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Group: streetfighter Message: 2705 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: URL change
Group: streetfighter Message: 2706 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2707 From: Chris Baker Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2708 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2709 From: Steve Karstensen Date: 10/12/1999
Subject: Re: moral ninjas
Group: streetfighter Message: 2710 From: Mike Morgado Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2711 From: Mike Morgado Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2712 From: Chris Krug-Iron Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2713 From: AJSolis@aol.com Date: 10/12/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2714 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2715 From: Rinaldo Gambetta Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2716 From: Steve Karstensen Date: 10/12/1999
Subject: Re: okay, you yo-yos
Group: streetfighter Message: 2717 From: Steve Karstensen Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2718 From: Steve Karstensen Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2719 From: Steve Karstensen Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2720 From: Steve Karstensen Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2721 From: ronineric@aol.com Date: 10/12/1999
Subject: (no subject)
Group: streetfighter Message: 2722 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2723 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2724 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2725 From: Mike Morgado Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2726 From: JSorochins@aol.com Date: 10/12/1999
Subject: Fortean
Group: streetfighter Message: 2727 From: Andy Date: 10/12/1999
Subject: World Warriors SIZES!
Group: streetfighter Message: 2728 From: Chris Baker Date: 10/12/1999
Subject: Re: moral ninjas
Group: streetfighter Message: 2729 From: Chris Baker Date: 10/12/1999
Subject: Re: Fortean
Group: streetfighter Message: 2730 From: Chris Baker Date: 10/13/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2731 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/13/1999
Subject: You don't want to know
Group: streetfighter Message: 2732 From: Christian Conkle Date: 10/13/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2733 From: Christian Conkle Date: 10/13/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2734 From: staredown@rocketmail.com Date: 10/13/1999
Subject: (no subject)
Group: streetfighter Message: 2735 From: shadaloo@uol.com.br Date: 10/13/1999
Subject: (no subject)
Group: streetfighter Message: 2736 From: ronineric@aol.com Date: 10/13/1999
Subject: (no subject)
Group: streetfighter Message: 2737 From: Andy Date: 10/13/1999
Subject: Re: Stats
Group: streetfighter Message: 2738 From: J. Scott Pittman Date: 10/13/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2739 From: J. Scott Pittman Date: 10/13/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2740 From: Kristofer Lundstr�m Date: 10/13/1999
Subject: Combos (was: This sounds pretty stupid.)
Group: streetfighter Message: 2741 From: Kristofer Lundstr�m Date: 10/13/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2742 From: Chris Baker Date: 10/13/1999
Subject: Re: Combos (was: This sounds pretty stupid.)
Group: streetfighter Message: 2743 From: J. Scott Pittman Date: 10/13/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2744 From: Chris Baker Date: 10/13/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2745 From: J. Scott Pittman Date: 10/13/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2746 From: Chris Baker Date: 10/13/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2747 From: Kristofer Lundstr�m Date: 10/13/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2748 From: J. Scott Pittman Date: 10/13/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2749 From: Chris Baker Date: 10/13/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2750 From: Chris Baker Date: 10/13/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2751 From: Chris Baker Date: 10/13/1999
Subject: Re: Cool Site!
Group: streetfighter Message: 2752 From: J. Scott Pittman Date: 10/13/1999
Subject: Dice Roller for MIRC
Group: streetfighter Message: 2753 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/14/1999
Subject: Re: You don't want to know
Group: streetfighter Message: 2754 From: J.J. Date: 10/14/1999
Subject: Re: Dice Roller for MIRC



Group: streetfighter Message: 2705 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: URL change
In a message dated 10/12/99 7:24:50 AM Pacific Daylight Time,
staredown@... writes:

<< <LI>It shouldn't have those goddamn pop-up windows (or a way around
them that's convenient for me and my viewers) >>

Er...there is a simple way around the pop up windows in geocities. Or are
you leaving geocities for other reasons?
Group: streetfighter Message: 2706 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
In a message dated 10/12/99 12:13:03 PM Pacific Daylight Time,
joespitt@... writes:

<< I likw the one-roll combat for streetfighter. makes combat fast and
furious.
There is no "automatic hit" in my game however. If you get no successes, or
botch a roll, it is concidered that you missed. Yes, this means that misses
are much less likely than in other storyteller games, but I would hate to
play an awesome fighter that missed all the time, lol. And you get that alot
with "to hit" rolls in Storyteller. >>

While I have respect for the other side on this point, I agree with you. One
thing I like about Street Fighter combat is the predictability of outcome. I
mean, if two characters do the the same thing twice, the result will be
pretty similar in both cases. For me, that makes the game a bit more
tactical. Should I go with the punch, because my punch is much faster than
his, or should I go with the grab, because if he goes with a block, my grab
should be able to mess him up. Of course, this is simply a matter of
personal preference.
Group: streetfighter Message: 2707 From: Chris Baker Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
> Oh, I agree absolutely. But, I have the easy side of this argument. All I
> have to show is what is _possible_, whereas you have to show what _would_
> happen. I mean, this whole thing started off with the post about the post
> apocalyptic campaign and whether it could really happen like that.

Quick return, I never said what would happen, That indicates some sort of
knowledge of the future, which of course neither one of us has.

I said I don't think it would happen that way, and stated what I think would
be more probable.

No definite about it.

I've watched every connections episode I could catch. (even the old ones on
BBC) A very good show. The only respected science-philosophy show that makes
statements mainstream science wouldn't.
Did I mention I was a Fortean?

;)
-- Chris B
Group: streetfighter Message: 2708 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
There are enough differences to make me use it;

No cards- yeah I know they're fun, but there is more freedom of description
without them. Middle-High ranked system stats (1-10 or 1-20 or so) tend to
work better for individual characters. Whereas statistically vehicle combat
systems tend to work better with low range stats (1-5). The larger range
allows more precise definition of character ability.

Characters from the Vampire second edition basic book, for instance can only
have about 288 different characters possible. that means if you go to
Gen-Con with your Original Vampire character there would probably be about
52 other people with all the same stats/skills nature/demeanor, clan etc.

Also it has a more solid rolling system. Stats and skills become a little
more reliable with a roll and add system than a success system, especially
with a ones cancel successes rule.
Fuzion also allows a Storyguide to dial up or down the power levels of a
campaign, something people on the list have been asking about lately.

I love your TranzFuzion website, thanks for pointing it out.

-- Chris B


----------
>From: "Christian Conkle" <conkle@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: This sounds pretty stupid.
>Date: Tue, Oct 12, 1999, 4:42 PM
>

> Fuzion, and the Martial Arts plug-in, is very similar to Streetfighter in
> many respects.
>
> In Street Fighter, you add your stat (1-5) to your skill (1-5) plus any
> modifiers, and roll that many dice. If any of your dice roll over 6 (or a
> difficulty), you succeed.
>
> In Fuzion (and all Interlock games), you add your stat (1-10) to your skill
> (1-10) plus any modifiers, and add the total to one die roll. If the grand
> total is over a difficulty number, you succeed.
>
> Maneuvers in both have modifiers to Initiative, to-hit, and damage. Styles
> work the same in both.
>
> Fuzion is very similar to the quick-and-dirty rules presented in the back of
> Street Fighter for use in big fights.
>
> For more information on Fuzion, check out my TranzFuzion website at
> http://www.mecha.com/~conkle/fuzion
> _________________________________________________
> Christian Conkle
> Web Developer - National Committee for Quality Assurance
> conkle@... - conkle@... - conkle@...
>
>
>
> ----- Original Message -----
> From: Chris Baker <cbaker@...>
> To: <streetfighter@egroups.com>; <streetfighter@egroups.com>
> Sent: Tuesday, October 12, 1999 5:07 PM
> Subject: [streetfighter] Re: This sounds pretty stupid.
>
>
>> I use a down powered Champions New Millennium. (I convert styles and
>> maneuvers to it's system. They are bought as powers and packages)
>>
>> Champions uses the Fuzion system, a combination of the Hero system
>> (original Champions) and Interlock (Cyberpunk, Mechton Z, Teenagers from
>> outer space.) The Fuzion system has been designed to simulate several
> anime
>> style genres. ( Bubblegum Crisis, Armoured Trooper Votoms ).
>> Fuzion was to be used for Usagi Yojimbo and Dragon Ball Z, but R.
> Talsorian
>> Games, has had financial problems lately.
>>
>> Still the system is perfect for Street Fighter, at least from my
> experience.
>>
>> -- Chris B
>>
>>
>> ----------
>> >From: "J. Scott Pittman" <joespitt@...>
>> >To: <streetfighter@egroups.com>
>> >Subject: [streetfighter] Re: This sounds pretty stupid.
>> >Date: Tue, Oct 12, 1999, 5:27 PM
>> >
>>
>> > what do you use to play street fighter if you dont use the storyteller
>> > system?
>> > -----Original Message-----
>> > From: Chris Baker <cbaker@...>
>> > To: streetfighter@egroups.com <streetfighter@egroups.com>;
>> > streetfighter@egroups.com <streetfighter@egroups.com>
>> > Date: Tuesday, October 12, 1999 12:25 PM
>> > Subject: [streetfighter] Re: This sounds pretty stupid.
>> >
>> >
>> >>No argument about the storyteller dice system, that's why I don't use
> it.
>> >>
>> >>-- Chris B
>> >>
>> >>
>> >>----------
>> >>>From: "J. Scott Pittman" <joespitt@...>
>> >>>To: <streetfighter@egroups.com>
>> >>>Subject: [streetfighter] Re: This sounds pretty stupid.
>> >>>Date: Tue, Oct 12, 1999, 5:08 PM
>> >>>
>> >>
>> >>> I likw the one-roll combat for streetfighter. makes combat fast and
>> > furious.
>> >>> There is no "automatic hit" in my game however. If you get no
> successes,
>> > or
>> >>> botch a roll, it is concidered that you missed. Yes, this means that
>> > misses
>> >>> are much less likely than in other storyteller games, but I would hate
> to
>> >>> play an awesome fighter that missed all the time, lol. And you get
> that
>> > alot
>> >>> with "to hit" rolls in Storyteller.
>> >>> -----Original Message-----
>> >>> From: Chris Baker <cbaker@...>
>> >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
>> >>> streetfighter@egroups.com <streetfighter@egroups.com>
>> >>> Date: Tuesday, October 12, 1999 8:21 AM
>> >>> Subject: [streetfighter] Re: This sounds pretty stupid.
>> >>>
>> >>>
>> >>>>One of the problems with Street Fighter is it's automatic hit, some of
>> >>> these
>> >>>>problems could be solved with an attack/defense roll.
>> >>>>
>> >>>>-- Chris B
>> >>>>
>> >>>>
>> >>>>----------
>> >>>>>From: "Chris Krug-Iron" <inrifrost@...>
>> >>>>>To: streetfighter@egroups.com
>> >>>>>Subject: [streetfighter] Re: This sounds pretty stupid.
>> >>>>>Date: Tue, Oct 12, 1999, 2:27 AM
>> >>>>>
>> >>>>
>> >>>>> About the Number Cruncher's Combo...well, I think that the book does
>> > say
>> >>>>> something about that. A dizzy combination does have its limits.
> First
>> >>> of
>> >>>>> all, the combination must be purchased in order. First move, second
>> >>> move,
>> >>>>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
>> >>> maneuvers
>> >>>>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus
> then
>> >>>>> doing the Repeating Fireball, why not take him down a few pegs with
> an
>> >>> NPC
>> >>>>> that has a Block to Energy Reflection Combo? Sorry, I've had a
> couple
>> > of
>> >>>>> players that like to do really cheesy things hence I've gotten a
> little
>> >>>>> bitter. But, while the book says squat about multiple hit maneuvers
> in
>> >>>>> combinations to dizzy opponents, look at the World Warriors in the
> main
>> >>>>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
>> >>>>> combo...effectively an extended combination. While this is
> extremely
>> >>>>> long-winded, the best advice is to use your own judgement; you're
> the
>> >>>>> ST...what you say goes.
>> >>>>>
>> >>>>>
>> >>>>>>From: "Andy" <dlatrex@...>
>> >>>>>>Reply-To: streetfighter@egroups.com
>> >>>>>>To: <streetfighter@egroups.com>
>> >>>>>>Subject: [streetfighter] This sounds pretty stupid.
>> >>>>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
>> >>>>>>
>> >>>>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have
> run
>> >>>>>>amuck again. PLease tell me what you think:
>> >>>>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
>> > combo
>> >>>>>>at that, however I don't know if it woudl be concidered kosher. He
>> > wants
>> >>>>>>Block-to-Repeating fireball (Dizzy). I thought that the whole
> purpose
>> > of
>> >>>>>>making it a dizzy combo was to tally the damadges of mutiple
> manuvers,
>> >>> not
>> >>>>>>a SINGLE multiple hit maneuver. The book says squat about this....
>> > anyone
>> >>>>>>have a verdict?
>> >>>>>>
>> >>>>>>Andy.
>> >>>>>>
>> >>>>>>
>>
>>>>>>>----------------------------------------------------------------------
> -
>> > -
>> >>>>>>
>> >>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>>>>>http://www.egroups.com - Simplifying group communications
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>
>> >>>>> ______________________________________________________
>> >>>>>
>>
>>>>>> ----------------------------------------------------------------------
> -
>> > -
>> >>>>>
>> >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>>>> http://www.egroups.com - Simplifying group communications
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>
>>
>>>>>------------------------------------------------------------------------
>> >>>>
>> >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>>>http://www.egroups.com - Simplifying group communications
>> >>>>
>> >>>>
>> >>>>
>> >>>
>> >>>
>>
>>>> ------------------------------------------------------------------------
>> >>>
>> >>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>> http://www.egroups.com - Simplifying group communications
>> >>>
>> >>>
>> >>>
>> >>>
>> >>
>> >>------------------------------------------------------------------------
>> >>
>> >>eGroups.com home: http://www.egroups.com/group/streetfighter
>> >>http://www.egroups.com - Simplifying group communications
>> >>
>> >>
>> >>
>> >
>> >
>> > ------------------------------------------------------------------------
>> >
>> > eGroups.com home: http://www.egroups.com/group/streetfighter
>> > http://www.egroups.com - Simplifying group communications
>> >
>> >
>> >
>> >
>>
>> ------------------------------------------------------------------------
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2709 From: Steve Karstensen Date: 10/12/1999
Subject: Re: moral ninjas
Re: [streetfighter] Re: moral ninjas
The Ninja and Their Secret Fighting art by Stephen K. Hayes.
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>; streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 1:23 AM
Subject: [streetfighter] Re: moral ninjas

Is it Ninpo Living and thinking as a Warrior? by Jack Hoban? - Another good Ninja philosophy book.
If not, could you send me the title and author? I'd like to read it.

-- Chris B


----------
From: "Steve Karstensen" <skarsten@...>
To: <streetfighter@egroups.com>
Subject: [streetfighter] Re: moral ninjas
Date: Mon, Oct 11, 1999, 10:21 PM


hey folks, just thought I'd toss in my two cents on ninjas and Honor again, seeing as how I'm currently reading a book written by a fellow who studied under one of the last masters of the Togakure-Ryu ninjitsu school in Japan.
 
The ninja's philosophy with regards to fighting is very different from the honor put forth on the circuit, and this book shows that in great detail.  Eventually I'm going to do a full writeup on the style for SF Central, but for now, just take my word on the fact that any ninja PC who doesn't "hold back" and alter his philosophies to fit the honorable methods of the circuit will indeed take honor penalties for his actions.  I can go into further detail if you wish, but that's the bottom line.



Click Here!

eGroups.com home: http://www.egroups.com/group/streetfighter
www.egroups.com <http://www.egroups.com>  - Simplifying group communications


click here
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Group: streetfighter Message: 2710 From: Mike Morgado Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
The one thing I love about Streetfighter, is that the damage and to hit is
combined to one roll. I hate when Im playing Vampire and I get this awesome
to hit roll and then roll absolute crap for damage.

Thanks

MikeM

><< I likw the one-roll combat for streetfighter. makes combat fast and
>furious.
> There is no "automatic hit" in my game however. If you get no successes,
or
> botch a roll, it is concidered that you missed. Yes, this means that
misses
> are much less likely than in other storyteller games, but I would hate to
> play an awesome fighter that missed all the time, lol. And you get that
alot
> with "to hit" rolls in Storyteller. >>
>
>While I have respect for the other side on this point, I agree with you.
One
>thing I like about Street Fighter combat is the predictability of outcome.
I
>mean, if two characters do the the same thing twice, the result will be
>pretty similar in both cases. For me, that makes the game a bit more
>tactical. Should I go with the punch, because my punch is much faster than
>his, or should I go with the grab, because if he goes with a block, my grab
>should be able to mess him up. Of course, this is simply a matter of
>personal preference.
>
>
Group: streetfighter Message: 2711 From: Mike Morgado Date: 10/12/1999
Subject: Re: Armor efects.
Actually I thought a kevlar vest stopped the bullet from entering your body
and killing you. The impact could still knock you off your feet and possibly
break some ribs. A kevlar vest doesnt make the impact any less. It just
stops the bullet from peircing your skin. I believe that a knife can peirce
a kevlar vest however. So what I would do for a kevlar vest is just give
the guy one extra soak point.

MikeM
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 6:34 PM
Subject: [streetfighter] Re: Armor efects.


>In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time,
>conkle@... writes:
>
><< HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
> punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
> provides protection from puncturing like dirks and bullets and arrows, but
> no protection from bludgeoning, like kicks and punches and elbows! A
Dragon
> Punch would toast a guy wearing Kevlar! >>
>
>So you are saying a bullet hits with less force than a punch? My
>understanding was that kevlar protects against bullets because it spreads
the
>force of the impact over the whole kevlar area. Of course, this is hardly
my
>area of expertise, so I could be completely and utterly wrong. I did have
a
>kevlar helmet in the Army and I can attest that it would hurt like hell to
>punch it.
>
>
>---------------------------------------------------------------------------
-----
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>
Group: streetfighter Message: 2712 From: Chris Krug-Iron Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
OOOPS! It seems that I've been misinformed...oh, well. Thanks for the
clarification, dude. Later.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: This sounds pretty stupid.
>Date: Tue, 12 Oct 1999 02:19:54 -0700
>
>A dizzy maneuver can be two maneuvers long. See street fighter main
>rulebook - pg 132. There is an example of a two-maneuver dizzt combo on pg.
>133
>-----Original Message-----
>From: Chris Krug-Iron <inrifrost@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, October 11, 1999 11:28 PM
>Subject: [streetfighter] Re: This sounds pretty stupid.
>
>
> >About the Number Cruncher's Combo...well, I think that the book does say
> >something about that. A dizzy combination does have its limits. First
>of
> >all, the combination must be purchased in order. First move, second
>move,
> >THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
>maneuvers
> >then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
> >doing the Repeating Fireball, why not take him down a few pegs with an
>NPC
> >that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
> >players that like to do really cheesy things hence I've gotten a little
> >bitter. But, while the book says squat about multiple hit maneuvers in
> >combinations to dizzy opponents, look at the World Warriors in the main
> >sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
> >combo...effectively an extended combination. While this is extremely
> >long-winded, the best advice is to use your own judgement; you're the
> >ST...what you say goes.
> >
> >
> >>From: "Andy" <dlatrex@...>
> >>Reply-To: streetfighter@egroups.com
> >>To: <streetfighter@egroups.com>
> >>Subject: [streetfighter] This sounds pretty stupid.
> >>Date: Mon, 11 Oct 1999 22:35:09 -0400
> >>
> >>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
> >>amuck again. PLease tell me what you think:
> >>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
>combo
> >>at that, however I don't know if it woudl be concidered kosher. He wants
> >>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
> >>making it a dizzy combo was to tally the damadges of mutiple manuvers,
>not
> >>a SINGLE multiple hit maneuver. The book says squat about this....
>anyone
> >>have a verdict?
> >>
> >>Andy.
> >>
> >>
> >>------------------------------------------------------------------------
> >>
> >>eGroups.com home: http://www.egroups.com/group/streetfighter
> >>http://www.egroups.com - Simplifying group communications
> >>
> >>
> >>
> >
> >______________________________________________________
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>

______________________________________________________
Group: streetfighter Message: 2713 From: AJSolis@aol.com Date: 10/12/1999
Subject: Re: Campaign idea
In a message dated 10/8/99 10:40:06 PM Central Daylight Time,
JSorochins@... writes:

>
> Fantasy Street Fighter - Much like D&D but the characters would all be
> fighters with new powers. You thought M. Bison was tough, wait till you
> take
> on the Deathknight. And there _was_ a Streetfighter type videogame based on
> D&D.
>
And golden ax, and another medieval game. The h2h fighter games have
covered a lot of genres.
Group: streetfighter Message: 2714 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Horror Storyteller stories
everyone in my friend's game seems to look up to the unbelevibly powerful
vampire in the group (the storyteller's wife), cause she can do anything
they want (get firearms, heal them, cast any friggin spell on them, etc).
She has powers that are meant for the villans, as well as her own clans and
the powers of other clans. An example: I made up a vampire with no powers
except Celerity. I wanted to be the fastest character, known for his
unbelevible speed. Her character has all kinds of other powers (a rea list
man, you gotta see it), and shes quicker than my character, smarter than
him, and he's a doctor, and has a higher hummanity (cause she talks about
god all the time, but chopped off some guy's head she had already beaten,
and put one guy tied up in front of a mirror, slit his throat and let him
watch himself die. Granted these guys were murderers and rapists, but I
would have skipped the tourture part and mabye killed em' quick if at all.
And shes got a higher hummanity than my character. strange).
Grrrr... glad to have this mailing list to take out my fustrations on,
lol.
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>;
streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 1:40 PM
Subject: [streetfighter] Re: Horror Storyteller stories


