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Group: streetfighter Message: 2605 From: Rinaldo Gambetta Date: 10/9/1999
Subject: Re: Gateway Tournament
Group: streetfighter Message: 2606 From: J. Scott Pittman Date: 10/9/1999
Subject: freedom of speech, right on brothas
Group: streetfighter Message: 2607 From: MITZPD@aol.com Date: 10/9/1999
Subject: Re: 20 years later
Group: streetfighter Message: 2608 From: Darrick Chen Date: 10/10/1999
Subject: mucho apologies
Group: streetfighter Message: 2609 From: ArkonDLoC@aol.com Date: 10/10/1999
Subject: 20 years later (give or take a few weeks)
Group: streetfighter Message: 2610 From: Mike Morgado Date: 10/10/1999
Subject: Re: freedom of speech, right on brothas
Group: streetfighter Message: 2611 From: Rinaldo Gambetta Date: 10/10/1999
Subject: Re: mucho apologies
Group: streetfighter Message: 2612 From: Rinaldo Gambetta Date: 10/10/1999
Subject: Re: 20 years later (give or take a few weeks) Why the STF Know each
Group: streetfighter Message: 2613 From: Rinaldo Gambetta Date: 10/10/1999
Subject: Re: gateway Tournament
Group: streetfighter Message: 2614 From: Christian Conkle Date: 10/10/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2615 From: Christian Conkle Date: 10/10/1999
Subject: Re: 20 years later
Group: streetfighter Message: 2616 From: Chris Baker Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2617 From: MITZPD@aol.com Date: 10/10/1999
Subject: Re: 20 years later (give or take a few weeks)
Group: streetfighter Message: 2618 From: JSorochins@aol.com Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2619 From: Dustin Wolfe Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2620 From: Kristofer Lundstr�m Date: 10/10/1999
Subject: Re: for Kristofer
Group: streetfighter Message: 2621 From: Kristofer Lundstr�m Date: 10/10/1999
Subject: Re: Batman + Multiple styles
Group: streetfighter Message: 2622 From: Kristofer Lundstr�m Date: 10/10/1999
Subject: Re: Baseline Character Stats
Group: streetfighter Message: 2623 From: Christian Conkle Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2624 From: Chris Baker Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2625 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2626 From: Chris Baker Date: 10/8/1999
Subject: Re: Charcters Stats
Group: streetfighter Message: 2627 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/11/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2628 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/11/1999
Subject: Re: Charcters Stats
Group: streetfighter Message: 2629 From: Chris Hoffmann Date: 10/11/1999
Subject: Re: Contenders 2
Group: streetfighter Message: 2630 From: Chris Baker Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2631 From: Chris Baker Date: 10/11/1999
Subject: Re: Charcters Stats
Group: streetfighter Message: 2632 From: Christian Conkle Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2633 From: Cristo Fe Crespo Date: 10/11/1999
Subject: Re: Encyclopeida Combatica Sourcebook
Group: streetfighter Message: 2634 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Campaign idea
Group: streetfighter Message: 2635 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Contenders 2
Group: streetfighter Message: 2636 From: J. Scott Pittman Date: 10/11/1999
Subject: the dice roller in the vault
Group: streetfighter Message: 2637 From: J. Scott Pittman Date: 10/11/1999
Subject: Street Fighters vs. Vampires
Group: streetfighter Message: 2638 From: Zipp209@aol.com Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
Group: streetfighter Message: 2639 From: Chris Baker Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2640 From: Chris Baker Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
Group: streetfighter Message: 2641 From: timothylpoole@wireco.net Date: 10/11/1999
Subject: The VAULT
Group: streetfighter Message: 2642 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2643 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2644 From: J. Scott Pittman Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
Group: streetfighter Message: 2645 From: timothylpoole@wireco.net Date: 10/11/1999
Subject: vamps .vs. streetfighters
Group: streetfighter Message: 2646 From: Steve Karstensen Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Group: streetfighter Message: 2647 From: J. Scott Pittman Date: 10/11/1999
Subject: Re: vamps .vs. streetfighters
Group: streetfighter Message: 2648 From: J. Scott Pittman Date: 10/11/1999
Subject: Encyclopedia Combatica: Latest report
Group: streetfighter Message: 2649 From: J. Scott Pittman Date: 10/11/1999
Subject: Morals and defining them in a role-play game
Group: streetfighter Message: 2650 From: Rinaldo Gambetta Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
Group: streetfighter Message: 2651 From: Steve Karstensen Date: 10/11/1999
Subject: Re: moral ninjas
Group: streetfighter Message: 2652 From: Steve Karstensen Date: 10/11/1999
Subject: Re: oh, and
Group: streetfighter Message: 2653 From: Rinaldo Gambetta Date: 10/11/1999
Subject: Re: moral ninjas
Group: streetfighter Message: 2654 From: Andy Date: 10/11/1999
Subject: This sounds pretty stupid.



Group: streetfighter Message: 2605 From: Rinaldo Gambetta Date: 10/9/1999
Subject: Re: Gateway Tournament
I was wondering about points of experience for the winner and loser, how many are
good, I already discuss this with the people and Robert Pascuttini give me a good
idea but I lost that mail with that info, if you this could you write the points
again.

Complementar info:

1) It´s free and are only for e-groups members
2) The arena are a Hong Kong underground like Bloodsport movie.
3) Exist two key groups The orient group ( Asians, and other oriental countries) and
Ocident group (Usa, Brazil and other ocident countries), I will build the fights with
this idea. A orient group guy versus an ocident group guy.
4) Any style is avaliable for this, if is new send me stats.
5) Animal hybrid, cyborgs and another extra backgrounds are valid.
6) I will use ten moves rule, and initial rank 1 characthers.
7) The results and upcoming fights are will be post in this list (e-groups stf list)
8) When you send me a fighter and tatic send it to my e-mail and not for the list or
you risc all your batle plan.
9) One fighter for player or a confusion can be happen.
10) Any questions? If you have some just ask.

I´m just waiting...

"Who waits always reach".
Group: streetfighter Message: 2606 From: J. Scott Pittman Date: 10/9/1999
Subject: freedom of speech, right on brothas
I dont think he was saying that. I think he just meant that if you post the
topic as 20 years later, try to post something about that topic in the
message. Just a suggestion, I don't care either way, but I dont think he was
trying to force anyone to keep to any certain topic, just stay focused on
the topic listed in the heading. I try to changr the topic heading if I
remember when I change the subject
-----Original Message-----
From: Mike Morgado <morg@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, October 09, 1999 4:01 PM
Subject: [streetfighter] Re: 20 years later


>Dude, this mailing list is to talk about anything related to street
fighter.
>If someone wants to talk about what religion Dhalism is, they are allowed
>to. If you want to work on what happened 20 years later, please by all
>means do so. But you can't force anyone to talk about only what you want.
>If they want to talk about Cammy's history, Dhalism's religion, or anything
>else, they are allowed to.
>
>Thanks
>
>MikeM
>
>-----Original Message-----
>From: MITZPD@... <MITZPD@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, October 09, 1999 10:43 AM
>Subject: [streetfighter] Re: 20 years later
>
>
>>OK i don't know what happened to 20 years later I thought we were trying
to
>>figure out what would happen twenty years LATER!!!!!!!!!!!!!!!! not what
>the
>>hell kind of religion dasim is so lets work on THAT!!!!!!!!!!!
>>
>>
>>--------------------------------------------------------------------------
-
>-----
>>
>>
>>Click Here!
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>www.egroups.com - Simplifying group communications
>>
>>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2607 From: MITZPD@aol.com Date: 10/9/1999
Subject: Re: 20 years later
yeah but this conversation was originally about 20 years later and so far the
only thing i have seen on it is 3 email on it and by the way those were good
reply and even though i didn't start the 20 years it sparked an idea and we
have been using them

So all I ask is start another email for a different subject
PLEASE!!!!!!!!!!!!!
Group: streetfighter Message: 2608 From: Darrick Chen Date: 10/10/1999
Subject: mucho apologies
To anyone who showed up online on Saturday night. I want to express my
deepest regrets at being unable to host the game. I have no other
explanation other than my connection simply would not work. Hope fully we
can reschedule, as I don't see this happening often.

Apologies,


Darrick Chen

New Legends Online

______________________________________________________
Group: streetfighter Message: 2609 From: ArkonDLoC@aol.com Date: 10/10/1999
Subject: 20 years later (give or take a few weeks)
Some of my thoughts on Street Fighter in 20 years (More will come later).

-----------------The fates of the World Warriors.---------------------

Guile: During an ill-fated mission known as Operation: Shadowfall he fought
Bison to the Death. He Failed. His body was partially recovored (the Skull
is in Bison's Trophy Room).

Chun-Li: Faced Vega During Operation: Shadowfall. Now scarred and missing a
Leg, she serves as a consultent for Interpol. She has become more
introspective and trains some Interpol agents.

Dhalsim: Warned that Operation: Shadowfall was doomed to failure, and that
Akuma could only be defeated with great cost (To which Gen replied "I
know."). During Operation: Shadowfall he crushed the Order of Heavenly Unity
(and killed Aka Zahn). Since the battle he has served as a mentor to the
other fighters. Recently he has disappeared, his followers say he has
"Transended the Coporeal Form."

Blanka: A Role Model for animal Hybrids everywhere, He focuses his Energies
on protecting the environment, his friend Dee Jay often helps him. What time
he dosen't spend protecting the environment is spent with the family he lost
as a child and found as a Warrior.

E. Honda: Died in the Battle Against Akuma. Honda pushed Ryu out of the path
of Akuma's Hellfire putting himself right in the blast. To this day the
Sumotori regard Honda as one of their greatest heroes.

Zangief: A Leader of the New Russian Government, Zangief has led most of
Russia in embracing the Ideals of Honor, Justice, and Wisdom. Now works to
keep Shadowloo influence out of Russia.

Ken: After the fight with Akuma he retiered to live with his family.

Ryu: Still wandering the path of the lone warrior. Most of the money he made
in fights has gone to build a temple to his ancestors and fallen friends.

Dee Jay: Retired from the fighting Circuit to devote more time to his family,
his recent "Aid to the Amazon" concert tour broke all box office records. He
considers Blanka to be his best friend.

Cammy: Fought Bison during Operation: Shadowfall (just after Guile's death).
After the survivers retreated Cammy was MIA for 5 Years. Emerged as a
Shadowloo assassin, she was sent to kill Ryu, she instead went to Dhalsim and
enlisted his help to break Shadowloo's hold over her mind while she could
still fight it. She now carries Guile and Charlie's Dog Tags and leads the
crusade against Shadowloo. She is still haunted by memories of Operation:
Shadowfall, which she helped plan.

T. Hawk: Killed Balrog and saved Chun-Li from Vega during Operation:
Shadowfall. Currently leading his tribe as a Shaman. Believes physical
force alone cannot defeat Shadowloo.

Fei Long: Turned down the request to join Operation: Shadowfall, He blames
himself for the disaster and now helps Cammy stand against Shadowloo.


Shadowloo:

Balrog: A casualty of Operation: Shadowfall, he died fighting T. Hawk.

Vega: Has added Focus Maneuvers to his already deadly Spanish Ninjitsu. Vega
has grown more psychotic over the years. After Operation: Shadowfall he
replaced his White Mask with a Black one and no longer shows his face.

Sagat: Since Guile's battle with Bison, Sagat has been compleatly Comatose.

Bison: Lost his Battle with Guile. Bison was on the brink of Death when Sagat
rushed to aid him Bison grabbed Sagat and in a pulse of energy Bison was in
perfect condition and proceded to kill Guile. There are whispers that Bison
has embraced Dark Sorcery.


Alpha Fighters:

Charlie: Still Dead.

Rose: Rumors of her ghost stopped shortly after Operation: Shadowfall.

Guy: Faced Vega during Operation: Shadowfall. He was winning the fight when
he broke Vega's mask. He thew a handfull of Burning Coals in Vega's bare
face. Cut to ribbons a second after ruining Vega's face.

Adon: Challenged Sagat and lost, a Tiger Knee sent him off a cliff. He was
found by Dhalsim who helped him recover. Has embraced Buddism and is now a
deeply Spiritual Wanderer. A major warrior against Shadowloo.

Akuma: Fought Ryu, Ken, E. Honda, Sakura, Dan and Gen. Killed E. Honda and
Gen before being killed by twin Dragon Punchs from Sakura and Ryu.

Gen: Took Akuma's Raging Demon without even trying to dodge. As he was hit
Gen began to release energy directly into Akuma. His dying words were "he is
mortal now."

Sakura: After traveling with Ryu for a few years she became disenchanted with
Ryu's obsessive pursuit of combat. She left Ryu and attended collage
(earning a degree in Theology). She Rejoined the Circuit a decade later as a
mature and level-headed woman. She balances her fighting with intellectual
pursuits.

Dan: After the Fight with Akuma, Dan opened a Dojo. He has since become a
well-respected figure on the circuit.
Group: streetfighter Message: 2610 From: Mike Morgado Date: 10/10/1999
Subject: Re: freedom of speech, right on brothas
You are indeed correct and I apologize if I sounded bitchy. I didnt intend
it that way. Sorry if I pissed anyone off.

