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Group: streetfighter Message: 1555 From: Mike Morgado Date: 7/25/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1556 From: Christian Conkle Date: 7/25/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1557 From: Kidvark@aol.com Date: 7/25/1999
Subject: character info
Group: streetfighter Message: 1558 From: Steve Karstensen Date: 7/25/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1559 From: Steve Karstensen Date: 7/25/1999
Subject: Re: character info
Group: streetfighter Message: 1560 From: Christian Conkle Date: 7/25/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1561 From: Charles Little Date: 7/25/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1562 From: Charles Little Date: 7/25/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1563 From: Christian Conkle Date: 7/25/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1564 From: Kidvark@aol.com Date: 7/25/1999
Subject: npc stats
Group: streetfighter Message: 1565 From: Fred Chagnon Date: 7/25/1999
Subject: Re: npc stats
Group: streetfighter Message: 1566 From: Christian Conkle Date: 7/25/1999
Subject: Re: npc stats
Group: streetfighter Message: 1567 From: Charles Little Date: 7/25/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1568 From: Steve Karstensen Date: 7/25/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1569 From: Steve Karstensen Date: 7/25/1999
Subject: Fight Club
Group: streetfighter Message: 1570 From: Eric Thayer Date: 7/26/1999
Subject: Rulebooks
Group: streetfighter Message: 1571 From: Christian Conkle Date: 7/26/1999
Subject: character sheets
Group: streetfighter Message: 1572 From: Kidvark@aol.com Date: 7/26/1999
Subject: Re: npc stats
Group: streetfighter Message: 1573 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: Alpha 3 - Bleck
Group: streetfighter Message: 1574 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: New Player
Group: streetfighter Message: 1575 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: New Player
Group: streetfighter Message: 1576 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: A few things
Group: streetfighter Message: 1577 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: A few things
Group: streetfighter Message: 1578 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1579 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1580 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1581 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: Aberrants
Group: streetfighter Message: 1582 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: npc stats
Group: streetfighter Message: 1583 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: npc stats
Group: streetfighter Message: 1584 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: Fight Club
Group: streetfighter Message: 1585 From: Christian Conkle Date: 7/27/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1586 From: Rinaldo Gambetta Date: 7/27/1999
Subject: Re: A few things
Group: streetfighter Message: 1587 From: Charles Little Date: 7/27/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1588 From: Eric Thayer Date: 7/27/1999
Subject: Is it wrong to be French?
Group: streetfighter Message: 1589 From: Christian Conkle Date: 7/27/1999
Subject: Re: Is it wrong to be French?
Group: streetfighter Message: 1590 From: Charles Little Date: 7/27/1999
Subject: Re: 'Darkstalker' Powers
Group: streetfighter Message: 1591 From: Charles Little Date: 7/27/1999
Subject: Re: Is it wrong to be French?
Group: streetfighter Message: 1592 From: Morgado, Mike Date: 7/27/1999
Subject: [OT] Other Fighting Games
Group: streetfighter Message: 1593 From: Morgado, Mike Date: 7/27/1999
Subject: Re: [OT] Other Fighting Games
Group: streetfighter Message: 1594 From: RoninEric@aol.com Date: 7/27/1999
Subject: Sourcebook Info?
Group: streetfighter Message: 1595 From: Fred Chagnon Date: 7/27/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1596 From: RoninEric@aol.com Date: 7/27/1999
Subject: Re: Sourcebook Info?
Group: streetfighter Message: 1597 From: Kristofer Lundström Date: 7/27/1999
Subject: Re: A few things
Group: streetfighter Message: 1598 From: Kristofer Lundstr�m Date: 7/27/1999
Subject: Re: [OT] Other Fighting Games
Group: streetfighter Message: 1599 From: J.J. Date: 7/27/1999
Subject: Re: [OT] Other Fighting Games
Group: streetfighter Message: 1600 From: SlpStck@aol.com Date: 7/27/1999
Subject: Re: A few things
Group: streetfighter Message: 1601 From: Dark Light Date: 7/28/1999
Subject: Re: [OT] Other Fighting Games
Group: streetfighter Message: 1602 From: Marcus Paulo Silva de Lima Date: 7/28/1999
Subject: Character stats
Group: streetfighter Message: 1603 From: RoninEric@aol.com Date: 7/28/1999
Subject: Re: Character stats
Group: streetfighter Message: 1604 From: RoninEric@aol.com Date: 7/28/1999
Subject: Re: Character stats



Group: streetfighter Message: 1555 From: Mike Morgado Date: 7/25/1999
Subject: Re: Aberrants
Yes it does. It takes place in the year 2008 and is the prequel to Trinity.
Just finished play a session. Its a lot of fun. Of course I made up a
martial artist :)

MikeM

-----Original Message-----
From: Eric Thayer <lord_kirtan@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, July 25, 1999 12:22 AM
Subject: [streetfighter] Aberrants


>So tell me, does it have anything to do with the Aberrants from White
Wolf's
>Trinity game? Those evil mutant psionic gods?
>
>>From: Christian Conkle <conkle@...>
>>Reply-To: streetfighter@egroups.com
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Re: 'Darkstalker' Powers
>>Date: Sat, 24 Jul 1999 23:18:28 -0400 (EDT)
>>
>>
>>Aberrant is White Wolf's new Superhero game set in a universe where
>>superheroes have been popping up over the past 10 years. Powers are
>>purchased with character points, like maneuvers for Street fighter, and
are
>>based on a Quantum technique, like Focus in Street Fighter. Powers cost
>>Quantum Points, like Chi in Street Fighter. You can decrease the cost of
>>powers by taking Taint, which are physical mutations that are side-effects
>>of the powers. Also, when your Quantum surpasses 5, you gain Taint
>>automatically. Taint might be Fiery Hair, Glowing Eyes, Bulging Muscles,
>>Green Skin, Long Claws, Stripes, Electrical Discharge from their hands,
>>whatever, basic powerful Dark Stalker/Street Fighter mutations. Basically,
>>permanent aberrations as a result of too much power. Thus the focus of the
>>game: Balancing having power and becoming mutated gods. You can also gain
>>Taint by pushing your powers beyond what you're capable of.
>>
>>Otherwise, it's a lot like Street Fighter, and the powers can be easily
>>adapted to Street Fighter. Just say Focus=Quantum and Chi=Quantum Points,
>>and introduce Taint as a side-effect of monstrous power.
>>----------------
>
>
>_______________________________________________________________
>Get Free Email and Do More On The Web. Visit http://www.msn.com
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Group: streetfighter Message: 1556 From: Christian Conkle Date: 7/25/1999
Subject: Re: Aberrants
----------
>From: "Eric Thayer" <lord_kirtan@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Aberrants
>Date: Sat, 24 Jul 1999 21:22:18 PDT
>
>So tell me, does it have anything to do with the Aberrants from White
Wolf's
>Trinity game? Those evil mutant psionic gods?
>

Yes, it's a Prequel game. It's set in 2008, 100 years before Trinity, before
all the Aberrants became slimy tentacled mutants, back when they were just
superheroes and supervillains. Well, not so much heroes and villains, the
game premise is more different organizations of Novas (supers), neither
heroes nor villains, with conflicting aggendas.

Project Utopia is a quasi-governmental organization that is trying to
control the Novas. Team Tomorrow is the Nova arm of Project Utopia, they're
the equivalent of the Avengers, but they're a little TOO goody-two-shoes.
They represent "the MAN."

Opposing them is Teragen, who espouse Nova independence and superiority.
Therefore, they fight a lot. Teragen are the freedom fighters, but they're a
pretty nasty lot.

