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Group: streetfighter Message: 15427 From: slappy_the_ringthief Date: 12/9/2004
Subject: Re: What's he doing there?
Group: streetfighter Message: 15428 From: Staredown Date: 12/10/2004
Subject: Re: What's he doing there?
Group: streetfighter Message: 15429 From: myhomeau66 Date: 12/16/2004
Subject: Merry Christmas!
Group: streetfighter Message: 15430 From: myhomeau66 Date: 12/21/2004
Subject: meet hot and sexy black singles
Group: streetfighter Message: 15431 From: Russell p Date: 12/25/2004
Subject: street fighter game
Group: streetfighter Message: 15432 From: Fallen Date: 1/2/2005
Subject: Good tidings to you.
Group: streetfighter Message: 15433 From: Russell p Date: 1/4/2005
Subject: street fighter 3 third strike
Group: streetfighter Message: 15434 From: Matt Meade Date: 1/4/2005
Subject: Re: street fighter 3 third strike
Group: streetfighter Message: 15435 From: Russell p Date: 1/5/2005
Subject: Re: street fighter 3 third strike
Group: streetfighter Message: 15436 From: Cedrik Duval Date: 1/13/2005
Subject: Capcom World Tournament
Group: streetfighter Message: 15437 From: Claude Smith Date: 1/13/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15438 From: Staredown Date: 1/13/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15439 From: Staredown Date: 1/13/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15440 From: Matt Meade Date: 1/13/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15441 From: Tiberius Bane Date: 1/13/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15442 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15443 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15444 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15445 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15446 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15447 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15448 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15449 From: Staredown Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15450 From: Staredown Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15451 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15452 From: Staredown Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15453 From: Peter Wells Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15454 From: Peter Wells Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15455 From: Matt Meade Date: 1/14/2005
Subject: Re: Capcom World Tournament
Group: streetfighter Message: 15456 From: Tiberius Bane Date: 1/24/2005
Subject: Street Fighter: Eternal Challenge
Group: streetfighter Message: 15457 From: Matt Meade Date: 1/24/2005
Subject: Re: Street Fighter: Eternal Challenge
Group: streetfighter Message: 15458 From: gamevd Date: 2/9/2005
Subject: IF YOU WANT TO SELL Role Playing Games
Group: streetfighter Message: 15459 From: Staredown Date: 2/10/2005
Subject: Re: IF YOU WANT TO SELL Role Playing Games
Group: streetfighter Message: 15460 From: milkmanofdoom@yahoo.com Date: 2/11/2005
Subject: Turbo
Group: streetfighter Message: 15461 From: milkmanofdoom@yahoo.com Date: 2/11/2005
Subject: correcting file section
Group: streetfighter Message: 15462 From: Tiberius Bane Date: 2/11/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15463 From: J. Scott Pittman Date: 2/13/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15464 From: Tiberius Bane Date: 2/13/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15465 From: Rinaldo Gambetta Date: 2/13/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15466 From: Tiberius Bane Date: 2/15/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15467 From: Cedrik Duval Date: 2/16/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15468 From: J. Scott Pittman Date: 2/17/2005
Subject: Re: correcting file section
Group: streetfighter Message: 15469 From: Wind Yang Date: 2/17/2005
Subject: Hi!!! I'm Wind Yang
Group: streetfighter Message: 15470 From: Staredown Date: 2/18/2005
Subject: Re: Hi!!! I'm Wind Yang
Group: streetfighter Message: 15471 From: Erik the Odd Date: 2/19/2005
Subject: Re: Digest Number 1225
Group: streetfighter Message: 15472 From: Claude Smith Date: 2/19/2005
Subject: Re: Digest Number 1225
Group: streetfighter Message: 15473 From: Russell Date: 2/19/2005
Subject: Re: Street Fighter Alpha movie
Group: streetfighter Message: 15474 From: JJ Date: 2/22/2005
Subject: Re: Street Fighter Alpha movie
Group: streetfighter Message: 15475 From: dream_martyr Date: 2/22/2005
Subject: Tokyo-to High
Group: streetfighter Message: 15476 From: dream_martyr Date: 3/4/2005
Subject: Combos & Dizziness



Group: streetfighter Message: 15427 From: slappy_the_ringthief Date: 12/9/2004
Subject: Re: What's he doing there?
raizo? the principle from rival schools?

--- In streetfighter@yahoogroups.com, Staredown <staredown@r...>
wrote:
> I was checking out the Living Room games site and checking out the
cover art
> for the first book when I noticed someone who looked familiar
(actually they're
> all familiar).
>
> On the far right (just to Chun Li's left) is a dude that looks
suspiciously
> like Doomsday, Temporary Murderer of Superman.
>
> http://capcom.lrgames.com/graphics/book1coverbig.jpg
>
> So, who is he really?
>
> =====
> staredown@r... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
Group: streetfighter Message: 15428 From: Staredown Date: 12/10/2004
Subject: Re: What's he doing there?
--- slappy_the_ringthief <ringthief@...> wrote:

>
> raizo? the principle from rival schools?

Really. Damn, gotta find that game now. Only played Project Justice.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein



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Group: streetfighter Message: 15429 From: myhomeau66 Date: 12/16/2004
Subject: Merry Christmas!
Group: streetfighter Message: 15430 From: myhomeau66 Date: 12/21/2004
Subject: meet hot and sexy black singles
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Group: streetfighter Message: 15431 From: Russell p Date: 12/25/2004
Subject: street fighter game
hey guys i finally got the latest version of street fighter. i got the
street fighter aniversary adition game. the one where they have the
street fighter versions on it and the street fighter 3 third strike.
it also has the animated movie on it. i just hope that the game will
work on my playstation because i dont have the playstation 2. my
sister got it for me for christmas
Russell
Group: streetfighter Message: 15432 From: Fallen Date: 1/2/2005
Subject: Good tidings to you.
Just thought I'd wish you all a happy new year, and best of luck with
whatever resolution(s) you have taken upon yourself to acomplish.


"Death is the celebration of life for those who know the steps."
- Hollow One saying.
Group: streetfighter Message: 15433 From: Russell p Date: 1/4/2005
Subject: street fighter 3 third strike
does anyone know if they ever came out with street fighter 3 third
strike out on playstation. i dont have the playstation 2 and my sister
got me the one for the playstation 2. did they ever some out with
street fighter 3 third strike out on playstation?
Russell
Group: streetfighter Message: 15434 From: Matt Meade Date: 1/4/2005
Subject: Re: street fighter 3 third strike
No, but they had it on the dreamcast.
Its only on ps2 and dreamcast.

On Tue, 4 Jan 2005 10:08 pm, Russell p wrote:
>
> does anyone know if they ever came out with street fighter 3 third
> strike out on playstation. i dont have the playstation 2 and my sister
> got me the one for the playstation 2. did they ever some out with
> street fighter 3 third strike out on playstation?
> Russell
>
>
>
> Yahoo! Groups Links
>
>
>

-Matt
Group: streetfighter Message: 15435 From: Russell p Date: 1/5/2005
Subject: Re: street fighter 3 third strike
excellent thank you for the info
Russell


On Tue, 4 Jan 2005 23:21:44 -0500, Matt Meade <ringthief@...> wrote:
>
> No, but they had it on the dreamcast.
> Its only on ps2 and dreamcast.
>
> On Tue, 4 Jan 2005 10:08 pm, Russell p wrote:
> >
> > does anyone know if they ever came out with street fighter 3 third
> > strike out on playstation. i dont have the playstation 2 and my sister
> > got me the one for the playstation 2. did they ever some out with
> > street fighter 3 third strike out on playstation?
> > Russell
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
>
> -Matt
>
> Yahoo! Groups Links
>
>
>
>
>
Group: streetfighter Message: 15436 From: Cedrik Duval Date: 1/13/2005
Subject: Capcom World Tournament
I finally got around to download the demo pack and check it out. To
pose it cautiously: I was not amused, realizing they use D20. While I
am not biased against D20 in general (playing some Campaigns of
Forgotten Realms and Cthulhu) I think for a game like this it was a
poor choice.