MikeM

-----Original Message-----
From: J. Scott Pittman <joespitt@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, October 09, 1999 10:41 PM
Subject: [streetfighter] freedom of speech, right on brothas


>I dont think he was saying that. I think he just meant that if you post the
>topic as 20 years later, try to post something about that topic in the
>message. Just a suggestion, I don't care either way, but I dont think he
was
>trying to force anyone to keep to any certain topic, just stay focused on
>the topic listed in the heading. I try to changr the topic heading if I
>remember when I change the subject
>-----Original Message-----
>From: Mike Morgado <morg@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Saturday, October 09, 1999 4:01 PM
>Subject: [streetfighter] Re: 20 years later
>
>
>>Dude, this mailing list is to talk about anything related to street
>fighter.
>>If someone wants to talk about what religion Dhalism is, they are allowed
>>to. If you want to work on what happened 20 years later, please by all
>>means do so. But you can't force anyone to talk about only what you want.
>>If they want to talk about Cammy's history, Dhalism's religion, or
anything
>>else, they are allowed to.
>>
>>Thanks
>>
>>MikeM
>>
>>-----Original Message-----
>>From: MITZPD@... <MITZPD@...>
>>To: streetfighter@egroups.com <streetfighter@egroups.com>
>>Date: Saturday, October 09, 1999 10:43 AM
>>Subject: [streetfighter] Re: 20 years later
>>
>>
>>>OK i don't know what happened to 20 years later I thought we were trying
>to
>>>figure out what would happen twenty years LATER!!!!!!!!!!!!!!!! not what
>>the
>>>hell kind of religion dasim is so lets work on THAT!!!!!!!!!!!
>>>
>>>
>>>-------------------------------------------------------------------------
-
>-
>>-----
>>>
>>>
>>>Click Here!
>>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>>www.egroups.com - Simplifying group communications
>>>
>>>
>>
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
>
>---------------------------------------------------------------------------
-----
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>
Group: streetfighter Message: 2611 From: Rinaldo Gambetta Date: 10/10/1999
Subject: Re: mucho apologies
Hey, there something happening on-line I don´t know about, what is going on,
Is about war dogs or something I try to join it but that yahoo questions are
sucks.

Darrick Chen wrote:

> To anyone who showed up online on Saturday night. I want to express my
> deepest regrets at being unable to host the game. I have no other
> explanation other than my connection simply would not work. Hope fully we
> can reschedule, as I don't see this happening often.
>
> Apologies,
>
> Darrick Chen
>
> New Legends Online
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2612 From: Rinaldo Gambetta Date: 10/10/1999
Subject: Re: 20 years later (give or take a few weeks) Why the STF Know each
All right Birdie is missing? You have a pessimist vision of things friend, I was
wondering the reason of STF know each other none, except one or other like Ken
and Ryu, fight against someone don´t give his friendship and a full report about
his person.

ArkonDLoC@... wrote:

> Some of my thoughts on Street Fighter in 20 years (More will come later).
>
> -----------------The fates of the World Warriors.---------------------
>
> Guile: During an ill-fated mission known as Operation: Shadowfall he fought
> Bison to the Death. He Failed. His body was partially recovored (the Skull
> is in Bison's Trophy Room).
>
> Chun-Li: Faced Vega During Operation: Shadowfall. Now scarred and missing a
> Leg, she serves as a consultent for Interpol. She has become more
> introspective and trains some Interpol agents.
>
> Dhalsim: Warned that Operation: Shadowfall was doomed to failure, and that
> Akuma could only be defeated with great cost (To which Gen replied "I
> know."). During Operation: Shadowfall he crushed the Order of Heavenly Unity
> (and killed Aka Zahn). Since the battle he has served as a mentor to the
> other fighters. Recently he has disappeared, his followers say he has
> "Transended the Coporeal Form."
>
> Blanka: A Role Model for animal Hybrids everywhere, He focuses his Energies
> on protecting the environment, his friend Dee Jay often helps him. What time
> he dosen't spend protecting the environment is spent with the family he lost
> as a child and found as a Warrior.
>
> E. Honda: Died in the Battle Against Akuma. Honda pushed Ryu out of the path
> of Akuma's Hellfire putting himself right in the blast. To this day the
> Sumotori regard Honda as one of their greatest heroes.
>
> Zangief: A Leader of the New Russian Government, Zangief has led most of
> Russia in embracing the Ideals of Honor, Justice, and Wisdom. Now works to
> keep Shadowloo influence out of Russia.
>
> Ken: After the fight with Akuma he retiered to live with his family.
>
> Ryu: Still wandering the path of the lone warrior. Most of the money he made
> in fights has gone to build a temple to his ancestors and fallen friends.
>
> Dee Jay: Retired from the fighting Circuit to devote more time to his family,
> his recent "Aid to the Amazon" concert tour broke all box office records. He
> considers Blanka to be his best friend.
>
> Cammy: Fought Bison during Operation: Shadowfall (just after Guile's death).
> After the survivers retreated Cammy was MIA for 5 Years. Emerged as a
> Shadowloo assassin, she was sent to kill Ryu, she instead went to Dhalsim and
> enlisted his help to break Shadowloo's hold over her mind while she could
> still fight it. She now carries Guile and Charlie's Dog Tags and leads the
> crusade against Shadowloo. She is still haunted by memories of Operation:
> Shadowfall, which she helped plan.
>
> T. Hawk: Killed Balrog and saved Chun-Li from Vega during Operation:
> Shadowfall. Currently leading his tribe as a Shaman. Believes physical
> force alone cannot defeat Shadowloo.
>
> Fei Long: Turned down the request to join Operation: Shadowfall, He blames
> himself for the disaster and now helps Cammy stand against Shadowloo.
>
> Shadowloo:
>
> Balrog: A casualty of Operation: Shadowfall, he died fighting T. Hawk.
>
> Vega: Has added Focus Maneuvers to his already deadly Spanish Ninjitsu. Vega
> has grown more psychotic over the years. After Operation: Shadowfall he
> replaced his White Mask with a Black one and no longer shows his face.
>
> Sagat: Since Guile's battle with Bison, Sagat has been compleatly Comatose.
>
> Bison: Lost his Battle with Guile. Bison was on the brink of Death when Sagat
> rushed to aid him Bison grabbed Sagat and in a pulse of energy Bison was in
> perfect condition and proceded to kill Guile. There are whispers that Bison
> has embraced Dark Sorcery.
>
> Alpha Fighters:
>
> Charlie: Still Dead.
>
> Rose: Rumors of her ghost stopped shortly after Operation: Shadowfall.
>
> Guy: Faced Vega during Operation: Shadowfall. He was winning the fight when
> he broke Vega's mask. He thew a handfull of Burning Coals in Vega's bare
> face. Cut to ribbons a second after ruining Vega's face.
>
> Adon: Challenged Sagat and lost, a Tiger Knee sent him off a cliff. He was
> found by Dhalsim who helped him recover. Has embraced Buddism and is now a
> deeply Spiritual Wanderer. A major warrior against Shadowloo.
>
> Akuma: Fought Ryu, Ken, E. Honda, Sakura, Dan and Gen. Killed E. Honda and
> Gen before being killed by twin Dragon Punchs from Sakura and Ryu.
>
> Gen: Took Akuma's Raging Demon without even trying to dodge. As he was hit
> Gen began to release energy directly into Akuma. His dying words were "he is
> mortal now."
>
> Sakura: After traveling with Ryu for a few years she became disenchanted with
> Ryu's obsessive pursuit of combat. She left Ryu and attended collage
> (earning a degree in Theology). She Rejoined the Circuit a decade later as a
> mature and level-headed woman. She balances her fighting with intellectual
> pursuits.
>
> Dan: After the Fight with Akuma, Dan opened a Dojo. He has since become a
> well-respected figure on the circuit.
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2613 From: Rinaldo Gambetta Date: 10/10/1999
Subject: Re: gateway Tournament
It´s your choice if you want play with something like a cyborg or animal hybrid
it´s fine, but don´t forget send a history for him (IF you like) and coutry of
origin (I need the coutry) but it´s right I need more people to fight in this
tournament. Ahh send me to your winning quote.

Andy wrote:

> Hey there.... Looking for fighters? I have a few PC's from various fighters
> that are itching to do battle. One question thought, when you say that they
> must all be Rank 1 fighters..... How about extra Background Characters? I
> have a Few Cyborgs and Hybrids that want to enter in the tourni.. would they
> be alowed?
> Thanx
> Andy.
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2614 From: Christian Conkle Date: 10/10/1999
Subject: Re: Campaign idea
Of course, if all those who knew how to build bullets and make gunpowder
suddenly found themselves dead in a bright flash, and the manufacturing
facilities for making guns and bullets were all destroyed in a crushing
shockwave, then we'd have to start over with rocks and sticks wouldn't we?

Look back to most of the post-apocalypse fiction from the mid-eighties and
you'll see that in most guns are rare and are becoming increasingly more so.
As the remaining stock of surviving guns and bullets get used up, then we
have to start over and completely re-learn manufacturing, mass production,
chemistry, etc.

Of course, survivors with the know-how, and libraries that survived the
destruction would be much sought after for the lost info.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Dustin Wolfe" <lancer1@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Campaign idea
>Date: Sat, 9 Oct 1999 13:03:30 -0500
>
>>friend of mine once did an After-the-Bomb Street Fighter where everything
had been destroyed and everyone >was a member of little tribes that all
practiced different styles. The rationale for no gun use was that >since
modern weapons caused the big holocaust, no one was willing to risk leading
up to that again by >bringing back the technology.
>
>Actually I don't think that would work. In an after-the-bomb setting, I
think guns would be used -more-. People crave power, and something like the
near-end of the world wouldn't be enough to get past the exceedingly thick
skulls of some people. With no law enforcement, which would most likely be
the case, someone with a gun had power and would be able to do basically
whatever they wanted, whenever, especially if there were few people who
still had guns. Pulling the trigger on a gun and launching off a nuclear
warhead are two very different things, and it wouldn't put a stop to
firearms. The people would stay away from making any new weapons of mass
destructions. For awhile, at least. But there would be a race for the
creation of a new country, that would be inevitable. A new country would
mean that they pretty much own everything, and in order to keep it that way
you'll have missiles and bombs, and before you know it, more nuclear
weapons. The human race has a tendency to go in circles, for better or
worse.
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2615 From: Christian Conkle Date: 10/10/1999
Subject: Re: 20 years later
You're not going to get a lot of cooperation and response by being so
demanding. Try offering your OWN ideas instead of shouting and being
frustrated.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: MITZPD@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: 20 years later
>Date: Sat, 9 Oct 1999 22:44:01 EDT
>
>yeah but this conversation was originally about 20 years later and so far
the
>only thing i have seen on it is 3 email on it and by the way those were
good
>reply and even though i didn't start the 20 years it sparked an idea and we

>have been using them
>
>So all I ask is start another email for a different subject
>PLEASE!!!!!!!!!!!!!
>
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Group: streetfighter Message: 2616 From: Chris Baker Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
I don't think firearms would be stopped by a nuclear war, unless of course
the whole world was dead. Remember, major centers are hit during a nuclear
conflict. The countryside would get mostly fallout. The countryside is full
of guns, Hunting lodges, Cabins, gun shops, Not to mention survivalist
groups just waiting for the day. Most of these groups can make their own
bullets, and save their spent shells for recycling.

When a friend of mine ran Hell on Earth, we took an old road atlas, a
compass and a pencil, and drew out the diameters of potential destruction
that would probably result from a limited nuclear bombardment, A lot was
destroyed outright, but it was really amazing how little was actually
destroyed, even when we calculated for payloads of 100 megatons or more.

Without a doubt, the world wide web would be wiped out, but rifles,
shotguns, and other such weapons wouldn't.

One game I ran was from the perspective that a resident evil type situation
had turned most of the people in my city into zombies and monsters, My
players played themselves, they went right for the guns, wherever they could
find them. It was really fun, and scary, because I really made it feel real
to them. Horror is my roleplaying forte. But my point is They went right for
the guns.

Think about it, If you and some of your friends survived near total
destruction, But you didn't know how widespread it was due to lack of
communication. (radio, web etc) What would be your plan? How would you
defend yourselves?

I'd personally hit the Wal-Mart sporting section, the police station, Mikes
gun and reel and as many other places as possible. then I'd head for the
supermarket. Even if almost all of the food was gone, with a gun I can get
food.

Now I'm not saying that in a game, television show, or other form of
entertainment you can't have a simple explanation for why there are no
firearms, but if, in this mailing list we are going to consider more than
one bent on an issue, then I believe this had to be said.