In between, there are various independent Novas who try to cope with their
powers and try to deal with both sides who want to control them.
----------------
Christian Conkle
conkle@...
conkle@...
Group: streetfighter Message: 1557 From: Kidvark@aol.com Date: 7/25/1999
Subject: character info
Can anyone tell me the npc's of the ST:STG book?
Group: streetfighter Message: 1558 From: Steve Karstensen Date: 7/25/1999
Subject: Re: Aberrants
...and as is typical of most White Wolf gamers, it will be used as an excuse to "role-play" debating politics between the various organizations, over and over again, with nothing exciting actually happening.
 
heh heh.
 
-----Original Message-----
From: Christian Conkle <conkle@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, July 25, 1999 11:54 AM
Subject: [streetfighter] Re: Aberrants



----------
>From: "Eric Thayer" <lord_kirtan@...> >To: streetfighter@egroups.com >Subject: [streetfighter] Aberrants >Date: Sat, 24 Jul 1999 21:22:18 PDT > >So tell me, does it have anything to do with the Aberrants from White
Wolf's
>Trinity game? Those evil mutant psionic gods? >
Yes, it's a Prequel game. It's set in 2008, 100 years before Trinity, before all the Aberrants became slimy tentacled mutants, back when they were just superheroes and supervillains. Well, not so much heroes and villains, the game premise is more different organizations of Novas (supers), neither heroes nor villains, with conflicting aggendas. Project Utopia is a quasi-governmental organization that is trying to control the Novas. Team Tomorrow is the Nova arm of Project Utopia, they're the equivalent of the Avengers, but they're a little TOO goody-two-shoes. They represent "the MAN." Opposing them is Teragen, who espouse Nova independence and superiority. Therefore, they fight a lot. Teragen are the freedom fighters, but they're a pretty nasty lot. In between, there are various independent Novas who try to cope with their powers and try to deal with both sides who want to control them. ---------------- Christian Conkle conkle@... conkle@...

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Group: streetfighter Message: 1559 From: Steve Karstensen Date: 7/25/1999
Subject: Re: character info
there's about thirty of them.
 
the twelve honorable World Warriors (all of the characters from Super SF2 except Vega, Sagat, and M. Bison), then about twelve "throwaways" (soldiers, back-alley thugs, etc) and a low-ranking team called the Ravens.
 
-----Original Message-----
From: Kidvark@... <Kidvark@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, July 25, 1999 12:46 PM
Subject: [streetfighter] character info

Can anyone tell me the npc's of the ST:STG book?

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Group: streetfighter Message: 1560 From: Christian Conkle Date: 7/25/1999
Subject: Re: Aberrants
I don't know. It's pretty hard to debate politics and be diplomatic when you
can have a punch that does 25 damage automatically plus rolling 12
additional die or a Quantum (Energy) Bolt that does 15 damage automatically
plus rolling 20 additional die.

But beyond Superpowers, here's how it can relate to Street Fighter:

The Appendixes provide stats for ballistic armor (bullet-proof vests), and
vehicles (For example:

Sports Car, Safe Speed:200kph, Top Speed: 420kph, Maneuver: 6, Passengers:
2, Armor: 2, Cost: 4
Main Battle Tank, Safe Speed:60kph, Top Speed: 90kph, Maneuver: 2,
Passengers: 4, Armor: 6 [12], Cost: 5.

Maneuver: maximum dice pool allowable by the vehicle type, for example, Even
if you have a Dex of 4 and a Driving of 5, your max dice pool in a Sports
Car is still 6.

Armor: Vehicle's Soak. Numbers in brackets represent the minimum amount of
damage needed to scratch the vehicle. For instance, even though the Tank has
a soak of 6, you would have to do 13 damage to it past that to do only 1
point of damage to the vehicle. Of course, if the above Nova used their 20
dice [15 auto] Quantum Bolt on a Main Battle Tank, 6 of the dice would be
soaked and the Nova would roll 14 dice. If they scored 7 successes, that's
7+15=22 damage. The tank just took 22-12=10 damage, destroying it
completely.

By contrast, a 105mm tank gun does 15 dice [10 auto] damage. So if a tank
attacked another tank, it would roll 15-6=9 dice. Let's say 3 successes for
3+10=13 damage. The target tank just took 13-12=1 damage.

Of course, vehicles can take 7 hits (scraped, dented -1, battered -1,
Smashed -2, breached -3, wrecked -4, broken down, destroyed) but this can be
adapted to the plain old 10 hits (or more or less) for Street Fighter for
slightly longer-lasting vehicles.

Also included are good rules for drugs and their effects, and some good
Ability ideas.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Steve Karstensen" <skarsten@...>
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Aberrants
>Date: Sun, 25 Jul 1999 13:57:58 -0400
>
>...and as is typical of most White Wolf gamers, it will be used as an
excuse to "role-play" debating politics between the various organizations,
over and over again, with nothing exciting actually happening.
>
>heh heh.
>
>-----Original Message-----
>From: Christian Conkle <conkle@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Sunday, July 25, 1999 11:54 AM
>Subject: [streetfighter] Re: Aberrants
>
>
>
>
>
>----------
>>From: "Eric Thayer" <lord_kirtan@...>
>>To: streetfighter@egroups.com
>>Subject: [streetfighter] Aberrants
>>Date: Sat, 24 Jul 1999 21:22:18 PDT
>>
>>So tell me, does it have anything to do with the Aberrants from White
>Wolf's
>>Trinity game? Those evil mutant psionic gods?
>>
>
>Yes, it's a Prequel game. It's set in 2008, 100 years before Trinity,
before
>all the Aberrants became slimy tentacled mutants, back when they were just
>superheroes and supervillains. Well, not so much heroes and villains, the
>game premise is more different organizations of Novas (supers), neither
>heroes nor villains, with conflicting aggendas.
>
>Project Utopia is a quasi-governmental organization that is trying to
>control the Novas. Team Tomorrow is the Nova arm of Project Utopia, they're
>the equivalent of the Avengers, but they're a little TOO goody-two-shoes.
>They represent "the MAN."
>
>Opposing them is Teragen, who espouse Nova independence and superiority.
>Therefore, they fight a lot. Teragen are the freedom fighters, but they're
a
>pretty nasty lot.
>
>In between, there are various independent Novas who try to cope with their
>powers and try to deal with both sides who want to control them.
>----------------
>Christian Conkle
>conkle@...
>conkle@...
>
>
>---------------------------------------------------------------------------
-----
>
>
>
>Click Here!
>eGroups.com home: http://www.egroups.com/group/streetfighter
>www.egroups.com - Simplifying group communications
>
>
>
>------------------------------------------------------------------------
>Was the salesman clueless?
>Productopia has the answers.
>http://clickhere.egroups.com/click/555
>
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1561 From: Charles Little Date: 7/25/1999
Subject: Re: 'Darkstalker' Powers
I would say that it would be a bit more difficult to translate than
that...mega-attributes sort of throw the scale off.

Mega attributes are modifiers to the basic attributes that represent a
level beyond human. Novas(Aberrants) with mega strength can move
mountains and inflict lethal damage with their hands. Novas with mega
stamina can soak lethal damage easily, and in some cases soak aggravated
damage.

