☰ Menu ↓
☰ Menu ↑

Archive Home

Archived by: sfrpg.com

Yahoo! Group

Messages Page 325 of 327.

Group: streetfighter Message: 16232 From: samaritan1975 Date: 7/9/2012
Subject: Re: Hello. :)
Group: streetfighter Message: 16233 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Edition/Game Options
Group: streetfighter Message: 16234 From: chris lokey Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16235 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16236 From: Matt Meade Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16237 From: MikeM Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16238 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16239 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16240 From: Luiz Fernando Duarte Junior Date: 7/9/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16241 From: chris lokey Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16242 From: Jeffrey Yurkiw Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16243 From: Luiz Fernando Duarte Junior Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16244 From: Matt Meade Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16245 From: donovan421 Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16246 From: outlawsevermore Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16247 From: Luiz Fernando Duarte Junior Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16248 From: Jonathan Thompson Date: 7/10/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16249 From: Rubio Date: 7/11/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16250 From: Luiz Fernando Duarte Junior Date: 7/11/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16251 From: Jens-Arthur Leirbakk Date: 7/16/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16252 From: Matt Meade Date: 7/16/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16253 From: rinaldo.gambetta@terra.com.br Date: 7/16/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16254 From: eldarion_42 Date: 7/18/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16255 From: Jerome Date: 11/24/2012
Subject: Question
Group: streetfighter Message: 16256 From: Matt Meade Date: 11/24/2012
Subject: Re: Question
Group: streetfighter Message: 16257 From: Jerome Date: 11/24/2012
Subject: Re: Question
Group: streetfighter Message: 16258 From: Rock Date: 12/13/2012
Subject: Zen no Mind
Group: streetfighter Message: 16259 From: Matt Meade Date: 12/13/2012
Subject: Re: Zen no Mind
Group: streetfighter Message: 16260 From: Keta pechaya Date: 12/13/2012
Subject: Re: Zen no Mind
Group: streetfighter Message: 16261 From: Rock Date: 12/16/2012
Subject: Re: Zen no Mind
Group: streetfighter Message: 16262 From: galin_ra Date: 12/17/2012
Subject: Re: Beta Script
Group: streetfighter Message: 16263 From: galin_ra Date: 12/17/2012
Subject: Re: Edition/Game Options
Group: streetfighter Message: 16264 From: galin_ra Date: 12/17/2012
Subject: Re: Combat Card Mobile App
Group: streetfighter Message: 16265 From: galin_ra Date: 12/17/2012
Subject: Re: streetfighter
Group: streetfighter Message: 16266 From: galin_ra Date: 12/17/2012
Subject: Re: Zen no Mind
Group: streetfighter Message: 16267 From: Matt Meade Date: 12/24/2012
Subject: google+ group
Group: streetfighter Message: 16269 From: reallymadmike Date: 3/21/2013
Subject: Re: Gene Strand [spam - admin]
Group: streetfighter Message: 16270 From: Christopher Date: 3/21/2013
Subject: "Gene Strand"
Group: streetfighter Message: 16271 From: Christopher Date: 3/21/2013
Subject: Re: google+ group
Group: streetfighter Message: 16272 From: Matt Meade Date: 7/13/2013
Subject: 5 New Characters
Group: streetfighter Message: 16273 From: robmarkowski Date: 10/17/2013
Subject: Re: google+ group
Group: streetfighter Message: 16274 From: outlawsevermore Date: 3/25/2014
Subject: Anone still playing this?
Group: streetfighter Message: 16275 From: Rob Markowski Date: 3/25/2014
Subject: Re: Anone still playing this?
Group: streetfighter Message: 16276 From: Matt Meade Date: 3/25/2014
Subject: Re: Anone still playing this?
Group: streetfighter Message: 16277 From: Chris Date: 3/25/2014
Subject: Re: Anyone still playing this?
Group: streetfighter Message: 16278 From: Rob Markowski Date: 3/26/2014
Subject: Re: Anone still playing this?
Group: streetfighter Message: 16279 From: outlawsevermore Date: 3/26/2014
Subject: Re: Anone still playing this?
Group: streetfighter Message: 16280 From: Matt Cook Date: 3/27/2014
Subject: Re: Anone still playing this?
Group: streetfighter Message: 16281 From: Christopher Foley Date: 3/27/2014
Subject: Re: Anone still playing this?
Group: streetfighter Message: 16282 From: Inrifrost Date: 3/27/2014
Subject: Re: Anone still playing this?



Group: streetfighter Message: 16232 From: samaritan1975 Date: 7/9/2012
Subject: Re: Hello. :)
Haven't played in a long while, but a friend and I have been talking about the game and its... uh... merits. As opposed to Merits. :)

This is one of those games that I'll read, doodle some ideas, go away from... and then have somebody mention it and I'll come back to it with new ideas, characters, etc.

Recent discussion with a friend has sort of gotten me thinking if I shouldn't give running it a crack. I mean, most of my 'normal' gaming group would probably turn their noses up at it (only a scant few are video game players, so don't "get" the appeal), but I guess you really only need two. :D
Group: streetfighter Message: 16233 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Edition/Game Options
I've been wondering, and figure that this would be a good place to ask:

Would anyone be interested in developing some sort of open source system
for a "Street Fighter"-style game? We wouldn't be able to use anything
owned by Capcom (or any other fighting game company), but it doesn't
mean we couldn't make our own game.

I remember that there was an attempt to make a street fighter-genre game
in the D20 rules that fell through due to financial considerations, but
what about something under the Creative Commons? Then, anyone can
download it and play it, update it, add to it, whatever.

We could use an existing system with an open license like D&D 3rd or 4th
editions, or make up our own system from scratch.

I know we've got a few people on here that are good with numbers, and
Github is free so hosting the material/controlling contributions
wouldn't be a big issue, and so long as it's available under the CC
means no licensing/funding issues (although development would be flaky
as hell). All developmental discussions could take place on this mailing
list since it already exists and doesn't see much use as is.

Anyone interested?

Jeff
Group: streetfighter Message: 16234 From: chris lokey Date: 7/9/2012
Subject: Re: Edition/Game Options
I would be interested in participating in something like this. My personal opinion is that d20 may be the way to go here as it is an extremely flexible rule structure, with "Character Level" possibly taking up for Ranks in character (i.e. a level 15 character is world warrior or something). I work at a law firm and can ask around about the legality of use of some Capcomesque ideas. I *think* if we aren't planning on selling/marketing we should be in the clear.
 
The attempt to create a d20 version of the game you are talking about was by Living Room Games and it was the Capcom World Tour. I followed that religiously when it was still being developed and I remember every heartbreaking delay and the happy message of the books being on the boat, and then the final shutdown of the project after a few months of quiet. Supposedly a few forum members got completed chapters, but who knows. I would love to continue somewhere along those lines, however. A base book, then cover rules for other types of games "Vs." style rules, wrestling rules (Saturday Night Slam Masters ftw!), etc..
 
If nothing else, this could be a way to deliver a fun gaming system that makes up for some of the flaws in the WW edition, and to clean up some of the outdated nature of those source books.
 
I would also try and help if you were aiming to create a new system up entirely from scratch, but I have no real experience there and it would be a learn as you go for me. Anyway, I guess what I'm saying is I want in.

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16235 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Re: Edition/Game Options
Been looking at D&D licenses on the internet (rather than working on my
game...sigh) and the 4E license has all sorts of scary words in it,
including verbage that seems to say that they reserve the right to
terminate your license at any time, for any reason. Which I don't like.

Which I reeeeeaaaaaaly don't like. All it would take is one
misunderstanding, and no amount of defending ourselves would be able to
save anything.

Makes me like the idea of making our own system from scratch more, and
more, and more.

Hey, does anyone know if J. Scott Pittman is still on the list? He was
always pro at this stuff. Maybe I should see if he has a posted email
addy anywhere... I still have the hard copies of his CH.A.M.P.S. system
I had printed when I was in school.

Jeff

On 7/9/2012 2:18 PM, chris lokey wrote:
>
> I would be interested in participating in something like this. My
> personal opinion is that d20 may be the way to go here as it is an
> extremely flexible rule structure, with "Character Level" possibly
> taking up for Ranks in character (i.e. a level 15 character is world
> warrior or something). I work at a law firm and can ask around about
> the legality of use of some Capcomesque ideas. I *think* if we aren't
> planning on selling/marketing we should be in the clear.
>
> The attempt to create a d20 version of the game you are talking about
> was by Living Room Games and it was the Capcom World Tour. I followed
> that religiously when it was still being developed and I remember
> every heartbreaking delay and the happy message of the books being on
> the boat, and then the final shutdown of the project after a few
> months of quiet. Supposedly a few forum members got completed
> chapters, but who knows. I would love to continue somewhere along
> those lines, however. A base book, then cover rules for other types of
> games "Vs." style rules, wrestling rules (Saturday Night Slam Masters
> ftw!), etc..
>
> If nothing else, this could be a way to deliver a fun gaming system
> that makes up for some of the flaws in the WW edition, and to clean up
> some of the outdated nature of those source books.
>
> I would also try and help if you were aiming to create a new system up
> entirely from scratch, but I have no real experience there and it
> would be a learn as you go for me. Anyway, I guess what I'm saying is
> I want in.
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16236 From: Matt Meade Date: 7/9/2012
Subject: Re: Edition/Game Options
I'd be down but my time is extremely limited. Anyone here play BESM btw?
Ive ran a sf campaign using besm rules before. That was a long time ago tho
and i think besm has switched over to d20 since then. Might be a good place
to get ideas for designing custom maneuvers.
On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...> wrote:

> **
>
>
> I would be interested in participating in something like this. My personal
> opinion is that d20 may be the way to go here as it is an extremely
> flexible rule structure, with "Character Level" possibly taking up for
> Ranks in character (i.e. a level 15 character is world warrior or
> something). I work at a law firm and can ask around about the legality of
> use of some Capcomesque ideas. I *think* if we aren't planning on
> selling/marketing we should be in the clear.
>
> The attempt to create a d20 version of the game you are talking about was
> by Living Room Games and it was the Capcom World Tour. I followed that
> religiously when it was still being developed and I remember every
> heartbreaking delay and the happy message of the books being on the boat,
> and then the final shutdown of the project after a few months of quiet.
> Supposedly a few forum members got completed chapters, but who knows. I
> would love to continue somewhere along those lines, however. A base book,
> then cover rules for other types of games "Vs." style rules, wrestling
> rules (Saturday Night Slam Masters ftw!), etc..
>
> If nothing else, this could be a way to deliver a fun gaming system that
> makes up for some of the flaws in the WW edition, and to clean up some of
> the outdated nature of those source books.
>
> I would also try and help if you were aiming to create a new system up
> entirely from scratch, but I have no real experience there and it would be
> a learn as you go for me. Anyway, I guess what I'm saying is I want in.
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16237 From: MikeM Date: 7/9/2012
Subject: Re: Edition/Game Options
BESM did release a d20 version but it was just to get in on the d20 craze
from back in the day.
Guardians of Order released BESM 3 and then went under. White Wolf picked up
the BESM books, sold the existing print run and that was it.
I think you can still buy the pdf of it somewhere, but not sure.