>Hang in there, I find that people eventually get tired of
>fight..fight..fight.
>Stick to your guns, come up with a better idea for a game (something they
>can't resist)
>In the meantime play whatever you want to play, hero or not. Just make sure
>that you make the character deep and interesting. ( One excellent
roleplayer
>in a game can inspire everyone, and encourage deeper character all around)
>
>-- Chris B
>
>
>----------
>>From: "J. Scott Pittman" <joespitt@...>
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: Horror Storyteller stories
>>Date: Tue, Oct 12, 1999, 5:42 PM
>>
>
>> I do run games, but not as often as I used to. This guy runs vampire and
>> lets everyone play really mean people, to say the least. I've pretty much
>> quit going over to the games, and when i do try I cant seem to get anyone
>> interested in moving the story along, they all want to go fight fight
fight
>> and start some trouble. Really weird. But as I want to run heroes and
this
>> guy lets them do whatever, it's hard to compete, because I suddenly seem
>> restrictive. So it's play with the nightmare Storyteller or not at all -
and
>> I do still play from time to time.
>> -----Original Message-----
>> From: Chris Baker <cbaker@...>
>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
>> streetfighter@egroups.com <streetfighter@egroups.com>
>> Date: Tuesday, October 12, 1999 12:32 PM
>> Subject: [streetfighter] Re: Horror Storyteller stories
>>
>>
>>>Man, are other people in your group frustrated with this guy? Start your
>> own
>>>game and invite them to it. The other guy won't get to run another thing,
>>>until he smartens up. The same thing happened with me and the jerk of a
GM
>> I
>>>mentioned below. I was fair, He wasn't. The players made their choice.
>>>
>>>-- Chris B
>>>
>>>
>>>----------
>>>>From: "J. Scott Pittman" <joespitt@...>
>>>>To: <streetfighter@egroups.com>
>>>>Subject: [streetfighter] Horror Storyteller stories
>>>>Date: Tue, Oct 12, 1999, 5:12 PM
>>>>
>>>
>>>> My (only) local storyteller designs adventures with pre-set endings -
>> uggh.
>>>> I mean, i usualy have an ending in mind, but I don't enforce it if the
>>>> players are smart and out-think my villan's plans. We were playing a
>>>> non-storyteller game once, and he told me to roll 1d100, the lower, the
>>>> better, to run past this demon-thing.I used all my luck (a score in
that
>>>> system), and I rolled a one!!!! He said, oops, sorry, but you diddnt
get
>>>> past!!!! Gimme a break. If he never had plans on me making it past, he
>>>> should have just said "you can't get past". -sigh- Thats my
>>>> horror-Storyteller story
>>>> -----Original Message-----
>>>> From: Chris Baker <cbaker@...>
>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
>>>> streetfighter@egroups.com <streetfighter@egroups.com>
>>>> Date: Tuesday, October 12, 1999 8:45 AM
>>>> Subject: [streetfighter] Re: vamps .vs. streetfighters
>>>>
>>>>
>>>>>As a GM I've always worked from the perspective that I was a force of
>>>>>nature, not a god. Too many GMs feel that they are gods who can do as
>> they
>>>>>please, no matter what. They forget that characters should have free
>> will.
>>>>>
>>>>>I had one Game Master who scheduled the entire future timeline of our
>> game
>>>>>and would not let us deviate off of it, or change it with free choice
or
>>>>>action. Needless to say we dumped him pretty fast.
>>>>>
>>>>>Nowadays in our circle everyone has some say in the campaign and it
>> works.
>>>>>everyone is happy.
>>>>>
>>>>>-- Chris B
>>>>>
>>>>>
>>>>>----------
>>>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
>>>>>>To: streetfighter@egroups.com
>>>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
>>>>>>Date: Tue, Oct 12, 1999, 5:34 AM
>>>>>>
>>>>>
>>>>>> Well I agree with you guys on all those points but
>>>>>> that message was just more of a notification that it
>>>>>> just didn't matter to me anymore. Although I would
>>>>>> like to point out one very important fact when a
>>>>>> storyteller says no to something that a pc would like
>>>>>> to do. Rember your storytellers not DM's your not all
>>>>>> powerful you put in charger to help keep the story
>>>>>> moving and coordinate things you can play charcters to
>>>>>> you know and let the pc's have a shot at being the
>>>>>> storyteller. Me and my storyteller have done that more
>>>>>> than once and it works out pretty well.
>>>>>>
>>>>>> --- Chris Baker <cbaker@...> wrote:
>>>>>>> One thing ALL GM's should learn, without players,
>>>>>>> there is no game. Piss off
>>>>>>> enough players, and you'll never run again in this
>>>>>>> one horse town. At least
>>>>>>> that's the way it works where I live.
>>>>>>>
>>>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
>>>>>>> OPPRESSORS!
>>>>>>>
>>>>>>> -- Chris B
>>>>>>>
>>>>>>>
>>>>>>> ----------
>>>>>>> >From: timothylpoole@...
>>>>>>> >To: streetfighter@...
>>>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
>>>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
>>>>>>> >
>>>>>>>
>>>>>>> > yeah i know gms like that who wont let you make a
>>>>>>> character by a
>>>>>>> > certain background but when you run they want to
>>>>>>> make a character by
>>>>>>> > that background.........a lot of gms are just
>>>>>>> stingy like that
>>>>>>> > ..........i have learned to deal with that over
>>>>>>> the past year with
>>>>>>> > different gms.................they are all like
>>>>>>> that!!!!!!!!!!!!
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>>
>>>>>> ---------------------------------------------------------------------
--
>> -
>>>>>>> >
>>>>>>> > eGroups.com home:
>>>>>>> http://www.egroups.com/group/streetfighter
>>>>>>> > http://www.egroups.com - Simplifying group
>>>>>>> communications
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>>
>>>>>>>
>>>>>> ---------------------------------------------------------------------
--
>> -
>>>>>>>
>>>>>>> eGroups.com home:
>>>>>>> http://www.egroups.com/group/streetfighter
>>>>>>> http://www.egroups.com - Simplifying group
>>>>>>> communications
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> =====
>>>>>>
>>>>>> __________________________________________________
>>>>>> Do You Yahoo!?
>>>>>> Bid and sell for free at http://auctions.yahoo.com
>>>>>>
>>>>>> ---------------------------------------------------------------------
--
>> -
>>>>>>
>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>> http://www.egroups.com - Simplifying group communications
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>-----------------------------------------------------------------------
-
>>>>>
>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>>>http://www.egroups.com - Simplifying group communications
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> -----------------------------------------------------------------------
-
>>>>
>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>>> http://www.egroups.com - Simplifying group communications
>>>>
>>>>
>>>>
>>>>
>>>
>>>------------------------------------------------------------------------
>>>
>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>http://www.egroups.com - Simplifying group communications
>>>
>>>
>>>
>>
>>
>> ------------------------------------------------------------------------
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2715 From: Rinaldo Gambetta Date: 10/12/1999
Subject: Re: Armor efects.
I agree if the idea, but an armor isn´t like the famous trick of break stone
plates with the hands, in medieval times try punch an plate armor you only hurt
himself, all right the focus thing the mind superior the matter, I think this
isn´t working after all against for example in infantary suit I play gurps too
and for this system the whole thing har Damage Resistence equal 75, conversion
it for STF, and Ken flaming dragon punch, smiles and cross arms and say "don´t
pass donkey"...

Mike Morgado wrote:

> Actually I thought a kevlar vest stopped the bullet from entering your body
> and killing you. The impact could still knock you off your feet and possibly
> break some ribs. A kevlar vest doesnt make the impact any less. It just
> stops the bullet from peircing your skin. I believe that a knife can peirce
> a kevlar vest however. So what I would do for a kevlar vest is just give
> the guy one extra soak point.
>
> MikeM
> -----Original Message-----
> From: JSorochins@... <JSorochins@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Tuesday, October 12, 1999 6:34 PM
> Subject: [streetfighter] Re: Armor efects.
>
> >In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time,
> >conkle@... writes:
> >
> ><< HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
> > punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
> > provides protection from puncturing like dirks and bullets and arrows, but
> > no protection from bludgeoning, like kicks and punches and elbows! A
> Dragon
> > Punch would toast a guy wearing Kevlar! >>
> >
> >So you are saying a bullet hits with less force than a punch? My
> >understanding was that kevlar protects against bullets because it spreads
> the
> >force of the impact over the whole kevlar area. Of course, this is hardly
> my
> >area of expertise, so I could be completely and utterly wrong. I did have
> a
> >kevlar helmet in the Army and I can attest that it would hurt like hell to
> >punch it.
> >
> >
> >---------------------------------------------------------------------------
> -----
> >
> >
> >Click Here!
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >www.egroups.com - Simplifying group communications
> >
> >
>
> ------------------------------------------------------------------------
>
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> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2716 From: Steve Karstensen Date: 10/12/1999
Subject: Re: okay, you yo-yos
Good Lord, what have I started?
 
I should have been clearer... the whole "we don't like guns, they destroyed the world" attitude was to explain away the Honor loss associated with using guns.  Guns did indeed exist and people used them, but most of the civilized nations frowned upon their use, which is why the martial styles were practiced instead.
 
We now return you to your regularly scheduled flame war.
Group: streetfighter Message: 2717 From: Steve Karstensen Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Re: [streetfighter] This sounds pretty stupid.
I agree with the Bake-man on this one.  It does indeed state in the book that multi-hit maneuvers that are part of a Dizzy Combo have their damages combined.  Sucks, but true.  Just create an NPC or two who do likewise and see what they think of it.
 
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>; streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 1:25 AM
Subject: [streetfighter] Re: This sounds pretty stupid.

Unfortunately, I think it would work.

-- Chris B


----------
From: "Andy" <dlatrex@...>
To: <streetfighter@egroups.com>
Subject: [streetfighter] This sounds pretty stupid.
Date: Mon, Oct 11, 1999, 10:35 PM


Ok, the Number Crunchers from hell (Thanx for that term Steve) have run amuck again. PLease tell me what you think:
One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo at that, however I don't know if it woudl be concidered kosher. He wants Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of making it a dizzy combo was to tally the damadges of mutiple manuvers, not a SINGLE multiple hit maneuver. The book says squat about this.... anyone have a verdict?
 
Andy.


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Group: streetfighter Message: 2718 From: Steve Karstensen Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
I disagree about *only* being able to make a 3-move combo a dizzy, but it depends on how you read the rules.
 
-----Original Message-----
From: Chris Krug-Iron <inrifrost@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 2:27 AM
Subject: [streetfighter] Re: This sounds pretty stupid.

About the Number Cruncher's Combo...well, I think that the book does say 
something about that.  A dizzy combination does have its limits.  First of 
all, the combination must be purchased in order.  First move, second move, 
THIRD move, then dizzy.  Not two maneuvers, then dizzy, but three maneuvers 
then dizzy.  Also, while he IS aiming for a ridiculous speed bonus then 
doing the Repeating Fireball, why not take him down a few pegs with an NPC 
that has a Block to Energy Reflection Combo?  Sorry, I've had a couple of 
players that like to do really cheesy things hence I've gotten a little 
bitter.  But, while the book says squat about multiple hit maneuvers in 
combinations to dizzy opponents, look at the World Warriors in the main 
sourcebook.  Fei Long has a Fierce to Fierce to Rekka Ken 
combo...effectively an extended combination.  While this is extremely 
long-winded, the best advice is to use your own judgement;  you're the 
ST...what you say goes.


>From: "Andy" <dlatrex@...> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] This sounds pretty stupid. >Date: Mon, 11 Oct 1999 22:35:09 -0400 > >Ok, the Number Crunchers from hell (Thanx for that term Steve) have run >amuck again. PLease tell me what you think: >One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo >at that, however I don't know if it woudl be concidered kosher. He wants >Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of >making it a dizzy combo was to tally the damadges of mutiple manuvers, not >a SINGLE multiple hit maneuver. The book says squat about this.... anyone >have a verdict? > >Andy. > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
______________________________________________________

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Group: streetfighter Message: 2719 From: Steve Karstensen Date: 10/12/1999
Subject: Re: Armor efects.
 
Armor adds to your soak, and certain moves (like Ear Pop and Shuto) circumvent it.
 
there ya go.  Simple, clean, no muss, no fuss.
 
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>; streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 11:24 AM
Subject: [streetfighter] Re: Armor efects.

Well not necessarily, remember that some black belts can crush cinderblock
with a well focused punch and not hurt themselves. Street Fighter is
supposed to be about super martial artists, who probably smash cinderblock
and brick just to warm up. Not to mention the Dragon Punch is supposed to be
a semi-mystical special maneuver. (at least that's the way they painted it
up in the early days of the video game)

-- Chris B


----------
>From: "J. Scott Pittman" <joespitt@...> >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Armor efects. >Date: Tue, Oct 12, 1999, 4:55 AM > > I have some armor rules on my page if you would like to see them > -----Original Message----- > From: Rinaldo Gambetta <rinaldo@...> > To: streetfighter@egroups.com <streetfighter@egroups.com> > Date: Monday, October 11, 1999 7:37 PM > Subject: [streetfighter] Re: Armor efects. > > >> >> About a guy wearing for example an kevlar vest, I think if a shotokan > guy >>hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt >>himself. >>Anyone knows the resistence of armor efects against the techs damages? >> >> >> >>------------------------------------------------------------------------ >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> > > > ------------------------------------------------------------------------ > > eGroups.com home: http://www.egroups.com/group/streetfighter > http://www.egroups.com - Simplifying group communications > > > >

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Group: streetfighter Message: 2720 From: Steve Karstensen Date: 10/12/1999
Subject: Re: Armor efects.
the bullet hits with more force, perhaps, but that force is concentrated in a much smaller area for the piercing effect.
 
Kevlar (ballistic cloth) alone probably wouldn't stop a punch.  Kevlar (body armor) with ceramic inserts would.
 
Regardless, you'd still be plenty sore either way.
 
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, October 12, 1999 6:34 PM
Subject: [streetfighter] Re: Armor efects.

In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time, 
conkle@... writes:

<< HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
 punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
 provides protection from puncturing like dirks and bullets and arrows, but
 no protection from bludgeoning, like kicks and punches and elbows! A Dragon
 Punch would toast a guy wearing Kevlar! >>

So you are saying a bullet hits with less force than a punch?  My 
understanding was that kevlar protects against bullets because it spreads the 
force of the impact over the whole kevlar area.  Of course, this is hardly my 
area of expertise, so I could be completely and utterly wrong.  I did have a 
kevlar helmet in the Army and I can attest that it would hurt like hell to 
punch it.

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Group: streetfighter Message: 2721 From: ronineric@aol.com Date: 10/12/1999
Subject: (no subject)
> everyone in my friend's game seems to look up to the unbelevibly
powerful
> vampire in the group (the storyteller's wife), cause she can do
anything
> they want (get firearms, heal them, cast any friggin spell on them,
etc).
> She has powers that are meant for the villans, as well as her own
clans and
> the powers of other clans. An example: I made up a vampire with no
powers
> except Celerity. I wanted to be the fastest character, known for his
> unbelevible speed. Her character has all kinds of other powers (a rea
list
> man, you gotta see it), and shes quicker than my character, smarter
than
> him, and he's a doctor, and has a higher hummanity (cause she talks
about
> god all the time, but chopped off some guy's head she had already
beaten,
> and put one guy tied up in front of a mirror, slit his throat and let
him
> watch himself die. Granted these guys were murderers and rapists, but
I
> would have skipped the tourture part and mabye killed em' quick if at
all.
> And shes got a higher hummanity than my character. strange).
> Grrrr... glad to have this mailing list to take out my fustrations
on,
> lol.

I hate to say it but... thats when you start to power Game. Play the
Wraith in the party, most-- ALL normal (non-Magical/supernatural)
things have no efect other the doing one health (Corpus) Damage to you,
even NUKES!! Be the Tough guy in the party... or just deel, and move on
and hope for the best.
Later
Your Friendly Neighborhood Samurai:
Ronin Eric
Group: streetfighter Message: 2722 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Attachments :
    the rules are very clear. Two-part combos that dizzy are allowed. See Pantara in the Street Fighter; The Storytelling game, page 177, just to name one character with a two-part dizzy combo. No rules interpratation needed =)
    -----Original Message-----
    From: Steve Karstensen <skarsten@sprynet.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 6:39 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.

    I disagree about *only* being able to make a 3-move combo a dizzy, but it depends on how you read the rules.
     
    -----Original Message-----
    From: Chris Krug-Iron <inrifrost@hotmail.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 2:27 AM
    Subject: [streetfighter] Re: This sounds pretty stupid.

    About the Number Cruncher's Combo...well, I think that the book does say 
    something about that.  A dizzy combination does have its limits.  First of 
    all, the combination must be purchased in order.  First move, second move, 
    THIRD move, then dizzy.  Not two maneuvers, then dizzy, but three maneuvers 
    then dizzy.  Also, while he IS aiming for a ridiculous speed bonus then 
    doing the Repeating Fireball, why not take him down a few pegs with an NPC 
    that has a Block to Energy Reflection Combo?  Sorry, I've had a couple of 
    players that like to do really cheesy things hence I've gotten a little 
    bitter.  But, while the book says squat about multiple hit maneuvers in 
    combinations to dizzy opponents, look at the World Warriors in the main 
    sourcebook.  Fei Long has a Fierce to Fierce to Rekka Ken 
    combo...effectively an extended combination.  While this is extremely 
    long-winded, the best advice is to use your own judgement;  you're the 
    ST...what you say goes.
    
    
    
    >From: "Andy" <dlatrex@gate.net> >Reply-To: streetfighter@egroups.com >To: <streetfighter@egroups.com> >Subject: [streetfighter] This sounds pretty stupid. >Date: Mon, 11 Oct 1999 22:35:09 -0400 > >Ok, the Number Crunchers from hell (Thanx for that term Steve) have run >amuck again. PLease tell me what you think: >One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo >at that, however I don't know if it woudl be concidered kosher. He wants >Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of >making it a dizzy combo was to tally the damadges of mutiple manuvers, not >a SINGLE multiple hit maneuver. The book says squat about this.... anyone >have a verdict? > >Andy. > > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >
    ______________________________________________________

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    Group: streetfighter Message: 2723 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: Armor efects.
    Attachments :
      I have armor rules on Dogs of War. they go like this:
       

      ARMOR

      Armor, while useful, is not in the true spirit of the Street Fighter. However, some fighters have taken to wearing armor in the rings that will let them. Outside the ring, armor has proven to be very useful to police officers, soilders, and the like. However, most true Street Fighters distain armor as unhonorable and cumbersome.

      Armor comes in three types in the Street Fighter game -

      Light Armor - Light armor gives the user +1 to Soak attacks. This does not apply to any attack that only uses Focus as it's requirement (such as Fireball), gas attacks, loss of air, electricity, mental powers, Maneuvers that attack the eyes, face, joints of the body (such as Dislocate) or pressure points (Dim Mak being noted here, as well as Heart Punch). The Storyteller should be the final judge on whether or not the armor will work vs, an attack (use common sense). Armor will never work against Grab Maneuvers.
      Dispite it's bonus, light armor causes the fighter to receive a -1 on his Athletics score for the purposes of calculating speed, damage and move. This includes all Special Maneuvers.

      Medium Armor - Medium armor gives the user +2 to Soak attacks. This does not apply to any attack that only uses Focus as it's requirement (such as Fireball), gas attacks, loss of air, electricity, mental powers, Maneuvers that attack the eyes, face, joints of the body (such as Dislocate) or pressure points (Dim Mak being noted here, as well as Heart Punch). The Storyteller should be the final judge on whether or not the armor will work vs, an attack (use common sense). Armor will never work against Grab Maneuvers.
      Dispite it's bonus, light armor causes the fighter to receive a -2 on his Athletics score for the purposes of calculating speed, damage and move. This includes all Special Maneuvers.

      Heavy Armor - Heavy armor gives the user +3 to Soak attacks. This does not apply to any attack that only uses Focus as it's requirement (such as Fireball), gas attacks, loss of air, electricity, mental powers, face, joints of the body (such as Dislocate) or pressure points (Dim Mak being noted here, as well as Heart Punch). It will function against Maneuvers that affect the eyes (such as Eye Rake). The Storyteller should be the final judge on whether or not the armor will work vs, an attack (use common sense). Armor will never work against Grab Maneuvers.
      Dispite it's bonus, light armor causes the fighter to receive a -3 on his Athletics score for the purposes of calculating speed, damage and move. This includes all Special Maneuvers.
       
