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Group: streetfighter Message: 4707 From: Athamae@aol.com Date: 12/15/1999
Subject: Re: the crouch
Group: streetfighter Message: 4708 From: Timothy Poole Date: 12/15/1999
Subject: Re: Character post: The Emerald Dragon
Group: streetfighter Message: 4709 From: Dustin Wolfe Date: 12/15/1999
Subject: Re: the crouch
Group: streetfighter Message: 4710 From: Josh Diemert Date: 12/15/1999
Subject: Re: the crouch
Group: streetfighter Message: 4711 From: Josh Diemert Date: 12/15/1999
Subject: Re: Character post: The Emerald Dragon
Group: streetfighter Message: 4712 From: Robert Pascuttini Date: 12/15/1999
Subject: Re: Trivia
Group: streetfighter Message: 4713 From: Robert Pascuttini Date: 12/15/1999
Subject: Re: Trivia
Group: streetfighter Message: 4714 From: Robert Pascuttini Date: 12/15/1999
Subject: Re: Trivia
Group: streetfighter Message: 4715 From: Robert Pascuttini Date: 12/16/1999
Subject: Re: the crouch
Group: streetfighter Message: 4716 From: Robert Pascuttini Date: 12/16/1999
Subject: Re: the crouch
Group: streetfighter Message: 4717 From: Robert Pascuttini Date: 12/16/1999
Subject: Re: About a M.E.G Tournament.
Group: streetfighter Message: 4718 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Re: About a M.E.G Tournament.
Group: streetfighter Message: 4719 From: Dustin Wolfe Date: 12/16/1999
Subject: Last Call for Submissions
Group: streetfighter Message: 4720 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Fun Style part II.
Group: streetfighter Message: 4721 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Last Call for Submissions
Group: streetfighter Message: 4722 From: Steve Karstensen Date: 12/16/1999
Subject: Re: the crouch
Group: streetfighter Message: 4723 From: Steve Karstensen Date: 12/16/1999
Subject: repost: Exotic Dancing
Group: streetfighter Message: 4724 From: Andy Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4725 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4726 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4727 From: Chris Hoffmann Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4728 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4729 From: JSorochins@aol.com Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4730 From: Charles Little Date: 12/16/1999
Subject: Celebrity Deathmatch!
Group: streetfighter Message: 4731 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4732 From: Chris Hoffmann Date: 12/16/1999
Subject: Re: Celebrity Deathmatch!
Group: streetfighter Message: 4733 From: Chris Hoffmann Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4734 From: Charles Little Date: 12/16/1999
Subject: Re: Celebrity Deathmatch!
Group: streetfighter Message: 4735 From: JSorochins@aol.com Date: 12/16/1999
Subject: Re: Trivia
Group: streetfighter Message: 4736 From: Dustin Wolfe Date: 12/16/1999
Subject: Re: Last Call for Submissions
Group: streetfighter Message: 4737 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Show must go on...
Group: streetfighter Message: 4738 From: Chris Krug-Iron Date: 12/17/1999
Subject: Re: Trivia
Group: streetfighter Message: 4739 From: Steve Karstensen Date: 12/17/1999
Subject: Re: Trivia
Group: streetfighter Message: 4740 From: Chris Hoffmann Date: 12/17/1999
Subject: Re: Trivia
Group: streetfighter Message: 4741 From: Chris Hoffmann Date: 12/17/1999
Subject: Re: Trivia
Group: streetfighter Message: 4742 From: Steve Karstensen Date: 12/17/1999
Subject: Re: Trivia
Group: streetfighter Message: 4743 From: Chris Krug-Iron Date: 12/17/1999
Subject: Problem players...
Group: streetfighter Message: 4744 From: Steve Karstensen Date: 12/17/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4745 From: Rinaldo Gambetta Date: 12/17/1999
Subject: Key Groups and Who fight against who.
Group: streetfighter Message: 4746 From: Josh Diemert Date: 12/17/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4747 From: Clk Whrr Chad Date: 12/17/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4748 From: Clk Whrr Chad Date: 12/17/1999
Subject: Dark Hope Arises
Group: streetfighter Message: 4749 From: cliff rice Date: 12/17/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4750 From: Azathoth05@aol.com Date: 12/18/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4751 From: SlpStck@aol.com Date: 12/18/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4752 From: Steve Karstensen Date: 12/18/1999
Subject: Re: Problem players...
Group: streetfighter Message: 4753 From: Rinaldo Gambetta Date: 12/18/1999
Subject: The Beggining-Gateway first part before tournament official fights.
Group: streetfighter Message: 4754 From: Rinaldo Gambetta Date: 12/18/1999
Subject: Chief Grass Walker speach before figth with The Cleaner.
Group: streetfighter Message: 4755 From: Rinaldo Gambetta Date: 12/18/1999
Subject: Pierce Brennan before his figth with Howard Ng.
Group: streetfighter Message: 4756 From: Rinaldo Gambetta Date: 12/18/1999
Subject: Jennifer O´Shea before her figth with Genryu-Kai.



Group: streetfighter Message: 4707 From: Athamae@aol.com Date: 12/15/1999
Subject: Re: the crouch
wow,
I appreciate all the response (this is exactly why I subscribe to the list).
thanks Rinaldo for finding the damn thing. I had vague recollections it was
hidden in the back of some obscure suppliment...

pg 8, Shades of Grey: under the Lunging Punch description: "The Lunging Punch
ignores blocks unless the opponent is doing a crouching block...". implying
it can be done, but of course, theres no game mechanic for crouching blocks.
if I had to come up with a house rule on the fly I'd probably make crouching
block a seperate maneuver which cost the player a Willpower point to use
(feedback anyone?). I do agree with Steve's point about ariel immunity (I
guess that's why as written there are only 7 crouching maneuvers)
Group: streetfighter Message: 4708 From: Timothy Poole Date: 12/15/1999
Subject: Re: Character post: The Emerald Dragon
hey guys i have been sitting back for a while and have watched what has
been going on and the thing that caught my eye the most is characters
and styles being posted such as exotic dancing and football brawling.
I as well as some others would really like to see more of this because
it becomes very good resource material for other games. I really enjoy
this and hope you guys take this message to heart.
THANX,
Shane
Group: streetfighter Message: 4709 From: Dustin Wolfe Date: 12/15/1999
Subject: Re: the crouch
This is my take on a crouching block. In the games, a standing block does
perfectly fine against jumping and standing maneuvers, but provides no
defense against crouching maneuvers, while a crouching block protects
against crouching and standing maneuvers, but not against jumping attacks.
A jumping attack can hit an opponent in the following way: one fighter is
doing a crouching block. The other fighter uses a jumping strong attack.
Lets say that the attacking figher's move during a jumping strong is three.
If the crouching fighter is exactly three hexes away, then the attacker can
hit him as he comes down from the attack.
Whether this adds a little extra strategy or a little extra hassle is up to
everyone else...this is just my take on it.
Group: streetfighter Message: 4710 From: Josh Diemert Date: 12/15/1999
Subject: Re: the crouch
What I meant, Steve, is that you chould be able to
combine a crouch with any BASIC maneuver...a Crouching
Hurricane Kick, or a Crouching Lightning Leg would be
a bit ludicris...ludecras...stupid. Sorry for any
confusion.

--- Steve Karstensen <skarsten@...> wrote:
> seeing as how I'm home sick today... *picks up SF
> rulebook and flips through it*
>
> it doesn't, and I'm glad. If you could combine a
> Crouch with any maneuver there'd never be any reason
> *not* to crouch as you'd get all the benefits of a
> normal attack *and* the added immunity of never
> being hit by Aerial maneuvers. This is one
> "real-life" rule that is not (and should not) be in
> Street Fighter. If the maneuver description don't
> say Crouch, you can't Crouch.
>
> -----Original Message-----
> From: Josh Diemert <BoomerGold@...>
> To: streetfighter@egroups.com
> <streetfighter@egroups.com>
> Date: Tuesday, December 14, 1999 9:53 PM
> Subject: [streetfighter] Re: the crouch
>
>
> On the contrary, guys. You can crouch and kick,
> punch
> or block. It should mention it under the
> description
> of "Crouching Maneuver" in the Combat section of the
> first book. If it doesn't, then it should, because
> you can do it in real life.
>


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Group: streetfighter Message: 4711 From: Josh Diemert Date: 12/15/1999
Subject: Re: Character post: The Emerald Dragon
> exotic dancing

Exotic Dancing as a Martial Art? Can somebody send me
the stats on the style? I've got a team I've been
wanting to pit against my players and this would fit
their concept perfectly.
__________________________________________________
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Group: streetfighter Message: 4712 From: Robert Pascuttini Date: 12/15/1999
Subject: Re: Trivia
I know that china and Japan usually reffer to there last names first and
then first name last. but it all depends on the situation.
Im not sure about the others.


>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Trivia
>Date: Wed, 15 Dec 1999 11:22:16 -0200
>
>I can�t say much about these names but I can ask all oriental countries
>Korea,
>Vietnam, Tibet, and others have similar name construction?
>
>Robert Pascuttini wrote:
>
> > Yah...But that sounds right. In chinese the family name comes first.
> > and then the personal name.
> >
> > Heh heh heh. You have a quick fiance.
> > Maybe you should use the word "Meng"
> > in her name. Its the combintion of the characrters sun and moon and
>means
> > "bright". But it might be a bit to common.
> >
> > >From: Steve Karstensen <skarstensen@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Trivia
> > >Date: Mon, 13 Dec 1999 16:29:02 -0500
> > >
> > >
> > >I was discussing Street Fighter with my fiance last night. We got to
> > >talking about various Chinese characters as represented in video games,
> > >primarily Tekken 3, which I've become re-obsessed with as of late.
>This
> > >may
> > >be old news to everyone else, but it came as quite a shock to me;
>Xiaoyu is
> > >the character's first name, *NOT* Ling! Ling is actually a "fairly
>common"
> > >Chinese family name, according to my significant other, and I'd had the
> > >whole thing backwards. The game itself is undecided on how to refer to
>the
> > >kid, as her name shows up as Xiaoyu in the character select, but the
> > >announcer's voice calls her Ling Xiaoyu. I should've known that in
>keeping
> > >consistent with all other fighters having their first name under their
> > >profile that she would do likewise... but anyway, what a goof.
> > >
> > >An amusing anecdote;
> > >
> > >Later in the conversation (centered primarily around Chinese names,
>which
> > >is
> > >how the above discussion got started) we were talking about what our
>kids
> > >would be like. Typical stuff for an engaged couple, right? Well, we
>were
> > >theorizing about what our kids would look like. I was (and am) quite
> > >adamant that if we have a daughter, she's going to be gorgeous. Since
>I
> > >think female Chinese names are lovely, I remarked: "If we have a
>daughter,
> > >I
> > >want her to have a Chinese name." My SO, naturally, said: "Of
>course!".
> > >Not five seconds later, she amends, "We're NOT going to call her Chun
>Li."
> > >
> > >Wonder where she got *that* idea. :p
> > >
> >
> >------------------------------------------------------------------------
> > >Meet your Match! CLICK HERE to go to One & Only Internet Personals
> > >http://clickhere.egroups.com/click/1705
> > >
> > >
> > >-- Easily schedule meetings and events using the group calendar!
> > >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> > >
> > >
> >
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>
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>Take advantage of the savings and selection now.
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______________________________________________________
Group: streetfighter Message: 4713 From: Robert Pascuttini Date: 12/15/1999
Subject: Re: Trivia
:)(Big grin) Do any of them tie there hair up were an old
wushu costume , claim to be the stongest women and yell "Yata"
when they win a fight.


