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Group: streetfighter Message: 13972 From: edible_14 Date: 9/8/2002
Subject: Woohoo!
Group: streetfighter Message: 13973 From: kirusufuru Date: 9/9/2002
Subject: Re: starting a campagin looking for contenders (the book)
Group: streetfighter Message: 13974 From: Chris Hoffmann Date: 9/9/2002
Subject: Re: starting a campagin looking for contenders (the book)
Group: streetfighter Message: 13975 From: slappy_the_ringthief Date: 9/9/2002
Subject: Re: Woohoo!
Group: streetfighter Message: 13976 From: slappy_the_ringthief Date: 9/9/2002
Subject: Re: starting a campagin looking for contenders (the book)
Group: streetfighter Message: 13977 From: edible_14 Date: 9/9/2002
Subject: Re: Woohoo!
Group: streetfighter Message: 13978 From: deviltyger Date: 9/22/2002
Subject: Capcom vs SNK
Group: streetfighter Message: 13979 From: Natalie D Date: 9/23/2002
Subject: Re: Capcom vs SNK
Group: streetfighter Message: 13980 From: JJ Date: 9/23/2002
Subject: Re: Capcom vs SNK
Group: streetfighter Message: 13981 From: Chris Hoffmann Date: 9/25/2002
Subject: Re: Capcom vs SNK
Group: streetfighter Message: 13982 From: Natalie D Date: 9/26/2002
Subject: Re: Capcom vs SNK
Group: streetfighter Message: 13983 From: Jonathan Combs Date: 9/26/2002
Subject: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13984 From: Robert Zen Date: 9/26/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13985 From: Michael Deslongchamps Date: 9/28/2002
Subject: Combo question
Group: streetfighter Message: 13986 From: Josh Diemert Date: 9/28/2002
Subject: Re: Combo question
Group: streetfighter Message: 13987 From: chuangbao Date: 9/28/2002
Subject: Re: Combo question
Group: streetfighter Message: 13988 From: Robert Zen Date: 9/29/2002
Subject: Re: Combo question
Group: streetfighter Message: 13989 From: extrabastardformula Date: 9/29/2002
Subject: Re: Combo question
Group: streetfighter Message: 13990 From: chuangbao Date: 9/30/2002
Subject: Re: Combo question
Group: streetfighter Message: 13991 From: slappy_the_ringthief Date: 9/30/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13992 From: Jonathan Combs Date: 9/30/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13993 From: Natalie D Date: 9/30/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13994 From: Jonathan Combs Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13995 From: Natalie D Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13996 From: Jonathan Combs Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13997 From: Jens-Arthur Leirbakk Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13998 From: Jonathan Combs Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 13999 From: Jonathan Combs Date: 10/1/2002
Subject: A SF rules question
Group: streetfighter Message: 14000 From: Natalie D Date: 10/1/2002
Subject: Re: A SF rules question
Group: streetfighter Message: 14001 From: Josh Diemert Date: 10/2/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Group: streetfighter Message: 14002 From: Ronny Anderssen Date: 10/2/2002
Subject: Re: A SF rules question
Group: streetfighter Message: 14003 From: JJ Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14004 From: Jonathan Combs Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14005 From: Kim Foster Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14006 From: Jonathan Combs Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14007 From: Kim Foster Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14008 From: Jonathan Combs Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14009 From: Kim Foster Date: 10/2/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14010 From: thy_sorrow Date: 10/3/2002
Subject: The Fighters League
Group: streetfighter Message: 14011 From: Ronny Anderssen Date: 10/3/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14012 From: Jonathan Combs Date: 10/3/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14013 From: slappy_the_ringthief Date: 10/3/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14014 From: slappy_the_ringthief Date: 10/3/2002
Subject: Neverwinter Nights cross-over
Group: streetfighter Message: 14015 From: Jonathan Combs Date: 10/3/2002
Subject: Re: Neverwinter Nights cross-over
Group: streetfighter Message: 14016 From: Kim Foster Date: 10/3/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14017 From: Jonathan Combs Date: 10/3/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14018 From: Kim Foster Date: 10/3/2002
Subject: Re: hit rolls
Group: streetfighter Message: 14019 From: Jens-Arthur Leirbakk Date: 10/3/2002
Subject: Re: Neverwinter Nights cross-over
Group: streetfighter Message: 14020 From: Jonathan Combs Date: 10/7/2002
Subject: Bryan Fury- call on style
Group: streetfighter Message: 14021 From: Rinaldo Gambetta Date: 10/7/2002
Subject: Re: Bryan Fury- call on style



Group: streetfighter Message: 13972 From: edible_14 Date: 9/8/2002
Subject: Woohoo!
I just got the core rulebook, Contenders, Secrets of Shadoloo,
Perfect Weapon, and the GM Screen for $30. Lucky me, eh?

... Uh, I kind of already have the core rulebook, SoS, and Perfect
Weapon, though... oh well. It was worth it for Contenders and the GM
Screen. ^_^
Group: streetfighter Message: 13973 From: kirusufuru Date: 9/9/2002
Subject: Re: starting a campagin looking for contenders (the book)
Yeah, i just wanted to see someo f the art work and layout while i
scour the internet for it.

Kiru

--- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
wrote:
> 1. I have found (because i was going to) that talk of reproducing
> copyrighted material is largely unwelcome here by the owner and
many
> other members of the group. of course this dislike is totally
> selective judging by the move-lists in the files section, pictures,
> etc. but just FYI
>
> 2. what information do you need from contenders? you can run a
> campaign using only the main book. were you going to specifically
be
> duelists or something covered there? I believe all moves and styles
> can be found on musashis cheesy homepage, which _should be_ in my
> links section.
>
> http://matt.luvs.it
>
> -M
>
>
>
> --- In streetfighter@y..., "kirusufuru" <kiru@k...> wrote:
> > even scans of important info would be helpful, thanks.
Group: streetfighter Message: 13974 From: Chris Hoffmann Date: 9/9/2002
Subject: Re: starting a campagin looking for contenders (the book)
--- kirusufuru <kiru@...> wrote:
> Yeah, i just wanted to see someo f the art work and layout while i
> scour the internet for it.
>
> Kiru

Actually, that does sound like a cool campaign. The players are in search of a
rare book that details several unique styles, while contending with both other
players and the forces of darkness.

Hmmmm....

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 13975 From: slappy_the_ringthief Date: 9/9/2002
Subject: Re: Woohoo!
are you going to use your doubles?
lot of ppl looking for books.
if you don't need them it would be nice to give them away or (yuck)
sell them.

