and say that words "You´re a
bad child this year and for this you don´t receive gift" Santa Claus is
a rank 1 fighter like all fighters from Gateway tournament and make
challenge for anyone who want figth with him the prize is his word to
eternal Christmas gift for the winner family, this my special way to say
Merry Christmas to all people of list and Happy new year.

Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
ya folks.


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Group: streetfighter Message: 4871 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Warrior's Pride "Call of the Wild" Previe w
Crokka Ken?

-----Original Message-----
From: Azathoth05@... [mailto:Azathoth05@...]
Sent: Saturday, December 25, 1999 12:20 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Warrior's Pride "Call of the Wild" Preview


I'd say armor 1 for a croc, a rhino or hippo would have two. And I agree
that it should cost more to acquire. Maybe Armor only at background levels
of three of higher, and croc roll at level 2. I'd also suggest a higher
cost
for these backgrounds than 1 point per dot, but that's just me. I've been
using the recently suggested 3 per dot rule, which eats up all your freebies

to max out and costs as much as techniques to improve. Also, it was
suggested "One might also consider that a Croc would have a bonus to Stamina

for soaking purposes, and a penalty for being easily winded." I'd say to
simulate their ability to burst into action and tire quickly use a modified
Rekka Ken with prerequisite of hybrid 3 or 4 and only works with hybrid
maneuvers like regular bite or regular tail slash. After the third round it

is not an option of showing off, but rather a mandatory turn where the
character is exhausted(Winded) and effectively dizzed. The cost might only
be 3 or 4 power points for this "Croc Rekka Ken".

In a message dated 12/24/99 12:44:11 AM Eastern Standard Time,
lancer1@... writes:

<< Natural armor 2 is one of the natural abilities, and
it will be detailed in the actual article. But since you asked, it acts
kind
of like toughskin. The two is a value. An alligator hybrid has natural
armor
2 due to his scales, which automatically adds 2 to the character's soak at
all times, without any Willpower or Chi cost. It does seem a bit
unbalancing, so I'll probably make it natural armor 1. It just depends as I
work on it. I could possibly make a character with less then Animal
Background 5 have to spend 1 freebie point for each natural ability. I
guess
that only time will tell. >>

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Group: streetfighter Message: 4872 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
Current strategy? It´s have a change just let me know.

Steve Karstensen wrote:

There's no Christmas in China, but Hui will fight him anyway. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Friday, December 24, 1999 8:42 PM
To: streetfighter@egroups.com
Subject: [streetfighter] The Santa Claus Challenge.

Special before tournament all fighters of tournament see the good old
man with your red cloth walking with a list and say that words "You´re a
bad child this year and for this you don´t receive gift" Santa Claus is
a rank 1 fighter like all fighters from Gateway tournament and make
challenge for anyone who want figth with him the prize is his word to
eternal Christmas gift for the winner family, this my special way to say
Merry Christmas to all people of list and Happy new year.

    Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
ya folks.

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Group: streetfighter Message: 4873 From: Steve Karstensen Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
If you still have the first ten-rounder I sent you (for my fight versus the Ninja Bunny) use that.  else use my submission for round one of the tourney.
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Monday, December 27, 1999 10:13 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: The Santa Claus Challenge.

Current strategy? It´s have a change just let me know.

Steve Karstensen wrote:

There's no Christmas in China, but Hui will fight him anyway. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Friday, December 24, 1999 8:42 PM
To: streetfighter@egroups.com
Subject: [streetfighter] The Santa Claus Challenge.

Special before tournament all fighters of tournament see the good old
man with your red cloth walking with a list and say that words "You´re a
bad child this year and for this you don´t receive gift" Santa Claus is
a rank 1 fighter like all fighters from Gateway tournament and make
challenge for anyone who want figth with him the prize is his word to
eternal Christmas gift for the winner family, this my special way to say
Merry Christmas to all people of list and Happy new year.

    Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
ya folks.

------------------------------------------------------------------------
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Group: streetfighter Message: 4874 From: Rinaldo Gambetta Date: 12/27/1999
Subject: The Scream manuvers.
In the book have a section with the special manuvers can have a scream
like Ryu Fireball or Ken Dragon punch my question is for the people of
tournament and their figthers. They scream their special moves or don´t
talk nothing when realize it.
Group: streetfighter Message: 4875 From: Steve Karstensen Date: 12/27/1999
Subject: Re: The Scream manuvers.
Hui uses no Activation Words.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Monday, December 27, 1999 10:16 AM
To: streetfighter@egroups.com
Subject: [streetfighter] The Scream manuvers.


In the book have a section with the special manuvers can have a scream
like Ryu Fireball or Ken Dragon punch my question is for the people of
tournament and their figthers. They scream their special moves or don´t
talk nothing when realize it.


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Group: streetfighter Message: 4876 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Re: The Santa Claus Challenge.
All right, but about Kung fu, I think about how types of Kung Fu Gen uses I think he use Snake, Praying Mantis and White Crane Kung fu (I think a version of this one but I don´t known if it´s reach the list.)

Steve Karstensen wrote:

 If you still have the first ten-rounder I sent you (for my fight versus the Ninja Bunny) use that.  else use my submission for round one of the tourney.
-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Monday, December 27, 1999 10:13 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: The Santa Claus Challenge.
 
Current strategy? It´s have a change just let me know.

Steve Karstensen wrote:

There's no Christmas in China, but Hui will fight him anyway. ;)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Friday, December 24, 1999 8:42 PM
To: streetfighter@egroups.com
Subject: [streetfighter] The Santa Claus Challenge.

Special before tournament all fighters of tournament see the good old
man with your red cloth walking with a list and say that words "You´re a
bad child this year and for this you don´t receive gift" Santa Claus is
a rank 1 fighter like all fighters from Gateway tournament and make
challenge for anyone who want figth with him the prize is his word to
eternal Christmas gift for the winner family, this my special way to say
Merry Christmas to all people of list and Happy new year.

    Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
ya folks.

------------------------------------------------------------------------
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Group: streetfighter Message: 4877 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Ho ho Hadoken!
Yep, the other post you made on these styles is a few messages down.

And yes, those are the styles he uses, as far as I know.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Monday, December 27, 1999 10:21 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: The Santa Claus Challenge.


All right, but about Kung fu, I think about how types of Kung Fu Gen
uses I think he use Snake, Praying Mantis and White Crane Kung fu (I
think a version of this one but I don´t known if it´s reach the list.)

Steve Karstensen wrote:

> If you still have the first ten-rounder I sent you (for my fight
> versus the Ninja Bunny) use that. else use my submission for round
> one of the tourney.
>
> -----Original Message-----
> From: Rinaldo Gambetta [mailto:rinaldo@...]
> Sent: Monday, December 27, 1999 10:13 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: The Santa Claus Challenge.
>
> Current strategy? It´s have a change just let me know.
>
> Steve Karstensen wrote:
>
> > There's no Christmas in China, but Hui will fight him
> > anyway. ;)
> >
> > -----Original Message-----
> > From: Rinaldo Gambetta [mailto:rinaldo@...]
> > Sent: Friday, December 24, 1999 8:42 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] The Santa Claus Challenge.
> >
> > Special before tournament all fighters of tournament see
> > the good old
> > man with your red cloth walking with a list and say that
> > words "You´re a
> > bad child this year and for this you don´t receive gift"
> > Santa Claus is
> > a rank 1 fighter like all fighters from Gateway tournament
> > and make
> > challenge for anyone who want figth with him the prize is
> > his word to
> > eternal Christmas gift for the winner family, this my
> > special way to say
> > Merry Christmas to all people of list and Happy new year.
> >
> > Signed: Rinaldo Gambetta ps: Gateway tournament start
> > 1/1/2000, see
> > ya folks.
> >
> > ---------
> > --------------------------------------------------------------
> >
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Group: streetfighter Message: 4878 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Special Christmas Match: Tsui Hui Vs Santa Claus.
This a special figtht for Tsui Hui because China don´t have Christmas
and the good old man is at her way, but this a "peace" fight with the
good old man let see what happens in this bout.

