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Group: streetfighter Message: 3255 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3256 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
Group: streetfighter Message: 3257 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3258 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
Group: streetfighter Message: 3259 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3260 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
Group: streetfighter Message: 3261 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3262 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3263 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3264 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3265 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Speed vs. Strength (formerly You don't wa nt to know)
Group: streetfighter Message: 3266 From: Chris Baker Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3267 From: Chris Baker Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
Group: streetfighter Message: 3268 From: Chris Baker Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3269 From: Chris Baker Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3270 From: Chris Baker Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. Strength)
Group: streetfighter Message: 3271 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3272 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3273 From: Chris Baker Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3274 From: Chris Baker Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3275 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3276 From: ronineric@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3277 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3278 From: Morgado, Mike Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3279 From: Chris Nelson Date: 11/10/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3280 From: Chris Nelson Date: 11/10/1999
Subject: World Warriors - was: Duelists
Group: streetfighter Message: 3281 From: Steve Karstensen Date: 11/10/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3282 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3283 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3284 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3285 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3286 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Group: streetfighter Message: 3287 From: Chris Nelson Date: 11/10/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3288 From: Steve Karstensen Date: 11/10/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3289 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3290 From: Azathoth05@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs.Strength)
Group: streetfighter Message: 3291 From: Azathoth05@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3292 From: Chris Baker Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3293 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3294 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3295 From: SlpStck@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs.Strength)
Group: streetfighter Message: 3296 From: SlpStck@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3297 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Group: streetfighter Message: 3298 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3299 From: Andy Date: 11/11/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3300 From: Chris Krug-Iron Date: 11/11/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Group: streetfighter Message: 3301 From: Chris Krug-Iron Date: 11/11/1999
Subject: Re: Streetfighter LARP
Group: streetfighter Message: 3302 From: Chris Krug-Iron Date: 11/11/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3303 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/11/1999
Subject: Re: World Warriors - was: Duelists
Group: streetfighter Message: 3304 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/11/1999
Subject: Re: Mindless ramblings (Formerly Speed vs.Strength)



Group: streetfighter Message: 3255 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
I don't think that Ex 2 is going to come out for the current Playstation (at
least, that's the current rumor around here, anyway), but it should be
coming out for the PSX 2 or maybe even the Dreamcast. If it is indeed
coming out for the good old PSX, then there shouldn't be too much of a
further wait, seeing as it's been out for just over a year in the arcades.


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Challange to all at SF egroups
>Date: Wed, 10 Nov 1999 08:33:43 -0500
>
>
>I guess this means EX Plus Alpha 2 is out? When will it be available
>for the Playstation? Personally, I felt the original was one of the
>best SF games out there. That and Alpha 3 (Ga, did I actually say that?
>"Go for it man!")
>
>-----Original Message-----
>From: Chris Krug-Iron [mailto:inrifrost@...]
>Sent: Wednesday, November 10, 1999 3:17 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Challange to all at SF egroups
>
>
>Gah. Nothing at all, really. The only thing I knew was Kairi's story,
>and
>that was related to his appearance (you know, looking like "Sheng Long"
>and
>all). Honestly enough, I didn't become interested at all in the EX
>series
>until after I saw Kairi in the arcade. I used to own the first one on
>the
>Playstation. Mastered it, then became quite bored with it. Oh, well.
>After that, I just didn't want to play it anymore. I would, however
>like to
>find out more information, in hindsight.
>
>
> >From: JSorochins@...
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Challange to all at SF egroups
> >Date: Wed, 10 Nov 1999 02:22:04 EST
> >
> >In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
> >inrifrost@... writes:
> >
> ><< I don't know if it has anything to do with Akuma...as far as I know,
>he
> >was
> > an amnesiatic. So, where would Akuma come in? If Kairi defeated
>Akuma
> >and
> > took his powers, sure enough, but that still doesn't explain his
> >appearance.
> > The other thing is that, he's an amnesiatic...how would he remember
>the
> > fight? >>
> >
> >While we are on the subject, does anybody know the stories behind the
>SFex
> >series. I can find all sorts of intro stuff, but nothing at all about
>the
> >endings
> >
> >-----------------------------------------------------------------------
>-
> >-- 20 megs of disk space in your eGroup's Document Vault
> >-- http://www.egroups.com/docvault/streetfighter/?m=1
> >
> >
>
>______________________________________________________
>
>------------------------------------------------------------------------
>eGroup Home: http://www.egroups.com/group/streetfighter/
>http://www.egroups.com - Simplifying group communications
>
>
>------------------------------------------------------------------------
>-- Check out your eGroup's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3256 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
I'm pretty sure that you have to go through the practice sessions that have
been designed for the characters (such as making it all the way through
Zangief's sessions. Murderous, I tell you), and defeating the game at
various difficulties. Do it enough, and you'll get the way cool barrel
bonus round from SFII.


>From: "Morgado, Mike" <MMorgado@...>
>Reply-To: streetfighter@egroups.com
>To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
>Subject: [streetfighter] SFEX + A was Challange to all at SF egroups
>Date: Wed, 10 Nov 1999 08:30:23 -0500
>
>Ok, I have been playing Street Fighter Ex plus Alpha for a little bit now,
>and I really like it, (except the endings suck). But when you go to versus
>mode there is four characters that are blocked out, how do you unlock them?
>Anyone?
>
>Thanks
>
>MikeM
>
> > -----Original Message-----
> > From: Steve Karstensen [SMTP:skarstensen@...]
> > Sent: Wednesday, November 10, 1999 8:34 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Challange to all at SF egroups
> >
> >
> > I guess this means EX Plus Alpha 2 is out? When will it be available
> > for the Playstation? Personally, I felt the original was one of the
> > best SF games out there. That and Alpha 3 (Ga, did I actually say that?
> > "Go for it man!")
> >
> > -----Original Message-----
> > From: Chris Krug-Iron [mailto:inrifrost@...]
> > Sent: Wednesday, November 10, 1999 3:17 AM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Challange to all at SF egroups
> >
> >
> > Gah. Nothing at all, really. The only thing I knew was Kairi's story,
> > and
> > that was related to his appearance (you know, looking like "Sheng Long"
> > and
> > all). Honestly enough, I didn't become interested at all in the EX
> > series
> > until after I saw Kairi in the arcade. I used to own the first one on
> > the
> > Playstation. Mastered it, then became quite bored with it. Oh, well.
> > After that, I just didn't want to play it anymore. I would, however
> > like to
> > find out more information, in hindsight.
> >
> >
> > >From: JSorochins@...
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Challange to all at SF egroups
> > >Date: Wed, 10 Nov 1999 02:22:04 EST
> > >
> > >In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
> > >inrifrost@... writes:
> > >
> > ><< I don't know if it has anything to do with Akuma...as far as I know,
> > he
> > >was
> > > an amnesiatic. So, where would Akuma come in? If Kairi defeated
> > Akuma
> > >and
> > > took his powers, sure enough, but that still doesn't explain his
> > >appearance.
> > > The other thing is that, he's an amnesiatic...how would he remember
> > the
> > > fight? >>
> > >
> > >While we are on the subject, does anybody know the stories behind the
> > SFex
> > >series. I can find all sorts of intro stuff, but nothing at all about
> > the
> > >endings
> > >
> > >-----------------------------------------------------------------------
> > -
> > >-- 20 megs of disk space in your eGroup's Document Vault
> > >-- http://www.egroups.com/docvault/streetfighter/?m=1
> > >
> > >
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > eGroup Home: http://www.egroups.com/group/streetfighter/
> > http://www.egroups.com - Simplifying group communications
> >
> >
> > ------------------------------------------------------------------------
> > -- Check out your eGroup's private Chat room
> > -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
> >
>
>------------------------------------------------------------------------
>-- Easily schedule meetings and events using the group calendar!
>-- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>
>

______________________________________________________
Group: streetfighter Message: 3257 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
--- JSorochins@... wrote:
> In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
> inrifrost@... writes:
>
> << I don't know if it has anything to do with Akuma...as far as I know,
> he
> was
> an amnesiatic. So, where would Akuma come in? If Kairi defeated Akuma
> and
> took his powers, sure enough, but that still doesn't explain his
> appearance.
> The other thing is that, he's an amnesiatic...how would he remember
> the
> fight? >>
>
> While we are on the subject, does anybody know the stories behind the
> SFex
> series. I can find all sorts of intro stuff, but nothing at all about
> the
> endings

The endings were all short, little FMV sceens with no text at all, It's
been quite a while, so all I remember at all are Evil Hokuto (sp),
Crackerjack (one of my favorite characters), and Allen's Endings

Evil Hokuto:

Hokuto is standing on a hill with her eyes glowing. She looks around for
a moment, then the camera retracts, revealing the broken bodies of the
other fighters.

Crackerjack:

Crackerjack is running along the train tracks when a train starts heading
towards him. He accelerates and decks the train with his uppercut punch
(can't remember it's name).

Allen Snider:

Allen is standing in front of this temple with two large statues. He then
shatters the statues (I can't remember if it's because they came to life
and attacked him, or if smahing statues is something a true martial artis
just has to do).

Personaly, I like the ones from Tekken 2 better, they were much cooler
storywise (Armor King's ending still gets me) and better quality too.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3258 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
--- "Morgado, Mike" <MMorgado@...> wrote:
> Ok, I have been playing Street Fighter Ex plus Alpha for a little bit
> now,
> and I really like it, (except the endings suck). But when you go to
> versus
> mode there is four characters that are blocked out, how do you unlock
> them?
> Anyone?
>
> Thanks
>
> MikeM

Practice mode. Score enough points doing the various test in practice
mode and they'll unlock one by one. The various 15 point test are, of
course, worth more points than the one point tests.

If you beat every test with every character you unlock the barrel bonus
round and can enter it from the title screen (quite a hard round too).

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3259 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
just as an aside, the fighters I've converted from EX + Alpha have made
some excellent NPCs, especially Cracker Jack.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, November 10, 1999 9:37 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egroups


--- "Morgado, Mike" <MMorgado@...> wrote:
> Ok, I have been playing Street Fighter Ex plus Alpha for a little bit
> now,
> and I really like it, (except the endings suck). But when you go to
> versus
> mode there is four characters that are blocked out, how do you unlock
> them?
> Anyone?
>
> Thanks
>
> MikeM

Practice mode. Score enough points doing the various test in practice
mode and they'll unlock one by one. The various 15 point test are, of
course, worth more points than the one point tests.

If you beat every test with every character you unlock the barrel bonus
round and can enter it from the title screen (quite a hard round too).

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com

------------------------------------------------------------------------
-- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
-- Free email groups at eGroups.com
Group: streetfighter Message: 3260 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
--- Steve Karstensen <skarstensen@...> wrote:
>
> play in Expert Training mode. the more moves you successfully pull off,
> the more points you score. certain point values allow you to unlock
> certain characters.
>
> My personal high is about 950 or so out of 1000. Anyone get a perfect
> score?

Shadowmyre did (anyone remember him?) It took him about 48 hours and a
lot of swearing and cursing, but he did it.

He still hasn't beaten the barrel round yet though.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3261 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
daaaaaaamn.

Some of those Rank A challenges are *sick*.

My hat goes off to Shadowmyre, wherever he may be.

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, November 10, 1999 9:42 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egroups


--- Steve Karstensen <skarstensen@...> wrote:
>
> play in Expert Training mode. the more moves you successfully pull
off,
> the more points you score. certain point values allow you to unlock
> certain characters.
>
> My personal high is about 950 or so out of 1000. Anyone get a perfect
> score?

Shadowmyre did (anyone remember him?) It took him about 48 hours and a
lot of swearing and cursing, but he did it.

He still hasn't beaten the barrel round yet though.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com

------------------------------------------------------------------------
-- Easily schedule meetings and events using the group calendar!
-- http://www.egroups.com/cal?listname=streetfighter&m=1
Group: streetfighter Message: 3262 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Very cool. What happened, and could I see his stats?


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou ps
>Date: Wed, 10 Nov 1999 09:45:59 -0500
>
>
>just as an aside, the fighters I've converted from EX + Alpha have made
>some excellent NPCs, especially Cracker Jack.
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Wednesday, November 10, 1999 9:37 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egroups
>
>
>--- "Morgado, Mike" <MMorgado@...> wrote:
> > Ok, I have been playing Street Fighter Ex plus Alpha for a little bit
> > now,
> > and I really like it, (except the endings suck). But when you go to
> > versus
> > mode there is four characters that are blocked out, how do you unlock
> > them?
> > Anyone?
> >
> > Thanks
> >
> > MikeM
>
>Practice mode. Score enough points doing the various test in practice
>mode and they'll unlock one by one. The various 15 point test are, of
>course, worth more points than the one point tests.
>
>If you beat every test with every character you unlock the barrel bonus
>round and can enter it from the title screen (quite a hard round too).
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
>Do You Yahoo!?
>Bid and sell for free at http://auctions.yahoo.com
>
>------------------------------------------------------------------------
>-- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
>-- Free email groups at eGroups.com
>
>
>------------------------------------------------------------------------
>-- Check out your eGroup's private Chat room
>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3263 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
--- Steve Karstensen <skarstensen@...> wrote:
>
> daaaaaaamn.
>
> Some of those Rank A challenges are *sick*.
>
> My hat goes off to Shadowmyre, wherever he may be.

Sick indeed, I still haven't beaten most of the level 13 ones, let alone
the fifteen ones (my favorite ones are the ones where you can't touch the
ground for twenty or so seconds [or let the opponent touch the ground for
twenty seconds]).

Throw in the fact that my memory card is a 'bit faulty' and that I don't
personaly own the game, and I doubt that I ever will.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3264 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
http://nj5.injersey.com/~skarsten/crackerjack.html

There's a few others like Blair and Darun. just follow the link at the
bottom of the page.

I will work on this site again one day, I promise :p

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Wednesday, November 10, 1999 9:51 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
ps


Very cool. What happened, and could I see his stats?


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
ps
>Date: Wed, 10 Nov 1999 09:45:59 -0500
>
>
>just as an aside, the fighters I've converted from EX + Alpha have made
>some excellent NPCs, especially Cracker Jack.
>
>-----Original Message-----
>From: Chris Hoffmann [mailto:staredown@...]
>Sent: Wednesday, November 10, 1999 9:37 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF
egroups
>
>
>--- "Morgado, Mike" <MMorgado@...> wrote:
> > Ok, I have been playing Street Fighter Ex plus Alpha for a little
bit
> > now,
> > and I really like it, (except the endings suck). But when you go to
> > versus
> > mode there is four characters that are blocked out, how do you
unlock
> > them?
> > Anyone?
> >
> > Thanks
> >
> > MikeM
>
>Practice mode. Score enough points doing the various test in practice
>mode and they'll unlock one by one. The various 15 point test are, of
>course, worth more points than the one point tests.
>
>If you beat every test with every character you unlock the barrel bonus
>round and can enter it from the title screen (quite a hard round too).
>
>=====
>staredown@... http://members.xoom.com/staredown
>
>"We don't expect kittens to fight wildcats and win
>--we merely expect them to try."
> -- Robert Heinlein
>__________________________________________________
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>
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Group: streetfighter Message: 3265 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Speed vs. Strength (formerly You don't wa nt to know)
Esquives, the perceivedly useless maneuver. +2 speed, lets you sidestep
a maneuver and wind up back in the same place at no cost. The combos
you can pull off with this are disgusting. ;)

Wu Shu and Capoeira are two of the most powerful styles in the game
because of shit like this; they have *all* of the dodging maneuvers.
Backflip, Backflip Kick, Esquives/Displacement, Rolling Attack, Vertical
Rolling Attack, Flying Heel Stomp, that sort of thing. Combo well off
of those maneuvers and you'll never be touched.

-----Original Message-----
From: Chris Baker [mailto:cbaker@...]
Sent: Wednesday, November 10, 1999 3:53 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't want
to know)


The only thing better, a character that can move after an attack (or
move
the opponent) Unless the opponent's got a fireball. I find if you have a
maneuver that allows a lot of movement after your attack (and before
usually) that doesn't cost you chi or willpower. you will win. always.

-- Chris B.