      These rules allow armor to help the character, but also slows him down (not a good idea if you depend on speed or are slow to begin with). Hope it helps.
      -----Original Message-----
      From: Steve Karstensen <skarsten@sprynet.com>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Tuesday, October 12, 1999 6:41 PM
      Subject: [streetfighter] Re: Armor efects.

       
      Armor adds to your soak, and certain moves (like Ear Pop and Shuto) circumvent it.
       
      there ya go.  Simple, clean, no muss, no fuss.
       
      -----Original Message-----
      From: Chris Baker <cbaker@nbnet.nb.ca>
      To: streetfighter@egroups.com <streetfighter@egroups.com>; streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Tuesday, October 12, 1999 11:24 AM
      Subject: [streetfighter] Re: Armor efects.

      Well not necessarily, remember that some black belts can crush cinderblock
      with a well focused punch and not hurt themselves. Street Fighter is
      supposed to be about super martial artists, who probably smash cinderblock
      and brick just to warm up. Not to mention the Dragon Punch is supposed to be
      a semi-mystical special maneuver. (at least that's the way they painted it
      up in the early days of the video game)
      
      -- Chris B
      
      
      ----------
      
      >From: "J. Scott Pittman" <joespitt@tsixroads.com> >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Armor efects. >Date: Tue, Oct 12, 1999, 4:55 AM > > I have some armor rules on my page if you would like to see them > -----Original Message----- > From: Rinaldo Gambetta <rinaldo@ez-poa.com.br> > To: streetfighter@egroups.com <streetfighter@egroups.com> > Date: Monday, October 11, 1999 7:37 PM > Subject: [streetfighter] Re: Armor efects. > > >> >> About a guy wearing for example an kevlar vest, I think if a shotokan > guy >>hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt >>himself. >>Anyone knows the resistence of armor efects against the techs damages? >> >> >> >>------------------------------------------------------------------------ >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> > > > ------------------------------------------------------------------------ > > eGroups.com home: http://www.egroups.com/group/streetfighter > http://www.egroups.com - Simplifying group communications > > > >

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      Group: streetfighter Message: 2724 From: J. Scott Pittman Date: 10/12/1999
      Subject: Re: Armor efects.
      Attachments :
        By the way, I dont think extremely-detailed armor rules should be used for Street Fighter. Not like the game is based on any type of realisim, anyway! haha. Would kevlar have any effect on the weight of the character - would a person be able to throw him as far? What about a suit of plate armor? Could a character throw him at all? What if you had armor on just your legs? Would that make a diffrence? It just gets too complicated for Street Fighter. I suggest if you want realistic combat rules, use GURPS. Nothing beats GURPS for realisim. I run it some too, and used it extensively to make my new rules for Street Fighter: Dogs of War (ideas from it, anyway).
        -----Original Message-----
        From: Steve Karstensen <skarsten@sprynet.com>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Tuesday, October 12, 1999 6:47 PM
        Subject: [streetfighter] Re: Armor efects.

        the bullet hits with more force, perhaps, but that force is concentrated in a much smaller area for the piercing effect.
         
        Kevlar (ballistic cloth) alone probably wouldn't stop a punch.  Kevlar (body armor) with ceramic inserts would.
         
        Regardless, you'd still be plenty sore either way.
         
        -----Original Message-----
        From: JSorochins@aol.com <JSorochins@aol.com>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Tuesday, October 12, 1999 6:34 PM
        Subject: [streetfighter] Re: Armor efects.

        In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time, 
        conkle@early.com writes:
        
        << HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
         punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
         provides protection from puncturing like dirks and bullets and arrows, but
         no protection from bludgeoning, like kicks and punches and elbows! A Dragon
         Punch would toast a guy wearing Kevlar! >>
        
        So you are saying a bullet hits with less force than a punch?  My 
        understanding was that kevlar protects against bullets because it spreads the 
        force of the impact over the whole kevlar area.  Of course, this is hardly my 
        area of expertise, so I could be completely and utterly wrong.  I did have a 
        kevlar helmet in the Army and I can attest that it would hurt like hell to 
        punch it.

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        Group: streetfighter Message: 2725 From: Mike Morgado Date: 10/12/1999
        Subject: Re: Armor efects.
        But a kevlar vest isnt plate mail. As for the damage resistance in gurps,
        thats mostly for game use. Armour is less usefull against certain attacks.
        For example, a kevlar vest will stop a bullet, but wont stop a knife. Plus
        if you put on a vest and someone who can break rock with a punch punches you
        in the chest, Im betting your going to feel it. Plus you also have to
        remember the genre as well. No self respecting streetfighter would ever put
        on armour. And the vest may stop some of Ken's punch, but it wont stop the
        flaming part of his flaming dragon punch now will it? It really depends on
        how you want to do it. I personally give them one extra soak for kevlar
        vests. Put if you want to make it stop all damage, then thats your call.

        Thanks

        MikeM

        -----Original Message-----
        From: Rinaldo Gambetta <rinaldo@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Tuesday, October 12, 1999 9:27 PM
        Subject: [streetfighter] Re: Armor efects.


        >I agree if the idea, but an armor isn´t like the famous trick of break
        stone
        >plates with the hands, in medieval times try punch an plate armor you only
        hurt
        >himself, all right the focus thing the mind superior the matter, I think
        this
        >isn´t working after all against for example in infantary suit I play gurps
        too
        >and for this system the whole thing har Damage Resistence equal 75,
        conversion
        >it for STF, and Ken flaming dragon punch, smiles and cross arms and say
        "don´t
        >pass donkey"...
        >
        Group: streetfighter Message: 2726 From: JSorochins@aol.com Date: 10/12/1999
        Subject: Fortean
        In a message dated 10/12/99 4:17:07 PM Pacific Daylight Time,
        cbaker@... writes:

        << I've watched every connections episode I could catch. (even the old ones on
        BBC) A very good show. The only respected science-philosophy show that makes
        statements mainstream science wouldn't.
        Did I mention I was a Fortean? >>

        Don't you just hate those pesky rains of frogs?
        Group: streetfighter Message: 2727 From: Andy Date: 10/12/1999
        Subject: World Warriors SIZES!
        Ok, guys I give up....I need the help of those of you fortunate enough to be
        OUTSIDE the curse of the standard system <I'm talking to the metric people>

        Vega was kind enough to send me some info about the alpha characters <from
        legit sources> but I (we) are having trouble interpreting a few of the
        stats....
        3 Examples follow:



        Name: Nash (Charlie in U.S.A)
        Birthdate: 01/11/1962
        Height: 1, 86cm
        Weight: 84kg
        Bust: 123cm
        Hips: 81cm
        Waist: 87cm
        Biceps: 50cm
        Tights: 45cm
        Other measures: 18/24cm, 34cm
        Blood Type: AB
        Fighting Style: Military Training
        Status: Bachelor (Melaine, girlfriend)
        Underwear: Don't use (boxers when sleep)
        Likes: Women, fights, and his best friend Guile (?)
        Dislikes: Injustice, madmans

        Name: Rose
        Birthdate: Unknown
        Age: 29
        Height: 178cm
        Weight: 57kg
        Bust: 96cm
        Hips: 57cm
        Waist: 86cm
        Biceps: 29cm
        Tights: 40cm
        Other measures: None
        Blood Type: Unknown
        Fighting Style: Ler Drit/Psycho Power
        Birthplace: Italy
        Status: Single woman
        Underpants: Normal Ones
        Likes: The control over her power, tarots
        Dislikes: People who uses the mystical power for evil purposes



        Name: Gen
        Birthdate: Unknown
        Age: 67
        Height: 166cm
        Weight: 61kg
        Bust: 106cm
        Hips: 75cm
        Waist: 80cm
        Biceps: 31cm
        Tights: 33cm
        Other measures: None
        Blood Type: O
        Fighting Style: Kung-Fu (2 styles)
        Birthplace: China
        Status: Bachelor
        Underwear: Briefs
        Likes: Kill
        Dislikes: Akuma\


        Now, growing up with te little mini bio's on SFII, as a Kid I had no idea
        what the 3 sizes for B,W,H meant... I had to have my parents explain it..
        But try as I might, I don't know what the heck "Other measures" reffer to..
        After looking at everyone's stats it appears to be ONLY the guys that have
        this.....however Gen has "None" listed like the girls do. Cammy also has
        just one measure listed: "....Other measures: 28cm..."
        I don't know if this is a tayloring term, or something else that has to do
        with body builders or what. All the Guys have # / # #


        can anyone shed light on this?
        Group: streetfighter Message: 2728 From: Chris Baker Date: 10/12/1999
        Subject: Re: moral ninjas
        Re: [streetfighter] Re: moral ninjas Thanks ! Stephen Hayes was really popular in the 80's
        -- Chris B


        ----------
        From: "Steve Karstensen" <skarsten@...>
        To: <streetfighter@egroups.com>
        Subject: [streetfighter] Re: moral ninjas
        Date: Tue, Oct 12, 1999, 7:16 PM


        The Ninja and Their Secret Fighting art by Stephen K. Hayes.
        -----Original Message-----
        From: Chris Baker <cbaker@... <mailto:cbaker@...> >
        To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>  <streetfighter@egroups.com <mailto:streetfighter@egroups.com> >; streetfighter@egroups.com <mailto:streetfighter@egroups.com>  <streetfighter@egroups.com <mailto:streetfighter@egroups.com> >
        Date: Tuesday, October 12, 1999 1:23 AM
        Subject: [streetfighter] Re: moral ninjas

        Is it Ninpo Living and thinking as a Warrior? by Jack Hoban? - Another good Ninja philosophy book.
        If not, could you send me the title and author? I'd like to read it.

        -- Chris B


        ----------
        From: "Steve Karstensen" <skarsten@...>
        To: <streetfighter@egroups.com>
        Subject: [streetfighter] Re: moral ninjas
        Date: Mon, Oct 11, 1999, 10:21 PM


        hey folks, just thought I'd toss in my two cents on ninjas and Honor again, seeing as how I'm currently reading a book written by a fellow who studied under one of the last masters of the Togakure-Ryu ninjitsu school in Japan.
         
        The ninja's philosophy with regards to fighting is very different from the honor put forth on the circuit, and this book shows that in great detail.  Eventually I'm going to do a full writeup on the style for SF Central, but for now, just take my word on the fact that any ninja PC who doesn't "hold back" and alter his philosophies to fit the honorable methods of the circuit will indeed take honor penalties for his actions.  I can go into further detail if you wish, but that's the bottom line.





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        Group: streetfighter Message: 2729 From: Chris Baker Date: 10/12/1999
        Subject: Re: Fortean
        Yeah we actually had that happen here in New Brunswick, never saw it though.

        -- Chris B


        ----------
        >From: JSorochins@...
        >To: streetfighter@egroups.com
        >Subject: [streetfighter] Fortean
        >Date: Tue, Oct 12, 1999, 10:24 PM
        >

        > In a message dated 10/12/99 4:17:07 PM Pacific Daylight Time,
        > cbaker@... writes:
        >
        > << I've watched every connections episode I could catch. (even the old ones on
        > BBC) A very good show. The only respected science-philosophy show that makes
        > statements mainstream science wouldn't.
        > Did I mention I was a Fortean? >>
        >
        > Don't you just hate those pesky rains of frogs?
        >
        > ------------------------------------------------------------------------
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2730 From: Chris Baker Date: 10/13/1999
        Subject: Re: Horror Storyteller stories
        They don't know what their doing, my advise is to find another gaming group.
        If you live in a real burg, my condolences man.
        If you don't, go to the local university, college, library, gaming store,
        comic shop, online BBS (if you have them) and wherever else you think of.
        Put up an ad for yourself, say you are a Role Player looking to get into a
        game. A lot of people do this, I'm not sure of success rates, but it's worth
        trying for gaming happiness. Plus you get to meet new people, and flex your
        role playing muscles like you haven't before. If there are any gaming,
        science fiction, or comic conventions within driving distance, try to go to
        them you will probably meet like minded people from your area. Remember, you
        already have a lot in common with these people, they game and so do you. The
        rest is pure adventure.

        Varied experience...There's nothing like it.


        -- Chris B


        ----------
        >From: "J. Scott Pittman" <joespitt@...>
        >To: <streetfighter@egroups.com>
        >Subject: [streetfighter] Re: Horror Storyteller stories
        >Date: Tue, Oct 12, 1999, 9:55 PM
        >

        > everyone in my friend's game seems to look up to the unbelevibly powerful
        > vampire in the group (the storyteller's wife), cause she can do anything
        > they want (get firearms, heal them, cast any friggin spell on them, etc).
        > She has powers that are meant for the villans, as well as her own clans and
        > the powers of other clans. An example: I made up a vampire with no powers
        > except Celerity. I wanted to be the fastest character, known for his
        > unbelevible speed. Her character has all kinds of other powers (a rea list
        > man, you gotta see it), and shes quicker than my character, smarter than
        > him, and he's a doctor, and has a higher hummanity (cause she talks about
        > god all the time, but chopped off some guy's head she had already beaten,
        > and put one guy tied up in front of a mirror, slit his throat and let him
        > watch himself die. Granted these guys were murderers and rapists, but I
        > would have skipped the tourture part and mabye killed em' quick if at all.
        > And shes got a higher hummanity than my character. strange).
        > Grrrr... glad to have this mailing list to take out my fustrations on,
        > lol.
        > -----Original Message-----
        > From: Chris Baker <cbaker@...>
        > To: streetfighter@egroups.com <streetfighter@egroups.com>;
        > streetfighter@egroups.com <streetfighter@egroups.com>
        > Date: Tuesday, October 12, 1999 1:40 PM
        > Subject: [streetfighter] Re: Horror Storyteller stories
        >
        >
        >>Hang in there, I find that people eventually get tired of
        >>fight..fight..fight.
        >>Stick to your guns, come up with a better idea for a game (something they
        >>can't resist)
        >>In the meantime play whatever you want to play, hero or not. Just make sure
        >>that you make the character deep and interesting. ( One excellent
        > roleplayer
        >>in a game can inspire everyone, and encourage deeper character all around)
        >>
        >>-- Chris B
        >>
        >>
        >>----------
        >>>From: "J. Scott Pittman" <joespitt@...>
        >>>To: <streetfighter@egroups.com>
        >>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>Date: Tue, Oct 12, 1999, 5:42 PM
        >>>
        >>
        >>> I do run games, but not as often as I used to. This guy runs vampire and
        >>> lets everyone play really mean people, to say the least. I've pretty much
        >>> quit going over to the games, and when i do try I cant seem to get anyone
        >>> interested in moving the story along, they all want to go fight fight
        > fight
        >>> and start some trouble. Really weird. But as I want to run heroes and
        > this
        >>> guy lets them do whatever, it's hard to compete, because I suddenly seem
        >>> restrictive. So it's play with the nightmare Storyteller or not at all -
        > and
        >>> I do still play from time to time.
        >>> -----Original Message-----
        >>> From: Chris Baker <cbaker@...>
        >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>> Date: Tuesday, October 12, 1999 12:32 PM
        >>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>
        >>>
        >>>>Man, are other people in your group frustrated with this guy? Start your
        >>> own
        >>>>game and invite them to it. The other guy won't get to run another thing,
        >>>>until he smartens up. The same thing happened with me and the jerk of a
        > GM
        >>> I
        >>>>mentioned below. I was fair, He wasn't. The players made their choice.
        >>>>
        >>>>-- Chris B
        >>>>
        >>>>
        >>>>----------
        >>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>To: <streetfighter@egroups.com>
        >>>>>Subject: [streetfighter] Horror Storyteller stories
        >>>>>Date: Tue, Oct 12, 1999, 5:12 PM
        >>>>>
        >>>>
        >>>>> My (only) local storyteller designs adventures with pre-set endings -
        >>> uggh.
        >>>>> I mean, i usualy have an ending in mind, but I don't enforce it if the
        >>>>> players are smart and out-think my villan's plans. We were playing a
        >>>>> non-storyteller game once, and he told me to roll 1d100, the lower, the
        >>>>> better, to run past this demon-thing.I used all my luck (a score in
        > that
        >>>>> system), and I rolled a one!!!! He said, oops, sorry, but you diddnt
        > get
        >>>>> past!!!! Gimme a break. If he never had plans on me making it past, he
        >>>>> should have just said "you can't get past". -sigh- Thats my
        >>>>> horror-Storyteller story
        >>>>> -----Original Message-----
        >>>>> From: Chris Baker <cbaker@...>
        >>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>> Date: Tuesday, October 12, 1999 8:45 AM
        >>>>> Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>
        >>>>>
        >>>>>>As a GM I've always worked from the perspective that I was a force of
        >>>>>>nature, not a god. Too many GMs feel that they are gods who can do as
        >>> they
        >>>>>>please, no matter what. They forget that characters should have free
        >>> will.
        >>>>>>
        >>>>>>I had one Game Master who scheduled the entire future timeline of our
        >>> game
        >>>>>>and would not let us deviate off of it, or change it with free choice
        > or
        >>>>>>action. Needless to say we dumped him pretty fast.
        >>>>>>
        >>>>>>Nowadays in our circle everyone has some say in the campaign and it
        >>> works.
        >>>>>>everyone is happy.
        >>>>>>
        >>>>>>-- Chris B
        >>>>>>
        >>>>>>
        >>>>>>----------
        >>>>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
        >>>>>>>To: streetfighter@egroups.com
        >>>>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>Date: Tue, Oct 12, 1999, 5:34 AM
        >>>>>>>
        >>>>>>
        >>>>>>> Well I agree with you guys on all those points but
        >>>>>>> that message was just more of a notification that it
        >>>>>>> just didn't matter to me anymore. Although I would
        >>>>>>> like to point out one very important fact when a
        >>>>>>> storyteller says no to something that a pc would like
        >>>>>>> to do. Rember your storytellers not DM's your not all
        >>>>>>> powerful you put in charger to help keep the story
        >>>>>>> moving and coordinate things you can play charcters to
        >>>>>>> you know and let the pc's have a shot at being the
        >>>>>>> storyteller. Me and my storyteller have done that more
        >>>>>>> than once and it works out pretty well.
        >>>>>>>
        >>>>>>> --- Chris Baker <cbaker@...> wrote:
        >>>>>>>> One thing ALL GM's should learn, without players,
        >>>>>>>> there is no game. Piss off
        >>>>>>>> enough players, and you'll never run again in this
        >>>>>>>> one horse town. At least
        >>>>>>>> that's the way it works where I live.
        >>>>>>>>
        >>>>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
        >>>>>>>> OPPRESSORS!
        >>>>>>>>
        >>>>>>>> -- Chris B
        >>>>>>>>
        >>>>>>>>
        >>>>>>>> ----------
        >>>>>>>> >From: timothylpoole@...
        >>>>>>>> >To: streetfighter@...
        >>>>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
        >>>>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
        >>>>>>>> >
        >>>>>>>>
        >>>>>>>> > yeah i know gms like that who wont let you make a
        >>>>>>>> character by a
        >>>>>>>> > certain background but when you run they want to
        >>>>>>>> make a character by
        >>>>>>>> > that background.........a lot of gms are just
        >>>>>>>> stingy like that
        >>>>>>>> > ..........i have learned to deal with that over
        >>>>>>>> the past year with
        >>>>>>>> > different gms.................they are all like
        >>>>>>>> that!!!!!!!!!!!!
        >>>>>>>> >
        >>>>>>>> >
        >>>>>>>> >
        >>>>>>>> >
        >>>>>>>>
        >>>>>>> ---------------------------------------------------------------------
        > --
        >>> -
        >>>>>>>> >
        >>>>>>>> > eGroups.com home:
        >>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>> > http://www.egroups.com - Simplifying group
        >>>>>>>> communications
        >>>>>>>> >
        >>>>>>>> >
        >>>>>>>> >
        >>>>>>>> >
        >>>>>>>>
        >>>>>>>>
        >>>>>>> ---------------------------------------------------------------------
        > --
        >>> -
        >>>>>>>>
        >>>>>>>> eGroups.com home:
        >>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>> http://www.egroups.com - Simplifying group
        >>>>>>>> communications
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>> =====
        >>>>>>>
        >>>>>>> __________________________________________________
        >>>>>>> Do You Yahoo!?
        >>>>>>> Bid and sell for free at http://auctions.yahoo.com
        >>>>>>>
        >>>>>>> ---------------------------------------------------------------------
        > --
        >>> -
        >>>>>>>
        >>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>
        >>>>>>-----------------------------------------------------------------------
        > -
        >>>>>>
        >>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>http://www.egroups.com - Simplifying group communications
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>
        >>>>>
        >>>>> -----------------------------------------------------------------------
        > -
        >>>>>
        >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>> http://www.egroups.com - Simplifying group communications
        >>>>>
        >>>>>
        >>>>>
        >>>>>
        >>>>
        >>>>------------------------------------------------------------------------
        >>>>
        >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>http://www.egroups.com - Simplifying group communications
        >>>>
        >>>>
        >>>>
        >>>
        >>>
        >>> ------------------------------------------------------------------------
        >>>
        >>> eGroups.com home: http://www.egroups.com/group/streetfighter
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        >>>
        >>>
        >>>
        >>>
        >>
        >>------------------------------------------------------------------------
        >>
        >>eGroups.com home: http://www.egroups.com/group/streetfighter
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        >>
        >>
        >
        >
        > ------------------------------------------------------------------------
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        >
        >
        >
        Group: streetfighter Message: 2731 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/13/1999
        Subject: You don't want to know
        Ok well first of all could the person who runs the
        dogs of war website please post his web site adress
        thanks.