Tsui Hui style: Drunken Boxing player: Steve Karstensen country: China.

Appearance: A thin Chinese girl in her late teens with long black hair
bound
into two pigtails, wearing simple, loose-fitting clothes of a Chinese
peasant.

Oppening quote: none.

Quote before fight: *hiccups, then grins drunkenly*

Vs

Santa Claus style: Christmas Basic Self Defense player: Npc country: ?

Appearance: A large size man with a red cloth and with a white beard.

Arena: Santa Claus Factory.

Oppening quote: A fast vehicle arrives is Santa Claus with their classic
transport wait... this isn´t a... it´s a Ferrari new model, Santa Claus
open the door and says: What do you think I don´t stay at stone age
forever.

Quote before figth: Yup my litle child you never receive a Christmas
gift, oh what a sad history sniff... sniff, I want help you fix it but
by the rules you must defeat me first.

fighters are 3 hexes from each other fight begins.

Move 1- Santa Claus block and Tsui Hui block.
Move 2- Tsui Hui move 1 hex and make a Haymaker for her combo but hit
air and Santa Claus move 1 hex and make a Buffalo punch for his combo
but hit nothing.
Move 3- Tsui Hui try to make a Haymaker but Santa Claus Elbow smash is
more faster and Tsui Hui receives: 2 points of damage and Tsui Hui hit
her Haymaker and Santa Claus receives: 5 points of damage and stun!!!
Move 4- Tsui Hui make Pose (*rises up onto one foot shakily*) and Santa
Claus is dizzy.
Move 5- Santa Claus recover from stun and block and Tsui Hui block too.
Move 6- Santa Claus make a Buffalo punch for his combo and Tsui Hui
abort her Ducking fierce and block receives: 1 point of damage.
Move 7- Tsui Hui make a Ducking fierce punch but Santa Claus is more
faster and make a Elbow smash Tsui Hui receives: 5 points of damage and
Tsui Hui stuns!!!
Move 8- Santa Claus block and Tsui Hui is dizzy.
Move 9- Tsui Hui recover from stun and make dodge from Santa Claus
Buffalo punch for his combo with her Drunken monkey roll.
Move 10- Tsui Hui make a Fierce punch but Santa Claus is more faster
with Elbow Smash and Tsui Hui receives: 2 points of damage and Tsui Hui
hit her Fierce punch and Santa Claus receives: 6 points of damage and
Knockout.

Santa Claus- Now don´t worry your family receive eternal Christmas
gifts, Merry Christmas Tsui Hui.
Group: streetfighter Message: 4879 From: Andy Date: 12/27/1999
Subject: Re: Problem players...
By GOSH george, He's BRILLIANT!!! His concepts shall revelutionize all
modernday thinking

I want him on the next aeroplane to the UK by morning. We have use for a man
of such inceadible intelle.....

What's that?
Not a physicist?
He doesn't have and answer to the sleeping man in the 5th dimension?
.................

..................

.................

Role player?
Awwwww......


>
> I've always said that Hexes are three feet in diameter, and that jump
height
> is the same as jump length for a Street Fighter. Why?
>
> Simple. You can jump three feet in the air for every dot of athletics
> you've got. You can also move one hex on the ground for each dot of
> athletics. Keeping stuff on a 1 to 1 conversion, 1 hex = 3 feet.
>
> I've never had anyone try to use Speed of the Mongoose to increase his
Jump
> height before... hmm... *long moment of pondering and stroking chin
> thoughtfully* ...I'd allow it. It would increase his Move as usual, he'd
> just be going up instead of across.
>
> -----Original Message-----
> From: Chris Krug-Iron [mailto:inrifrost@...]
> Sent: Friday, December 24, 1999 7:11 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Problem players...
>
>
> Simply, because as far as I've seen it (I have a firm grasp on the rules,
> but I'm not infallible here) there are no rules covering how far someone
can
>
> move horizontally, so I set every hex as five feet. In other words, a
move
> of five would cover 25 feet, which isn't improbable in the slightest. It
> works for us, at any rate. However, I stuck to the three feet vertically
> rule. Makes sense right? You can't jump as far as you can jog/run, and
if
> Streetfighters are really athletic and all, no problem. The situation was
> this: He had Speed of the Mongoose going, and tried to jump 50 feet onto
> the roof of a building. When I said that he'd have to have a move of
about
> 17 vertically, he blew up. Go figure. Even when I said that there were
> other buildings with lower roofs, he had to jump to the top of this one.
> Why? "Because then they won't be able to follow me." Beats me. I've
never
>
> seen anyone jump even thirty feet onto the top of a roof, except VERY high
> powered NPC's in my game. The guys following him were SWAT members out of
> the sourcebook.
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >Date: Thu, 23 Dec 1999 08:39:29 -0500
> >
> >
> >Jump height is covered in the book. What the heck was he tryin' to pull
on
> >that one?
> >
> >-----Original Message-----
> >From: Chris Krug-Iron [mailto:inrifrost@...]
> >Sent: Thursday, December 23, 1999 12:21 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >
> >
> >Thanks for the advice, but I do, in fact, know the rules inside the books
> >and out of them. That wasn't the problem. It was situational things,
like
> >a rules call for a getaway chase, or exactly how high he could
> >jump...things
> >
> >like that.
> >
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: Problem players...
> > >Date: Sat, 18 Dec 1999 18:58:14 -0500
> > >
> > >Hmmm.....problems with a resident Law major in the group? I've had the
> >woes
> > >of all Story Tellers, As I do have a lawyer (happens to be my brother)
> >and
> > >a
> > >player that is ALWAYS parinoied that I am out to get him.
> > >But these to rolled into one?
> > >Hmmm.. that's hard.
> > >
> > >As far as his arguing against your rulings are concerned, you need to
> >make
> > >sure that Three things are in order first, and then you can use the
Rules
> > >of
> > >roleplaying:
> > >
> > >A. You need to make sure that you have an INTIMATE knowledge of all
> >the
> > >books, and all the rules. If you're a beginner GM, and there's a
> > >experienced
> > >role-player, then he's gonna walk all over you to get what's coming to
> >him.
> > >
> > >B. You need to make sure that all of your decisions are fair. Just
> >ask
> > >the other role players, shouldn't be to hard to do. Regardless of how
> >much
> > >they enrage you, you can't lash out at them in anger (well.....maybe a
> > >little), you can only let them reap the concequences of their actions.
> >Just
> > >make sure that there ARE concequences.
> > >
> > >C. You need to make sure that the game stays fun for EVEYONE! They tell
> >you
> > >this everywhere, and it IS true.
> > >
> > >After you have all of these things down pat, you can put into action
the
> > >Ultimate Rules of Role-Playing.
> > >These rules were created long ago, when role players were upset and
> > >threatened to revolt against the GM. In turn the GM wanted to leave the
> > >group. They comprimised and as a result we got these two rules.
> > >
> > >RULE #1: The Game Master is always right.
> > >
> > >This rule should be applied any time there is dissention amoung the
> >group,
> > >and whenever there is a vauge point that the books fail to talk about.
> > >For all other conditions and situations that are encountered then apply
> > >rule
> > >two.
> > >
> > >RULE #2: See rule number one.
> > >
> > >As far as having an overpowered gamer in the group goes, I'd highly
> >suggest
> > >checking out Steve's Site. He's got some pages dedicated to toppeling
> > >overpowered characters. Over all I think he has the best page for GM
> > >advice.
> > >You might stop by Crazy Chris H.'s place also.....
> > >
> > >
> > >Andy
> > >
> > >
> >
>------------------------------------------------------------------------
> > >Want to send money instantly to anyone, anywhere, anytime?
> > >You can today at X.com - and we'll give you $20 to try it! Sign
> > >up today at X.com. It's quick, free, & there's no obligation!
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> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >For the fastest and easiest way to backup your files and, access them
from
> >anywhere. Try @backup Free for 30 days. Click here for a chance to win a
> >digital camera.
> >http://click.egroups.com/1/337/3/_/17512/_/945931901
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
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> >
> >
>
> ______________________________________________________
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>
>
>
Group: streetfighter Message: 4880 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Problem players...
"You're mocking me, aren't you."

