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Group: streetfighter Message: 2355 From: J. Scott Pittman Date: 10/2/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2356 From: J. Scott Pittman Date: 10/2/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2357 From: J. Scott Pittman Date: 10/2/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2358 From: J. Scott Pittman Date: 10/2/1999
Subject: Re: Hey What's Going ON
Group: streetfighter Message: 2359 From: J. Scott Pittman Date: 10/2/1999
Subject: Street Fighter Dogs of War club
Group: streetfighter Message: 2360 From: Fred Chagnon Date: 10/2/1999
Subject: Re: Hey What's Going ON
Group: streetfighter Message: 2361 From: Mike Morgado Date: 10/3/1999
Subject: Re: Hey What's Going ON
Group: streetfighter Message: 2362 From: SlpStck@aol.com Date: 10/3/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2363 From: AJSolis@aol.com Date: 10/3/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2364 From: shadaloo@uol.com.br Date: 10/3/1999
Subject: Re: Street Fighter Alpha 3
Group: streetfighter Message: 2365 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2366 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: Honour?
Group: streetfighter Message: 2367 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2368 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: Street Fighter Alpha 3
Group: streetfighter Message: 2369 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: (Way off topic) STUPID PC's
Group: streetfighter Message: 2370 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2371 From: Robert Pascuttini Date: 10/3/1999
Subject: Re: Hey What's Going ON
Group: streetfighter Message: 2372 From: J. Scott Pittman Date: 10/3/1999
Subject: Re: Hey What's Going ON
Group: streetfighter Message: 2373 From: J. Scott Pittman Date: 10/3/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2374 From: J. Scott Pittman Date: 10/3/1999
Subject: The club
Group: streetfighter Message: 2375 From: J. Scott Pittman Date: 10/3/1999
Subject: The Club
Group: streetfighter Message: 2376 From: AJSolis@aol.com Date: 10/4/1999
Subject: Re: Honour?
Group: streetfighter Message: 2377 From: Chris Krug-Iron Date: 10/4/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2378 From: Rinaldo Gambetta Date: 10/4/1999
Subject: Re: Honour?
Group: streetfighter Message: 2379 From: Morgado, Mike Date: 10/4/1999
Subject: Warriors World, GM Screen, and Chat
Group: streetfighter Message: 2380 From: ronineric@aol.com Date: 10/4/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2381 From: ronineric@aol.com Date: 10/4/1999
Subject: Re: Warriors World, GM Screen, and Chat
Group: streetfighter Message: 2382 From: Chris Hoffmann Date: 10/4/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2383 From: Chris Hoffmann Date: 10/4/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2384 From: J. Scott Pittman Date: 10/4/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2385 From: Tom Pascuttini Date: 10/4/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2386 From: Fred Chagnon Date: 10/4/1999
Subject: Egroups chat----IRC?
Group: streetfighter Message: 2387 From: J. Scott Pittman Date: 10/4/1999
Subject: Re: Okay another topic
Group: streetfighter Message: 2388 From: Rinaldo Gambetta Date: 10/4/1999
Subject: Re: About Tag Team Tournaments
Group: streetfighter Message: 2389 From: Rinaldo Gambetta Date: 10/4/1999
Subject: Re: Arm Lock
Group: streetfighter Message: 2390 From: Rinaldo Gambetta Date: 10/4/1999
Subject: Re: The Tournament for e-mail.
Group: streetfighter Message: 2391 From: Rinaldo Gambetta Date: 10/4/1999
Subject: Re: A randon dice generator.
Group: streetfighter Message: 2392 From: SlpStck@aol.com Date: 10/4/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2393 From: J.J. Date: 10/5/1999
Subject: Re: A randon dice generator.
Group: streetfighter Message: 2394 From: DenMourna@aol.com Date: 10/5/1999
Subject: Re: Elementalists
Group: streetfighter Message: 2395 From: ex1@atsecure.net Date: 10/5/1999
Subject: 20 years later
Group: streetfighter Message: 2396 From: Rinaldo Gambetta Date: 10/5/1999
Subject: Re: A randon dice generator.
Group: streetfighter Message: 2397 From: Chris Hoffmann Date: 10/5/1999
Subject: Re: Special Maneuvers
Group: streetfighter Message: 2398 From: Chris Hoffmann Date: 10/5/1999
Subject: Re: About Tag Team Tournaments
Group: streetfighter Message: 2399 From: Chris Hoffmann Date: 10/5/1999
Subject: Re: 20 years later
Group: streetfighter Message: 2400 From: Morgado, Mike Date: 10/5/1999
Subject: Re: A randon dice generator.
Group: streetfighter Message: 2401 From: Morgado, Mike Date: 10/5/1999
Subject: Dogs of War: Streetfighter Yahoo Clubs?
Group: streetfighter Message: 2402 From: Chris Hoffmann Date: 10/5/1999
Subject: Downed Pages?
Group: streetfighter Message: 2403 From: J. Scott Pittman Date: 10/5/1999
Subject: Re: Dogs of War: Streetfighter Yahoo Clubs?
Group: streetfighter Message: 2404 From: ronineric@aol.com Date: 10/5/1999
Subject: Re: 20 years later



Group: streetfighter Message: 2355 From: J. Scott Pittman Date: 10/2/1999
Subject: Re: (Way off topic) STUPID PC's
Attachments :
    I agree that Ben Kenobi wasnt as "good" as yoda. But this doesnt mean he was wrong for instructing luke to destroy the death star
    -----Original Message-----
    From: Steve Karstensen <skarsten@sprynet.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Saturday, October 02, 1999 11:47 AM
    Subject: [streetfighter] Re: (Way off topic) STUPID PC's

    Luke wasn't obeying the Force when he blew up the Death Star, he was obeying Ben Kenobi.  Kenobi eventually proves to be somewhat inept at the Force (Anakin n' all) and a liar ("Darth Vader murdered your father" and/or "Yoda was my Master").  He wanted Luke to confront Vader and destroy him in a sense, so why wouldn't he urge Luke to blow up the Death Star?
     
    -----Original Message-----
    From: Robert Pascuttini <rpascuttini@hotmail.com>
    To: streetfighter@egroups.com <streetfighter@egroups.com>
    Date: Friday, October 01, 1999 11:42 PM
    Subject: [streetfighter] Re: (Way off topic) STUPID PC's

    Hey guys.
    I wasnt going to enter this con cause it has nothing to
    do with SF, but since its still going and Mike hasnt said anyuthing..
    
    A jedi is allowed to kill only in self defence. There are some jedi who even 
    supposedly disagree with that and dont even kill.
    I beleive Mace Windu is such a character in the new movie. He is supposed to 
    be a martial artist jedi who doesnt like to use his lightsaber, so ive been 
    told.
    
    As for luke killing those gaurds in the Prison cell, I beleive he had no 
    choice, I think they made there "intent" pretty clear when they were about 
    to react.
    
    As for the flying cycles, Im pretty sure luke had no idea that the scout 
    trooper was going to crash into a tree. He was trying to
    stop him.
    
    If you want a real puzzler try this one. If luke is a good guy and try s to 
    stick with force, why did the force encourage him to blow up the death star. 
    A massive device with a population 570,000.
    "Use the force luke".
    
    
    
    ><< No, it was wrong of Luke to attack him while he was "not" defending >himself. > Luke thought he could easily take a sucker - punch on the Emperor, that >was > dishonorable, if not moraly wrong >> > >OK, then, what about when he was chasing down those guys on the flying >cycles >that were desperately trying to get away from him? Or when Luke, Han and >Chewbacca pretended to be storm troopers with a wookie prisoner to free >Princess Leia and ended up shooting the guards (which must have come as one >awful surprise to the guards). > > >Please let me know if this thread is becoming obnoxious, it _is_ off topic >after all, > >The Amazing Sorochinski > >------------------------------------------------------------------------ > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >
    ______________________________________________________

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications

    click here
    Click Here!
    eGroups.com home: http://www.egroups.com/group/streetfighter
    www.egroups.com - Simplifying group communications
    Group: streetfighter Message: 2356 From: J. Scott Pittman Date: 10/2/1999
    Subject: Re: Special Maneuvers
    Attachments :
      well, alot of things are suppoosd to be fatal in fighting games, but arent. Tekken II has moves that apparently break your back and neck, but the character can come out of these moves still kickin. As a Storyteller, i could not allow a move that causes 40 dice damage. Just too unfair... and if players can become masters themselves, and they learned or designed a similar move, end of game. Just like when you give players those +5/+10 swords in Dungeons and Dragons
      -----Original Message-----
      From: Steve Karstensen <skarsten@sprynet.com>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 11:52 AM
      Subject: [streetfighter] Re: Special Maneuvers

      The Raging Demon is supposed to be fatal.  That's why it does so much damage.  There's a reason Akuma is feared you know...
       
      -----Original Message-----
      From: J. Scott Pittman <joespitt@tsixroads.com>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 6:40 AM
      Subject: [streetfighter] Re: Special Maneuvers

      hahaha 40 dice damage? Geeeez. Where are the stats for this maneuver? (and I
      thought Cartwheel Kick was supposed to be game-umbalancing)
      -----Original Message-----
      From: Robert Pascuttini <rpascuttini@hotmail.com>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Friday, October 01, 1999 8:54 PM
      Subject: [streetfighter] Re: Special Maneuvers
      
      
      
      >Marcus the only one I can help with really is The raging demon. >Someone once told me it does 40 dice of damage. >Beleive it or not that's what it roughly works out to, 40 dice. >I did a few play test rolls and it came out perfectly. > >As for the alpha counter, I woldnt bother. Its like a charactrer having >deflecting punch as an abort manuever. (Actually you can use that) :) > >psycho crusher is in the Secrets of Shadoloo book. I dont have it on me
      now.
      > >>From: "Marcus Paulo Silva de Lima" <mpslima@hotmail.com> >>Reply-To: streetfighter@egroups.com >>To: streetfighter@egroups.com >>Subject: [streetfighter] Special Maneuvers >>Date: Thu, 30 Sep 1999 14:59:29 PDT >> >>What are the stats from this maneuvers: Raging Demon, Alpha(Zero) Counter >>and Psycho Crusher? Please, help me fast. >> >>______________________________________________________ >> >>------------------------------------------------------------------------ >>KBkids.com >>The Place for the Best Toys & Games! >>http://clickhere.egroups.com/click/966 >> >> >>eGroups.com home: http://www.egroups.com/group/streetfighter >>http://www.egroups.com - Simplifying group communications >> >> >> >> >> > >______________________________________________________ > >------------------------------------------------------------------------ >MyPoints-Free Rewards When You're Online. >Start with up to 150 Points for joining! >http://clickhere.egroups.com/click/805 > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > >

      click here
      Click Here!
      eGroups.com home: http://www.egroups.com/group/streetfighter
      www.egroups.com - Simplifying group communications

      Onvia.com. Work. Wisely.
      eGroups.com home: http://www.egroups.com/group/streetfighter
      www.egroups.com - Simplifying group communications
      Group: streetfighter Message: 2357 From: J. Scott Pittman Date: 10/2/1999
      Subject: Re: Okay another topic
      true, but Great Wall is usable in the ring - while ightning Leg is not.
      Outside of combart in the ring, I'd let Great Wall do all kinds of amazing
      things, like knocking down steel doors with no roll, knocking back crowds of
      incoming gangsters and such.
      -----Original Message-----
      From: ronineric@... <ronineric@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 3:21 PM
      Subject: [streetfighter] Re: Okay another topic


      >"j. scott pittman" <joespit-@...> wrote:
      >original article:http://www.egroups.com/group/streetfighter/?start=2340
      >> Outside of the ring, the rules are much more leniant. Therefore, I
      >allow
      >> characters to make seperate attacks on diffrent characters if they
      >are using
      >> a maneuver with more than one attack. Lightning Leg, for example,
      >could be
      >> used to attack three diffrent guys in adjacent hexes! Mabye not
      >offical
      >> rules, but it works. In the ring though, it's all strictly offical
      >rules.
      >
      > All though thats what great wall of China is for, it says in its
      >description that it hitts three ajacent hexes, but iget what your
      >saying
      >
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2358 From: J. Scott Pittman Date: 10/2/1999
      Subject: Re: Hey What's Going ON
      hey wrr, I'm thinking about getting some fights together, taking turns over
      the e-mail and all that
      -----Original Message-----
      From: clk_whrr_chad@... <clk_whrr_chad@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 5:01 PM
      Subject: [streetfighter] Hey What's Going ON