Now to explain this: I always liked the level-free system of SF:STG.
It provided a way of continuous improvement over an extended period of
time. By reducing the awarded experience points I am able to keep the
characters from advancing too high in too little time, yet they are
still able to raise a stat every 3 to 4 sessions what gives them
enough motivation.
Switching to D20 would rob me of this possibility. I am reduced to two
options: Still giving out little exp, effectively letting characters
level, say, every 14 to 18 sessions (would be quite boring). The
other option is to increase the exp considerably. But this will result
in demi-god like characters after around a year (as is IMHO a matter
of fact when getting level 10+ in D20). Even though characters in
SF:STG could become very powerful they kept to be mortals (at least
thanks of the lid on health, chi, will, etc.). The setting of CWT
seems to be more appropriate for playing a session of Dragonball Z.

Another thing is, that I personally always needed technical assistance
(tools) when creating high level NPC for D20 games. In Street Fighter,
this was never necessary. But maybe this is just a personal thing.

Please tell what you think.
Group: streetfighter Message: 15437 From: Claude Smith Date: 1/13/2005
Subject: Re: Capcom World Tournament
> Another thing is, that I personally always needed
> technical assistance
> (tools) when creating high level NPC for D20 games. In
> Street Fighter,
> this was never necessary. But maybe this is just a
> personal thing.
>

I was going to use Fuzion and Dour's plug-in for the
setting. D20 is good for Ad&d, but it doesn't work for
other settings very well.

Claude Smith

=====
tamago no kara o yabureneba hinatori wa umarezu ni shin de yuku. warewa ga hina da. tamago wa sekai da. sekai no kara (o yaburaneba warera wa umarezu ni shin de yuku. sekai no kara o hakai se yo. sekai o kakumei suru tame ni! http://www.thejakeexperience.net
Group: streetfighter Message: 15438 From: Staredown Date: 1/13/2005
Subject: Re: Capcom World Tournament
--- Cedrik Duval <duval@...> wrote:

> I finally got around to download the demo pack and check it out. To
> pose it cautiously: I was not amused, realizing they use D20. While I
> am not biased against D20 in general (playing some Campaigns of
> Forgotten Realms and Cthulhu) I think for a game like this it was a
> poor choice.

This was announced months before the demo pack was released. Old news at best.
Everyone's already set their opinion in stone on that topic.

> Now to explain this: I always liked the level-free system of SF:STG.
> It provided a way of continuous improvement over an extended period of
> time. By reducing the awarded experience points I am able to keep the
> characters from advancing too high in too little time, yet they are
> still able to raise a stat every 3 to 4 sessions what gives them
> enough motivation.
> Switching to D20 would rob me of this possibility. I am reduced to two
> options: Still giving out little exp, effectively letting characters
> level, say, every 14 to 18 sessions (would be quite boring). The
> other option is to increase the exp considerably.

I will say that if my GM gives me 28 xp after a ten part story in D20, I would
be justifiably pissed.

I have never been fond of the WoD system. The chance of botching actually
increases at one point in the dice pool progression. You need almost as many
dice as Shadowrun (and you usually can't cannibalize board games to get them).
The existence of a God Attribute (Dexterity), though that's more SF:STG's fault
than WoD, etc.

What does this have to do with D20's level system? Nothing. Nothing except
pointing out that SF:STG was far from a perfect system itself. I do agree that
classes and leveling every 10 sessions is not as fun as getting a dot in
something every 5 sessions (at the high end of things), but I do like what they
did by splitting up the classes, giving you more customization potential (and
assuming that for most people Fist Fighting is not their occupation).

On another note, there are D20 games without Classes and Levels. Mutants and
Masterminds comes to mind.

But this will result
> in demi-god like characters after around a year (as is IMHO a matter
> of fact when getting level 10+ in D20). Even though characters in
> SF:STG could become very powerful they kept to be mortals (at least
> thanks of the lid on health, chi, will, etc.).

Actually it upset me when I made a beginning, totally legal, no house rules
character and got a perfect victory on a random World Warrior in round 2 (I
think it was Zangief). It's one of those things that should never happen
without plot reasons, which did not exist in my test case.

The setting of CWT
> seems to be more appropriate for playing a session of Dragonball Z.

If you want to play DBZ, you might as well play DBZ.

> Another thing is, that I personally always needed technical assistance
> (tools) when creating high level NPC for D20 games. In Street Fighter,
> this was never necessary. But maybe this is just a personal thing.

I can't comment on that.

> Please tell what you think.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein



__________________________________
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Group: streetfighter Message: 15439 From: Staredown Date: 1/13/2005
Subject: Re: Capcom World Tournament
--- Claude Smith <ossadagowah@...> wrote:
>
> I was going to use Fuzion and Dour's plug-in for the
> setting. D20 is good for Ad&d, but it doesn't work for
> other settings very well.
>
> Claude Smith

Actually, I've been haveing a high old time playing an agent in Babylon 5 for
the last three months. I'll grant you, it helps to have a GM that knows B5
better than JMS himself.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 15440 From: Matt Meade Date: 1/13/2005
Subject: Re: Capcom World Tournament
On Thu, 13 Jan 2005 5:23 am, Cedrik Duval wrote:
Experience

This is just something that differs between white wolf and d20. Its
totally subjective and I personally don't care. How can you say you're
not biased against d20, that its just a poor choice "for this game" but
the reason you offer isn't game specific its just how d20 handles exp
and progression?

I've played a lot of dnd and have no problems waiting to level, waiting
makes the leveling sweeter.

Furthermore, it makes a more balanced character, in sf:stg, you can pour
all your points into 1 or 2 things and be waaaay to good to be so
fresh.

The setting of CWT
> seems to be more appropriate for playing a session of Dragonball Z.

The setting is exactly the same as any sf game. Including the
videogames. Its the sf universe. What are you even saying here?
Not trying to ask that to belittle your oppinion, I just really don't
see what you are talking about here.

> Another thing is, that I personally always needed technical assistance
> (tools) when creating high level NPC for D20 games. In Street Fighter,
> this was never necessary. But maybe this is just a personal thing.
>
> Please tell what you think.

I never did. Actually I hate most of the tools.

-Matt
Group: streetfighter Message: 15441 From: Tiberius Bane Date: 1/13/2005
Subject: Re: Capcom World Tournament
I too am not a big fan of d20, however, I will judge the book when it comes
out based on its own merits and flaws insted of what I have currently seen
with d20. After all, I love Mutants and Masterminds.



_____

From: Cedrik Duval [mailto:duval@...]
Sent: Thursday, January 13, 2005 5:17 AM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Capcom World Tournament



I finally got around to download the demo pack and check it out. To
pose it cautiously: I was not amused, realizing they use D20. While I
am not biased against D20 in general (playing some Campaigns of
Forgotten Realms and Cthulhu) I think for a game like this it was a
poor choice.