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Trivia
>Date: Wed, 15 Dec 1999 14:28:19 -0500
>
>if any of them went to school in China, they do. Wu Shu classes are
>required by the government in Chinese schools.
>
>
>
>
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______________________________________________________
Group: streetfighter Message: 4714 From: Robert Pascuttini Date: 12/15/1999
Subject: Re: Trivia
Hmmm.... Hui karstensen, sounds nice. Ive always considered chinese names to
sound beautiful. Err.. well this is besides the point.
I'm trying to figure out how we got onto a topic of nameing your yet to
exist child. and please dont reprint every last letter leading up to this.
Hey ask your fiance who you say miss or princess in mandarin. I think its
sh-E-ao-j-E-e Its been bugging me lately

>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Trivia
>Date: Wed, 15 Dec 1999 15:12:45 -0500
>
>sounds good. We may even just name her Hui (after my fiance) as it means
>"intelligent". And if our kid inherents even half of our combined smarts,
>she's gonna be brilliant.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Tuesday, December 14, 1999 11:51 PM
>Subject: [streetfighter] Re: Trivia
>
>
>Yah...But that sounds right. In chinese the family name comes first.
>and then the personal name.
>
>Heh heh heh. You have a quick fiance.
>Maybe you should use the word "Meng"
> in her name. Its the combintion of the characrters sun and moon and
>means
>"bright". But it might be a bit to common.
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Trivia
> >Date: Mon, 13 Dec 1999 16:29:02 -0500
> >
> >
> >I was discussing Street Fighter with my fiance last night. We got to
> >talking about various Chinese characters as represented in video games,
> >primarily Tekken 3, which I've become re-obsessed with as of late. This
> >may
> >be old news to everyone else, but it came as quite a shock to me; Xiaoyu
>is
> >the character's first name, *NOT* Ling! Ling is actually a "fairly
>common"
> >Chinese family name, according to my significant other, and I'd had the
> >whole thing backwards. The game itself is undecided on how to refer to
>the
> >kid, as her name shows up as Xiaoyu in the character select, but the
> >announcer's voice calls her Ling Xiaoyu. I should've known that in
>keeping
> >consistent with all other fighters having their first name under their
> >profile that she would do likewise... but anyway, what a goof.
> >
> >An amusing anecdote;
> >
> >Later in the conversation (centered primarily around Chinese names, which
> >is
> >how the above discussion got started) we were talking about what our kids
> >would be like. Typical stuff for an engaged couple, right? Well, we
>were
> >theorizing about what our kids would look like. I was (and am) quite
> >adamant that if we have a daughter, she's going to be gorgeous. Since I
> >think female Chinese names are lovely, I remarked: "If we have a
>daughter,
> >I
> >want her to have a Chinese name." My SO, naturally, said: "Of course!".
> >Not five seconds later, she amends, "We're NOT going to call her Chun
>Li."
> >
> >Wonder where she got *that* idea. :p
> >
> >------------------------------------------------------------------------
> >Meet your Match! CLICK HERE to go to One & Only Internet Personals
> >http://clickhere.egroups.com/click/1705
> >
> >
> >-- Easily schedule meetings and events using the group calendar!
> >-- http://www.egroups.com/cal?listname=streetfighter&m=1
> >
> >
>
>______________________________________________________
>
>
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>
>
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______________________________________________________
Group: streetfighter Message: 4715 From: Robert Pascuttini Date: 12/16/1999
Subject: Re: the crouch
What the heck! Damn, YOur right. Right here in the book.
Argh. I cant beleive no one has noticed this till now.

Ok serious here now.
I would like to suggest someone to contact WW and ask about this to see if
they ever developed such a move.

Secondly If crouching block has to be made then I suggest

Crouching block
---------------
Effect: as per block except the fighter is crouching. If hit by moves such
as axe kick. No block benefits are given.
abort manuever.

Speed: +3
Damage: none
Move: None



I would mostly prefer if such a move didnt exist though.


>From: Athamae@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: the crouch
>Date: Wed, 15 Dec 1999 17:58:13 EST
>
>wow,
>I appreciate all the response (this is exactly why I subscribe to the
>list).
>thanks Rinaldo for finding the damn thing. I had vague recollections it was
>hidden in the back of some obscure suppliment...
>
>pg 8, Shades of Grey: under the Lunging Punch description: "The Lunging
>Punch
>ignores blocks unless the opponent is doing a crouching block...". implying
>it can be done, but of course, theres no game mechanic for crouching
>blocks.
>if I had to come up with a house rule on the fly I'd probably make
>crouching
>block a seperate maneuver which cost the player a Willpower point to use
>(feedback anyone?). I do agree with Steve's point about ariel immunity (I
>guess that's why as written there are only 7 crouching maneuvers)
>
>------------------------------------------------------------------------
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>
>

______________________________________________________
Group: streetfighter Message: 4716 From: Robert Pascuttini Date: 12/16/1999
Subject: Re: the crouch
Hey thats pretty good. I like that. So an arial character can only effect a
crouching chracter on the end of his maximum movment.
But I would preffer to keep block as is. It already is supposed to protect
against sweep manuevers.

>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: the crouch
>Date: Wed, 15 Dec 1999 20:44:24 -0600
>
>This is my take on a crouching block. In the games, a standing block does
>perfectly fine against jumping and standing maneuvers, but provides no
>defense against crouching maneuvers, while a crouching block protects
>against crouching and standing maneuvers, but not against jumping attacks.
>A jumping attack can hit an opponent in the following way: one fighter is
>doing a crouching block. The other fighter uses a jumping strong attack.
>Lets say that the attacking figher's move during a jumping strong is three.
>If the crouching fighter is exactly three hexes away, then the attacker can
>hit him as he comes down from the attack.
>Whether this adds a little extra strategy or a little extra hassle is up to
>everyone else...this is just my take on it.
>
>
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______________________________________________________
Group: streetfighter Message: 4717 From: Robert Pascuttini Date: 12/16/1999
Subject: Re: About a M.E.G Tournament.
Rinaldo, I have my character(a few actually I have to choose)
but what Information do you want me to send you?


>From: Rinaldo Gambetta <rinaldo@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: About a M.E.G Tournament.
>Date: Fri, 10 Sep 1999 11:42:21 -0300
>
>Yup, the points are fine for me but I just think about the many versions of
>same manuver or style and we can use the Arkon Compendium (The great file)
>and
>styles official styles from other books and created by players, by the way
>I
>belive in the use of ten turns of combat rule, what do you think?
>
>Robert Pascuttini wrote:
>
> > Well I figure to start we all make normal level 1 characters
> > and progress upwards from there.
> > Experiance.. hmm thats a tough one. thers no actual story right....
> > But we can use the game as a basis still.
> >
> > 1 point automatic. - This one can still work.
> > 1 point role-playing. - Role playing and consistency can be tied
> > 1 point consistency. Into one.
> > 1 point heroism. - Heroism cant really be applied.
> > 1 point Learning curve. - This one can work easy.
> >
> > So we can have up to 3 points of EXP
> > plus we can add 1 for entering a tournament, 1 for success
> > and the last one for resourcefullness. A maximum of 6 pts.
> >
> > What do you think?
> >
> > >From: Chris Hoffmann <staredown@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: About a M.E.G Tournament.
> > >Date: Thu, 2 Sep 1999 07:14:43 -0700 (PDT)
> > >
> > >---Robert Pascuttini <rpascuttini@...> wrote:
> > >
> > >Actully I like that idea. We could mak it an on going thing.
> > >With a starting tournament and people slowly tyring to improve their
> > >characters.
> > >We could even have a ranking system.
> > >New people who join would have to make Rank 1 characters.
> > >
> > >[[[Sounds like a blast, who'd run it? If it does happen, there should
>be
> > >a tag in the subject line (like [tournament] or something) so the
>people
> > >who aren't playing can killfile the messages easily. How would xp be
> > >handled? And finaly, what rules would be used to make characters?]]]
> > >
> > > >From: Rinaldo Gambetta <rinaldo@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: streetfighter@egroups.com
> > > >Subject: [streetfighter] Re: About a M.E.G Tournament.
> > > >Date: Tue, 31 Aug 1999 18:17:08 -0300
> > > >
> > > >
> > > > I sugest a Tournament for the E-groups people, a fight for
>e-mail
> > > >tournament, what anyone in the list can enter and send your fighter
> > > >(initial or
> > > >higher the people of list choice). The only problem is:Who is the
>crazy
> > >guy
> > > >to
> > > >manage this?
> > > >
> > > > But the idea is good, think about is a great fight and know
>who�s
> > >the
> > > >best
> > > >fighter, isn�t a roleplaying thing only fight. This could be called
> > >M.E.G.
> > > >Tournament or Master of E-groups Tournament, or something else but
>it�s
> > > >only a
> > > >idea.
> > >
> > >===
> > >staredown@... staredown@...
> > >http://www.geocities.com/tokyo/1062
> > >
> > >"We don't expect kittens to fight wildcats and win--we
> > >merely expect them to try."
> > > -- Robert Heinlein
> > >
> > >The mind is not a vessel to be filled but a fire to be kindled.
> > >-- Plutarch
> >
> >------------------------------------------------------------------------
> > >MyPoints-Free Rewards When You're Online.
> > >Start with up to 150 Points for joining!
> > >http://clickhere.egroups.com/click/854
> > >
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > Don't know which one to buy? Productopia does.
> > http://clickhere.egroups.com/click/554
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
>
>
>------------------------------------------------------------------------
>Don't know which one to buy? Productopia does.
>http://clickhere.egroups.com/click/554
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
>

______________________________________________________
Group: streetfighter Message: 4718 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Re: About a M.E.G Tournament.
All right, all things atruibutes skills, talents, knownledges, backgrounds
without the merits and flaws and a 20 rounds tactic, with you want add a litle
background.

