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Group: streetfighter Message: 15882 From: Jeremy Steigerwald Date: 1/9/2007
Subject: Re: Capcom Japan vs. Capcom USA canon
Group: streetfighter Message: 15883 From: slappy_the_ringthief Date: 1/11/2007
Subject: Re: Capcom Japan vs. Capcom USA canon
Group: streetfighter Message: 15884 From: Cecil Sims Date: 1/13/2007
Subject: Combo Chains
Group: streetfighter Message: 15885 From: Fred Chagnon Date: 1/13/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15886 From: Cecil Sims Date: 1/13/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15887 From: Jeremy Steigerwald Date: 1/13/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15888 From: Keta Pechaya Date: 1/13/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15889 From: Cristos Prime Date: 1/14/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15890 From: slappy_the_ringthief Date: 1/15/2007
Subject: Street Fighter: The Later Years
Group: streetfighter Message: 15891 From: slappy_the_ringthief Date: 1/15/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15892 From: L.B. Bryant Date: 1/15/2007
Subject: Re: Street Fighter: The Later Years
Group: streetfighter Message: 15893 From: Claude Smith Date: 1/15/2007
Subject: Re: Street Fighter: The Later Years
Group: streetfighter Message: 15894 From: Staredown Date: 1/16/2007
Subject: Re: Combo Chains
Group: streetfighter Message: 15895 From: Staredown Date: 1/16/2007
Subject: Re: Megaupload file delivery: Street Fighter - The Storytelling Gam
Group: streetfighter Message: 15896 From: MikeM Date: 1/16/2007
Subject: Re: Street Fighter: The Later Years
Group: streetfighter Message: 15897 From: slappy_the_ringthief Date: 1/18/2007
Subject: redirect
Group: streetfighter Message: 15898 From: iamnamredips Date: 1/25/2007
Subject: Hello from an old friend
Group: streetfighter Message: 15899 From: Michael Deslongchamps Date: 1/26/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15900 From: J. Scott Pittman Date: 1/26/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15901 From: Fred Chagnon Date: 1/26/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15902 From: Dustin Wolfe Date: 1/26/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15903 From: MikeM Date: 1/26/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15904 From: rinaldo Date: 1/27/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15905 From: Staredown Date: 1/29/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15906 From: slappy_the_ringthief Date: 1/30/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15907 From: Jeremy S. Date: 1/31/2007
Subject: Re: Hello from an old friend
Group: streetfighter Message: 15908 From: Dustin Wolfe Date: 1/31/2007
Subject: Warrior's Pride
Group: streetfighter Message: 15909 From: Cecil Sims Date: 3/11/2007
Subject: Focus Technique
Group: streetfighter Message: 15910 From: milkmanofdoom Date: 3/11/2007
Subject: Re: Focus Technique
Group: streetfighter Message: 15911 From: J. Scott Pittman Date: 3/11/2007
Subject: Turbo II
Group: streetfighter Message: 15912 From: Cecil Sims Date: 3/11/2007
Subject: Re: Focus Technique
Group: streetfighter Message: 15913 From: Jeremy S. Date: 3/12/2007
Subject: Re: Focus Maneuvers
Group: streetfighter Message: 15914 From: Kong Xian Mu Date: 3/13/2007
Subject: Re: Focus Maneuvers
Group: streetfighter Message: 15915 From: Staredown Date: 3/14/2007
Subject: Re: Focus Maneuvers
Group: streetfighter Message: 15916 From: Jeremy S. Date: 3/15/2007
Subject: Re: Focus Maneuvers
Group: streetfighter Message: 15917 From: Cedrik Duval Date: 3/16/2007
Subject: Re: Focus Technique
Group: streetfighter Message: 15918 From: Kong Xian Mu Date: 3/16/2007
Subject: Re: Focus Maneuvers
Group: streetfighter Message: 15919 From: Robert Zen Date: 3/16/2007
Subject: Sweet.
Group: streetfighter Message: 15920 From: Staredown Date: 3/16/2007
Subject: Re: Sweet.
Group: streetfighter Message: 15921 From: Ronny Anderssen Date: 3/22/2007
Subject: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15922 From: Ronny Anderssen Date: 3/22/2007
Subject: Re: Turbo II
Group: streetfighter Message: 15923 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15924 From: Ronny Anderssen Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15925 From: Ronny Anderssen Date: 3/22/2007
Subject: Re: Turbo II
Group: streetfighter Message: 15926 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15927 From: MikeM Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15928 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15929 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15930 From: J. Scott Pittman Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Group: streetfighter Message: 15931 From: J. Scott Pittman Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!



Group: streetfighter Message: 15882 From: Jeremy Steigerwald Date: 1/9/2007
Subject: Re: Capcom Japan vs. Capcom USA canon
The "canon" in the book is what they sorta wrapped the game around, so I go with that. But individual details can certainly be revised at the user's whim, if you prefer certain Japanese canon elements. I see no need for it, personally. The game I run is pretty much straight out of the book, storyline-wise.


Jeremy S.

[Non-text portions of this message have been removed]
Group: streetfighter Message: 15883 From: slappy_the_ringthief Date: 1/11/2007
Subject: Re: Capcom Japan vs. Capcom USA canon
I run it pretty much as written except for the source of bison's
powers (not a meteor) and I add some elements that were completely
left out as opposed to just being americanized (the dolls, sf3, alpha)




--- In streetfighter@yahoogroups.com, Cecil Sims <korimyr@...> wrote:
>
> There are some significant differences between the two, and the
> licensing deals for the original STG and for the-- sadly defunct--
> Capcom World Tournament both required that the publishers use the
> American canon.
>
> One thing that caught my eye was the difference in styles. Blanka is
> not stated to be a Capoeira fighter in Japan... and his moves don't
> really resemble the art. Ken, Ryu, and Akuma are given the unique
> fighting style of Ansatsuken which by description seems like it
should
> be rare and special, like Majestic Crow Kung Fu.
>
> What's the general take around here about canon? Do you prefer the
> Japanese or the American version, or do you follow the comics,
manga,
> or anime? Do you use the canon and original characters at all?
>
> C.
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
>
Group: streetfighter Message: 15884 From: Cecil Sims Date: 1/13/2007
Subject: Combo Chains
By the rules, combos have a maximum of three maneuvers.

Is it possible, however, to have one combo that ends with a specific
maneuver... and then another combo that starts with that maneuver, to
have a continuing (and if set up properly, branching) combo chain?

Obviously, damage would not stack across linked combos for Dizzy, but
it would allow a fighter to potentially flow from combo to combo to
combo during a round. I think it would better emulate high-level
combat, as well as provide an incentive to avoid obnoxious combos based
on multiple hit maneuvers.

C.



____________________________________________________________________________________
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Group: streetfighter Message: 15885 From: Fred Chagnon Date: 1/13/2007
Subject: Re: Combo Chains
If the two combos do not together combine for dizzy (because that would SUCK
LARGE) then how are they chained? Do you mean that the first move of combo
#2 is executed at a +2 to speed if it begins after the last move of combo
#1?

Fred

On 1/13/07, Cecil Sims <korimyr@...> wrote:
>
> By the rules, combos have a maximum of three maneuvers.
>
> Is it possible, however, to have one combo that ends with a specific
> maneuver... and then another combo that starts with that maneuver, to
> have a continuing (and if set up properly, branching) combo chain?
>
> Obviously, damage would not stack across linked combos for Dizzy, but
> it would allow a fighter to potentially flow from combo to combo to
> combo during a round. I think it would better emulate high-level
> combat, as well as provide an incentive to avoid obnoxious combos based
> on multiple hit maneuvers.
>
> C.
>
> __________________________________________________________
> Don't get soaked. Take a quick peak at the forecast
> with the Yahoo! Search weather shortcut.
> http://tools.search.yahoo.com/shortcuts/#loc_weather
>
>



--
Fred Chagnon
fchagnon@...