      > Hey whats going on i joined street fighter e-group because i
      >thought you guys did something like maybe chat or something like that
      >but all I've gotten are bunch of e-mails and nobody seems to be having
      >any events or anything going on in the calande or chat room. Can
      >somebody tell me what happening.
      > Thanks, Chad
      >
      >
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2359 From: J. Scott Pittman Date: 10/2/1999
      Subject: Street Fighter Dogs of War club
      Yes, i know I posted it on my homepage, too, but I'm looking for members to
      my club, Dogs of War on Yahoo! You don't ever have to come to the club again
      if you like, but please join the club! I'd love to see a Street Fighter club
      with enough members to be on the "favorite clubs" list with all those
      Vampire, Werewolf and Mage listings. It won't take much - I think 50 members
      will get us on the list, but let's shoot for alot higher that that! I'll
      probably run fights from the club too - I think it sounds like an awesome
      idea, and we could even hold a ranking tournament where the winners move on
      to the next stages and such. One member will be champion of the tournament,
      until the next tourament ends. Sound like a good idea? it does to me.
      Hmmm. Dogs of War touraments - I love it! Champions could be posted in the
      Contenders: 2 section of my homepage!!! All I need to get it off the ground
      is members... once i get enough I'll post the rules on my page for the
      tournaments!
      -----Original Message-----
      From: J. Scott Pittman <joespitt@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 5:16 PM
      Subject: [streetfighter] Re: Hey What's Going ON


      >hey wrr, I'm thinking about getting some fights together, taking turns over
      >the e-mail and all that
      >-----Original Message-----
      >From: clk_whrr_chad@... <clk_whrr_chad@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Saturday, October 02, 1999 5:01 PM
      >Subject: [streetfighter] Hey What's Going ON
      >
      >
      >> Hey whats going on i joined street fighter e-group because i
      >>thought you guys did something like maybe chat or something like that
      >>but all I've gotten are bunch of e-mails and nobody seems to be having
      >>any events or anything going on in the calande or chat room. Can
      >>somebody tell me what happening.
      >> Thanks, Chad
      >>
      >>
      >>
      >>------------------------------------------------------------------------
      >>KBkids.com
      >>The Place for the Best Toys & Games!
      >>http://clickhere.egroups.com/click/966
      >>
      >>
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>http://www.egroups.com - Simplifying group communications
      >>
      >>
      >>
      >
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2360 From: Fred Chagnon Date: 10/2/1999
      Subject: Re: Hey What's Going ON
      I don't think anyone on this list uses the chat room. We have however made use of the database and vault.
      Mostly just a ton of email.
       
      It is a mailing list after all......
       
      --
      Fred Chagnon
      fchagnon@...
      "Only in RPGs does fighting
      make you a better person."
      - Peter Olafson
      ----- Original Message -----
      Sent: Saturday, October 02, 1999 8:00 PM
      Subject: [streetfighter] Hey What's Going ON

             Hey whats going on i joined street fighter e-group because i
      thought you guys did something like maybe chat or something like that
      but all I've gotten are bunch of e-mails and nobody seems to be having
      any events or anything going on in the calande or chat room. Can
      somebody tell me what happening.
          Thanks, Chad
      
      
      

      click here
      Click Here!
      eGroups.com home: http://www.egroups.com/group/streetfighter
      www.egroups.com - Simplifying group communications
      Group: streetfighter Message: 2361 From: Mike Morgado Date: 10/3/1999
      Subject: Re: Hey What's Going ON
      Hi Chad,

      I'm sorry this isn't what you expected when you joined. The idea behind the
      Street Fighter Mailing List is that it is a mailing list. We discuss rules,
      clarifications, scenarios, anything Street Fighter related via e-mail. We
      have recently added things to the vault, like a few links, the Warriors
      World netbook, maneuver list, some character sheets that use the vampire the
      masquerade character generator, and we also have a database set up where you
      can enter your name and icq number so people can talk via icq.

      Hope you decide to stick around.

      MikeM

      -----Original Message-----
      From: clk_whrr_chad@... <clk_whrr_chad@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 8:01 PM
      Subject: [streetfighter] Hey What's Going ON


      > Hey whats going on i joined street fighter e-group because i
      >thought you guys did something like maybe chat or something like that
      >but all I've gotten are bunch of e-mails and nobody seems to be having
      >any events or anything going on in the calande or chat room. Can
      >somebody tell me what happening.
      > Thanks, Chad
      >
      >
      >
      >
      >---------------------------------------------------------------------------
      -----
      >
      >
      >Click Here!
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >www.egroups.com - Simplifying group communications
      >
      >
      Group: streetfighter Message: 2362 From: SlpStck@aol.com Date: 10/3/1999
      Subject: Re: (Way off topic) STUPID PC's
      In a message dated 10/02/1999 2:47:46 PM Eastern Daylight Time,
      skarsten@... writes:

      << "Darth Vader murdered your father" >>
      ben explained what he meant by that in the third (6th?) movie. and in episode
      one, he implies that yoda had taught himn a few things. "But Master Yoda told
      me to always be mindful of the future..."
      Group: streetfighter Message: 2363 From: AJSolis@aol.com Date: 10/3/1999
      Subject: Re: Okay another topic
      In a message dated 10/2/99 5:49:52 AM Central Daylight Time,
      joespitt@... writes:

      <A truly massive snip>
      >
      > Well, yes, this is true, but the spirit of the Street Fighter game is NOT
      > realism, but quick action and martial art combat - and aggravated damage is
      > kept to a minimum because otherwise, realistically, you wouldn't be a
      > streetfighter fighting guys with swords and guns. You'd be dead.
      Actually I would keep the rules for healing aggravated as the rules for
      healing lethal damage in a crossover. So sure, getting shot will really
      hurt, but a SF wouldn't be stuck flirting with the nursing staff anywhere
      near as long as a Joe Mundane.

      So the
      > Street Fighter Universe works a little differently from ours in the area of
      > damage. Things that cut you cut you, but later you look at the wound and say
      > "God, that hurts, but hey, now that my partner has stitched me up, it's not
      > so bad, so I can still keep on fighting," instead of "I need antibiotics and
      > two weeks of not moving." Aggravated damage is fine for WW's other games -
      > but keep it to a minimum for Street Fighter, I say.
      That could have used a little snipping there. :)
      I have to say that in my personal opinion it's a bad sign when someone
      has to wonder if there is any new text, like I just did. Now on to the
      matters at hand...
      Anyway, of course, it all depends on how much SF and how much WoD you
      want in the crossover, and that is a consideration in both rules and setting.
      If you want a little WoD, then for example the backgrounds in the oft
      mentioned newest SF rpg page would be quite serviceable. If you want the a
      lot of WoD, then you would probably ignore all the SF rules except those that
      are "racial" as it were. Off hand, I would say that SF have chi (but would
      probably use the DHX rules to do so), maneuvers (but then again if your doing
      a crossover than you are probably using the WoD Combat for non SF
      combatants), techniques would just be abilities just like for everyone else
      except for Focus which would probably be considered a new numina, add
      technique to damage which may or may not be different from everyone else
      depending on which parts of WoD combat one would be using, and the superhuman
      potential and health level thing in a WoD dominant crossover. In a half and
      half crossover, you might have something different.
      Personally, my take on the damage types in a crossover would be thus:
      Street fighters heal bashing damage as stated in the SF rpg, and heal lethal
      and aggravated as listed for agg in the SF rpg. They don't heal quickly
      enough to make it a difference, and I would allow them to soak it just as a
      garou would, so agg as in WoD terms pretty much doesn't exist for them, but
      note that agg equals lethal, so a punch from a brujah with burning rage would
      still be more effective than a normal punch. A SF would rather be hit by a
      guy with fists than a sword, but with a possibility for twenty health levels
      and a stamina of eight, I don't think the proliferation of lethal/aggravated
      damage would really hurt anything. And if just fiddling with the rules
      without a crossover, then it all depends on how realistic you want it. You
      can still be cinematic and not totally faithful to the official rules for
      example, or really tone it down, but at that point you would pretty much have
      a different game.
      And then there is setting of course. In a SF heavy setting, then the
      other supernaturals would have to exist (or else it isn't much of a
      crossover), but probably have no where near as much impact on the setting.
      Vampires don't control everything, werewolves aren't the only hope for
      existence, Mages aren't the masters of reality. In a WoD heavy crossover,
      Pentex would be an even nastier competitor with Shadowlaw, Animal hybrids
      would be bygones as in mage, and Bison would be a puppet of supernatural
      forces, a supernatural force himself or both. In a half and half campaign,
      animal hybrids and elementalists would be right out there for the battle
      against the wyrm with the bete, street fighters would probably be heavily
      recruited by vampire hunters (can you say innate flame-throwers? Knew that
      you could), and Bison just might be one the board of directors of Pentex.
      Really, it all depends on how you mix it.
      Group: streetfighter Message: 2364 From: shadaloo@uol.com.br Date: 10/3/1999
      Subject: Re: Street Fighter Alpha 3
      "steve karstensen" <skarste-@...> wrote:
      original article:http://www.egroups.com/group/streetfighter/?start=2349

      And to get Shin Gouki and Evil Ryu, the level must be at 32.

      VEGA

      > I originally hated Alpha 3 but now I'm convinced that it, along with
      EX Plus Alpha, are the best SF games out there.
      >
      > to unlock Guile, get to level 30 in World Tour mode, then defeat
      Guile when he challenges you.
      >
      > Best way to do this is use someone like Ken in X-ism or V-ism mode
      and use his supers over and over. They hit surprisingly hard and will
      KO someone quickly; if you KO them quickly enough you get double or
      triple points. Perfects help too.
      > -----Original Message-----
      > From: Fred Chagnon <seagull@...>
      > To: streetfighter@egroups.com <streetfighter@egroups.com>
      > Date: Saturday, October 02, 1999 11:18 AM
      > Subject: [streetfighter] Street Fighter Alpha 3
      >
      >
      > My how this list has been active lately. It's hard to keep up!!
      >
      > I got SFA 3 for the playstation for my birthday! I'm sure
      _someone_ out there has played it. I'm hoping I can get some help on
      it. (This isn't too far off topic is it?)
      >
      > One thing I've been trying to do is unlock Evil Ryu and
      Guile....I'm hearing mixed stories on how this is done.
      >
      > Play as Evil Ryu and Guile
      > To play as Evil Ryu and Guile, beat them in Dramatic Mode
      >
      > or...beat them in World tour mode. The problem is, I can't find
      them in World tour mode.
      >
      > "To meet Guile, get your Main or Character Level up to 27 or more
      after beating Thailand #2."
      > "To meet Evil Ryu, get your Main or Character Level up to 30 or
      more after beating USA #5"
      > "Finally, to meet Shin Gouki, Master your Main or Character Level
      (ie. above Level 32) after beating Japan #4."
      >
      > Mine's at level 22...and I can't seem to get him up any further
      levels. Is he stuck for good?
      >
      > --
      > Fred Chagnon
      > seagull@...
      > "Only in RPGs does fighting
      > make you a better person."
      > - Peter Olafson
      >
      >
      >
      Group: streetfighter Message: 2365 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: Okay another topic
      HEh heh he
      Hey AJ

      > > I dunno. I kinda thought about it. what the hell do you do if a person
      >wants
      > > to split dice on a double hit kick to one person and a triple strike to
      > > another. See what I mean?
      > >
      > Personally, I would let them. I remember hearing the statistic for the
      >world record of number of punches or kicks in a small interval (3 seconds?
      >2
      >seconds? Can't recall), and it was a surprisingly high number. And that is
      >in the real world, in which people cannot demolish cars with their bare
      >hands
      >in under thirty seconds, regurgitate fireballs, fly, or walk through walls.
      >Sure it's cinematic, but that is the default genre for the game.

      Its to much work though. Id rather let a person do triple strike at two
      people splitting the attacks, Giving one to one person and two to the other.
      Im not surprised at that record but I have to ask, how much power did the
      person put into those punchs. Any one can put there hands up and
      flail there hands for 2 to three seconds. But are they any good.

      There are a few problems with bringing real life matters into games.
      I played one game of Star wars a while ago and they found a body and wanted
      to find out hen it died. I told them it wasnt possible.
      Despite popular beleif, you cannot tell how long a body has been dead for.
      You can give very rough estimates, but you can not determine the time of
      death.

      I was writting the lprevious leters same time you were so I was exhausted
      aswell(The laugh above)

      >
      > > Actually its optional for weapons to do aggravated in SF. Choice of the
      >ST.
      > Well, okay the claws of most supernaturals are just as lethal in the
      >WoD
      >as whatever does do agg damage in SF (wasn't there a laser?). Of course,
      >some beings only have lethal claws, which still correspond more closely to
      >agg in SF than anything else, but anyway that is another matter.
      >
      > > I know fighting wise there is. They cant use special maneuvers such as
      > > knee strike and such.(Im pretty sure anyways) or any powers.
      > >
      > I'm too tired right now to look it up in WoD Combat.
      >
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      ______________________________________________________
      Group: streetfighter Message: 2366 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: Honour?
      Hey A.J
      Ok I got it.
      I disagree with some of what you said. I didnt say that honour was self
      veiw. Honour is more a matter of the self. So even if people
      see you do something odd and ther against it, but if its right , its right.
      The best example is from the lone wolf and cub movie. Another
      samurai asks the baby carriage samurai that if he had to do something to
      save his lord even agianst the lords wishs, would he have done it.
      The baby carriage samurai agrees he would have.
      Then the other samurai continues by saying that such situation happened to
      him and he did the same, and yet got punished after by losing rank.