Robert Pascuttini wrote:

> Rinaldo, I have my character(a few actually I have to choose)
> but what Information do you want me to send you?
>
> >From: Rinaldo Gambetta <rinaldo@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: About a M.E.G Tournament.
> >Date: Fri, 10 Sep 1999 11:42:21 -0300
> >
> >Yup, the points are fine for me but I just think about the many versions of
> >same manuver or style and we can use the Arkon Compendium (The great file)
> >and
> >styles official styles from other books and created by players, by the way
> >I
> >belive in the use of ten turns of combat rule, what do you think?
> >
> >Robert Pascuttini wrote:
> >
> > > Well I figure to start we all make normal level 1 characters
> > > and progress upwards from there.
> > > Experiance.. hmm thats a tough one. thers no actual story right....
> > > But we can use the game as a basis still.
> > >
> > > 1 point automatic. - This one can still work.
> > > 1 point role-playing. - Role playing and consistency can be tied
> > > 1 point consistency. Into one.
> > > 1 point heroism. - Heroism cant really be applied.
> > > 1 point Learning curve. - This one can work easy.
> > >
> > > So we can have up to 3 points of EXP
> > > plus we can add 1 for entering a tournament, 1 for success
> > > and the last one for resourcefullness. A maximum of 6 pts.
> > >
> > > What do you think?
> > >
> > > >From: Chris Hoffmann <staredown@...>
> > > >Reply-To: streetfighter@egroups.com
> > > >To: streetfighter@egroups.com
> > > >Subject: [streetfighter] Re: About a M.E.G Tournament.
> > > >Date: Thu, 2 Sep 1999 07:14:43 -0700 (PDT)
> > > >
> > > >---Robert Pascuttini <rpascuttini@...> wrote:
> > > >
> > > >Actully I like that idea. We could mak it an on going thing.
> > > >With a starting tournament and people slowly tyring to improve their
> > > >characters.
> > > >We could even have a ranking system.
> > > >New people who join would have to make Rank 1 characters.
> > > >
> > > >[[[Sounds like a blast, who'd run it? If it does happen, there should
> >be
> > > >a tag in the subject line (like [tournament] or something) so the
> >people
> > > >who aren't playing can killfile the messages easily. How would xp be
> > > >handled? And finaly, what rules would be used to make characters?]]]
> > > >
> > > > >From: Rinaldo Gambetta <rinaldo@...>
> > > > >Reply-To: streetfighter@egroups.com
> > > > >To: streetfighter@egroups.com
> > > > >Subject: [streetfighter] Re: About a M.E.G Tournament.
> > > > >Date: Tue, 31 Aug 1999 18:17:08 -0300
> > > > >
> > > > >
> > > > > I sugest a Tournament for the E-groups people, a fight for
> >e-mail
> > > > >tournament, what anyone in the list can enter and send your fighter
> > > > >(initial or
> > > > >higher the people of list choice). The only problem is:Who is the
> >crazy
> > > >guy
> > > > >to
> > > > >manage this?
> > > > >
> > > > > But the idea is good, think about is a great fight and know
> >who´s
> > > >the
> > > > >best
> > > > >fighter, isn´t a roleplaying thing only fight. This could be called
> > > >M.E.G.
> > > > >Tournament or Master of E-groups Tournament, or something else but
> >it´s
> > > > >only a
> > > > >idea.
> > > >
> > > >===
> > > >staredown@... staredown@...
> > > >http://www.geocities.com/tokyo/1062
> > > >
> > > >"We don't expect kittens to fight wildcats and win--we
> > > >merely expect them to try."
> > > > -- Robert Heinlein
> > > >
> > > >The mind is not a vessel to be filled but a fire to be kindled.
> > > >-- Plutarch
> > >
> > >------------------------------------------------------------------------
> > > >MyPoints-Free Rewards When You're Online.
> > > >Start with up to 150 Points for joining!
> > > >http://clickhere.egroups.com/click/854
> > > >
> > > >
> > > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > > >http://www.egroups.com - Simplifying group communications
> > > >
> > > >
> > > >
> > > >
> > >
> > > ______________________________________________________
> > >
> > > ------------------------------------------------------------------------
> > > Don't know which one to buy? Productopia does.
> > > http://clickhere.egroups.com/click/554
> > >
> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group communications
> >
> >
> >------------------------------------------------------------------------
> >Don't know which one to buy? Productopia does.
> >http://clickhere.egroups.com/click/554
> >
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://clickhere.egroups.com/click/1702
>
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 4719 From: Dustin Wolfe Date: 12/16/1999
Subject: Last Call for Submissions
I'm currently putting the finishing touches on Warrior's Pride #2...tommorow
will be the last day that I will accept submissions for this issue. Any
submissions recieved after tommorow will be put into the third issue
instead. Expect for WP #2 to be released anywhere from the 18th to the 20th.
Group: streetfighter Message: 4720 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Fun Style part II.
Ruffian Ground Fight:

This a fictional style, his base is ground fight techniques a figther
from this style make his major part of his manuver from ground or I mean
he is lies on floor for fight, maybe many people think about crazy guy
make this but this act of lie on floor escape from grabs, and many high
manuvers like Dragon punch or Carthweel kick but basic punches or kicks
can hit a ground fighter because a basic kick can a low kick as punch
too, fireballs can hit a ground fighter is just aim at floor. I play a
guy with this in a medieval campaing he is a ruffian and pierrot because
this when he created this style everyone knowns this a Ruffian style.

Chi 2
Willpower 5

Quote: “Wrong again lad, hey hit me I´m here down here, no rolling to
other side that´s my turn.”
Concept: Pierrot, Ruffian, Clown, Comedian.

*fighter must lie at floor or crouch to realize this manuver.

Punch: Elbow smash (1pt), Fist sweep (1pt), Lunging punch(2pt), Ducking
fierce (1pt), Spinning fist sweep* (3pt), Spinning back fist (1pt), Head
butt (1pt)
Kick: Slide kick (2pt), Foot sweep (1pt), Spinning foot sweep (1pt),
Moon hit knee*(4pt), Low knee joint kick* (3pt), Stomach kick* (1pt),
Double Stomach kick* (2pt), Back flip kick (2pt), Wounded knee (2pt).
Block: Maka Wara (3pt).
Athletics: Rolling* (1pt), Desesperate fall (1pt), Improved desesparate
fall (1pt), Rolling attack (3pt), Ground fighting* (0pts), Body dive*
(3pt), Back flip (2pt), Kippup (1pt), Breakfall (1pt).
Grabs: Rug push*, Groin head butt*, Dislocated limb, Dislocated leg
limb*, Head leg grab* (2pt) (Thight press), Face smasher* (1pt)
(Braincracker), Stomach pump, Suplex, Fake Spinning back fist & low
sweep kick, Head butt hold (2pt)
Focus: Toughskin (2pt), Play dead, Crouching fireball (4pt).

New manuvers:

Punch:

Spinning fist sweep: Fighter must crouch to realize this manuver and
them he make a spin punch like Lei from Tekken 2 and 3 series.
Speed –1
Damage +2 two damage test
Movement 2
Cost 1 willpower, and give knockdown in his victim.
Power points: Fist sweep, Punch 3, Ruffian Ground fight (3pt)

Kick:

Moon hit knee: Fighter is on the ground and quickly he make support with
both hands and make a small acrobactic manuver and hit enemy fight with
knee and after with foot.
Speed +0
Damage +4 , 2 damage tests.
Movement: none.
Cost 1 willpower and user receive knockdown, target going back 1 hex,
knockdown against aerial.
Power points: Jump, Athletics 4, kick 4, Ruffian Ground fight (4 pts)

Low knee joint kick: Fighter kick the back part of his opponent knee and
removing from him some balance.
Speed: +0
Damage: +2
Move: +0
Victim receive a penalty like Wounded knee.
Power points: Wounded knee, Kick 3 Ruffian Ground fight (3pt)

Double Stomach kick: Fighter give 2 painfull kicks at stomach of his
opponent, and he going back one 1 hex.
Speed: -2
Damage: +4
Move: -2
Efect: Damage from these kicks are cumulative for dizzy.
Cost 1 willpower.
Power points: Stomach kick, Kick 2, Ruffian Ground fight (2pt) any 4 pt.

Stomach kick: A strong kick at enemy stomach
Speed –2
Damage +4
Move –2
Efect: who receive this kick going back 1 hex.
Power points: Kick 2, Ruffian Ground fight (1pt) any 2pt

Athletics:

Rolling: This hability to roll at ground, is a basic manuver to move at
ground, this avoid fireballs.
Speed +3
Damage none
Movement +3
Power points: Athletics 1 Military Ground fight (1pt)

Desesperate fall: Fighter fall at ground quickly avoid grabs and high
manuvers but Slide kick or low manuver can hit manuver user.

Speed +4
Damage none
Movement 0- He fall in his own hex
Power points: Athletics 1, Ruffian Ground fight 1 pt Any 1pt

Improved Desesperate fall: Same of Desesparate fall but this manuver
allow to user move too.

Speed +4
Damage none
Movement +3
Power points: Desesparate fall, Rolling, Ruffian Ground fight (1pt).
Cost: 1 willpower.

Body dive: Fighter use rolling movement and dive at his opponent body
making a slam.

Speed +2
Damage +3
Movement +0
Cost 1 willpower
Power points: Rolling, Athletics 4, Ruffian Ground fight (3 pts)
Efect: Victim need make a Strenght + Block technique to resist this hit
and don´t fall receiveng a knockdown, if user have a botch he fall at
ground losing this turn.

Grab:

Fake Spinning back fist & Low kick: This manuver is a cheat move, user
roll his manipulation+insight against perception+insight of his
opponent, if he wins contest he will make a Spinning back fist and his
opponent will see this manuver but he will think something is wrong when
this punch don´t hit him but is too late with his free hand user grab
the arm of his opponent and give low kick and if damage score target is
knockdown.

Speed: –1
Damage: +2
Move: +1
Efect: target is knockdown if score damage from kick technique.
Power points: Spinning back fist, Kick 2, Ruffian Ground fight (2pt)

Rug rush: Fighter must at ground to make this movement, he use both
hands to grab both legs of his opponent and then he push him to ground.

Speed: +0
Damage: +0
Move: one
Efect: target is knockdown.
Power points: Grab 2, Ruffian Ground figth 1pt any 2pt

Groin head butt: This a dirty manuver user give a Head butt in groin of
his opponent, if he is a male the stamina is only ½ for soaking damage
and automatic stun if some damage is score, Women don´t stun and damage
is normal. User loss a honor points but I don´t make a idea how much.

