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Group: streetfighter Message: 13720 From: extrabastardformula Date: 5/6/2002
Subject: Re: The sound...of silence
Group: streetfighter Message: 13721 From: Chris Hoffmann Date: 5/6/2002
Subject: Re: The sound...of silence
Group: streetfighter Message: 13722 From: extrabastardformula Date: 5/6/2002
Subject: Re: The sound...of silence
Group: streetfighter Message: 13723 From: Josh Diemert Date: 5/6/2002
Subject: Re: The sound...of Spider?
Group: streetfighter Message: 13724 From: Chris Hoffmann Date: 5/7/2002
Subject: Re: The sound...of silence
Group: streetfighter Message: 13725 From: Jeff Yurkiw Date: 5/7/2002
Subject: Re: The sound...of silence
Group: streetfighter Message: 13726 From: The King of Chickens 2001 Date: 5/8/2002
Subject: KOF site 2nd Update
Group: streetfighter Message: 13727 From: The King of Chickens 2001 Date: 5/8/2002
Subject: Re: KOF site 2nd Update
Group: streetfighter Message: 13728 From: Marnic Date: 5/9/2002
Subject: Re: Skateboarding
Group: streetfighter Message: 13729 From: Clk Whrr Chad Date: 5/10/2002
Subject: Re: The sound...of silence
Group: streetfighter Message: 13730 From: Chris Hoffmann Date: 5/10/2002
Subject: Re: Skateboarding
Group: streetfighter Message: 13731 From: bdorian2000 Date: 5/10/2002
Subject: A great boxing movie.
Group: streetfighter Message: 13732 From: Chris Hoffmann Date: 5/10/2002
Subject: Some merits and flaws.
Group: streetfighter Message: 13733 From: extrabastardformula Date: 5/10/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13734 From: Frank Rizzo Date: 5/11/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13735 From: nat_drest Date: 5/11/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13736 From: Chris Hoffmann Date: 5/11/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13737 From: Chris Hoffmann Date: 5/11/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13738 From: Chris Hoffmann Date: 5/11/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13739 From: J.J. Date: 5/11/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13740 From: galin_ra Date: 5/12/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13741 From: chuangbao Date: 5/12/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13742 From: Chris Hoffmann Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13743 From: Chris Hoffmann Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13744 From: Chris Hoffmann Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13745 From: extrabastardformula Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13746 From: Chris Hoffmann Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13747 From: extrabastardformula Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13748 From: Chris Hoffmann Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13749 From: galin_ra Date: 5/13/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13750 From: extrabastardformula Date: 5/14/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13751 From: J.J. Date: 5/15/2002
Subject: Re: Some merits and flaws.
Group: streetfighter Message: 13752 From: Michael Deslongchamps Date: 5/18/2002
Subject: Hey just trying to get some input...
Group: streetfighter Message: 13753 From: Chris Hoffmann Date: 5/20/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13754 From: warlockfm Date: 5/21/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13755 From: J.J. Date: 5/21/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13756 From: Michael Deslongchamps Date: 5/23/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13757 From: warlockfm Date: 5/23/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13758 From: Chris Hoffmann Date: 5/24/2002
Subject: Re: Hey just trying to get some input...
Group: streetfighter Message: 13759 From: thehgw Date: 5/25/2002
Subject: In memorium
Group: streetfighter Message: 13760 From: Andy Johnston Date: 5/25/2002
Subject: Re: In memorium
Group: streetfighter Message: 13761 From: Michael Deslongchamps Date: 5/26/2002
Subject: Re: In memorium
Group: streetfighter Message: 13762 From: necro6hit Date: 5/26/2002
Subject: Re: In memorium
Group: streetfighter Message: 13763 From: . Spirto Date: 5/26/2002
Subject: Re: In memorium
Group: streetfighter Message: 13764 From: chuangbao Date: 5/26/2002
Subject: Re: In memorium
Group: streetfighter Message: 13765 From: galin_ra Date: 5/28/2002
Subject: Speed or not to speed
Group: streetfighter Message: 13766 From: necro6hit Date: 5/28/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13767 From: chuangbao Date: 5/29/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13768 From: galin_ra Date: 5/29/2002
Subject: Re: Speed or not to speed
Group: streetfighter Message: 13769 From: galin_ra Date: 5/29/2002
Subject: Re: Speed or not to speed