      Another example is in the highlander T.V series.
      The character "Mcloud", i beleive, is having a back flash of when he went to
      japan. He saved another samurai and this samurai took him in,
      but the samurais lord had decreed no forigners on the land and any one who
      harboured one must kill the forigner or die.
      The samurai had no choice but to commit seppuku.
      The highlander tryed to interfere saying that the samurai could actually
      kill him..as he would simply come back to life.
      The samurai still couldnt, as it was against the spirit of his lord.

      In the orient face is a big thing. Even here, Anyhting you do you are
      representing your school/family. Your work life, your social life etc.


      >From: "J. Scott Pittman" <joespitt@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Re: Honour?
      >Date: Sat, 2 Oct 1999 05:35:51 -0700
      >
      >much of honor is not self-view. It is to us, of course, but not to many
      >cultures. Think of Japan - many. many decisions were based on gaining or
      >losing "face" - honor in the view of other people. Whether or not we like
      >to
      >admit it, most of us do care what other people think of us, and this ties
      >in
      >to our self-view.
      >-----Original Message-----
      >From: Robert Pascuttini <rpascuttini@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Friday, October 01, 1999 8:46 PM
      >Subject: [streetfighter] Re: Honour?
      >
      >
      > >Yes thats pretty interesting. I didnt think of it that way.
      > >but honour has more to do with the self than other people.
      > >an honourable person would do whats right even if people disagreed.
      > >
      > >Arggh thats not quite right give me a bit to think on that.
      > >
      > >
      > >>From: "J. Scott Pittman" <joespitt@...>
      > >>Reply-To: streetfighter@egroups.com
      > >>To: <streetfighter@egroups.com>
      > >>Subject: [streetfighter] Re: Honour?
      > >>Date: Thu, 30 Sep 1999 04:03:23 -0700
      > >>
      > >>Honor is a matter of not only how you see yourself but how others see
      >you
      > >>as
      > >>well. So there would have been an honor loss if your friends came in and
      > >>killed a man that had challenged you to an honor duel, and especialy
      >when
      > >>you had agreed! Such a match is SUPPOSED to be fought without outside
      > >>assistance. I beleive you and your companions acted in a dishonorable
      > >>fashion. If Lancealot had taken the same challenge, he wouldnt have had
      > >>Glaahd and King Aurther come help if he started losing!
      > >>-----Original Message-----
      > >>From: Rinaldo Gambetta <rinaldo@...>
      > >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      > >>Date: Wednesday, September 29, 1999 8:31 PM
      > >>Subject: [streetfighter] Re: Honour?
      > >>
      > >>
      > >> > Well I was playing (and yet playing) with a kendo and contender
      >for
      > >> >samurai guy called Alxion Yarashi, and my companions are a Savate
      >"clow"
      > >>guy
      > >> >(He dresse like a medieval times court pierrot) named Pierce Du Fonse
      > >>and
      > >>a
      > >> >German Brawler called H�rst and the situation is a fantasy adventure
      >in
      > >> >medieval times, we are in royal court when Knight call me for a honor
      > >> >challenge, me like all honor guy acept, but the knight fights very and
      >I
      > >> >near to lose when my friends came to help me. To resume they killed
      >the
      > >> >knight and all people of kingdom are watching and for crimes of murder
      > >>and
      > >> >cowards we are going to the prison and maybe we die... And I lose
      >honor
      > >>for
      > >> >that, you belive a thing like that?
      > >> >
      > >> >ronineric@... wrote:
      > >> >
      > >> >> "morgado, mike" <mmorgad-@...> wrote:
      > >> >> original
      >article:http://www.egroups.com/group/streetfighter/?start=2268
      > >> >> > This brings up a good point. A few years ago in a game, I was
      > >> >> playing a
      > >> >> > boxer, and a friend of mine was playing a Special Forces character
      > >> >> who had
      > >> >> > high honour. In our first team fight, the boxer disposed of his
      > >> >> opponent in
      > >> >> > quick order. (one punch, it was beautiful :) The Special Forces
      > >> >> character
      > >> >> > dizzied his opponent and stood back to wait for his opponent to
      > >> >> recover.
      > >> >> > However the boxer, clocked the special forces' opponent and
      >knocked
      > >> >> him out.
      > >> >> > This caused the Special Forces character to lecture the boxer
      >about
      > >> >> honour,
      > >> >> > in the middle of the team fight. The boxer had no idea of honour,
      >he
      > >> >> was a
      > >> >> > boxer. When a boxer has someone on the ropes, he doesnt stop and
      >let
      > >> >> them
      > >> >> > recover, he goes in for the kill. It was great roleplaying
      >between
      > >> >> these
      > >> >> > two.
      > >> >> >
      > >> >> > Has anyone had characters clash because of morality and honour?
      > >> >> >
      > >> >> > Thanks
      > >> >> >
      > >> >> > Mike Morgado
      > >> >> > mmorgado@...
      > >> >> > ext. 642
      > >> >> > (519) 383-3642
      > >> >> > PC/ITS
      > >> >>
      > >> >> Yes Acually, In A team Fight with a shadowlaw team the most
      >honorable
      > >> >> PC in hhe party killed the team outright just when they reached zero
      > >> >> health, via Inferno strike...he felt it was justified, they were
      >evil
      > >> >> after all, but in the end he lost one permanent honor per kill, and
      > >> >> worse yet the storyteller ruled that the spark of "evil-intent"
      >began
      > >> >> to burn in him.
      > >> >> the moral i guess is that honor is as it is percived, and acted
      > >> >> upon. that means if it looks like a good idea but moraly wrong than
      >it
      > >> >> is wrong and dishonrable
      > >> >> O.K later
      > >> >> Ronin Eric
      > >> >>
      > >> >>
      > >>------------------------------------------------------------------------
      > >> >>
      > >> >> eGroups.com home: http://www.egroups.com/group/streetfighter
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      > >>
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      > >>
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      > >>http://www.egroups.com - Simplifying group communications
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      > >>
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      ______________________________________________________
      Group: streetfighter Message: 2367 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: Special Maneuvers
      (Grin)heh. Hey Aj.

      The subject was brought up a few months ago between me, steve and someone
      else....I can't remember who. Anyways, they said they had contacted someone
      at WW and asked about it. The reply was 40 dice.
      It works out pretty well to. It takes 75% of a 20 health SFr's health.
      Which is about right. Thats on 5 stamina. any ways I know a few people
      have probaly written up stats fo it and Ive been working on it so far.
      This is what I got for it so far my self.



      Shun Goku Satsu(Raging Demon instant hell Murder)

      Description: (Most of us know what it is and I dont feel like puttining it
      in right now.)

      System:- It is a grab manuever.(well at star any way so it ignores
      blocks)
      - Subtract honour of opponent from damage.
      - Can kill user as well as subject

      cost : 10 chi 1 willpower
      Speed ? Very slow I gather though -3 or so.
      Damage: 40 (no calaculation for how this is determined)
      move: +3


      >From: "J. Scott Pittman" <joespitt@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Re: Special Maneuvers
      >Date: Sat, 2 Oct 1999 05:37:20 -0700
      >
      >hahaha 40 dice damage? Geeeez. Where are the stats for this maneuver? (and
      >I
      >thought Cartwheel Kick was supposed to be game-umbalancing)
      >-----Original Message-----
      >From: Robert Pascuttini <rpascuttini@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Friday, October 01, 1999 8:54 PM
      >Subject: [streetfighter] Re: Special Maneuvers
      >
      >
      > >Marcus the only one I can help with really is The raging demon.
      > >Someone once told me it does 40 dice of damage.
      > >Beleive it or not that's what it roughly works out to, 40 dice.
      > >I did a few play test rolls and it came out perfectly.
      > >
      > >As for the alpha counter, I woldnt bother. Its like a charactrer having
      > >deflecting punch as an abort manuever. (Actually you can use that) :)
      > >
      > >psycho crusher is in the Secrets of Shadoloo book. I dont have it on me
      >now.
      > >
      > >>From: "Marcus Paulo Silva de Lima" <mpslima@...>
      > >>Reply-To: streetfighter@egroups.com
      > >>To: streetfighter@egroups.com
      > >>Subject: [streetfighter] Special Maneuvers
      > >>Date: Thu, 30 Sep 1999 14:59:29 PDT
      > >>
      > >>What are the stats from this maneuvers: Raging Demon, Alpha(Zero)
      >Counter
      > >>and Psycho Crusher? Please, help me fast.
      > >>
      > >>______________________________________________________
      > >>
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      > >>The Place for the Best Toys & Games!
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      ______________________________________________________
      Group: streetfighter Message: 2368 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: Street Fighter Alpha 3
      Hey fred.

      What you have to do is.
      Be level 32. Charlies new level will be open to you and you have to beat
      charlie in a gaurd breaker match. After you beat him guile will be your next
      fight. then a new level in japan will be open to you and it will be ryu.
      Then you fight multiple ryus then you fight evil ryu after.

      Now thats according to My brother Tom.

      tips from the sfa3 official fihting guide

      Max lvl is 32
      max lvl for ism is 6
      perfect victories are worth 30,000 before additions
      when possible try to super combo finish
      Key to max score is fast knock outs.
      Be sure to save ti keep good scores and so you can retry to get better ones.




      >From: "Fred Chagnon" <seagull@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Street Fighter Alpha 3
      >Date: Sat, 2 Oct 1999 11:17:23 -0400
      >
      >My how this list has been active lately. It's hard to keep up!!
      >
      >I got SFA 3 for the playstation for my birthday! I'm sure _someone_ out
      >there has played it. I'm hoping I can get some help on it. (This isn't too
      >far off topic is it?)
      >
      >One thing I've been trying to do is unlock Evil Ryu and Guile....I'm
      >hearing mixed stories on how this is done.
      >
      >Play as Evil Ryu and Guile
      >To play as Evil Ryu and Guile, beat them in Dramatic Mode
      >
      >or...beat them in World tour mode. The problem is, I can't find them in
      >World tour mode.
      >
      >"To meet Guile, get your Main or Character Level up to 27 or more after
      >beating Thailand #2."
      >"To meet Evil Ryu, get your Main or Character Level up to 30 or more after
      >beating USA #5"
      >"Finally, to meet Shin Gouki, Master your Main or Character Level (ie.
      >above Level 32) after beating Japan #4."
      >
      >Mine's at level 22...and I can't seem to get him up any further levels. Is
      >he stuck for good?
      >
      >--
      >Fred Chagnon
      >seagull@...
      >"Only in RPGs does fighting
      >make you a better person."
      >- Peter Olafson
      >
      >
      >
      >
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      ______________________________________________________
      Group: streetfighter Message: 2369 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: (Way off topic) STUPID PC's
      Hey steve
      Since obi one became "one" with the force we can argue
      that it was the force that was urging him on.
      Actually, supposedly he didnt lie about yoga being his master.
      He does say that yoga is his master inn the first movie.
      Supposedly a jedi can have more than on master. Certain jedi are supposedly
      experts in certain areas of the the life stlye..
      Yoda's expertise lied in his wisdom.