> From: azathoth05@...
> Reply-To: streetfighter@egroups.com
> Date: Tue, 09 Nov 1999 21:39:04 -0800
> To: streetfighter@...
> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
want to
> know)
>
> I just ran a tournament with 3 PC's and 5 NPC's, two of which were
> Siren and Kahn from Secrets of Shadowloo(aka starting level
characters.
> One PC was a Kung Fu guy with a high block to high speed elbow smash
> combo he lost to Siren's superior speed. Another was a Western
> Kickbocking no block but all power mid speed moves, he lost to Kahn's
> strength because he couldn't dizzy him before the return punches
> knocked him out. The third character was a blind capoeira dancer who
> had to roll perception three times a round to even hit the guy. He
> blew through all four matches and won the tournament. Why? The first
> guy chased Siren as she danced around, the second went punch for bunch
> with a stronger guy, but the dancer I don't think spent too rounds in
> the same hex. He used backflip kick, backroll throw, and Vertical
> rolling attack(knocks down aerial), plus his dex of 5, to keep his
> opponents from retaliating. You don't have to dizzy a guy to keep him
> from hitting you, throwing him out of range, using knockdown
maneuvers,
> and jumping away can keep you in control. And this guy had no block
> technique and no combos, nor was he a "power fighter"(no techniques
> over 3, and he spend freebies on perception not special powers). All
> in all I haveta say the fights were a lot more exciting than leaving
> two models on the table next to each other that just sit there for 8
> rounds exchanging punches. He also used a maneuver's movement to move
> out of range sometimes when it looked like moving in for the attack
> would get him clobbered, which was good tactics for his first match
> ever(2nd game, but he sawno combat in the first one). just because
> your foward kick lets you move two hexes doesn't mean it's gotta be
> towards the enemy!
>
>
>
>
> steve karstensen <skarstense-@...> wrote:
> original
article:http://www.egroups.com/group/streetfighter/?start=3234
>>
>> your speed guys need to learn grabs or knockdown maneuvers. Citing,
> for
>> example, Howard Collins' animal hybrid Judo Wolf; 6 Dex, Flying
Tackle
>> to Head Bite Combo. 3 Strength, 3 Stamina. Never took a scratch
>> because he kept his opponents tied up in holds the entire fight.
>>
>> -----Original Message-----
>> From: Chris Baker [mailto:cbaker@...]
>> Sent: Tuesday, November 09, 1999 12:57 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: You don't want to know
>>
>>
>> Just as an aside, for interest only. In real life, Speed is extremely
>> important in a fight. The actual damage inflicted in martial arts has
>> more
>> to do with speed than strength. (except for something like wrestling)
>> The
>> concept in Shotokan, for instance, is If you can throw a focused
punch
>> at
>> say 95MPH (not unreasonable trust me) You are impacting with a fist
>> travelling at 95MPH hitting a Generally 2"by 2" area (first two
> knuckles
>> of
>> your fist), you are doing some serious damage. (their bones tend to
>> break
>> more easily than the fist does too). There's a formula for it.
>> Power (damage) = mass X speed2 (squared)
>> By this reasoning, It is more advantageous to work on speed rather
> than
>> bulk
>> and muscle. This concept is what truly sets Martial Arts apart from
>> Brawling, and allows a small person to overcome a bigger opponent.
> It's
>> what
>> Martial Arts are all about, thats the secret.(well one of them)
>>
>> An example: Zangeif's strikes do damage because he's big. (Although
if
>> he
>> could become faster he would do more damage, a lot more, but he would
>> have
>> to lose some bulk.)
>> Ryu does damage because he's skilled and fast.
>> Being faster than Zangeif also allows him to fight
>> circles
>> around the poor Russian. Unless of course he gets grabbed.
>>
>> OPINION CORNER - <<<I really don't like the trading blows in
>> Streetfighter,
>> I find them rather unrealistic. Blocks and Dodges are reactionary,
not
>> planned, so I support making defence rolls instead of using the block
> or
>> dodge manoeuvre. Yes...Yes I know about spending the willpower point
> to
>> abort, but you CAN punch first in a fight and IMMEDIATELY block your
>> opponent's counterstrike, In Streetfighter you can't.>>>
>>
>> In Streetfighter I've almost always found that a combination of
> strength
>> and
>> stamina generally won out over speed, except in fireball situations.
>>
>> SENARIO - The slow strong tough guy got his movement, The faster guy
>> interrupts and hits the slower guy but not enough to dizzy him
> (because
>> of
>> his stamina) then stands there while the slower guy knocks him
>> dizzy,(because he spent most of his points on speed, the fool) and
>> finishes
>> him a round later. It was a constant theme in our games. Speed guy
>> loses. At
>> least until he fights someone just like him or he gets time to
improve
>> his
>> stamina or strength.
>>
>> -- Chris B.
>>
>>
>>> From: "Chris Krug-Iron" <inrifrost@...>
>>> Reply-To: streetfighter@egroups.com
>>> Date: Mon, 08 Nov 1999 18:13:36 PST
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: You don't want to know
>>>
>>> Sure, I'll agree that speed helps a lot, but unless you knock the
> guy
>> you're
>>> fighting out, or knock him down, or tie him up in any way, it's
> almost
>> a
>>> sure fire bet that if he's in range to hit you, he will. Also, if
>> he's
>>> moving at a much slower speed than you, you can be pretty sure that
>> it'll be
>>> some really nasty move. Whatever that may be. I've had a bunch of
>> players
>>> that decided to be really fast at one point, so I tossed a
>> heavy-hitting,
>>> slow moving fighter against them. They thought of other strategies
>> than
>>> just being faster than the other guy after that. It kept them on
>> their toes
>>> a little. Actually, I have to thank Steve for some of that stuff.
>> Now,
>>> players try to leave off the cheese a little.
>>>
>>>
>>>> From: Rinaldo Gambetta <rinaldo@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: You don't want to know
>>>> Date: Thu, 04 Nov 1999 18:53:55 -0200
>>>>
>>>> All right you got the point but don´t need be angry, I don´t have
> my
>>>> Stf
>>>> mainbook actualy I lost the book on excursion and I want buy
> another
>> one,
>>>> and no speed aren´t all but helps a lot.
>>>>
>>>> Preston Elizarde wrote:
>>>>
>>>>> --- Chris Krug-Iron <inrifrost@...> wrote:
>>>>>> Easy, boy, easy. Just a rules misinterpretation here. No need
> to
>>>>>> flame.
>>>>>>
>>>>>
>>>>> Sorry I just had this dispute with a group of kids I am teaching
> how
>> to
>>>>> play...and they just can't comprehend that speed isn't everything
>> that
>>>>> strategy is.
>>>>>
>>>>> __________________________________________________
>>>>> Do You Yahoo!?
>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>
>>>>>
>> ---------------------------------------------------------------------
> ---
>>>>> -- Create a poll/survey for your eGroup!
>>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>
>>>>
>>>>
>> ---------------------------------------------------------------------
> ---
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>>>> GetSmart.com at http://clickhere.egroups.com/click/1264
>>>>
>>>> eGroup Home: http://www.egroups.com/group/streetfighter/
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>>>>
>>>>
>>>
>>> ______________________________________________________
>>>
>>>
>> ---------------------------------------------------------------------
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>>
>>
>
>
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Group: streetfighter Message: 3266 From: Chris Baker Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
I thought those endings (SFEX plus Alpha) were the biggest pile of cow flop,
since the ending of Altered Beast for the Amiga. (congratulations you have
defeated the evil ones) Or some such Junk. What were the programmers smoking
anyway?

-- Chris B.


> From: "Chris Krug-Iron" <inrifrost@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 01:31:53 PST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Challange to all at SF egroups
>
> One more thing. The endings in the first game didn't really explain
> anything at all. They were actually CG movie bits that had the characters
> doing something (i.e. Ken doing a Dragon Punch, Skullomania revelling in the
> fact that he figures he's finally become a superhero, etc.) and no text as a
> follow-up to the movie. So nothing is really explained. Sucked bigtime.
>
>>> From: JSorochins@...
>>> Reply-To: streetfighter@egroups.com
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: Challange to all at SF egroups
>>> Date: Wed, 10 Nov 1999 02:22:04 EST
>>>
>>> In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
>>> inrifrost@... writes:
>>>
>>> << I don't know if it has anything to do with Akuma...as far as I know, he
>>> was
>>> an amnesiatic. So, where would Akuma come in? If Kairi defeated Akuma
>>> and
>>> took his powers, sure enough, but that still doesn't explain his
>>> appearance.
>>> The other thing is that, he's an amnesiatic...how would he remember
>>> the
>>> fight? >>
>>>
>>> While we are on the subject, does anybody know the stories behind the SFex
>>> series. I can find all sorts of intro stuff, but nothing at all about the
>>> endings
>>>
>>> ------------------------------------------------------------------------
>>> -- 20 megs of disk space in your eGroup's Document Vault
>>> -- http://www.egroups.com/docvault/streetfighter/?m=1
>>>
>>>
>>
>> ______________________________________________________
>>
>> ------------------------------------------------------------------------
>> eGroup Home: http://www.egroups.com/group/streetfighter/
>> http://www.egroups.com - Simplifying group communications
>>
>>
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> -- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
> -- Free email groups at eGroups.com
>
>
Group: streetfighter Message: 3267 From: Chris Baker Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egroups
I seem to recall that you have to go through the special training mode. (you
get points that rack up as you perform their pre-programmed training
regimen) I really can't check, I sold SFEX + A recently, because I want to
purchase SFEX 3 as a replacement. ( hopefully the gameplay is faster and
more responsive this time ) The game is one of the launch titles for PS2.
Lets hope SF3 triple strike is also ported to PS2, I would kill (ok maybe
KO) to play that at home.

-- Chris B.


> From: "Morgado, Mike" <MMorgado@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 08:30:23 -0500
> To: "'streetfighter@egroups.com'" <streetfighter@egroups.com>
> Subject: [streetfighter] SFEX + A was Challange to all at SF egroups
>
> Ok, I have been playing Street Fighter Ex plus Alpha for a little bit now,
> and I really like it, (except the endings suck). But when you go to versus
> mode there is four characters that are blocked out, how do you unlock them?
> Anyone?
>
> Thanks
>
> MikeM
>
>> -----Original Message-----
>> From: Steve Karstensen [SMTP:skarstensen@...]
>> Sent: Wednesday, November 10, 1999 8:34 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Challange to all at SF egroups
>>
>>
>> I guess this means EX Plus Alpha 2 is out? When will it be available
>> for the Playstation? Personally, I felt the original was one of the
>> best SF games out there. That and Alpha 3 (Ga, did I actually say that?
>> "Go for it man!")
>>
>> -----Original Message-----
>> From: Chris Krug-Iron [mailto:inrifrost@...]
>> Sent: Wednesday, November 10, 1999 3:17 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Challange to all at SF egroups
>>
>>
>> Gah. Nothing at all, really. The only thing I knew was Kairi's story,
>> and
>> that was related to his appearance (you know, looking like "Sheng Long"
>> and
>> all). Honestly enough, I didn't become interested at all in the EX
>> series
>> until after I saw Kairi in the arcade. I used to own the first one on
>> the
>> Playstation. Mastered it, then became quite bored with it. Oh, well.
>> After that, I just didn't want to play it anymore. I would, however
>> like to
>> find out more information, in hindsight.
>>
>>
>>> From: JSorochins@...
>>> Reply-To: streetfighter@egroups.com
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: Challange to all at SF egroups
>>> Date: Wed, 10 Nov 1999 02:22:04 EST
>>>
>>> In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
>>> inrifrost@... writes:
>>>
>>> << I don't know if it has anything to do with Akuma...as far as I know,
>> he
>>> was
>>> an amnesiatic. So, where would Akuma come in? If Kairi defeated
>> Akuma
>>> and
>>> took his powers, sure enough, but that still doesn't explain his
>>> appearance.
>>> The other thing is that, he's an amnesiatic...how would he remember
>> the
>>> fight? >>
>>>
>>> While we are on the subject, does anybody know the stories behind the
>> SFex
>>> series. I can find all sorts of intro stuff, but nothing at all about
>> the
>>> endings
>>>
>>> -----------------------------------------------------------------------
>> -
>>> -- 20 megs of disk space in your eGroup's Document Vault
>>> -- http://www.egroups.com/docvault/streetfighter/?m=1
>>>
>>>
>>
>> ______________________________________________________
>>
>> ------------------------------------------------------------------------
>> eGroup Home: http://www.egroups.com/group/streetfighter/
>> http://www.egroups.com - Simplifying group communications
>>
>>
>> ------------------------------------------------------------------------
>> -- Check out your eGroup's private Chat room
>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>
> ------------------------------------------------------------------------
> -- Easily schedule meetings and events using the group calendar!
> -- http://www.egroups.com/cal?listname=streetfighter&m=1
>
>
Group: streetfighter Message: 3268 From: Chris Baker Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Ex2 is being skipped over for Ex3 (for PS2) Check out http://psx.ign.com/
for details, Ok so they don't have anything there right now but trust me.
*s*
I don't think Dreamcast will get Ex2 since the whole Ex series is programmed
using exclusively Playstation hardware. (yes even the coin-op)

-- Chris B.


> From: "Chris Krug-Iron" <inrifrost@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 06:28:27 PST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Challange to all at SF egroups
>
> I don't think that Ex 2 is going to come out for the current Playstation (at
> least, that's the current rumor around here, anyway), but it should be
> coming out for the PSX 2 or maybe even the Dreamcast. If it is indeed
> coming out for the good old PSX, then there shouldn't be too much of a
> further wait, seeing as it's been out for just over a year in the arcades.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Challange to all at SF egroups
>> Date: Wed, 10 Nov 1999 08:33:43 -0500
>>
>>
>> I guess this means EX Plus Alpha 2 is out? When will it be available
>> for the Playstation? Personally, I felt the original was one of the
>> best SF games out there. That and Alpha 3 (Ga, did I actually say that?
>> "Go for it man!")
>>
>> -----Original Message-----
>> From: Chris Krug-Iron [mailto:inrifrost@...]
>> Sent: Wednesday, November 10, 1999 3:17 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Challange to all at SF egroups
>>
>>
>> Gah. Nothing at all, really. The only thing I knew was Kairi's story,
>> and
>> that was related to his appearance (you know, looking like "Sheng Long"
>> and
>> all). Honestly enough, I didn't become interested at all in the EX
>> series
>> until after I saw Kairi in the arcade. I used to own the first one on
>> the
>> Playstation. Mastered it, then became quite bored with it. Oh, well.
>> After that, I just didn't want to play it anymore. I would, however
>> like to
>> find out more information, in hindsight.
>>
>>
>>> From: JSorochins@...
>>> Reply-To: streetfighter@egroups.com
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: Challange to all at SF egroups
>>> Date: Wed, 10 Nov 1999 02:22:04 EST
>>>
>>> In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
>>> inrifrost@... writes:
>>>
>>> << I don't know if it has anything to do with Akuma...as far as I know,
>> he
>>> was
>>> an amnesiatic. So, where would Akuma come in? If Kairi defeated
>> Akuma
>>> and
>>> took his powers, sure enough, but that still doesn't explain his
>>> appearance.
>>> The other thing is that, he's an amnesiatic...how would he remember
>> the
>>> fight? >>
>>>
>>> While we are on the subject, does anybody know the stories behind the
>> SFex
>>> series. I can find all sorts of intro stuff, but nothing at all about
>> the
>>> endings
>>>
>>> -----------------------------------------------------------------------
>> -
>>> -- 20 megs of disk space in your eGroup's Document Vault
>>> -- http://www.egroups.com/docvault/streetfighter/?m=1
>>>
>>>
>>
>> ______________________________________________________
>>
>> ------------------------------------------------------------------------
>> eGroup Home: http://www.egroups.com/group/streetfighter/
>> http://www.egroups.com - Simplifying group communications
>>
>>
>> ------------------------------------------------------------------------
>> -- Check out your eGroup's private Chat room
>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>
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>
> ------------------------------------------------------------------------
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
Group: streetfighter Message: 3269 From: Chris Baker Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
I always preferred beating up the car, what ever happened to the car huh? I
loved that car. *sob sniff*

-- Chris B.


> From: Chris Hoffmann <staredown@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 06:53:22 -0800 (PST)
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou ps
>
> --- Steve Karstensen <skarstensen@...> wrote:
>>
>> daaaaaaamn.
>>
>> Some of those Rank A challenges are *sick*.
>>
>> My hat goes off to Shadowmyre, wherever he may be.
>
> Sick indeed, I still haven't beaten most of the level 13 ones, let alone
> the fifteen ones (my favorite ones are the ones where you can't touch the
> ground for twenty or so seconds [or let the opponent touch the ground for
> twenty seconds]).
>
> Throw in the fact that my memory card is a 'bit faulty' and that I don't
> personaly own the game, and I doubt that I ever will.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
> ------------------------------------------------------------------------
> -- Create a poll/survey for your eGroup!
> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>
Group: streetfighter Message: 3270 From: Chris Baker Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. Strength)
I wish they just called Esquives, Dodge.
I agree about the Wu Shu / Capoeria thing.
But what's really been bothering me lately is; Has anyone created the
people's elbow for Streetfighter? How about a flaming people's elbow? Or
mabe even an air people's elbow? Or a burning vigour people's elbow.

( about Halloween I made a spelling mistake that's appropriate,
STREET FRIGHTER - ha!)