"There can't be a crisis this week, my schedule is already full."
-- Henry Kissinger.


[Non-text portions of this message have been removed]
Group: streetfighter Message: 15886 From: Cecil Sims Date: 1/13/2007
Subject: Re: Combo Chains
Quoth Fred:
> Do you mean that the first move of combo #2 is executed at
> a +2 to speed if it begins after the last move of combo #1?

Not quite, since the first move of combo #2 would be the last move of
combo #1.

For instance, if you had the combos:

Jumping Forward to Strong to Roundhouse
Roundhouse to Ducking Fierce to Improved Fireball

you could execute Jumping Forward, and then get a +2 Speed bonus to
your Strong and Roundhouse (as normal) and then a +2 Speed bonus to
your Ducking Fierce and Improved Fireball as well.

If both combos were Dizzy combos, as well, the damage from the last hit
of #1/first hit of #2 would count in both combos. You'd total damage
from your Jumping Forward to Strong to Roundhouse check for Dizzy, and
then again for your Roundhouse to Ducking Fierce to Improved Fireball
separately.

You could also have several two-move combinations that would function
similarly to a large variety of similar three-move combinations for
fewer Power Points. It's cheaper, but I'm not certain it's abusive.

For instance, with these combos:

Jab to Fierce
Fierce to Throw
Fierce to Elbow Smash

you can effectively choose Jab to Fierce to Throw or Jab to Fierce to
Elbow Smash. This only saves a single Power Point, but it can become
considerable with more combos (and three-move combos) involved.

You could also presumably have:

Jab to Fierce
Fierce to Jab

and simply cycle back and forth. This strikes me as potentially
abusable, but I don't think it would automatically be abusive.

It would probably require nerfing of multiple hit maneuvers in Dizzy
Combos, however.

C.



____________________________________________________________________________________
Don't pick lemons.
See all the new 2007 cars at Yahoo! Autos.
http://autos.yahoo.com/new_cars.html
Group: streetfighter Message: 15887 From: Jeremy Steigerwald Date: 1/13/2007
Subject: Re: Combo Chains
I think for safety's sake, it may be best to avoid jumping from combo to combo. Else, why would they bother capping a combo at three moves? That rule is completely obviated if you can use the last move in your combo as the first move in a different combo to keep the bonuses going. If that was the intent, then there'd not have been a point setting a cap.

Plus, it saves us all from the previously-mentioned infinite recursive loop problems. The combo Elbow Smash to Elbow Smash shouldn't allow us to Elbow Smash every turn at an additional +2 speed for each one, inevitably Dizzying the opponent if you spend that one power point to make it an infinite dizzy combo. For two power points. No, I'm not seeing that as a good idea.

Of course, each GM can rule on this seperately, but that's just my take on it.


Jeremy S.

[Non-text portions of this message have been removed]
Group: streetfighter Message: 15888 From: Keta Pechaya Date: 1/13/2007
Subject: Re: Combo Chains
I am pretty sure you can not use a combo to start another combo. The max combo you can have is 3 moves. So your can't string a bunch together like that. Could you do it with a team combo?



The Lamia

DMLebr3





---------------------------------
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[Non-text portions of this message have been removed]
Group: streetfighter Message: 15889 From: Cristos Prime Date: 1/14/2007
Subject: Re: Combo Chains
Been a while since I've looked at the rules for this, but I believe the
number of maneuvers in a team combo is dependent on the number of teammates,
one move per teammate over a period of time. Also, I don't believe it
should be possible to splice together an individual combo into a team combo.
I may be fuzzy on this one, but I believe that's how it works. My two
cents in any case.

Cristos


>From: Keta Pechaya <besaiam@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: Re: [streetfighter] Re: Combo Chains
>Date: Sat, 13 Jan 2007 21:16:13 +0000 (GMT)
>
> I am pretty sure you can not use a combo to start another combo. The
>max combo you can have is 3 moves. So your can't string a bunch together
>like that. Could you do it with a team combo?
>
>
>
>The Lamia
>
>DMLebr3
>
>
>
>
>
>---------------------------------
> Now you can scan emails quickly with a reading pane. Get the new Yahoo!
>Mail.
>
>[Non-text portions of this message have been removed]
>
>
>
>
>Yahoo! Groups Links
>
>
>

_________________________________________________________________
Buy, Load, Play. The new Sympatico / MSN Music Store works seamlessly with
Windows Media Player. Just Click PLAY.
http://musicstore.sympatico.msn.ca/content/viewer.aspx?cid=SMS_Sept192006
Group: streetfighter Message: 15890 From: slappy_the_ringthief Date: 1/15/2007
Subject: Street Fighter: The Later Years
Group: streetfighter Message: 15891 From: slappy_the_ringthief Date: 1/15/2007
Subject: Re: Combo Chains
I would say no, because at one point you would be doing 2 combos at once.

Also because it would be totally exploitable. set the precedent that
you can be doing 2 combos at one time and then why not stack the speed
bonuses?

Why wouldn't a character just get hyperfist to hyperfist and then do
hyperfists thru the whole fight always having a +2 speed?

As for team combos I would say 3 is the limit. Because it never says
the limit is any different from normal combos, and also because the
example they give uses 3 characters in a 3 hit team combo.

To my surprise, I actually couldn't find a clear absolute "no" for
this in the rules, but that's how I interpret it.


--- In streetfighter@yahoogroups.com, Cecil Sims <korimyr@...> wrote:
>
> By the rules, combos have a maximum of three maneuvers.
>
> Is it possible, however, to have one combo that ends with a specific
> maneuver... and then another combo that starts with that maneuver, to
> have a continuing (and if set up properly, branching) combo chain?
>
> Obviously, damage would not stack across linked combos for Dizzy, but
> it would allow a fighter to potentially flow from combo to combo to
> combo during a round. I think it would better emulate high-level
> combat, as well as provide an incentive to avoid obnoxious combos based
> on multiple hit maneuvers.
>
> C.
>
>
>
>
____________________________________________________________________________________
> Don't get soaked. Take a quick peak at the forecast
> with the Yahoo! Search weather shortcut.
> http://tools.search.yahoo.com/shortcuts/#loc_weather
>
Group: streetfighter Message: 15892 From: L.B. Bryant Date: 1/15/2007
Subject: Re: Street Fighter: The Later Years
That was good! Thanks for linkin! lol

~L.B.

On 1/15/07, slappy_the_ringthief <ringthief@...> wrote:
>
> Ever wonder what the world warriors would be like after they were
> has-beens?
>
> part 1
> http://www.collegehumor.com/video:1711287/context/search:street+fighter
>
> part 2
> http://www.collegehumor.com/video:1727058/context/search:street+fighter
>
> part 3
> http://www.collegehumor.com/video:1732680/context/search:street+fighter
>
>
>



--
Webmaster Of Otaku Review: www.otakureview.net


[Non-text portions of this message have been removed]
Group: streetfighter Message: 15893 From: Claude Smith Date: 1/15/2007
Subject: Re: Street Fighter: The Later Years
--- "L.B. Bryant" <Scorpioeyez@...> wrote:

> That was good! Thanks for linkin! lol
>


Thank you very much for that. It was pretty damn funny.