      >From: "Steve Karstensen" <skarsten@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Re: (Way off topic) STUPID PC's
      >Date: Sat, 2 Oct 1999 14:46:28 -0400
      >
      >Luke wasn't obeying the Force when he blew up the Death Star, he was
      >obeying Ben Kenobi. Kenobi eventually proves to be somewhat inept at the
      >Force (Anakin n' all) and a liar ("Darth Vader murdered your father" and/or
      >"Yoda was my Master"). He wanted Luke to confront Vader and destroy him in
      >a sense, so why wouldn't he urge Luke to blow up the Death Star?
      >
      >-----Original Message-----
      >From: Robert Pascuttini <rpascuttini@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Friday, October 01, 1999 11:42 PM
      >Subject: [streetfighter] Re: (Way off topic) STUPID PC's
      >
      >
      >Hey guys.
      >I wasnt going to enter this con cause it has nothing to
      >do with SF, but since its still going and Mike hasnt said anyuthing..
      >
      >A jedi is allowed to kill only in self defence. There are some jedi who
      >even
      >supposedly disagree with that and dont even kill.
      >I beleive Mace Windu is such a character in the new movie. He is supposed
      >to
      >be a martial artist jedi who doesnt like to use his lightsaber, so ive been
      >told.
      >
      >As for luke killing those gaurds in the Prison cell, I beleive he had no
      >choice, I think they made there "intent" pretty clear when they were about
      >to react.
      >
      >As for the flying cycles, Im pretty sure luke had no idea that the scout
      >trooper was going to crash into a tree. He was trying to
      >stop him.
      >
      >If you want a real puzzler try this one. If luke is a good guy and try s to
      >stick with force, why did the force encourage him to blow up the death
      >star.
      >A massive device with a population 570,000.
      >"Use the force luke".
      >
      >
      > ><< No, it was wrong of Luke to attack him while he was "not" defending
      > >himself.
      > > Luke thought he could easily take a sucker - punch on the Emperor, that
      > >was
      > > dishonorable, if not moraly wrong >>
      > >
      > >OK, then, what about when he was chasing down those guys on the flying
      > >cycles
      > >that were desperately trying to get away from him? Or when Luke, Han and
      > >Chewbacca pretended to be storm troopers with a wookie prisoner to free
      > >Princess Leia and ended up shooting the guards (which must have come as
      >one
      > >awful surprise to the guards).
      > >
      > >
      > >Please let me know if this thread is becoming obnoxious, it _is_ off
      >topic
      > >after all,
      > >
      > >The Amazing Sorochinski
      > >
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      ______________________________________________________
      Group: streetfighter Message: 2370 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: Special Maneuvers
      Well it really isnt that bad.
      All you got to do is abort to jump to get out of the way and you got one
      shotokanner with no chi.


      >From: "J. Scott Pittman" <joespitt@...>
      >Reply-To: streetfighter@egroups.com
      >To: <streetfighter@egroups.com>
      >Subject: [streetfighter] Re: Special Maneuvers
      >Date: Sat, 2 Oct 1999 19:09:11 -0700
      >
      >well, alot of things are suppoosd to be fatal in fighting games, but arent.
      >Tekken II has moves that apparently break your back and neck, but the
      >character can come out of these moves still kickin. As a Storyteller, i
      >could not allow a move that causes 40 dice damage. Just too unfair... and
      >if players can become masters themselves, and they learned or designed a
      >similar move, end of game. Just like when you give players those +5/+10
      >swords in Dungeons and Dragons
      >-----Original Message-----
      >From: Steve Karstensen <skarsten@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Saturday, October 02, 1999 11:52 AM
      >Subject: [streetfighter] Re: Special Maneuvers
      >
      >
      >The Raging Demon is supposed to be fatal. That's why it does so much
      >damage. There's a reason Akuma is feared you know...
      >
      >-----Original Message-----
      >From: J. Scott Pittman <joespitt@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Saturday, October 02, 1999 6:40 AM
      >Subject: [streetfighter] Re: Special Maneuvers
      >
      >
      >hahaha 40 dice damage? Geeeez. Where are the stats for this maneuver? (and
      >I
      >thought Cartwheel Kick was supposed to be game-umbalancing)
      >-----Original Message-----
      >From: Robert Pascuttini <rpascuttini@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Friday, October 01, 1999 8:54 PM
      >Subject: [streetfighter] Re: Special Maneuvers
      >
      >
      > >Marcus the only one I can help with really is The raging demon.
      > >Someone once told me it does 40 dice of damage.
      > >Beleive it or not that's what it roughly works out to, 40 dice.
      > >I did a few play test rolls and it came out perfectly.
      > >
      > >As for the alpha counter, I woldnt bother. Its like a charactrer having
      > >deflecting punch as an abort manuever. (Actually you can use that) :)
      > >
      > >psycho crusher is in the Secrets of Shadoloo book. I dont have it on me
      >now.
      > >
      > >>From: "Marcus Paulo Silva de Lima" <mpslima@...>
      > >>Reply-To: streetfighter@egroups.com
      > >>To: streetfighter@egroups.com
      > >>Subject: [streetfighter] Special Maneuvers
      > >>Date: Thu, 30 Sep 1999 14:59:29 PDT
      > >>
      > >>What are the stats from this maneuvers: Raging Demon, Alpha(Zero)
      >Counter
      > >>and Psycho Crusher? Please, help me fast.
      > >>
      > >>______________________________________________________
      > >>
      > >>------------------------------------------------------------------------
      > >>KBkids.com
      > >>The Place for the Best Toys & Games!
      > >>http://clickhere.egroups.com/click/966
      > >>
      > >>
      > >>eGroups.com home: http://www.egroups.com/group/streetfighter
      > >>http://www.egroups.com - Simplifying group communications
      > >>
      > >>
      > >>
      > >>
      > >>
      > >
      > >______________________________________________________
      > >
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      > >
      > >
      > >
      >
      >
      >--------------------------------------------------------------------------------
      >
      >
      >
      >Click Here!
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      >

      ______________________________________________________
      Group: streetfighter Message: 2371 From: Robert Pascuttini Date: 10/3/1999
      Subject: Re: Hey What's Going ON
      Well ther is supposed to be an online going on soon.
      Ive been waiting for people to use the chat room for a while.
      I keep going in there to see if any ones there.


      >From: clk_whrr_chad@...
      >Reply-To: streetfighter@egroups.com
      >To: streetfighter@...
      >Subject: [streetfighter] Hey What's Going ON
      >Date: Sat, 02 Oct 1999 17:00:39 -0700
      >
      > Hey whats going on i joined street fighter e-group because i
      >thought you guys did something like maybe chat or something like that
      >but all I've gotten are bunch of e-mails and nobody seems to be having
      >any events or anything going on in the calande or chat room. Can
      >somebody tell me what happening.
      > Thanks, Chad
      >
      >
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
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      ______________________________________________________
      Group: streetfighter Message: 2372 From: J. Scott Pittman Date: 10/3/1999
      Subject: Re: Hey What's Going ON
      where is the Warriors World book?
      -----Original Message-----
      From: Mike Morgado <morg@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Saturday, October 02, 1999 9:18 PM
      Subject: [streetfighter] Re: Hey What's Going ON


      >Hi Chad,
      >
      >I'm sorry this isn't what you expected when you joined. The idea behind
      the
      >Street Fighter Mailing List is that it is a mailing list. We discuss
      rules,
      >clarifications, scenarios, anything Street Fighter related via e-mail. We
      >have recently added things to the vault, like a few links, the Warriors
      >World netbook, maneuver list, some character sheets that use the vampire
      the
      >masquerade character generator, and we also have a database set up where
      you
      >can enter your name and icq number so people can talk via icq.
      >
      >Hope you decide to stick around.
      >
      >MikeM
      >
      >-----Original Message-----
      >From: clk_whrr_chad@... <clk_whrr_chad@...>
      >To: streetfighter@egroups.com <streetfighter@egroups.com>
      >Date: Saturday, October 02, 1999 8:01 PM
      >Subject: [streetfighter] Hey What's Going ON
      >
      >
      >> Hey whats going on i joined street fighter e-group because i
      >>thought you guys did something like maybe chat or something like that
      >>but all I've gotten are bunch of e-mails and nobody seems to be having
      >>any events or anything going on in the calande or chat room. Can
      >>somebody tell me what happening.
      >> Thanks, Chad
      >>
      >>
      >>
      >>
      >>--------------------------------------------------------------------------
      -
      >-----
      >>
      >>
      >>Click Here!
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>www.egroups.com - Simplifying group communications
      >>
      >>
      >
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2373 From: J. Scott Pittman Date: 10/3/1999
      Subject: Re: Special Maneuvers
      well, in that writeup, yes, mabye....
      -----Original Message-----
      From: Robert Pascuttini <rpascuttini@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Sunday, October 03, 1999 5:48 PM
      Subject: [streetfighter] Re: Special Maneuvers


      >Well it really isnt that bad.
      >All you got to do is abort to jump to get out of the way and you got one
      >shotokanner with no chi.
      >
      >
      >>From: "J. Scott Pittman" <joespitt@...>
      >>Reply-To: streetfighter@egroups.com
      >>To: <streetfighter@egroups.com>
      >>Subject: [streetfighter] Re: Special Maneuvers
      >>Date: Sat, 2 Oct 1999 19:09:11 -0700
      >>
      >>well, alot of things are suppoosd to be fatal in fighting games, but
      arent.
      >>Tekken II has moves that apparently break your back and neck, but the
      >>character can come out of these moves still kickin. As a Storyteller, i
      >>could not allow a move that causes 40 dice damage. Just too unfair... and
      >>if players can become masters themselves, and they learned or designed a
      >>similar move, end of game. Just like when you give players those +5/+10
      >>swords in Dungeons and Dragons
      >>-----Original Message-----
      >>From: Steve Karstensen <skarsten@...>
      >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      >>Date: Saturday, October 02, 1999 11:52 AM
      >>Subject: [streetfighter] Re: Special Maneuvers
      >>
      >>
      >>The Raging Demon is supposed to be fatal. That's why it does so much
      >>damage. There's a reason Akuma is feared you know...
      >>
      >>-----Original Message-----
      >>From: J. Scott Pittman <joespitt@...>
      >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      >>Date: Saturday, October 02, 1999 6:40 AM
      >>Subject: [streetfighter] Re: Special Maneuvers
      >>
      >>
      >>hahaha 40 dice damage? Geeeez. Where are the stats for this maneuver? (and
      >>I
      >>thought Cartwheel Kick was supposed to be game-umbalancing)
      >>-----Original Message-----
      >>From: Robert Pascuttini <rpascuttini@...>
      >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      >>Date: Friday, October 01, 1999 8:54 PM
      >>Subject: [streetfighter] Re: Special Maneuvers
      >>
      >>
      >> >Marcus the only one I can help with really is The raging demon.
      >> >Someone once told me it does 40 dice of damage.
      >> >Beleive it or not that's what it roughly works out to, 40 dice.
      >> >I did a few play test rolls and it came out perfectly.
      >> >
      >> >As for the alpha counter, I woldnt bother. Its like a charactrer having
      >> >deflecting punch as an abort manuever. (Actually you can use that) :)
      >> >
      >> >psycho crusher is in the Secrets of Shadoloo book. I dont have it on me
      >>now.
      >> >
      >> >>From: "Marcus Paulo Silva de Lima" <mpslima@...>
      >> >>Reply-To: streetfighter@egroups.com
      >> >>To: streetfighter@egroups.com
      >> >>Subject: [streetfighter] Special Maneuvers
      >> >>Date: Thu, 30 Sep 1999 14:59:29 PDT
      >> >>
      >> >>What are the stats from this maneuvers: Raging Demon, Alpha(Zero)
      >>Counter
      >> >>and Psycho Crusher? Please, help me fast.
      >> >>
      >> >>______________________________________________________
      >> >>
      >>
      >>------------------------------------------------------------------------
      >> >>KBkids.com
      >> >>The Place for the Best Toys & Games!
      >> >>http://clickhere.egroups.com/click/966
      >> >>
      >> >>
      >> >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >> >>http://www.egroups.com - Simplifying group communications
      >> >>
      >> >>
      >> >>
      >> >>
      >> >>
      >> >
      >> >______________________________________________________
      >> >
      >> >------------------------------------------------------------------------
      >> >MyPoints-Free Rewards When You're Online.
      >> >Start with up to 150 Points for joining!
      >> >http://clickhere.egroups.com/click/805
      >> >
      >> >
      >> >eGroups.com home: http://www.egroups.com/group/streetfighter
      >> >http://www.egroups.com - Simplifying group communications
      >> >
      >> >
      >> >
      >>
      >>
      >>--------------------------------------------------------------------------
      ------
      >>
      >>
      >>
      >>Click Here!
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>www.egroups.com - Simplifying group communications
      >>
      >>--------------------------------------------------------------------------
      ------
      >>
      >>
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>www.egroups.com - Simplifying group communications
      >>
      >>
      >>
      >>------------------------------------------------------------------------
      >>KBkids.com
      >>The Place for the Best Toys & Games!
      >>http://clickhere.egroups.com/click/966
      >>
      >>
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>http://www.egroups.com - Simplifying group communications
      >>
      >>
      >>
      >
      >______________________________________________________
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2374 From: J. Scott Pittman Date: 10/3/1999
      Subject: The club
      hey i know many of you tried to join the Dogs of War club, and there's been
      a problem with the joining feature. I'm working on the problem, please be
      patient. Thanks!
      -----Original Message-----
      From: Robert Pascuttini <rpascuttini@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Sunday, October 03, 1999 5:48 PM
      Subject: [streetfighter] Re: Hey What's Going ON


