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Group: streetfighter Message: 2655 From: Rinaldo Gambetta Date: 10/11/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2656 From: Rinaldo Gambetta Date: 10/11/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2657 From: Andy Date: 10/11/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2658 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Morals and defining them in a role-play game
Group: streetfighter Message: 2659 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2660 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2661 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2662 From: BJ Sejkora Date: 10/12/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2663 From: Chris Baker Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2664 From: Chris Baker Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2665 From: Chris Baker Date: 10/12/1999
Subject: Re: moral ninjas
Group: streetfighter Message: 2666 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2667 From: Chris Baker Date: 10/12/1999
Subject: Re: Morals and defining them in a role-play game
Group: streetfighter Message: 2668 From: Chris Baker Date: 10/12/1999
Subject: Re: Street Fighters vs. Vampires
Group: streetfighter Message: 2669 From: Chris Baker Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2670 From: Chris Krug-Iron Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2671 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2672 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2673 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2674 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Morals and defining them in a role-play game
Group: streetfighter Message: 2675 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2676 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Street Fighters vs. Vampires
Group: streetfighter Message: 2677 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2678 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2679 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2680 From: Rinaldo Gambetta Date: 10/12/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2681 From: Rinaldo Gambetta Date: 10/12/1999
Subject: Re: 20 years Before
Group: streetfighter Message: 2682 From: Christian Conkle Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2683 From: staredown@rocketmail.com Date: 10/12/1999
Subject: URL change
Group: streetfighter Message: 2684 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2685 From: Chris Baker Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2686 From: Chris Baker Date: 10/12/1999
Subject: Re: Armor efects.
Group: streetfighter Message: 2687 From: Chris Baker Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2688 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2689 From: Chris Nelson Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2690 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2691 From: J. Scott Pittman Date: 10/12/1999
Subject: Horror Storyteller stories
Group: streetfighter Message: 2692 From: Chris Baker Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2693 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2694 From: Chris Baker Date: 10/12/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2695 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2696 From: Christian Conkle Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2697 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2698 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2699 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2700 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2701 From: Chris Baker Date: 10/12/1999
Subject: Re: Horror Storyteller stories
Group: streetfighter Message: 2702 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2703 From: Christian Conkle Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Group: streetfighter Message: 2704 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: Armor efects.



Group: streetfighter Message: 2655 From: Rinaldo Gambetta Date: 10/11/1999
Subject: Re: Armor efects.
About a guy wearing for example an kevlar vest, I think if a shotokan guy
hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt
himself.
Anyone knows the resistence of armor efects against the techs damages?
Group: streetfighter Message: 2656 From: Rinaldo Gambetta Date: 10/11/1999
Subject: Re: 20 years Before
Everyone talks about the future and the present but I think the past are more
important, only Ryu and Ken are Gouken students? Who was Gouki before his soul
are corrupted? The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
Joe and Retsu. Who was the great bad guy of that time Bison? Sagat? I don´t think
so, why put a future campaign and continue the timeline (Anyone have made an
Historical STF timeline, putting the events on cronological order?) And the
people talking about holocausts, nuclear bombs and plasma guns ( I play with a
fighter. What the hell a STF player wants with a plasma beam?). And for a good
scenario, listen I don´t need destroy the world to create a good campaign. "If
the world is gone what is the fun in conquest it?" ( Maybe an Pink and Brain
dialogues).
Group: streetfighter Message: 2657 From: Andy Date: 10/11/1999
Subject: Re: 20 years Before
Hmm.... I have studied the SF past a GREAT deal. maybe I can shed some
light,


>
> Everyone talks about the future and the present but I think the past are
more
> important, only Ryu and Ken are Gouken students?

To date there are known to be a minimum of 4 students of Gouken: Ryu, Ken,
Dan (if you can even comcider dan a character) and Retsu.
Dan trained with Ryu and Ken for a Minimal amount of time before Gouken
sent him off. Retsu was Ryu and Ken's training partner, but since he was
already old, he had chosen not to get into the advanced techniques of
Shotokan Karate. There are pics of Dan holding a broken nose at Retsu's feet
<Retsu just looks annoyed>

> Who was Gouki before his soul
> are corrupted?

To be honest Gouki is almost entierly a mysterie <to me> and that's the way
that I feel he should stay. We do know that he is Gouki's brother, and he
was responsible for both the Death of Gouken, and the Death of Goutetsu
<Their Master, shotokan reformer>

The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
> Joe and Retsu.


Most of those jobbers are not really important. Mike as far as I'm concerend
is just Balrog <american> and I state it as Such. Precious little is known
about Eagle and Joe as they almost COMPLETELY dissapeard after SF1.... in
fact the only time i've since seen either is in the Alpha 1 art, where Eagle
is standing behind Adon. Geki is GREATLY believed to be the father of
Ibuki. Although no one can yet confirm it, it's pretty obvious as he's there
in the back ground of Ibuki's stage in SF3. He is definetly the Jonnin of
Ibuki's ninja clan, and at the LEAST is her master. Lee was part of the
chinese underworld, and after failing the underground bosses he was killed
<Shortly after SF1> as a result his Father ( If you remeber his win phrase
in SF1 is "I am Gen's so") Gen, had to raise his Sons: the Twin Lee
brothers, Yun and Yang.


>Who was the great bad guy of that time Bison? Sagat?

Sagat remianed Undefeated for 16 concecutive years. He was grand champoin
from 1970-1986 when he lost the title to Ryu. We don't know much about the
world warriors at that time....but some time under his rieghn Mike Haggar
was a World warrior. Bison is a very recent addition, not having shown his
face till after SF1.


> (Anyone have made an
> Historical STF timeline, putting the events on cronological order?)
I have created a SF Time line that i have compiled from a Variety of
sources. This is specificaly geared for the RPG though. it isn't complete,
and it doesn't look GREAT, but i think it's cool. I'm trying to upload it to
the "Vaults" section of the of EGroup hompage. Anyone can check it out
there. If anyone has any more info for the timeline from OFFICAL scources
then PLEASE mail me....i'm always looking for more stuff to add. I have it
posted in Txt. and Word Format <word looks nicer>.

Hope this helps ya guys.,
Andy.
Group: streetfighter Message: 2658 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Morals and defining them in a role-play game
In a message dated 10/11/99 5:54:05 PM Pacific Daylight Time,
joespitt@... writes:

<< I think that morality is pretty definable, what is good, and what is evil,
although it isn't simple to say the least.>>

There are a whole bunch of philosophers that will disagree with you there but
I personally think you are right on the money.

<>

Have you checked out Pendragon? They have a interesting way of handling
such questions, including different moralities depending on ones culture.

< The thing is, in any game world, I beleive the players should be heroes.
Mabye relectant heroes, mean as hell heroes, but heroes nonethless. When it
becomes about power, or greed, or killing or beating the crud out of
everything else, the players are playing as villans. What fun is that? real
role-play is made up of interesting heroes trying to overcome the odds
against them to overcome some evil - classic stuff.
Anyway, that's my opinion, and I guess many people would disagree in this
age of Dark Role Playing, but oh well, call me old fashioned.>

You know, I play Vampire sometimes, but my vampire has to be the nicest
vampire ever. I tried the mean and nasty vampire thing, but it just didn't
do anything for me.

<< For those who havent' checked out Legends and the Heart and Darkness
system, I think you will like it. Even if you don't want to use Legends,
check out the Heart and Darkness section. I think it is my greatest rules
creation. if you like to run heroes, that is... >>

And a very good rules creation it is.
Group: streetfighter Message: 2659 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Armor efects.
In a message dated 10/11/99 7:38:14 PM Pacific Daylight Time,
rinaldo@... writes:

<< About a guy wearing for example an kevlar vest, I think if a shotokan
guy
hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt
himself.
Anyone knows the resistence of armor efects against the techs damages?
>>

In real life, I would say you are very probably right, but in the game, it
would get old really quick. I mean, what player would not get as hold of a
kevlar vest right quick if that was the rule?
Group: streetfighter Message: 2660 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: 20 years Before
In a message dated 10/11/99 7:48:49 PM Pacific Daylight Time,
rinaldo@... writes:

<< Everyone talks about the future and the present but I think the past are
more
important, only Ryu and Ken are Gouken students?>

Well, depending on who is telling the story, Dan and (some other character in
SF1 whose name I cannot remember right now) were also Gouken's students.


< Who was Gouki before his soul
are corrupted?>

A fellow student with Gouken. He killed his master and Gouken (before I get
a bunch of email saying that I am wrong, please note this is what I have read
and heard, if you have a different or more correct version, I would love to
hear it.)

The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
Joe and Retsu. Who was the great bad guy of that time Bison? Sagat?

I don't think there was a major bad guy at that time. Sagat was not yet
looking for revenge. Akuma was around at that time, I suppose, though some
say he did not kill Gouken till after the first tournament.

< I don�t think
so, why put a future campaign and continue the timeline>

Why not? Almost any creativity I would welcome/

< (Anyone have made an
Historical STF timeline, putting the events on cronological order?) >

I tried to once, but Capchron is not exactly famous for their internal
consistancy. I mean, for one of many examples, why do Alpha characters have
more moves that SF2 characters. Did they forget some manuevers between
tournaments

<< And the
people talking about holocausts, nuclear bombs and plasma guns ( I play with
a
fighter. What the hell a STF player wants with a plasma beam?). And for a
good
scenario, listen I don�t need destroy the world to create a good campaign.
"If
the world is gone what is the fun in conquest it?" ( Maybe an Pink and Brain
dialogues). >>

Again, why not. If it interests the GM and the players, play any damn thing
they want. They want to play Street Fighters where all the players are kung
fu teddy bears, go to it I say.
Group: streetfighter Message: 2661 From: JSorochins@aol.com Date: 10/12/1999
Subject: Re: 20 years Before
In a message dated 10/11/99 8:39:25 PM Pacific Daylight Time,
dlatrex@... writes:

<< Hmm.... I have studied the SF past a GREAT deal. maybe I can shed some
light,>>

As a fellow SF historian, I am gald to know someone else share this bizarre
obsession with me.


>
> Everyone talks about the future and the present but I think the past are
more
> important, only Ryu and Ken are Gouken students?

<< Retsu was Ryu and Ken's training partner, but since he was
already old, he had chosen not to get into the advanced techniques of
Shotokan Karate. >>

What is your source on this. I am not disagreeing, but I had not heard that
before and am always looking for sources of information.

<There are pics of Dan holding a broken nose at Retsu's feet
<Retsu just looks annoyed>>

Do you have a copy? I would love to add it to my files.

> Who was Gouki before his soul
> are corrupted?

<To be honest Gouki is almost entierly a mysterie <to me> and that's the way
that I feel he should stay. We do know that he is Gouki's brother, and he
was responsible for both the Death of Gouken, and the Death of Goutetsu
<Their Master, shotokan reformer>>

Goutetsu! That is the name I was trying to think of.

The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
> Joe and Retsu.




>Who was the great bad guy of that time Bison? Sagat?

<Sagat remianed Undefeated for 16 concecutive years. He was grand champoin
from 1970-1986 when he lost the title to Ryu. We don't know much about the
world warriors at that time....but some time under his rieghn Mike Haggar
was a World warrior. Bison is a very recent addition, not having shown his
face till after SF1.>

I have heard a version that says Mike Haggar never was a world warrior, even
if Zangief did steal his moves (or viceversa)


> (Anyone have made an
> Historical STF timeline, putting the events on cronological order?)
>

I would love to see it. I mean, really, love to see it. And do you know of
any particularly good net resources?
Group: streetfighter Message: 2662 From: BJ Sejkora Date: 10/12/1999
Subject: Re: Encyclopeida Combatica Sourcebook
i am interested in the book also. please email me about it.

lonewolf77@...

sorry dont know how to link it yet.

thanx in advance
---
BJ Sejkora
ICQ # 44213060
DTA! ---> Don't Trust Anybody
LONG LIVE Y2K!!!!!!!!!!!!!!!!!!




>> >From: "J. Scott Pittman" <joespitt@...>
>> >Reply-To: streetfighter@egroups.com
>> >To: <streetfighter@egroups.com>
>> >Subject: [streetfighter] Encyclopeida Combatica Sourcebook
>> >Date: Fri, 8 Oct 1999 19:51:45 -0700
>> >
>> >If anyone is interested, the Encyclopedia Combatica: Second Edition is
>> >avalible in Microsoft Word form. It's more correct and complete, although
>> >thier are no new modifers. It is, however, crammed with artwork I grabbed
>> >from the net and looks like a real Street Fighter sourcebook. It took over
>> >300 hours to write, design and correct. If anyone is interested in this
>> >final appearance of the book let me know!



Get your FREE Email at http://mailcity.lycos.com
Get your PERSONALIZED START PAGE at http://my.lycos.com
Group: streetfighter Message: 2663 From: Chris Baker Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
>From: JSorochins@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Post Apocalyptic Firearms
>Date: Mon, Oct 11, 1999, 6:05 PM
>
>
>
> << Man, you have a very narrow scope of humanity. Have you ever traveled?>>
>
> Actually, I have traveled quite a bit. And I still know people from all over
> the world. I have a very high opinion of people. And remember, I am not
> trying to prove that the world will come to a stand still if there is a
> nuclear war. I am trying to show that it could be _plausible_ that there are
> no or few firearms after a nuclear war.

Probably few firearms, I don't think it's safe to say none.

> Oh, and attacking the maker of an arguement instead of the arguement is poor
> form at best. Granted, our political leaders in this country do it all the
> time, but I would hope we could act a little better than _that_

Are you hurt? do you bleed? I don't think I attacked you. It is your choice
to be offended. It does seem to me that your argument Is too negative for
human capabilities. If the above statement was offensive to you, then let me
rephrase it. Man, your argument has a very narrow scope of humanity. There
nothing personal.

> <When
> it comes to smelting metal, it really isn't that difficult, any jeweler can
> do it, (I honestly know a few) yes, even hard metals, steel is just tempered
> Iron. Tempered Iron is produced by cooling the hot Iron quickly, with water.
> Water seems available in any survivable apocalyptic world. (no it does not
> have to be drinking water) Even this simple steel would be enough for a
> simple firearm.>
>
> Really, you know jewellers that take iron ore and make tempered steel out of
> it? I am impressed by their skill.

There are four blacksmiths less than an hours drive from here, they all work
with Iron ore and reworked Iron from old horseshoes and the like.

> I thought that steel was more than just tempered iron. Isn't carbon involved
> somehow in the process? And one of my points was that simple firearms are
> not enough. OK, so they have a few muskets. In the real world, swords were
> still a necessity even after the introduction of firearms. They took a long
> time to reload, were not very reliable and were expensive.

Basic steel is just tempered Iron, More advanced steel has carbon and other
impurities added to create stronger steels and alloys. (father worked in a
steel mill)
By the way, did I say there would be all manner of modern style firearms
massed produced in a post apocalyptic world? ---No, No I didn't. Muskets are
fine, they are simple firearms, Guns if you will. I never argued the Quality
of firearm...ever, I argued that they would still be around, and used.
>
> < I think you should do some modern research on what nuclear weapons are
> really capable of, realistically, they are not as doom and gloom as was
> rumoured during the 70's and 80's. They're bad mind you, and riots and
> disease would occur in what was left in the major centers. When it comes to
> radiation, chernobyl threw more radiation off than almost any recorded
> nuclear strike. Fallout landed on countryside covered in farms, many people
> still live there. There are shortened life spans, birth defects, heightened
> cases of cancer and leukemia, but people still live there.>
>
> The danger of nuclear weapons is not so much the direct damage they cause.
> Without going into the possiblity of nuclear winter, which, theoretically at
> least, could wipe out everything, the problem is they would target vital
> areas. Commerce centers, government centers, etc. My point is and was that
> a large disruption to our infrastructure would have disasterous effects.
> Have you ever been in a disaster area. I have. Everything stops. All those
> things you depend upon and you never notice suddenly become vital. We
> survive these disasters as well as we do in America because unaffected areas
> come in and help. But when _everyone_ has this problem, it is not going to
> be the same, bucky. Do you really think your hometown has enough to eat if
> the supermarkets can't get any food in? Not here in New Jersey.

I would definitely have enough to eat here in Canada. And the name's
Chris..Not Bucky (talk about bad form, Tit for Tat.). And if you are going
to call me Bucky at least capitalize it ok?

You know what? I've been in a disaster area too. Here in Canada we had the
Ice storm that wiped out the local infrastructure here...in the middle of
one of the coldest winters on record. Help couldn't get here in time, some
went without electricity for a month. You know what happened? Local people
banded together, shared their resources, Shared skills, built shelters out
of whatever they could find, and survived. It gave me a real sense of
humanity.(Of course I'm not saying that it would happen everywhere. But
things tend to balance out. Don't you agree?

> <And who says we keep ALL of our knowledge in computers, jeez read a book.>
>
> Hmmm... perhaps you should reread my post. What I said was that computers
> were an area of knowledge that would become useless, not that all knowledge
> was stored on computers. I used that example because I figured most of the
> people who read this list would have at least some expertise with computers.

Some expertise yes, But truly, what use is a computer? When it comes to
basics, I wouldn't miss the computer, so it's really not an argument to me.

> < Yes, some will survive after a nuclear war.>
>
> It would almost be better if not many people did survive. The problems come
> after the war. Someone somewhere said the ones that died in the initial
> explosions would be the lucky ones.

Uh. I was talking about Books. Sorry if it was vague.

> < And you don't need a PHD in anything, or a factory to make a simple
> firearm.>
>
> First, a few firearms are not going to do it. For firearms to be effective
> in mass combat, a whole bunch of firearms are needed. Ask the English in
> South Africa or Custer at Little Big Horn.

I thought we were talking about small communities and bands of nomads. I
didn't know Street Fighter was a war game. Mass combat never entered the
equation until you just mentioned it. (turning Blue) Again I never said that
firearms would be mass produced, Just that they would have a presence

> And, again, to make even simple firearms requires more than you think it
> does, if you have to make it yourself. Even gunsmiths get their material
> elsewhere. Heck, it would be hard to make even a decent pair of bluejeans if
> all you had was what could be found in the local forest.

Contrary to this mailing list's popular belief, there would be a lot more
left over than your local forest.