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 10:49:51 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't wa nt to
> know)
>
>
> Esquives, the perceivedly useless maneuver. +2 speed, lets you sidestep
> a maneuver and wind up back in the same place at no cost. The combos
> you can pull off with this are disgusting. ;)
>
> Wu Shu and Capoeira are two of the most powerful styles in the game
> because of shit like this; they have *all* of the dodging maneuvers.
> Backflip, Backflip Kick, Esquives/Displacement, Rolling Attack, Vertical
> Rolling Attack, Flying Heel Stomp, that sort of thing. Combo well off
> of those maneuvers and you'll never be touched.
>
> -----Original Message-----
> From: Chris Baker [mailto:cbaker@...]
> Sent: Wednesday, November 10, 1999 3:53 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't want
> to know)
>
>
> The only thing better, a character that can move after an attack (or
> move
> the opponent) Unless the opponent's got a fireball. I find if you have a
> maneuver that allows a lot of movement after your attack (and before
> usually) that doesn't cost you chi or willpower. you will win. always.
>
> -- Chris B.
>
>
>> From: azathoth05@...
>> Reply-To: streetfighter@egroups.com
>> Date: Tue, 09 Nov 1999 21:39:04 -0800
>> To: streetfighter@...
>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
> want to
>> know)
>>
>> I just ran a tournament with 3 PC's and 5 NPC's, two of which were
>> Siren and Kahn from Secrets of Shadowloo(aka starting level
> characters.
>> One PC was a Kung Fu guy with a high block to high speed elbow smash
>> combo he lost to Siren's superior speed. Another was a Western
>> Kickbocking no block but all power mid speed moves, he lost to Kahn's
>> strength because he couldn't dizzy him before the return punches
>> knocked him out. The third character was a blind capoeira dancer who
>> had to roll perception three times a round to even hit the guy. He
>> blew through all four matches and won the tournament. Why? The first
>> guy chased Siren as she danced around, the second went punch for bunch
>> with a stronger guy, but the dancer I don't think spent too rounds in
>> the same hex. He used backflip kick, backroll throw, and Vertical
>> rolling attack(knocks down aerial), plus his dex of 5, to keep his
>> opponents from retaliating. You don't have to dizzy a guy to keep him
>> from hitting you, throwing him out of range, using knockdown
> maneuvers,
>> and jumping away can keep you in control. And this guy had no block
>> technique and no combos, nor was he a "power fighter"(no techniques
>> over 3, and he spend freebies on perception not special powers). All
>> in all I haveta say the fights were a lot more exciting than leaving
>> two models on the table next to each other that just sit there for 8
>> rounds exchanging punches. He also used a maneuver's movement to move
>> out of range sometimes when it looked like moving in for the attack
>> would get him clobbered, which was good tactics for his first match
>> ever(2nd game, but he sawno combat in the first one). just because
>> your foward kick lets you move two hexes doesn't mean it's gotta be
>> towards the enemy!
>>
>>
>>
>>
>> steve karstensen <skarstense-@...> wrote:
>> original
> article:http://www.egroups.com/group/streetfighter/?start=3234
>>>
>>> your speed guys need to learn grabs or knockdown maneuvers. Citing,
>> for
>>> example, Howard Collins' animal hybrid Judo Wolf; 6 Dex, Flying
> Tackle
>>> to Head Bite Combo. 3 Strength, 3 Stamina. Never took a scratch
>>> because he kept his opponents tied up in holds the entire fight.
>>>
>>> -----Original Message-----
>>> From: Chris Baker [mailto:cbaker@...]
>>> Sent: Tuesday, November 09, 1999 12:57 AM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: You don't want to know
>>>
>>>
>>> Just as an aside, for interest only. In real life, Speed is extremely
>>> important in a fight. The actual damage inflicted in martial arts has
>>> more
>>> to do with speed than strength. (except for something like wrestling)
>>> The
>>> concept in Shotokan, for instance, is If you can throw a focused
> punch
>>> at
>>> say 95MPH (not unreasonable trust me) You are impacting with a fist
>>> travelling at 95MPH hitting a Generally 2"by 2" area (first two
>> knuckles
>>> of
>>> your fist), you are doing some serious damage. (their bones tend to
>>> break
>>> more easily than the fist does too). There's a formula for it.
>>> Power (damage) = mass X speed2 (squared)
>>> By this reasoning, It is more advantageous to work on speed rather
>> than
>>> bulk
>>> and muscle. This concept is what truly sets Martial Arts apart from
>>> Brawling, and allows a small person to overcome a bigger opponent.
>> It's
>>> what
>>> Martial Arts are all about, thats the secret.(well one of them)
>>>
>>> An example: Zangeif's strikes do damage because he's big. (Although
> if
>>> he
>>> could become faster he would do more damage, a lot more, but he would
>>> have
>>> to lose some bulk.)
>>> Ryu does damage because he's skilled and fast.
>>> Being faster than Zangeif also allows him to fight
>>> circles
>>> around the poor Russian. Unless of course he gets grabbed.
>>>
>>> OPINION CORNER - <<<I really don't like the trading blows in
>>> Streetfighter,
>>> I find them rather unrealistic. Blocks and Dodges are reactionary,
> not
>>> planned, so I support making defence rolls instead of using the block
>> or
>>> dodge manoeuvre. Yes...Yes I know about spending the willpower point
>> to
>>> abort, but you CAN punch first in a fight and IMMEDIATELY block your
>>> opponent's counterstrike, In Streetfighter you can't.>>>
>>>
>>> In Streetfighter I've almost always found that a combination of
>> strength
>>> and
>>> stamina generally won out over speed, except in fireball situations.
>>>
>>> SENARIO - The slow strong tough guy got his movement, The faster guy
>>> interrupts and hits the slower guy but not enough to dizzy him
>> (because
>>> of
>>> his stamina) then stands there while the slower guy knocks him
>>> dizzy,(because he spent most of his points on speed, the fool) and
>>> finishes
>>> him a round later. It was a constant theme in our games. Speed guy
>>> loses. At
>>> least until he fights someone just like him or he gets time to
> improve
>>> his
>>> stamina or strength.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: "Chris Krug-Iron" <inrifrost@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Mon, 08 Nov 1999 18:13:36 PST
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: You don't want to know
>>>>
>>>> Sure, I'll agree that speed helps a lot, but unless you knock the
>> guy
>>> you're
>>>> fighting out, or knock him down, or tie him up in any way, it's
>> almost
>>> a
>>>> sure fire bet that if he's in range to hit you, he will. Also, if
>>> he's
>>>> moving at a much slower speed than you, you can be pretty sure that
>>> it'll be
>>>> some really nasty move. Whatever that may be. I've had a bunch of
>>> players
>>>> that decided to be really fast at one point, so I tossed a
>>> heavy-hitting,
>>>> slow moving fighter against them. They thought of other strategies
>>> than
>>>> just being faster than the other guy after that. It kept them on
>>> their toes
>>>> a little. Actually, I have to thank Steve for some of that stuff.
>>> Now,
>>>> players try to leave off the cheese a little.
>>>>
>>>>
>>>>> From: Rinaldo Gambetta <rinaldo@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: You don't want to know
>>>>> Date: Thu, 04 Nov 1999 18:53:55 -0200
>>>>>
>>>>> All right you got the point but don´t need be angry, I don´t have
>> my
>>>>> Stf
>>>>> mainbook actualy I lost the book on excursion and I want buy
>> another
>>> one,
>>>>> and no speed aren´t all but helps a lot.
>>>>>
>>>>> Preston Elizarde wrote:
>>>>>
>>>>>> --- Chris Krug-Iron <inrifrost@...> wrote:
>>>>>>> Easy, boy, easy. Just a rules misinterpretation here. No need
>> to
>>>>>>> flame.
>>>>>>>
>>>>>>
>>>>>> Sorry I just had this dispute with a group of kids I am teaching
>> how
>>> to
>>>>>> play...and they just can't comprehend that speed isn't everything
>>> that
>>>>>> strategy is.
>>>>>>
>>>>>> __________________________________________________
>>>>>> Do You Yahoo!?
>>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>>
>>>>>>
>>> ---------------------------------------------------------------------
>> ---
>>>>>> -- Create a poll/survey for your eGroup!
>>>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>>
>>>>>
>>>>>
>>> ---------------------------------------------------------------------
>> ---
>>>>> Get A 0% Intro APR Visa with Instant Approval right now a
>>>>> GetSmart.com at http://clickhere.egroups.com/click/1264
>>>>>
>>>>> eGroup Home: http://www.egroups.com/group/streetfighter/
>>>>> http://www.egroups.com - Simplifying group communications
>>>>>
>>>>>
>>>>
>>>> ______________________________________________________
>>>>
>>>>
>>> ---------------------------------------------------------------------
>> ---
>>>> -- Create a poll/survey for your eGroup!
>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>
>>>>
>>>
>>>
>>
>>
>>
> ------------------------------------------------------------------------
>> -- Check out your eGroup's private Chat room
>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>
>
> ------------------------------------------------------------------------
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
> ------------------------------------------------------------------------
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> -- Free email groups at eGroups.com
>
>
Group: streetfighter Message: 3271 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
"Dodge" is not an appropriately French word, seeing as how Esquives is a
Savate maneuver.

What the heck is "the people's Elbow"? A political party? A maneuver
for the common, everyday man? What?

-----Original Message-----
From: Chris Baker [mailto:cbaker@...]
Sent: Wednesday, November 10, 1999 1:44 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs.
Strength)


I wish they just called Esquives, Dodge.
I agree about the Wu Shu / Capoeria thing.
But what's really been bothering me lately is; Has anyone created the
people's elbow for Streetfighter? How about a flaming people's elbow? Or
mabe even an air people's elbow? Or a burning vigour people's elbow.

( about Halloween I made a spelling mistake that's appropriate,
STREET FRIGHTER - ha!)

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 10:49:51 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't wa
nt to
> know)
>
>
> Esquives, the perceivedly useless maneuver. +2 speed, lets you
sidestep
> a maneuver and wind up back in the same place at no cost. The combos
> you can pull off with this are disgusting. ;)
>
> Wu Shu and Capoeira are two of the most powerful styles in the game
> because of shit like this; they have *all* of the dodging maneuvers.
> Backflip, Backflip Kick, Esquives/Displacement, Rolling Attack,
Vertical
> Rolling Attack, Flying Heel Stomp, that sort of thing. Combo well off
> of those maneuvers and you'll never be touched.
>
> -----Original Message-----
> From: Chris Baker [mailto:cbaker@...]
> Sent: Wednesday, November 10, 1999 3:53 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
want
> to know)
>
>
> The only thing better, a character that can move after an attack (or
> move
> the opponent) Unless the opponent's got a fireball. I find if you have
a
> maneuver that allows a lot of movement after your attack (and before
> usually) that doesn't cost you chi or willpower. you will win. always.
>
> -- Chris B.
>
>
>> From: azathoth05@...
>> Reply-To: streetfighter@egroups.com
>> Date: Tue, 09 Nov 1999 21:39:04 -0800
>> To: streetfighter@...
>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
> want to
>> know)
>>
>> I just ran a tournament with 3 PC's and 5 NPC's, two of which were
>> Siren and Kahn from Secrets of Shadowloo(aka starting level
> characters.
>> One PC was a Kung Fu guy with a high block to high speed elbow smash
>> combo he lost to Siren's superior speed. Another was a Western
>> Kickbocking no block but all power mid speed moves, he lost to Kahn's
>> strength because he couldn't dizzy him before the return punches
>> knocked him out. The third character was a blind capoeira dancer who
>> had to roll perception three times a round to even hit the guy. He
>> blew through all four matches and won the tournament. Why? The
first
>> guy chased Siren as she danced around, the second went punch for
bunch
>> with a stronger guy, but the dancer I don't think spent too rounds in
>> the same hex. He used backflip kick, backroll throw, and Vertical
>> rolling attack(knocks down aerial), plus his dex of 5, to keep his
>> opponents from retaliating. You don't have to dizzy a guy to keep
him
>> from hitting you, throwing him out of range, using knockdown
> maneuvers,
>> and jumping away can keep you in control. And this guy had no block
>> technique and no combos, nor was he a "power fighter"(no techniques
>> over 3, and he spend freebies on perception not special powers). All
>> in all I haveta say the fights were a lot more exciting than leaving
>> two models on the table next to each other that just sit there for 8
>> rounds exchanging punches. He also used a maneuver's movement to
move
>> out of range sometimes when it looked like moving in for the attack
>> would get him clobbered, which was good tactics for his first match
>> ever(2nd game, but he sawno combat in the first one). just because
>> your foward kick lets you move two hexes doesn't mean it's gotta be
>> towards the enemy!
>>
>>
>>
>>
>> steve karstensen <skarstense-@...> wrote:
>> original
> article:http://www.egroups.com/group/streetfighter/?start=3234
>>>
>>> your speed guys need to learn grabs or knockdown maneuvers. Citing,
>> for
>>> example, Howard Collins' animal hybrid Judo Wolf; 6 Dex, Flying
> Tackle
>>> to Head Bite Combo. 3 Strength, 3 Stamina. Never took a scratch
>>> because he kept his opponents tied up in holds the entire fight.
>>>
>>> -----Original Message-----
>>> From: Chris Baker [mailto:cbaker@...]
>>> Sent: Tuesday, November 09, 1999 12:57 AM
>>> To: streetfighter@egroups.com
>>> Subject: [streetfighter] Re: You don't want to know
>>>
>>>
>>> Just as an aside, for interest only. In real life, Speed is
extremely
>>> important in a fight. The actual damage inflicted in martial arts
has
>>> more
>>> to do with speed than strength. (except for something like
wrestling)
>>> The
>>> concept in Shotokan, for instance, is If you can throw a focused
> punch
>>> at
>>> say 95MPH (not unreasonable trust me) You are impacting with a fist
>>> travelling at 95MPH hitting a Generally 2"by 2" area (first two
>> knuckles
>>> of
>>> your fist), you are doing some serious damage. (their bones tend to
>>> break
>>> more easily than the fist does too). There's a formula for it.
>>> Power (damage) = mass X speed2 (squared)
>>> By this reasoning, It is more advantageous to work on speed rather
>> than
>>> bulk
>>> and muscle. This concept is what truly sets Martial Arts apart from
>>> Brawling, and allows a small person to overcome a bigger opponent.
>> It's
>>> what
>>> Martial Arts are all about, thats the secret.(well one of them)
>>>
>>> An example: Zangeif's strikes do damage because he's big. (Although
> if
>>> he
>>> could become faster he would do more damage, a lot more, but he
would
>>> have
>>> to lose some bulk.)
>>> Ryu does damage because he's skilled and fast.
>>> Being faster than Zangeif also allows him to fight
>>> circles
>>> around the poor Russian. Unless of course he gets grabbed.
>>>
>>> OPINION CORNER - <<<I really don't like the trading blows in
>>> Streetfighter,
>>> I find them rather unrealistic. Blocks and Dodges are reactionary,
> not
>>> planned, so I support making defence rolls instead of using the
block
>> or
>>> dodge manoeuvre. Yes...Yes I know about spending the willpower point
>> to
>>> abort, but you CAN punch first in a fight and IMMEDIATELY block your
>>> opponent's counterstrike, In Streetfighter you can't.>>>
>>>
>>> In Streetfighter I've almost always found that a combination of
>> strength
>>> and
>>> stamina generally won out over speed, except in fireball situations.
>>>
>>> SENARIO - The slow strong tough guy got his movement, The faster guy
>>> interrupts and hits the slower guy but not enough to dizzy him
>> (because
>>> of
>>> his stamina) then stands there while the slower guy knocks him
>>> dizzy,(because he spent most of his points on speed, the fool) and
>>> finishes
>>> him a round later. It was a constant theme in our games. Speed guy
>>> loses. At
>>> least until he fights someone just like him or he gets time to
> improve
>>> his
>>> stamina or strength.
>>>
>>> -- Chris B.
>>>
>>>
>>>> From: "Chris Krug-Iron" <inrifrost@...>
>>>> Reply-To: streetfighter@egroups.com
>>>> Date: Mon, 08 Nov 1999 18:13:36 PST
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: You don't want to know
>>>>
>>>> Sure, I'll agree that speed helps a lot, but unless you knock the
>> guy
>>> you're
>>>> fighting out, or knock him down, or tie him up in any way, it's
>> almost
>>> a
>>>> sure fire bet that if he's in range to hit you, he will. Also, if
>>> he's
>>>> moving at a much slower speed than you, you can be pretty sure that
>>> it'll be
>>>> some really nasty move. Whatever that may be. I've had a bunch of
>>> players
>>>> that decided to be really fast at one point, so I tossed a
>>> heavy-hitting,
>>>> slow moving fighter against them. They thought of other strategies
>>> than
>>>> just being faster than the other guy after that. It kept them on
>>> their toes
>>>> a little. Actually, I have to thank Steve for some of that stuff.
>>> Now,
>>>> players try to leave off the cheese a little.
>>>>
>>>>
>>>>> From: Rinaldo Gambetta <rinaldo@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: You don't want to know
>>>>> Date: Thu, 04 Nov 1999 18:53:55 -0200
>>>>>
>>>>> All right you got the point but don´t need be angry, I don´t have
>> my
>>>>> Stf
>>>>> mainbook actualy I lost the book on excursion and I want buy
>> another
>>> one,
>>>>> and no speed aren´t all but helps a lot.
>>>>>
>>>>> Preston Elizarde wrote:
>>>>>
>>>>>> --- Chris Krug-Iron <inrifrost@...> wrote:
>>>>>>> Easy, boy, easy. Just a rules misinterpretation here. No need
>> to
>>>>>>> flame.
>>>>>>>
>>>>>>
>>>>>> Sorry I just had this dispute with a group of kids I am teaching
>> how
>>> to
>>>>>> play...and they just can't comprehend that speed isn't everything
>>> that
>>>>>> strategy is.
>>>>>>
>>>>>> __________________________________________________
>>>>>> Do You Yahoo!?
>>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>>
>>>>>>
>>>
---------------------------------------------------------------------
>> ---
>>>>>> -- Create a poll/survey for your eGroup!
>>>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>>
>>>>>
>>>>>
>>>
---------------------------------------------------------------------
>> ---
>>>>> Get A 0% Intro APR Visa with Instant Approval right now a
>>>>> GetSmart.com at http://clickhere.egroups.com/click/1264
>>>>>
>>>>> eGroup Home: http://www.egroups.com/group/streetfighter/
>>>>> http://www.egroups.com - Simplifying group communications
>>>>>
>>>>>
>>>>
>>>> ______________________________________________________
>>>>
>>>>
>>>
---------------------------------------------------------------------
>> ---
>>>> -- Create a poll/survey for your eGroup!
>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>
>>>>
>>>
>>>
>>
>>
>>
>
------------------------------------------------------------------------
>> -- Check out your eGroup's private Chat room
>> -- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>>
>>
>
>
>
------------------------------------------------------------------------
> -- Talk to your group with your own voice!
> -- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>
>
------------------------------------------------------------------------
> -- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
> -- Free email groups at eGroups.com
>
>


------------------------------------------------------------------------
-- Create a poll/survey for your eGroup!
-- http://www.egroups.com/vote?listname=streetfighter&m=1
Group: streetfighter Message: 3272 From: Chris Hoffmann Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
--- Chris Baker <cbaker@...> wrote:
> I always preferred beating up the car, what ever happened to the car
> huh? I
> loved that car. *sob sniff*
>
> -- Chris B.