Claude Smith

-------------------------------
Emperor Zombie: You went on and on about how sweet the candy was, then told me not to put it in my mouth and got mad at me when I did!
Screw-On Head: If by 'candy' you mean 'ancient forbidden evil', then yes, I told you to not put it in your mouth!
-Amazing Screw-On Head
-------------------------------
Call Me on Skype: plaid_knight
Group: streetfighter Message: 15894 From: Staredown Date: 1/16/2007
Subject: Re: Combo Chains
--- Cecil Sims <korimyr@...> wrote:

[snip]

> It would probably require nerfing of multiple hit maneuvers in Dizzy
> Combos, however.
>
> C.

I imposed a rule that a multi-hit maneuver in a dizzy combo can not add more
than the character's relevant technique in dizzy damage.

So a double-hit kick, double-dread kick, great wall of china, etc. from a
character with a 5 Kick can still do 8, 15, 101, whatever, damage, but only
five of it will count for dizzy purposes.

This seems to work rather well, and has cut down on multi-hit abuse quite a bit.

staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com



____________________________________________________________________________________
Food fight? Enjoy some healthy debate
in the Yahoo! Answers Food & Drink Q&A.
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Group: streetfighter Message: 15895 From: Staredown Date: 1/16/2007
Subject: Re: Megaupload file delivery: Street Fighter - The Storytelling Gam
--- Fred Chagnon <fchagnon@...> wrote:

> On 1/5/07, Staredown <staredown@...> wrote:
> >
> > <snip>
> >
>
> Seriously, nothing would make me happier to hear that the master of the
> > latest
> > Disney movie was stolen by a group of people dressed like [insert name of
> > some
> > people America is currently oppressing] and thrown into Boston harbor.
>
> What???

Okay. If you're not an American (and it is a pretty Ameri-centric thing) and
still care enough to learn about it, look up The Boston Tea Party on wikipedia.
It's the most innovative form of tax reform I've ever heard of (Effective?
Not so much, but innovative).

staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com



____________________________________________________________________________________
Need a quick answer? Get one in minutes from people who know.
Ask your question on www.Answers.yahoo.com
Group: streetfighter Message: 15896 From: MikeM Date: 1/16/2007
Subject: Re: Street Fighter: The Later Years
That was awesome!

MikeM


[Non-text portions of this message have been removed]
Group: streetfighter Message: 15897 From: slappy_the_ringthief Date: 1/18/2007
Subject: redirect
These 3 sub-domains:

y.sfrpg.com
yahoo.sfrpg.com
group.sfrpg.com

Are all setup to redirect here now. Just thought it might be helpful to
someone if they always forget the url of the group like I do.
Group: streetfighter Message: 15898 From: iamnamredips Date: 1/25/2007
Subject: Hello from an old friend
Hello everyone.

I've been away from the boards for a good long while, but I'm glad to
see it's still active, and glad to see that some of the people I
remember are still posting. Hopefully some will remember me.

My name is Dustin Wolfe. When I first joined the group, I had recently
discovered the SFSTG, and was glad to find an active group for a
supposedly "dead" game. After awhile, I began an unofficial "e-zine",
Warrior's Pride, which I'm sure is still remembered by at least some.

Now that I'm back, I would like to revive Warrior's Pride, and I'm
curious if anyone would like to see it return. I already have some
material and articles in mind, but before I put too much effort into
them I would like to see if anyone would like to see a return of Pride.

If you have anything in particular you'd like to see in a new volume
of Warrior's Pride, or would like to be involved, go ahead and drop me
an e-mail letting me know.

Thanks for your time!
~Dustin.
Group: streetfighter Message: 15899 From: Michael Deslongchamps Date: 1/26/2007
Subject: Re: Hello from an old friend
I would like to see it come back!

-----Original Message-----
From: streetfighter@yahoogroups.com
[mailto:streetfighter@yahoogroups.com] On Behalf Of iamnamredips
Sent: Thursday, January 25, 2007 1:09 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Hello from an old friend

Hello everyone.

I've been away from the boards for a good long while, but I'm glad to
see it's still active, and glad to see that some of the people I
remember are still posting. Hopefully some will remember me.

My name is Dustin Wolfe. When I first joined the group, I had recently
discovered the SFSTG, and was glad to find an active group for a
supposedly "dead" game. After awhile, I began an unofficial "e-zine",
Warrior's Pride, which I'm sure is still remembered by at least some.

Now that I'm back, I would like to revive Warrior's Pride, and I'm
curious if anyone would like to see it return. I already have some
material and articles in mind, but before I put too much effort into
them I would like to see if anyone would like to see a return of Pride.

If you have anything in particular you'd like to see in a new volume
of Warrior's Pride, or would like to be involved, go ahead and drop me
an e-mail letting me know.

Thanks for your time!
~Dustin.



[Non-text portions of this message have been removed]
Group: streetfighter Message: 15900 From: J. Scott Pittman Date: 1/26/2007
Subject: Re: Hello from an old friend
Hello Mr. Dustin! Nice to hear from you my old friend. I would like to see, as always, more Pride. As usual, I might be willing to blow the dust off the pencils and do artwork as well.

Where are the old issues? Do we have them in the files section? Did anyone ever .pdf those things?

- J. Scott Pittman


----- Original Message ----
From: iamnamredips <iamnamredips@...>
To: streetfighter@yahoogroups.com
Sent: Thursday, January 25, 2007 11:09:15 AM
Subject: [streetfighter] Hello from an old friend

Hello everyone.

I've been away from the boards for a good long while, but I'm glad to
see it's still active, and glad to see that some of the people I
remember are still posting. Hopefully some will remember me.

My name is Dustin Wolfe. When I first joined the group, I had recently
discovered the SFSTG, and was glad to find an active group for a
supposedly "dead" game. After awhile, I began an unofficial "e-zine",
Warrior's Pride, which I'm sure is still remembered by at least some.

Now that I'm back, I would like to revive Warrior's Pride, and I'm
curious if anyone would like to see it return. I already have some
material and articles in mind, but before I put too much effort into
them I would like to see if anyone would like to see a return of Pride.

If you have anything in particular you'd like to see in a new volume
of Warrior's Pride, or would like to be involved, go ahead and drop me
an e-mail letting me know.

Thanks for your time!
~Dustin.






____________________________________________________________________________________
Need a quick answer? Get one in minutes from people who know.
Ask your question on www.Answers.yahoo.com

[Non-text portions of this message have been removed]
Group: streetfighter Message: 15901 From: Fred Chagnon Date: 1/26/2007
Subject: Re: Hello from an old friend
Welcome back Dustin! I would definitely welcome a rebirth of Warrior's
Pride.

Fred

On 1/25/07, iamnamredips <iamnamredips@...> wrote:
>
> Hello everyone.
>
> I've been away from the boards for a good long while, but I'm glad to
> see it's still active, and glad to see that some of the people I
> remember are still posting. Hopefully some will remember me.
>
> My name is Dustin Wolfe. When I first joined the group, I had recently
> discovered the SFSTG, and was glad to find an active group for a
> supposedly "dead" game. After awhile, I began an unofficial "e-zine",
> Warrior's Pride, which I'm sure is still remembered by at least some.
>
> Now that I'm back, I would like to revive Warrior's Pride, and I'm
> curious if anyone would like to see it return. I already have some
> material and articles in mind, but before I put too much effort into
> them I would like to see if anyone would like to see a return of Pride.
>
> If you have anything in particular you'd like to see in a new volume
> of Warrior's Pride, or would like to be involved, go ahead and drop me
> an e-mail letting me know.
>
> Thanks for your time!
> ~Dustin.
>
>
>



--
Fred Chagnon
fchagnon@...