- Buzz Lightyear, "Toy Story"

-----Original Message-----
From: Andy [mailto:dlatrex@...]
Sent: Monday, December 27, 1999 12:43 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Problem players...


By GOSH george, He's BRILLIANT!!! His concepts shall revelutionize all
modernday thinking

I want him on the next aeroplane to the UK by morning. We have use for a man
of such inceadible intelle.....

What's that?
Not a physicist?
He doesn't have and answer to the sleeping man in the 5th dimension?
.................

..................

.................

Role player?
Awwwww......


>
> I've always said that Hexes are three feet in diameter, and that jump
height
> is the same as jump length for a Street Fighter. Why?
>
> Simple. You can jump three feet in the air for every dot of athletics
> you've got. You can also move one hex on the ground for each dot of
> athletics. Keeping stuff on a 1 to 1 conversion, 1 hex = 3 feet.
>
> I've never had anyone try to use Speed of the Mongoose to increase his
Jump
> height before... hmm... *long moment of pondering and stroking chin
> thoughtfully* ...I'd allow it. It would increase his Move as usual, he'd
> just be going up instead of across.
>
> -----Original Message-----
> From: Chris Krug-Iron [mailto:inrifrost@...]
> Sent: Friday, December 24, 1999 7:11 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Problem players...
>
>
> Simply, because as far as I've seen it (I have a firm grasp on the rules,
> but I'm not infallible here) there are no rules covering how far someone
can
>
> move horizontally, so I set every hex as five feet. In other words, a
move
> of five would cover 25 feet, which isn't improbable in the slightest. It
> works for us, at any rate. However, I stuck to the three feet vertically
> rule. Makes sense right? You can't jump as far as you can jog/run, and
if
> Streetfighters are really athletic and all, no problem. The situation was
> this: He had Speed of the Mongoose going, and tried to jump 50 feet onto
> the roof of a building. When I said that he'd have to have a move of
about
> 17 vertically, he blew up. Go figure. Even when I said that there were
> other buildings with lower roofs, he had to jump to the top of this one.
> Why? "Because then they won't be able to follow me." Beats me. I've
never
>
> seen anyone jump even thirty feet onto the top of a roof, except VERY high
> powered NPC's in my game. The guys following him were SWAT members out of
> the sourcebook.
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >Date: Thu, 23 Dec 1999 08:39:29 -0500
> >
> >
> >Jump height is covered in the book. What the heck was he tryin' to pull
on
> >that one?
> >
> >-----Original Message-----
> >From: Chris Krug-Iron [mailto:inrifrost@...]
> >Sent: Thursday, December 23, 1999 12:21 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >
> >
> >Thanks for the advice, but I do, in fact, know the rules inside the books
> >and out of them. That wasn't the problem. It was situational things,
like
> >a rules call for a getaway chase, or exactly how high he could
> >jump...things
> >
> >like that.
> >
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: Problem players...
> > >Date: Sat, 18 Dec 1999 18:58:14 -0500
> > >
> > >Hmmm.....problems with a resident Law major in the group? I've had the
> >woes
> > >of all Story Tellers, As I do have a lawyer (happens to be my brother)
> >and
> > >a
> > >player that is ALWAYS parinoied that I am out to get him.
> > >But these to rolled into one?
> > >Hmmm.. that's hard.
> > >
> > >As far as his arguing against your rulings are concerned, you need to
> >make
> > >sure that Three things are in order first, and then you can use the
Rules
> > >of
> > >roleplaying:
> > >
> > >A. You need to make sure that you have an INTIMATE knowledge of all
> >the
> > >books, and all the rules. If you're a beginner GM, and there's a
> > >experienced
> > >role-player, then he's gonna walk all over you to get what's coming to
> >him.
> > >
> > >B. You need to make sure that all of your decisions are fair. Just
> >ask
> > >the other role players, shouldn't be to hard to do. Regardless of how
> >much
> > >they enrage you, you can't lash out at them in anger (well.....maybe a
> > >little), you can only let them reap the concequences of their actions.
> >Just
> > >make sure that there ARE concequences.
> > >
> > >C. You need to make sure that the game stays fun for EVEYONE! They tell
> >you
> > >this everywhere, and it IS true.
> > >
> > >After you have all of these things down pat, you can put into action
the
> > >Ultimate Rules of Role-Playing.
> > >These rules were created long ago, when role players were upset and
> > >threatened to revolt against the GM. In turn the GM wanted to leave the
> > >group. They comprimised and as a result we got these two rules.
> > >
> > >RULE #1: The Game Master is always right.
> > >
> > >This rule should be applied any time there is dissention amoung the
> >group,
> > >and whenever there is a vauge point that the books fail to talk about.
> > >For all other conditions and situations that are encountered then apply
> > >rule
> > >two.
> > >
> > >RULE #2: See rule number one.
> > >
> > >As far as having an overpowered gamer in the group goes, I'd highly
> >suggest
> > >checking out Steve's Site. He's got some pages dedicated to toppeling
> > >overpowered characters. Over all I think he has the best page for GM
> > >advice.
> > >You might stop by Crazy Chris H.'s place also.....
> > >
> > >
> > >Andy
> > >
> > >
> >
>------------------------------------------------------------------------
> > >Want to send money instantly to anyone, anywhere, anytime?
> > >You can today at X.com - and we'll give you $20 to try it! Sign
> > >up today at X.com. It's quick, free, & there's no obligation!
> > >http://click.egroups.com/1/332/3/_/17512/_/945561458
> > >
> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >For the fastest and easiest way to backup your files and, access them
from
> >anywhere. Try @backup Free for 30 days. Click here for a chance to win a
> >digital camera.
> >http://click.egroups.com/1/337/3/_/17512/_/945931901
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
> >------------------------------------------------------------------------
> >GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> >Gator fills in forms and remembers passwords with NO TYPING at over
> >100,000 web sites! Get $100 in coupons for trying Gator!
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> >
> >-- Create a poll/survey for your group!
> >-- http://www.egroups.com/vote?listname=streetfighter&m=1
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
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> Grab the Gator! Free software does all the typing for you!
> Gator fills in forms and remembers passwords with NO TYPING at
> over 100,000 web sites!
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>
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
> ------------------------------------------------------------------------
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> He’s giving away a $20 coupon, plus our everyday Free Shipping.
> Take advantage of the savings and selection now.
> http://click.egroups.com/1/342/3/_/17512/_/946302575
>
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> http://www.egroups.com - Simplifying group communications
>
>
>


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Group: streetfighter Message: 4881 From: Andy Date: 12/27/1999
Subject: Re: Special Christmas Match: Tsui Hui Vs Santa Claus.
SWEET!!!!!

Hui Beat SANTA!!!!!! All this time I figured that she'd be cursed for years
to come, and never recieve anything for Christmas, except Ice cream taht
tasted like pork. That and he would probably teleport ninja stars into your
intestines <'YEEEARRGHA!'>

But I looks like I was wrong... This outcomes better anyway.