Destroy a car in three rounds (30 seconds)

The car has twenty health, a soak of 3, and covers 2 hexes (hey, that car
in SF2 looked really puny). Once the first half is demolished (10), the
warrior has to attack the second half.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
Group: streetfighter Message: 3273 From: Chris Baker Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Well last time I checked, anyone can dodge. not just the french. If that
were true they might not have been invaded in WW2.
It should also be a basic free maneuver.

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 13:04:29 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St rength)
>
>
> "Dodge" is not an appropriately French word, seeing as how Esquives is a
> Savate maneuver.
>
> What the heck is "the people's Elbow"? A political party? A maneuver
> for the common, everyday man? What?
>
> -----Original Message-----
> From: Chris Baker [mailto:cbaker@...]
> Sent: Wednesday, November 10, 1999 1:44 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs.
> Strength)
>
>
> I wish they just called Esquives, Dodge.
> I agree about the Wu Shu / Capoeria thing.
> But what's really been bothering me lately is; Has anyone created the
> people's elbow for Streetfighter? How about a flaming people's elbow? Or
> mabe even an air people's elbow? Or a burning vigour people's elbow.
>
> ( about Halloween I made a spelling mistake that's appropriate,
> STREET FRIGHTER - ha!)
>
> -- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Wed, 10 Nov 1999 10:49:51 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't wa
> nt to
>> know)
>>
>>
>> Esquives, the perceivedly useless maneuver. +2 speed, lets you
> sidestep
>> a maneuver and wind up back in the same place at no cost. The combos
>> you can pull off with this are disgusting. ;)
>>
>> Wu Shu and Capoeira are two of the most powerful styles in the game
>> because of shit like this; they have *all* of the dodging maneuvers.
>> Backflip, Backflip Kick, Esquives/Displacement, Rolling Attack,
> Vertical
>> Rolling Attack, Flying Heel Stomp, that sort of thing. Combo well off
>> of those maneuvers and you'll never be touched.
>>
>> -----Original Message-----
>> From: Chris Baker [mailto:cbaker@...]
>> Sent: Wednesday, November 10, 1999 3:53 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
> want
>> to know)
>>
>>
>> The only thing better, a character that can move after an attack (or
>> move
>> the opponent) Unless the opponent's got a fireball. I find if you have
> a
>> maneuver that allows a lot of movement after your attack (and before
>> usually) that doesn't cost you chi or willpower. you will win. always.
>>
>> -- Chris B.
>>
>>
>>> From: azathoth05@...
>>> Reply-To: streetfighter@egroups.com
>>> Date: Tue, 09 Nov 1999 21:39:04 -0800
>>> To: streetfighter@...
>>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
>> want to
>>> know)
>>>
>>> I just ran a tournament with 3 PC's and 5 NPC's, two of which were
>>> Siren and Kahn from Secrets of Shadowloo(aka starting level
>> characters.
>>> One PC was a Kung Fu guy with a high block to high speed elbow smash
>>> combo he lost to Siren's superior speed. Another was a Western
>>> Kickbocking no block but all power mid speed moves, he lost to Kahn's
>>> strength because he couldn't dizzy him before the return punches
>>> knocked him out. The third character was a blind capoeira dancer who
>>> had to roll perception three times a round to even hit the guy. He
>>> blew through all four matches and won the tournament. Why? The
> first
>>> guy chased Siren as she danced around, the second went punch for
> bunch
>>> with a stronger guy, but the dancer I don't think spent too rounds in
>>> the same hex. He used backflip kick, backroll throw, and Vertical
>>> rolling attack(knocks down aerial), plus his dex of 5, to keep his
>>> opponents from retaliating. You don't have to dizzy a guy to keep
> him
>>> from hitting you, throwing him out of range, using knockdown
>> maneuvers,
>>> and jumping away can keep you in control. And this guy had no block
>>> technique and no combos, nor was he a "power fighter"(no techniques
>>> over 3, and he spend freebies on perception not special powers). All
>>> in all I haveta say the fights were a lot more exciting than leaving
>>> two models on the table next to each other that just sit there for 8
>>> rounds exchanging punches. He also used a maneuver's movement to
> move
>>> out of range sometimes when it looked like moving in for the attack
>>> would get him clobbered, which was good tactics for his first match
>>> ever(2nd game, but he sawno combat in the first one). just because
>>> your foward kick lets you move two hexes doesn't mean it's gotta be
>>> towards the enemy!
>>>
>>>
>>>
>>>
>>> steve karstensen <skarstense-@...> wrote:
>>> original
>> article:http://www.egroups.com/group/streetfighter/?start=3234
>>>>
>>>> your speed guys need to learn grabs or knockdown maneuvers. Citing,
>>> for
>>>> example, Howard Collins' animal hybrid Judo Wolf; 6 Dex, Flying
>> Tackle
>>>> to Head Bite Combo. 3 Strength, 3 Stamina. Never took a scratch
>>>> because he kept his opponents tied up in holds the entire fight.
>>>>
>>>> -----Original Message-----
>>>> From: Chris Baker [mailto:cbaker@...]
>>>> Sent: Tuesday, November 09, 1999 12:57 AM
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: You don't want to know
>>>>
>>>>
>>>> Just as an aside, for interest only. In real life, Speed is
> extremely
>>>> important in a fight. The actual damage inflicted in martial arts
> has
>>>> more
>>>> to do with speed than strength. (except for something like
> wrestling)
>>>> The
>>>> concept in Shotokan, for instance, is If you can throw a focused
>> punch
>>>> at
>>>> say 95MPH (not unreasonable trust me) You are impacting with a fist
>>>> travelling at 95MPH hitting a Generally 2"by 2" area (first two
>>> knuckles
>>>> of
>>>> your fist), you are doing some serious damage. (their bones tend to
>>>> break
>>>> more easily than the fist does too). There's a formula for it.
>>>> Power (damage) = mass X speed2 (squared)
>>>> By this reasoning, It is more advantageous to work on speed rather
>>> than
>>>> bulk
>>>> and muscle. This concept is what truly sets Martial Arts apart from
>>>> Brawling, and allows a small person to overcome a bigger opponent.
>>> It's
>>>> what
>>>> Martial Arts are all about, thats the secret.(well one of them)
>>>>
>>>> An example: Zangeif's strikes do damage because he's big. (Although
>> if
>>>> he
>>>> could become faster he would do more damage, a lot more, but he
> would
>>>> have
>>>> to lose some bulk.)
>>>> Ryu does damage because he's skilled and fast.
>>>> Being faster than Zangeif also allows him to fight
>>>> circles
>>>> around the poor Russian. Unless of course he gets grabbed.
>>>>
>>>> OPINION CORNER - <<<I really don't like the trading blows in
>>>> Streetfighter,
>>>> I find them rather unrealistic. Blocks and Dodges are reactionary,
>> not
>>>> planned, so I support making defence rolls instead of using the
> block
>>> or
>>>> dodge manoeuvre. Yes...Yes I know about spending the willpower point
>>> to
>>>> abort, but you CAN punch first in a fight and IMMEDIATELY block your
>>>> opponent's counterstrike, In Streetfighter you can't.>>>
>>>>
>>>> In Streetfighter I've almost always found that a combination of
>>> strength
>>>> and
>>>> stamina generally won out over speed, except in fireball situations.
>>>>
>>>> SENARIO - The slow strong tough guy got his movement, The faster guy
>>>> interrupts and hits the slower guy but not enough to dizzy him
>>> (because
>>>> of
>>>> his stamina) then stands there while the slower guy knocks him
>>>> dizzy,(because he spent most of his points on speed, the fool) and
>>>> finishes
>>>> him a round later. It was a constant theme in our games. Speed guy
>>>> loses. At
>>>> least until he fights someone just like him or he gets time to
>> improve
>>>> his
>>>> stamina or strength.
>>>>
>>>> -- Chris B.
>>>>
>>>>
>>>>> From: "Chris Krug-Iron" <inrifrost@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> Date: Mon, 08 Nov 1999 18:13:36 PST
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: You don't want to know
>>>>>
>>>>> Sure, I'll agree that speed helps a lot, but unless you knock the
>>> guy
>>>> you're
>>>>> fighting out, or knock him down, or tie him up in any way, it's
>>> almost
>>>> a
>>>>> sure fire bet that if he's in range to hit you, he will. Also, if
>>>> he's
>>>>> moving at a much slower speed than you, you can be pretty sure that
>>>> it'll be
>>>>> some really nasty move. Whatever that may be. I've had a bunch of
>>>> players
>>>>> that decided to be really fast at one point, so I tossed a
>>>> heavy-hitting,
>>>>> slow moving fighter against them. They thought of other strategies
>>>> than
>>>>> just being faster than the other guy after that. It kept them on
>>>> their toes
>>>>> a little. Actually, I have to thank Steve for some of that stuff.
>>>> Now,
>>>>> players try to leave off the cheese a little.
>>>>>
>>>>>
>>>>>> From: Rinaldo Gambetta <rinaldo@...>
>>>>>> Reply-To: streetfighter@egroups.com
>>>>>> To: streetfighter@egroups.com
>>>>>> Subject: [streetfighter] Re: You don't want to know
>>>>>> Date: Thu, 04 Nov 1999 18:53:55 -0200
>>>>>>
>>>>>> All right you got the point but don´t need be angry, I don´t have
>>> my
>>>>>> Stf
>>>>>> mainbook actualy I lost the book on excursion and I want buy
>>> another
>>>> one,
>>>>>> and no speed aren´t all but helps a lot.
>>>>>>
>>>>>> Preston Elizarde wrote:
>>>>>>
>>>>>>> --- Chris Krug-Iron <inrifrost@...> wrote:
>>>>>>>> Easy, boy, easy. Just a rules misinterpretation here. No need
>>> to
>>>>>>>> flame.
>>>>>>>>
>>>>>>>
>>>>>>> Sorry I just had this dispute with a group of kids I am teaching
>>> how
>>>> to
>>>>>>> play...and they just can't comprehend that speed isn't everything
>>>> that
>>>>>>> strategy is.
>>>>>>>
>>>>>>> __________________________________________________
>>>>>>> Do You Yahoo!?
>>>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>>>
>>>>>>>
>>>>
> ---------------------------------------------------------------------
>>> ---
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>>>>
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>>>>>>
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>>>>>
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>>>>>
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Group: streetfighter Message: 3274 From: Chris Baker Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Thanks Chris *smile* I can live again.

-- Chris B.


> From: Chris Hoffmann <staredown@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 10:04:30 -0800 (PST)
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou ps
>
> --- Chris Baker <cbaker@...> wrote:
>> I always preferred beating up the car, what ever happened to the car
>> huh? I
>> loved that car. *sob sniff*
>>
>> -- Chris B.
>
> Destroy a car in three rounds (30 seconds)
>
> The car has twenty health, a soak of 3, and covers 2 hexes (hey, that car
> in SF2 looked really puny). Once the first half is demolished (10), the
> warrior has to attack the second half.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
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> -- Free email groups at eGroups.com
>
>
Group: streetfighter Message: 3275 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
well, duh. The reason they were invaded was because they sent their
army out to deal with the Germans instead of their Street Fighters. We
all know how useless guns are.

-----Original Message-----
From: Chris Baker [mailto:cbaker@...]
Sent: Wednesday, November 10, 1999 3:27 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St
rength)


Well last time I checked, anyone can dodge. not just the french. If that
were true they might not have been invaded in WW2.
It should also be a basic free maneuver.

-- Chris B.