-- Chris B


----------
>From: Christian Conkle <conkle@...>
>To: Street Fighter <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Campaign idea
>Date: Sun, Oct 10, 1999, 10:14 AM
>

>
> Of course, if all those who knew how to build bullets and make gunpowder
> suddenly found themselves dead in a bright flash, and the manufacturing
> facilities for making guns and bullets were all destroyed in a crushing
> shockwave, then we'd have to start over with rocks and sticks wouldn't we?
>
> Look back to most of the post-apocalypse fiction from the mid-eighties and
> you'll see that in most guns are rare and are becoming increasingly more so.
> As the remaining stock of surviving guns and bullets get used up, then we
> have to start over and completely re-learn manufacturing, mass production,
> chemistry, etc.
>
> Of course, survivors with the know-how, and libraries that survived the
> destruction would be much sought after for the lost info.
> ----------------
> Christian Conkle
> conkle@...
> conkle@...
>
>
> ----------
>>From: "Dustin Wolfe" <lancer1@...>
>>To: <streetfighter@egroups.com>
>>Subject: [streetfighter] Re: Campaign idea
>>Date: Sat, 9 Oct 1999 13:03:30 -0500
>>
>>>friend of mine once did an After-the-Bomb Street Fighter where everything
> had been destroyed and everyone >was a member of little tribes that all
> practiced different styles. The rationale for no gun use was that >since
> modern weapons caused the big holocaust, no one was willing to risk leading
> up to that again by >bringing back the technology.
>>
>>Actually I don't think that would work. In an after-the-bomb setting, I
> think guns would be used -more-. People crave power, and something like the
> near-end of the world wouldn't be enough to get past the exceedingly thick
> skulls of some people. With no law enforcement, which would most likely be
> the case, someone with a gun had power and would be able to do basically
> whatever they wanted, whenever, especially if there were few people who
> still had guns. Pulling the trigger on a gun and launching off a nuclear
> warhead are two very different things, and it wouldn't put a stop to
> firearms. The people would stay away from making any new weapons of mass
> destructions. For awhile, at least. But there would be a race for the
> creation of a new country, that would be inevitable. A new country would
> mean that they pretty much own everything, and in order to keep it that way
> you'll have missiles and bombs, and before you know it, more nuclear
> weapons. The human race has a tendency to go in circles, for better or
> worse.
>>
>>
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Group: streetfighter Message: 2617 From: MITZPD@aol.com Date: 10/10/1999
Subject: Re: 20 years later (give or take a few weeks)
thank you
Group: streetfighter Message: 2618 From: JSorochins@aol.com Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
In a message dated 10/10/99 9:11:51 AM Pacific Daylight Time,
cbaker@... writes:

<< I don't think firearms would be stopped by a nuclear war, unless of course
the whole world was dead. Remember, major centers are hit during a nuclear
conflict. The countryside would get mostly fallout. The countryside is full
of guns, Hunting lodges, Cabins, gun shops, Not to mention survivalist
groups just waiting for the day. Most of these groups can make their own
bullets, and save their spent shells for recycling. >>

Depends on how far post post apocalyptic is really. The guns are going to
break down eventually and the ability to make new ones is going to take much
more than a knowledge of how to make guns. You need to make gunpowder, which
is more than simply knowing the formula. Early gunpowder was not nearly as
powerful as modern gunpowder. And you need to know how to smelt metal strong
enough to withstand a high velocity bullet going through it without blowing
it up. And you need machines to make sure the barrel is straight enough so
the gun will not blowup. In real life, it took a very long time and a
relatively advanced technology to be able to make guns, which is why the
Indians in America had to buy or steal guns rather than just make their own.

Just my view on the situation.
Group: streetfighter Message: 2619 From: Dustin Wolfe Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
It's true that guns will break down, eventually, but that eventuality could
be a very very long time. If you take maintain your gun well, it can
litterally still work over a hundred years from now. Case in point, the Colt
Single Action Army. It has lasted over a hundred years, and a well
maintained Single Action Army can still fire as well as it did the first
time it shot.

Gun powder and bullets are not quite as difficult to make as you seem to
think, and there were plenty of gun barrels made by blacksmiths during the
Wild West era. That's why when there was a show down, everyone would clear
the streets. The barrels weren't entirely straight and shooting the wrong
person on accident wasn't that uncommon, but they got the job done.

In the end, it would take something much more devastating then the
near-destruction of the entire human race to get rid of guns. I don't think
it will ever happen.

-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, October 10, 1999 3:10 PM
Subject: [streetfighter] Re: Post Apocalyptic Firearms


>In a message dated 10/10/99 9:11:51 AM Pacific Daylight Time,
>cbaker@... writes:
>
><< I don't think firearms would be stopped by a nuclear war, unless of
course
> the whole world was dead. Remember, major centers are hit during a nuclear
> conflict. The countryside would get mostly fallout. The countryside is
full
> of guns, Hunting lodges, Cabins, gun shops, Not to mention survivalist
> groups just waiting for the day. Most of these groups can make their own
> bullets, and save their spent shells for recycling. >>
>
>Depends on how far post post apocalyptic is really. The guns are going to
>break down eventually and the ability to make new ones is going to take
much
>more than a knowledge of how to make guns. You need to make gunpowder,
which
>is more than simply knowing the formula. Early gunpowder was not nearly as
>powerful as modern gunpowder. And you need to know how to smelt metal
strong
>enough to withstand a high velocity bullet going through it without blowing
>it up. And you need machines to make sure the barrel is straight enough so
>the gun will not blowup. In real life, it took a very long time and a
>relatively advanced technology to be able to make guns, which is why the
>Indians in America had to buy or steal guns rather than just make their
own.
>
>Just my view on the situation.
>
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>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
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Group: streetfighter Message: 2620 From: Kristofer Lundstr�m Date: 10/10/1999
Subject: Re: for Kristofer
>I dimly recall you mentioning Juni & Juli's names were Swedish. could you
>give me the correct pronunciation for them? I plan on using them in my
>game and want to get it right.
>

GOD!!! I'm laughing my ass off! But ok.

Juni = June
Juli = July

Both in Swedish, naturally. Now the tricky part...

* The "j" is pron. like the "y" in "yes". (Or; simply remove the "d" sound
from the "j" when you say it.) Easy.

* The "u" is _the_ bitch. Because there is no English equivalent. The best I
can do without making this looong is:

1. Say the French word "les", or the German "mehr". Remember how flat the
vowel sounds.
2. Make sure you know what your mouth looks like when you say "you".
3. (this is a beauty) Say "les" or "mehr" out loud and stay on the vowel.
4. Shape your mouth to the "you"-shape.
5. Make sure any people around you don't choke while laughing.

* The "-li" sounds exactly like the "-ly" in "love_ly_", "exact_ly_" or
whadever similar.

* The "-ni" is like "-li" but with an "n" instead of an "l". Nothing fancy
there.

That was fun. And time consuming. Too bad I don't have a functioning
microphone :)

Kristofer

______________________________________________________
Group: streetfighter Message: 2621 From: Kristofer Lundstr�m Date: 10/10/1999
Subject: Re: Batman + Multiple styles
>Cool ! I'll Make comments on your comments :)

And together our comments shall rule the Earth.

I agree on your comments as well.

And yes, Batman could be Special Forces. I hadn't really thought of it. It
depends on what background the Storyteller has aknowledged.

Concerning multiple styles. This is not something I've used much but:

* I used the simple rules from Warrior's World (Merit and Flaw version).
With a few variations I can barely recall myself.

* I went with the unrealistic but very SF-ish doctrine of "true fighters
practise only one style". Only true megamasters are competent in more than a
single style. And to make things complete, I've never used and never will
use the Jeet Kune Do rules.

* I interpreted Gen's two styles as Crane and Praying Mantis Kung Fu, i e
Gen is a Kung Fu practitioner. I felt no need to make things complicated.

Ah, that'll do.

Kristofer

______________________________________________________
Group: streetfighter Message: 2622 From: Kristofer Lundstr�m Date: 10/10/1999
Subject: Re: Baseline Character Stats
><< No comment from me, I've already made an excellent case on the Batman
>crap,
> and it still stands. (no offence) >>
>
>Well, I kind of added the Batman stuff to give an example of how the list
>could be used. I was looking more for comments on the idea of comparing
>stats to existing characters as a way of determine appropriate value.
>
>Come on, I _know_ you want to comment...
>
>The Amazing Sorochinski

Yes, one. I have a gut feeling Batman should have no traits above 5. Perhaps
one, but the number of 7 and 8 you have placed; no.

Kristofer

______________________________________________________
Group: streetfighter Message: 2623 From: Christian Conkle Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
Guns surviving a nuclear exchange really depend on one question:

How heavy was the nuclear exchange?

A light nuclear exchange would spare much of the weapon-making capability
and skills in the form of manufacturing facilities and libraries and people
who have the knowledge.

A total nuclear exchange that targeted every city on Earth with a population
of more than 100,000, something I think is entirely possible with today's
nuclear weapon arsenals, even after much post-Cold War reduction, would wipe
out just about all ability to create firearms. Including the firearms
manufacturing facilities, the parts facilities that supplied the
manufacturing facilities, the transportation infrastructure that moved the
parts to the manufacturing facilities and the food that fed the workers and
craftsmen, and the skilled technicians who knew how to design guns and
create gunpowder and other chemical explosives.

If only 0.05% of the entire world population survived the first strike, the
nuclear winter, the ensuing fallout, famine, disease, attrition, and mayhem,
and that's a liberal estimate, you'd have a population of 2,500,000
survivors scattered around the world. And no nation, no matter how third
world, no matter how remote, no matter how neutral, would be spared.

All the stores and all the warehouses containing all the guns are destroyed
in the intial blasts. Any bunkers or armories lucky enough to survive are
either lost and forgotten or are quickly raided by the handfuls of survivors
who will likely die in the resulting riots, famines, fallouts, disease, etc.
of the following months and years.

In the end, you'll have a few guns in the hands of the strong survivors who
oppress the weak survivors. No one will have the technical expertise to
repair or manufacture new guns or ammunition, so when the bullies run out,
the peasants revolt.

The bully that DOES figure out how to repair guns and manufacture ammo (not
an easy task seeing as how all the manufacturing plants that made the parts
for the assembly were destroyed), will become a warlord and the peasants
will have to overcome his tyranny with Martial Arts taught by wandering
monks or developed in slave-like enclaves.

M. Bison could be just such a bully.

In fact, I ran a post-apocalyptic adventure where nary a single bomb was
dropped, in which M.Bison took over the world and drained it of Psycho Life
Energy, rounding up the masses for huge mass-life-draining sessions. His
mutant lackeys running the world like warlords.

The setting was very Fist of the North Star, and if you want to run a
post-apocalyptic campagin, definitely rent this film!!!

The PC's were slaves being brought for gladitorial fights. The survivors are
allowed to live and possibly recruited as a Warrior. The losers are drained
or fed to Mutant Sharks with friggin lasers beams for eyes. Of course, there
were Kung Fu rebels.


----------------
Christian Conkle
conkle@...
conkle@...
Group: streetfighter Message: 2624 From: Chris Baker Date: 10/10/1999
Subject: Re: Post Apocalyptic Firearms
With Technology over four hundred years ago, we had firearms, but we didn't
have a reliable toilet.

If there is indeed enough nuclear bombs used to destroy every single person
who is capable of producing a viable firearm in the whole world, than there
would be no life left on earth. Earth is a very very big place, I'm sure if
even one local gunsmith, (and they exist, trust me, I know a few hobbyists
who make their own barrels.) survived, he or she (yes she) would be making a
killing in the post apocalyptic world, with his or her skills. (of course,
it is foolish to believe that only ONE would survive)

I really don't think it is probable in any way to nuke our society back to
the technology of the Native Americans. Because in order to have a viable
society, you must have quite a few survivors. Survivors who know things, who
have skills, who pass those skills and knowledge's on, those who have access
to more equipment and resources than anyone really needs anymore.

And as for the guns breaking down, what the hell happened to Human
Ingenuity. If human beings didn't fix or innovate anything, if they couldn't
think about problems and solve them, they'd all be monkeys or something they
sure as to hell wouldn't be human. Remember, if you will, that the very long
time it took to produce firearms in real life you describe, was starting
from absolute dick. I'm sure technology related to firearms would be on
track much much faster than you expect.

And From what I can tell, your statement describes less efficient firearms,
not a lack of them.

Unless stopped completely, humanity rolls onward.

And again, I never said that it couldn't be done in entertainment, like a
role-playing game.