But if you want a fighting game with the street fighter serial numbers filed
off, There is always Fight! The Fighting Roleplaying Game
http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
over/hardcover/product-6429240.html
Or
http://flamesrising.rpgnow.com/product/79179/Fight!-The-Fighting-Game-RPG

-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of Matt Meade
Sent: July-09-12 7:07 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Re: Edition/Game Options

I'd be down but my time is extremely limited. Anyone here play BESM btw?
Ive ran a sf campaign using besm rules before. That was a long time ago tho
and i think besm has switched over to d20 since then. Might be a good place
to get ideas for designing custom maneuvers.
On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...> wrote:

> **
>
>
> I would be interested in participating in something like this. My
> personal opinion is that d20 may be the way to go here as it is an
> extremely flexible rule structure, with "Character Level" possibly
> taking up for Ranks in character (i.e. a level 15 character is world
> warrior or something). I work at a law firm and can ask around about
> the legality of use of some Capcomesque ideas. I *think* if we aren't
> planning on selling/marketing we should be in the clear.
>
> The attempt to create a d20 version of the game you are talking about
> was by Living Room Games and it was the Capcom World Tour. I followed
> that religiously when it was still being developed and I remember
> every heartbreaking delay and the happy message of the books being on
> the boat, and then the final shutdown of the project after a few months of
quiet.
> Supposedly a few forum members got completed chapters, but who knows.
> I would love to continue somewhere along those lines, however. A base
> book, then cover rules for other types of games "Vs." style rules,
> wrestling rules (Saturday Night Slam Masters ftw!), etc..
>
> If nothing else, this could be a way to deliver a fun gaming system
> that makes up for some of the flaws in the WW edition, and to clean up
> some of the outdated nature of those source books.
>
> I would also try and help if you were aiming to create a new system up
> entirely from scratch, but I have no real experience there and it
> would be a learn as you go for me. Anyway, I guess what I'm saying is I
want in.
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links
Group: streetfighter Message: 16238 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Re: Edition/Game Options
I'm going to have to take a look at that one.

Is it still being supported?

Jeff

On 7/9/2012 4:27 PM, MikeM wrote:
>
> BESM did release a d20 version but it was just to get in on the d20 craze
> from back in the day.
> Guardians of Order released BESM 3 and then went under. White Wolf
> picked up
> the BESM books, sold the existing print run and that was it.
> I think you can still buy the pdf of it somewhere, but not sure.
>
> But if you want a fighting game with the street fighter serial numbers
> filed
> off, There is always Fight! The Fighting Roleplaying Game
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> over/hardcover/product-6429240.html
> Or
> http://flamesrising.rpgnow.com/product/79179/Fight!-The-Fighting-Game-RPG
>
> -----Original Message-----
> From: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> [mailto:streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>]
> On Behalf Of Matt Meade
> Sent: July-09-12 7:07 PM
> To: streetfighter@yahoogroups.com <mailto:streetfighter%40yahoogroups.com>
> Subject: Re: [streetfighter] Re: Edition/Game Options
>
> I'd be down but my time is extremely limited. Anyone here play BESM btw?
> Ive ran a sf campaign using besm rules before. That was a long time
> ago tho
> and i think besm has switched over to d20 since then. Might be a good
> place
> to get ideas for designing custom maneuvers.
> On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> <mailto:kyron35%40yahoo.com>> wrote:
>
> > **
> >
> >
> > I would be interested in participating in something like this. My
> > personal opinion is that d20 may be the way to go here as it is an
> > extremely flexible rule structure, with "Character Level" possibly
> > taking up for Ranks in character (i.e. a level 15 character is world
> > warrior or something). I work at a law firm and can ask around about
> > the legality of use of some Capcomesque ideas. I *think* if we aren't
> > planning on selling/marketing we should be in the clear.
> >
> > The attempt to create a d20 version of the game you are talking about
> > was by Living Room Games and it was the Capcom World Tour. I followed
> > that religiously when it was still being developed and I remember
> > every heartbreaking delay and the happy message of the books being on
> > the boat, and then the final shutdown of the project after a few
> months of
> quiet.
> > Supposedly a few forum members got completed chapters, but who knows.
> > I would love to continue somewhere along those lines, however. A base
> > book, then cover rules for other types of games "Vs." style rules,
> > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> >
> > If nothing else, this could be a way to deliver a fun gaming system
> > that makes up for some of the flaws in the WW edition, and to clean up
> > some of the outdated nature of those source books.
> >
> > I would also try and help if you were aiming to create a new system up
> > entirely from scratch, but I have no real experience there and it
> > would be a learn as you go for me. Anyway, I guess what I'm saying is I
> want in.
>
>
>




[Non-text portions of this message have been removed]
Group: streetfighter Message: 16239 From: Jeffrey Yurkiw Date: 7/9/2012
Subject: Re: Edition/Game Options
Yay ebooks!

Jeff

On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
>
> I'm going to have to take a look at that one.
>
> Is it still being supported?
>
> Jeff
>
> On 7/9/2012 4:27 PM, MikeM wrote:
> >
> > BESM did release a d20 version but it was just to get in on the d20
> craze
> > from back in the day.
> > Guardians of Order released BESM 3 and then went under. White Wolf
> > picked up
> > the BESM books, sold the existing print run and that was it.
> > I think you can still buy the pdf of it somewhere, but not sure.
> >
> > But if you want a fighting game with the street fighter serial numbers
> > filed
> > off, There is always Fight! The Fighting Roleplaying Game
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > over/hardcover/product-6429240.html
> > Or
> >
> http://flamesrising.rpgnow.com/product/79179/Fight!-The-Fighting-Game-RPG
> >
> > -----Original Message-----
> > From: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> > <mailto:streetfighter%40yahoogroups.com>
> > [mailto:streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> > <mailto:streetfighter%40yahoogroups.com>]
> > On Behalf Of Matt Meade
> > Sent: July-09-12 7:07 PM
> > To: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> <mailto:streetfighter%40yahoogroups.com>
> > Subject: Re: [streetfighter] Re: Edition/Game Options
> >
> > I'd be down but my time is extremely limited. Anyone here play BESM btw?
> > Ive ran a sf campaign using besm rules before. That was a long time
> > ago tho
> > and i think besm has switched over to d20 since then. Might be a good
> > place
> > to get ideas for designing custom maneuvers.
> > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> <mailto:kyron35%40yahoo.com>
> > <mailto:kyron35%40yahoo.com>> wrote:
> >
> > > **
> > >
> > >
> > > I would be interested in participating in something like this. My
> > > personal opinion is that d20 may be the way to go here as it is an
> > > extremely flexible rule structure, with "Character Level" possibly
> > > taking up for Ranks in character (i.e. a level 15 character is world
> > > warrior or something). I work at a law firm and can ask around about
> > > the legality of use of some Capcomesque ideas. I *think* if we aren't
> > > planning on selling/marketing we should be in the clear.
> > >
> > > The attempt to create a d20 version of the game you are talking about
> > > was by Living Room Games and it was the Capcom World Tour. I followed
> > > that religiously when it was still being developed and I remember
> > > every heartbreaking delay and the happy message of the books being on
> > > the boat, and then the final shutdown of the project after a few
> > months of
> > quiet.
> > > Supposedly a few forum members got completed chapters, but who knows.
> > > I would love to continue somewhere along those lines, however. A base
> > > book, then cover rules for other types of games "Vs." style rules,
> > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > >
> > > If nothing else, this could be a way to deliver a fun gaming system
> > > that makes up for some of the flaws in the WW edition, and to clean up
> > > some of the outdated nature of those source books.
> > >
> > > I would also try and help if you were aiming to create a new system up
> > > entirely from scratch, but I have no real experience there and it
> > > would be a learn as you go for me. Anyway, I guess what I'm saying
> is I
> > want in.
> >
>
>
>




[Non-text portions of this message have been removed]
Group: streetfighter Message: 16240 From: Luiz Fernando Duarte Junior Date: 7/9/2012
Subject: Re: Edition/Game Options
Hi everybody,

I don't know...I don't like the d20 rules to SF because of the level
progression almost without attribute changes, without techniques (we will
use the Feats to the special maneuvers).

I'd prefer to create our own ruleset. But it's just one opinion.

2012/7/9 Jeffrey Yurkiw <jyurkiw@...>

> **
>
>
> Yay ebooks!
>
> Jeff
>
>
> On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
> >
> > I'm going to have to take a look at that one.
> >
> > Is it still being supported?
> >
> > Jeff
> >
> > On 7/9/2012 4:27 PM, MikeM wrote:
> > >
> > > BESM did release a d20 version but it was just to get in on the d20
> > craze
> > > from back in the day.
> > > Guardians of Order released BESM 3 and then went under. White Wolf
> > > picked up
> > > the BESM books, sold the existing print run and that was it.
> > > I think you can still buy the pdf of it somewhere, but not sure.
> > >
> > > But if you want a fighting game with the street fighter serial numbers
> > > filed
> > > off, There is always Fight! The Fighting Roleplaying Game
> > >
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > > over/hardcover/product-6429240.html
> > > Or
> > >
> > http://flamesrising.rpgnow.com/product/79179/Fight
> !-The-Fighting-Game-RPG
> > >
> > > -----Original Message-----
> > > From: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>
> > > [mailto:streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>]
> > > On Behalf Of Matt Meade
> > > Sent: July-09-12 7:07 PM
> > > To: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > <mailto:streetfighter%40yahoogroups.com>
> > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > >
> > > I'd be down but my time is extremely limited. Anyone here play BESM
> btw?
> > > Ive ran a sf campaign using besm rules before. That was a long time
> > > ago tho
> > > and i think besm has switched over to d20 since then. Might be a good
> > > place
> > > to get ideas for designing custom maneuvers.
> > > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> > <mailto:kyron35%40yahoo.com>
> > > <mailto:kyron35%40yahoo.com>> wrote:
> > >
> > > > **
> > > >
> > > >
> > > > I would be interested in participating in something like this. My
> > > > personal opinion is that d20 may be the way to go here as it is an
> > > > extremely flexible rule structure, with "Character Level" possibly
> > > > taking up for Ranks in character (i.e. a level 15 character is world
> > > > warrior or something). I work at a law firm and can ask around about
> > > > the legality of use of some Capcomesque ideas. I *think* if we aren't
> > > > planning on selling/marketing we should be in the clear.
> > > >
> > > > The attempt to create a d20 version of the game you are talking about
> > > > was by Living Room Games and it was the Capcom World Tour. I followed
> > > > that religiously when it was still being developed and I remember
> > > > every heartbreaking delay and the happy message of the books being on
> > > > the boat, and then the final shutdown of the project after a few
> > > months of
> > > quiet.
> > > > Supposedly a few forum members got completed chapters, but who knows.
> > > > I would love to continue somewhere along those lines, however. A base
> > > > book, then cover rules for other types of games "Vs." style rules,
> > > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > > >
> > > > If nothing else, this could be a way to deliver a fun gaming system
> > > > that makes up for some of the flaws in the WW edition, and to clean
> up
> > > > some of the outdated nature of those source books.
> > > >
> > > > I would also try and help if you were aiming to create a new system
> up
> > > > entirely from scratch, but I have no real experience there and it
> > > > would be a learn as you go for me. Anyway, I guess what I'm saying
> > is I
> > > want in.
> > >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computa��o
Analista de Sistemas


----------------------------------------------
Meu blog: http://luiztools.com
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16241 From: chris lokey Date: 7/10/2012
Subject: Re: Edition/Game Options
Well,
 
What if we were to try and work within the 4e framework? It has a heavy emphasis on tactical combat (which is something definitely required for the tournaments), and the AWED powers system could play nicely with making fighting styles the "character class". That would get past using Feats as special maneuvers. It would circumnavigate having someone spam "<insert strongest/abusive manuevor here>" all day, because it would be a semi-high level daily power or something along those lines. I think it would allow you to really balance manuevor's effects by having them fit within the At-will, Encounter, Daily system. Having a good selection of encounter powers could enable you to have round robin tournaments (for those of us who have never ran UFC style), plus if someone uses their daily it adds a lot of drama (say it saves them from elimination, but they are going into the finals without a daily against an opponent who still has theirs or something), basic
manuevors be your at wills (jab, strong, yadda yadda).
 