Matt

--- In streetfighter@y..., "edible_14" <edible_14@y...> wrote:
> I just got the core rulebook, Contenders, Secrets of Shadoloo,
> Perfect Weapon, and the GM Screen for $30. Lucky me, eh?
>
> ... Uh, I kind of already have the core rulebook, SoS, and Perfect
> Weapon, though... oh well. It was worth it for Contenders and the
GM
> Screen. ^_^
Group: streetfighter Message: 13976 From: slappy_the_ringthief Date: 9/9/2002
Subject: Re: starting a campagin looking for contenders (the book)
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> --- kirusufuru <kiru@k...> wrote:
> > Yeah, i just wanted to see someo f the art work and layout while
i
> > scour the internet for it.
> >
> > Kiru
>
> Actually, that does sound like a cool campaign. The players are in
search of a
> rare book that details several unique styles, while contending with
both other
> players and the forces of darkness.
>
> Hmmmm....
>
> =====
> staredown@r... http://staredown.8m.net
>


a street fighter adventure, about searching for the books needed to
play?

lol

the only thing more ironic would be to make it unnavailiable;

So you would have ppl searching for a module they dont have for a
game they dont have the books for which is about searching for a game
they dont have the books for so they can play adventures...

it boggles the mind.....
Group: streetfighter Message: 13977 From: edible_14 Date: 9/9/2002
Subject: Re: Woohoo!
--- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
wrote:
> are you going to use your doubles?
> lot of ppl looking for books.
> if you don't need them it would be nice to give them away or (yuck)
> sell them.
>
> Matt

I'd probably be willing to sell them for what I paid for 'em (not too
much). Lemme see the condition they arrive in first and I'll get
back to ya.
Group: streetfighter Message: 13978 From: deviltyger Date: 9/22/2002
Subject: Capcom vs SNK
Well, I hear part 2 is fixing to come out, and I did pick up 'pro'
for the PS1.

Is it just me, or does my Genesis SF II Turbo look better? And why
isn't Morrigan ranked at 3? (That Air Soul Fist stomps most computer
controlled characters into the dirt anyway.) Also, pulling of a
Darkness Illusion is a pain.

Anyway, beyond that, I look forward to the capacity to actually tag
in and out. Also looking forward to the new Marvel vs Capcom.

'scuse me while I try to figure out how to get the 'secret
challengers'.

This rambling has been brought to you by the letter 'J'
Group: streetfighter Message: 13979 From: Natalie D Date: 9/23/2002
Subject: Re: Capcom vs SNK
Where've you been? Capcom vs SNK 2 has been out for quite some
time. And it rawks. They got rid of the ratio-character-ranking
(which was an interesting idea, but not pulled off very well) in
favor of a free ratio system. Still no tagging out, but I like it
better that way. And it's pretty sweet graphically, for a sprite-
based game.

--- In streetfighter@y..., "deviltyger" <tyger1@f...> wrote:
> Well, I hear part 2 is fixing to come out, and I did pick up 'pro'
> for the PS1.
>
> Is it just me, or does my Genesis SF II Turbo look better? And why
> isn't Morrigan ranked at 3? (That Air Soul Fist stomps most
computer
> controlled characters into the dirt anyway.) Also, pulling of a
> Darkness Illusion is a pain.
>
> Anyway, beyond that, I look forward to the capacity to actually tag
> in and out. Also looking forward to the new Marvel vs Capcom.
>
> 'scuse me while I try to figure out how to get the 'secret
> challengers'.
>
> This rambling has been brought to you by the letter 'J'
Group: streetfighter Message: 13980 From: JJ Date: 9/23/2002
Subject: Re: Capcom vs SNK
That's because I ws thinking of Marvel vs. Capcom, which is getting a new
installment in a few months. Bleah

I just can't get Capcom vs SNK in this area. (Wal-Mart sucks, and it's the
only place here that has PS2 games)


----- Original Message -----
From: "Natalie D" <joaqrb@...>
To: <streetfighter@yahoogroups.com>
Sent: Monday, September 23, 2002 6:04 AM
Subject: [streetfighter] Re: Capcom vs SNK


> Where've you been? Capcom vs SNK 2 has been out for quite some
> time. And it rawks. They got rid of the ratio-character-ranking
> (which was an interesting idea, but not pulled off very well) in
> favor of a free ratio system. Still no tagging out, but I like it
> better that way. And it's pretty sweet graphically, for a sprite-
> based game.
>
> --- In streetfighter@y..., "deviltyger" <tyger1@f...> wrote:
> > Well, I hear part 2 is fixing to come out, and I did pick up 'pro'
> > for the PS1.
> >
> > Is it just me, or does my Genesis SF II Turbo look better? And why
> > isn't Morrigan ranked at 3? (That Air Soul Fist stomps most
> computer
> > controlled characters into the dirt anyway.) Also, pulling of a
> > Darkness Illusion is a pain.
> >
> > Anyway, beyond that, I look forward to the capacity to actually tag
> > in and out. Also looking forward to the new Marvel vs Capcom.
> >
> > 'scuse me while I try to figure out how to get the 'secret
> > challengers'.
> >
> > This rambling has been brought to you by the letter 'J'
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 13981 From: Chris Hoffmann Date: 9/25/2002
Subject: Re: Capcom vs SNK
--- JJ <tyger1@...> wrote:
> That's because I ws thinking of Marvel vs. Capcom, which is getting a new
> installment in a few months. Bleah
>
> I just can't get Capcom vs SNK in this area. (Wal-Mart sucks, and it's the
> only place here that has PS2 games)


Well, there's another option. A mysterious and magical place that has just
about every game you've ever heard of. It's called: The Net. Order online dude.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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New DSL Internet Access from SBC & Yahoo!
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Group: streetfighter Message: 13982 From: Natalie D Date: 9/26/2002
Subject: Re: Capcom vs SNK
Sarcasm aside, it's a good idea. I would strongly recommend Capcom
vs SNK 2 to any fan of 2D fighting games. It's like the best parts
of King of Fighters and Street Fighter put together, except even
better. My only real complaints are that it's rather too combo-heavy
for my tastes (but then, I hate combos in general), and that most
people still just play Ryu and Ken.


> Well, there's another option. A mysterious and magical place that
has just
> about every game you've ever heard of. It's called: The Net.
Order online dude.
>
> =====
> staredown@r... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
Group: streetfighter Message: 13983 From: Jonathan Combs Date: 9/26/2002
Subject: Tekken 4, Virtua Fighter 4
Hey, has anyone seen/done up stats for characters from these 2
games? I may make that my little project when I get time. Wouldn't
be too hard... I'm thinking that they'd all be more or
less 'traditional' tournaments- ie, no fireballs, etc... any input is
appreciated, of course. :)
Group: streetfighter Message: 13984 From: Robert Zen Date: 9/26/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Nope. I don't know of too many sites for Street Fighter yet. Can any body
tell me any? I'm new. As far as converting these fighters they'd have too
many moves, man. Also that "unblockable" crap would never fly. I'm working
on the top 50 World Warriors(SNK, mostly and and couple of PCs and NPCs)
but, I need a good character sheet first. Which I am designing.