      >Well ther is supposed to be an online going on soon.
      >Ive been waiting for people to use the chat room for a while.
      >I keep going in there to see if any ones there.
      >
      >
      >>From: clk_whrr_chad@...
      >>Reply-To: streetfighter@egroups.com
      >>To: streetfighter@...
      >>Subject: [streetfighter] Hey What's Going ON
      >>Date: Sat, 02 Oct 1999 17:00:39 -0700
      >>
      >> Hey whats going on i joined street fighter e-group because i
      >>thought you guys did something like maybe chat or something like that
      >>but all I've gotten are bunch of e-mails and nobody seems to be having
      >>any events or anything going on in the calande or chat room. Can
      >>somebody tell me what happening.
      >> Thanks, Chad
      >>
      >>
      >>
      >>------------------------------------------------------------------------
      >>KBkids.com
      >>The Place for the Best Toys & Games!
      >>http://clickhere.egroups.com/click/966
      >>
      >>
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>http://www.egroups.com - Simplifying group communications
      >>
      >>
      >>
      >>
      >>
      >
      >______________________________________________________
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2375 From: J. Scott Pittman Date: 10/3/1999
      Subject: The Club
      apparently, the new club is working in reguars to the "join" feature!
      Eberyone please join as soon as possible!!!!! Former members please re-join
      in the new area! thanks!
      http://clubs.yahoo.com/clubs/streetfighterthedogsofwar
      -----Original Message-----
      From: Robert Pascuttini <rpascuttini@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Sunday, October 03, 1999 5:48 PM
      Subject: [streetfighter] Re: Hey What's Going ON


      >Well ther is supposed to be an online going on soon.
      >Ive been waiting for people to use the chat room for a while.
      >I keep going in there to see if any ones there.
      >
      >
      >>From: clk_whrr_chad@...
      >>Reply-To: streetfighter@egroups.com
      >>To: streetfighter@...
      >>Subject: [streetfighter] Hey What's Going ON
      >>Date: Sat, 02 Oct 1999 17:00:39 -0700
      >>
      >> Hey whats going on i joined street fighter e-group because i
      >>thought you guys did something like maybe chat or something like that
      >>but all I've gotten are bunch of e-mails and nobody seems to be having
      >>any events or anything going on in the calande or chat room. Can
      >>somebody tell me what happening.
      >> Thanks, Chad
      >>
      >>
      >>
      >>------------------------------------------------------------------------
      >>KBkids.com
      >>The Place for the Best Toys & Games!
      >>http://clickhere.egroups.com/click/966
      >>
      >>
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>http://www.egroups.com - Simplifying group communications
      >>
      >>
      >>
      >>
      >>
      >
      >______________________________________________________
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2376 From: AJSolis@aol.com Date: 10/4/1999
      Subject: Re: Honour?
      In a message dated 10/3/99 7:32:37 PM Central Daylight Time,
      rpascuttini@... writes:

      >
      > Hey A.J
      > Ok I got it.
      I'm curious, just how did I suddenly become a part of this thread, since
      I haven't added a single word to it? :)
      Just curious is all.
      But since I seem to have been invited, honour in SF seems to be both
      external and internal. External in that it is a measure of how well others
      think of you, internal in that it is also a measure of how attune they are
      with themselves. Presumably that can be interpreted to mean that honour
      represents how in tune with their own minds, their inner discipline and self
      knowledge as well as self esteem, which is reflected in the fact that honour
      is used to regain chi. More honour, the more efficient the psyche of the SF.
      Group: streetfighter Message: 2377 From: Chris Krug-Iron Date: 10/4/1999
      Subject: Re: Elementalists
      Yo, Eric,

      Actually, funny you should ask that question. I had that very same question
      posed to me a few months back from a friend of mine. Needless to say, I
      spent a while creating both new elementals and special maneuvers to go with
      them. Give me the green light and they're yours.

      Later


      >From: ronineric@...
      >Reply-To: streetfighter@egroups.com
      >To: streetfighter@...
      >Subject: [streetfighter] Elementalists
      >Date: Tue, 28 Sep 1999 13:05:57 -0700
      >
      >Hey,
      >My group has realy fallen into the elemental background, and frankly
      >there is not much out there for elementalists. Does any body have any
      >new elemental moves, or new elements that they would be willing to
      >share BTW as an addendum i have my personal PC i plan to post soon,
      >And i have a few interesting Npcs (e.g.. Marvel Vs Capcom) if anyone is
      >interested.
      >Later
      >Ronin Eric
      >
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
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      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      >

      ______________________________________________________
      Group: streetfighter Message: 2378 From: Rinaldo Gambetta Date: 10/4/1999
      Subject: Re: Honour?
      Hi, Folks I'm out of line for a while because a few problems with my modem but I
      return. Yeah I said it to my Game master too, but...
      Hey Robert I´m ready for that test fight, I´m just waiting you and some other
      people. I make it like Bloodsport movie, two groups and the winner go on and the
      loser is out of the game.
      Robert Pascuttini wrote:

      > Hey A.J
      > Ok I got it.
      > I disagree with some of what you said. I didnt say that honour was self
      > veiw. Honour is more a matter of the self. So even if people
      > see you do something odd and ther against it, but if its right , its right.
      > The best example is from the lone wolf and cub movie. Another
      > samurai asks the baby carriage samurai that if he had to do something to
      > save his lord even agianst the lords wishs, would he have done it.
      > The baby carriage samurai agrees he would have.
      > Then the other samurai continues by saying that such situation happened to
      > him and he did the same, and yet got punished after by losing rank.
      >
      > Another example is in the highlander T.V series.
      > The character "Mcloud", i beleive, is having a back flash of when he went to
      > japan. He saved another samurai and this samurai took him in,
      > but the samurais lord had decreed no forigners on the land and any one who
      > harboured one must kill the forigner or die.
      > The samurai had no choice but to commit seppuku.
      > The highlander tryed to interfere saying that the samurai could actually
      > kill him..as he would simply come back to life.
      > The samurai still couldnt, as it was against the spirit of his lord.
      >
      > In the orient face is a big thing. Even here, Anyhting you do you are
      > representing your school/family. Your work life, your social life etc.
      >
      > >From: "J. Scott Pittman" <joespitt@...>
      > >Reply-To: streetfighter@egroups.com
      > >To: <streetfighter@egroups.com>
      > >Subject: [streetfighter] Re: Honour?
      > >Date: Sat, 2 Oct 1999 05:35:51 -0700
      > >
      > >much of honor is not self-view. It is to us, of course, but not to many
      > >cultures. Think of Japan - many. many decisions were based on gaining or
      > >losing "face" - honor in the view of other people. Whether or not we like
      > >to
      > >admit it, most of us do care what other people think of us, and this ties
      > >in
      > >to our self-view.
      > >-----Original Message-----
      > >From: Robert Pascuttini <rpascuttini@...>
      > >To: streetfighter@egroups.com <streetfighter@egroups.com>
      > >Date: Friday, October 01, 1999 8:46 PM
      > >Subject: [streetfighter] Re: Honour?
      > >
      > >
      > > >Yes thats pretty interesting. I didnt think of it that way.
      > > >but honour has more to do with the self than other people.
      > > >an honourable person would do whats right even if people disagreed.
      > > >
      > > >Arggh thats not quite right give me a bit to think on that.
      > > >
      > > >
      > > >>From: "J. Scott Pittman" <joespitt@...>
      > > >>Reply-To: streetfighter@egroups.com
      > > >>To: <streetfighter@egroups.com>
      > > >>Subject: [streetfighter] Re: Honour?
      > > >>Date: Thu, 30 Sep 1999 04:03:23 -0700
      > > >>
      > > >>Honor is a matter of not only how you see yourself but how others see
      > >you
      > > >>as
      > > >>well. So there would have been an honor loss if your friends came in and
      > > >>killed a man that had challenged you to an honor duel, and especialy
      > >when
      > > >>you had agreed! Such a match is SUPPOSED to be fought without outside
      > > >>assistance. I beleive you and your companions acted in a dishonorable
      > > >>fashion. If Lancealot had taken the same challenge, he wouldnt have had
      > > >>Glaahd and King Aurther come help if he started losing!
      > > >>-----Original Message-----
      > > >>From: Rinaldo Gambetta <rinaldo@...>
      > > >>To: streetfighter@egroups.com <streetfighter@egroups.com>
      > > >>Date: Wednesday, September 29, 1999 8:31 PM
      > > >>Subject: [streetfighter] Re: Honour?
      > > >>
      > > >>
      > > >> > Well I was playing (and yet playing) with a kendo and contender
      > >for
      > > >> >samurai guy called Alxion Yarashi, and my companions are a Savate
      > >"clow"
      > > >>guy
      > > >> >(He dresse like a medieval times court pierrot) named Pierce Du Fonse
      > > >>and
      > > >>a
      > > >> >German Brawler called Hörst and the situation is a fantasy adventure
      > >in
      > > >> >medieval times, we are in royal court when Knight call me for a honor
      > > >> >challenge, me like all honor guy acept, but the knight fights very and
      > >I
      > > >> >near to lose when my friends came to help me. To resume they killed
      > >the
      > > >> >knight and all people of kingdom are watching and for crimes of murder
      > > >>and
      > > >> >cowards we are going to the prison and maybe we die... And I lose
      > >honor
      > > >>for
      > > >> >that, you belive a thing like that?
      > > >> >
      > > >> >ronineric@... wrote:
      > > >> >
      > > >> >> "morgado, mike" <mmorgad-@...> wrote:
      > > >> >> original
      > >article:http://www.egroups.com/group/streetfighter/?start=2268
      > > >> >> > This brings up a good point. A few years ago in a game, I was
      > > >> >> playing a
      > > >> >> > boxer, and a friend of mine was playing a Special Forces character
      > > >> >> who had
      > > >> >> > high honour. In our first team fight, the boxer disposed of his
      > > >> >> opponent in
      > > >> >> > quick order. (one punch, it was beautiful :) The Special Forces
      > > >> >> character
      > > >> >> > dizzied his opponent and stood back to wait for his opponent to
      > > >> >> recover.
      > > >> >> > However the boxer, clocked the special forces' opponent and
      > >knocked
      > > >> >> him out.
      > > >> >> > This caused the Special Forces character to lecture the boxer
      > >about
      > > >> >> honour,
      > > >> >> > in the middle of the team fight. The boxer had no idea of honour,
      > >he
      > > >> >> was a
      > > >> >> > boxer. When a boxer has someone on the ropes, he doesnt stop and
      > >let
      > > >> >> them
      > > >> >> > recover, he goes in for the kill. It was great roleplaying
      > >between
      > > >> >> these
      > > >> >> > two.
      > > >> >> >
      > > >> >> > Has anyone had characters clash because of morality and honour?
      > > >> >> >
      > > >> >> > Thanks
      > > >> >> >
      > > >> >> > Mike Morgado
      > > >> >> > mmorgado@...
      > > >> >> > ext. 642
      > > >> >> > (519) 383-3642
      > > >> >> > PC/ITS
      > > >> >>
      > > >> >> Yes Acually, In A team Fight with a shadowlaw team the most
      > >honorable
      > > >> >> PC in hhe party killed the team outright just when they reached zero
      > > >> >> health, via Inferno strike...he felt it was justified, they were
      > >evil
      > > >> >> after all, but in the end he lost one permanent honor per kill, and
      > > >> >> worse yet the storyteller ruled that the spark of "evil-intent"
      > >began
      > > >> >> to burn in him.
      > > >> >> the moral i guess is that honor is as it is percived, and acted
      > > >> >> upon. that means if it looks like a good idea but moraly wrong than
      > >it
      > > >> >> is wrong and dishonrable
      > > >> >> O.K later
      > > >> >> Ronin Eric
      > > >> >>
      > > >> >>
      > > >>------------------------------------------------------------------------
      > > >> >>
      > > >> >> eGroups.com home: http://www.egroups.com/group/streetfighter
      > > >> >> http://www.egroups.com - Simplifying group communications
      > > >> >
      > > >> >
      > > >>
      > > >------------------------------------------------------------------------
      > > >> >
      > > >> >eGroups.com home: http://www.egroups.com/group/streetfighter
      > > >> >http://www.egroups.com - Simplifying group communications
      > > >> >
      > > >> >
      > > >> >
      > > >>
      > > >>
      > > >>------------------------------------------------------------------------
      > > >>
      > > >>eGroups.com home: http://www.egroups.com/group/streetfighter
      > > >>http://www.egroups.com - Simplifying group communications
      > > >>
      > > >>
      > > >>
      > > >>
      > > >
      > > >______________________________________________________
      > > >
      > > >------------------------------------------------------------------------
      > > >MyPoints-Free Rewards When You're Online.
      > > >Start with up to 150 Points for joining!
      > > >http://clickhere.egroups.com/click/805
      > > >
      > > >
      > > >eGroups.com home: http://www.egroups.com/group/streetfighter
      > > >http://www.egroups.com - Simplifying group communications
      > > >
      > > >
      > > >
      > >
      > >
      > >------------------------------------------------------------------------
      > >MyPoints-Free Rewards When You're Online.
      > >Start with up to 150 Points for joining!
      > >http://clickhere.egroups.com/click/805
      > >
      > >
      > >eGroups.com home: http://www.egroups.com/group/streetfighter
      > >http://www.egroups.com - Simplifying group communications
      > >
      > >
      > >
      > >
      >
      > ______________________________________________________
      >
      > ------------------------------------------------------------------------
      > KBkids.com
      > The Place for the Best Toys & Games!
      > http://clickhere.egroups.com/click/966
      >
      > eGroups.com home: http://www.egroups.com/group/streetfighter
      > http://www.egroups.com - Simplifying group communications
      Group: streetfighter Message: 2379 From: Morgado, Mike Date: 10/4/1999
      Subject: Warriors World, GM Screen, and Chat
      Hello everybody

      Warriors' World is located in our egroups site. Just go to www.egroups.com,
      log in, go to your streetfighter section and then go to the vault. You can
      download it from there.
      Thanks to whoever put that up there by the way.