IMO, the powers would be unbalancing in a SF campaign also. This does,
however presume that there would be characters without these advantages.
All things being equal, you'd be playing Aberrant more than SF... In SF
there are limits, in Aberrant there are not..
-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde

On Sat, 24 Jul 1999, Christian Conkle wrote:

>
> Aberrant is White Wolf's new Superhero game set in a universe where
> superheroes have been popping up over the past 10 years. Powers are
> purchased with character points, like maneuvers for Street fighter, and are
> based on a Quantum technique, like Focus in Street Fighter. Powers cost
> Quantum Points, like Chi in Street Fighter. You can decrease the cost of
> powers by taking Taint, which are physical mutations that are side-effects
> of the powers. Also, when your Quantum surpasses 5, you gain Taint
> automatically. Taint might be Fiery Hair, Glowing Eyes, Bulging Muscles,
> Green Skin, Long Claws, Stripes, Electrical Discharge from their hands,
> whatever, basic powerful Dark Stalker/Street Fighter mutations. Basically,
> permanent aberrations as a result of too much power. Thus the focus of the
> game: Balancing having power and becoming mutated gods. You can also gain
> Taint by pushing your powers beyond what you're capable of.
>
> Otherwise, it's a lot like Street Fighter, and the powers can be easily
> adapted to Street Fighter. Just say Focus=Quantum and Chi=Quantum Points,
> and introduce Taint as a side-effect of monstrous power.
> ----------------
> Christian Conkle
> conkle@...
> conkle@...
>
>
> ----------
> > From: Tom Pascuttini <galactus@...>
> > To: streetfighter@egroups.com
> > Subject: [streetfighter] Re: 'Darkstalker' Powers
> > Date: Sat, 24 Jul 1999 19:22:33 -0700
> >
> > Sigh. I dont have abberant in my area yet.
> > Whats it like chris?
> >
> > Christian Conkle wrote:
> >
> > > >Darkstalker Powers Mechanics
> > >
> > > Have you taken a look at Aberrant? A lot of these powers are covered by
> > > Aberrant, including Taint, which would make the powers cheap and give
> your
> > > characters a gruesome appearance.
> > >
> > > ----------------
> > > Christian Conkle
> > > conkle@...
> > > conkle@...
> > >
> > > ------------------------------------------------------------------------
> > > Click Here to apply for a NextCard Internet Visa and start earning
> > > FREE travel in HALF the time with the NextCard Rew@rds Program.
> > > http://clickhere.egroups.com/click/449
> > >
> > > eGroups.com home: http://www.egroups.com/group/streetfighter
> > > http://www.egroups.com - Simplifying group communications
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> >
> > ------------------------------------------------------------------------
> > Want the power to purchase wisely? Productopia has the answers.
> > http://clickhere.egroups.com/click/553
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
>
>
> ------------------------------------------------------------------------
> Was the salesman clueless?
> Productopia has the answers.
> http://clickhere.egroups.com/click/555
>
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1562 From: Charles Little Date: 7/25/1999
Subject: Re: Aberrants
You are exactly correct. Aberrant is set in the same timeline, only
earlier. The Aberrants in Aeon(oops Trinity) are the same Aberrants only
mutated out of control. You see how tough they are...

Also, there is a glimpse into the past in the Trinity sourcebook Upeo Wa
Macho. On Eden, the world is ruled by Novas who controlled their powers
and never went aberrant.

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde

On Sat, 24 Jul 1999, Eric Thayer wrote:

> So tell me, does it have anything to do with the Aberrants from White Wolf's
> Trinity game? Those evil mutant psionic gods?
>
> >From: Christian Conkle <conkle@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: 'Darkstalker' Powers
> >Date: Sat, 24 Jul 1999 23:18:28 -0400 (EDT)
> >
> >
> >Aberrant is White Wolf's new Superhero game set in a universe where
> >superheroes have been popping up over the past 10 years. Powers are
> >purchased with character points, like maneuvers for Street fighter, and are
> >based on a Quantum technique, like Focus in Street Fighter. Powers cost
> >Quantum Points, like Chi in Street Fighter. You can decrease the cost of
> >powers by taking Taint, which are physical mutations that are side-effects
> >of the powers. Also, when your Quantum surpasses 5, you gain Taint
> >automatically. Taint might be Fiery Hair, Glowing Eyes, Bulging Muscles,
> >Green Skin, Long Claws, Stripes, Electrical Discharge from their hands,
> >whatever, basic powerful Dark Stalker/Street Fighter mutations. Basically,
> >permanent aberrations as a result of too much power. Thus the focus of the
> >game: Balancing having power and becoming mutated gods. You can also gain
> >Taint by pushing your powers beyond what you're capable of.
> >
> >Otherwise, it's a lot like Street Fighter, and the powers can be easily
> >adapted to Street Fighter. Just say Focus=Quantum and Chi=Quantum Points,
> >and introduce Taint as a side-effect of monstrous power.
> >----------------
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
> ------------------------------------------------------------------------
> Was the salesman clueless?
> Productopia has the answers.
> http://clickhere.egroups.com/click/555
>
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1563 From: Christian Conkle Date: 7/25/1999
Subject: Re: 'Darkstalker' Powers
----------
>From: Charles Little <infinite@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: 'Darkstalker' Powers
>Date: Sun, 25 Jul 1999 12:54:06 -0700 (PDT)
>
>I would say that it would be a bit more difficult to translate than
>that...mega-attributes sort of throw the scale off.
>
>Mega attributes are modifiers to the basic attributes that represent a
>level beyond human. Novas(Aberrants) with mega strength can move
>mountains and inflict lethal damage with their hands. Novas with mega
>stamina can soak lethal damage easily, and in some cases soak aggravated
>damage.
>
>IMO, the powers would be unbalancing in a SF campaign also. This does,
>however presume that there would be characters without these advantages.
>All things being equal, you'd be playing Aberrant more than SF... In SF
>there are limits, in Aberrant there are not..

True, if unleashed on an existing Street Fighter campaign, UNRESTRICTED
Aberrant powers would dominate the game. But if your campaign called for ALL
SUPER MARTIAL ARTS in the realm of Dragonball Z, Fist of the North Star, or
Ninku (or any other over the top city-destroying martial arts) in which
EVERYONE is similarly powered, you could at least glean ideas.

What I would LIKE to do is to make Aberrant more like Street Fighter. One
could use the WoD Combat book for Aberrant.

Or, one could take a Street Fighter, then give them 30 nova points and see
what happens. Hmm... It at least warrants looking into for a lark.
----------------
Christian Conkle
conkle@...
conkle@...
Group: streetfighter Message: 1564 From: Kidvark@aol.com Date: 7/25/1999
Subject: npc stats
Can anyone tell me the npcs' stats
Group: streetfighter Message: 1565 From: Fred Chagnon Date: 7/25/1999
Subject: Re: npc stats
I for one don't feel like typing stats for 3 hours. Besides I believe that
would be a copyright infringement.
If I were you I'd get my hands on the sourcebook.

And please....you only need to ask once, not 4 times.

--
Fred Chagnon
seagull@...
"Only in RPGs does fighting
make you a better person"
- Peter Olafson

----- Original Message -----
From: <Kidvark@...>
To: <streetfighter@egroups.com>
Sent: Sunday, July 25, 1999 7:02 PM
Subject: [streetfighter] npc stats


> Can anyone tell me the npcs' stats
>
> ------------------------------------------------------------------------
> Was the salesman clueless?
> Productopia has the answers.
> http://clickhere.egroups.com/click/555
>
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>
Group: streetfighter Message: 1566 From: Christian Conkle Date: 7/25/1999
Subject: Re: npc stats
You're really going to have to find and purchase the rule book and
sourcebooks for this one.

If I may ask, what happened to your own rulebook? How can you be playing the
game without the rulebook???
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: Kidvark@...
>To: streetfighter@egroups.com
>Subject: [streetfighter] npc stats
>Date: Sun, 25 Jul 1999 19:02:36 EDT
>
>Can anyone tell me the npcs' stats
>
>------------------------------------------------------------------------
>Was the salesman clueless?
>Productopia has the answers.
>http://clickhere.egroups.com/click/555
>
>
>
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>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1567 From: Charles Little Date: 7/25/1999
Subject: Re: 'Darkstalker' Powers
I agree totally. Dragonball Z is coming out from RTal but with theri
problems as of late, I don't see it coming out on time. So something
along the lines of this would be cool. I just wanted to throiw the
warning int there...

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 1568 From: Steve Karstensen Date: 7/25/1999
Subject: Re: Aberrants
an "average" vampire can act several times a second and hurl a van into the air.
 
werewolves can make a pretzel out of a lamppost.
 
mages can produce nuclear explosions just by thinking about it.
 
they never actually *do* any of these things, though, as that's not "real" roleplaying. :)
 
-----Original Message-----
From: Christian Conkle <conkle@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, July 25, 1999 2:20 PM
Subject: [streetfighter] Re: Aberrants

I don't know. It's pretty hard to debate politics and be diplomatic when you
can have a punch that does 25 damage automatically plus rolling 12
additional die or a Quantum (Energy) Bolt that does 15 damage automatically
plus rolling 20 additional die. 