Group: streetfighter Message: 13720 From: extrabastardformula Date: 5/6/2002
Subject: Re: The sound...of silence
--- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
wrote:
> That movie was great..in my humble opionin anyway! I thought it
captured the essence of the spiderman character without completly
trashing the story or the character...good marvel movie!
>

Why can't ther be movies made of the comics I read. A Sandman flick
would rock hard, as would a Why I Hate Saturn movie starring
Christina Appplegate and Jannene Garofallo. That would be sweet.
Group: streetfighter Message: 13721 From: Chris Hoffmann Date: 5/6/2002
Subject: Re: The sound...of silence
--- extrabastardformula <didi_mau@...> wrote:
> --- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
> wrote:
> > That movie was great..in my humble opionin anyway! I thought it
> captured the essence of the spiderman character without completly
> trashing the story or the character...good marvel movie!
> >
>
> Why can't ther be movies made of the comics I read. A Sandman flick
> would rock hard, as would a Why I Hate Saturn movie starring
> Christina Appplegate and Jannene Garofallo. That would be sweet.

You don't read From Hell? You don't read The League of Extraordinary
Gentlemen? You don't read Ghost World? Hell, I was just thinking 'how awesome
that there making movies of the books I read'.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 13722 From: extrabastardformula Date: 5/6/2002
Subject: Re: The sound...of silence
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> You don't read From Hell? You don't read The League of
Extraordinary
> Gentlemen? You don't read Ghost World? Hell, I was just
thinking 'how awesome
> that there making movies of the books I read'.
There's a League of Extraodinary Gentlemen movie? Is it recent? Who
is in it?

BTW-Forgot Ghost World since it didn't play in my area.
Group: streetfighter Message: 13723 From: Josh Diemert Date: 5/6/2002
Subject: Re: The sound...of Spider?
Lucy Lawless was in it to, brief cameo as the punk
girl talking about Spidey...(Don't believe me, look in
the credits.)

--- Andy Johnston <dlatrex@...> wrote:
> Excellent film. One of the best cinematic
> translations ever. Willem Dafoe = Da' Man!
> <not to mention the great cameo's by Campbell and
> Randy Savage.>
> ----- Original Message -----
> From: Michael Deslongchamps
> To: streetfighter@yahoogroups.com
> Sent: Monday, March 18, 2002 3:53 PM
> Subject: Re: [streetfighter] The sound...of
> silence
>
>
> That movie was great..in my humble opionin anyway!
> I thought it captured the essence of the spiderman
> character without completly trashing the story or
> the character...good marvel movie!
>
> Mike
> ----- Original Message -----
> From: J. Scott Pittman
> To: streetfighter@yahoogroups.com
> Sent: Sunday, May 05, 2002 8:26 PM
> Subject: Re: [streetfighter] The sound...of
> silence
>
>
> Most of us went to see Spiderman, I am sure...
>
> J. Scott Pittman
> www.dragonslayergames.com
> Look to Dragonslayer Games for character
> sketches, the EPICS rpg, and more!
> ----- Original Message -----
> From: The King of Chickens 2001
> To: streetfighter@yahoogroups.com
> Sent: Sunday, May 05, 2002 10:05 AM
> Subject: [streetfighter] The sound...of
> silence
>
>
> Hmmm....it's quiet, no email from SF groups,
> and it's a weekend. It can only mean one
> thing.....Either I have somehow been accidentially
> been removed from the mailing list, or everyone's
> too (well, so am I). I hope it isn't the former.
>
> I have partially fixed my yahoo account, now I
> have reset the 'junk mail' settings, and can change
> my password. But the bloody thing still wants me to
> confirm my email addys, and refuses to send me the
> confirmation code.....it's been hours and I haven't
> received it yet. I have NOT blocked anything except
> junk mail. But meanwhile, I cannot access the
> yahoogroups files itself, and Yahoo still thinks I'm
> not part of the mailing list.
>
> Alright....who's the systems admin there? I
> want to give him a piece of my mind.
>
>
>
>
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Group: streetfighter Message: 13724 From: Chris Hoffmann Date: 5/7/2002
Subject: Re: The sound...of silence
--- extrabastardformula <didi_mau@...> wrote:
> --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > You don't read From Hell? You don't read The League of
> Extraordinary
> > Gentlemen? You don't read Ghost World? Hell, I was just
> thinking 'how awesome
> > that there making movies of the books I read'.
> There's a League of Extraodinary Gentlemen movie? Is it recent? Who
> is in it?

