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Group: streetfighter Message: 4156 From: Steve Karstensen Date: 12/1/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4157 From: Dustin Wolfe Date: 12/1/1999
Subject: Re: More house rules
Group: streetfighter Message: 4158 From: Azathoth05@aol.com Date: 12/1/1999
Subject: Re: Danielle challenges all people.
Group: streetfighter Message: 4159 From: Andy Date: 12/1/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4160 From: Steve Karstensen Date: 12/1/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4161 From: Andy Date: 12/1/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4162 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: "Friendly Fight" Twenty-nine Charles Kraegar Vs Whisper.
Group: streetfighter Message: 4163 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4164 From: SlpStck@aol.com Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4165 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4166 From: Robert Pascuttini Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4167 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
Group: streetfighter Message: 4168 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4169 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4170 From: AJSolis@aol.com Date: 12/2/1999
Subject: Re: Pinnacle crossover
Group: streetfighter Message: 4171 From: Chris Baker Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4172 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4173 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4174 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4175 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4176 From: Chris Baker Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4177 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4178 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: "Friendly Fight" Twenty-nine Charles Kraegar Vs Whisper.
Group: streetfighter Message: 4179 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
Group: streetfighter Message: 4180 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4181 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4182 From: Steve Karstensen Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4183 From: Steve Karstensen Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Mi litary.
Group: streetfighter Message: 4184 From: Steve Karstensen Date: 12/2/1999
Subject: Re: E-mail campaign
Group: streetfighter Message: 4185 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
Group: streetfighter Message: 4186 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4187 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: Roll-playing.
Group: streetfighter Message: 4188 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4189 From: Steve Karstensen Date: 12/2/1999
Subject: Broken Record Kung Fu
Group: streetfighter Message: 4190 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4191 From: Charles Little Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4192 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4193 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4194 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4195 From: Steve Karstensen Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Group: streetfighter Message: 4196 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4197 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
Group: streetfighter Message: 4198 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4199 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4200 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4201 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
Group: streetfighter Message: 4202 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4203 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Group: streetfighter Message: 4204 From: Steve Karstensen Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
Group: streetfighter Message: 4205 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules



Group: streetfighter Message: 4156 From: Steve Karstensen Date: 12/1/1999
Subject: Re: E-mail campaign
Not really. Fei Long's style is a mix of Wing Chun (Rekka Ken) Snake
(look at his jabs in the video game) and Dragon (the Kick... duh). You
can emulate many of the existing Kung Fu styles in the RPG by just
picking the right maneuvers from the existing list.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, December 01, 1999 4:34 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: E-mail campaign


--- Chris Hoffmann <staredown@...> wrote:
> --- Steve Karstensen <skarstensen@...> wrote:
> >
> > Actually, many of the SF styles were slightly mutilated in the
> > transition. For example...
> >
> > Kung Fu - not a single style, but more of a name applied to the
entire
> > group of Chinese martial arts.

Since this version of Kung Fu came from Fei Long (a Bruce Lee wanabe,
but
a cool one) can we assume that it's Wing Chun (I think that was Bruces'
original style).

Chris Hoffmann

Who's knowledge of Kung Fu is even less than his knowledge of Kabaddi.
__________________________________________________
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Group: streetfighter Message: 4157 From: Dustin Wolfe Date: 12/1/1999
Subject: Re: More house rules
Although this is a little off the topic of firearms, I have Ninjas &
Superspies, and plan on getting Mystic China soon. I'm converting some of
the many styles in Ninjas $ Superspies into Streetfighter styles for future
issues of Warrior's Pride...

-----Original Message-----
From: Josh Diemert <BoomerGold@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 12:20 PM
Subject: [streetfighter] Re: More house rules


>Do you have a copy of Mystic China from Palladium?
>Both it and Ninjas & Superspies (same company) have
>boatloads of martial arts (all of which are based on
>real styles). In Mystic China, there is a style
>called "Triad Assassin" in which the practicioner is
>trained exclusively with handguns, not only as ranged
>weapons, but also in close combat, mainly through the
>"Pistol Whip" maneuver...
>
>Just thought I'd let you guys know...
Group: streetfighter Message: 4158 From: Azathoth05@aol.com Date: 12/1/1999
Subject: Re: Danielle challenges all people.
Whisper approached the crowd just as the fight ended. Gokiwa was once
again on the ground, and an attractive woman stood triumphant above him. She
took a moment to pose for some shutterbug tourists and turned to the new
arrival.
"Do you want a piece of this?" she asked with a wry smile, posing
seductively. Whisper's mechanical face betrayed no emotion.
"You've made quite a name for yourself here, Ms. Garcia," he said in a
hushed, artifical voice, "but have you truely learned anything?"
"From him, no. And I don't think you have anything to teach me," she
replied, her smile gone.
"We shall see. We shall see..."
With that he disappeared into the crowd. "If you wish to learn, you'll
be able to find me..."
Gokiwa looked up from the ground and wondered if he would find Akuma so
easily when the time came, and if he would be ready...
Group: streetfighter Message: 4159 From: Andy Date: 12/1/1999
Subject: Re: E-mail campaign
> Ler Drit - Special Forces application of Thai Kickboxing. No Soviet
> influence whatsoever, to my knowledge.

hmmm....me thinks you'll have to go back to your Secrets of Shadowloo book
for THIs one;
in the description of Lerdrit it states; " Ler Drit is M. Bison's own unique
fighting style, one that combines Soviet assassination techniques, powerful
jumping movements and Bison's own dark Psychic powers. ............."
"......Has been practicing and developing Ler Drit for nearly15 years now.
He is continually improving the style adding new techniques. This is yet
another reason for his involvement in the World Warrior circut."
According to this, Bison just came up with his own style with whatever
worked. Since he's from Russian military (According to WW, but it kinda
makes sense since he wares that weird outfit, and doesn't look THAI at all!)
he uses some special forces techniques, but since he is also Psycho....well,
you know how much Chi he can waste in a match. I dont' know how you came
under the Impression that he practiced Muay Thai. I've seen MANY varyations
of Muay Thai, and his Ler Drit doesn't resemble it at all. No Knees, no
elbows....he dosen't even stand the same way.

Just my observation...
Group: streetfighter Message: 4160 From: Steve Karstensen Date: 12/1/1999
Subject: Re: E-mail campaign
My book entitled "Martial Arts Around the World" disagrees with you.
Ler Drit is, regardless of what White Wolf's sourcebooks state, a real
style that does indeed exist, and it is a Special Forces variant of Thai
Kickboxing. Whether M. Bison actually practices a heavily modified
version of that style is up for debate, but I offer you this; if you
look carefully at Bison's kick animations, especially in Super SF2, you
will notice that his leg spins up and sideways without chambering, which
is characteristic of Muay Thai. His leaping arm strikes are elbow-out,
and his close-in short kick is a knee strike.

-----Original Message-----
From: Andy [mailto:dlatrex@...]
Sent: Wednesday, December 01, 1999 6:19 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: E-mail campaign





> Ler Drit - Special Forces application of Thai Kickboxing. No Soviet
> influence whatsoever, to my knowledge.

hmmm....me thinks you'll have to go back to your Secrets of Shadowloo
book
for THIs one;
in the description of Lerdrit it states; " Ler Drit is M. Bison's own
unique
fighting style, one that combines Soviet assassination techniques,
powerful
jumping movements and Bison's own dark Psychic powers. ............."
"......Has been practicing and developing Ler Drit for nearly15 years
now.
He is continually improving the style adding new techniques. This is yet
another reason for his involvement in the World Warrior circut."
According to this, Bison just came up with his own style with whatever
worked. Since he's from Russian military (According to WW, but it kinda
makes sense since he wares that weird outfit, and doesn't look THAI at
all!)
he uses some special forces techniques, but since he is also
Psycho....well,
you know how much Chi he can waste in a match. I dont' know how you came
under the Impression that he practiced Muay Thai. I've seen MANY
varyations
of Muay Thai, and his Ler Drit doesn't resemble it at all. No Knees, no
elbows....he dosen't even stand the same way.

Just my observation...




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Group: streetfighter Message: 4161 From: Andy Date: 12/1/1999
Subject: Re: E-mail campaign
How very interesting!
I had never heard of there being a real life Ler Drit till now!...
Of course like Kabaddi, White Wolf/Capcom wanted to find a name of a sytle
(or sport) from the region, to name the fighting technique.
The knees, I can buy...allthough his posture for striking with them seems
uncharacteristic. Still, I am unable to find any "elbow" animations. I just
beat the game with him on SSF2....Mayhaps I cannont see them, else they be
another version of the game.

Thanx a Ton for the Education!
Andy




>
> My book entitled "Martial Arts Around the World" disagrees with you.
> Ler Drit is, regardless of what White Wolf's sourcebooks state, a real
> style that does indeed exist, and it is a Special Forces variant of Thai
> Kickboxing. Whether M. Bison actually practices a heavily modified
> version of that style is up for debate, but I offer you this; if you
> look carefully at Bison's kick animations, especially in Super SF2, you
> will notice that his leg spins up and sideways without chambering, which
> is characteristic of Muay Thai. His leaping arm strikes are elbow-out,
> and his close-in short kick is a knee strike.
>
> -----Original Message-----
> From: Andy [mailto:dlatrex@...]
> Sent: Wednesday, December 01, 1999 6:19 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: E-mail campaign
>
>
>
>
>
> > Ler Drit - Special Forces application of Thai Kickboxing. No Soviet
> > influence whatsoever, to my knowledge.
>
> hmmm....me thinks you'll have to go back to your Secrets of Shadowloo
> book
> for THIs one;
> in the description of Lerdrit it states; " Ler Drit is M. Bison's own
> unique
> fighting style, one that combines Soviet assassination techniques,
> powerful
> jumping movements and Bison's own dark Psychic powers. ............."
> "......Has been practicing and developing Ler Drit for nearly15 years
> now.
> He is continually improving the style adding new techniques. This is yet
> another reason for his involvement in the World Warrior circut."
> According to this, Bison just came up with his own style with whatever
> worked. Since he's from Russian military (According to WW, but it kinda
> makes sense since he wares that weird outfit, and doesn't look THAI at
> all!)
> he uses some special forces techniques, but since he is also
> Psycho....well,
> you know how much Chi he can waste in a match. I dont' know how you came
> under the Impression that he practiced Muay Thai. I've seen MANY
> varyations
> of Muay Thai, and his Ler Drit doesn't resemble it at all. No Knees, no
> elbows....he dosen't even stand the same way.
>
> Just my observation...
>
>
>
>
> ------------------------------------------------------------------------
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
> ------------------------------------------------------------------------
> -- Create a poll/survey for your group!
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>
>
>
Group: streetfighter Message: 4162 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: "Friendly Fight" Twenty-nine Charles Kraegar Vs Whisper.
9 points of damage!!!!!!!
-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 6:10 AM
Subject: [streetfighter] "Friendly Fight" Twenty-nine Charles Kraegar Vs
Whisper.


>I make this fight and I have another one to make but I have problems
>with
>Blind fight.
>I make this option, If the Stf have official rule for blind fight
>someone
>send to me because I have fight to make and I need this rule If don´t
>have
>and someone have a better idea, just send me or if my rule is good I use
>it.
>
>My optional rule in Blindness case: When I fighter is blinded he roll
>his
>technique + Dexterity to avoid a fall when he try a manuver like a
>Foward
>kick I roll Athletics + Dexterity at difficult 10 but minus blind
>fighting
>skill if the guy of example have blind figth 1, I roll his Kick
>technique+
>Dexterity at difficult 10-1(blind fight skill) or he roll his test at
>difficult 9 a Critical failure the fighter fall at ground a normal
>failure
>the fighter wrong the target, I roll his Dexterity 4 more his kick tech
>3= 7
>dices at difficult 10 but I remove in difficult his blind fight skill 1
>and
>he make the test a difficult 9 and he have 5, 4, 2, 1, 6, 7, 7, 8, 3 no
>success and he have a critical failure and fall at ground (knockdown).
>
>But this time for Friendly fight twenty nine.
>
>Charles Kraegar style: Spanish Ninjutsu player: Mark Radic
>
>Appearance: Charles is 5'7" tall and weighs 150 lbs. He is caucasian
>and
>his long blond hair is tied back in a pony tail. He fights in a pair of
>black tear aways, white tank top and silver Oakley shades. Before the
>fight
>he does a series of back flips then landing in a crouch.
>
>Quote before fight: He then smiles and says "they say beauty comes from
>within so I will oblige you and help rip yours out."
>
> Vs
>
>Whisper style: Shotokan Karate country: Unknown (But he is oriental
>group)
>
>Appearance: A man in a black gi. He wears a metal mask and has stringy
>long
>red hair that flows down around his shoulders. He wears a red sash and
>footwear, and circuits and wires race up and down the length of his
>arms.
>
>Quote before fight: "Test my strength!"
>
>Arena: The forests of Canada.
>
>Move 1- Whisper retreat 2 hexes and Charles Kraegar move 3 and make a
>Jumping foward kick
>but hit nothing.
>Move 2- Charles Kraegar make a Back flip for his combo and move 2 hexes
>and
>Whisper block for his combo.
>Move 3- Whisper make a Drangon punch and Charles Kraegar make a Air
>throw
>but Whisper Dragon punch is more faster and Charles Kraegar receives: 5
>points of damage and Charles Kraegar fall at ground (knockdown) and is
>dizzy,
>he stand up in this turn but is dizzy and lost his next action.
>Move 4- Charles Kraegar is dizzy and Whisper make a Fierce punch Charles
>Kraegar receives: 2 points of damage.
>Move 5- Whisper block and Charles Kraegar recover from stun and make a
>Handstand kick and Whisper receives: 1 point of damage.
>Move 6- Charles Kraegar make a Back flip for his combo and Whisper block
>for
>his combo.
>Move 7- Whisper make a Dragon punch and Charles Kraegar make a Air throw
>but
>Whisper Dragon punch is more faster and Charles Kraegar receives: 2
>points
>of damage and Charles Kraegar fall at ground (knockdown), he stand up in
>end
>of this turn.
>Move 8- Whisper block for his combo and Charles Kraegar make Short kick
>and
>Whisper receives: 1 point of damage.
>Move 9- Charles Kraegar try to make a Back roll throw but Whisper Dragon
>punch is more faster and Charles Kraegar receives: 9 points of damage
>and
>knockout.
>Whisper wins by knockout.
>Whisper winning quote: Good, The doctor was right after all, Who´s next?
>
>------------------------------------------------------------------------
>Introducing the new Rocket eBook: an electronic reader that fits 10
>books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>http://clickhere.egroups.com/click/1906
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 4163 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
I'd have to see that to beleive it.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 6:17 AM
Subject: [streetfighter] Re: E-mail campaign


>
>I saw it on a documentary about the history of Kung Fu and the Shaolin
>temples. The Learning Channel, or Discovery, or some such. I've seen
>similar performances in real-life at karate exhibitions where a master
>would have a pair of swords placed on him and then have an assistant
>pile on loads of bricks. Pretty impressive. A friend of mine has seen
>some Shaolin monk demonstrations where they fought on top of bamboo
>poles, Ranma-style. That, coupled with the young Chinese acrobats I saw
>who could catch ten/twenty feet of air *without* a springboard, leads me
>to believe that Street Fighter's fiction may have more basis in fact
>than we realize.
>
>Fireball? Sign me up.
>
>-----Original Message-----
>From: Robert Pascuttini [mailto:rpascuttini@...]
>Sent: Tuesday, November 30, 1999 10:11 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: E-mail campaign
>
>
>Yah Ive heard about it to. Supposedly there is a group of shaolin monks
>going around doing various mystical things. Ive seen it on tv to. Its an
>
>aspect of chi kung.
>
>
>>From: "J. Scott Pittman" <joespitt@...>
>>Reply-To: streetfighter@egroups.com
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: E-mail campaign
>>Date: Tue, 30 Nov 1999 19:32:56 -0800
>>
>>Waaaaiiitttt a second....
>>you saw this preformed in real life?
>>-----Original Message-----
>>From: Steve Karstensen <skarstensen@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Tuesday, November 30, 1999 10:15 AM
>>Subject: [streetfighter] Re: E-mail campaign
>>
>>
>> >
>> >I saw a demo of a cross between San He and Toughskin. One guy tried
>to
>> >basically impale another guy with the point of a sword. He put his
>full
>> >weight into it but the other guy just stood there. Finally the other
>> >guy let out a yell and charged, bending the sword in half.
>> >
>> >My question tho, is Howard once told me that 'real life' San He
>really
>> >did work against grappling. Is this true, and the SF book is just in
>> >error?
>> >
>> >-----Original Message-----
>> >From: Josh Diemert [mailto:BoomerGold@...]
>> >Sent: Tuesday, November 30, 1999 1:12 PM
>> >To: streetfighter@egroups.com
>> >Subject: [streetfighter] Re: E-mail campaign
>> >
>> >
>> >San He is designed to "root" a character to the ground
>> >with Chi, making them completely immovable...I have
>> >seen it IRL...it's very impressive...
>> >
>> >--- Robert Pascuttini <rpascuttini@...> wrote:
>> >> Actually, Im not sure if the San he will stop the
>> >> charater doing the cart
>> >> wheel. We have all seen in the street fighter games
>> >> that a move such as
>> >> cartwheel seems to continue even if the person is
>> >> blocking.
>> >> Try the Hurricane kick on some on and the get pushed
>> >> allittle and even if
>> >> there back is against the wall the hurricane keeps
>> >> going.
>> >>
>> >>
>> >> >From: Josh Diemert <BoomerGold@...>
>> >> >Reply-To: streetfighter@egroups.com
>> >> >To: streetfighter@egroups.com
>> >> >Subject: [streetfighter] Re: E-mail campaign
>> >> >Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>> >> >
>> >> >
>> >> >
>> >> >--- "J. Scott Pittman" <joespitt@...>
>> >> wrote:
>> >> > > No doubt there are many ways to avoid this
>> >> maneuver,
>> >> >
>> >> >Yep, there are at least 3...
>> >> >
>> >> >San He: roots the character to the ground, so they
>> >> >CANNOT be moved at all...stops the CWK in it's
>> >> tracks.
>> >> >
>> >> >Ghost Form: the CWK passes right through, with no
>> >> >damage (and an easy ring-out if they're at the edge
>> >> of
>> >> >the arena)
>> >> >
>> >> >And the simplest CWK stopper of all: Foot
>> >> >Sweep...knocks the opponent down and costs them
>> >> their
>> >> >action for the round.
>> >> >
>> >> >Of course, all of these have to have a speed higher
>> >> >than the CWK, but that shouldn't be to hard to
>> >> do...
>> >> >__________________________________________________
>> >> >Do You Yahoo!?
>> >> >Thousands of Stores. Millions of Products. All in
>> >> one place.
>> >> >Yahoo! Shopping: http://shopping.yahoo.com
>> >> >
>> >>
>>
>>>----------------------------------------------------------------------
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>> >-
>> >> >Was the salesman clueless? Productopia has the
>> >> answers.
>> >> >http://clickhere.egroups.com/click/1702
>> >> >
>> >> >
>> >> >
>> >> >-- 20 megs of disk space in your group's Document
>> >> Vault
>> >> >--
>> >> http://www.egroups.com/docvault/streetfighter/?m=1
>> >> >
>> >> >
>> >>
>> >>
>> >______________________________________________________
>> >>
>> >>
>>
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>> >> -- Talk to your group with your own voice!
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>> >>
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>> >>
>> >>
>> >>
>> >
>> >__________________________________________________
>> >Do You Yahoo!?
>> >Thousands of Stores. Millions of Products. All in one place.
>> >Yahoo! Shopping: http://shopping.yahoo.com
>> >
>>
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Group: streetfighter Message: 4164 From: SlpStck@aol.com Date: 12/2/1999
Subject: Re: E-mail campaign
which person is running the online campaign? i need to know so i can send
them my character.
Group: streetfighter Message: 4165 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
dunno, ever seen those movies where someone is hit point blank and it's
just a flesh wound? Or it hit thier cigerette case? Or if very low damage is
rolled, the defender might have tried to knock the weapon away, but was shot
in the leg or shoulder instead of the torso or head. If no damage was rolled
the weapon could have run out of ammo or jammed...
and then there is just plain ol' storytelling, where the Storyteller
decides whart happens regardless of actual game numbers. Prehaps something
happens that distracts the shooter, or he has a pang of concience, or takes
a second to laugh at the hero, giving him the half second he needs to make a
foot sweep, or whatever. In action flicks and stories, having a gun does not
make you the automativ winner, by far!
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 6:32 AM
Subject: [streetfighter] Re: More house rules


>
>...in addition, I've always used a house rule that states;
>
>1) if you are in the gunner's hex or in an adjacent hex, and
>
>2) the gunner has the gun drawn, and
>
>3) he has a higher Speed than you,
>
>4) you're either dead or mortally wounded. There's almost no evading a
>gun at that distance unless you can make the guy lose it.
>
>I've been fuddling around with various gunnery rules and Special
>Maneuvers that seem to work really well, including Akimbo Weapons,
>Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>to do a backflip while spraying two uzis around.
>
>-----Original Message-----
>From: Steve Karstensen [mailto:skarstensen@...]
>Sent: Wednesday, December 01, 1999 9:31 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>
>I've always figured that guns *could* be lethal, but since they are so
>commonplace there is no martial art that does not teach some form of
>firearms evasion. Thusly, a fighter is actually difficult to hit when
>he's moving in battle, and that is the reason for low damage.
>
>Still, get a guy with Firearms 5 and a high wits using a rifle from a
>fairly safe location and watch the damage rack up! Or better yet, an
>automatic weapon...
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Tuesday, November 30, 1999 10:19 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>> Yes guns and lazers too although i think they
>>should have made guns faster after all all you have to
>>do is twitch a finger.
>
>I suggest NOT giving firearms any type of bonus to speed or damage other
>than what Street Fighter has already given.
>They purposely made guns less lethal and slower in the Street Fighter
>universe. Guns are awesome weapons in the real world, but the focus of
>the
>Street Fighter universe is hand to hand combat over everything else, and
>assumes "movie" firearms rules...
>
>The Movie/Street Fighter Firearms Rules (onoffical, but assumed I think)
>1. You can dodge bullets
>2. You can act fast enough to beat the time needed to pull a trigger
>3. Gunshot wounds are almost always survivable, unless the death from
>such a
>wound is very dramatic.
>4. Only really ruthless bad guys have guns. Gang members, other fighters
>working for the local crime boss would all think it crazy to use a
>firearm!
>You and your buddies will most certainly not use guns, and if you carry
>one
>because you do use it in your line of work, you will lose it when it
>becomes
>dramaticaly appropriate to do so.
>5. Your gun will jam at any dramatically appropriate moment, or you will
>run
>out of ammo.
>6. You will always be able to keep and fire your gun at the bad guy if
>he
>has powers that prevent him from being harmed by said weapon (but you
>can
>bet that a good punch can hurt him).
>7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>just
>behind you, leaving an impressive but harmless shower of sparks behind
>your
>feet.
>8. Bad Guys can't aim well (usualy because of badly designed helmets or
>visors).
>9. You will lose any extra ammo clips you may be carrying. If you take
>drastic measures to assure you do not lose them, see rule #5 (jamming).
>10. Fighting is much more effective and impressive for combat purposes
>than
>a firearm, as it is much more dramatic. The story designer will take all
>neccessary steps to assure that using a firearm of any type will be seen
>as
>a wise thing when preparing for combat, but in actuality will be almost
>pointless. Minor monsters, aliens and undead of little importance to the
>story other than cannon fodder can be killed with a firearm, but
>otherwise
>the heroes are gonna have to use hand-held weapons or thier fists. in
>other
>words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>all!
>
>-----Original Message-----
>From: cliff rice <shinzite@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, November 29, 1999 3:48 PM
>Subject: [streetfighter] Re: More house rules
>
>
>>
>> Yes guns and lazers too although i think they
>>should have made guns faster after all all you have to
>>do is twitch a finger.
>>
>> Cliff!
>>--- "J. Scott Pittman" <joespitt@...> wrote:
>>> The target gets a bonus to speed vs. all ranged
>>> attacks? What about guns and
>>> lasers? Those too?
>>> -----Original Message-----
>>> From: cliff rice <shinzite@...>
>>> To: streetfighter@egroups.com
>>> <streetfighter@egroups.com>
>>> Date: Monday, November 29, 1999 3:07 PM
>>> Subject: [streetfighter] More house rules
>>>
>>>
>>> >
>>> > Training times
>>> >One week per experience point involved is the
>>> number i
>>> >use training reduces that time by half.
>>> >
>>> > Agravated damage
>>> >Any edged weapon dose agravated damage in my
>>> campegin.
>>> >
>>> > Ranged attacks
>>> >For each 2 hexes away the target is the attacker
>>> gets
>>> >a +1 speed .
>>> >
>>> >__________________________________________________
>>> >Do You Yahoo!?
>>> >Thousands of Stores. Millions of Products. All in
>>> one place.
>>> >Yahoo! Shopping: http://shopping.yahoo.com
>>> >
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>>> Vault
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>>>
>>>
>>>
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>>> SelfCare.com has everything you need to take care of
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>>
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>>
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>-
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>>SelfCare.com has everything you need to take care of you and your
>family,
>>plus spend $40 or more and your shipping is free!
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>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
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>
>
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Group: streetfighter Message: 4166 From: Robert Pascuttini Date: 12/2/1999
Subject: Re: E-mail campaign
Hey josh.

No kabbadi does exist. I thoght the same till I same a big Indian guy with a
Kabaddi Shiry, but its no much like the game version.
And majestic crow is said to be related to crane style in the description(I
beleive).