> From: Steve Karstensen <skarstensen@...>
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 13:04:29 -0500
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St
rength)
>
>
> "Dodge" is not an appropriately French word, seeing as how Esquives is
a
> Savate maneuver.
>
> What the heck is "the people's Elbow"? A political party? A maneuver
> for the common, everyday man? What?
>
> -----Original Message-----
> From: Chris Baker [mailto:cbaker@...]
> Sent: Wednesday, November 10, 1999 1:44 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs.
> Strength)
>
>
> I wish they just called Esquives, Dodge.
> I agree about the Wu Shu / Capoeria thing.
> But what's really been bothering me lately is; Has anyone created the
> people's elbow for Streetfighter? How about a flaming people's elbow?
Or
> mabe even an air people's elbow? Or a burning vigour people's elbow.
>
> ( about Halloween I made a spelling mistake that's appropriate,
> STREET FRIGHTER - ha!)
>
> -- Chris B.
>
>
>> From: Steve Karstensen <skarstensen@...>
>> Reply-To: streetfighter@egroups.com
>> Date: Wed, 10 Nov 1999 10:49:51 -0500
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
wa
> nt to
>> know)
>>
>>
>> Esquives, the perceivedly useless maneuver. +2 speed, lets you
> sidestep
>> a maneuver and wind up back in the same place at no cost. The combos
>> you can pull off with this are disgusting. ;)
>>
>> Wu Shu and Capoeira are two of the most powerful styles in the game
>> because of shit like this; they have *all* of the dodging maneuvers.
>> Backflip, Backflip Kick, Esquives/Displacement, Rolling Attack,
> Vertical
>> Rolling Attack, Flying Heel Stomp, that sort of thing. Combo well
off
>> of those maneuvers and you'll never be touched.
>>
>> -----Original Message-----
>> From: Chris Baker [mailto:cbaker@...]
>> Sent: Wednesday, November 10, 1999 3:53 AM
>> To: streetfighter@egroups.com
>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
> want
>> to know)
>>
>>
>> The only thing better, a character that can move after an attack (or
>> move
>> the opponent) Unless the opponent's got a fireball. I find if you
have
> a
>> maneuver that allows a lot of movement after your attack (and before
>> usually) that doesn't cost you chi or willpower. you will win.
always.
>>
>> -- Chris B.
>>
>>
>>> From: azathoth05@...
>>> Reply-To: streetfighter@egroups.com
>>> Date: Tue, 09 Nov 1999 21:39:04 -0800
>>> To: streetfighter@...
>>> Subject: [streetfighter] Re: Speed vs. Strength (formerly You don't
>> want to
>>> know)
>>>
>>> I just ran a tournament with 3 PC's and 5 NPC's, two of which were
>>> Siren and Kahn from Secrets of Shadowloo(aka starting level
>> characters.
>>> One PC was a Kung Fu guy with a high block to high speed elbow smash
>>> combo he lost to Siren's superior speed. Another was a Western
>>> Kickbocking no block but all power mid speed moves, he lost to
Kahn's
>>> strength because he couldn't dizzy him before the return punches
>>> knocked him out. The third character was a blind capoeira dancer
who
>>> had to roll perception three times a round to even hit the guy. He
>>> blew through all four matches and won the tournament. Why? The
> first
>>> guy chased Siren as she danced around, the second went punch for
> bunch
>>> with a stronger guy, but the dancer I don't think spent too rounds
in
>>> the same hex. He used backflip kick, backroll throw, and Vertical
>>> rolling attack(knocks down aerial), plus his dex of 5, to keep his
>>> opponents from retaliating. You don't have to dizzy a guy to keep
> him
>>> from hitting you, throwing him out of range, using knockdown
>> maneuvers,
>>> and jumping away can keep you in control. And this guy had no block
>>> technique and no combos, nor was he a "power fighter"(no techniques
>>> over 3, and he spend freebies on perception not special powers).
All
>>> in all I haveta say the fights were a lot more exciting than leaving
>>> two models on the table next to each other that just sit there for 8
>>> rounds exchanging punches. He also used a maneuver's movement to
> move
>>> out of range sometimes when it looked like moving in for the attack
>>> would get him clobbered, which was good tactics for his first match
>>> ever(2nd game, but he sawno combat in the first one). just because
>>> your foward kick lets you move two hexes doesn't mean it's gotta be
>>> towards the enemy!
>>>
>>>
>>>
>>>
>>> steve karstensen <skarstense-@...> wrote:
>>> original
>> article:http://www.egroups.com/group/streetfighter/?start=3234
>>>>
>>>> your speed guys need to learn grabs or knockdown maneuvers.
Citing,
>>> for
>>>> example, Howard Collins' animal hybrid Judo Wolf; 6 Dex, Flying
>> Tackle
>>>> to Head Bite Combo. 3 Strength, 3 Stamina. Never took a scratch
>>>> because he kept his opponents tied up in holds the entire fight.
>>>>
>>>> -----Original Message-----
>>>> From: Chris Baker [mailto:cbaker@...]
>>>> Sent: Tuesday, November 09, 1999 12:57 AM
>>>> To: streetfighter@egroups.com
>>>> Subject: [streetfighter] Re: You don't want to know
>>>>
>>>>
>>>> Just as an aside, for interest only. In real life, Speed is
> extremely
>>>> important in a fight. The actual damage inflicted in martial arts
> has
>>>> more
>>>> to do with speed than strength. (except for something like
> wrestling)
>>>> The
>>>> concept in Shotokan, for instance, is If you can throw a focused
>> punch
>>>> at
>>>> say 95MPH (not unreasonable trust me) You are impacting with a fist
>>>> travelling at 95MPH hitting a Generally 2"by 2" area (first two
>>> knuckles
>>>> of
>>>> your fist), you are doing some serious damage. (their bones tend to
>>>> break
>>>> more easily than the fist does too). There's a formula for it.
>>>> Power (damage) = mass X speed2 (squared)
>>>> By this reasoning, It is more advantageous to work on speed rather
>>> than
>>>> bulk
>>>> and muscle. This concept is what truly sets Martial Arts apart from
>>>> Brawling, and allows a small person to overcome a bigger opponent.
>>> It's
>>>> what
>>>> Martial Arts are all about, thats the secret.(well one of them)
>>>>
>>>> An example: Zangeif's strikes do damage because he's big. (Although
>> if
>>>> he
>>>> could become faster he would do more damage, a lot more, but he
> would
>>>> have
>>>> to lose some bulk.)
>>>> Ryu does damage because he's skilled and fast.
>>>> Being faster than Zangeif also allows him to fight
>>>> circles
>>>> around the poor Russian. Unless of course he gets grabbed.
>>>>
>>>> OPINION CORNER - <<<I really don't like the trading blows in
>>>> Streetfighter,
>>>> I find them rather unrealistic. Blocks and Dodges are reactionary,
>> not
>>>> planned, so I support making defence rolls instead of using the
> block
>>> or
>>>> dodge manoeuvre. Yes...Yes I know about spending the willpower
point
>>> to
>>>> abort, but you CAN punch first in a fight and IMMEDIATELY block
your
>>>> opponent's counterstrike, In Streetfighter you can't.>>>
>>>>
>>>> In Streetfighter I've almost always found that a combination of
>>> strength
>>>> and
>>>> stamina generally won out over speed, except in fireball
situations.
>>>>
>>>> SENARIO - The slow strong tough guy got his movement, The faster
guy
>>>> interrupts and hits the slower guy but not enough to dizzy him
>>> (because
>>>> of
>>>> his stamina) then stands there while the slower guy knocks him
>>>> dizzy,(because he spent most of his points on speed, the fool) and
>>>> finishes
>>>> him a round later. It was a constant theme in our games. Speed guy
>>>> loses. At
>>>> least until he fights someone just like him or he gets time to
>> improve
>>>> his
>>>> stamina or strength.
>>>>
>>>> -- Chris B.
>>>>
>>>>
>>>>> From: "Chris Krug-Iron" <inrifrost@...>
>>>>> Reply-To: streetfighter@egroups.com
>>>>> Date: Mon, 08 Nov 1999 18:13:36 PST
>>>>> To: streetfighter@egroups.com
>>>>> Subject: [streetfighter] Re: You don't want to know
>>>>>
>>>>> Sure, I'll agree that speed helps a lot, but unless you knock the
>>> guy
>>>> you're
>>>>> fighting out, or knock him down, or tie him up in any way, it's
>>> almost
>>>> a
>>>>> sure fire bet that if he's in range to hit you, he will. Also, if
>>>> he's
>>>>> moving at a much slower speed than you, you can be pretty sure
that
>>>> it'll be
>>>>> some really nasty move. Whatever that may be. I've had a bunch
of
>>>> players
>>>>> that decided to be really fast at one point, so I tossed a
>>>> heavy-hitting,
>>>>> slow moving fighter against them. They thought of other
strategies
>>>> than
>>>>> just being faster than the other guy after that. It kept them on
>>>> their toes
>>>>> a little. Actually, I have to thank Steve for some of that stuff.
>>>> Now,
>>>>> players try to leave off the cheese a little.
>>>>>
>>>>>
>>>>>> From: Rinaldo Gambetta <rinaldo@...>
>>>>>> Reply-To: streetfighter@egroups.com
>>>>>> To: streetfighter@egroups.com
>>>>>> Subject: [streetfighter] Re: You don't want to know
>>>>>> Date: Thu, 04 Nov 1999 18:53:55 -0200
>>>>>>
>>>>>> All right you got the point but don´t need be angry, I don´t have
>>> my
>>>>>> Stf
>>>>>> mainbook actualy I lost the book on excursion and I want buy
>>> another
>>>> one,
>>>>>> and no speed aren´t all but helps a lot.
>>>>>>
>>>>>> Preston Elizarde wrote:
>>>>>>
>>>>>>> --- Chris Krug-Iron <inrifrost@...> wrote:
>>>>>>>> Easy, boy, easy. Just a rules misinterpretation here. No need
>>> to
>>>>>>>> flame.
>>>>>>>>
>>>>>>>
>>>>>>> Sorry I just had this dispute with a group of kids I am teaching
>>> how
>>>> to
>>>>>>> play...and they just can't comprehend that speed isn't
everything
>>>> that
>>>>>>> strategy is.
>>>>>>>
>>>>>>> __________________________________________________
>>>>>>> Do You Yahoo!?
>>>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>>>
>>>>>>>
>>>>
> ---------------------------------------------------------------------
>>> ---
>>>>>>> -- Create a poll/survey for your eGroup!
>>>>>>> -- http://www.egroups.com/vote?listname=streetfighter&m=1
>>>>>>
>>>>>>
>>>>>>
>>>>
> ---------------------------------------------------------------------
>>> ---
>>>>>> Get A 0% Intro APR Visa with Instant Approval right now a
>>>>>> GetSmart.com at http://clickhere.egroups.com/click/1264
>>>>>>
>>>>>> eGroup Home: http://www.egroups.com/group/streetfighter/
>>>>>> http://www.egroups.com - Simplifying group communications
>>>>>>
>>>>>>
>>>>>
>>>>> ______________________________________________________
>>>>>
>>>>>
>>>>
> ---------------------------------------------------------------------
>>> ---
>>>>> -- Create a poll/survey for your eGroup!
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>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
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Group: streetfighter Message: 3276 From: ronineric@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
steve karstensen <skarstense-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=3271
>
> "Dodge" is not an appropriately French word, seeing as how Esquives
is a
> Savate maneuver.
>
> What the heck is "the people's Elbow"? A political party? A maneuver
> for the common, everyday man? What?
>
BLASPHAMY!!!!!
The people's Elbow is only the signature of the most electrafing man in
sports entertainment.
and it goes a little like this.

People's Elbow
Prerequisites: Punch 3 Athletics 3 Focus 1
Power Points: Wrestling 3 Any 4 (The Rock 1)
Description: The Rock, after Knocking his opponent down charges around
the arena to gain momentum and procedes to drop the blade of the elbow
on his opponent's chest or head.
System: This maneuver gets a plus three speed bonus if used in a combo
instead of plus two, and if used to Knock out an opponent he is awarded
plus two temporary glory do to the efect and showieness of the maneuver
Cost: 1 Willpower
Speed: -1
Damage: +4
Move: +1

Comming Soon THe Rock-Bottom
Group: streetfighter Message: 3277 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
that's...

ummm...

uh.

Congradulations Eric, you are the first member of this list to ever put
me at a loss for words.

-----Original Message-----
From: ronineric@... [mailto:ronineric@...]
Sent: Wednesday, November 10, 1999 3:00 PM
To: streetfighter@...
Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St
rength)


steve karstensen <skarstense-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=3271
>
> "Dodge" is not an appropriately French word, seeing as how Esquives
is a
> Savate maneuver.
>
> What the heck is "the people's Elbow"? A political party? A maneuver
> for the common, everyday man? What?
>
BLASPHAMY!!!!!
The people's Elbow is only the signature of the most electrafing man in
sports entertainment.
and it goes a little like this.

People's Elbow
Prerequisites: Punch 3 Athletics 3 Focus 1
Power Points: Wrestling 3 Any 4 (The Rock 1)
Description: The Rock, after Knocking his opponent down charges around
the arena to gain momentum and procedes to drop the blade of the elbow
on his opponent's chest or head.
System: This maneuver gets a plus three speed bonus if used in a combo
instead of plus two, and if used to Knock out an opponent he is awarded
plus two temporary glory do to the efect and showieness of the maneuver
Cost: 1 Willpower
Speed: -1
Damage: +4
Move: +1

Comming Soon THe Rock-Bottom


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Group: streetfighter Message: 3278 From: Morgado, Mike Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Its an elbow drop. I dont see the big deal with the 'people's elblow'. At
least Mach Man did it off the top rope. But now were getting into wrestling
and not street fighter so Ill shut up :)

MikeM

> -----Original Message-----
> From: ronineric@... [SMTP:ronineric@...]
> Sent: Wednesday, November 10, 1999 3:00 PM
> To: streetfighter@...
> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs.
> St rength)
>
> steve karstensen <skarstense-@...> wrote:
> original article:http://www.egroups.com/group/streetfighter/?start=3271
> >
> > "Dodge" is not an appropriately French word, seeing as how Esquives
> is a
> > Savate maneuver.
> >
> > What the heck is "the people's Elbow"? A political party? A maneuver
> > for the common, everyday man? What?
> >
> BLASPHAMY!!!!!
> The people's Elbow is only the signature of the most electrafing man in
> sports entertainment.
> and it goes a little like this.
>
> People's Elbow
> Prerequisites: Punch 3 Athletics 3 Focus 1
> Power Points: Wrestling 3 Any 4 (The Rock 1)
> Description: The Rock, after Knocking his opponent down charges around
> the arena to gain momentum and procedes to drop the blade of the elbow
> on his opponent's chest or head.
> System: This maneuver gets a plus three speed bonus if used in a combo
> instead of plus two, and if used to Knock out an opponent he is awarded
> plus two temporary glory do to the efect and showieness of the maneuver
> Cost: 1 Willpower
> Speed: -1
> Damage: +4
> Move: +1
>
> Comming Soon THe Rock-Bottom
>
>
> ------------------------------------------------------------------------
> ReplayTV guarantees you'll never miss your favorite shows again. You
> can even pause, rewind and instant replay live TV. Now that's personal
> television! Primetime. Anytime.
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>
> -- Talk to your group with your own voice!
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>
Group: streetfighter Message: 3279 From: Chris Nelson Date: 11/10/1999
Subject: Re: Streetfighter LARP
One of my good friends, who is into the Vampire LARP scene played an
NPC Street Fighter a couple of times... Didn't work too well. You've
got all the normal problems of trying to intergrate SF & the World of
Darkness, plus the added bonus of being in a LARP. Next time I see him
I'll ask if he remembers any of it, think its close to 3 years ago now.
All I remember is that the character had just a ton of
personality/background, so she had plenty of subplot stuff going on to
keep her busy. I think you're right thou, you really need that to keep
the LARP going. I'm sure if you were serious about it, you could mod
the SF combat rules to make them work in an RPG. I'm not positive, but
I believe in my friend's case, they just treated him as a normal human,
with techniques instead of disciplines & special moves instead of
special abilities...

Sorry I can't help more, LARP-ing has never been my thing.
-Laters all
-Chris!

(Are there enough people named Chris on this list yet??? I can always
go get a few more.... =)



--- JSorochins@... wrote:
> Has anybody tried to run Streetfighter as a LARP? It seems to me it
> would
> work well. Each session would be a tournament with loads and loads
> of
> subplots going on. Streetfighter combat seems pretty well suited to
> running
> without a GM (at least in my very limited experience) so most of the
> matches
> could be run by the players themselves.
>
> Anybody have suggestions or reasons it would be pretty much
> unworkable?
>
>
>
>
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=====

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Group: streetfighter Message: 3280 From: Chris Nelson Date: 11/10/1999
Subject: World Warriors - was: Duelists
This letter just reminded me of a house rule we play with, & I was
wondering if we were the only group that used it. The rules state that
if you beat a World Warrior in a best of 3 fight, then you become a
World Warrior. So, after a while, you'd have just millions of World
Warriors, right? Well, millions is perhaps an exageration, but we had
25 of them by the time my 1st Street Fighter game ended, & that was w/o
all the Alpha series characters added... Plus, as new characters got
better & better, & new NPCs got introduced, it only seemed like that
number would skyrocket.

So, we set the max number of World Warriors to 16. If you challenge a
World Warrior & beat them, you get their spot & they lose it. It kept
the title under control. Plus, as I'm sure some of you have noticed,
some of the characters in the base book just aren't that great. T-Hawk
got nicknamed the 'World Warrior Generator' in our 1st campaign, back
before we changed added this rule.

A-way, just my 2 cents thrown at the crowd.
-Laters!
-Chris!




--- Chris Hoffmann <staredown@...> wrote:
> --- Chris Krug-Iron <inrifrost@...> wrote:
> > Sure enough. I do agree with you on the fact that both Karin and
> Sakura
> > are
> > definitely not World Warriors. Not a problem. Actually, I still
> do
> > think
> > that it happens during a tournament sort of setting, just not a set
>
> > tournament in one location. More, I think it's that they sort of
> start
> > in a
> > tournament then sort of stops being completely tournament when the
> > characters meet their mid-bosses then move on to their goals (which
> > involves
> > taking down Bison at some point). Sounds completely convoluted,
> but
> > bear
> > with me here. Yes, I do agree that they do walk around and
> challenge
> > each
> > other, therefore they get the official matches, as per the RPG
> style of
> > setting.
>
> If it is a tournament (and I think it is, but I'll deal with that in
> a
> moment), then Sakura (and Dan) became a world warrior by Alpha 2.
> Karin
> will be one by alpha 4 (come on, you know they're going to make one).
>
> How, you ask? Simple. If you beat a world warrior in a tournament
> match,
> then you become a world warrior, regardless of what rank and division
> you
> are/were. It's in the main book somewhere.
>
> Now is Alpha a tournament? I agree with Chris K. that it started as
> a
> tournament, but it kind of fell apart when each person started
> following
> their own agendas. Sort of like in Enter The Dragon, it started off
> as a
> tournament, but when Bruce Lee started poking his nose where the head
> guy
> (who's name I can't remember) didn't want it poked the tournament
> ended
> and he jumped to the (attempted) execution of Bruce Lee.
>
> Just my 1/50th of a dollar.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
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> Bid and sell for free at http://auctions.yahoo.com
>
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Group: streetfighter Message: 3281 From: Steve Karstensen Date: 11/10/1999
Subject: Re: World Warriors - was: Duelists
I'd wager if a World Warrior ever lost his ranking (9 or 10 in whatever
division he held) he would lose his World Warrior status. This is quite
easy to do given the incredibly exacting record a warrior must hold to
maintain such a high rank. One or two losses may be enough, so chances
are if you beat a World Warrior a re-evaluation of his record is in
order.

-----Original Message-----
From: Chris Nelson [mailto:ptc075@...]
Sent: Wednesday, November 10, 1999 5:07 PM
To: streetfighter@egroups.com
Subject: [streetfighter] World Warriors - was: Duelists


This letter just reminded me of a house rule we play with, & I was
wondering if we were the only group that used it. The rules state that
if you beat a World Warrior in a best of 3 fight, then you become a
World Warrior. So, after a while, you'd have just millions of World
Warriors, right? Well, millions is perhaps an exageration, but we had
25 of them by the time my 1st Street Fighter game ended, & that was w/o
all the Alpha series characters added... Plus, as new characters got
better & better, & new NPCs got introduced, it only seemed like that
number would skyrocket.

So, we set the max number of World Warriors to 16. If you challenge a
World Warrior & beat them, you get their spot & they lose it. It kept
the title under control. Plus, as I'm sure some of you have noticed,
some of the characters in the base book just aren't that great. T-Hawk
got nicknamed the 'World Warrior Generator' in our 1st campaign, back
before we changed added this rule.

A-way, just my 2 cents thrown at the crowd.
-Laters!
-Chris!