Speed: -1
Damage: +3
Move: 1
Power points: Head butt, Grab 2, Ruffian Ground fight 2 any 3

*Dislocated leg limb: Like normal dislocated limb except target is leg
and not arm, and attacker grab the leg from the ground.

Speed: -1
Damage: +1
Move: +1
Power points: Dislocated limb, Ruffian Ground fight (2pt)

Focus:

Play dead: Fighter who use this fall at ground and don´t move anymore
and appear knockout. User make a test of Mysteries + Focus against
Wits+Perception of victim, if user wins the contest, enemy figther will
lose next turn celebrate his “winning” and give to use a free action, of
course enemy figther have a second test before attack but only
perception and add to dificult the dice diference of contest in
perception test if he pass he can block or jump but not attack.

Speed: +2
Damage: none
Move: 0
Cost: 1 chi.
Power points: Focus 2, Ruffian Ground fight (2pt).

Crouching fireball: Is a normal fireball except user is crouching like
Sagat fireball.
Group: streetfighter Message: 4721 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Last Call for Submissions
If you like, you can include Thu in WP2. It didn't occur to me to submit
her until after I already posted her to the list. Or I could submit another
character, if you prefer.

-----Original Message-----
From: Dustin Wolfe [mailto:lancer1@...]
Sent: Thursday, December 16, 1999 5:57 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Last Call for Submissions


I'm currently putting the finishing touches on Warrior's Pride #2...tommorow
will be the last day that I will accept submissions for this issue. Any
submissions recieved after tommorow will be put into the third issue
instead. Expect for WP #2 to be released anywhere from the 18th to the 20th.


------------------------------------------------------------------------
Accurate impartial advice on everything from laptops to tablesaws.
http://clickhere.egroups.com/click/1701



eGroups.com Home: http://www.egroups.com/group/streetfighter/
http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 4722 From: Steve Karstensen Date: 12/16/1999
Subject: Re: the crouch
I know what you meant. It still shouldn't be allowed.

-----Original Message-----
From: Josh Diemert [mailto:BoomerGold@...]
Sent: Wednesday, December 15, 1999 10:28 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: the crouch


What I meant, Steve, is that you chould be able to
combine a crouch with any BASIC maneuver...a Crouching
Hurricane Kick, or a Crouching Lightning Leg would be
a bit ludicris...ludecras...stupid. Sorry for any
confusion.

--- Steve Karstensen <skarsten@...> wrote:
> seeing as how I'm home sick today... *picks up SF
> rulebook and flips through it*
>
> it doesn't, and I'm glad. If you could combine a
> Crouch with any maneuver there'd never be any reason
> *not* to crouch as you'd get all the benefits of a
> normal attack *and* the added immunity of never
> being hit by Aerial maneuvers. This is one
> "real-life" rule that is not (and should not) be in
> Street Fighter. If the maneuver description don't
> say Crouch, you can't Crouch.
>
> -----Original Message-----
> From: Josh Diemert <BoomerGold@...>
> To: streetfighter@egroups.com
> <streetfighter@egroups.com>
> Date: Tuesday, December 14, 1999 9:53 PM
> Subject: [streetfighter] Re: the crouch
>
>
> On the contrary, guys. You can crouch and kick,
> punch
> or block. It should mention it under the
> description
> of "Crouching Maneuver" in the Combat section of the
> first book. If it doesn't, then it should, because
> you can do it in real life.
>


__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
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-- 20 megs of disk space in your group's Document Vault
-- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 4723 From: Steve Karstensen Date: 12/16/1999
Subject: repost: Exotic Dancing
Here's the data...................

Exotic Dancing

(by Mike Hudak)

Exotic Dancing was not intended for combat. Instead, it is a series of
moves and gyrations lumped under the heading of "Adult Entertainment". The
top performers combine the ability of a gymnast and a high degree of
sexuality to affect their patrons. However, some performers have reached
farther into their dances to learn an offensive form of Exotic Dancing.
Already proficient in warding off grabs from their patrons, Exotic Dancing
warriors learn how to use their sexuality as a weapon, as opposed to just
their fists.

In a way, Exotic Dancing is like Capoeria, in that it is a dance that is
used for combat. However it is there that the comparison ends. While
Capoeria works on the physical aspects of the dance, the Exotic Dancer works
on the sensual. Both can be very vicious fighters.

Schools: Almost all cities, anywhere in the world, have Strip Clubs. A
performer can learn most of the basic blocks just by surviving the gropes of
patrons for a while. However, there are very few that teach the offensive
version of Exotic Dancing. They are hard to find, and few are looking, not
expecting an Exotic Dancer to be any threat.

Members: Dancers can come from all over, with a predominance for women.
All walks of life become members, from the rich set looking for a thrill, to
gymnasts and dancers trying to make a break in "normal" dancing, to the
dregs of society, and everyone in between.

Concepts: Strippers, Dancers

Initial Chi: 1 (Exotic Dancing does not leave much room for Personal
Reflection)

Initial Willpower: 6 (It takes a lot of guts to stick with it.)

Quote: There are more ways to fight than just fists and kicks. We look to
the core of our opponent, and delight in breaking him from within.

Special Maneuvers.

Punch:
Bitch Slap (1 pt)

Kick:
High Heel Stomp (1 pt)
Pole Vault (2 pts)

Block:
Slip (1 pt)

Grab:
Chest Pummel (2 pts)
Thigh Crush (3 pts)

Athletics:
Bump & Grind (2 pts)
Chest Pop (3 pts)

Focus:
Seduce (2 pts)
Blown Kiss (3 pts)
Musical Accompaniment (1 pt)


Maneuvers:

Punch:
Bitch Slap
Prerequisites: Punch *, Grab *
Power Points: Exotic Dancer 1, Any 2
System: Used to slapping away hands of patrons, The Exotic Dancer's hands
have become very fast. She can knock away the hands of her opponent and
land a strike of her own. The Dancer performs a punch similar to the Jab,
but a bit slower and less damage. But the attack ignores the target's
Blocks. The target does not get to add his Block Technique to his Soak
total against the damage from the Bitch Slap
Cost: None
Speed: +1
Damage: -2
Move: +0

Kick:
High Heel Stomp
Prerequisites: Kick **, Athletics *
Power Points: Exotic Dancer 1, Any 3
System: The Exotic Dancer is adept to fighting in High Heels. The High
Heel Stomp is a modifier to any kick. Once the Exotic Dancer knows this
maneuver, she can apply these modifiers to any Kick maneuver she performs.
(She must have a set of separate Kick cards that have "High Heel Stomp" on
them.)
Cost: None
Speed: -1
Damage: +1
Move: -1
Example: A standard forward kick would be +0 Speed, +2 Damage, -1 Move. A
standard forward kick w/ High Heel Stomp would be -1 Speed, +3 Damage, -2
move.

Pole Vault
Prerequisites: Kick ***, Athletics **
Power Points: Exotic Dancer 2, Any 4
System: A standard fixture in any Exotic Dancer locale is a pole. The
Exotic Dancer is proficient in using the pole to increase velocity by
swinging around it. With this maneuver, an Exotic Dancer can land a
devastating blow on her opponent.
Cost: 1 Willpower, a pole or something to swing around (chair, table) must
be present.
Speed: +2
Damage: +4
Move: +0

Block:
Slip
Prerequisites: Block *
Power Points: Exotic Dancer 1, Any 3
System: Exotic Dancers normally coat themselves with oil or some other
slippery substance, allowing them to easily slip out of grabs and holds. An
Exotic Dancer using this maneuver automatically escapes from sustained
holds. This maneuver can be used as an Abort maneuver. If used as an abort
maneuver, and the Exotic Dancer's modified speed is higher than her
opponents, the attempted grab against the Exotic Dancer automatically fails.
If the Exotic Dancer's modified speed is not higher than her opponents, the
grab does damage for that round, then is broken.
Cost: None
Speed: +4
Damage: None
Move: +0

Grab:
Chest Pummel
Prerequisites: Grab **, Athletics *
Power Points: Exotic Dancer 2
System: Exotic Dancers are usually known for their ample chest size.
Exotic Dancers proficient in this maneuver have practiced a specific form of
Maka Wara, hardening their chest to the consistency of iron. To perform
this maneuver, the Exotic Dancer uses her arms to get an opening, then
rushes in and pummels her opponent in the face with her chest, holding on
with arms and legs. The chest pummel uses the Exotic Dancer's Appearance
Attribute to compute damage, as opposed to using Strength Attribute. The
Chest Pummel is a sustained hold.
Cost: None
Speed: +0
Damage: +3
Move: +2 to attack, One once attached

Thigh Crush
Prerequisites: Grab ***, Athletics *
Power Points: Exotic Dancer 3
System: Exotic Dancers usually wrap their legs around something, whether to
hang from the pole, or wrap around patrons. Exotic Dancers proficient in
this maneuver can apply an extraordinary amount of pressure against the
target. An Exotic Dancer's strength is considered 2 higher for the purposes
of breaking this hold. The Thigh Crush is a sustained hold, using the
following modifiers:
Cost: 1 Willpower on the first turn only
Speed: +0
Damage: +4
Move: +2 to attack, One once attached.

Athletics
Bump & Grind
Prerequisites: Grab *, Athletics **
Power Points: Exotic Dancer 2
System: An Exotic Dancer is good at feeling up her opponents. Exotic
Dancers proficient in this maneuver are especially good at finding weak
points in their opponents. To perform this maneuver, an Exotic Dancer rolls
her Manipulation + Athletics versus her opponents Manipulation. Each
success attained by the Exotic Dancer reduces her opponents soak total by
one for the duration of the combat. Bump & Grind must be performed in the
same hex as her opponent. Bump & Grind can only be performed once per
combat per opponent.
Cost: 1 Willpower
Speed: +0
Damage: None
Move: +2

Chest Pop:
Prerequisites: Athletics ***, Chest Pummel
System: Exotic Dancer's chest are usually constrained in some very tight
fitting garment. Exotic Dancers proficient in this maneuver can focus on
their chest muscles, exploding out of their garment with amazing force.
Anyone standing within the blast radius of this maneuver (a forward arc with
a radius of 2) will take damage. This maneuver can even be performed while
in a sustained hold, which will immediately break the hold. This maneuver
can only be performed once per combat. Damage is based on the Exotic
Dancer's Appearance Attribute, not her Strength Attribute.
Cost: 1 Willpower
Speed: +2
Damage: +6 if within the same hex. +4 one hex away, +2 two hexes away.
Move: +0

Focus:
Seduce
Prerequisites: Focus **
System: Exotic Dancers are masters of seduction. Exotic Dancers proficient
in this maneuver have taken their abilities even beyond that level,
affecting the combat prowness of their opponents. When an Exotic Dancer
performs this maneuver, roll her manipulation + focus versus her opponents
manipulation. Each success lowers her opponents speed by 1 for the duration
of the combat. Seduce can only be performed once per combat per opponent.
Only line of sight is required.
Cost: 1 Chi
Speed: -2
Damage: None
Move: -2

Blown Kiss
Prerequisites: Focus ***
System: Exotic Dancers use many different perfumes to affect their patrons.
Exotic Dancers proficient in this maneuver combine these perfumes with their
own phermones for a devastating attack. The attack has a range of
Appearance + Focus. Compute this attack as the Exotic Dancer's Manipulation
+ Focus versus her Opponent's Manipulation + Dodge.
Cost: 1 Chi
Speed: -2
Damage: -2
Move: +0

Musical Accompaniment
As per main book.


Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216
Group: streetfighter Message: 4724 From: Andy Date: 12/16/1999
Subject: Re: Trivia
Hey there....as if you guys that are tyring to figureout the nomencalture of
our resident Wu-Shu World Warrior,
You have one other bit of info to add to the mix.
Go way back to 1994, when SF2 was all the rave still, and you were SOOO
drunk off of pink-creamsoda that going to see teh Live action Street fighter
movie sounded pretty good (Jean-Claude Van Damme, Raul Julia <rest his
soul> could be entertaining). Aside that god-awful movie brining about one
of the most INFURIATING implications of all time (Carlos Blanka GRAAAAH!) it
also gave the full names of a good deal of the fighters. This is the second
appearance of the name Ken Masters <Technically it came out on the TOY
version of him first>.
It also lists:
William F. Guile (ehhh... I dont' know if this one stuck or not)
Ryu Hoshi (I guess it's do-able. Any of our inhouse translaters want to take
that name on?)
Viktor Sagat (UGH! the guy who played him was native american Cherokee!)

And also listed is Chun Li Zang.....does this help anyone?
Hurt anyone? Or does everyone just want to shoot the script writers?



>
> hehe... Jury's still out on Chun Li's given name. I asked Hui waaay back
> when, "so, is it Chun Li, or Li Chun?". She said "It's Chun Li." The
> logical followup of "Which is her first name and which her is her last
> name?", unfortunately, was "Chun Li could be either her whole name or her
> first name with an unknown last name."
>
> Guess we'll never know. Imagine if her n' Ryu got married? Poor kids'd
> have no clue how to write their names...
>
> -----Original Message-----
> From: Charles Little [mailto:infinite@...]
> Sent: Monday, December 13, 1999 4:48 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Trivia
>
>
> Oh... sorry... I just assumed from the name the Xiouyu was her first
> name... So is she saying that Chun Li's actual given name is Li? That's
> one tha I didn't know... the two character thing threw me off... Chinese
> is soooo confusing to me at times... but no more than english... :)
>
>
> ------------------------------------------------------------------------
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>
Group: streetfighter Message: 4725 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Trivia
It should be noted that not only did I go to see the live-action Street
Fighter of my own free will, I was not under the influence of any foreign
substances at the time. I ALSO found it highly entertaining.

However, not a single word of the screenplay can (or should) be taken as
canon, including any of the names given. That doesn't mean it can't be used
(it was Xiang, by the way, if memory serves; should go home and watch it
again to be sure... mmm, Ming-Na Wen in red tights...), Lord knows I
borrowed the Bison troopers for my own chronicle.

-----Original Message-----
From: Andy [mailto:dlatrex@...]
Sent: Thursday, December 16, 1999 11:43 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Trivia


Hey there....as if you guys that are tyring to figureout the nomencalture of
our resident Wu-Shu World Warrior,
You have one other bit of info to add to the mix.
Go way back to 1994, when SF2 was all the rave still, and you were SOOO
drunk off of pink-creamsoda that going to see teh Live action Street fighter
movie sounded pretty good (Jean-Claude Van Damme, Raul Julia <rest his
soul> could be entertaining). Aside that god-awful movie brining about one
of the most INFURIATING implications of all time (Carlos Blanka GRAAAAH!) it
also gave the full names of a good deal of the fighters. This is the second
appearance of the name Ken Masters <Technically it came out on the TOY
version of him first>.
It also lists:
William F. Guile (ehhh... I dont' know if this one stuck or not)
Ryu Hoshi (I guess it's do-able. Any of our inhouse translaters want to take
that name on?)
Viktor Sagat (UGH! the guy who played him was native american Cherokee!)

And also listed is Chun Li Zang.....does this help anyone?
Hurt anyone? Or does everyone just want to shoot the script writers?



>
> hehe... Jury's still out on Chun Li's given name. I asked Hui waaay back
> when, "so, is it Chun Li, or Li Chun?". She said "It's Chun Li." The
> logical followup of "Which is her first name and which her is her last
> name?", unfortunately, was "Chun Li could be either her whole name or her
> first name with an unknown last name."
>
> Guess we'll never know. Imagine if her n' Ryu got married? Poor kids'd
> have no clue how to write their names...
>
> -----Original Message-----
> From: Charles Little [mailto:infinite@...]
> Sent: Monday, December 13, 1999 4:48 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Trivia
>
>
> Oh... sorry... I just assumed from the name the Xiouyu was her first
> name... So is she saying that Chun Li's actual given name is Li? That's
> one tha I didn't know... the two character thing threw me off... Chinese
> is soooo confusing to me at times... but no more than english... :)
>
>
> ------------------------------------------------------------------------
> GET $100 IN COUPONS FOR TRYING GATOR!
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Group: streetfighter Message: 4726 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Trivia
"Ryu Hoshi (I guess it's do-able. Any of our inhouse translaters want to
take
that name on?)"

Dragon Star. What do I win, Alex?
Group: streetfighter Message: 4727 From: Chris Hoffmann Date: 12/16/1999
Subject: Re: Trivia
--- Steve Karstensen <skarstensen@...> wrote:
> "Ryu Hoshi (I guess it's do-able. Any of our inhouse translaters want to
> take
> that name on?)"
>
> Dragon Star. What do I win, Alex?

I'm sorry Steve, but your answer must be phrased in the form of a question.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4728 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Re: Trivia
If Capcom guys aprove maybe is right.

Andy wrote:

> Hey there....as if you guys that are tyring to figureout the nomencalture of
> our resident Wu-Shu World Warrior,
> You have one other bit of info to add to the mix.
> Go way back to 1994, when SF2 was all the rave still, and you were SOOO
> drunk off of pink-creamsoda that going to see teh Live action Street fighter
> movie sounded pretty good (Jean-Claude Van Damme, Raul Julia <rest his
> soul> could be entertaining). Aside that god-awful movie brining about one
> of the most INFURIATING implications of all time (Carlos Blanka GRAAAAH!) it
> also gave the full names of a good deal of the fighters. This is the second
> appearance of the name Ken Masters <Technically it came out on the TOY
> version of him first>.
> It also lists:
> William F. Guile (ehhh... I dont' know if this one stuck or not)
> Ryu Hoshi (I guess it's do-able. Any of our inhouse translaters want to take
> that name on?)
> Viktor Sagat (UGH! the guy who played him was native american Cherokee!)
>
> And also listed is Chun Li Zang.....does this help anyone?
> Hurt anyone? Or does everyone just want to shoot the script writers?
>
> >
> > hehe... Jury's still out on Chun Li's given name. I asked Hui waaay back
> > when, "so, is it Chun Li, or Li Chun?". She said "It's Chun Li." The
> > logical followup of "Which is her first name and which her is her last
> > name?", unfortunately, was "Chun Li could be either her whole name or her
> > first name with an unknown last name."
> >
> > Guess we'll never know. Imagine if her n' Ryu got married? Poor kids'd
> > have no clue how to write their names...
> >
> > -----Original Message-----
> > From: Charles Little [mailto:infinite@...]
> > Sent: Monday, December 13, 1999 4:48 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Trivia
> >
> >
> > Oh... sorry... I just assumed from the name the Xiouyu was her first
> > name... So is she saying that Chun Li's actual given name is Li? That's
> > one tha I didn't know... the two character thing threw me off... Chinese
> > is soooo confusing to me at times... but no more than english... :)
> >
> >
> > ------------------------------------------------------------------------
> > GET $100 IN COUPONS FOR TRYING GATOR!
> > Grab the Gator! Free software does all the typing for you!
> > Gator fills in forms and remembers passwords with NO TYPING at over
> > 100,000 web sites! http://clickhere.egroups.com/click/2093
> >
> > -- Create a poll/survey for your group!
> > -- http://www.egroups.com/vote?listname=streetfighter&m=1
> >
> >
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> >
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> >
> >
> >
>
> ------------------------------------------------------------------------
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> of Experts on the Web. Click http://clickhere.egroups.com/click/2031
> for a REAL PERSON who will be happy to answer your questions!
>
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Group: streetfighter Message: 4729 From: JSorochins@aol.com Date: 12/16/1999
Subject: Re: Trivia
In a message dated 12/16/99 2:46:16 PM Eastern Standard Time,
rinaldo@... writes:

<< If Capcom guys aprove maybe is right. >>

Capcom seems to not really care what the people that license their products
do with the characters. Actually, I got that tidbit of information from one
of you guy's site (you know, the one with the interview with the creator of
the RPG). Sorry I can't remember which one.