> <Again I'm not saying people will be making mp-5's, or uzis. But speaking of
> those types of firearms, did you know that many modern firearms would never
> rust? Being made of plastic polymers, carbon and nylon, (these surely
> wouldn't be produced in a post apocalyptic world) but they will probably
> survive over one hundred years (when considering rust alone). Even firearms
> that do rust, can be oiled to last a lifetime.>
>
> I am assuming that the guns will be in quite alot of use. I will grant that
> rust need not be a problem. The problem is you have explosions going on
> inside a tube. Eventually, they wear down. I know there are Colts that can
> be fired after a hundred years, but I doubt they saw a lot of day to day use.
> And for the purposes of the campaign idea mentioned earlier, OK, lets say
> the campaign takes place 200 years after the bomb. Not enough? Then 300
> years after the bomb.

The question here is, would you shoot people every day? Probably not.
Animals? No, that's what snares and pits are used for.

200 years after the bomb = 200 years to get basic 1800's communities on
track.
300 years = 300 years to get some level of society back on track.

hundreds of years of waste = hundreds of years of development
Remember the ball? it moves forward.
Ball half empty, Ball half full :)

> < And no you don't have to go
> to Iran to get oil, there are various substitutes like vegetable or peanut
> oil.>
>
> Well, why than does an oil embargo cause so much trouble? Why didn't we
> switch to peanut oil long ago?

I mean for oiling guns, not running automobiles. Try reading Entropy, by
Jeremy Rifkin, a little dated, but still a good book. He has a good theory
about why we develop substitutes for original resources. You'd probably like
his gloom and doom predictions, I did.

> So you are saying those modern gunsmiths use no electricity or power tools?
> A house could be and have been built without electricity or power tools, but
> I doubt most modern carpenters would know how to do it.

we have a lot of carpenters here with amazing knowledge and skill. After
spending a summer working with them, I'm sure they could. These guys really
knew what they were doing. I mean I use a computer, and in my arrogance at
the time thought, oh boy hayseeds but these guys showed me a thing or two.
It would be slower mind you, unless there were more hands. (see Ice Storm
above)

Hey! I agree there would be no quick American pre-fab homes. You should know
by now that I'm no idiot.

> < And about your PHD in 1 AD Jerusalem, I'm sure if he found a way to
> communicate with the people, he alone could advance their society quite a
> bit, he could be an Einstein of their times. The first thing he could do is
> teach them to make simple steel, hell he could do it himself.>
>
> If he was not nailed to a cross or something. If he knew how do to all the
> things he can do using primitive tools and such.

Yes assuming he was not deemed a heretic or some such nonsense. Have you
ever heard of Oannes? he was the fish man who came from the stars and helped
the sumerians (I believe) develop farming, fishing, and weapon making. Many
societies have the same legend. You might want to check out the Book Of
Enoch too,

> < As for post apocalyptic luddites, they'd probably be shot by people who have
> the guns.>
>
> Supposing there is enough guns and not enough Luddites. Even people who have
> a vastly superior technical warcraft do not necessarily win wars. As your
> local Vietnam vet. And even people with guns have to sleep sometime.

Ha! I agree totally! Amazing! The statement was meant as a jest, friend. If
you want an excellent point on this read; Voltaire's Bastards by Robert
(something I can't remember) anyway it is the only book with this title. I
think you'll love it.

> < This is all assuming enough of the population were left on earth to be
> viable as a species, if enough people were wiped out, humanity itself would
> be wiped out.
> >>
>
> Can't argue with that. Of course, it wouldn't make for much of a campaign.
>
> "OK. you are on Earth after a nuclear war. All life is wiped out."
> "OK, I draw my sword and stab the monster"
> "Sorry, all life is gone, you don't exist and neither does the monster"
> "OK, then, I talk the tavern keeper"
> "Nope, no can do, your dead and the tavernkeeper died in the plague"
>
> Would make for a short campaign, yes?

I wasn't speaking of any campaign. It was a statement to to the effect that
my whole argument is firmly based on the assumption of a survivable human
species.
Group: streetfighter Message: 2664 From: Chris Baker Date: 10/12/1999
Subject: Re: vamps .vs. streetfighters
One thing ALL GM's should learn, without players, there is no game. Piss off
enough players, and you'll never run again in this one horse town. At least
that's the way it works where I live.

SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE OPPRESSORS!

-- Chris B


----------
>From: timothylpoole@...
>To: streetfighter@...
>Subject: [streetfighter] vamps .vs. streetfighters
>Date: Mon, Oct 11, 1999, 7:48 PM
>

> yeah i know gms like that who wont let you make a character by a
> certain background but when you run they want to make a character by
> that background.........a lot of gms are just stingy like that
> ..........i have learned to deal with that over the past year with
> different gms.................they are all like that!!!!!!!!!!!!
>
>
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
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>
>
>
Group: streetfighter Message: 2665 From: Chris Baker Date: 10/12/1999
Subject: Re: moral ninjas
Re: [streetfighter] Re: moral ninjas Is it Ninpo Living and thinking as a Warrior? by Jack Hoban? - Another good Ninja philosophy book.
If not, could you send me the title and author? I'd like to read it.

-- Chris B


----------
From: "Steve Karstensen" <skarsten@...>
To: <streetfighter@egroups.com>
Subject: [streetfighter] Re: moral ninjas
Date: Mon, Oct 11, 1999, 10:21 PM


hey folks, just thought I'd toss in my two cents on ninjas and Honor again, seeing as how I'm currently reading a book written by a fellow who studied under one of the last masters of the Togakure-Ryu ninjitsu school in Japan.
 
The ninja's philosophy with regards to fighting is very different from the honor put forth on the circuit, and this book shows that in great detail.  Eventually I'm going to do a full writeup on the style for SF Central, but for now, just take my word on the fact that any ninja PC who doesn't "hold back" and alter his philosophies to fit the honorable methods of the circuit will indeed take honor penalties for his actions.  I can go into further detail if you wish, but that's the bottom line.



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Group: streetfighter Message: 2666 From: Chris Baker Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Re: [streetfighter] This sounds pretty stupid. Unfortunately, I think it would work.

-- Chris B


----------
From: "Andy" <dlatrex@...>
To: <streetfighter@egroups.com>
Subject: [streetfighter] This sounds pretty stupid.
Date: Mon, Oct 11, 1999, 10:35 PM


Ok, the Number Crunchers from hell (Thanx for that term Steve) have run amuck again. PLease tell me what you think:
One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo at that, however I don't know if it woudl be concidered kosher. He wants Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of making it a dizzy combo was to tally the damadges of mutiple manuvers, not a SINGLE multiple hit maneuver. The book says squat about this.... anyone have a verdict?
 
Andy.


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Group: streetfighter Message: 2667 From: Chris Baker Date: 10/12/1999
Subject: Re: Morals and defining them in a role-play game
I agree with you, I'm a bit old fashioned myself.
It's more fun to role play than roll play (roll dice)

-- Chris B


----------
>From: "J. Scott Pittman" <joespitt@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Morals and defining them in a role-play game
>Date: Mon, Oct 11, 1999, 10:48 PM
>

> I think that morality is pretty definable, what is good, and what is evil,
> although it isn't simple to say the least. I made a go of it in my Legends
> game (linked to Dogs of War), and all my players agree that it really works.
> The thing is, in any game world, I beleive the players should be heroes.
> Mabye relectant heroes, mean as hell heroes, but heroes nonethless. When it
> becomes about power, or greed, or killing or beating the crud out of
> everything else, the players are playing as villans. What fun is that? real
> role-play is made up of interesting heroes trying to overcome the odds
> against them to overcome some evil - classic stuff.
> Anyway, that's my opinion, and I guess many people would disagree in this
> age of Dark Role Playing, but oh well, call me old fashioned.
> For those who havent' checked out Legends and the Heart and Darkness
> system, I think you will like it. Even if you don't want to use Legends,
> check out the Heart and Darkness section. I think it is my greatest rules
> creation. if you like to run heroes, that is...
> -----Original Message-----
> From: Chris Baker <cbaker@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>;
> streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Friday, October 08, 1999 2:27 PM
> Subject: [streetfighter] Re: <no subject>
>
>
>>I really didn't even play Street fighter until I had gotten some back story
>>about the characters, it just didn't interest me at the time. I guess I
> just
>>like a story to draw me in.
>>If you want a good book on evil, Check out PEOPLE OF THE LIE by M. Scott
>>Peck. Excellent reading, helps roleplaying too. Even if you are not into
>>psychology, Like me.
>>
>>-- Chris B
>>
>>
>>----------
>>>From: JSorochins@...
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: <no subject>
>>>Date: Fri, Oct 8, 1999, 5:15 PM
>>>
>>
>>> In a message dated 10/8/99 9:25:55 AM Pacific Daylight Time,
>>> cbaker@... writes:
>>>
>>> << You know, I have a friend who thinks they're all ok, except Ken, then
> again
>>> he calls all of the characters Ken. He seems to have some sort of Ken
>>> complex. Maybe it's because I keep kicking his ass with Ken.
>>> As for thinking that everyone in SF2 is evil just because they're
> fighting
>>> you, I doesn't seem normal to me.>>
>>>
>>> Well, I never did claim to be normal. Heaven forbid <shudder>
>>>
>>>
>>>
>>> Cool!
>>>
>>> <Just what is Evil anyway? That kind of thinking is pretty simple
> minded, you
>>> must have been pretty young.>
>>>
>>> Well, since they are not really real, I mean Evil as in fictional evil.
> Like
>>> M. Bison and Vega and Sauron and the Emperor in Star Wars. I would not
> even
>>> try to define evil in the real world. Actually, I would, but not in this
>>> email.
>>>
>>> < What I want to know is what did you think of
>>> the mirror match?>
>>>
>>> There wasn't any mirror match at that time. Of course, if there had
> been, I
>>> would have figured it was Ken's evil twin.
>>>
>>> <or beating up the car? Damn! another evil car! Well it's
>>> better than being beat up by those Evil Barrels. Damn their knot ridden
>>> wooden hides! >
>>>
>>> Those evil 10 cent cars...
>>>
>>> Actually, though, at the time I never could beat the damn game, so I had
> very
>>> few clues to go on as to what the backstory was. So I made up my own.
> Since
>>> I was playing Ken, Ken was the hero. Since he was fighting all this
> people,
>>> the people were evil in the comic book sense of the word. Hmmm... I
> wonder
>>> what other peoples first impressions of the characters were, before they
>>> found out what the real story was.
>>>
>>> ------------------------------------------------------------------------
>>>
>>> eGroups.com home: http://www.egroups.com/group/streetfighter
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>>>
>>>
>>>
>>
>>------------------------------------------------------------------------
>>
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>
>
> ------------------------------------------------------------------------
>
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> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2668 From: Chris Baker Date: 10/12/1999
Subject: Re: Street Fighters vs. Vampires
That's because vamps are wussies, and your storyteller is afraid.

-- Chris B


----------
>From: Rinaldo Gambetta <rinaldo@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Street Fighters vs. Vampires
>Date: Mon, Oct 11, 1999, 10:54 PM
>

> No way guy put a STF against a kindred and Puff!! The sharp teeth is history.
>
> Zipp209@... wrote:
>
>> hey i see were u come from my storyteller wont let me do that too
>> and he says he wants to make a vampire char when i storytell streetfight so i
>> say no since he didnt let me make a streetfighter char for vampire
>>
>> ------------------------------------------------------------------------
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
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>
>
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>
Group: streetfighter Message: 2669 From: Chris Baker Date: 10/12/1999
Subject: Re: Post Apocalyptic Firearms
Re: [streetfighter] Re: Post Apocalyptic Firearms All I know is Chuck Norris was called to testify in court over whether  a well trained blackbelt could get to a gunman and present a serious threat.

(the case involved a jealous husband who shot his wife's lover who happened to be a blackbelt in (Tae-Kwan-Do  I Think). The court was trying to determine whether the case was manslaughter or self defense.)

Norris stood ten feet away from the bailiff who held a toy gun directly at him, before he could pull the trigger, Norris had disabled him. The court asked for the demonstration two more times (I think two it may have been three). Each time Norris took out the bailiff. The case was ruled as self defense.
Of course to some degree Chuck was ready for the attack.

-- Chris B


----------
From: "Steve Karstensen" <skarsten@...>
To: <streetfighter@egroups.com>
Subject: [streetfighter] Re: Post Apocalyptic Firearms
Date: Mon, Oct 11, 1999, 7:48 PM


 
depending on the distance between the fighter and the punk, this can be achieved in real-life, too.  Friend of mine told me that his self-defense instructor preached a two-second rule; if you were too far away to close the distance in two seconds, forget trying to charge a gunman.
 
hey j; you're in New Jersey? Me too.  What part?
 
-----Original Message-----
From: JSorochins@... <mailto:JSorochins@...>  <JSorochins@... <mailto:JSorochins@...> >
To: streetfighter@egroups.com <mailto:streetfighter@egroups.com>  <streetfighter@egroups.com <mailto:streetfighter@egroups.com> >
Date: Monday, October 11, 1999 6:09 PM
Subject: [streetfighter] Re: Post Apocalyptic Firearms

In a message dated 10/11/99 10:16:30 AM Pacific Daylight Time,
conkle@... <mailto:conkle@...>  writes:

<< Into this post-apocalpytic world where guns are rare steps the Street
 Fighter. Someone who can rely on their skills and Martial Arts to overthrow
 the warlords with their surviving guns. This world would be ideal for Kung
 Fu action, just look at FotNS. >>

Not to mention in the streetfighter game (remember the street fighter game,
this is a list about the streetfighter ) even modern guns are not effective
as they are in our world.  A good kung fu guy can take out a gun wielding
punk easily (Yes, I know that is not the case in real life, but it is in the
game)


 
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Group: streetfighter Message: 2670 From: Chris Krug-Iron Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
About the Number Cruncher's Combo...well, I think that the book does say
something about that. A dizzy combination does have its limits. First of
all, the combination must be purchased in order. First move, second move,
THIRD move, then dizzy. Not two maneuvers, then dizzy, but three maneuvers
then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
doing the Repeating Fireball, why not take him down a few pegs with an NPC
that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
players that like to do really cheesy things hence I've gotten a little
bitter. But, while the book says squat about multiple hit maneuvers in
combinations to dizzy opponents, look at the World Warriors in the main
sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
combo...effectively an extended combination. While this is extremely
long-winded, the best advice is to use your own judgement; you're the
ST...what you say goes.


>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] This sounds pretty stupid.
>Date: Mon, 11 Oct 1999 22:35:09 -0400
>
>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
>amuck again. PLease tell me what you think:
>One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo
>at that, however I don't know if it woudl be concidered kosher. He wants
>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
>making it a dizzy combo was to tally the damadges of mutiple manuvers, not
>a SINGLE multiple hit maneuver. The book says squat about this.... anyone
>have a verdict?
>
>Andy.
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>

______________________________________________________
Group: streetfighter Message: 2671 From: J. Scott Pittman Date: 10/12/1999
Subject: Re: This sounds pretty stupid.
Attachments :
    The book, if I am correct, simply states to add all damage together to detirmine dizzy. if the player wants one attack, then thats fine. The only real reason for the combo would be the speed bonus. If he paid to make it a dizzy combo, he wasted his points!
    -----Original Message-----
    From: Andy <dlatrex@gate.net>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 7:37 PM
    Subject: [streetfighter] This sounds pretty stupid.

    Ok, the Number Crunchers from hell (Thanx for that term Steve) have run amuck again. PLease tell me what you think:
    One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo at that, however I don't know if it woudl be concidered kosher. He wants Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of making it a dizzy combo was to tally the damadges of mutiple manuvers, not a SINGLE multiple hit maneuver. The book says squat about this.... anyone have a verdict?
     
    Andy.

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    Group: streetfighter Message: 2672 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: Armor efects.
    I have some armor rules on my page if you would like to see them
    -----Original Message-----
    From: Rinaldo Gambetta <rinaldo@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 7:37 PM
    Subject: [streetfighter] Re: Armor efects.