-- Chris B


----------
>From: JSorochins@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Post Apocalyptic Firearms
>Date: Sun, Oct 10, 1999, 4:59 PM
>

> In a message dated 10/10/99 9:11:51 AM Pacific Daylight Time,
> cbaker@... writes:
>
> << I don't think firearms would be stopped by a nuclear war, unless of course
> the whole world was dead. Remember, major centers are hit during a nuclear
> conflict. The countryside would get mostly fallout. The countryside is full
> of guns, Hunting lodges, Cabins, gun shops, Not to mention survivalist
> groups just waiting for the day. Most of these groups can make their own
> bullets, and save their spent shells for recycling. >>
>
> Depends on how far post post apocalyptic is really. The guns are going to
> break down eventually and the ability to make new ones is going to take much
> more than a knowledge of how to make guns. You need to make gunpowder, which
> is more than simply knowing the formula. Early gunpowder was not nearly as
> powerful as modern gunpowder. And you need to know how to smelt metal strong
> enough to withstand a high velocity bullet going through it without blowing
> it up. And you need machines to make sure the barrel is straight enough so
> the gun will not blowup. In real life, it took a very long time and a
> relatively advanced technology to be able to make guns, which is why the
> Indians in America had to buy or steal guns rather than just make their own.
>
> Just my view on the situation.
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2625 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
In a message dated 10/10/99 8:06:31 PM Pacific Daylight Time,
cbaker@... writes:

<< If there is indeed enough nuclear bombs used to destroy every single person
who is capable of producing a viable firearm in the whole world, than there
would be no life left on earth. Earth is a very very big place, I'm sure if
even one local gunsmith, (and they exist, trust me, I know a few hobbyists
who make their own barrels.) survived, he or she (yes she) would be making a
killing in the post apocalyptic world, with his or her skills. (of course,
it is foolish to believe that only ONE would survive)>>

Well, true, I will grant you a few hobbyist make there own barrels. I doubt,
however, they smelt their own metal to make them. And they don't make the
whole gun. Or grind up charcoal and salt peter to make their own gunpowder.
My point is that mass gun production requires a industry to produce them.
Even the Old West had factorys to produce parts for the weapons back in the
civilized East. And assuming even a relatively light nuclear strike
(compared to the 99.5 percent casualties mentioned earlier), that production
capability would be wiped out. I know of no nonindustrialized country that
produces large qualities of guns (am I wrong here?)

<< I really don't think it is probable in any way to nuke our society back to
the technology of the Native Americans. Because in order to have a viable
society, you must have quite a few survivors. Survivors who know things, who
have skills, who pass those skills and knowledge's on, those who have access
to more equipment and resources than anyone really needs anymore.>>

I don't know, maybe. But lets see, I know computers pretty good, whoops, no
more power, computer knowledge out the window. Ok then, I know a good bit
about woodworking, that should come in handy, until the tools rust out and I
am trying to carve with flint, unfortunately, flint knapping skills are a
rare commodity. Well, we can probably pour some new tools out at the local
steel foundry, whoops, that has no power. Ok lets run over to the power
plant and see if we can get that working. Yep, we get it working but soon
the fuel runs out. Hmmm... How does one get to Iran to pick up some some
crude oil?

Everything in a advanced civilization depends on a complex web of trade in
information and commoditys. Even a slight disruption can cause major ripple
effects, look at the concern over Y2K. A large nuclear strike would have
much more devastating effect. What happens when there is a whole bunch of
people that don't have enough to eat? OK, you know how to make a gun barrel,
meanwhile Joe Bob over there doesn't know a damn thing about how to go about
making a gun barrel, but he owns a whole slew of guns and your looking mighty
tasty. Gun barrel making is not all that useful in itself. Now that guy who
makes his own gun powder is over on the other side of town, but
unfortunately, his block is in a war with your block over the last of the
burritos at the local 7-11. The other guy who knows about it lives a hundred
miles away, but you can't get there because the roads are all blocked, the
car has a flat and there are no more tires and what little fuel there is is
being used in the great 7-11 war.

< And as for the guns breaking down, what the hell happened to Human
Ingenuity. If human beings didn't fix or innovate anything, if they couldn't
think about problems and solve them, they'd all be monkeys or something they
sure as to hell wouldn't be human.>

Oh, I have no doubt that people will come up with very clever ways to get
that broken gun working again. But that can't last forever. Entropy wins
out eventually no matter what.


<Remember, if you will, that the very long
time it took to produce firearms in real life you describe, was starting
from absolute dick. I'm sure technology related to firearms would be on
track much much faster than you expect.>

Well, my point is that knowledge is not enough. You need the capablity. Say
you are an absolute expert on how to make a gun. You know every formula to
make gun powder, you know how make a barrel and the triggering mechanism,
everything there is to know, you got in spades. Now lets drop you in, say, 1
AD Jerusalem. What are you going to do? The metal needed to make the gun is
way out of anybodys ability, for there is no steel. OK, lets say you just
happen to have a PhD in metallurgy or just happened to be transported with a
whole ton of quality steel. Hmmm... Do you know how to build a foundry? Do
you know how to build the tools to work the metal? Do you know how to build
the tools to build the tools to work the metal? The guys that do are mighty
far away and you have no way to reach them.

< And From what I can tell, your statement describes less efficient firearms,
not a lack of them.>

Well, even saying that is true, remember the Musketeers had muskets but still
had to be really handy with a sword. Depending how less efficient they are,
they would have less of an effect on combat on a whole. The very earliest
cannon were used mostly just to scare horses.

<Unless stopped completely, humanity rolls onward.>

Agreed, but that doesn't mean they don't slide back sometimes. Look at the
Depression and that was only an economic disaster.

< And again, I never said that it couldn't be done in entertainment, like a
role-playing game.>

True enough, this thread is kind of getting off topic. And I'm not saying
that things _couldn't_ go like you say, just that the original idea of guns
being gone in the wake of a nuclear exchange is not completely invalid.

And I won't even get into the idea of a mass population inforcing a no gun
ban on the few guns that still exist or can be produced. Remember the
Luddites.

OK, I'll get off the soapbox. . :)

Oh, and thanks, I haven't had this much intelligent debate for years.
Group: streetfighter Message: 2626 From: Chris Baker Date: 10/8/1999
Subject: Re: Charcters Stats
Excuse me .. but are we talking about Vampire or Streetfighter?
Mr. aaaaaaaaaaaaaaaaaa, if that is your real name. I prefer to let all of my
players have equal potential at the beginning of the game. through
additional experience, they may do as they wish.(10, 14, 20, whatever)
They'd better have a good reason, or I may not allow it.
If I knew more about your situation, I could give a better answer.

-- Chris B


----------
>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Charcters Stats
>Date: Fri, Oct 8, 1999, 6:46 PM
>

> Ok so you let them go to 10 but what if somebody is
> playing a 4th generation vampire in the game. Yea I
> know that's a really high generation vampite it's not
> my charcter. Anyway they can fo to 8 normally or base
> i'm not sure but how high could it go.
>
> --- Chris Baker <cbaker@...> wrote:
>> I really don't have a problem with characters
>> reaching whatever, providing
>> they can actually afford it, and give me a pretty
>> good explanation. Even a
>> 10 is not beyond reach, through experience only mind
>> you, but guaranteed
>> they will suck at everything else, not to mention
>> they had better been hit
>> by a green meteor or something. For games of this
>> level, streetfighter genre
>> included, I would prefer to use Champions new
>> Millennium. Where you can make
>> up your own special maneuvers and chi abilities,
>> while having a greater
>> range of potential than storyteller can provide on
>> it's own.
>>
>> -- Chris B
>>
>>
>> ----------
>> >From: clk_whrr_chad@...
>> >To: streetfighter@...
>> >Subject: [streetfighter] Charcters Stats
>> >Date: Fri, Oct 8, 1999, 3:29 AM
>> >
>>
>> > i was wondering about how high do most of the stat
>> get in your games
>> > i.e. is there an upper limit not human mind you
>> but i mean what player
>> > charcters can go to and if there is what is it?
>> >
>> >
>> >
>>
> ------------------------------------------------------------------------
>> >
>> > eGroups.com home:
>> http://www.egroups.com/group/streetfighter
>> > http://www.egroups.com - Simplifying group
>> communications
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>> >
>> >
>>
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>>
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>> http://www.egroups.com/group/streetfighter
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>> communications
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>
>
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>
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
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Group: streetfighter Message: 2627 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/11/1999
Subject: Re: Campaign idea
Okay assuming that your going to put people through
this and one of them had a plasma based gun i.e. a
glass of water is supposed to power a plasms based car
for like 67 years or something how long would the
would the plasma based gun last or would the resulting
emp's from all the bombs turn it off.

--- Dustin Wolfe <lancer1@...> wrote:
> >friend of mine once did an After-the-Bomb Street
> Fighter where everything had been destroyed and
> everyone >was a member of little tribes that all
> practiced different styles. The rationale for no
> gun use was that >since modern weapons caused the
> big holocaust, no one was willing to risk leading up
> to that again by >bringing back the technology.
>
> Actually I don't think that would work. In an
> after-the-bomb setting, I think guns would be used
> -more-. People crave power, and something like the
> near-end of the world wouldn't be enough to get past
> the exceedingly thick skulls of some people. With no
> law enforcement, which would most likely be the
> case, someone with a gun had power and would be able
> to do basically whatever they wanted, whenever,
> especially if there were few people who still had
> guns. Pulling the trigger on a gun and launching off
> a nuclear warhead are two very different things, and
> it wouldn't put a stop to firearms. The people would
> stay away from making any new weapons of mass
> destructions. For awhile, at least. But there would
> be a race for the creation of a new country, that
> would be inevitable. A new country would mean that
> they pretty much own everything, and in order to
> keep it that way you'll have missiles and bombs, and
> before you know it, more nuclear weapons. The human
> race has a tendency to go in circles, for better or
> worse.
>
>
>
------------------------------------------------------------------------
>
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> communications
>
>
>
>


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Group: streetfighter Message: 2628 From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa Date: 10/11/1999
Subject: Re: Charcters Stats
Never mind it dosen't matter anymore how the vampire
can go we rpg a little while ago and suffice to say he
meant and fought a fire elementalist and got turned
into charcoal.

--- Chris Baker <cbaker@...> wrote:
> Excuse me .. but are we talking about Vampire or
> Streetfighter?
> Mr. aaaaaaaaaaaaaaaaaa, if that is your real name. I
> prefer to let all of my
> players have equal potential at the beginning of the
> game. through
> additional experience, they may do as they wish.(10,
> 14, 20, whatever)
> They'd better have a good reason, or I may not allow
> it.
> If I knew more about your situation, I could give a
> better answer.
>
> -- Chris B
>
>
> ----------
> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
> <clk_whrr_chad@...>
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: Charcters Stats
> >Date: Fri, Oct 8, 1999, 6:46 PM
> >
>
> > Ok so you let them go to 10 but what if somebody
> is
> > playing a 4th generation vampire in the game. Yea
> I
> > know that's a really high generation vampite it's
> not
> > my charcter. Anyway they can fo to 8 normally or
> base
> > i'm not sure but how high could it go.
> >
> > --- Chris Baker <cbaker@...> wrote:
> >> I really don't have a problem with characters
> >> reaching whatever, providing
> >> they can actually afford it, and give me a pretty
> >> good explanation. Even a
> >> 10 is not beyond reach, through experience only
> mind
> >> you, but guaranteed
> >> they will suck at everything else, not to mention
> >> they had better been hit
> >> by a green meteor or something. For games of this
> >> level, streetfighter genre
> >> included, I would prefer to use Champions new
> >> Millennium. Where you can make
> >> up your own special maneuvers and chi abilities,
> >> while having a greater
> >> range of potential than storyteller can provide
> on
> >> it's own.
> >>
> >> -- Chris B
> >>
> >>
> >> ----------
> >> >From: clk_whrr_chad@...
> >> >To: streetfighter@...
> >> >Subject: [streetfighter] Charcters Stats
> >> >Date: Fri, Oct 8, 1999, 3:29 AM
> >> >
> >>
> >> > i was wondering about how high do most of the
> stat
> >> get in your games
> >> > i.e. is there an upper limit not human mind you
> >> but i mean what player
> >> > charcters can go to and if there is what is it?
> >> >
> >> >
> >> >
> >>
> >
>
------------------------------------------------------------------------
> >> >
> >> > eGroups.com home:
> >> http://www.egroups.com/group/streetfighter
> >> > http://www.egroups.com - Simplifying group
> >> communications
> >> >
> >> >
> >> >
> >> >
> >>
> >>
> >
>
------------------------------------------------------------------------
> >>
> >> eGroups.com home:
> >> http://www.egroups.com/group/streetfighter
> >> http://www.egroups.com - Simplifying group
> >> communications
> >>
> >>
> >>
> >>
> >>
> >
> >
> > =====
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
> >
> >
>
------------------------------------------------------------------------
> >
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> communications
> >
> >
> >
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>
------------------------------------------------------------------------
>
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=====

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Group: streetfighter Message: 2629 From: Chris Hoffmann Date: 10/11/1999
Subject: Re: Contenders 2
--- JSorochins@... wrote:
> In a message dated 10/7/99 3:56:08 PM Pacific Daylight Time,
> cbaker@... writes:
>
> Well, there _is_ that school of thought. :) Intelligence can be a very
> tricky thing to define, look at the arguements over standardized test.
> But
> my point is, while Einstein is considered a genius, he was a genius only
> in
> his field. As a matter of fact, he was famous for his absent mindedness
> so
> an arguement could be made (not by me) that he should have a low
> intelligence
> and a very high physics score to reflect this. Both Einstein and Orson
> Wells
> were considered geniuses but the Einstein was not known for making
> movies and
> Wells didn't exactly come up with a new view of physics. So I would
> give
> them both 5's. That doesn't mean Beavis and Butthead should also get
> 5s. So
> what I am trying to say, as Batman has been generally been considered
> one of
> the top minds in his universe, (i mean, he has, hasn't he?) it would not
> be
> outrageous to give him a 5 even if his physics are not quite up to par.