Now to explain this: I always liked the level-free system of SF:STG.
It provided a way of continuous improvement over an extended period of
time. By reducing the awarded experience points I am able to keep the
characters from advancing too high in too little time, yet they are
still able to raise a stat every 3 to 4 sessions what gives them
enough motivation.
Switching to D20 would rob me of this possibility. I am reduced to two
options: Still giving out little exp, effectively letting characters
level, say, every 14 to 18 sessions (would be quite boring). The
other option is to increase the exp considerably. But this will result
in demi-god like characters after around a year (as is IMHO a matter
of fact when getting level 10+ in D20). Even though characters in
SF:STG could become very powerful they kept to be mortals (at least
thanks of the lid on health, chi, will, etc.). The setting of CWT
seems to be more appropriate for playing a session of Dragonball Z.

Another thing is, that I personally always needed technical assistance
(tools) when creating high level NPC for D20 games. In Street Fighter,
this was never necessary. But maybe this is just a personal thing.

Please tell what you think.





_____

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[Non-text portions of this message have been removed]
Group: streetfighter Message: 15442 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
> > I finally got around to download the demo pack and check it out. To
> > pose it cautiously: I was not amused, realizing they use D20. While I
> > am not biased against D20 in general (playing some Campaigns of
> > Forgotten Realms and Cthulhu) I think for a game like this it was a
> > poor choice.
>
> This was announced months before the demo pack was released. Old
news at best.
> Everyone's already set their opinion in stone on that topic.

It wasn't my intention to announce this as news. I know that the demo
pack was available for several months now.


> I will say that if my GM gives me 28 xp after a ten part story in
D20, I would
> be justifiably pissed.

:-)

> I have never been fond of the WoD system. The chance of botching
actually
> increases at one point in the dice pool progression. You need
almost as many
> dice as Shadowrun (and you usually can't cannibalize board games to
get them).
> The existence of a God Attribute (Dexterity), though that's more
SF:STG's fault
> than WoD, etc.

> What does this have to do with D20's level system? Nothing.
Nothing except
> pointing out that SF:STG was far from a perfect system itself. I do
agree that
> classes and leveling every 10 sessions is not as fun as getting a dot in
> something every 5 sessions (at the high end of things), but I do
like what they
> did by splitting up the classes, giving you more customization
potential (and
> assuming that for most people Fist Fighting is not their occupation).

Of course SF:STG is not a perfect system. IMHO it does the job better
for Streetfighter.
Another thing is - correct me if I am wrong - that the World Warriors
in CWT are around level 6 - 8. So in other words, my players need to
rise only 5 levels are already of World Warrior status.

> On another note, there are D20 games without Classes and Levels.
Mutants and
> Masterminds comes to mind.

I never played this. I Should give it a try.

> But this will result
> > in demi-god like characters after around a year (as is IMHO a matter
> > of fact when getting level 10+ in D20). Even though characters in
> > SF:STG could become very powerful they kept to be mortals (at least
> > thanks of the lid on health, chi, will, etc.).
>
> Actually it upset me when I made a beginning, totally legal, no
house rules
> character and got a perfect victory on a random World Warrior in
round 2 (I
> think it was Zangief). It's one of those things that should never
happen
> without plot reasons, which did not exist in my test case.

I assume you mention something another person posted? I never heard of
this. Checking the stats for the World Warrios it seems a bit hard to
belief that a beginner will ever be able to defeat Zangief in two round.

> The setting of CWT
> > seems to be more appropriate for playing a session of Dragonball Z.
>
> If you want to play DBZ, you might as well play DBZ.

I played it once. That was enough...

CU, CD!
Group: streetfighter Message: 15443 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
--- In streetfighter@yahoogroups.com, Matt Meade <ringthief@t...> wrote:
> On Thu, 13 Jan 2005 5:23 am, Cedrik Duval wrote:
> Experience
>
> This is just something that differs between white wolf and d20. Its
> totally subjective and I personally don't care. How can you say you're
> not biased against d20, that its just a poor choice "for this game" but
> the reason you offer isn't game specific its just how d20 handles exp
> and progression?

I'll try to explain: IMHO in DnD you are extremely powerful at around
level 10. You have a (depending on your class) high hit point value or
some good spells that can use several times per day. And theoretically
there is no upper limit for these values. In Streetfighter you can get
maximal 20 health (only twice the start value) and 10 chi/will that is
an effective way of limiting too powerful characters (even if they
have murderous abilities/techniques and moves). Of course, without
these limits, it is no problem to get a DBZ-like feeling in SF:STG.
But that would be the same as adding a progression limit to the CWT
systme: the inclusion of house rules (though I must admit, that I
don't know at the moment if level 20 is the maximum in the CWT-System
or not).

I give you another example (maybe a bit far fetched): I used to play
Call of Cthulhu (old rules). Then one day our GM presented the D20
rules for it and made us converting our characters (by the book). An
hour later one of our characters ran into a mob bar and was gunned
down by several mobsters with pistols, rifles and a shotgun. And he
survived! The sheer amount of hitpoints he got through the conversion
granted him this.

I just have the fear, that the same would happen in CWT.

I hope I could clarfiy my point.

CU, CD!

P.S.: Ok, maybe I am a bit biased against D20. But that comes from
some bad experiences where I am pretty sure they resulted through the
system not through players style of play or bad GM calls.
Group: streetfighter Message: 15444 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
> How can you say you're
> > not biased against d20, that its just a poor
> choice "for this game" but
> > the reason you offer isn't game specific its just
> how d20 handles exp
> > and progression?

I beleive in Cedrick's defense, he stated he liked
small progression over short periods of time rather
than "leveling" where you have a big increase at once.
I think that while he did not diagram his argument
with bulletpoint refrences, he was fairly game
specific. It doesn't sound like he is biased against
d20, he just likes the progression better in
Storyteller for the Street Fighter game. I can't say I
can argue.


On another note:
-And if you have a problem with your players gaining
too fast in one attribute or Technique in Storyteller,
just make higher exp point costs for the higher end of
Techniques and Attributes. Easy.

J. Scott Pittman



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Group: streetfighter Message: 15445 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
...I think for a game
> like this it was a
> > poor choice.

> This was announced months before the demo pack was
> released. Old news at best.
> Everyone's already set their opinion in stone on
> that topic.

Not me, brotha! Actually, I just got around to
downloading the demo and looking through it. I sure
hope the presentation is better.
One thing I loved about the Street Fighter
Storytelling Game is that the system was fairly
simple. The character sheets were not very confusing
or crowded. Players adapted to the system easily. The
new character sheet seems very tight and a little
boggling for new players at first glace - which is
when they will decide largely in part if they want to
try it. I did see a couple of neat things in the book
and on the sheet, but not enough that I would be
tempted to run a d20 SF game or run out and buy the
books. The problems with the SFSG game are perfectly
fixable, as I tried to present with CHAMPS. Most of
the mistakes in the books were simply Maneuvers and
Backgrounds placed in there with no thought to game
balance. Be sure that the d20 game will have the same
and ways to abuse the system. Flaws in the system
should be no reason to choose one way or another. All
games have them.

> I have never been fond of the WoD system. The
> chance of botching actually
> increases at one point in the dice pool progression.
> You need almost as many
> dice as Shadowrun (and you usually can't cannibalize
> board games to get them).
> The existence of a God Attribute (Dexterity), though
> that's more SF:STG's fault
> than WoD, etc.