Can you elaborate on your complaint of "progression almost without attribute change"? I will say in 4e I never felt like it mattered to emphasize more than one attribute (main one for your class), but I don't know that attribute building has been huge in any of the system I have played really - aside from WW. Maybe Mutants & Masterminds? I'm definitely not opposed to trying something completely new, but would like to see where people stand.


________________________________
From: Luiz Fernando Duarte Junior <luizfduartejr@...>
To: streetfighter@yahoogroups.com
Sent: Monday, July 9, 2012 8:08 PM
Subject: Re: [streetfighter] Re: Edition/Game Options

Hi everybody,

I don't know...I don't like the d20 rules to SF because of the level
progression almost without attribute changes, without techniques (we will
use the Feats to the special maneuvers).

I'd prefer to create our own ruleset. But it's just one opinion.

2012/7/9 Jeffrey Yurkiw <jyurkiw@...>

> **
>
>
> Yay ebooks!
>
> Jeff
>
>
> On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
> >
> > I'm going to have to take a look at that one.
> >
> > Is it still being supported?
> >
> > Jeff
> >
> > On 7/9/2012 4:27 PM, MikeM wrote:
> > >
> > > BESM did release a d20 version but it was just to get in on the d20
> > craze
> > > from back in the day.
> > > Guardians of Order released BESM 3 and then went under. White Wolf
> > > picked up
> > > the BESM books, sold the existing print run and that was it.
> > > I think you can still buy the pdf of it somewhere, but not sure.
> > >
> > > But if you want a fighting game with the street fighter serial numbers
> > > filed
> > > off, There is always Fight! The Fighting Roleplaying Game
> > >
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > > over/hardcover/product-6429240.html
> > > Or
> > >
> > http://flamesrising.rpgnow.com/product/79179/Fight
> !-The-Fighting-Game-RPG
> > >
> > > -----Original Message-----
> > > From: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>
> > > [mailto:streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>]
> > > On Behalf Of Matt Meade
> > > Sent: July-09-12 7:07 PM
> > > To: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > <mailto:streetfighter%40yahoogroups.com>
> > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > >
> > > I'd be down but my time is extremely limited. Anyone here play BESM
> btw?
> > > Ive ran a sf campaign using besm rules before. That was a long time
> > > ago tho
> > > and i think besm has switched over to d20 since then. Might be a good
> > > place
> > > to get ideas for designing custom maneuvers.
> > > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> > <mailto:kyron35%40yahoo.com>
> > > <mailto:kyron35%40yahoo.com>> wrote:
> > >
> > > > **
> > > >
> > > >
> > > > I would be interested in participating in something like this. My
> > > > personal opinion is that d20 may be the way to go here as it is an
> > > > extremely flexible rule structure, with "Character Level" possibly
> > > > taking up for Ranks in character (i.e. a level 15 character is world
> > > > warrior or something). I work at a law firm and can ask around about
> > > > the legality of use of some Capcomesque ideas. I *think* if we aren't
> > > > planning on selling/marketing we should be in the clear.
> > > >
> > > > The attempt to create a d20 version of the game you are talking about
> > > > was by Living Room Games and it was the Capcom World Tour. I followed
> > > > that religiously when it was still being developed and I remember
> > > > every heartbreaking delay and the happy message of the books being on
> > > > the boat, and then the final shutdown of the project after a few
> > > months of
> > > quiet.
> > > > Supposedly a few forum members got completed chapters, but who knows.
> > > > I would love to continue somewhere along those lines, however. A base
> > > > book, then cover rules for other types of games "Vs." style rules,
> > > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > > >
> > > > If nothing else, this could be a way to deliver a fun gaming system
> > > > that makes up for some of the flaws in the WW edition, and to clean
> up
> > > > some of the outdated nature of those source books.
> > > >
> > > > I would also try and help if you were aiming to create a new system
> up
> > > > entirely from scratch, but I have no real experience there and it
> > > > would be a learn as you go for me. Anyway, I guess what I'm saying
> > is I
> > > want in.
> > >
> >
> >
> >
>
> [Non-text portions of this message have been removed]
>

>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computação
Analista de Sistemas


----------------------------------------------
Meu blog: http://luiztools.com/
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links



[Non-text portions of this message have been removed]
Group: streetfighter Message: 16242 From: Jeffrey Yurkiw Date: 7/10/2012
Subject: Re: Edition/Game Options
I personally don't like the wording of several parts of the 4e open
license. Basically, they can take cease and desist a step farther and
shut you down for no reason if they want to by revoking your license.
Though, I don't see a reason we couldn't use 4e for inspiration.

I'm looking at Fight! right now, and it looks good, but I'm tempted to
start an open source system anyway. Just for fun.

Jeff Yurkiw

On 7/10/2012 7:42 AM, chris lokey wrote:
>
> Well,
>
> What if we were to try and work within the 4e framework? It has a
> heavy emphasis on tactical combat (which is something definitely
> required for the tournaments), and the AWED powers system could play
> nicely with making fighting styles the "character class". That would
> get past using Feats as special maneuvers. It would circumnavigate
> having someone spam "<insert strongest/abusive manuevor here>" all
> day, because it would be a semi-high level daily power or something
> along those lines. I think it would allow you to really balance
> manuevor's effects by having them fit within the At-will, Encounter,
> Daily system. Having a good selection of encounter powers could enable
> you to have round robin tournaments (for those of us who have never
> ran UFC style), plus if someone uses their daily it adds a lot of
> drama (say it saves them from elimination, but they are going into the
> finals without a daily against an opponent who still has theirs or
> something), basic
> manuevors be your at wills (jab, strong, yadda yadda).
>
> Can you elaborate on your complaint of "progression almost without
> attribute change"? I will say in 4e I never felt like it mattered to
> emphasize more than one attribute (main one for your class), but I
> don't know that attribute building has been huge in any of the system
> I have played really - aside from WW. Maybe Mutants & Masterminds? I'm
> definitely not opposed to trying something completely new, but would
> like to see where people stand.
>
> ________________________________
> From: Luiz Fernando Duarte Junior <luizfduartejr@...
> <mailto:luizfduartejr%40gmail.com>>
> To: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> Sent: Monday, July 9, 2012 8:08 PM
> Subject: Re: [streetfighter] Re: Edition/Game Options
>
> Hi everybody,
>
> I don't know...I don't like the d20 rules to SF because of the level
> progression almost without attribute changes, without techniques (we will
> use the Feats to the special maneuvers).
>
> I'd prefer to create our own ruleset. But it's just one opinion.
>
> 2012/7/9 Jeffrey Yurkiw <jyurkiw@... <mailto:jyurkiw%40yahoo.com>>
>
> > **
> >
> >
> > Yay ebooks!
> >
> > Jeff
> >
> >
> > On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
> > >
> > > I'm going to have to take a look at that one.
> > >
> > > Is it still being supported?
> > >
> > > Jeff
> > >
> > > On 7/9/2012 4:27 PM, MikeM wrote:
> > > >
> > > > BESM did release a d20 version but it was just to get in on the d20
> > > craze
> > > > from back in the day.
> > > > Guardians of Order released BESM 3 and then went under. White Wolf
> > > > picked up
> > > > the BESM books, sold the existing print run and that was it.
> > > > I think you can still buy the pdf of it somewhere, but not sure.
> > > >
> > > > But if you want a fighting game with the street fighter serial
> numbers
> > > > filed
> > > > off, There is always Fight! The Fighting Roleplaying Game
> > > >
> > >
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > > > over/hardcover/product-6429240.html
> > > > Or
> > > >
> > > http://flamesrising.rpgnow.com/product/79179/Fight
> > !-The-Fighting-Game-RPG
> > > >
> > > > -----Original Message-----
> > > > From: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > <mailto:streetfighter%40yahoogroups.com>
> > > > [mailto:streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > <mailto:streetfighter%40yahoogroups.com>]
> > > > On Behalf Of Matt Meade
> > > > Sent: July-09-12 7:07 PM
> > > > To: streetfighter@yahoogroups.com
> <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > > >
> > > > I'd be down but my time is extremely limited. Anyone here play BESM
> > btw?
> > > > Ive ran a sf campaign using besm rules before. That was a long time
> > > > ago tho
> > > > and i think besm has switched over to d20 since then. Might be a
> good
> > > > place
> > > > to get ideas for designing custom maneuvers.
> > > > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> <mailto:kyron35%40yahoo.com>
> > > <mailto:kyron35%40yahoo.com>
> > > > <mailto:kyron35%40yahoo.com>> wrote:
> > > >
> > > > > **
> > > > >
> > > > >
> > > > > I would be interested in participating in something like this. My
> > > > > personal opinion is that d20 may be the way to go here as it is an
> > > > > extremely flexible rule structure, with "Character Level" possibly
> > > > > taking up for Ranks in character (i.e. a level 15 character is
> world
> > > > > warrior or something). I work at a law firm and can ask around
> about
> > > > > the legality of use of some Capcomesque ideas. I *think* if we
> aren't
> > > > > planning on selling/marketing we should be in the clear.
> > > > >
> > > > > The attempt to create a d20 version of the game you are
> talking about
> > > > > was by Living Room Games and it was the Capcom World Tour. I
> followed
> > > > > that religiously when it was still being developed and I remember
> > > > > every heartbreaking delay and the happy message of the books
> being on
> > > > > the boat, and then the final shutdown of the project after a few
> > > > months of
> > > > quiet.
> > > > > Supposedly a few forum members got completed chapters, but who
> knows.
> > > > > I would love to continue somewhere along those lines, however.
> A base
> > > > > book, then cover rules for other types of games "Vs." style rules,
> > > > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > > > >
> > > > > If nothing else, this could be a way to deliver a fun gaming
> system
> > > > > that makes up for some of the flaws in the WW edition, and to
> clean
> > up
> > > > > some of the outdated nature of those source books.
> > > > >
> > > > > I would also try and help if you were aiming to create a new
> system
> > up
> > > > > entirely from scratch, but I have no real experience there and it
> > > > > would be a learn as you go for me. Anyway, I guess what I'm saying
> > > is I
> > > > want in.
> > > >
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
> --
> Att,
>
> *Luiz Fernando Jr*
> Bel. em C. Computação
> Analista de Sistemas
>



[Non-text portions of this message have been removed]
Group: streetfighter Message: 16243 From: Luiz Fernando Duarte Junior Date: 7/10/2012
Subject: Re: Edition/Game Options
*Can you elaborate on your complaint of "progression almost without
attribute change"?*
I'm complaining about the fact that in Street Fighter you can go stronger,
one adventure after another, in terms os techniques, attributes, etc. In
d20, at least in 3.x, you only improve your attributes once in 4 levels.
Beyond this, the system is more prepared to weapons than muscles, reason
why nobody cares a lot about the physical stats.

The feats instead special maneuvers is not so bad, but i'd prefer to have a
Chi and/or will gauge. Like in the original game.

I saw a lot of SF sheets made with the Mutants & Masterminds ruleset, but
they not transmit the essence of martial arts or even the SF essence. One
good system to martial arts is GURPS Martial Arts 4E or even his
antecessors.

I'm only trying to contribute in some way. Sorry for the complaints.