>From: "Jonathan Combs" <samaritan1975@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: [streetfighter] Tekken 4, Virtua Fighter 4
>Date: Thu, 26 Sep 2002 13:05:18 -0000
>
>Hey, has anyone seen/done up stats for characters from these 2
>games? I may make that my little project when I get time. Wouldn't
>be too hard... I'm thinking that they'd all be more or
>less 'traditional' tournaments- ie, no fireballs, etc... any input is
>appreciated, of course. :)
>




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Group: streetfighter Message: 13985 From: Michael Deslongchamps Date: 9/28/2002
Subject: Combo question
Let me see what a few other storytellers think...

Lets say you have a combo Block to Jab.
And another combo Jab to dragon punch.

Can you add the plus 2 modifer to the second combo if played after the first (ex block-> jab->dragon punch)? I have been allowing it(for NPCs)..but so far none of my players have been abusing it...what do you guys/gals think?


[Non-text portions of this message have been removed]
Group: streetfighter Message: 13986 From: Josh Diemert Date: 9/28/2002
Subject: Re: Combo question
I don't think so, because it isn't a Block to Jab to Dragon Punch combo.
The way it looks is first you Block, followed by a Jab, then you do a second Jab followed by a Dragon Punch.
"course, this is only my opinion on the subject...
Michael Deslongchamps wrote:Let me see what a few other storytellers think...

Lets say you have a combo Block to Jab.
And another combo Jab to dragon punch.

Can you add the plus 2 modifer to the second combo if played after the first (ex block-> jab->dragon punch)? I have been allowing it(for NPCs)..but so far none of my players have been abusing it...what do you guys/gals think?


[Non-text portions of this message have been removed]


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[Non-text portions of this message have been removed]
Group: streetfighter Message: 13987 From: chuangbao Date: 9/28/2002
Subject: Re: Combo question
The paragraph 'Purchasing Combo Maneuvers' (p. 132, 133 in
the main book) states, that you must specifiy the EXACT
sequence in which the maneuvers in a combo have to be played
to gain the Speed bonus.
So when you buy the two combos in your example and the fighter
is allowed to play the Dragon Punch after the first combo with the
Speed bonus of the second combo you got more than one
specific sequence to play the maneuvers in those combos (A+B,
B+C, and A+B+C instead of A+B and B+C only) – therefore it's
not according to the rules...
Another point is that the first maneuver in a combo NEVER has a
Speed bonus, only the second and third. In your example a Jab
with Speed bonus (from the first combo) can't act as a starter for
the second combo, because of the Speed bonus that it may not
have to qualify as a starting maneuver.

-Roland


--- In streetfighter@y..., "Michael Deslongchamps"
<mjdeslon@u...> wrote:
> Let me see what a few other storytellers think...
>
> Lets say you have a combo Block to Jab.
> And another combo Jab to dragon punch.
>
> Can you add the plus 2 modifer to the second combo if played
> after the first (ex block-> jab->dragon punch)? I have been
> allowing it(for NPCs)..but so far none of my players have been
> abusing it...what do you guys/gals think?
Group: streetfighter Message: 13988 From: Robert Zen Date: 9/29/2002
Subject: Re: Combo question
I'll say no too, but there is always The Golden Rule. And what Street
Fighter group worth a damn doesn't have a nice big set of house rules.
Besides it never hurts to give a crappy NPC a hidden advantage. And the
best part of being a GM is that you can tweak the rules for the sake of a
good fight. If you don't want an important NPC to go down bad, a bit of
cheating is O.K. As long as it isn't an excuse for GM ego-stroking.

>From: "Michael Deslongchamps" <mjdeslon@...>
>Reply-To: streetfighter@yahoogroups.com
>To: <streetfighter@yahoogroups.com>
>Subject: [streetfighter] Combo question
>Date: Sat, 28 Sep 2002 01:18:39 -0500
>
>Let me see what a few other storytellers think...
>
>Lets say you have a combo Block to Jab.
>And another combo Jab to dragon punch.
>
>Can you add the plus 2 modifer to the second combo if played after the
>first (ex block-> jab->dragon punch)? I have been allowing it(for
>NPCs)..but so far none of my players have been abusing it...what do you
>guys/gals think?
>
>
>[Non-text portions of this message have been removed]
>




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Group: streetfighter Message: 13989 From: extrabastardformula Date: 9/29/2002
Subject: Re: Combo question
--- In streetfighter@y..., "chuangbao" <Greywolf@t...> wrote:
> Another point is that the first maneuver in a combo NEVER has a
> Speed bonus, only the second and third. In your example a Jab
> with Speed bonus (from the first combo) can't act as a starter for
> the second combo, because of the Speed bonus that it may not
> have to qualify as a starting maneuver.

I don't know about "never." It doesn't get a speed bonus for being
in a combo, but there's nothing that says it can't be played after a
block with the usual speed boost you get following a block.
Group: streetfighter Message: 13990 From: chuangbao Date: 9/30/2002
Subject: Re: Combo question
Sorry, you're right. I should have written 'combo speed bonus' ;-)

--- In streetfighter@y..., "extrabastardformula" <didi_mau@h...>
wrote:
> I don't know about "never." It doesn't get a speed bonus for
> being in a combo, but there's nothing that says it can't be
> played after a block with the usual speed boost you get
> following a block.
Group: streetfighter Message: 13991 From: slappy_the_ringthief Date: 9/30/2002
Subject: Re: Tekken 4, Virtua Fighter 4
correct me if im wrong anyone, but my understanding of "traditional"
is same-style.

like a karate tournament or boxing match.

different styles fighting each other would be freestyle wouldnt it?

Matt

--- In streetfighter@y..., "Jonathan Combs" <samaritan1975@y...>
wrote:
> Hey, has anyone seen/done up stats for characters from these 2
> games? I may make that my little project when I get time.
Wouldn't
> be too hard... I'm thinking that they'd all be more or
> less 'traditional' tournaments- ie, no fireballs, etc... any input
is
> appreciated, of course. :)
Group: streetfighter Message: 13992 From: Jonathan Combs Date: 9/30/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Sorry, I don't have my books in front of me, I may well have used the
wrong word.

By 'traditional', I meant no fireballs, ice blasts, etc. Just
maneuvers that could be 'feasible' in 'real life'.

Neither T4 nor VF4 have 'supernatural' moves... the exceptions
possibly being Kayuza/Jin/Heihachi's 'chi discharge' attacks.

--- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
wrote:
> correct me if im wrong anyone, but my understanding
of "traditional"
> is same-style.
>
> like a karate tournament or boxing match.
>
> different styles fighting each other would be freestyle wouldnt it?
>
> Matt
>
> --- In streetfighter@y..., "Jonathan Combs" <samaritan1975@y...>
> wrote:
> > Hey, has anyone seen/done up stats for characters from these 2
> > games? I may make that my little project when I get time.
> Wouldn't
> > be too hard... I'm thinking that they'd all be more or
> > less 'traditional' tournaments- ie, no fireballs, etc... any
input
> is
> > appreciated, of course. :)
Group: streetfighter Message: 13993 From: Natalie D Date: 9/30/2002
Subject: Re: Tekken 4, Virtua Fighter 4
"Traditional" really isn't clearly defined in SF:STG. It *should*
mean same-style, but at one point it's said to mean "no Focus
maneuvers".