    >
    > About a guy wearing for example an kevlar vest, I think if a shotokan
    guy
    >hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt
    >himself.
    >Anyone knows the resistence of armor efects against the techs damages?
    >
    >
    >
    >------------------------------------------------------------------------
    >
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    >
    >
    Group: streetfighter Message: 2673 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: 20 years Before
    hey I never thought about a timeline, but then again, Im not to hip on the
    video games. Cool idea
    -----Original Message-----
    From: Andy <dlatrex@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 8:18 PM
    Subject: [streetfighter] Re: 20 years Before


    >Hmm.... I have studied the SF past a GREAT deal. maybe I can shed some
    >light,
    >
    >
    >>
    >> Everyone talks about the future and the present but I think the past are
    >more
    >> important, only Ryu and Ken are Gouken students?
    >
    >To date there are known to be a minimum of 4 students of Gouken: Ryu, Ken,
    >Dan (if you can even comcider dan a character) and Retsu.
    > Dan trained with Ryu and Ken for a Minimal amount of time before Gouken
    >sent him off. Retsu was Ryu and Ken's training partner, but since he was
    >already old, he had chosen not to get into the advanced techniques of
    >Shotokan Karate. There are pics of Dan holding a broken nose at Retsu's
    feet
    ><Retsu just looks annoyed>
    >
    >> Who was Gouki before his soul
    >> are corrupted?
    >
    >To be honest Gouki is almost entierly a mysterie <to me> and that's the way
    >that I feel he should stay. We do know that he is Gouki's brother, and he
    >was responsible for both the Death of Gouken, and the Death of Goutetsu
    ><Their Master, shotokan reformer>
    >
    > The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
    >> Joe and Retsu.
    >
    >
    >Most of those jobbers are not really important. Mike as far as I'm
    concerend
    >is just Balrog <american> and I state it as Such. Precious little is known
    >about Eagle and Joe as they almost COMPLETELY dissapeard after SF1.... in
    >fact the only time i've since seen either is in the Alpha 1 art, where
    Eagle
    >is standing behind Adon. Geki is GREATLY believed to be the father of
    >Ibuki. Although no one can yet confirm it, it's pretty obvious as he's
    there
    >in the back ground of Ibuki's stage in SF3. He is definetly the Jonnin of
    >Ibuki's ninja clan, and at the LEAST is her master. Lee was part of the
    >chinese underworld, and after failing the underground bosses he was killed
    ><Shortly after SF1> as a result his Father ( If you remeber his win phrase
    >in SF1 is "I am Gen's so") Gen, had to raise his Sons: the Twin Lee
    >brothers, Yun and Yang.
    >
    >
    >>Who was the great bad guy of that time Bison? Sagat?
    >
    >Sagat remianed Undefeated for 16 concecutive years. He was grand champoin
    >from 1970-1986 when he lost the title to Ryu. We don't know much about the
    >world warriors at that time....but some time under his rieghn Mike Haggar
    >was a World warrior. Bison is a very recent addition, not having shown his
    >face till after SF1.
    >
    >
    >> (Anyone have made an
    >> Historical STF timeline, putting the events on cronological order?)
    >I have created a SF Time line that i have compiled from a Variety of
    >sources. This is specificaly geared for the RPG though. it isn't complete,
    >and it doesn't look GREAT, but i think it's cool. I'm trying to upload it
    to
    >the "Vaults" section of the of EGroup hompage. Anyone can check it out
    >there. If anyone has any more info for the timeline from OFFICAL scources
    >then PLEASE mail me....i'm always looking for more stuff to add. I have it
    >posted in Txt. and Word Format <word looks nicer>.
    >
    >Hope this helps ya guys.,
    >Andy.
    >
    >
    >
    >
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    >
    >
    Group: streetfighter Message: 2674 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: Morals and defining them in a role-play game
    Thanks! Ive had lots of compliments on it, and on my New Maneuvers chart.
    I'm trying to design a rules system totaly of my own (going slowly, it's
    original) and I'm probably going to include a version of the Heart and
    Darkness system almost just like it is.
    -----Original Message-----
    From: JSorochins@... <JSorochins@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 8:38 PM
    Subject: [streetfighter] Re: Morals and defining them in a role-play game


    >In a message dated 10/11/99 5:54:05 PM Pacific Daylight Time,
    >joespitt@... writes:
    >
    ><< I think that morality is pretty definable, what is good, and what is
    evil,
    > although it isn't simple to say the least.>>
    >
    >There are a whole bunch of philosophers that will disagree with you there
    but
    >I personally think you are right on the money.
    >
    > <>
    >
    >Have you checked out Pendragon? They have a interesting way of handling
    >such questions, including different moralities depending on ones culture.
    >
    > < The thing is, in any game world, I beleive the players should be heroes.
    > Mabye relectant heroes, mean as hell heroes, but heroes nonethless. When
    it
    > becomes about power, or greed, or killing or beating the crud out of
    > everything else, the players are playing as villans. What fun is that?
    real
    > role-play is made up of interesting heroes trying to overcome the odds
    > against them to overcome some evil - classic stuff.
    > Anyway, that's my opinion, and I guess many people would disagree in
    this
    > age of Dark Role Playing, but oh well, call me old fashioned.>
    >
    >You know, I play Vampire sometimes, but my vampire has to be the nicest
    >vampire ever. I tried the mean and nasty vampire thing, but it just didn't
    >do anything for me.
    >
    ><< For those who havent' checked out Legends and the Heart and Darkness
    > system, I think you will like it. Even if you don't want to use Legends,
    > check out the Heart and Darkness section. I think it is my greatest rules
    > creation. if you like to run heroes, that is... >>
    >
    >And a very good rules creation it is.
    >
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    >
    Group: streetfighter Message: 2675 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: vamps .vs. streetfighters
    Yeah! Down with single-minded Storytellers! Equal rights to characters! Free
    Rodney King!
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 10:19 PM
    Subject: [streetfighter] Re: vamps .vs. streetfighters


    >One thing ALL GM's should learn, without players, there is no game. Piss
    off
    >enough players, and you'll never run again in this one horse town. At least
    >that's the way it works where I live.
    >
    >SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE OPPRESSORS!
    >
    >-- Chris B
    >
    >
    >----------
    >>From: timothylpoole@...
    >>To: streetfighter@...
    >>Subject: [streetfighter] vamps .vs. streetfighters
    >>Date: Mon, Oct 11, 1999, 7:48 PM
    >>
    >
    >> yeah i know gms like that who wont let you make a character by a
    >> certain background but when you run they want to make a character by
    >> that background.........a lot of gms are just stingy like that
    >> ..........i have learned to deal with that over the past year with
    >> different gms.................they are all like that!!!!!!!!!!!!
    >>
    >>
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
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    >>
    >>
    >>
    >
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    >
    Group: streetfighter Message: 2676 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: Street Fighters vs. Vampires
    yeh he doesnt want his awesome vampires getting thier butts kicked by some
    "normal" human.
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 10:29 PM
    Subject: [streetfighter] Re: Street Fighters vs. Vampires


    >That's because vamps are wussies, and your storyteller is afraid.
    >
    >-- Chris B
    >
    >
    >----------
    >>From: Rinaldo Gambetta <rinaldo@...>
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: Street Fighters vs. Vampires
    >>Date: Mon, Oct 11, 1999, 10:54 PM
    >>
    >
    >> No way guy put a STF against a kindred and Puff!! The sharp teeth is
    history.
    >>
    >> Zipp209@... wrote:
    >>
    >>> hey i see were u come from my storyteller wont let me do that too
    >>> and he says he wants to make a vampire char when i storytell streetfight
    so i
    >>> say no since he didnt let me make a streetfighter char for vampire
    >>>
    >>> ------------------------------------------------------------------------
    >>>
    >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2677 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    A dizzy maneuver can be two maneuvers long. See street fighter main
    rulebook - pg 132. There is an example of a two-maneuver dizzt combo on pg.
    133
    -----Original Message-----
    From: Chris Krug-Iron <inrifrost@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 11:28 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    >About the Number Cruncher's Combo...well, I think that the book does say
    >something about that. A dizzy combination does have its limits. First of
    >all, the combination must be purchased in order. First move, second move,
    >THIRD move, then dizzy. Not two maneuvers, then dizzy, but three maneuvers
    >then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    >doing the Repeating Fireball, why not take him down a few pegs with an NPC
    >that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
    >players that like to do really cheesy things hence I've gotten a little
    >bitter. But, while the book says squat about multiple hit maneuvers in
    >combinations to dizzy opponents, look at the World Warriors in the main
    >sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >combo...effectively an extended combination. While this is extremely
    >long-winded, the best advice is to use your own judgement; you're the
    >ST...what you say goes.
    >
    >
    >>From: "Andy" <dlatrex@...>
    >>Reply-To: streetfighter@egroups.com
    >>To: <streetfighter@egroups.com>
    >>Subject: [streetfighter] This sounds pretty stupid.
    >>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>
    >>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>amuck again. PLease tell me what you think:
    >>One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo
    >>at that, however I don't know if it woudl be concidered kosher. He wants
    >>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
    >>making it a dizzy combo was to tally the damadges of mutiple manuvers, not
    >>a SINGLE multiple hit maneuver. The book says squat about this.... anyone
    >>have a verdict?
    >>
    >>Andy.
    >>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >______________________________________________________
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2678 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    Also, although the rule book doesn't say so, I would assume that after a
    two-part combo is made into a dizzy it cannot have a third maneuver added.
    It seems as if adding the combo (in the examples) "finishes" the
    construction of a combo maneuver. just thought this interpretation of the
    rules was worth mentioning along with my previous official rules statement.
    -----Original Message-----
    From: Chris Krug-Iron <inrifrost@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 11:28 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    >About the Number Cruncher's Combo...well, I think that the book does say
    >something about that. A dizzy combination does have its limits. First of
    >all, the combination must be purchased in order. First move, second move,
    >THIRD move, then dizzy. Not two maneuvers, then dizzy, but three maneuvers
    >then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    >doing the Repeating Fireball, why not take him down a few pegs with an NPC
    >that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
    >players that like to do really cheesy things hence I've gotten a little
    >bitter. But, while the book says squat about multiple hit maneuvers in
    >combinations to dizzy opponents, look at the World Warriors in the main
    >sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >combo...effectively an extended combination. While this is extremely
    >long-winded, the best advice is to use your own judgement; you're the
    >ST...what you say goes.
    >
    >
    >>From: "Andy" <dlatrex@...>
    >>Reply-To: streetfighter@egroups.com
    >>To: <streetfighter@egroups.com>
    >>Subject: [streetfighter] This sounds pretty stupid.
    >>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>
    >>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>amuck again. PLease tell me what you think:
    >>One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo
    >>at that, however I don't know if it woudl be concidered kosher. He wants
    >>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
    >>making it a dizzy combo was to tally the damadges of mutiple manuvers, not
    >>a SINGLE multiple hit maneuver. The book says squat about this.... anyone
    >>have a verdict?
    >>
    >>Andy.
    >>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >______________________________________________________
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2679 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/12/1999
    Subject: Re: vamps .vs. streetfighters
    Well I agree with you guys on all those points but
    that message was just more of a notification that it
    just didn't matter to me anymore. Although I would
    like to point out one very important fact when a
    storyteller says no to something that a pc would like
    to do. Rember your storytellers not DM's your not all
    powerful you put in charger to help keep the story
    moving and coordinate things you can play charcters to
    you know and let the pc's have a shot at being the
    storyteller. Me and my storyteller have done that more
    than once and it works out pretty well.

    --- Chris Baker <cbaker@...> wrote:
    > One thing ALL GM's should learn, without players,
    > there is no game. Piss off
    > enough players, and you'll never run again in this
    > one horse town. At least
    > that's the way it works where I live.
    >
    > SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    > OPPRESSORS!
    >
    > -- Chris B
    >
    >
    > ----------
    > >From: timothylpoole@...
    > >To: streetfighter@...
    > >Subject: [streetfighter] vamps .vs. streetfighters
    > >Date: Mon, Oct 11, 1999, 7:48 PM
    > >
    >
    > > yeah i know gms like that who wont let you make a
    > character by a
    > > certain background but when you run they want to
    > make a character by
    > > that background.........a lot of gms are just
    > stingy like that
    > > ..........i have learned to deal with that over
    > the past year with
    > > different gms.................they are all like
    > that!!!!!!!!!!!!
    > >
    > >
    > >
    > >
    >
    ------------------------------------------------------------------------
    > >
    > > eGroups.com home:
    > http://www.egroups.com/group/streetfighter
    > > http://www.egroups.com - Simplifying group
    > communications
    > >
    > >
    > >
    > >
    >
    >
    ------------------------------------------------------------------------
    >
    > eGroups.com home:
    > http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group
    > communications
    >
    >
    >
    >
    >


    =====

    __________________________________________________
    Do You Yahoo!?
    Bid and sell for free at http://auctions.yahoo.com
    Group: streetfighter Message: 2680 From: Rinaldo Gambetta Date: 10/12/1999
    Subject: Re: 20 years Before
    Yeah! But I don´t have much info about, I was wondering about colect some
    signatures and send to Capcom and ask for a the right history, backgrouds and
    timeline.

    "J. Scott Pittman" wrote:

    > hey I never thought about a timeline, but then again, Im not to hip on the
    > video games. Cool idea
    > -----Original Message-----
    > From: Andy <dlatrex@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Monday, October 11, 1999 8:18 PM
    > Subject: [streetfighter] Re: 20 years Before
    >
    > >Hmm.... I have studied the SF past a GREAT deal. maybe I can shed some
    > >light,
    > >
    > >
    > >>
    > >> Everyone talks about the future and the present but I think the past are
    > >more
    > >> important, only Ryu and Ken are Gouken students?
    > >
    > >To date there are known to be a minimum of 4 students of Gouken: Ryu, Ken,
    > >Dan (if you can even comcider dan a character) and Retsu.
    > > Dan trained with Ryu and Ken for a Minimal amount of time before Gouken
    > >sent him off. Retsu was Ryu and Ken's training partner, but since he was
    > >already old, he had chosen not to get into the advanced techniques of
    > >Shotokan Karate. There are pics of Dan holding a broken nose at Retsu's
    > feet
    > ><Retsu just looks annoyed>
    > >
    > >> Who was Gouki before his soul
    > >> are corrupted?
    > >
    > >To be honest Gouki is almost entierly a mysterie <to me> and that's the way
    > >that I feel he should stay. We do know that he is Gouki's brother, and he
    > >was responsible for both the Death of Gouken, and the Death of Goutetsu
    > ><Their Master, shotokan reformer>
    > >
    > > The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
    > >> Joe and Retsu.
    > >
    > >
    > >Most of those jobbers are not really important. Mike as far as I'm
    > concerend
    > >is just Balrog <american> and I state it as Such. Precious little is known
    > >about Eagle and Joe as they almost COMPLETELY dissapeard after SF1.... in
    > >fact the only time i've since seen either is in the Alpha 1 art, where
    > Eagle
    > >is standing behind Adon. Geki is GREATLY believed to be the father of
    > >Ibuki. Although no one can yet confirm it, it's pretty obvious as he's
    > there
    > >in the back ground of Ibuki's stage in SF3. He is definetly the Jonnin of
    > >Ibuki's ninja clan, and at the LEAST is her master. Lee was part of the
    > >chinese underworld, and after failing the underground bosses he was killed
    > ><Shortly after SF1> as a result his Father ( If you remeber his win phrase
    > >in SF1 is "I am Gen's so") Gen, had to raise his Sons: the Twin Lee
    > >brothers, Yun and Yang.
    > >
    > >
    > >>Who was the great bad guy of that time Bison? Sagat?
    > >
    > >Sagat remianed Undefeated for 16 concecutive years. He was grand champoin
    > >from 1970-1986 when he lost the title to Ryu. We don't know much about the
    > >world warriors at that time....but some time under his rieghn Mike Haggar
    > >was a World warrior. Bison is a very recent addition, not having shown his
    > >face till after SF1.
    > >
    > >
    > >> (Anyone have made an
    > >> Historical STF timeline, putting the events on cronological order?)
    > >I have created a SF Time line that i have compiled from a Variety of
    > >sources. This is specificaly geared for the RPG though. it isn't complete,
    > >and it doesn't look GREAT, but i think it's cool. I'm trying to upload it
    > to
    > >the "Vaults" section of the of EGroup hompage. Anyone can check it out
    > >there. If anyone has any more info for the timeline from OFFICAL scources
    > >then PLEASE mail me....i'm always looking for more stuff to add. I have it
    > >posted in Txt. and Word Format <word looks nicer>.
    > >
    > >Hope this helps ya guys.,
    > >Andy.
    > >
    > >
    > >
    > >
    > >------------------------------------------------------------------------
    > >
    > >eGroups.com home: http://www.egroups.com/group/streetfighter
    > >http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2681 From: Rinaldo Gambetta Date: 10/12/1999
    Subject: Re: 20 years Before
    Thanks for the info, but the thing I want say is about a past campaign before
    the great and invincible Ryu enter at scenario with all that other know STF
    fighters. You know before STF 1, and other hand if Gouken is a great master I
    think he don´t teach only Gouki, Retsu, Ryu and Ken. I mean the before, example
    who was a STF when Ryu and Ken are in Gouken Training. Why put the STF therms
    only the first tournament, I think the STF guys exist a long time ago. And for
    example I think in campaign about Second War (1942), The aliance countrys join
    and use a team of STF fighters against the Reich army, but I don´t say Hitler
    thinks the same way and use a division of Gestapo and his members are all STF. I
    roleplaying it for my friends and they love it, their misson kill a german
    commander, who was a great tatic and at the comand of the STF German unit, but
    what the people don´t know he is a STF too. I build a german style pick some
    techs and moves, but anyone give the dramatic efect what I looking for and use a
    custom manuver:

    Reich Cross: The user hit his target eight times for the cross form, when this
    happen the points rejoin and form the Reich cross.
    Speed: +0
    Damage: Special
    Move: +0
    Cost: 1 Chi and 1 Willpower.
    Power Points: Focus 5, Punch 5 and Chi +5

    The damage are Focus + Punch + Chi

    This commander crippled many alied soldiers with this move.


    Andy wrote:

    > Hmm.... I have studied the SF past a GREAT deal. maybe I can shed some
    > light,
    >
    > >
    > > Everyone talks about the future and the present but I think the past are
    > more
    > > important, only Ryu and Ken are Gouken students?
    >
    > To date there are known to be a minimum of 4 students of Gouken: Ryu, Ken,
    > Dan (if you can even comcider dan a character) and Retsu.
    > Dan trained with Ryu and Ken for a Minimal amount of time before Gouken
    > sent him off. Retsu was Ryu and Ken's training partner, but since he was
    > already old, he had chosen not to get into the advanced techniques of
    > Shotokan Karate. There are pics of Dan holding a broken nose at Retsu's feet
    > <Retsu just looks annoyed>
    >
    > > Who was Gouki before his soul
    > > are corrupted?
    >
    > To be honest Gouki is almost entierly a mysterie <to me> and that's the way
    > that I feel he should stay. We do know that he is Gouki's brother, and he
    > was responsible for both the Death of Gouken, and the Death of Goutetsu
    > <Their Master, shotokan reformer>
    >
    > The society of STF 1 the first tournament, Lee, Mike, Eagle, Geki,
    > > Joe and Retsu.
    >
    > Most of those jobbers are not really important. Mike as far as I'm concerend
    > is just Balrog <american> and I state it as Such. Precious little is known
    > about Eagle and Joe as they almost COMPLETELY dissapeard after SF1.... in
    > fact the only time i've since seen either is in the Alpha 1 art, where Eagle
    > is standing behind Adon. Geki is GREATLY believed to be the father of
    > Ibuki. Although no one can yet confirm it, it's pretty obvious as he's there
    > in the back ground of Ibuki's stage in SF3. He is definetly the Jonnin of
    > Ibuki's ninja clan, and at the LEAST is her master. Lee was part of the
    > chinese underworld, and after failing the underground bosses he was killed
    > <Shortly after SF1> as a result his Father ( If you remeber his win phrase
    > in SF1 is "I am Gen's so") Gen, had to raise his Sons: the Twin Lee
    > brothers, Yun and Yang.
    >
    > >Who was the great bad guy of that time Bison? Sagat?
    >
    > Sagat remianed Undefeated for 16 concecutive years. He was grand champoin
    > from 1970-1986 when he lost the title to Ryu. We don't know much about the
    > world warriors at that time....but some time under his rieghn Mike Haggar
    > was a World warrior. Bison is a very recent addition, not having shown his
    > face till after SF1.
    >
    > > (Anyone have made an
    > > Historical STF timeline, putting the events on cronological order?)
    > I have created a SF Time line that i have compiled from a Variety of
    > sources. This is specificaly geared for the RPG though. it isn't complete,
    > and it doesn't look GREAT, but i think it's cool. I'm trying to upload it to
    > the "Vaults" section of the of EGroup hompage. Anyone can check it out
    > there. If anyone has any more info for the timeline from OFFICAL scources
    > then PLEASE mail me....i'm always looking for more stuff to add. I have it
    > posted in Txt. and Word Format <word looks nicer>.
    >
    > Hope this helps ya guys.,
    > Andy.
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2682 From: Christian Conkle Date: 10/12/1999
    Subject: Re: Armor efects.
    HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
    punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
    provides protection from puncturing like dirks and bullets and arrows, but
    no protection from bludgeoning, like kicks and punches and elbows! A Dragon
    Punch would toast a guy wearing Kevlar!
    _________________________________________________
    Christian Conkle
    Web Developer - National Committee for Quality Assurance
    conkle@... - conkle@... - conkle@...