>From: Josh Diemert <BoomerGold@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: E-mail campaign
>Date: Wed, 1 Dec 1999 10:16:38 -0800 (PST)
>
>90% of the Styles listed in the Street Fighter books
>are REAL styles...since White Wolf and Capcom worked
>fairly close together on the game, and Capcom used
>real styles for their fighters...the only ones that
>are possibly made up are Kabaddi (possibly, they do
>describe it as a form of combat yoga), Spanish
>Ninjitsu (which Vega created from bullfighter training
>and true Ninjitsu) and Ler Drit (Soviet "Special
>Forces" mixed with Dark Chi power/Psycho
>Power)...There are so many substyles of Kung Fu out
>there that Majestic Crow could very well exist.
>
>As for the maneuvers, a good 85% to 90% of them are
>real as well, or based in martial arts legend. The
>rest are considered "manifestations of a fighter's
>inner ability, usually brought about by an accident or
>intense training". Although I have never seen a
>Capcom Street Fighter use Ice Blast...
>
>--- Steve Karstensen
><skarstensen@...> wrote:
> >
> > I saw it on a documentary about the history of Kung
> > Fu and the Shaolin
> > temples. The Learning Channel, or Discovery, or
> > some such. I've seen
> > similar performances in real-life at karate
> > exhibitions where a master
> > would have a pair of swords placed on him and then
> > have an assistant
> > pile on loads of bricks. Pretty impressive. A
> > friend of mine has seen
> > some Shaolin monk demonstrations where they fought
> > on top of bamboo
> > poles, Ranma-style. That, coupled with the young
> > Chinese acrobats I saw
> > who could catch ten/twenty feet of air *without* a
> > springboard, leads me
> > to believe that Street Fighter's fiction may have
> > more basis in fact
> > than we realize.
> >
> > Fireball? Sign me up.
> >
> > -----Original Message-----
> > From: Robert Pascuttini
> > [mailto:rpascuttini@...]
> > Sent: Tuesday, November 30, 1999 10:11 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: E-mail campaign
> >
> >
> > Yah Ive heard about it to. Supposedly there is a
> > group of shaolin monks
> > going around doing various mystical things. Ive seen
> > it on tv to. Its an
> >
> > aspect of chi kung.
> >
> >
> > >From: "J. Scott Pittman" <joespitt@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: <streetfighter@egroups.com>
> > >Subject: [streetfighter] Re: E-mail campaign
> > >Date: Tue, 30 Nov 1999 19:32:56 -0800
> > >
> > >Waaaaiiitttt a second....
> > >you saw this preformed in real life?
> > >-----Original Message-----
> > >From: Steve Karstensen
> > <skarstensen@...>
> > >To: streetfighter@egroups.com
> > <streetfighter@egroups.com>
> > >Date: Tuesday, November 30, 1999 10:15 AM
> > >Subject: [streetfighter] Re: E-mail campaign
> > >
> > >
> > > >
> > > >I saw a demo of a cross between San He and
> > Toughskin. One guy tried
> > to
> > > >basically impale another guy with the point of a
> > sword. He put his
> > full
> > > >weight into it but the other guy just stood
> > there. Finally the other
> > > >guy let out a yell and charged, bending the sword
> > in half.
> > > >
> > > >My question tho, is Howard once told me that
> > 'real life' San He
> > really
> > > >did work against grappling. Is this true, and
> > the SF book is just in
> > > >error?
> > > >
> > > >-----Original Message-----
> > > >From: Josh Diemert
> > [mailto:BoomerGold@...]
> > > >Sent: Tuesday, November 30, 1999 1:12 PM
> > > >To: streetfighter@egroups.com
> > > >Subject: [streetfighter] Re: E-mail campaign
> > > >
> > > >
> > > >San He is designed to "root" a character to the
> > ground
> > > >with Chi, making them completely immovable...I
> > have
> > > >seen it IRL...it's very impressive...
> > > >
> > > >--- Robert Pascuttini <rpascuttini@...>
> > wrote:
> > > >> Actually, Im not sure if the San he will stop
> > the
> > > >> charater doing the cart
> > > >> wheel. We have all seen in the street fighter
> > games
> > > >> that a move such as
> > > >> cartwheel seems to continue even if the person
> > is
> > > >> blocking.
> > > >> Try the Hurricane kick on some on and the get
> > pushed
> > > >> allittle and even if
> > > >> there back is against the wall the hurricane
> > keeps
> > > >> going.
> > > >>
> > > >>
> > > >> >From: Josh Diemert <BoomerGold@...>
> > > >> >Reply-To: streetfighter@egroups.com
> > > >> >To: streetfighter@egroups.com
> > > >> >Subject: [streetfighter] Re: E-mail campaign
> > > >> >Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
> > > >> >
> > > >> >
> > > >> >
> > > >> >--- "J. Scott Pittman"
> > <joespitt@...>
> > > >> wrote:
> > > >> > > No doubt there are many ways to avoid this
> > > >> maneuver,
> > > >> >
> > > >> >Yep, there are at least 3...
> > > >> >
> > > >> >San He: roots the character to the ground, so
> > they
> > > >> >CANNOT be moved at all...stops the CWK in it's
> > > >> tracks.
> > > >> >
> > > >> >Ghost Form: the CWK passes right through, with
> > no
> > > >> >damage (and an easy ring-out if they're at the
> > edge
> > > >> of
> > > >> >the arena)
> > > >> >
> > > >> >And the simplest CWK stopper of all: Foot
> > > >> >Sweep...knocks the opponent down and costs
> > them
> > > >> their
> > > >> >action for the round.
> > > >> >
> > > >> >Of course, all of these have to have a speed
> > higher
> > > >> >than the CWK, but that shouldn't be to hard to
> > > >> do...
> > > >>
> > >__________________________________________________
> > > >> >Do You Yahoo!?
> > > >> >Thousands of Stores. Millions of Products.
> > All in
> > > >> one place.
> > > >> >Yahoo! Shopping: http://shopping.yahoo.com
> > > >> >
> > > >>
> > >
> >
> >>----------------------------------------------------------------------
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> > > >-
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> > the
> > > >> answers.
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> > > >> >
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> > Document
> > > >> Vault
> > > >> >--
> > > >>
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> > > >> >
> > > >> >
> > > >>
> > > >>
> > >
> >
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> > > >>
> > >
> >
> >-----------------------------------------------------------------------
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> > > >> A Proud Member of the One & Only Associate
> > Network
> > > >> http://clickhere.egroups.com/click/1709
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> >
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> > in one place.
> >
>=== message truncated ===
>
>__________________________________________________
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>Thousands of Stores. Millions of Products. All in one place.
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______________________________________________________
Group: streetfighter Message: 4167 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
>>Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master is
more faster and move 2 hexes to make a Eye Rake for his combo Mr.Military
receives: 1 point of damage and Mr.Military scream in pain, blinded for next
turn.

Why didn't Mr. Military get to make a return hit here? He has Blind Fighting
at 3.

>>Move 5- Talon Master make a Head bite and Mr.Military receives: 4 points
of
damage.

Did my character attempt to do anything at all?

>>Move 6- Mr.Military block and Talon Master make a Eye rake and
Mr.Military
receives: 1 point of damage and Mr.Military is blind.

Did my character attempt to do anything at all?

>>Move 7- Mr.Military is blind but pass in blind fight skill and Talon
Master
make a Head bite and Mr.Military receives: 3 points of damage and knockout.

er, did my character attempt to do anything at all?

-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 9:53 AM
Subject: [streetfighter] "Friendly Fight" 30 Talon Master Vs Mr.Military.


>I´m using my optinal rules for this bout, but if someone have the official
>rule and send to me and I will have no problems in blindness cases.
>
>
>Talon Master style: Lua country: Hawaii/Samoa player: Andy
>
>Appearance: Young with tanned skin, he's quite small but has a very tight
>frame. Althought in great shape, his face has been rearranged many times.
>His hair normally covers his eyes, and is kept long and tied back in the
>rear. He has polynesian tatoos across his back and on his deltoids. He
>normally wares a Huge straw hat, and a Hawaiian shirt. In the ring he only
>wares a short sarong (skirt) and a shark tooth necklace. He has two cyborg
>hands...He wares large leather gloves that come up to his forearms (look
>like falconier gloves), to try and cover them out of combat.
>
>Quote before fight: "Approach....." and his band starts playing thier fast
>beat polynesian music. He walks out, pulls off his gloves, and then throws
>away his hat. He bounces with the beat of the music until the fight starts.
>
> Vs
>
>Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.
>
>Appearance: Mr. Military, an afirian-american, dresses in a marine full
>military dress uniform, and is very clean cut. However, he is almost
>always seen smoking a smelly cigar. His expression is always one of disgust
>or seriousness. Mr.Military stands 6 ft. exactly, with black, crew-cut
hair,
>deep brown eyes.
>He bears a scar of unknown origin that runs from the top of the left
>side of his forehead all the way down the side of his face.
>
>Arena: A beach in Hawaii.
>
>Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master is
>more faster and move 2 hexes to make a Eye Rake for his combo Mr.Military
>receives: 1 point of damage and Mr.Military scream in pain, blinded for
next
>turn.
>Move 2- Mr.Military is blinded but pass in his blind fight skill and make a
>back flip k ick and move 2 hexes back and Talon Master moves 2 hexes and
>make a Dislocated limb Mr.Military receives:1 point of damage and
Mr.Militar
>arm is dislocated. Ps: Mr.Military recover his vision in end of this turn
>Move 3- Mr.Military block and Talon Master make a Head bite susteinted
>Mr.Military receives: 2 points of damage Strenght vs Strenght contest
>Mr.Military wins and force Talon Master to release him from his hold.
>Move 4- Talon Master make a Head bite susteinted and Mr.Military make a
>foot sweep for his combo but too slow and Mr.Military receives: 3 points
of
>damage Str vs Str and Talon Master continue his hold, Mr.Military combo is
>broken.
>Move 5- Talon Master make a Head bite and Mr.Military receives: 4 points
of
>damage.
>Move 6- Mr.Military block and Talon Master make a Eye rake and Mr.Military
>receives: 1 point of damage and Mr.Military is blind.
>Move 7- Mr.Military is blind but pass in blind fight skill and Talon
Master
>make a Head bite and Mr.Military receives: 3 points of damage and knockout.
>Talon Master wins by knockout.
>Talon Master Wares huge hat, and big leather gloves.
>Talon Master winning quote: "You fought well. I will help heal your
>wounds...."
>
>
>
>
>
>
>
>------------------------------------------------------------------------
>Introducing the new Rocket eBook: an electronic reader that fits 10
>books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>http://clickhere.egroups.com/click/1906
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>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 4168 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
I think the key word here is "based"... like many movies are "based on a
true story"
-----Original Message-----
From: Josh Diemert <BoomerGold@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 10:18 AM
Subject: [streetfighter] Re: E-mail campaign


>90% of the Styles listed in the Street Fighter books
>are REAL styles...since White Wolf and Capcom worked
>fairly close together on the game, and Capcom used
>real styles for their fighters...the only ones that
>are possibly made up are Kabaddi (possibly, they do
>describe it as a form of combat yoga), Spanish
>Ninjitsu (which Vega created from bullfighter training
>and true Ninjitsu) and Ler Drit (Soviet "Special
>Forces" mixed with Dark Chi power/Psycho
>Power)...There are so many substyles of Kung Fu out
>there that Majestic Crow could very well exist.
>
>As for the maneuvers, a good 85% to 90% of them are
>real as well, or based in martial arts legend. The
>rest are considered "manifestations of a fighter's
>inner ability, usually brought about by an accident or
>intense training". Although I have never seen a
>Capcom Street Fighter use Ice Blast...
>
>--- Steve Karstensen
><skarstensen@...> wrote:
>>
>> I saw it on a documentary about the history of Kung
>> Fu and the Shaolin
>> temples. The Learning Channel, or Discovery, or
>> some such. I've seen
>> similar performances in real-life at karate
>> exhibitions where a master
>> would have a pair of swords placed on him and then
>> have an assistant
>> pile on loads of bricks. Pretty impressive. A
>> friend of mine has seen
>> some Shaolin monk demonstrations where they fought
>> on top of bamboo
>> poles, Ranma-style. That, coupled with the young
>> Chinese acrobats I saw
>> who could catch ten/twenty feet of air *without* a
>> springboard, leads me
>> to believe that Street Fighter's fiction may have
>> more basis in fact
>> than we realize.
>>
>> Fireball? Sign me up.
>>
>> -----Original Message-----
>> From: Robert Pascuttini
>> [mailto:rpascuttini@...]
>> Sent: Tuesday, November 30, 1999 10:11 PM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: E-mail campaign
>>
>>
>> Yah Ive heard about it to. Supposedly there is a
>> group of shaolin monks
>> going around doing various mystical things. Ive seen
>> it on tv to. Its an
>>
>> aspect of chi kung.
>>
>>
>> >From: "J. Scott Pittman" <joespitt@...>
>> >Reply-To: streetfighter@egroups.com
>> >To: <streetfighter@egroups.com>
>> >Subject: [streetfighter] Re: E-mail campaign
>> >Date: Tue, 30 Nov 1999 19:32:56 -0800
>> >
>> >Waaaaiiitttt a second....
>> >you saw this preformed in real life?
>> >-----Original Message-----
>> >From: Steve Karstensen
>> <skarstensen@...>
>> >To: streetfighter@egroups.com
>> <streetfighter@egroups.com>
>> >Date: Tuesday, November 30, 1999 10:15 AM
>> >Subject: [streetfighter] Re: E-mail campaign
>> >
>> >
>> > >
>> > >I saw a demo of a cross between San He and
>> Toughskin. One guy tried
>> to
>> > >basically impale another guy with the point of a
>> sword. He put his
>> full
>> > >weight into it but the other guy just stood
>> there. Finally the other
>> > >guy let out a yell and charged, bending the sword
>> in half.
>> > >
>> > >My question tho, is Howard once told me that
>> 'real life' San He
>> really
>> > >did work against grappling. Is this true, and
>> the SF book is just in
>> > >error?
>> > >
>> > >-----Original Message-----
>> > >From: Josh Diemert
>> [mailto:BoomerGold@...]
>> > >Sent: Tuesday, November 30, 1999 1:12 PM
>> > >To: streetfighter@egroups.com
>> > >Subject: [streetfighter] Re: E-mail campaign
>> > >
>> > >
>> > >San He is designed to "root" a character to the
>> ground
>> > >with Chi, making them completely immovable...I
>> have
>> > >seen it IRL...it's very impressive...
>> > >
>> > >--- Robert Pascuttini <rpascuttini@...>
>> wrote:
>> > >> Actually, Im not sure if the San he will stop
>> the
>> > >> charater doing the cart
>> > >> wheel. We have all seen in the street fighter
>> games
>> > >> that a move such as
>> > >> cartwheel seems to continue even if the person
>> is
>> > >> blocking.
>> > >> Try the Hurricane kick on some on and the get
>> pushed
>> > >> allittle and even if
>> > >> there back is against the wall the hurricane
>> keeps
>> > >> going.
>> > >>
>> > >>
>> > >> >From: Josh Diemert <BoomerGold@...>
>> > >> >Reply-To: streetfighter@egroups.com
>> > >> >To: streetfighter@egroups.com
>> > >> >Subject: [streetfighter] Re: E-mail campaign
>> > >> >Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>> > >> >
>> > >> >
>> > >> >
>> > >> >--- "J. Scott Pittman"
>> <joespitt@...>
>> > >> wrote:
>> > >> > > No doubt there are many ways to avoid this
>> > >> maneuver,
>> > >> >
>> > >> >Yep, there are at least 3...
>> > >> >
>> > >> >San He: roots the character to the ground, so
>> they
>> > >> >CANNOT be moved at all...stops the CWK in it's
>> > >> tracks.
>> > >> >
>> > >> >Ghost Form: the CWK passes right through, with
>> no
>> > >> >damage (and an easy ring-out if they're at the
>> edge
>> > >> of
>> > >> >the arena)
>> > >> >
>> > >> >And the simplest CWK stopper of all: Foot
>> > >> >Sweep...knocks the opponent down and costs
>> them
>> > >> their
>> > >> >action for the round.
>> > >> >
>> > >> >Of course, all of these have to have a speed
>> higher
>> > >> >than the CWK, but that shouldn't be to hard to
>> > >> do...
>> > >>
>> >__________________________________________________
>> > >> >Do You Yahoo!?
>> > >> >Thousands of Stores. Millions of Products.
>> All in
>> > >> one place.
>> > >> >Yahoo! Shopping: http://shopping.yahoo.com
>> > >> >
>> > >>
>> >
>>
>>>----------------------------------------------------------------------
>> -
>> > >-
>> > >> >Was the salesman clueless? Productopia has
>> the
>> > >> answers.
>> > >> >http://clickhere.egroups.com/click/1702
>> > >> >
>> > >> >
>> > >> >
>> > >> >-- 20 megs of disk space in your group's
>> Document
>> > >> Vault
>> > >> >--
>> > >>
>> http://www.egroups.com/docvault/streetfighter/?m=1
>> > >> >
>> > >> >
>> > >>
>> > >>
>> >
>>
>>______________________________________________________
>> > >>
>> > >>
>> >
>>
>>-----------------------------------------------------------------------
>> -
>> > >> A Proud Member of the One & Only Associate
>> Network
>> > >> http://clickhere.egroups.com/click/1709
>> > >>
>> > >> -- Talk to your group with your own voice!
>> > >> --
>> > >>
>> >
>>
>>http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>> > >>
>> > >>
>> > >>
>> > >
>> >
>> >__________________________________________________
>> > >Do You Yahoo!?
>> > >Thousands of Stores. Millions of Products. All
>> in one place.
>>
>=== message truncated ===
>
>__________________________________________________
>Do You Yahoo!?
>Thousands of Stores. Millions of Products. All in one place.
>Yahoo! Shopping: http://shopping.yahoo.com
>
>------------------------------------------------------------------------
>Introducing the new Rocket eBook: an electronic reader that fits 10
>books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>http://clickhere.egroups.com/click/1906
>
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
Group: streetfighter Message: 4169 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
J. Scott Pittman (that's me) am running the online campaign
-----Original Message-----
From: SlpStck@... <SlpStck@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 10:10 PM
Subject: [streetfighter] Re: E-mail campaign


>which person is running the online campaign? i need to know so i can send
>them my character.
>
>------------------------------------------------------------------------
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 4170 From: AJSolis@aol.com Date: 12/2/1999
Subject: Re: Pinnacle crossover
Hey, is anyone a fan of pinnacle's hell on earth? It has occurred to me
that they could fit in well with Street fighters. Cyborgs, radiation
elementals, psychics who are descended from martial arts training.
Group: streetfighter Message: 4171 From: Chris Baker Date: 12/2/1999
Subject: Re: E-mail campaign
I've seen Chi-Gung in action. I described it here once.

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 00:31:05 -0800
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: E-mail campaign
>
> I think the key word here is "based"... like many movies are "based on a
> true story"
> -----Original Message-----
> From: Josh Diemert <BoomerGold@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 10:18 AM
> Subject: [streetfighter] Re: E-mail campaign
>
>
>> 90% of the Styles listed in the Street Fighter books
>> are REAL styles...since White Wolf and Capcom worked
>> fairly close together on the game, and Capcom used
>> real styles for their fighters...the only ones that
>> are possibly made up are Kabaddi (possibly, they do
>> describe it as a form of combat yoga), Spanish
>> Ninjitsu (which Vega created from bullfighter training
>> and true Ninjitsu) and Ler Drit (Soviet "Special
>> Forces" mixed with Dark Chi power/Psycho
>> Power)...There are so many substyles of Kung Fu out
>> there that Majestic Crow could very well exist.
>>
>> As for the maneuvers, a good 85% to 90% of them are
>> real as well, or based in martial arts legend. The
>> rest are considered "manifestations of a fighter's
>> inner ability, usually brought about by an accident or
>> intense training". Although I have never seen a
>> Capcom Street Fighter use Ice Blast...
>>
>> --- Steve Karstensen
>> <skarstensen@...> wrote:
>>>
>>> I saw it on a documentary about the history of Kung
>>> Fu and the Shaolin
>>> temples. The Learning Channel, or Discovery, or
>>> some such. I've seen
>>> similar performances in real-life at karate
>>> exhibitions where a master
>>> would have a pair of swords placed on him and then
>>> have an assistant
>>> pile on loads of bricks. Pretty impressive. A
>>> friend of mine has seen
>>> some Shaolin monk demonstrations where they fought
>>> on top of bamboo
>>> poles, Ranma-style. That, coupled with the young
>>> Chinese acrobats I saw
>>> who could catch ten/twenty feet of air *without* a
>>> springboard, leads me
>>> to believe that Street Fighter's fiction may have
>>> more basis in fact
>>> than we realize.
>>>
>>> Fireball? Sign me up.
>>>
>>> -----Original Message-----
>>> From: Robert Pascuttini
>>> [mailto:rpascuttini@...]
>>> Sent: Tuesday, November 30, 1999 10:11 PM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: E-mail campaign
>>>
>>>
>>> Yah Ive heard about it to. Supposedly there is a
>>> group of shaolin monks
>>> going around doing various mystical things. Ive seen
>>> it on tv to. Its an
>>>
>>> aspect of chi kung.
>>>
>>>
>>>> From: "J. Scott Pittman" <joespitt@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> To: <streetfighter@egroups.com>
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>> Date: Tue, 30 Nov 1999 19:32:56 -0800
>>>>
>>>> Waaaaiiitttt a second....
>>>> you saw this preformed in real life?
>>>> -----Original Message-----
>>>> From: Steve Karstensen
>>> <skarstensen@...>
>>>> To: streetfighter@egroups.com
>>> <streetfighter@egroups.com>
>>>> Date: Tuesday, November 30, 1999 10:15 AM
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>
>>>>
>>>>>
>>>>> I saw a demo of a cross between San He and
>>> Toughskin. One guy tried
>>> to
>>>>> basically impale another guy with the point of a
>>> sword. He put his
>>> full
>>>>> weight into it but the other guy just stood
>>> there. Finally the other
>>>>> guy let out a yell and charged, bending the sword
>>> in half.
>>>>>
>>>>> My question tho, is Howard once told me that
>>> 'real life' San He
>>> really
>>>>> did work against grappling. Is this true, and
>>> the SF book is just in
>>>>> error?
>>>>>
>>>>> -----Original Message-----
>>>>> From: Josh Diemert
>>> [mailto:BoomerGold@...]
>>>>> Sent: Tuesday, November 30, 1999 1:12 PM
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>
>>>>>
>>>>> San He is designed to "root" a character to the
>>> ground
>>>>> with Chi, making them completely immovable...I
>>> have
>>>>> seen it IRL...it's very impressive...
>>>>>
>>>>> --- Robert Pascuttini <rpascuttini@...>
>>> wrote:
>>>>>> Actually, Im not sure if the San he will stop
>>> the
>>>>>> charater doing the cart
>>>>>> wheel. We have all seen in the street fighter
>>> games
>>>>>> that a move such as
>>>>>> cartwheel seems to continue even if the person
>>> is
>>>>>> blocking.
>>>>>> Try the Hurricane kick on some on and the get
>>> pushed
>>>>>> allittle and even if
>>>>>> there back is against the wall the hurricane
>>> keeps
>>>>>> going.
>>>>>>
>>>>>>
>>>>>>> From: Josh Diemert <BoomerGold@...>
>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>> To: streetfighter@egroups.com
>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>> Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --- "J. Scott Pittman"
>>> <joespitt@...>
>>>>>> wrote:
>>>>>>>> No doubt there are many ways to avoid this
>>>>>> maneuver,
>>>>>>>
>>>>>>> Yep, there are at least 3...
>>>>>>>
>>>>>>> San He: roots the character to the ground, so
>>> they
>>>>>>> CANNOT be moved at all...stops the CWK in it's
>>>>>> tracks.
>>>>>>>
>>>>>>> Ghost Form: the CWK passes right through, with
>>> no
>>>>>>> damage (and an easy ring-out if they're at the
>>> edge
>>>>>> of
>>>>>>> the arena)
>>>>>>>
>>>>>>> And the simplest CWK stopper of all: Foot
>>>>>>> Sweep...knocks the opponent down and costs
>>> them
>>>>>> their
>>>>>>> action for the round.
>>>>>>>
>>>>>>> Of course, all of these have to have a speed
>>> higher
>>>>>>> than the CWK, but that shouldn't be to hard to
>>>>>> do...
>>>>>>
>>>> __________________________________________________
>>>>>>> Do You Yahoo!?
>>>>>>> Thousands of Stores. Millions of Products.
>>> All in
>>>>>> one place.
>>>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>>>
>>>>>>
>>>>
>>>
>>>> ----------------------------------------------------------------------
>>> -
>>>>> -
>>>>>>> Was the salesman clueless? Productopia has
>>> the
>>>>>> answers.
>>>>>>> http://clickhere.egroups.com/click/1702
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> -- 20 megs of disk space in your group's
>>> Document
>>>>>> Vault
>>>>>>> --
>>>>>>
>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>
>>>
>>> ______________________________________________________
>>>>>>
>>>>>>
>>>>
>>>
>>> -----------------------------------------------------------------------
>>> -
>>>>>> A Proud Member of the One & Only Associate
>>> Network
>>>>>> http://clickhere.egroups.com/click/1709
>>>>>>
>>>>>> -- Talk to your group with your own voice!
>>>>>> --
>>>>>>
>>>>
>>>
>>> http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>> __________________________________________________
>>>>> Do You Yahoo!?
>>>>> Thousands of Stores. Millions of Products. All
>>> in one place.
>>>
>> === message truncated ===
>>
>> __________________________________________________
>> Do You Yahoo!?
>> Thousands of Stores. Millions of Products. All in one place.
>> Yahoo! Shopping: http://shopping.yahoo.com
>>
>> ------------------------------------------------------------------------
>> Introducing the new Rocket eBook: an electronic reader that fits 10
>> books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>> Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>> http://clickhere.egroups.com/click/1906
>>
>> -- Talk to your group with your own voice!
>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>
>
> ------------------------------------------------------------------------
> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter Message: 4172 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
In a close contact situation the martial artist has the upper hand, against
a gun, unless he is taken unawares or suprised. Chuck Norris proved the
point in a court of law.