Speaking of Focus powers in Tekken, don't forget Yoshimitsu.
Besides, Tekken also has cyborgs, robots, and animals fighting in the
tournament.
Group: streetfighter Message: 13994 From: Jonathan Combs Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
That's true, but he's not especially strong. And he doesnt' use his
sword all that much. (Except to bounce around and in one of his
throws).

Animal Hybrid... I always took Kuma to be just a supremely well
trained circus bear. Armor King... sure. Cyborg. King? I thought
he just had a magic mask of some sort.

After beating the game with Bryan Fury, I'm not sure if he's a cyborg
or a ressurected corpse. *shrug*

Combot... yeah. Haven't unlocked him yet. :)



--- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> "Traditional" really isn't clearly defined in SF:STG. It *should*
> mean same-style, but at one point it's said to mean "no Focus
> maneuvers".
>
> Speaking of Focus powers in Tekken, don't forget Yoshimitsu.
> Besides, Tekken also has cyborgs, robots, and animals fighting in
the
> tournament.
Group: streetfighter Message: 13995 From: Natalie D Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
I wasn't referring to Yoshimitsu's sword, actually, but rather to his
magic-type stuff. Spitting poison gas, teleporting, capturing his
opponent's soul in his blade... that sort of thing. Kunimitsu had
similar powers.

Kuma and Panda are just remarkably intelligent, well-trained bears.
And don't forget Alex, the boxing kangaroo, and Roger, the boxing
velociraptor, from previous Tekken games.

Bryan Fury is most definitely a cyborg. King has a magic mask, and
Armor King is a jaguar spirit taken human form or something. I think
he has a cybernetic eye, too, for some reason.

In addition to Combot, we have the Jack series of robots (P-Jack,
Jack-2, Gunjack), none of whom appear in Tekken 4. Also, there's
Mokujin/Tetsujin, training dummies come to life.

More miscellaneous magic stuff includes Devil, and his presence in
Kazuya and Jin, Angel (I don't know where she fits in), Ogre/True
Ogre, and good ol' Unknown from Tekken Tag. (Who admittedly had no
place in the storyline.)

> That's true, but he's not especially strong. And he doesnt' use
his
> sword all that much. (Except to bounce around and in one of his
> throws).
>
> Animal Hybrid... I always took Kuma to be just a supremely well
> trained circus bear. Armor King... sure. Cyborg. King? I
thought
> he just had a magic mask of some sort.
>
> After beating the game with Bryan Fury, I'm not sure if he's a
cyborg
> or a ressurected corpse. *shrug*
>
> Combot... yeah. Haven't unlocked him yet. :)
>
>
>
> --- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> > "Traditional" really isn't clearly defined in SF:STG. It
*should*
> > mean same-style, but at one point it's said to mean "no Focus
> > maneuvers".
> >
> > Speaking of Focus powers in Tekken, don't forget Yoshimitsu.
> > Besides, Tekken also has cyborgs, robots, and animals fighting in
> the
> > tournament.
Group: streetfighter Message: 13996 From: Jonathan Combs Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Yeah, it's obviously been awhile since I played the other Tekken's in
the series. :)

I forgot how much I miss Gunjack and Roger/Alex. Never played TT, so
I know nothing of 'Unknown'. (Hence the name, I guess ;) ).

Are we sure Bryan's a cyborg? I thought somewhere it said that he
was brought back from the dead. I took that to mean that he was
reanimated-- 'undead', as it were.


--- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> I wasn't referring to Yoshimitsu's sword, actually, but rather to
his
> magic-type stuff. Spitting poison gas, teleporting, capturing his
> opponent's soul in his blade... that sort of thing. Kunimitsu had
> similar powers.
>
> Kuma and Panda are just remarkably intelligent, well-trained
bears.
> And don't forget Alex, the boxing kangaroo, and Roger, the boxing
> velociraptor, from previous Tekken games.
>
> Bryan Fury is most definitely a cyborg. King has a magic mask, and
> Armor King is a jaguar spirit taken human form or something. I
think
> he has a cybernetic eye, too, for some reason.
>
> In addition to Combot, we have the Jack series of robots (P-Jack,
> Jack-2, Gunjack), none of whom appear in Tekken 4. Also, there's
> Mokujin/Tetsujin, training dummies come to life.
>
> More miscellaneous magic stuff includes Devil, and his presence in
> Kazuya and Jin, Angel (I don't know where she fits in), Ogre/True
> Ogre, and good ol' Unknown from Tekken Tag. (Who admittedly had no
> place in the storyline.)
>
> > That's true, but he's not especially strong. And he doesnt' use
> his
> > sword all that much. (Except to bounce around and in one of his
> > throws).
> >
> > Animal Hybrid... I always took Kuma to be just a supremely well
> > trained circus bear. Armor King... sure. Cyborg. King? I
> thought
> > he just had a magic mask of some sort.
> >
> > After beating the game with Bryan Fury, I'm not sure if he's a
> cyborg
> > or a ressurected corpse. *shrug*
> >
> > Combot... yeah. Haven't unlocked him yet. :)
> >
> >
> >
> > --- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> > > "Traditional" really isn't clearly defined in SF:STG. It
> *should*
> > > mean same-style, but at one point it's said to mean "no Focus
> > > maneuvers".
> > >
> > > Speaking of Focus powers in Tekken, don't forget Yoshimitsu.
> > > Besides, Tekken also has cyborgs, robots, and animals fighting
in
> > the
> > > tournament.
Group: streetfighter Message: 13997 From: Jens-Arthur Leirbakk Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Well, the endmovie for Bryan is...

<spoiler space>

























Right. Whatever. The endgame for Bryan in Tekken 4 is that Dr.
Baikonovich 'mechanizes' him after he's kicked Dr. Abel's ass.
Permanently, like. It is intimated that Bryan is a 'synthetic', which
probably is something like the synths in alien or something. Anyways, the
reason Dr. Baikonovich does this, is because Bryan's body contains the
antidote of Dr. Abel's bioweapon.