But beyond Superpowers, here's how it can relate to Street Fighter:

The Appendixes provide stats for ballistic armor (bullet-proof vests), and
vehicles (For example:

Sports Car, Safe Speed:200kph, Top Speed: 420kph, Maneuver: 6, Passengers:
2, Armor: 2, Cost: 4
Main Battle Tank, Safe Speed:60kph, Top Speed: 90kph, Maneuver: 2,
Passengers: 4, Armor: 6 [12], Cost: 5.

Maneuver: maximum dice pool allowable by the vehicle type, for example, Even
if you have a Dex of 4 and a Driving of 5, your max dice pool in a Sports
Car is still 6. 

Armor: Vehicle's Soak. Numbers in brackets represent the minimum amount of
damage needed to scratch the vehicle. For instance, even though the Tank has
a soak of 6, you would have to do 13 damage to it past that to do only 1
point of damage to the vehicle. Of course, if the above Nova used their 20
dice [15 auto] Quantum Bolt on a Main Battle Tank, 6 of the dice would be
soaked and the Nova would roll 14 dice. If they scored 7 successes, that's
7+15=22 damage. The tank just took 22-12=10 damage, destroying it
completely.

By contrast, a 105mm tank gun does 15 dice [10 auto] damage. So if a tank
attacked another tank, it would roll 15-6=9 dice. Let's say 3 successes for
3+10=13 damage. The target tank just took 13-12=1 damage.

Of course, vehicles can take 7 hits (scraped, dented -1, battered -1,
Smashed -2, breached -3, wrecked -4, broken down, destroyed) but this can be
adapted to the plain old 10 hits (or more or less) for Street Fighter for
slightly longer-lasting vehicles.

Also included are good rules for drugs and their effects, and some good
Ability ideas.
----------------
Christian Conkle
conkle@...
conkle@...


----------
>From: "Steve Karstensen" <skarsten@...> >To: <streetfighter@egroups.com> >Subject: [streetfighter] Re: Aberrants >Date: Sun, 25 Jul 1999 13:57:58 -0400 > >...and as is typical of most White Wolf gamers, it will be used as an
excuse to "role-play" debating politics between the various organizations, over and over again, with nothing exciting actually happening.
> >heh heh. > >-----Original Message----- >From: Christian Conkle <conkle@...> >To: streetfighter@egroups.com <streetfighter@egroups.com> >Date: Sunday, July 25, 1999 11:54 AM >Subject: [streetfighter] Re: Aberrants > > > > > >---------- >>From: "Eric Thayer" <lord_kirtan@...> >>To: streetfighter@egroups.com >>Subject: [streetfighter] Aberrants >>Date: Sat, 24 Jul 1999 21:22:18 PDT >> >>So tell me, does it have anything to do with the Aberrants from White >Wolf's >>Trinity game? Those evil mutant psionic gods? >> > >Yes, it's a Prequel game. It's set in 2008, 100 years before Trinity,
before
>all the Aberrants became slimy tentacled mutants, back when they were just >superheroes and supervillains. Well, not so much heroes and villains, the >game premise is more different organizations of Novas (supers), neither >heroes nor villains, with conflicting aggendas. > >Project Utopia is a quasi-governmental organization that is trying to >control the Novas. Team Tomorrow is the Nova arm of Project Utopia, they're >the equivalent of the Avengers, but they're a little TOO goody-two-shoes. >They represent "the MAN." > >Opposing them is Teragen, who espouse Nova independence and superiority. >Therefore, they fight a lot. Teragen are the freedom fighters, but they're
a
>pretty nasty lot. > >In between, there are various independent Novas who try to cope with their >powers and try to deal with both sides who want to control them. >---------------- >Christian Conkle >conkle@... >conkle@... > > >---------------------------------------------------------------------------
-----
> > > >Click Here! >eGroups.com home: http://www.egroups.com/group/streetfighter >www.egroups.com - Simplifying group communications > > > >------------------------------------------------------------------------ >Was the salesman clueless? >Productopia has the answers. >http://clickhere.egroups.com/click/555 > > > >eGroups.com home: http://www.egroups.com/group/streetfighter >http://www.egroups.com - Simplifying group communications > > > >

click herewww.egroups.com - Simplifying group communications
Group: streetfighter Message: 1569 From: Steve Karstensen Date: 7/25/1999
Subject: Fight Club
anyone seen the sneak previews for this new Brad Pitt flick? seems like a
real-life Street Fighter.
Group: streetfighter Message: 1570 From: Eric Thayer Date: 7/26/1999
Subject: Rulebooks
Well, I don't have any of the books... my friend has most of them cause he's
the one that showed me the game but usually I just use the rules posted on
various websites.. they're more extensive and have all the corrections there
anyway...

>From: Christian Conkle <conkle@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: npc stats
>Date: Sun, 25 Jul 1999 21:01:17 -0400 (EDT)
>
>
>You're really going to have to find and purchase the rule book and
>sourcebooks for this one.
>
>If I may ask, what happened to your own rulebook? How can you be playing
>the
>game without the rulebook???
>----------------
>Christian Conkle


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Group: streetfighter Message: 1571 From: Christian Conkle Date: 7/26/1999
Subject: character sheets
My new character sheets are now available from Street Fighter Ultra
(http://www.mecha.com/~conkle/sfighter). The Front sheet is an overhaul of
the old character sheet, but I added blank Technique spaces, and left all of
the Abilities blank. In addition, I have split experience points into Combat
and Character, an innovation we used in our own games in which one could
only spend XP earned in combat on combat-oriented skills (techniques,
strength, stamina, dexterity) and XP earned earned out of combat on
non-combat-oriented skills (knowledges, perception, intelligence, etc.)

The rear sheet is the combat sheet we use in our games (developed long ago,
way before the WoD Combat book came out) and provides space for all relevant
combat stats.

They are simple printable GIFs, so have fun.


----------------
Christian Conkle
conkle@...
conkle@...
Group: streetfighter Message: 1572 From: Kidvark@aol.com Date: 7/26/1999
Subject: Re: npc stats
conkle, my sister ripped the pages one day
Group: streetfighter Message: 1573 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: Alpha 3 - Bleck
Hey Steve. Its actually not as complicated as it seems.
As some one already mentioned there are secret characters and there are 7
diffrent turbo settings.

The isms are not as complicated as they seem. The A-ism is to reflect the
characters in the manner of the SF alpha series.
The Z-ism is the characters as they were in super street fighter 2 turbo new
challangers.
and the V ism is variable. The only one where you can make custom combos.
So it reflects the characters past in a way. Its also a sort of link up to the
sf2 systems. and makes it easy for us RPG'ers.

They only characters that bug me are Karin(who is a wicked fighter and a
favorite but she still bugs me) and sakura, because they are Ken and Ryu female
younger clones.

That lunging bit is cool. You know if a person is trying to grab you now if they
miss.
As fir the change of apperance in characters. I think theyve simply been suped
up and look better. The only exception being R.Mika.
As for the announcer, he doesnt bug me.

They tried to improve the apperance of the game and I think they did a good job.