      The weekend that just past, I found a small gaming store about an hour away
      from me. They have several copies of the Street Fighter Storyteller's
      Screen. If anyone needs one, let me know and I can go pick them up this
      weekend. They do cost about 12 dollars though, thats Canadian.

      Several people have mentioned the chat in egroups. I have never used it
      before, so dont know how good it is. But would you guys like to try and
      meet there? What would most people prefer? Weekdays? Weekends? Evenings?
      Nights? If you are going to reply about the chat, feel free to send it to
      me personally. Don't want to flood the list with "mondays" or some such.

      Thanks

      Morg@...
      mmorgado@...



      Mike Morgado
      mmorgado@...
      ext. 642
      (519) 383-3642
      PC/ITS


      > -----Original Message-----
      > From: J. Scott Pittman [SMTP:joespitt@...]
      > Sent: Sunday, October 03, 1999 10:55 PM
      > To: streetfighter@egroups.com
      > Subject: [streetfighter] Re: Hey What's Going ON
      >
      > where is the Warriors World book?
      >
      Group: streetfighter Message: 2380 From: ronineric@aol.com Date: 10/4/1999
      Subject: Re: Elementalists
      "chris krug-iron" <inrifros-@...> wrote:
      original article:http://www.egroups.com/group/streetfighter/?start=2377
      > Yo, Eric,
      >
      > Actually, funny you should ask that question. I had that very same
      question
      > posed to me a few months back from a friend of mine. Needless to
      say, I
      > spent a while creating both new elementals and special maneuvers to
      go with
      > them. Give me the green light and they're yours.
      >
      > Later
      >
      1...2...3...Green Light..
      Go for it. I would very greatfull if you could.
      thanks alot
      your Friendly neighborhood Samurai:
      Ronin Eric
      Group: streetfighter Message: 2381 From: ronineric@aol.com Date: 10/4/1999
      Subject: Re: Warriors World, GM Screen, and Chat
      "morgado, mike" <mmorgad-@...> wrote:
      original article:http://www.egroups.com/group/streetfighter/?start=2379
      > Hello everybody
      >
      > Warriors' World is located in our egroups site. Just go to
      www.egroups.com,
      > log in, go to your streetfighter section and then go to the vault.
      You can
      > download it from there.
      > Thanks to whoever put that up there by the way.
      >
      > The weekend that just past, I found a small gaming store about an
      hour away
      > from me. They have several copies of the Street Fighter Storyteller's
      > Screen. If anyone needs one, let me know and I can go pick them up
      this
      > weekend. They do cost about 12 dollars though, thats Canadian.
      >
      > Several people have mentioned the chat in egroups. I have never used
      it
      > before, so dont know how good it is. But would you guys like to try
      and
      > meet there? What would most people prefer? Weekdays? Weekends?
      Evenings?
      > Nights? If you are going to reply about the chat, feel free to send
      it to
      > me personally. Don't want to flood the list with "mondays" or some
      such.
      >
      > Thanks
      >
      > Morg@...
      > mmorgado@...
      >
      >
      >
      > Hey Mike
      Sign me Up for a copy of the Gm Screen I'd pay for a copy
      Later
      Eric
      Group: streetfighter Message: 2382 From: Chris Hoffmann Date: 10/4/1999
      Subject: Re: Okay another topic
      --- "J. Scott Pittman" <joespitt@...> wrote:
      > Street Fighter: Dogs of War is now an online Yahoo Club!! Please join so
      > Street Fighter: TSG can get the recognition it deserves!
      > http://clubs.yahoo.com/clubs/dogsofwarstreetfighter

      What's this? (My knowledge of Yahoo is nonexistant).

      =====
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Bid and sell for free at http://auctions.yahoo.com
      Group: streetfighter Message: 2383 From: Chris Hoffmann Date: 10/4/1999
      Subject: Re: Special Maneuvers
      --- Robert Pascuttini <rpascuttini@...> wrote:
      > Marcus the only one I can help with really is The raging demon.
      > Someone once told me it does 40 dice of damage.
      > Beleive it or not that's what it roughly works out to, 40 dice.
      > I did a few play test rolls and it came out perfectly.

      The way it'll work in my game (if I ever get around to it) is that it will
      do a flat unsoakable 1/2 of the opponent's max health (round down).

      So a newbie with 10 health will loose 5 health, a moderately powerful SF
      with 15 health would loose 7 (15/2 round down) and any World Warrior would
      loose 10, all unsoakable.

      > As for the alpha counter, I woldnt bother. Its like a charactrer having
      > deflecting punch as an abort manuever. (Actually you can use that) :)

      My take on it:

      Alpha Counter

      Prerequisites: Block 4, Other 4 (See Below)
      Power Points: Any 3

      Description: The Fighter blocks an incoming attack and then
      counter-attacks with blinding speed.

      System: The Fighter chooses another technique that is level 4 or higher
      and one maneuver from that technique. The maneuver can be a special
      maneuver, Roundhouse Kick, or Fierce Punch. The Maneuver has no game
      effect and is only used for flavor. The technique chosen is used for
      calculating damage. The chart below shows the alpha counter maneuvers
      chosen by different styles.

      [Chart sniped for berevity, we all know them don't we?]

      Regardless of the maneuver chosen, a hit will causes a knockdown. Only the
      opponent's Stamina reduces damage from this counter-attack.

      If the attacking maneuver does multiple hits, then only the first one
      actually connects, the rest are lost when the Alpha counter interrupts.
      Even supers can be countered in this way.

      Note: Only one Alpha Counter can be used per round, if multiple opponents
      attack a fighter, only one can be countered per turn. However, if your
      block interrupts their moves, then you still get full block soak against
      them.

      Cost: 1 Super
      Speed: +4
      Damage: +2
      Move: -

      If you want to see the chart go to
      http://www.geocities.com/tokyo/1062/Alpha/alpha2b.html

      If you want my general super rules, go to

      http://www.geocities.com/tokyo/1062/Alpha/alpha2a.html

      > psycho crusher is in the Secrets of Shadoloo book. I dont have it on me
      > now.


      =====
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Bid and sell for free at http://auctions.yahoo.com
      Group: streetfighter Message: 2384 From: J. Scott Pittman Date: 10/4/1999
      Subject: Re: Elementalists
      I'd like to see those new elementals
      -----Original Message-----
      From: Chris Krug-Iron <inrifrost@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, October 04, 1999 5:21 AM
      Subject: [streetfighter] Re: Elementalists


      >Yo, Eric,
      >
      >Actually, funny you should ask that question. I had that very same
      question
      >posed to me a few months back from a friend of mine. Needless to say, I
      >spent a while creating both new elementals and special maneuvers to go with
      >them. Give me the green light and they're yours.
      >
      >Later
      >
      >
      >>From: ronineric@...
      >>Reply-To: streetfighter@egroups.com
      >>To: streetfighter@...
      >>Subject: [streetfighter] Elementalists
      >>Date: Tue, 28 Sep 1999 13:05:57 -0700
      >>
      >>Hey,
      >>My group has realy fallen into the elemental background, and frankly
      >>there is not much out there for elementalists. Does any body have any
      >>new elemental moves, or new elements that they would be willing to
      >>share BTW as an addendum i have my personal PC i plan to post soon,
      >>And i have a few interesting Npcs (e.g.. Marvel Vs Capcom) if anyone is
      >>interested.
      >>Later
      >>Ronin Eric
      >>
      >>
      >>------------------------------------------------------------------------
      >>KBkids.com
      >>The Place for the Best Toys & Games!
      >>http://clickhere.egroups.com/click/966
      >>
      >>
      >>eGroups.com home: http://www.egroups.com/group/streetfighter
      >>http://www.egroups.com - Simplifying group communications
      >>
      >>
      >>
      >>
      >
      >______________________________________________________
      >
      >------------------------------------------------------------------------
      >KBkids.com
      >The Place for the Best Toys & Games!
      >http://clickhere.egroups.com/click/966
      >
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2385 From: Tom Pascuttini Date: 10/4/1999
      Subject: Re: Special Maneuvers
      Hay Chris. I did the test with Rob with the 40 dice test. Just to fill you
      in the most
      highest result that I ever got was 15 - 16 no higher. remember 1 takes a
      success
      away. Now A beging character should never go up aginst a character with the
      Instent Hell Murder. If you brake it down the character with the move would
      demo
      the Newbie character with out even trying. Because the states you need for
      the
      move are redicules. And that would be with out the instent Hell Murder.

      Chris Hoffmann wrote:

      > --- Robert Pascuttini <rpascuttini@...> wrote:
      > > Marcus the only one I can help with really is The raging demon.
      > > Someone once told me it does 40 dice of damage.
      > > Beleive it or not that's what it roughly works out to, 40 dice.
      > > I did a few play test rolls and it came out perfectly.
      >
      > The way it'll work in my game (if I ever get around to it) is that it will
      > do a flat unsoakable 1/2 of the opponent's max health (round down).
      >
      > So a newbie with 10 health will loose 5 health, a moderately powerful SF
      > with 15 health would loose 7 (15/2 round down) and any World Warrior would
      > loose 10, all unsoakable.
      >
      > > As for the alpha counter, I woldnt bother. Its like a charactrer having
      > > deflecting punch as an abort manuever. (Actually you can use that) :)
      >
      > My take on it:
      >
      > Alpha Counter
      >
      > Prerequisites: Block 4, Other 4 (See Below)
      > Power Points: Any 3
      >
      > Description: The Fighter blocks an incoming attack and then
      > counter-attacks with blinding speed.
      >
      > System: The Fighter chooses another technique that is level 4 or higher
      > and one maneuver from that technique. The maneuver can be a special
      > maneuver, Roundhouse Kick, or Fierce Punch. The Maneuver has no game
      > effect and is only used for flavor. The technique chosen is used for
      > calculating damage. The chart below shows the alpha counter maneuvers
      > chosen by different styles.
      >
      > [Chart sniped for berevity, we all know them don't we?]
      >
      > Regardless of the maneuver chosen, a hit will causes a knockdown. Only the
      > opponent's Stamina reduces damage from this counter-attack.
      >
      > If the attacking maneuver does multiple hits, then only the first one
      > actually connects, the rest are lost when the Alpha counter interrupts.
      > Even supers can be countered in this way.
      >
      > Note: Only one Alpha Counter can be used per round, if multiple opponents
      > attack a fighter, only one can be countered per turn. However, if your
      > block interrupts their moves, then you still get full block soak against
      > them.
      >
      > Cost: 1 Super
      > Speed: +4
      > Damage: +2
      > Move: -
      >
      > If you want to see the chart go to
      > http://www.geocities.com/tokyo/1062/Alpha/alpha2b.html
      >
      > If you want my general super rules, go to
      >
      > http://www.geocities.com/tokyo/1062/Alpha/alpha2a.html
      >
      > > psycho crusher is in the Secrets of Shadoloo book. I dont have it on me
      > > now.
      >
      > =====
      > staredown@... staredown@...
      > http://www.geocities.com/tokyo/1062
      >
      > "We don't expect kittens to fight wildcats and win--we
      > merely expect them to try."
      > -- Robert Heinlein
      >
      > __________________________________________________
      > Do You Yahoo!?
      > Bid and sell for free at http://auctions.yahoo.com
      >
      > ------------------------------------------------------------------------
      >
      > eGroups.com home: http://www.egroups.com/group/streetfighter
      > http://www.egroups.com - Simplifying group communications
      Group: streetfighter Message: 2386 From: Fred Chagnon Date: 10/4/1999
      Subject: Egroups chat----IRC?
      Is the egroups chat thing accessible via IRC?
      Looks like an IRC engine.....
       