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 00:10:18 -0800
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: More house rules
>
> dunno, ever seen those movies where someone is hit point blank and it's
> just a flesh wound? Or it hit thier cigerette case? Or if very low damage is
> rolled, the defender might have tried to knock the weapon away, but was shot
> in the leg or shoulder instead of the torso or head. If no damage was rolled
> the weapon could have run out of ammo or jammed...
> and then there is just plain ol' storytelling, where the Storyteller
> decides whart happens regardless of actual game numbers. Prehaps something
> happens that distracts the shooter, or he has a pang of concience, or takes
> a second to laugh at the hero, giving him the half second he needs to make a
> foot sweep, or whatever. In action flicks and stories, having a gun does not
> make you the automativ winner, by far!
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 6:32 AM
> Subject: [streetfighter] Re: More house rules
>
>
>>
>> ...in addition, I've always used a house rule that states;
>>
>> 1) if you are in the gunner's hex or in an adjacent hex, and
>>
>> 2) the gunner has the gun drawn, and
>>
>> 3) he has a higher Speed than you,
>>
>> 4) you're either dead or mortally wounded. There's almost no evading a
>> gun at that distance unless you can make the guy lose it.
>>
>> I've been fuddling around with various gunnery rules and Special
>> Maneuvers that seem to work really well, including Akimbo Weapons,
>> Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>> handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>> to do a backflip while spraying two uzis around.
>>
>> -----Original Message-----
>> From: Steve Karstensen [mailto:skarstensen@...]
>> Sent: Wednesday, December 01, 1999 9:31 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>>
>> I've always figured that guns *could* be lethal, but since they are so
>> commonplace there is no martial art that does not teach some form of
>> firearms evasion. Thusly, a fighter is actually difficult to hit when
>> he's moving in battle, and that is the reason for low damage.
>>
>> Still, get a guy with Firearms 5 and a high wits using a rifle from a
>> fairly safe location and watch the damage rack up! Or better yet, an
>> automatic weapon...
>>
>> -----Original Message-----
>> From: J. Scott Pittman [mailto:joespitt@...]
>> Sent: Tuesday, November 30, 1999 10:19 PM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>>> Yes guns and lazers too although i think they
>>> should have made guns faster after all all you have to
>>> do is twitch a finger.
>>
>> I suggest NOT giving firearms any type of bonus to speed or damage other
>> than what Street Fighter has already given.
>> They purposely made guns less lethal and slower in the Street Fighter
>> universe. Guns are awesome weapons in the real world, but the focus of
>> the
>> Street Fighter universe is hand to hand combat over everything else, and
>> assumes "movie" firearms rules...
>>
>> The Movie/Street Fighter Firearms Rules (onoffical, but assumed I think)
>> 1. You can dodge bullets
>> 2. You can act fast enough to beat the time needed to pull a trigger
>> 3. Gunshot wounds are almost always survivable, unless the death from
>> such a
>> wound is very dramatic.
>> 4. Only really ruthless bad guys have guns. Gang members, other fighters
>> working for the local crime boss would all think it crazy to use a
>> firearm!
>> You and your buddies will most certainly not use guns, and if you carry
>> one
>> because you do use it in your line of work, you will lose it when it
>> becomes
>> dramaticaly appropriate to do so.
>> 5. Your gun will jam at any dramatically appropriate moment, or you will
>> run
>> out of ammo.
>> 6. You will always be able to keep and fire your gun at the bad guy if
>> he
>> has powers that prevent him from being harmed by said weapon (but you
>> can
>> bet that a good punch can hurt him).
>> 7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>> just
>> behind you, leaving an impressive but harmless shower of sparks behind
>> your
>> feet.
>> 8. Bad Guys can't aim well (usualy because of badly designed helmets or
>> visors).
>> 9. You will lose any extra ammo clips you may be carrying. If you take
>> drastic measures to assure you do not lose them, see rule #5 (jamming).
>> 10. Fighting is much more effective and impressive for combat purposes
>> than
>> a firearm, as it is much more dramatic. The story designer will take all
>> neccessary steps to assure that using a firearm of any type will be seen
>> as
>> a wise thing when preparing for combat, but in actuality will be almost
>> pointless. Minor monsters, aliens and undead of little importance to the
>> story other than cannon fodder can be killed with a firearm, but
>> otherwise
>> the heroes are gonna have to use hand-held weapons or thier fists. in
>> other
>> words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>> all!
>>
>> -----Original Message-----
>> From: cliff rice <shinzite@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Monday, November 29, 1999 3:48 PM
>> Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>>> Yes guns and lazers too although i think they
>>> should have made guns faster after all all you have to
>>> do is twitch a finger.
>>>
>>> Cliff!
>>> --- "J. Scott Pittman" <joespitt@...> wrote:
>>>> The target gets a bonus to speed vs. all ranged
>>>> attacks? What about guns and
>>>> lasers? Those too?
>>>> -----Original Message-----
>>>> From: cliff rice <shinzite@...>
>>>> To: streetfighter@egroups.com
>>>> <streetfighter@egroups.com>
>>>> Date: Monday, November 29, 1999 3:07 PM
>>>> Subject: [streetfighter] More house rules
>>>>
>>>>
>>>>>
>>>>> Training times
>>>>> One week per experience point involved is the
>>>> number i
>>>>> use training reduces that time by half.
>>>>>
>>>>> Agravated damage
>>>>> Any edged weapon dose agravated damage in my
>>>> campegin.
>>>>>
>>>>> Ranged attacks
>>>>> For each 2 hexes away the target is the attacker
>>>> gets
>>>>> a +1 speed .
>>>>>
>>>>> __________________________________________________
>>>>> Do You Yahoo!?
>>>>> Thousands of Stores. Millions of Products. All in
>>>> one place.
>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>
>>>>
>>>> ----------------------------------------------------------------------
>> --
>>>>> Get 75% Off Our Best Selling Health and Wellness
>>>> Books!
>>>>> SelfCare.com has everything you need to take care
>>>> of you and your family,
>>>>> plus spend $40 or more and your shipping is free!
>>>>> http://clickhere.egroups.com/click/1824
>>>>>
>>>>>
>>>>>
>>>>> -- 20 megs of disk space in your group's Document
>>>> Vault
>>>>> --
>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>
>>>>
>>>>
>>>>
>>> -----------------------------------------------------------------------
>> -
>>>> Get 75% Off Our Best Selling Health and Wellness
>>>> Books!
>>>> SelfCare.com has everything you need to take care of
>>>> you and your family,
>>>> plus spend $40 or more and your shipping is free!
>>>> http://clickhere.egroups.com/click/1824
>>>>
>>>>
>>>>
>>>> -- Talk to your group with your own voice!
>>>> --
>>>>
>>> http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>
>>>>
>>>>
>>>
>>> __________________________________________________
>>> Do You Yahoo!?
>>> Thousands of Stores. Millions of Products. All in one place.
>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>
>>> -----------------------------------------------------------------------
>> -
>>> Get 75% Off Our Best Selling Health and Wellness Books!
>>> SelfCare.com has everything you need to take care of you and your
>> family,
>>> plus spend $40 or more and your shipping is free!
>>> http://clickhere.egroups.com/click/1824
>>>
>>>
>>>
>>> -- Check out your group's private Chat room
>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>>
>>
>>
>> ------------------------------------------------------------------------
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>
>
> ------------------------------------------------------------------------
> -- Talk to your group with your own voice!
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>
>
Group: streetfighter Message: 4173 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
I'm just saying that no matter how much we want it to, the real martial arts
are nothing like the movies, or for goodness sakes, Street Fighter.
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 11:43 PM
Subject: [streetfighter] Re: E-mail campaign


>I've seen Chi-Gung in action. I described it here once.
>
>-- Chris B.
>
>
>> From: "J. Scott Pittman" <joespitt@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 00:31:05 -0800
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: E-mail campaign
>>
>> I think the key word here is "based"... like many movies are "based on a
>> true story"
>> -----Original Message-----
>> From: Josh Diemert <BoomerGold@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Wednesday, December 01, 1999 10:18 AM
>> Subject: [streetfighter] Re: E-mail campaign
>>
>>
>>> 90% of the Styles listed in the Street Fighter books
>>> are REAL styles...since White Wolf and Capcom worked
>>> fairly close together on the game, and Capcom used
>>> real styles for their fighters...the only ones that
>>> are possibly made up are Kabaddi (possibly, they do
>>> describe it as a form of combat yoga), Spanish
>>> Ninjitsu (which Vega created from bullfighter training
>>> and true Ninjitsu) and Ler Drit (Soviet "Special
>>> Forces" mixed with Dark Chi power/Psycho
>>> Power)...There are so many substyles of Kung Fu out
>>> there that Majestic Crow could very well exist.
>>>
>>> As for the maneuvers, a good 85% to 90% of them are
>>> real as well, or based in martial arts legend. The
>>> rest are considered "manifestations of a fighter's
>>> inner ability, usually brought about by an accident or
>>> intense training". Although I have never seen a
>>> Capcom Street Fighter use Ice Blast...
>>>
>>> --- Steve Karstensen
>>> <skarstensen@...> wrote:
>>>>
>>>> I saw it on a documentary about the history of Kung
>>>> Fu and the Shaolin
>>>> temples. The Learning Channel, or Discovery, or
>>>> some such. I've seen
>>>> similar performances in real-life at karate
>>>> exhibitions where a master
>>>> would have a pair of swords placed on him and then
>>>> have an assistant
>>>> pile on loads of bricks. Pretty impressive. A
>>>> friend of mine has seen
>>>> some Shaolin monk demonstrations where they fought
>>>> on top of bamboo
>>>> poles, Ranma-style. That, coupled with the young
>>>> Chinese acrobats I saw
>>>> who could catch ten/twenty feet of air *without* a
>>>> springboard, leads me
>>>> to believe that Street Fighter's fiction may have
>>>> more basis in fact
>>>> than we realize.
>>>>
>>>> Fireball? Sign me up.
>>>>
>>>> -----Original Message-----
>>>> From: Robert Pascuttini
>>>> [mailto:rpascuttini@...]
>>>> Sent: Tuesday, November 30, 1999 10:11 PM
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>
>>>>
>>>> Yah Ive heard about it to. Supposedly there is a
>>>> group of shaolin monks
>>>> going around doing various mystical things. Ive seen
>>>> it on tv to. Its an
>>>>
>>>> aspect of chi kung.
>>>>
>>>>
>>>>> From: "J. Scott Pittman" <joespitt@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> To: <streetfighter@egroups.com>
>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>> Date: Tue, 30 Nov 1999 19:32:56 -0800
>>>>>
>>>>> Waaaaiiitttt a second....
>>>>> you saw this preformed in real life?
>>>>> -----Original Message-----
>>>>> From: Steve Karstensen
>>>> <skarstensen@...>
>>>>> To: streetfighter@egroups.com
>>>> <streetfighter@egroups.com>
>>>>> Date: Tuesday, November 30, 1999 10:15 AM
>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>
>>>>>
>>>>>>
>>>>>> I saw a demo of a cross between San He and
>>>> Toughskin. One guy tried
>>>> to
>>>>>> basically impale another guy with the point of a
>>>> sword. He put his
>>>> full
>>>>>> weight into it but the other guy just stood
>>>> there. Finally the other
>>>>>> guy let out a yell and charged, bending the sword
>>>> in half.
>>>>>>
>>>>>> My question tho, is Howard once told me that
>>>> 'real life' San He
>>>> really
>>>>>> did work against grappling. Is this true, and
>>>> the SF book is just in
>>>>>> error?
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: Josh Diemert
>>>> [mailto:BoomerGold@...]
>>>>>> Sent: Tuesday, November 30, 1999 1:12 PM
>>>>>> To: streetfighter@egroups.com
>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>
>>>>>>
>>>>>> San He is designed to "root" a character to the
>>>> ground
>>>>>> with Chi, making them completely immovable...I
>>>> have
>>>>>> seen it IRL...it's very impressive...
>>>>>>
>>>>>> --- Robert Pascuttini <rpascuttini@...>
>>>> wrote:
>>>>>>> Actually, Im not sure if the San he will stop
>>>> the
>>>>>>> charater doing the cart
>>>>>>> wheel. We have all seen in the street fighter
>>>> games
>>>>>>> that a move such as
>>>>>>> cartwheel seems to continue even if the person
>>>> is
>>>>>>> blocking.
>>>>>>> Try the Hurricane kick on some on and the get
>>>> pushed
>>>>>>> allittle and even if
>>>>>>> there back is against the wall the hurricane
>>>> keeps
>>>>>>> going.
>>>>>>>
>>>>>>>
>>>>>>>> From: Josh Diemert <BoomerGold@...>
>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>> To: streetfighter@egroups.com
>>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>> Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --- "J. Scott Pittman"
>>>> <joespitt@...>
>>>>>>> wrote:
>>>>>>>>> No doubt there are many ways to avoid this
>>>>>>> maneuver,
>>>>>>>>
>>>>>>>> Yep, there are at least 3...
>>>>>>>>
>>>>>>>> San He: roots the character to the ground, so
>>>> they
>>>>>>>> CANNOT be moved at all...stops the CWK in it's
>>>>>>> tracks.
>>>>>>>>
>>>>>>>> Ghost Form: the CWK passes right through, with
>>>> no
>>>>>>>> damage (and an easy ring-out if they're at the
>>>> edge
>>>>>>> of
>>>>>>>> the arena)
>>>>>>>>
>>>>>>>> And the simplest CWK stopper of all: Foot
>>>>>>>> Sweep...knocks the opponent down and costs
>>>> them
>>>>>>> their
>>>>>>>> action for the round.
>>>>>>>>
>>>>>>>> Of course, all of these have to have a speed
>>>> higher
>>>>>>>> than the CWK, but that shouldn't be to hard to
>>>>>>> do...
>>>>>>>
>>>>> __________________________________________________
>>>>>>>> Do You Yahoo!?
>>>>>>>> Thousands of Stores. Millions of Products.
>>>> All in
>>>>>>> one place.
>>>>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>>> ----------------------------------------------------------------------
>>>> -
>>>>>> -
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>>>> the
>>>>>>> answers.
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>>>>>>>>
>>>>>>>>
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>>>> Document
>>>>>>> Vault
>>>>>>>> --
>>>>>>>
>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>> ______________________________________________________
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>> -----------------------------------------------------------------------
>>>> -
>>>>>>> A Proud Member of the One & Only Associate
>>>> Network
>>>>>>> http://clickhere.egroups.com/click/1709
>>>>>>>
>>>>>>> -- Talk to your group with your own voice!
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>>>>>
>>>>
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>>>>>>>
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>>>>>>>
>>>>>>
>>>>>
>>>>> __________________________________________________
>>>>>> Do You Yahoo!?
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>>>> in one place.
>>>>
>>> === message truncated ===
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Group: streetfighter Message: 4174 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Where did you get this information? I'd like to see that. From all accounts
I have read (including Bruce Lee) a gun is the perfect weapon and always has
the upper hand.
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 11:48 PM
Subject: [streetfighter] Re: More house rules


>In a close contact situation the martial artist has the upper hand, against
>a gun, unless he is taken unawares or suprised. Chuck Norris proved the
>point in a court of law.
>
>-- Chris B.
>
>
>> From: "J. Scott Pittman" <joespitt@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 00:10:18 -0800
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: More house rules
>>
>> dunno, ever seen those movies where someone is hit point blank and it's
>> just a flesh wound? Or it hit thier cigerette case? Or if very low damage
is
>> rolled, the defender might have tried to knock the weapon away, but was
shot
>> in the leg or shoulder instead of the torso or head. If no damage was
rolled
>> the weapon could have run out of ammo or jammed...
>> and then there is just plain ol' storytelling, where the Storyteller
>> decides whart happens regardless of actual game numbers. Prehaps
something
>> happens that distracts the shooter, or he has a pang of concience, or
takes
>> a second to laugh at the hero, giving him the half second he needs to
make a
>> foot sweep, or whatever. In action flicks and stories, having a gun does
not
>> make you the automativ winner, by far!
>> -----Original Message-----
>> From: Steve Karstensen <skarstensen@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Wednesday, December 01, 1999 6:32 AM
>> Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>>> ...in addition, I've always used a house rule that states;
>>>
>>> 1) if you are in the gunner's hex or in an adjacent hex, and
>>>
>>> 2) the gunner has the gun drawn, and
>>>
>>> 3) he has a higher Speed than you,
>>>
>>> 4) you're either dead or mortally wounded. There's almost no evading a
>>> gun at that distance unless you can make the guy lose it.
>>>
>>> I've been fuddling around with various gunnery rules and Special
>>> Maneuvers that seem to work really well, including Akimbo Weapons,
>>> Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>>> handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>>> to do a backflip while spraying two uzis around.
>>>
>>> -----Original Message-----
>>> From: Steve Karstensen [mailto:skarstensen@...]
>>> Sent: Wednesday, December 01, 1999 9:31 AM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>>
>>> I've always figured that guns *could* be lethal, but since they are so
>>> commonplace there is no martial art that does not teach some form of
>>> firearms evasion. Thusly, a fighter is actually difficult to hit when
>>> he's moving in battle, and that is the reason for low damage.
>>>
>>> Still, get a guy with Firearms 5 and a high wits using a rifle from a
>>> fairly safe location and watch the damage rack up! Or better yet, an
>>> automatic weapon...
>>>
>>> -----Original Message-----
>>> From: J. Scott Pittman [mailto:joespitt@...]
>>> Sent: Tuesday, November 30, 1999 10:19 PM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>>> Yes guns and lazers too although i think they
>>>> should have made guns faster after all all you have to
>>>> do is twitch a finger.
>>>
>>> I suggest NOT giving firearms any type of bonus to speed or damage other
>>> than what Street Fighter has already given.
>>> They purposely made guns less lethal and slower in the Street Fighter
>>> universe. Guns are awesome weapons in the real world, but the focus of
>>> the
>>> Street Fighter universe is hand to hand combat over everything else, and
>>> assumes "movie" firearms rules...
>>>
>>> The Movie/Street Fighter Firearms Rules (onoffical, but assumed I think)
>>> 1. You can dodge bullets
>>> 2. You can act fast enough to beat the time needed to pull a trigger
>>> 3. Gunshot wounds are almost always survivable, unless the death from
>>> such a
>>> wound is very dramatic.
>>> 4. Only really ruthless bad guys have guns. Gang members, other fighters
>>> working for the local crime boss would all think it crazy to use a
>>> firearm!
>>> You and your buddies will most certainly not use guns, and if you carry
>>> one
>>> because you do use it in your line of work, you will lose it when it
>>> becomes
>>> dramaticaly appropriate to do so.
>>> 5. Your gun will jam at any dramatically appropriate moment, or you will
>>> run
>>> out of ammo.
>>> 6. You will always be able to keep and fire your gun at the bad guy if
>>> he
>>> has powers that prevent him from being harmed by said weapon (but you
>>> can
>>> bet that a good punch can hurt him).
>>> 7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>>> just
>>> behind you, leaving an impressive but harmless shower of sparks behind
>>> your
>>> feet.
>>> 8. Bad Guys can't aim well (usualy because of badly designed helmets or
>>> visors).
>>> 9. You will lose any extra ammo clips you may be carrying. If you take
>>> drastic measures to assure you do not lose them, see rule #5 (jamming).
>>> 10. Fighting is much more effective and impressive for combat purposes
>>> than
>>> a firearm, as it is much more dramatic. The story designer will take all
>>> neccessary steps to assure that using a firearm of any type will be seen
>>> as
>>> a wise thing when preparing for combat, but in actuality will be almost
>>> pointless. Minor monsters, aliens and undead of little importance to the
>>> story other than cannon fodder can be killed with a firearm, but
>>> otherwise
>>> the heroes are gonna have to use hand-held weapons or thier fists. in
>>> other
>>> words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>>> all!
>>>
>>> -----Original Message-----
>>> From: cliff rice <shinzite@...>
>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>> Date: Monday, November 29, 1999 3:48 PM
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>>>
>>>> Yes guns and lazers too although i think they
>>>> should have made guns faster after all all you have to
>>>> do is twitch a finger.
>>>>
>>>> Cliff!
>>>> --- "J. Scott Pittman" <joespitt@...> wrote:
>>>>> The target gets a bonus to speed vs. all ranged
>>>>> attacks? What about guns and
>>>>> lasers? Those too?
>>>>> -----Original Message-----
>>>>> From: cliff rice <shinzite@...>
>>>>> To: streetfighter@egroups.com
>>>>> <streetfighter@egroups.com>
>>>>> Date: Monday, November 29, 1999 3:07 PM
>>>>> Subject: [streetfighter] More house rules
>>>>>
>>>>>
>>>>>>
>>>>>> Training times
>>>>>> One week per experience point involved is the
>>>>> number i
>>>>>> use training reduces that time by half.
>>>>>>
>>>>>> Agravated damage
>>>>>> Any edged weapon dose agravated damage in my
>>>>> campegin.
>>>>>>
>>>>>> Ranged attacks
>>>>>> For each 2 hexes away the target is the attacker
>>>>> gets
>>>>>> a +1 speed .
>>>>>>
>>>>>> __________________________________________________
>>>>>> Do You Yahoo!?
>>>>>> Thousands of Stores. Millions of Products. All in
>>>>> one place.
>>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>>
>>>>>
>>>>> ----------------------------------------------------------------------
>>> --
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>>>>> Books!
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>>>>> of you and your family,
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>>>>>>
>>>>>>
>>>>>> -- 20 megs of disk space in your group's Document
>>>>> Vault
>>>>>> --
>>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>>
>>>>>
>>>>>
>>>>>
>>>> -----------------------------------------------------------------------
>>> -
>>>>> Get 75% Off Our Best Selling Health and Wellness
>>>>> Books!
>>>>> SelfCare.com has everything you need to take care of
>>>>> you and your family,
>>>>> plus spend $40 or more and your shipping is free!
>>>>> http://clickhere.egroups.com/click/1824
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>>>>>
>>>>>
>>>>> -- Talk to your group with your own voice!
>>>>> --
>>>>>
>>>> http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>
>>>>>
>>>>>
>>>>
>>>> __________________________________________________
>>>> Do You Yahoo!?
>>>> Thousands of Stores. Millions of Products. All in one place.
>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>
>>>> -----------------------------------------------------------------------
>>> -
>>>> Get 75% Off Our Best Selling Health and Wellness Books!
>>>> SelfCare.com has everything you need to take care of you and your
>>> family,
>>>> plus spend $40 or more and your shipping is free!
>>>> http://clickhere.egroups.com/click/1824
>>>>
>>>>
>>>>
>>>> -- Check out your group's private Chat room
>>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
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>>>
>>>
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>>
>>
>> ------------------------------------------------------------------------
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Group: streetfighter Message: 4175 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
It was in a biography of Chuck Norris, (book) He was called in to court to
demonstrate that a trained fighter (Blackbelt) could be considered a threat
to a gunman.
I told this story before *sigh* *deep breath* Clipped version;
There was this case where a man shot and killed another man when he found
him with his wife. The man was up for manslaughter. Chuck was called to
court to prove that the case was potentially self defense. It turned out
that the deceased had been a Blackbelt in something I can't remember.
Anyway, chuck demonstrated three times without fault against a Bailiff with
an already pointed weapon (empty of course) from a starting distance of 10
feet away. All three times Chuck was in on the Bailiff and had him disarmed
or incapacitated BEFORE he could even squeeze the trigger.
The defendant got off with self defense.
Guns are not god to the well trained, but they really really hurt.

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 01:46:03 -0800
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: More house rules
>
> Where did you get this information? I'd like to see that. From all accounts
> I have read (including Bruce Lee) a gun is the perfect weapon and always has
> the upper hand.
> -----Original Message-----
> From: Chris Baker <cbaker@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 11:48 PM
> Subject: [streetfighter] Re: More house rules
>
>
>> In a close contact situation the martial artist has the upper hand, against
>> a gun, unless he is taken unawares or suprised. Chuck Norris proved the
>> point in a court of law.
>>
>> -- Chris B.
>>
Group: streetfighter Message: 4176 From: Chris Baker Date: 12/2/1999
Subject: Re: E-mail campaign
OF COURSE THEYRE NOT LIKE THEY ARE IN THE MOVIES!
They're better, less flashy and much much more effective in real life.
In real life one good hit and it's over. No jumping around tagging each
other for 99 seconds, nobody getting knocked down, rubbing their jaw and
getting back up to fight. I agree Streetfighter is NOTHING like a real
fight. Being a Shoto-Karate ka, the Shotokan Karate in the streetfighter
book is way too limited for the actual art.

-- Chris B.