"There can't be a crisis this week, my schedule is already full."
-- Henry Kissinger.


[Non-text portions of this message have been removed]
Group: streetfighter Message: 15902 From: Dustin Wolfe Date: 1/26/2007
Subject: Re: Hello from an old friend
It would be great to be able to have some of your artwork in Pride again. You were definately one of the greatest contributors. And speaking of contributors, is Arkon still around by any chance? He always submitted good material for the Pride.

I checked the files section, and it looks like all of the Pride issues are there, though still in html and doc format. I actually plan on using pdf myself this time around since I have the capability to do so these days.

"J. Scott Pittman" <milkmanofdoom@...> wrote: Hello Mr. Dustin! Nice to hear from you my old friend. I would like to see, as always, more Pride. As usual, I might be willing to blow the dust off the pencils and do artwork as well.

Where are the old issues? Do we have them in the files section? Did anyone ever .pdf those things?

- J. Scott Pittman

----- Original Message ----
From: iamnamredips <iamnamredips@...>
To: streetfighter@yahoogroups.com
Sent: Thursday, January 25, 2007 11:09:15 AM
Subject: [streetfighter] Hello from an old friend

Hello everyone.

I've been away from the boards for a good long while, but I'm glad to
see it's still active, and glad to see that some of the people I
remember are still posting. Hopefully some will remember me.

My name is Dustin Wolfe. When I first joined the group, I had recently
discovered the SFSTG, and was glad to find an active group for a
supposedly "dead" game. After awhile, I began an unofficial "e-zine",
Warrior's Pride, which I'm sure is still remembered by at least some.

Now that I'm back, I would like to revive Warrior's Pride, and I'm
curious if anyone would like to see it return. I already have some
material and articles in mind, but before I put too much effort into
them I would like to see if anyone would like to see a return of Pride.

If you have anything in particular you'd like to see in a new volume
of Warrior's Pride, or would like to be involved, go ahead and drop me
an e-mail letting me know.

Thanks for your time!
~Dustin.

__________________________________________________________
Need a quick answer? Get one in minutes from people who know.
Ask your question on www.Answers.yahoo.com

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[Non-text portions of this message have been removed]
Group: streetfighter Message: 15903 From: MikeM Date: 1/26/2007
Subject: Re: Hello from an old friend
Glad to have you back Dustin.
I too would love to see Warrior's Pride return.

MikeM

_____

From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of iamnamredips
Sent: Thursday, January 25, 2007 2:09 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Hello from an old friend



Hello everyone.

I've been away from the boards for a good long while, but I'm glad to
see it's still active, and glad to see that some of the people I
remember are still posting. Hopefully some will remember me.

My name is Dustin Wolfe. When I first joined the group, I had recently
discovered the SFSTG, and was glad to find an active group for a
supposedly "dead" game. After awhile, I began an unofficial "e-zine",
Warrior's Pride, which I'm sure is still remembered by at least some.

Now that I'm back, I would like to revive Warrior's Pride, and I'm
curious if anyone would like to see it return. I already have some
material and articles in mind, but before I put too much effort into
them I would like to see if anyone would like to see a return of Pride.

If you have anything in particular you'd like to see in a new volume
of Warrior's Pride, or would like to be involved, go ahead and drop me
an e-mail letting me know.

Thanks for your time!
~Dustin.






[Non-text portions of this message have been removed]
Group: streetfighter Message: 15904 From: rinaldo Date: 1/27/2007
Subject: Re: Hello from an old friend
People still alive :).
----- Original Message -----
From: "Dustin Wolfe" <iamnamredips@...>
To: <streetfighter@yahoogroups.com>
Sent: Friday, January 26, 2007 2:39 PM
Subject: Re: [streetfighter] Hello from an old friend


> It would be great to be able to have some of your artwork in Pride again.
> You were definately one of the greatest contributors. And speaking of
> contributors, is Arkon still around by any chance? He always submitted
> good material for the Pride.
>
> I checked the files section, and it looks like all of the Pride issues are
> there, though still in html and doc format. I actually plan on using pdf
> myself this time around since I have the capability to do so these days.
>
> "J. Scott Pittman" <milkmanofdoom@...> wrote:
> Hello Mr. Dustin! Nice to hear from you my old friend. I would like to
> see, as always, more Pride. As usual, I might be willing to blow the dust
> off the pencils and do artwork as well.
>
> Where are the old issues? Do we have them in the files section? Did anyone
> ever .pdf those things?
>
> - J. Scott Pittman
>
> ----- Original Message ----
> From: iamnamredips <iamnamredips@...>
> To: streetfighter@yahoogroups.com
> Sent: Thursday, January 25, 2007 11:09:15 AM
> Subject: [streetfighter] Hello from an old friend
>
> Hello everyone.
>
> I've been away from the boards for a good long while, but I'm glad to
> see it's still active, and glad to see that some of the people I
> remember are still posting. Hopefully some will remember me.
>
> My name is Dustin Wolfe. When I first joined the group, I had recently
> discovered the SFSTG, and was glad to find an active group for a
> supposedly "dead" game. After awhile, I began an unofficial "e-zine",
> Warrior's Pride, which I'm sure is still remembered by at least some.
>
> Now that I'm back, I would like to revive Warrior's Pride, and I'm
> curious if anyone would like to see it return. I already have some
> material and articles in mind, but before I put too much effort into
> them I would like to see if anyone would like to see a return of Pride.
>
> If you have anything in particular you'd like to see in a new volume
> of Warrior's Pride, or would like to be involved, go ahead and drop me
> an e-mail letting me know.
>
> Thanks for your time!
> ~Dustin.
>
> __________________________________________________________
> Need a quick answer? Get one in minutes from people who know.
> Ask your question on www.Answers.yahoo.com
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
>
> ---------------------------------
> Never Miss an Email
> Stay connected with Yahoo! Mail on your mobile. Get started!
>
> [Non-text portions of this message have been removed]
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
> __________ Informação do NOD32 IMON 2010 (20070126) __________
>
> Esta mensagem foi verificada pelo NOD32 sistema antivírus
> http://www.eset.com.br
>
>
Group: streetfighter Message: 15905 From: Staredown Date: 1/29/2007
Subject: Re: Hello from an old friend
Yes!! Someone to take this burden from my shoulders!! Er... well, it would be
on my shoulders. I kinda let it slide a couple of years back...

Good to see you man. I hope you have been well.

staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com



____________________________________________________________________________________
Food fight? Enjoy some healthy debate
in the Yahoo! Answers Food & Drink Q&A.
http://answers.yahoo.com/dir/?link=list&sid=396545367
Group: streetfighter Message: 15906 From: slappy_the_ringthief Date: 1/30/2007
Subject: Re: Hello from an old friend
Awesome. Glad to see you back!
More Warriors Pride is always good!