Einstein wasn't just a genius in physics, he also developed several
mathematical formulas/patterns (not sure which is apropriate) and applied
them successfuly to music.

=====
staredown@... staredown@...
http://www.geocities.com/tokyo/1062

"We don't expect kittens to fight wildcats and win--we
merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 2630 From: Chris Baker Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Well your soapbox logic is flawed, since you seem to leave out a large
amount of my argument.
Man, you have a very narrow scope of humanity. Have you ever traveled? When
it comes to smelting metal, it really isn't that difficult, any jeweler can
do it, (I honestly know a few) yes, even hard metals, steel is just tempered
Iron. Tempered Iron is produced by cooling the hot Iron quickly, with water.
Water seems available in any survivable apocalyptic world. (no it does not
have to be drinking water) Even this simple steel would be enough for a
simple firearm.
I think you should do some modern research on what nuclear weapons are
really capable of, realistically, they are not as doom and gloom as was
rumoured during the 70's and 80's. They're bad mind you, and riots and
disease would occur in what was left in the major centers. When it comes to
radiation, chernobyl threw more radiation off than almost any recorded
nuclear strike. Fallout landed on countryside covered in farms, many people
still live there. There are shortened life spans, birth defects, heightened
cases of cancer and leukemia, but people still live there.
And who says we keep ALL of our knowledge in computers, jeez read a book.
Yes, some will survive after a nuclear war.
And you don't need a PHD in anything, or a factory to make a simple firearm.
Believe it or not. Amazing isn't it!
Again I'm not saying people will be making mp-5's, or uzis. But speaking of
those types of firearms, did you know that many modern firearms would never
rust? Being made of plastic polymers, carbon and nylon, (these surely
wouldn't be produced in a post apocalyptic world) but they will probably
survive over one hundred years (when considering rust alone). Even firearms
that do rust, can be oiled to last a lifetime. And no you don't have to go
to Iran to get oil, there are various substitutes like vegetable or peanut
oil.
I never said anything about electricity, or power tools, neither of which
you need to make a simple firearm.

And about your PHD in 1 AD Jerusalem, I'm sure if he found a way to
communicate with the people, he alone could advance their society quite a
bit, he could be an Einstein of their times. The first thing he could do is
teach them to make simple steel, hell he could do it himself.

As for post apocalyptic luddites, they'd probably be shot by people who have
the guns.

This is all assuming enough of the population were left on earth to be
viable as a species, if enough people were wiped out, humanity itself would
be wiped out.

-- Chris B


----------
>From: JSorochins@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Post Apocalyptic Firearms
>Date: Mon, Oct 11, 1999, 12:07 AM
>

> In a message dated 10/10/99 8:06:31 PM Pacific Daylight Time,
> cbaker@... writes:
>
> << If there is indeed enough nuclear bombs used to destroy every single person
> who is capable of producing a viable firearm in the whole world, than there
> would be no life left on earth. Earth is a very very big place, I'm sure if
> even one local gunsmith, (and they exist, trust me, I know a few hobbyists
> who make their own barrels.) survived, he or she (yes she) would be making a
> killing in the post apocalyptic world, with his or her skills. (of course,
> it is foolish to believe that only ONE would survive)>>
>
> Well, true, I will grant you a few hobbyist make there own barrels. I doubt,
> however, they smelt their own metal to make them. And they don't make the
> whole gun. Or grind up charcoal and salt peter to make their own gunpowder.
> My point is that mass gun production requires a industry to produce them.
> Even the Old West had factorys to produce parts for the weapons back in the
> civilized East. And assuming even a relatively light nuclear strike
> (compared to the 99.5 percent casualties mentioned earlier), that production
> capability would be wiped out. I know of no nonindustrialized country that
> produces large qualities of guns (am I wrong here?)
>
> << I really don't think it is probable in any way to nuke our society back to
> the technology of the Native Americans. Because in order to have a viable
> society, you must have quite a few survivors. Survivors who know things, who
> have skills, who pass those skills and knowledge's on, those who have access
> to more equipment and resources than anyone really needs anymore.>>
>
> I don't know, maybe. But lets see, I know computers pretty good, whoops, no
> more power, computer knowledge out the window. Ok then, I know a good bit
> about woodworking, that should come in handy, until the tools rust out and I
> am trying to carve with flint, unfortunately, flint knapping skills are a
> rare commodity. Well, we can probably pour some new tools out at the local
> steel foundry, whoops, that has no power. Ok lets run over to the power
> plant and see if we can get that working. Yep, we get it working but soon
> the fuel runs out. Hmmm... How does one get to Iran to pick up some some
> crude oil?
>
> Everything in a advanced civilization depends on a complex web of trade in
> information and commoditys. Even a slight disruption can cause major ripple
> effects, look at the concern over Y2K. A large nuclear strike would have
> much more devastating effect. What happens when there is a whole bunch of
> people that don't have enough to eat? OK, you know how to make a gun barrel,
> meanwhile Joe Bob over there doesn't know a damn thing about how to go about
> making a gun barrel, but he owns a whole slew of guns and your looking mighty
> tasty. Gun barrel making is not all that useful in itself. Now that guy who
> makes his own gun powder is over on the other side of town, but
> unfortunately, his block is in a war with your block over the last of the
> burritos at the local 7-11. The other guy who knows about it lives a hundred
> miles away, but you can't get there because the roads are all blocked, the
> car has a flat and there are no more tires and what little fuel there is is
> being used in the great 7-11 war.
>
> < And as for the guns breaking down, what the hell happened to Human
> Ingenuity. If human beings didn't fix or innovate anything, if they couldn't
> think about problems and solve them, they'd all be monkeys or something they
> sure as to hell wouldn't be human.>
>
> Oh, I have no doubt that people will come up with very clever ways to get
> that broken gun working again. But that can't last forever. Entropy wins
> out eventually no matter what.
>
>
> <Remember, if you will, that the very long
> time it took to produce firearms in real life you describe, was starting
> from absolute dick. I'm sure technology related to firearms would be on
> track much much faster than you expect.>
>
> Well, my point is that knowledge is not enough. You need the capablity. Say
> you are an absolute expert on how to make a gun. You know every formula to
> make gun powder, you know how make a barrel and the triggering mechanism,
> everything there is to know, you got in spades. Now lets drop you in, say, 1
> AD Jerusalem. What are you going to do? The metal needed to make the gun is
> way out of anybodys ability, for there is no steel. OK, lets say you just
> happen to have a PhD in metallurgy or just happened to be transported with a
> whole ton of quality steel. Hmmm... Do you know how to build a foundry? Do
> you know how to build the tools to work the metal? Do you know how to build
> the tools to build the tools to work the metal? The guys that do are mighty
> far away and you have no way to reach them.
>
> < And From what I can tell, your statement describes less efficient firearms,
> not a lack of them.>
>
> Well, even saying that is true, remember the Musketeers had muskets but still
> had to be really handy with a sword. Depending how less efficient they are,
> they would have less of an effect on combat on a whole. The very earliest
> cannon were used mostly just to scare horses.
>
> <Unless stopped completely, humanity rolls onward.>
>
> Agreed, but that doesn't mean they don't slide back sometimes. Look at the
> Depression and that was only an economic disaster.
>
> < And again, I never said that it couldn't be done in entertainment, like a
> role-playing game.>
>
> True enough, this thread is kind of getting off topic. And I'm not saying
> that things _couldn't_ go like you say, just that the original idea of guns
> being gone in the wake of a nuclear exchange is not completely invalid.
>
> And I won't even get into the idea of a mass population inforcing a no gun
> ban on the few guns that still exist or can be produced. Remember the
> Luddites.
>
> OK, I'll get off the soapbox. . :)
>
> Oh, and thanks, I haven't had this much intelligent debate for years.
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2631 From: Chris Baker Date: 10/11/1999
Subject: Re: Charcters Stats
Yeah, fire does that to Vampires. Isn't it sweet.
-- Chris B


----------
>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Charcters Stats
>Date: Mon, Oct 11, 1999, 2:46 AM
>

> Never mind it dosen't matter anymore how the vampire
> can go we rpg a little while ago and suffice to say he
> meant and fought a fire elementalist and got turned
> into charcoal.
>
> --- Chris Baker <cbaker@...> wrote:
>> Excuse me .. but are we talking about Vampire or
>> Streetfighter?
>> Mr. aaaaaaaaaaaaaaaaaa, if that is your real name. I
>> prefer to let all of my
>> players have equal potential at the beginning of the
>> game. through
>> additional experience, they may do as they wish.(10,
>> 14, 20, whatever)
>> They'd better have a good reason, or I may not allow
>> it.
>> If I knew more about your situation, I could give a
>> better answer.
>>
>> -- Chris B
>>
>>
>> ----------
>> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
>> <clk_whrr_chad@...>
>> >To: streetfighter@egroups.com
>> >Subject: [streetfighter] Re: Charcters Stats
>> >Date: Fri, Oct 8, 1999, 6:46 PM
>> >
>>
>> > Ok so you let them go to 10 but what if somebody
>> is
>> > playing a 4th generation vampire in the game. Yea
>> I
>> > know that's a really high generation vampite it's
>> not
>> > my charcter. Anyway they can fo to 8 normally or
>> base
>> > i'm not sure but how high could it go.
>> >
>> > --- Chris Baker <cbaker@...> wrote:
>> >> I really don't have a problem with characters
>> >> reaching whatever, providing
>> >> they can actually afford it, and give me a pretty
>> >> good explanation. Even a
>> >> 10 is not beyond reach, through experience only
>> mind
>> >> you, but guaranteed
>> >> they will suck at everything else, not to mention
>> >> they had better been hit
>> >> by a green meteor or something. For games of this
>> >> level, streetfighter genre
>> >> included, I would prefer to use Champions new
>> >> Millennium. Where you can make
>> >> up your own special maneuvers and chi abilities,
>> >> while having a greater
>> >> range of potential than storyteller can provide
>> on
>> >> it's own.
>> >>
>> >> -- Chris B
>> >>
>> >>
>> >> ----------
>> >> >From: clk_whrr_chad@...
>> >> >To: streetfighter@...
>> >> >Subject: [streetfighter] Charcters Stats
>> >> >Date: Fri, Oct 8, 1999, 3:29 AM
>> >> >
>> >>
>> >> > i was wondering about how high do most of the
>> stat
>> >> get in your games
>> >> > i.e. is there an upper limit not human mind you
>> >> but i mean what player
>> >> > charcters can go to and if there is what is it?
>> >> >
>> >> >
>> >> >
>> >>
>> >
>>
> ------------------------------------------------------------------------
>> >> >
>> >> > eGroups.com home:
>> >> http://www.egroups.com/group/streetfighter
>> >> > http://www.egroups.com - Simplifying group
>> >> communications
>> >> >
>> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >
>>
> ------------------------------------------------------------------------
>> >>
>> >> eGroups.com home:
>> >> http://www.egroups.com/group/streetfighter
>> >> http://www.egroups.com - Simplifying group
>> >> communications
>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>> > =====
>> >
>> > __________________________________________________
>> > Do You Yahoo!?
>> > Bid and sell for free at http://auctions.yahoo.com
>> >
>> >
>>
> ------------------------------------------------------------------------
>> >
>> > eGroups.com home:
>> http://www.egroups.com/group/streetfighter
>> > http://www.egroups.com - Simplifying group
>> communications
>> >
>> >
>> >
>> >
>>
>>
> ------------------------------------------------------------------------
>>
>> eGroups.com home:
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>> communications
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>>
>>
>>
>
>
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>
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com
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>
>
>
>
Group: streetfighter Message: 2632 From: Christian Conkle Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
Okay, short review of my view of this debate:

Is there a scenario in which firearms and firearm-making technology survives
the Big One? Certainly. There are all kinds of scenarios depending on who
and what survives.

Is there a scenario in which firearms and firearm-making technology become
rare/non-existant post-Big One? Absolutely! It's certainly not inconceivable
for mankind to be blasted back to the Stone Age. Where do you think the
expression came from? Most survivors are going to be too busy simply
surviving to worry about smelting metal and developing technology and
infrastructure enough to produce firearms. First, they'll likely use clubs
and sticks while they're fighting the other surivivors for what food is left
or arable land.

Look at areas in Third World nations today. Where do they get their guns?
Outside, of course. They aren't making their own guns. And if it were as
easy as you say, they'd surely be doing so by now. But they're not. Why?
They're too busy trying to raise potatoes to eat so they can survive. If the
local bullies can't get their guns from outside, they would have to use
clubs and knives to steal the potatoes from the peasants. They don't have
time to figure out how to build guns other than primitive Zip Guns. If it
were as easy or as available as you say, every Third World village would be
producing their own firearms.