--- Chris Hoffmann <staredown@...> wrote:
> --- Chris Krug-Iron <inrifrost@...> wrote:
> > Sure enough. I do agree with you on the fact that both Karin and
> Sakura
> > are
> > definitely not World Warriors. Not a problem. Actually, I still
> do
> > think
> > that it happens during a tournament sort of setting, just not a set
>
> > tournament in one location. More, I think it's that they sort of
> start
> > in a
> > tournament then sort of stops being completely tournament when the
> > characters meet their mid-bosses then move on to their goals (which
> > involves
> > taking down Bison at some point). Sounds completely convoluted,
> but
> > bear
> > with me here. Yes, I do agree that they do walk around and
> challenge
> > each
> > other, therefore they get the official matches, as per the RPG
> style of
> > setting.
>
> If it is a tournament (and I think it is, but I'll deal with that in
> a
> moment), then Sakura (and Dan) became a world warrior by Alpha 2.
> Karin
> will be one by alpha 4 (come on, you know they're going to make one).
>
> How, you ask? Simple. If you beat a world warrior in a tournament
> match,
> then you become a world warrior, regardless of what rank and division
> you
> are/were. It's in the main book somewhere.
>
> Now is Alpha a tournament? I agree with Chris K. that it started as
> a
> tournament, but it kind of fell apart when each person started
> following
> their own agendas. Sort of like in Enter The Dragon, it started off
> as a
> tournament, but when Bruce Lee started poking his nose where the head
> guy
> (who's name I can't remember) didn't want it poked the tournament
> ended
> and he jumped to the (attempted) execution of Bruce Lee.
>
> Just my 1/50th of a dollar.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
>
>
------------------------------------------------------------------------
> eGroup Home: http://www.egroups.com/group/streetfighter/
> http://www.egroups.com - Simplifying group communications
>
>
>


=====

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Group: streetfighter Message: 3282 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
Glue. It was definitely glue. The programmers were definitely sniffing
glue. Had to be.


>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Challange to all at SF egroups
>Date: Wed, 10 Nov 1999 13:12:28 -0500
>
>I thought those endings (SFEX plus Alpha) were the biggest pile of cow
>flop,
>since the ending of Altered Beast for the Amiga. (congratulations you have
>defeated the evil ones) Or some such Junk. What were the programmers
>smoking
>anyway?
>
>-- Chris B.
>
>
> > From: "Chris Krug-Iron" <inrifrost@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Wed, 10 Nov 1999 01:31:53 PST
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Challange to all at SF egroups
> >
> > One more thing. The endings in the first game didn't really explain
> > anything at all. They were actually CG movie bits that had the
>characters
> > doing something (i.e. Ken doing a Dragon Punch, Skullomania revelling in
>the
> > fact that he figures he's finally become a superhero, etc.) and no text
>as a
> > follow-up to the movie. So nothing is really explained. Sucked
>bigtime.
> >
> >>> From: JSorochins@...
> >>> Reply-To: streetfighter@egroups.com
> >>> To: streetfighter@egroups.com
> >>> Subject: [streetfighter] Re: Challange to all at SF egroups
> >>> Date: Wed, 10 Nov 1999 02:22:04 EST
> >>>
> >>> In a message dated 11/9/99 10:14:28 PM Pacific Standard Time,
> >>> inrifrost@... writes:
> >>>
> >>> << I don't know if it has anything to do with Akuma...as far as I
>know, he
> >>> was
> >>> an amnesiatic. So, where would Akuma come in? If Kairi defeated
>Akuma
> >>> and
> >>> took his powers, sure enough, but that still doesn't explain his
> >>> appearance.
> >>> The other thing is that, he's an amnesiatic...how would he remember
> >>> the
> >>> fight? >>
> >>>
> >>> While we are on the subject, does anybody know the stories behind the
>SFex
> >>> series. I can find all sorts of intro stuff, but nothing at all about
>the
> >>> endings
> >>>
> >>>
>------------------------------------------------------------------------
> >>> -- 20 megs of disk space in your eGroup's Document Vault
> >>> -- http://www.egroups.com/docvault/streetfighter/?m=1
> >>>
> >>>
> >>
> >> ______________________________________________________
> >>
> >>
>------------------------------------------------------------------------
> >> eGroup Home: http://www.egroups.com/group/streetfighter/
> >> http://www.egroups.com - Simplifying group communications
> >>
> >>
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > -- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
> > -- Free email groups at eGroups.com
> >
> >
>
>
>------------------------------------------------------------------------
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>-- http://www.egroups.com/ChatPage?listName=streetfighter&m=1
>
>
>

______________________________________________________
Group: streetfighter Message: 3283 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Ahh...yes. Beating up on a brand new Mercedes. Brings back fond
memories...oh, geez, we're talking about Street Fighter here! Oops!

Chris "Thug" Krug-Iron


>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou ps
>Date: Wed, 10 Nov 1999 13:35:16 -0500
>
>I always preferred beating up the car, what ever happened to the car huh? I
>loved that car. *sob sniff*
>
>-- Chris B.
>
>
> > From: Chris Hoffmann <staredown@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Wed, 10 Nov 1999 06:53:22 -0800 (PST)
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
>ps
> >
> > --- Steve Karstensen <skarstensen@...> wrote:
> >>
> >> daaaaaaamn.
> >>
> >> Some of those Rank A challenges are *sick*.
> >>
> >> My hat goes off to Shadowmyre, wherever he may be.
> >
> > Sick indeed, I still haven't beaten most of the level 13 ones, let alone
> > the fifteen ones (my favorite ones are the ones where you can't touch
>the
> > ground for twenty or so seconds [or let the opponent touch the ground
>for
> > twenty seconds]).
> >
> > Throw in the fact that my memory card is a 'bit faulty' and that I don't
> > personaly own the game, and I doubt that I ever will.
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> > ------------------------------------------------------------------------
> > -- Create a poll/survey for your eGroup!
> > -- http://www.egroups.com/vote?listname=streetfighter&m=1
> >
> >
>
>
>------------------------------------------------------------------------
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>-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
>
>

______________________________________________________
Group: streetfighter Message: 3284 From: Steve Karstensen Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
should we start calling you Chris Tire-Iron?

-----Original Message-----
From: Chris Krug-Iron [mailto:inrifrost@...]
Sent: Wednesday, November 10, 1999 5:29 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
ps


Ahh...yes. Beating up on a brand new Mercedes. Brings back fond
memories...oh, geez, we're talking about Street Fighter here! Oops!

Chris "Thug" Krug-Iron


>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
ps
>Date: Wed, 10 Nov 1999 13:35:16 -0500
>
>I always preferred beating up the car, what ever happened to the car
huh? I
>loved that car. *sob sniff*
>
>-- Chris B.
>
>
> > From: Chris Hoffmann <staredown@...>
> > Reply-To: streetfighter@egroups.com
> > Date: Wed, 10 Nov 1999 06:53:22 -0800 (PST)
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: SFEX + A was Challange to all at SF
egrou
>ps
> >
> > --- Steve Karstensen <skarstensen@...> wrote:
> >>
> >> daaaaaaamn.
> >>
> >> Some of those Rank A challenges are *sick*.
> >>
> >> My hat goes off to Shadowmyre, wherever he may be.
> >
> > Sick indeed, I still haven't beaten most of the level 13 ones, let
alone
> > the fifteen ones (my favorite ones are the ones where you can't
touch
>the
> > ground for twenty or so seconds [or let the opponent touch the
ground
>for
> > twenty seconds]).
> >
> > Throw in the fact that my memory card is a 'bit faulty' and that I
don't
> > personaly own the game, and I doubt that I ever will.
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> >
------------------------------------------------------------------------
> > -- Create a poll/survey for your eGroup!
> > -- http://www.egroups.com/vote?listname=streetfighter&m=1
> >
> >
>
>
>-----------------------------------------------------------------------
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>-- Talk to your group with your own voice!
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Group: streetfighter Message: 3285 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: Streetfighter LARP
Thanks! I'll keep that in mind.

There's never enough Chris to go around. ;)


>From: Chris Nelson <ptc075@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Streetfighter LARP
>Date: Wed, 10 Nov 1999 13:42:22 -0800 (PST)
>
>One of my good friends, who is into the Vampire LARP scene played an
>NPC Street Fighter a couple of times... Didn't work too well. You've
>got all the normal problems of trying to intergrate SF & the World of
>Darkness, plus the added bonus of being in a LARP. Next time I see him
>I'll ask if he remembers any of it, think its close to 3 years ago now.
> All I remember is that the character had just a ton of
>personality/background, so she had plenty of subplot stuff going on to
>keep her busy. I think you're right thou, you really need that to keep
>the LARP going. I'm sure if you were serious about it, you could mod
>the SF combat rules to make them work in an RPG. I'm not positive, but
>I believe in my friend's case, they just treated him as a normal human,
>with techniques instead of disciplines & special moves instead of
>special abilities...
>
>Sorry I can't help more, LARP-ing has never been my thing.
>-Laters all
>-Chris!
>
>(Are there enough people named Chris on this list yet??? I can always
>go get a few more.... =)
>
>
>
>--- JSorochins@... wrote:
> > Has anybody tried to run Streetfighter as a LARP? It seems to me it
> > would
> > work well. Each session would be a tournament with loads and loads
> > of
> > subplots going on. Streetfighter combat seems pretty well suited to
> > running
> > without a GM (at least in my very limited experience) so most of the
> > matches
> > could be run by the players themselves.
> >
> > Anybody have suggestions or reasons it would be pretty much
> > unworkable?
> >
> >
> >
> >
>------------------------------------------------------------------------
> > -- 20 megs of disk space in your eGroup's Document Vault
> > -- http://www.egroups.com/docvault/streetfighter/?m=1
> >
> >
> >
>
>
>=====
>
>__________________________________________________
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>Bid and sell for free at http://auctions.yahoo.com
>
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>
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______________________________________________________
Group: streetfighter Message: 3286 From: Chris Krug-Iron Date: 11/10/1999
Subject: Re: SFEX + A was Challange to all at SF egrou ps
Very funny. You should have heard my buddies howl when they saw that one.
:)


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou ps
>Date: Wed, 10 Nov 1999 17:36:04 -0500
>
>
>should we start calling you Chris Tire-Iron?
>
>-----Original Message-----
>From: Chris Krug-Iron [mailto:inrifrost@...]
>Sent: Wednesday, November 10, 1999 5:29 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
>ps
>
>
>Ahh...yes. Beating up on a brand new Mercedes. Brings back fond
>memories...oh, geez, we're talking about Street Fighter here! Oops!
>
>Chris "Thug" Krug-Iron
>
>
> >From: Chris Baker <cbaker@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Re: SFEX + A was Challange to all at SF egrou
>ps
> >Date: Wed, 10 Nov 1999 13:35:16 -0500
> >
> >I always preferred beating up the car, what ever happened to the car
>huh? I
> >loved that car. *sob sniff*
> >
> >-- Chris B.
> >
> >
> > > From: Chris Hoffmann <staredown@...>
> > > Reply-To: streetfighter@egroups.com
> > > Date: Wed, 10 Nov 1999 06:53:22 -0800 (PST)
> > > To: streetfighter@egroups.com
> > > Subject: [streetfighter] Re: SFEX + A was Challange to all at SF
>egrou
> >ps
> > >
> > > --- Steve Karstensen <skarstensen@...> wrote:
> > >>
> > >> daaaaaaamn.
> > >>
> > >> Some of those Rank A challenges are *sick*.
> > >>
> > >> My hat goes off to Shadowmyre, wherever he may be.
> > >
> > > Sick indeed, I still haven't beaten most of the level 13 ones, let
>alone
> > > the fifteen ones (my favorite ones are the ones where you can't
>touch
> >the
> > > ground for twenty or so seconds [or let the opponent touch the
>ground
> >for
> > > twenty seconds]).
> > >
> > > Throw in the fact that my memory card is a 'bit faulty' and that I
>don't
> > > personaly own the game, and I doubt that I ever will.
> > >
> > > =====
> > > staredown@... http://members.xoom.com/staredown
> > >
> > > "We don't expect kittens to fight wildcats and win
> > > --we merely expect them to try."
> > > -- Robert Heinlein
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Bid and sell for free at http://auctions.yahoo.com
> > >
> > >
>------------------------------------------------------------------------
> > > -- Create a poll/survey for your eGroup!
> > > -- http://www.egroups.com/vote?listname=streetfighter&m=1
> > >
> > >
> >
> >
> >-----------------------------------------------------------------------
>-
> >-- Talk to your group with your own voice!
> >-- http://www.egroups.com/VoiceChatPage?listName=streetfighter&m=1
> >
> >
>
>______________________________________________________
>
>------------------------------------------------------------------------
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>Come and browse the more than 2 million items up for bid at any time.
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>
>
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______________________________________________________
Group: streetfighter Message: 3287 From: Chris Nelson Date: 11/10/1999
Subject: Re: World Warriors - was: Duelists
Right, but what happens when a Rank 4 fighter beats a World Warrior?
Does he not get the title until he hits Rank 9? Or does he lose it
when he drops back down to rank 3... hmmm... could take a while for
that one... We always had the arguement about what would happen if
Akuma decided to join the circuit. Technically, he's rank 1, because
he doesn't care about the circuit at all, & as far as I know, he's all
but unknown to the rest of the world, save Ryu & Ken. He just pops up
& challenges fighters around the world to hone his skill, & they
usually end up dead. He could easily beat some of the lesser world
warriors out there now, & then you'd have a rank 1 world warrior
running around... ??

Okay, perhaps these leaps of logic aren't the same as everyone else's
on the group, but it made sense to us at the time. In order to get
around this whole problem, we removed the ranking requirement from
World Warrios later... I think the GM got sick of the Rank 8 PC walking
into the rank 5 tournaments to get 20 quick wins, so he could regain
his world warrior status. (If you were a world warrior, & lose it by
dropping to rank 8, do you get your status back when you get back to
rank 9?) PS, side debate here, if you're rank 8, & you walk into a
tournament of lower ranked fighters & say you'll accept any and all
challenges, should you take an honor loss?

Pehaps our GM just likes the secret masters idea too much, but we ran
accross SEVERAL unranked/Rank 1 fighters who could mop the floor with
us (we were all rank 7+ by the end of that one). Just because you
don't compete in tournaments doesn't mean you can't fight. Another
great example of this is when you take the SF engine & use it to tell
just a normal story. Friend once ran us thru his version of 'Big
Trouble in Little China', with all of us playing martial artists. By
the end of it, we were all about equal to rank 4 characters, but we'd
never had a 'real' street fight. (AKA, we weren't ranked.)

I dunno, I've just always seen the World Warrior title as more of the
'king of the hill' I'm the best type thing, & ranking to be more of a
official/bookie/how many tournament fights have you been in?



--- Steve Karstensen <skarstensen@...> wrote:
>
> I'd wager if a World Warrior ever lost his ranking (9 or 10 in
> whatever
> division he held) he would lose his World Warrior status. This is
> quite
> easy to do given the incredibly exacting record a warrior must hold
> to
> maintain such a high rank. One or two losses may be enough, so
> chances
> are if you beat a World Warrior a re-evaluation of his record is in
> order.
>
> -----Original Message-----
> From: Chris Nelson [mailto:ptc075@...]
> Sent: Wednesday, November 10, 1999 5:07 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] World Warriors - was: Duelists
>
>
> This letter just reminded me of a house rule we play with, & I was
> wondering if we were the only group that used it. The rules state
> that
> if you beat a World Warrior in a best of 3 fight, then you become a
> World Warrior. So, after a while, you'd have just millions of World
> Warriors, right? Well, millions is perhaps an exageration, but we
> had
> 25 of them by the time my 1st Street Fighter game ended, & that was
> w/o
> all the Alpha series characters added... Plus, as new characters got
> better & better, & new NPCs got introduced, it only seemed like that
> number would skyrocket.
>
> So, we set the max number of World Warriors to 16. If you challenge
> a
> World Warrior & beat them, you get their spot & they lose it. It
> kept
> the title under control. Plus, as I'm sure some of you have noticed,
> some of the characters in the base book just aren't that great.
> T-Hawk
> got nicknamed the 'World Warrior Generator' in our 1st campaign, back
> before we changed added this rule.
>
> A-way, just my 2 cents thrown at the crowd.
> -Laters!
> -Chris!
>


=====

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Group: streetfighter Message: 3288 From: Steve Karstensen Date: 11/10/1999
Subject: Re: World Warriors - was: Duelists
A Rank Four fighter would never have his challenge accepted by any World
Warrior ('cept maybe an evil one who'd make a point to cripple the
arrogant little fuck for having the audacity to challenge him in the
first place).

What would happen to Akuma? Yes, he would be rank 1. However, word
travels fast, and as soon as anyone important noticed he was entering
low-level tournaments, they'd step outside the rules of the circuit.
Special circumstances warrant special exceptions. Or he'd just blaze
his way up the ranks in about a week and go for it the normal way. I
think what would happen is that no one would acknowledge his status as a
World Warrior (save maybe Bison & crew) due to the way in which it was
gained. The rules say rank 9 or 10, impeccable record, challenge a
World Warrior, get the title. No honorable fighter will accept anything
less. The Big Four hold their titles by record alone.