> This a special figtht for Tsui Hui because China don´t have Christmas
> and the good old man is at her way, but this a "peace" fight with the
> good old man let see what happens in this bout.
>
> Tsui Hui style: Drunken Boxing player: Steve Karstensen country: China.
>
> Appearance: A thin Chinese girl in her late teens with long black hair
> bound
> into two pigtails, wearing simple, loose-fitting clothes of a Chinese
> peasant.
>
> Oppening quote: none.
>
> Quote before fight: *hiccups, then grins drunkenly*
>
> Vs
>
> Santa Claus style: Christmas Basic Self Defense player: Npc country: ?
>
> Appearance: A large size man with a red cloth and with a white beard.
>
> Arena: Santa Claus Factory.
>
> Oppening quote: A fast vehicle arrives is Santa Claus with their classic
> transport wait... this isn´t a... it´s a Ferrari new model, Santa Claus
> open the door and says: What do you think I don´t stay at stone age
> forever.
>
> Quote before figth: Yup my litle child you never receive a Christmas
> gift, oh what a sad history sniff... sniff, I want help you fix it but
> by the rules you must defeat me first.
>
> fighters are 3 hexes from each other fight begins.
>
> Move 1- Santa Claus block and Tsui Hui block.
> Move 2- Tsui Hui move 1 hex and make a Haymaker for her combo but hit
> air and Santa Claus move 1 hex and make a Buffalo punch for his combo
> but hit nothing.
> Move 3- Tsui Hui try to make a Haymaker but Santa Claus Elbow smash is
> more faster and Tsui Hui receives: 2 points of damage and Tsui Hui hit
> her Haymaker and Santa Claus receives: 5 points of damage and stun!!!
> Move 4- Tsui Hui make Pose (*rises up onto one foot shakily*) and Santa
> Claus is dizzy.
> Move 5- Santa Claus recover from stun and block and Tsui Hui block too.
> Move 6- Santa Claus make a Buffalo punch for his combo and Tsui Hui
> abort her Ducking fierce and block receives: 1 point of damage.
> Move 7- Tsui Hui make a Ducking fierce punch but Santa Claus is more
> faster and make a Elbow smash Tsui Hui receives: 5 points of damage and
> Tsui Hui stuns!!!
> Move 8- Santa Claus block and Tsui Hui is dizzy.
> Move 9- Tsui Hui recover from stun and make dodge from Santa Claus
> Buffalo punch for his combo with her Drunken monkey roll.
> Move 10- Tsui Hui make a Fierce punch but Santa Claus is more faster
> with Elbow Smash and Tsui Hui receives: 2 points of damage and Tsui Hui
> hit her Fierce punch and Santa Claus receives: 6 points of damage and
> Knockout.
>
> Santa Claus- Now don´t worry your family receive eternal Christmas
> gifts, Merry Christmas Tsui Hui.
>
>
> ------------------------------------------------------------------------
> GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> Gator fills in forms and remembers passwords with NO TYPING at over
> 100,000 web sites! Get $100 in coupons for trying Gator!
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>
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> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>
Group: streetfighter Message: 4882 From: Rinaldo Gambetta Date: 12/27/1999
Subject: Tournament warning!!!
The bouts of tournament are for 20 rounds tactics and some people don´t
send me their 20 moves yet, this a urgent message.
Group: streetfighter Message: 4883 From: Steve Karstensen Date: 12/27/1999
Subject: Re: Special Christmas Match: Tsui Hui Vs Sant a Claus.
Be afraid, folks. This girl's got fists that flow like wine and leave just
as much of a headache after.

-----Original Message-----
From: Andy [mailto:dlatrex@...]
Sent: Monday, December 27, 1999 12:48 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Special Christmas Match: Tsui Hui Vs Santa
Claus.


SWEET!!!!!

Hui Beat SANTA!!!!!! All this time I figured that she'd be cursed for years
to come, and never recieve anything for Christmas, except Ice cream taht
tasted like pork. That and he would probably teleport ninja stars into your
intestines <'YEEEARRGHA!'>

But I looks like I was wrong... This outcomes better anyway.

> This a special figtht for Tsui Hui because China don´t have Christmas
> and the good old man is at her way, but this a "peace" fight with the
> good old man let see what happens in this bout.
>
> Tsui Hui style: Drunken Boxing player: Steve Karstensen country: China.
>
> Appearance: A thin Chinese girl in her late teens with long black hair
> bound
> into two pigtails, wearing simple, loose-fitting clothes of a Chinese
> peasant.
>
> Oppening quote: none.
>
> Quote before fight: *hiccups, then grins drunkenly*
>
> Vs
>
> Santa Claus style: Christmas Basic Self Defense player: Npc country: ?
>
> Appearance: A large size man with a red cloth and with a white beard.
>
> Arena: Santa Claus Factory.
>
> Oppening quote: A fast vehicle arrives is Santa Claus with their classic
> transport wait... this isn´t a... it´s a Ferrari new model, Santa Claus
> open the door and says: What do you think I don´t stay at stone age
> forever.
>
> Quote before figth: Yup my litle child you never receive a Christmas
> gift, oh what a sad history sniff... sniff, I want help you fix it but
> by the rules you must defeat me first.
>
> fighters are 3 hexes from each other fight begins.
>
> Move 1- Santa Claus block and Tsui Hui block.
> Move 2- Tsui Hui move 1 hex and make a Haymaker for her combo but hit
> air and Santa Claus move 1 hex and make a Buffalo punch for his combo
> but hit nothing.
> Move 3- Tsui Hui try to make a Haymaker but Santa Claus Elbow smash is
> more faster and Tsui Hui receives: 2 points of damage and Tsui Hui hit
> her Haymaker and Santa Claus receives: 5 points of damage and stun!!!
> Move 4- Tsui Hui make Pose (*rises up onto one foot shakily*) and Santa
> Claus is dizzy.
> Move 5- Santa Claus recover from stun and block and Tsui Hui block too.
> Move 6- Santa Claus make a Buffalo punch for his combo and Tsui Hui
> abort her Ducking fierce and block receives: 1 point of damage.
> Move 7- Tsui Hui make a Ducking fierce punch but Santa Claus is more
> faster and make a Elbow smash Tsui Hui receives: 5 points of damage and
> Tsui Hui stuns!!!
> Move 8- Santa Claus block and Tsui Hui is dizzy.
> Move 9- Tsui Hui recover from stun and make dodge from Santa Claus
> Buffalo punch for his combo with her Drunken monkey roll.
> Move 10- Tsui Hui make a Fierce punch but Santa Claus is more faster
> with Elbow Smash and Tsui Hui receives: 2 points of damage and Tsui Hui
> hit her Fierce punch and Santa Claus receives: 6 points of damage and
> Knockout.
>
> Santa Claus- Now don´t worry your family receive eternal Christmas
> gifts, Merry Christmas Tsui Hui.
>
>
> ------------------------------------------------------------------------
> GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> Gator fills in forms and remembers passwords with NO TYPING at over
> 100,000 web sites! Get $100 in coupons for trying Gator!
> http://click.egroups.com/1/340/3/_/17512/_/946310845
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
>
>
>


------------------------------------------------------------------------
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Group: streetfighter Message: 4884 From: Carlos Figueroa Date: 12/27/1999
Subject: Conversion
Hi:
 
My name is Carlos and I have a question.
 
Exist a PC conversion of the game called Street Fighter 3 2nd Impact.
 
Thank you
 
Happy 2000 year.
 
Bye
Group: streetfighter Message: 4885 From: Chris Krug-Iron Date: 12/28/1999
Subject: Re: Problem players...
Ahh...we'd been going with five feet since the beginning, and we'd actually
discussed the idea of three feet horizontally for simplicity's sake. The
players liked the five feet horizontally rule, so we stuck with it.