The Amazing Sorochinski
Group: streetfighter Message: 4730 From: Charles Little Date: 12/16/1999
Subject: Celebrity Deathmatch!
GG: It's now time for CELEBRITY DEATHMATCH! Suspended over a pit of
burning
oil is a bridge. On one end is the man known as CHRIS PRAMAS (writer of
the
DRAGONFIST RPG). The other end has ROBIN LAWS (writer of FENG SHUI RPG).
Who
would win a victory, and how do they do it?
GMSkarka: The sulphurous vapors rise and writhe around the thin platform
suspended above the pit, enshrouding the form of Chris Pramas, Fist of the
Internet, as he stands and waits. Suddenly, the vapors are dispelled by
the
blindingly colorful Hawaiian shirt worn by Robin Laws, master of Feng
Shui.
Chris shouts "PDF Download Kick!" and begins his wind-up, preparing to
launch a devastating flurry of feet at the Neon-Palm-and-Coconut-wrapped
Laws. Pramas rockets across the intervening space, and places several
solid
kicks about the head and shoulders of his opponent. They have no effect!
Laws laughs derisively.
"Ha. Ha-ha-ha." Laws, says, badly dubbed. "Your vaunted PDF Download style
has no effect on me, Hasbro-lackey---for I DO NOT POSSES ADOBE ACROBAT!!!
Your form is meaningless to me!"
"Curses, foiled again!" spits Pramas.
"Now--face the power of Feng Shui!!" shouts Laws. Then, using the might of
Feng Shui, he procedes to arrange the contents of a living room so that
they
are more harmonious with the flow of living chi.
Faced with such a powerful display of traditional asian interior design,
Pramas nods, his lips moving out of synch with his words. "Nice placement
of
the couch. It really gives the room the ergonomic flow-through that it
lacked. You truly are a master."
Robin Laws bows slightly. "As are you. Each of us in our own way."
Suddenly, a third form drops onto the platform from above. It is the
Armless
Boxer--John Wick, whose arms were gratuitously severed in a Celebrity
Deathmatch written by Chris Pramas a few weeks ago. "It is far, far too
late
for one such as Pramas to learn peaceful co-existance and positivity. I
must
avenge myself upon him, beating him mercilessly while attempting to teach
him the valuable lesson of pacifism."
Pramas drops into his Internet Release Stance, ready to defend himself
against the angry cripple. Laws places a calming hand on his shoulder.
"Wait, Chris. You-- Wick: Is not your attempt to teach Pramas pacificism
through violence as contradictory as criticizing reviews by writing a
review? Or complaining about negativity in long, vitriolic rants?"
Wick pauses. "Good god. You're right. How could I have been such a fool?
You
know, this reminds me of one time in college, when I....."
"Enough!" shouts a new voice. The three on the platform whirl around to
see
the immensely muscled form of Peter Adkison come towards them out of the
mists. "You fools! You have prattled amongst yourselves, wasting
time--while
I worked long and hard. I have been rewarded--I am now the chief Mandarin
of
the Emperor Hasbro himself....and with my new 3rd Edition stance...YOU ALL
ARE DOOMED! BWAH-HA-HA-HA!!!"
To be continued....

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 4731 From: Steve Karstensen Date: 12/16/1999
Subject: Re: Trivia
*cough cough* http://home.sprynet.com/sprynet/skarsten/swi.htm *cough*

-----Original Message-----
From: JSorochins@... [mailto:JSorochins@...]
Sent: Thursday, December 16, 1999 3:20 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Trivia


In a message dated 12/16/99 2:46:16 PM Eastern Standard Time,
rinaldo@... writes:

<< If Capcom guys aprove maybe is right. >>

Capcom seems to not really care what the people that license their products
do with the characters. Actually, I got that tidbit of information from one

of you guy's site (you know, the one with the interview with the creator of
the RPG). Sorry I can't remember which one.

The Amazing Sorochinski

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Group: streetfighter Message: 4732 From: Chris Hoffmann Date: 12/16/1999
Subject: Re: Celebrity Deathmatch!
--- Charles Little <infinite@...> wrote:

[snip]

You are a sick, sick man. You must be silended. failing that, you must be
censored.

When's the next part comming out?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
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Group: streetfighter Message: 4733 From: Chris Hoffmann Date: 12/16/1999
Subject: Re: Trivia
--- Steve Karstensen <skarstensen@...> wrote:
>
> *cough cough* http://home.sprynet.com/sprynet/skarsten/swi.htm *cough*

Take two experimental nanotech compounds and call me in the morning.
They'll either cure you, give you incredible superpowers, or kill you,
maybe all three.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Thousands of Stores. Millions of Products. All in one place.
Yahoo! Shopping: http://shopping.yahoo.com
Group: streetfighter Message: 4734 From: Charles Little Date: 12/16/1999
Subject: Re: Celebrity Deathmatch!
> [snip]
>
> You are a sick, sick man. You must be silended. failing that, you must be
> censored.
>
> When's the next part comming out?
>
I don't know if we can get them in the same room again... :)
Group: streetfighter Message: 4735 From: JSorochins@aol.com Date: 12/16/1999
Subject: Re: Trivia
In a message dated 12/16/99 3:35:55 PM Eastern Standard Time,
skarstensen@... writes:

<< http://home.sprynet.com/sprynet/skarsten/swi.htm >>


And a wonderful site it is.
Group: streetfighter Message: 4736 From: Dustin Wolfe Date: 12/16/1999
Subject: Re: Last Call for Submissions
If I can find the time, I'll probably do that. Starting with issue 3, I'm
going to start looking back through the list's history and find optional
rules, styles, etc. that may have been posted on the list and ask for the
author's permission to put it into the document.

-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 16, 1999 7:40 AM
Subject: [streetfighter] Re: Last Call for Submissions


>
>If you like, you can include Thu in WP2. It didn't occur to me to submit
>her until after I already posted her to the list. Or I could submit
another
>character, if you prefer.
>
>-----Original Message-----
>From: Dustin Wolfe [mailto:lancer1@...]
>Sent: Thursday, December 16, 1999 5:57 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Last Call for Submissions
>
>
>I'm currently putting the finishing touches on Warrior's Pride
#2...tommorow
>will be the last day that I will accept submissions for this issue. Any
>submissions recieved after tommorow will be put into the third issue
>instead. Expect for WP #2 to be released anywhere from the 18th to the
20th.
>
>
>------------------------------------------------------------------------
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>
>
>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
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>
>
Group: streetfighter Message: 4737 From: Rinaldo Gambetta Date: 12/16/1999
Subject: Show must go on...
So people of turnament I will make the random selection in the weekend
it appears Robert Pascuttini send me his figther and just add more 3
npc´s and we have 36 fighters or I remove a npc and put his figther in
the place that is a better idea. To make the keys equal but let me
explain again.

The tournament will have 8 groups of fighter all groups have 4 figthers
each and these figthers will fight for the first place of group to go on
in tournament, simple no?
The second place of all groups are put in a new group and they will
fight and first place of this group will go on.
People I must be honest with all of you and for this reason will give a
warning:
*Low wits will be a great fall for this figther the common wits of major
part of fighters is between 3 and 4, in a speed draw the first thing to
see is wits.
*Low dex again the medium dex is about 4 and 5.
*Curious a combination between the slow and low damage how could be?
Maybe buy cheap manuvers but if you don´t have speed at last do some
damage.
*For this reason I make equilibrated pc´s to make all fair, but for
people who can be fit in this class this a friend warning.

Please don´t understand it like a critic this Rpg, and everyone have his
own method to build your own figther, but I´m near to start and I need
known if anyone gonna make any change, some persons make changes in
their respective fighters, I will repeat you can do any change but when
I start the tournament this will gonna be at next weekend, at this
sunday, saturday I will post the result of selection and groups.
Group: streetfighter Message: 4738 From: Chris Krug-Iron Date: 12/17/1999
Subject: Re: Trivia
Shameless plug! Shameless plug!
:)


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Trivia
>Date: Thu, 16 Dec 1999 15:39:36 -0500
>
>
>*cough cough* http://home.sprynet.com/sprynet/skarsten/swi.htm *cough*
>
>-----Original Message-----
>From: JSorochins@... [mailto:JSorochins@...]
>Sent: Thursday, December 16, 1999 3:20 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Trivia
>
>
>In a message dated 12/16/99 2:46:16 PM Eastern Standard Time,
>rinaldo@... writes:
>
><< If Capcom guys aprove maybe is right. >>
>
>Capcom seems to not really care what the people that license their products
>do with the characters. Actually, I got that tidbit of information from
>one
>
>of you guy's site (you know, the one with the interview with the creator of
>the RPG). Sorry I can't remember which one.
>
>The Amazing Sorochinski
>
>------------------------------------------------------------------------
>Get 75% Off Our Best Selling Health and Wellness Books!
>SelfCare.com has everything you need to take care of you and your family,
>plus spend $40 or more and your shipping is free!
>http://clickhere.egroups.com/click/1824
>
>
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
>------------------------------------------------------------------------
>Accurate impartial advice on everything from laptops to tablesaws.
>http://clickhere.egroups.com/click/1701
>
>
>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
>http://www.egroups.com - Simplifying group communications
>
>

______________________________________________________
Group: streetfighter Message: 4739 From: Steve Karstensen Date: 12/17/1999
Subject: Re: Trivia
*ssssh!* or else everyone's going to want one!

speaking of, I've begun work on one of the new sections of SFC. It's a
comprehensive weapons section with new rules, new weapons, compiled weapons
tables, all that jazz. I've even converted the weapons from Unreal
Tournament, just to make everyone's lives miserable. ;)

Will probably be finishing up that book overview sometime soon, too. It's
getting there...

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Friday, December 17, 1999 12:57 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Trivia


Shameless plug! Shameless plug!
:)


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Trivia
>Date: Thu, 16 Dec 1999 15:39:36 -0500
>
>
>*cough cough* http://home.sprynet.com/sprynet/skarsten/swi.htm *cough*
>
>-----Original Message-----
>From: JSorochins@... [mailto:JSorochins@...]
>Sent: Thursday, December 16, 1999 3:20 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Trivia
>
>
>In a message dated 12/16/99 2:46:16 PM Eastern Standard Time,
>rinaldo@... writes:
>
><< If Capcom guys aprove maybe is right. >>
>
>Capcom seems to not really care what the people that license their products
>do with the characters. Actually, I got that tidbit of information from
>one
>
>of you guy's site (you know, the one with the interview with the creator of
>the RPG). Sorry I can't remember which one.
>
>The Amazing Sorochinski
>
>------------------------------------------------------------------------
>Get 75% Off Our Best Selling Health and Wellness Books!
>SelfCare.com has everything you need to take care of you and your family,
>plus spend $40 or more and your shipping is free!
>http://clickhere.egroups.com/click/1824
>
>
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
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>
>
>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
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>

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Group: streetfighter Message: 4740 From: Chris Hoffmann Date: 12/17/1999
Subject: Re: Trivia
--- Steve Karstensen <skarstensen@...> wrote:
>
> *ssssh!* or else everyone's going to want one!
>
> speaking of, I've begun work on one of the new sections of SFC. It's a
> comprehensive weapons section with new rules, new weapons, compiled
> weapons
> tables, all that jazz. I've even converted the weapons from Unreal
> Tournament, just to make everyone's lives miserable. ;)
>
> Will probably be finishing up that book overview sometime soon, too.
> It's
> getting there...
>
> -----Original Message-----
> From: Chris Krug-Iron [mailto:inrifrost@...]
> Sent: Friday, December 17, 1999 12:57 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Trivia
>
>
> Shameless plug! Shameless plug!
> :)
>
>
> >From: Steve Karstensen <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Trivia
> >Date: Thu, 16 Dec 1999 15:39:36 -0500
> >
> >
> >*cough cough* http://home.sprynet.com/sprynet/skarsten/swi.htm *cough*
> >
> >-----Original Message-----
> >From: JSorochins@... [mailto:JSorochins@...]
> >Sent: Thursday, December 16, 1999 3:20 PM
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Trivia
> >
> >
> >In a message dated 12/16/99 2:46:16 PM Eastern Standard Time,
> >rinaldo@... writes:
> >
> ><< If Capcom guys aprove maybe is right. >>
> >
> >Capcom seems to not really care what the people that license their
> products
> >do with the characters. Actually, I got that tidbit of information
> from
> >one
> >
> >of you guy's site (you know, the one with the interview with the
> creator of
> >the RPG). Sorry I can't remember which one.
> >
> >The Amazing Sorochinski
> >
>
>------------------------------------------------------------------------
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> >
> >
> >
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> >-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
> >
>
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> >
> >
> >
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> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
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>
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=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4741 From: Chris Hoffmann Date: 12/17/1999
Subject: Re: Trivia
Sorry about that folks, I'm not awake yet and I hit the wrong button.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 4742 From: Steve Karstensen Date: 12/17/1999
Subject: Re: Trivia
...you don't say?