> From: "J. Scott Pittman" <joespitt@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 01:43:23 -0800
> To: <streetfighter@egroups.com>
> Subject: [streetfighter] Re: E-mail campaign
>
> I'm just saying that no matter how much we want it to, the real martial arts
> are nothing like the movies, or for goodness sakes, Street Fighter.
> -----Original Message-----
> From: Chris Baker <cbaker@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 11:43 PM
> Subject: [streetfighter] Re: E-mail campaign
>
>
>> I've seen Chi-Gung in action. I described it here once.
>>
>> -- Chris B.
>>
>>
>>> From: "J. Scott Pittman" <joespitt@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Thu, 2 Dec 1999 00:31:05 -0800
>>> To: <streetfighter@egroups.com>
>>> Subject: [streetfighter] Re: E-mail campaign
>>>
>>> I think the key word here is "based"... like many movies are "based on a
>>> true story"
>>> -----Original Message-----
>>> From: Josh Diemert <BoomerGold@...>
>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>> Date: Wednesday, December 01, 1999 10:18 AM
>>> Subject: [streetfighter] Re: E-mail campaign
>>>
>>>
>>>> 90% of the Styles listed in the Street Fighter books
>>>> are REAL styles...since White Wolf and Capcom worked
>>>> fairly close together on the game, and Capcom used
>>>> real styles for their fighters...the only ones that
>>>> are possibly made up are Kabaddi (possibly, they do
>>>> describe it as a form of combat yoga), Spanish
>>>> Ninjitsu (which Vega created from bullfighter training
>>>> and true Ninjitsu) and Ler Drit (Soviet "Special
>>>> Forces" mixed with Dark Chi power/Psycho
>>>> Power)...There are so many substyles of Kung Fu out
>>>> there that Majestic Crow could very well exist.
>>>>
>>>> As for the maneuvers, a good 85% to 90% of them are
>>>> real as well, or based in martial arts legend. The
>>>> rest are considered "manifestations of a fighter's
>>>> inner ability, usually brought about by an accident or
>>>> intense training". Although I have never seen a
>>>> Capcom Street Fighter use Ice Blast...
>>>>
>>>> --- Steve Karstensen
>>>> <skarstensen@...> wrote:
>>>>>
>>>>> I saw it on a documentary about the history of Kung
>>>>> Fu and the Shaolin
>>>>> temples. The Learning Channel, or Discovery, or
>>>>> some such. I've seen
>>>>> similar performances in real-life at karate
>>>>> exhibitions where a master
>>>>> would have a pair of swords placed on him and then
>>>>> have an assistant
>>>>> pile on loads of bricks. Pretty impressive. A
>>>>> friend of mine has seen
>>>>> some Shaolin monk demonstrations where they fought
>>>>> on top of bamboo
>>>>> poles, Ranma-style. That, coupled with the young
>>>>> Chinese acrobats I saw
>>>>> who could catch ten/twenty feet of air *without* a
>>>>> springboard, leads me
>>>>> to believe that Street Fighter's fiction may have
>>>>> more basis in fact
>>>>> than we realize.
>>>>>
>>>>> Fireball? Sign me up.
>>>>>
>>>>> -----Original Message-----
>>>>> From: Robert Pascuttini
>>>>> [mailto:rpascuttini@...]
>>>>> Sent: Tuesday, November 30, 1999 10:11 PM
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>
>>>>>
>>>>> Yah Ive heard about it to. Supposedly there is a
>>>>> group of shaolin monks
>>>>> going around doing various mystical things. Ive seen
>>>>> it on tv to. Its an
>>>>>
>>>>> aspect of chi kung.
>>>>>
>>>>>
>>>>>> From: "J. Scott Pittman" <joespitt@...>
>>>>>> Reply-To: streetfighter@egroups.com
>>>>>> To: <streetfighter@egroups.com>
>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>> Date: Tue, 30 Nov 1999 19:32:56 -0800
>>>>>>
>>>>>> Waaaaiiitttt a second....
>>>>>> you saw this preformed in real life?
>>>>>> -----Original Message-----
>>>>>> From: Steve Karstensen
>>>>> <skarstensen@...>
>>>>>> To: streetfighter@egroups.com
>>>>> <streetfighter@egroups.com>
>>>>>> Date: Tuesday, November 30, 1999 10:15 AM
>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>
>>>>>>
>>>>>>>
>>>>>>> I saw a demo of a cross between San He and
>>>>> Toughskin. One guy tried
>>>>> to
>>>>>>> basically impale another guy with the point of a
>>>>> sword. He put his
>>>>> full
>>>>>>> weight into it but the other guy just stood
>>>>> there. Finally the other
>>>>>>> guy let out a yell and charged, bending the sword
>>>>> in half.
>>>>>>>
>>>>>>> My question tho, is Howard once told me that
>>>>> 'real life' San He
>>>>> really
>>>>>>> did work against grappling. Is this true, and
>>>>> the SF book is just in
>>>>>>> error?
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: Josh Diemert
>>>>> [mailto:BoomerGold@...]
>>>>>>> Sent: Tuesday, November 30, 1999 1:12 PM
>>>>>>> To: streetfighter@egroups.com
>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>
>>>>>>>
>>>>>>> San He is designed to "root" a character to the
>>>>> ground
>>>>>>> with Chi, making them completely immovable...I
>>>>> have
>>>>>>> seen it IRL...it's very impressive...
>>>>>>>
>>>>>>> --- Robert Pascuttini <rpascuttini@...>
>>>>> wrote:
>>>>>>>> Actually, Im not sure if the San he will stop
>>>>> the
>>>>>>>> charater doing the cart
>>>>>>>> wheel. We have all seen in the street fighter
>>>>> games
>>>>>>>> that a move such as
>>>>>>>> cartwheel seems to continue even if the person
>>>>> is
>>>>>>>> blocking.
>>>>>>>> Try the Hurricane kick on some on and the get
>>>>> pushed
>>>>>>>> allittle and even if
>>>>>>>> there back is against the wall the hurricane
>>>>> keeps
>>>>>>>> going.
>>>>>>>>
>>>>>>>>
>>>>>>>>> From: Josh Diemert <BoomerGold@...>
>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>> To: streetfighter@egroups.com
>>>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>>> Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --- "J. Scott Pittman"
>>>>> <joespitt@...>
>>>>>>>> wrote:
>>>>>>>>>> No doubt there are many ways to avoid this
>>>>>>>> maneuver,
>>>>>>>>>
>>>>>>>>> Yep, there are at least 3...
>>>>>>>>>
>>>>>>>>> San He: roots the character to the ground, so
>>>>> they
>>>>>>>>> CANNOT be moved at all...stops the CWK in it's
>>>>>>>> tracks.
>>>>>>>>>
>>>>>>>>> Ghost Form: the CWK passes right through, with
>>>>> no
>>>>>>>>> damage (and an easy ring-out if they're at the
>>>>> edge
>>>>>>>> of
>>>>>>>>> the arena)
>>>>>>>>>
>>>>>>>>> And the simplest CWK stopper of all: Foot
>>>>>>>>> Sweep...knocks the opponent down and costs
>>>>> them
>>>>>>>> their
>>>>>>>>> action for the round.
>>>>>>>>>
>>>>>>>>> Of course, all of these have to have a speed
>>>>> higher
>>>>>>>>> than the CWK, but that shouldn't be to hard to
>>>>>>>> do...
>>>>>>>>
>>>>>> __________________________________________________
>>>>>>>>> Do You Yahoo!?
>>>>>>>>> Thousands of Stores. Millions of Products.
>>>>> All in
>>>>>>>> one place.
>>>>>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>>>> ----------------------------------------------------------------------
>>>>> -
>>>>>>> -
>>>>>>>>> Was the salesman clueless? Productopia has
>>>>> the
>>>>>>>> answers.
>>>>>>>>> http://clickhere.egroups.com/click/1702
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -- 20 megs of disk space in your group's
>>>>> Document
>>>>>>>> Vault
>>>>>>>>> --
>>>>>>>>
>>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>>> ______________________________________________________
>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>>> -----------------------------------------------------------------------
>>>>> -
>>>>>>>> A Proud Member of the One & Only Associate
>>>>> Network
>>>>>>>> http://clickhere.egroups.com/click/1709
>>>>>>>>
>>>>>>>> -- Talk to your group with your own voice!
>>>>>>>> --
>>>>>>>>
>>>>>>
>>>>>
>>>>> http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> __________________________________________________
>>>>>>> Do You Yahoo!?
>>>>>>> Thousands of Stores. Millions of Products. All
>>>>> in one place.
>>>>>
>>>> === message truncated ===
>>>>
>>>> __________________________________________________
>>>> Do You Yahoo!?
>>>> Thousands of Stores. Millions of Products. All in one place.
>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>
>>>> ------------------------------------------------------------------------
>>>> Introducing the new Rocket eBook: an electronic reader that fits 10
>>>> books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>>>> Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>>>> http://clickhere.egroups.com/click/1906
>>>>
>>>> -- Talk to your group with your own voice!
>>>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>
>>>
>>>
>>> ------------------------------------------------------------------------
>>> -- Check out your group's private Chat room
>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>> -- Talk to your group with your own voice!
>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>
>
> ------------------------------------------------------------------------
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> http://www.egroups.com - Simplifying group communications
>
>
Group: streetfighter Message: 4177 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: E-mail campaign
I have to disagree. Martial arts in the movies always allow the good guys to
win in the end, and beat up many, many foes at one time, unlike our
real-life counterparts. I'd rather be a good guy in a movie with martial
arts than a good guy in the real world, especially if I had to face 20 bad
guys with hand-held weapons...
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 12:37 AM
Subject: [streetfighter] Re: E-mail campaign


>OF COURSE THEYRE NOT LIKE THEY ARE IN THE MOVIES!
>They're better, less flashy and much much more effective in real life.
>In real life one good hit and it's over. No jumping around tagging each
>other for 99 seconds, nobody getting knocked down, rubbing their jaw and
>getting back up to fight. I agree Streetfighter is NOTHING like a real
>fight. Being a Shoto-Karate ka, the Shotokan Karate in the streetfighter
>book is way too limited for the actual art.
>
>-- Chris B.
>
>
>> From: "J. Scott Pittman" <joespitt@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 01:43:23 -0800
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: E-mail campaign
>>
>> I'm just saying that no matter how much we want it to, the real martial
arts
>> are nothing like the movies, or for goodness sakes, Street Fighter.
>> -----Original Message-----
>> From: Chris Baker <cbaker@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Wednesday, December 01, 1999 11:43 PM
>> Subject: [streetfighter] Re: E-mail campaign
>>
>>
>>> I've seen Chi-Gung in action. I described it here once.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: "J. Scott Pittman" <joespitt@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Thu, 2 Dec 1999 00:31:05 -0800
>>>> To: <streetfighter@egroups.com>
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>
>>>> I think the key word here is "based"... like many movies are "based on
a
>>>> true story"
>>>> -----Original Message-----
>>>> From: Josh Diemert <BoomerGold@...>
>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>>> Date: Wednesday, December 01, 1999 10:18 AM
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>
>>>>
>>>>> 90% of the Styles listed in the Street Fighter books
>>>>> are REAL styles...since White Wolf and Capcom worked
>>>>> fairly close together on the game, and Capcom used
>>>>> real styles for their fighters...the only ones that
>>>>> are possibly made up are Kabaddi (possibly, they do
>>>>> describe it as a form of combat yoga), Spanish
>>>>> Ninjitsu (which Vega created from bullfighter training
>>>>> and true Ninjitsu) and Ler Drit (Soviet "Special
>>>>> Forces" mixed with Dark Chi power/Psycho
>>>>> Power)...There are so many substyles of Kung Fu out
>>>>> there that Majestic Crow could very well exist.
>>>>>
>>>>> As for the maneuvers, a good 85% to 90% of them are
>>>>> real as well, or based in martial arts legend. The
>>>>> rest are considered "manifestations of a fighter's
>>>>> inner ability, usually brought about by an accident or
>>>>> intense training". Although I have never seen a
>>>>> Capcom Street Fighter use Ice Blast...
>>>>>
>>>>> --- Steve Karstensen
>>>>> <skarstensen@...> wrote:
>>>>>>
>>>>>> I saw it on a documentary about the history of Kung
>>>>>> Fu and the Shaolin
>>>>>> temples. The Learning Channel, or Discovery, or
>>>>>> some such. I've seen
>>>>>> similar performances in real-life at karate
>>>>>> exhibitions where a master
>>>>>> would have a pair of swords placed on him and then
>>>>>> have an assistant
>>>>>> pile on loads of bricks. Pretty impressive. A
>>>>>> friend of mine has seen
>>>>>> some Shaolin monk demonstrations where they fought
>>>>>> on top of bamboo
>>>>>> poles, Ranma-style. That, coupled with the young
>>>>>> Chinese acrobats I saw
>>>>>> who could catch ten/twenty feet of air *without* a
>>>>>> springboard, leads me
>>>>>> to believe that Street Fighter's fiction may have
>>>>>> more basis in fact
>>>>>> than we realize.
>>>>>>
>>>>>> Fireball? Sign me up.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: Robert Pascuttini
>>>>>> [mailto:rpascuttini@...]
>>>>>> Sent: Tuesday, November 30, 1999 10:11 PM
>>>>>> To: streetfighter@egroups.com
>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>
>>>>>>
>>>>>> Yah Ive heard about it to. Supposedly there is a
>>>>>> group of shaolin monks
>>>>>> going around doing various mystical things. Ive seen
>>>>>> it on tv to. Its an
>>>>>>
>>>>>> aspect of chi kung.
>>>>>>
>>>>>>
>>>>>>> From: "J. Scott Pittman" <joespitt@...>
>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>> To: <streetfighter@egroups.com>
>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>> Date: Tue, 30 Nov 1999 19:32:56 -0800
>>>>>>>
>>>>>>> Waaaaiiitttt a second....
>>>>>>> you saw this preformed in real life?
>>>>>>> -----Original Message-----
>>>>>>> From: Steve Karstensen
>>>>>> <skarstensen@...>
>>>>>>> To: streetfighter@egroups.com
>>>>>> <streetfighter@egroups.com>
>>>>>>> Date: Tuesday, November 30, 1999 10:15 AM
>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> I saw a demo of a cross between San He and
>>>>>> Toughskin. One guy tried
>>>>>> to
>>>>>>>> basically impale another guy with the point of a
>>>>>> sword. He put his
>>>>>> full
>>>>>>>> weight into it but the other guy just stood
>>>>>> there. Finally the other
>>>>>>>> guy let out a yell and charged, bending the sword
>>>>>> in half.
>>>>>>>>
>>>>>>>> My question tho, is Howard once told me that
>>>>>> 'real life' San He
>>>>>> really
>>>>>>>> did work against grappling. Is this true, and
>>>>>> the SF book is just in
>>>>>>>> error?
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: Josh Diemert
>>>>>> [mailto:BoomerGold@...]
>>>>>>>> Sent: Tuesday, November 30, 1999 1:12 PM
>>>>>>>> To: streetfighter@egroups.com
>>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>>
>>>>>>>>
>>>>>>>> San He is designed to "root" a character to the
>>>>>> ground
>>>>>>>> with Chi, making them completely immovable...I
>>>>>> have
>>>>>>>> seen it IRL...it's very impressive...
>>>>>>>>
>>>>>>>> --- Robert Pascuttini <rpascuttini@...>
>>>>>> wrote:
>>>>>>>>> Actually, Im not sure if the San he will stop
>>>>>> the
>>>>>>>>> charater doing the cart
>>>>>>>>> wheel. We have all seen in the street fighter
>>>>>> games
>>>>>>>>> that a move such as
>>>>>>>>> cartwheel seems to continue even if the person
>>>>>> is
>>>>>>>>> blocking.
>>>>>>>>> Try the Hurricane kick on some on and the get
>>>>>> pushed
>>>>>>>>> allittle and even if
>>>>>>>>> there back is against the wall the hurricane
>>>>>> keeps
>>>>>>>>> going.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> From: Josh Diemert <BoomerGold@...>
>>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>>> To: streetfighter@egroups.com
>>>>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>>>> Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --- "J. Scott Pittman"
>>>>>> <joespitt@...>
>>>>>>>>> wrote:
>>>>>>>>>>> No doubt there are many ways to avoid this
>>>>>>>>> maneuver,
>>>>>>>>>>
>>>>>>>>>> Yep, there are at least 3...
>>>>>>>>>>
>>>>>>>>>> San He: roots the character to the ground, so
>>>>>> they
>>>>>>>>>> CANNOT be moved at all...stops the CWK in it's
>>>>>>>>> tracks.
>>>>>>>>>>
>>>>>>>>>> Ghost Form: the CWK passes right through, with
>>>>>> no
>>>>>>>>>> damage (and an easy ring-out if they're at the
>>>>>> edge
>>>>>>>>> of
>>>>>>>>>> the arena)
>>>>>>>>>>
>>>>>>>>>> And the simplest CWK stopper of all: Foot
>>>>>>>>>> Sweep...knocks the opponent down and costs
>>>>>> them
>>>>>>>>> their
>>>>>>>>>> action for the round.
>>>>>>>>>>
>>>>>>>>>> Of course, all of these have to have a speed
>>>>>> higher
>>>>>>>>>> than the CWK, but that shouldn't be to hard to
>>>>>>>>> do...
>>>>>>>>>
>>>>>>> __________________________________________________
>>>>>>>>>> Do You Yahoo!?
>>>>>>>>>> Thousands of Stores. Millions of Products.
>>>>>> All in
>>>>>>>>> one place.
>>>>>>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>> --------------------------------------------------------------------
--
>>>>>> -
>>>>>>>> -
>>>>>>>>>> Was the salesman clueless? Productopia has
>>>>>> the
>>>>>>>>> answers.
>>>>>>>>>> http://clickhere.egroups.com/click/1702
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -- 20 megs of disk space in your group's
>>>>>> Document
>>>>>>>>> Vault
>>>>>>>>>> --
>>>>>>>>>
>>>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ______________________________________________________
>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ---------------------------------------------------------------------
--
>>>>>> -
>>>>>>>>> A Proud Member of the One & Only Associate
>>>>>> Network
>>>>>>>>> http://clickhere.egroups.com/click/1709
>>>>>>>>>
>>>>>>>>> -- Talk to your group with your own voice!
>>>>>>>>> --
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> __________________________________________________
>>>>>>>> Do You Yahoo!?
>>>>>>>> Thousands of Stores. Millions of Products. All
>>>>>> in one place.
>>>>>>
>>>>> === message truncated ===
>>>>>
>>>>> __________________________________________________
>>>>> Do You Yahoo!?
>>>>> Thousands of Stores. Millions of Products. All in one place.
>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>
>>>>> ----------------------------------------------------------------------
--
>>>>> Introducing the new Rocket eBook: an electronic reader that fits 10
>>>>> books in one hand. Beam one up. At just $239 it packs: $25 bn.com
gift;
>>>>> Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>>>>> http://clickhere.egroups.com/click/1906
>>>>>
>>>>> -- Talk to your group with your own voice!
>>>>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>
>>>>
>>>>
>>>> -----------------------------------------------------------------------
-
>>>> -- Check out your group's private Chat room
>>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>>>
>>>>
>>>
>>>
>>> ------------------------------------------------------------------------
>>> -- Talk to your group with your own voice!
>>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>
>>
>>
>> ------------------------------------------------------------------------
>> eGroups.com Home: http://www.egroups.com/group/streetfighter/
>> http://www.egroups.com - Simplifying group communications
>>
>>
>
>
>------------------------------------------------------------------------
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 4178 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: "Friendly Fight" Twenty-nine Charles Kraegar Vs Whisper.
It´s Happen I throw the dices, sorry.

"J. Scott Pittman" wrote:

> 9 points of damage!!!!!!!
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 6:10 AM
> Subject: [streetfighter] "Friendly Fight" Twenty-nine Charles Kraegar Vs
> Whisper.
>
> >I make this fight and I have another one to make but I have problems
> >with
> >Blind fight.
> >I make this option, If the Stf have official rule for blind fight
> >someone
> >send to me because I have fight to make and I need this rule If don´t
> >have
> >and someone have a better idea, just send me or if my rule is good I use
> >it.
> >
> >My optional rule in Blindness case: When I fighter is blinded he roll
> >his
> >technique + Dexterity to avoid a fall when he try a manuver like a
> >Foward
> >kick I roll Athletics + Dexterity at difficult 10 but minus blind
> >fighting
> >skill if the guy of example have blind figth 1, I roll his Kick
> >technique+
> >Dexterity at difficult 10-1(blind fight skill) or he roll his test at
> >difficult 9 a Critical failure the fighter fall at ground a normal
> >failure
> >the fighter wrong the target, I roll his Dexterity 4 more his kick tech
> >3= 7
> >dices at difficult 10 but I remove in difficult his blind fight skill 1
> >and
> >he make the test a difficult 9 and he have 5, 4, 2, 1, 6, 7, 7, 8, 3 no
> >success and he have a critical failure and fall at ground (knockdown).
> >
> >But this time for Friendly fight twenty nine.
> >
> >Charles Kraegar style: Spanish Ninjutsu player: Mark Radic
> >
> >Appearance: Charles is 5'7" tall and weighs 150 lbs. He is caucasian
> >and
> >his long blond hair is tied back in a pony tail. He fights in a pair of
> >black tear aways, white tank top and silver Oakley shades. Before the
> >fight
> >he does a series of back flips then landing in a crouch.
> >
> >Quote before fight: He then smiles and says "they say beauty comes from
> >within so I will oblige you and help rip yours out."
> >
> > Vs
> >
> >Whisper style: Shotokan Karate country: Unknown (But he is oriental
> >group)
> >
> >Appearance: A man in a black gi. He wears a metal mask and has stringy
> >long
> >red hair that flows down around his shoulders. He wears a red sash and
> >footwear, and circuits and wires race up and down the length of his
> >arms.
> >
> >Quote before fight: "Test my strength!"
> >
> >Arena: The forests of Canada.
> >
> >Move 1- Whisper retreat 2 hexes and Charles Kraegar move 3 and make a
> >Jumping foward kick
> >but hit nothing.
> >Move 2- Charles Kraegar make a Back flip for his combo and move 2 hexes
> >and
> >Whisper block for his combo.
> >Move 3- Whisper make a Drangon punch and Charles Kraegar make a Air
> >throw
> >but Whisper Dragon punch is more faster and Charles Kraegar receives: 5
> >points of damage and Charles Kraegar fall at ground (knockdown) and is
> >dizzy,
> >he stand up in this turn but is dizzy and lost his next action.
> >Move 4- Charles Kraegar is dizzy and Whisper make a Fierce punch Charles
> >Kraegar receives: 2 points of damage.
> >Move 5- Whisper block and Charles Kraegar recover from stun and make a
> >Handstand kick and Whisper receives: 1 point of damage.
> >Move 6- Charles Kraegar make a Back flip for his combo and Whisper block
> >for
> >his combo.
> >Move 7- Whisper make a Dragon punch and Charles Kraegar make a Air throw
> >but
> >Whisper Dragon punch is more faster and Charles Kraegar receives: 2
> >points
> >of damage and Charles Kraegar fall at ground (knockdown), he stand up in
> >end
> >of this turn.
> >Move 8- Whisper block for his combo and Charles Kraegar make Short kick
> >and
> >Whisper receives: 1 point of damage.
> >Move 9- Charles Kraegar try to make a Back roll throw but Whisper Dragon
> >punch is more faster and Charles Kraegar receives: 9 points of damage
> >and
> >knockout.
> >Whisper wins by knockout.
> >Whisper winning quote: Good, The doctor was right after all, Who´s next?
> >
> >------------------------------------------------------------------------
> >Introducing the new Rocket eBook: an electronic reader that fits 10
> >books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
> >Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
> >http://clickhere.egroups.com/click/1906
> >
> >-- 20 megs of disk space in your group's Document Vault
> >-- http://www.egroups.com/docvault/streetfighter/?m=1
> >
>
> ------------------------------------------------------------------------
> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 4179 From: Rinaldo Gambetta Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
This fight is a problem to me I don´t have the rule for blind fight, the
official one, I try a conversion, but I realy apreciate if someone have the
official blind fight to me, for now I´m using a house rule, example you blinded
you have 3 blind fight skill you want use your foot sweep I roll your Kick tech
+ Dexterity at dificult 10 but minus your blindfighting skill 3 I roll the test
at dificult 7, a critical failure the fighter fall at ground if pass he realize
the manuver.

Move 5 He is more faster and catch you with a susteinted hold.

Move 6 You did something block and Eye rake is a grab manuver so Ignore block.

Move 7 Again he´s more faster.

"J. Scott Pittman" wrote:

> >>Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master is
> more faster and move 2 hexes to make a Eye Rake for his combo Mr.Military
> receives: 1 point of damage and Mr.Military scream in pain, blinded for next
> turn.
>
> Why didn't Mr. Military get to make a return hit here? He has Blind Fighting
> at 3.
>
> >>Move 5- Talon Master make a Head bite and Mr.Military receives: 4 points
> of
> damage.
>
> Did my character attempt to do anything at all?
>
> >>Move 6- Mr.Military block and Talon Master make a Eye rake and
> Mr.Military
> receives: 1 point of damage and Mr.Military is blind.
>
> Did my character attempt to do anything at all?
>
> >>Move 7- Mr.Military is blind but pass in blind fight skill and Talon
> Master
> make a Head bite and Mr.Military receives: 3 points of damage and knockout.
>
> er, did my character attempt to do anything at all?
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 9:53 AM
> Subject: [streetfighter] "Friendly Fight" 30 Talon Master Vs Mr.Military.
>
> >I´m using my optinal rules for this bout, but if someone have the official
> >rule and send to me and I will have no problems in blindness cases.
> >
> >
> >Talon Master style: Lua country: Hawaii/Samoa player: Andy
> >
> >Appearance: Young with tanned skin, he's quite small but has a very tight
> >frame. Althought in great shape, his face has been rearranged many times.
> >His hair normally covers his eyes, and is kept long and tied back in the
> >rear. He has polynesian tatoos across his back and on his deltoids. He
> >normally wares a Huge straw hat, and a Hawaiian shirt. In the ring he only
> >wares a short sarong (skirt) and a shark tooth necklace. He has two cyborg
> >hands...He wares large leather gloves that come up to his forearms (look
> >like falconier gloves), to try and cover them out of combat.
> >
> >Quote before fight: "Approach....." and his band starts playing thier fast
> >beat polynesian music. He walks out, pulls off his gloves, and then throws
> >away his hat. He bounces with the beat of the music until the fight starts.
> >
> > Vs
> >
> >Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.
> >
> >Appearance: Mr. Military, an afirian-american, dresses in a marine full
> >military dress uniform, and is very clean cut. However, he is almost
> >always seen smoking a smelly cigar. His expression is always one of disgust
> >or seriousness. Mr.Military stands 6 ft. exactly, with black, crew-cut
> hair,
> >deep brown eyes.
> >He bears a scar of unknown origin that runs from the top of the left
> >side of his forehead all the way down the side of his face.
> >
> >Arena: A beach in Hawaii.
> >
> >Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master is
> >more faster and move 2 hexes to make a Eye Rake for his combo Mr.Military
> >receives: 1 point of damage and Mr.Military scream in pain, blinded for
> next
> >turn.
> >Move 2- Mr.Military is blinded but pass in his blind fight skill and make a
> >back flip k ick and move 2 hexes back and Talon Master moves 2 hexes and
> >make a Dislocated limb Mr.Military receives:1 point of damage and
> Mr.Militar
> >arm is dislocated. Ps: Mr.Military recover his vision in end of this turn
> >Move 3- Mr.Military block and Talon Master make a Head bite susteinted
> >Mr.Military receives: 2 points of damage Strenght vs Strenght contest
> >Mr.Military wins and force Talon Master to release him from his hold.
> >Move 4- Talon Master make a Head bite susteinted and Mr.Military make a
> >foot sweep for his combo but too slow and Mr.Military receives: 3 points
> of
> >damage Str vs Str and Talon Master continue his hold, Mr.Military combo is
> >broken.
> >Move 5- Talon Master make a Head bite and Mr.Military receives: 4 points
> of
> >damage.
> >Move 6- Mr.Military block and Talon Master make a Eye rake and Mr.Military
> >receives: 1 point of damage and Mr.Military is blind.
> >Move 7- Mr.Military is blind but pass in blind fight skill and Talon
> Master
> >make a Head bite and Mr.Military receives: 3 points of damage and knockout.
> >Talon Master wins by knockout.
> >Talon Master Wares huge hat, and big leather gloves.
> >Talon Master winning quote: "You fought well. I will help heal your
> >wounds...."
> >
> >
> >
> >
> >
> >
> >
> >------------------------------------------------------------------------
> >Introducing the new Rocket eBook: an electronic reader that fits 10
> >books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
> >Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
> >http://clickhere.egroups.com/click/1906
> >
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Group: streetfighter Message: 4180 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: E-mail campaign
--- Andy <dlatrex@...> wrote:
>
>
>
> > Ler Drit - Special Forces application of Thai Kickboxing. No Soviet
> > influence whatsoever, to my knowledge.