2012/7/10 Jeffrey Yurkiw <jyurkiw@...>

> **
>
>
> I personally don't like the wording of several parts of the 4e open
> license. Basically, they can take cease and desist a step farther and
> shut you down for no reason if they want to by revoking your license.
> Though, I don't see a reason we couldn't use 4e for inspiration.
>
> I'm looking at Fight! right now, and it looks good, but I'm tempted to
> start an open source system anyway. Just for fun.
>
> Jeff Yurkiw
>
>
> On 7/10/2012 7:42 AM, chris lokey wrote:
> >
> > Well,
> >
> > What if we were to try and work within the 4e framework? It has a
> > heavy emphasis on tactical combat (which is something definitely
> > required for the tournaments), and the AWED powers system could play
> > nicely with making fighting styles the "character class". That would
> > get past using Feats as special maneuvers. It would circumnavigate
> > having someone spam "<insert strongest/abusive manuevor here>" all
> > day, because it would be a semi-high level daily power or something
> > along those lines. I think it would allow you to really balance
> > manuevor's effects by having them fit within the At-will, Encounter,
> > Daily system. Having a good selection of encounter powers could enable
> > you to have round robin tournaments (for those of us who have never
> > ran UFC style), plus if someone uses their daily it adds a lot of
> > drama (say it saves them from elimination, but they are going into the
> > finals without a daily against an opponent who still has theirs or
> > something), basic
> > manuevors be your at wills (jab, strong, yadda yadda).
> >
> > Can you elaborate on your complaint of "progression almost without
> > attribute change"? I will say in 4e I never felt like it mattered to
> > emphasize more than one attribute (main one for your class), but I
> > don't know that attribute building has been huge in any of the system
> > I have played really - aside from WW. Maybe Mutants & Masterminds? I'm
> > definitely not opposed to trying something completely new, but would
> > like to see where people stand.
> >
> > ________________________________
> > From: Luiz Fernando Duarte Junior <luizfduartejr@...
> > <mailto:luizfduartejr%40gmail.com>>
> > To: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
>
> > Sent: Monday, July 9, 2012 8:08 PM
> > Subject: Re: [streetfighter] Re: Edition/Game Options
> >
> > Hi everybody,
> >
> > I don't know...I don't like the d20 rules to SF because of the level
> > progression almost without attribute changes, without techniques (we will
> > use the Feats to the special maneuvers).
> >
> > I'd prefer to create our own ruleset. But it's just one opinion.
> >
> > 2012/7/9 Jeffrey Yurkiw <jyurkiw@... <mailto:jyurkiw%40yahoo.com>>
>
> >
> > > **
> > >
> > >
> > > Yay ebooks!
> > >
> > > Jeff
> > >
> > >
> > > On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
> > > >
> > > > I'm going to have to take a look at that one.
> > > >
> > > > Is it still being supported?
> > > >
> > > > Jeff
> > > >
> > > > On 7/9/2012 4:27 PM, MikeM wrote:
> > > > >
> > > > > BESM did release a d20 version but it was just to get in on the d20
> > > > craze
> > > > > from back in the day.
> > > > > Guardians of Order released BESM 3 and then went under. White Wolf
> > > > > picked up
> > > > > the BESM books, sold the existing print run and that was it.
> > > > > I think you can still buy the pdf of it somewhere, but not sure.
> > > > >
> > > > > But if you want a fighting game with the street fighter serial
> > numbers
> > > > > filed
> > > > > off, There is always Fight! The Fighting Roleplaying Game
> > > > >
> > > >
> > >
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > > > > over/hardcover/product-6429240.html
> > > > > Or
> > > > >
> > > > http://flamesrising.rpgnow.com/product/79179/Fight
> > > !-The-Fighting-Game-RPG
> > > > >
> > > > > -----Original Message-----
> > > > > From: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > [mailto:streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>]
> > > > > On Behalf Of Matt Meade
> > > > > Sent: July-09-12 7:07 PM
> > > > > To: streetfighter@yahoogroups.com
> > <mailto:streetfighter%40yahoogroups.com>
> > > > <mailto:streetfighter%40yahoogroups.com>
> > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > > > >
> > > > > I'd be down but my time is extremely limited. Anyone here play BESM
> > > btw?
> > > > > Ive ran a sf campaign using besm rules before. That was a long time
> > > > > ago tho
> > > > > and i think besm has switched over to d20 since then. Might be a
> > good
> > > > > place
> > > > > to get ideas for designing custom maneuvers.
> > > > > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> > <mailto:kyron35%40yahoo.com>
> > > > <mailto:kyron35%40yahoo.com>
> > > > > <mailto:kyron35%40yahoo.com>> wrote:
> > > > >
> > > > > > **
> > > > > >
> > > > > >
> > > > > > I would be interested in participating in something like this. My
> > > > > > personal opinion is that d20 may be the way to go here as it is
> an
> > > > > > extremely flexible rule structure, with "Character Level"
> possibly
> > > > > > taking up for Ranks in character (i.e. a level 15 character is
> > world
> > > > > > warrior or something). I work at a law firm and can ask around
> > about
> > > > > > the legality of use of some Capcomesque ideas. I *think* if we
> > aren't
> > > > > > planning on selling/marketing we should be in the clear.
> > > > > >
> > > > > > The attempt to create a d20 version of the game you are
> > talking about
> > > > > > was by Living Room Games and it was the Capcom World Tour. I
> > followed
> > > > > > that religiously when it was still being developed and I remember
> > > > > > every heartbreaking delay and the happy message of the books
> > being on
> > > > > > the boat, and then the final shutdown of the project after a few
> > > > > months of
> > > > > quiet.
> > > > > > Supposedly a few forum members got completed chapters, but who
> > knows.
> > > > > > I would love to continue somewhere along those lines, however.
> > A base
> > > > > > book, then cover rules for other types of games "Vs." style
> rules,
> > > > > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > > > > >
> > > > > > If nothing else, this could be a way to deliver a fun gaming
> > system
> > > > > > that makes up for some of the flaws in the WW edition, and to
> > clean
> > > up
> > > > > > some of the outdated nature of those source books.
> > > > > >
> > > > > > I would also try and help if you were aiming to create a new
> > system
> > > up
> > > > > > entirely from scratch, but I have no real experience there and it
> > > > > > would be a learn as you go for me. Anyway, I guess what I'm
> saying
> > > > is I
> > > > > want in.
> > > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> > --
> > Att,
> >
> > *Luiz Fernando Jr*
> > Bel. em C. Computa��o
> > Analista de Sistemas
> >
>
> [Non-text portions of this message have been removed]
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computa��o
Analista de Sistemas


----------------------------------------------
Meu blog: http://luiztools.com
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16244 From: Matt Meade Date: 7/10/2012
Subject: Re: Edition/Game Options
I don't really like d20 for this either to be honest. Same reasons.
On Jul 10, 2012 1:10 PM, "Luiz Fernando Duarte Junior" <
luizfduartejr@...> wrote:

> *Can you elaborate on your complaint of "progression almost without
> attribute change"?*
> I'm complaining about the fact that in Street Fighter you can go stronger,
> one adventure after another, in terms os techniques, attributes, etc. In
> d20, at least in 3.x, you only improve your attributes once in 4 levels.
> Beyond this, the system is more prepared to weapons than muscles, reason
> why nobody cares a lot about the physical stats.
>
> The feats instead special maneuvers is not so bad, but i'd prefer to have a
> Chi and/or will gauge. Like in the original game.
>
> I saw a lot of SF sheets made with the Mutants & Masterminds ruleset, but
> they not transmit the essence of martial arts or even the SF essence. One
> good system to martial arts is GURPS Martial Arts 4E or even his
> antecessors.
>
> I'm only trying to contribute in some way. Sorry for the complaints.
>
> 2012/7/10 Jeffrey Yurkiw <jyurkiw@...>
>
> > **
> >
> >
> > I personally don't like the wording of several parts of the 4e open
> > license. Basically, they can take cease and desist a step farther and
> > shut you down for no reason if they want to by revoking your license.
> > Though, I don't see a reason we couldn't use 4e for inspiration.
> >
> > I'm looking at Fight! right now, and it looks good, but I'm tempted to
> > start an open source system anyway. Just for fun.
> >
> > Jeff Yurkiw
> >
> >
> > On 7/10/2012 7:42 AM, chris lokey wrote:
> > >
> > > Well,
> > >
> > > What if we were to try and work within the 4e framework? It has a
> > > heavy emphasis on tactical combat (which is something definitely
> > > required for the tournaments), and the AWED powers system could play
> > > nicely with making fighting styles the "character class". That would
> > > get past using Feats as special maneuvers. It would circumnavigate
> > > having someone spam "<insert strongest/abusive manuevor here>" all
> > > day, because it would be a semi-high level daily power or something
> > > along those lines. I think it would allow you to really balance
> > > manuevor's effects by having them fit within the At-will, Encounter,
> > > Daily system. Having a good selection of encounter powers could enable
> > > you to have round robin tournaments (for those of us who have never
> > > ran UFC style), plus if someone uses their daily it adds a lot of
> > > drama (say it saves them from elimination, but they are going into the
> > > finals without a daily against an opponent who still has theirs or
> > > something), basic
> > > manuevors be your at wills (jab, strong, yadda yadda).
> > >
> > > Can you elaborate on your complaint of "progression almost without
> > > attribute change"? I will say in 4e I never felt like it mattered to
> > > emphasize more than one attribute (main one for your class), but I
> > > don't know that attribute building has been huge in any of the system
> > > I have played really - aside from WW. Maybe Mutants & Masterminds? I'm
> > > definitely not opposed to trying something completely new, but would
> > > like to see where people stand.
> > >
> > > ________________________________
> > > From: Luiz Fernando Duarte Junior <luizfduartejr@...
> > > <mailto:luizfduartejr%40gmail.com>>
> > > To: streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> >
> > > Sent: Monday, July 9, 2012 8:08 PM
> > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > >
> > > Hi everybody,
> > >
> > > I don't know...I don't like the d20 rules to SF because of the level
> > > progression almost without attribute changes, without techniques (we
> will
> > > use the Feats to the special maneuvers).
> > >
> > > I'd prefer to create our own ruleset. But it's just one opinion.
> > >
> > > 2012/7/9 Jeffrey Yurkiw <jyurkiw@... <mailto:jyurkiw%40yahoo.com
> >>
> >
> > >
> > > > **
> > > >
> > > >
> > > > Yay ebooks!
> > > >
> > > > Jeff
> > > >
> > > >
> > > > On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
> > > > >
> > > > > I'm going to have to take a look at that one.
> > > > >
> > > > > Is it still being supported?
> > > > >
> > > > > Jeff
> > > > >
> > > > > On 7/9/2012 4:27 PM, MikeM wrote:
> > > > > >
> > > > > > BESM did release a d20 version but it was just to get in on the
> d20
> > > > > craze
> > > > > > from back in the day.
> > > > > > Guardians of Order released BESM 3 and then went under. White
> Wolf
> > > > > > picked up
> > > > > > the BESM books, sold the existing print run and that was it.
> > > > > > I think you can still buy the pdf of it somewhere, but not sure.
> > > > > >
> > > > > > But if you want a fighting game with the street fighter serial
> > > numbers
> > > > > > filed
> > > > > > off, There is always Fight! The Fighting Roleplaying Game
> > > > > >
> > > > >
> > > >
> > >
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > > > > > over/hardcover/product-6429240.html
> > > > > > Or
> > > > > >
> > > > > http://flamesrising.rpgnow.com/product/79179/Fight
> > > > !-The-Fighting-Game-RPG
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > [mailto:streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > <mailto:streetfighter%40yahoogroups.com>]
> > > > > > On Behalf Of Matt Meade
> > > > > > Sent: July-09-12 7:07 PM
> > > > > > To: streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > > > > >
> > > > > > I'd be down but my time is extremely limited. Anyone here play
> BESM
> > > > btw?
> > > > > > Ive ran a sf campaign using besm rules before. That was a long
> time
> > > > > > ago tho
> > > > > > and i think besm has switched over to d20 since then. Might be a
> > > good
> > > > > > place
> > > > > > to get ideas for designing custom maneuvers.
> > > > > > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> > > <mailto:kyron35%40yahoo.com>
> > > > > <mailto:kyron35%40yahoo.com>
> > > > > > <mailto:kyron35%40yahoo.com>> wrote:
> > > > > >
> > > > > > > **
> > > > > > >
> > > > > > >
> > > > > > > I would be interested in participating in something like this.
> My
> > > > > > > personal opinion is that d20 may be the way to go here as it is
> > an
> > > > > > > extremely flexible rule structure, with "Character Level"
> > possibly
> > > > > > > taking up for Ranks in character (i.e. a level 15 character is
> > > world
> > > > > > > warrior or something). I work at a law firm and can ask around
> > > about
> > > > > > > the legality of use of some Capcomesque ideas. I *think* if we
> > > aren't
> > > > > > > planning on selling/marketing we should be in the clear.
> > > > > > >
> > > > > > > The attempt to create a d20 version of the game you are
> > > talking about
> > > > > > > was by Living Room Games and it was the Capcom World Tour. I
> > > followed
> > > > > > > that religiously when it was still being developed and I
> remember
> > > > > > > every heartbreaking delay and the happy message of the books
> > > being on
> > > > > > > the boat, and then the final shutdown of the project after a
> few
> > > > > > months of
> > > > > > quiet.
> > > > > > > Supposedly a few forum members got completed chapters, but who
> > > knows.
> > > > > > > I would love to continue somewhere along those lines, however.
> > > A base
> > > > > > > book, then cover rules for other types of games "Vs." style
> > rules,
> > > > > > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > > > > > >
> > > > > > > If nothing else, this could be a way to deliver a fun gaming
> > > system
> > > > > > > that makes up for some of the flaws in the WW edition, and to
> > > clean
> > > > up
> > > > > > > some of the outdated nature of those source books.
> > > > > > >
> > > > > > > I would also try and help if you were aiming to create a new
> > > system
> > > > up
> > > > > > > entirely from scratch, but I have no real experience there and
> it
> > > > > > > would be a learn as you go for me. Anyway, I guess what I'm
> > saying
> > > > > is I
> > > > > > want in.
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > > --
> > > Att,
> > >
> > > *Luiz Fernando Jr*
> > > Bel. em C. Computação
> > > Analista de Sistemas
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> --
> Att,
>
> *Luiz Fernando Jr*
> Bel. em C. Computação
> Analista de Sistemas
>
>
> ----------------------------------------------
> Meu blog: http://luiztools.com
> Meu Twitter: @luiztools <http://buscaacelerada.com.br/>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16245 From: donovan421 Date: 7/10/2012
Subject: Re: Edition/Game Options
Kind of a new guy here, but maybe instead of using the d20 system, perhaps check out either FATE (particularly the Dresden Files version) or the Marvel Heroic RPG for a game system that isn't reliant on "character levels" and gives the player a solid amount of control over how their fighter progresses.  Granted, neither of them are really going to get into nitty-gritty details of their attacks, though I suppose their trademark attacks (Dragon Punch, Lighting Leg, Hadoken, Sonic Boom, Psych Crusher, etc) could be broken out and written up as "power effects" (FATE) or SFX (MHRPG).