It's still in casting, but I actually have high hopes for it.

Sean Connery as everyone's favorite Great White Hunter, Allan Quartermain.
Yes, Dr. Henry Jones will be in it (a nice piece of irony, considering that
Campion Bond is also going to be in it.)

http://filmforce.ign.com/articles/358/358276p1.html has the latest news and
links to their other articals for LoEG.

> BTW-Forgot Ghost World since it didn't play in my area.

Of course it didn't. It's actually in the MPAA charter (section XIII
subparagraph 666) "No motion picture of any real importance (Mononoke, Ghost
World, Akira, etc) will play in any area with a member of the SF:STG listserv.
No real reason, we just like messing with them."

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 13725 From: Jeff Yurkiw Date: 5/7/2002
Subject: Re: The sound...of silence

> Of course it didn't.  It's actually in the MPAA charter
(section XIII
> subparagraph 666) "No motion picture of any real
importance (Mononoke, Ghost
> World, Akira, etc) will play in any area
with a member of the SF:STG listserv.
> No real reason, we just like
messing with them."

So THAT'S what's going on. And here I thought they were just following the secret eleventh commandmant:
 
"Thow shalt not shine high quality Japanese Anime onto American cinima screens for it is of the highest quality and might out-sell low quality American crap."
 
But that's just me.
 
Jeff
Group: streetfighter Message: 13726 From: The King of Chickens 2001 Date: 5/8/2002
Subject: KOF site 2nd Update
On time, on target with the next update to the KOF site.
 
My rendition of the Animal Hybrid background, as well as the Orochi blood background, are up.

So are Ralf's character sheet and manuvers.

Due to complaints about the load speed of the site, I'm trying to find a new service provider. If anyone can make any recommendations (except freeservers.....bloody site doesn't support Frontpage 2000!!!) do reply ASAP.

Meanwhile, here's the link, in case you have forgotten where the site is already.....:

http://homex.coolconnect.com/member4/chickenno1/member4/chickenno1/index.html


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Group: streetfighter Message: 13727 From: The King of Chickens 2001 Date: 5/8/2002
Subject: Re: KOF site 2nd Update
Attachments :



    Holy crud. The link didn't show right.

     

    Here's the link:

    http://homex.coolconnect.com/member4/chickenno1/member4/chickenno1/index.html


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    Group: streetfighter Message: 13728 From: Marnic Date: 5/9/2002
    Subject: Re: Skateboarding
    >
    > I don't skate myself(but I do play Tony Hawks Pro Skater, & used to watch a
    > lot of skating stuff), but I think it would be a cool secondary skill or
    > something.
    >
    Totally changing the subject, but still talking of weird people and
    their weird uses for skills, has anyone here taken a look at
    Exalted, WW's fantasy RPG ? Their skill-related charms is the
    kind of thing that i think could give a new twist to d term "special
    maneuver"

    Cool game all around. And wouldn't skateboarding count as a
    specialization of Athletics ? At least i think it would, in other
    storyteller games, but that's just me guessing...

    Marcel
    Group: streetfighter Message: 13729 From: Clk Whrr Chad Date: 5/10/2002
    Subject: Re: The sound...of silence

    You know what would make a great movie from a booke is conan yeah...they could make one call conan the destroyer, and conan the conquer, and maybe put him in a crossover movie with like a female conan.

    Oh by the way I object america does not make cheap krap as far as movies go it makes "100% Grade A All Ameraican Krap(explotive substituted)"(george carlin)

    -Chad Phillips



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    Group: streetfighter Message: 13730 From: Chris Hoffmann Date: 5/10/2002
    Subject: Re: Skateboarding
    --- Marnic <marnic@...> wrote:
    >
    > >
    > > I don't skate myself(but I do play Tony Hawks Pro Skater, & used to watch a
    >
    > > lot of skating stuff), but I think it would be a cool secondary skill or
    > > something.

    On a vaguely related note, I plan on writing up a Video Game Playing Talent
    some day soon.

    > Totally changing the subject, but still talking of weird people and
    > their weird uses for skills, has anyone here taken a look at
    > Exalted, WW's fantasy RPG ? Their skill-related charms is the
    > kind of thing that i think could give a new twist to d term "special
    > maneuver"

    No, but it's quite high on my 'Iwant!IwantI!want!' list.