Here's a thought, did Capcom ever come out and say that Bison/Vega does
Ler Drit, or did White Wolf create it?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4181 From: Chris Hoffmann Date: 12/2/1999
Subject: Re: E-mail campaign
--- Chris Hoffmann <staredown@...> wrote:
> --- Andy <dlatrex@...> wrote:
> >
> >
> >
> > > Ler Drit - Special Forces application of Thai Kickboxing. No Soviet
> > > influence whatsoever, to my knowledge.
>
> Here's a thought, did Capcom ever come out and say that Bison/Vega does
> Ler Drit, or did White Wolf create it?

I withdraw the question.

=====
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--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4182 From: Steve Karstensen Date: 12/2/1999
Subject: Re: E-mail campaign
dunno. I recall seeing in a *very* old strategy guide that Vega
practiced Savate and Bison practiced Ler Drit, but I don't know how
official those were.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Thursday, December 02, 1999 8:38 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: E-mail campaign


--- Andy <dlatrex@...> wrote:
>
>
>
> > Ler Drit - Special Forces application of Thai Kickboxing. No Soviet
> > influence whatsoever, to my knowledge.

Here's a thought, did Capcom ever come out and say that Bison/Vega does
Ler Drit, or did White Wolf create it?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 4183 From: Steve Karstensen Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Mi litary.
there *is* no official rule for Blindfighting. None of the Street
Fighter sourcebooks have any rules or examples regarding that skill in
them. My house rules are an adaptation of the rules put forth in the
Vampire Player's Guide.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Thursday, December 02, 1999 7:20 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: "Friendly Fight" 30 Talon Master Vs
Mr.Military.


This fight is a problem to me I don´t have the rule for blind fight, the
official one, I try a conversion, but I realy apreciate if someone have
the
official blind fight to me, for now I´m using a house rule, example you
blinded
you have 3 blind fight skill you want use your foot sweep I roll your
Kick tech
+ Dexterity at dificult 10 but minus your blindfighting skill 3 I roll
the test
at dificult 7, a critical failure the fighter fall at ground if pass he
realize
the manuver.

Move 5 He is more faster and catch you with a susteinted hold.

Move 6 You did something block and Eye rake is a grab manuver so Ignore
block.

Move 7 Again he´s more faster.

"J. Scott Pittman" wrote:

> >>Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master
is
> more faster and move 2 hexes to make a Eye Rake for his combo
Mr.Military
> receives: 1 point of damage and Mr.Military scream in pain, blinded
for next
> turn.
>
> Why didn't Mr. Military get to make a return hit here? He has Blind
Fighting
> at 3.
>
> >>Move 5- Talon Master make a Head bite and Mr.Military receives: 4
points
> of
> damage.
>
> Did my character attempt to do anything at all?
>
> >>Move 6- Mr.Military block and Talon Master make a Eye rake and
> Mr.Military
> receives: 1 point of damage and Mr.Military is blind.
>
> Did my character attempt to do anything at all?
>
> >>Move 7- Mr.Military is blind but pass in blind fight skill and
Talon
> Master
> make a Head bite and Mr.Military receives: 3 points of damage and
knockout.
>
> er, did my character attempt to do anything at all?
>
> -----Original Message-----
> From: Rinaldo Gambetta <rinaldo@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Wednesday, December 01, 1999 9:53 AM
> Subject: [streetfighter] "Friendly Fight" 30 Talon Master Vs
Mr.Military.
>
> >I´m using my optinal rules for this bout, but if someone have the
official
> >rule and send to me and I will have no problems in blindness cases.
> >
> >
> >Talon Master style: Lua country: Hawaii/Samoa player: Andy
> >
> >Appearance: Young with tanned skin, he's quite small but has a very
tight
> >frame. Althought in great shape, his face has been rearranged many
times.
> >His hair normally covers his eyes, and is kept long and tied back in
the
> >rear. He has polynesian tatoos across his back and on his deltoids.
He
> >normally wares a Huge straw hat, and a Hawaiian shirt. In the ring he
only
> >wares a short sarong (skirt) and a shark tooth necklace. He has two
cyborg
> >hands...He wares large leather gloves that come up to his forearms
(look
> >like falconier gloves), to try and cover them out of combat.
> >
> >Quote before fight: "Approach....." and his band starts playing thier
fast
> >beat polynesian music. He walks out, pulls off his gloves, and then
throws
> >away his hat. He bounces with the beat of the music until the fight
starts.
> >
> > Vs
> >
> >Mr.Military style: Special Forces country: Usa player: J.Scot
Pittman.
> >
> >Appearance: Mr. Military, an afirian-american, dresses in a marine
full
> >military dress uniform, and is very clean cut. However, he is almost
> >always seen smoking a smelly cigar. His expression is always one of
disgust
> >or seriousness. Mr.Military stands 6 ft. exactly, with black,
crew-cut
> hair,
> >deep brown eyes.
> >He bears a scar of unknown origin that runs from the top of the left
> >side of his forehead all the way down the side of his face.
> >
> >Arena: A beach in Hawaii.
> >
> >Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master
is
> >more faster and move 2 hexes to make a Eye Rake for his combo
Mr.Military
> >receives: 1 point of damage and Mr.Military scream in pain, blinded
for
> next
> >turn.
> >Move 2- Mr.Military is blinded but pass in his blind fight skill and
make a
> >back flip k ick and move 2 hexes back and Talon Master moves 2 hexes
and
> >make a Dislocated limb Mr.Military receives:1 point of damage and
> Mr.Militar
> >arm is dislocated. Ps: Mr.Military recover his vision in end of this
turn
> >Move 3- Mr.Military block and Talon Master make a Head bite
susteinted
> >Mr.Military receives: 2 points of damage Strenght vs Strenght contest
> >Mr.Military wins and force Talon Master to release him from his hold.
> >Move 4- Talon Master make a Head bite susteinted and Mr.Military
make a
> >foot sweep for his combo but too slow and Mr.Military receives: 3
points
> of
> >damage Str vs Str and Talon Master continue his hold, Mr.Military
combo is
> >broken.
> >Move 5- Talon Master make a Head bite and Mr.Military receives: 4
points
> of
> >damage.
> >Move 6- Mr.Military block and Talon Master make a Eye rake and
Mr.Military
> >receives: 1 point of damage and Mr.Military is blind.
> >Move 7- Mr.Military is blind but pass in blind fight skill and Talon
> Master
> >make a Head bite and Mr.Military receives: 3 points of damage and
knockout.
> >Talon Master wins by knockout.
> >Talon Master Wares huge hat, and big leather gloves.
> >Talon Master winning quote: "You fought well. I will help heal your
> >wounds...."
> >
> >
> >
> >
> >
> >
> >
>
>-----------------------------------------------------------------------
-
> >Introducing the new Rocket eBook: an electronic reader that fits 10
> >books in one hand. Beam one up. At just $239 it packs: $25 bn.com
gift;
> >Dominion War series; I,Q; Voyager:Captain Proton and The Lives of
Dax.
> >http://clickhere.egroups.com/click/1906
> >
> >-- 20 megs of disk space in your group's Document Vault
> >-- http://www.egroups.com/docvault/streetfighter/?m=1
> >
>
>
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Group: streetfighter Message: 4184 From: Steve Karstensen Date: 12/2/1999
Subject: Re: E-mail campaign
heh. see my write-up on a "real" martial arts competition from a week or
so back. Very disappointing... especially for a video that promised
"true-to-life, hard-hitting martial arts action."

"Oh wow... Renzo knocked him down and sat on him... AGAIN."

"Yea, I believe this guy is a Thai Kickboxer... he knocked the other guy
down and sat on him."

"Wow, Jun Fan! This'll be good. Oh. He knocked the guy down and sat
on him. WTF IS THIS?!?"

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 6:08 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: E-mail campaign


I have to disagree. Martial arts in the movies always allow the good
guys to
win in the end, and beat up many, many foes at one time, unlike our
real-life counterparts. I'd rather be a good guy in a movie with martial
arts than a good guy in the real world, especially if I had to face 20
bad
guys with hand-held weapons...
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 12:37 AM
Subject: [streetfighter] Re: E-mail campaign


>OF COURSE THEYRE NOT LIKE THEY ARE IN THE MOVIES!
>They're better, less flashy and much much more effective in real life.
>In real life one good hit and it's over. No jumping around tagging each
>other for 99 seconds, nobody getting knocked down, rubbing their jaw
and
>getting back up to fight. I agree Streetfighter is NOTHING like a real
>fight. Being a Shoto-Karate ka, the Shotokan Karate in the
streetfighter
>book is way too limited for the actual art.
>
>-- Chris B.
>
>
>> From: "J. Scott Pittman" <joespitt@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 01:43:23 -0800
>> To: <streetfighter@egroups.com>
>> Subject: [streetfighter] Re: E-mail campaign
>>
>> I'm just saying that no matter how much we want it to, the real
martial
arts
>> are nothing like the movies, or for goodness sakes, Street Fighter.
>> -----Original Message-----
>> From: Chris Baker <cbaker@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Wednesday, December 01, 1999 11:43 PM
>> Subject: [streetfighter] Re: E-mail campaign
>>
>>
>>> I've seen Chi-Gung in action. I described it here once.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: "J. Scott Pittman" <joespitt@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Thu, 2 Dec 1999 00:31:05 -0800
>>>> To: <streetfighter@egroups.com>
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>
>>>> I think the key word here is "based"... like many movies are "based
on
a
>>>> true story"
>>>> -----Original Message-----
>>>> From: Josh Diemert <BoomerGold@...>
>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>>>> Date: Wednesday, December 01, 1999 10:18 AM
>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>
>>>>
>>>>> 90% of the Styles listed in the Street Fighter books
>>>>> are REAL styles...since White Wolf and Capcom worked
>>>>> fairly close together on the game, and Capcom used
>>>>> real styles for their fighters...the only ones that
>>>>> are possibly made up are Kabaddi (possibly, they do
>>>>> describe it as a form of combat yoga), Spanish
>>>>> Ninjitsu (which Vega created from bullfighter training
>>>>> and true Ninjitsu) and Ler Drit (Soviet "Special
>>>>> Forces" mixed with Dark Chi power/Psycho
>>>>> Power)...There are so many substyles of Kung Fu out
>>>>> there that Majestic Crow could very well exist.
>>>>>
>>>>> As for the maneuvers, a good 85% to 90% of them are
>>>>> real as well, or based in martial arts legend. The
>>>>> rest are considered "manifestations of a fighter's
>>>>> inner ability, usually brought about by an accident or
>>>>> intense training". Although I have never seen a
>>>>> Capcom Street Fighter use Ice Blast...
>>>>>
>>>>> --- Steve Karstensen
>>>>> <skarstensen@...> wrote:
>>>>>>
>>>>>> I saw it on a documentary about the history of Kung
>>>>>> Fu and the Shaolin
>>>>>> temples. The Learning Channel, or Discovery, or
>>>>>> some such. I've seen
>>>>>> similar performances in real-life at karate
>>>>>> exhibitions where a master
>>>>>> would have a pair of swords placed on him and then
>>>>>> have an assistant
>>>>>> pile on loads of bricks. Pretty impressive. A
>>>>>> friend of mine has seen
>>>>>> some Shaolin monk demonstrations where they fought
>>>>>> on top of bamboo
>>>>>> poles, Ranma-style. That, coupled with the young
>>>>>> Chinese acrobats I saw
>>>>>> who could catch ten/twenty feet of air *without* a
>>>>>> springboard, leads me
>>>>>> to believe that Street Fighter's fiction may have
>>>>>> more basis in fact
>>>>>> than we realize.
>>>>>>
>>>>>> Fireball? Sign me up.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: Robert Pascuttini
>>>>>> [mailto:rpascuttini@...]
>>>>>> Sent: Tuesday, November 30, 1999 10:11 PM
>>>>>> To: streetfighter@egroups.com
>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>
>>>>>>
>>>>>> Yah Ive heard about it to. Supposedly there is a
>>>>>> group of shaolin monks
>>>>>> going around doing various mystical things. Ive seen
>>>>>> it on tv to. Its an
>>>>>>
>>>>>> aspect of chi kung.
>>>>>>
>>>>>>
>>>>>>> From: "J. Scott Pittman" <joespitt@...>
>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>> To: <streetfighter@egroups.com>
>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>> Date: Tue, 30 Nov 1999 19:32:56 -0800
>>>>>>>
>>>>>>> Waaaaiiitttt a second....
>>>>>>> you saw this preformed in real life?
>>>>>>> -----Original Message-----
>>>>>>> From: Steve Karstensen
>>>>>> <skarstensen@...>
>>>>>>> To: streetfighter@egroups.com
>>>>>> <streetfighter@egroups.com>
>>>>>>> Date: Tuesday, November 30, 1999 10:15 AM
>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> I saw a demo of a cross between San He and
>>>>>> Toughskin. One guy tried
>>>>>> to
>>>>>>>> basically impale another guy with the point of a
>>>>>> sword. He put his
>>>>>> full
>>>>>>>> weight into it but the other guy just stood
>>>>>> there. Finally the other
>>>>>>>> guy let out a yell and charged, bending the sword
>>>>>> in half.
>>>>>>>>
>>>>>>>> My question tho, is Howard once told me that
>>>>>> 'real life' San He
>>>>>> really
>>>>>>>> did work against grappling. Is this true, and
>>>>>> the SF book is just in
>>>>>>>> error?
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: Josh Diemert
>>>>>> [mailto:BoomerGold@...]
>>>>>>>> Sent: Tuesday, November 30, 1999 1:12 PM
>>>>>>>> To: streetfighter@egroups.com
>>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>>
>>>>>>>>
>>>>>>>> San He is designed to "root" a character to the
>>>>>> ground
>>>>>>>> with Chi, making them completely immovable...I
>>>>>> have
>>>>>>>> seen it IRL...it's very impressive...
>>>>>>>>
>>>>>>>> --- Robert Pascuttini <rpascuttini@...>
>>>>>> wrote:
>>>>>>>>> Actually, Im not sure if the San he will stop
>>>>>> the
>>>>>>>>> charater doing the cart
>>>>>>>>> wheel. We have all seen in the street fighter
>>>>>> games
>>>>>>>>> that a move such as
>>>>>>>>> cartwheel seems to continue even if the person
>>>>>> is
>>>>>>>>> blocking.
>>>>>>>>> Try the Hurricane kick on some on and the get
>>>>>> pushed
>>>>>>>>> allittle and even if
>>>>>>>>> there back is against the wall the hurricane
>>>>>> keeps
>>>>>>>>> going.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> From: Josh Diemert <BoomerGold@...>
>>>>>>>>>> Reply-To: streetfighter@egroups.com
>>>>>>>>>> To: streetfighter@egroups.com
>>>>>>>>>> Subject: [streetfighter] Re: E-mail campaign
>>>>>>>>>> Date: Fri, 26 Nov 1999 12:41:07 -0800 (PST)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --- "J. Scott Pittman"
>>>>>> <joespitt@...>
>>>>>>>>> wrote:
>>>>>>>>>>> No doubt there are many ways to avoid this
>>>>>>>>> maneuver,
>>>>>>>>>>
>>>>>>>>>> Yep, there are at least 3...
>>>>>>>>>>
>>>>>>>>>> San He: roots the character to the ground, so
>>>>>> they
>>>>>>>>>> CANNOT be moved at all...stops the CWK in it's
>>>>>>>>> tracks.
>>>>>>>>>>
>>>>>>>>>> Ghost Form: the CWK passes right through, with
>>>>>> no
>>>>>>>>>> damage (and an easy ring-out if they're at the
>>>>>> edge
>>>>>>>>> of
>>>>>>>>>> the arena)
>>>>>>>>>>
>>>>>>>>>> And the simplest CWK stopper of all: Foot
>>>>>>>>>> Sweep...knocks the opponent down and costs
>>>>>> them
>>>>>>>>> their
>>>>>>>>>> action for the round.
>>>>>>>>>>
>>>>>>>>>> Of course, all of these have to have a speed
>>>>>> higher
>>>>>>>>>> than the CWK, but that shouldn't be to hard to
>>>>>>>>> do...
>>>>>>>>>
>>>>>>> __________________________________________________
>>>>>>>>>> Do You Yahoo!?
>>>>>>>>>> Thousands of Stores. Millions of Products.
>>>>>> All in
>>>>>>>>> one place.
>>>>>>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>>
--------------------------------------------------------------------
--
>>>>>> -
>>>>>>>> -
>>>>>>>>>> Was the salesman clueless? Productopia has
>>>>>> the
>>>>>>>>> answers.
>>>>>>>>>> http://clickhere.egroups.com/click/1702
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -- 20 megs of disk space in your group's
>>>>>> Document
>>>>>>>>> Vault
>>>>>>>>>> --
>>>>>>>>>
>>>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ______________________________________________________
>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
---------------------------------------------------------------------
--
>>>>>> -
>>>>>>>>> A Proud Member of the One & Only Associate
>>>>>> Network
>>>>>>>>> http://clickhere.egroups.com/click/1709
>>>>>>>>>
>>>>>>>>> -- Talk to your group with your own voice!
>>>>>>>>> --
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> __________________________________________________
>>>>>>>> Do You Yahoo!?
>>>>>>>> Thousands of Stores. Millions of Products. All
>>>>>> in one place.
>>>>>>
>>>>> === message truncated ===
>>>>>
>>>>> __________________________________________________
>>>>> Do You Yahoo!?
>>>>> Thousands of Stores. Millions of Products. All in one place.
>>>>> Yahoo! Shopping: http://shopping.yahoo.com
>>>>>
>>>>>
----------------------------------------------------------------------
--
>>>>> Introducing the new Rocket eBook: an electronic reader that fits
10
>>>>> books in one hand. Beam one up. At just $239 it packs: $25 bn.com
gift;
>>>>> Dominion War series; I,Q; Voyager:Captain Proton and The Lives of
Dax.
>>>>> http://clickhere.egroups.com/click/1906
>>>>>
>>>>> -- Talk to your group with your own voice!
>>>>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>
>>>>
>>>>
>>>>
-----------------------------------------------------------------------
-
>>>> -- Check out your group's private Chat room
>>>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>>>
>>>>
>>>
>>>
>>>
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>>> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
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>>
>>
>>
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Group: streetfighter Message: 4185 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: "Friendly Fight" 30 Talon Master Vs Mr.Military.
Hmmmm that eye rake is a great maneuver, but the house rules for blindness
could use a bit of tweaking. I have a Blindfighting of 3 and my difficulty
to fight blind is 10? A level 3 in the rulebook says "you are aware of your
general suroundings at all times"... 10 isnt even listed on the difficulty
chart, it's only supposed to be used in special occasions... what would my
difficulty be if I had a skill of 2 or below?

I suggest a difficulty based on the Blindfighting Ability + Perception, as
follows:

12- Perception + Blindfighting = Difficulty (maximum Difficulty 10, minumum
Difficulty 6)

Examples:
2 Perception, 3 Blindfighting = Difficulty 7
4 Perception, 0 Blindfighting = Difficulty 8
2 Perception, 0 Blindfighting = Difficulty 10 (now that makes sense)
5 Perception, 5 Blindfighting = Difficulty 6 (normal Difficulty)

just a suggestion. if my Difficulty is a 10 to fight blind, why bother
spending points to get 3 levels of Blindfighting??

J. Scott Pittman


-----Original Message-----
From: Rinaldo Gambetta <rinaldo@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 9:53 AM
Subject: [streetfighter] "Friendly Fight" 30 Talon Master Vs Mr.Military.


>I´m using my optinal rules for this bout, but if someone have the official
>rule and send to me and I will have no problems in blindness cases.
>
>
>Talon Master style: Lua country: Hawaii/Samoa player: Andy
>
>Appearance: Young with tanned skin, he's quite small but has a very tight
>frame. Althought in great shape, his face has been rearranged many times.
>His hair normally covers his eyes, and is kept long and tied back in the
>rear. He has polynesian tatoos across his back and on his deltoids. He
>normally wares a Huge straw hat, and a Hawaiian shirt. In the ring he only
>wares a short sarong (skirt) and a shark tooth necklace. He has two cyborg
>hands...He wares large leather gloves that come up to his forearms (look
>like falconier gloves), to try and cover them out of combat.
>
>Quote before fight: "Approach....." and his band starts playing thier fast
>beat polynesian music. He walks out, pulls off his gloves, and then throws
>away his hat. He bounces with the beat of the music until the fight starts.
>
> Vs
>
>Mr.Military style: Special Forces country: Usa player: J.Scot Pittman.
>
>Appearance: Mr. Military, an afirian-american, dresses in a marine full
>military dress uniform, and is very clean cut. However, he is almost
>always seen smoking a smelly cigar. His expression is always one of disgust
>or seriousness. Mr.Military stands 6 ft. exactly, with black, crew-cut
hair,
>deep brown eyes.
>He bears a scar of unknown origin that runs from the top of the left
>side of his forehead all the way down the side of his face.
>
>Arena: A beach in Hawaii.
>
>Move 1- Mr Military move 1 hex to make a Foot sweep but Talon Master is
>more faster and move 2 hexes to make a Eye Rake for his combo Mr.Military
>receives: 1 point of damage and Mr.Military scream in pain, blinded for
next
>turn.
>Move 2- Mr.Military is blinded but pass in his blind fight skill and make a
>back flip k ick and move 2 hexes back and Talon Master moves 2 hexes and
>make a Dislocated limb Mr.Military receives:1 point of damage and
Mr.Militar
>arm is dislocated. Ps: Mr.Military recover his vision in end of this turn
>Move 3- Mr.Military block and Talon Master make a Head bite susteinted
>Mr.Military receives: 2 points of damage Strenght vs Strenght contest
>Mr.Military wins and force Talon Master to release him from his hold.
>Move 4- Talon Master make a Head bite susteinted and Mr.Military make a
>foot sweep for his combo but too slow and Mr.Military receives: 3 points
of
>damage Str vs Str and Talon Master continue his hold, Mr.Military combo is
>broken.
>Move 5- Talon Master make a Head bite and Mr.Military receives: 4 points
of
>damage.
>Move 6- Mr.Military block and Talon Master make a Eye rake and Mr.Military
>receives: 1 point of damage and Mr.Military is blind.
>Move 7- Mr.Military is blind but pass in blind fight skill and Talon
Master
>make a Head bite and Mr.Military receives: 3 points of damage and knockout.
>Talon Master wins by knockout.
>Talon Master Wares huge hat, and big leather gloves.
>Talon Master winning quote: "You fought well. I will help heal your
>wounds...."
>
>
>
>
>
>
>
>------------------------------------------------------------------------
>Introducing the new Rocket eBook: an electronic reader that fits 10
>books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>http://clickhere.egroups.com/click/1906
>
>-- 20 megs of disk space in your group's Document Vault
>-- http://www.egroups.com/docvault/streetfighter/?m=1
>
Group: streetfighter Message: 4186 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
oh sure, there are plenty of ways to rationalize what happened. Thing
is, though, I try to keep my stories true to my inspiration; anime and
Jackie Chan films. In Jackie's movies, playing keep-away with a loaded
weapon becomes very important. Not to mention that the only people who
usually use guns in my campaigns are minor villains and thugs (except
for one merc-for-hire who makes a living out of hunting Street Fighters,
but he's the exception). I don't particularly like how in the existing
system, any fighter with a stamina higher than three can just walk up to
a thug who's blazing away at him and punch his lights out. In such a
case, I use the "common sense overrides the rules system" caveat. Just
like I don't let people abort to a Jump in the middle of an Aerial
maneuver if they've already launched themselves five hexes.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 3:10 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


dunno, ever seen those movies where someone is hit point blank and it's
just a flesh wound? Or it hit thier cigerette case? Or if very low
damage is
rolled, the defender might have tried to knock the weapon away, but was
shot
in the leg or shoulder instead of the torso or head. If no damage was
rolled
the weapon could have run out of ammo or jammed...
and then there is just plain ol' storytelling, where the Storyteller
decides whart happens regardless of actual game numbers. Prehaps
something
happens that distracts the shooter, or he has a pang of concience, or
takes
a second to laugh at the hero, giving him the half second he needs to
make a
foot sweep, or whatever. In action flicks and stories, having a gun does
not
make you the automativ winner, by far!
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Wednesday, December 01, 1999 6:32 AM
Subject: [streetfighter] Re: More house rules