    ----- Original Message -----
    From: Rinaldo Gambetta <rinaldo@...>
    To: <streetfighter@egroups.com>
    Sent: Monday, October 11, 1999 11:39 PM
    Subject: [streetfighter] Re: Armor efects.


    >
    > About a guy wearing for example an kevlar vest, I think if a shotokan
    guy
    > hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt
    > himself.
    > Anyone knows the resistence of armor efects against the techs damages?
    >
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2683 From: staredown@rocketmail.com Date: 10/12/1999
    Subject: URL change
    Geocities/Yahoo had disapointed me for the last time. I've shut down my page there and moved it to Xoom. So all of you who have me bookmarked or linked (both of you) need to update it. My new URL is HREF="http://members.xoom.com/ staredown. At the moment, the only thing that is on my old site is a redirector link to my new page. Now I'm paranoid, I like to have a back-up of all my important government sponsered work in street fighting, so does any have a good idea where my mirror/backup site should be? Geocities is obviously out, so's Xoom. I don't like Angelfire, but I need a mirror. I have simple criterion below.
    1. It needs to be free (the government doesn't nearly pay as well as it should, and I'm cheep.)
    2. It shouldn't have those goddamn pop-up windows (or a way around them that's convenient for me and my viewers)
    If you've got a good site in mind, let me know via private e-mail (staredown@... no need to spam the list, we've got enough of that already). Thanks in advance. Chris Hoffmann http://members.xoom.com/staredown staredown@...
    Group: streetfighter Message: 2684 From: Chris Baker Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    One of the problems with Street Fighter is it's automatic hit, some of these
    problems could be solved with an attack/defense roll.

    -- Chris B


    ----------
    >From: "Chris Krug-Iron" <inrifrost@...>
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: This sounds pretty stupid.
    >Date: Tue, Oct 12, 1999, 2:27 AM
    >

    > About the Number Cruncher's Combo...well, I think that the book does say
    > something about that. A dizzy combination does have its limits. First of
    > all, the combination must be purchased in order. First move, second move,
    > THIRD move, then dizzy. Not two maneuvers, then dizzy, but three maneuvers
    > then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    > doing the Repeating Fireball, why not take him down a few pegs with an NPC
    > that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
    > players that like to do really cheesy things hence I've gotten a little
    > bitter. But, while the book says squat about multiple hit maneuvers in
    > combinations to dizzy opponents, look at the World Warriors in the main
    > sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    > combo...effectively an extended combination. While this is extremely
    > long-winded, the best advice is to use your own judgement; you're the
    > ST...what you say goes.
    >
    >
    >>From: "Andy" <dlatrex@...>
    >>Reply-To: streetfighter@egroups.com
    >>To: <streetfighter@egroups.com>
    >>Subject: [streetfighter] This sounds pretty stupid.
    >>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>
    >>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>amuck again. PLease tell me what you think:
    >>One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo
    >>at that, however I don't know if it woudl be concidered kosher. He wants
    >>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
    >>making it a dizzy combo was to tally the damadges of mutiple manuvers, not
    >>a SINGLE multiple hit maneuver. The book says squat about this.... anyone
    >>have a verdict?
    >>
    >>Andy.
    >>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    > ______________________________________________________
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2685 From: Chris Baker Date: 10/12/1999
    Subject: Re: Armor efects.
    Well not necessarily, remember that some black belts can crush cinderblock
    with a well focused punch and not hurt themselves. Street Fighter is
    supposed to be about super martial artists, who probably smash cinderblock
    and brick just to warm up. Not to mention the Dragon Punch is supposed to be
    a semi-mystical special maneuver. (at least that's the way they painted it
    up in the early days of the video game)

    -- Chris B


    ----------
    >From: "J. Scott Pittman" <joespitt@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Armor efects.
    >Date: Tue, Oct 12, 1999, 4:55 AM
    >

    > I have some armor rules on my page if you would like to see them
    > -----Original Message-----
    > From: Rinaldo Gambetta <rinaldo@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Monday, October 11, 1999 7:37 PM
    > Subject: [streetfighter] Re: Armor efects.
    >
    >
    >>
    >> About a guy wearing for example an kevlar vest, I think if a shotokan
    > guy
    >>hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt
    >>himself.
    >>Anyone knows the resistence of armor efects against the techs damages?
    >>
    >>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2686 From: Chris Baker Date: 10/12/1999
    Subject: Re: Armor efects.
    I agree, I think he has Kevlar vest mixed up with hard armour vest (Kevlar
    Vest with hard ceramic inserts). Kevlar alone won't protect against a knife
    or bludgeon.

    -- Chris B


    ----------
    >From: "Christian Conkle" <conkle@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Armor efects.
    >Date: Tue, Oct 12, 1999, 9:33 AM
    >

    > HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
    > punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
    > provides protection from puncturing like dirks and bullets and arrows, but
    > no protection from bludgeoning, like kicks and punches and elbows! A Dragon
    > Punch would toast a guy wearing Kevlar!
    > _________________________________________________
    > Christian Conkle
    > Web Developer - National Committee for Quality Assurance
    > conkle@... - conkle@... - conkle@...
    >
    >
    >
    > ----- Original Message -----
    > From: Rinaldo Gambetta <rinaldo@...>
    > To: <streetfighter@egroups.com>
    > Sent: Monday, October 11, 1999 11:39 PM
    > Subject: [streetfighter] Re: Armor efects.
    >
    >
    >>
    >> About a guy wearing for example an kevlar vest, I think if a shotokan
    > guy
    >> hit him with an dragon punch the kevlar guy smiles and shotokan guy hurt
    >> himself.
    >> Anyone knows the resistence of armor efects against the techs damages?
    >>
    >>
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2687 From: Chris Baker Date: 10/12/1999
    Subject: Re: vamps .vs. streetfighters
    As a GM I've always worked from the perspective that I was a force of
    nature, not a god. Too many GMs feel that they are gods who can do as they
    please, no matter what. They forget that characters should have free will.

    I had one Game Master who scheduled the entire future timeline of our game
    and would not let us deviate off of it, or change it with free choice or
    action. Needless to say we dumped him pretty fast.

    Nowadays in our circle everyone has some say in the campaign and it works.
    everyone is happy.

    -- Chris B


    ----------
    >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    >To: streetfighter@egroups.com
    >Subject: [streetfighter] Re: vamps .vs. streetfighters
    >Date: Tue, Oct 12, 1999, 5:34 AM
    >

    > Well I agree with you guys on all those points but
    > that message was just more of a notification that it
    > just didn't matter to me anymore. Although I would
    > like to point out one very important fact when a
    > storyteller says no to something that a pc would like
    > to do. Rember your storytellers not DM's your not all
    > powerful you put in charger to help keep the story
    > moving and coordinate things you can play charcters to
    > you know and let the pc's have a shot at being the
    > storyteller. Me and my storyteller have done that more
    > than once and it works out pretty well.
    >
    > --- Chris Baker <cbaker@...> wrote:
    >> One thing ALL GM's should learn, without players,
    >> there is no game. Piss off
    >> enough players, and you'll never run again in this
    >> one horse town. At least
    >> that's the way it works where I live.
    >>
    >> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >> OPPRESSORS!
    >>
    >> -- Chris B
    >>
    >>
    >> ----------
    >> >From: timothylpoole@...
    >> >To: streetfighter@...
    >> >Subject: [streetfighter] vamps .vs. streetfighters
    >> >Date: Mon, Oct 11, 1999, 7:48 PM
    >> >
    >>
    >> > yeah i know gms like that who wont let you make a
    >> character by a
    >> > certain background but when you run they want to
    >> make a character by
    >> > that background.........a lot of gms are just
    >> stingy like that
    >> > ..........i have learned to deal with that over
    >> the past year with
    >> > different gms.................they are all like
    >> that!!!!!!!!!!!!
    >> >
    >> >
    >> >
    >> >
    >>
    > ------------------------------------------------------------------------
    >> >
    >> > eGroups.com home:
    >> http://www.egroups.com/group/streetfighter
    >> > http://www.egroups.com - Simplifying group
    >> communications
    >> >
    >> >
    >> >
    >> >
    >>
    >>
    > ------------------------------------------------------------------------
    >>
    >> eGroups.com home:
    >> http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group
    >> communications
    >>
    >>
    >>
    >>
    >>
    >
    >
    > =====
    >
    > __________________________________________________
    > Do You Yahoo!?
    > Bid and sell for free at http://auctions.yahoo.com
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2688 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: vamps .vs. streetfighters
    My local Storyteller thinks he's god... but strangely enough, his wife's
    character can do anything we can, but much, much better
    -----Original Message-----
    From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 2:24 AM
    Subject: [streetfighter] Re: vamps .vs. streetfighters


    >Well I agree with you guys on all those points but
    >that message was just more of a notification that it
    >just didn't matter to me anymore. Although I would
    >like to point out one very important fact when a
    >storyteller says no to something that a pc would like
    >to do. Rember your storytellers not DM's your not all
    >powerful you put in charger to help keep the story
    >moving and coordinate things you can play charcters to
    >you know and let the pc's have a shot at being the
    >storyteller. Me and my storyteller have done that more
    >than once and it works out pretty well.
    >
    >--- Chris Baker <cbaker@...> wrote:
    >> One thing ALL GM's should learn, without players,
    >> there is no game. Piss off
    >> enough players, and you'll never run again in this
    >> one horse town. At least
    >> that's the way it works where I live.
    >>
    >> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >> OPPRESSORS!
    >>
    >> -- Chris B
    >>
    >>
    >> ----------
    >> >From: timothylpoole@...
    >> >To: streetfighter@...
    >> >Subject: [streetfighter] vamps .vs. streetfighters
    >> >Date: Mon, Oct 11, 1999, 7:48 PM
    >> >
    >>
    >> > yeah i know gms like that who wont let you make a
    >> character by a
    >> > certain background but when you run they want to
    >> make a character by
    >> > that background.........a lot of gms are just
    >> stingy like that
    >> > ..........i have learned to deal with that over
    >> the past year with
    >> > different gms.................they are all like
    >> that!!!!!!!!!!!!
    >> >
    >> >
    >> >
    >> >
    >>
    >------------------------------------------------------------------------
    >> >
    >> > eGroups.com home:
    >> http://www.egroups.com/group/streetfighter
    >> > http://www.egroups.com - Simplifying group
    >> communications
    >> >
    >> >
    >> >
    >> >
    >>
    >>
    >------------------------------------------------------------------------
    >>
    >> eGroups.com home:
    >> http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group
    >> communications
    >>
    >>
    >>
    >>
    >>
    >
    >
    >=====
    >
    >__________________________________________________
    >Do You Yahoo!?
    >Bid and sell for free at http://auctions.yahoo.com
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2689 From: Chris Nelson Date: 10/12/1999
    Subject: Re: vamps .vs. streetfighters
    Strange, As a GM I view myself as the weakest player at the table. I
    mean, my only job is really to play referee whenever there are any
    rules questions, & to play the NPCs as intelligent individuals. Beyond
    that, it's up to the PCs to push the story. Granted, I've had some
    nightmare games where the PCs have had no motivation, & as a result,
    the game just stalls... but overall I much prefer this method of
    running to having to tell the PCs what to do.

    Maybe that's why I prefer the 'storyteller' system over other
    choices... ???

    -Laters!
    -Chris!


    --- Chris Baker <cbaker@...> wrote:
    > As a GM I've always worked from the perspective that I was a force of
    >
    > nature, not a god. Too many GMs feel that they are gods who can do as
    > they
    > please, no matter what. They forget that characters should have free
    > will.
    >
    > I had one Game Master who scheduled the entire future timeline of our
    > game
    > and would not let us deviate off of it, or change it with free choice
    > or
    > action. Needless to say we dumped him pretty fast.
    >
    > Nowadays in our circle everyone has some say in the campaign and it
    > works.
    > everyone is happy.
    >
    > -- Chris B
    >
    >
    > ----------
    > >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
    > <clk_whrr_chad@...>
    > >To: streetfighter@egroups.com
    > >Subject: [streetfighter] Re: vamps .vs. streetfighters
    > >Date: Tue, Oct 12, 1999, 5:34 AM
    > >
    >
    > > Well I agree with you guys on all those points but
    > > that message was just more of a notification that it
    > > just didn't matter to me anymore. Although I would
    > > like to point out one very important fact when a
    > > storyteller says no to something that a pc would like
    > > to do. Rember your storytellers not DM's your not all
    > > powerful you put in charger to help keep the story
    > > moving and coordinate things you can play charcters to
    > > you know and let the pc's have a shot at being the
    > > storyteller. Me and my storyteller have done that more
    > > than once and it works out pretty well.
    > >
    > > --- Chris Baker <cbaker@...> wrote:
    > >> One thing ALL GM's should learn, without players,
    > >> there is no game. Piss off
    > >> enough players, and you'll never run again in this
    > >> one horse town. At least
    > >> that's the way it works where I live.
    > >>
    > >> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    > >> OPPRESSORS!
    > >>
    > >> -- Chris B
    > >>
    > >>
    > >> ----------
    > >> >From: timothylpoole@...
    > >> >To: streetfighter@...
    > >> >Subject: [streetfighter] vamps .vs. streetfighters
    > >> >Date: Mon, Oct 11, 1999, 7:48 PM
    > >> >
    > >>
    > >> > yeah i know gms like that who wont let you make a
    > >> character by a
    > >> > certain background but when you run they want to
    > >> make a character by
    > >> > that background.........a lot of gms are just
    > >> stingy like that
    > >> > ..........i have learned to deal with that over
    > >> the past year with
    > >> > different gms.................they are all like
    > >> that!!!!!!!!!!!!
    > >> >
    > >> >
    > >> >
    > >> >
    > >>
    > >
    >
    ------------------------------------------------------------------------
    > >> >
    > >> > eGroups.com home:
    > >> http://www.egroups.com/group/streetfighter
    > >> > http://www.egroups.com - Simplifying group
    > >> communications
    > >> >
    > >> >
    > >> >
    > >> >
    > >>
    > >>
    > >
    >
    ------------------------------------------------------------------------
    > >>
    > >> eGroups.com home:
    > >> http://www.egroups.com/group/streetfighter
    > >> http://www.egroups.com - Simplifying group
    > >> communications
    > >>
    > >>
    > >>
    > >>
    > >>
    > >
    > >
    > > =====
    > >
    > > __________________________________________________
    > > Do You Yahoo!?
    > > Bid and sell for free at http://auctions.yahoo.com
    > >
    > >
    >
    ------------------------------------------------------------------------
    > >
    > > eGroups.com home: http://www.egroups.com/group/streetfighter
    > > http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    > >
    >
    >
    ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    >


    =====

    __________________________________________________
    Do You Yahoo!?
    Bid and sell for free at http://auctions.yahoo.com
    Group: streetfighter Message: 2690 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    I likw the one-roll combat for streetfighter. makes combat fast and furious.
    There is no "automatic hit" in my game however. If you get no successes, or
    botch a roll, it is concidered that you missed. Yes, this means that misses
    are much less likely than in other storyteller games, but I would hate to
    play an awesome fighter that missed all the time, lol. And you get that alot
    with "to hit" rolls in Storyteller.
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 8:21 AM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    >One of the problems with Street Fighter is it's automatic hit, some of
    these
    >problems could be solved with an attack/defense roll.
    >
    >-- Chris B
    >
    >
    >----------
    >>From: "Chris Krug-Iron" <inrifrost@...>
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: This sounds pretty stupid.
    >>Date: Tue, Oct 12, 1999, 2:27 AM
    >>
    >
    >> About the Number Cruncher's Combo...well, I think that the book does say
    >> something about that. A dizzy combination does have its limits. First
    of
    >> all, the combination must be purchased in order. First move, second
    move,
    >> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    maneuvers
    >> then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    >> doing the Repeating Fireball, why not take him down a few pegs with an
    NPC
    >> that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
    >> players that like to do really cheesy things hence I've gotten a little
    >> bitter. But, while the book says squat about multiple hit maneuvers in
    >> combinations to dizzy opponents, look at the World Warriors in the main
    >> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >> combo...effectively an extended combination. While this is extremely
    >> long-winded, the best advice is to use your own judgement; you're the
    >> ST...what you say goes.
    >>
    >>
    >>>From: "Andy" <dlatrex@...>
    >>>Reply-To: streetfighter@egroups.com
    >>>To: <streetfighter@egroups.com>
    >>>Subject: [streetfighter] This sounds pretty stupid.
    >>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>>
    >>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>>amuck again. PLease tell me what you think:
    >>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo
    >>>at that, however I don't know if it woudl be concidered kosher. He wants
    >>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
    >>>making it a dizzy combo was to tally the damadges of mutiple manuvers,
    not
    >>>a SINGLE multiple hit maneuver. The book says squat about this.... anyone
    >>>have a verdict?
    >>>
    >>>Andy.
    >>>
    >>>
    >>>------------------------------------------------------------------------
    >>>
    >>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>
    >> ______________________________________________________
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2691 From: J. Scott Pittman Date: 10/12/1999
    Subject: Horror Storyteller stories
    My (only) local storyteller designs adventures with pre-set endings - uggh.
    I mean, i usualy have an ending in mind, but I don't enforce it if the
    players are smart and out-think my villan's plans. We were playing a
    non-storyteller game once, and he told me to roll 1d100, the lower, the
    better, to run past this demon-thing.I used all my luck (a score in that
    system), and I rolled a one!!!! He said, oops, sorry, but you diddnt get
    past!!!! Gimme a break. If he never had plans on me making it past, he
    should have just said "you can't get past". -sigh- Thats my
    horror-Storyteller story
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 8:45 AM
    Subject: [streetfighter] Re: vamps .vs. streetfighters


    >As a GM I've always worked from the perspective that I was a force of
    >nature, not a god. Too many GMs feel that they are gods who can do as they
    >please, no matter what. They forget that characters should have free will.
    >
    >I had one Game Master who scheduled the entire future timeline of our game
    >and would not let us deviate off of it, or change it with free choice or
    >action. Needless to say we dumped him pretty fast.
    >
    >Nowadays in our circle everyone has some say in the campaign and it works.
    >everyone is happy.
    >
    >-- Chris B
    >
    >
    >----------
    >>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: vamps .vs. streetfighters
    >>Date: Tue, Oct 12, 1999, 5:34 AM
    >>
    >
    >> Well I agree with you guys on all those points but
    >> that message was just more of a notification that it
    >> just didn't matter to me anymore. Although I would
    >> like to point out one very important fact when a
    >> storyteller says no to something that a pc would like
    >> to do. Rember your storytellers not DM's your not all
    >> powerful you put in charger to help keep the story
    >> moving and coordinate things you can play charcters to
    >> you know and let the pc's have a shot at being the
    >> storyteller. Me and my storyteller have done that more
    >> than once and it works out pretty well.
    >>
    >> --- Chris Baker <cbaker@...> wrote:
    >>> One thing ALL GM's should learn, without players,
    >>> there is no game. Piss off
    >>> enough players, and you'll never run again in this
    >>> one horse town. At least
    >>> that's the way it works where I live.
    >>>
    >>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >>> OPPRESSORS!
    >>>
    >>> -- Chris B
    >>>
    >>>
    >>> ----------
    >>> >From: timothylpoole@...
    >>> >To: streetfighter@...
    >>> >Subject: [streetfighter] vamps .vs. streetfighters
    >>> >Date: Mon, Oct 11, 1999, 7:48 PM
    >>> >
    >>>
    >>> > yeah i know gms like that who wont let you make a
    >>> character by a
    >>> > certain background but when you run they want to
    >>> make a character by
    >>> > that background.........a lot of gms are just
    >>> stingy like that
    >>> > ..........i have learned to deal with that over
    >>> the past year with
    >>> > different gms.................they are all like
    >>> that!!!!!!!!!!!!
    >>> >
    >>> >
    >>> >
    >>> >
    >>>
    >> ------------------------------------------------------------------------
    >>> >
    >>> > eGroups.com home:
    >>> http://www.egroups.com/group/streetfighter
    >>> > http://www.egroups.com - Simplifying group
    >>> communications
    >>> >
    >>> >
    >>> >
    >>> >
    >>>
    >>>
    >> ------------------------------------------------------------------------
    >>>
    >>> eGroups.com home:
    >>> http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group
    >>> communications
    >>>
    >>>
    >>>
    >>>
    >>>
    >>
    >>
    >> =====
    >>
    >> __________________________________________________
    >> Do You Yahoo!?
    >> Bid and sell for free at http://auctions.yahoo.com
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2692 From: Chris Baker Date: 10/12/1999
    Subject: Re: vamps .vs. streetfighters
    Common problem. Most Storyguides let their willies think more than their
    brain when there is a female at the table. I'll have to say that I've
    encountered this problem almost without exception.