--- On Tue, 7/10/12, Matt Meade <matt@...> wrote:

From: Matt Meade <matt@...>
Subject: Re: [streetfighter] Re: Edition/Game Options
To: streetfighter@yahoogroups.com
Date: Tuesday, July 10, 2012, 1:50 PM

I don't really like d20 for this either to be honest. Same reasons.
On Jul 10, 2012 1:10 PM, "Luiz Fernando Duarte Junior" <
luizfduartejr@...> wrote:

> *Can you elaborate on your complaint of "progression almost without
> attribute change"?*
> I'm complaining about the fact that in Street Fighter you can go stronger,
> one adventure after another, in terms os techniques, attributes, etc. In
> d20, at least in 3.x, you only improve your attributes once in 4 levels.
> Beyond this, the system is more prepared to weapons than muscles, reason
> why nobody cares a lot about the physical stats.
>
> The feats instead special maneuvers is not so bad, but i'd prefer to have a
> Chi and/or will gauge. Like in the original game.
>
> I saw a lot of SF sheets made with the Mutants & Masterminds ruleset, but
> they not transmit the essence of martial arts or even the SF essence. One
> good system to martial arts is GURPS Martial Arts 4E or even his
> antecessors.
>
> I'm only trying to contribute in some way. Sorry for the complaints.
>
> 2012/7/10 Jeffrey Yurkiw <jyurkiw@...>
>
> > **
> >
> >
> > I personally don't like the wording of several parts of the 4e open
> > license. Basically, they can take cease and desist a step farther and
> > shut you down for no reason if they want to by revoking your license.
> > Though, I don't see a reason we couldn't use 4e for inspiration.
> >
> > I'm looking at Fight! right now, and it looks good, but I'm tempted to
> > start an open source system anyway. Just for fun.
> >
> > Jeff Yurkiw
> >
> >
> > On 7/10/2012 7:42 AM, chris lokey wrote:
> > >
> > > Well,
> > >
> > > What if we were to try and work within the 4e framework? It has a
> > > heavy emphasis on tactical combat (which is something definitely
> > > required for the tournaments), and the AWED powers system could play
> > > nicely with making fighting styles the "character class". That would
> > > get past using Feats as special maneuvers. It would circumnavigate
> > > having someone spam "<insert strongest/abusive manuevor here>" all
> > > day, because it would be a semi-high level daily power or something
> > > along those lines. I think it would allow you to really balance
> > > manuevor's effects by having them fit within the At-will, Encounter,
> > > Daily system. Having a good selection of encounter powers could enable
> > > you to have round robin tournaments (for those of us who have never
> > > ran UFC style), plus if someone uses their daily it adds a lot of
> > > drama (say it saves them from elimination, but they are going into the
> > > finals without a daily against an opponent who still has theirs or
> > > something), basic
> > > manuevors be your at wills (jab, strong, yadda yadda).
> > >
> > > Can you elaborate on your complaint of "progression almost without
> > > attribute change"? I will say in 4e I never felt like it mattered to
> > > emphasize more than one attribute (main one for your class), but I
> > > don't know that attribute building has been huge in any of the system
> > > I have played really - aside from WW. Maybe Mutants & Masterminds? I'm
> > > definitely not opposed to trying something completely new, but would
> > > like to see where people stand.
> > >
> > > ________________________________
> > > From: Luiz Fernando Duarte Junior <luizfduartejr@...
> > > <mailto:luizfduartejr%40gmail.com>>
> > > To: streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> >
> > > Sent: Monday, July 9, 2012 8:08 PM
> > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > >
> > > Hi everybody,
> > >
> > > I don't know...I don't like the d20 rules to SF because of the level
> > > progression almost without attribute changes, without techniques (we
> will
> > > use the Feats to the special maneuvers).
> > >
> > > I'd prefer to create our own ruleset. But it's just one opinion.
> > >
> > > 2012/7/9 Jeffrey Yurkiw <jyurkiw@... <mailto:jyurkiw%40yahoo.com
> >>
> >
> > >
> > > > **
> > > >
> > > >
> > > > Yay ebooks!
> > > >
> > > > Jeff
> > > >
> > > >
> > > > On 7/9/2012 4:33 PM, Jeffrey Yurkiw wrote:
> > > > >
> > > > > I'm going to have to take a look at that one.
> > > > >
> > > > > Is it still being supported?
> > > > >
> > > > > Jeff
> > > > >
> > > > > On 7/9/2012 4:27 PM, MikeM wrote:
> > > > > >
> > > > > > BESM did release a d20 version but it was just to get in on the
> d20
> > > > > craze
> > > > > > from back in the day.
> > > > > > Guardians of Order released BESM 3 and then went under. White
> Wolf
> > > > > > picked up
> > > > > > the BESM books, sold the existing print run and that was it.
> > > > > > I think you can still buy the pdf of it somewhere, but not sure.
> > > > > >
> > > > > > But if you want a fighting game with the street fighter serial
> > > numbers
> > > > > > filed
> > > > > > off, There is always Fight! The Fighting Roleplaying Game
> > > > > >
> > > > >
> > > >
> > >
> >
> http://www.lulu.com/shop/christopher-peter/fight-the-fighting-game-rpg-hardc
> > > > > > over/hardcover/product-6429240.html
> > > > > > Or
> > > > > >
> > > > > http://flamesrising.rpgnow.com/product/79179/Fight
> > > > !-The-Fighting-Game-RPG
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > [mailto:streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > <mailto:streetfighter%40yahoogroups.com>]
> > > > > > On Behalf Of Matt Meade
> > > > > > Sent: July-09-12 7:07 PM
> > > > > > To: streetfighter@yahoogroups.com
> > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > <mailto:streetfighter%40yahoogroups.com>
> > > > > > Subject: Re: [streetfighter] Re: Edition/Game Options
> > > > > >
> > > > > > I'd be down but my time is extremely limited. Anyone here play
> BESM
> > > > btw?
> > > > > > Ive ran a sf campaign using besm rules before. That was a long
> time
> > > > > > ago tho
> > > > > > and i think besm has switched over to d20 since then. Might be a
> > > good
> > > > > > place
> > > > > > to get ideas for designing custom maneuvers.
> > > > > > On Jul 9, 2012 5:18 PM, "chris lokey" <kyron35@...
> > > <mailto:kyron35%40yahoo.com>
> > > > > <mailto:kyron35%40yahoo.com>
> > > > > > <mailto:kyron35%40yahoo.com>> wrote:
> > > > > >
> > > > > > > **
> > > > > > >
> > > > > > >
> > > > > > > I would be interested in participating in something like this.
> My
> > > > > > > personal opinion is that d20 may be the way to go here as it is
> > an
> > > > > > > extremely flexible rule structure, with "Character Level"
> > possibly
> > > > > > > taking up for Ranks in character (i.e. a level 15 character is
> > > world
> > > > > > > warrior or something). I work at a law firm and can ask around
> > > about
> > > > > > > the legality of use of some Capcomesque ideas. I *think* if we
> > > aren't
> > > > > > > planning on selling/marketing we should be in the clear.
> > > > > > >
> > > > > > > The attempt to create a d20 version of the game you are
> > > talking about
> > > > > > > was by Living Room Games and it was the Capcom World Tour. I
> > > followed
> > > > > > > that religiously when it was still being developed and I
> remember
> > > > > > > every heartbreaking delay and the happy message of the books
> > > being on
> > > > > > > the boat, and then the final shutdown of the project after a
> few
> > > > > > months of
> > > > > > quiet.
> > > > > > > Supposedly a few forum members got completed chapters, but who
> > > knows.
> > > > > > > I would love to continue somewhere along those lines, however.
> > > A base
> > > > > > > book, then cover rules for other types of games "Vs." style
> > rules,
> > > > > > > wrestling rules (Saturday Night Slam Masters ftw!), etc..
> > > > > > >
> > > > > > > If nothing else, this could be a way to deliver a fun gaming
> > > system
> > > > > > > that makes up for some of the flaws in the WW edition, and to
> > > clean
> > > > up
> > > > > > > some of the outdated nature of those source books.
> > > > > > >
> > > > > > > I would also try and help if you were aiming to create a new
> > > system
> > > > up
> > > > > > > entirely from scratch, but I have no real experience there and
> it
> > > > > > > would be a learn as you go for me. Anyway, I guess what I'm
> > saying
> > > > > is I
> > > > > > want in.
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > [Non-text portions of this message have been removed]
> > > >
> > > >
> > > >
> > >
> > > --
> > > Att,
> > >
> > > *Luiz Fernando Jr*
> > > Bel. em C. Computação
> > > Analista de Sistemas
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
>
> --
> Att,
>
> *Luiz Fernando Jr*
> Bel. em C. Computação
> Analista de Sistemas
>
>
> ----------------------------------------------
> Meu blog: http://luiztools.com
> Meu Twitter: @luiztools <http://buscaacelerada.com.br/>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>


[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16246 From: outlawsevermore Date: 7/10/2012
Subject: Re: Edition/Game Options
--- In streetfighter@yahoogroups.com, Jeffrey Yurkiw <jyurkiw@...> wrote:
>
> I've been wondering, and figure that this would be a good place to ask:
>
> Would anyone be interested in developing some sort of open source system
> for a "Street Fighter"-style game? We wouldn't be able to use anything
> owned by Capcom (or any other fighting game company), but it doesn't
> mean we couldn't make our own game.