--- In streetfighter@yahoogroups.com, "iamnamredips"
<iamnamredips@...> wrote:
>
> Hello everyone.
>
> I've been away from the boards for a good long while, but I'm glad
to
> see it's still active, and glad to see that some of the people I
> remember are still posting. Hopefully some will remember me.
>
> My name is Dustin Wolfe. When I first joined the group, I had
recently
> discovered the SFSTG, and was glad to find an active group for a
> supposedly "dead" game. After awhile, I began an unofficial "e-
zine",
> Warrior's Pride, which I'm sure is still remembered by at least
some.
>
> Now that I'm back, I would like to revive Warrior's Pride, and I'm
> curious if anyone would like to see it return. I already have some
> material and articles in mind, but before I put too much effort into
> them I would like to see if anyone would like to see a return of
Pride.
>
> If you have anything in particular you'd like to see in a new volume
> of Warrior's Pride, or would like to be involved, go ahead and drop
me
> an e-mail letting me know.
>
> Thanks for your time!
> ~Dustin.
>
Group: streetfighter Message: 15907 From: Jeremy S. Date: 1/31/2007
Subject: Re: Hello from an old friend
Hello, there.

More resources for the game are always welcome!


Jeremy S.
(still running a campaign)



--- In streetfighter@yahoogroups.com, "iamnamredips"
<iamnamredips@...> wrote:
>
> Hello everyone.
>
> I've been away from the boards for a good long while, but I'm glad
to
> see it's still active, and glad to see that some of the people I
> remember are still posting. Hopefully some will remember me.
>
> My name is Dustin Wolfe. When I first joined the group, I had
recently
> discovered the SFSTG, and was glad to find an active group for a
> supposedly "dead" game. After awhile, I began an unofficial "e-
zine",
> Warrior's Pride, which I'm sure is still remembered by at least
some.
>
> Now that I'm back, I would like to revive Warrior's Pride, and I'm
> curious if anyone would like to see it return. I already have some
> material and articles in mind, but before I put too much effort into
> them I would like to see if anyone would like to see a return of
Pride.
>
> If you have anything in particular you'd like to see in a new volume
> of Warrior's Pride, or would like to be involved, go ahead and drop
me
> an e-mail letting me know.
>
> Thanks for your time!
> ~Dustin.
>
Group: streetfighter Message: 15908 From: Dustin Wolfe Date: 1/31/2007
Subject: Warrior's Pride
I think I have more than enough response to warrant a return of Warrior's Pride. While I hope to have an issue out sometime mid-Febuary, I'm going to give myself until mid-March just in case.
As a short note, the major article I'm working on for the first issue of the new Pride is an article based around the characters of the Final Fight series.
Also, I'll be adding one of my own Street Fighter short stories, and rules for alternate styles (multiple-styles and self-taught styles).
While I hope to have Pride come out on a monthly basis, I'm actually looking at a bi-monthly schedule unless I can get some regular contributors. So if anyone has a contribution, or an idea of what they might like to see, drop me a line at iamnamredips@....
I'm having fun working on Pride again, and hope that everyone finds at least something useful in the new issue.

~Dustin.


---------------------------------
Access over 1 million songs - Yahoo! Music Unlimited.

[Non-text portions of this message have been removed]
Group: streetfighter Message: 15909 From: Cecil Sims Date: 3/11/2007
Subject: Focus Technique
I've been sitting down and thinking about this, and I've noticed that
Focus is the only Technique that has no application without Special
Maneuvers.

Punch, Kick, and Grab all have Basic Maneuvers attached to them. Block
is obvious, and Athletics determines your movement rate even if you
don't have Jump. But Focus doesn't do anything on its own, and a large
number of Focus Special Maneuvers don't really benefit from an
increased rating.

Does anyone else consider this a problem? Does anyone have any
suggestions for what can be done with it?

C.
Group: streetfighter Message: 15910 From: milkmanofdoom Date: 3/11/2007
Subject: Re: Focus Technique
I don't see it as a problem, but rather a reflection of how we see many
settings - wizards start off weak and have to be developed into truely
awesome forces, but on the bright side gt to do things other characters
can only dream of.

If you are running a campaign where focus-based characters are
dominant, I would suggest to your Storyteller allowing characters to
use Basic Maneuvers, and allowing them to substitute Focus for Strength
for the damage. This would lead to interesting battles without wasting
all of the characters Chi every battle.

- Scott

--- In streetfighter@yahoogroups.com, "Cecil Sims" <korimyr@...> wrote:
>
> I've been sitting down and thinking about this, and I've noticed that
> Focus is the only Technique that has no application without Special
> Maneuvers.
>
> Punch, Kick, and Grab all have Basic Maneuvers attached to them. Block
> is obvious, and Athletics determines your movement rate even if you
> don't have Jump. But Focus doesn't do anything on its own, and a large
> number of Focus Special Maneuvers don't really benefit from an
> increased rating.
>
> Does anyone else consider this a problem? Does anyone have any
> suggestions for what can be done with it?
>
> C.
>
Group: streetfighter Message: 15911 From: J. Scott Pittman Date: 3/11/2007
Subject: Turbo II
Long ago, I wrote an additional rules addition to Street Fighter called Street Fighter II: Turbo. If anyone has this document I would REALLY appreciate it if they could get a copy back to me - a crash caused me to lose it long ago. It took a lot of work and I miss my baby.

- J. Scott Pittman



____________________________________________________________________________________
Don't get soaked. Take a quick peek at the forecast
with the Yahoo! Search weather shortcut.
http://tools.search.yahoo.com/shortcuts/#loc_weather

[Non-text portions of this message have been removed]
Group: streetfighter Message: 15912 From: Cecil Sims Date: 3/11/2007
Subject: Re: Focus Technique
Quoth Scott:
> I don't see it as a problem, but rather a reflection of
> how we see many settings - wizards start off weak and
> have to be developed into truly awesome forces, but on
> the bright side get to do things other characters can
> only dream of.

Well, I'm not concerned so much with "wizards", because they can
easily pick up a Focus Maneuver or two right out of the gate-- and
since they're based on Focus, they'll always have a reason to develop it.

I'm thinking about non-Focus characters. Every last one of the World
Warriors, for instance, has a Focus of at least one-- not to mention
at least five Chi-- despite the fact that several of them have
absolutely no use for the Focus and their only use for Chi is the
one-point boost to damage.

Balrog doesn't have a single dot in Kick, for instance, but he still
has that one dot in Focus. And absolutely no use for it that I can
figure out. Cammy even has *two* extraneous dots, and not a single
Maneuver that uses Focus or has it as a prerequisite.

I'm just wondering how I could make Focus more universally useful,
like all of the other standard Techniques.

C.
Group: streetfighter Message: 15913 From: Jeremy S. Date: 3/12/2007
Subject: Re: Focus Maneuvers
>Balrog doesn't have a single dot in Kick, for instance, but he still
>has that one dot in Focus. And absolutely no use for it that I can
>figure out. Cammy even has *two* extraneous dots, and not a single
>Maneuver that uses Focus or has it as a prerequisite.

Have you considered the possibility that they are currently storing up for a new maneuver? If you look at it from their perspective, neither Balrog nor Cammy would feel as if "I'm a World Warrior now, so I don't need to get better". Perhaps Balrog is training to learn Toughskin, or some new Chi-powered punch move that he is developing. Perhaps Cammy is working on a ranged attack, or plans on stealing Flash Kick from Guile while he's busy spending Chi to maintain his hairdo.

>I'm just wondering how I could make Focus more universally useful,
>like all of the other standard Techniques.

I see no need for this, because Focus (once fully developed) is the most powerful Technique. Sure, Flaming Dragon Punch and Great Wall Of Crack are deadly maneuvers, but a cheesed-out Focus fireball-monkey can kill you from across the arena. Building a character around Focus is a risk/reward setup... you risk losing matches early, but the reward for patiently enduring the early weakness of the Focus route comes when you devastate enemies from nine or ten hexes away. That is not to mention other horrific Focus moves like Shock Treatment, or support moves like Regeneration and Zen No Mid, and the list goes on.