      It'd be a lot more convenient for me anyway. Just windering if anyone knows what IRC server if any it runs off.
       
      --
      Fred Chagnon
      seagull@...
      "Only in RPGs does fighting
      make you a better person"
      - Peter Olafson
       
       
      Group: streetfighter Message: 2387 From: J. Scott Pittman Date: 10/4/1999
      Subject: Re: Okay another topic
      The yahoo! clubs section is an area where people can create clubs (not
      unlike this one). Check out the club area. It's a place where people can
      exchange posted statements and such. I plan to use it to make more people
      aware of our "group", the fans of the Street Fighter game. Hey, if we get
      big enough on the list, we move up to thier "favorites" section, and more
      people will notice the Dogs of War page, and therefore the link to this
      mailing list! Also, if ebnough people join the club, we might get a spot on
      the White Wolf section, where currently is posted (suprise, suprise)
      Vampire, Werewolf, and Mage. I don't know about you guys, but I sure would
      like to see a Street Fighter listing there. I also plan to run Dogs of War
      combat tournaments there, so as to keep this list from being over-run with
      mail dealing with combat turns (sure hope it gets that far!). Either way,
      I'd like everyone to give it a shot. If anything, you could join and then
      just leave it be, haha. Thanks!
      -----Original Message-----
      From: Chris Hoffmann <staredown@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, October 04, 1999 10:40 AM
      Subject: [streetfighter] Re: Okay another topic


      >--- "J. Scott Pittman" <joespitt@...> wrote:
      >> Street Fighter: Dogs of War is now an online Yahoo Club!! Please join so
      >> Street Fighter: TSG can get the recognition it deserves!
      >> http://clubs.yahoo.com/clubs/dogsofwarstreetfighter
      >
      >What's this? (My knowledge of Yahoo is nonexistant).
      >
      >=====
      >staredown@... staredown@...
      >http://www.geocities.com/tokyo/1062
      >
      >"We don't expect kittens to fight wildcats and win--we
      >merely expect them to try."
      > -- Robert Heinlein
      >
      >__________________________________________________
      >Do You Yahoo!?
      >Bid and sell for free at http://auctions.yahoo.com
      >
      >------------------------------------------------------------------------
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2388 From: Rinaldo Gambetta Date: 10/4/1999
      Subject: Re: About Tag Team Tournaments
      I see a conversation about tournaments a few weeks ago, but nobody talk
      about Tag team rules, like King of Fighters, Marvel X Capcom or STF and the new
      Tekken Tag Team Tournament. I want know how it works, someone can help me?
      Group: streetfighter Message: 2389 From: Rinaldo Gambetta Date: 10/4/1999
      Subject: Re: Arm Lock
      Many action movies the hero always wait the enemy try to give a punch, and them
      he the hero grab the arm and break it or throw the guy away, I just want know if
      this exist for STF?
      Group: streetfighter Message: 2390 From: Rinaldo Gambetta Date: 10/4/1999
      Subject: Re: The Tournament for e-mail.
      When I try create a E-groups tournament I was talking serious, with problems of
      language and stuff I will go on, but I do it just one season.

      First if someone want enter in this experience needs:

      1) A Rank 1 fighter (Yes a begginer), of course with your name(or nickname) and
      e-mail adress.
      2) Make a tatic (Ten moves only).
      3) Good temper (I try make the thing good and it can be slow).
      4) This going to run in E-mail format, and the results and the upcoming fights
      are be posted in this list but atention for the titles: Results of Fights and
      Upcoming fights.
      5) I want make a test fights first to see how good is my concern of manage
      things.
      6) This is going run like Bloodsport movie in stages, The winner going to next
      fight stage the loser is out.
      7) I acept sugestions for a name for this tournament.
      8) I acept just hand to hand characthers, weapons are out of question here.
      I, just waiting...
      Group: streetfighter Message: 2391 From: Rinaldo Gambetta Date: 10/4/1999
      Subject: Re: A randon dice generator.
      I need a randon dice generator (ten faces dice), someone can help me?
      Group: streetfighter Message: 2392 From: SlpStck@aol.com Date: 10/4/1999
      Subject: Re: Elementalists
      In a message dated 10/04/1999 7:22:16 PM Eastern Daylight Time,
      joespitt@... writes:

      << I'd like to see those new elementals >>
      i'd also like to see the new elementals you've coem up with, brah. the
      elementals are one of the few things i can use to easily crossover SF with
      the other WW games. and the more i have, the more i can use...
      Group: streetfighter Message: 2393 From: J.J. Date: 10/5/1999
      Subject: Re: A randon dice generator.
      There's one for mIRC in the vault that uses the White Wolf dice system.

      -----Original Message-----
      From: Rinaldo Gambetta <rinaldo@...>
      To: streetfighter@egroups.com <streetfighter@egroups.com>
      Date: Monday, October 04, 1999 7:33 PM
      Subject: [streetfighter] Re: A randon dice generator.


      >
      >
      >I need a randon dice generator (ten faces dice), someone can help me?
      >
      >
      >------------------------------------------------------------------------
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      >
      >
      Group: streetfighter Message: 2394 From: DenMourna@aol.com Date: 10/5/1999
      Subject: Re: Elementalists
      In a message dated 10/4/99 11:57:14 PM Eastern Daylight Time, SlpStck@...
      writes:

      << << I'd like to see those new elementals >> >>
      << i'd also like to see the new elementals you've coem up with, brah. the
      elementals are one of the few things i can use to easily crossover SF with
      the other WW games. and the more i have, the more i can use... >>

      Count me in on wanting to see what new elelmental maneuvers you have come up
      with.
      Group: streetfighter Message: 2395 From: ex1@atsecure.net Date: 10/5/1999
      Subject: 20 years later
      Hi I have listened to the Streetfighter group for a long time but never
      spoken a word till now. Why? Because I need help now. I am starting a
      new streetfighter game, table top with a group of friends but we have
      already done lots of campains with streetfighter and I am trying to do
      something origonal. I am placing it 20 years in the future the
      streetfighters are gettin on there in age and are teaching there own
      students. Bison realizes he is getting on in age so the whole plot is
      Bison looking for a key to immortality and my players stopping him and
      his minions. What I really need is who are the fighters that would be
      around 20 years later? What kind of technology is there out there now?
      I am personaly beefing up guns a lot and warned my players that
      charging the 30 thugs with guns and winning without taking more then 2
      or 3 damage isn't gonna work anymore because think about it not even
      Ryu in all those comics would go charging in a situation like that. I
      am also adding in that you can be Elementals/Hybrids/Cybers its just
      Hybrids are known as splicers people who play with DNA and is so closly
      connected to teenage rebellion that if you are a Hybrid and your in
      your car at midnight expect to get pulled over or if a cop walks into a
      situation he is gonna shoot you first. Same thing with Cybers only
      they are related to just plain out criminals. I am one of those meen
      GM that make character pay for the socal disadvantages, (OH MY GOD ITS
      A WALKING CATMAN! RUNNNNN!) Wow... back to the point what would the
      fighters be and can anyone help me with there stats, important groups
      int he future, who died who retired?
      Thank you all kindly
      Stephen
      P.S.
      Elementals? Cool could you send me that stuff too?
      Group: streetfighter Message: 2396 From: Rinaldo Gambetta Date: 10/5/1999
      Subject: Re: A randon dice generator.
      Thanks but where is the page, for I can get it?

      "J.J." wrote:

      > There's one for mIRC in the vault that uses the White Wolf dice system.
      >
      > -----Original Message-----
      > From: Rinaldo Gambetta <rinaldo@...>
      > To: streetfighter@egroups.com <streetfighter@egroups.com>
      > Date: Monday, October 04, 1999 7:33 PM
      > Subject: [streetfighter] Re: A randon dice generator.
      >
      > >
      > >
      > >I need a randon dice generator (ten faces dice), someone can help me?
      > >
      > >
      > >------------------------------------------------------------------------
      > >
      > >eGroups.com home: http://www.egroups.com/group/streetfighter
      > >http://www.egroups.com - Simplifying group communications
      > >
      > >
      > >
      > >
      > >
      >
      > ------------------------------------------------------------------------
      >
      > eGroups.com home: http://www.egroups.com/group/streetfighter
      > http://www.egroups.com - Simplifying group communications
      Group: streetfighter Message: 2397 From: Chris Hoffmann Date: 10/5/1999
      Subject: Re: Special Maneuvers
      --- Tom Pascuttini <Galactus@...> wrote:
      > Hay Chris. I did the test with Rob with the 40 dice test. Just to
      > fill you
      > in the most
      > highest result that I ever got was 15 - 16 no higher. remember 1 takes
      > a
      > success
      > away. Now A beging character should never go up aginst a character with
      > the
      > Instent Hell Murder. If you brake it down the character with the move
      > would
      > demo
      > the Newbie character with out even trying. Because the states you need
      > for
      > the
      > move are redicules. And that would be with out the instent Hell Murder.

      Good point. I haven't considered what the prereqs would be for a human
      (probably superhuman), but I'm probably giving the move to every warrior
      demon my pc encounter, even the ones who don't have whatever prereqs I
      eventualy give it.

      =====
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Bid and sell for free at http://auctions.yahoo.com
      Group: streetfighter Message: 2398 From: Chris Hoffmann Date: 10/5/1999
      Subject: Re: About Tag Team Tournaments
      --- Rinaldo Gambetta <rinaldo@...> wrote:
      >
      > I see a conversation about tournaments a few weeks ago, but nobody
      > talk
      > about Tag team rules, like King of Fighters, Marvel X Capcom or STF and
      > the new
      > Tekken Tag Team Tournament. I want know how it works, someone can help
      > me?

      There are rules for SF vs X-men and KOF style teams on
      http://www.geocities.com/TimesSquare/Alley/2247/Teamrule.txt (check it
      out, I'm advertising someone else's page instead of mine).

      Unfortunately, I haven't played Tekken Tag Team (is it really that
      different?) and there aren't any rules covering it on this page.

      If you lack a web connection, e-mail me privately and I'll send you the page.

      =====
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Bid and sell for free at http://auctions.yahoo.com
      Group: streetfighter Message: 2399 From: Chris Hoffmann Date: 10/5/1999
      Subject: Re: 20 years later
      --- ex1@... wrote:
      > Hi I have listened to the Streetfighter group for a long time but never
      > spoken a word till now. Why? Because I need help now. I am starting a
      > new streetfighter game, table top with a group of friends but we have
      > already done lots of campains with streetfighter and I am trying to do
      > something origonal. I am placing it 20 years in the future the
      > streetfighters are gettin on there in age and are teaching there own
      > students. Bison realizes he is getting on in age so the whole plot is
      > Bison looking for a key to immortality and my players stopping him and
      > his minions. What I really need is who are the fighters that would be
      > around 20 years later? What kind of technology is there out there now?
      > I am personaly beefing up guns a lot and warned my players that
      > charging the 30 thugs with guns and winning without taking more then 2
      > or 3 damage isn't gonna work anymore because think about it not even
      > Ryu in all those comics would go charging in a situation like that. I
      > am also adding in that you can be Elementals/Hybrids/Cybers its just
      > Hybrids are known as splicers people who play with DNA and is so closly
      > connected to teenage rebellion that if you are a Hybrid and your in
      > your car at midnight expect to get pulled over or if a cop walks into a
      > situation he is gonna shoot you first. Same thing with Cybers only
      > they are related to just plain out criminals. I am one of those meen
      > GM that make character pay for the socal disadvantages, (OH MY GOD ITS
      > A WALKING CATMAN! RUNNNNN!) Wow... back to the point what would the
      > fighters be and can anyone help me with there stats, important groups
      > int he future, who died who retired?
      > Thank you all kindly
      > Stephen

      Hmmm, my take on the originals (retires means retires from the fitht
      circut):

      Guile: retires to live with his family (does the armed forces have a
      mandatory retirement?)
      Chun-Li: Retires from active duty and takes a desk job at interpol, helps
      train new recruits in martial arts to keep a hand in.
      Dhalsim: retires to live with his family (see a trend developing here?)
      Blanka: drops out of the fight circut to devote more time to protecting
      the Amazon from Bison
      E. Honda: Dies from cardiac arrest (I've heard most sumotori die in their
      mid fourties, and Honda has got to be at least in his early thrities in
      SFII)
      Zangief: After he gets to the point where he can wrestle five bears and
      win, Zangief starts to work on his speed traininng by chasinng down Elk
      and Raindeer in the black forest. Still in the fight circut, but most
      people refuse to fight him.
      Ken: retires to live with his wife and son
      Ryu: Still walking the lonely road of the true warrior

      The Shadoloo groupies:

      Balrog: Probably dead from disapointing Bison one too many times.
      Vega: Kills that uncooth lout and self-styled sorcerer, Montgomery and
      takes thee position of Overlord of Europe. Vega is starting to feel
      time's sting as well and he's sticking with Bison because he is his best
      chance of keeping his beauty.
      Sagat: Leaves Bison to try to reclaime what little honor he can. Still
      training and more ofthen than not, can be found wandering with Ryu.
      Bison: A touch of grey at his temples, a few more wrinkles, but he's still
      the same power-mad dictator and terrorist we all know and loath.