    > Cool game all around. And wouldn't skateboarding count as a
    > specialization of Athletics ? At least i think it would, in other
    > storyteller games, but that's just me guessing...

    Yes it would (or maybe Extreme Sports, depending on your tale teller), but
    remember that Athletics is a Talent in other storyteller games. Well, most
    other storyteller games anyway.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 13731 From: bdorian2000 Date: 5/10/2002
    Subject: A great boxing movie.
    Joe versus Max. You must watch this cinematic tour de force about
    one of Boxings greatest philanthropists. Max Schmeling verus Joe
    Louis.

    This movie tells the story of how Max Schmelling fought Joe
    Louis "The Brown Bomber" during the heyday of WWII. With race such a
    big issue, Max Schmeling was put under pressure not to fight Joe Louis
    (The undefeated challenger) because he was black. Max, saying he
    spotted a flaw in his boxing, fought Joe Louis. One, the Aryan
    Superman used by Hitlers propoganda machines, the other the meanest
    and strongest man ever to come out of an American gym.

    Joe lost. The nazi scientists called it a great win for their
    race - This, despite the fact that Max had a jewish trainer and was
    involved in hiding members of the jewish community during
    Krystallnacht. In fact, Max is now commemorated by the Holocaust
    Museum.

    WWII came about and Max was stripped of his title. The Americans
    gave it to somebody else, Joe took it from him in a single round.
    When asked how it felt to be champion, Joe said 'I'll never be
    champion until I beat Max Schmeling." This time, at the height of
    WWII, the fight was arranged. Both sides wanted it, both sides were
    hungry for a victory, neither side wanted to allow it. Only the
    personal convictions of Max and Joe pushed this fight through. This
    was a battle that boxing fans look for - Two men... Needing to fight
    the other.

    Joe broke Max's neck in the first round. They eventually became
    friends. Joe Louis, as always, was an all american. Truthfully, he
    represented what Boxing is supposed to be about. Max was stalwart in
    his convictions, a skilled and cagy veteran... And another example of
    a real fighter. It's matches like that and people like that that make
    me a boxing fan. It's not people like Tyson or Morrison.:P
    Group: streetfighter Message: 13732 From: Chris Hoffmann Date: 5/10/2002
    Subject: Some merits and flaws.
    I'm looking for a little feedback on a few merits and flaws that came to me one
    night. I'm really looking for play balance issues and loopholes, but I'm also
    interested in readability (especially for the Ka-Tet merit), so feel free to
    point out any little flaw you can find...

    Eye for Tactics (1pt Merit)
    You have a definite knack for figuring out strengths and weaknesses. When
    studying a fight you're not directly involved in, the three round requirement
    for Insight checks is reduced to one round.

    Ka-Tet (2,4-?pt Merit)
    After training, working, and fighting at someone's side for many years, you
    begin to know what their thinking without talking or even seeing them. Without
    even a glance, you know not only precisely where they are, but what they plan
    on doing and what they need you to do. At the beginning of each round that both
    are involved in combat (or about to be involved in the case of the first
    round), give the partners a chance to plan their action together, preferably
    without the storyteller and other players listening in. Remember though that
    rounds are short (ten seconds), so give them a reasonable amount of time to
    confer but not long enough to aggravate the other players.

    For the four point version you have true telepathy with your partner(s) and can
    communicate silently in and out of combat. This telepathy does not cost chi or
    have a Focus requirement, but may not be used outside your Ka-Tet.

    Both versions have maximum ranges of approximately fifty feet (fifteen hexes).
    All characters linked in this way must buy the same version of this merit. In
    addition, there is an added cost of one freeby per character in the link beyond
    two. A character can only be part of one Ka-Tet at a time.

    Example: Raphiel, Jonah, and Michelle decide that they want to work really well
    together as a team and take Ka-Tet. Not wanting to be inside each other's heads
    they decide to go with the two point version. At two points, plus an additional
    one for forging a three person Ka-Tet, each character must spend three freeby
    points to acquire this merit.

    When two or more members of a Ka-Tet are fighting each other (as in the case of
    participating in a non-team tournament) they may be able confuse the link with
    an opposed Manipulation+Subterfuge vs. Perception+Insight check. Failure means
    that looser must tell the team members that won what they plan on doing this
    round. This works the same way for both the two point and four point versions
    of this merit.

    Note: The name Ka-Tet was taken from Stephen King's Gunslinger series.