    In one of my games, my girlfriend was a little upset that I didn't pay
    enough attention to her character. I was over-compensating because I did not
    want it to happen in my game. I eventually learned to balance and remain
    fair to everyone.

    -- Chris B


    ----------
    >From: "J. Scott Pittman" <joespitt@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: vamps .vs. streetfighters
    >Date: Tue, Oct 12, 1999, 5:03 PM
    >

    > My local Storyteller thinks he's god... but strangely enough, his wife's
    > character can do anything we can, but much, much better
    > -----Original Message-----
    > From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Tuesday, October 12, 1999 2:24 AM
    > Subject: [streetfighter] Re: vamps .vs. streetfighters
    >
    >
    >>Well I agree with you guys on all those points but
    >>that message was just more of a notification that it
    >>just didn't matter to me anymore. Although I would
    >>like to point out one very important fact when a
    >>storyteller says no to something that a pc would like
    >>to do. Rember your storytellers not DM's your not all
    >>powerful you put in charger to help keep the story
    >>moving and coordinate things you can play charcters to
    >>you know and let the pc's have a shot at being the
    >>storyteller. Me and my storyteller have done that more
    >>than once and it works out pretty well.
    >>
    >>--- Chris Baker <cbaker@...> wrote:
    >>> One thing ALL GM's should learn, without players,
    >>> there is no game. Piss off
    >>> enough players, and you'll never run again in this
    >>> one horse town. At least
    >>> that's the way it works where I live.
    >>>
    >>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >>> OPPRESSORS!
    >>>
    >>> -- Chris B
    >>>
    >>>
    >>> ----------
    >>> >From: timothylpoole@...
    >>> >To: streetfighter@...
    >>> >Subject: [streetfighter] vamps .vs. streetfighters
    >>> >Date: Mon, Oct 11, 1999, 7:48 PM
    >>> >
    >>>
    >>> > yeah i know gms like that who wont let you make a
    >>> character by a
    >>> > certain background but when you run they want to
    >>> make a character by
    >>> > that background.........a lot of gms are just
    >>> stingy like that
    >>> > ..........i have learned to deal with that over
    >>> the past year with
    >>> > different gms.................they are all like
    >>> that!!!!!!!!!!!!
    >>> >
    >>> >
    >>> >
    >>> >
    >>>
    >>------------------------------------------------------------------------
    >>> >
    >>> > eGroups.com home:
    >>> http://www.egroups.com/group/streetfighter
    >>> > http://www.egroups.com - Simplifying group
    >>> communications
    >>> >
    >>> >
    >>> >
    >>> >
    >>>
    >>>
    >>------------------------------------------------------------------------
    >>>
    >>> eGroups.com home:
    >>> http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group
    >>> communications
    >>>
    >>>
    >>>
    >>>
    >>>
    >>
    >>
    >>=====
    >>
    >>__________________________________________________
    >>Do You Yahoo!?
    >>Bid and sell for free at http://auctions.yahoo.com
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2693 From: Chris Baker Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    No argument about the storyteller dice system, that's why I don't use it.

    -- Chris B


    ----------
    >From: "J. Scott Pittman" <joespitt@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: This sounds pretty stupid.
    >Date: Tue, Oct 12, 1999, 5:08 PM
    >

    > I likw the one-roll combat for streetfighter. makes combat fast and furious.
    > There is no "automatic hit" in my game however. If you get no successes, or
    > botch a roll, it is concidered that you missed. Yes, this means that misses
    > are much less likely than in other storyteller games, but I would hate to
    > play an awesome fighter that missed all the time, lol. And you get that alot
    > with "to hit" rolls in Storyteller.
    > -----Original Message-----
    > From: Chris Baker <cbaker@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Tuesday, October 12, 1999 8:21 AM
    > Subject: [streetfighter] Re: This sounds pretty stupid.
    >
    >
    >>One of the problems with Street Fighter is it's automatic hit, some of
    > these
    >>problems could be solved with an attack/defense roll.
    >>
    >>-- Chris B
    >>
    >>
    >>----------
    >>>From: "Chris Krug-Iron" <inrifrost@...>
    >>>To: streetfighter@egroups.com
    >>>Subject: [streetfighter] Re: This sounds pretty stupid.
    >>>Date: Tue, Oct 12, 1999, 2:27 AM
    >>>
    >>
    >>> About the Number Cruncher's Combo...well, I think that the book does say
    >>> something about that. A dizzy combination does have its limits. First
    > of
    >>> all, the combination must be purchased in order. First move, second
    > move,
    >>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    > maneuvers
    >>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    >>> doing the Repeating Fireball, why not take him down a few pegs with an
    > NPC
    >>> that has a Block to Energy Reflection Combo? Sorry, I've had a couple of
    >>> players that like to do really cheesy things hence I've gotten a little
    >>> bitter. But, while the book says squat about multiple hit maneuvers in
    >>> combinations to dizzy opponents, look at the World Warriors in the main
    >>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >>> combo...effectively an extended combination. While this is extremely
    >>> long-winded, the best advice is to use your own judgement; you're the
    >>> ST...what you say goes.
    >>>
    >>>
    >>>>From: "Andy" <dlatrex@...>
    >>>>Reply-To: streetfighter@egroups.com
    >>>>To: <streetfighter@egroups.com>
    >>>>Subject: [streetfighter] This sounds pretty stupid.
    >>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>>>
    >>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>>>amuck again. PLease tell me what you think:
    >>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo
    >>>>at that, however I don't know if it woudl be concidered kosher. He wants
    >>>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of
    >>>>making it a dizzy combo was to tally the damadges of mutiple manuvers,
    > not
    >>>>a SINGLE multiple hit maneuver. The book says squat about this.... anyone
    >>>>have a verdict?
    >>>>
    >>>>Andy.
    >>>>
    >>>>
    >>>>------------------------------------------------------------------------
    >>>>
    >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>http://www.egroups.com - Simplifying group communications
    >>>>
    >>>>
    >>>>
    >>>
    >>> ______________________________________________________
    >>>
    >>> ------------------------------------------------------------------------
    >>>
    >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2694 From: Chris Baker Date: 10/12/1999
    Subject: Re: Horror Storyteller stories
    Man, are other people in your group frustrated with this guy? Start your own
    game and invite them to it. The other guy won't get to run another thing,
    until he smartens up. The same thing happened with me and the jerk of a GM I
    mentioned below. I was fair, He wasn't. The players made their choice.

    -- Chris B


    ----------
    >From: "J. Scott Pittman" <joespitt@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Horror Storyteller stories
    >Date: Tue, Oct 12, 1999, 5:12 PM
    >

    > My (only) local storyteller designs adventures with pre-set endings - uggh.
    > I mean, i usualy have an ending in mind, but I don't enforce it if the
    > players are smart and out-think my villan's plans. We were playing a
    > non-storyteller game once, and he told me to roll 1d100, the lower, the
    > better, to run past this demon-thing.I used all my luck (a score in that
    > system), and I rolled a one!!!! He said, oops, sorry, but you diddnt get
    > past!!!! Gimme a break. If he never had plans on me making it past, he
    > should have just said "you can't get past". -sigh- Thats my
    > horror-Storyteller story
    > -----Original Message-----
    > From: Chris Baker <cbaker@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Tuesday, October 12, 1999 8:45 AM
    > Subject: [streetfighter] Re: vamps .vs. streetfighters
    >
    >
    >>As a GM I've always worked from the perspective that I was a force of
    >>nature, not a god. Too many GMs feel that they are gods who can do as they
    >>please, no matter what. They forget that characters should have free will.
    >>
    >>I had one Game Master who scheduled the entire future timeline of our game
    >>and would not let us deviate off of it, or change it with free choice or
    >>action. Needless to say we dumped him pretty fast.
    >>
    >>Nowadays in our circle everyone has some say in the campaign and it works.
    >>everyone is happy.
    >>
    >>-- Chris B
    >>
    >>
    >>----------
    >>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    >>>To: streetfighter@egroups.com
    >>>Subject: [streetfighter] Re: vamps .vs. streetfighters
    >>>Date: Tue, Oct 12, 1999, 5:34 AM
    >>>
    >>
    >>> Well I agree with you guys on all those points but
    >>> that message was just more of a notification that it
    >>> just didn't matter to me anymore. Although I would
    >>> like to point out one very important fact when a
    >>> storyteller says no to something that a pc would like
    >>> to do. Rember your storytellers not DM's your not all
    >>> powerful you put in charger to help keep the story
    >>> moving and coordinate things you can play charcters to
    >>> you know and let the pc's have a shot at being the
    >>> storyteller. Me and my storyteller have done that more
    >>> than once and it works out pretty well.
    >>>
    >>> --- Chris Baker <cbaker@...> wrote:
    >>>> One thing ALL GM's should learn, without players,
    >>>> there is no game. Piss off
    >>>> enough players, and you'll never run again in this
    >>>> one horse town. At least
    >>>> that's the way it works where I live.
    >>>>
    >>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >>>> OPPRESSORS!
    >>>>
    >>>> -- Chris B
    >>>>
    >>>>
    >>>> ----------
    >>>> >From: timothylpoole@...
    >>>> >To: streetfighter@...
    >>>> >Subject: [streetfighter] vamps .vs. streetfighters
    >>>> >Date: Mon, Oct 11, 1999, 7:48 PM
    >>>> >
    >>>>
    >>>> > yeah i know gms like that who wont let you make a
    >>>> character by a
    >>>> > certain background but when you run they want to
    >>>> make a character by
    >>>> > that background.........a lot of gms are just
    >>>> stingy like that
    >>>> > ..........i have learned to deal with that over
    >>>> the past year with
    >>>> > different gms.................they are all like
    >>>> that!!!!!!!!!!!!
    >>>> >
    >>>> >
    >>>> >
    >>>> >
    >>>>
    >>> ------------------------------------------------------------------------
    >>>> >
    >>>> > eGroups.com home:
    >>>> http://www.egroups.com/group/streetfighter
    >>>> > http://www.egroups.com - Simplifying group
    >>>> communications
    >>>> >
    >>>> >
    >>>> >
    >>>> >
    >>>>
    >>>>
    >>> ------------------------------------------------------------------------
    >>>>
    >>>> eGroups.com home:
    >>>> http://www.egroups.com/group/streetfighter
    >>>> http://www.egroups.com - Simplifying group
    >>>> communications
    >>>>
    >>>>
    >>>>
    >>>>
    >>>>
    >>>
    >>>
    >>> =====
    >>>
    >>> __________________________________________________
    >>> Do You Yahoo!?
    >>> Bid and sell for free at http://auctions.yahoo.com
    >>>
    >>> ------------------------------------------------------------------------
    >>>
    >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2695 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    what do you use to play street fighter if you dont use the storyteller
    system?
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 12:25 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    >No argument about the storyteller dice system, that's why I don't use it.
    >
    >-- Chris B
    >
    >
    >----------
    >>From: "J. Scott Pittman" <joespitt@...>
    >>To: <streetfighter@egroups.com>
    >>Subject: [streetfighter] Re: This sounds pretty stupid.
    >>Date: Tue, Oct 12, 1999, 5:08 PM
    >>
    >
    >> I likw the one-roll combat for streetfighter. makes combat fast and
    furious.
    >> There is no "automatic hit" in my game however. If you get no successes,
    or
    >> botch a roll, it is concidered that you missed. Yes, this means that
    misses
    >> are much less likely than in other storyteller games, but I would hate to
    >> play an awesome fighter that missed all the time, lol. And you get that
    alot
    >> with "to hit" rolls in Storyteller.
    >> -----Original Message-----
    >> From: Chris Baker <cbaker@...>
    >> To: streetfighter@egroups.com <streetfighter@egroups.com>;
    >> streetfighter@egroups.com <streetfighter@egroups.com>
    >> Date: Tuesday, October 12, 1999 8:21 AM
    >> Subject: [streetfighter] Re: This sounds pretty stupid.
    >>
    >>
    >>>One of the problems with Street Fighter is it's automatic hit, some of
    >> these
    >>>problems could be solved with an attack/defense roll.
    >>>
    >>>-- Chris B
    >>>
    >>>
    >>>----------
    >>>>From: "Chris Krug-Iron" <inrifrost@...>
    >>>>To: streetfighter@egroups.com
    >>>>Subject: [streetfighter] Re: This sounds pretty stupid.
    >>>>Date: Tue, Oct 12, 1999, 2:27 AM
    >>>>
    >>>
    >>>> About the Number Cruncher's Combo...well, I think that the book does
    say
    >>>> something about that. A dizzy combination does have its limits. First
    >> of
    >>>> all, the combination must be purchased in order. First move, second
    >> move,
    >>>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    >> maneuvers
    >>>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    >>>> doing the Repeating Fireball, why not take him down a few pegs with an
    >> NPC
    >>>> that has a Block to Energy Reflection Combo? Sorry, I've had a couple
    of
    >>>> players that like to do really cheesy things hence I've gotten a little
    >>>> bitter. But, while the book says squat about multiple hit maneuvers in
    >>>> combinations to dizzy opponents, look at the World Warriors in the main
    >>>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >>>> combo...effectively an extended combination. While this is extremely
    >>>> long-winded, the best advice is to use your own judgement; you're the
    >>>> ST...what you say goes.
    >>>>
    >>>>
    >>>>>From: "Andy" <dlatrex@...>
    >>>>>Reply-To: streetfighter@egroups.com
    >>>>>To: <streetfighter@egroups.com>
    >>>>>Subject: [streetfighter] This sounds pretty stupid.
    >>>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>>>>
    >>>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>>>>amuck again. PLease tell me what you think:
    >>>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
    combo
    >>>>>at that, however I don't know if it woudl be concidered kosher. He
    wants
    >>>>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose
    of
    >>>>>making it a dizzy combo was to tally the damadges of mutiple manuvers,
    >> not
    >>>>>a SINGLE multiple hit maneuver. The book says squat about this....
    anyone
    >>>>>have a verdict?
    >>>>>
    >>>>>Andy.
    >>>>>
    >>>>>
    >>>>>-----------------------------------------------------------------------
    -
    >>>>>
    >>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>>http://www.egroups.com - Simplifying group communications
    >>>>>
    >>>>>
    >>>>>
    >>>>
    >>>> ______________________________________________________
    >>>>
    >>>> -----------------------------------------------------------------------
    -
    >>>>
    >>>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>> http://www.egroups.com - Simplifying group communications
    >>>>
    >>>>
    >>>>
    >>>>
    >>>
    >>>------------------------------------------------------------------------
    >>>
    >>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2696 From: Christian Conkle Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    Really, they didn't remove the "to-hit" roll from Street Fighter entirely.

    Think of it this way, they included the "to-hit" roll with the damage roll.

    In normal STG's, you roll X dice to hit, then Y dice for damage. Result, you
    roll X+Y dice.

    In Street Fighter, you roll X+Y dice to apply damage. Result, you roll X+Y
    dice.

    Sure, there are some minor statistical differences between the two, but the
    end result is ESSENTIALLY the same, without the extra die roll. If you
    really wanted to simulate finesse and dodging in the rules, you can change
    one minor mechanic without adding a whole different die roll:

    Add DEX to the attacker's and defender's die pools. You'll roll more dice,
    but they'll cancel each other out. However, if you're more dextrous than
    your opponent, you'll have that 1 or 2 success edge.
    _________________________________________________
    Christian Conkle
    Web Developer - National Committee for Quality Assurance
    conkle@... - conkle@... - conkle@...