Steve Karstensen wrote:

> downside? humph, where do I begin. There's only two turbo settings...
> "Slightly faster than I like" and "Too damn fast to use combos". the
> backgrounds may be gorgeous, but you never see them due to all that crap
> flying around the screen. I don't need four transparency banners flying
> into my view when someone gets a knockout, especially when it obscures my
> character, nor do I need another three come winging in to let me know the
> match has started. Three different control settings (X-ism, A-ism, V-ism)
> only complicates things further (you get this combo in X but not in A and
> both in V, on any second Thursday of the month)... and of course, grapplers
> are now finally and unconditionally hosed by the new throw controls, where
> you must press two buttons to grab and lunge ineffectually if you miss. Oh
> yea, and all the old characters may be in there, but some of them look
> really stupid... like Cammy, Zangief (looks like an inbred hick with that
> bug-eyed facial expression), and Fei Long must've finally hit puberty
> because his voice is about six octaves deeper. And speaking of voices,
> who's that game-show reject they got to announce the matches? "Come on guy,
> beat him up! Maybe you'll win a BRAAND NEW CAAR!" It's not like the
> announcers in the previous versions were any less goofy but at least they
> were tolerable.
>
> It may grow on me, but for all of its flash I'm *really* disappointed in
> this mess. At least there's a ton of characters... but even that's a
> drawback because most of them are the original World Warriors, and the rest
> are either from the old series or a bunch of new women. I dig women in
> fighters, but my players are already bitching about my having too many
> female NPCs in our campaign, so I'm leery of adapting any new femme
> fighters... so here I buy Alpha 3 hoping to get some new NPCs and they're
> all women! And apart from Rainbow Mika (who's useless with this new throw
> system) they're all Cammy and Sakura clones.
>
> A resounding FEH :p for Capcom on this one. No cookie for you.
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 1574 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: New Player
Hey Mike.

Yah this idea has been addressed before here. I think if you look at some of
the previous messages you might find some conversion ideas. No rules were
really printed by any one.

"Hudak, Mike" wrote:

> Hi,
>
> I'm new to the Street Fighter game. It looks interesting enough on it's
> own, and I plan on using with our gaming group as an alternative on off
> nights when we all can't make it.
>
> But I was wondering if there are any good conversion rules to fully
> integrate it with Vampire/Werewolf. Just looking through the rulebook, the
> health system is completely different. I'm sure there are other changes,
> even though Street Fighter is more or less faithful to the Storyteller
> system as presented in Werewolf. (We mainly play Werewolf, and I was
> looking for something to provide a new twist to normal humans/kinfolk.)
>
> Any help would be appreciated. Thanks
>
> Mike Hudak
> hudak.mike@...
>
> f u cn rd ths, u cn gt a gd jb n cmptr prgrmmng.
>
> ------------------------------------------------------------------------
> Want the power to purchase wisely? Productopia has the answers.
> http://clickhere.egroups.com/click/553
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Group: streetfighter Message: 1575 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: New Player
The interesting thing(Im not sure if anybody noticed this)
The make a sort of refference to using the street fighter style of fighting, of
using no to hit roll, in WOD:combat. And the same of applying a to hit roll
into street fighter in the main book.

Christian Conkle wrote:

> The Key difference between Street Fighter combat system and WoD:
>
> There is no "to hit" roll, "to hit" and "damage" are combined into one roll
> of a bunch of dice as opposed to two seperate rolls. Therefore, it is very
> hard to figure out any accuracy modifiers from the Street Fighter maneuvers
> because they're lumped in with damage.
>
> Therefore, I would suggest picking up a copy of WoD Combat, which is very
> Street-Fighteresque in it's representation of Martial Arts rules, but is
> native to WoD (it includes accuracy modifiers and rules for different types
> of near-dead critters).
> ----------------
> Christian Conkle
> conkle@...
> conkle@...
>
> ----------
> > From: "Hudak, Mike" <Hudak.Mike@...>
> > To: 'Street Fighter Mailing List' <streetfighter@egroups.com>
> > Subject: [streetfighter] New Player
> > Date: Fri, 23 Jul 1999 11:57:56 -0400
> >
> > Hi,
> >
> > I'm new to the Street Fighter game. It looks interesting enough on it's
> > own, and I plan on using with our gaming group as an alternative on off
> > nights when we all can't make it.
> >
> > But I was wondering if there are any good conversion rules to fully
> > integrate it with Vampire/Werewolf. Just looking through the rulebook,
> the
> > health system is completely different. I'm sure there are other changes,
> > even though Street Fighter is more or less faithful to the Storyteller
> > system as presented in Werewolf. (We mainly play Werewolf, and I was
> > looking for something to provide a new twist to normal humans/kinfolk.)
> >
> > Any help would be appreciated. Thanks
> >
> >
> > Mike Hudak
> > hudak.mike@...
> >
> > f u cn rd ths, u cn gt a gd jb n cmptr prgrmmng.
> >
> >
> > ------------------------------------------------------------------------
> > Want the power to purchase wisely? Productopia has the answers.
> > http://clickhere.egroups.com/click/553
> >
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
> >
> >
> >
> >
> >
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 1576 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: A few things
What the hell is wrong with posting in portugese.
and the people posting in portugese(Im pretty sure) are posting from brazil.
Hint...You can ask them about real Capoeria.

Kristofer Lundström wrote:

> I've been getting these jolly bouncy things again... Is it the SF list or is
> it just me?
>
> And yes, the next person who posts on this list in Portuguese will get his
> nuts kicked.
>
> Kristofer
>
> ______________________________________________________
>
> ------------------------------------------------------------------------
> Accurate impartial advice on everything from laptops to tablesaws.
> http://clickhere.egroups.com/click/552
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1577 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: A few things
Dont apolgize. You dont have anything to apologize for. I dont recall any rule
saying people cant post in a diffrent language.
What is the Dash manuever? You mean "move"?


Rinaldo Gambetta wrote:

> "Kristofer Lundström" wrote:
>
> > I've been getting these jolly bouncy things again... Is it the SF list or is
> > it just me?
> >
> > And yes, the next person who posts on this list in Portuguese will get his
> > nuts kicked.
> >
> > Kristofer
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > Accurate impartial advice on everything from laptops to tablesaws.
> > http://clickhere.egroups.com/click/552
> >
> > eGroups.com home: http://www.egroups.com/group/streetfighter
> > http://www.egroups.com - Simplifying group communications
>
> Sorry for that, the guy just ask for talk with someone of his country, it´s all.
>
> Please someone tell me the right rule for "Dash" manuver.
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 1578 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: 'Darkstalker' Powers
Damn that sounds cool.
Its gonna be a definate buy for me when it comes out.
So im guessing they do powers in the same manner they do in SF right?
Is there quit a few powers?

Christian Conkle wrote:

> Aberrant is White Wolf's new Superhero game set in a universe where
> superheroes have been popping up over the past 10 years. Powers are
> purchased with character points, like maneuvers for Street fighter, and are
> based on a Quantum technique, like Focus in Street Fighter. Powers cost
> Quantum Points, like Chi in Street Fighter. You can decrease the cost of
> powers by taking Taint, which are physical mutations that are side-effects
> of the powers. Also, when your Quantum surpasses 5, you gain Taint
> automatically. Taint might be Fiery Hair, Glowing Eyes, Bulging Muscles,
> Green Skin, Long Claws, Stripes, Electrical Discharge from their hands,
> whatever, basic powerful Dark Stalker/Street Fighter mutations. Basically,
> permanent aberrations as a result of too much power. Thus the focus of the
> game: Balancing having power and becoming mutated gods. You can also gain
> Taint by pushing your powers beyond what you're capable of.
>
> Otherwise, it's a lot like Street Fighter, and the powers can be easily
> adapted to Street Fighter. Just say Focus=Quantum and Chi=Quantum Points,
> and introduce Taint as a side-effect of monstrous power.
> ----------------
> Christian Conkle
> conkle@...
> conkle@...
Group: streetfighter Message: 1579 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: 'Darkstalker' Powers
Hey

Limits? How so what limits are you talking about?

All things being equal, you'd be playing Aberrant more than SF... In SFthere are
limits, in Aberrant there are not..
Group: streetfighter Message: 1580 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: 'Darkstalker' Powers
Well the neat thing about abberant is that you can now mess around with Marvel
Super heroes Vs street fighter now.
In the MSH vs SF the SF characters powers had to be uped and some of the heroes
powers down tonned.