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Friday, December 17, 1999 12:16 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Trivia
Group: streetfighter Message: 4743 From: Chris Krug-Iron Date: 12/17/1999
Subject: Problem players...
Hey, all. Consider this post to be a sort of "Dear Abby" for all you wise
and not-so wise Storytellers and players alike. I have a problem with one
of my players. This has been a problem for a number of months now, and
seems to have come to a sort of "breaking point": He has argued with me
incessantly during this time, debating nearly all of my rules calls when it
comes to situations that his character's in (unless, of course, it's in his
favor), even when I put my foot down and am absolutely sure that's the way
it should work. If anyone's got a rules lawyer in their game, it's me.
Even worse, the character he played doesn't mesh well at all with the way
the storyline in the game goes. I've had to reroute the entire game to fit
his character in at points. Worse still, he played a completely maxed out
Cyborg and had caught the attention of two (count 'em!) governmental
agencies (such as the CIA and CSCIS...our own version of CIA), not to
mention that an agent had successfully infiltrated the team and was giving
his location to them at all times. When I showed a little consideration and
asked him if he had a problem with his character being removed, he snapped
"YES! As a matter of fact, why DO you have a huge conspiracy plot to take
my character out anyway?" (Read: I don't like taking people's characters
out, but with the amount of dookie he had landed himself in just by PLAYING
the character type...?). Character finally got removed. Not a problem. I
got the reaction I expected. Now, he wants to make up another character,
and says that I have no say over the concept (even though I AM storyteller
and all).

WhaddoIdo? He's a good friend of mine, but I've seriously thought about
giving him the boot.

"Confused"
Chris Krug-Iron
______________________________________________________
Group: streetfighter Message: 4744 From: Steve Karstensen Date: 12/17/1999
Subject: Re: Problem players...
tell'm if he really thinks you're out to get him and since he obviously
doesn't enjoy the game, he should save himself a migraine and find another
group. :p

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Friday, December 17, 1999 12:51 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Problem players...


Hey, all. Consider this post to be a sort of "Dear Abby" for all you wise
and not-so wise Storytellers and players alike. I have a problem with one
of my players. This has been a problem for a number of months now, and
seems to have come to a sort of "breaking point": He has argued with me
incessantly during this time, debating nearly all of my rules calls when it
comes to situations that his character's in (unless, of course, it's in his
favor), even when I put my foot down and am absolutely sure that's the way
it should work. If anyone's got a rules lawyer in their game, it's me.
Even worse, the character he played doesn't mesh well at all with the way
the storyline in the game goes. I've had to reroute the entire game to fit
his character in at points. Worse still, he played a completely maxed out
Cyborg and had caught the attention of two (count 'em!) governmental
agencies (such as the CIA and CSCIS...our own version of CIA), not to
mention that an agent had successfully infiltrated the team and was giving
his location to them at all times. When I showed a little consideration and

asked him if he had a problem with his character being removed, he snapped
"YES! As a matter of fact, why DO you have a huge conspiracy plot to take
my character out anyway?" (Read: I don't like taking people's characters
out, but with the amount of dookie he had landed himself in just by PLAYING
the character type...?). Character finally got removed. Not a problem. I
got the reaction I expected. Now, he wants to make up another character,
and says that I have no say over the concept (even though I AM storyteller
and all).

WhaddoIdo? He's a good friend of mine, but I've seriously thought about
giving him the boot.

"Confused"
Chris Krug-Iron
______________________________________________________

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Group: streetfighter Message: 4745 From: Rinaldo Gambetta Date: 12/17/1999
Subject: Key Groups and Who fight against who.
Well I can´t wait at weekend to make this selection now you can known
against who your fighter will fight, good luck and make good tactics.
Ps: I think start this weekend but I think is too early except if Robert
Pascuttini don´t send to me his figther yet, and next weekend is
Christmas and probaly Mike Morgado will take the list of air for
celebrate the holiday, I want start this at weekend after Christmas in
1/1/2000 after new year I hope the people of list don´t get drunk and
forget the beggining of tournament (Joke. I Known here everybody thinks
in own health and don´t drink too much). If someone want change tactics,
atributes or something else let me known but changes will be acept only
before tournament or before day 1/1/2000, good luck for all figthers and
Merry Christmas for everyone, I don´t when the list don´t run and that´s
better send my best wishes of hopes and a good holiday for everyone.
Here you can see the groups and first fights of tournament. This totaly
random sorry for Gokiwa and Artemis who want catch Unknowledge and
Visage.


Key groups

A group:

Pierce Brennan. (Npc)
The Cleaner. (Charles Little)
Chief Grass Walker. (Npc)
Howard Ng. (Donald Mcbain)

B group:

Charles Kraegar. (Mark Radic)
Genryu Kai. (SlpStck@...)
Jennifer O´Shea.(Npc)
Johnny Invincible. (Downfall)

C group:

Unknowledge.(Npc)
Van Gallen.(Npc)
Dark Hope. (Clk Whrr Chad)
Danielle Garcia.(Luiz)

D group:

Hotaru Seijuro. (ArkonDLoC@...)
Lyn Kim Wong. (Npc)
Kozminski. (Npc)
François. (Npc)

E group:

Blaise.(Chris Krug Iron)
Levi. (Npc)
Artemis Steele (Josh Diemert)
Yung Mai. (Npc)

F group:

Ivan Guentchev. (Npc)
Whisper. (Azathoth05@...)
Eian Howard. (Cliff Rice)
Visage. (Npc)

G group:

Adam Ramsey.(Mike Morgado)
Gokiwa. (Chris Hoffman)
Tsui Hui. (Steve Karstensen)
Mr.Military.(J.Scot Pittman)

H group:

Robert Pascuttini figther or Wing Sho (Npc)
Ty Hong. (Npc)
Aori Hitomi. (Npc)
Talon Master. (Andy)

A group matches:

Pierce Brennan Vs Howard Ng.
The Cleaner Vs Chief Grass Walker.

B group matches:

Charles Kraegar Vs Johnny Invicible.
Genryu Kai Vs Jennifer O´Shea.

C group matches:

Van Gallen Vs Danielle Garcia.
Unkowledge Vs Dark Hope.

D group matches:

Kozminski Vs Hotaru Seijuro.
Lyn Kim Wong Vs François.

E group matches:

Blaise Vs Levi.
Yung Mai Vs Artemis Steele.

F group matches:

Visage Vs Eian Howard.
Whisper Vs Ivan Guentchev.

G group matches:

Mr.Military Vs Tsui Hui.
Gokiwa Vs Adam Ramsey.

H group matches:

Ty Hong Vs Aori Hitomi

*Robert Pascuttini figther or npc figther Wing Sho Vs Tallon Master.

*Robert tell me he wants send his figther soon but if he don´t send at
next weekend or after Christmas I will use npc figther.
Group: streetfighter Message: 4746 From: Josh Diemert Date: 12/17/1999
Subject: Re: Problem players...
I know how you feel, Chris. I had to deal with a
similar problem in my group. One of the PC's created
a Ninja Rat (based on Splinter) with an affinity for
gunplay. He (the character) was also a pervert (not a
big challenge for the player) who hated losing. Plus
the player had other problems in his life that he was
refusing to deal with, so we booted him, after we
explained what was wrong. Later on, he wanted to come
back, saying he'd dealt with what's wrong, but when we
gave him another chance, he hadn't changed in the
slightest. So out he went again.

My suggestion? Get the rest of your group's feelings
on "Mr. Rules Lawyer/Troublemaker". If they feel the
same as you do, confront the player causing the
problem. Give him an ultimatum..."Shape Up or Ship
Out." If they continue to act up, boot them from the
group.

--- Chris Krug-Iron <inrifrost@...> wrote:
> Hey, all. Consider this post to be a sort of "Dear
> Abby" for all you wise
> and not-so wise Storytellers and players alike. I
> have a problem with one
> of my players. This has been a problem for a number
> of months now, and
> seems to have come to a sort of "breaking point":
> He has argued with me
> incessantly during this time, debating nearly all of
> my rules calls when it
> comes to situations that his character's in (unless,
> of course, it's in his
> favor), even when I put my foot down and am
> absolutely sure that's the way
> it should work. If anyone's got a rules lawyer in
> their game, it's me.
> Even worse, the character he played doesn't mesh
> well at all with the way
> the storyline in the game goes. I've had to reroute
> the entire game to fit
> his character in at points. Worse still, he played
> a completely maxed out
> Cyborg and had caught the attention of two (count
> 'em!) governmental
> agencies (such as the CIA and CSCIS...our own
> version of CIA), not to
> mention that an agent had successfully infiltrated
> the team and was giving
> his location to them at all times. When I showed a
> little consideration and
> asked him if he had a problem with his character
> being removed, he snapped
> "YES! As a matter of fact, why DO you have a huge
> conspiracy plot to take
> my character out anyway?" (Read: I don't like
> taking people's characters
> out, but with the amount of dookie he had landed
> himself in just by PLAYING
> the character type...?). Character finally got
> removed. Not a problem. I
> got the reaction I expected. Now, he wants to make
> up another character,
> and says that I have no say over the concept (even
> though I AM storyteller
> and all).
>
> WhaddoIdo? He's a good friend of mine, but I've
> seriously thought about
> giving him the boot.


__________________________________________________
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Group: streetfighter Message: 4747 From: Clk Whrr Chad Date: 12/17/1999
Subject: Re: Problem players...

Tell him to make you a sandwich. You show him to your kitchen give him a knife make sure it's a butter knife some bread and whatever you would like him to put on your sandwich and then tell him to make you a sandwich. Actually this probably won't help your problem at all, but hey at least you got a sandwich out of it.