In the post-Big One, guns might not be all wiped out, nor the knowledge or
technology, but they'd become a damn-sight rarer. And gun manufacturing
wouldn't kick in until much much later after everything has settled down and
things are more stable.

Into this post-apocalpytic world where guns are rare steps the Street
Fighter. Someone who can rely on their skills and Martial Arts to overthrow
the warlords with their surviving guns. This world would be ideal for Kung
Fu action, just look at FotNS.
_________________________________________________
Christian Conkle
Web Developer - National Committee for Quality Assurance
conkle@... - conkle@... - conkle@...
Group: streetfighter Message: 2633 From: Cristo Fe Crespo Date: 10/11/1999
Subject: Re: Encyclopeida Combatica Sourcebook
> Gimme! I want it! Really! Honest!
And I!!!

cristofe@...


>
> >From: "J. Scott Pittman" <joespitt@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: [streetfighter] Encyclopeida Combatica Sourcebook
> >Date: Fri, 8 Oct 1999 19:51:45 -0700
> >
> >If anyone is interested, the Encyclopedia Combatica: Second Edition is
> >avalible in Microsoft Word form. It's more correct and complete, although
> >thier are no new modifers. It is, however, crammed with artwork I grabbed
> >from the net and looks like a real Street Fighter sourcebook. It took over
> >300 hours to write, design and correct. If anyone is interested in this
> >final appearance of the book let me know!
> >-----Original Message-----
> >From: JSorochins@... <JSorochins@...>
> >To: streetfighter@egroups.com <streetfighter@egroups.com>
> >Date: Friday, October 08, 1999 2:45 PM
> >Subject: [streetfighter] Re: <no subject>
> >
> >
> > >In a message dated 10/8/99 2:31:17 PM Pacific Daylight Time,
> > >cbaker@... writes:
> > >
> > ><< I really didn't even play Street fighter until I had gotten some back
> >story
> > > about the characters, it just didn't interest me at the time. I guess I
> >just
> > > like a story to draw me in.
> > > If you want a good book on evil, Check out PEOPLE OF THE LIE by M. Scott
> > > Peck. Excellent reading, helps roleplaying too. Even if you are not into
> > > psychology, Like me. >>
> > >
> > >Hey, thanks for the book recommendation! I am always looking for a good
> >book.
> > >
> > >------------------------------------------------------------------------
> > >
> > >eGroups.com home: http://www.egroups.com/group/streetfighter
> > >http://www.egroups.com - Simplifying group communications
> > >
> > >
> > >
> >
> >
> >------------------------------------------------------------------------
> >
> >eGroups.com home: http://www.egroups.com/group/streetfighter
> >http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
> >
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 2634 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Campaign idea
In a message dated 10/10/99 11:36:05 PM Pacific Daylight Time,
clk_whrr_chad@... writes:

<< Okay assuming that your going to put people through
this and one of them had a plasma based gun i.e. a
glass of water is supposed to power a plasms based car
for like 67 years or something how long would the
would the plasma based gun last or would the resulting
emp's from all the bombs turn it off. >>


Not being a plasm expert or anything, but I imagine the mechanical parts of
the gun would wear out before the power source did.
Group: streetfighter Message: 2635 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Contenders 2
In a message dated 10/11/99 6:50:07 AM Pacific Daylight Time,
staredown@... writes:

<< Einstein wasn't just a genius in physics, he also developed several
mathematical formulas/patterns (not sure which is apropriate) and applied
them successfuly to music. >>

Thanks, I didn't know that. My sum of knowledge has been increased. But he
also had a hard time remembering if he had eaten lunch yet, or not. OK, I
know that story is apocryphal, but he is known for his absentmindedness.
Group: streetfighter Message: 2636 From: J. Scott Pittman Date: 10/11/1999
Subject: the dice roller in the vault
i'm new with MIRC, and I cant seem to get the die roller to work. Can
someone help me? I'm speaking of the die.ini file in the streetfighter vault
-----Original Message-----
From: Christian Conkle <conkle@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, October 11, 1999 10:15 AM
Subject: [streetfighter] Re: Post Apocalyptic Firearms


>Okay, short review of my view of this debate:
>
>Is there a scenario in which firearms and firearm-making technology
survives
>the Big One? Certainly. There are all kinds of scenarios depending on who
>and what survives.
>
>Is there a scenario in which firearms and firearm-making technology become
>rare/non-existant post-Big One? Absolutely! It's certainly not
inconceivable
>for mankind to be blasted back to the Stone Age. Where do you think the
>expression came from? Most survivors are going to be too busy simply
>surviving to worry about smelting metal and developing technology and
>infrastructure enough to produce firearms. First, they'll likely use clubs
>and sticks while they're fighting the other surivivors for what food is
left
>or arable land.
>
>Look at areas in Third World nations today. Where do they get their guns?
>Outside, of course. They aren't making their own guns. And if it were as
>easy as you say, they'd surely be doing so by now. But they're not. Why?
>They're too busy trying to raise potatoes to eat so they can survive. If
the
>local bullies can't get their guns from outside, they would have to use
>clubs and knives to steal the potatoes from the peasants. They don't have
>time to figure out how to build guns other than primitive Zip Guns. If it
>were as easy or as available as you say, every Third World village would be
>producing their own firearms.
>
>In the post-Big One, guns might not be all wiped out, nor the knowledge or
>technology, but they'd become a damn-sight rarer. And gun manufacturing
>wouldn't kick in until much much later after everything has settled down
and
>things are more stable.
>
>Into this post-apocalpytic world where guns are rare steps the Street
>Fighter. Someone who can rely on their skills and Martial Arts to overthrow
>the warlords with their surviving guns. This world would be ideal for Kung
>Fu action, just look at FotNS.
>_________________________________________________
>Christian Conkle
>Web Developer - National Committee for Quality Assurance
>conkle@... - conkle@... - conkle@...
>
>
>
>
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2637 From: J. Scott Pittman Date: 10/11/1999
Subject: Street Fighters vs. Vampires
Yup, just think what a flaming dragon punch would do to a vampire.
Hey, I run games, but I play them too, and my Storyteller wouldn't let me
roll up a Street Fighter character, but he allows everything else you can
think of. grrrrr
-----Original Message-----
From: Chris Baker <cbaker@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>;
streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, October 11, 1999 9:41 AM
Subject: [streetfighter] Re: Charcters Stats


>Yeah, fire does that to Vampires. Isn't it sweet.
>-- Chris B
>
>
>----------
>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: Charcters Stats
>>Date: Mon, Oct 11, 1999, 2:46 AM
>>
>
>> Never mind it dosen't matter anymore how the vampire
>> can go we rpg a little while ago and suffice to say he
>> meant and fought a fire elementalist and got turned
>> into charcoal.
>>
>> --- Chris Baker <cbaker@...> wrote:
>>> Excuse me .. but are we talking about Vampire or
>>> Streetfighter?
>>> Mr. aaaaaaaaaaaaaaaaaa, if that is your real name. I
>>> prefer to let all of my
>>> players have equal potential at the beginning of the
>>> game. through
>>> additional experience, they may do as they wish.(10,
>>> 14, 20, whatever)
>>> They'd better have a good reason, or I may not allow
>>> it.
>>> If I knew more about your situation, I could give a
>>> better answer.
>>>
>>> -- Chris B
>>>
>>>
>>> ----------
>>> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
>>> <clk_whrr_chad@...>
>>> >To: streetfighter@egroups.com
>>> >Subject: [streetfighter] Re: Charcters Stats
>>> >Date: Fri, Oct 8, 1999, 6:46 PM
>>> >
>>>
>>> > Ok so you let them go to 10 but what if somebody
>>> is
>>> > playing a 4th generation vampire in the game. Yea
>>> I
>>> > know that's a really high generation vampite it's
>>> not
>>> > my charcter. Anyway they can fo to 8 normally or
>>> base
>>> > i'm not sure but how high could it go.
>>> >
>>> > --- Chris Baker <cbaker@...> wrote:
>>> >> I really don't have a problem with characters
>>> >> reaching whatever, providing
>>> >> they can actually afford it, and give me a pretty
>>> >> good explanation. Even a
>>> >> 10 is not beyond reach, through experience only
>>> mind
>>> >> you, but guaranteed
>>> >> they will suck at everything else, not to mention
>>> >> they had better been hit
>>> >> by a green meteor or something. For games of this
>>> >> level, streetfighter genre
>>> >> included, I would prefer to use Champions new
>>> >> Millennium. Where you can make
>>> >> up your own special maneuvers and chi abilities,
>>> >> while having a greater
>>> >> range of potential than storyteller can provide
>>> on
>>> >> it's own.
>>> >>
>>> >> -- Chris B
>>> >>
>>> >>
>>> >> ----------
>>> >> >From: clk_whrr_chad@...
>>> >> >To: streetfighter@...
>>> >> >Subject: [streetfighter] Charcters Stats
>>> >> >Date: Fri, Oct 8, 1999, 3:29 AM
>>> >> >
>>> >>
>>> >> > i was wondering about how high do most of the
>>> stat
>>> >> get in your games
>>> >> > i.e. is there an upper limit not human mind you
>>> >> but i mean what player
>>> >> > charcters can go to and if there is what is it?
>>> >> >
>>> >> >
>>> >> >
>>> >>
>>> >
>>>
>> ------------------------------------------------------------------------
>>> >> >
>>> >> > eGroups.com home:
>>> >> http://www.egroups.com/group/streetfighter
>>> >> > http://www.egroups.com - Simplifying group
>>> >> communications
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >>
>>> >>
>>> >
>>>
>> ------------------------------------------------------------------------
>>> >>
>>> >> eGroups.com home:
>>> >> http://www.egroups.com/group/streetfighter
>>> >> http://www.egroups.com - Simplifying group
>>> >> communications
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >
>>> >
>>> > =====
>>> >
>>> > __________________________________________________
>>> > Do You Yahoo!?
>>> > Bid and sell for free at http://auctions.yahoo.com
>>> >
>>> >
>>>
>> ------------------------------------------------------------------------
>>> >
>>> > eGroups.com home:
>>> http://www.egroups.com/group/streetfighter
>>> > http://www.egroups.com - Simplifying group
>>> communications
>>> >
>>> >
>>> >
>>> >
>>>
>>>
>> ------------------------------------------------------------------------
>>>
>>> eGroups.com home:
>>> http://www.egroups.com/group/streetfighter
>>> http://www.egroups.com - Simplifying group
>>> communications
>>>
>>>
>>>
>>>
>>>
>>
>>
>> =====
>>
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>>
>> ------------------------------------------------------------------------
>>
>> eGroups.com home: http://www.egroups.com/group/streetfighter
>> http://www.egroups.com - Simplifying group communications
>>
>>
>>
>>
>
>------------------------------------------------------------------------
>
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>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2638 From: Zipp209@aol.com Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
hey i see were u come from my storyteller wont let me do that too
and he says he wants to make a vampire char when i storytell streetfight so i
say no since he didnt let me make a streetfighter char for vampire
Group: streetfighter Message: 2639 From: Chris Baker Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
I never said guns would be just as plentiful, just that they'd be there.
I agree with your comment on the primitive zip guns.

The problem with third world nations is they have no resources or education.
first world nations do, and so would their survivors.
(there would still be resources in a post apocalyptic North America. at
least in the case of a nuclear war)

And I agree with your final statement about the Street Fighter kicking the
evil gun toting warlords ass. (I find that totally heroic)

I am not debating any scenario, certainly many scenario's exist in fiction,
and they are all quite entertaining. But I've spent quite a bit of time
reading many non-fiction subjects, survival guides being just a few. And the
probabilities may not be as dark as rumoured. I meant it all as a fully
researched reference .