Personally, I'm fine with the old game. I see little need to use anything different when running this genre.

However, making another system can be fun in and of itself! The two options seem to be:

- Modify an existing system. Easier, but ultimately you'd really need something that captures the feel of the game.
- Create from scratch. This might be more difficult, especially with many disparate voiced who will expect different things from a game. But in the end, I think this is the only way to go.
Group: streetfighter Message: 16247 From: Luiz Fernando Duarte Junior Date: 7/10/2012
Subject: Re: Edition/Game Options
I totally agree with you!

2012/7/10 outlawsevermore <outlaws76@...>

> **
>
>
>
>
> --- In streetfighter@yahoogroups.com, Jeffrey Yurkiw <jyurkiw@...> wrote:
> >
> > I've been wondering, and figure that this would be a good place to ask:
> >
> > Would anyone be interested in developing some sort of open source system
> > for a "Street Fighter"-style game? We wouldn't be able to use anything
> > owned by Capcom (or any other fighting game company), but it doesn't
> > mean we couldn't make our own game.
>
> Personally, I'm fine with the old game. I see little need to use anything
> different when running this genre.
>
> However, making another system can be fun in and of itself! The two
> options seem to be:
>
> - Modify an existing system. Easier, but ultimately you'd really need
> something that captures the feel of the game.
> - Create from scratch. This might be more difficult, especially with many
> disparate voiced who will expect different things from a game. But in the
> end, I think this is the only way to go.
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computa��o
Analista de Sistemas


----------------------------------------------
Meu blog: http://luiztools.com
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16248 From: Jonathan Thompson Date: 7/10/2012
Subject: Re: Edition/Game Options
Im actually doing this deriving it from the material originally put
together by LRG with their permission for publication. If anyone wants
to contact me privately we can see about getting some assistance (for
pay) and we can use this list as they playtest group.

On Tue, Jul 10, 2012 at 8:33 PM, Luiz Fernando Duarte Junior
<luizfduartejr@...> wrote:
> I totally agree with you!
>
> 2012/7/10 outlawsevermore <outlaws76@...>
>
>> **
>>
>>
>>
>>
>> --- In streetfighter@yahoogroups.com, Jeffrey Yurkiw <jyurkiw@...> wrote:
>> >
>> > I've been wondering, and figure that this would be a good place to ask:
>> >
>> > Would anyone be interested in developing some sort of open source system
>> > for a "Street Fighter"-style game? We wouldn't be able to use anything
>> > owned by Capcom (or any other fighting game company), but it doesn't
>> > mean we couldn't make our own game.
>>
>> Personally, I'm fine with the old game. I see little need to use anything
>> different when running this genre.
>>
>> However, making another system can be fun in and of itself! The two
>> options seem to be:
>>
>> - Modify an existing system. Easier, but ultimately you'd really need
>> something that captures the feel of the game.
>> - Create from scratch. This might be more difficult, especially with many
>> disparate voiced who will expect different things from a game. But in the
>> end, I think this is the only way to go.
>>
>>
>>
>
>
>
> --
> Att,
>
> *Luiz Fernando Jr*
> Bel. em C. Computação
> Analista de Sistemas
>
>
> ----------------------------------------------
> Meu blog: http://luiztools.com
> Meu Twitter: @luiztools <http://buscaacelerada.com.br/>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>



--
Jonathan M. Thompson
Battlefield Press, Inc (www.battlefieldpress.com) / Solar Flare Productions
thompsonjm@...
Follow me on Twitter @RaiderDragon
Now on Sale: Open Anime (Open Core) and Gaslight Victorian Fantasy
(OGL/Savage Worlds) | "Imagination will often carry us to worlds that
never were. But without it we go nowhere." - Carl Sagan
Group: streetfighter Message: 16249 From: Rubio Date: 7/11/2012
Subject: Re: Edition/Game Options
I once toyed with the notion of updating the the SF STG toward the trinity/aberrant/adventure engine with the dice rules and whatnot. Sort of an unholy love child of the AAA dice system and the old WoD:Combat book.

The biggest thing, though, would be restructuring the splats to be more about fighting doctrine than style.

One of the complaints I saw that I happen to heartily agree with is that, as your xp goes up, a character became more and more like the iconic character it was based on. A Capoeria fighter wasn't practicing a style that was based on dance and rhythim, they were investing in moves that made them more like blanka. If I were to redo the splats, I'd make it more to the effect of an Acrobatic fighter, Striking fighter, Overpowering fighter, Grappling fighter, etc.


--- In streetfighter@yahoogroups.com, "outlawsevermore" <outlaws76@...> wrote:
>
>
>
> --- In streetfighter@yahoogroups.com, Jeffrey Yurkiw <jyurkiw@> wrote:
> >
> > I've been wondering, and figure that this would be a good place to ask:
> >
> > Would anyone be interested in developing some sort of open source system
> > for a "Street Fighter"-style game? We wouldn't be able to use anything
> > owned by Capcom (or any other fighting game company), but it doesn't
> > mean we couldn't make our own game.
>
> Personally, I'm fine with the old game. I see little need to use anything different when running this genre.
>
> However, making another system can be fun in and of itself! The two options seem to be:
>
> - Modify an existing system. Easier, but ultimately you'd really need something that captures the feel of the game.
> - Create from scratch. This might be more difficult, especially with many disparate voiced who will expect different things from a game. But in the end, I think this is the only way to go.
>
Group: streetfighter Message: 16250 From: Luiz Fernando Duarte Junior Date: 7/11/2012
Subject: Re: Edition/Game Options
I totally agree.

Once I started to rebuild the system with stereotypes, like Fighter
(typical-do-everything, balanced), Monk (mindmasters and focus warriors),
Guardian (spiritual and/or self-defensive warriors), Acrobat (speed and
athletes) and Wrestlers (barbarians, pure-muscles, brainless, etc). The
last name I don't like so much, but I don't think better about.

Some examples (american names):

Ryu, Ken, Bison, Sagat - Fighter
Zangief, E. Honda, Balrog, Blanka - Wrestler
Dhalsim, Rose - Monk
Vega, Cammy, Dee Jay, Juri, Chun-Li, El Fuerte - Acrobat
T. Hawk, Abel - Guardian

They are just examples that I think right now. I'm not sure about it.

2012/7/11 Rubio <ssjrubio@...>

> **
>
>
> I once toyed with the notion of updating the the SF STG toward the
> trinity/aberrant/adventure engine with the dice rules and whatnot. Sort of
> an unholy love child of the AAA dice system and the old WoD:Combat book.
>
> The biggest thing, though, would be restructuring the splats to be more
> about fighting doctrine than style.
>
> One of the complaints I saw that I happen to heartily agree with is that,
> as your xp goes up, a character became more and more like the iconic
> character it was based on. A Capoeria fighter wasn't practicing a style
> that was based on dance and rhythim, they were investing in moves that made
> them more like blanka. If I were to redo the splats, I'd make it more to
> the effect of an Acrobatic fighter, Striking fighter, Overpowering fighter,
> Grappling fighter, etc.
>
> --- In streetfighter@yahoogroups.com, "outlawsevermore" <outlaws76@...>
> wrote:
>
> >
> >
> >
> > --- In streetfighter@yahoogroups.com, Jeffrey Yurkiw <jyurkiw@> wrote:
> > >
> > > I've been wondering, and figure that this would be a good place to ask:
> > >
> > > Would anyone be interested in developing some sort of open source
> system
> > > for a "Street Fighter"-style game? We wouldn't be able to use anything
> > > owned by Capcom (or any other fighting game company), but it doesn't
> > > mean we couldn't make our own game.
> >
> > Personally, I'm fine with the old game. I see little need to use
> anything different when running this genre.
> >
> > However, making another system can be fun in and of itself! The two
> options seem to be:
> >
> > - Modify an existing system. Easier, but ultimately you'd really need
> something that captures the feel of the game.
> > - Create from scratch. This might be more difficult, especially with
> many disparate voiced who will expect different things from a game. But in
> the end, I think this is the only way to go.
> >
>
>
>



--
Att,

*Luiz Fernando Jr*
Bel. em C. Computa��o
Analista de Sistemas


----------------------------------------------
Meu blog: http://luiztools.com
Meu Twitter: @luiztools <http://buscaacelerada.com.br/>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16251 From: Jens-Arthur Leirbakk Date: 7/16/2012
Subject: Re: streetfighter
> I agree with that. With everything that is out there it isn't often you
> see us making characters for street fighter. As awesome as it is. Though
> it has been a while :) *sharpens pencils* I am curious is anyone
> actively playing sf rpg?

Well, let's see - the last time we played, I sent the fighters to Mars
through a Vril-powered gateway, so that they could drive around in
Vril-powered Kubelwagens while they kicked the asses of the Martian Nazi
Mind Melds. They ended up blowing up a major base while driving through
the gateway before it closed. The group got a hell of a problem explaining
how a Kubelwagen got into a cellar that had been closed for a few years.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 16252 From: Matt Meade Date: 7/16/2012
Subject: Re: streetfighter
This conversation has got me working on updates again!
:-)

On Mon, Jul 16, 2012 at 9:05 AM, Jens-Arthur Leirbakk
<leirbakk@...>wrote:

> **
>
>
> > I agree with that. With everything that is out there it isn't often you
> > see us making characters for street fighter. As awesome as it is. Though
> > it has been a while :) *sharpens pencils* I am curious is anyone
> > actively playing sf rpg?
>
> Well, let's see - the last time we played, I sent the fighters to Mars
> through a Vril-powered gateway, so that they could drive around in
> Vril-powered Kubelwagens while they kicked the asses of the Martian Nazi
> Mind Melds. They ended up blowing up a major base while driving through
> the gateway before it closed. The group got a hell of a problem explaining
> how a Kubelwagen got into a cellar that had been closed for a few years.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16253 From: rinaldo.gambetta@terra.com.br Date: 7/16/2012
Subject: Re: streetfighter
The last STF campaign I have played was at RPOL ohh good times, and
some friendly bouts in the mail list :P.
On Seg 16/07/12 12:07 , Matt Meade matt@... sent:
This conversation has got me working on updates again!
:-)
On Mon, Jul 16, 2012 at 9:05 AM, Jens-Arthur Leirbakk
wrote:
> **
>
>
> > I agree with that. With everything that is out there it isn't
often you
> > see us making characters for street fighter. As awesome as it is.
Though
> > it has been a while :) *sharpens pencils* I am curious is anyone
> > actively playing sf rpg?
>
> Well, let's see - the last time we played, I sent the fighters to
Mars
> through a Vril-powered gateway, so that they could drive around in
> Vril-powered Kubelwagens while they kicked the asses of the Martian
Nazi
> Mind Melds. They ended up blowing up a major base while driving
through
> the gateway before it closed. The group got a hell of a problem
explaining
> how a Kubelwagen got into a cellar that had been closed for a few
years.
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@... [2]
>
>
>
[Non-text portions of this message have been removed]
------------------------------------
Yahoo! Groups Links
To visit your group on the web, go to:
http://groups.yahoo.com/group/streetfighter/ [3]
Your email settings:
Individual Email | Traditional
To change settings online go to:
http://groups.yahoo.com/group/streetfighter/join [4]
(Yahoo! ID required)
To change settings via email:
streetfighter-digest@yahoogroups.com [5]
streetfighter-fullfeatured@yahoogroups.com [6]
To unsubscribe from this group, send an email to:
streetfighter-unsubscribe@yahoogroups.com [7]
Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/ [8]


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16254 From: eldarion_42 Date: 7/18/2012
Subject: Re: streetfighter
Hello, after lurking for years (I really don't know if I ever postet a message here :( ), I wanted to add to this discussion:

--- In streetfighter@yahoogroups.com, chris lokey <kyron35@...> wrote:
>
> Since people are actually talking about the system, as DM or Storyteller, what house rules do you guys have? ...