The campaign I am presently running is an example of this, as one of the players is a Tai Chi Chuan stylist who until recently had no major offense outside of the six Basic maneuvers. She had gotten by on combos and Zen No Mind. Then she finally learns Shock Treatment, and now she's a walking nuke, especially in team fights. One recent team fight featured two of her teammates being defeated early against superior competition, and the fight was one-sided until she managed to inflict a total of 22 points of damage on three opponents with one move. There may be other moves capable of doing that in other Techniques, but not at a +0 Speed. (of course, the survivors then ganged up on her and... well, they lost the fight, but still). Another of my players decided that fireballs are the only acceptable form of offense, and early in the campaign managed to do not much more than light someone's pants on fire at a dramatically appropriate moment. Now he's got some experience, and has come to understand that maybe having Wits and Intelligence is good for a fireballer (heh), and he now provides the counterbalance to his Grab/Athletics/Punch based teammates who have to run at people to hurt them. Soon he'll get Improved Fireball and be nasty.

Both of those players started slow, but will probably finish stronger than the others. So that is why, to me, Focus doesn't need much tampering. I'd guess the best way to spice things up for Focus users is to craft a few more Special maneuvers that only use one or two dots. Maybe Punch/Kick/Grab/Athletics moves designed for beginning level characters that incorporate low levels of Focus would be even better, as this promotes a well-rounded character.


Jeremy S.
(is working on new styles for Warrior's Pride)
Group: streetfighter Message: 15914 From: Kong Xian Mu Date: 3/13/2007
Subject: Re: Focus Maneuvers
I'd go the other way and say that Focus stinks. If you're not using
Repeating Fireball or a Block to Shock Treatment combo, there's not
much point to it.

I and the rest of my group minmax like the devil and are
hyper-competitive, and the long road to the better Focus maneuvers
just isn't worth it for us. With match-winning maneuvers like Tiger
Knee and Hyperfist so much more accessible than the high-end Focus
match-winners like Repeating Fireball, the early losses become harder
to stomach. Our NPCs are also minmaxed in order to give a challenge
and the campaign focus is more on single matches than team matches, so
that changes the nature of the campaign as well: enemies have to be
fought one-on-one in most cases, and usually have high/equivalent DEX
scores, making +1 Speed maneuvers of primary importance - otherwise,
you're trading hits and leaving the match up to (too much) chance.

Block to Hyperfist (dizzy), Block to Head Bite, Block to Improved Pin,
Move to Tiger Knee to Knee Basher... with these combos and maneuvers
so easily purchased, justifying the XP cost of attributes, techniques
and maneuvers to get Repeating Fireball into a Dizzy combo just
doesn't happen until LATE in the campaign.
Group: streetfighter Message: 15915 From: Staredown Date: 3/14/2007
Subject: Re: Focus Maneuvers
--- Kong Xian Mu <mean_liar@...> wrote:

> I'd go the other way and say that Focus stinks. If you're not using
> Repeating Fireball or a Block to Shock Treatment combo, there's not
> much point to it.
>
> I and the rest of my group minmax like the devil and are
> hyper-competitive, and the long road to the better Focus maneuvers
> just isn't worth it for us. With match-winning maneuvers like Tiger
> Knee and Hyperfist so much more accessible than the high-end Focus
> match-winners like Repeating Fireball, the early losses become harder
> to stomach. Our NPCs are also minmaxed in order to give a challenge
> and the campaign focus is more on single matches than team matches, so
> that changes the nature of the campaign as well: enemies have to be
> fought one-on-one in most cases, and usually have high/equivalent DEX
> scores, making +1 Speed maneuvers of primary importance - otherwise,
> you're trading hits and leaving the match up to (too much) chance.
>
> Block to Hyperfist (dizzy), Block to Head Bite, Block to Improved Pin,
> Move to Tiger Knee to Knee Basher... with these combos and maneuvers
> so easily purchased, justifying the XP cost of attributes, techniques
> and maneuvers to get Repeating Fireball into a Dizzy combo just
> doesn't happen until LATE in the campaign.

Well, I didn't really think there was a question, but since there is I will
answer it. Focus is the most powerful technique because it's the only that can
do things other than inflict damage (which every technique can do. Even block.
Shut up. Maka Wara rocks, damn it!), and defend against it (Which every
technique can do, even punch and kick.)

You want to sneak into Shadoloo's HQ and rifle through Mr. Bison's sock drawer?
Sure you'll need high levels of security and stealth, but Ghost form would
also be real handy for a quick escape. You're friend (or you) have been
poisoned and your scientist buddy needs time to whip up an anti-venom? Ain't
Chi Kung Healing and Regeneration nice? You really really want to get that jar
of mayo off the top shelf of the supermarket aisle? Sure you can jump, but if
it's Halloween, you might as well use extendible limbs.

There's a reason that every boss in a Street Fighter game, from Sagat to Bison
to Gil to Akuma has been a focus monkey. Whether it's for that Repeating
Fireball, Psycho Crusher, Instant Hell Murder, or just some big honking
elemental attack, the only way to survive in the tippy top tier is with focus.

Besides, don't you want your characters to have super powers that do more than
just beat ass?

staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com



____________________________________________________________________________________
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Group: streetfighter Message: 15916 From: Jeremy S. Date: 3/15/2007
Subject: Re: Focus Maneuvers
>Besides, don't you want your characters to have super powers that do more than
just beat ass?

Exactly.

Besides, with the minmaxed asskicker route, don't all the characters end up exactly the same? Tiger Knee, Cartwheel Crack, etc, etc. I'm not picking, I'm asking...


Jeremy S.
(builds his characters for sheer entertainment value)
Group: streetfighter Message: 15917 From: Cedrik Duval Date: 3/16/2007
Subject: Re: Focus Technique
Im might be interesting to create a combat system soleley based on
Focus. Old monks, espers and the like would surely prefer such a
style, considering fighting with fists or weapons too ordinary or even
primitive.

Of course this style has to be balanced out against "mundane" street
fighters - or to partially steal a quote from the original rule book:
I wouldn't like to see Balrog wasted by a single esper with a focus
high enough to melt his brain.

*sigh* I wish I have more time.


Cedrik


--- In streetfighter@yahoogroups.com, "milkmanofdoom"
<milkmanofdoom@...> wrote:
>
> I don't see it as a problem, but rather a reflection of how we see many
> settings - wizards start off weak and have to be developed into truely
> awesome forces, but on the bright side gt to do things other characters
> can only dream of.
>
> If you are running a campaign where focus-based characters are
> dominant, I would suggest to your Storyteller allowing characters to
> use Basic Maneuvers, and allowing them to substitute Focus for Strength
> for the damage. This would lead to interesting battles without wasting
> all of the characters Chi every battle.
>
> - Scott
>
> --- In streetfighter@yahoogroups.com, "Cecil Sims" <korimyr@> wrote:
> >
> > I've been sitting down and thinking about this, and I've noticed that
> > Focus is the only Technique that has no application without Special
> > Maneuvers.
> >
> > Punch, Kick, and Grab all have Basic Maneuvers attached to them. Block
> > is obvious, and Athletics determines your movement rate even if you
> > don't have Jump. But Focus doesn't do anything on its own, and a large
> > number of Focus Special Maneuvers don't really benefit from an
> > increased rating.
> >
> > Does anyone else consider this a problem? Does anyone have any
> > suggestions for what can be done with it?
> >
> > C.
> >
>
Group: streetfighter Message: 15918 From: Kong Xian Mu Date: 3/16/2007
Subject: Re: Focus Maneuvers
>> ...don't you want your characters to have super powers that do more
than just beat ass?