        Second of all and most disturbing is the charcter that
        i Play he is a to be nice psychopath, moron, that
        somehow manages to actually accomplish a whole hell of
        alot. His name is shock if you bothered to at the look
        at the link I put up in the links room at all he is
        the one being refered to. Anyway basically he has
        beaten with ease and these are not rigged fights he's
        not a cyborg or a vampire or a werewolf he's regular
        human streetfighter and he does not have a seven in
        anything. He has beaten:
        Terry Bogard, Chun Li, Killed Bison Twice(long story),
        Killed apoclaypse(long story too although i'm sure
        many a person's done that he's too damn easy), had a
        hand in killing akuma, beat Ken Masters, E. Honda,
        Dhalism, Blanka, Sagat, Adon, Dan,
        Sakura(unfortunatley), had a hand in whacking shadow
        charlie and shadow lady, almost realase raging demon
        ryu(tied in world warrior tournament, Zangief, a whole
        den of black spiral dancers, other werewolves, a
        vampire, a moron teamate of his that thinks he's a
        pirate, his other temate that is a focus specialist
        with nearly identical stats as mine, Gen, Vega(that
        was a bloody fight), balroc(that fight sucked), beat
        and sent back to hell with the help of 4 other friends
        a one (i.e. an old one from d+d still lost worse than
        kuthlu, comparison bison was 10 power increase
        exponentialy from there down the numbers to a one),
        beat a elf similar in power to oberon, beat repeatedly
        the living shit out of the damn salior scouts and
        tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        all is that shock has died propably a conservative
        estimate of 50 times and he just keeps getting back
        up. This man is stupid when he first met the one which
        is supposed to be ultimate evil he looked at him made
        fun of him and then procedded to ask if he had any
        buffalo or chicken wings he is obssesed with eating
        them. He is stupid to say the least but the horrible
        thing is he's neutral about all of it. He has
        tendincies toward chaos, good, lawful and evil. For
        Example one time he burned millions of dollars in evil
        artifacts good act, another time his best friend and
        teemate decided to go kill the person that had been
        sleeping with the friends sister shock procedded to
        kill him and send to the demon world evil act.

        Anyway i digress my question is does anyone aside from
        me and my gamemaster find shock mind bogling and
        annoying/fireghtning/insanse/just down right
        destuctive?

        Thanks, Chad Phillips

        =====

        __________________________________________________
        Do You Yahoo!?
        Bid and sell for free at http://auctions.yahoo.com
        Group: streetfighter Message: 2732 From: Christian Conkle Date: 10/13/1999
        Subject: Re: Armor efects.
        1) Handgun Bullets DO hit with less inertia than a punch. But they hit with
        what inertia they have in a very tiny spot. That is why the movie bad guy
        getting knocked back by getting shot is very unrealistic. If the bullet had
        that much inertia, the firer of the pistol would be knocked back as well
        (Newton, equal and opposite, all that). A bullet hits the target with as
        much inertia as it imparts to the barrel of the gun (and thus the firer).
        It's basic physics.

        2) Kevlar DOES distribute inertia, but doesn't eliminate it. If I punch you,
        you'll still receive all the inertia of my fist, and it will likely knock
        you over (if you weren't braced for it). And the inertia is more spread out
        in a fist than in the point of a bullet.

        To quote http://www.recguns.com/XJ3.html#HOW (the section of the rec.guns
        FAQ that deals with Soft Body Armor):

        "Soft body armor works by catching the bullet in a net-like
        web of very strong fibers. The bullet stretches not only the few
        fibers it hits, but also others in contact with them and many more
        that those pull. As in any net, the key to success is that many
        fibers, even those not actually touching the bullet, elongate in
        response to the collision and so absorb the energy of the bullet."

        3) Kevlar Helmets are normal helmets COVERED in Kevlar. The Metal Part
        protects from impact while the Kevlar fabric prevents shrapnel and
        projectiles from penetrating the metal.

        _________________________________________________
        Christian Conkle
        Web Developer - National Committee for Quality Assurance
        conkle@... - conkle@... - conkle@...



        ----- Original Message -----
        From: <JSorochins@...>
        To: <streetfighter@egroups.com>
        Sent: Tuesday, October 12, 1999 5:12 PM
        Subject: [streetfighter] Re: Armor efects.


        > In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time,
        > conkle@... writes:
        >
        > << HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
        > punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
        > provides protection from puncturing like dirks and bullets and arrows,
        but
        > no protection from bludgeoning, like kicks and punches and elbows! A
        Dragon
        > Punch would toast a guy wearing Kevlar! >>
        >
        > So you are saying a bullet hits with less force than a punch? My
        > understanding was that kevlar protects against bullets because it spreads
        the
        > force of the impact over the whole kevlar area. Of course, this is hardly
        my
        > area of expertise, so I could be completely and utterly wrong. I did have
        a
        > kevlar helmet in the Army and I can attest that it would hurt like hell to
        > punch it.
        >
        > ------------------------------------------------------------------------
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2733 From: Christian Conkle Date: 10/13/1999
        Subject: Re: Armor efects.
        Again, Kevlar is most effective against little squashed bullets tumbling at
        you very fast. Slashing attacks will cut the Kevlar. Arrows and dirks will
        puncture Kevlar because they're sharp (handgun bullets aren't sharp, they're
        quite blunt). Rifle bullets will puncture Kevlar (they ARE quite sharp, and
        deliver considerably more inertia than a handgun bullet). Knives and swords
        will cut Kevlar.

        Think of the human cannonball being shot into a net at the circus. The
        ground beneath the net is your body. The Net is your Kevlar. The cannon is
        the gun and the human cannonball is the bullet. The human cannonball is
        fired ("Fire-me Boy!"). If it weren't for the Net catching him, he'd make a
        nice crater in the ground.

        However, I can cut the net.
        _________________________________________________
        Christian Conkle
        Web Developer - National Committee for Quality Assurance
        conkle@... - conkle@... - conkle@...



        ----- Original Message -----
        From: Mike Morgado <morg@...>
        To: <streetfighter@egroups.com>
        Sent: Tuesday, October 12, 1999 7:21 PM
        Subject: [streetfighter] Re: Armor efects.


        > Actually I thought a kevlar vest stopped the bullet from entering your
        body
        > and killing you. The impact could still knock you off your feet and
        possibly
        > break some ribs. A kevlar vest doesnt make the impact any less. It just
        > stops the bullet from peircing your skin. I believe that a knife can
        peirce
        > a kevlar vest however. So what I would do for a kevlar vest is just give
        > the guy one extra soak point.
        >
        > MikeM
        > -----Original Message-----
        > From: JSorochins@... <JSorochins@...>
        > To: streetfighter@egroups.com <streetfighter@egroups.com>
        > Date: Tuesday, October 12, 1999 6:34 PM
        > Subject: [streetfighter] Re: Armor efects.
        >
        >
        > >In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time,
        > >conkle@... writes:
        > >
        > ><< HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
        > > punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
        > > provides protection from puncturing like dirks and bullets and arrows,
        but
        > > no protection from bludgeoning, like kicks and punches and elbows! A
        > Dragon
        > > Punch would toast a guy wearing Kevlar! >>
        > >
        > >So you are saying a bullet hits with less force than a punch? My
        > >understanding was that kevlar protects against bullets because it spreads
        > the
        > >force of the impact over the whole kevlar area. Of course, this is
        hardly
        > my
        > >area of expertise, so I could be completely and utterly wrong. I did
        have
        > a
        > >kevlar helmet in the Army and I can attest that it would hurt like hell
        to
        > >punch it.
        > >
        > >
        >
        >---------------------------------------------------------------------------
        > -----
        > >
        > >
        > >Click Here!
        > >eGroups.com home: http://www.egroups.com/group/streetfighter
        > >www.egroups.com - Simplifying group communications
        > >
        > >
        >
        >
        > ------------------------------------------------------------------------
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2734 From: staredown@rocketmail.com Date: 10/13/1999
        Subject: (no subject)
        >
        > << <LI>It shouldn't have those goddamn pop-up windows (or a way around
        > them that's convenient for me and my viewers) >>
        >
        > Er...there is a simple way around the pop up windows in geocities.
        Or are
        > you leaving geocities for other reasons?

        I'm leaving for other reasons (mostly because it wouldn't let me ftp
        files to my site when I only had 1.5 meg of stuff used.), but I've seen
        free servers where you can't get around them (the pop-ups I mean).
        Group: streetfighter Message: 2735 From: shadaloo@uol.com.br Date: 10/13/1999
        Subject: (no subject)
        >
        > Ok, guys I give up....I need the help of those of you fortunate
        enough to be
        > OUTSIDE the curse of the standard system <I'm talking to the metric
        people>
        >
        > Vega was kind enough to send me some info about the alpha characters
        <from
        > legit sources> but I (we) are having trouble interpreting a few of the
        > stats....
        >
        > Now, growing up with te little mini bio's on SFII, as a Kid I had no
        idea
        > what the 3 sizes for B,W,H meant... I had to have my parents explain
        it..
        > But try as I might, I don't know what the heck "Other measures"
        reffer to..
        > After looking at everyone's stats it appears to be ONLY the guys that
        have
        > this.....however Gen has "None" listed like the girls do. Cammy also
        has
        > just one measure listed: "....Other measures: 28cm..."
        > I don't know if this is a tayloring term, or something else that has
        to do
        > with body builders or what. All the Guys have # / # #
        >
        >
        > can anyone shed light on this?
        >
        Well, in the mini bio's on SFII the 3 sizes (B, W, H) means:
        B: for Bust
        W: for waist
        H: for hips

        I'll put the SFA3 characters stats in the vault.
        I'd like to know who put the file "times.doc" in the vault.

        Vega
        Group: streetfighter Message: 2736 From: ronineric@aol.com Date: 10/13/1999
        Subject: (no subject)
        >
        > Ok well first of all could the person who runs the
        > dogs of war website please post his web site adress
        > thanks.
        >
        > Second of all and most disturbing is the charcter that
        > i Play he is a to be nice psychopath, moron, that
        > somehow manages to actually accomplish a whole hell of
        > alot. His name is shock if you bothered to at the look
        > at the link I put up in the links room at all he is
        > the one being refered to. Anyway basically he has
        > beaten with ease and these are not rigged fights he's
        > not a cyborg or a vampire or a werewolf he's regular
        > human streetfighter and he does not have a seven in
        > anything. He has beaten:
        > Terry Bogard, Chun Li, Killed Bison Twice(long story),
        > Killed apoclaypse(long story too although i'm sure
        > many a person's done that he's too damn easy), had a
        > hand in killing akuma, beat Ken Masters, E. Honda,
        > Dhalism, Blanka, Sagat, Adon, Dan,
        > Sakura(unfortunatley), had a hand in whacking shadow
        > charlie and shadow lady, almost realase raging demon
        > ryu(tied in world warrior tournament, Zangief, a whole
        > den of black spiral dancers, other werewolves, a
        > vampire, a moron teamate of his that thinks he's a
        > pirate, his other temate that is a focus specialist
        > with nearly identical stats as mine, Gen, Vega(that
        > was a bloody fight), balroc(that fight sucked), beat
        > and sent back to hell with the help of 4 other friends
        > a one (i.e. an old one from d+d still lost worse than
        > kuthlu, comparison bison was 10 power increase
        > exponentialy from there down the numbers to a one),
        > beat a elf similar in power to oberon, beat repeatedly
        > the living shit out of the damn salior scouts and
        > tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        > all is that shock has died propably a conservative
        > estimate of 50 times and he just keeps getting back
        > up. This man is stupid when he first met the one which
        > is supposed to be ultimate evil he looked at him made
        > fun of him and then procedded to ask if he had any
        > buffalo or chicken wings he is obssesed with eating
        > them. He is stupid to say the least but the horrible
        > thing is he's neutral about all of it. He has
        > tendincies toward chaos, good, lawful and evil. For
        > Example one time he burned millions of dollars in evil
        > artifacts good act, another time his best friend and
        > teemate decided to go kill the person that had been
        > sleeping with the friends sister shock procedded to
        > kill him and send to the demon world evil act.
        >
        > Anyway i digress my question is does anyone aside from
        > me and my gamemaster find shock mind bogling and
        > annoying/fireghtning/insanse/just down right
        > destuctive?
        >
        > Thanks, Chad Phillips
        >
        > =====
        Shock is far from a regular guy, and I should know I'm the storyteller,
        Ronin Eric
        P.S. I didn't want to know!!!
        >
        Group: streetfighter Message: 2737 From: Andy Date: 10/13/1999
        Subject: Re: Stats
        I put "Times" in the Vault...
        I created times....remeber? I thoguht i put my name on it.....
        "Timeline" is the same file, but in TXT format instead of Word format.



        ----- Original Message -----
        From: <shadaloo@...>
        To: <streetfighter@egroups.com>
        Sent: Wednesday, October 13, 1999 12:41 PM


        > "andy" <dlatre-@...> wrote:
        > original article:http://www.egroups.com/group/streetfighter/?start=2727
        > Subject: [streetfighter] Re: World Warriors SIZES!
        > Mime-Version: 1.0
        > Content-Type: text/plain
        > Content-Transfer-Encoding: 7bit
        >
        > >
        > > Ok, guys I give up....I need the help of those of you fortunate
        > enough to be
        > > OUTSIDE the curse of the standard system <I'm talking to the metric
        > people>
        > >
        > > Vega was kind enough to send me some info about the alpha characters
        > <from
        > > legit sources> but I (we) are having trouble interpreting a few of the
        > > stats....
        > >
        > > Now, growing up with te little mini bio's on SFII, as a Kid I had no
        > idea
        > > what the 3 sizes for B,W,H meant... I had to have my parents explain
        > it..
        > > But try as I might, I don't know what the heck "Other measures"
        > reffer to..
        > > After looking at everyone's stats it appears to be ONLY the guys that
        > have
        > > this.....however Gen has "None" listed like the girls do. Cammy also
        > has
        > > just one measure listed: "....Other measures: 28cm..."
        > > I don't know if this is a tayloring term, or something else that has
        > to do
        > > with body builders or what. All the Guys have # / # #
        > >
        > >
        > > can anyone shed light on this?
        > >
        > Well, in the mini bio's on SFII the 3 sizes (B, W, H) means:
        > B: for Bust
        > W: for waist
        > H: for hips
        >
        > I'll put the SFA3 characters stats in the vault.
        > I'd like to know who put the file "times.doc" in the vault.
        >
        > Vega
        >
        >
        > ------------------------------------------------------------------------
        > WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        > to trouble via alpha pager, PCS phone or human operator. Remote Internet
        > Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
        >
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        >
        Group: streetfighter Message: 2738 From: J. Scott Pittman Date: 10/13/1999
        Subject: Re: Horror Storyteller stories
        I live in a small town. Most people have never even heard of role-playing,
        but i think I'll give it a shot anyway, mabye introduce gaming to some brand
        new people
        -----Original Message-----
        From: Chris Baker <cbaker@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>;
        streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Tuesday, October 12, 1999 9:14 PM
        Subject: [streetfighter] Re: Horror Storyteller stories


        >They don't know what their doing, my advise is to find another gaming
        group.
        >If you live in a real burg, my condolences man.
        >If you don't, go to the local university, college, library, gaming store,
        >comic shop, online BBS (if you have them) and wherever else you think of.
        >Put up an ad for yourself, say you are a Role Player looking to get into a
        >game. A lot of people do this, I'm not sure of success rates, but it's
        worth
        >trying for gaming happiness. Plus you get to meet new people, and flex your
        >role playing muscles like you haven't before. If there are any gaming,
        >science fiction, or comic conventions within driving distance, try to go to
        >them you will probably meet like minded people from your area. Remember,
        you
        >already have a lot in common with these people, they game and so do you.
        The
        >rest is pure adventure.
        >
        >Varied experience...There's nothing like it.
        >
        >
        >-- Chris B
        >
        >
        >----------
        >>From: "J. Scott Pittman" <joespitt@...>
        >>To: <streetfighter@egroups.com>
        >>Subject: [streetfighter] Re: Horror Storyteller stories
        >>Date: Tue, Oct 12, 1999, 9:55 PM
        >>
        >
        >> everyone in my friend's game seems to look up to the unbelevibly powerful
        >> vampire in the group (the storyteller's wife), cause she can do anything
        >> they want (get firearms, heal them, cast any friggin spell on them, etc).
        >> She has powers that are meant for the villans, as well as her own clans
        and
        >> the powers of other clans. An example: I made up a vampire with no powers
        >> except Celerity. I wanted to be the fastest character, known for his
        >> unbelevible speed. Her character has all kinds of other powers (a rea
        list
        >> man, you gotta see it), and shes quicker than my character, smarter than
        >> him, and he's a doctor, and has a higher hummanity (cause she talks about
        >> god all the time, but chopped off some guy's head she had already beaten,
        >> and put one guy tied up in front of a mirror, slit his throat and let him
        >> watch himself die. Granted these guys were murderers and rapists, but I
        >> would have skipped the tourture part and mabye killed em' quick if at
        all.
        >> And shes got a higher hummanity than my character. strange).
        >> Grrrr... glad to have this mailing list to take out my fustrations on,
        >> lol.
        >> -----Original Message-----
        >> From: Chris Baker <cbaker@...>
        >> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >> streetfighter@egroups.com <streetfighter@egroups.com>
        >> Date: Tuesday, October 12, 1999 1:40 PM
        >> Subject: [streetfighter] Re: Horror Storyteller stories
        >>
        >>
        >>>Hang in there, I find that people eventually get tired of
        >>>fight..fight..fight.
        >>>Stick to your guns, come up with a better idea for a game (something they
        >>>can't resist)
        >>>In the meantime play whatever you want to play, hero or not. Just make
        sure
        >>>that you make the character deep and interesting. ( One excellent
        >> roleplayer
        >>>in a game can inspire everyone, and encourage deeper character all
        around)
        >>>
        >>>-- Chris B
        >>>
        >>>
        >>>----------
        >>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>To: <streetfighter@egroups.com>
        >>>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>Date: Tue, Oct 12, 1999, 5:42 PM
        >>>>
        >>>
        >>>> I do run games, but not as often as I used to. This guy runs vampire
        and
        >>>> lets everyone play really mean people, to say the least. I've pretty
        much
        >>>> quit going over to the games, and when i do try I cant seem to get
        anyone
        >>>> interested in moving the story along, they all want to go fight fight
        >> fight
        >>>> and start some trouble. Really weird. But as I want to run heroes and
        >> this
        >>>> guy lets them do whatever, it's hard to compete, because I suddenly
        seem
        >>>> restrictive. So it's play with the nightmare Storyteller or not at
        all -
        >> and
        >>>> I do still play from time to time.
        >>>> -----Original Message-----
        >>>> From: Chris Baker <cbaker@...>
        >>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>> Date: Tuesday, October 12, 1999 12:32 PM
        >>>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>
        >>>>
        >>>>>Man, are other people in your group frustrated with this guy? Start
        your
        >>>> own
        >>>>>game and invite them to it. The other guy won't get to run another
        thing,
        >>>>>until he smartens up. The same thing happened with me and the jerk of a
        >> GM
        >>>> I
        >>>>>mentioned below. I was fair, He wasn't. The players made their choice.
        >>>>>
        >>>>>-- Chris B
        >>>>>
        >>>>>
        >>>>>----------
        >>>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>>To: <streetfighter@egroups.com>
        >>>>>>Subject: [streetfighter] Horror Storyteller stories
        >>>>>>Date: Tue, Oct 12, 1999, 5:12 PM
        >>>>>>
        >>>>>
        >>>>>> My (only) local storyteller designs adventures with pre-set endings -
        >>>> uggh.
        >>>>>> I mean, i usualy have an ending in mind, but I don't enforce it if
        the
        >>>>>> players are smart and out-think my villan's plans. We were playing a
        >>>>>> non-storyteller game once, and he told me to roll 1d100, the lower,
        the
        >>>>>> better, to run past this demon-thing.I used all my luck (a score in
        >> that
        >>>>>> system), and I rolled a one!!!! He said, oops, sorry, but you diddnt
        >> get
        >>>>>> past!!!! Gimme a break. If he never had plans on me making it past,
        he
        >>>>>> should have just said "you can't get past". -sigh- Thats my
        >>>>>> horror-Storyteller story
        >>>>>> -----Original Message-----
        >>>>>> From: Chris Baker <cbaker@...>
        >>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>>> Date: Tuesday, October 12, 1999 8:45 AM
        >>>>>> Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>
        >>>>>>
        >>>>>>>As a GM I've always worked from the perspective that I was a force of
        >>>>>>>nature, not a god. Too many GMs feel that they are gods who can do as
        >>>> they
        >>>>>>>please, no matter what. They forget that characters should have free
        >>>> will.
        >>>>>>>
        >>>>>>>I had one Game Master who scheduled the entire future timeline of our
        >>>> game
        >>>>>>>and would not let us deviate off of it, or change it with free choice
        >> or
        >>>>>>>action. Needless to say we dumped him pretty fast.
        >>>>>>>
        >>>>>>>Nowadays in our circle everyone has some say in the campaign and it
        >>>> works.
        >>>>>>>everyone is happy.
        >>>>>>>
        >>>>>>>-- Chris B
        >>>>>>>
        >>>>>>>
        >>>>>>>----------
        >>>>>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
        <clk_whrr_chad@...>
        >>>>>>>>To: streetfighter@egroups.com
        >>>>>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>>Date: Tue, Oct 12, 1999, 5:34 AM
        >>>>>>>>
        >>>>>>>
        >>>>>>>> Well I agree with you guys on all those points but
        >>>>>>>> that message was just more of a notification that it
        >>>>>>>> just didn't matter to me anymore. Although I would
        >>>>>>>> like to point out one very important fact when a
        >>>>>>>> storyteller says no to something that a pc would like
        >>>>>>>> to do. Rember your storytellers not DM's your not all
        >>>>>>>> powerful you put in charger to help keep the story
        >>>>>>>> moving and coordinate things you can play charcters to
        >>>>>>>> you know and let the pc's have a shot at being the
        >>>>>>>> storyteller. Me and my storyteller have done that more
        >>>>>>>> than once and it works out pretty well.
        >>>>>>>>
        >>>>>>>> --- Chris Baker <cbaker@...> wrote:
        >>>>>>>>> One thing ALL GM's should learn, without players,
        >>>>>>>>> there is no game. Piss off
        >>>>>>>>> enough players, and you'll never run again in this
        >>>>>>>>> one horse town. At least
        >>>>>>>>> that's the way it works where I live.
        >>>>>>>>>
        >>>>>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
        >>>>>>>>> OPPRESSORS!
        >>>>>>>>>
        >>>>>>>>> -- Chris B
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>> ----------
        >>>>>>>>> >From: timothylpoole@...
        >>>>>>>>> >To: streetfighter@...
        >>>>>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
        >>>>>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
        >>>>>>>>> >
        >>>>>>>>>
        >>>>>>>>> > yeah i know gms like that who wont let you make a
        >>>>>>>>> character by a
        >>>>>>>>> > certain background but when you run they want to
        >>>>>>>>> make a character by
        >>>>>>>>> > that background.........a lot of gms are just
        >>>>>>>>> stingy like that
        >>>>>>>>> > ..........i have learned to deal with that over
        >>>>>>>>> the past year with
        >>>>>>>>> > different gms.................they are all like
        >>>>>>>>> that!!!!!!!!!!!!
        >>>>>>>>> >
        >>>>>>>>> >
        >>>>>>>>> >
        >>>>>>>>> >
        >>>>>>>>>
        >>>>>>>> -------------------------------------------------------------------
        --
        >> --
        >>>> -
        >>>>>>>>> >
        >>>>>>>>> > eGroups.com home:
        >>>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>>> > http://www.egroups.com - Simplifying group
        >>>>>>>>> communications
        >>>>>>>>> >
        >>>>>>>>> >
        >>>>>>>>> >
        >>>>>>>>> >
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>> -------------------------------------------------------------------
        --
        >> --
        >>>> -
        >>>>>>>>>
        >>>>>>>>> eGroups.com home:
        >>>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>>> http://www.egroups.com - Simplifying group
        >>>>>>>>> communications
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>> =====
        >>>>>>>>
        >>>>>>>> __________________________________________________
        >>>>>>>> Do You Yahoo!?
        >>>>>>>> Bid and sell for free at http://auctions.yahoo.com
        >>>>>>>>
        >>>>>>>> -------------------------------------------------------------------
        --
        >> --
        >>>> -
        >>>>>>>>
        >>>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>
        >>>>>>>---------------------------------------------------------------------
        --
        >> -
        >>>>>>>
        >>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>http://www.egroups.com - Simplifying group communications
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>
        >>>>>>
        >>>>>> ---------------------------------------------------------------------
        --
        >> -
        >>>>>>
        >>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>
        >>>>>-----------------------------------------------------------------------
        -
        >>>>>
        >>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>http://www.egroups.com - Simplifying group communications
        >>>>>
        >>>>>
        >>>>>
        >>>>
        >>>>
        >>>> -----------------------------------------------------------------------
        -
        >>>>
        >>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>> http://www.egroups.com - Simplifying group communications
        >>>>
        >>>>
        >>>>
        >>>>
        >>>
        >>>------------------------------------------------------------------------
        >>>
        >>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>http://www.egroups.com - Simplifying group communications
        >>>
        >>>
        >>>
        >>
        >>
        >> ------------------------------------------------------------------------
        >>
        >> eGroups.com home: http://www.egroups.com/group/streetfighter
        >> http://www.egroups.com - Simplifying group communications
        >>
        >>
        >>
        >>
        >
        >------------------------------------------------------------------------
        >
        >eGroups.com home: http://www.egroups.com/group/streetfighter
        >http://www.egroups.com - Simplifying group communications
        >
        >
        >
        Group: streetfighter Message: 2739 From: J. Scott Pittman Date: 10/13/1999
        Subject: Re: You don't want to know
        I think tyhe entire game sounds kinda silly hahah, no offense. My name is
        Scott, I control the Dogs of War page... here tis:
        http://www.tsixroads.com/~joespitt/StreetFighter.htm
        -----Original Message-----
        From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Tuesday, October 12, 1999 10:27 PM
        Subject: [streetfighter] You don't want to know