On Tue, 1 Oct 2002, Jonathan Combs wrote:

> Yeah, it's obviously been awhile since I played the other Tekken's in
> the series. :)
>
> I forgot how much I miss Gunjack and Roger/Alex. Never played TT, so
> I know nothing of 'Unknown'. (Hence the name, I guess ;) ).
>
> Are we sure Bryan's a cyborg? I thought somewhere it said that he
> was brought back from the dead. I took that to mean that he was
> reanimated-- 'undead', as it were.
>
>
> --- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> > I wasn't referring to Yoshimitsu's sword, actually, but rather to
> his
> > magic-type stuff. Spitting poison gas, teleporting, capturing his
> > opponent's soul in his blade... that sort of thing. Kunimitsu had
> > similar powers.
> >
> > Kuma and Panda are just remarkably intelligent, well-trained
> bears.
> > And don't forget Alex, the boxing kangaroo, and Roger, the boxing
> > velociraptor, from previous Tekken games.
> >
> > Bryan Fury is most definitely a cyborg. King has a magic mask, and
> > Armor King is a jaguar spirit taken human form or something. I
> think
> > he has a cybernetic eye, too, for some reason.
> >
> > In addition to Combot, we have the Jack series of robots (P-Jack,
> > Jack-2, Gunjack), none of whom appear in Tekken 4. Also, there's
> > Mokujin/Tetsujin, training dummies come to life.
> >
> > More miscellaneous magic stuff includes Devil, and his presence in
> > Kazuya and Jin, Angel (I don't know where she fits in), Ogre/True
> > Ogre, and good ol' Unknown from Tekken Tag. (Who admittedly had no
> > place in the storyline.)
> >
> > > That's true, but he's not especially strong. And he doesnt' use
> > his
> > > sword all that much. (Except to bounce around and in one of his
> > > throws).
> > >
> > > Animal Hybrid... I always took Kuma to be just a supremely well
> > > trained circus bear. Armor King... sure. Cyborg. King? I
> > thought
> > > he just had a magic mask of some sort.
> > >
> > > After beating the game with Bryan Fury, I'm not sure if he's a
> > cyborg
> > > or a ressurected corpse. *shrug*
> > >
> > > Combot... yeah. Haven't unlocked him yet. :)
> > >
> > >
> > >
> > > --- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> > > > "Traditional" really isn't clearly defined in SF:STG. It
> > *should*
> > > > mean same-style, but at one point it's said to mean "no Focus
> > > > maneuvers".
> > > >
> > > > Speaking of Focus powers in Tekken, don't forget Yoshimitsu.
> > > > Besides, Tekken also has cyborgs, robots, and animals fighting
> in
> > > the
> > > > tournament.
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 13998 From: Jonathan Combs Date: 10/1/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Yup, seen the ending (my favorite character overall, as it
stands.) :)

I was thinking that he wasn't a cyborg to start off with, though. As
to what happens after Tekken 4 ('a year later?'), is anyone's guess.

--- In streetfighter@y..., Jens-Arthur Leirbakk <leirbakk@p...> wrote:
> Well, the endmovie for Bryan is...
>
> <spoiler space>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> Right. Whatever. The endgame for Bryan in Tekken 4 is that Dr.
> Baikonovich 'mechanizes' him after he's kicked Dr. Abel's ass.
> Permanently, like. It is intimated that Bryan is a 'synthetic',
which
> probably is something like the synths in alien or something.
Anyways, the
> reason Dr. Baikonovich does this, is because Bryan's body contains
the
> antidote of Dr. Abel's bioweapon.
>
> On Tue, 1 Oct 2002, Jonathan Combs wrote:
>
> > Yeah, it's obviously been awhile since I played the other
Tekken's in
> > the series. :)
> >
> > I forgot how much I miss Gunjack and Roger/Alex. Never played
TT, so
> > I know nothing of 'Unknown'. (Hence the name, I guess ;) ).
> >
> > Are we sure Bryan's a cyborg? I thought somewhere it said that he
> > was brought back from the dead. I took that to mean that he was
> > reanimated-- 'undead', as it were.
> >
> >
> > --- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> > > I wasn't referring to Yoshimitsu's sword, actually, but rather
to
> > his
> > > magic-type stuff. Spitting poison gas, teleporting, capturing
his
> > > opponent's soul in his blade... that sort of thing. Kunimitsu
had
> > > similar powers.
> > >
> > > Kuma and Panda are just remarkably intelligent, well-trained
> > bears.
> > > And don't forget Alex, the boxing kangaroo, and Roger, the
boxing
> > > velociraptor, from previous Tekken games.
> > >
> > > Bryan Fury is most definitely a cyborg. King has a magic mask,
and
> > > Armor King is a jaguar spirit taken human form or something. I
> > think
> > > he has a cybernetic eye, too, for some reason.
> > >
> > > In addition to Combot, we have the Jack series of robots (P-
Jack,
> > > Jack-2, Gunjack), none of whom appear in Tekken 4. Also,
there's
> > > Mokujin/Tetsujin, training dummies come to life.
> > >
> > > More miscellaneous magic stuff includes Devil, and his presence
in
> > > Kazuya and Jin, Angel (I don't know where she fits in),
Ogre/True
> > > Ogre, and good ol' Unknown from Tekken Tag. (Who admittedly
had no
> > > place in the storyline.)
> > >
> > > > That's true, but he's not especially strong. And he doesnt'
use
> > > his
> > > > sword all that much. (Except to bounce around and in one of
his
> > > > throws).
> > > >
> > > > Animal Hybrid... I always took Kuma to be just a supremely
well
> > > > trained circus bear. Armor King... sure. Cyborg. King? I
> > > thought
> > > > he just had a magic mask of some sort.
> > > >
> > > > After beating the game with Bryan Fury, I'm not sure if he's a
> > > cyborg
> > > > or a ressurected corpse. *shrug*
> > > >
> > > > Combot... yeah. Haven't unlocked him yet. :)
> > > >
> > > >
> > > >
> > > > --- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> > > > > "Traditional" really isn't clearly defined in SF:STG. It
> > > *should*
> > > > > mean same-style, but at one point it's said to mean "no
Focus
> > > > > maneuvers".
> > > > >
> > > > > Speaking of Focus powers in Tekken, don't forget Yoshimitsu.
> > > > > Besides, Tekken also has cyborgs, robots, and animals
fighting
> > in
> > > > the
> > > > > tournament.
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@p...
Group: streetfighter Message: 13999 From: Jonathan Combs Date: 10/1/2002
Subject: A SF rules question
Okay... so I'm reviewing rules that I haven't read in ages because no
one around here will play this with me. ;)

Am I reading the combat rules right... it seems like it's assumed
that an attacker will always hit the defender (unless the defender
moves away or acts first by way of interruption, or jumps over the
attack). Is this correct? There doesnt' seem to be any 'to hit'
function in the flow of combat...
Group: streetfighter Message: 14000 From: Natalie D Date: 10/1/2002
Subject: Re: A SF rules question
That's correct. There are no to-hit rolls in Street Fighter.

> Okay... so I'm reviewing rules that I haven't read in ages because
no
> one around here will play this with me. ;)
>
> Am I reading the combat rules right... it seems like it's assumed
> that an attacker will always hit the defender (unless the defender
> moves away or acts first by way of interruption, or jumps over the
> attack). Is this correct? There doesnt' seem to be any 'to hit'
> function in the flow of combat...
Group: streetfighter Message: 14001 From: Josh Diemert Date: 10/2/2002
Subject: Re: Tekken 4, Virtua Fighter 4
Hey guys, I was at Eatza Pizza (an all you can eat Pizza buffet) where they had Tekken Tag. One of the demo battles had Kunimitsu in it, so I decided to try and find some artwork for it...
Anyway, I stumbled across this kewl site:
www.tekkenzaibatsu.com
It has EVERYTHING in it for Tekken (okay, maybe not everything, but a lot) including a full character roster for each game, complete with backstory, style and kewl art.
With this information, perhaps some people can finally convert the characters to Street Fighter.
Josh



---------------------------------
Do you Yahoo!?
New DSL Internet Access from SBC & Yahoo!