      The New Challengers:

      Dee Jay: Lost his record contract (his big break as a singer) due to
      subtle manipulations of shadoloo. A bit miffed about that, he's currently
      hunting Bison so they can _discuss_ his greviance. Other than that, still
      the same 'happy mon' he was in Super turbo.
      Cammy: Still an active agent for MI6.
      T. Hawk: Returned to his native Mexico after winning his homeland back
      from Shadoloo, only to find it devistated and his people dead. Currently
      after Bison's head.
      Fei Long: The rampant corruption of the movie industry (Hollywood as well
      as Chineese) disgusting him, Fei Long leaves his acting career behind and
      rejoins the fight circut.

      Super Turbo:

      Akuma: What can I say, demons don't change. If anything, Akuma has lost
      even more of his humanity to the demon, truly becoming more of a force of
      nature than a man.

      Alpha 1:

      Charlie: Dead. (and has been for quite some time, haven't seen Alpha 3 yet
      though).
      Rose: Dead. Either Bison or Rose is dead, and we all know Bison is still
      the No. 1 threat.
      Guy: Retires and becomes Jonin (head ninja) of his clan.
      Sodom: After his friend Honda's death, he begins to question his actions
      and motivations. Given time, he would probably have turned twards the
      path of honor, however Bison and Rolento drove him into hiding when they
      crushed and absorbed the remains of the Mad Gear gang.
      Adon: Sliped into sagat's place as one of the four kings of Shadoloo.
      Birdie: Birdie's gang suffered the same fate as the Mad Gear gang, except
      that. Birdie did not survive.
      Dan: Still after Sagat. It's up to you wether he's improved any over the
      years, or turned to the dark si...er...I mean evil intent.

      Alpha 2:

      Gen: Dies from injuries accumulated during his fight with Akuma.
      Rolento: Assumes Balrog's position as one of the four Kings of Shadoloo
      and absorbs the Mad Gear gang into Shadoloo
      Sakura: Continues to grow and mature as a fighter. Currently one of Ryu's
      biggest and most capable rivals in the World Warrior tournament.

      Well that's it. Havent' seen SFIII, Alpha III or EX II yet, and I barely
      remember EX. I know I'm probably missing some of the Alpha warriors (I'll
      remember 0.3 seconds after I hit the send button, just watch), but this
      should be enough to give you ideas.

      Hey, why not set this up as a pole?

      As for important groups, I don't think the KKK will like the idea of pure
      upstanding white boys mongralizing themselves by becoming cyborgs and/or
      hybrids (probably don't like those witch-craft wielding elementals
      either).

      How silly do you want to get?

      Hells Angels forming their own political party, the Bloody Deckers (10
      pts. for spoting that reference) learn some martial arts. etc.

      =====
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Bid and sell for free at http://auctions.yahoo.com
      Group: streetfighter Message: 2400 From: Morgado, Mike Date: 10/5/1999
      Subject: Re: A randon dice generator.
      Its located on the egroups page.
      www.egroups.com
      go to the streetfighter section
      go to the vault and its right in there.



      Mike Morgado
      mmorgado@...
      ext. 642
      (519) 383-3642
      PC/ITS


      > -----Original Message-----
      > From: Rinaldo Gambetta [SMTP:rinaldo@...]
      > Sent: Tuesday, October 05, 1999 9:27 AM
      > To: streetfighter@egroups.com
      > Subject: [streetfighter] Re: A randon dice generator.
      >
      > Thanks but where is the page, for I can get it?
      >
      > "J.J." wrote:
      >
      > > There's one for mIRC in the vault that uses the White Wolf dice system.
      > >
      > > -----Original Message-----
      > > From: Rinaldo Gambetta <rinaldo@...>
      > > To: streetfighter@egroups.com <streetfighter@egroups.com>
      > > Date: Monday, October 04, 1999 7:33 PM
      > > Subject: [streetfighter] Re: A randon dice generator.
      > >
      > > >
      > > >
      > > >I need a randon dice generator (ten faces dice), someone can help me?
      > > >
      > > >
      > >
      > >------------------------------------------------------------------------
      > > >
      > > >eGroups.com home: http://www.egroups.com/group/streetfighter
      > > >http://www.egroups.com - Simplifying group communications
      > > >
      > > >
      > > >
      > > >
      > > >
      > >
      > > ------------------------------------------------------------------------
      > >
      > > eGroups.com home: http://www.egroups.com/group/streetfighter
      > > http://www.egroups.com - Simplifying group communications
      >
      >
      > ------------------------------------------------------------------------
      >
      > eGroups.com home: http://www.egroups.com/group/streetfighter
      > http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2401 From: Morgado, Mike Date: 10/5/1999
      Subject: Dogs of War: Streetfighter Yahoo Clubs?
      Which Yahoo club do you want us to join? There are two now.
      Street Fighter: Dogs of War and Dogs of War: Street Fighter.
      I joined both, but would like to know which is going to be the proper one.

      Thanks

      Mike Morgado
      mmorgado@...
      ext. 642
      (519) 383-3642
      PC/ITS
      Group: streetfighter Message: 2402 From: Chris Hoffmann Date: 10/5/1999
      Subject: Downed Pages?
      The following pages seem to be down, but the servers are still up:

      Viperspage http://www.slic.com/viper/home.htm
      Street Fighter: RPG Style http://www.slic.com/cjgreen/sf.htm
      The Official Anime RPG Page http://www.nfld.com/~bmiller

      If their moderators are on the list, or if any knows where these pages
      have moved, please tell me.

      =====
      staredown@... staredown@...
      http://www.geocities.com/tokyo/1062

      "We don't expect kittens to fight wildcats and win--we
      merely expect them to try."
      -- Robert Heinlein

      __________________________________________________
      Do You Yahoo!?
      Bid and sell for free at http://auctions.yahoo.com
      Group: streetfighter Message: 2403 From: J. Scott Pittman Date: 10/5/1999
      Subject: Re: Dogs of War: Streetfighter Yahoo Clubs?
      Street Fighter: Dogs of War is the correct club. The first (Dogs of War
      Street Fighter) had problems with people trying to join - some type of bug
      in the yahoo system as far as I can guess
      -----Original Message-----
      From: Morgado, Mike <MMorgado@...>
      To: 'StreetFighter' <streetfighter@egroups.com>
      Date: Tuesday, October 05, 1999 11:04 AM
      Subject: [streetfighter] Dogs of War: Streetfighter Yahoo Clubs?


      >Which Yahoo club do you want us to join? There are two now.
      >Street Fighter: Dogs of War and Dogs of War: Street Fighter.
      >I joined both, but would like to know which is going to be the proper one.
      >
      >Thanks
      >
      >Mike Morgado
      >mmorgado@...
      >ext. 642
      >(519) 383-3642
      >PC/ITS
      >
      >
      >
      >------------------------------------------------------------------------
      >
      >eGroups.com home: http://www.egroups.com/group/streetfighter
      >http://www.egroups.com - Simplifying group communications
      >
      >
      >
      Group: streetfighter Message: 2404 From: ronineric@aol.com Date: 10/5/1999
      Subject: Re: 20 years later
      ex-@... wrote:
      original article:http://www.egroups.com/group/streetfighter/?start=2395
      > Hi I have listened to the Streetfighter group for a long time but
      never
      > spoken a word till now. Why? Because I need help now. I am starting
      a
      > new streetfighter game, table top with a group of friends but we have
      > already done lots of campains with streetfighter and I am trying to do
      > something origonal. I am placing it 20 years in the future the
      > streetfighters are gettin on there in age and are teaching there own
      > students. Bison realizes he is getting on in age so the whole plot is
      > Bison looking for a key to immortality and my players stopping him and
      > his minions. What I really need is who are the fighters that would be
      > around 20 years later? What kind of technology is there out there now?
      > I am personaly beefing up guns a lot and warned my players that
      > charging the 30 thugs with guns and winning without taking more then 2
      > or 3 damage isn't gonna work anymore because think about it not even
      > Ryu in all those comics would go charging in a situation like that. I
      > am also adding in that you can be Elementals/Hybrids/Cybers its just
      > Hybrids are known as splicers people who play with DNA and is so
      closly
      > connected to teenage rebellion that if you are a Hybrid and your in
      > your car at midnight expect to get pulled over or if a cop walks into
      a
      > situation he is gonna shoot you first. Same thing with Cybers only
      > they are related to just plain out criminals. I am one of those meen
      > GM that make character pay for the socal disadvantages, (OH MY GOD ITS
      > A WALKING CATMAN! RUNNNNN!) Wow... back to the point what would the
      > fighters be and can anyone help me with there stats, important groups
      > int he future, who died who retired?
      > Thank you all kindly
      > Stephen
      > P.S.
      > Elementals? Cool could you send me that stuff too?
      >
      A few weeks ago I posted my Original Streetfighter PC, he was
      seventeen in the third World Warrior tourney, and he could be useful to
      you. He studies a martial art known as Kage Do (the Way of shadows)
      and is a focus specialist. His name is Kyn and is the only Known
      master of Kage -Note that his master the origenater of the style keeps
      his existence a close kept secret.
      Kyn is a powerful N/PC and could be an ally to the group your playing
      with. Kyn has a score to settle with Bison ( Bison caused kyn to loose
      his left eye, and to this day kyns vacant socket glows red with the
      revenge he seeks but knows is not the way of a true warrior) He could
      also introduce a pretty cool martial art style so take it or leave it,
      I'm just here to help here is Kyn, his Martial Art style, and a few new
      maneuvers

      If you want the full write up of the kage Do Style, and details of the
      new moves I mentioned just ask and I will post them
      Good luck.
      Your Friendly Neighborhood Samurai:
      Ronin Eric


      Name: Kage no Kyn
      Style: Kage Do (the way of Shadows)
      School: Grand master Kage
      Team: Incineraters
      Concept: Gardener
      Signature: his body glows blue with the power of his Chi

      Strength: 5 Charisma: 3 Perception: 6
      Dexterity :5 Manipulation: 1 Intelligence: 6
      Stamina: 5 Appearance: 4 Witts: 6

      Talents:
      Alertness: 4 Insight: 5 Intimidation: 4 Streetwise: 2 Subterfuge: 4
      Skills:
      Blind Fight: 5 Demolition: 2 Drive (Motorcycle): 5 Stealth: 5
      Knowledges:
      Arena: 4 Linguistics: 3 Mysteries: 6 Style Lore: 5 Occult: 6
      Medicine: 5 Traditional Medicine: 5

      BACKGROUNDS
      Sensei: 5 Elemental (Fire): 5 Mystical Contacts: 5

      TECHNIQUES
      Punch: 5 Kick: 5 Block: 4 Grab: 5 Athletics: 6 Focus: 6
      Katana: 5

      Chi: 10
      Willpower: 10
      Health: 20

      Rank: 7
      Division: Freestyle
      Honor: 11
      Glory: 7

      Maneuvers (Kage Do)
      Dimmak
      Shockwave
      Triple Strike
      Foot Sweep
      Dragon Kick
      Double Hitt Kick
      Makka warra
      Punch Defence
      Kick Defence
      Back roll throw
      Pheonix Rising
      Throw
      Backflipp
      Groundfighting
      Jump
      Double Jump
      Kippup
      Chi Kung Healing
      Chi Push
      Chi Summon
      Fire Ball
      Flying Fireball
      Ghost Form(Shadow Form)
      Improved Fireball
      Inferno Strike
      Levitation
      Mirror Image
      Repeating Fireball
      Stunning Shout
      Teleport
      Zen no mind

      Kage Do
      A martial Art that teaches mind over body to form a perfect soul
      Initial Chi: 4 Initial Willpower: 3
      Punch
      Dimmak (4)
      Shockwave (3)
      Kick
      Dragon Kick (5)
      Foot Sweep (2)
      Block
      Makka Wara (4)
      Grab
      Backroll Throw (1)
      Pheonix Rising (5)
      Athletics
      Breakfall (3)
      Double Jump (3)
      Groundfighting (3)
      Focus
      Chi Kung Healing (4)
      Chi Push (3)
      Chi Summon (4)
      Fireball (3)
      Flying Fireball (2)
      Ghost Form (5)
      Improved Fireball (3)
      Inferno Strike (5)
      Mirror Image (5)
      Psychokinetic Channeling (2)
      Stunning Shout (2)