>
>...in addition, I've always used a house rule that states;
>
>1) if you are in the gunner's hex or in an adjacent hex, and
>
>2) the gunner has the gun drawn, and
>
>3) he has a higher Speed than you,
>
>4) you're either dead or mortally wounded. There's almost no evading a
>gun at that distance unless you can make the guy lose it.
>
>I've been fuddling around with various gunnery rules and Special
>Maneuvers that seem to work really well, including Akimbo Weapons,
>Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>to do a backflip while spraying two uzis around.
>
>-----Original Message-----
>From: Steve Karstensen [mailto:skarstensen@...]
>Sent: Wednesday, December 01, 1999 9:31 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>
>I've always figured that guns *could* be lethal, but since they are so
>commonplace there is no martial art that does not teach some form of
>firearms evasion. Thusly, a fighter is actually difficult to hit when
>he's moving in battle, and that is the reason for low damage.
>
>Still, get a guy with Firearms 5 and a high wits using a rifle from a
>fairly safe location and watch the damage rack up! Or better yet, an
>automatic weapon...
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Tuesday, November 30, 1999 10:19 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>> Yes guns and lazers too although i think they
>>should have made guns faster after all all you have to
>>do is twitch a finger.
>
>I suggest NOT giving firearms any type of bonus to speed or damage
other
>than what Street Fighter has already given.
>They purposely made guns less lethal and slower in the Street Fighter
>universe. Guns are awesome weapons in the real world, but the focus of
>the
>Street Fighter universe is hand to hand combat over everything else,
and
>assumes "movie" firearms rules...
>
>The Movie/Street Fighter Firearms Rules (onoffical, but assumed I
think)
>1. You can dodge bullets
>2. You can act fast enough to beat the time needed to pull a trigger
>3. Gunshot wounds are almost always survivable, unless the death from
>such a
>wound is very dramatic.
>4. Only really ruthless bad guys have guns. Gang members, other
fighters
>working for the local crime boss would all think it crazy to use a
>firearm!
>You and your buddies will most certainly not use guns, and if you carry
>one
>because you do use it in your line of work, you will lose it when it
>becomes
>dramaticaly appropriate to do so.
>5. Your gun will jam at any dramatically appropriate moment, or you
will
>run
>out of ammo.
>6. You will always be able to keep and fire your gun at the bad guy if
>he
>has powers that prevent him from being harmed by said weapon (but you
>can
>bet that a good punch can hurt him).
>7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>just
>behind you, leaving an impressive but harmless shower of sparks behind
>your
>feet.
>8. Bad Guys can't aim well (usualy because of badly designed helmets or
>visors).
>9. You will lose any extra ammo clips you may be carrying. If you take
>drastic measures to assure you do not lose them, see rule #5 (jamming).
>10. Fighting is much more effective and impressive for combat purposes
>than
>a firearm, as it is much more dramatic. The story designer will take
all
>neccessary steps to assure that using a firearm of any type will be
seen
>as
>a wise thing when preparing for combat, but in actuality will be almost
>pointless. Minor monsters, aliens and undead of little importance to
the
>story other than cannon fodder can be killed with a firearm, but
>otherwise
>the heroes are gonna have to use hand-held weapons or thier fists. in
>other
>words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>all!
>
>-----Original Message-----
>From: cliff rice <shinzite@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, November 29, 1999 3:48 PM
>Subject: [streetfighter] Re: More house rules
>
>
>>
>> Yes guns and lazers too although i think they
>>should have made guns faster after all all you have to
>>do is twitch a finger.
>>
>> Cliff!
>>--- "J. Scott Pittman" <joespitt@...> wrote:
>>> The target gets a bonus to speed vs. all ranged
>>> attacks? What about guns and
>>> lasers? Those too?
>>> -----Original Message-----
>>> From: cliff rice <shinzite@...>
>>> To: streetfighter@egroups.com
>>> <streetfighter@egroups.com>
>>> Date: Monday, November 29, 1999 3:07 PM
>>> Subject: [streetfighter] More house rules
>>>
>>>
>>> >
>>> > Training times
>>> >One week per experience point involved is the
>>> number i
>>> >use training reduces that time by half.
>>> >
>>> > Agravated damage
>>> >Any edged weapon dose agravated damage in my
>>> campegin.
>>> >
>>> > Ranged attacks
>>> >For each 2 hexes away the target is the attacker
>>> gets
>>> >a +1 speed .
>>> >
>>> >__________________________________________________
>>> >Do You Yahoo!?
>>> >Thousands of Stores. Millions of Products. All in
>>> one place.
>>> >Yahoo! Shopping: http://shopping.yahoo.com
>>> >
>>>
>>>---------------------------------------------------------------------
-
>--
>>> >Get 75% Off Our Best Selling Health and Wellness
>>> Books!
>>> >SelfCare.com has everything you need to take care
>>> of you and your family,
>>> >plus spend $40 or more and your shipping is free!
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>>> >
>>> >
>>> >
>>> >-- 20 megs of disk space in your group's Document
>>> Vault
>>> >--
>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>> >
>>>
>>>
>>>
>>----------------------------------------------------------------------
-
>-
>>> Get 75% Off Our Best Selling Health and Wellness
>>> Books!
>>> SelfCare.com has everything you need to take care of
>>> you and your family,
>>> plus spend $40 or more and your shipping is free!
>>> http://clickhere.egroups.com/click/1824
>>>
>>>
>>>
>>> -- Talk to your group with your own voice!
>>> --
>>>
>>http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>
>>>
>>>
>>
>>__________________________________________________
>>Do You Yahoo!?
>>Thousands of Stores. Millions of Products. All in one place.
>>Yahoo! Shopping: http://shopping.yahoo.com
>>
>>----------------------------------------------------------------------
-
>-
>>Get 75% Off Our Best Selling Health and Wellness Books!
>>SelfCare.com has everything you need to take care of you and your
>family,
>>plus spend $40 or more and your shipping is free!
>>http://clickhere.egroups.com/click/1824
>>
>>
>>
>>-- Check out your group's private Chat room
>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>
>
>-----------------------------------------------------------------------
-
>CNET Gamecenter
>Get tips and cheats
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>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
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------------------------------------------------------------------------
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-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
Group: streetfighter Message: 4187 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: Roll-playing.
Dammit.
Mr. Military stepped back up from the mat. He had to reach up for his
eyes, they were still burning and... bleeding? That rat bast... he must have
used a knife! Well, at least Mr. Hawaian Punch over there didn't get in much
of a good hit with it or I could have lost an eye.
No problem.... there would be another match soon...
-----Original Message-----
From: Andy <dlatrex@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, November 30, 1999 8:12 PM
Subject: [streetfighter] Roll-playing.


>Over in one semi-lonely corner of Rinaldo's training grounds sat a group of
>4 pacific Islanders. Although they were staying quiet and out of the way,
>they weren't very hard to miss; two of them were very large men, and could
>have been Sumotori had they had proper training.
>However the smallest member of the group stood out most. This was primarly
>because of how he was dressed; He had on his customary Straw hat, that was
>so large it almost interfered with the others at the table. He also had on
a
>bright Hawaiian shirt and khaki shorts, and although he was very small, his
>attire showed off an incredibly tight body. He would almost seem like a
>normal teenage Islander...
>Almost.
>
>"Well, I went in and talked to Rinaldo", said Talon to his compatriots
>"...and everything seems to be going smoothly."
>"Who did you challange?" asked the large Fuali
>"Well...there was the soldier there, Mr. G.I. Joe or sometin'..."
>"*great*" wispered Fuali
>"And we had some similarites: I didn't like his uniform, and he didn't like
>me atittude. So we had a mutual challenge. We fight as soon as Rinaldo
works
>out the arrangements."
>
>"You know dat you can't go around and tear up every serviceman dat you see
>just because you're still mad at wot dey done to ya." Big Akebono tryied to
>reason with the young hothead.
>"You don't understand! It's THIER facility that captured us and THIER
guards
>that did this to us....to ME!!" With this Talon held up his most
>distinguishing feature: his hands. He would have looked like a normal kid,
>except for the fact that he had on two Leather gloves. These were Falconry
>gloves, that were several sizes to large and came up to his elbows.
>"I used to be able to play the drums, I used to be able to fish, I used to
>be able to scratch and itch on my face without tearing my cheeks off!"
>The gloves were well worn through, even the the leather was thick. Some of
>the tips of the fingers were burst open. Gleaning as he held up his 'hands'
>were razor sharp appendegess inside where fingers should be.
>
>"Hey, you got a bad deal, but not everyone knows that you're a Cyborg.
>Speaking of which is that cool with everyone up there?" inquired the medium
>sized Josh
>"Well, apparently the saw the likes of a cybrog before. Named Justin
>Fatiguable or something like that. Appraently he tried to scare everybody,
>and he got kicked out. They know I'm different, but thier giving me a
>chance...."
>he pause hand tried to grasp the Mako shark's tooth that hung round his
>neck.
>"Are you guys going to play for my fight or what? I can't trust just these
>tatoos on my back to protect me now can I.."
>"You kiddin'? We wouldn't miss our best buddies' first fight ouside de
>Islands! Everybody will feel our rythm...even Mista Army over there!
>
>Talon had to smile at that.....
>
>
>
>
>
>> Mr. military spits out his nearly completely gone cigar, and narrows his
>> eyes. As everyone knows by now, that's all he has to "say to let someone
>> know he's ready to rumble. But insinuate that the United States military
>> servive in negative in any way? Mr. Military takes his jacket off for
this
>> one...
>> -----Original Message-----
>> From: Andy <dlatrex@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Tuesday, November 30, 1999 2:55 PM
>> Subject: [streetfighter] Rinaldo/Scott
>>
>>
>> >Very well...since everyone's in the challenging mood, I hearby put out a
>> >word to J. Scott P.
>> >
>> >It would seem that talon has some rather strong feeling towards the
USA's
>> >Military.
>> >perhapse Mr. Military can set him straigh.
>> >
>> >Talon Master: "I hereby CHALLENGE YOU!!"
>> >
>> >
>> >------------------------------------------------------------------------
>> >CAN'T CHECK EMAIL OVER THE HOLIDAYS?
>> >Don't find out weeks later about that kickin' New Year's party.
>> >Listen to your email for free over the phone with a Collegeclub.com
>> >account. Get it now at: http://clickhere.egroups.com/click/1852
>> >
>> >-- 20 megs of disk space in your group's Document Vault
>> >-- http://www.egroups.com/docvault/streetfighter/?m=1
>> >
>>
>>
>> ------------------------------------------------------------------------
>> CAN'T CHECK EMAIL OVER THE HOLIDAYS?
>> Don't find out weeks later about that kickin' New Year's party.
>> Listen to your email for free over the phone with a Collegeclub.com
>> account. Get it now at: http://clickhere.egroups.com/click/1852
>>
>> -- Easily schedule meetings and events using the group calendar!
>> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>>
>>
>>
>
>
>------------------------------------------------------------------------
>Introducing the new Rocket eBook: an electronic reader that fits 10
>books in one hand. Beam one up. At just $239 it packs: $25 bn.com gift;
>Dominion War series; I,Q; Voyager:Captain Proton and The Lives of Dax.
>http://clickhere.egroups.com/click/1906
>
>-- Check out your group's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
Group: streetfighter Message: 4188 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Exactly... in the movies and comics, guns are rarely deadly, but the
characters do acknowledge the deadliness of the weapons! You didn't see
Commando (with Arnold S.) walking right up to thugs and punching them if
they had a gun... he ran, dodged, etc. In other words, if my players act
stupid, they will get killed by guns... otherwise I stick to the normal
rules.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 6:36 AM
Subject: [streetfighter] Re: More house rules


>
>oh sure, there are plenty of ways to rationalize what happened. Thing
>is, though, I try to keep my stories true to my inspiration; anime and
>Jackie Chan films. In Jackie's movies, playing keep-away with a loaded
>weapon becomes very important. Not to mention that the only people who
>usually use guns in my campaigns are minor villains and thugs (except
>for one merc-for-hire who makes a living out of hunting Street Fighters,
>but he's the exception). I don't particularly like how in the existing
>system, any fighter with a stamina higher than three can just walk up to
>a thug who's blazing away at him and punch his lights out. In such a
>case, I use the "common sense overrides the rules system" caveat. Just
>like I don't let people abort to a Jump in the middle of an Aerial
>maneuver if they've already launched themselves five hexes.
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 3:10 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
> dunno, ever seen those movies where someone is hit point blank and it's
>just a flesh wound? Or it hit thier cigerette case? Or if very low
>damage is
>rolled, the defender might have tried to knock the weapon away, but was
>shot
>in the leg or shoulder instead of the torso or head. If no damage was
>rolled
>the weapon could have run out of ammo or jammed...
> and then there is just plain ol' storytelling, where the Storyteller
>decides whart happens regardless of actual game numbers. Prehaps
>something
>happens that distracts the shooter, or he has a pang of concience, or
>takes
>a second to laugh at the hero, giving him the half second he needs to
>make a
>foot sweep, or whatever. In action flicks and stories, having a gun does
>not
>make you the automativ winner, by far!
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Wednesday, December 01, 1999 6:32 AM
>Subject: [streetfighter] Re: More house rules
>
>
>>
>>...in addition, I've always used a house rule that states;
>>
>>1) if you are in the gunner's hex or in an adjacent hex, and
>>
>>2) the gunner has the gun drawn, and
>>
>>3) he has a higher Speed than you,
>>
>>4) you're either dead or mortally wounded. There's almost no evading a
>>gun at that distance unless you can make the guy lose it.
>>
>>I've been fuddling around with various gunnery rules and Special
>>Maneuvers that seem to work really well, including Akimbo Weapons,
>>Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>>handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>>to do a backflip while spraying two uzis around.
>>
>>-----Original Message-----
>>From: Steve Karstensen [mailto:skarstensen@...]
>>Sent: Wednesday, December 01, 1999 9:31 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>
>>I've always figured that guns *could* be lethal, but since they are so
>>commonplace there is no martial art that does not teach some form of
>>firearms evasion. Thusly, a fighter is actually difficult to hit when
>>he's moving in battle, and that is the reason for low damage.
>>
>>Still, get a guy with Firearms 5 and a high wits using a rifle from a
>>fairly safe location and watch the damage rack up! Or better yet, an
>>automatic weapon...
>>
>>-----Original Message-----
>>From: J. Scott Pittman [mailto:joespitt@...]
>>Sent: Tuesday, November 30, 1999 10:19 PM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>> Yes guns and lazers too although i think they
>>>should have made guns faster after all all you have to
>>>do is twitch a finger.
>>
>>I suggest NOT giving firearms any type of bonus to speed or damage
>other
>>than what Street Fighter has already given.
>>They purposely made guns less lethal and slower in the Street Fighter
>>universe. Guns are awesome weapons in the real world, but the focus of
>>the
>>Street Fighter universe is hand to hand combat over everything else,
>and
>>assumes "movie" firearms rules...
>>
>>The Movie/Street Fighter Firearms Rules (onoffical, but assumed I
>think)
>>1. You can dodge bullets
>>2. You can act fast enough to beat the time needed to pull a trigger
>>3. Gunshot wounds are almost always survivable, unless the death from
>>such a
>>wound is very dramatic.
>>4. Only really ruthless bad guys have guns. Gang members, other
>fighters
>>working for the local crime boss would all think it crazy to use a
>>firearm!
>>You and your buddies will most certainly not use guns, and if you carry
>>one
>>because you do use it in your line of work, you will lose it when it
>>becomes
>>dramaticaly appropriate to do so.
>>5. Your gun will jam at any dramatically appropriate moment, or you
>will
>>run
>>out of ammo.
>>6. You will always be able to keep and fire your gun at the bad guy if
>>he
>>has powers that prevent him from being harmed by said weapon (but you
>>can
>>bet that a good punch can hurt him).
>>7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>>just
>>behind you, leaving an impressive but harmless shower of sparks behind
>>your
>>feet.
>>8. Bad Guys can't aim well (usualy because of badly designed helmets or
>>visors).
>>9. You will lose any extra ammo clips you may be carrying. If you take
>>drastic measures to assure you do not lose them, see rule #5 (jamming).
>>10. Fighting is much more effective and impressive for combat purposes
>>than
>>a firearm, as it is much more dramatic. The story designer will take
>all
>>neccessary steps to assure that using a firearm of any type will be
>seen
>>as
>>a wise thing when preparing for combat, but in actuality will be almost
>>pointless. Minor monsters, aliens and undead of little importance to
>the
>>story other than cannon fodder can be killed with a firearm, but
>>otherwise
>>the heroes are gonna have to use hand-held weapons or thier fists. in
>>other
>>words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>>all!
>>
>>-----Original Message-----
>>From: cliff rice <shinzite@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Monday, November 29, 1999 3:48 PM
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>>> Yes guns and lazers too although i think they
>>>should have made guns faster after all all you have to
>>>do is twitch a finger.
>>>
>>> Cliff!
>>>--- "J. Scott Pittman" <joespitt@...> wrote:
>>>> The target gets a bonus to speed vs. all ranged
>>>> attacks? What about guns and
>>>> lasers? Those too?
>>>> -----Original Message-----
>>>> From: cliff rice <shinzite@...>
>>>> To: streetfighter@egroups.com
>>>> <streetfighter@egroups.com>
>>>> Date: Monday, November 29, 1999 3:07 PM
>>>> Subject: [streetfighter] More house rules
>>>>
>>>>
>>>> >
>>>> > Training times
>>>> >One week per experience point involved is the
>>>> number i
>>>> >use training reduces that time by half.
>>>> >
>>>> > Agravated damage
>>>> >Any edged weapon dose agravated damage in my
>>>> campegin.
>>>> >
>>>> > Ranged attacks
>>>> >For each 2 hexes away the target is the attacker
>>>> gets
>>>> >a +1 speed .
>>>> >
>>>> >__________________________________________________
>>>> >Do You Yahoo!?
>>>> >Thousands of Stores. Millions of Products. All in
>>>> one place.
>>>> >Yahoo! Shopping: http://shopping.yahoo.com
>>>> >
>>>>
>>>>---------------------------------------------------------------------
>-
>>--
>>>> >Get 75% Off Our Best Selling Health and Wellness
>>>> Books!
>>>> >SelfCare.com has everything you need to take care
>>>> of you and your family,
>>>> >plus spend $40 or more and your shipping is free!
>>>> >http://clickhere.egroups.com/click/1824
>>>> >
>>>> >
>>>> >
>>>> >-- 20 megs of disk space in your group's Document
>>>> Vault
>>>> >--
>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>> >
>>>>
>>>>
>>>>
>>>----------------------------------------------------------------------
>-
>>-
>>>> Get 75% Off Our Best Selling Health and Wellness
>>>> Books!
>>>> SelfCare.com has everything you need to take care of
>>>> you and your family,
>>>> plus spend $40 or more and your shipping is free!
>>>> http://clickhere.egroups.com/click/1824
>>>>
>>>>
>>>>
>>>> -- Talk to your group with your own voice!
>>>> --
>>>>
>>>http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>
>>>>
>>>>
>>>
>>>__________________________________________________
>>>Do You Yahoo!?
>>>Thousands of Stores. Millions of Products. All in one place.
>>>Yahoo! Shopping: http://shopping.yahoo.com
>>>
>>>----------------------------------------------------------------------
>-
>>-
>>>Get 75% Off Our Best Selling Health and Wellness Books!
>>>SelfCare.com has everything you need to take care of you and your
>>family,
>>>plus spend $40 or more and your shipping is free!
>>>http://clickhere.egroups.com/click/1824
>>>
>>>
>>>
>>>-- Check out your group's private Chat room
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Group: streetfighter Message: 4189 From: Steve Karstensen Date: 12/2/1999
Subject: Broken Record Kung Fu
I don't usually ask the group for rulings, BUT...

this has bugged me for a while. A guy in my group was playing a Snake
Kung Fu stylist. By the time he achieved rank 5, his maneuver list was
pretty impressive. However, I noticed that every single one of his
fights went as such;

Deflecting Punch, Drunken Monkey Roll/Jump, Power Uppercut. Rinse and
repeat. Be sure to occasionally vary the order of the maneuvers or use
Zen No Mind once and a while. Once, after seeing this for about five
tourneys straight, I docked him an Honor point and informed him that it
was time to stop relying on the same three maneuvers if he wanted to
advance his style. His response? "But that's what Snake Kung Fu does."

To this day it bugs me. Was I right? Was he right? Can you be
justified in penalizing someone who plays true to form, even if being
true to form means settling into a predictable groove?
Group: streetfighter Message: 4190 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
right. but I notice that, because of the normal rules, the players tend
to act stupid. They know that guns are weaker so they have no RP reason
to fear them. That's why I do what I do. Besides it's more fun to see
a look of panic on someone when they've just been dizzied and the
gangster next to them decides to rip into them full-auto with a Tommy
gun.

;)

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 11:33 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


Exactly... in the movies and comics, guns are rarely deadly, but the
characters do acknowledge the deadliness of the weapons! You didn't see
Commando (with Arnold S.) walking right up to thugs and punching them if
they had a gun... he ran, dodged, etc. In other words, if my players act
stupid, they will get killed by guns... otherwise I stick to the normal
rules.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 6:36 AM
Subject: [streetfighter] Re: More house rules


>
>oh sure, there are plenty of ways to rationalize what happened. Thing
>is, though, I try to keep my stories true to my inspiration; anime and
>Jackie Chan films. In Jackie's movies, playing keep-away with a loaded
>weapon becomes very important. Not to mention that the only people who
>usually use guns in my campaigns are minor villains and thugs (except
>for one merc-for-hire who makes a living out of hunting Street
Fighters,
>but he's the exception). I don't particularly like how in the existing
>system, any fighter with a stamina higher than three can just walk up
to
>a thug who's blazing away at him and punch his lights out. In such a
>case, I use the "common sense overrides the rules system" caveat. Just
>like I don't let people abort to a Jump in the middle of an Aerial
>maneuver if they've already launched themselves five hexes.
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 3:10 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
> dunno, ever seen those movies where someone is hit point blank and
it's
>just a flesh wound? Or it hit thier cigerette case? Or if very low
>damage is
>rolled, the defender might have tried to knock the weapon away, but was
>shot
>in the leg or shoulder instead of the torso or head. If no damage was
>rolled
>the weapon could have run out of ammo or jammed...
> and then there is just plain ol' storytelling, where the Storyteller
>decides whart happens regardless of actual game numbers. Prehaps
>something
>happens that distracts the shooter, or he has a pang of concience, or
>takes
>a second to laugh at the hero, giving him the half second he needs to
>make a
>foot sweep, or whatever. In action flicks and stories, having a gun
does
>not
>make you the automativ winner, by far!
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Wednesday, December 01, 1999 6:32 AM
>Subject: [streetfighter] Re: More house rules
>
>
>>
>>...in addition, I've always used a house rule that states;
>>
>>1) if you are in the gunner's hex or in an adjacent hex, and
>>
>>2) the gunner has the gun drawn, and
>>
>>3) he has a higher Speed than you,
>>
>>4) you're either dead or mortally wounded. There's almost no evading
a
>>gun at that distance unless you can make the guy lose it.
>>
>>I've been fuddling around with various gunnery rules and Special
>>Maneuvers that seem to work really well, including Akimbo Weapons,
>>Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>>handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>>to do a backflip while spraying two uzis around.
>>
>>-----Original Message-----
>>From: Steve Karstensen [mailto:skarstensen@...]
>>Sent: Wednesday, December 01, 1999 9:31 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>
>>I've always figured that guns *could* be lethal, but since they are so
>>commonplace there is no martial art that does not teach some form of
>>firearms evasion. Thusly, a fighter is actually difficult to hit when
>>he's moving in battle, and that is the reason for low damage.
>>
>>Still, get a guy with Firearms 5 and a high wits using a rifle from a
>>fairly safe location and watch the damage rack up! Or better yet, an
>>automatic weapon...
>>
>>-----Original Message-----
>>From: J. Scott Pittman [mailto:joespitt@...]
>>Sent: Tuesday, November 30, 1999 10:19 PM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>> Yes guns and lazers too although i think they
>>>should have made guns faster after all all you have to
>>>do is twitch a finger.
>>
>>I suggest NOT giving firearms any type of bonus to speed or damage
>other
>>than what Street Fighter has already given.
>>They purposely made guns less lethal and slower in the Street Fighter
>>universe. Guns are awesome weapons in the real world, but the focus of
>>the
>>Street Fighter universe is hand to hand combat over everything else,
>and
>>assumes "movie" firearms rules...
>>
>>The Movie/Street Fighter Firearms Rules (onoffical, but assumed I
>think)
>>1. You can dodge bullets
>>2. You can act fast enough to beat the time needed to pull a trigger
>>3. Gunshot wounds are almost always survivable, unless the death from
>>such a
>>wound is very dramatic.
>>4. Only really ruthless bad guys have guns. Gang members, other
>fighters
>>working for the local crime boss would all think it crazy to use a
>>firearm!
>>You and your buddies will most certainly not use guns, and if you
carry
>>one
>>because you do use it in your line of work, you will lose it when it
>>becomes
>>dramaticaly appropriate to do so.
>>5. Your gun will jam at any dramatically appropriate moment, or you
>will
>>run
>>out of ammo.
>>6. You will always be able to keep and fire your gun at the bad guy if
>>he
>>has powers that prevent him from being harmed by said weapon (but you
>>can
>>bet that a good punch can hurt him).
>>7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>>just
>>behind you, leaving an impressive but harmless shower of sparks behind
>>your
>>feet.
>>8. Bad Guys can't aim well (usualy because of badly designed helmets
or
>>visors).
>>9. You will lose any extra ammo clips you may be carrying. If you take
>>drastic measures to assure you do not lose them, see rule #5
(jamming).
>>10. Fighting is much more effective and impressive for combat purposes
>>than
>>a firearm, as it is much more dramatic. The story designer will take
>all
>>neccessary steps to assure that using a firearm of any type will be
>seen
>>as
>>a wise thing when preparing for combat, but in actuality will be
almost
>>pointless. Minor monsters, aliens and undead of little importance to
>the
>>story other than cannon fodder can be killed with a firearm, but
>>otherwise
>>the heroes are gonna have to use hand-held weapons or thier fists. in
>>other
>>words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>>all!
>>
>>-----Original Message-----
>>From: cliff rice <shinzite@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Monday, November 29, 1999 3:48 PM
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>>> Yes guns and lazers too although i think they
>>>should have made guns faster after all all you have to
>>>do is twitch a finger.
>>>
>>> Cliff!
>>>--- "J. Scott Pittman" <joespitt@...> wrote:
>>>> The target gets a bonus to speed vs. all ranged
>>>> attacks? What about guns and
>>>> lasers? Those too?
>>>> -----Original Message-----
>>>> From: cliff rice <shinzite@...>
>>>> To: streetfighter@egroups.com
>>>> <streetfighter@egroups.com>
>>>> Date: Monday, November 29, 1999 3:07 PM
>>>> Subject: [streetfighter] More house rules
>>>>
>>>>
>>>> >
>>>> > Training times
>>>> >One week per experience point involved is the
>>>> number i
>>>> >use training reduces that time by half.
>>>> >
>>>> > Agravated damage
>>>> >Any edged weapon dose agravated damage in my
>>>> campegin.
>>>> >
>>>> > Ranged attacks
>>>> >For each 2 hexes away the target is the attacker
>>>> gets
>>>> >a +1 speed .
>>>> >
>>>> >__________________________________________________
>>>> >Do You Yahoo!?
>>>> >Thousands of Stores. Millions of Products. All in
>>>> one place.
>>>> >Yahoo! Shopping: http://shopping.yahoo.com
>>>> >
>>>>
>>>>--------------------------------------------------------------------
-
>-
>>--
>>>> >Get 75% Off Our Best Selling Health and Wellness
>>>> Books!
>>>> >SelfCare.com has everything you need to take care
>>>> of you and your family,
>>>> >plus spend $40 or more and your shipping is free!
>>>> >http://clickhere.egroups.com/click/1824
>>>> >
>>>> >
>>>> >
>>>> >-- 20 megs of disk space in your group's Document
>>>> Vault
>>>> >--
>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>> >
>>>>
>>>>
>>>>
>>>---------------------------------------------------------------------
-
>-
>>-
>>>> Get 75% Off Our Best Selling Health and Wellness
>>>> Books!
>>>> SelfCare.com has everything you need to take care of
>>>> you and your family,
>>>> plus spend $40 or more and your shipping is free!
>>>> http://clickhere.egroups.com/click/1824
>>>>
>>>>
>>>>
>>>> -- Talk to your group with your own voice!
>>>> --
>>>>
>>>http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>
>>>>
>>>>
>>>
>>>__________________________________________________
>>>Do You Yahoo!?
>>>Thousands of Stores. Millions of Products. All in one place.
>>>Yahoo! Shopping: http://shopping.yahoo.com
>>>
>>>---------------------------------------------------------------------
-
>-
>>-
>>>Get 75% Off Our Best Selling Health and Wellness Books!
>>>SelfCare.com has everything you need to take care of you and your
>>family,
>>>plus spend $40 or more and your shipping is free!
>>>http://clickhere.egroups.com/click/1824
>>>
>>>
>>>
>>>-- Check out your group's private Chat room
>>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>>
>>
>>
>>----------------------------------------------------------------------
-
>-
>>CNET Gamecenter
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>>http://clickhere.egroups.com/click/1862
>>
>>eGroups.com Home: http://www.egroups.com/group/streetfighter/
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>----------------------------------------------------------------------
-
>-
>>
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>>Collegeclub.com has got it all--over a million members,
>>spicy message boards, and thousands of personals. But we
>>don't have YOU for a member. Click here to join!
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>>
>>
>>----------------------------------------------------------------------
-
>-
>>NEED A DATE?
>>Whether you're huntin' for a soulmate, or hankerin' for new friends,
>>Collegeclub.com has over a million members worth meeting.
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>
>
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Group: streetfighter Message: 4191 From: Charles Little Date: 12/2/1999
Subject: Re: More house rules
On Thu, 2 Dec 1999, J. Scott Pittman wrote:

> Where did you get this information? I'd like to see that. From all accounts
> I have read (including Bruce Lee) a gun is the perfect weapon and always has
> the upper hand.

<Snip>

WOW! That was a lot of cutting. Does anybody realize how much was down
there, and how much of it was ads? Please cut down your posts before
replying...

But to answer your question, I don't know where he got it from, but I saw
it on a site about the deadliness of guns, and this case in Texas.

It seems a man was on trial because he was cuckholded by his wife and a
man. He killed the man that was cheating with his wife, but the man had a
gun. The prosecution was saying that because the man was a black belt in
TKD, he should be held accountable for manclaughter and not self defense
because they were on even footing. To prove this they brought Chuck
Norris in as an expert witness.

Standing 10' away from a deputy with a toy gun, with the deputy having the
gun already pointed at Chuck Norris, Chuck Norris took down the deputy
without the Deputy even being able to pull the trigger. The Judge
couldn't believe it, so Chuck Norris went on to do it two more times...
never did the deputy get to pull the trigger.

Of course since this is Texas, the man was still found not guilty of
manslaughter... :)
Group: streetfighter Message: 4192 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
that's because this one falls under the "He needed killin'!" law.

-----Original Message-----
From: Charles Little [mailto:infinite@...]
Sent: Thursday, December 02, 1999 10:50 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


On Thu, 2 Dec 1999, J. Scott Pittman wrote:

> Where did you get this information? I'd like to see that. From all
accounts
> I have read (including Bruce Lee) a gun is the perfect weapon and
always has
> the upper hand.

<Snip>

WOW! That was a lot of cutting. Does anybody realize how much was down
there, and how much of it was ads? Please cut down your posts before
replying...

But to answer your question, I don't know where he got it from, but I
saw
it on a site about the deadliness of guns, and this case in Texas.

It seems a man was on trial because he was cuckholded by his wife and a
man. He killed the man that was cheating with his wife, but the man had
a
gun. The prosecution was saying that because the man was a black belt
in
TKD, he should be held accountable for manclaughter and not self defense
because they were on even footing. To prove this they brought Chuck
Norris in as an expert witness.

Standing 10' away from a deputy with a toy gun, with the deputy having
the
gun already pointed at Chuck Norris, Chuck Norris took down the deputy
without the Deputy even being able to pull the trigger. The Judge
couldn't believe it, so Chuck Norris went on to do it two more times...
never did the deputy get to pull the trigger.

Of course since this is Texas, the man was still found not guilty of
manslaughter... :)


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Group: streetfighter Message: 4193 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
The players are heroes, like Batman (who rushes tommy-guns all the time) Wow
how stupid and boring would a batman story be, if he was dizzied and then
riddled with a tommygun? I think you are missing the spirit of Streetfighter
in general. In the animated Movie, Ryu had no problem rushing the car in
India, even though, the thugs were packin' heat. The gun system was made to
reflect this heroic bent. And in all fairness, NO weapon should ever be
awarded a FREE hit! Lower the difficulty but they're is ALWAYS a margin for
error. More fun? to watch someone panic when they're caught in a no win
situation? Fun for a sadistic GM maybe, Not much fun for the player trying
to be heroic.

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 09:56:37 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> right. but I notice that, because of the normal rules, the players tend
> to act stupid. They know that guns are weaker so they have no RP reason
> to fear them. That's why I do what I do. Besides it's more fun to see
> a look of panic on someone when they've just been dizzied and the
> gangster next to them decides to rip into them full-auto with a Tommy
> gun.
>
> ;)
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@...]
> Sent: Thursday, December 02, 1999 11:33 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> Exactly... in the movies and comics, guns are rarely deadly, but the
> characters do acknowledge the deadliness of the weapons! You didn't see
> Commando (with Arnold S.) walking right up to thugs and punching them if
> they had a gun... he ran, dodged, etc. In other words, if my players act
> stupid, they will get killed by guns... otherwise I stick to the normal
> rules.
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Thursday, December 02, 1999 6:36 AM
> Subject: [streetfighter] Re: More house rules
>
>
>>
Group: streetfighter Message: 4194 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
Prior to the reading of this message, note that I am slightly cranky
today, so take that into account. That said, let's move on.

Ryu defeated the thugs because;

A) the first one was sitting in the car with no weapon drawn, and did
not expect someone to come out of nowhere and kick him through the
windshield.

B) the second thug did not know Ryu was behind him and was more
concerned with making a getaway. Ryu punched him as soon as he turned
around, remember?

Secondly, I don't know if you've noticed, but NO Streetfighter EVER has
ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the gunman
is backed up by five or ten others and the fighter cannot close the
distance to them in two rounds. Have you ever had a group of five
low-ranking fighters take out TWENTY soldiers armed with rifles without
ever sustaining more than a collective five points of damage? I have.
Fighters never fear gun-wielding opponents. In fact, most of the time,
they ignore them. I am speaking from over two years of both playing and
running this system when I make these claims... and I have a fundamental
problem with a system that causes a player to fear a thug wielding a
baseball bat more than they fear one with an Uzi.

But before you go getting all indignant on me, read exactly what I wrote
and don't interject anything into it. What I wrote was;

I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
basically has the weapon in the character's face (same hex or adjacent
hex, the equivalent of one to two feet distance) and the character
cannot react in time (the opponent has a higher Speed). In other words,
you had better disarm that nut who's got his gun barrel shoved up your
nose or he's going to blow your head off. Guns are great at really long
range, as they should be, and if a martial artist can get close to a
gunman then the advantage SHOULD go to the artist. BUT, if the gunman
has the drop on you, you had better take that gunman by surprise before
he pulls the trigger, because at that range he WILL NOT MISS (unless the
dice say so.)

And as far as automatic hits on a dizzied opponent go, I never said the
gunman got a free hit, and certainly not a free kill. He still rolls
for damage as usual and CAN MISS. But if he scores more than a grazing
hit, the player is going to need a doctor, or a casket. I don't care
how theatrical you want to make a game, and I've done some pretty damn
wild things to keep stuff in-genre, but if I am standing one foot away
from you and you ARE UNABLE TO REACT, and I empty a thirty-round burst
of gunfire in your direction, YOU ARE GOING TO GET HURT.

one of these days I should run a damn campaign online... *grumble
grumble grouch grouch*

-----Original Message-----
From: Chris Baker [mailto:cbaker@...]
Sent: Thursday, December 02, 1999 12:03 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


The players are heroes, like Batman (who rushes tommy-guns all the time)
Wow
how stupid and boring would a batman story be, if he was dizzied and
then
riddled with a tommygun? I think you are missing the spirit of
Streetfighter
in general. In the animated Movie, Ryu had no problem rushing the car in
India, even though, the thugs were packin' heat. The gun system was made
to
reflect this heroic bent. And in all fairness, NO weapon should ever be
awarded a FREE hit! Lower the difficulty but they're is ALWAYS a margin
for
error. More fun? to watch someone panic when they're caught in a no win
situation? Fun for a sadistic GM maybe, Not much fun for the player
trying
to be heroic.

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 09:56:37 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> right. but I notice that, because of the normal rules, the players
tend
> to act stupid. They know that guns are weaker so they have no RP
reason
> to fear them. That's why I do what I do. Besides it's more fun to
see
> a look of panic on someone when they've just been dizzied and the
> gangster next to them decides to rip into them full-auto with a Tommy
> gun.
>
> ;)
>
> -----Original Message-----
> From: J. Scott Pittman [mailto:joespitt@...]
> Sent: Thursday, December 02, 1999 11:33 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> Exactly... in the movies and comics, guns are rarely deadly, but the
> characters do acknowledge the deadliness of the weapons! You didn't
see
> Commando (with Arnold S.) walking right up to thugs and punching them
if
> they had a gun... he ran, dodged, etc. In other words, if my players
act
> stupid, they will get killed by guns... otherwise I stick to the
normal
> rules.
> -----Original Message-----
> From: Steve Karstensen <skarstensen@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Thursday, December 02, 1999 6:36 AM
> Subject: [streetfighter] Re: More house rules
>
>
>>


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-- http://www.egroups.com/cal?listname=streetfighter&m=1
Group: streetfighter Message: 4195 From: Steve Karstensen Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
for the record, there has been ONE player death in all of the time I've
been running Street Fighter, and that was because, during a Star Wars
crossover adventure, he tried to take cover behind a table when a
Thermal Detonator went off three feet away.
Group: streetfighter Message: 4196 From: Chris Baker Date: 12/2/1999
Subject: Re: More house rules
WOOO HOOO! Struck a NERVE! :D

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 11:38:44 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> Prior to the reading of this message, note that I am slightly cranky
> today, so take that into account. That said, let's move on.
>
I'd hate to see you get really cranky

> Ryu defeated the thugs because;
>
> A) the first one was sitting in the car with no weapon drawn, and did
> not expect someone to come out of nowhere and kick him through the
> windshield.
>
> B) the second thug did not know Ryu was behind him and was more
> concerned with making a getaway. Ryu punched him as soon as he turned
> around, remember?

Whatever.. Ryu knew the risk that any one of them could have drawn on him at
any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
confetti*

> Secondly, I don't know if you've noticed, but NO Streetfighter EVER has
> ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the gunman
> is backed up by five or ten others and the fighter cannot close the
> distance to them in two rounds. Have you ever had a group of five
> low-ranking fighters take out TWENTY soldiers armed with rifles without
> ever sustaining more than a collective five points of damage? I have.
> Fighters never fear gun-wielding opponents. In fact, most of the time,
> they ignore them. I am speaking from over two years of both playing and
> running this system when I make these claims... and I have a fundamental
> problem with a system that causes a player to fear a thug wielding a
> baseball bat more than they fear one with an Uzi.

Thus they are the stuff of legend, these Streetfighters, Gosh! why doesn't
Bison have to target the NRA to succeed in taking over the world? They're
obviously more dangerous than the Streetfighters. Of course the whole idea
is silly inna first place, it's just the way it seems to work. I do agree
that gun's damage should have more of an edge, Maybe half or no stamina soak
or something.

> But before you go getting all indignant on me, read exactly what I wrote
> and don't interject anything into it. What I wrote was;

You wrote something??? Oh so you did. / Joke

> I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
> basically has the weapon in the character's face (same hex or adjacent
> hex, the equivalent of one to two feet distance) and the character
> cannot react in time (the opponent has a higher Speed). In other words,
> you had better disarm that nut who's got his gun barrel shoved up your
> nose or he's going to blow your head off. Guns are great at really long
> range, as they should be, and if a martial artist can get close to a
> gunman then the advantage SHOULD go to the artist. BUT, if the gunman
> has the drop on you, you had better take that gunman by surprise before
> he pulls the trigger, because at that range he WILL NOT MISS (unless the
> dice say so.)

There is no such thing as will not miss, Just a stronger probability that he
will hit so I would say that the gunman maybe gets a difficulty four instead
of six to hit or whatever. It can happen in the adrenaline rush of
potentially fast or close combat that a gunman at practically point blank
range can miss. So I just take that into account issall. I'm assuming your
(unless the dice say so) agrees with my statement.

> And as far as automatic hits on a dizzied opponent go, I never said the
> gunman got a free hit, and certainly not a free kill. He still rolls
> for damage as usual and CAN MISS. But if he scores more than a grazing
> hit, the player is going to need a doctor, or a casket. I don't care
> how theatrical you want to make a game, and I've done some pretty damn
> wild things to keep stuff in-genre, but if I am standing one foot away
> from you and you ARE UNABLE TO REACT, and I empty a thirty-round burst
> of gunfire in your direction, YOU ARE GOING TO GET HURT.

Talk about interjecting. Did I mention free kills? Hurt probably. In real
life almost definitely dead, (depending on the gun and too many variables to
process - notice the almost). A guy in Florida was shot at near point blank
range with a 38 special just last year, all six bullets hit his head arced
around his skull under the skin and exited out the back (of his head). he
had a severe concussion. (talk about thick skulls)

> one of these days I should run a damn campaign online... *grumble
> grumble grouch grouch*

*Hands you some spaghetti and coke, eating will take the grumbles out. Hands
you a megaphone and lets you onna soapbox - your turn *Smilz**

> -----Original Message-----
> From: Chris Baker [mailto:cbaker@...]
> Sent: Thursday, December 02, 1999 12:03 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> The players are heroes, like Batman (who rushes tommy-guns all the time)
> Wow
> how stupid and boring would a batman story be, if he was dizzied and
> then
> riddled with a tommygun? I think you are missing the spirit of
> Streetfighter
> in general. In the animated Movie, Ryu had no problem rushing the car in
> India, even though, the thugs were packin' heat. The gun system was made
> to
> reflect this heroic bent. And in all fairness, NO weapon should ever be
> awarded a FREE hit! Lower the difficulty but they're is ALWAYS a margin
> for
> error. More fun? to watch someone panic when they're caught in a no win
> situation? Fun for a sadistic GM maybe, Not much fun for the player
> trying
> to be heroic.
>
> -- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> right. but I notice that, because of the normal rules, the players
> tend
>> to act stupid. They know that guns are weaker so they have no RP
> reason
>> to fear them. That's why I do what I do. Besides it's more fun to
> see
>> a look of panic on someone when they've just been dizzied and the
>> gangster next to them decides to rip into them full-auto with a Tommy
>> gun.
Group: streetfighter Message: 4197 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
Well, fighting in a certain way does not cause one to lose honor, so I'd say
in that fashion you were wrong. Glory seems more reasonable. I mean, what's
so glorious about doing the same thing over and over? People are gonna get
bored with that fast.
Secondly, you should have had most, if not all, of this guy's opponent's
designing moves ready to counter his.. after all, they know pretty much
exactly what he plans to do!

J. Scott Pittman
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 6:58 AM
Subject: [streetfighter] Broken Record Kung Fu


>
>I don't usually ask the group for rulings, BUT...
>
>this has bugged me for a while. A guy in my group was playing a Snake
>Kung Fu stylist. By the time he achieved rank 5, his maneuver list was
>pretty impressive. However, I noticed that every single one of his
>fights went as such;
>
>Deflecting Punch, Drunken Monkey Roll/Jump, Power Uppercut. Rinse and
>repeat. Be sure to occasionally vary the order of the maneuvers or use
>Zen No Mind once and a while. Once, after seeing this for about five
>tourneys straight, I docked him an Honor point and informed him that it
>was time to stop relying on the same three maneuvers if he wanted to
>advance his style. His response? "But that's what Snake Kung Fu does."
>
>To this day it bugs me. Was I right? Was he right? Can you be
>justified in penalizing someone who plays true to form, even if being
>true to form means settling into a predictable groove?
>
>------------------------------------------------------------------------
>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
Group: streetfighter Message: 4198 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Most of the time, I use the normal rules. but everyone knows when to push it
and when not to. If 15 guys take out repeater-lasers and surround the 2
heroes in my campaign, you can bet your sweet petunie that they surrender.
But if some punk has a handgun and is holding up some little ol lady, a hero
might tap him on the back an' clobber him. My player, thank goodness, are
big on drama and not on rules
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 6:59 AM
Subject: [streetfighter] Re: More house rules


>
>right. but I notice that, because of the normal rules, the players tend
>to act stupid. They know that guns are weaker so they have no RP reason
>to fear them. That's why I do what I do. Besides it's more fun to see
>a look of panic on someone when they've just been dizzied and the
>gangster next to them decides to rip into them full-auto with a Tommy
>gun.
>
>;)
>
>-----Original Message-----
>From: J. Scott Pittman [mailto:joespitt@...]
>Sent: Thursday, December 02, 1999 11:33 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>Exactly... in the movies and comics, guns are rarely deadly, but the
>characters do acknowledge the deadliness of the weapons! You didn't see
>Commando (with Arnold S.) walking right up to thugs and punching them if
>they had a gun... he ran, dodged, etc. In other words, if my players act
>stupid, they will get killed by guns... otherwise I stick to the normal
>rules.
>-----Original Message-----
>From: Steve Karstensen <skarstensen@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Thursday, December 02, 1999 6:36 AM
>Subject: [streetfighter] Re: More house rules
>
>
>>
>>oh sure, there are plenty of ways to rationalize what happened. Thing
>>is, though, I try to keep my stories true to my inspiration; anime and
>>Jackie Chan films. In Jackie's movies, playing keep-away with a loaded
>>weapon becomes very important. Not to mention that the only people who
>>usually use guns in my campaigns are minor villains and thugs (except
>>for one merc-for-hire who makes a living out of hunting Street
>Fighters,
>>but he's the exception). I don't particularly like how in the existing
>>system, any fighter with a stamina higher than three can just walk up
>to
>>a thug who's blazing away at him and punch his lights out. In such a
>>case, I use the "common sense overrides the rules system" caveat. Just
>>like I don't let people abort to a Jump in the middle of an Aerial
>>maneuver if they've already launched themselves five hexes.
>>
>>-----Original Message-----
>>From: J. Scott Pittman [mailto:joespitt@...]
>>Sent: Thursday, December 02, 1999 3:10 AM
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: More house rules
>>
>>
>> dunno, ever seen those movies where someone is hit point blank and
>it's
>>just a flesh wound? Or it hit thier cigerette case? Or if very low
>>damage is
>>rolled, the defender might have tried to knock the weapon away, but was
>>shot
>>in the leg or shoulder instead of the torso or head. If no damage was
>>rolled
>>the weapon could have run out of ammo or jammed...
>> and then there is just plain ol' storytelling, where the Storyteller
>>decides whart happens regardless of actual game numbers. Prehaps
>>something
>>happens that distracts the shooter, or he has a pang of concience, or
>>takes
>>a second to laugh at the hero, giving him the half second he needs to
>>make a
>>foot sweep, or whatever. In action flicks and stories, having a gun
>does
>>not
>>make you the automativ winner, by far!
>>-----Original Message-----
>>From: Steve Karstensen <skarstensen@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Wednesday, December 01, 1999 6:32 AM
>>Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>>>...in addition, I've always used a house rule that states;
>>>
>>>1) if you are in the gunner's hex or in an adjacent hex, and
>>>
>>>2) the gunner has the gun drawn, and
>>>
>>>3) he has a higher Speed than you,
>>>
>>>4) you're either dead or mortally wounded. There's almost no evading
>a
>>>gun at that distance unless you can make the guy lose it.
>>>
>>>I've been fuddling around with various gunnery rules and Special
>>>Maneuvers that seem to work really well, including Akimbo Weapons,
>>>Sniper, Fast Draw, Split Target, and Moving Fire. They come in really
>>>handy when folks like, oh say, Lara Croft or some Yakuza enforcer want
>>>to do a backflip while spraying two uzis around.
>>>
>>>-----Original Message-----
>>>From: Steve Karstensen [mailto:skarstensen@...]
>>>Sent: Wednesday, December 01, 1999 9:31 AM
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: More house rules
>>>
>>>
>>>
>>>I've always figured that guns *could* be lethal, but since they are so
>>>commonplace there is no martial art that does not teach some form of
>>>firearms evasion. Thusly, a fighter is actually difficult to hit when
>>>he's moving in battle, and that is the reason for low damage.
>>>
>>>Still, get a guy with Firearms 5 and a high wits using a rifle from a
>>>fairly safe location and watch the damage rack up! Or better yet, an
>>>automatic weapon...
>>>
>>>-----Original Message-----
>>>From: J. Scott Pittman [mailto:joespitt@...]
>>>Sent: Tuesday, November 30, 1999 10:19 PM
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: More house rules
>>>
>>>
>>>> Yes guns and lazers too although i think they
>>>>should have made guns faster after all all you have to
>>>>do is twitch a finger.
>>>
>>>I suggest NOT giving firearms any type of bonus to speed or damage
>>other
>>>than what Street Fighter has already given.
>>>They purposely made guns less lethal and slower in the Street Fighter
>>>universe. Guns are awesome weapons in the real world, but the focus of
>>>the
>>>Street Fighter universe is hand to hand combat over everything else,
>>and
>>>assumes "movie" firearms rules...
>>>
>>>The Movie/Street Fighter Firearms Rules (onoffical, but assumed I
>>think)
>>>1. You can dodge bullets
>>>2. You can act fast enough to beat the time needed to pull a trigger
>>>3. Gunshot wounds are almost always survivable, unless the death from
>>>such a
>>>wound is very dramatic.
>>>4. Only really ruthless bad guys have guns. Gang members, other
>>fighters
>>>working for the local crime boss would all think it crazy to use a
>>>firearm!
>>>You and your buddies will most certainly not use guns, and if you
>carry
>>>one
>>>because you do use it in your line of work, you will lose it when it
>>>becomes
>>>dramaticaly appropriate to do so.
>>>5. Your gun will jam at any dramatically appropriate moment, or you
>>will
>>>run
>>>out of ammo.
>>>6. You will always be able to keep and fire your gun at the bad guy if
>>>he
>>>has powers that prevent him from being harmed by said weapon (but you
>>>can
>>>bet that a good punch can hurt him).
>>>7. Instead of aiming just ahead of your movement, the Bad Guy will aim
>>>just
>>>behind you, leaving an impressive but harmless shower of sparks behind
>>>your
>>>feet.
>>>8. Bad Guys can't aim well (usualy because of badly designed helmets
>or
>>>visors).
>>>9. You will lose any extra ammo clips you may be carrying. If you take
>>>drastic measures to assure you do not lose them, see rule #5
>(jamming).
>>>10. Fighting is much more effective and impressive for combat purposes
>>>than
>>>a firearm, as it is much more dramatic. The story designer will take
>>all
>>>neccessary steps to assure that using a firearm of any type will be
>>seen
>>>as
>>>a wise thing when preparing for combat, but in actuality will be
>almost
>>>pointless. Minor monsters, aliens and undead of little importance to
>>the
>>>story other than cannon fodder can be killed with a firearm, but
>>>otherwise
>>>the heroes are gonna have to use hand-held weapons or thier fists. in
>>>other
>>>words, sorry Mr. Happytrigger, you're gonna have to duke it out after
>>>all!
>>>
>>>-----Original Message-----
>>>From: cliff rice <shinzite@...>
>>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>>Date: Monday, November 29, 1999 3:48 PM
>>>Subject: [streetfighter] Re: More house rules
>>>
>>>
>>>>
>>>> Yes guns and lazers too although i think they
>>>>should have made guns faster after all all you have to
>>>>do is twitch a finger.
>>>>
>>>> Cliff!
>>>>--- "J. Scott Pittman" <joespitt@...> wrote:
>>>>> The target gets a bonus to speed vs. all ranged
>>>>> attacks? What about guns and
>>>>> lasers? Those too?
>>>>> -----Original Message-----
>>>>> From: cliff rice <shinzite@...>
>>>>> To: streetfighter@egroups.com
>>>>> <streetfighter@egroups.com>
>>>>> Date: Monday, November 29, 1999 3:07 PM
>>>>> Subject: [streetfighter] More house rules
>>>>>
>>>>>
>>>>> >
>>>>> > Training times
>>>>> >One week per experience point involved is the
>>>>> number i
>>>>> >use training reduces that time by half.
>>>>> >
>>>>> > Agravated damage
>>>>> >Any edged weapon dose agravated damage in my
>>>>> campegin.
>>>>> >
>>>>> > Ranged attacks
>>>>> >For each 2 hexes away the target is the attacker
>>>>> gets
>>>>> >a +1 speed .
>>>>> >
>>>>> >__________________________________________________
>>>>> >Do You Yahoo!?
>>>>> >Thousands of Stores. Millions of Products. All in
>>>>> one place.
>>>>> >Yahoo! Shopping: http://shopping.yahoo.com
>>>>> >
>>>>>
>>>>>--------------------------------------------------------------------
>-
>>-
>>>--
>>>>> >Get 75% Off Our Best Selling Health and Wellness
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>>>>> >SelfCare.com has everything you need to take care
>>>>> of you and your family,
>>>>> >plus spend $40 or more and your shipping is free!
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>>>>> >
>>>>> >
>>>>> >
>>>>> >-- 20 megs of disk space in your group's Document
>>>>> Vault
>>>>> >--
>>>>> http://www.egroups.com/docvault/streetfighter/?m=1
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>---------------------------------------------------------------------
>-
>>-
>>>-
>>>>> Get 75% Off Our Best Selling Health and Wellness
>>>>> Books!
>>>>> SelfCare.com has everything you need to take care of
>>>>> you and your family,
>>>>> plus spend $40 or more and your shipping is free!
>>>>> http://clickhere.egroups.com/click/1824
>>>>>
>>>>>
>>>>>
>>>>> -- Talk to your group with your own voice!
>>>>> --
>>>>>
>>>>http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>>>
>>>>>
>>>>>
>>>>
>>>>__________________________________________________
>>>>Do You Yahoo!?
>>>>Thousands of Stores. Millions of Products. All in one place.
>>>>Yahoo! Shopping: http://shopping.yahoo.com
>>>>
>>>>---------------------------------------------------------------------
>-
>>-
>>>-
>>>>Get 75% Off Our Best Selling Health and Wellness Books!
>>>>SelfCare.com has everything you need to take care of you and your
>>>family,
>>>>plus spend $40 or more and your shipping is free!
>>>>http://clickhere.egroups.com/click/1824
>>>>
>>>>
>>>>
>>>>-- Check out your group's private Chat room
>>>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>>>
>>>
>>>
>>>----------------------------------------------------------------------
>-
>>-
>>>CNET Gamecenter
>>>Get tips and cheats
>>>http://clickhere.egroups.com/click/1862
>>>
>>>eGroups.com Home: http://www.egroups.com/group/streetfighter/
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>>>
>>>
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>-
>>-
>>>
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>-
>>-
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>>>-- Talk to your group with your own voice!
>>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>>
>>
>>
>>-----------------------------------------------------------------------
>-
>>-- Talk to your group with your own voice!
>>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>>
>>
>>-----------------------------------------------------------------------
>-
>>-- Check out your group's private Chat room
>>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>
>
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>
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>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
Group: streetfighter Message: 4199 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
I agree with you there also. Games should be set up (especialy if youre
playing street fighter) so that players have a chance unless they act so
foolishly that there is no hope (as for my previous 15 guys with lasers
scenerio, Batman hasn't faced that one yet I dont think)
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 8:10 AM
Subject: [streetfighter] Re: More house rules