    Lone Wolf (1pt Flaw)
    For whatever reason, you do not fight well with others. You may be able to
    fight well against others, but beyond knowing that hitting your friends is bad
    the subtleties of teamwork are lost on you. You can not buy team combos, though
    ordinary combos may be bought at the standard cost. Obviously a character
    shouldn't be allowed to take this Flaw unless they are part of a team.

    Poor Start (1-5pt Flaw)
    You joined the circut before you were really ready and lost a large number of
    fights. Record a number of losses equal to the point value of this merit in
    your standing. It is assumed that you fought in a number of divisions, so these
    losses will remain with you should you switch divisions. This Flaw does not
    affect your team's standing (if you have a team). Only you own standing is
    affected.


    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13733 From: extrabastardformula Date: 5/10/2002
    Subject: Re: Some merits and flaws.
    --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > I'm looking for a little feedback on a few merits and flaws that
    came to me one
    > night. I'm really looking for play balance issues and loopholes,
    but I'm also
    > interested in readability (especially for the Ka-Tet merit), so
    feel free to
    > point out any little flaw you can find...

    Are merits and flaws that important? I've been playing Street
    Fighter without them for years and have gotten few complaints.
    Backgrounds do most of the work of merits with the bonus of being
    scalable.
    Group: streetfighter Message: 13734 From: Frank Rizzo Date: 5/11/2002
    Subject: Re: Some merits and flaws.
    personally some of the ideas sound good but also like the other guy said, do
    you really need, them and the team one ka tet merit is a bit powerful, great
    idea and i like it but what qualifies how long they have been fighting
    together and such, and in game or out of game? esentially it sounds great
    overall, but maybe a touch too powerful, for example, if they know what they
    are, going to do, why talk about it? when i run the game for example, if my
    pcs are going in a team fight and the npcs have been fighting for a while,
    usually the first two rounds is a combination of a certain sequence of
    attacks, example, cannon drill and dashing punch, both npcs will cover lots
    of ground and perhaps hit the same person. dont know just a thought, f. r.

    >From: Chris Hoffmann <staredown@...>
    >Reply-To: streetfighter@yahoogroups.com
    >To: streetfighter@yahoogroups.com
    >Subject: [streetfighter] Some merits and flaws.
    >Date: Fri, 10 May 2002 10:37:51 -0700 (PDT)
    >
    >I'm looking for a little feedback on a few merits and flaws that came to me
    >one
    >night. I'm really looking for play balance issues and loopholes, but I'm
    >also
    >interested in readability (especially for the Ka-Tet merit), so feel free
    >to
    >point out any little flaw you can find...


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    Group: streetfighter Message: 13735 From: nat_drest Date: 5/11/2002
    Subject: Re: Some merits and flaws.
    I don't see the need for the Eye for Tactics merit. If someone is
    good at figuring out strengths and weaknesses, why not just represent
    that with a higher Perception or Insight?

    No comment on the team-based merits and flaws, as I'm not very
    familiar with team-based fighting.
    Group: streetfighter Message: 13736 From: Chris Hoffmann Date: 5/11/2002
    Subject: Re: Some merits and flaws.
    --- extrabastardformula <didi_mau@...> wrote:

    > Are merits and flaws that important?

    Yes and no. No because no white wolf product had them originally, they were
    always added on before the third edditions.

    Yes because there are some things that should be back grounds (the backgrounds
    in the main book) and some things that should be merits or flaws (the
    backgrounds in the Player's Guide).

    No there not really necessary, but then again neither are backgrounds. The
    entire background system could be done away with little difficulty.

    I've been playing Street
    > Fighter without them for years and have gotten few complaints.
    > Backgrounds do most of the work of merits with the bonus of being
    > scalable.

    Some things should not be scaleable (at least not to the degree that
    backgrounds are). Huge Size comes to mind.

    Also with only a background system, you don't get an opportunity to play a
    myoptic fighter pilot :)

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 13737 From: Chris Hoffmann Date: 5/11/2002
    Subject: Re: Some merits and flaws.
    --- Frank Rizzo <checkwithme97@...> wrote:

    > personally some of the ideas sound good but also like the other guy said, do
    > you really need, them and the team one ka tet merit is a bit powerful, great
    > idea and i like it but what qualifies how long they have been fighting
    > together and such, and in game or out of game?