*snip*

The answer to most of these questions is: Yes, but...

I (mostly) use the rules as written, but always make clear, that as GM I make the last call. The rules are by no means complete, so there are always situations where they have to be adapted accordingly.
As Maneuvers I only have banned the notorious original Cartwheel kick and changed it to the somewhat more balanced version that floated around the web a decade ago. Also I give less experience points than suggested in the rules, only 2 or 3 points for three hour gaming session. Knockdown and dizzy rules are fine by me, as they are not abused so far.
My group is a bunch of "good" guys that worked in earlier adventures mostly against Shadaloo, but with progression they also faced other dangers. At the moment Shadaloo is only a part time adversary but still a force to be reckoned with. I play some special tournaments for my group, but aside from them, there are almost no other tournaments they participate in. My plots are very personal for one or more players (giving them a reason to pursue it).
Group: streetfighter Message: 16255 From: Jerome Date: 11/24/2012
Subject: Question
I realized today that I may not have my copy of someone’s complete listing of all of the in-game martial arts and their available maneuvers anymore. Does anyone know where I can find a copy of that again? I know someone had it on a website at one point but that was years ago

[Non-text portions of this message have been removed]
Group: streetfighter Message: 16256 From: Matt Meade Date: 11/24/2012
Subject: Re: Question
I believe its on the docs section of the email list site.
On Nov 24, 2012 2:51 PM, "Jerome" <giovanni@...> wrote:

> **
>
>
> I realized today that I may not have my copy of someone�s complete listing
> of all of the in-game martial arts and their available maneuvers anymore.
> Does anyone know where I can find a copy of that again? I know someone had
> it on a website at one point but that was years ago
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16257 From: Jerome Date: 11/24/2012
Subject: Re: Question
heh yeah I just noticed that. I'm done face palming now :)

Going to start running a game with my boys and some friends of ours locally
and having everything condensed will be nice

-----Original Message-----
From: Matt Meade
Sent: Saturday, November 24, 2012 2:16 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Question

I believe its on the docs section of the email list site.
On Nov 24, 2012 2:51 PM, "Jerome" <giovanni@...> wrote:

> **
>
>
> I realized today that I may not have my copy of someone’s complete listing
> of all of the in-game martial arts and their available maneuvers anymore.
> Does anyone know where I can find a copy of that again? I know someone had
> it on a website at one point but that was years ago
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links
Group: streetfighter Message: 16258 From: Rock Date: 12/13/2012
Subject: Zen no Mind
Can someone explain Zen no Mind to me, please? It doesn't seem like all that great of a power.
Group: streetfighter Message: 16259 From: Matt Meade Date: 12/13/2012
Subject: Re: Zen no Mind
I wouldn't buy it personally but the supposed appeal is getting options.

There are times when the card you chose is useless by the time your turn
rolls around because of what other people did already. With Zen No Mind you
could: for example: prepare to throw a fireball if the assassin decides to
flee, prepare to hit him with a lot of damage if his attack doesn't come
close to taking you down, or prepare to flee yourself if you take too much
damage.

I house rule it to soak the Raging Demon too.



On Thu, Dec 13, 2012 at 8:00 PM, Rock <tbrauns@...> wrote:

> **
>
>
> Can someone explain Zen no Mind to me, please? It doesn't seem like all
> that great of a power.
>
>
>


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16260 From: Keta pechaya Date: 12/13/2012
Subject: Re: Zen no Mind
It is one of those moves that is better for multi than single combat as I remember

-----Original Message-----
From: Matt Meade
Sent: 12/13/2012 7:37 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Zen no Mind

I wouldn't buy it personally but the supposed appeal is getting options.

There are times when the card you chose is useless by the time your turn
rolls around because of what other people did already. With Zen No Mind you
could: for example: prepare to throw a fireball if the assassin decides to
flee, prepare to hit him with a lot of damage if his attack doesn't come
close to taking you down, or prepare to flee yourself if you take too much
damage.

I house rule it to soak the Raging Demon too.



On Thu, Dec 13, 2012 at 8:00 PM, Rock <tbrauns@...> wrote:

> **
>
>
> Can someone explain Zen no Mind to me, please? It doesn't seem like all
> that great of a power.
>
>
>


[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links





[Non-text portions of this message have been removed]
Group: streetfighter Message: 16261 From: Rock Date: 12/16/2012
Subject: Re: Zen no Mind
I like your house rule, and I'll be using it.

Is there a set of files with moves like the Raging Demon?

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> I wouldn't buy it personally but the supposed appeal is getting options.
>
> There are times when the card you chose is useless by the time your turn
> rolls around because of what other people did already. With Zen No Mind you
> could: for example: prepare to throw a fireball if the assassin decides to
> flee, prepare to hit him with a lot of damage if his attack doesn't come
> close to taking you down, or prepare to flee yourself if you take too much
> damage.
>
> I house rule it to soak the Raging Demon too.
>
>
>
> On Thu, Dec 13, 2012 at 8:00 PM, Rock <tbrauns@...> wrote:
>
> > **
> >
> >
> > Can someone explain Zen no Mind to me, please? It doesn't seem like all
> > that great of a power.
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16262 From: galin_ra Date: 12/17/2012
Subject: Re: Beta Script
Very nice script!
Worked flawlessly when I tried to insert my rank 7 character from way back.

One comment/request though: Any chance of adding fields for custom made maneuvers?

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> Thanks buddy.
>
> Also blatant readme typo I just noticed:
> "Made the attribute checking function loop, so you don't have to click "add
> attributes" more than once"
> should be
> "Made the PREREQUISITES checking function loop, so you don't have to click
> "add PREREQUISITES" more than once"
>
>
> On Wed, Jan 4, 2012 at 4:35 PM, Scott <milkmanofdoom@...> wrote:
>
> > **
> >
> >
> > I'll check it out on my next day off.
> >
> > Sent from my iPhone
> >
> >
> > On Jan 4, 2012, at 3:30 PM, Matt Meade <matt@...> wrote:
> >
> > > Got a pre-release version of 8.0 up. Anything you guys would like to see
> > > added or changed?
> > >
> > > Does this run ok online for you or should I keep it download-only?
> > > I know it used to run bad online (it's like 7,500 lines of code) but the
> > > internet was a lot slower back then.
> > >
> > > http://sfrpg.com/sfchartgen/sfchartgen.html
> > >
> > > Version 8
> > > Made the attribute checking function loop, so you don't have to
> > > click "add attributes" more than once
> > > More layout tweaks, looking much closer to the books now.
> > > Added "check all" boxes to categories
> > > Added auto print dialog when new window opens
> > > Fixed popup issue so you can now generate more than once without
> > reloading
> > > Tool now checks animal hybrid background against how many hybrid
> > > basic maneuvers you have
> > > Updated really old code for W3C compliance (Was originally
> > > validating at 5543 Errors, 488 warnings)
> > > Changed the way combos are printed out, so if you have none you
> > > won't still see "Combos: "
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16263 From: galin_ra Date: 12/17/2012
Subject: Re: Edition/Game Options
I'm already working on my own fighting game system, but a collaborative effort could be nice :)

<rant>
But I'm one of those who despise D20 systems and find D&D 4e to be one of the most boring RPG systems ever to be made, but that's just me :p
Also, a fighting system with daily, encounter and at-will? Wut? Those three words are the prime reason why I think D&D 4e is boring...
</rant>

Anyways, the system I'm dabbling with is an open-form RPG with as little stats as is necessary and with emphasis on skills and maneuvers, no classes and no levels, techniques go under skills.

I try to follow the KISS (Keep It Simple Stupid) principle :)

The stats I have so far are (still working on these so any suggestions are welcome :) ):
Physique - Strength, size, endurance, attack etc.
Agility - Dexterity, nimbleness, speed, defense, etc.
Mind - Wits, Intelligence, mental stat
Presence - Charisma, Appearance, Manipulation, social stat etc

Attacks:
Agility + Attack skill + Mods(Punch, Sword, Firearms, etc) vs a target number. Not sure yet if it should be a set difficulty like in SF:STG or use opponents Agility + Defense Skill + Mods.

Damage:
If hit, damage is dealt by physique + dmg mod - opponents physique + mods.

Haven't been able to test-run anything yet though, so I still haven't found any good mods for maneuvers or what kind of dice system I want (several dice with successes or a dice set with degrees of success).

Any critique or comments are of course welcome. And I'm interested in seeing if anything comes out of a collaborative effort too :)

--- In streetfighter@yahoogroups.com, Jeffrey Yurkiw <jyurkiw@...> wrote:
>
> I've been wondering, and figure that this would be a good place to ask:
>
> Would anyone be interested in developing some sort of open source system
> for a "Street Fighter"-style game? We wouldn't be able to use anything
> owned by Capcom (or any other fighting game company), but it doesn't
> mean we couldn't make our own game.
>
> I remember that there was an attempt to make a street fighter-genre game
> in the D20 rules that fell through due to financial considerations, but
> what about something under the Creative Commons? Then, anyone can
> download it and play it, update it, add to it, whatever.
>
> We could use an existing system with an open license like D&D 3rd or 4th
> editions, or make up our own system from scratch.
>
> I know we've got a few people on here that are good with numbers, and
> Github is free so hosting the material/controlling contributions
> wouldn't be a big issue, and so long as it's available under the CC
> means no licensing/funding issues (although development would be flaky
> as hell). All developmental discussions could take place on this mailing
> list since it already exists and doesn't see much use as is.
>
> Anyone interested?
>
> Jeff
>
Group: streetfighter Message: 16264 From: galin_ra Date: 12/17/2012
Subject: Re: Combat Card Mobile App
Very nice!! When can we test it out?

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> http://sfrpg.com/2012/01/12/deck-em-mobile-app-preview/
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16265 From: galin_ra Date: 12/17/2012
Subject: Re: streetfighter
The last few years me and Ståle(he used to frequent this group in the past and was my co-GM on Ultimate Warrior on Yahoo Group/RPOL way back when) has been playing in an original Wu Xia setting made by Ståle called 7 Stones.

It's a fantasy setting inspired by Hong Kong movies like Legend of Zu, Storm Riders, Moon Warriors etc.