Christian Conkle wrote:

> ----------
> >From: Charles Little <infinite@...>
> >To: streetfighter@egroups.com
> >Subject: [streetfighter] Re: 'Darkstalker' Powers
> >Date: Sun, 25 Jul 1999 12:54:06 -0700 (PDT)
> >
> >I would say that it would be a bit more difficult to translate than
> >that...mega-attributes sort of throw the scale off.
> >
> >Mega attributes are modifiers to the basic attributes that represent a
> >level beyond human. Novas(Aberrants) with mega strength can move
> >mountains and inflict lethal damage with their hands. Novas with mega
> >stamina can soak lethal damage easily, and in some cases soak aggravated
> >damage.
> >
> >IMO, the powers would be unbalancing in a SF campaign also. This does,
> >however presume that there would be characters without these advantages.
> >All things being equal, you'd be playing Aberrant more than SF... In SF
> >there are limits, in Aberrant there are not..
>
> True, if unleashed on an existing Street Fighter campaign, UNRESTRICTED
> Aberrant powers would dominate the game. But if your campaign called for ALL
> SUPER MARTIAL ARTS in the realm of Dragonball Z, Fist of the North Star, or
> Ninku (or any other over the top city-destroying martial arts) in which
> EVERYONE is similarly powered, you could at least glean ideas.
>
> What I would LIKE to do is to make Aberrant more like Street Fighter. One
> could use the WoD Combat book for Aberrant.
>
> Or, one could take a Street Fighter, then give them 30 nova points and see
> what happens. Hmm... It at least warrants looking into for a lark.
> ----------------
> Christian Conkle
> conkle@...
> conkle@...
>
> ------------------------------------------------------------------------
> Don't know which one to buy? Productopia does.
> http://clickhere.egroups.com/click/554
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
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Group: streetfighter Message: 1581 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: Aberrants
(Snicker)
I think steve was reffering to all the politics between the different clans or
styles or
whatever that is common in the Whiote wolf games.
Brujah vs toredor, Vampire vs werewolf etc etc.
Are you gonna use the rules from abberant for that super martial arts conversion
you
were talking about before?


Christian Conkle wrote:

> I don't know. It's pretty hard to debate politics and be diplomatic when you
> can have a punch that does 25 damage automatically plus rolling 12
> additional die or a Quantum (Energy) Bolt that does 15 damage automatically
> plus rolling 20 additional die.
>
> But beyond Superpowers, here's how it can relate to Street Fighter:
>
> The Appendixes provide stats for ballistic armor (bullet-proof vests), and
> vehicles (For example:
>
> Sports Car, Safe Speed:200kph, Top Speed: 420kph, Maneuver: 6, Passengers:
> 2, Armor: 2, Cost: 4
> Main Battle Tank, Safe Speed:60kph, Top Speed: 90kph, Maneuver: 2,
> Passengers: 4, Armor: 6 [12], Cost: 5.
>
> Maneuver: maximum dice pool allowable by the vehicle type, for example, Even
> if you have a Dex of 4 and a Driving of 5, your max dice pool in a Sports
> Car is still 6.
>
Group: streetfighter Message: 1582 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: npc stats
???Dont you have the game???

Kidvark@... wrote:

> Can anyone tell me the npcs' stats
>
> ------------------------------------------------------------------------
> Was the salesman clueless?
> Productopia has the answers.
> http://clickhere.egroups.com/click/555
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1583 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: npc stats
WHAT!!!! SACRALIGE!!!!
Give her a dragon Punch!!!!!
Hrmm that really does suck...you cant find a new copy?

Kidvark@... wrote:

> conkle, my sister ripped the pages one day
>
> ------------------------------------------------------------------------
> Click Here to apply for a NextCard Internet Visa and start earning
> FREE travel in HALF the time with the NextCard Rew@rds Program.
> http://clickhere.egroups.com/click/449
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> eGroups.com home: http://www.egroups.com/group/streetfighter
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Group: streetfighter Message: 1584 From: Tom Pascuttini Date: 7/26/1999
Subject: Re: Fight Club
Whats the new brad pitt movie???
I havnt heard anything of it?

Steve Karstensen wrote:

> anyone seen the sneak previews for this new Brad Pitt flick? seems like a
> real-life Street Fighter.
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS99
> at checkout. http://clickhere.egroups.com/click/463
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
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Group: streetfighter Message: 1585 From: Christian Conkle Date: 7/27/1999
Subject: Re: 'Darkstalker' Powers
----------
>From: Tom Pascuttini <galactus@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: 'Darkstalker' Powers
>Date: Mon, 26 Jul 1999 23:13:08 -0700
>
>Damn that sounds cool.
>Its gonna be a definate buy for me when it comes out.
>So im guessing they do powers in the same manner they do in SF right?
>Is there quit a few powers?
>

Yes there are. There are about 110 powers, not including power
specializations/extras (ex: Quantum Blast to Repeating Quantum Blast).

Another neat thing about Aberrant is they seperate normal (baseline)
character generation from power generation. You make your character as a
normal first. THEN you get 30 Nova Points to make that normal a superhero.
30 NP is just about enough to max out the chracter at any one thing (like 5
dots in Strength and 5 dots in Mega-Strength), or de-centralize with one or
two dots in about 5 things (1 dot Mega-Strength, 1 dot Quantum Blast, 1 dot
Armor, etc.).


Quantum Bolt, for comparison to Fireball, reads:

Cost: 2 Nova Points per dot
Quantum (Focus) minimum: 1
Dice Pool: Dexterity + Quantum Bolt
Range: (Quantum [chi] + Power Rating) x 15 meters (for 30-150m)
Effect: inflicts [Quantumx3] damage automatically + (Power rating x 4) dice
of bashing damage, OR [Quantumx2] damage automatically + (Power rating x 4)
dice of lethal damage (Player's choice).

Each use of Quantum Bolt costs 2 Quantum Points (Chi). Characters begin with
20 + (Quantumx2) Quantum Points (22-30). Quantum Bolt has no effect on
movement. If I were to convert QB to Street Fighter, I would combine the
to-hit roll with the damage roll to get a dice pool of [Quantumx3] automatic
successes + Dexterity + (Power rating x4) dice of bashing damage. That's
REALLY tough!! Considering: [3-15] + 4-25 dice !!! And a speed of +0 and a
Move of +0!! Granted, a realistic Aberrant with a varied load of powers
would do [6] + 10 dice, but that's still a lot..


Fireball, for comparison to Quantum Bolt, reads:

Cost: varies with style
Focus minimum: 3
Dice Pool: N/A
Range: Wits + Focus in hexes (hex varies)
Effect: inflicts Intelligence + Focus + 2 damage (Average 8 dice, Maximum 12
dice)
Uses only 1 Chi.

Improved Fireball

Cost: varies with style
Focus minimum: 5
Dice Pool: N/A
Range: Wits + Focus in hexes (hex varies)
Effect: inflicts Intelligence + Focus (5) + 4 damage (Average 12 dice,
Maximum 14 dice)
Uses 2 Chi.

Therefore the best Fireball in Street Fighter equals the average Quantum
Bolt in Aberrant (in Street Fighter terms).

Of course, if we were to re-construct the Street Fighter's using Aberrant
rules, making Blanka an Aberrant, or Ryu, then that'd be a different story.
But then you'd lose the complicated Martial Arts. So, if you want to
re-create Street Fighter using Aberrant, I suggest using WoD Combat.

Or, instead, simply make Aberrant-level fighters in Street Fighter vs. OTHER
Aberrant-level fighters in Street Fighter. The old puny fighters become
obsolete, the new super-powerful fighters become the focus of the campaign
(like Dragonball Z or Fist of the North Star).
----------------
Christian Conkle
conkle@...
conkle@...
Group: streetfighter Message: 1586 From: Rinaldo Gambetta Date: 7/27/1999
Subject: Re: A few things
Tom Pascuttini wrote:

> Dont apolgize. You dont have anything to apologize for. I dont recall any rule
> saying people cant post in a diffrent language.
> What is the Dash manuever? You mean "move"?
>

Thanks, no my question is about a manuver dash there a two versions of this thing.