After years of 2nd edition AD&D, I was very glad to
see a game that allowed you to play a very fast, human
level character that could take on big, tough
opponents. In most games you just get squashed no
matter how fast you are.
That being said, it is very possible with good
strategy for a fast character to be defeated. Once a
good sustained Grab Maneuver gets a hold of you, it
can really hurt.

> On another note, there are D20 games without Classes
> and Levels. Mutants and
> Masterminds comes to mind.

Never played it. Why is it so good? I might have to
check it out.

> Actually it upset me when I made a beginning,
> totally legal, no house rules
> character and got a perfect victory on a random
> World Warrior in round 2 (I
> think it was Zangief). It's one of those things
> that should never happen
> without plot reasons, which did not exist in my test
> case.

I would like to see this as well - 2 rounds?! Please
describe the mechanics and wha the heck happened, I am
really very interested. At least the Maneuvers that
made you win. I suppose it was with something like
Cartwheel Kick - but these Maneuvers can be brought
back down to playable levels.
It could happen in d20, with lucky dice rolls.

> The setting of CWT
> > seems to be more appropriate for playing a session
> of Dragonball Z.
>
> If you want to play DBZ, you might as well play DBZ.

I don't think Ced was saying that he wanted to play
DBZ, just that he thought the d20 version of SF would
be better suited for it.

> > Another thing is, that I personally always needed
> technical assistance
> > (tools) when creating high level NPC for D20
> games. In Street Fighter,
> > this was never necessary. But maybe this is just a
> personal thing.

I agree with this, although the more computer tools
the better I say. I agree that the SF system was
simple enough on paper that you could create
characters without hours and hours of work.



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Group: streetfighter Message: 15446 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
> The setting of CWT
> > seems to be more appropriate for playing a session
> of Dragonball Z.
>
> The setting is exactly the same as any sf game.
> Including the
> videogames. Its the sf universe. What are you even
> saying here?
> Not trying to ask that to belittle your oppinion, I
> just really don't
> see what you are talking about here.

I'm sure he meant to say SYSTEM instead of SETTING.

J. Scott Pittman


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Group: streetfighter Message: 15447 From: J. Scott Pittman Date: 1/14/2005
Subject: Re: Capcom World Tournament
Personally, I think we should convert SF to GURPS or
first edition DC HEROES (/dodges coke cans and
tomatoes).

J. Scott Pimman




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Group: streetfighter Message: 15448 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
--- In streetfighter@yahoogroups.com, "J. Scott Pittman"
<milkmanofdoom@y...> wrote:
> > The setting of CWT
> > > seems to be more appropriate for playing a session
> > of Dragonball Z.
> >
> > The setting is exactly the same as any sf game.
> > Including the
> > videogames. Its the sf universe. What are you even
> > saying here?
> > Not trying to ask that to belittle your oppinion, I
> > just really don't
> > see what you are talking about here.
>
> I'm sure he meant to say SYSTEM instead of SETTING.

Indeed, that's what I really wanted to say.

CU, CD!
Group: streetfighter Message: 15449 From: Staredown Date: 1/14/2005
Subject: Re: Capcom World Tournament
--- "J. Scott Pittman" <milkmanofdoom@...> wrote:

> > On another note, there are D20 games without Classes
> > and Levels. Mutants and
> > Masterminds comes to mind.
>
> Never played it. Why is it so good? I might have to
> check it out.

Honestly, I have no idea beyond the levelessness. Everyone just tells me it's
D20 done right (which is the same thing they said about Star Wars. Go fig.) I
just threw it out so that people understood that D20 doesn't necessarily mean
AD&D with a different skin.

> > Actually it upset me when I made a beginning, system
> > totally legal, no house rules
> > character and got a perfect victory on a random
> > World Warrior in round 2 (I
> > think it was Zangief). It's one of those things
> > that should never happen
> > without plot reasons, which did not exist in my test
> > case.
>
> I would like to see this as well - 2 rounds?! Please
> describe the mechanics and wha the heck happened, I am
> really very interested. At least the Maneuvers that
> made you win. I suppose it was with something like
> Cartwheel Kick - but these Maneuvers can be brought
> back down to playable levels.
> It could happen in d20, with lucky dice rolls.

Okay, the break down, as I recall it, was like this:

Zangief == Zangief from the main book. No changes.
Munchkin == Cybernetic Hybrid Wu Savateist with Str 6 Dex 6, Kick 5, Athletics
5 and the magical Cartwheel Kick-Cartwheel Kick Dizzy combo

Space between the two of them was three hexes.

Round one: Munchkin got the high speed, big surprise there, so Zangief moves
forward two hexes for a grab. Munchkin interrupts after his move, knocks off
two move to get in the same hex and then gets seven hits at 6 a pop.

But wait, you cry, Str 6 + Kick 5 + Cartwheel Kick 1 - Zangief 7 = 5 not 6.
Well, little trooper, I'll give you partial credit, but you left out Savate's
magic shoes that give a +1 to kick damage.

Zangief uses his Intelligence of two to do the math, says something bad in
Russian and aborts to a block. While I don't remember what Zangief's block is
off the top of my head, I'll say it's a four, knocking the dice per hit to 2.
Munchkin rolls well (and doesn't botch damnit) and gets 11 damage (or something
similar), all told.

Round 2: Zangief is dizzied so he can't even put up a defense. So while he's
wondering why the pain won't go away, he eats a nine hit CWK at six dice per.
Happy news, this one Munchkin botches on. Bad news, it's two hits after
Zangief takes an Arena Nap.

The punchline to this little cautionary tale is that Munchkin's player didn't
think that CWK was overpowered, but that Hurricane Kick and Tumbling Attack,
etc were nerfed. He later revised his opinion on HK, because it can hit more
than one person.

The other punchline is that for one year whenever anyone asked to use something
from the Player's Guide, I took out a knife and said "Stabbity, Stabbity". I'm
told there was a crazy gleam in my eyes when I said it, but I really can't
verify.

> > The setting of CWT
> > > seems to be more appropriate for playing a session
> > of Dragonball Z.
> >
> > If you want to play DBZ, you might as well play DBZ.
>
> I don't think Ced was saying that he wanted to play
> DBZ, just that he thought the d20 version of SF would
> be better suited for it.

I know. There should have been an emoticon there.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein



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Group: streetfighter Message: 15450 From: Staredown Date: 1/14/2005
Subject: Re: Capcom World Tournament
--- "J. Scott Pittman" <milkmanofdoom@...> wrote:

> Personally, I think we should convert SF to GURPS or
> first edition DC HEROES (/dodges coke cans and
> tomatoes).
>
> J. Scott Pimman

Powers and Perils is the only system that can acurately emulate the vidgames :)

This time I remembered the emoticon.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein



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Group: streetfighter Message: 15451 From: Cedrik Duval Date: 1/14/2005
Subject: Re: Capcom World Tournament
> Honestly, I have no idea beyond the levelessness. Everyone just
tells me it's
> D20 done right (which is the same thing they said about Star Wars.
Go fig.) I

:-)

> Okay, the break down, as I recall it, was like this:
>
> Zangief == Zangief from the main book. No changes.
> Munchkin == Cybernetic Hybrid Wu Savateist with Str 6 Dex 6, Kick 5,
Athletics
> 5 and the magical Cartwheel Kick-Cartwheel Kick Dizzy combo

AFAIK this is not possible because you are not allowed to raise a
technique beyond three dots for a beginning character. And what is the
_Wu_ in "Cybernetic Hybrid Wu Savateist"?
Still looks bad for Zangief.

[snipping the rest]

Indeed without the strong hand of a GM, things can really get out of
control. But I have yet to see a rpg-system where this is not the case
(though I haven't tested Amber yet...).