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Problem players...
>Date: Sat, 25 Dec 1999 12:53:17 -0500
>
>
>1 Hex equals a 38.2 inches. In other words just over three feet... or about
>0.97 Meters.
>I can't find the conversion table right now, but I just stick it at Three
>feet for simplicity. You can jump just as High as you can Long, in this
>game...
>
>
> > Simply, because as far as I've seen it (I have a firm grasp on the
>rules,
> > but I'm not infallible here) there are no rules covering how far someone
>can
> > move horizontally, so I set every hex as five feet. In other words, a
>move
> > of five would cover 25 feet, which isn't improbable in the slightest.
>It
> > works for us, at any rate. However, I stuck to the three feet
>vertically
> > rule. Makes sense right? You can't jump as far as you can jog/run, and
>if
> > Streetfighters are really athletic and all, no problem. The situation
>was
> > this: He had Speed of the Mongoose going, and tried to jump 50 feet
>onto
> > the roof of a building. When I said that he'd have to have a move of
>about
> > 17 vertically, he blew up. Go figure. Even when I said that there were
> > other buildings with lower roofs, he had to jump to the top of this one.
> > Why? "Because then they won't be able to follow me." Beats me. I've
>never
> > seen anyone jump even thirty feet onto the top of a roof, except VERY
>high
> > powered NPC's in my game. The guys following him were SWAT members out
>of
> > the sourcebook.
> >
> >
> > >From: Steve Karstensen <skarstensen@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Problem players...
> > >Date: Thu, 23 Dec 1999 08:39:29 -0500
> > >
> > >
> > >Jump height is covered in the book. What the heck was he tryin' to
>pull
>on
> > >that one?
> > >
> > >-----Original Message-----
> > >From: Chris Krug-Iron [mailto:inrifrost@...]
> > >Sent: Thursday, December 23, 1999 12:21 AM
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Problem players...
> > >
> > >
> > >Thanks for the advice, but I do, in fact, know the rules inside the
>books
> > >and out of them. That wasn't the problem. It was situational things,
>like
> > >a rules call for a getaway chase, or exactly how high he could
> > >jump...things
> > >
> > >like that.
> > >
> > >
> > > >From: "Andy" <dlatrex@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: <streetfighter@egroups.com>
> > > >Subject: [streetfighter] Re: Problem players...
> > > >Date: Sat, 18 Dec 1999 18:58:14 -0500
> > > >
> > > >Hmmm.....problems with a resident Law major in the group? I've had
>the
> > >woes
> > > >of all Story Tellers, As I do have a lawyer (happens to be my
>brother)
> > >and
> > > >a
> > > >player that is ALWAYS parinoied that I am out to get him.
> > > >But these to rolled into one?
> > > >Hmmm.. that's hard.
> > > >
> > > >As far as his arguing against your rulings are concerned, you need to
> > >make
> > > >sure that Three things are in order first, and then you can use the
>Rules
> > > >of
> > > >roleplaying:
> > > >
> > > >A. You need to make sure that you have an INTIMATE knowledge of
>all
> > >the
> > > >books, and all the rules. If you're a beginner GM, and there's a
> > > >experienced
> > > >role-player, then he's gonna walk all over you to get what's coming
>to
> > >him.
> > > >
> > > >B. You need to make sure that all of your decisions are fair.
>Just
> > >ask
> > > >the other role players, shouldn't be to hard to do. Regardless of how
> > >much
> > > >they enrage you, you can't lash out at them in anger (well.....maybe
>a
> > > >little), you can only let them reap the concequences of their
>actions.
> > >Just
> > > >make sure that there ARE concequences.
> > > >
> > > >C. You need to make sure that the game stays fun for EVEYONE! They
>tell
> > >you
> > > >this everywhere, and it IS true.
> > > >
> > > >After you have all of these things down pat, you can put into action
>the
> > > >Ultimate Rules of Role-Playing.
> > > >These rules were created long ago, when role players were upset and
> > > >threatened to revolt against the GM. In turn the GM wanted to leave
>the
> > > >group. They comprimised and as a result we got these two rules.
> > > >
> > > >RULE #1: The Game Master is always right.
> > > >
> > > >This rule should be applied any time there is dissention amoung the
> > >group,
> > > >and whenever there is a vauge point that the books fail to talk
>about.
> > > >For all other conditions and situations that are encountered then
>apply
> > > >rule
> > > >two.
> > > >
> > > >RULE #2: See rule number one.
> > > >
> > > >As far as having an overpowered gamer in the group goes, I'd highly
> > >suggest
> > > >checking out Steve's Site. He's got some pages dedicated to toppeling
> > > >overpowered characters. Over all I think he has the best page for GM
> > > >advice.
> > > >You might stop by Crazy Chris H.'s place also.....
> > > >
> > > >
> > > >Andy
> > > >
> > > >
> > >
> >------------------------------------------------------------------------
> > > >Want to send money instantly to anyone, anywhere, anytime?
> > > >You can today at X.com - and we'll give you $20 to try it! Sign
> > > >up today at X.com. It's quick, free, & there's no obligation!
> > > >http://click.egroups.com/1/332/3/_/17512/_/945561458
> > > >
> > > >-- Easily schedule meetings and events using the group calendar!
> > > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > > >
> > > >
> > >
> > >______________________________________________________
> > >
> >
> >------------------------------------------------------------------------
> > >For the fastest and easiest way to backup your files and, access them
>from
> > >anywhere. Try @backup Free for 30 days. Click here for a chance to win
>a
> > >digital camera.
> > >http://click.egroups.com/1/337/3/_/17512/_/945931901
> > >
> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
> >------------------------------------------------------------------------
> > >GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> > >Gator fills in forms and remembers passwords with NO TYPING at over
> > >100,000 web sites! Get $100 in coupons for trying Gator!
> > >http://click.egroups.com/1/340/3/_/17512/_/945956016
> > >
> > >-- Create a poll/survey for your group!
> > >-- http://www.egroups.com/vote?listname=streetfighter&m=1
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > GET $100 IN COUPONS FOR TRYING GATOR!
> > Grab the Gator! Free software does all the typing for you!
> > Gator fills in forms and remembers passwords with NO TYPING at
> > over 100,000 web sites!
> > http://click.egroups.com/1/341/3/_/17512/_/946080679
> >
> > -- Talk to your group with your own voice!
> > -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
> >
> >
>
>
>------------------------------------------------------------------------
>GET $100 IN COUPONS FOR TRYING GATOR!
>Grab the Gator! Free software does all the typing for you!
>Gator fills in forms and remembers passwords with NO TYPING at
>over 100,000 web sites!
>http://click.egroups.com/1/341/3/_/17512/_/946144366
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>

______________________________________________________
Group: streetfighter Message: 4886 From: Chris Krug-Iron Date: 12/28/1999
Subject: Re: Problem players...
>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>Date: Mon, 27 Dec 1999 08:55:19 -0500
>
>
>
>
>I've never had anyone try to use Speed of the Mongoose to increase his Jump
>height before... hmm... *long moment of pondering and stroking chin
>thoughtfully* ...I'd allow it. It would increase his Move as usual, he'd
>just be going up instead of across.