I find all this stuff searching on the web(on Chris Hoffmann page, there are cool
links with new styles and manuvers, these two are part of them), I want know the
correct manuver, or at the last the more used by the players of this list.

Shadowmyre version
Dash

Prerequisites: Athletics 3
Power Points: Weapon 2, Any 3
Description: The fighter rushes foward, weapon ready to strike the surprised opponet.

System: This must be played with the one of the Basic attacks, but may not be combined
with "extras" like Extendible Limbs or Jump. Light feet is allowed. If the attack does
not hit an opponent, the character suffers a -2 to the next maneuvers speed.

Cost: 1 Willpower
Speed: +1
Damage: +0
Move: +4

Matt of Matt conversions page:

DASH-3
REQUIREMENTS: ATHLETICS OO
POWER POINTS: ANY 1
SYSTEM: YOU CAN COMBINE THIS MOVE WITH ANY OTHER MANUEVER AND GET THE FOLLOWING
RESULTS: ADD PLUS THREE MOVEMENT AND MINUS ONE SPEED TO THE MANUEVER, AND, IF YOU DASH
YOU CAN NOT ABORT INTO ANYTHING.
COST: ONE WILLPOWER
SPEED: (MINUS ONE)
DAMAGE: NONE
MOVE: (PLUS THREE)
Group: streetfighter Message: 1587 From: Charles Little Date: 7/27/1999
Subject: Re: 'Darkstalker' Powers
Like, no matter how good you get, you can't bounce bullets..no wait you
can't bounce TANK SHELLS... No matter how good you get, you can't wreck a
building in one hit..no wait a minute, you can't wreck a CITY in one
hit...

Think I'm kidding? Wycoff, a powerful aberrant blew up and took half of
the midwest with him... That's in the story, but out of curiosity, I
extrapolated it...and it IS possible in the system...

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde

On Mon, 26 Jul 1999, Tom Pascuttini wrote:

> Hey
>
> Limits? How so what limits are you talking about?
>
> All things being equal, you'd be playing Aberrant more than SF... In SFthere are
> limits, in Aberrant there are not..
>
>
>
> ------------------------------------------------------------------------
> Click Here to apply for a NextCard Internet Visa and start earning
> FREE travel in HALF the time with the NextCard Rew@rds Program.
> http://clickhere.egroups.com/click/449
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>


------------------------------------------------------------------------

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http://www.egroups.com - Simplifying group communications
Group: streetfighter Message: 1588 From: Eric Thayer Date: 7/27/1999
Subject: Is it wrong to be French?
In Trinity's back history some Aberrant sent the Space station Esperanza
crashing into Paris killing literally millions of people and making France a
veritable wasteland. Tell me, is the space station Esperanza in existence
yet during the timeline of the Aberrant game?


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com
Group: streetfighter Message: 1589 From: Christian Conkle Date: 7/27/1999
Subject: Re: Is it wrong to be French?
No. But the space station Galatea DOES disintegrate in orbit in 1998,
showering the Earth with radioactive isotopes and triggering the emergence
of Aberrants.

I can't find anything in the Trinity timeline to indicate when the Esperanza
was built, but I can guess pretty safely that it was probably after the
Global Crash in 2050's.
----------------
Christian Conkle
conkle@...
conkle@...




----------
>From: "Eric Thayer" <lord_kirtan@...>
>To: streetfighter@egroups.com
>Subject: [streetfighter] Is it wrong to be French?
>Date: Tue, 27 Jul 1999 08:56:19 PDT
>
>In Trinity's back history some Aberrant sent the Space station Esperanza
>crashing into Paris killing literally millions of people and making France
a
>veritable wasteland. Tell me, is the space station Esperanza in existence
>yet during the timeline of the Aberrant game?
>
>
>_______________________________________________________________
>Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>------------------------------------------------------------------------
>GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
>Save on vitamins & supplements. Use coupon code: EGROUPS99
>at checkout. http://clickhere.egroups.com/click/463
>
>
>eGroups.com home: http://www.egroups.com/group/streetfighter
>http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1590 From: Charles Little Date: 7/27/1999
Subject: Re: 'Darkstalker' Powers
This is true, but just wanted to make sure that you knew that it will
require a lot of tweaking. I would be interested to hear how it turns
out.

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde
Group: streetfighter Message: 1591 From: Charles Little Date: 7/27/1999
Subject: Re: Is it wrong to be French?
This happened in the Trinity timeline (the launching of the Esperanza), so
the answer is no.

-----
Charles Little
Systems Architect/Sr. Partner
Infinite Visions Studios
e-mail: charles.little@..., voice: (877) 483-6339
http://www.infinite-visions.com
"We are all in the gutter, but some of us are looking up at the stars..."
-Oscar Wilde

On Tue, 27 Jul 1999, Eric Thayer wrote:

> In Trinity's back history some Aberrant sent the Space station Esperanza
> crashing into Paris killing literally millions of people and making France a
> veritable wasteland. Tell me, is the space station Esperanza in existence
> yet during the timeline of the Aberrant game?
>
>
> _______________________________________________________________
> Get Free Email and Do More On The Web. Visit http://www.msn.com
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS99
> at checkout. http://clickhere.egroups.com/click/463
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
>
Group: streetfighter Message: 1592 From: Morgado, Mike Date: 7/27/1999
Subject: [OT] Other Fighting Games
I was wondering if I could some of your opinions. I was at Toys R Us last
night and they had a bunch of fighting games for pretty cheap. Now I can't
afford to buy them all, but was thinking about picking up one or two. The
thing being I have never played any of them. So your opinions on these games
would be great.

The games are:

Darkstalkers
Darkstalkers 3
Tekken 2
Rival Schools
Star Gladiator(? I think thats what its called)

Thanks for the help in advance.

MikeM
Group: streetfighter Message: 1593 From: Morgado, Mike Date: 7/27/1999
Subject: Re: [OT] Other Fighting Games
oh and Battle Arena Toshiden too.

Thanks

Mike Morgado
mmorgado@...
ext. 642
(519) 383-3642
PC/ITS


> -----Original Message-----
> From: Morgado, Mike
> Sent: Tuesday, July 27, 1999 2:14 PM
> To: 'StreetFighter'
> Subject: [streetfighter] [OT] Other Fighting Games
>
> I was wondering if I could some of your opinions. I was at Toys R Us last
> night and they had a bunch of fighting games for pretty cheap. Now I can't
> afford to buy them all, but was thinking about picking up one or two. The
> thing being I have never played any of them. So your opinions on these
> games
> would be great.
>
> The games are:
>
> Darkstalkers
> Darkstalkers 3
> Tekken 2
> Rival Schools
> Star Gladiator(? I think thats what its called)
>
> Thanks for the help in advance.
>
> MikeM
>
>
> ------------------------------------------------------------------------
> GET $10 OFF ANY ORDER @ healthshop.com! No min. purchase req.
> Save on vitamins & supplements. Use coupon code: EGROUPS99
> at checkout. http://clickhere.egroups.com/click/463
>
>
> eGroups.com home: http://www.egroups.com/group/streetfighter
> http://www.egroups.com - Simplifying group communications
>
>
>
Group: streetfighter Message: 1594 From: RoninEric@aol.com Date: 7/27/1999
Subject: Sourcebook Info?
Does anybody have a copy of "the Fightr who Would Be King" Or "The
Compendium"
Or any other resources that they could send me, In in danger of having
my campaign go south, and I need help. I would appreciate it.
Please post it or send it to RoninEric@...
Thanks:
Ronin Eric
Group: streetfighter Message: 1595 From: Fred Chagnon Date: 7/27/1999
Subject: Re: Sourcebook Info?
Are these Street Fighter Books?
I was under the impression there were only 5

- Sourcebook
- Secrets of Shadoloo
- Player's Guide
- Contenders
- The Perfect Warrior

If these books "the Fightr who Would Be King" and "The Compendium" exist, I
muist be out of touch, unless you simply mistook the titles.