        >
        >Ok well first of all could the person who runs the
        >dogs of war website please post his web site adress
        >thanks.
        >
        >Second of all and most disturbing is the charcter that
        >i Play he is a to be nice psychopath, moron, that
        >somehow manages to actually accomplish a whole hell of
        >alot. His name is shock if you bothered to at the look
        >at the link I put up in the links room at all he is
        >the one being refered to. Anyway basically he has
        >beaten with ease and these are not rigged fights he's
        >not a cyborg or a vampire or a werewolf he's regular
        >human streetfighter and he does not have a seven in
        >anything. He has beaten:
        >Terry Bogard, Chun Li, Killed Bison Twice(long story),
        >Killed apoclaypse(long story too although i'm sure
        >many a person's done that he's too damn easy), had a
        >hand in killing akuma, beat Ken Masters, E. Honda,
        >Dhalism, Blanka, Sagat, Adon, Dan,
        >Sakura(unfortunatley), had a hand in whacking shadow
        >charlie and shadow lady, almost realase raging demon
        >ryu(tied in world warrior tournament, Zangief, a whole
        >den of black spiral dancers, other werewolves, a
        >vampire, a moron teamate of his that thinks he's a
        >pirate, his other temate that is a focus specialist
        >with nearly identical stats as mine, Gen, Vega(that
        >was a bloody fight), balroc(that fight sucked), beat
        >and sent back to hell with the help of 4 other friends
        >a one (i.e. an old one from d+d still lost worse than
        >kuthlu, comparison bison was 10 power increase
        >exponentialy from there down the numbers to a one),
        >beat a elf similar in power to oberon, beat repeatedly
        >the living shit out of the damn salior scouts and
        >tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        >all is that shock has died propably a conservative
        >estimate of 50 times and he just keeps getting back
        >up. This man is stupid when he first met the one which
        >is supposed to be ultimate evil he looked at him made
        >fun of him and then procedded to ask if he had any
        >buffalo or chicken wings he is obssesed with eating
        >them. He is stupid to say the least but the horrible
        >thing is he's neutral about all of it. He has
        >tendincies toward chaos, good, lawful and evil. For
        >Example one time he burned millions of dollars in evil
        >artifacts good act, another time his best friend and
        >teemate decided to go kill the person that had been
        >sleeping with the friends sister shock procedded to
        >kill him and send to the demon world evil act.
        >
        >Anyway i digress my question is does anyone aside from
        >me and my gamemaster find shock mind bogling and
        >annoying/fireghtning/insanse/just down right
        >destuctive?
        >
        >Thanks, Chad Phillips
        >
        >=====
        >
        >__________________________________________________
        >Do You Yahoo!?
        >Bid and sell for free at http://auctions.yahoo.com
        >
        >------------------------------------------------------------------------
        >
        >eGroups.com home: http://www.egroups.com/group/streetfighter
        >http://www.egroups.com - Simplifying group communications
        >
        >
        >
        Group: streetfighter Message: 2740 From: Kristofer Lundstr�m Date: 10/13/1999
        Subject: Combos (was: This sounds pretty stupid.)
        >I agree with the Bake-man on this one. It does indeed state in the book
        >that multi-hit maneuvers that are part of a Dizzy Combo have their damages
        >combined. Sucks, but true. Just create an NPC or two who do likewise and
        >see what they think of it.

        Try the following Dizzy Combos:

        Block - Double-hit Kick - Stepping Front Kick; on a Dex 5 guy.
        Spinning Knuckle - Jab; tough on low Stamina victims.
        Deflecting Punch - Hundred Hand Slap; don't forget the Speed +2!

        And so on...

        However, let's get the Combos straight.

        * A Combo can be two or three moves long. You can _not_ make a single move a
        Dizzy move.
        * If it's a Dizzy Combo, add up the damage to see if the victim is dizzied.
        * How to purchase a Combo is up to the Storyteller IIRC. Either 1) the whole
        package must be bought from the start, or 2) it can be bought step by step,
        or 3) step by step until it's made into a Dizzy Combo, or whatever. Feel
        free.

        The important things with the Dizzy part are:

        * The Dizzy happens immediately when Stamina is exceeded, regardless whether
        the Combo is finished or not.
        * Multiple hit moves can dizzy by themselves if put in a Combo. I e three
        Lighting Legs in a Dizzy Combo is fully capable of dizzying one NME each
        turn!

        And a house-rule:

        * All attacks that are declared before a victim is dizzied may be landed
        without Honor loss. In the turmoil it should be next to impossible to
        determine who punched the guy out. First.

        Kristofer

        P.S. Steve, how did the Juni/Juli pronunciation go?

        ______________________________________________________
        Group: streetfighter Message: 2741 From: Kristofer Lundstr�m Date: 10/13/1999
        Subject: Re: You don't want to know
        >Second of all and most disturbing is the charcter that
        >i Play he is a to be nice psychopath, moron, that
        >somehow manages to actually accomplish a whole hell of
        >alot. His name is shock if you bothered to at the look
        >at the link I put up in the links room at all he is
        >the one being refered to. Anyway basically he has
        >beaten with ease and these are not rigged fights he's
        >not a cyborg or a vampire or a werewolf he's regular
        >human streetfighter and he does not have a seven in
        >anything. He has beaten:
        >Terry Bogard, Chun Li, Killed Bison Twice(long story),
        >Killed apoclaypse(long story too although i'm sure
        >many a person's done that he's too damn easy), had a
        >hand in killing akuma, beat Ken Masters, E. Honda,
        >Dhalism, Blanka, Sagat, Adon, Dan,
        >Sakura(unfortunatley), had a hand in whacking shadow
        >charlie and shadow lady, almost realase raging demon
        >ryu(tied in world warrior tournament, Zangief, a whole
        >den of black spiral dancers, other werewolves, a
        >vampire, a moron teamate of his that thinks he's a
        >pirate, his other temate that is a focus specialist
        >with nearly identical stats as mine, Gen, Vega(that
        >was a bloody fight), balroc(that fight sucked), beat
        >and sent back to hell with the help of 4 other friends
        >a one (i.e. an old one from d+d still lost worse than
        >kuthlu, comparison bison was 10 power increase
        >exponentialy from there down the numbers to a one),
        >beat a elf similar in power to oberon, beat repeatedly
        >the living shit out of the damn salior scouts and
        >tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        >all is that shock has died propably a conservative
        >estimate of 50 times and he just keeps getting back
        >up. This man is stupid when he first met the one which
        >is supposed to be ultimate evil he looked at him made
        >fun of him and then procedded to ask if he had any
        >buffalo or chicken wings he is obssesed with eating
        >them. He is stupid to say the least but the horrible
        >thing is he's neutral about all of it. He has
        >tendincies toward chaos, good, lawful and evil. For
        >Example one time he burned millions of dollars in evil
        >artifacts good act, another time his best friend and
        >teemate decided to go kill the person that had been
        >sleeping with the friends sister shock procedded to
        >kill him and send to the demon world evil act.
        >
        >Anyway i digress my question is does anyone aside from
        >me and my gamemaster find shock mind bogling and
        >annoying/fireghtning/insanse/just down right
        >destuctive?
        >
        >Thanks, Chad Phillips

        Am I the only Storyteller who prefers keeping the game on a moderate level?

        Kristofer

        ______________________________________________________
        Group: streetfighter Message: 2742 From: Chris Baker Date: 10/13/1999
        Subject: Re: Combos (was: This sounds pretty stupid.)
        One of my players used Block to back roll throw with stunning effectiveness.
        It wasn't perfect mind you but with his 5 Dex it was a hard act to follow.

        -- Chris B


        ----------
        >From: "Kristofer Lundström" <kri5tofer@...>
        >To: streetfighter@egroups.com
        >Subject: [streetfighter] Combos (was: This sounds pretty stupid.)
        >Date: Wed, Oct 13, 1999, 7:35 PM
        >

        >
        >>I agree with the Bake-man on this one. It does indeed state in the book
        >>that multi-hit maneuvers that are part of a Dizzy Combo have their damages
        >>combined. Sucks, but true. Just create an NPC or two who do likewise and
        >>see what they think of it.
        >
        > Try the following Dizzy Combos:
        >
        > Block - Double-hit Kick - Stepping Front Kick; on a Dex 5 guy.
        > Spinning Knuckle - Jab; tough on low Stamina victims.
        > Deflecting Punch - Hundred Hand Slap; don't forget the Speed +2!
        >
        > And so on...
        >
        > However, let's get the Combos straight.
        >
        > * A Combo can be two or three moves long. You can _not_ make a single move a
        > Dizzy move.
        > * If it's a Dizzy Combo, add up the damage to see if the victim is dizzied.
        > * How to purchase a Combo is up to the Storyteller IIRC. Either 1) the whole
        > package must be bought from the start, or 2) it can be bought step by step,
        > or 3) step by step until it's made into a Dizzy Combo, or whatever. Feel
        > free.
        >
        > The important things with the Dizzy part are:
        >
        > * The Dizzy happens immediately when Stamina is exceeded, regardless whether
        > the Combo is finished or not.
        > * Multiple hit moves can dizzy by themselves if put in a Combo. I e three
        > Lighting Legs in a Dizzy Combo is fully capable of dizzying one NME each
        > turn!
        >
        > And a house-rule:
        >
        > * All attacks that are declared before a victim is dizzied may be landed
        > without Honor loss. In the turmoil it should be next to impossible to
        > determine who punched the guy out. First.
        >
        > Kristofer
        >
        > P.S. Steve, how did the Juni/Juli pronunciation go?
        >
        > ______________________________________________________
        >
        > ------------------------------------------------------------------------
        > WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        > to trouble via alpha pager, PCS phone or human operator. Remote Internet
        > Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
        >
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2743 From: J. Scott Pittman Date: 10/13/1999
        Subject: Re: You don't want to know
        >Am I the only Storyteller who prefers keeping the game on a moderate level?
        Kristofer

        Nope.
        -----Original Message-----
        From: Kristofer Lundström <kri5tofer@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Wednesday, October 13, 1999 2:56 PM
        Subject: [streetfighter] Re: You don't want to know


        >>Second of all and most disturbing is the charcter that
        >>i Play he is a to be nice psychopath, moron, that
        >>somehow manages to actually accomplish a whole hell of
        >>alot. His name is shock if you bothered to at the look
        >>at the link I put up in the links room at all he is
        >>the one being refered to. Anyway basically he has
        >>beaten with ease and these are not rigged fights he's
        >>not a cyborg or a vampire or a werewolf he's regular
        >>human streetfighter and he does not have a seven in
        >>anything. He has beaten:
        >>Terry Bogard, Chun Li, Killed Bison Twice(long story),
        >>Killed apoclaypse(long story too although i'm sure
        >>many a person's done that he's too damn easy), had a
        >>hand in killing akuma, beat Ken Masters, E. Honda,
        >>Dhalism, Blanka, Sagat, Adon, Dan,
        >>Sakura(unfortunatley), had a hand in whacking shadow
        >>charlie and shadow lady, almost realase raging demon
        >>ryu(tied in world warrior tournament, Zangief, a whole
        >>den of black spiral dancers, other werewolves, a
        >>vampire, a moron teamate of his that thinks he's a
        >>pirate, his other temate that is a focus specialist
        >>with nearly identical stats as mine, Gen, Vega(that
        >>was a bloody fight), balroc(that fight sucked), beat
        >>and sent back to hell with the help of 4 other friends
        >>a one (i.e. an old one from d+d still lost worse than
        >>kuthlu, comparison bison was 10 power increase
        >>exponentialy from there down the numbers to a one),
        >>beat a elf similar in power to oberon, beat repeatedly
        >>the living shit out of the damn salior scouts and
        >>tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        >>all is that shock has died propably a conservative
        >>estimate of 50 times and he just keeps getting back
        >>up. This man is stupid when he first met the one which
        >>is supposed to be ultimate evil he looked at him made
        >>fun of him and then procedded to ask if he had any
        >>buffalo or chicken wings he is obssesed with eating
        >>them. He is stupid to say the least but the horrible
        >>thing is he's neutral about all of it. He has
        >>tendincies toward chaos, good, lawful and evil. For
        >>Example one time he burned millions of dollars in evil
        >>artifacts good act, another time his best friend and
        >>teemate decided to go kill the person that had been
        >>sleeping with the friends sister shock procedded to
        >>kill him and send to the demon world evil act.
        >>
        >>Anyway i digress my question is does anyone aside from
        >>me and my gamemaster find shock mind bogling and
        >>annoying/fireghtning/insanse/just down right
        >>destuctive?
        >>
        >>Thanks, Chad Phillips
        >
        >Am I the only Storyteller who prefers keeping the game on a moderate level?
        >
        > Kristofer
        >
        >______________________________________________________
        >
        >------------------------------------------------------------------------
        >WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        >to trouble via alpha pager, PCS phone or human operator. Remote Internet
        >Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
        >
        >
        >eGroups.com home: http://www.egroups.com/group/streetfighter
        >http://www.egroups.com - Simplifying group communications
        >
        >
        >
        Group: streetfighter Message: 2744 From: Chris Baker Date: 10/13/1999
        Subject: Re: You don't want to know
        Moderate - heroic is good enough to me. (how dare he beat up the defenders
        of love and justice) :)

        -- Chris B


        ----------
        >From: "J. Scott Pittman" <joespitt@...>
        >To: <streetfighter@egroups.com>
        >Subject: [streetfighter] Re: You don't want to know
        >Date: Wed, Oct 13, 1999, 7:58 PM
        >

        >>Am I the only Storyteller who prefers keeping the game on a moderate level?
        > Kristofer
        >
        > Nope.
        > -----Original Message-----
        > From: Kristofer Lundström <kri5tofer@...>
        > To: streetfighter@egroups.com <streetfighter@egroups.com>
        > Date: Wednesday, October 13, 1999 2:56 PM
        > Subject: [streetfighter] Re: You don't want to know
        >
        >
        >>>Second of all and most disturbing is the charcter that
        >>>i Play he is a to be nice psychopath, moron, that
        >>>somehow manages to actually accomplish a whole hell of
        >>>alot. His name is shock if you bothered to at the look
        >>>at the link I put up in the links room at all he is
        >>>the one being refered to. Anyway basically he has
        >>>beaten with ease and these are not rigged fights he's
        >>>not a cyborg or a vampire or a werewolf he's regular
        >>>human streetfighter and he does not have a seven in
        >>>anything. He has beaten:
        >>>Terry Bogard, Chun Li, Killed Bison Twice(long story),
        >>>Killed apoclaypse(long story too although i'm sure
        >>>many a person's done that he's too damn easy), had a
        >>>hand in killing akuma, beat Ken Masters, E. Honda,
        >>>Dhalism, Blanka, Sagat, Adon, Dan,
        >>>Sakura(unfortunatley), had a hand in whacking shadow
        >>>charlie and shadow lady, almost realase raging demon
        >>>ryu(tied in world warrior tournament, Zangief, a whole
        >>>den of black spiral dancers, other werewolves, a
        >>>vampire, a moron teamate of his that thinks he's a
        >>>pirate, his other temate that is a focus specialist
        >>>with nearly identical stats as mine, Gen, Vega(that
        >>>was a bloody fight), balroc(that fight sucked), beat
        >>>and sent back to hell with the help of 4 other friends
        >>>a one (i.e. an old one from d+d still lost worse than
        >>>kuthlu, comparison bison was 10 power increase
        >>>exponentialy from there down the numbers to a one),
        >>>beat a elf similar in power to oberon, beat repeatedly
        >>>the living shit out of the damn salior scouts and
        >>>tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        >>>all is that shock has died propably a conservative
        >>>estimate of 50 times and he just keeps getting back
        >>>up. This man is stupid when he first met the one which
        >>>is supposed to be ultimate evil he looked at him made
        >>>fun of him and then procedded to ask if he had any
        >>>buffalo or chicken wings he is obssesed with eating
        >>>them. He is stupid to say the least but the horrible
        >>>thing is he's neutral about all of it. He has
        >>>tendincies toward chaos, good, lawful and evil. For
        >>>Example one time he burned millions of dollars in evil
        >>>artifacts good act, another time his best friend and
        >>>teemate decided to go kill the person that had been
        >>>sleeping with the friends sister shock procedded to
        >>>kill him and send to the demon world evil act.
        >>>
        >>>Anyway i digress my question is does anyone aside from
        >>>me and my gamemaster find shock mind bogling and
        >>>annoying/fireghtning/insanse/just down right
        >>>destuctive?
        >>>
        >>>Thanks, Chad Phillips
        >>
        >>Am I the only Storyteller who prefers keeping the game on a moderate level?
        >>
        >> Kristofer
        >>
        >>______________________________________________________
        >>
        >>------------------------------------------------------------------------
        >>WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        >>to trouble via alpha pager, PCS phone or human operator. Remote Internet
        >>Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
        >>
        >>
        >>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>http://www.egroups.com - Simplifying group communications
        >>
        >>
        >>
        >
        >
        > ------------------------------------------------------------------------
        > WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        > to trouble via alpha pager, PCS phone or human operator. Remote Internet
        > Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
        >
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2745 From: J. Scott Pittman Date: 10/13/1999
        Subject: Re: You don't want to know
        Hey, i was looking at the Street Fighter statistics placed in the vault.
        Zangief dislikes young beautiful women?!?!
        -----Original Message-----
        From: Chris Baker <cbaker@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>;
        streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Wednesday, October 13, 1999 3:32 PM
        Subject: [streetfighter] Re: You don't want to know