    ----- Original Message -----
    From: Chris Baker <cbaker@...>
    To: <streetfighter@egroups.com>; <streetfighter@egroups.com>
    Sent: Tuesday, October 12, 1999 4:16 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    > No argument about the storyteller dice system, that's why I don't use it.
    >
    > -- Chris B
    >
    >
    > ----------
    > >From: "J. Scott Pittman" <joespitt@...>
    > >To: <streetfighter@egroups.com>
    > >Subject: [streetfighter] Re: This sounds pretty stupid.
    > >Date: Tue, Oct 12, 1999, 5:08 PM
    > >
    >
    > > I likw the one-roll combat for streetfighter. makes combat fast and
    furious.
    > > There is no "automatic hit" in my game however. If you get no successes,
    or
    > > botch a roll, it is concidered that you missed. Yes, this means that
    misses
    > > are much less likely than in other storyteller games, but I would hate
    to
    > > play an awesome fighter that missed all the time, lol. And you get that
    alot
    > > with "to hit" rolls in Storyteller.
    > > -----Original Message-----
    > > From: Chris Baker <cbaker@...>
    > > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > > streetfighter@egroups.com <streetfighter@egroups.com>
    > > Date: Tuesday, October 12, 1999 8:21 AM
    > > Subject: [streetfighter] Re: This sounds pretty stupid.
    > >
    > >
    > >>One of the problems with Street Fighter is it's automatic hit, some of
    > > these
    > >>problems could be solved with an attack/defense roll.
    > >>
    > >>-- Chris B
    > >>
    > >>
    > >>----------
    > >>>From: "Chris Krug-Iron" <inrifrost@...>
    > >>>To: streetfighter@egroups.com
    > >>>Subject: [streetfighter] Re: This sounds pretty stupid.
    > >>>Date: Tue, Oct 12, 1999, 2:27 AM
    > >>>
    > >>
    > >>> About the Number Cruncher's Combo...well, I think that the book does
    say
    > >>> something about that. A dizzy combination does have its limits.
    First
    > > of
    > >>> all, the combination must be purchased in order. First move, second
    > > move,
    > >>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    > > maneuvers
    > >>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus
    then
    > >>> doing the Repeating Fireball, why not take him down a few pegs with an
    > > NPC
    > >>> that has a Block to Energy Reflection Combo? Sorry, I've had a couple
    of
    > >>> players that like to do really cheesy things hence I've gotten a
    little
    > >>> bitter. But, while the book says squat about multiple hit maneuvers
    in
    > >>> combinations to dizzy opponents, look at the World Warriors in the
    main
    > >>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    > >>> combo...effectively an extended combination. While this is extremely
    > >>> long-winded, the best advice is to use your own judgement; you're the
    > >>> ST...what you say goes.
    > >>>
    > >>>
    > >>>>From: "Andy" <dlatrex@...>
    > >>>>Reply-To: streetfighter@egroups.com
    > >>>>To: <streetfighter@egroups.com>
    > >>>>Subject: [streetfighter] This sounds pretty stupid.
    > >>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    > >>>>
    > >>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have
    run
    > >>>>amuck again. PLease tell me what you think:
    > >>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
    combo
    > >>>>at that, however I don't know if it woudl be concidered kosher. He
    wants
    > >>>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose
    of
    > >>>>making it a dizzy combo was to tally the damadges of mutiple manuvers,
    > > not
    > >>>>a SINGLE multiple hit maneuver. The book says squat about this....
    anyone
    > >>>>have a verdict?
    > >>>>
    > >>>>Andy.
    > >>>>
    > >>>>
    >
    >>>>------------------------------------------------------------------------
    > >>>>
    > >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>>>http://www.egroups.com - Simplifying group communications
    > >>>>
    > >>>>
    > >>>>
    > >>>
    > >>> ______________________________________________________
    > >>>
    >
    >>> ------------------------------------------------------------------------
    > >>>
    > >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>> http://www.egroups.com - Simplifying group communications
    > >>>
    > >>>
    > >>>
    > >>>
    > >>
    > >>------------------------------------------------------------------------
    > >>
    > >>eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>http://www.egroups.com - Simplifying group communications
    > >>
    > >>
    > >>
    > >
    > >
    > > ------------------------------------------------------------------------
    > >
    > > eGroups.com home: http://www.egroups.com/group/streetfighter
    > > http://www.egroups.com - Simplifying group communications
    > >
    > >
    > >
    > >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2697 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: Horror Storyteller stories
    I do run games, but not as often as I used to. This guy runs vampire and
    lets everyone play really mean people, to say the least. I've pretty much
    quit going over to the games, and when i do try I cant seem to get anyone
    interested in moving the story along, they all want to go fight fight fight
    and start some trouble. Really weird. But as I want to run heroes and this
    guy lets them do whatever, it's hard to compete, because I suddenly seem
    restrictive. So it's play with the nightmare Storyteller or not at all - and
    I do still play from time to time.
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 12:32 PM
    Subject: [streetfighter] Re: Horror Storyteller stories


    >Man, are other people in your group frustrated with this guy? Start your
    own
    >game and invite them to it. The other guy won't get to run another thing,
    >until he smartens up. The same thing happened with me and the jerk of a GM
    I
    >mentioned below. I was fair, He wasn't. The players made their choice.
    >
    >-- Chris B
    >
    >
    >----------
    >>From: "J. Scott Pittman" <joespitt@...>
    >>To: <streetfighter@egroups.com>
    >>Subject: [streetfighter] Horror Storyteller stories
    >>Date: Tue, Oct 12, 1999, 5:12 PM
    >>
    >
    >> My (only) local storyteller designs adventures with pre-set endings -
    uggh.
    >> I mean, i usualy have an ending in mind, but I don't enforce it if the
    >> players are smart and out-think my villan's plans. We were playing a
    >> non-storyteller game once, and he told me to roll 1d100, the lower, the
    >> better, to run past this demon-thing.I used all my luck (a score in that
    >> system), and I rolled a one!!!! He said, oops, sorry, but you diddnt get
    >> past!!!! Gimme a break. If he never had plans on me making it past, he
    >> should have just said "you can't get past". -sigh- Thats my
    >> horror-Storyteller story
    >> -----Original Message-----
    >> From: Chris Baker <cbaker@...>
    >> To: streetfighter@egroups.com <streetfighter@egroups.com>;
    >> streetfighter@egroups.com <streetfighter@egroups.com>
    >> Date: Tuesday, October 12, 1999 8:45 AM
    >> Subject: [streetfighter] Re: vamps .vs. streetfighters
    >>
    >>
    >>>As a GM I've always worked from the perspective that I was a force of
    >>>nature, not a god. Too many GMs feel that they are gods who can do as
    they
    >>>please, no matter what. They forget that characters should have free
    will.
    >>>
    >>>I had one Game Master who scheduled the entire future timeline of our
    game
    >>>and would not let us deviate off of it, or change it with free choice or
    >>>action. Needless to say we dumped him pretty fast.
    >>>
    >>>Nowadays in our circle everyone has some say in the campaign and it
    works.
    >>>everyone is happy.
    >>>
    >>>-- Chris B
    >>>
    >>>
    >>>----------
    >>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    >>>>To: streetfighter@egroups.com
    >>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
    >>>>Date: Tue, Oct 12, 1999, 5:34 AM
    >>>>
    >>>
    >>>> Well I agree with you guys on all those points but
    >>>> that message was just more of a notification that it
    >>>> just didn't matter to me anymore. Although I would
    >>>> like to point out one very important fact when a
    >>>> storyteller says no to something that a pc would like
    >>>> to do. Rember your storytellers not DM's your not all
    >>>> powerful you put in charger to help keep the story
    >>>> moving and coordinate things you can play charcters to
    >>>> you know and let the pc's have a shot at being the
    >>>> storyteller. Me and my storyteller have done that more
    >>>> than once and it works out pretty well.
    >>>>
    >>>> --- Chris Baker <cbaker@...> wrote:
    >>>>> One thing ALL GM's should learn, without players,
    >>>>> there is no game. Piss off
    >>>>> enough players, and you'll never run again in this
    >>>>> one horse town. At least
    >>>>> that's the way it works where I live.
    >>>>>
    >>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >>>>> OPPRESSORS!
    >>>>>
    >>>>> -- Chris B
    >>>>>
    >>>>>
    >>>>> ----------
    >>>>> >From: timothylpoole@...
    >>>>> >To: streetfighter@...
    >>>>> >Subject: [streetfighter] vamps .vs. streetfighters
    >>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
    >>>>> >
    >>>>>
    >>>>> > yeah i know gms like that who wont let you make a
    >>>>> character by a
    >>>>> > certain background but when you run they want to
    >>>>> make a character by
    >>>>> > that background.........a lot of gms are just
    >>>>> stingy like that
    >>>>> > ..........i have learned to deal with that over
    >>>>> the past year with
    >>>>> > different gms.................they are all like
    >>>>> that!!!!!!!!!!!!
    >>>>> >
    >>>>> >
    >>>>> >
    >>>>> >
    >>>>>
    >>>> -----------------------------------------------------------------------
    -
    >>>>> >
    >>>>> > eGroups.com home:
    >>>>> http://www.egroups.com/group/streetfighter
    >>>>> > http://www.egroups.com - Simplifying group
    >>>>> communications
    >>>>> >
    >>>>> >
    >>>>> >
    >>>>> >
    >>>>>
    >>>>>
    >>>> -----------------------------------------------------------------------
    -
    >>>>>
    >>>>> eGroups.com home:
    >>>>> http://www.egroups.com/group/streetfighter
    >>>>> http://www.egroups.com - Simplifying group
    >>>>> communications
    >>>>>
    >>>>>
    >>>>>
    >>>>>
    >>>>>
    >>>>
    >>>>
    >>>> =====
    >>>>
    >>>> __________________________________________________
    >>>> Do You Yahoo!?
    >>>> Bid and sell for free at http://auctions.yahoo.com
    >>>>
    >>>> -----------------------------------------------------------------------
    -
    >>>>
    >>>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>> http://www.egroups.com - Simplifying group communications
    >>>>
    >>>>
    >>>>
    >>>>
    >>>
    >>>------------------------------------------------------------------------
    >>>
    >>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2698 From: J. Scott Pittman Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    I have made a list that suggest the potential power ratings of each rank,
    1-10, and thugs, villans and normal people, using what has been shown in the
    books as a guide. Hope it helps all you Storytellers make quicker characters
    for your games and feel better about getting the power level right with the
    ranking of the fighter. I think it's something that was needed for a long
    time. It's on my page as a download (Dogs of War), and I posted it in the
    Vault as well.
    -----Original Message-----
    From: Christian Conkle <conkle@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Tuesday, October 12, 1999 12:37 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    >Really, they didn't remove the "to-hit" roll from Street Fighter entirely.
    >
    >Think of it this way, they included the "to-hit" roll with the damage roll.
    >
    >In normal STG's, you roll X dice to hit, then Y dice for damage. Result,
    you
    >roll X+Y dice.
    >
    >In Street Fighter, you roll X+Y dice to apply damage. Result, you roll X+Y
    >dice.
    >
    >Sure, there are some minor statistical differences between the two, but the
    >end result is ESSENTIALLY the same, without the extra die roll. If you
    >really wanted to simulate finesse and dodging in the rules, you can change
    >one minor mechanic without adding a whole different die roll:
    >
    >Add DEX to the attacker's and defender's die pools. You'll roll more dice,
    >but they'll cancel each other out. However, if you're more dextrous than
    >your opponent, you'll have that 1 or 2 success edge.
    >_________________________________________________
    >Christian Conkle
    >Web Developer - National Committee for Quality Assurance
    >conkle@... - conkle@... - conkle@...
    >
    >
    >
    >----- Original Message -----
    >From: Chris Baker <cbaker@...>
    >To: <streetfighter@egroups.com>; <streetfighter@egroups.com>
    >Sent: Tuesday, October 12, 1999 4:16 PM
    >Subject: [streetfighter] Re: This sounds pretty stupid.
    >
    >
    >> No argument about the storyteller dice system, that's why I don't use it.
    >>
    >> -- Chris B
    >>
    >>
    >> ----------
    >> >From: "J. Scott Pittman" <joespitt@...>
    >> >To: <streetfighter@egroups.com>
    >> >Subject: [streetfighter] Re: This sounds pretty stupid.
    >> >Date: Tue, Oct 12, 1999, 5:08 PM
    >> >
    >>
    >> > I likw the one-roll combat for streetfighter. makes combat fast and
    >furious.
    >> > There is no "automatic hit" in my game however. If you get no
    successes,
    >or
    >> > botch a roll, it is concidered that you missed. Yes, this means that
    >misses
    >> > are much less likely than in other storyteller games, but I would hate
    >to
    >> > play an awesome fighter that missed all the time, lol. And you get that
    >alot
    >> > with "to hit" rolls in Storyteller.
    >> > -----Original Message-----
    >> > From: Chris Baker <cbaker@...>
    >> > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    >> > streetfighter@egroups.com <streetfighter@egroups.com>
    >> > Date: Tuesday, October 12, 1999 8:21 AM
    >> > Subject: [streetfighter] Re: This sounds pretty stupid.
    >> >
    >> >
    >> >>One of the problems with Street Fighter is it's automatic hit, some of
    >> > these
    >> >>problems could be solved with an attack/defense roll.
    >> >>
    >> >>-- Chris B
    >> >>
    >> >>
    >> >>----------
    >> >>>From: "Chris Krug-Iron" <inrifrost@...>
    >> >>>To: streetfighter@egroups.com
    >> >>>Subject: [streetfighter] Re: This sounds pretty stupid.
    >> >>>Date: Tue, Oct 12, 1999, 2:27 AM
    >> >>>
    >> >>
    >> >>> About the Number Cruncher's Combo...well, I think that the book does
    >say
    >> >>> something about that. A dizzy combination does have its limits.
    >First
    >> > of
    >> >>> all, the combination must be purchased in order. First move, second
    >> > move,
    >> >>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    >> > maneuvers
    >> >>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus
    >then
    >> >>> doing the Repeating Fireball, why not take him down a few pegs with
    an
    >> > NPC
    >> >>> that has a Block to Energy Reflection Combo? Sorry, I've had a
    couple
    >of
    >> >>> players that like to do really cheesy things hence I've gotten a
    >little
    >> >>> bitter. But, while the book says squat about multiple hit maneuvers
    >in
    >> >>> combinations to dizzy opponents, look at the World Warriors in the
    >main
    >> >>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >> >>> combo...effectively an extended combination. While this is extremely
    >> >>> long-winded, the best advice is to use your own judgement; you're
    the
    >> >>> ST...what you say goes.
    >> >>>
    >> >>>
    >> >>>>From: "Andy" <dlatrex@...>
    >> >>>>Reply-To: streetfighter@egroups.com
    >> >>>>To: <streetfighter@egroups.com>
    >> >>>>Subject: [streetfighter] This sounds pretty stupid.
    >> >>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >> >>>>
    >> >>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have
    >run
    >> >>>>amuck again. PLease tell me what you think:
    >> >>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
    >combo
    >> >>>>at that, however I don't know if it woudl be concidered kosher. He
    >wants
    >> >>>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose
    >of
    >> >>>>making it a dizzy combo was to tally the damadges of mutiple
    manuvers,
    >> > not
    >> >>>>a SINGLE multiple hit maneuver. The book says squat about this....
    >anyone
    >> >>>>have a verdict?
    >> >>>>
    >> >>>>Andy.
    >> >>>>
    >> >>>>
    >>
    >>>>>-----------------------------------------------------------------------
    -
    >> >>>>
    >> >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >> >>>>http://www.egroups.com - Simplifying group communications
    >> >>>>
    >> >>>>
    >> >>>>
    >> >>>
    >> >>> ______________________________________________________
    >> >>>
    >>
    >>>> -----------------------------------------------------------------------
    -
    >> >>>
    >> >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> >>> http://www.egroups.com - Simplifying group communications
    >> >>>
    >> >>>
    >> >>>
    >> >>>
    >> >>
    >>
    >>------------------------------------------------------------------------
    >> >>
    >> >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >> >>http://www.egroups.com - Simplifying group communications
    >> >>
    >> >>
    >> >>
    >> >
    >> >
    >>
    > ------------------------------------------------------------------------
    >> >
    >> > eGroups.com home: http://www.egroups.com/group/streetfighter
    >> > http://www.egroups.com - Simplifying group communications
    >> >
    >> >
    >> >
    >> >
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >
    >------------------------------------------------------------------------
    >
    >eGroups.com home: http://www.egroups.com/group/streetfighter
    >http://www.egroups.com - Simplifying group communications
    >
    >
    >
    Group: streetfighter Message: 2699 From: Chris Baker Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    Yes yes I am well aware that the damage is also supposed to represent
    to-hit. It's fairly obvious. I just like more freeform descriptive combat,
    sliced a little finer. It helps players to picture things easier. Plus it
    divides Individual character abilities a little more. It also allows more of
    the unexpected, something that happens in real fights all the time.

    A good solution with the DEX thing though, It was very well thought out.
    Surely no one can beat Street Fighter's system for quick.

    I also agree about the Too many rolls in Storyteller being detrimental,
    Again that's why I don't use it.