[Non-text portions of this message have been removed]
Group: streetfighter Message: 14002 From: Ronny Anderssen Date: 10/2/2002
Subject: Re: A SF rules question
Well that's not entirely true. In the SFstg main book on pg. 143,
there's an optional rule called "No Cards".

It tells you how to use a to-hit system..


We've used a to-hit system here in Trondheim, and it works great in
arena fights. But in an one against ten thugs scenario it would be
REALLY slow paced to use a to-hit system.

-----Galin-----



--- In streetfighter@y..., "Natalie D" <joaqrb@y...> wrote:
> That's correct. There are no to-hit rolls in Street Fighter.
>
> > Okay... so I'm reviewing rules that I haven't read in ages because
> no
> > one around here will play this with me. ;)
> >
> > Am I reading the combat rules right... it seems like it's assumed
> > that an attacker will always hit the defender (unless the defender
> > moves away or acts first by way of interruption, or jumps over the
> > attack). Is this correct? There doesnt' seem to be any 'to hit'
> > function in the flow of combat...
Group: streetfighter Message: 14003 From: JJ Date: 10/2/2002
Subject: Re: hit rolls
The reason there are no rolls for attacks in SF (unlike the other
Storyteller games) is the the hex map. If you're in a position to make a
hit, it's visible. In the other ST games, the rolls judge weather or not
you're in a position to hit.
Group: streetfighter Message: 14004 From: Jonathan Combs Date: 10/2/2002
Subject: Re: hit rolls
True, but someone could be swinging wildly.

For that matter, if there's not to hit roll, what's the point in the
blindfight skill?

--- In streetfighter@y..., "JJ" <tyger1@f...> wrote:
> The reason there are no rolls for attacks in SF (unlike the other
> Storyteller games) is the the hex map. If you're in a position to
make a
> hit, it's visible. In the other ST games, the rolls judge weather
or not
> you're in a position to hit.
Group: streetfighter Message: 14005 From: Kim Foster Date: 10/2/2002
Subject: Re: hit rolls
At 01:57 PM 10/2/02 -0000, you wrote:
>True, but someone could be swinging wildly.
>
>For that matter, if there's not to hit roll, what's the point in the
>blindfight skill?

And, even if two people are standing face to face, a swing can miss/be
blocked parried espeically in cinematic combat. Look at martial arts movies,
the majority of attacks are blocked/dodged (miss).

----------------------------------------------------------------------------
------
Ninja Rule. If more than three ninja are attacking, they are invariably cannon
fodder and will have their asses handed to them by the players. The inverse is
also true: a single ninja will be death on legs.
----------------------------------------------------------------------------
------
Group: streetfighter Message: 14006 From: Jonathan Combs Date: 10/2/2002
Subject: Re: hit rolls
Which is why they have the mechanic that you ALWAYS roll at least one
die for damage, regardless of damage done or the soak of the target.
It still hurts getting smacked with a solid kick whether you block it
or not... but if you *miss*, it doesn't hurt them at all...

--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 01:57 PM 10/2/02 -0000, you wrote:
> >True, but someone could be swinging wildly.
> >
> >For that matter, if there's not to hit roll, what's the point in
the
> >blindfight skill?
>
> And, even if two people are standing face to face, a swing can
miss/be
> blocked parried espeically in cinematic combat. Look at martial
arts movies,
> the majority of attacks are blocked/dodged (miss).
>
> --------------------------------------------------------------------
--------
> ------
> Ninja Rule. If more than three ninja are attacking, they are
invariably cannon
> fodder and will have their asses handed to them by the players. The
inverse is
> also true: a single ninja will be death on legs.
> --------------------------------------------------------------------
--------
> ------
Group: streetfighter Message: 14007 From: Kim Foster Date: 10/2/2002
Subject: Re: hit rolls
At 07:33 PM 10/2/02 -0000, you wrote:
>Which is why they have the mechanic that you ALWAYS roll at least one
>die for damage, regardless of damage done or the soak of the target.
>It still hurts getting smacked with a solid kick whether you block it
>or not... but if you *miss*, it doesn't hurt them at all...

That assuming a block means just puting your arm in the way. Many martial
arts blocks and counters deflect the force so much that it should injure you
at all if done properly. At least thats been my experience.

----------------------------------------------------------------------------
------
Ninja Rule. If more than three ninja are attacking, they are invariably cannon
fodder and will have their asses handed to them by the players. The inverse is
also true: a single ninja will be death on legs.
----------------------------------------------------------------------------
------
Group: streetfighter Message: 14008 From: Jonathan Combs Date: 10/2/2002
Subject: Re: hit rolls
And mine (with muay thai); but we're not really talking 'real' as far
as SF is concerned.

That said, the mechanic I was mentioning says that you'll ALWAYS roll
one die. So, no matter how well you deflect/redirect, you'll still
stand the chance of getting pinged somehow.

Which brings me back to the fact that I'm not sure why there isn't
a 'to hit' roll... if you duck, you don't stand that chance of
getting pinged. If you bob/weave, you don't get tagged. So forth
and so on.

I don't have the book here... what was that optional 'to hit' rule?
Rolling difficulty against the targets' Dex or something?

--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 07:33 PM 10/2/02 -0000, you wrote:
> >Which is why they have the mechanic that you ALWAYS roll at least
one
> >die for damage, regardless of damage done or the soak of the
target.
> >It still hurts getting smacked with a solid kick whether you block
it
> >or not... but if you *miss*, it doesn't hurt them at all...
>
> That assuming a block means just puting your arm in the way. Many
martial
> arts blocks and counters deflect the force so much that it should
injure you
> at all if done properly. At least thats been my experience.
>
> --------------------------------------------------------------------
--------
> ------
> Ninja Rule. If more than three ninja are attacking, they are
invariably cannon
> fodder and will have their asses handed to them by the players. The
inverse is
> also true: a single ninja will be death on legs.
> --------------------------------------------------------------------
--------
> ------
Group: streetfighter Message: 14009 From: Kim Foster Date: 10/2/2002
Subject: Re: hit rolls
At 08:18 PM 10/2/02 -0000, you wrote:
>And mine (with muay thai); but we're not really talking 'real' as far
>as SF is concerned.

That should have been "Shouldn't injure you at all". My mistake or perhaps
sting but not possible bring you a step closer to unconsiousness. As it
stands, even "mook" style characters can swarm a character and essentially
"nickel and dime" them to death with one die hits. I don't think it fits for
a highly cinematic combat like you see in Streetfighter.