----- Original Message -----
> Does anybody have a copy of "the Fightr who Would Be King" Or "The
> Compendium"
Group: streetfighter Message: 1596 From: RoninEric@aol.com Date: 7/27/1999
Subject: Re: Sourcebook Info?
No I meant Net/Fan made Books, Such as warrior's World... Sorry
Ronin Eric
Group: streetfighter Message: 1597 From: Kristofer Lundström Date: 7/27/1999
Subject: Re: A few things
>What the hell is wrong with posting in portugese.
>and the people posting in portugese(Im pretty sure) are posting from
>brazil.
>Hint...You can ask them about real Capoeria.

Yeah. And U can ask me _anything_ about vikings.

But OK! I'm not here to start a flame-war! Post in whadever language takes
your fancy! (As long as babelfish covers it naturally, goes without saying.)

No worries ;)

Kristofer

>
>Kristofer Lundstr�m wrote:
>
> > I've been getting these jolly bouncy things again... Is it the SF list
>or is
> > it just me?
> >
> > And yes, the next person who posts on this list in Portuguese will get
>his
> > nuts kicked.
> >
> > Kristofer


______________________________________________________
Group: streetfighter Message: 1598 From: Kristofer Lundstr�m Date: 7/27/1999
Subject: Re: [OT] Other Fighting Games
>I was wondering if I could some of your opinions. I was at Toys R Us last
>night and they had a bunch of fighting games for pretty cheap. Now I can't
>afford to buy them all, but was thinking about picking up one or two. The
>thing being I have never played any of them. So your opinions on these
>games
>would be great.
>
>The games are:
>
>Darkstalkers *** No idea ***
>Darkstalkers 3 *** Worse than SF alpha, but still cool ***
>Tekken 2 *** OK+, "nicer" than Tekken 3 ***
>Rival Schools *** No idea ***
>Star Gladiator(? I think thats what its called) *** Huh? ***
>Battle arena toshinden *** Sucks ass ***

I would recommend Bloody Roar. Has anyone played Bloody Roar 2?

Kristofer

>Thanks for the help in advance.
>
>MikeM


______________________________________________________
Group: streetfighter Message: 1599 From: J.J. Date: 7/27/1999
Subject: Re: [OT] Other Fighting Games
-----Original Message-----
From: Morgado, Mike <MMorgado@...>
To: 'StreetFighter' <streetfighter@egroups.com>
Date: Tuesday, July 27, 1999 11:15 AM
Subject: [streetfighter] [OT] Other Fighting Games



>Darkstalkers
>Darkstalkers 3
>Tekken 2
>Rival Schools
>Star Gladiator(? I think thats what its called)



This really depends on your tastes.

Star Gladiator I ~loved~, although that's mainly because I'm silly, and
unlocking an option for 'walls enabled' allows you to bounce your oppenent
off them every few hits and makes them soar. That and I love that one of the
characters fights with a yo-yo. (Not to mention the Raptor's crotch bite and
the females 'suffocate the oppenent between my legs' hold.)

For under $20 (US) I'd probably pick 'em all up. I paid full for Tekken 2
and Star Gladiator and wasn't disappointed. (Although I'd think twice before
picking up Darkstalkers and D 3.)
Group: streetfighter Message: 1600 From: SlpStck@aol.com Date: 7/27/1999
Subject: Re: A few things
In a message dated 07/27/1999 6:28:22 PM Eastern Daylight Time,
kri5tofer@... writes:

<< As long as babelfish covers it naturally, goes without saying. >>
ok, if anyone tries to use the poor babel fish to prove the NONE exsitence of
god, that black is white, or anything else, i'll sick marvin on you!
Group: streetfighter Message: 1601 From: Dark Light Date: 7/28/1999
Subject: Re: [OT] Other Fighting Games
>Darkstalkers
this game is cool
>Darkstalkers 3
this game is cooler
>Tekken 2
if you donn't have Tekken 3 this is a must for polygon fighters
>Rival Schools
if it's a Japanese copy, get it, if not, leave it.
>Star Gladiator(? I think thats what its called)
this game is silly

DarkLight


______________________________________________________
Group: streetfighter Message: 1602 From: Marcus Paulo Silva de Lima Date: 7/28/1999
Subject: Character stats
I need of Vega, M. Bison and Sagat stats. Please guys, help me faster. I've
to do an adventure.
Marcus Paulo


______________________________________________________
Group: streetfighter Message: 1603 From: RoninEric@aol.com Date: 7/28/1999
Subject: Re: Character stats
<19990728142100.77483.qmai-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=1602
> I need of Vega, M. Bison and Sagat stats. Please guys, help me
faster. I've
> to do an adventure.
> Marcus Paulo
>
>
> _
Vega
Strength 4 Charisma 4 Perception 5
Dexterity 7 Manipulation 5 Intelligence 4
Stamina 5 Appearance 7 Wits 5

Talents: Alertness 4, Insight 3, Instruct 3, Interrogation 4,
Intimidation 4, Streetwise 2, Subterfuge 5, Seduction 5 , Style 4 ,
Poetic Expression 2
Skills: Blind Fighting, Drive 3, Leadership 4, Security 5, Stealth 5,
Survival 4, Performance 6 Etiquette 5
Knowledges: Arena 5, Bureaucracy 1 Computer 2, Investigation 3,
Medicine 1, Misteries 2, Politics 2 Style Lore 5
Backgrounds: Arena 5, Backing 5, Contacts 5, Fame 3 (as a bullfighter,
of course), Resources 5, Staff 5
Techniques: Punch 5, Kick 6, Block 5, Grab 5, Athletics 7, Focus 2
Claw: +1 Speed, +2 Damage
Health: 20, Chi: 4, Willpower 8

Maneuvers: Forward Slide Kick
Choke Throw Suplex, Throw , Backflip, Jump, Light Feet, Tumbling
Attack, Wall Spring, Diving Hawk Air Suplex Backflip Kick Forward
Backflip Kick Ax Kick

Hope it helps
Ronin Eric_____________________________________________________
Group: streetfighter Message: 1604 From: RoninEric@aol.com Date: 7/28/1999
Subject: Re: Character stats
<19990728142100.77483.qmai-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=1602
> I need of Vega, M. Bison and Sagat stats. Please guys, help me
faster. I've
> to do an adventure.
> Marcus Paulo
>
>
> Vega
Strength 4 Charisma 4 Perception 5
Dexterity 7 Manipulation 5 Intelligence 4
Stamina 5 Appearance 7 Wits 5

Talents: Alertness 4, Insight 3, Instruct 3, Interrogation 4,
Intimidation 4, Streetwise 2, Subterfuge 5, Seduction 5, Style 4,
Poetic Expression 2.
Skills: Blind Fighting, Drive 3, Leadership 4, Security 5, Stealth 5,
Survival 4, Perfmance 6, Etiquette 5
Knowledges: Arena 5, Bureaucracy 1, Computer 2, Investigation 3,
Medicine 1, Misteries 2, Politics 2, Style Lore 5
Backgrounds: Arena 5, Backing 5, Contacts 5, Fame 3, Resources 5, Staff
5
Techniques: Punch 5, Kick 6, Block 5, Grab 5, Athletics 7, Focus 2
Claw: +1 Speed +2 Damage
Health: 20, Chi: 4, Willpower 8

Maneuvers: Forward Slide Kick, Choke Throw, Suplex, Throw, Backflip,
Jump, Light Feet, Tumbling Attack, Wall Spring, Diving Hawk, Air
Suplex, Backflip Kick, Forward Backflip Kick, Ax Kick
_Hope it helps
Ronin Eric_____________________________________________________