We use Skills/Talents/Knowledges for that. The utility of Focus
maneuvers is noted, but they're generally a poor expenditure of XP and
less applicable compared to the S/T/K stuff, especially with the use
of Trainers and the like.

Part of this too is that we play with a house rule that every session
nets 4+ XP for general use and 2 XP which can only be spent on S/T/K.
It makes advancement faster and encourages S/T/K development, because
without that the characters would all be idiot fighters with almost no
outside capabilities. The out-of-fight scenes and scenarios would get
unbearably madcap and/or boring with the lack of capability, both for
the GM and the player.

Most of it is driven by our group's hyper-competitive relationship.
Everyone respects the genre, wants to have fun, likes to roleplay as
the over-the-top sort of characters that Streetfigther encourages, but
no one wants to rack up the losses, either, and as long as one person
in the group minmaxes, then the rest have to keep up to prevent that
one person from dominating tournaments (in addition to the GM having
to come up with NPCs that can appropriately challenge that PC). Add
to that the fact that its never just one person minmaxing, so its not
like it can really be isolated and dealt with separately.

That's just how we play. Focus maneuvers are invariably the last path
of power taken, because its so long and costly. Its not that its not
worth it, but everyone learned their lesson from the one Shotokon PC
and the one Tai Chi PC who got to struggle through their matches for
months collecting XP as obvious underdogs while the Western Kickboxer
PC and Scissor Kicking Jeet Kuen Do PC destroyed their opponents.


> Besides, with the minmaxed asskicker route, don't all the characters
end up exactly the same? Tiger Knee, Cartwheel Crack, etc, etc. I'm
not picking, I'm asking...

Well, we use the modified Cartwheel Kick, but no, the characters don't
end up similar. That's mostly a function of the system, though. Of
the few top tier maneuvers (Scissor Kick, Hyperfist, Turbo Spinning
Clothesline, Dragon Kick, Cannon Drill, Improved Pin, Siberian Suplex,
Siberian Bear Crusher, Repeating Fireball, Shock Treatment come to
mind first), only a small slice of those are available as Any
maneuvers. This naturally leads to diversification, even among
minmaxers, since you can't get everything you want. What it does tend
to do is eliminate certain styles from consideration (Tai Chi, Aikido,
Capoeira) and make others more attractive (Western Kickboxing, Special
Forces).

Within our own games we've tried to reconcile this by creating top
tier maneuvers available only to those styles without anything of the
sort; this has had a varying degree of success (Aikido is now a good
style with multiple top tier grapples, but I never really came up with
anything I could justify for Capoeira, for example).

Of the campaigns that we've played, we haven't had mechanically
cookie-cutter characters, even between characters of the same style -
PC personalities are invariably shaped by the maneuvers they use and
how they fight, leading to the occasional jaunt into non-minmaxed
territory just enough to keep even same-style fighters different.
Group: streetfighter Message: 15919 From: Robert Zen Date: 3/16/2007
Subject: Sweet.
I just wanted to say I'm so happy to hear intelligent discourse regarding
the most kitschy and pulp-like RPG ever to be abandoned by White Wolf. Much
better than real estate enticements or an attempted "business transaction"
involving no flesh. Yay!

_________________________________________________________________
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Group: streetfighter Message: 15920 From: Staredown Date: 3/16/2007
Subject: Re: Sweet.
--- Robert Zen <Ambrosekalifornia@...> wrote:

> I just wanted to say I'm so happy to hear intelligent discourse regarding
> the most kitschy and pulp-like RPG ever to be abandoned by White Wolf. Much
> better than real estate enticements or an attempted "business transaction"
> involving no flesh. Yay!

But this isn't the Adventure! Mailing List :)

staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com



____________________________________________________________________________________
Bored stiff? Loosen up...
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Group: streetfighter Message: 15921 From: Ronny Anderssen Date: 3/22/2007
Subject: Wow! You guys are still around AND active!!
Greetings earthlings!!

Long time no see for those who remember me from back in 2005 :P

Good to see SF:STG still has a fanbase, haven't played in a loooong
time myself.
Though I'm into gameprogramming these days, and plan to make a SFish
game one day.. Where you can actually build your character much like
in the RP..

Anyways! Good to see you guys still around ;)
Group: streetfighter Message: 15922 From: Ronny Anderssen Date: 3/22/2007
Subject: Re: Turbo II
I think I actually still have that one somewhere.. Lemme check my
archives ;)

--- In streetfighter@yahoogroups.com, "J. Scott Pittman"
<milkmanofdoom@...> wrote:
>
> Long ago, I wrote an additional rules addition to Street Fighter
called Street Fighter II: Turbo. If anyone has this document I would
REALLY appreciate it if they could get a copy back to me - a crash
caused me to lose it long ago. It took a lot of work and I miss my baby.
>
> - J. Scott Pittman
>
>
>
>
____________________________________________________________________________________
> Don't get soaked. Take a quick peek at the forecast
> with the Yahoo! Search weather shortcut.
> http://tools.search.yahoo.com/shortcuts/#loc_weather
>
> [Non-text portions of this message have been removed]
>
Group: streetfighter Message: 15923 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Some old dog's still around :).
----- Original Message -----
From: "Ronny Anderssen" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 7:04 PM
Subject: [streetfighter] Wow! You guys are still around AND active!!


> Greetings earthlings!!
>
> Long time no see for those who remember me from back in 2005 :P
>
> Good to see SF:STG still has a fanbase, haven't played in a loooong
> time myself.
> Though I'm into gameprogramming these days, and plan to make a SFish
> game one day.. Where you can actually build your character much like
> in the RP..
>
> Anyways! Good to see you guys still around ;)
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
> __________ Informação do NOD32 IMON 1.1189 (20050808) __________
>
> Esta mensagem foi verificada pelo NOD32 sistema antivírus
> http://www.eset.com.br
>
>
Group: streetfighter Message: 15924 From: Ronny Anderssen Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Rinaldo!!

Good to see you're still around :)


--- In streetfighter@yahoogroups.com, "rinaldo" <rinaldo.gambetta@...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset.com.br
> >
> >
>
Group: streetfighter Message: 15925 From: Ronny Anderssen Date: 3/22/2007
Subject: Re: Turbo II
Found it!

I've added it to the files section ;)


--- In streetfighter@yahoogroups.com, "Ronny Anderssen"
<randerssen@...> wrote:
>
> I think I actually still have that one somewhere.. Lemme check my
> archives ;)
>
> --- In streetfighter@yahoogroups.com, "J. Scott Pittman"
> <milkmanofdoom@> wrote:
> >
> > Long ago, I wrote an additional rules addition to Street Fighter
> called Street Fighter II: Turbo. If anyone has this document I would
> REALLY appreciate it if they could get a copy back to me - a crash
> caused me to lose it long ago. It took a lot of work and I miss my baby.
> >
> > - J. Scott Pittman
> >
> >
> >
> >
>
____________________________________________________________________________________
> > Don't get soaked. Take a quick peek at the forecast
> > with the Yahoo! Search weather shortcut.
> > http://tools.search.yahoo.com/shortcuts/#loc_weather
> >
> > [Non-text portions of this message have been removed]
> >
>
Group: streetfighter Message: 15926 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Well I suppose Pitman and Morgado still here too, but who knows.
----- Original Message -----
From: "Ronny Anderssen" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 7:35 PM
Subject: [streetfighter] Re: Wow! You guys are still around AND active!!