> > > The setting of CWT
> > > > seems to be more appropriate for playing a session
> > > of Dragonball Z.
> > >
> > > If you want to play DBZ, you might as well play DBZ.
> >
> > I don't think Ced was saying that he wanted to play
> > DBZ, just that he thought the d20 version of SF would
> > be better suited for it.
>
> I know. There should have been an emoticon there.

Ah, OK.

CU, CD!
Group: streetfighter Message: 15452 From: Staredown Date: 1/14/2005
Subject: Re: Capcom World Tournament
--- Cedrik Duval <duval@...> wrote:

> > Okay, the break down, as I recall it, was like this:
> >
> > Zangief == Zangief from the main book. No changes.
> > Munchkin == Cybernetic Hybrid Wu Savateist with Str 6 Dex 6, Kick 5,
> Athletics
> > 5 and the magical Cartwheel Kick-Cartwheel Kick Dizzy combo
>
> AFAIK this is not possible because you are not allowed to raise a
> technique beyond three dots for a beginning character.

You can, just use freebies.

And what is the
> _Wu_ in "Cybernetic Hybrid Wu Savateist"?
> Still looks bad for Zangief.

The Wu was from me misremembering the experiment. Everything from this
character was from the Player's Guide. I guess I didn't remove all of Wu shu.

> [snipping the rest]
>
> Indeed without the strong hand of a GM, things can really get out of
> control. But I have yet to see a rpg-system where this is not the case
> (though I haven't tested Amber yet...).

Thankfully that was only an experiment and not a real session :)

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein



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Group: streetfighter Message: 15453 From: Peter Wells Date: 1/14/2005
Subject: Re: Capcom World Tournament
> But this will result
> in demi-god like characters after around a year (as
> is IMHO a matter
> of fact when getting level 10+ in D20). Even though
> characters in
> SF:STG could become very powerful they kept to be >
mortals (at least
> thanks of the lid on health, chi, will, etc.).
>
> Actually it upset me when I made a beginning,
>totally legal, no
>house rules
> character and got a perfect victory on a random
>World Warrior in
>round 2 (I
> think it was Zangief). It's one of those things
>that should never
>happen
> without plot reasons, which did not exist in my
>test case.

>I assume you mention something another person
>posted? I never heard of
>this. Checking the stats for the World Warrios it
>seems a bit hard to
>belief that a beginner will ever be able to defeat
>Zangief in two round.

Yeh you are right, it should never happen. Rules are
there to help the GM and Players have fun, but the GM
still has to run the game. A starting character should
not beat a World Warrior unless it is a major plot
line.... I also don't see how they beat him, event he
World Warriors are hard pressed to beat him with his
stamina/block. Even a small Jab from him is mor elike
a major hit from a starting character. The system is
very good, better then D20 for that sort of game. I
like most systems cause they all have good and bad
points, no system is perfect. I was very nervous when
I heard streetfighter being made into D20... White
Wolf system has a few flaws, but it is still better
for character growth, specialisation and truly making
a character compared to a D20 system. (Ofcourse house
rulls can be added to White Wolf system to make it
better playable; how ever house rulls for D20 can't
help the lvling system... for those that have lvls)
Over all it depends on my mood, for D&D, Robotech,
Heroes Unlimted i play with the D20 system, for
Starwars i used the original D6 system, for
streetfighter, Aberrant, Werewolf, Vampire I use the
whitewolf system, for marvel I use the original %
system with its table and the orginal DC system.

You play the games to have fun with the people I think
more then worry about the exacts of a system. After
all if there is soemthing in the system causing you
and the players problems... get rid of it. At the end
of the day having the fun is more important. :)
I am looking foreward to see how they do the D20
system with Streetfighter, but I am also interested in
this Imagination system they are doing so to convert o
other systems and so forth... that looks and sounds
interesting. I also can't wait for the books; Final
Fight! :)

These are my two cents worth. :)


=====

Peter Wells of NQ-ITX




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Group: streetfighter Message: 15454 From: Peter Wells Date: 1/14/2005
Subject: Re: Capcom World Tournament
>[snipping the rest]
>Indeed without the strong hand of a GM, things can
>really get out of
>control. But I have yet to see a rpg-system where
>this is not the case
>(though I haven't tested Amber yet...).

Amber is a great game, if you have role players. No
dice, just good tactics that makes sence. (I move so
the light of the sun catches his eyes and gives me an
advantage... The enrmy has greater reach with his
blade and keeps you at bay, I try to prolong the fight
and hope I can wear him down with my higher endurance,
I go for a weapon lock up and use my greater strength
to knock him over... ) You don't use dice, you role
play out the fight... need a GOOD gm though to keep it
all balanced... but then any game needs a good GM.
Very politcal and unlike other games where groups of
pcs hang out, Amber you tend to have to GM heaps of
solo stuff. (People are always off doing their own
thing) Great game though.. :):):) Read the novels to
realy get a good feel for the game: Nine Princes of
Amber by Rodger Zelazny. His ex-wife has hired a
novelest to do some more books.. not bad, but depends
on if you only want to use stuff from Zelazny or not.
:)


=====

Peter Wells of NQ-ITX




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Group: streetfighter Message: 15455 From: Matt Meade Date: 1/14/2005
Subject: Re: Capcom World Tournament
Umm, quick question.

Are they still going forward with the whole "isms" where the game ca be
played with any system (d20 was just gonna be the first) or was that
scrapped.

"Which system is better for sf" is pretty moot if they're still planning
on making the game playable in any system.

-Matt
Group: streetfighter Message: 15456 From: Tiberius Bane Date: 1/24/2005
Subject: Street Fighter: Eternal Challenge
http://www.amazon.com/exec/obidos/tg/detail/-/193279624X/qid=1106613704/sr=8
-1/ref=sr_8_xs_ap_i1_xgl14/002-7223026-2808866?v=glance
<http://www.amazon.com/exec/obidos/tg/detail/-/193279624X/qid=1106613704/sr=
8-1/ref=sr_8_xs_ap_i1_xgl14/002-7223026-2808866?v=glance&s=books&n=507846>
&s=books&n=507846

I just got this book this week and its awesome (so far)

It even has a pic of the old Street Fighter RPG and a pic of the new one (if
it ever comes out)

Just thought you guys would be interested.

Later,

MikeM


[Non-text portions of this message have been removed]
Group: streetfighter Message: 15457 From: Matt Meade Date: 1/24/2005
Subject: Re: Street Fighter: Eternal Challenge
I was kinda dissapointed in the quality of the info.

I was expecting it to be like THE canon guide, but several errors jumped
out at me even in the first few minutes. And its missing story/bio for
sf1 chars.

Also I thought itd have all the sf art but its missing a lot, especially
the rare stuff like pics of goukens daughter.

It is still a very nice book tho with a lot of good info and pics, well
worth the money I paid for it. I guess my expectations were too high.