-- Chris B


----------
>From: "Christian Conkle" <conkle@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Post Apocalyptic Firearms
>Date: Mon, Oct 11, 1999, 1:19 PM
>

> Okay, short review of my view of this debate:
>
> Is there a scenario in which firearms and firearm-making technology survives
> the Big One? Certainly. There are all kinds of scenarios depending on who
> and what survives.
>
> Is there a scenario in which firearms and firearm-making technology become
> rare/non-existant post-Big One? Absolutely! It's certainly not inconceivable
> for mankind to be blasted back to the Stone Age. Where do you think the
> expression came from? Most survivors are going to be too busy simply
> surviving to worry about smelting metal and developing technology and
> infrastructure enough to produce firearms. First, they'll likely use clubs
> and sticks while they're fighting the other surivivors for what food is left
> or arable land.
>
> Look at areas in Third World nations today. Where do they get their guns?
> Outside, of course. They aren't making their own guns. And if it were as
> easy as you say, they'd surely be doing so by now. But they're not. Why?
> They're too busy trying to raise potatoes to eat so they can survive. If the
> local bullies can't get their guns from outside, they would have to use
> clubs and knives to steal the potatoes from the peasants. They don't have
> time to figure out how to build guns other than primitive Zip Guns. If it
> were as easy or as available as you say, every Third World village would be
> producing their own firearms.
>
> In the post-Big One, guns might not be all wiped out, nor the knowledge or
> technology, but they'd become a damn-sight rarer. And gun manufacturing
> wouldn't kick in until much much later after everything has settled down and
> things are more stable.
>
> Into this post-apocalpytic world where guns are rare steps the Street
> Fighter. Someone who can rely on their skills and Martial Arts to overthrow
> the warlords with their surviving guns. This world would be ideal for Kung
> Fu action, just look at FotNS.
> _________________________________________________
> Christian Conkle
> Web Developer - National Committee for Quality Assurance
> conkle@... - conkle@... - conkle@...
>
>
>
>
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2640 From: Chris Baker Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
Yeah! down with crappy storytellers who won't allow a Street Fighter into
their lousy, angst filled, stupid world of darkness. Especially when they
beg you to use their cheesy I'm better than thou Vampire creep in your
Street Fighter campaign.(how's that for bitter)

-- Chris B


----------
>From: "J. Scott Pittman" <joespitt@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Street Fighters vs. Vampires
>Date: Mon, Oct 11, 1999, 7:12 PM
>

> Yup, just think what a flaming dragon punch would do to a vampire.
> Hey, I run games, but I play them too, and my Storyteller wouldn't let me
> roll up a Street Fighter character, but he allows everything else you can
> think of. grrrrr
> -----Original Message-----
> From: Chris Baker <cbaker@...>
> To: streetfighter@egroups.com <streetfighter@egroups.com>;
> streetfighter@egroups.com <streetfighter@egroups.com>
> Date: Monday, October 11, 1999 9:41 AM
> Subject: [streetfighter] Re: Charcters Stats
>
>
>>Yeah, fire does that to Vampires. Isn't it sweet.
>>-- Chris B
>>
>>
>>----------
>>>From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa <clk_whrr_chad@...>
>>>To: streetfighter@egroups.com
>>>Subject: [streetfighter] Re: Charcters Stats
>>>Date: Mon, Oct 11, 1999, 2:46 AM
>>>
>>
>>> Never mind it dosen't matter anymore how the vampire
>>> can go we rpg a little while ago and suffice to say he
>>> meant and fought a fire elementalist and got turned
>>> into charcoal.
>>>
>>> --- Chris Baker <cbaker@...> wrote:
>>>> Excuse me .. but are we talking about Vampire or
>>>> Streetfighter?
>>>> Mr. aaaaaaaaaaaaaaaaaa, if that is your real name. I
>>>> prefer to let all of my
>>>> players have equal potential at the beginning of the
>>>> game. through
>>>> additional experience, they may do as they wish.(10,
>>>> 14, 20, whatever)
>>>> They'd better have a good reason, or I may not allow
>>>> it.
>>>> If I knew more about your situation, I could give a
>>>> better answer.
>>>>
>>>> -- Chris B
>>>>
>>>>
>>>> ----------
>>>> >From: aaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaa
>>>> <clk_whrr_chad@...>
>>>> >To: streetfighter@egroups.com
>>>> >Subject: [streetfighter] Re: Charcters Stats
>>>> >Date: Fri, Oct 8, 1999, 6:46 PM
>>>> >
>>>>
>>>> > Ok so you let them go to 10 but what if somebody
>>>> is
>>>> > playing a 4th generation vampire in the game. Yea
>>>> I
>>>> > know that's a really high generation vampite it's
>>>> not
>>>> > my charcter. Anyway they can fo to 8 normally or
>>>> base
>>>> > i'm not sure but how high could it go.
>>>> >
>>>> > --- Chris Baker <cbaker@...> wrote:
>>>> >> I really don't have a problem with characters
>>>> >> reaching whatever, providing
>>>> >> they can actually afford it, and give me a pretty
>>>> >> good explanation. Even a
>>>> >> 10 is not beyond reach, through experience only
>>>> mind
>>>> >> you, but guaranteed
>>>> >> they will suck at everything else, not to mention
>>>> >> they had better been hit
>>>> >> by a green meteor or something. For games of this
>>>> >> level, streetfighter genre
>>>> >> included, I would prefer to use Champions new
>>>> >> Millennium. Where you can make
>>>> >> up your own special maneuvers and chi abilities,
>>>> >> while having a greater
>>>> >> range of potential than storyteller can provide
>>>> on
>>>> >> it's own.
>>>> >>
>>>> >> -- Chris B
>>>> >>
>>>> >>
>>>> >> ----------
>>>> >> >From: clk_whrr_chad@...
>>>> >> >To: streetfighter@...
>>>> >> >Subject: [streetfighter] Charcters Stats
>>>> >> >Date: Fri, Oct 8, 1999, 3:29 AM
>>>> >> >
>>>> >>
>>>> >> > i was wondering about how high do most of the
>>>> stat
>>>> >> get in your games
>>>> >> > i.e. is there an upper limit not human mind you
>>>> >> but i mean what player
>>>> >> > charcters can go to and if there is what is it?
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >>
>>>> >
>>>>
>>> ------------------------------------------------------------------------
>>>> >> >
>>>> >> > eGroups.com home:
>>>> >> http://www.egroups.com/group/streetfighter
>>>> >> > http://www.egroups.com - Simplifying group
>>>> >> communications
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >>
>>>> >>
>>>> >
>>>>
>>> ------------------------------------------------------------------------
>>>> >>
>>>> >> eGroups.com home:
>>>> >> http://www.egroups.com/group/streetfighter
>>>> >> http://www.egroups.com - Simplifying group
>>>> >> communications
>>>> >>
>>>> >>
>>>> >>
>>>> >>
>>>> >>
>>>> >
>>>> >
>>>> > =====
>>>> >
>>>> > __________________________________________________
>>>> > Do You Yahoo!?
>>>> > Bid and sell for free at http://auctions.yahoo.com
>>>> >
>>>> >
>>>>
>>> ------------------------------------------------------------------------
>>>> >
>>>> > eGroups.com home:
>>>> http://www.egroups.com/group/streetfighter
>>>> > http://www.egroups.com - Simplifying group
>>>> communications
>>>> >
>>>> >
>>>> >
>>>> >
>>>>
>>>>
>>> ------------------------------------------------------------------------
>>>>
>>>> eGroups.com home:
>>>> http://www.egroups.com/group/streetfighter
>>>> http://www.egroups.com - Simplifying group
>>>> communications
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> =====
>>>
>>> __________________________________________________
>>> Do You Yahoo!?
>>> Bid and sell for free at http://auctions.yahoo.com
>>>
>>> ------------------------------------------------------------------------
>>>
>>> eGroups.com home: http://www.egroups.com/group/streetfighter
>>> http://www.egroups.com - Simplifying group communications
>>>
>>>
>>>
>>>
>>
>>------------------------------------------------------------------------
>>
>>eGroups.com home: http://www.egroups.com/group/streetfighter
>>http://www.egroups.com - Simplifying group communications
>>
>>
>>
>
>
> ------------------------------------------------------------------------
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 2641 From: timothylpoole@wireco.net Date: 10/11/1999
Subject: The VAULT
Hey I thought everyone was going to post what info they had on rules,
styles, characters, and stuff in the vault so we could make a book.
A couple people I know were wondering because the info would be useful
in our campaigns and it would be an excellent source for info.
So anyone that is willing please post what you have on this rpg in the
vault for us who would like to use this info for our various campaigns.

Thank You very much we all would appreciate it!
Group: streetfighter Message: 2642 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
In a message dated 10/11/99 9:42:07 AM Pacific Daylight Time,
cbaker@... writes:


<< Man, you have a very narrow scope of humanity. Have you ever traveled?>>

Actually, I have traveled quite a bit. And I still know people from all over
the world. I have a very high opinion of people. And remember, I am not
trying to prove that the world will come to a stand still if there is a
nuclear war. I am trying to show that it could be _plausible_ that there are
no or few firearms after a nuclear war.

Oh, and attacking the maker of an arguement instead of the arguement is poor
form at best. Granted, our political leaders in this country do it all the
time, but I would hope we could act a little better than _that_

<When
it comes to smelting metal, it really isn't that difficult, any jeweler can
do it, (I honestly know a few) yes, even hard metals, steel is just tempered
Iron. Tempered Iron is produced by cooling the hot Iron quickly, with water.
Water seems available in any survivable apocalyptic world. (no it does not
have to be drinking water) Even this simple steel would be enough for a
simple firearm.>

Really, you know jewellers that take iron ore and make tempered steel out of
it? I am impressed by their skill.

I thought that steel was more than just tempered iron. Isn't carbon involved
somehow in the process? And one of my points was that simple firearms are
not enough. OK, so they have a few muskets. In the real world, swords were
still a necessity even after the introduction of firearms. They took a long
time to reload, were not very reliable and were expensive.

< I think you should do some modern research on what nuclear weapons are
really capable of, realistically, they are not as doom and gloom as was
rumoured during the 70's and 80's. They're bad mind you, and riots and
disease would occur in what was left in the major centers. When it comes to
radiation, chernobyl threw more radiation off than almost any recorded
nuclear strike. Fallout landed on countryside covered in farms, many people
still live there. There are shortened life spans, birth defects, heightened
cases of cancer and leukemia, but people still live there.>

The danger of nuclear weapons is not so much the direct damage they cause.
Without going into the possiblity of nuclear winter, which, theoretically at
least, could wipe out everything, the problem is they would target vital
areas. Commerce centers, government centers, etc. My point is and was that
a large disruption to our infrastructure would have disasterous effects.
Have you ever been in a disaster area. I have. Everything stops. All those
things you depend upon and you never notice suddenly become vital. We
survive these disasters as well as we do in America because unaffected areas
come in and help. But when _everyone_ has this problem, it is not going to
be the same, bucky. Do you really think your hometown has enough to eat if
the supermarkets can't get any food in? Not here in New Jersey.

<And who says we keep ALL of our knowledge in computers, jeez read a book.>

Hmmm... perhaps you should reread my post. What I said was that computers
were an area of knowledge that would become useless, not that all knowledge
was stored on computers. I used that example because I figured most of the
people who read this list would have at least some expertise with computers.

< Yes, some will survive after a nuclear war.>

It would almost be better if not many people did survive. The problems come
after the war. Someone somewhere said the ones that died in the initial
explosions would be the lucky ones.

< And you don't need a PHD in anything, or a factory to make a simple
firearm.>

First, a few firearms are not going to do it. For firearms to be effective
in mass combat, a whole bunch of firearms are needed. Ask the English in
South Africa or Custer at Little Big Horn.

And, again, to make even simple firearms requires more than you think it
does, if you have to make it yourself. Even gunsmiths get their material
elsewhere. Heck, it would be hard to make even a decent pair of bluejeans if
all you had was what could be found in the local forest.

<Again I'm not saying people will be making mp-5's, or uzis. But speaking of
those types of firearms, did you know that many modern firearms would never
rust? Being made of plastic polymers, carbon and nylon, (these surely
wouldn't be produced in a post apocalyptic world) but they will probably
survive over one hundred years (when considering rust alone). Even firearms
that do rust, can be oiled to last a lifetime.>

I am assuming that the guns will be in quite alot of use. I will grant that
rust need not be a problem. The problem is you have explosions going on
inside a tube. Eventually, they wear down. I know there are Colts that can
be fired after a hundred years, but I doubt they saw a lot of day to day use.
And for the purposes of the campaign idea mentioned earlier, OK, lets say
the campaign takes place 200 years after the bomb. Not enough? Then 300
years after the bomb.

< And no you don't have to go
to Iran to get oil, there are various substitutes like vegetable or peanut
oil.>

Well, why than does an oil embargo cause so much trouble? Why didn't we
switch to peanut oil long ago?



So you are saying those modern gunsmiths use no electricity or power tools?
A house could be and have been built without electricity or power tools, but
I doubt most modern carpenters would know how to do it.

< And about your PHD in 1 AD Jerusalem, I'm sure if he found a way to
communicate with the people, he alone could advance their society quite a
bit, he could be an Einstein of their times. The first thing he could do is
teach them to make simple steel, hell he could do it himself.>

If he was not nailed to a cross or something. If he knew how do to all the
things he can do using primitive tools and such.

< As for post apocalyptic luddites, they'd probably be shot by people who have
the guns.>

Supposing there is enough guns and not enough Luddites. Even people who have
a vastly superior technical warcraft do not necessarily win wars. As your
local Vietnam vet. And even people with guns have to sleep sometime.

< This is all assuming enough of the population were left on earth to be
viable as a species, if enough people were wiped out, humanity itself would
be wiped out.
>>

Can't argue with that. Of course, it wouldn't make for much of a campaign.