It's great fun! And has spawned several house rules for using armor, how to use weapons, new maneuvers etc :D

What we've found for weapons though, is that they're kind of a game-breaker unless everyone use weapons. So in our last revision of our house rules, Ståle has changed weapons from adding a damage modifier to decreasing the difficulty on the to-hit/damage roll.
Also, all base difficulties have been increased to 7.
This way, weapons are still dangerous, but now it's possible to be a badass Unarmed martial artist again too :D

We're working on some kind of compendiums for our new maneuvers, complete with a simpler maneuver creation system than C.H.A.M.P.S(Still love your C.H.A.M.P.S Pittman, but I wanted a system with less digits ;) ) and house rules, so we'll probably put them on a website or something in the future.

Fun to see the group sort of active still though :D

--- In streetfighter@yahoogroups.com, chris lokey <kyron35@...> wrote:
>
> Since people are actually talking about the system, as DM or Storyteller, what house rules do you guys have? Are there any styles you have errataed or barred completely? Do your players end up as team competitors? If yes, how do you find the team combat rules? Are there any changes you make there? I've only done a few team battles but I remember feeling at the time that the combat felt a little flat compared to the single battles. That could likely be MY shortcoming as a Storyteller, however.  If your players don't end up as team competitors, how do you handle tournaments? Do you eschew them completely? How do you handle the runaway PC problem, where if a PC wins a tournament over the other PC's (especially those who were knocked out first round), they seem more likely to continue being the winner in future tournaments? How do you handle exp rewards? I personally feel they are dangerously slow in progression - to the point the PC's may well lose
> interest if you were to follow strict by the book rewards. Are there any changes you make to character creation? Are there any changes you make to combat at all? How do you find the knockdown rules to be? I haven't played in a ton of street fighter games to be able to say definitively, but I know the last campaign I DM'd in one player used the knockdown rules to completely dominate. His speed was particularly high and it was incredibly difficult for other characters/npc's to get a move in edge-wise, since they would repeatedly lose their turn after being knocked down. One of the other players wanted to scrap his character and make a new one who focused on knock downs after that tournament - which obviously left little doubt that he just simply wanted revenge as he would just make a character designed to beat the first player. With the rules as written, I couldn't find anything that really alleviated knock down "abuse" (I say that loosely - he
> played his guy to effective results and within the rules. He simply wanted to make a grappler.) - so I'm curious is this something other Storyteller's have ran into? If so - what do you do about it? How do you all feel about the dizzy rule? Flavor-wise do you find yourself including Shadoloo as the over-arching villains, and including the world warriors as NPC's/occasional encounters (violent or non-violent) - or do you just ignore street fighter "canon" completely and use the rules as a framework to your own custom world? I find myself always wanting to include Shadoloo in some way or form - even if they are just the murky overlords pulling the strings on some lessor organization. I think this stems from my enjoyment of the Capcom universe. Honor/Glory - do you strictly enforce this by the book?  Finally - manuevors. Are there any you just flat-out refuse to allow? I don't have any specific examples to bring up here, but I remember looking through
> some of the books and just feeling like there are a couple that were really vaguely worded, and a few that seemed incredibly overpowered for their price, some that seemed over-priced for what they did, etc.
>  
>  
> Well, just throwing that out there to hear how some others play how they deal with the system. I hope to hear some replies :)
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16266 From: galin_ra Date: 12/17/2012
Subject: Re: Zen no Mind
I was thinking of Zen No Mind myself this other day, about how retarded it is.

So after some discussion in our game-group we've decided to change it to: "Choose 3 combat cards, after everyone else has *declared* their actions the fighter chooses which of the 3 combat cards to use and will use that card for this round, with the card's modifiers."

Which is a lot better than waiting till everyone else has finished beating you to pulp and THEN choose which one :p

--- In streetfighter@yahoogroups.com, "Rock" <tbrauns@...> wrote:
>
> Can someone explain Zen no Mind to me, please? It doesn't seem like all that great of a power.
>
Group: streetfighter Message: 16267 From: Matt Meade Date: 12/24/2012
Subject: google+ group
Google plus has awesome hangouts for group video chatting. Has anyone
thought about running an online SF game using these? I created a group for
this if anyone is interested:
https://plus.google.com/u/0/communities/104955355042916674099


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16269 From: reallymadmike Date: 3/21/2013
Subject: Re: Gene Strand [spam - admin]
Hi folks,

Sorry about that. I removed the member so you shouldn't get anymore.

MikeM
Street Fighter Mailing List Admin

--- In streetfighter@yahoogroups.com, Gene Strand <gempachi13@...> wrote:
Group: streetfighter Message: 16270 From: Christopher Date: 3/21/2013
Subject: "Gene Strand"
Damn, I thought that was gonna be some kind of cool character concept. Oh well.
Group: streetfighter Message: 16271 From: Christopher Date: 3/21/2013
Subject: Re: google+ group
I'd be down, if you'd be willing to be patient with a guy that hasn't played before.

--- In streetfighter@yahoogroups.com, Matt Meade <matt@...> wrote:
>
> Google plus has awesome hangouts for group video chatting. Has anyone
> thought about running an online SF game using these? I created a group for
> this if anyone is interested:
> https://plus.google.com/u/0/communities/104955355042916674099
>
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 16272 From: Matt Meade Date: 7/13/2013
Subject: 5 New Characters
5 New characters coming to SFIV in 2014.
Looks like I will be doing a write up for Poison after all!
http://sfrpg.com/2013/07/13/5-new-characters-for-sfiv/


[Non-text portions of this message have been removed]
Group: streetfighter Message: 16273 From: robmarkowski Date: 10/17/2013
Subject: Re: google+ group
I would be in to this if you were still thinking of running it! I tried to join the google group but it says I need an invite...
Group: streetfighter Message: 16274 From: outlawsevermore Date: 3/25/2014
Subject: Anone still playing this?
Hello, all.
I recently got my weekly gaming group to try Street Fighter, and now we have a campaign in our rotation.  I've been busy doing the setup tasks that I had long forgotten about (NPC combat cards!  Making new styles and maneuvers for diversity in opponents!), and it got me wondering if anyone else anywhere is still running this game.
So... anybody?
Group: streetfighter Message: 16275 From: Rob Markowski Date: 3/25/2014
Subject: Re: Anone still playing this?
We started our first campaign back in October and we're still going strong!  It's a small group, just myself as GM and two Fighters, but we've played through the High Stakes and Shades of Grey adventures and are currently two chapters in to The Perfect Warrior and we're all having a blast! 

The NPC combat cards are a bit of a pain in the rear but I'm slowly figuring out ways to make the process easier and card-free.  I've just been writing in the Speed/Damage/Move numbers right next to each special maneuver on the sheet and then I just write out the NPC's base Speed, Punch, Kick, Move ratings at the top of the sheet and modify these on the fly if they are going to use a "standard" move like Fierce, Forward, etc.  I've found it saves a lot of time and paper, especially if you are only going to use the cards for one fight. 

For an NPC that's going to stick around for awhile, I just bite the bullet and fill out cards. 

- Rob
Group: streetfighter Message: 16276 From: Matt Meade Date: 3/25/2014
Subject: Re: Anone still playing this?
this cuts down on some time: http://sfrpg.com/sfchartgen/sfchartgen.html


On Tue, Mar 25, 2014 at 10:43 AM, Rob Markowski <robbiedarling@...> wrote:
 

We started our first campaign back in October and we're still going strong!  It's a small group, just myself as GM and two Fighters, but we've played through the High Stakes and Shades of Grey adventures and are currently two chapters in to The Perfect Warrior and we're all having a blast! 

The NPC combat cards are a bit of a pain in the rear but I'm slowly figuring out ways to make the process easier and card-free.  I've just been writing in the Speed/Damage/Move numbers right next to each special maneuver on the sheet and then I just write out the NPC's base Speed, Punch, Kick, Move ratings at the top of the sheet and modify these on the fly if they are going to use a "standard" move like Fierce, Forward, etc.  I've found it saves a lot of time and paper, especially if you are only going to use the cards for one fight. 

For an NPC that's going to stick around for awhile, I just bite the bullet and fill out cards. 

- Rob


Group: streetfighter Message: 16277 From: Chris Date: 3/25/2014
Subject: Re: Anyone still playing this?
I still have all of my books but it's been a while since we've played. I have this 12 part adventure I mostly finished writing for the system back when I was big into coast to coast and conspiracies where shadoloo was manipulating things on a grand scale, but I never found the heart to throw it.

I think part of my problem is the ultimate heartbreak I suffered when living room games killed Capcom World Tour :'(. I think we all know the the ww system for SF has balance issues, and I was hoping that incarnation would bring SF roleplaying to modern rpg sensibilities. Plus the announced final fight and Saturday night slam masters books had me drooling.

Someday I hope to revisit the game though.
Group: streetfighter Message: 16278 From: Rob Markowski Date: 3/26/2014
Subject: Re: Anone still playing this?
oh man, I wish I had known this existed a few months ago... 

thank you for the link and I will definitely be taking advantage of this in the future!

- Rob
Group: streetfighter Message: 16279 From: outlawsevermore Date: 3/26/2014
Subject: Re: Anone still playing this?
That is a nifty link.  My game uses homebrew maneuvers, though, so there'd still be work gto put those in manually.

I still need the Combat Cards, simply because in large-scale battles (I have six players!) I'll need to keep track of what maneuvers the enemies use.  I just make generic cards labelled NPC, one for each move in the game.  Using them assures my layers that I'm not metagaming them.  So far, I've finished the Basic maneuvers and the canon Punch maneuvers; working on the canon Kicks now.

My team consists of an Irish Muay Thai fighter who is a student of Sagat and simply seeks to be the champion someday, a French Wu Shu fighter who trained under a legendary trainer and is seeking to bring her Sensei honor, a German Kung Fu fighter who is an ultratraditionalist who despises Street Fighting but must learn why these Shadoloo people are killing his master's students, an American Savate fighter who was on a popular kids Sentai show (the pink one, of course) until the network replaced her with a woman who was rumored to be a Street Fighter, a Japanese Sumo who inherited an electronics firm after the mysterious death of his father but who chose the Sumo way instead, and an American Capoiera fighter who hasn't given me a backstory yet because the player just switched characters.  Because SF teams are groups of four in my setting, they are aligned with a crazy drunken Scottish Highlander (is there any other kind?) who fights for the sheer joy of it, and an American Saikyo-ryu fighter who is Dan Hibiki's number one student (just ask her, and don't mention Sakura!).

They've only had a formation/tutorial battle royal, and a single tournament... the actual plot begins next time with High Stakes.  :D

  
Group: streetfighter Message: 16280 From: Matt Cook Date: 3/27/2014
Subject: Re: Anone still playing this?
Hey guys,

I freaking love this group. I'm glad we are still alive after all these years. But no, I don't play it myself.
Group: streetfighter Message: 16281 From: Christopher Foley Date: 3/27/2014
Subject: Re: Anone still playing this?
Anyone ever consider running it online? For this group, maybe?

--------------------------------------------
On Wed, 3/26/14, Matt Cook <mrironjustice@...> wrote:

Subject: [streetfighter] Re: Anone still playing this?
To: streetfighter@yahoogroups.com
Date: Wednesday, March 26, 2014, 9:08 PM






























Hey guys,

I freaking love this group. I'm glad we are still alive
after all these years. But no, I don't play it myself.
Group: streetfighter Message: 16282 From: Inrifrost Date: 3/27/2014
Subject: Re: Anone still playing this?
It's pretty nifty that so many are still playing after all these years.  After numerous chronicles I'm taking a break from running while pursuing other games but I have no doubts we'll be slugging it out in venues across the globe again in no time.  Keep fighting the good fight, folks.

Chris

Sent from my iPhone

On Mar 26, 2014, at 10:08 PM, Matt Cook <mrironjustice@...> wrote:

Hey guys,

I freaking love this group. I'm glad we are still alive after all these years. But no, I don't play it myself.