M

On Mon, 24 Jan 2005 7:54 pm, Tiberius Bane wrote:
>
> http://www.amazon.com/exec/obidos/tg/detail/-/193279624X/qid=1106613704/sr=8
> -1/ref=sr_8_xs_ap_i1_xgl14/002-7223026-2808866?v=glance
> <http://www.amazon.com/exec/obidos/tg/detail/-/193279624X/qid=1106613704/sr=
> 8-1/ref=sr_8_xs_ap_i1_xgl14/002-7223026-2808866?v=glance&s=books&n=507846>
> &s=books&n=507846
>
> I just got this book this week and its awesome (so far)
>
> It even has a pic of the old Street Fighter RPG and a pic of the new
> one (if
> it ever comes out)
>
> Just thought you guys would be interested.
>
> Later,
>
> MikeM
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
> Yahoo! Groups Links
>
>
>

-Matt
Group: streetfighter Message: 15458 From: gamevd Date: 2/9/2005
Subject: IF YOU WANT TO SELL Role Playing Games
List All your Role Playing Games and stuff here with free Basic
listing
and auto relist until sold and relax. There is a little fee only in
case of sale.



http://www.sellatonce.com/portal/role-playing-game.htm



greg
Group: streetfighter Message: 15459 From: Staredown Date: 2/10/2005
Subject: Re: IF YOU WANT TO SELL Role Playing Games
[snip]

Who in their right mind would sell their RPGs?



=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein



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Group: streetfighter Message: 15460 From: milkmanofdoom@yahoo.com Date: 2/11/2005
Subject: Turbo
Hey guys,

I was wondering if any of you have the Street Fighter Turbo rules I
made a loooong time ago on file anywhere. I noticed the link was dead
on my page, and I tried looking in our files section but it's gone! I
would like to see it again as I might be running a SF campaign for my
friends soon.

Scott
Group: streetfighter Message: 15461 From: milkmanofdoom@yahoo.com Date: 2/11/2005
Subject: correcting file section
Hey great powers in charge:

Please correct the address to the pages of J. Scott Pittman - all
of my pages are linked (and have been for a long time and will
continue to be so) to www.dragonslayergames.com

Thanks!

If you also don't mind, place the combatica into the J. Scott Pittman
folder. Thankie again.
Group: streetfighter Message: 15462 From: Tiberius Bane Date: 2/11/2005
Subject: Re: correcting file section
Done.
But now it says Im the creator.
I could delete the old ones and let you put in a new linke if you like.

Good to hear from you again btw.

MikeM

_____

From: milkmanofdoom@... [mailto:milkmanofdoom@...]
Sent: Friday, February 11, 2005 3:16 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] correcting file section



Hey great powers in charge:

Please correct the address to the pages of J. Scott Pittman - all
of my pages are linked (and have been for a long time and will
continue to be so) to www.dragonslayergames.com

Thanks!

If you also don't mind, place the combatica into the J. Scott Pittman
folder. Thankie again.





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[Non-text portions of this message have been removed]
Group: streetfighter Message: 15463 From: J. Scott Pittman Date: 2/13/2005
Subject: Re: correcting file section
Nah. Just make a note that the material was written by
J. Scott Pittman if you would. Thanks.

I'm around here and there. I actually may be starting
a new SF game soon! After having the books for years
and years and barely playing them, but it's the game
I've always wanted to run. It's just so hard to get my
players away from dungeons and dragons (ugh).

Scott

--- Tiberius Bane <m.morgado@...> wrote:

> Done.
> But now it says Im the creator.
> I could delete the old ones and let you put in a new
> linke if you like.
>
> Good to hear from you again btw.
>
> MikeM
>
> _____
>
> From: milkmanofdoom@...
> [mailto:milkmanofdoom@...]
> Sent: Friday, February 11, 2005 3:16 PM
> To: streetfighter@yahoogroups.com
> Subject: [streetfighter] correcting file section
>
>
>
> Hey great powers in charge:
>
> Please correct the address to the pages of J.
> Scott Pittman - all
> of my pages are linked (and have been for a long
> time and will
> continue to be so) to www.dragonslayergames.com
>
> Thanks!
>
> If you also don't mind, place the combatica into the
> J. Scott Pittman
> folder. Thankie again.
>
>
>
>
>
> Yahoo! Groups Sponsor
>
> ADVERTISEMENT
>
>
>
>
<http://us.ard.yahoo.com/SIG=1299idgo0/M=298184.6018725.7038619.3001176/D=gr
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oups/S=1705057147:HM/EXP=1108239368/A=2532114/R=2/SIG=12kpds8ns/*http://clk.
>
atdmt.com/NFX/go/yhxxxnfx0020000014nfx/direct/01/&time=1108152968747986>
>
>
>
<http://us.adserver.yahoo.com/l?M=298184.6018725.7038619.3001176/D=groups/S=
> :HM/A=2532114/rand=460481397>
>
> _____
>
> Yahoo! Groups Links
>
>
> * To visit your group on the web, go to:
> http://groups.yahoo.com/group/streetfighter/
>
>
> * To unsubscribe from this group, send an email to:
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> removed]
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Group: streetfighter Message: 15464 From: Tiberius Bane Date: 2/13/2005
Subject: Re: correcting file section
I so feel your pain.

It seems all my friends want to play is D&D.

MikeM

_____

From: J. Scott Pittman [mailto:milkmanofdoom@...]
Sent: Sunday, February 13, 2005 1:46 PM
To: streetfighter@yahoogroups.com
Subject: RE: [streetfighter] correcting file section


Nah. Just make a note that the material was written by
J. Scott Pittman if you would. Thanks.

I'm around here and there. I actually may be starting
a new SF game soon! After having the books for years
and years and barely playing them, but it's the game
I've always wanted to run. It's just so hard to get my
players away from dungeons and dragons (ugh).

Scott

--- Tiberius Bane <m.morgado@...> wrote:

> Done.
> But now it says Im the creator.
> I could delete the old ones and let you put in a new
> linke if you like.
>
> Good to hear from you again btw.
>
> MikeM
>
> _____
>
> From: milkmanofdoom@...
> [mailto:milkmanofdoom@...]
> Sent: Friday, February 11, 2005 3:16 PM
> To: streetfighter@yahoogroups.com
> Subject: [streetfighter] correcting file section
>
>
>
> Hey great powers in charge:
>
> Please correct the address to the pages of J.
> Scott Pittman - all
> of my pages are linked (and have been for a long
> time and will
> continue to be so) to www.dragonslayergames.com
>
> Thanks!
>
> If you also don't mind, place the combatica into the
> J. Scott Pittman
> folder. Thankie again.
>
>
>
>
>
> Yahoo! Groups Sponsor
>
> ADVERTISEMENT
>
>
>
>
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Group: streetfighter Message: 15465 From: Rinaldo Gambetta Date: 2/13/2005
Subject: Re: correcting file section
I share the pain as well, D20 system rule supreme... for may sadness...

But Rpol gave me some hope :).