        >Moderate - heroic is good enough to me. (how dare he beat up the defenders
        >of love and justice) :)
        >
        >-- Chris B
        >
        >
        >----------
        >>From: "J. Scott Pittman" <joespitt@...>
        >>To: <streetfighter@egroups.com>
        >>Subject: [streetfighter] Re: You don't want to know
        >>Date: Wed, Oct 13, 1999, 7:58 PM
        >>
        >
        >>>Am I the only Storyteller who prefers keeping the game on a moderate
        level?
        >> Kristofer
        >>
        >> Nope.
        >> -----Original Message-----
        >> From: Kristofer Lundström <kri5tofer@...>
        >> To: streetfighter@egroups.com <streetfighter@egroups.com>
        >> Date: Wednesday, October 13, 1999 2:56 PM
        >> Subject: [streetfighter] Re: You don't want to know
        >>
        >>
        >>>>Second of all and most disturbing is the charcter that
        >>>>i Play he is a to be nice psychopath, moron, that
        >>>>somehow manages to actually accomplish a whole hell of
        >>>>alot. His name is shock if you bothered to at the look
        >>>>at the link I put up in the links room at all he is
        >>>>the one being refered to. Anyway basically he has
        >>>>beaten with ease and these are not rigged fights he's
        >>>>not a cyborg or a vampire or a werewolf he's regular
        >>>>human streetfighter and he does not have a seven in
        >>>>anything. He has beaten:
        >>>>Terry Bogard, Chun Li, Killed Bison Twice(long story),
        >>>>Killed apoclaypse(long story too although i'm sure
        >>>>many a person's done that he's too damn easy), had a
        >>>>hand in killing akuma, beat Ken Masters, E. Honda,
        >>>>Dhalism, Blanka, Sagat, Adon, Dan,
        >>>>Sakura(unfortunatley), had a hand in whacking shadow
        >>>>charlie and shadow lady, almost realase raging demon
        >>>>ryu(tied in world warrior tournament, Zangief, a whole
        >>>>den of black spiral dancers, other werewolves, a
        >>>>vampire, a moron teamate of his that thinks he's a
        >>>>pirate, his other temate that is a focus specialist
        >>>>with nearly identical stats as mine, Gen, Vega(that
        >>>>was a bloody fight), balroc(that fight sucked), beat
        >>>>and sent back to hell with the help of 4 other friends
        >>>>a one (i.e. an old one from d+d still lost worse than
        >>>>kuthlu, comparison bison was 10 power increase
        >>>>exponentialy from there down the numbers to a one),
        >>>>beat a elf similar in power to oberon, beat repeatedly
        >>>>the living shit out of the damn salior scouts and
        >>>>tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        >>>>all is that shock has died propably a conservative
        >>>>estimate of 50 times and he just keeps getting back
        >>>>up. This man is stupid when he first met the one which
        >>>>is supposed to be ultimate evil he looked at him made
        >>>>fun of him and then procedded to ask if he had any
        >>>>buffalo or chicken wings he is obssesed with eating
        >>>>them. He is stupid to say the least but the horrible
        >>>>thing is he's neutral about all of it. He has
        >>>>tendincies toward chaos, good, lawful and evil. For
        >>>>Example one time he burned millions of dollars in evil
        >>>>artifacts good act, another time his best friend and
        >>>>teemate decided to go kill the person that had been
        >>>>sleeping with the friends sister shock procedded to
        >>>>kill him and send to the demon world evil act.
        >>>>
        >>>>Anyway i digress my question is does anyone aside from
        >>>>me and my gamemaster find shock mind bogling and
        >>>>annoying/fireghtning/insanse/just down right
        >>>>destuctive?
        >>>>
        >>>>Thanks, Chad Phillips
        >>>
        >>>Am I the only Storyteller who prefers keeping the game on a moderate
        level?
        >>>
        >>> Kristofer
        >>>
        >>>______________________________________________________
        >>>
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        >>>http://www.egroups.com - Simplifying group communications
        >>>
        >>>
        >>>
        >>
        >>
        >> ------------------------------------------------------------------------
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        >
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        >
        Group: streetfighter Message: 2746 From: Chris Baker Date: 10/13/1999
        Subject: Re: You don't want to know
        Probably because he can't get a date.

        -- Chris B


        ----------
        >From: "J. Scott Pittman" <joespitt@...>
        >To: <streetfighter@egroups.com>
        >Subject: [streetfighter] Re: You don't want to know
        >Date: Wed, Oct 13, 1999, 8:42 PM
        >

        > Hey, i was looking at the Street Fighter statistics placed in the vault.
        > Zangief dislikes young beautiful women?!?!
        > -----Original Message-----
        > From: Chris Baker <cbaker@...>
        > To: streetfighter@egroups.com <streetfighter@egroups.com>;
        > streetfighter@egroups.com <streetfighter@egroups.com>
        > Date: Wednesday, October 13, 1999 3:32 PM
        > Subject: [streetfighter] Re: You don't want to know
        >
        >
        >>Moderate - heroic is good enough to me. (how dare he beat up the defenders
        >>of love and justice) :)
        >>
        >>-- Chris B
        >>
        >>
        >>----------
        >>>From: "J. Scott Pittman" <joespitt@...>
        >>>To: <streetfighter@egroups.com>
        >>>Subject: [streetfighter] Re: You don't want to know
        >>>Date: Wed, Oct 13, 1999, 7:58 PM
        >>>
        >>
        >>>>Am I the only Storyteller who prefers keeping the game on a moderate
        > level?
        >>> Kristofer
        >>>
        >>> Nope.
        >>> -----Original Message-----
        >>> From: Kristofer Lundström <kri5tofer@...>
        >>> To: streetfighter@egroups.com <streetfighter@egroups.com>
        >>> Date: Wednesday, October 13, 1999 2:56 PM
        >>> Subject: [streetfighter] Re: You don't want to know
        >>>
        >>>
        >>>>>Second of all and most disturbing is the charcter that
        >>>>>i Play he is a to be nice psychopath, moron, that
        >>>>>somehow manages to actually accomplish a whole hell of
        >>>>>alot. His name is shock if you bothered to at the look
        >>>>>at the link I put up in the links room at all he is
        >>>>>the one being refered to. Anyway basically he has
        >>>>>beaten with ease and these are not rigged fights he's
        >>>>>not a cyborg or a vampire or a werewolf he's regular
        >>>>>human streetfighter and he does not have a seven in
        >>>>>anything. He has beaten:
        >>>>>Terry Bogard, Chun Li, Killed Bison Twice(long story),
        >>>>>Killed apoclaypse(long story too although i'm sure
        >>>>>many a person's done that he's too damn easy), had a
        >>>>>hand in killing akuma, beat Ken Masters, E. Honda,
        >>>>>Dhalism, Blanka, Sagat, Adon, Dan,
        >>>>>Sakura(unfortunatley), had a hand in whacking shadow
        >>>>>charlie and shadow lady, almost realase raging demon
        >>>>>ryu(tied in world warrior tournament, Zangief, a whole
        >>>>>den of black spiral dancers, other werewolves, a
        >>>>>vampire, a moron teamate of his that thinks he's a
        >>>>>pirate, his other temate that is a focus specialist
        >>>>>with nearly identical stats as mine, Gen, Vega(that
        >>>>>was a bloody fight), balroc(that fight sucked), beat
        >>>>>and sent back to hell with the help of 4 other friends
        >>>>>a one (i.e. an old one from d+d still lost worse than
        >>>>>kuthlu, comparison bison was 10 power increase
        >>>>>exponentialy from there down the numbers to a one),
        >>>>>beat a elf similar in power to oberon, beat repeatedly
        >>>>>the living shit out of the damn salior scouts and
        >>>>>tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of it
        >>>>>all is that shock has died propably a conservative
        >>>>>estimate of 50 times and he just keeps getting back
        >>>>>up. This man is stupid when he first met the one which
        >>>>>is supposed to be ultimate evil he looked at him made
        >>>>>fun of him and then procedded to ask if he had any
        >>>>>buffalo or chicken wings he is obssesed with eating
        >>>>>them. He is stupid to say the least but the horrible
        >>>>>thing is he's neutral about all of it. He has
        >>>>>tendincies toward chaos, good, lawful and evil. For
        >>>>>Example one time he burned millions of dollars in evil
        >>>>>artifacts good act, another time his best friend and
        >>>>>teemate decided to go kill the person that had been
        >>>>>sleeping with the friends sister shock procedded to
        >>>>>kill him and send to the demon world evil act.
        >>>>>
        >>>>>Anyway i digress my question is does anyone aside from
        >>>>>me and my gamemaster find shock mind bogling and
        >>>>>annoying/fireghtning/insanse/just down right
        >>>>>destuctive?
        >>>>>
        >>>>>Thanks, Chad Phillips
        >>>>
        >>>>Am I the only Storyteller who prefers keeping the game on a moderate
        > level?
        >>>>
        >>>> Kristofer
        >>>>
        >>>>______________________________________________________
        >>>>
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        >>>>
        >>>>
        >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>http://www.egroups.com - Simplifying group communications
        >>>>
        >>>>
        >>>>
        >>>
        >>>
        >>> ------------------------------------------------------------------------
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        >>>
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        >>>
        >>>
        >>>
        >>
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        >>
        >
        >
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        >
        >
        Group: streetfighter Message: 2747 From: Kristofer Lundstr�m Date: 10/13/1999
        Subject: Re: Horror Storyteller stories
        >everyone in my friend's game seems to look up to the unbelevibly powerful
        >vampire in the group (the storyteller's wife), cause she can do anything
        >they want (get firearms, heal them, cast any friggin spell on them, etc).
        >She has powers that are meant for the villans, as well as her own clans and
        >the powers of other clans. An example: I made up a vampire with no powers
        >except Celerity. I wanted to be the fastest character, known for his
        >unbelevible speed. Her character has all kinds of other powers (a rea list
        >man, you gotta see it), and shes quicker than my character, smarter than
        >him, and he's a doctor, and has a higher hummanity (cause she talks about
        >god all the time, but chopped off some guy's head she had already beaten,
        >and put one guy tied up in front of a mirror, slit his throat and let him
        >watch himself die. Granted these guys were murderers and rapists, but I
        >would have skipped the tourture part and mabye killed em' quick if at all.
        >And shes got a higher hummanity than my character. strange).
        > Grrrr... glad to have this mailing list to take out my fustrations on,
        >lol.

        God! What are those people?

        It's funny. I've played a few villain campaigns in my days but they have all
        one thing in common: They ended out of sheer boredom. The three big
        campaigns in my RPG life thusfar have been a Call of Cthulhu campaign
        (lasted 18 months, I played), a Standard Fantasy campaign (lasted 3 years, I
        was the GM) and Streetfighter (2 years, pretty dead now, I'm the ST).

        In both the Fantasy and SF setting I let my players make new, evil
        characters and try that out. It went on, for a while. But as I said, boredom
        killed 'em both. Being bad just isn't that funny that long.

        Or maybe that's just us.

        Kristofer

        P.S. How the H*ll can a vampire doing that shit have a high Humanity?!
        Reminds of my littil bro who played with his buddies when they were like
        nine. He was the GM, but he also had a major character. Who turned into a
        Daemon. And was all-powerful. And so on.

        ______________________________________________________
        Group: streetfighter Message: 2748 From: J. Scott Pittman Date: 10/13/1999
        Subject: Re: Horror Storyteller stories
        >P.S. How the H*ll can a vampire doing that shit have a high Humanity?!
        >Reminds of my littil bro who played with his buddies when they were like
        >nine. He was the GM, but he also had a major character. Who turned into a
        >Daemon. And was all-powerful. And so on.

        Like I said, she's the Storyteller's wife. Everyone else just kinda sits
        there and watches her do her thing. One time my character made an awesome
        speech, and later the Storyteller told me that I should chill out on tying
        to "dominate" the game. I think his wife got mad cause she lost some
        lime-light. Needless to say, this group is one I play with almost never,
        usualy when the Storyteller tells me that my character is very needed in the
        story (usualy a lie, lol, his wife's character can do anything I can), or if
        I'm extremely bored.

        Joe S Pitt (joe-spit, get it? hahah)

        PS. - I think i can get a gaming group together if I can get a dice roller
        to work on mirc - can anyone help me with this???
        -----Original Message-----
        From: Kristofer Lundström <kri5tofer@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Wednesday, October 13, 1999 4:45 PM
        Subject: [streetfighter] Re: Horror Storyteller stories


        >
        >>everyone in my friend's game seems to look up to the unbelevibly powerful
        >>vampire in the group (the storyteller's wife), cause she can do anything
        >>they want (get firearms, heal them, cast any friggin spell on them, etc).
        >>She has powers that are meant for the villans, as well as her own clans
        and
        >>the powers of other clans. An example: I made up a vampire with no powers
        >>except Celerity. I wanted to be the fastest character, known for his
        >>unbelevible speed. Her character has all kinds of other powers (a rea list
        >>man, you gotta see it), and shes quicker than my character, smarter than
        >>him, and he's a doctor, and has a higher hummanity (cause she talks about
        >>god all the time, but chopped off some guy's head she had already beaten,
        >>and put one guy tied up in front of a mirror, slit his throat and let him
        >>watch himself die. Granted these guys were murderers and rapists, but I
        >>would have skipped the tourture part and mabye killed em' quick if at all.
        >>And shes got a higher hummanity than my character. strange).
        >> Grrrr... glad to have this mailing list to take out my fustrations on,
        >>lol.
        >
        >God! What are those people?
        >
        >It's funny. I've played a few villain campaigns in my days but they have
        all
        >one thing in common: They ended out of sheer boredom. The three big
        >campaigns in my RPG life thusfar have been a Call of Cthulhu campaign
        >(lasted 18 months, I played), a Standard Fantasy campaign (lasted 3 years,
        I
        >was the GM) and Streetfighter (2 years, pretty dead now, I'm the ST).
        >
        >In both the Fantasy and SF setting I let my players make new, evil
        >characters and try that out. It went on, for a while. But as I said,
        boredom
        >killed 'em both. Being bad just isn't that funny that long.
        >
        >Or maybe that's just us.
        >
        > Kristofer
        >
        >P.S. How the H*ll can a vampire doing that shit have a high Humanity?!
        >Reminds of my littil bro who played with his buddies when they were like
        >nine. He was the GM, but he also had a major character. Who turned into a
        >Daemon. And was all-powerful. And so on.
        >
        >______________________________________________________
        >
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        >
        >
        Group: streetfighter Message: 2749 From: Chris Baker Date: 10/13/1999
        Subject: Re: Horror Storyteller stories
        Vampires can get away with that sort of thing because the system's a bit
        screwy. (an unfair storyteller doesn't help either)

        You see... In Vampire the higher your conscience, the easier it is to get
        away with torture, raping killing etc...

        I know, I know..you would figure that a high conscience would make the
        individual more remorseful.. less prone to be psychotic...etc, but system
        wise it allows a character to run around eviscerating people without worry.

        This is because, if a character performs an action that would call him or
        her to roll for degeneration,(loss of Humanity) they roll conscience, if
        even one success is rolled, (usually diff. 6) no humanity is lost. A handy
        willpower point will practically guarantee one success, five dice makes it
        pretty easy too. This happened a lot in the Vampire games I was in.

        Two things would help. One, use the optional rules for degeneration in the
        vampire storyteller's handbook. It has a way to set a difficulty to the roll
        based on the character's current Humanity, and the severity of the act.

        Or two, change the name conscience to delusion. (my opinion) they seem to
        say that conscience is a vampire's ability to explain away his actions. IE;
        "they deserved it", "I didn't do anything wrong", "none of this is my
        fault", "they shouldn't have looked at me that way" ...Etc.

        Of course, none of this helps if the storyteller is not on the ball.
        According to the book, the storyteller must warn the offending player that
        he will call for a degeneration roll for the act the character is about to
        perform. This doesn't scare most vampire players with a high conscience of
        course, they'll just do it anyway.

        It also doesn't help if the storyteller is intensely biased. (practically
        goes without saying. but I said it :))

        -- Chris B

        >
        > God! What are those people?
        >
        > It's funny. I've played a few villain campaigns in my days but they have all
        > one thing in common: They ended out of sheer boredom. The three big
        > campaigns in my RPG life thusfar have been a Call of Cthulhu campaign
        > (lasted 18 months, I played), a Standard Fantasy campaign (lasted 3 years, I
        > was the GM) and Streetfighter (2 years, pretty dead now, I'm the ST).
        >
        > In both the Fantasy and SF setting I let my players make new, evil
        > characters and try that out. It went on, for a while. But as I said, boredom
        > killed 'em both. Being bad just isn't that funny that long.
        >
        > Or maybe that's just us.
        >
        > Kristofer
        >
        > P.S. How the H*ll can a vampire doing that shit have a high Humanity?!
        > Reminds of my littil bro who played with his buddies when they were like
        > nine. He was the GM, but he also had a major character. Who turned into a
        > Daemon. And was all-powerful. And so on.
        >
        > ______________________________________________________
        >
        > ------------------------------------------------------------------------
        > WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        > to trouble via alpha pager, PCS phone or human operator. Remote Internet
        > Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
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        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2750 From: Chris Baker Date: 10/13/1999
        Subject: Re: Horror Storyteller stories
        Good luck man, keep me up to date on your progress.