    -- Chris B


    ----------
    >From: "Christian Conkle" <conkle@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: This sounds pretty stupid.
    >Date: Tue, Oct 12, 1999, 3:30 PM
    >

    > Really, they didn't remove the "to-hit" roll from Street Fighter entirely.
    >
    > Think of it this way, they included the "to-hit" roll with the damage roll.
    >
    > In normal STG's, you roll X dice to hit, then Y dice for damage. Result, you
    > roll X+Y dice.
    >
    > In Street Fighter, you roll X+Y dice to apply damage. Result, you roll X+Y
    > dice.
    >
    > Sure, there are some minor statistical differences between the two, but the
    > end result is ESSENTIALLY the same, without the extra die roll. If you
    > really wanted to simulate finesse and dodging in the rules, you can change
    > one minor mechanic without adding a whole different die roll:
    >
    > Add DEX to the attacker's and defender's die pools. You'll roll more dice,
    > but they'll cancel each other out. However, if you're more dextrous than
    > your opponent, you'll have that 1 or 2 success edge.
    > _________________________________________________
    > Christian Conkle
    > Web Developer - National Committee for Quality Assurance
    > conkle@... - conkle@... - conkle@...
    >
    >
    >
    > ----- Original Message -----
    > From: Chris Baker <cbaker@...>
    > To: <streetfighter@egroups.com>; <streetfighter@egroups.com>
    > Sent: Tuesday, October 12, 1999 4:16 PM
    > Subject: [streetfighter] Re: This sounds pretty stupid.
    >
    >
    >> No argument about the storyteller dice system, that's why I don't use it.
    >>
    >> -- Chris B
    >>
    >>
    >> ----------
    >> >From: "J. Scott Pittman" <joespitt@...>
    >> >To: <streetfighter@egroups.com>
    >> >Subject: [streetfighter] Re: This sounds pretty stupid.
    >> >Date: Tue, Oct 12, 1999, 5:08 PM
    >> >
    >>
    >> > I likw the one-roll combat for streetfighter. makes combat fast and
    > furious.
    >> > There is no "automatic hit" in my game however. If you get no successes,
    > or
    >> > botch a roll, it is concidered that you missed. Yes, this means that
    > misses
    >> > are much less likely than in other storyteller games, but I would hate
    > to
    >> > play an awesome fighter that missed all the time, lol. And you get that
    > alot
    >> > with "to hit" rolls in Storyteller.
    >> > -----Original Message-----
    >> > From: Chris Baker <cbaker@...>
    >> > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    >> > streetfighter@egroups.com <streetfighter@egroups.com>
    >> > Date: Tuesday, October 12, 1999 8:21 AM
    >> > Subject: [streetfighter] Re: This sounds pretty stupid.
    >> >
    >> >
    >> >>One of the problems with Street Fighter is it's automatic hit, some of
    >> > these
    >> >>problems could be solved with an attack/defense roll.
    >> >>
    >> >>-- Chris B
    >> >>
    >> >>
    >> >>----------
    >> >>>From: "Chris Krug-Iron" <inrifrost@...>
    >> >>>To: streetfighter@egroups.com
    >> >>>Subject: [streetfighter] Re: This sounds pretty stupid.
    >> >>>Date: Tue, Oct 12, 1999, 2:27 AM
    >> >>>
    >> >>
    >> >>> About the Number Cruncher's Combo...well, I think that the book does
    > say
    >> >>> something about that. A dizzy combination does have its limits.
    > First
    >> > of
    >> >>> all, the combination must be purchased in order. First move, second
    >> > move,
    >> >>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    >> > maneuvers
    >> >>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus
    > then
    >> >>> doing the Repeating Fireball, why not take him down a few pegs with an
    >> > NPC
    >> >>> that has a Block to Energy Reflection Combo? Sorry, I've had a couple
    > of
    >> >>> players that like to do really cheesy things hence I've gotten a
    > little
    >> >>> bitter. But, while the book says squat about multiple hit maneuvers
    > in
    >> >>> combinations to dizzy opponents, look at the World Warriors in the
    > main
    >> >>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >> >>> combo...effectively an extended combination. While this is extremely
    >> >>> long-winded, the best advice is to use your own judgement; you're the
    >> >>> ST...what you say goes.
    >> >>>
    >> >>>
    >> >>>>From: "Andy" <dlatrex@...>
    >> >>>>Reply-To: streetfighter@egroups.com
    >> >>>>To: <streetfighter@egroups.com>
    >> >>>>Subject: [streetfighter] This sounds pretty stupid.
    >> >>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >> >>>>
    >> >>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have
    > run
    >> >>>>amuck again. PLease tell me what you think:
    >> >>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
    > combo
    >> >>>>at that, however I don't know if it woudl be concidered kosher. He
    > wants
    >> >>>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose
    > of
    >> >>>>making it a dizzy combo was to tally the damadges of mutiple manuvers,
    >> > not
    >> >>>>a SINGLE multiple hit maneuver. The book says squat about this....
    > anyone
    >> >>>>have a verdict?
    >> >>>>
    >> >>>>Andy.
    >> >>>>
    >> >>>>
    >>
    >>>>>------------------------------------------------------------------------
    >> >>>>
    >> >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >> >>>>http://www.egroups.com - Simplifying group communications
    >> >>>>
    >> >>>>
    >> >>>>
    >> >>>
    >> >>> ______________________________________________________
    >> >>>
    >>
    >>>> ------------------------------------------------------------------------
    >> >>>
    >> >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> >>> http://www.egroups.com - Simplifying group communications
    >> >>>
    >> >>>
    >> >>>
    >> >>>
    >> >>
    >> >>------------------------------------------------------------------------
    >> >>
    >> >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >> >>http://www.egroups.com - Simplifying group communications
    >> >>
    >> >>
    >> >>
    >> >
    >> >
    >> > ------------------------------------------------------------------------
    >> >
    >> > eGroups.com home: http://www.egroups.com/group/streetfighter
    >> > http://www.egroups.com - Simplifying group communications
    >> >
    >> >
    >> >
    >> >
    >>
    >> ------------------------------------------------------------------------
    >>
    >> eGroups.com home: http://www.egroups.com/group/streetfighter
    >> http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2700 From: Chris Baker Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    I use a down powered Champions New Millennium. (I convert styles and
    maneuvers to it's system. They are bought as powers and packages)

    Champions uses the Fuzion system, a combination of the Hero system
    (original Champions) and Interlock (Cyberpunk, Mechton Z, Teenagers from
    outer space.) The Fuzion system has been designed to simulate several anime
    style genres. ( Bubblegum Crisis, Armoured Trooper Votoms ).
    Fuzion was to be used for Usagi Yojimbo and Dragon Ball Z, but R. Talsorian
    Games, has had financial problems lately.

    Still the system is perfect for Street Fighter, at least from my experience.

    -- Chris B


    ----------
    >From: "J. Scott Pittman" <joespitt@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: This sounds pretty stupid.
    >Date: Tue, Oct 12, 1999, 5:27 PM
    >

    > what do you use to play street fighter if you dont use the storyteller
    > system?
    > -----Original Message-----
    > From: Chris Baker <cbaker@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Tuesday, October 12, 1999 12:25 PM
    > Subject: [streetfighter] Re: This sounds pretty stupid.
    >
    >
    >>No argument about the storyteller dice system, that's why I don't use it.
    >>
    >>-- Chris B
    >>
    >>
    >>----------
    >>>From: "J. Scott Pittman" <joespitt@...>
    >>>To: <streetfighter@egroups.com>
    >>>Subject: [streetfighter] Re: This sounds pretty stupid.
    >>>Date: Tue, Oct 12, 1999, 5:08 PM
    >>>
    >>
    >>> I likw the one-roll combat for streetfighter. makes combat fast and
    > furious.
    >>> There is no "automatic hit" in my game however. If you get no successes,
    > or
    >>> botch a roll, it is concidered that you missed. Yes, this means that
    > misses
    >>> are much less likely than in other storyteller games, but I would hate to
    >>> play an awesome fighter that missed all the time, lol. And you get that
    > alot
    >>> with "to hit" rolls in Storyteller.
    >>> -----Original Message-----
    >>> From: Chris Baker <cbaker@...>
    >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
    >>> streetfighter@egroups.com <streetfighter@egroups.com>
    >>> Date: Tuesday, October 12, 1999 8:21 AM
    >>> Subject: [streetfighter] Re: This sounds pretty stupid.
    >>>
    >>>
    >>>>One of the problems with Street Fighter is it's automatic hit, some of
    >>> these
    >>>>problems could be solved with an attack/defense roll.
    >>>>
    >>>>-- Chris B
    >>>>
    >>>>
    >>>>----------
    >>>>>From: "Chris Krug-Iron" <inrifrost@...>
    >>>>>To: streetfighter@egroups.com
    >>>>>Subject: [streetfighter] Re: This sounds pretty stupid.
    >>>>>Date: Tue, Oct 12, 1999, 2:27 AM
    >>>>>
    >>>>
    >>>>> About the Number Cruncher's Combo...well, I think that the book does
    > say
    >>>>> something about that. A dizzy combination does have its limits. First
    >>> of
    >>>>> all, the combination must be purchased in order. First move, second
    >>> move,
    >>>>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    >>> maneuvers
    >>>>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus then
    >>>>> doing the Repeating Fireball, why not take him down a few pegs with an
    >>> NPC
    >>>>> that has a Block to Energy Reflection Combo? Sorry, I've had a couple
    > of
    >>>>> players that like to do really cheesy things hence I've gotten a little
    >>>>> bitter. But, while the book says squat about multiple hit maneuvers in
    >>>>> combinations to dizzy opponents, look at the World Warriors in the main
    >>>>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    >>>>> combo...effectively an extended combination. While this is extremely
    >>>>> long-winded, the best advice is to use your own judgement; you're the
    >>>>> ST...what you say goes.
    >>>>>
    >>>>>
    >>>>>>From: "Andy" <dlatrex@...>
    >>>>>>Reply-To: streetfighter@egroups.com
    >>>>>>To: <streetfighter@egroups.com>
    >>>>>>Subject: [streetfighter] This sounds pretty stupid.
    >>>>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    >>>>>>
    >>>>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have run
    >>>>>>amuck again. PLease tell me what you think:
    >>>>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
    > combo
    >>>>>>at that, however I don't know if it woudl be concidered kosher. He
    > wants
    >>>>>>Block-to-Repeating fireball (Dizzy). I thought that the whole purpose
    > of
    >>>>>>making it a dizzy combo was to tally the damadges of mutiple manuvers,
    >>> not
    >>>>>>a SINGLE multiple hit maneuver. The book says squat about this....
    > anyone
    >>>>>>have a verdict?
    >>>>>>
    >>>>>>Andy.
    >>>>>>
    >>>>>>
    >>>>>>-----------------------------------------------------------------------
    > -
    >>>>>>
    >>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>>>http://www.egroups.com - Simplifying group communications
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>
    >>>>> ______________________________________________________
    >>>>>
    >>>>> -----------------------------------------------------------------------
    > -
    >>>>>
    >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>> http://www.egroups.com - Simplifying group communications
    >>>>>
    >>>>>
    >>>>>
    >>>>>
    >>>>
    >>>>------------------------------------------------------------------------
    >>>>
    >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>http://www.egroups.com - Simplifying group communications
    >>>>
    >>>>
    >>>>
    >>>
    >>>
    >>> ------------------------------------------------------------------------
    >>>
    >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2701 From: Chris Baker Date: 10/12/1999
    Subject: Re: Horror Storyteller stories
    Hang in there, I find that people eventually get tired of
    fight..fight..fight.
    Stick to your guns, come up with a better idea for a game (something they
    can't resist)
    In the meantime play whatever you want to play, hero or not. Just make sure
    that you make the character deep and interesting. ( One excellent roleplayer
    in a game can inspire everyone, and encourage deeper character all around)

    -- Chris B


    ----------
    >From: "J. Scott Pittman" <joespitt@...>
    >To: <streetfighter@egroups.com>
    >Subject: [streetfighter] Re: Horror Storyteller stories
    >Date: Tue, Oct 12, 1999, 5:42 PM
    >

    > I do run games, but not as often as I used to. This guy runs vampire and
    > lets everyone play really mean people, to say the least. I've pretty much
    > quit going over to the games, and when i do try I cant seem to get anyone
    > interested in moving the story along, they all want to go fight fight fight
    > and start some trouble. Really weird. But as I want to run heroes and this
    > guy lets them do whatever, it's hard to compete, because I suddenly seem
    > restrictive. So it's play with the nightmare Storyteller or not at all - and
    > I do still play from time to time.
    > -----Original Message-----
    > From: Chris Baker <cbaker@...>
    > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > streetfighter@egroups.com <streetfighter@egroups.com>
    > Date: Tuesday, October 12, 1999 12:32 PM
    > Subject: [streetfighter] Re: Horror Storyteller stories
    >
    >
    >>Man, are other people in your group frustrated with this guy? Start your
    > own
    >>game and invite them to it. The other guy won't get to run another thing,
    >>until he smartens up. The same thing happened with me and the jerk of a GM
    > I
    >>mentioned below. I was fair, He wasn't. The players made their choice.
    >>
    >>-- Chris B
    >>
    >>
    >>----------
    >>>From: "J. Scott Pittman" <joespitt@...>
    >>>To: <streetfighter@egroups.com>
    >>>Subject: [streetfighter] Horror Storyteller stories
    >>>Date: Tue, Oct 12, 1999, 5:12 PM
    >>>
    >>
    >>> My (only) local storyteller designs adventures with pre-set endings -
    > uggh.
    >>> I mean, i usualy have an ending in mind, but I don't enforce it if the
    >>> players are smart and out-think my villan's plans. We were playing a
    >>> non-storyteller game once, and he told me to roll 1d100, the lower, the
    >>> better, to run past this demon-thing.I used all my luck (a score in that
    >>> system), and I rolled a one!!!! He said, oops, sorry, but you diddnt get
    >>> past!!!! Gimme a break. If he never had plans on me making it past, he
    >>> should have just said "you can't get past". -sigh- Thats my
    >>> horror-Storyteller story
    >>> -----Original Message-----
    >>> From: Chris Baker <cbaker@...>
    >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
    >>> streetfighter@egroups.com <streetfighter@egroups.com>
    >>> Date: Tuesday, October 12, 1999 8:45 AM
    >>> Subject: [streetfighter] Re: vamps .vs. streetfighters
    >>>
    >>>
    >>>>As a GM I've always worked from the perspective that I was a force of
    >>>>nature, not a god. Too many GMs feel that they are gods who can do as
    > they
    >>>>please, no matter what. They forget that characters should have free
    > will.
    >>>>
    >>>>I had one Game Master who scheduled the entire future timeline of our
    > game
    >>>>and would not let us deviate off of it, or change it with free choice or
    >>>>action. Needless to say we dumped him pretty fast.
    >>>>
    >>>>Nowadays in our circle everyone has some say in the campaign and it
    > works.
    >>>>everyone is happy.
    >>>>
    >>>>-- Chris B
    >>>>
    >>>>
    >>>>----------
    >>>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
    >>>>>To: streetfighter@egroups.com
    >>>>>Subject: [streetfighter] Re: vamps .vs. streetfighters
    >>>>>Date: Tue, Oct 12, 1999, 5:34 AM
    >>>>>
    >>>>
    >>>>> Well I agree with you guys on all those points but
    >>>>> that message was just more of a notification that it
    >>>>> just didn't matter to me anymore. Although I would
    >>>>> like to point out one very important fact when a
    >>>>> storyteller says no to something that a pc would like
    >>>>> to do. Rember your storytellers not DM's your not all
    >>>>> powerful you put in charger to help keep the story
    >>>>> moving and coordinate things you can play charcters to
    >>>>> you know and let the pc's have a shot at being the
    >>>>> storyteller. Me and my storyteller have done that more
    >>>>> than once and it works out pretty well.
    >>>>>
    >>>>> --- Chris Baker <cbaker@...> wrote:
    >>>>>> One thing ALL GM's should learn, without players,
    >>>>>> there is no game. Piss off
    >>>>>> enough players, and you'll never run again in this
    >>>>>> one horse town. At least
    >>>>>> that's the way it works where I live.
    >>>>>>
    >>>>>> SOLIDARITY FOR PLAYERS! RISE UP AND OVERTHROW THE
    >>>>>> OPPRESSORS!
    >>>>>>
    >>>>>> -- Chris B
    >>>>>>
    >>>>>>
    >>>>>> ----------
    >>>>>> >From: timothylpoole@...
    >>>>>> >To: streetfighter@...
    >>>>>> >Subject: [streetfighter] vamps .vs. streetfighters
    >>>>>> >Date: Mon, Oct 11, 1999, 7:48 PM
    >>>>>> >
    >>>>>>
    >>>>>> > yeah i know gms like that who wont let you make a
    >>>>>> character by a
    >>>>>> > certain background but when you run they want to
    >>>>>> make a character by
    >>>>>> > that background.........a lot of gms are just
    >>>>>> stingy like that
    >>>>>> > ..........i have learned to deal with that over
    >>>>>> the past year with
    >>>>>> > different gms.................they are all like
    >>>>>> that!!!!!!!!!!!!
    >>>>>> >
    >>>>>> >
    >>>>>> >
    >>>>>> >
    >>>>>>
    >>>>> -----------------------------------------------------------------------
    > -
    >>>>>> >
    >>>>>> > eGroups.com home:
    >>>>>> http://www.egroups.com/group/streetfighter
    >>>>>> > http://www.egroups.com - Simplifying group
    >>>>>> communications
    >>>>>> >
    >>>>>> >
    >>>>>> >
    >>>>>> >
    >>>>>>
    >>>>>>
    >>>>> -----------------------------------------------------------------------
    > -
    >>>>>>
    >>>>>> eGroups.com home:
    >>>>>> http://www.egroups.com/group/streetfighter
    >>>>>> http://www.egroups.com - Simplifying group
    >>>>>> communications
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>
    >>>>>
    >>>>> =====
    >>>>>
    >>>>> __________________________________________________
    >>>>> Do You Yahoo!?
    >>>>> Bid and sell for free at http://auctions.yahoo.com
    >>>>>
    >>>>> -----------------------------------------------------------------------
    > -
    >>>>>
    >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>> http://www.egroups.com - Simplifying group communications
    >>>>>
    >>>>>
    >>>>>
    >>>>>
    >>>>
    >>>>------------------------------------------------------------------------
    >>>>
    >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>>>http://www.egroups.com - Simplifying group communications
    >>>>
    >>>>
    >>>>
    >>>
    >>>
    >>> ------------------------------------------------------------------------
    >>>
    >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    >>> http://www.egroups.com - Simplifying group communications
    >>>
    >>>
    >>>
    >>>
    >>
    >>------------------------------------------------------------------------
    >>
    >>eGroups.com home: http://www.egroups.com/group/streetfighter
    >>http://www.egroups.com - Simplifying group communications
    >>
    >>
    >>
    >
    >
    > ------------------------------------------------------------------------
    >
    > eGroups.com home: http://www.egroups.com/group/streetfighter
    > http://www.egroups.com - Simplifying group communications
    >
    >
    >
    >
    Group: streetfighter Message: 2702 From: JSorochins@aol.com Date: 10/12/1999
    Subject: Re: Post Apocalyptic Firearms
    < Probably few firearms, I don't think it's safe to say none.>

    Actually, I agree with that. And it would not be a bad idea for the campaign
    proposed to adopt it. A good scenario could come from the discovery of a
    cache of a few guns or a tribe starting to produce a primitive firearms.

    > Are you hurt? do you bleed? I don't think I attacked you. It is your choice
    > to be offended. It does seem to me that your argument Is too negative for
    > human capabilities. If the above statement was offensive to you, then let me
    > rephrase it. Man, your argument has a very narrow scope of humanity. There
    > nothing personal.