----- Original Message -----
From: "Tiberius Bane" <m.morgado@...>
To: <streetfighter@yahoogroups.com>
Sent: Sunday, February 13, 2005 7:52 PM
Subject: RE: [streetfighter] correcting file section


>
> I so feel your pain.
>
> It seems all my friends want to play is D&D.
>
> MikeM
>
> _____
>
> From: J. Scott Pittman [mailto:milkmanofdoom@...]
> Sent: Sunday, February 13, 2005 1:46 PM
> To: streetfighter@yahoogroups.com
> Subject: RE: [streetfighter] correcting file section
>
>
> Nah. Just make a note that the material was written by
> J. Scott Pittman if you would. Thanks.
>
> I'm around here and there. I actually may be starting
> a new SF game soon! After having the books for years
> and years and barely playing them, but it's the game
> I've always wanted to run. It's just so hard to get my
> players away from dungeons and dragons (ugh).
>
> Scott
>
> --- Tiberius Bane <m.morgado@...> wrote:
>
> > Done.
> > But now it says Im the creator.
> > I could delete the old ones and let you put in a new
> > linke if you like.
> >
> > Good to hear from you again btw.
> >
> > MikeM
> >
> > _____
> >
> > From: milkmanofdoom@...
> > [mailto:milkmanofdoom@...]
> > Sent: Friday, February 11, 2005 3:16 PM
> > To: streetfighter@yahoogroups.com
> > Subject: [streetfighter] correcting file section
> >
> >
> >
> > Hey great powers in charge:
> >
> > Please correct the address to the pages of J.
> > Scott Pittman - all
> > of my pages are linked (and have been for a long
> > time and will
> > continue to be so) to www.dragonslayergames.com
> >
> > Thanks!
> >
> > If you also don't mind, place the combatica into the
> > J. Scott Pittman
> > folder. Thankie again.
> >
> >
> >
> >
> >
> > Yahoo! Groups Sponsor
> >
> > ADVERTISEMENT
> >
> >
> >
> >
>
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> >
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> >
> >
> >
>
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> > :HM/A=2532114/rand=460481397>
> >
> > _____
> >
> > Yahoo! Groups Links
> >
> >
> > * To visit your group on the web, go to:
> > http://groups.yahoo.com/group/streetfighter/
> >
> >
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> >
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> > * Your use of Yahoo! Groups is subject to the Yahoo!
> > Terms of Service
> > <http://docs.yahoo.com/info/terms/> .
> >
> >
> >
> >
> > [Non-text portions of this message have been
> > removed]
> >
> >
>
>
>
>
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Group: streetfighter Message: 15466 From: Tiberius Bane Date: 2/15/2005
Subject: Re: correcting file section
Done.


_____

From: J. Scott Pittman [mailto:milkmanofdoom@...]
Sent: Sunday, February 13, 2005 1:46 PM
To: streetfighter@yahoogroups.com
Subject: RE: [streetfighter] correcting file section


Nah. Just make a note that the material was written by
J. Scott Pittman if you would. Thanks.

I'm around here and there. I actually may be starting
a new SF game soon! After having the books for years
and years and barely playing them, but it's the game
I've always wanted to run. It's just so hard to get my
players away from dungeons and dragons (ugh).

Scott

--- Tiberius Bane <m.morgado@...> wrote:

> Done.
> But now it says Im the creator.
> I could delete the old ones and let you put in a new
> linke if you like.
>
> Good to hear from you again btw.
>
> MikeM
>
> _____
>
> From: milkmanofdoom@...
> [mailto:milkmanofdoom@...]
> Sent: Friday, February 11, 2005 3:16 PM
> To: streetfighter@yahoogroups.com
> Subject: [streetfighter] correcting file section
>
>
>
> Hey great powers in charge:
>
> Please correct the address to the pages of J.
> Scott Pittman - all
> of my pages are linked (and have been for a long
> time and will
> continue to be so) to www.dragonslayergames.com
>
> Thanks!
>
> If you also don't mind, place the combatica into the
> J. Scott Pittman
> folder. Thankie again.
>
>
>
>
>
> Yahoo! Groups Sponsor
>
> ADVERTISEMENT
>
>
>
>
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>
>
> * To visit your group on the web, go to:
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> [Non-text portions of this message have been
> removed]
>
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[Non-text portions of this message have been removed]
Group: streetfighter Message: 15467 From: Cedrik Duval Date: 2/16/2005
Subject: Re: correcting file section
>
> Nah. Just make a note that the material was written by
> J. Scott Pittman if you would. Thanks.
>
> I'm around here and there. I actually may be starting
> a new SF game soon! After having the books for years
> and years and barely playing them, but it's the game
> I've always wanted to run. It's just so hard to get my
> players away from dungeons and dragons (ugh).

Ever considered creating a new group dedicated to play Street Fighter
only? Roughly five years ago, that was exactly what I did and it is
still running every two weeks. We started playing it weekly but with
work and other things we couldn'd keep the pace. Still, it is OK for
serious gaming. I have enough time to plan ahead and my players have
no problem of keeping the evening free (in weekly groups I had the
problem that one player (not a specific one) often was absent).

CU, CD!
Group: streetfighter Message: 15468 From: J. Scott Pittman Date: 2/17/2005
Subject: Re: correcting file section
Well, I live in a small area and it's hard to find
gamers, and most of them just want to play D&D. I'm
thinking of running a street-level super hero game
using the SF rules to introduce the game to my
players. I'm hoping that they will like the system
enough to use it for other games as well. However, I
am giving them the choice of new systems to try,
including the DC Heroes system, which I have also have
a fondness for. We'll see what happens.

Scott

--- Cedrik Duval <duval@...> wrote:

>
>
> >
> > Nah. Just make a note that the material was
> written by
> > J. Scott Pittman if you would. Thanks.
> >
> > I'm around here and there. I actually may be
> starting
> > a new SF game soon! After having the books for
> years
> > and years and barely playing them, but it's the
> game
> > I've always wanted to run. It's just so hard to
> get my
> > players away from dungeons and dragons (ugh).
>
> Ever considered creating a new group dedicated to
> play Street Fighter
> only? Roughly five years ago, that was exactly what
> I did and it is
> still running every two weeks. We started playing it
> weekly but with
> work and other things we couldn'd keep the pace.
> Still, it is OK for
> serious gaming. I have enough time to plan ahead and
> my players have
> no problem of keeping the evening free (in weekly
> groups I had the
> problem that one player (not a specific one) often
> was absent).
>
> CU, CD!
>
>
>
>




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Group: streetfighter Message: 15469 From: Wind Yang Date: 2/17/2005
Subject: Hi!!! I'm Wind Yang
Wind Yang: Hello!! How are you!!Nice i'm thing.. I'm brazillian, my
english is too bad!!! But i'm trying talk about Street Fighter. I'm
Eric Souza's friend. Good, is all for today, it's only apresentation
and see'ya!!!
Group: streetfighter Message: 15470 From: Staredown Date: 2/18/2005
Subject: Re: Hi!!! I'm Wind Yang
--- Wind Yang <windyangsf@...> wrote:

> Wind Yang: Hello!! How are you!!Nice i'm thing.. I'm brazillian, my
> english is too bad!!! But i'm trying talk about Street Fighter. I'm
> Eric Souza's friend. Good, is all for today, it's only apresentation
> and see'ya!!!

Welcome to the club, Wind.

=====
staredown@... http://staredown.8m.net

Ninja live by code of Honor. Magical Girl live by code of Love. This lead to many disaster and much destruction of urban area.

Honor much safer.

-- Junpei, http://www.megatokyo.com



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Group: streetfighter Message: 15471 From: Erik the Odd Date: 2/19/2005
Subject: Re: Digest Number 1225
>
>Well, I live in a small area and it's hard to find
>gamers, and most of them just want to play D&D.

I know your pain.

>I'm
>thinking of running a street-level super hero game
>using the SF rules to introduce the game to my
>players. I'm hoping that they will like the system
>enough to use it for other games as well. However, I
>am giving them the choice of new systems to try,
>including the DC Heroes system, which I have also have
>a fondness for. We'll see what happens.
>

Give 'Big Eyes, Small Mouth' by the Guardians of Order a shot, too. It
works well for what you are talking about, and the system is quick to
execute and easy to learn.

>Scott

Erik the Odd

>
Group: streetfighter Message: 15472 From: Claude Smith Date: 2/19/2005
Subject: Re: Digest Number 1225
>
> Give 'Big Eyes, Small Mouth' by the Guardians of Order a
> shot, too. It
> works well for what you are talking about, and the system
> is quick to
> execute and easy to learn.

http://www.dimfuture.net/boards/viewtopic.php?t=244

has rules for my open-source, free anime rpg that I built
using fuzion. Everything you need to run an action-based
rpg is right there.