Rank 8 fighters doing what you describe is essentially goading
lower-ranking opponents into challenging them, which is the same as
challenging the rank-fivers themselves. I'd dock him honor for it, just
like the time I docked one of my players for taking on a pair of rank
threes by himself. The way it's supposed to work is you should only
challenge or accept challenges of your peers, or someone who you suspect
is better than his rank may indicate. The house rule I use to simulate
this is that if a character has a Glory (or Honor, in some cases) rating
equal to the rank of the fighter he's challenging, the challengee will
take him seriously. Anything less, he'll be laughed at for.

-----Original Message-----
From: Chris Nelson [mailto:ptc075@...]
Sent: Wednesday, November 10, 1999 5:39 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: World Warriors - was: Duelists


Right, but what happens when a Rank 4 fighter beats a World Warrior?
Does he not get the title until he hits Rank 9? Or does he lose it
when he drops back down to rank 3... hmmm... could take a while for
that one... We always had the arguement about what would happen if
Akuma decided to join the circuit. Technically, he's rank 1, because
he doesn't care about the circuit at all, & as far as I know, he's all
but unknown to the rest of the world, save Ryu & Ken. He just pops up
& challenges fighters around the world to hone his skill, & they
usually end up dead. He could easily beat some of the lesser world
warriors out there now, & then you'd have a rank 1 world warrior
running around... ??

Okay, perhaps these leaps of logic aren't the same as everyone else's
on the group, but it made sense to us at the time. In order to get
around this whole problem, we removed the ranking requirement from
World Warrios later... I think the GM got sick of the Rank 8 PC walking
into the rank 5 tournaments to get 20 quick wins, so he could regain
his world warrior status. (If you were a world warrior, & lose it by
dropping to rank 8, do you get your status back when you get back to
rank 9?) PS, side debate here, if you're rank 8, & you walk into a
tournament of lower ranked fighters & say you'll accept any and all
challenges, should you take an honor loss?

Pehaps our GM just likes the secret masters idea too much, but we ran
accross SEVERAL unranked/Rank 1 fighters who could mop the floor with
us (we were all rank 7+ by the end of that one). Just because you
don't compete in tournaments doesn't mean you can't fight. Another
great example of this is when you take the SF engine & use it to tell
just a normal story. Friend once ran us thru his version of 'Big
Trouble in Little China', with all of us playing martial artists. By
the end of it, we were all about equal to rank 4 characters, but we'd
never had a 'real' street fight. (AKA, we weren't ranked.)

I dunno, I've just always seen the World Warrior title as more of the
'king of the hill' I'm the best type thing, & ranking to be more of a
official/bookie/how many tournament fights have you been in?



--- Steve Karstensen <skarstensen@...> wrote:
>
> I'd wager if a World Warrior ever lost his ranking (9 or 10 in
> whatever
> division he held) he would lose his World Warrior status. This is
> quite
> easy to do given the incredibly exacting record a warrior must hold
> to
> maintain such a high rank. One or two losses may be enough, so
> chances
> are if you beat a World Warrior a re-evaluation of his record is in
> order.
>
> -----Original Message-----
> From: Chris Nelson [mailto:ptc075@...]
> Sent: Wednesday, November 10, 1999 5:07 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] World Warriors - was: Duelists
>
>
> This letter just reminded me of a house rule we play with, & I was
> wondering if we were the only group that used it. The rules state
> that
> if you beat a World Warrior in a best of 3 fight, then you become a
> World Warrior. So, after a while, you'd have just millions of World
> Warriors, right? Well, millions is perhaps an exageration, but we
> had
> 25 of them by the time my 1st Street Fighter game ended, & that was
> w/o
> all the Alpha series characters added... Plus, as new characters got
> better & better, & new NPCs got introduced, it only seemed like that
> number would skyrocket.
>
> So, we set the max number of World Warriors to 16. If you challenge
> a
> World Warrior & beat them, you get their spot & they lose it. It
> kept
> the title under control. Plus, as I'm sure some of you have noticed,
> some of the characters in the base book just aren't that great.
> T-Hawk
> got nicknamed the 'World Warrior Generator' in our 1st campaign, back
> before we changed added this rule.
>
> A-way, just my 2 cents thrown at the crowd.
> -Laters!
> -Chris!
>


=====

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Group: streetfighter Message: 3289 From: Steve Karstensen Date: 11/10/1999
Subject: Re: Streetfighter LARP
one of these days I'm gonna finish those Star Wars and Magic: the
Gathering RPG rules systems I'm writing using the Storyteller system.

one of these days. :p

-----Original Message-----
From: azathoth05@... [mailto:azathoth05@...]
Sent: Monday, November 08, 1999 6:59 PM
To: streetfighter@...
Subject: [streetfighter] Re: Streetfighter LARP


Wow, speaking of Mekton if anyone does any non-white wolf games I'm
working on a total conversion for Rifts from Palladium's crappy system
to Interloc's hits and kills system(Mekton combined with
cybergeneration, actually). I actually shouldn't say working on, it's
like 93% complete, and it's pretty friggin huge. I'm gonna post it on
a site soon as an alternate system for those (like me) who can't take
all the problems with the Palladium core rules.
just buzz me if you're interested, I only mention it b/c I remember
someone posted once that they were using Fuzion for Street fighter &
whoever it was might wanna take a look, not trying to take away from
Street Fighter or anything.



chris hoffmann <staredow-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=3197
> --- Chris Baker <cbaker@...> wrote:
> > I worked on a live action Mekton once
>
> Now _that_ has got to be interesting.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
> __________________________________________________
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Group: streetfighter Message: 3290 From: Azathoth05@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs.Strength)
If you smellllllllllllllllllllllll!

Actually I did convert Kane and he is one bad mama jama. I haven't sicked
him on the players yet, they're way too weak right now!
Group: streetfighter Message: 3291 From: Azathoth05@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
I like it but movement should be a hell of a lot more, and system needs to
include:
"Can be used to attack opponents hanging on the ropes in his path, causing
knockdowns. If those opponents have higher speed grab manuveurs they may
interupt the people's elbow, causing the maneuver to end."
Group: streetfighter Message: 3292 From: Chris Baker Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Yah man The people's elbow is more than an elbow smash *S* It's the little
dance he does. It's all about the dance baby.

-- Chris B.


> From: Azathoth05@...
> Reply-To: streetfighter@egroups.com
> Date: Wed, 10 Nov 1999 18:57:12 EST
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St rength)
>
> I like it but movement should be a hell of a lot more, and system needs to
> include:
> "Can be used to attack opponents hanging on the ropes in his path, causing
> knockdowns. If those opponents have higher speed grab manuveurs they may
> interupt the people's elbow, causing the maneuver to end."
>
> ------------------------------------------------------------------------
> Think you're ready for Dreamcast? Get all the news, previews and
> prices at CNET.com. It?s your source for the latest and greatest
> in gaming! http://clickhere.egroups.com/click/1612
>
>
> eGroup Home: http://www.egroups.com/group/streetfighter/
> http://www.egroups.com - Simplifying group communications
>
>
Group: streetfighter Message: 3293 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
In a message dated 11/10/99 12:17:02 AM Pacific Standard Time,
inrifrost@... writes:

<< Gah. Nothing at all, really. The only thing I knew was Kairi's story,
and
that was related to his appearance (you know, looking like "Sheng Long" and
all). Honestly enough, I didn't become interested at all in the EX series
until after I saw Kairi in the arcade. I used to own the first one on the
Playstation. Mastered it, then became quite bored with it. Oh, well.
After that, I just didn't want to play it anymore. I would, however like to
find out more information, in hindsight.
>>

Bummer, I was hoping you would know something. Its strange I know, but I
haven't played much of the Street Fighters aside from SFII. But the story
always fascinates me. Oh well, we all have our fetishes...
Group: streetfighter Message: 3294 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
In a message dated 11/10/99 1:32:18 AM Pacific Standard Time,
inrifrost@... writes:

<< One more thing. The endings in the first game didn't really explain
anything at all. They were actually CG movie bits that had the characters
doing something (i.e. Ken doing a Dragon Punch, Skullomania revelling in the
fact that he figures he's finally become a superhero, etc.) and no text as a
follow-up to the movie. So nothing is really explained. Sucked bigtime. >>

I had heard that the endings were unsatisfying. Still would like to know
what they were though. So its cool I know something about Ken and
Skullomania now :)
Group: streetfighter Message: 3295 From: SlpStck@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs.Strength)
In a message dated 11/10/99 12:51:43 PM Eastern Standard Time,
cbaker@... writes:

<< Has anyone created the
people's elbow for Streetfighter? How about a flaming people's elbow? Or
mabe even an air people's elbow? Or a burning vigour people's elbow. >>
and this is for the millions (people off the screen shout "And Millions!") of
the rocks fans! IF YOU SMELL, WHAT THE ROCK. IS COOKING!!!
Group: streetfighter Message: 3296 From: SlpStck@aol.com Date: 11/10/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
In a message dated 11/10/99 3:08:17 PM Eastern Standard Time,
ronineric@... writes:

<< People's Elbow
Prerequisites: Punch 3 Athletics 3 Focus 1
Power Points: Wrestling 3 Any 4 (The Rock 1)
Description: The Rock, after Knocking his opponent down charges around
the arena to gain momentum and procedes to drop the blade of the elbow
on his opponent's chest or head.
System: This maneuver gets a plus three speed bonus if used in a combo
instead of plus two, and if used to Knock out an opponent he is awarded
plus two temporary glory do to the efect and showieness of the maneuver
Cost: 1 Willpower
Speed: -1
Damage: +4
Move: +1

Comming Soon THe Rock-Bottom >>
please tell me you have stats for the stunner, the pedigree, the tombstone,
and any other wrestling finisher/signature move
Group: streetfighter Message: 3297 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Challange to all at SF egroups
In a message dated 11/10/99 6:34:05 AM Pacific Standard Time,
staredown@... writes:

<< The endings were all short, little FMV sceens with no text at all, It's
been quite a while, so all I remember at all are Evil Hokuto (sp),
Crackerjack (one of my favorite characters), and Allen's Endings

Evil Hokuto:

Hokuto is standing on a hill with her eyes glowing. She looks around for
a moment, then the camera retracts, revealing the broken bodies of the
other fighters.

Crackerjack:

Crackerjack is running along the train tracks when a train starts heading
towards him. He accelerates and decks the train with his uppercut punch
(can't remember it's name).

Allen Snider:

Allen is standing in front of this temple with two large statues. He then
shatters the statues (I can't remember if it's because they came to life
and attacked him, or if smahing statues is something a true martial artis
just has to do).

Personaly, I like the ones from Tekken 2 better, they were much cooler
storywise (Armor King's ending still gets me) and better quality too.
>>


Cool cool cool. Now I have Alan's, Evil Hokuto's and Cracker Jack's endings.
Soon my collection will be complete...heh, heh, heh
Group: streetfighter Message: 3298 From: JSorochins@aol.com Date: 11/10/1999
Subject: Re: Streetfighter LARP
In a message dated 11/10/99 1:42:48 PM Pacific Standard Time,
ptc075@... writes:

<< One of my good friends, who is into the Vampire LARP scene played an
NPC Street Fighter a couple of times... Didn't work too well. You've
got all the normal problems of trying to intergrate SF & the World of
Darkness, plus the added bonus of being in a LARP. Next time I see him
I'll ask if he remembers any of it, think its close to 3 years ago now.
All I remember is that the character had just a ton of
personality/background, so she had plenty of subplot stuff going on to
keep her busy. I think you're right thou, you really need that to keep
the LARP going. I'm sure if you were serious about it, you could mod
the SF combat rules to make them work in an RPG. I'm not positive, but
I believe in my friend's case, they just treated him as a normal human,
with techniques instead of disciplines & special moves instead of
special abilities... >>

Thanks for your comments. I don't think the LARP I play would ever let me
play a streetfighter, I'm in one of those real strict ones, which has
advantages and disadvantages.

I would like to start my own strictly Streetfighter LARP (at least a small
one with a few friends). Since there has been no chorus of "Lawd, that will
_never_ work", I believe I shall.
Group: streetfighter Message: 3299 From: Andy Date: 11/11/1999
Subject: Re: World Warriors - was: Duelists
Thank you Steve, for once again bringing order to the Chaos.
Verafication for anyone, about what he's saying:

Pg. 62, SF:TSTG
<paraphrased>
To enter the World warriors <a Division> you must attain rank 9 or 10 in any
of the other division, Duelist, Traditional, Freestyle.
OR you can beat a WW in combat.

Like Steve said, a WW would never take the challange from anyone lower than
rank 8 or so <normaly> so this almost never happens. Also what everyone is
saying about having an impeccable record is true. Not former WW ended up
dead, or retired.
Look at ADON. he's still on the circut in SF:3, but his losses made him drop
from the ranks.
In my adventures I've been carful not to let any of the WW from SF2, fall
from grace prematurely. But i've had some former/future WW make guest
appearances at rank 9-10. Oro recently beat E. Honda in a story, but I
excpect it to be temporary.


As far as akuma goes, well. Is he officially on the circut? no. Therfore you
shan't accumulate a victory/loss with him <even with witness> any more that
you would some bouncer at a club that's not on the circut. As far as any of
us can tell, he has no desire to be on the circut, mearly to beat up the
SF'ers, hence I doubt he'll ever hold rank or follow rules. My ruling is
simple for every fight.
Both fighters must be registered, unless they are declaring this thier first
fight. And there must be a witness present.
I agree with steve about the rank 8 lossing honor. Any honorable rank 8
would not accept a challenge <nor GIVE a challenge> to a newbie fighter,
unless they showed TREMENDOUS promise. But there will always be the
unspeakables.

On a side note, I just reilized that SF:3 showed us our first Cyborg WW <Q>
and our first elemental WW's <Gill: Fire/Ice, Urien: Metal>. Is now all that
we are waiting for a hybrid? Hmm... Would necro mearly be concidered a
mutant a la Blanka? And how about Twelve? a level 6 cyborg, I.E. Robot?


>
> A Rank Four fighter would never have his challenge accepted by any World
> Warrior ('cept maybe an evil one who'd make a point to cripple the
> arrogant little fuck for having the audacity to challenge him in the
> first place).
>
> What would happen to Akuma? Yes, he would be rank 1. However, word
> travels fast, and as soon as anyone important noticed he was entering
> low-level tournaments, they'd step outside the rules of the circuit.
> Special circumstances warrant special exceptions. Or he'd just blaze
> his way up the ranks in about a week and go for it the normal way. I
> think what would happen is that no one would acknowledge his status as a
> World Warrior (save maybe Bison & crew) due to the way in which it was
> gained. The rules say rank 9 or 10, impeccable record, challenge a
> World Warrior, get the title. No honorable fighter will accept anything
> less. The Big Four hold their titles by record alone.
>
> Rank 8 fighters doing what you describe is essentially goading
> lower-ranking opponents into challenging them, which is the same as
> challenging the rank-fivers themselves. I'd dock him honor for it, just
> like the time I docked one of my players for taking on a pair of rank
> threes by himself. The way it's supposed to work is you should only
> challenge or accept challenges of your peers, or someone who you suspect
> is better than his rank may indicate. The house rule I use to simulate
> this is that if a character has a Glory (or Honor, in some cases) rating
> equal to the rank of the fighter he's challenging, the challengee will
> take him seriously. Anything less, he'll be laughed at for.
>
> -----Original Message-----
> From: Chris Nelson [mailto:ptc075@...]
> Sent: Wednesday, November 10, 1999 5:39 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: World Warriors - was: Duelists
>
>
> Right, but what happens when a Rank 4 fighter beats a World Warrior?
> Does he not get the title until he hits Rank 9? Or does he lose it
> when he drops back down to rank 3... hmmm... could take a while for
> that one... We always had the arguement about what would happen if
> Akuma decided to join the circuit. Technically, he's rank 1, because
> he doesn't care about the circuit at all, & as far as I know, he's all
> but unknown to the rest of the world, save Ryu & Ken. He just pops up
> & challenges fighters around the world to hone his skill, & they
> usually end up dead. He could easily beat some of the lesser world
> warriors out there now, & then you'd have a rank 1 world warrior
> running around... ??
>
> Okay, perhaps these leaps of logic aren't the same as everyone else's
> on the group, but it made sense to us at the time. In order to get
> around this whole problem, we removed the ranking requirement from
> World Warrios later... I think the GM got sick of the Rank 8 PC walking
> into the rank 5 tournaments to get 20 quick wins, so he could regain
> his world warrior status. (If you were a world warrior, & lose it by
> dropping to rank 8, do you get your status back when you get back to
> rank 9?) PS, side debate here, if you're rank 8, & you walk into a
> tournament of lower ranked fighters & say you'll accept any and all
> challenges, should you take an honor loss?
>
> Pehaps our GM just likes the secret masters idea too much, but we ran
> accross SEVERAL unranked/Rank 1 fighters who could mop the floor with
> us (we were all rank 7+ by the end of that one). Just because you
> don't compete in tournaments doesn't mean you can't fight. Another
> great example of this is when you take the SF engine & use it to tell
> just a normal story. Friend once ran us thru his version of 'Big
> Trouble in Little China', with all of us playing martial artists. By
> the end of it, we were all about equal to rank 4 characters, but we'd
> never had a 'real' street fight. (AKA, we weren't ranked.)
>
> I dunno, I've just always seen the World Warrior title as more of the
> 'king of the hill' I'm the best type thing, & ranking to be more of a
> official/bookie/how many tournament fights have you been in?
>
>
>
> --- Steve Karstensen <skarstensen@...> wrote:
> >
> > I'd wager if a World Warrior ever lost his ranking (9 or 10 in
> > whatever
> > division he held) he would lose his World Warrior status. This is
> > quite
> > easy to do given the incredibly exacting record a warrior must hold
> > to
> > maintain such a high rank. One or two losses may be enough, so
> > chances
> > are if you beat a World Warrior a re-evaluation of his record is in
> > order.
> >
> > -----Original Message-----
> > From: Chris Nelson [mailto:ptc075@...]
> > Sent: Wednesday, November 10, 1999 5:07 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] World Warriors - was: Duelists
> >
> >
> > This letter just reminded me of a house rule we play with, & I was
> > wondering if we were the only group that used it. The rules state
> > that
> > if you beat a World Warrior in a best of 3 fight, then you become a
> > World Warrior. So, after a while, you'd have just millions of World
> > Warriors, right? Well, millions is perhaps an exageration, but we
> > had
> > 25 of them by the time my 1st Street Fighter game ended, & that was
> > w/o
> > all the Alpha series characters added... Plus, as new characters got
> > better & better, & new NPCs got introduced, it only seemed like that
> > number would skyrocket.
> >
> > So, we set the max number of World Warriors to 16. If you challenge
> > a
> > World Warrior & beat them, you get their spot & they lose it. It
> > kept
> > the title under control. Plus, as I'm sure some of you have noticed,
> > some of the characters in the base book just aren't that great.
> > T-Hawk
> > got nicknamed the 'World Warrior Generator' in our 1st campaign, back
> > before we changed added this rule.
> >
> > A-way, just my 2 cents thrown at the crowd.
> > -Laters!
> > -Chris!
> >
>
>
> =====
>
> __________________________________________________
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> Bid and sell for free at http://auctions.yahoo.com
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Group: streetfighter Message: 3300 From: Chris Krug-Iron Date: 11/11/1999
Subject: Re: Mindless ramblings (Formerly Speed vs. St rength)
Groove, baby, groove. A buddy of mine always does that little dance
whenever he feels he's accomplished something of lasting value. Weirdo. :)