    Well, I wasn't offended. I was pointing out that making statements about the
    maker of the arguement instead of the arguement was poor debate form. The is
    actually a fancy word or phrase that descibes that, but I can't remember it
    off hand. The idea is that no matter who makes the arguement, the arguement
    stands on its own. If Hitler says the world is round, a good rebuttal is not
    "No it is not, because you murdered a whole bunch of Jewish people." Yes, I
    am exaggerating to make a point. But no hard feelings on this end. I was
    pointing it out because otherwise you debate quite well.

    > There are four blacksmiths less than an hours drive from here, they all work
    > with Iron ore and reworked Iron from old horseshoes and the like.

    Actually, it is good to know the old skills are alive. But surely people
    with these skills are rare.


    > Basic steel is just tempered Iron, More advanced steel has carbon and other
    > impurities added to create stronger steels and alloys. (father worked in a
    > steel mill)
    > By the way, did I say there would be all manner of modern style firearms
    > massed produced in a post apocalyptic world? ---No, No I didn't. Muskets
    are
    > fine, they are simple firearms, Guns if you will. I never argued the
    Quality
    >of firearm...ever, I argued that they would still be around, and used.

    Yes, I know. My point was that simple firearms in low quantity would not be
    enough to stop the hypothetical Luddites that were posited in the beginning.


    < I would definitely have enough to eat here in Canada. And the name's
    Chris..Not Bucky (talk about bad form, Tit for Tat.). And if you are going
    to call me Bucky at least capitalize it ok?>

    Yeah, that was bad form. Sorry, I couldn't resist it though. :)

    < You know what? I've been in a disaster area too. Here in Canada we had the
    Ice storm that wiped out the local infrastructure here...in the middle of
    one of the coldest winters on record. Help couldn't get here in time, some
    went without electricity for a month. You know what happened? Local people
    banded together, shared their resources, Shared skills, built shelters out
    of whatever they could find, and survived. It gave me a real sense of
    humanity.(Of course I'm not saying that it would happen everywhere. But
    things tend to balance out. Don't you agree?>

    Actually, I firmly believe there are more good people than bad in the world.
    Unfortunately, I also know that even basically good people can do evil things
    once the mob mentality takes hold. I served in the military for 7 years, and
    I am proud of the people I served with. But I am ashamed of Mai Lai (If I
    spelled that right). I lived in Germany for 5 years and loved the country
    and the people. If anything, I would say they are more civilized and more
    accepting of difference (on the whole) than Americans. But I have no doubt
    the Holocaust happened. Even the best of us sometimes can fall into that
    evil spiral.

    > <And who says we keep ALL of our knowledge in computers, jeez read a book.>

    >Some expertise yes, But truly, what use is a computer? When it comes to
    >basics, I wouldn't miss the computer, so it's really not an argument to me.

    > < Yes, some will survive after a nuclear war.>
    >
    > It would almost be better if not many people did survive. The problems
    come
    > after the war. Someone somewhere said the ones that died in the initial
    > explosions would be the lucky ones.

    Uh. I was talking about Books. Sorry if it was vague.

    Oh, yes, some books would survive. But what is the use of a book if you
    don't have the resources to produce? I might have a very good book about how
    to build a nuclear reactor, but chances are slim I will ever build one.

    > < And you don't need a PHD in anything, or a factory to make a simple
    > firearm.>
    >
    > First, a few firearms are not going to do it. For firearms to be effective
    > in mass combat, a whole bunch of firearms are needed. Ask the English in
    > South Africa or Custer at Little Big Horn.

    > I thought we were talking about small communities and bands of nomads. I
    > didn't know Street Fighter was a war game. Mass combat never entered the
    > equation until you just mentioned it. (turning Blue) Again I never said that
    > firearms would be mass produced, Just that they would have a presence

    I was somewhat responding to the idea that the people with the guns would
    wipe out the proposed Luddites and attempting to show that it wasn't
    necessary so.

    > And, again, to make even simple firearms requires more than you think it
    > does, if you have to make it yourself. Even gunsmiths get their material
    > elsewhere. Heck, it would be hard to make even a decent pair of bluejeans
    if
    > all you had was what could be found in the local forest.

    > Contrary to this mailing list's popular belief, there would be a lot more
    > left over than your local forest.

    > <Again I'm not saying people will be making mp-5's, or uzis. But speaking
    of
    > those types of firearms, did you know that many modern firearms would
    never
    > rust? Being made of plastic polymers, carbon and nylon, (these surely
    > wouldn't be produced in a post apocalyptic world) but they will probably
    > survive over one hundred years (when considering rust alone). Even
    firearms
    > that do rust, can be oiled to last a lifetime.>
    >
    > I am assuming that the guns will be in quite alot of use. I will grant
    that
    > rust need not be a problem. The problem is you have explosions going on
    > inside a tube. Eventually, they wear down. I know there are Colts that
    can
    > be fired after a hundred years, but I doubt they saw a lot of day to day
    use.
    > And for the purposes of the campaign idea mentioned earlier, OK, lets say
    > the campaign takes place 200 years after the bomb. Not enough? Then 300
    > years after the bomb.

    > The question here is, would you shoot people every day? Probably not.
    > Animals? No, that's what snares and pits are used for.

    Well, there _are_ all those Neo Luddites...

    > 200 years after the bomb = 200 years to get basic 1800's communities on
    > track.
    > 300 years = 300 years to get some level of society back on track.

    > hundreds of years of waste = hundreds of years of development
    > Remember the ball? it moves forward.
    > Ball half empty, Ball half full :)


    Well, we are starting to get into matters of faith here. I can't say you are
    wrong or right, for it depends upon a belief in the nature of progress and
    humanity. Fortunately, when it comes right down to it, nobody can really
    know, as the bolloon has never gone up. Hopefully, we will never know.

    > < And no you don't have to go
    > to Iran to get oil, there are various substitutes like vegetable or peanut
    > oil.>
    >
    > Well, why than does an oil embargo cause so much trouble? Why didn't we
    > switch to peanut oil long ago?

    I mean for oiling guns, not running automobiles. Try reading Entropy, by
    Jeremy Rifkin, a little dated, but still a good book. He has a good theory
    about why we develop substitutes for original resources. You'd probably like
    his gloom and doom predictions, I did.

    > So you are saying those modern gunsmiths use no electricity or power tools?
    > A house could be and have been built without electricity or power tools,
    but
    > I doubt most modern carpenters would know how to do it.

    < we have a lot of carpenters here with amazing knowledge and skill. After
    spending a summer working with them, I'm sure they could. These guys really
    knew what they were doing. I mean I use a computer, and in my arrogance at
    the time thought, oh boy hayseeds but these guys showed me a thing or two.
    It would be slower mind you, unless there were more hands. (see Ice Storm
    above)>

    Not to disparage the craftmanship of said carpenters, and maybe houses is not
    the best example as construction methods haven't changes all that much, but
    the point is that technology depends on technolgy that went before, that
    depends on technology that went before, etc. A good PBS show that dealt with
    this is Connections, which I would suggest even if we were not having this
    debate.

    By the by, I agree with your statements about able hayseeds. I have worked
    as a mover, which one would thing was just picking up furniture and walking
    with it. Au contraire, as the guys made me painfully aware of.

    > Hey! I agree there would be no quick American pre-fab homes. You should
    know
    > by now that I'm no idiot.

    Not at all, you are no idiot. I _did_ compliment your debating abilities way
    up there at the front of the post.

    > < And about your PHD in 1 AD Jerusalem, I'm sure if he found a way to
    > communicate with the people, he alone could advance their society quite a
    > bit, he could be an Einstein of their times. The first thing he could do
    is
    > teach them to make simple steel, hell he could do it himself.>
    >
    > If he was not nailed to a cross or something. If he knew how do to all the
    > things he can do using primitive tools and such.

    <Yes assuming he was not deemed a heretic or some such nonsense. Have you
    ever heard of Oannes? he was the fish man who came from the stars and helped
    the sumerians (I believe) develop farming, fishing, and weapon making. Many
    societies have the same legend. You might want to check out the Book Of
    Enoch too,>

    Oh, I agree absolutely. But, I have the easy side of this argument. All I
    have to show is what is _possible_, whereas you have to show what _would_
    happen. I mean, this whole thing started off with the post about the post
    apocalyptic campaign and whether it could really happen like that.

    > < As for post apocalyptic luddites, they'd probably be shot by people who
    have
    > the guns.>
    >
    > Supposing there is enough guns and not enough Luddites. Even people who
    have
    > a vastly superior technical warcraft do not necessarily win wars. As your
    > local Vietnam vet. And even people with guns have to sleep sometime.

    <Ha! I agree totally! Amazing! The statement was meant as a jest, friend. If
    you want an excellent point on this read; Voltaire's Bastards by Robert
    (something I can't remember) anyway it is the only book with this title. I
    think you'll love it.>

    Haven't read it yet, but I will. Thanks!

    > < This is all assuming enough of the population were left on earth to be
    > viable as a species, if enough people were wiped out, humanity itself
    would
    > be wiped out.
    > >>
    >
    > Can't argue with that. Of course, it wouldn't make for much of a campaign.
    >
    > "OK. you are on Earth after a nuclear war. All life is wiped out."
    > "OK, I draw my sword and stab the monster"
    > "Sorry, all life is gone, you don't exist and neither does the monster"
    > "OK, then, I talk the tavern keeper"
    > "Nope, no can do, your dead and the tavernkeeper died in the plague"
    >
    > Would make for a short campaign, yes?

    < I wasn't speaking of any campaign. It was a statement to to the effect that
    my whole argument is firmly based on the assumption of a survivable human
    species.>

    Now see, that was _my_ jest...
    Group: streetfighter Message: 2703 From: Christian Conkle Date: 10/12/1999
    Subject: Re: This sounds pretty stupid.
    Fuzion, and the Martial Arts plug-in, is very similar to Streetfighter in
    many respects.

    In Street Fighter, you add your stat (1-5) to your skill (1-5) plus any
    modifiers, and roll that many dice. If any of your dice roll over 6 (or a
    difficulty), you succeed.

    In Fuzion (and all Interlock games), you add your stat (1-10) to your skill
    (1-10) plus any modifiers, and add the total to one die roll. If the grand
    total is over a difficulty number, you succeed.

    Maneuvers in both have modifiers to Initiative, to-hit, and damage. Styles
    work the same in both.

    Fuzion is very similar to the quick-and-dirty rules presented in the back of
    Street Fighter for use in big fights.

    For more information on Fuzion, check out my TranzFuzion website at
    http://www.mecha.com/~conkle/fuzion
    _________________________________________________
    Christian Conkle
    Web Developer - National Committee for Quality Assurance
    conkle@... - conkle@... - conkle@...



    ----- Original Message -----
    From: Chris Baker <cbaker@...>
    To: <streetfighter@egroups.com>; <streetfighter@egroups.com>
    Sent: Tuesday, October 12, 1999 5:07 PM
    Subject: [streetfighter] Re: This sounds pretty stupid.


    > I use a down powered Champions New Millennium. (I convert styles and
    > maneuvers to it's system. They are bought as powers and packages)
    >
    > Champions uses the Fuzion system, a combination of the Hero system
    > (original Champions) and Interlock (Cyberpunk, Mechton Z, Teenagers from
    > outer space.) The Fuzion system has been designed to simulate several
    anime
    > style genres. ( Bubblegum Crisis, Armoured Trooper Votoms ).
    > Fuzion was to be used for Usagi Yojimbo and Dragon Ball Z, but R.
    Talsorian
    > Games, has had financial problems lately.
    >
    > Still the system is perfect for Street Fighter, at least from my
    experience.
    >
    > -- Chris B
    >
    >
    > ----------
    > >From: "J. Scott Pittman" <joespitt@...>
    > >To: <streetfighter@egroups.com>
    > >Subject: [streetfighter] Re: This sounds pretty stupid.
    > >Date: Tue, Oct 12, 1999, 5:27 PM
    > >
    >
    > > what do you use to play street fighter if you dont use the storyteller
    > > system?
    > > -----Original Message-----
    > > From: Chris Baker <cbaker@...>
    > > To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > > streetfighter@egroups.com <streetfighter@egroups.com>
    > > Date: Tuesday, October 12, 1999 12:25 PM
    > > Subject: [streetfighter] Re: This sounds pretty stupid.
    > >
    > >
    > >>No argument about the storyteller dice system, that's why I don't use
    it.
    > >>
    > >>-- Chris B
    > >>
    > >>
    > >>----------
    > >>>From: "J. Scott Pittman" <joespitt@...>
    > >>>To: <streetfighter@egroups.com>
    > >>>Subject: [streetfighter] Re: This sounds pretty stupid.
    > >>>Date: Tue, Oct 12, 1999, 5:08 PM
    > >>>
    > >>
    > >>> I likw the one-roll combat for streetfighter. makes combat fast and
    > > furious.
    > >>> There is no "automatic hit" in my game however. If you get no
    successes,
    > > or
    > >>> botch a roll, it is concidered that you missed. Yes, this means that
    > > misses
    > >>> are much less likely than in other storyteller games, but I would hate
    to
    > >>> play an awesome fighter that missed all the time, lol. And you get
    that
    > > alot
    > >>> with "to hit" rolls in Storyteller.
    > >>> -----Original Message-----
    > >>> From: Chris Baker <cbaker@...>
    > >>> To: streetfighter@egroups.com <streetfighter@egroups.com>;
    > >>> streetfighter@egroups.com <streetfighter@egroups.com>
    > >>> Date: Tuesday, October 12, 1999 8:21 AM
    > >>> Subject: [streetfighter] Re: This sounds pretty stupid.
    > >>>
    > >>>
    > >>>>One of the problems with Street Fighter is it's automatic hit, some of
    > >>> these
    > >>>>problems could be solved with an attack/defense roll.
    > >>>>
    > >>>>-- Chris B
    > >>>>
    > >>>>
    > >>>>----------
    > >>>>>From: "Chris Krug-Iron" <inrifrost@...>
    > >>>>>To: streetfighter@egroups.com
    > >>>>>Subject: [streetfighter] Re: This sounds pretty stupid.
    > >>>>>Date: Tue, Oct 12, 1999, 2:27 AM
    > >>>>>
    > >>>>
    > >>>>> About the Number Cruncher's Combo...well, I think that the book does
    > > say
    > >>>>> something about that. A dizzy combination does have its limits.
    First
    > >>> of
    > >>>>> all, the combination must be purchased in order. First move, second
    > >>> move,
    > >>>>> THIRD move, then dizzy. Not two maneuvers, then dizzy, but three
    > >>> maneuvers
    > >>>>> then dizzy. Also, while he IS aiming for a ridiculous speed bonus
    then
    > >>>>> doing the Repeating Fireball, why not take him down a few pegs with
    an
    > >>> NPC
    > >>>>> that has a Block to Energy Reflection Combo? Sorry, I've had a
    couple
    > > of
    > >>>>> players that like to do really cheesy things hence I've gotten a
    little
    > >>>>> bitter. But, while the book says squat about multiple hit maneuvers
    in
    > >>>>> combinations to dizzy opponents, look at the World Warriors in the
    main
    > >>>>> sourcebook. Fei Long has a Fierce to Fierce to Rekka Ken
    > >>>>> combo...effectively an extended combination. While this is
    extremely
    > >>>>> long-winded, the best advice is to use your own judgement; you're
    the
    > >>>>> ST...what you say goes.
    > >>>>>
    > >>>>>
    > >>>>>>From: "Andy" <dlatrex@...>
    > >>>>>>Reply-To: streetfighter@egroups.com
    > >>>>>>To: <streetfighter@egroups.com>
    > >>>>>>Subject: [streetfighter] This sounds pretty stupid.
    > >>>>>>Date: Mon, 11 Oct 1999 22:35:09 -0400
    > >>>>>>
    > >>>>>>Ok, the Number Crunchers from hell (Thanx for that term Steve) have
    run
    > >>>>>>amuck again. PLease tell me what you think:
    > >>>>>>One of my players <Kabaddi> has decided to make a combo.....a DIzzy
    > > combo
    > >>>>>>at that, however I don't know if it woudl be concidered kosher. He
    > > wants
    > >>>>>>Block-to-Repeating fireball (Dizzy). I thought that the whole
    purpose
    > > of
    > >>>>>>making it a dizzy combo was to tally the damadges of mutiple
    manuvers,
    > >>> not
    > >>>>>>a SINGLE multiple hit maneuver. The book says squat about this....
    > > anyone
    > >>>>>>have a verdict?
    > >>>>>>
    > >>>>>>Andy.
    > >>>>>>
    > >>>>>>
    >
    >>>>>>----------------------------------------------------------------------
    -
    > > -
    > >>>>>>
    > >>>>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>>>>>http://www.egroups.com - Simplifying group communications
    > >>>>>>
    > >>>>>>
    > >>>>>>
    > >>>>>
    > >>>>> ______________________________________________________
    > >>>>>
    >
    >>>>> ----------------------------------------------------------------------
    -
    > > -
    > >>>>>
    > >>>>> eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>>>> http://www.egroups.com - Simplifying group communications
    > >>>>>
    > >>>>>
    > >>>>>
    > >>>>>
    > >>>>
    >
    >>>>------------------------------------------------------------------------
    > >>>>
    > >>>>eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>>>http://www.egroups.com - Simplifying group communications
    > >>>>
    > >>>>
    > >>>>
    > >>>
    > >>>
    >
    >>> ------------------------------------------------------------------------
    > >>>
    > >>> eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>> http://www.egroups.com - Simplifying group communications
    > >>>
    > >>>
    > >>>
    > >>>
    > >>
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    > >>eGroups.com home: http://www.egroups.com/group/streetfighter
    > >>http://www.egroups.com - Simplifying group communications
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    > >>
    > >
    > >
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    >
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    Group: streetfighter Message: 2704 From: JSorochins@aol.com Date: 10/12/1999
    Subject: Re: Armor efects.
    In a message dated 10/12/99 6:41:59 AM Pacific Daylight Time,
    conkle@... writes:

    << HAH! You're joking right? If a guy was wearing a Kevlar Vest, and was
    punched, with ANY kind of punch, he'd feel the punch full-on! Kevlar
    provides protection from puncturing like dirks and bullets and arrows, but
    no protection from bludgeoning, like kicks and punches and elbows! A Dragon
    Punch would toast a guy wearing Kevlar! >>

    So you are saying a bullet hits with less force than a punch? My
    understanding was that kevlar protects against bullets because it spreads the
    force of the impact over the whole kevlar area. Of course, this is hardly my
    area of expertise, so I could be completely and utterly wrong. I did have a
    kevlar helmet in the Army and I can attest that it would hurt like hell to
    punch it.