-Chad Phillips

Chris Krug-Iron <inrifrost@...> wrote:

Hey, all. Consider this post to be a sort of "Dear Abby" for all you wise
and not-so wise Storytellers and players alike. I have a problem with one
of my players. This has been a problem for a number of months now, and
seems to have come to a sort of "breaking point": He has argued with me
incessantly during this time, debating nearly all of my rules calls when it
comes to situations that his character's in (unless, of course, it's in his
favor), even when I put my foot down and am absolutely sure that's the way
it should work. If anyone's got a rules lawyer in their game, it's me.
Even worse, the character he played doesn't mesh well at all with the way
the storyline in the game goes. I've had to reroute the entire game to fit
his character in at points. Worse still, he played a completely maxed out
Cyborg and had caught the attention of two (count 'em!) governmental
agencies (such as the CIA and CSCIS...our own version of CIA), not to
mention that an agent had successfully infiltrated the team and was giving
his location to them at all times. When I showed a little consideration and
asked him if he had a problem with his character being removed, he snapped
"YES! As a matter of fact, why DO you have a huge conspiracy plot to take
my character out anyway?" (Read: I don't like taking people's characters
out, but with the amount of dookie he had landed himself in just by PLAYING
the character type...?). Character finally got removed. Not a problem. I
got the reaction I expected. Now, he wants to make up another character,
and says that I have no say over the concept (even though I AM storyteller
and all).

WhaddoIdo? He's a good friend of mine, but I've seriously thought about
giving him the boot.

"Confused"
Chris Krug-Iron
______________________________________________________

------------------------------------------------------------------------
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SelfCare.com has everything you need to take care of you and your family,
plus spend $40 or more and your shipping is free!
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Group: streetfighter Message: 4748 From: Clk Whrr Chad Date: 12/17/1999
Subject: Dark Hope Arises

From an unseen voice: Dark Hope your Psycho Trainging has been completed and I have watched you develop into a fierce warrior for our cause. Now I have your a mission. One our best fighters Visage a beuatiful girl who's name is Visage ran away from us a little while ago. Before that we discovered some things about her and fixed them. (Hands Dark Hope an Envelope). This contains the information and we believe that she has had a relapse she has ran off to something called the Gateway Tournament being held in Hong Kong, and were not sure why. We just happen to have acquiried an invitaion for one to go to the tournament as well. That one will be you your job is to go there find Visage and bring her back alive.

DarkHope: Yes Master she will not live to see the end of the tournament.

From an unseen voice: No DarkHope I want her alive I know you tend to kill most of your targets but bring this one back alive we have plans for her.

DarkHope: Very well Master as you wish I will return with her alive, and the others at the tournament what am I to do with them.

From an unseen voice: Do with them as you like win the tournament if you can and try to recurit some new warriors for Shadowloo. But above make sure you bring her back.

DarkHope: Yes Master. I will depart immedieatley for Hong Kong.

-Chad Phillips



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Group: streetfighter Message: 4749 From: cliff rice Date: 12/17/1999
Subject: Re: Problem players...
Well chad if he wer abusing the rules i would say
whats good for the goose is good for the gander.

But sence he is contesting the storyteller (The
ever omnipotent, the all knowing, the all controlling,
storyteller, if a nearby galexcy explodes it is
because he wished it, if a grain of sand gets turned
over bt a slight breeze it is because of hiss will
excetera, excetera, excetera.) I say kill the bastard
and make
him roll up a new one. you controll everything
whatever the gm says goes, if he dosent like it he
will adabt or get trampled under foot. think of the
rest of the players good time. the good of the many
out weighs the good of the few. dont take that crap
from the likes of him.

Cliff
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Group: streetfighter Message: 4750 From: Azathoth05@aol.com Date: 12/18/1999
Subject: Re: Problem players...
I had a similar problem-not that the player was bad, he's very good, but one
night he just wasn't roleplaying his character the way he had in the past and
it threw off everything. I had to basically ignore him while I continued
with the other players, and next week worked him back in when he was in the
groove. Maybe you should simply focus on the other characters. Then when he
asks why he's getting ignored say "Well I had this great fugitive cyborg CIA
hunt campaign planned, but you felt picked on so I scrapped it." That may
make him at least think before he speaks.
Group: streetfighter Message: 4751 From: SlpStck@aol.com Date: 12/18/1999
Subject: Re: Problem players...
In a message dated 12/17/99 12:52:01 PM Eastern Standard Time,
inrifrost@... writes:

<< Now, he wants to make up another character,
and says that I have no say over the concept (even though I AM storyteller
and all).

WhaddoIdo? He's a good friend of mine, but I've seriously thought about
giving him the boot.
>>
let him play what he wants. but, if its a power character like his last one,
do what a friend of mine did in his D&D game. his friend asked to play the
tarresque (for all you non-D&D guys, thats a very, very, VERY nasty monster).
my friend said sure. the game opens up... "you're all in an open field. the
sky darkens, and a lightning bolt hits your character. (pointing to his
friend) make a new character." he said he could play it, but never said how
LONG he could play it...
Group: streetfighter Message: 4752 From: Steve Karstensen Date: 12/18/1999
Subject: Re: Problem players...
that's...
 
that's...
 
just...
 
WRONG.
 
(I'm referring, of course, to the actual "can I play a tarrasque?" question itself.)
 
-----Original Message-----
From: SlpStck@... <SlpStck@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, December 18, 1999 3:29 AM
Subject: [streetfighter] Re: Problem players...

In a message dated 12/17/99 12:52:01 PM Eastern Standard Time, 
inrifrost@... writes:

<< Now, he wants to make up another character, 
 and says that I have no say over the concept (even though I AM storyteller 
 and all).
 
 WhaddoIdo?  He's a good friend of mine, but I've seriously thought about 
 giving him the boot.
>>
let him play what he wants. but, if its a power character like his last one, do what a friend of mine did in his D&D game. his friend asked to play the tarresque (for all you non-D&D guys, thats a very, very, VERY nasty monster). my friend said sure. the game opens up... "you're all in an open field. the sky darkens, and a lightning bolt hits your character. (pointing to his friend) make a new character." he said he could play it, but never said how LONG he could play it...

Get cash for you...and you...and you...
Get $20 for signing up, then get $10 when each of your friends do.

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Group: streetfighter Message: 4753 From: Rinaldo Gambetta Date: 12/18/1999
Subject: The Beggining-Gateway first part before tournament official fights.
All fighters are here said a man in white gi for a old man dressed with
a dark gi seated at small chair and the old man reply if all figthters
have their own invitations, again a positive response, so the old man
stand up from the char and begin to talk.


Gateway Tournament initial speach: I want make the first stage at
1/1/2000. be ready to this.

Fighters from the world welcome, this a great honor receive all
persons here but I will cut the diplomatic scene and go on to the most
import part, here all fighter will challenge for the great title and for
the great chance to have his own name famous in the figth circuit. A
much time ago this event was created for one thing to discover new
talents to replace the ancient great figthers much of them start in
tournament like this a small path to a great way ahead.
Many fighters came here for many reasons to fame and glory or just
honor and knowledge this isn´t matter the point is who is the strongest
figther? Who is the next champion?
Let me introduce some persons who could help you about city,
information and advices about tournament rules for Ocidental persons
this Eddie Wu and he point his finger to a small asiatic guy at his left
side and for Orientals this he point now for his right side this Lee
Tang his functions are same of Eddie give advices and some tips for
strangers here.
Now look this small jar he point his finger to a jar on his table,
inside I put small pieces of paper with all names of fighters here and
now the select groups will be start. Well here is the result of select,
all day we have 2 fights per group, the first place and second place of
each group will go on and advance for next stage but when this stage
don´t come be prepare to your challenge.

A group:

Pierce Brennan. (Npc)
The Cleaner. (Charles Little)
Chief Grass Walker. (Npc)
Howard Ng. (Donald Mcbain)

B group:

Charles Kraegar. (Mark Radic)
Genryu Kai. (SlpStck@...)
Jennifer O´Shea.(Npc)
Johnny Invincible. (Downfall)

C group:

Unknowledge.(Npc)
Van Gallen.(Npc)
Dark Hope. (Clk Whrr Chad)
Danielle Garcia.(Luiz)

D group:

Hotaru Seijuro. (ArkonDLoC@...)
Lyn Kim Wong. (Npc)
Kozminski. (Npc)
François. (Npc)

E group:

Blaise.(Chris Krug Iron)
Levi. (Npc)
Artemis Steele (Josh Diemert)
Yung Mai. (Npc)

F group:

Ivan Guentchev. (Npc)
Whisper. (Azathoth05@...)
Eian Howard. (Cliff Rice)
Visage. (Npc)

G group:

Adam Ramsey.(Mike Morgado)
Gokiwa. (Chris Hoffman)
Tsui Hui. (Steve Karstensen)
Mr.Military.(J.Scot Pittman)

H group:

Robert Pascuttini figther or Wing Sho (Npc)
Ty Hong. (Npc)
Aori Hitomi. (Npc)
Talon Master. (Andy)


A group matches:

Pierce Brennan Vs Howard Ng.
The Cleaner Vs Chief Grass Walker.

B group matches:

Charles Kraegar Vs Johnny Invicible.
Genryu Kai Vs Jennifer O´Shea.

C group matches:

Van Gallen Vs Danielle Garcia.
Unkowledge Vs Dark Hope.

D group matches:

Kozminski Vs Hotaru Seijuro.
Lyn Kim Wong Vs François.

E group matches:

Blaise Vs Levi.
Yung Mai Vs Artemis Steele.

F group matches:

Visage Vs Eian Howard.
Whisper Vs Ivan Guentchev.

G group matches:

Mr.Military Vs Tsui Hui.
Gokiwa Vs Adam Ramsey.

H group matches:

Ty Hong Vs Aori Hitomi
Robert Pascuttini figther* or npc figther Wing Sho Vs Tallon Master.

*Robert tell me he wants send his figther soon but if he don´t send at
next weekend or after Christmas I will use npc figther.
Group: streetfighter Message: 4754 From: Rinaldo Gambetta Date: 12/18/1999
Subject: Chief Grass Walker speach before figth with The Cleaner.
Chief Grass Walker- Your modern acts and methods will be you weakness,
the spirits of ancient are with me, don´t lose time and quit now.
Group: streetfighter Message: 4755 From: Rinaldo Gambetta Date: 12/18/1999
Subject: Pierce Brennan before his figth with Howard Ng.
Pierce Brennan- A Thai Kickboxer? Gee, I wait a chop suey kung fu guy
but you will serve like a small start.
Group: streetfighter Message: 4756 From: Rinaldo Gambetta Date: 12/18/1999
Subject: Jennifer O´Shea before her figth with Genryu-Kai.
Jennifer O´Shea- Oh! A karate guy I´m scared, don´t wait a easy target
your not flexible style don´t have chance against my dance figth moves.