----------------------------------------------------------------------------
------
Ninja Rule. If more than three ninja are attacking, they are invariably cannon
fodder and will have their asses handed to them by the players. The inverse is
also true: a single ninja will be death on legs.
----------------------------------------------------------------------------
------
Group: streetfighter Message: 14010 From: thy_sorrow Date: 10/3/2002
Subject: The Fighters League
King of Chickens... was wondering if you were planning on updating
that great page of yours... You haven't updated for 5 months, I hope
you haven't decided to stop... if thats the case...well damn... if
not...good :o) just hope you'll do so soon... kinda hoping to see
some new stuff... the page is really good by the way :OÞ
Group: streetfighter Message: 14011 From: Ronny Anderssen Date: 10/3/2002
Subject: Re: hit rolls
Well. The to-hit rule in the book says to roll Dex + technique against
a diff. 6 to hit I think.

Here in Trondheim though, we used dex + tech. vs. diff. (opp. Dex +
athletics) to hit. Where 10's were always a hit, unless the to-hit
diff. was more than 10.

10's also gave you an extra damage die pr. 10 rolled.

Hope this helps ^_^


-----Galin-----

--- In streetfighter@y..., "Jonathan Combs" <doc_mental@y...> wrote:
> And mine (with muay thai); but we're not really talking 'real' as far
> as SF is concerned.
>
> That said, the mechanic I was mentioning says that you'll ALWAYS roll
> one die. So, no matter how well you deflect/redirect, you'll still
> stand the chance of getting pinged somehow.
>
> Which brings me back to the fact that I'm not sure why there isn't
> a 'to hit' roll... if you duck, you don't stand that chance of
> getting pinged. If you bob/weave, you don't get tagged. So forth
> and so on.
>
> I don't have the book here... what was that optional 'to hit' rule?
> Rolling difficulty against the targets' Dex or something?
>
> --- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> > At 07:33 PM 10/2/02 -0000, you wrote:
> > >Which is why they have the mechanic that you ALWAYS roll at least
> one
> > >die for damage, regardless of damage done or the soak of the
> target.
> > >It still hurts getting smacked with a solid kick whether you block
> it
> > >or not... but if you *miss*, it doesn't hurt them at all...
> >
> > That assuming a block means just puting your arm in the way. Many
> martial
> > arts blocks and counters deflect the force so much that it should
> injure you
> > at all if done properly. At least thats been my experience.
> >
> > --------------------------------------------------------------------
> --------
> > ------
> > Ninja Rule. If more than three ninja are attacking, they are
> invariably cannon
> > fodder and will have their asses handed to them by the players. The
> inverse is
> > also true: a single ninja will be death on legs.
> > --------------------------------------------------------------------
> --------
> > ------
Group: streetfighter Message: 14012 From: Jonathan Combs Date: 10/3/2002
Subject: Re: hit rolls
Though rolling that die doesn't necessarily mean you actually DO
damage. It just means that anyone smacking someone else stands a
remote CHANCE of hurting that opponent.

Even in cinematic games, we see the cannon fodder trying to pin down
our heroes-- maybe not hurting them, per se, but certainly pinning
them down or even holding them long enough for the BBV (Big Bad
Villain) on the scene to do something to them.

:)

--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 08:18 PM 10/2/02 -0000, you wrote:
> >And mine (with muay thai); but we're not really talking 'real' as
far
> >as SF is concerned.
>
> That should have been "Shouldn't injure you at all". My mistake or
perhaps
> sting but not possible bring you a step closer to unconsiousness.
As it
> stands, even "mook" style characters can swarm a character and
essentially
> "nickel and dime" them to death with one die hits. I don't think it
fits for
> a highly cinematic combat like you see in Streetfighter.
>
> --------------------------------------------------------------------
--------
> ------
> Ninja Rule. If more than three ninja are attacking, they are
invariably cannon
> fodder and will have their asses handed to them by the players. The
inverse is
> also true: a single ninja will be death on legs.
> --------------------------------------------------------------------
--------
> ------
Group: streetfighter Message: 14013 From: slappy_the_ringthief Date: 10/3/2002
Subject: Re: hit rolls
--- In streetfighter@y..., "Ronny Anderssen" <randerssen@h...> wrote:
> Well. The to-hit rule in the book says to roll Dex + technique
against
> a diff. 6 to hit I think.
>


worth mentioning that that is a "no-cards" system they present, not
just an optional to-hit system... rolling strength plus technique
for damage goes hand and hand with using the to-hit roll as they
present it in the book.

On the "why no to-hit" topic:
I think it has no bearing on whats realistic just a game system they
devised, which is flawed as we all know on many levels.

I always just consider a roll of no damage to be a "miss"

But theres always the golden rule, so by all means if you want a to-
hit roll just stick it in...

probably they dont have it purely to speed up combat.

Ive played using a copy of alpha3 and a playstation to resolve combat
rather than dice and hexes, so by all means, change to using a to-hit
roll if you want one.
Group: streetfighter Message: 14014 From: slappy_the_ringthief Date: 10/3/2002
Subject: Neverwinter Nights cross-over
Anyone here play Neverwinter Nights?

It would be perfect for translating a medeival style SF game into it
by making your own module for monks and what not...

maybe a soul-edge module.

Im currently working on a unrelated module but if any of you would
like your SF characters to make cameo appearances practicing martial
arts etc. in the temple i have for monks pls reply with them or e
mail me from my page http://matt.luvs.it

(assuming of course your character fits in a quasi-medieval DnD type
world, no cyborgs pls)
Group: streetfighter Message: 14015 From: Jonathan Combs Date: 10/3/2002
Subject: Re: Neverwinter Nights cross-over
I dont' have it, but all my gaming friends do. Since I only have net
access at work (BLAH!) I haven't seen the need to buy it yet. I'll
be up online soon enough though. :)

As is, I played with the idea of Street Fighter: Victory Road, a
fantasy-themed SF game. :) Magery, Demon Fist Kung Fu, and so on
are some of the new styles I was thinking about.

Magic weapons would, of course, be available.

If you want a good resource, actually, check out Exalted. WW does
magic in a more 'tangible' way than Mage... almost reminds me of that
new He Man cartoon. :) Or Battlechasers, the comic. Anyone ever
read that? Good stuff.

--- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
wrote:
> Anyone here play Neverwinter Nights?
>
> It would be perfect for translating a medeival style SF game into
it
> by making your own module for monks and what not...
>
> maybe a soul-edge module.
>
> Im currently working on a unrelated module but if any of you would
> like your SF characters to make cameo appearances practicing
martial
> arts etc. in the temple i have for monks pls reply with them or e
> mail me from my page http://matt.luvs.it
>
> (assuming of course your character fits in a quasi-medieval DnD
type
> world, no cyborgs pls)
Group: streetfighter Message: 14016 From: Kim Foster Date: 10/3/2002
Subject: Re: hit rolls
At 01:24 PM 10/3/02 -0000, you wrote:
>Though rolling that die doesn't necessarily mean you actually DO
>damage. It just means that anyone smacking someone else stands a
>remote CHANCE of hurting that opponent.