>From: Chris Baker <cbaker@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St
>rength)
>Date: Wed, 10 Nov 1999 22:02:00 -0500
>
>Yah man The people's elbow is more than an elbow smash *S* It's the little
>dance he does. It's all about the dance baby.
>
>-- Chris B.
>
>
> > From: Azathoth05@...
> > Reply-To: streetfighter@egroups.com
> > Date: Wed, 10 Nov 1999 18:57:12 EST
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: Mindless ramblings (Formerly Speed vs. St
>rength)
> >
> > I like it but movement should be a hell of a lot more, and system needs
>to
> > include:
> > "Can be used to attack opponents hanging on the ropes in his path,
>causing
> > knockdowns. If those opponents have higher speed grab manuveurs they
>may
> > interupt the people's elbow, causing the maneuver to end."
> >
> > ------------------------------------------------------------------------
> > Think you're ready for Dreamcast? Get all the news, previews and
> > prices at CNET.com. It?s your source for the latest and greatest
> > in gaming! http://clickhere.egroups.com/click/1612
> >
> >
> > eGroup Home: http://www.egroups.com/group/streetfighter/
> > http://www.egroups.com - Simplifying group communications
> >
> >
>
>
>------------------------------------------------------------------------
>Think you're ready for Dreamcast? Get all the news, previews and
>prices at CNET.com. It�s your source for the latest and greatest
>in gaming! http://clickhere.egroups.com/click/1612
>
>
>-- eGroup Home: http://www.egroups.com/group/streetfighter/?m=1
>-- Free email groups at eGroups.com
>
>

______________________________________________________
Group: streetfighter Message: 3301 From: Chris Krug-Iron Date: 11/11/1999
Subject: Re: Streetfighter LARP
Funny you should mention something like that. The guy I'm writing up the
rules for the LARP is a storyteller of the local Vamp game. He's hell bent
on the "experimental character" angle of it. Wants me to come in with a
Streetfignter/Hunter and stir things up a bit. I'll keep you posted.


>From: JSorochins@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Streetfighter LARP
>Date: Wed, 10 Nov 1999 23:26:39 EST
>
>In a message dated 11/10/99 1:42:48 PM Pacific Standard Time,
>ptc075@... writes:
>
><< One of my good friends, who is into the Vampire LARP scene played an
> NPC Street Fighter a couple of times... Didn't work too well. You've
> got all the normal problems of trying to intergrate SF & the World of
> Darkness, plus the added bonus of being in a LARP. Next time I see him
> I'll ask if he remembers any of it, think its close to 3 years ago now.
> All I remember is that the character had just a ton of
> personality/background, so she had plenty of subplot stuff going on to
> keep her busy. I think you're right thou, you really need that to keep
> the LARP going. I'm sure if you were serious about it, you could mod
> the SF combat rules to make them work in an RPG. I'm not positive, but
> I believe in my friend's case, they just treated him as a normal human,
> with techniques instead of disciplines & special moves instead of
> special abilities... >>
>
>Thanks for your comments. I don't think the LARP I play would ever let me
>play a streetfighter, I'm in one of those real strict ones, which has
>advantages and disadvantages.
>
>I would like to start my own strictly Streetfighter LARP (at least a small
>one with a few friends). Since there has been no chorus of "Lawd, that
>will
>_never_ work", I believe I shall.
>
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______________________________________________________
Group: streetfighter Message: 3302 From: Chris Krug-Iron Date: 11/11/1999
Subject: Re: World Warriors - was: Duelists
Hmm...an honor loss appropriate for a Rank 8 Fighter in a Rank 5 tournament?
Depends on the tourney officials AKA the ST, and whether or not the Rank
5's are crazy enough to take him on. Generally speaking, however, I'd say
no. The Rank 5's would already know what rank he is, therefore they'd know
what they were getting into. Should he challenge them without their
foreknowledge of his rank, however, I'd say yes.


>From: Chris Nelson <ptc075@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: World Warriors - was: Duelists
>Date: Wed, 10 Nov 1999 14:39:07 -0800 (PST)
>
>Right, but what happens when a Rank 4 fighter beats a World Warrior?
>Does he not get the title until he hits Rank 9? Or does he lose it
>when he drops back down to rank 3... hmmm... could take a while for
>that one... We always had the arguement about what would happen if
>Akuma decided to join the circuit. Technically, he's rank 1, because
>he doesn't care about the circuit at all, & as far as I know, he's all
>but unknown to the rest of the world, save Ryu & Ken. He just pops up
>& challenges fighters around the world to hone his skill, & they
>usually end up dead. He could easily beat some of the lesser world
>warriors out there now, & then you'd have a rank 1 world warrior
>running around... ??
>
>Okay, perhaps these leaps of logic aren't the same as everyone else's
>on the group, but it made sense to us at the time. In order to get
>around this whole problem, we removed the ranking requirement from
>World Warrios later... I think the GM got sick of the Rank 8 PC walking
>into the rank 5 tournaments to get 20 quick wins, so he could regain
>his world warrior status. (If you were a world warrior, & lose it by
>dropping to rank 8, do you get your status back when you get back to
>rank 9?) PS, side debate here, if you're rank 8, & you walk into a
>tournament of lower ranked fighters & say you'll accept any and all
>challenges, should you take an honor loss?
>
>Pehaps our GM just likes the secret masters idea too much, but we ran
>accross SEVERAL unranked/Rank 1 fighters who could mop the floor with
>us (we were all rank 7+ by the end of that one). Just because you
>don't compete in tournaments doesn't mean you can't fight. Another
>great example of this is when you take the SF engine & use it to tell
>just a normal story. Friend once ran us thru his version of 'Big
>Trouble in Little China', with all of us playing martial artists. By
>the end of it, we were all about equal to rank 4 characters, but we'd
>never had a 'real' street fight. (AKA, we weren't ranked.)
>
>I dunno, I've just always seen the World Warrior title as more of the
>'king of the hill' I'm the best type thing, & ranking to be more of a
>official/bookie/how many tournament fights have you been in?
>
>
>
>--- Steve Karstensen <skarstensen@...> wrote:
> >
> > I'd wager if a World Warrior ever lost his ranking (9 or 10 in
> > whatever
> > division he held) he would lose his World Warrior status. This is
> > quite
> > easy to do given the incredibly exacting record a warrior must hold
> > to
> > maintain such a high rank. One or two losses may be enough, so
> > chances
> > are if you beat a World Warrior a re-evaluation of his record is in
> > order.
> >
> > -----Original Message-----
> > From: Chris Nelson [mailto:ptc075@...]
> > Sent: Wednesday, November 10, 1999 5:07 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] World Warriors - was: Duelists
> >
> >
> > This letter just reminded me of a house rule we play with, & I was
> > wondering if we were the only group that used it. The rules state
> > that
> > if you beat a World Warrior in a best of 3 fight, then you become a
> > World Warrior. So, after a while, you'd have just millions of World
> > Warriors, right? Well, millions is perhaps an exageration, but we
> > had
> > 25 of them by the time my 1st Street Fighter game ended, & that was
> > w/o
> > all the Alpha series characters added... Plus, as new characters got
> > better & better, & new NPCs got introduced, it only seemed like that
> > number would skyrocket.
> >
> > So, we set the max number of World Warriors to 16. If you challenge
> > a
> > World Warrior & beat them, you get their spot & they lose it. It
> > kept
> > the title under control. Plus, as I'm sure some of you have noticed,
> > some of the characters in the base book just aren't that great.
> > T-Hawk
> > got nicknamed the 'World Warrior Generator' in our 1st campaign, back
> > before we changed added this rule.
> >
> > A-way, just my 2 cents thrown at the crowd.
> > -Laters!
> > -Chris!
> >
>
>
>=====
>
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______________________________________________________
Group: streetfighter Message: 3303 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/11/1999
Subject: Re: World Warriors - was: Duelists
Well the way me and eric do it is you have to be rank
10 to be a world warrior. Meaning that you have to a
certain win to loss ratio.

Rank 1 Wins 10 Loses 1
Rank 2 Wins 20 Loses 1
Rank 3 Wins 25 Loses 1
Rank 4 Wins 30 Loses 1
Rank 5 Wins 35 Loses 1
Rank 6 Wins 40 Loses 1
Rank 7 Wins 45 Loses 1
Rank 8 Wins 50 Loses 1
Rank 9 Wins 55 Loses 1
Rank 10 Wins 60+ Loses 1

The reason for the big jump from 1 to 2 is that you
have to establish yourself as a fighter then from
there it's just a matter of the number of fights
you've been in. For example say you had 5 loses and 62
wins that would make you rank 2. Formula Wins/Loses =
# of fights then compare it to the table and you have
your rank. Not so easy is it.

On top of that you have to have defeated a world
warrior sometime in your carrer in an offical match
that means an arena with an audience and judges. An
areana a crows and judges are required for all fights
to be considered for your rank otherwise it wouldn't
apply. Like when shock fought doom in the middle of
the bontanical gardens in Washinton not D.C.. It
wouldn't have made any sense for that to have been
added to shocks record. Team wins count if they meet
the above conditions.

Once you do manage to attain World Warrior status
though it's your forever even if you just get beat
down from there on out you will always remain a world
warrior. It's like in Africa when your Chief your a
chief for life. Yes I know there are exceptions but
this is the main theme.

Something else we did is that after you hit World
Warrior status you have to start over again with your
honor and glory. Which is kinda true when a heavy
weight fighter enters the Big leagues he has to bulid
a name for himself nationally/internationally even if
he was already known about in the lower division.

By the way you can yell at me for this but we also
ended up going to 21 honor and 21 glory both times. 2
rows of bubbles = 20 and 1 row of slashes = 1 i.e. 21.

-Chad Phillips


--- Chris Nelson <ptc075@...> wrote:
> Right, but what happens when a Rank 4 fighter beats
> a World Warrior?
> Does he not get the title until he hits Rank 9? Or
> does he lose it
> when he drops back down to rank 3... hmmm... could
> take a while for
> that one... We always had the arguement about what
> would happen if
> Akuma decided to join the circuit. Technically,
> he's rank 1, because
> he doesn't care about the circuit at all, & as far
> as I know, he's all
> but unknown to the rest of the world, save Ryu &
> Ken. He just pops up
> & challenges fighters around the world to hone his
> skill, & they
> usually end up dead. He could easily beat some of
> the lesser world
> warriors out there now, & then you'd have a rank 1
> world warrior
> running around... ??
>
> Okay, perhaps these leaps of logic aren't the same
> as everyone else's
> on the group, but it made sense to us at the time.
> In order to get
> around this whole problem, we removed the ranking
> requirement from
> World Warrios later... I think the GM got sick of
> the Rank 8 PC walking
> into the rank 5 tournaments to get 20 quick wins, so
> he could regain
> his world warrior status. (If you were a world
> warrior, & lose it by
> dropping to rank 8, do you get your status back when
> you get back to
> rank 9?) PS, side debate here, if you're rank 8, &
> you walk into a
> tournament of lower ranked fighters & say you'll
> accept any and all
> challenges, should you take an honor loss?
>
> Pehaps our GM just likes the secret masters idea too
> much, but we ran
> accross SEVERAL unranked/Rank 1 fighters who could
> mop the floor with
> us (we were all rank 7+ by the end of that one).
> Just because you
> don't compete in tournaments doesn't mean you can't
> fight. Another
> great example of this is when you take the SF engine
> & use it to tell
> just a normal story. Friend once ran us thru his
> version of 'Big
> Trouble in Little China', with all of us playing
> martial artists. By
> the end of it, we were all about equal to rank 4
> characters, but we'd
> never had a 'real' street fight. (AKA, we weren't
> ranked.)
>
> I dunno, I've just always seen the World Warrior
> title as more of the
> 'king of the hill' I'm the best type thing, &
> ranking to be more of a
> official/bookie/how many tournament fights have you
> been in?
>
>
>
> --- Steve Karstensen
> <skarstensen@...> wrote:
> >
> > I'd wager if a World Warrior ever lost his ranking
> (9 or 10 in
> > whatever
> > division he held) he would lose his World Warrior
> status. This is
> > quite
> > easy to do given the incredibly exacting record a
> warrior must hold
> > to
> > maintain such a high rank. One or two losses may
> be enough, so
> > chances
> > are if you beat a World Warrior a re-evaluation of
> his record is in
> > order.
> >
> > -----Original Message-----
> > From: Chris Nelson [mailto:ptc075@...]
> > Sent: Wednesday, November 10, 1999 5:07 PM
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] World Warriors - was:
> Duelists
> >
> >
> > This letter just reminded me of a house rule we
> play with, & I was
> > wondering if we were the only group that used it.
> The rules state
> > that
> > if you beat a World Warrior in a best of 3 fight,
> then you become a
> > World Warrior. So, after a while, you'd have just
> millions of World
> > Warriors, right? Well, millions is perhaps an
> exageration, but we
> > had
> > 25 of them by the time my 1st Street Fighter game
> ended, & that was
> > w/o
> > all the Alpha series characters added... Plus, as
> new characters got
> > better & better, & new NPCs got introduced, it
> only seemed like that
> > number would skyrocket.
> >
> > So, we set the max number of World Warriors to 16.
> If you challenge
> > a
> > World Warrior & beat them, you get their spot &
> they lose it. It
> > kept
> > the title under control. Plus, as I'm sure some
> of you have noticed,
> > some of the characters in the base book just
> aren't that great.
> > T-Hawk
> > got nicknamed the 'World Warrior Generator' in our
> 1st campaign, back
> > before we changed added this rule.
> >
> > A-way, just my 2 cents thrown at the crowd.
> > -Laters!
> > -Chris!
> >
>
>
> =====
>
> __________________________________________________
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> Bid and sell for free at http://auctions.yahoo.com
>
>
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=====

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Group: streetfighter Message: 3304 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 11/11/1999
Subject: Re: Mindless ramblings (Formerly Speed vs.Strength)
I like can for purposes of WWF, but him up against a
street fighter and he get turned into a pile of goo. I
could just see someone hitting him with a dragon punch
woops there goes his head. Although I would prefer him
over the damn undertaker what the heck is with him
anyway last time I saw him he looked like a frigging
biker. First it was the cheap leather armor than the
stupid looking robes and now this. Why can't he just
back to wearing the cool undertaker outfit with the
gloves, hat, and cloak that was much cooler. Anyway
sorry I wen't flying off the topic on that one.

-Chad Phillips

--- Azathoth05@... wrote:
> If you smellllllllllllllllllllllll!
>
> Actually I did convert Kane and he is one bad mama
> jama. I haven't sicked
> him on the players yet, they're way too weak right
> now!
>
>
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