        -- Chris B


        ----------
        >From: "J. Scott Pittman" <joespitt@...>
        >To: <streetfighter@egroups.com>
        >Subject: [streetfighter] Re: Horror Storyteller stories
        >Date: Wed, Oct 13, 1999, 6:12 PM
        >

        > I live in a small town. Most people have never even heard of role-playing,
        > but i think I'll give it a shot anyway, mabye introduce gaming to some brand
        > new people
        > -----Original Message-----
        > From: Chris Baker <cbaker@...>
        > To: streetfighter@egroups.com <streetfighter@egroups.com>;
        > streetfighter@egroups.com <streetfighter@egroups.com>
        > Date: Tuesday, October 12, 1999 9:14 PM
        > Subject: [streetfighter] Re: Horror Storyteller stories
        >
        >
        >>They don't know what their doing, my advise is to find another gaming
        > group.
        >>If you live in a real burg, my condolences man.
        >>If you don't, go to the local university, college, library, gaming store,
        >>comic shop, online BBS (if you have them) and wherever else you think of.
        >>Put up an ad for yourself, say you are a Role Player looking to get into a
        >>game. A lot of people do this, I'm not sure of success rates, but it's
        > worth
        >>trying for gaming happiness. Plus you get to meet new people, and flex your
        >>role playing muscles like you haven't before. If there are any gaming,
        >>science fiction, or comic conventions within driving distance, try to go to
        >>them you will probably meet like minded people from your area. Remember,
        > you
        >>already have a lot in common with these people, they game and so do you.
        > The
        >>rest is pure adventure.
        >>
        >>Varied experience...There's nothing like it.
        >>
        >>
        >>-- Chris B
        >>
        >>
        >>----------
        >>>From: "J. Scott Pittman" <joespitt@...>
        >>>To: <streetfighter@egroups.com>
        >>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>Date: Tue, Oct 12, 1999, 9:55 PM
        >>>
        >>
        >>> everyone in my friend's game seems to look up to the unbelevibly powerful
        >>> vampire in the group (the storyteller's wife), cause she can do anything
        >>> they want (get firearms, heal them, cast any friggin spell on them, etc).
        >>> She has powers that are meant for the villans, as well as her own clans
        > and
        >>> the powers of other clans. An example: I made up a vampire with no powers
        >>> except Celerity. I wanted to be the fastest character, known for his
        >>> unbelevible speed. Her character has all kinds of other powers (a rea
        > list
        >>> man, you gotta see it), and shes quicker than my character, smarter than
        >>> him, and he's a doctor, and has a higher hummanity (cause she talks about
        >>> god all the time, but chopped off some guy's head she had already beaten,
        >>> and put one guy tied up in front of a mirror, slit his throat and let him
        >>> watch himself die. Granted these guys were murderers and rapists, but I
        >>> would have skipped the tourture part and mabye killed em' quick if at
        > all.
        >>> And shes got a higher hummanity than my character. strange).
        >>> Grrrr... glad to have this mailing list to take out my fustrations on,
        >>> lol.
        >>> -----Original Message-----
        >>> From: Chris Baker <cbaker@...>
        >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>> Date: Tuesday, October 12, 1999 1:40 PM
        >>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>
        >>>
        >>>>Hang in there, I find that people eventually get tired of
        >>>>fight..fight..fight.
        >>>>Stick to your guns, come up with a better idea for a game (something they
        >>>>can't resist)
        >>>>In the meantime play whatever you want to play, hero or not. Just make
        > sure
        >>>>that you make the character deep and interesting. ( One excellent
        >>> roleplayer
        >>>>in a game can inspire everyone, and encourage deeper character all
        > around)
        >>>>
        >>>>-- Chris B
        >>>>
        >>>>
        >>>>----------
        >>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>To: <streetfighter@egroups.com>
        >>>>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>Date: Tue, Oct 12, 1999, 5:42 PM
        >>>>>
        >>>>
        >>>>> I do run games, but not as often as I used to. This guy runs vampire
        > and
        >>>>> lets everyone play really mean people, to say the least. I've pretty
        > much
        >>>>> quit going over to the games, and when i do try I cant seem to get
        > anyone
        >>>>> interested in moving the story along, they all want to go fight fight
        >>> fight
        >>>>> and start some trouble. Really weird. But as I want to run heroes and
        >>> this
        >>>>> guy lets them do whatever, it's hard to compete, because I suddenly
        > seem
        >>>>> restrictive. So it's play with the nightmare Storyteller or not at
        > all -
        >>> and
        >>>>> I do still play from time to time.
        >>>>> -----Original Message-----
        >>>>> From: Chris Baker <cbaker@...>
        >>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>> Date: Tuesday, October 12, 1999 12:32 PM
        >>>>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>
        >>>>>
        >>>>>>Man, are other people in your group frustrated with this guy? Start
        > your
        >>>>> own
        >>>>>>game and invite them to it. The other guy won't get to run another
        > thing,
        >>>>>>until he smartens up. The same thing happened with me and the jerk of a
        >>> GM
        >>>>> I
        >>>>>>mentioned below. I was fair, He wasn't. The players made their choice.
        >>>>>>
        >>>>>>-- Chris B
        >>>>>>
        >>>>>>
        >>>>>>----------
        >>>>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>>>To: <streetfighter@egroups.com>
        >>>>>>>Subject: [streetfighter] Horror Storyteller stories
        >>>>>>>Date: Tue, Oct 12, 1999, 5:12 PM
        >>>>>>>
        >>>>>>
        >>>>>>> My (only) local storyteller designs adventures with pre-set endings -
        >>>>> uggh.
        >>>>>>> I mean, i usualy have an ending in mind, but I don't enforce it if
        > the
        >>>>>>> players are smart and out-think my villan's plans. We were playing a
        >>>>>>> non-storyteller game once, and he told me to roll 1d100, the lower,
        > the
        >>>>>>> better, to run past this demon-thing.I used all my luck (a score in
        >>> that
        >>>>>>> system), and I rolled a one!!!! He said, oops, sorry, but you diddnt
        >>> get
        >>>>>>> past!!!! Gimme a break. If he never had plans on me making it past,
        > he
        >>>>>>> should have just said "you can't get past". -sigh- Thats my
        >>>>>>> horror-Storyteller story
        >>>>>>> -----Original Message-----
        >>>>>>> From: Chris Baker <cbaker@...>
        >>>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>>>> Date: Tuesday, October 12, 1999 8:45 AM
        >>>>>>> Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>
        >>>>>>>
        >>>>>>>>As a GM I've always worked from the perspective that I was a force of
        >>>>>>>>nature, not a god. Too many GMs feel that they are gods who can do as
        >>>>> they
        >>>>>>>>please, no matter what. They forget that characters should have free
        >>>>> will.
        >>>>>>>>
        >>>>>>>>I had one Game Master who scheduled the entire future timeline of our
        >>>>> game
        >>>>>>>>and would not let us deviate off of it, or change it with free choice
        >>> or
        >>>>>>>>action. Needless to say we dumped him pretty fast.
        >>>>>>>>
        >>>>>>>>Nowadays in our circle everyone has some say in the campaign and it
        >>>>> works.
        >>>>>>>>everyone is happy.
        >>>>>>>>
        >>>>>>>>-- Chris B
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>----------
        >>>>>>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
        > <clk_whrr_chad@...>
        >>>>>>>>>To: streetfighter@egroups.com
        >>>>>>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>>>Date: Tue, Oct 12, 1999, 5:34 AM
        >>>>>>>>>
        >>>>>>>>
        >>>>>>>>> Well I agree with you guys on all those points but
        >>>>>>>>> that message was just more of a notification that it
        >>>>>>>>> just didn't matter to me anymore. Although I would
        >>>>>>>>> like to point out one very important fact when a
        >>>>>>>>> storyteller says no to something that a pc would like
        >>>>>>>>> to do. Rember your storytellers not DM's your not all
        >>>>>>>>> powerful you put in charger to help keep the story
        >>>>>>>>> moving and coordinate things you can play charcters to
        >>>>>>>>> you know and let the pc's have a shot at being the
        >>>>>>>>> storyteller. Me and my storyteller have done that more
        >>>>>>>>> than once and it works out pretty well.
        >>>>>>>>>
        >>>>>>>>> --- Chris Baker <cbaker@...> wrote:
        >>>>>>>>>> One thing ALL GM's should learn, without players,
        >>>>>>>>>> there is no game. Piss off
        >>>>>>>>>> enough players, and you'll never run again in this
        >>>>>>>>>> one horse town. At least
        >>>>>>>>>> that's the way it works where I live.
        >>>>>>>>>>
        >>>>>>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
        >>>>>>>>>> OPPRESSORS!
        >>>>>>>>>>
        >>>>>>>>>> -- Chris B
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>> ----------
        >>>>>>>>>> >From: timothylpoole@...
        >>>>>>>>>> >To: streetfighter@...
        >>>>>>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
        >>>>>>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
        >>>>>>>>>> >
        >>>>>>>>>>
        >>>>>>>>>> > yeah i know gms like that who wont let you make a
        >>>>>>>>>> character by a
        >>>>>>>>>> > certain background but when you run they want to
        >>>>>>>>>> make a character by
        >>>>>>>>>> > that background.........a lot of gms are just
        >>>>>>>>>> stingy like that
        >>>>>>>>>> > ..........i have learned to deal with that over
        >>>>>>>>>> the past year with
        >>>>>>>>>> > different gms.................they are all like
        >>>>>>>>>> that!!!!!!!!!!!!
        >>>>>>>>>> >
        >>>>>>>>>> >
        >>>>>>>>>> >
        >>>>>>>>>> >
        >>>>>>>>>>
        >>>>>>>>> -------------------------------------------------------------------
        > --
        >>> --
        >>>>> -
        >>>>>>>>>> >
        >>>>>>>>>> > eGroups.com home:
        >>>>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>>>> > http://www.egroups.com - Simplifying group
        >>>>>>>>>> communications
        >>>>>>>>>> >
        >>>>>>>>>> >
        >>>>>>>>>> >
        >>>>>>>>>> >
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>> -------------------------------------------------------------------
        > --
        >>> --
        >>>>> -
        >>>>>>>>>>
        >>>>>>>>>> eGroups.com home:
        >>>>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>>>> http://www.egroups.com - Simplifying group
        >>>>>>>>>> communications
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>> =====
        >>>>>>>>>
        >>>>>>>>> __________________________________________________
        >>>>>>>>> Do You Yahoo!?
        >>>>>>>>> Bid and sell for free at http://auctions.yahoo.com
        >>>>>>>>>
        >>>>>>>>> -------------------------------------------------------------------
        > --
        >>> --
        >>>>> -
        >>>>>>>>>
        >>>>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>
        >>>>>>>>---------------------------------------------------------------------
        > --
        >>> -
        >>>>>>>>
        >>>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>>http://www.egroups.com - Simplifying group communications
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>> ---------------------------------------------------------------------
        > --
        >>> -
        >>>>>>>
        >>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>
        >>>>>>-----------------------------------------------------------------------
        > -
        >>>>>>
        >>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>http://www.egroups.com - Simplifying group communications
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>
        >>>>>
        >>>>> -----------------------------------------------------------------------
        > -
        >>>>>
        >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>> http://www.egroups.com - Simplifying group communications
        >>>>>
        >>>>>
        >>>>>
        >>>>>
        >>>>
        >>>>------------------------------------------------------------------------
        >>>>
        >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>http://www.egroups.com - Simplifying group communications
        >>>>
        >>>>
        >>>>
        >>>
        >>>
        >>> ------------------------------------------------------------------------
        >>>
        >>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>> http://www.egroups.com - Simplifying group communications
        >>>
        >>>
        >>>
        >>>
        >>
        >>------------------------------------------------------------------------
        >>
        >>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>http://www.egroups.com - Simplifying group communications
        >>
        >>
        >>
        >
        >
        > ------------------------------------------------------------------------
        > WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        > to trouble via alpha pager, PCS phone or human operator. Remote Internet
        > Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
        >
        >
        > eGroups.com home: http://www.egroups.com/group/streetfighter
        > http://www.egroups.com - Simplifying group communications
        >
        >
        >
        >
        Group: streetfighter Message: 2751 From: Chris Baker Date: 10/13/1999
        Subject: Re: Cool Site!
        Hey! You guys probably know about this site already, But just in case.

        http://videogames.gamespot.com/features/universal/sfhistory/index.html
        Group: streetfighter Message: 2752 From: J. Scott Pittman Date: 10/13/1999
        Subject: Dice Roller for MIRC
        I have had no luck in finding a dice roller for Storyteller, although there
        are plenty for DnD on MIRC. Therefore, i made my own, and it works! I loaded
        the file, called roller.txt, into the Street Fighter Vault. Hope you guys
        like it. All I ask in return is a comment or two on it...
        -----Original Message-----
        From: Chris Baker <cbaker@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>;
        streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Wednesday, October 13, 1999 7:43 PM
        Subject: [streetfighter] Re: Horror Storyteller stories


        >Good luck man, keep me up to date on your progress.
        >
        >-- Chris B
        >
        >
        >----------
        >>From: "J. Scott Pittman" <joespitt@...>
        >>To: <streetfighter@egroups.com>
        >>Subject: [streetfighter] Re: Horror Storyteller stories
        >>Date: Wed, Oct 13, 1999, 6:12 PM
        >>
        >
        >> I live in a small town. Most people have never even heard of
        role-playing,
        >> but i think I'll give it a shot anyway, mabye introduce gaming to some
        brand
        >> new people
        >> -----Original Message-----
        >> From: Chris Baker <cbaker@...>
        >> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >> streetfighter@egroups.com <streetfighter@egroups.com>
        >> Date: Tuesday, October 12, 1999 9:14 PM
        >> Subject: [streetfighter] Re: Horror Storyteller stories
        >>
        >>
        >>>They don't know what their doing, my advise is to find another gaming
        >> group.
        >>>If you live in a real burg, my condolences man.
        >>>If you don't, go to the local university, college, library, gaming store,
        >>>comic shop, online BBS (if you have them) and wherever else you think of.
        >>>Put up an ad for yourself, say you are a Role Player looking to get into
        a
        >>>game. A lot of people do this, I'm not sure of success rates, but it's
        >> worth
        >>>trying for gaming happiness. Plus you get to meet new people, and flex
        your
        >>>role playing muscles like you haven't before. If there are any gaming,
        >>>science fiction, or comic conventions within driving distance, try to go
        to
        >>>them you will probably meet like minded people from your area. Remember,
        >> you
        >>>already have a lot in common with these people, they game and so do you.
        >> The
        >>>rest is pure adventure.
        >>>
        >>>Varied experience...There's nothing like it.
        >>>
        >>>
        >>>-- Chris B
        >>>
        >>>
        >>>----------
        >>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>To: <streetfighter@egroups.com>
        >>>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>Date: Tue, Oct 12, 1999, 9:55 PM
        >>>>
        >>>
        >>>> everyone in my friend's game seems to look up to the unbelevibly
        powerful
        >>>> vampire in the group (the storyteller's wife), cause she can do
        anything
        >>>> they want (get firearms, heal them, cast any friggin spell on them,
        etc).
        >>>> She has powers that are meant for the villans, as well as her own clans
        >> and
        >>>> the powers of other clans. An example: I made up a vampire with no
        powers
        >>>> except Celerity. I wanted to be the fastest character, known for his
        >>>> unbelevible speed. Her character has all kinds of other powers (a rea
        >> list
        >>>> man, you gotta see it), and shes quicker than my character, smarter
        than
        >>>> him, and he's a doctor, and has a higher hummanity (cause she talks
        about
        >>>> god all the time, but chopped off some guy's head she had already
        beaten,
        >>>> and put one guy tied up in front of a mirror, slit his throat and let
        him
        >>>> watch himself die. Granted these guys were murderers and rapists, but I
        >>>> would have skipped the tourture part and mabye killed em' quick if at
        >> all.
        >>>> And shes got a higher hummanity than my character. strange).
        >>>> Grrrr... glad to have this mailing list to take out my fustrations
        on,
        >>>> lol.
        >>>> -----Original Message-----
        >>>> From: Chris Baker <cbaker@...>
        >>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>> Date: Tuesday, October 12, 1999 1:40 PM
        >>>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>
        >>>>
        >>>>>Hang in there, I find that people eventually get tired of
        >>>>>fight..fight..fight.
        >>>>>Stick to your guns, come up with a better idea for a game (something
        they
        >>>>>can't resist)
        >>>>>In the meantime play whatever you want to play, hero or not. Just make
        >> sure
        >>>>>that you make the character deep and interesting. ( One excellent
        >>>> roleplayer
        >>>>>in a game can inspire everyone, and encourage deeper character all
        >> around)
        >>>>>
        >>>>>-- Chris B
        >>>>>
        >>>>>
        >>>>>----------
        >>>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>>To: <streetfighter@egroups.com>
        >>>>>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>>Date: Tue, Oct 12, 1999, 5:42 PM
        >>>>>>
        >>>>>
        >>>>>> I do run games, but not as often as I used to. This guy runs vampire
        >> and
        >>>>>> lets everyone play really mean people, to say the least. I've pretty
        >> much
        >>>>>> quit going over to the games, and when i do try I cant seem to get
        >> anyone
        >>>>>> interested in moving the story along, they all want to go fight fight
        >>>> fight
        >>>>>> and start some trouble. Really weird. But as I want to run heroes and
        >>>> this
        >>>>>> guy lets them do whatever, it's hard to compete, because I suddenly
        >> seem
        >>>>>> restrictive. So it's play with the nightmare Storyteller or not at
        >> all -
        >>>> and
        >>>>>> I do still play from time to time.
        >>>>>> -----Original Message-----
        >>>>>> From: Chris Baker <cbaker@...>
        >>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>>> Date: Tuesday, October 12, 1999 12:32 PM
        >>>>>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>>
        >>>>>>
        >>>>>>>Man, are other people in your group frustrated with this guy? Start
        >> your
        >>>>>> own
        >>>>>>>game and invite them to it. The other guy won't get to run another
        >> thing,
        >>>>>>>until he smartens up. The same thing happened with me and the jerk of
        a
        >>>> GM
        >>>>>> I
        >>>>>>>mentioned below. I was fair, He wasn't. The players made their
        choice.
        >>>>>>>
        >>>>>>>-- Chris B
        >>>>>>>
        >>>>>>>
        >>>>>>>----------
        >>>>>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>>>>To: <streetfighter@egroups.com>
        >>>>>>>>Subject: [streetfighter] Horror Storyteller stories
        >>>>>>>>Date: Tue, Oct 12, 1999, 5:12 PM
        >>>>>>>>
        >>>>>>>
        >>>>>>>> My (only) local storyteller designs adventures with pre-set
        endings -
        >>>>>> uggh.
        >>>>>>>> I mean, i usualy have an ending in mind, but I don't enforce it if
        >> the
        >>>>>>>> players are smart and out-think my villan's plans. We were playing
        a
        >>>>>>>> non-storyteller game once, and he told me to roll 1d100, the lower,
        >> the
        >>>>>>>> better, to run past this demon-thing.I used all my luck (a score in
        >>>> that
        >>>>>>>> system), and I rolled a one!!!! He said, oops, sorry, but you
        diddnt
        >>>> get
        >>>>>>>> past!!!! Gimme a break. If he never had plans on me making it past,
        >> he
        >>>>>>>> should have just said "you can't get past". -sigh- Thats my
        >>>>>>>> horror-Storyteller story
        >>>>>>>> -----Original Message-----
        >>>>>>>> From: Chris Baker <cbaker@...>
        >>>>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>>>>> Date: Tuesday, October 12, 1999 8:45 AM
        >>>>>>>> Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>>As a GM I've always worked from the perspective that I was a force
        of
        >>>>>>>>>nature, not a god. Too many GMs feel that they are gods who can do
        as
        >>>>>> they
        >>>>>>>>>please, no matter what. They forget that characters should have
        free
        >>>>>> will.
        >>>>>>>>>
        >>>>>>>>>I had one Game Master who scheduled the entire future timeline of
        our
        >>>>>> game
        >>>>>>>>>and would not let us deviate off of it, or change it with free
        choice
        >>>> or
        >>>>>>>>>action. Needless to say we dumped him pretty fast.
        >>>>>>>>>
        >>>>>>>>>Nowadays in our circle everyone has some say in the campaign and it
        >>>>>> works.
        >>>>>>>>>everyone is happy.
        >>>>>>>>>
        >>>>>>>>>-- Chris B
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>----------
        >>>>>>>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
        >> <clk_whrr_chad@...>
        >>>>>>>>>>To: streetfighter@egroups.com
        >>>>>>>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>>>>Date: Tue, Oct 12, 1999, 5:34 AM
        >>>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>> Well I agree with you guys on all those points but
        >>>>>>>>>> that message was just more of a notification that it
        >>>>>>>>>> just didn't matter to me anymore. Although I would
        >>>>>>>>>> like to point out one very important fact when a
        >>>>>>>>>> storyteller says no to something that a pc would like
        >>>>>>>>>> to do. Rember your storytellers not DM's your not all
        >>>>>>>>>> powerful you put in charger to help keep the story
        >>>>>>>>>> moving and coordinate things you can play charcters to
        >>>>>>>>>> you know and let the pc's have a shot at being the
        >>>>>>>>>> storyteller. Me and my storyteller have done that more
        >>>>>>>>>> than once and it works out pretty well.
        >>>>>>>>>>
        >>>>>>>>>> --- Chris Baker <cbaker@...> wrote:
        >>>>>>>>>>> One thing ALL GM's should learn, without players,
        >>>>>>>>>>> there is no game. Piss off
        >>>>>>>>>>> enough players, and you'll never run again in this
        >>>>>>>>>>> one horse town. At least
        >>>>>>>>>>> that's the way it works where I live.
        >>>>>>>>>>>
        >>>>>>>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
        >>>>>>>>>>> OPPRESSORS!
        >>>>>>>>>>>
        >>>>>>>>>>> -- Chris B
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>> ----------
        >>>>>>>>>>> >From: timothylpoole@...
        >>>>>>>>>>> >To: streetfighter@...
        >>>>>>>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
        >>>>>>>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
        >>>>>>>>>>> >
        >>>>>>>>>>>
        >>>>>>>>>>> > yeah i know gms like that who wont let you make a
        >>>>>>>>>>> character by a
        >>>>>>>>>>> > certain background but when you run they want to
        >>>>>>>>>>> make a character by
        >>>>>>>>>>> > that background.........a lot of gms are just
        >>>>>>>>>>> stingy like that
        >>>>>>>>>>> > ..........i have learned to deal with that over
        >>>>>>>>>>> the past year with
        >>>>>>>>>>> > different gms.................they are all like
        >>>>>>>>>>> that!!!!!!!!!!!!
        >>>>>>>>>>> >
        >>>>>>>>>>> >
        >>>>>>>>>>> >
        >>>>>>>>>>> >
        >>>>>>>>>>>
        >>>>>>>>>> -----------------------------------------------------------------
        --
        >> --
        >>>> --
        >>>>>> -
        >>>>>>>>>>> >
        >>>>>>>>>>> > eGroups.com home:
        >>>>>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>>>>> > http://www.egroups.com - Simplifying group
        >>>>>>>>>>> communications
        >>>>>>>>>>> >
        >>>>>>>>>>> >
        >>>>>>>>>>> >
        >>>>>>>>>>> >
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>> -----------------------------------------------------------------
        --
        >> --
        >>>> --
        >>>>>> -
        >>>>>>>>>>>
        >>>>>>>>>>> eGroups.com home:
        >>>>>>>>>>> http://www.egroups.com/group/streetfighter
        >>>>>>>>>>> http://www.egroups.com - Simplifying group
        >>>>>>>>>>> communications
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>> =====
        >>>>>>>>>>
        >>>>>>>>>> __________________________________________________
        >>>>>>>>>> Do You Yahoo!?
        >>>>>>>>>> Bid and sell for free at http://auctions.yahoo.com
        >>>>>>>>>>
        >>>>>>>>>> -----------------------------------------------------------------
        --
        >> --
        >>>> --
        >>>>>> -
        >>>>>>>>>>
        >>>>>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>-------------------------------------------------------------------
        --
        >> --
        >>>> -
        >>>>>>>>>
        >>>>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>>>http://www.egroups.com - Simplifying group communications
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>> -------------------------------------------------------------------
        --
        >> --
        >>>> -
        >>>>>>>>
        >>>>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>
        >>>>>>>
        >>>>>>>---------------------------------------------------------------------
        --
        >> -
        >>>>>>>
        >>>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>>http://www.egroups.com - Simplifying group communications
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>
        >>>>>>
        >>>>>> ---------------------------------------------------------------------
        --
        >> -
        >>>>>>
        >>>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>> http://www.egroups.com - Simplifying group communications
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>
        >>>>>-----------------------------------------------------------------------
        -
        >>>>>
        >>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>http://www.egroups.com - Simplifying group communications
        >>>>>
        >>>>>
        >>>>>
        >>>>
        >>>>
        >>>> -----------------------------------------------------------------------
        -
        >>>>
        >>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>> http://www.egroups.com - Simplifying group communications
        >>>>
        >>>>
        >>>>
        >>>>
        >>>
        >>>------------------------------------------------------------------------
        >>>
        >>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>http://www.egroups.com - Simplifying group communications
        >>>
        >>>
        >>>
        >>
        >>
        >> ------------------------------------------------------------------------
        >> WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts
        you
        >> to trouble via alpha pager, PCS phone or human operator. Remote Internet
        >> Monitoring as low as $14.95/month.
        http://clickhere.egroups.com/click/1068
        >>
        >>
        >> eGroups.com home: http://www.egroups.com/group/streetfighter
        >> http://www.egroups.com - Simplifying group communications
        >>
        >>
        >>
        >>
        >
        >------------------------------------------------------------------------
        >WHAT'S AT STAKE IF YOUR INTERNET SERVERS DONT RESPOND? Sentrium alerts you
        >to trouble via alpha pager, PCS phone or human operator. Remote Internet
        >Monitoring as low as $14.95/month. http://clickhere.egroups.com/click/1068
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        >
        >eGroups.com home: http://www.egroups.com/group/streetfighter
        >http://www.egroups.com - Simplifying group communications
        >
        >
        >
        Group: streetfighter Message: 2753 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/14/1999
        Subject: Re: You don't want to know
        Thanks For the link Scott. Anyway now that you now
        somehting about my charcter do you have any ideas on
        how to tone him down? We have tried everything from
        changing over to a diffrenet damage system in order
        reduce the damage he can do and when we calculate it
        out he did more to just throwing giant unbeatble
        enimies at him he beat them and mystries and dark
        cloak and dagger figures to add intrigue to the plot
        and try and possibly slow him down he exposed them all
        i.e. the technocracy. So please giver me some ideas on
        how to help restrain him without killing him.
        Thanks, Chad Phillips