I allowed it too, but that wasn't his problem. It was the fact that he
couldn't reach the top in one single bound. Situations like this happened
once in a while, and if his character wasn't reigning supreme, he'd whine
for a good long time. It grated.
>
>-----Original Message-----
>From: Chris Krug-Iron [mailto:inrifrost@...]
>Sent: Friday, December 24, 1999 7:11 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>
>
>Simply, because as far as I've seen it (I have a firm grasp on the rules,
>but I'm not infallible here) there are no rules covering how far someone
>can
>
>move horizontally, so I set every hex as five feet. In other words, a move
>of five would cover 25 feet, which isn't improbable in the slightest. It
>works for us, at any rate. However, I stuck to the three feet vertically
>rule. Makes sense right? You can't jump as far as you can jog/run, and if
>Streetfighters are really athletic and all, no problem. The situation was
>this: He had Speed of the Mongoose going, and tried to jump 50 feet onto
>the roof of a building. When I said that he'd have to have a move of about
>17 vertically, he blew up. Go figure. Even when I said that there were
>other buildings with lower roofs, he had to jump to the top of this one.
>Why? "Because then they won't be able to follow me." Beats me. I've
>never
>
>seen anyone jump even thirty feet onto the top of a roof, except VERY high
>powered NPC's in my game. The guys following him were SWAT members out of
>the sourcebook.
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >Date: Thu, 23 Dec 1999 08:39:29 -0500
> >
> >
> >Jump height is covered in the book. What the heck was he tryin' to pull
>on
> >that one?
> >
> >-----Original Message-----
> >From: Chris Krug-Iron [mailto:inrifrost@...]
> >Sent: Thursday, December 23, 1999 12:21 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >
> >
> >Thanks for the advice, but I do, in fact, know the rules inside the books
> >and out of them. That wasn't the problem. It was situational things,
>like
> >a rules call for a getaway chase, or exactly how high he could
> >jump...things
> >
> >like that.
> >
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: Problem players...
> > >Date: Sat, 18 Dec 1999 18:58:14 -0500
> > >
> > >Hmmm.....problems with a resident Law major in the group? I've had the
> >woes
> > >of all Story Tellers, As I do have a lawyer (happens to be my brother)
> >and
> > >a
> > >player that is ALWAYS parinoied that I am out to get him.
> > >But these to rolled into one?
> > >Hmmm.. that's hard.
> > >
> > >As far as his arguing against your rulings are concerned, you need to
> >make
> > >sure that Three things are in order first, and then you can use the
>Rules
> > >of
> > >roleplaying:
> > >
> > >A. You need to make sure that you have an INTIMATE knowledge of all
> >the
> > >books, and all the rules. If you're a beginner GM, and there's a
> > >experienced
> > >role-player, then he's gonna walk all over you to get what's coming to
> >him.
> > >
> > >B. You need to make sure that all of your decisions are fair. Just
> >ask
> > >the other role players, shouldn't be to hard to do. Regardless of how
> >much
> > >they enrage you, you can't lash out at them in anger (well.....maybe a
> > >little), you can only let them reap the concequences of their actions.
> >Just
> > >make sure that there ARE concequences.
> > >
> > >C. You need to make sure that the game stays fun for EVEYONE! They tell
> >you
> > >this everywhere, and it IS true.
> > >
> > >After you have all of these things down pat, you can put into action
>the
> > >Ultimate Rules of Role-Playing.
> > >These rules were created long ago, when role players were upset and
> > >threatened to revolt against the GM. In turn the GM wanted to leave the
> > >group. They comprimised and as a result we got these two rules.
> > >
> > >RULE #1: The Game Master is always right.
> > >
> > >This rule should be applied any time there is dissention amoung the
> >group,
> > >and whenever there is a vauge point that the books fail to talk about.
> > >For all other conditions and situations that are encountered then apply
> > >rule
> > >two.
> > >
> > >RULE #2: See rule number one.
> > >
> > >As far as having an overpowered gamer in the group goes, I'd highly
> >suggest
> > >checking out Steve's Site. He's got some pages dedicated to toppeling
> > >overpowered characters. Over all I think he has the best page for GM
> > >advice.
> > >You might stop by Crazy Chris H.'s place also.....
> > >
> > >
> > >Andy
> > >
> > >
> >
> >------------------------------------------------------------------------
> > >Want to send money instantly to anyone, anywhere, anytime?
> > >You can today at X.com - and we'll give you $20 to try it! Sign
> > >up today at X.com. It's quick, free, & there's no obligation!
> > >http://click.egroups.com/1/332/3/_/17512/_/945561458
> > >
> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >For the fastest and easiest way to backup your files and, access them
>from
> >anywhere. Try @backup Free for 30 days. Click here for a chance to win a
> >digital camera.
> >http://click.egroups.com/1/337/3/_/17512/_/945931901
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
> >------------------------------------------------------------------------
> >GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> >Gator fills in forms and remembers passwords with NO TYPING at over
> >100,000 web sites! Get $100 in coupons for trying Gator!
> >http://click.egroups.com/1/340/3/_/17512/_/945956016
> >
> >-- Create a poll/survey for your group!
> >-- http://www.egroups.com/vote?listname=streetfighter&m=1
> >
> >
>
>______________________________________________________
>
>------------------------------------------------------------------------
>GET $100 IN COUPONS FOR TRYING GATOR!
>Grab the Gator! Free software does all the typing for you!
>Gator fills in forms and remembers passwords with NO TYPING at
>over 100,000 web sites!
>http://click.egroups.com/1/341/3/_/17512/_/946080679
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
>------------------------------------------------------------------------
>The only fruitcake at overstock.com is our manager.
>He�s giving away a $20 coupon, plus our everyday Free Shipping.
>Take advantage of the savings and selection now.
>http://click.egroups.com/1/342/3/_/17512/_/946302575
>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
>http://www.egroups.com - Simplifying group communications
>

______________________________________________________
Group: streetfighter Message: 4887 From: Andy Date: 12/28/1999
Subject: Re: Conversion
TO the best of my limited knowledge of hacked/cracked games: No. I do not believe that SF3:SIGA has been brought on to the PC. Even if it were, I guarentee that it would be ANYTHING but a perfect conversion... Heck, i doubt that it would even be a WORTHWILE conversion.
 

 
Hi:
 
My name is Carlos and I have a question.
 
Exist a PC conversion of the game called Street Fighter 3 2nd Impact.
 
Thank you
 
Happy 2000 year.
 
Bye

Click Here
eGroups.com Home: http://www.egroups.com/group/streetfighter
www.egroups.com - Simplifying group communications
Group: streetfighter Message: 4888 From: Azathoth05@aol.com Date: 12/29/1999
Subject: where's the list?
Is the egroups site down or something? That would suck! I need my 50
messages a day!!! Someone call Chun Li! get to the bottom of this!
Group: streetfighter Message: 4889 From: Dustin Wolfe Date: 12/30/1999
Subject: Re: where's the list?
Give it time. A lot of people go out of town for Christmas and New Years.
I'm sure that once New Years has come and gone things will go back to how
they used to be.

-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 29, 1999 10:39 PM
Subject: [streetfighter] where's the list?


>Is the egroups site down or something? That would suck! I need my 50
>messages a day!!! Someone call Chun Li! get to the bottom of this!
>
>------------------------------------------------------------------------
>Tired of the same old games?
>Play the most popular gameshows online by the co-creator of Jeopardy
>At BoxerJam.com—Join now and enter to win $1000 cash
>http://click.egroups.com/1/485/3/_/17512/_/946528750
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter Message: 4890 From: Rinaldo Gambetta Date: 12/30/1999
Subject: Re: where's the list?
Yup and I´m afraid about this I think start that email tournament tomorrow and few people don´t make changes in their fighters, I start to think tomorrow isn´t a good day to start.

Dustin Wolfe wrote:

Give it time. A lot of people go out of town for Christmas and New Years.
I'm sure that once New Years has come and gone things will go back to how
they used to be.

-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 29, 1999 10:39 PM
Subject: [streetfighter] where's the list?