Well you could argue that in martial arts flicks nd high powered anime there
is no chance of a mook damaging a major character. :) But thats genre stuff...

>
>Even in cinematic games, we see the cannon fodder trying to pin down
>our heroes-- maybe not hurting them, per se, but certainly pinning
>them down or even holding them long enough for the BBV (Big Bad
>Villain) on the scene to do something to them.
>
>:)

Its not an inconsiderable chance we found in our experience playing. It lead
to alot fights that didn't "feel" right for what we thought was appropriate.
"Swarm 'em" became a viable technique unlike what you see a numner of
martial arts movies whre the dangers of the opposition seems inversely
proporational to their numbers. If the mooks are there,generally you have to
deal with them to get Major Bad Guy. Even with To Hit rolls, there's a
chance if you get enough of them, they'll hit you. We kept the at least one
die of damage if they hit, so they're was a chance of moderately skilled
fighters getting nickle and dimed by a lot of mooks, but World Warrior level
characters would generally wade thuogh them with impunity.

Well, at leaast thats how it worked out for us.

----------------------------------------------------------------------------
------
Ninja Rule. If more than three ninja are attacking, they are invariably cannon
fodder and will have their asses handed to them by the players. The inverse is
also true: a single ninja will be death on legs.
----------------------------------------------------------------------------
------
Group: streetfighter Message: 14017 From: Jonathan Combs Date: 10/3/2002
Subject: Re: hit rolls
Actually, that's funny... I was thinking exactly that.. that veteran
PCs would just wade through like the mooks were water, whereas
inexperienced PCs might take a few lumps.

Witness virtually any Jackie Chan flick where he fights off a few
thugs (with lumps!) before dealing with the BBV.

--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 01:24 PM 10/3/02 -0000, you wrote:
> >Though rolling that die doesn't necessarily mean you actually DO
> >damage. It just means that anyone smacking someone else stands a
> >remote CHANCE of hurting that opponent.
>
> Well you could argue that in martial arts flicks nd high powered
anime there
> is no chance of a mook damaging a major character. :) But thats
genre stuff...
>
> >
> >Even in cinematic games, we see the cannon fodder trying to pin
down
> >our heroes-- maybe not hurting them, per se, but certainly pinning
> >them down or even holding them long enough for the BBV (Big Bad
> >Villain) on the scene to do something to them.
> >
> >:)
>
> Its not an inconsiderable chance we found in our experience
playing. It lead
> to alot fights that didn't "feel" right for what we thought was
appropriate.
> "Swarm 'em" became a viable technique unlike what you see a numner
of
> martial arts movies whre the dangers of the opposition seems
inversely
> proporational to their numbers. If the mooks are there,generally
you have to
> deal with them to get Major Bad Guy. Even with To Hit rolls,
there's a
> chance if you get enough of them, they'll hit you. We kept the at
least one
> die of damage if they hit, so they're was a chance of moderately
skilled
> fighters getting nickle and dimed by a lot of mooks, but World
Warrior level
> characters would generally wade thuogh them with impunity.
>
> Well, at leaast thats how it worked out for us.
>
> --------------------------------------------------------------------
--------
> ------
> Ninja Rule. If more than three ninja are attacking, they are
invariably cannon
> fodder and will have their asses handed to them by the players. The
inverse is
> also true: a single ninja will be death on legs.
> --------------------------------------------------------------------
--------
> ------
Group: streetfighter Message: 14018 From: Kim Foster Date: 10/3/2002
Subject: Re: hit rolls
>Ive played using a copy of alpha3 and a playstation to resolve combat
>rather than dice and hexes, so by all means, change to using a to-hit
>roll if you want one.

Wow, I've considered doing that (Maybe for a one shot game or somethin') how
did it work out?


>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

----------------------------------------------------------------------------
------
Ninja Rule. If more than three ninja are attacking, they are invariably cannon
fodder and will have their asses handed to them by the players. The inverse is
also true: a single ninja will be death on legs.
----------------------------------------------------------------------------
------
Group: streetfighter Message: 14019 From: Jens-Arthur Leirbakk Date: 10/3/2002
Subject: Re: Neverwinter Nights cross-over
I ran a short campaign based on "martial China" once, actually. Street
Fighter: Tien Tao. Sort of Mortal Kombat: Konquest, you know, with a
martial art school set in the fictional city of Tien Tao, where the player
characters are students at this school getting up to things and - of
course - demonstrating the superiority of their style of kung fu the ONLY
way...

On Thu, 3 Oct 2002, Jonathan Combs wrote:

> I dont' have it, but all my gaming friends do. Since I only have net
> access at work (BLAH!) I haven't seen the need to buy it yet. I'll
> be up online soon enough though. :)
>
> As is, I played with the idea of Street Fighter: Victory Road, a
> fantasy-themed SF game. :) Magery, Demon Fist Kung Fu, and so on
> are some of the new styles I was thinking about.
>
> Magic weapons would, of course, be available.
>
> If you want a good resource, actually, check out Exalted. WW does
> magic in a more 'tangible' way than Mage... almost reminds me of that
> new He Man cartoon. :) Or Battlechasers, the comic. Anyone ever
> read that? Good stuff.
>
> --- In streetfighter@y..., "slappy_the_ringthief" <ringthief@c...>
> wrote:
> > Anyone here play Neverwinter Nights?
> >
> > It would be perfect for translating a medeival style SF game into
> it
> > by making your own module for monks and what not...
> >
> > maybe a soul-edge module.
> >
> > Im currently working on a unrelated module but if any of you would
> > like your SF characters to make cameo appearances practicing
> martial
> > arts etc. in the temple i have for monks pls reply with them or e
> > mail me from my page http://matt.luvs.it
> >
> > (assuming of course your character fits in a quasi-medieval DnD
> type
> > world, no cyborgs pls)
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 14020 From: Jonathan Combs Date: 10/7/2002
Subject: Bryan Fury- call on style
Hey, in the opinion of any Tekken fans out there, would you say Muay
Thai or Western Kickboxing suits his fighting style more?
Group: streetfighter Message: 14021 From: Rinaldo Gambetta Date: 10/7/2002
Subject: Re: Bryan Fury- call on style
Western Kickboxing, if you want a muay thai fighter from Tekken just see
Bruce...
----- Original Message -----
From: "Jonathan Combs" <samaritan1975@...>
To: <streetfighter@yahoogroups.com>
Sent: Monday, October 07, 2002 2:53 PM
Subject: [streetfighter] Bryan Fury- call on style


> Hey, in the opinion of any Tekken fans out there, would you say Muay
> Thai or Western Kickboxing suits his fighting style more?
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>