"OK. you are on Earth after a nuclear war. All life is wiped out."
"OK, I draw my sword and stab the monster"
"Sorry, all life is gone, you don't exist and neither does the monster"
"OK, then, I talk the tavern keeper"
"Nope, no can do, your dead and the tavernkeeper died in the plague"

Would make for a short campaign, yes?
Group: streetfighter Message: 2643 From: JSorochins@aol.com Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
In a message dated 10/11/99 10:16:30 AM Pacific Daylight Time,
conkle@... writes:

<< Into this post-apocalpytic world where guns are rare steps the Street
Fighter. Someone who can rely on their skills and Martial Arts to overthrow
the warlords with their surviving guns. This world would be ideal for Kung
Fu action, just look at FotNS. >>

Not to mention in the streetfighter game (remember the street fighter game,
this is a list about the streetfighter ) even modern guns are not effective
as they are in our world. A good kung fu guy can take out a gun wielding
punk easily (Yes, I know that is not the case in real life, but it is in the
game)
Group: streetfighter Message: 2644 From: J. Scott Pittman Date: 10/11/1999
Subject: Re: Street Fighters vs. Vampires
heh
-----Original Message-----
From: Zipp209@... <Zipp209@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, October 11, 1999 2:27 PM
Subject: [streetfighter] Re: Street Fighters vs. Vampires


>hey i see were u come from my storyteller wont let me do that too
>and he says he wants to make a vampire char when i storytell streetfight so
i
>say no since he didnt let me make a streetfighter char for vampire
>
>------------------------------------------------------------------------
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 2645 From: timothylpoole@wireco.net Date: 10/11/1999
Subject: vamps .vs. streetfighters
yeah i know gms like that who wont let you make a character by a
certain background but when you run they want to make a character by
that background.........a lot of gms are just stingy like that
..........i have learned to deal with that over the past year with
different gms.................they are all like that!!!!!!!!!!!!
Group: streetfighter Message: 2646 From: Steve Karstensen Date: 10/11/1999
Subject: Re: Post Apocalyptic Firearms
 
depending on the distance between the fighter and the punk, this can be achieved in real-life, too.  Friend of mine told me that his self-defense instructor preached a two-second rule; if you were too far away to close the distance in two seconds, forget trying to charge a gunman.
 
hey j; you're in New Jersey? Me too.  What part?
 
-----Original Message-----
From: JSorochins@... <JSorochins@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, October 11, 1999 6:09 PM
Subject: [streetfighter] Re: Post Apocalyptic Firearms

In a message dated 10/11/99 10:16:30 AM Pacific Daylight Time, 
conkle@... writes:

<< Into this post-apocalpytic world where guns are rare steps the Street
 Fighter. Someone who can rely on their skills and Martial Arts to overthrow
 the warlords with their surviving guns. This world would be ideal for Kung
 Fu action, just look at FotNS. >>

Not to mention in the streetfighter game (remember the street fighter game, 
this is a list about the streetfighter ) even modern guns are not effective 
as they are in our world.  A good kung fu guy can take out a gun wielding 
punk easily (Yes, I know that is not the case in real life, but it is in the 
game)

click here
Click Here!
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Group: streetfighter Message: 2647 From: J. Scott Pittman Date: 10/11/1999
Subject: Re: vamps .vs. streetfighters
I try not to be... I allow almost anything as long as it's not unplayable in
the campaign. My main player, also a Storyteller, wants all kinds of
characters who break the rules, even in my Legends game, which can o almost
anything in the storyteller system. I allow those charaters that
interesting... but he rarely, if ever, lets me o things i want in his
Vampire game. I wanted to make up a mage who is immortal, but is constantly
hounded by death itself, and cannot use any of his powers to fight! He said
no, that was too powerful. Please!
-----Original Message-----
From: timothylpoole@... <timothylpoole@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Monday, October 11, 1999 4:49 PM
Subject: [streetfighter] vamps .vs. streetfighters


>yeah i know gms like that who wont let you make a character by a
>certain background but when you run they want to make a character by
>that background.........a lot of gms are just stingy like that
>..........i have learned to deal with that over the past year with
>different gms.................they are all like that!!!!!!!!!!!!
>
>
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Group: streetfighter Message: 2648 From: J. Scott Pittman Date: 10/11/1999
Subject: Encyclopedia Combatica: Latest report
Attachments :
    ok, it's too big to send over e-mail cause it has lots of pics. I can't upload it into the vault.. it's too darn big. But if anyone really wants the Encyclopedia Combatica in .wps (microsoft works) form, with tons of pics and such (looks close to a real sourcebook), then add me to your icq at 10505408 (milkmanofdoom), and I'll send it to ya. Takes about half an hour to send. If you want the stuff without the pics and in regular ol' wordpad format, it's in the vault. Have fun and tell me what you think of it!
    -----Original Message-----
    From: Steve Karstensen <skarsten@sprynet.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 4:51 PM
    Subject: [streetfighter] Re: Post Apocalyptic Firearms

     
    depending on the distance between the fighter and the punk, this can be achieved in real-life, too.  Friend of mine told me that his self-defense instructor preached a two-second rule; if you were too far away to close the distance in two seconds, forget trying to charge a gunman.
     
    hey j; you're in New Jersey? Me too.  What part?
     
    -----Original Message-----
    From: JSorochins@aol.com <JSorochins@aol.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Monday, October 11, 1999 6:09 PM
    Subject: [streetfighter] Re: Post Apocalyptic Firearms

    In a message dated 10/11/99 10:16:30 AM Pacific Daylight Time, 
    conkle@early.com writes:
    
    << Into this post-apocalpytic world where guns are rare steps the Street
     Fighter. Someone who can rely on their skills and Martial Arts to overthrow
     the warlords with their surviving guns. This world would be ideal for Kung
     Fu action, just look at FotNS. >>
    
    Not to mention in the streetfighter game (remember the street fighter game, 
    this is a list about the streetfighter ) even modern guns are not effective 
    as they are in our world.  A good kung fu guy can take out a gun wielding 
    punk easily (Yes, I know that is not the case in real life, but it is in the 
    game)

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    Group: streetfighter Message: 2649 From: J. Scott Pittman Date: 10/11/1999
    Subject: Morals and defining them in a role-play game
    I think that morality is pretty definable, what is good, and what is evil,
    although it isn't simple to say the least. I made a go of it in my Legends
    game (linked to Dogs of War), and all my players agree that it really works.
    The thing is, in any game world, I beleive the players should be heroes.
    Mabye relectant heroes, mean as hell heroes, but heroes nonethless. When it
    becomes about power, or greed, or killing or beating the crud out of
    everything else, the players are playing as villans. What fun is that? real
    role-play is made up of interesting heroes trying to overcome the odds
    against them to overcome some evil - classic stuff.
    Anyway, that's my opinion, and I guess many people would disagree in this
    age of Dark Role Playing, but oh well, call me old fashioned.
    For those who havent' checked out Legends and the Heart and Darkness
    system, I think you will like it. Even if you don't want to use Legends,
    check out the Heart and Darkness section. I think it is my greatest rules
    creation. if you like to run heroes, that is...
    -----Original Message-----
    From: Chris Baker <cbaker@...>
    To: streetfighter@egroups.com <streetfighter@egroups.com>;
    streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 08, 1999 2:27 PM
    Subject: [streetfighter] Re: <no subject>


    >I really didn't even play Street fighter until I had gotten some back story
    >about the characters, it just didn't interest me at the time. I guess I
    just
    >like a story to draw me in.
    >If you want a good book on evil, Check out PEOPLE OF THE LIE by M. Scott
    >Peck. Excellent reading, helps roleplaying too. Even if you are not into
    >psychology, Like me.
    >
    >-- Chris B
    >
    >
    >----------
    >>From: JSorochins@...
    >>To: streetfighter@egroups.com
    >>Subject: [streetfighter] Re: <no subject>
    >>Date: Fri, Oct 8, 1999, 5:15 PM
    >>
    >
    >> In a message dated 10/8/99 9:25:55 AM Pacific Daylight Time,
    >> cbaker@... writes:
    >>
    >> << You know, I have a friend who thinks they're all ok, except Ken, then
    again
    >> he calls all of the characters Ken. He seems to have some sort of Ken
    >> complex. Maybe it's because I keep kicking his ass with Ken.
    >> As for thinking that everyone in SF2 is evil just because they're
    fighting
    >> you, I doesn't seem normal to me.>>
    >>
    >> Well, I never did claim to be normal. Heaven forbid <shudder>
    >>
    >>
    >>
    >> Cool!
    >>
    >> <Just what is Evil anyway? That kind of thinking is pretty simple
    minded, you
    >> must have been pretty young.>
    >>
    >> Well, since they are not really real, I mean Evil as in fictional evil.
    Like
    >> M. Bison and Vega and Sauron and the Emperor in Star Wars. I would not
    even
    >> try to define evil in the real world. Actually, I would, but not in this
    >> email.
    >>
    >> < What I want to know is what did you think of
    >> the mirror match?>
    >>
    >> There wasn't any mirror match at that time. Of course, if there had
    been, I
    >> would have figured it was Ken's evil twin.
    >>
    >> <or beating up the car? Damn! another evil car! Well it's
    >> better than being beat up by those Evil Barrels. Damn their knot ridden
    >> wooden hides! >
    >>
    >> Those evil 10 cent cars...
    >>
    >> Actually, though, at the time I never could beat the damn game, so I had
    very
    >> few clues to go on as to what the backstory was. So I made up my own.
    Since
    >> I was playing Ken, Ken was the hero. Since he was fighting all this
    people,
    >> the people were evil in the comic book sense of the word. Hmmm... I
    wonder
    >> what other peoples first impressions of the characters were, before they
    >> found out what the real story was.
    >>
    >> ------------------------------------------------------------------------
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    Group: streetfighter Message: 2650 From: Rinaldo Gambetta Date: 10/11/1999
    Subject: Re: Street Fighters vs. Vampires
    No way guy put a STF against a kindred and Puff!! The sharp teeth is history.

    Zipp209@... wrote:

    > hey i see were u come from my storyteller wont let me do that too
    > and he says he wants to make a vampire char when i storytell streetfight so i
    > say no since he didnt let me make a streetfighter char for vampire
    >
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    Group: streetfighter Message: 2651 From: Steve Karstensen Date: 10/11/1999
    Subject: Re: moral ninjas
    hey folks, just thought I'd toss in my two cents on ninjas and Honor again, seeing as how I'm currently reading a book written by a fellow who studied under one of the last masters of the Togakure-Ryu ninjitsu school in Japan.
     
    The ninja's philosophy with regards to fighting is very different from the honor put forth on the circuit, and this book shows that in great detail.  Eventually I'm going to do a full writeup on the style for SF Central, but for now, just take my word on the fact that any ninja PC who doesn't "hold back" and alter his philosophies to fit the honorable methods of the circuit will indeed take honor penalties for his actions.  I can go into further detail if you wish, but that's the bottom line.
    Group: streetfighter Message: 2652 From: Steve Karstensen Date: 10/11/1999
    Subject: Re: oh, and
    the bit at the back of the book that says "ninja lack any real combat training" and that they "usually fall before the might of superior martial artists" is baloney.  There is a reason the ninja was hated and feared, and any ninja played true to form will piss off the players to no end, primarily because they are expected to know how to deal with any attack delivered to them, and how to counter using not only their skill, but any object, weapon, tool, or makeshift prop at their disposal.  The beginning chapters detail how the author, a black belt in two or three different forms of Karate, could not land a single hit on his sensei, whether by punch, kick, or grapple, and any attempt to do so resulted in him either being dumped on his ass, struck in a pressure point, or pinned in some way, all the while his sensei commented on how, had he not 'softened' his counters, the author would have either been crippled, maimed, or dead.
    Group: streetfighter Message: 2653 From: Rinaldo Gambetta Date: 10/11/1999
    Subject: Re: moral ninjas
        If you say it and read in some place, maybe is true. I wondering and a final conclusion ninjas can´t use that normal glory and honor table, all of his techs and methods are shadow and cloak murder and it in silence, they only have honor to his conrades of clan, well that is what I think. 

    Steve Karstensen wrote:

     hey folks, just thought I'd toss in my two cents on ninjas and Honor again, seeing as how I'm currently reading a book written by a fellow who studied under one of the last masters of the Togakure-Ryu ninjitsu school in Japan. The ninja's philosophy with regards to fighting is very different from the honor put forth on the circuit, and this book shows that in great detail.  Eventually I'm going to do a full writeup on the style for SF Central, but for now, just take my word on the fact that any ninja PC who doesn't "hold back" and alter his philosophies to fit the honorable methods of the circuit will indeed take honor penalties for his actions.  I can go into further detail if you wish, but that's the bottom line.
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    Group: streetfighter Message: 2654 From: Andy Date: 10/11/1999
    Subject: This sounds pretty stupid.
    Ok, the Number Crunchers from hell (Thanx for that term Steve) have run amuck again. PLease tell me what you think:
    One of my players <Kabaddi> has decided to make a combo.....a DIzzy combo at that, however I don't know if it woudl be concidered kosher. He wants Block-to-Repeating fireball (Dizzy). I thought that the whole purpose of making it a dizzy combo was to tally the damadges of mutiple manuvers, not a SINGLE multiple hit maneuver. The book says squat about this.... anyone have a verdict?
     
    Andy.