>Is the egroups site down or something?  That would suck!  I need my 50
>messages a day!!!  Someone call Chun Li!  get to the bottom of this!
>
>------------------------------------------------------------------------
>Tired of the same old games?
>Play the most popular gameshows online by the co-creator of Jeopardy
>At BoxerJam.com—Join now and enter to win $1000 cash
>http://click.egroups.com/1/485/3/_/17512/_/946528750
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

------------------------------------------------------------------------
The only fruitcake at overstock.com is our manager.
He’s giving away a $20 coupon, plus our everyday Free Shipping.
Take advantage of the savings and selection now.
http://click.egroups.com/1/342/3/_/17512/_/946541268

-- Easily schedule meetings and events using the group calendar!
-- http://www.egroups.com/cal?listname=streetfighter&m=1

Group: streetfighter Message: 4891 From: Azathoth05@aol.com Date: 12/30/1999
Subject: Re: where's the list?
yeah but I went to the egroups web page and I can't even check the vault-the
whole thing is locked up except the group info section
Group: streetfighter Message: 4892 From: Dustin Wolfe Date: 12/30/1999
Subject: Re: where's the list?
you're right. I just checked it. I couldn't get into anything...so I sent
them an e-mail asking what's going on. I'll send thier response to the list
as soon as I get it.

-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 30, 1999 4:53 PM
Subject: [streetfighter] Re: where's the list?


>yeah but I went to the egroups web page and I can't even check the
vault-the
>whole thing is locked up except the group info section
>
>------------------------------------------------------------------------
>GET $100 IN COUPONS FOR TRYING GATOR!
>Grab the Gator! Free software does all the typing for you!
>Gator fills in forms and remembers passwords with NO TYPING at
>over 100,000 web sites!
>http://click.egroups.com/1/341/3/_/17512/_/946594429
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter Message: 4893 From: Azathoth05@aol.com Date: 12/31/1999
Subject: Re: where's the list?
By the way, happy new year everyone!
Group: streetfighter Message: 4894 From: ArkonDLoC@aol.com Date: 1/1/2000
Subject: Re: where's the list?
In a message dated 12/31/1999 7:01:23 PM, Azathoth05@... writes:

<< By the way, happy new year everyone! >>

Happy New Year to you all!

May your New Year bring new hopes and promises!


I'm spending the first hour of the New Year (Eastern Time) in the Dogs of War
Chat Room. If no one else shows up I'll get lonely so please stop in.
Group: streetfighter Message: 4895 From: Andy Date: 1/1/2000
Subject: Re: where's the list?
Happy New Year Everrrrrrrrorr, Erro #9 +5 non-dip.swch. N/lock Non found.

=)
Group: streetfighter Message: 4896 From: ArkonDLoC@aol.com Date: 1/1/2000
Subject: Re: where's the list?
In a message dated 12/31/1999 11:08:41 PM, ArkonDLoC@... writes:

<< I'm spending the first hour of the New Year (Eastern Time) in the Dogs of
War
Chat Room. If no one else shows up I'll get lonely so please stop in.
>>

Well the hour is up and I was alone. This has brought me to the conclusion
that I need to coordinate my activities better ::sigh::. The important thing
is that I kept my resolution to spend the Chicago New Year's countdown in a
chat room. Next year I'll get bold try an actual chat.

Happy New Year! I hope it's a year of joy for all of you!

I promise I'll send something actually related to Street Fighter this Sunday.
Group: streetfighter Message: 4897 From: Rinaldo Gambetta Date: 1/1/2000
Subject: I wait the return of people for start this tournament.
    I will wait the people of list return for start the Gateway tournament, I send for each contestant a mail with informations about tournament rules and some background, but this good my computer still in good chape nothing happens... Bug of Milleniun, hunph.
    I note my mail is one of first of 2000, my intention is start The Gateway Tournament Street Figther rules E-mail Tournament, but I don´t think in write for a litle group when the major part is out of town or making others things, is unfair for other people and for that reason I will wait the people of list return, if someone read this I send my best wishes for a good start of new year,

"Live long and prosper..." - Spock in the film "Wrath of Kahn"

Group: streetfighter Message: 4898 From: Carlos Figueroa Date: 1/1/2000
Subject: Y2K
Hi Friends:
 
Happy NEW YEAR to all 2000.
 
BYE.
Group: streetfighter Message: 4899 From: Steve Karstensen Date: 1/1/2000
Subject: Re: Problem players...
so... in other words, he was cheesed because you made the building too high?
*boggles*

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Tuesday, December 28, 1999 8:11 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Problem players...





>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>Date: Mon, 27 Dec 1999 08:55:19 -0500
>
>
>
>
>I've never had anyone try to use Speed of the Mongoose to increase his Jump
>height before... hmm... *long moment of pondering and stroking chin
>thoughtfully* ...I'd allow it. It would increase his Move as usual, he'd
>just be going up instead of across.

I allowed it too, but that wasn't his problem. It was the fact that he
couldn't reach the top in one single bound. Situations like this happened
once in a while, and if his character wasn't reigning supreme, he'd whine
for a good long time. It grated.
>
>-----Original Message-----
>From: Chris Krug-Iron [mailto:inrifrost@...]
>Sent: Friday, December 24, 1999 7:11 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>
>
>Simply, because as far as I've seen it (I have a firm grasp on the rules,
>but I'm not infallible here) there are no rules covering how far someone
>can
>
>move horizontally, so I set every hex as five feet. In other words, a move
>of five would cover 25 feet, which isn't improbable in the slightest. It
>works for us, at any rate. However, I stuck to the three feet vertically
>rule. Makes sense right? You can't jump as far as you can jog/run, and if
>Streetfighters are really athletic and all, no problem. The situation was
>this: He had Speed of the Mongoose going, and tried to jump 50 feet onto
>the roof of a building. When I said that he'd have to have a move of about
>17 vertically, he blew up. Go figure. Even when I said that there were
>other buildings with lower roofs, he had to jump to the top of this one.
>Why? "Because then they won't be able to follow me." Beats me. I've
>never
>
>seen anyone jump even thirty feet onto the top of a roof, except VERY high
>powered NPC's in my game. The guys following him were SWAT members out of
>the sourcebook.
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >Date: Thu, 23 Dec 1999 08:39:29 -0500
> >
> >
> >Jump height is covered in the book. What the heck was he tryin' to pull
>on
> >that one?
> >
> >-----Original Message-----
> >From: Chris Krug-Iron [mailto:inrifrost@...]
> >Sent: Thursday, December 23, 1999 12:21 AM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Problem players...
> >
> >
> >Thanks for the advice, but I do, in fact, know the rules inside the books
> >and out of them. That wasn't the problem. It was situational things,
>like
> >a rules call for a getaway chase, or exactly how high he could
> >jump...things
> >
> >like that.
> >
> >
> > >From: "Andy" <dlatrex@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: Problem players...
> > >Date: Sat, 18 Dec 1999 18:58:14 -0500
> > >
> > >Hmmm.....problems with a resident Law major in the group? I've had the
> >woes
> > >of all Story Tellers, As I do have a lawyer (happens to be my brother)
> >and
> > >a
> > >player that is ALWAYS parinoied that I am out to get him.
> > >But these to rolled into one?
> > >Hmmm.. that's hard.
> > >
> > >As far as his arguing against your rulings are concerned, you need to
> >make
> > >sure that Three things are in order first, and then you can use the
>Rules
> > >of
> > >roleplaying:
> > >
> > >A. You need to make sure that you have an INTIMATE knowledge of all
> >the
> > >books, and all the rules. If you're a beginner GM, and there's a
> > >experienced
> > >role-player, then he's gonna walk all over you to get what's coming to
> >him.
> > >
> > >B. You need to make sure that all of your decisions are fair. Just
> >ask
> > >the other role players, shouldn't be to hard to do. Regardless of how
> >much
> > >they enrage you, you can't lash out at them in anger (well.....maybe a
> > >little), you can only let them reap the concequences of their actions.
> >Just
> > >make sure that there ARE concequences.
> > >
> > >C. You need to make sure that the game stays fun for EVEYONE! They tell
> >you
> > >this everywhere, and it IS true.
> > >
> > >After you have all of these things down pat, you can put into action
>the
> > >Ultimate Rules of Role-Playing.
> > >These rules were created long ago, when role players were upset and
> > >threatened to revolt against the GM. In turn the GM wanted to leave the
> > >group. They comprimised and as a result we got these two rules.
> > >
> > >RULE #1: The Game Master is always right.
> > >
> > >This rule should be applied any time there is dissention amoung the
> >group,
> > >and whenever there is a vauge point that the books fail to talk about.
> > >For all other conditions and situations that are encountered then apply
> > >rule
> > >two.
> > >
> > >RULE #2: See rule number one.
> > >
> > >As far as having an overpowered gamer in the group goes, I'd highly
> >suggest
> > >checking out Steve's Site. He's got some pages dedicated to toppeling
> > >overpowered characters. Over all I think he has the best page for GM
> > >advice.
> > >You might stop by Crazy Chris H.'s place also.....
> > >
> > >
> > >Andy
> > >
> > >
> >
> >------------------------------------------------------------------------
> > >Want to send money instantly to anyone, anywhere, anytime?
> > >You can today at X.com - and we'll give you $20 to try it! Sign
> > >up today at X.com. It's quick, free, & there's no obligation!
> > >http://click.egroups.com/1/332/3/_/17512/_/945561458
> > >
> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >For the fastest and easiest way to backup your files and, access them
>from
> >anywhere. Try @backup Free for 30 days. Click here for a chance to win a
> >digital camera.
> >http://click.egroups.com/1/337/3/_/17512/_/945931901
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Group: streetfighter Message: 4900 From: Dustin Wolfe Date: 1/1/2000
Subject: "Call of the Wild" Animal List
Okay, here's the list of animals that will be included in the "Call of the
Wild" article. These animals, and no others, will be in WP #3. However, I'm
sure that WP #4 will have more details on more animals, so if you wanted to
see one that isn't listed here, just be patient.