>The players are heroes, like Batman (who rushes tommy-guns all the time)
Wow
>how stupid and boring would a batman story be, if he was dizzied and then
>riddled with a tommygun? I think you are missing the spirit of
Streetfighter
>in general. In the animated Movie, Ryu had no problem rushing the car in
>India, even though, the thugs were packin' heat. The gun system was made to
>reflect this heroic bent. And in all fairness, NO weapon should ever be
>awarded a FREE hit! Lower the difficulty but they're is ALWAYS a margin for
>error. More fun? to watch someone panic when they're caught in a no win
>situation? Fun for a sadistic GM maybe, Not much fun for the player trying
>to be heroic.
>
>-- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> right. but I notice that, because of the normal rules, the players tend
>> to act stupid. They know that guns are weaker so they have no RP reason
>> to fear them. That's why I do what I do. Besides it's more fun to see
>> a look of panic on someone when they've just been dizzied and the
>> gangster next to them decides to rip into them full-auto with a Tommy
>> gun.
>>
>> ;)
>>
>> -----Original Message-----
>> From: J. Scott Pittman [mailto:joespitt@...]
>> Sent: Thursday, December 02, 1999 11:33 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> Exactly... in the movies and comics, guns are rarely deadly, but the
>> characters do acknowledge the deadliness of the weapons! You didn't see
>> Commando (with Arnold S.) walking right up to thugs and punching them if
>> they had a gun... he ran, dodged, etc. In other words, if my players act
>> stupid, they will get killed by guns... otherwise I stick to the normal
>> rules.
>> -----Original Message-----
>> From: Steve Karstensen <skarstensen@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Thursday, December 02, 1999 6:36 AM
>> Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>
>
>------------------------------------------------------------------------
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
Group: streetfighter Message: 4200 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
Let me put it this way: a good group of players know how to role-play the
fear of guns, even if the players do not actually fear being killed by them.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 8:35 AM
Subject: [streetfighter] Re: More house rules


>
>Prior to the reading of this message, note that I am slightly cranky
>today, so take that into account. That said, let's move on.
>
>Ryu defeated the thugs because;
>
>A) the first one was sitting in the car with no weapon drawn, and did
>not expect someone to come out of nowhere and kick him through the
>windshield.
>
>B) the second thug did not know Ryu was behind him and was more
>concerned with making a getaway. Ryu punched him as soon as he turned
>around, remember?
>
>Secondly, I don't know if you've noticed, but NO Streetfighter EVER has
>ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the gunman
>is backed up by five or ten others and the fighter cannot close the
>distance to them in two rounds. Have you ever had a group of five
>low-ranking fighters take out TWENTY soldiers armed with rifles without
>ever sustaining more than a collective five points of damage? I have.
>Fighters never fear gun-wielding opponents. In fact, most of the time,
>they ignore them. I am speaking from over two years of both playing and
>running this system when I make these claims... and I have a fundamental
>problem with a system that causes a player to fear a thug wielding a
>baseball bat more than they fear one with an Uzi.
>
>But before you go getting all indignant on me, read exactly what I wrote
>and don't interject anything into it. What I wrote was;
>
>I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
>basically has the weapon in the character's face (same hex or adjacent
>hex, the equivalent of one to two feet distance) and the character
>cannot react in time (the opponent has a higher Speed). In other words,
>you had better disarm that nut who's got his gun barrel shoved up your
>nose or he's going to blow your head off. Guns are great at really long
>range, as they should be, and if a martial artist can get close to a
>gunman then the advantage SHOULD go to the artist. BUT, if the gunman
>has the drop on you, you had better take that gunman by surprise before
>he pulls the trigger, because at that range he WILL NOT MISS (unless the
>dice say so.)
>
>And as far as automatic hits on a dizzied opponent go, I never said the
>gunman got a free hit, and certainly not a free kill. He still rolls
>for damage as usual and CAN MISS. But if he scores more than a grazing
>hit, the player is going to need a doctor, or a casket. I don't care
>how theatrical you want to make a game, and I've done some pretty damn
>wild things to keep stuff in-genre, but if I am standing one foot away
>from you and you ARE UNABLE TO REACT, and I empty a thirty-round burst
>of gunfire in your direction, YOU ARE GOING TO GET HURT.
>
>one of these days I should run a damn campaign online... *grumble
>grumble grouch grouch*
>
>-----Original Message-----
>From: Chris Baker [mailto:cbaker@...]
>Sent: Thursday, December 02, 1999 12:03 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: More house rules
>
>
>The players are heroes, like Batman (who rushes tommy-guns all the time)
>Wow
>how stupid and boring would a batman story be, if he was dizzied and
>then
>riddled with a tommygun? I think you are missing the spirit of
>Streetfighter
>in general. In the animated Movie, Ryu had no problem rushing the car in
>India, even though, the thugs were packin' heat. The gun system was made
>to
>reflect this heroic bent. And in all fairness, NO weapon should ever be
>awarded a FREE hit! Lower the difficulty but they're is ALWAYS a margin
>for
>error. More fun? to watch someone panic when they're caught in a no win
>situation? Fun for a sadistic GM maybe, Not much fun for the player
>trying
>to be heroic.
>
>-- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> right. but I notice that, because of the normal rules, the players
>tend
>> to act stupid. They know that guns are weaker so they have no RP
>reason
>> to fear them. That's why I do what I do. Besides it's more fun to
>see
>> a look of panic on someone when they've just been dizzied and the
>> gangster next to them decides to rip into them full-auto with a Tommy
>> gun.
>>
>> ;)
>>
>> -----Original Message-----
>> From: J. Scott Pittman [mailto:joespitt@...]
>> Sent: Thursday, December 02, 1999 11:33 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> Exactly... in the movies and comics, guns are rarely deadly, but the
>> characters do acknowledge the deadliness of the weapons! You didn't
>see
>> Commando (with Arnold S.) walking right up to thugs and punching them
>if
>> they had a gun... he ran, dodged, etc. In other words, if my players
>act
>> stupid, they will get killed by guns... otherwise I stick to the
>normal
>> rules.
>> -----Original Message-----
>> From: Steve Karstensen <skarstensen@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Thursday, December 02, 1999 6:36 AM
>> Subject: [streetfighter] Re: More house rules
>>
>>
>>>
>
>
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Group: streetfighter Message: 4201 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: ...aaaaand furdermaw...
A Star Wars/Streetfighter crossover? My players would hang me, no questions.
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 8:41 AM
Subject: [streetfighter] Re: Re:...aaaaand furdermaw...


>
>for the record, there has been ONE player death in all of the time I've
>been running Street Fighter, and that was because, during a Star Wars
>crossover adventure, he tried to take cover behind a table when a
>Thermal Detonator went off three feet away.
>
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>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
Group: streetfighter Message: 4202 From: J. Scott Pittman Date: 12/2/1999
Subject: Re: More house rules
I'll say... Steve must really be peeved at gun rules for streetfighter =)
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:10 AM
Subject: [streetfighter] Re: More house rules


>WOOO HOOO! Struck a NERVE! :D
>
>-- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 11:38:44 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> Prior to the reading of this message, note that I am slightly cranky
>> today, so take that into account. That said, let's move on.
>>
>I'd hate to see you get really cranky
>
>> Ryu defeated the thugs because;
>>
>> A) the first one was sitting in the car with no weapon drawn, and did
>> not expect someone to come out of nowhere and kick him through the
>> windshield.
>>
>> B) the second thug did not know Ryu was behind him and was more
>> concerned with making a getaway. Ryu punched him as soon as he turned
>> around, remember?
>
>Whatever.. Ryu knew the risk that any one of them could have drawn on him
at
>any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
>confetti*
>
>> Secondly, I don't know if you've noticed, but NO Streetfighter EVER has
>> ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the gunman
>> is backed up by five or ten others and the fighter cannot close the
>> distance to them in two rounds. Have you ever had a group of five
>> low-ranking fighters take out TWENTY soldiers armed with rifles without
>> ever sustaining more than a collective five points of damage? I have.
>> Fighters never fear gun-wielding opponents. In fact, most of the time,
>> they ignore them. I am speaking from over two years of both playing and
>> running this system when I make these claims... and I have a fundamental
>> problem with a system that causes a player to fear a thug wielding a
>> baseball bat more than they fear one with an Uzi.
>
>Thus they are the stuff of legend, these Streetfighters, Gosh! why doesn't
>Bison have to target the NRA to succeed in taking over the world? They're
>obviously more dangerous than the Streetfighters. Of course the whole idea
>is silly inna first place, it's just the way it seems to work. I do agree
>that gun's damage should have more of an edge, Maybe half or no stamina
soak
>or something.
>
>> But before you go getting all indignant on me, read exactly what I wrote
>> and don't interject anything into it. What I wrote was;
>
>You wrote something??? Oh so you did. / Joke
>
>> I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
>> basically has the weapon in the character's face (same hex or adjacent
>> hex, the equivalent of one to two feet distance) and the character
>> cannot react in time (the opponent has a higher Speed). In other words,
>> you had better disarm that nut who's got his gun barrel shoved up your
>> nose or he's going to blow your head off. Guns are great at really long
>> range, as they should be, and if a martial artist can get close to a
>> gunman then the advantage SHOULD go to the artist. BUT, if the gunman
>> has the drop on you, you had better take that gunman by surprise before
>> he pulls the trigger, because at that range he WILL NOT MISS (unless the
>> dice say so.)
>
>There is no such thing as will not miss, Just a stronger probability that
he
>will hit so I would say that the gunman maybe gets a difficulty four
instead
>of six to hit or whatever. It can happen in the adrenaline rush of
>potentially fast or close combat that a gunman at practically point blank
>range can miss. So I just take that into account issall. I'm assuming your
>(unless the dice say so) agrees with my statement.
>
>> And as far as automatic hits on a dizzied opponent go, I never said the
>> gunman got a free hit, and certainly not a free kill. He still rolls
>> for damage as usual and CAN MISS. But if he scores more than a grazing
>> hit, the player is going to need a doctor, or a casket. I don't care
>> how theatrical you want to make a game, and I've done some pretty damn
>> wild things to keep stuff in-genre, but if I am standing one foot away
>> from you and you ARE UNABLE TO REACT, and I empty a thirty-round burst
>> of gunfire in your direction, YOU ARE GOING TO GET HURT.
>
>Talk about interjecting. Did I mention free kills? Hurt probably. In real
>life almost definitely dead, (depending on the gun and too many variables
to
>process - notice the almost). A guy in Florida was shot at near point blank
>range with a 38 special just last year, all six bullets hit his head arced
>around his skull under the skin and exited out the back (of his head). he
>had a severe concussion. (talk about thick skulls)
>
>> one of these days I should run a damn campaign online... *grumble
>> grumble grouch grouch*
>
>*Hands you some spaghetti and coke, eating will take the grumbles out.
Hands
>you a megaphone and lets you onna soapbox - your turn *Smilz**
>
>> -----Original Message-----
>> From: Chris Baker [mailto:cbaker@...]
>> Sent: Thursday, December 02, 1999 12:03 PM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> The players are heroes, like Batman (who rushes tommy-guns all the time)
>> Wow
>> how stupid and boring would a batman story be, if he was dizzied and
>> then
>> riddled with a tommygun? I think you are missing the spirit of
>> Streetfighter
>> in general. In the animated Movie, Ryu had no problem rushing the car in
>> India, even though, the thugs were packin' heat. The gun system was made
>> to
>> reflect this heroic bent. And in all fairness, NO weapon should ever be
>> awarded a FREE hit! Lower the difficulty but they're is ALWAYS a margin
>> for
>> error. More fun? to watch someone panic when they're caught in a no win
>> situation? Fun for a sadistic GM maybe, Not much fun for the player
>> trying
>> to be heroic.
>>
>> -- Chris B.
>>
>>
>>> From: Steve Karstensen <skarstensen@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>> right. but I notice that, because of the normal rules, the players
>> tend
>>> to act stupid. They know that guns are weaker so they have no RP
>> reason
>>> to fear them. That's why I do what I do. Besides it's more fun to
>> see
>>> a look of panic on someone when they've just been dizzied and the
>>> gangster next to them decides to rip into them full-auto with a Tommy
>>> gun.
>
>
>------------------------------------------------------------------------
>-- Create a poll/survey for your group!
>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>
Group: streetfighter Message: 4203 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
WOOO HOOO! Struck a NERVE! :D

-- Chris B.

* you get away from my elbow with that pin. :p

> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Thu, 2 Dec 1999 11:38:44 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: More house rules
>
>
> Prior to the reading of this message, note that I am slightly cranky
> today, so take that into account. That said, let's move on.
>
I'd hate to see you get really cranky

* the project I'm working on at work tends to do that. I'll be better
when it's over.

Whatever.. Ryu knew the risk that any one of them could have drawn on
him at
any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
confetti*

*I'm not saying he wasn't at risk, but it was decidibly minimized by
charging them when they weren't looking and punching them from behind.

Thus they are the stuff of legend, these Streetfighters,

* Chun Li is the stuff of Legend. Joe Karate (Rank 1, go Joe!) from
Cleveland is not.

Gosh! why doesn't
Bison have to target the NRA to succeed in taking over the world?

* because he already controls the NRA. After all, if the United States
government is busy beating its head against a gun control lobby, they're
distracted and won't be trying to legislate, say, trade with Mriganka.

> But before you go getting all indignant on me, read exactly what I
wrote
> and don't interject anything into it. What I wrote was;

You wrote something??? Oh so you did. / Joke

I'm assuming your
(unless the dice say so) agrees with my statement.

* Si.

Talk about interjecting. Did I mention free kills?

* erm, yea. otherwise, would you have called me sadistic for invoking
such a rule against a player? All I said was that if the gunman fired
on a dizzy player with fully auto from that distance, the player was in
trouble.
Group: streetfighter Message: 4204 From: Steve Karstensen Date: 12/2/1999
Subject: Re: Broken Record Kung Fu
the honor loss was due to perceiving those reliable moves as a crutch.

the main thing that irked me at the time was that there was almost no
counter to this strategy. Athletics and Focus maneuvers were too slow
to avoid the Roll or Jump, and Punch/Kick manevers got Deflected.
Perhaps, in hindsight, allowing him to develop a Deflecting Punch that
worked on kicks was a bad idea.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 2:08 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Broken Record Kung Fu


Well, fighting in a certain way does not cause one to lose honor, so I'd
say
in that fashion you were wrong. Glory seems more reasonable. I mean,
what's
so glorious about doing the same thing over and over? People are gonna
get
bored with that fast.
Secondly, you should have had most, if not all, of this guy's
opponent's
designing moves ready to counter his.. after all, they know pretty much
exactly what he plans to do!

J. Scott Pittman
-----Original Message-----
From: Steve Karstensen <skarstensen@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 6:58 AM
Subject: [streetfighter] Broken Record Kung Fu


>
>I don't usually ask the group for rulings, BUT...
>
>this has bugged me for a while. A guy in my group was playing a Snake
>Kung Fu stylist. By the time he achieved rank 5, his maneuver list was
>pretty impressive. However, I noticed that every single one of his
>fights went as such;
>
>Deflecting Punch, Drunken Monkey Roll/Jump, Power Uppercut. Rinse and
>repeat. Be sure to occasionally vary the order of the maneuvers or use
>Zen No Mind once and a while. Once, after seeing this for about five
>tourneys straight, I docked him an Honor point and informed him that it
>was time to stop relying on the same three maneuvers if he wanted to
>advance his style. His response? "But that's what Snake Kung Fu
does."
>
>To this day it bugs me. Was I right? Was he right? Can you be
>justified in penalizing someone who plays true to form, even if being
>true to form means settling into a predictable groove?
>
>-----------------------------------------------------------------------
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>-- Talk to your group with your own voice!
>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>


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Group: streetfighter Message: 4205 From: Steve Karstensen Date: 12/2/1999
Subject: Re: More house rules
eh, not particularly. I know guns are far less lethal than they should
be for a reason, but there are certain instances where common sense
needs to take over, and doing so in such instances is not due to sadism,
but practicality. How many of you out there use optional rules for
character death even though there are none in the system? Should
players ever have anything to fear if they know that technically, they
cannot die?

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Thursday, December 02, 1999 2:19 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: More house rules


I'll say... Steve must really be peeved at gun rules for streetfighter
=)
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Thursday, December 02, 1999 9:10 AM
Subject: [streetfighter] Re: More house rules


>WOOO HOOO! Struck a NERVE! :D
>
>-- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Thu, 2 Dec 1999 11:38:44 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> Prior to the reading of this message, note that I am slightly cranky
>> today, so take that into account. That said, let's move on.
>>
>I'd hate to see you get really cranky
>
>> Ryu defeated the thugs because;
>>
>> A) the first one was sitting in the car with no weapon drawn, and did
>> not expect someone to come out of nowhere and kick him through the
>> windshield.
>>
>> B) the second thug did not know Ryu was behind him and was more
>> concerned with making a getaway. Ryu punched him as soon as he
turned
>> around, remember?
>
>Whatever.. Ryu knew the risk that any one of them could have drawn on
him
at
>any time. He had no fear yada yada GO RYU! *Waves a pennant & throws
>confetti*
>
>> Secondly, I don't know if you've noticed, but NO Streetfighter EVER
has
>> ANYTHING to fear from a gun-wielding opponent. EVER. UNLESS the
gunman
>> is backed up by five or ten others and the fighter cannot close the
>> distance to them in two rounds. Have you ever had a group of five
>> low-ranking fighters take out TWENTY soldiers armed with rifles
without
>> ever sustaining more than a collective five points of damage? I
have.
>> Fighters never fear gun-wielding opponents. In fact, most of the
time,
>> they ignore them. I am speaking from over two years of both playing
and
>> running this system when I make these claims... and I have a
fundamental
>> problem with a system that causes a player to fear a thug wielding a
>> baseball bat more than they fear one with an Uzi.
>
>Thus they are the stuff of legend, these Streetfighters, Gosh! why
doesn't
>Bison have to target the NRA to succeed in taking over the world?
They're
>obviously more dangerous than the Streetfighters. Of course the whole
idea
>is silly inna first place, it's just the way it seems to work. I do
agree
>that gun's damage should have more of an edge, Maybe half or no stamina
soak
>or something.
>
>> But before you go getting all indignant on me, read exactly what I
wrote
>> and don't interject anything into it. What I wrote was;
>
>You wrote something??? Oh so you did. / Joke
>
>> I use the guns rules EXACTLY AS WRITTEN, EXCEPT when an opponent
>> basically has the weapon in the character's face (same hex or
adjacent
>> hex, the equivalent of one to two feet distance) and the character
>> cannot react in time (the opponent has a higher Speed). In other
words,
>> you had better disarm that nut who's got his gun barrel shoved up
your
>> nose or he's going to blow your head off. Guns are great at really
long
>> range, as they should be, and if a martial artist can get close to a
>> gunman then the advantage SHOULD go to the artist. BUT, if the
gunman
>> has the drop on you, you had better take that gunman by surprise
before
>> he pulls the trigger, because at that range he WILL NOT MISS (unless
the
>> dice say so.)
>
>There is no such thing as will not miss, Just a stronger probability
that
he
>will hit so I would say that the gunman maybe gets a difficulty four
instead
>of six to hit or whatever. It can happen in the adrenaline rush of
>potentially fast or close combat that a gunman at practically point
blank
>range can miss. So I just take that into account issall. I'm assuming
your
>(unless the dice say so) agrees with my statement.
>
>> And as far as automatic hits on a dizzied opponent go, I never said
the
>> gunman got a free hit, and certainly not a free kill. He still rolls
>> for damage as usual and CAN MISS. But if he scores more than a
grazing
>> hit, the player is going to need a doctor, or a casket. I don't care
>> how theatrical you want to make a game, and I've done some pretty
damn
>> wild things to keep stuff in-genre, but if I am standing one foot
away
>> from you and you ARE UNABLE TO REACT, and I empty a thirty-round
burst
>> of gunfire in your direction, YOU ARE GOING TO GET HURT.
>
>Talk about interjecting. Did I mention free kills? Hurt probably. In
real
>life almost definitely dead, (depending on the gun and too many
variables
to
>process - notice the almost). A guy in Florida was shot at near point
blank
>range with a 38 special just last year, all six bullets hit his head
arced
>around his skull under the skin and exited out the back (of his head).
he
>had a severe concussion. (talk about thick skulls)
>
>> one of these days I should run a damn campaign online... *grumble
>> grumble grouch grouch*
>
>*Hands you some spaghetti and coke, eating will take the grumbles out.
Hands
>you a megaphone and lets you onna soapbox - your turn *Smilz**
>
>> -----Original Message-----
>> From: Chris Baker [mailto:cbaker@...]
>> Sent: Thursday, December 02, 1999 12:03 PM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: More house rules
>>
>>
>> The players are heroes, like Batman (who rushes tommy-guns all the
time)
>> Wow
>> how stupid and boring would a batman story be, if he was dizzied and
>> then
>> riddled with a tommygun? I think you are missing the spirit of
>> Streetfighter
>> in general. In the animated Movie, Ryu had no problem rushing the car
in
>> India, even though, the thugs were packin' heat. The gun system was
made
>> to
>> reflect this heroic bent. And in all fairness, NO weapon should ever
be
>> awarded a FREE hit! Lower the difficulty but they're is ALWAYS a
margin
>> for
>> error. More fun? to watch someone panic when they're caught in a no
win
>> situation? Fun for a sadistic GM maybe, Not much fun for the player
>> trying
>> to be heroic.
>>
>> -- Chris B.
>>
>>
>>> From: Steve Karstensen <skarstensen@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Thu, 2 Dec 1999 09:56:37 -0500
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: More house rules
>>>
>>>
>>> right. but I notice that, because of the normal rules, the players
>> tend
>>> to act stupid. They know that guns are weaker so they have no RP
>> reason
>>> to fear them. That's why I do what I do. Besides it's more fun to
>> see
>>> a look of panic on someone when they've just been dizzied and the
>>> gangster next to them decides to rip into them full-auto with a
Tommy
>>> gun.
>
>
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>-- http://www.egroups.com/vote?listname=streetfighter&m=1
>


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