You might also want to pick up a copy of The Ultimate
Martial Artist, which is full of rules, styles, and
maneuvers for martial arts:
http://rpg.discountgames.com/product_info.php?products_id=30576&

That really is everything you should need in one spot.

Claude Smith

=====
tamago no kara o yabureneba hinatori wa umarezu ni shin de yuku. warewa ga hina da. tamago wa sekai da. sekai no kara (o yaburaneba warera wa umarezu ni shin de yuku. sekai no kara o hakai se yo. sekai o kakumei suru tame ni! http://www.thejakeexperience.net
Group: streetfighter Message: 15473 From: Russell Date: 2/19/2005
Subject: Re: Street Fighter Alpha movie
sorry about answering this so late. ive had some internet provider
problems(aol has some legal problems) and since i also had some problems
with my cable comapany because they were too lazy to fix my line i also
had some internet problems with them too.

now on to my question. i would love to see the episodes of street
fighter with akuma on them. where can i get them and what are they
called. if you already gave me the names i appologise for that
Russell

Tiberius Bane wrote:

>One thing you should remember about movies and video games is that the
>movies are only loosely based on the games. They take what they like, change
>what they want and forget the rest.
>Plus I dont think the Street Fighter II movie and the Street Fighter Alpha
>movie have anything to do with each other. Well except the fact that its
>about Street Fighter. I just view it as a different interpretation of the
>characters but not a sequel or a prequel. But hell I could be wrong.
>
>I have seen the Street Fighter series. I actually really liked it. I only
>have the first DVD right now, but my friend had all the video tapes.
>
>MikeM
>
> _____
>
>From: Russell p [mailto:xena400@...]
>Sent: Thursday, December 02, 2004 1:05 AM
>To: streetfighter@yahoogroups.com
>Subject: Re: [streetfighter] Street Fighter Alpha movie
>
>
>ok that makes sense to me. now here's another one according to the movie:
>
>1. according to the movie Ryu has a tough time dealing with the "dark
>hadou" also known as akuma being the "key". now in the game, Ryu is
>taken by akuma. which is how they came up with "evil ryu". now in the
>movie wouldn't ryu be taken akuma. in other words would ryu be evil
>ryu in the movie too?
>
>2. what ever happend to M. Bison? he was in the alpha game but never
>in the movie. i know that in the Street Fighter II animated movie he
>got hit by a ha-do-ken at the end by ryu and ken but they dont talk
>much about him after that
>
>3. has anyone seen the Street Fighter V2 animated series? i downloaded
>about 15 episodes on imesh. im looking to get all 23 episodes. what do
>you think about the animated series?
>Russell
>
>
>On Wed, 1 Dec 2004 15:26:20 -0800 (PST), Claude Smith
><ossadagowah@...> wrote:
>
>
>>--- Russell p <xena400@...> wrote:
>>
>>
>>
>>>oh cool. if you find out where to get one please let me
>>>know. im a
>>>collector of Street Fighter memorabilia.
>>>
>>>
>>>
>>www.jpophelp.com will set you up. Make sure that you
>>specify that you want the original dvd from Japan and not
>>the english-only 'Merican release. Be aware that a new DVD
>>from Japan can cost as much as 70 or 80 dollars, also.
>>
>>1. In the part where ken fights the cyborg robot (if that
>>is what that guys is) in the end. Why is it that the dragon
>>punch (sho-ryu-ken) doesn't have any effect on the cyborg
>>robot but yet when ryu throws the "dark hadou" it goes
>>right through the guy?
>>
>>The dark hadou is part of the Shun-Goku-Satsu (or raging
>>demon in the subs), the strongest attack in the game. It's
>>the one that does about 75 to 80 percent of your life bar
>>if it hits.
>>
>>The Shoryuken is not nearly as powerful as the
>>Shun-Goku-Satsu, which explains why the cyborg was able to
>>shrug off one attack but not the other.
>>
>>2. Why is it that Akuma shows himself in spirit in the
>>field(where ryu and chun li go to meet akuma) yet at the
>>end just before the credits he shows up in the flesh just
>>before he fights ryu?
>>
>>Gouki/Akuma was there in the field, he was just using his
>>Chi to hide his form from view. He may not have wanted to
>>fight at that point in time -- and he wanted to see Ryu
>>succumb to satsui hadou and become like him.
>>
>>With the exception of the fight between Ken and Ryu and
>>Gouki/Akuma in the comic, it appears that Gouki/Akuma
>>prefers to fight opponents one on one if he can. If he had
>>attacked Ryu, he would have had to fight Chun Li as well.
>>
>>
>>
>>>when ryu and akuma fought at the
>>>end, did they ever continue? and who won.
>>>
>>>
>>I think that given the way the games storyline continue,
>>they fight to a draw.
>>
>>
>>
>>>I
>>>dont really pay attention to the storylines on the games
>>>because it
>>>doesnt coincide with the movies.
>>>
>>>
>>The storyline of the games and the udon comics are what
>>should be considered "canon", not the movies. That's my
>>$0.02.
>>
>>
>>
>>>im just curious to know who won on
>>>the movie and if so, did they ever make a sequal to the
>>>street fighter
>>>alpha movie?
>>>
>>>
>>I've been looking, but I haven't seen it.
>>
>>I'd also suggest looking for a plot FAQ online, as that
>>would probably do a good job of explaining the overall
>>street fighter storyline.
>>
>>
>>
>>Claude Smith
>>
>>
>>Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>
>
>
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>
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> _____
>
>Yahoo! Groups Links
>
>
>* To visit your group on the web, go to:
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>
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Group: streetfighter Message: 15474 From: JJ Date: 2/22/2005
Subject: Re: Street Fighter Alpha movie
----- Original Message -----
From: "Russell" <xena400@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, February 19, 2005 6:05 PM
Subject: Re: [streetfighter] Street Fighter Alpha movie

>
> now on to my question. i would love to see the episodes of street
> fighter with akuma on them. where can i get them and what are they
> called. if you already gave me the names i appologise for that
> Russell
>
>

He was in Street Fighter Alpha, which I got from Best Buy shortly before
last Christmas. He was also in some (IIRC) later episodes of the USA series,
but I don't think it was ever released to video. (And if they ever release
any of those cartoons to video, Wing Commander better be first in line.)
Group: streetfighter Message: 15475 From: dream_martyr Date: 2/22/2005
Subject: Tokyo-to High
I've recently written a Story/fanfic called Tokyo-to High. It has to
do with a mix Universe of Street Fighter, King of Fighters, Rival
Schools, Rage of the Dragons and many other great fighting games.

http://akitoyagami.deviantart.com/journal/3762797/
Here it is if you want to read more about it.

Anyways. After writing it my group read it and was enthralled by it
and was instantly excited about the concept of playing a Street
Fighter Campaign in the world I had created.

The problem is I'm not sure how to bring my world to life for other
people to enjoy. I mean writing a story is one thing but actually
setting it up for a good game is something different.

What does everything think of this Idea? And any comments as to my
Writing style is appreciated. but mostly Any tips for how to get this
up and going?
Group: streetfighter Message: 15476 From: dream_martyr Date: 3/4/2005
Subject: Combos & Dizziness
Can someone please explain the mechanics of creating combos. and also
how you determine Dizziness during a combo.