Alligator, Armadillo, Badger, Bat, Bear, Bird, Buffalo, Canine, Feline,
Frog, Lizard, Mole, Opossum, Porcupine, Rabbit, Raccoon, Rhinoceros, Rodent,
and Squirrel.
Group: streetfighter Message: 4901 From: ArkonDLoC@aol.com Date: 1/2/2000
Subject: A Glimpse of the Path: Heightened Senses Revised
This is a revision of a Power I sent out earlier. Many Thanks to J. Scott
Pittman (joespitt@...) and Robert Pascuttini
(rpascuttini@...) for their comments which allowed me to clairify my
ideas on the maneuver (and to answer your question no it is not based on
"Sense Force", I've never played the Star Wars RPG). My apologies for taking
so long to create this revision, I will try my best to reply to any further
comments in a timely manner.

Heightened Senses

Prerequisites: Focus 1

Power Points: Any 1

Description: Those who live in or around the wilds quickly learn to pay
attention to even the smallest detail as if their life depended on it. This
power is a refinement of ancient instinct and environmental awareness that
enhances Perception. Many Psychics and Kabbadi stylists possess this
ability, for one must be fully aware of this world before senseing the next.
Many Ninja also enjoy this ability, for the deadliest foe is the one you fail
to notice. There is some debate over the origin of this power: some hold
that it is a mutation that only a few possess, others believe it is a mental
exercise that enables anyone to use their senses to their full potential.

System: Anyone using this power has all Perception Difficulties reduced by 2,
including Difficulties for Perception related abilities such as Alertness and
Blind Fighting. At the Storyteller's option the Character may notice things
normally imperceptable to Humans. It takes a round to activate this power,
as the Character must attune herself to her surroundings. This power has no
use in combat against a single foe unless the Character must rely on the
Blind Fighting ability (although the Storyteller may allow it to be used with
Insight).

Cost: None
Speed: Not applicable
Damage: None
Move: Not applicable
Group: streetfighter Message: 4902 From: Azathoth05@aol.com Date: 1/3/2000
Subject: Re: A Glimpse of the Path: Heightened Senses Revised
I like the revised version, I think I'll use it
Group: streetfighter Message: 4903 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
--- Rinaldo Gambetta <rinaldo@...> wrote:
>
> Special before tournament all fighters of tournament see the good old
> man with your red cloth walking with a list and say that words "You�re a
> bad child this year and for this you don�t receive gift" Santa Claus is
> a rank 1 fighter like all fighters from Gateway tournament and make
> challenge for anyone who want figth with him the prize is his word to
> eternal Christmas gift for the winner family, this my special way to say
> Merry Christmas to all people of list and Happy new year.
>
> Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
> ya folks.

Remember how I said that Gokiwa would accept any and all challenges up to
and including God? He was wrong. Some things are too silly for even him
to fight.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4904 From: Chris Hoffmann Date: 1/3/2000
Subject: Re: Merry Christmas!!
--- Dustin Wolfe <lancer1@...> wrote:
>
> Merry Christmas Everyone! Well I guess someone where I live was paying
> attention to me...I ended up getting WoD Combat. If I wasn't worried
> about
> WW taking some kind of action against me, I would probably convert some
> of
> the new styles into ones more appropriate for SF in the next Warrior's
> Pride...but ah well. I hope everyone is having a great holiday season,
> even
> if you don't celebrate Christmas!

EXCELLENT! You got what you wanted, I got what I wanted. THE IRON GIANT
(I'm so happy! Hogarth is the MAN).

How about everyone else, did you get what you hope/prayed/begged for
(depending on your own individual levels of dignity)? I like shameless
begging myself, I find it to be very effective.

*sniff* Seasons Greetings all!

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4905 From: Steve Karstensen Date: 1/3/2000
Subject: Re: The Santa Claus Challenge.
Aw, the fat guy wasn't so tough. And besides, he doesn't exist. Hui was
just drunk. Some elephants aren't pink, y'know... *hic*

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, January 03, 2000 9:09 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: The Santa Claus Challenge.


--- Rinaldo Gambetta <rinaldo@...> wrote:
>
> Special before tournament all fighters of tournament see the good old
> man with your red cloth walking with a list and say that words "You´re a
> bad child this year and for this you don´t receive gift" Santa Claus is
> a rank 1 fighter like all fighters from Gateway tournament and make
> challenge for anyone who want figth with him the prize is his word to
> eternal Christmas gift for the winner family, this my special way to say
> Merry Christmas to all people of list and Happy new year.
>
> Signed: Rinaldo Gambetta ps: Gateway tournament start 1/1/2000, see
> ya folks.

Remember how I said that Gokiwa would accept any and all challenges up to
and including God? He was wrong. Some things are too silly for even him
to fight.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://messenger.yahoo.com

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Group: streetfighter Message: 4906 From: Steve Karstensen Date: 1/3/2000
Subject: Re: Merry Christmas!!
Well, I didn't exactly get Morrigan under my tree or anything, but I spent
the entire day in bed anyway. (heh heh heh)

Oh, and I got myself a Nintendo 64. They's real cheap now.

Hmm. Come to think of it, everything I got this Xmas, I bought myself.

Sigh.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Monday, January 03, 2000 9:15 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Merry Christmas!!




--- Dustin Wolfe <lancer1@...> wrote:
>
> Merry Christmas Everyone! Well I guess someone where I live was paying
> attention to me...I ended up getting WoD Combat. If I wasn't worried
> about
> WW taking some kind of action against me, I would probably convert some
> of
> the new styles into ones more appropriate for SF in the next Warrior's
> Pride...but ah well. I hope everyone is having a great holiday season,
> even
> if you don't celebrate Christmas!

EXCELLENT! You got what you wanted, I got what I wanted. THE IRON GIANT
(I'm so happy! Hogarth is the MAN).

How about everyone else, did you get what you hope/prayed/begged for
(depending on your own individual levels of dignity)? I like shameless
begging myself, I find it to be very effective.

*sniff* Seasons Greetings all!

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://messenger.yahoo.com

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