        --- "J. Scott Pittman" <joespitt@...> wrote:
        > I think tyhe entire game sounds kinda silly hahah,
        > no offense. My name is
        > Scott, I control the Dogs of War page... here tis:
        > http://www.tsixroads.com/~joespitt/StreetFighter.htm
        > -----Original Message-----
        > From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
        > <clk_whrr_chad@...>
        > To: streetfighter@egroups.com
        > <streetfighter@egroups.com>
        > Date: Tuesday, October 12, 1999 10:27 PM
        > Subject: [streetfighter] You don't want to know
        >
        >
        > >
        > >Ok well first of all could the person who runs the
        > >dogs of war website please post his web site adress
        > >thanks.
        > >
        > >Second of all and most disturbing is the charcter
        > that
        > >i Play he is a to be nice psychopath, moron, that
        > >somehow manages to actually accomplish a whole hell
        > of
        > >alot. His name is shock if you bothered to at the
        > look
        > >at the link I put up in the links room at all he is
        > >the one being refered to. Anyway basically he has
        > >beaten with ease and these are not rigged fights
        > he's
        > >not a cyborg or a vampire or a werewolf he's
        > regular
        > >human streetfighter and he does not have a seven in
        > >anything. He has beaten:
        > >Terry Bogard, Chun Li, Killed Bison Twice(long
        > story),
        > >Killed apoclaypse(long story too although i'm sure
        > >many a person's done that he's too damn easy), had
        > a
        > >hand in killing akuma, beat Ken Masters, E. Honda,
        > >Dhalism, Blanka, Sagat, Adon, Dan,
        > >Sakura(unfortunatley), had a hand in whacking
        > shadow
        > >charlie and shadow lady, almost realase raging
        > demon
        > >ryu(tied in world warrior tournament, Zangief, a
        > whole
        > >den of black spiral dancers, other werewolves, a
        > >vampire, a moron teamate of his that thinks he's a
        > >pirate, his other temate that is a focus specialist
        > >with nearly identical stats as mine, Gen, Vega(that
        > >was a bloody fight), balroc(that fight sucked),
        > beat
        > >and sent back to hell with the help of 4 other
        > friends
        > >a one (i.e. an old one from d+d still lost worse
        > than
        > >kuthlu, comparison bison was 10 power increase
        > >exponentialy from there down the numbers to a one),
        > >beat a elf similar in power to oberon, beat
        > repeatedly
        > >the living shit out of the damn salior scouts and
        > >tuxedo mask, Fei Long, Cammy, T. Hawk, the sum of
        > it
        > >all is that shock has died propably a conservative
        > >estimate of 50 times and he just keeps getting back
        > >up. This man is stupid when he first met the one
        > which
        > >is supposed to be ultimate evil he looked at him
        > made
        > >fun of him and then procedded to ask if he had any
        > >buffalo or chicken wings he is obssesed with eating
        > >them. He is stupid to say the least but the
        > horrible
        > >thing is he's neutral about all of it. He has
        > >tendincies toward chaos, good, lawful and evil. For
        > >Example one time he burned millions of dollars in
        > evil
        > >artifacts good act, another time his best friend
        > and
        > >teemate decided to go kill the person that had been
        > >sleeping with the friends sister shock procedded to
        > >kill him and send to the demon world evil act.
        > >
        > >Anyway i digress my question is does anyone aside
        > from
        > >me and my gamemaster find shock mind bogling and
        > >annoying/fireghtning/insanse/just down right
        > >destuctive?
        > >
        > >Thanks, Chad Phillips
        > >
        > >=====
        > >
        > >__________________________________________________
        > >Do You Yahoo!?
        > >Bid and sell for free at http://auctions.yahoo.com
        > >
        >
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        =====

        __________________________________________________
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        Bid and sell for free at http://auctions.yahoo.com
        Group: streetfighter Message: 2754 From: J.J. Date: 10/14/1999
        Subject: Re: Dice Roller for MIRC
        Did you check the Vault? I had put one there already....

        -----Original Message-----
        From: J. Scott Pittman <joespitt@...>
        To: streetfighter@egroups.com <streetfighter@egroups.com>
        Date: Wednesday, October 13, 1999 8:42 PM
        Subject: [streetfighter] Dice Roller for MIRC


        >I have had no luck in finding a dice roller for Storyteller, although there
        >are plenty for DnD on MIRC. Therefore, i made my own, and it works! I
        loaded
        >the file, called roller.txt, into the Street Fighter Vault. Hope you guys
        >like it. All I ask in return is a comment or two on it...
        >-----Original Message-----
        >From: Chris Baker <cbaker@...>
        >To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >streetfighter@egroups.com <streetfighter@egroups.com>
        >Date: Wednesday, October 13, 1999 7:43 PM
        >Subject: [streetfighter] Re: Horror Storyteller stories
        >
        >
        >>Good luck man, keep me up to date on your progress.
        >>
        >>-- Chris B
        >>
        >>
        >>----------
        >>>From: "J. Scott Pittman" <joespitt@...>
        >>>To: <streetfighter@egroups.com>
        >>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>Date: Wed, Oct 13, 1999, 6:12 PM
        >>>
        >>
        >>> I live in a small town. Most people have never even heard of
        >role-playing,
        >>> but i think I'll give it a shot anyway, mabye introduce gaming to some
        >brand
        >>> new people
        >>> -----Original Message-----
        >>> From: Chris Baker <cbaker@...>
        >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>> Date: Tuesday, October 12, 1999 9:14 PM
        >>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>
        >>>
        >>>>They don't know what their doing, my advise is to find another gaming
        >>> group.
        >>>>If you live in a real burg, my condolences man.
        >>>>If you don't, go to the local university, college, library, gaming
        store,
        >>>>comic shop, online BBS (if you have them) and wherever else you think
        of.
        >>>>Put up an ad for yourself, say you are a Role Player looking to get into
        >a
        >>>>game. A lot of people do this, I'm not sure of success rates, but it's
        >>> worth
        >>>>trying for gaming happiness. Plus you get to meet new people, and flex
        >your
        >>>>role playing muscles like you haven't before. If there are any gaming,
        >>>>science fiction, or comic conventions within driving distance, try to go
        >to
        >>>>them you will probably meet like minded people from your area. Remember,
        >>> you
        >>>>already have a lot in common with these people, they game and so do you.
        >>> The
        >>>>rest is pure adventure.
        >>>>
        >>>>Varied experience...There's nothing like it.
        >>>>
        >>>>
        >>>>-- Chris B
        >>>>
        >>>>
        >>>>----------
        >>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>To: <streetfighter@egroups.com>
        >>>>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>Date: Tue, Oct 12, 1999, 9:55 PM
        >>>>>
        >>>>
        >>>>> everyone in my friend's game seems to look up to the unbelevibly
        >powerful
        >>>>> vampire in the group (the storyteller's wife), cause she can do
        >anything
        >>>>> they want (get firearms, heal them, cast any friggin spell on them,
        >etc).
        >>>>> She has powers that are meant for the villans, as well as her own
        clans
        >>> and
        >>>>> the powers of other clans. An example: I made up a vampire with no
        >powers
        >>>>> except Celerity. I wanted to be the fastest character, known for his
        >>>>> unbelevible speed. Her character has all kinds of other powers (a rea
        >>> list
        >>>>> man, you gotta see it), and shes quicker than my character, smarter
        >than
        >>>>> him, and he's a doctor, and has a higher hummanity (cause she talks
        >about
        >>>>> god all the time, but chopped off some guy's head she had already
        >beaten,
        >>>>> and put one guy tied up in front of a mirror, slit his throat and let
        >him
        >>>>> watch himself die. Granted these guys were murderers and rapists, but
        I
        >>>>> would have skipped the tourture part and mabye killed em' quick if at
        >>> all.
        >>>>> And shes got a higher hummanity than my character. strange).
        >>>>> Grrrr... glad to have this mailing list to take out my fustrations
        >on,
        >>>>> lol.
        >>>>> -----Original Message-----
        >>>>> From: Chris Baker <cbaker@...>
        >>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>> Date: Tuesday, October 12, 1999 1:40 PM
        >>>>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>
        >>>>>
        >>>>>>Hang in there, I find that people eventually get tired of
        >>>>>>fight..fight..fight.
        >>>>>>Stick to your guns, come up with a better idea for a game (something
        >they
        >>>>>>can't resist)
        >>>>>>In the meantime play whatever you want to play, hero or not. Just make
        >>> sure
        >>>>>>that you make the character deep and interesting. ( One excellent
        >>>>> roleplayer
        >>>>>>in a game can inspire everyone, and encourage deeper character all
        >>> around)
        >>>>>>
        >>>>>>-- Chris B
        >>>>>>
        >>>>>>
        >>>>>>----------
        >>>>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>>>To: <streetfighter@egroups.com>
        >>>>>>>Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>>>Date: Tue, Oct 12, 1999, 5:42 PM
        >>>>>>>
        >>>>>>
        >>>>>>> I do run games, but not as often as I used to. This guy runs vampire
        >>> and
        >>>>>>> lets everyone play really mean people, to say the least. I've pretty
        >>> much
        >>>>>>> quit going over to the games, and when i do try I cant seem to get
        >>> anyone
        >>>>>>> interested in moving the story along, they all want to go fight
        fight
        >>>>> fight
        >>>>>>> and start some trouble. Really weird. But as I want to run heroes
        and
        >>>>> this
        >>>>>>> guy lets them do whatever, it's hard to compete, because I suddenly
        >>> seem
        >>>>>>> restrictive. So it's play with the nightmare Storyteller or not at
        >>> all -
        >>>>> and
        >>>>>>> I do still play from time to time.
        >>>>>>> -----Original Message-----
        >>>>>>> From: Chris Baker <cbaker@...>
        >>>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>>>> Date: Tuesday, October 12, 1999 12:32 PM
        >>>>>>> Subject: [streetfighter] Re: Horror Storyteller stories
        >>>>>>>
        >>>>>>>
        >>>>>>>>Man, are other people in your group frustrated with this guy? Start
        >>> your
        >>>>>>> own
        >>>>>>>>game and invite them to it. The other guy won't get to run another
        >>> thing,
        >>>>>>>>until he smartens up. The same thing happened with me and the jerk
        of
        >a
        >>>>> GM
        >>>>>>> I
        >>>>>>>>mentioned below. I was fair, He wasn't. The players made their
        >choice.
        >>>>>>>>
        >>>>>>>>-- Chris B
        >>>>>>>>
        >>>>>>>>
        >>>>>>>>----------
        >>>>>>>>>From: "J. Scott Pittman" <joespitt@...>
        >>>>>>>>>To: <streetfighter@egroups.com>
        >>>>>>>>>Subject: [streetfighter] Horror Storyteller stories
        >>>>>>>>>Date: Tue, Oct 12, 1999, 5:12 PM
        >>>>>>>>>
        >>>>>>>>
        >>>>>>>>> My (only) local storyteller designs adventures with pre-set
        >endings -
        >>>>>>> uggh.
        >>>>>>>>> I mean, i usualy have an ending in mind, but I don't enforce it if
        >>> the
        >>>>>>>>> players are smart and out-think my villan's plans. We were playing
        >a
        >>>>>>>>> non-storyteller game once, and he told me to roll 1d100, the
        lower,
        >>> the
        >>>>>>>>> better, to run past this demon-thing.I used all my luck (a score
        in
        >>>>> that
        >>>>>>>>> system), and I rolled a one!!!! He said, oops, sorry, but you
        >diddnt
        >>>>> get
        >>>>>>>>> past!!!! Gimme a break. If he never had plans on me making it
        past,
        >>> he
        >>>>>>>>> should have just said "you can't get past". -sigh- Thats my
        >>>>>>>>> horror-Storyteller story
        >>>>>>>>> -----Original Message-----
        >>>>>>>>> From: Chris Baker <cbaker@...>
        >>>>>>>>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
        >>>>>>>>> streetfighter@egroups.com <streetfighter@egroups.com>
        >>>>>>>>> Date: Tuesday, October 12, 1999 8:45 AM
        >>>>>>>>> Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>>>
        >>>>>>>>>
        >>>>>>>>>>As a GM I've always worked from the perspective that I was a force
        >of
        >>>>>>>>>>nature, not a god. Too many GMs feel that they are gods who can do
        >as
        >>>>>>> they
        >>>>>>>>>>please, no matter what. They forget that characters should have
        >free
        >>>>>>> will.
        >>>>>>>>>>
        >>>>>>>>>>I had one Game Master who scheduled the entire future timeline of
        >our
        >>>>>>> game
        >>>>>>>>>>and would not let us deviate off of it, or change it with free
        >choice
        >>>>> or
        >>>>>>>>>>action. Needless to say we dumped him pretty fast.
        >>>>>>>>>>
        >>>>>>>>>>Nowadays in our circle everyone has some say in the campaign and
        it
        >>>>>>> works.
        >>>>>>>>>>everyone is happy.
        >>>>>>>>>>
        >>>>>>>>>>-- Chris B
        >>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>----------
        >>>>>>>>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
        >>> <clk_whrr_chad@...>
        >>>>>>>>>>>To: streetfighter@egroups.com
        >>>>>>>>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
        >>>>>>>>>>>Date: Tue, Oct 12, 1999, 5:34 AM
        >>>>>>>>>>>
        >>>>>>>>>>
        >>>>>>>>>>> Well I agree with you guys on all those points but
        >>>>>>>>>>> that message was just more of a notification that it
        >>>>>>>>>>> just didn't matter to me anymore. Although I would
        >>>>>>>>>>> like to point out one very important fact when a
        >>>>>>>>>>> storyteller says no to something that a pc would like
        >>>>>>>>>>> to do. Rember your storytellers not DM's your not all
        >>>>>>>>>>> powerful you put in charger to help keep the story
        >>>>>>>>>>> moving and coordinate things you can play charcters to
        >>>>>>>>>>> you know and let the pc's have a shot at being the
        >>>>>>>>>>> storyteller. Me and my storyteller have done that more
        >>>>>>>>>>> than once and it works out pretty well.
        >>>>>>>>>>>
        >>>>>>>>>>> --- Chris Baker <cbaker@...> wrote:
        >>>>>>>>>>>> One thing ALL GM's should learn, without players,
        >>>>>>>>>>>> there is no game. Piss off
        >>>>>>>>>>>> enough players, and you'll never run again in this
        >>>>>>>>>>>> one horse town. At least
        >>>>>>>>>>>> that's the way it works where I live.
        >>>>>>>>>>>>
        >>>>>>>>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
        >>>>>>>>>>>> OPPRESSORS!
        >>>>>>>>>>>>
        >>>>>>>>>>>> -- Chris B
        >>>>>>>>>>>>
        >>>>>>>>>>>>
        >>>>>>>>>>>> ----------
        >>>>>>>>>>>> >From: timothylpoole@...
        >>>>>>>>>>>> >To: streetfighter@...
        >>>>>>>>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
        >>>>>>>>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
        >>>>>>>>>>>> >
        >>>>>>>>>>>>
        >>>>>>>>>>>> > yeah i know gms like that who wont let you make a
        >>>>>>>>>>>> character by a
        >>>>>>>>>>>> > certain background but when you run they want to
        >>>>>>>>>>>> make a character by
        >>>>>>>>>>>> > that background.........a lot of gms are just
        >>>>>>>>>>>> stingy like that
        >>>>>>>>>>>> > ..........i have learned to deal with that over
        >>>>>>>>>>>> the past year with
        >>>>>>>>>>>> > different gms.................they are all like
        >>>>>>>>>>>> that!!!!!!!!!!!!
        >>>>>>>>>>>> >
        >>>>>>>>>>>> >
        >>>>>>>>>>>> >
        >>>>>>>>>>>> >
        >>>>>>>>>>>>
        >>>>>>>>>>> ----------------------------------------------------------------
        -
        >--
        >>> --
        >>>>> --
        >>>>>>> -
        >>>>>>>>>>>> >
        >>>>>>>>>>>> > eGroups.com home:
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        >>>>>>>>>>>> >
        >>>>>>>>>>>>
        >>>>>>>>>>>>
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        >>> --
        >>>>> --
        >>>>>>> -
        >>>>>>>>>>>>
        >>>>>>>>>>>> eGroups.com home:
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        >>>>>>>>>>>>
        >>>>>>>>>>>>
        >>>>>>>>>>>>
        >>>>>>>>>>>>
        >>>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>>
        >>>>>>>>>>> =====
        >>>>>>>>>>>
        >>>>>>>>>>> __________________________________________________
        >>>>>>>>>>> Do You Yahoo!?
        >>>>>>>>>>> Bid and sell for free at http://auctions.yahoo.com
        >>>>>>>>>>>
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        >>>>>>>>>
        >>>>>>>>
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        >>> -
        >>>>>>>>
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        >>>>>>>>http://www.egroups.com - Simplifying group communications
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        >>>>>>>
        >>>>>>
        >>>>>>----------------------------------------------------------------------
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        >-
        >>>>>>
        >>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>>>http://www.egroups.com - Simplifying group communications
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        >>>>>>
        >>>>>
        >>>>>
        >>>>> ----------------------------------------------------------------------
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        >-
        >>>>>
        >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>> http://www.egroups.com - Simplifying group communications
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        >>>>>
        >>>>>
        >>>>
        >>>>------------------------------------------------------------------------
        >>>>
        >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
        >>>>http://www.egroups.com - Simplifying group communications
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        >>>>
        >>>>
        >>>
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