Rinaldo!!

Good to see you're still around :)


--- In streetfighter@yahoogroups.com, "rinaldo" <rinaldo.gambetta@...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset.com.br
> >
> >
>





Yahoo! Groups Links





__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset.com.br
Group: streetfighter Message: 15927 From: MikeM Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Of course Im still here! Where would I go? ;)



-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of rinaldo
Sent: Thursday, March 22, 2007 7:59 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Re: Wow! You guys are still around AND active!!

Well I suppose Pitman and Morgado still here too, but who knows.
----- Original Message -----
From: "Ronny Anderssen" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 7:35 PM
Subject: [streetfighter] Re: Wow! You guys are still around AND active!!


Rinaldo!!

Good to see you're still around :)


--- In streetfighter@yahoogroups.com, "rinaldo" <rinaldo.gambetta@...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset.com.br
> >
> >
>





Yahoo! Groups Links





__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset.com.br





Yahoo! Groups Links
Group: streetfighter Message: 15928 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
I forgot Jens-Arthur Leirbakk, I think he's a "neighbour" of yours Ronny, if
I'm not wrong he's from Norway too.
----- Original Message -----
From: "MikeM" <m.morgado@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 10:22 PM
Subject: RE: [streetfighter] Re: Wow! You guys are still around AND active!!


Of course Im still here! Where would I go? ;)



-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of rinaldo
Sent: Thursday, March 22, 2007 7:59 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Re: Wow! You guys are still around AND active!!

Well I suppose Pitman and Morgado still here too, but who knows.
----- Original Message -----
From: "Ronny Anderssen" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 7:35 PM
Subject: [streetfighter] Re: Wow! You guys are still around AND active!!


Rinaldo!!

Good to see you're still around :)


--- In streetfighter@yahoogroups.com, "rinaldo" <rinaldo.gambetta@...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset.com.br
> >
> >
>





Yahoo! Groups Links





__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset.com.br





Yahoo! Groups Links







Yahoo! Groups Links





__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset.com.br
Group: streetfighter Message: 15929 From: rinaldo Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Like old times them, of course some people vanish from the list. I remember
Chris Hoffman, Steve Karstensen and of course Matt Meade (he still here if
remember right).

----- Original Message -----
From: "MikeM" <m.morgado@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 10:22 PM
Subject: RE: [streetfighter] Re: Wow! You guys are still around AND active!!


Of course Im still here! Where would I go? ;)



-----Original Message-----
From: streetfighter@yahoogroups.com [mailto:streetfighter@yahoogroups.com]
On Behalf Of rinaldo
Sent: Thursday, March 22, 2007 7:59 PM
To: streetfighter@yahoogroups.com
Subject: Re: [streetfighter] Re: Wow! You guys are still around AND active!!

Well I suppose Pitman and Morgado still here too, but who knows.
----- Original Message -----
From: "Ronny Anderssen" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 22, 2007 7:35 PM
Subject: [streetfighter] Re: Wow! You guys are still around AND active!!


Rinaldo!!

Good to see you're still around :)


--- In streetfighter@yahoogroups.com, "rinaldo" <rinaldo.gambetta@...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset.com.br
> >
> >
>





Yahoo! Groups Links





__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset.com.br





Yahoo! Groups Links







Yahoo! Groups Links





__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset.com.br
Group: streetfighter Message: 15930 From: J. Scott Pittman Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
Yep, still here

J. Scott Pittman


----- Original Message ----
From: rinaldo <rinaldo.gambetta@...>
To: streetfighter@yahoogroups.com
Sent: Thursday, March 22, 2007 3:59:07 PM
Subject: Re: [streetfighter] Re: Wow! You guys are still around AND active!!

Well I suppose Pitman and Morgado still here too, but who knows.
----- Original Message -----
From: "Ronny Anderssen" <randerssen@hotmail. com>
To: <streetfighter@ yahoogroups. com>
Sent: Thursday, March 22, 2007 7:35 PM
Subject: [streetfighter] Re: Wow! You guys are still around AND active!!

Rinaldo!!

Good to see you're still around :)

--- In streetfighter@ yahoogroups. com, "rinaldo" <rinaldo.gambetta@ ...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@ ...>
> To: <streetfighter@ yahoogroups. com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset com.br
> >
> >
>

Yahoo! Groups Links

__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset com.br






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Group: streetfighter Message: 15931 From: J. Scott Pittman Date: 3/22/2007
Subject: Re: Wow! You guys are still around AND active!!
All those guys rock!


----- Original Message ----
From: rinaldo <rinaldo.gambetta@...>
To: streetfighter@yahoogroups.com
Sent: Thursday, March 22, 2007 7:10:59 PM
Subject: Re: [streetfighter] Re: Wow! You guys are still around AND active!!

Like old times them, of course some people vanish from the list. I remember
Chris Hoffman, Steve Karstensen and of course Matt Meade (he still here if
remember right).

----- Original Message -----
From: "MikeM" <m.morgado@sympatico .ca>
To: <streetfighter@ yahoogroups. com>
Sent: Thursday, March 22, 2007 10:22 PM
Subject: RE: [streetfighter] Re: Wow! You guys are still around AND active!!

Of course Im still here! Where would I go? ;)

-----Original Message-----
From: streetfighter@ yahoogroups. com [mailto:streetfighter@ yahoogroups. com]
On Behalf Of rinaldo
Sent: Thursday, March 22, 2007 7:59 PM
To: streetfighter@ yahoogroups. com
Subject: Re: [streetfighter] Re: Wow! You guys are still around AND active!!

Well I suppose Pitman and Morgado still here too, but who knows.
----- Original Message -----
From: "Ronny Anderssen" <randerssen@hotmail. com>
To: <streetfighter@ yahoogroups. com>
Sent: Thursday, March 22, 2007 7:35 PM
Subject: [streetfighter] Re: Wow! You guys are still around AND active!!

Rinaldo!!

Good to see you're still around :)

--- In streetfighter@ yahoogroups. com, "rinaldo" <rinaldo.gambetta@ ...>
wrote:
>
> Some old dog's still around :).
> ----- Original Message -----
> From: "Ronny Anderssen" <randerssen@ ...>
> To: <streetfighter@ yahoogroups. com>
> Sent: Thursday, March 22, 2007 7:04 PM
> Subject: [streetfighter] Wow! You guys are still around AND active!!
>
>
> > Greetings earthlings!!
> >
> > Long time no see for those who remember me from back in 2005 :P
> >
> > Good to see SF:STG still has a fanbase, haven't played in a loooong
> > time myself.
> > Though I'm into gameprogramming these days, and plan to make a SFish
> > game one day.. Where you can actually build your character much like
> > in the RP..
> >
> > Anyways! Good to see you guys still around ;)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> > __________ Informação do NOD32 IMON 1.1189 (20050808) __________
> >
> > Esta mensagem foi verificada pelo NOD32 sistema antivírus
> > http://www.eset com.br
> >
> >
>

Yahoo! Groups Links

__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset com.br

Yahoo! Groups Links

Yahoo! Groups Links

__________ Informação do NOD32 IMON 1.1189 (20050808) __________

Esta mensagem foi verificada pelo NOD32 sistema antivírus
http://www.eset com.br






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