    Merits can only be purchased during character creation, so presumably they've
    been together for years before the game begins. How long exactly varies from
    team to team and GM to GM. Some teams really mesh well together and can get
    this kind of rapore in only one year (or even only one day, depending on the
    campaign). Others take five or even more years to get this level of teamwork.
    Most teams never accomplish this, which is why it's a merit.

    Merits (and flaws) cover the stuff that's rarer than backgrounds. I mean,
    there are plenty of millionairs in the world, and even more that just have jobs
    (Resources), but only a few that have a Photographic Memory (Eidetic Memory).

    esentially it sounds great
    > overall, but maybe a touch too powerful, for example, if they know what they
    > are, going to do, why talk about it?

    Your example isn't really helping me understand your arguement. It's a
    powerful merit (and it is, I agree), but I'll answer your example.

    Just because the characters know what they're doing, doesn't mean the Players
    do. It's kinda like the common sense merit in a way. It keeps players from
    making stupid mistakes (Like Spinning Foot Sweeping your own teammate).

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 13738 From: Chris Hoffmann Date: 5/11/2002
    Subject: Re: Some merits and flaws.
    --- nat_drest <joaqrb@...> wrote:
    > I don't see the need for the Eye for Tactics merit. If someone is
    > good at figuring out strengths and weaknesses, why not just represent
    > that with a higher Perception or Insight?

    Because a higher Perception/Insight might get you a better answer, but it won't
    get you a quicker answer. Not all fights last long enought to merit an insight
    check.

    > No comment on the team-based merits and flaws, as I'm not very
    > familiar with team-based fighting.

    Neither am I. That's the main reason I doing them.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

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    Group: streetfighter Message: 13739 From: J.J. Date: 5/11/2002
    Subject: Re: Some merits and flaws.
    ----- Original Message -----
    From: "extrabastardformula" <didi_mau@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Friday, May 10, 2002 7:15 PM
    Subject: [streetfighter] Re: Some merits and flaws.


    > --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > > I'm looking for a little feedback on a few merits and flaws that
    > came to me one
    > > night. I'm really looking for play balance issues and loopholes,
    > but I'm also
    > > interested in readability (especially for the Ka-Tet merit), so
    > feel free to
    > > point out any little flaw you can find...
    >
    > Are merits and flaws that important? I've been playing Street
    > Fighter without them for years and have gotten few complaints.
    > Backgrounds do most of the work of merits with the bonus of being
    > scalable.
    >

    Important? No, not really. Even many WoD games completely do away with them.
    However, I will say that some backgrounds should be under the Merits and
    Flaws system, and some Merits and Flaws should be left at backgrounds.

    For the first, we can take 'Animal Hybrid'. A Background considered almost
    obscene in how much it adds to a character. Compare it to the various animal
    traits for purchase in the book Ascension's Right Hand or Bygone Bestiary.
    (Night Sight, Claws, Wings, etc. All costing something relative to their
    usefullness... usually.)

    For the latter, things like Judicial Ties and Mansion should have just been
    left at Allies and Resources.

    The Mage book, Guide to Traditions introduced an interesting new bit.
    Adversarial Backgrounds. Basically, inverted forms of the main backgrounds
    that give the character more Freebies. Instead of 'Resources', the character
    gets 'Debt'. Got a good amount of 'Allies'? Here's some 'Enemy' to go along
    with it.
    Group: streetfighter Message: 13740 From: galin_ra Date: 5/12/2002
    Subject: Re: Some merits and flaws.
    Okay..

    I like having the mansion Merit, because that way you could have
    inherited a mansion without having money. This is not possible with
    resources.

    Enemy and debt's and such as bakgrounds are great ideas. Just look at
    Adventure! The enemy BG is called Nemesis there though.
    But on the other hand. If you already include merits and flaws into
    your system. Why move enemy to backgrounds, as the enemy flaw already
    have a cost of FB's from 1-5.

    It could be a great idea if you're NOT having merits and flaws in your
    system, but hey! That's just my opinion.


    I liked the Ka-tet merit. Not unbalancing at all. It doesn't actually
    give the team all powerful advantage, it just gives them a sense of
    where each other are. It doesn't exactly make the team capable of
    blasting a whole through the earth, if you get my meaning ^_^


    The rest were great. I will include most of them(or maybe all) into
    the online SF campiagn, Ultimate Warrior.


    -----Ronin-----




    --- In streetfighter@y..., "J.J." <tyger1@f...> wrote:
    >
    > ----- Original Message -----
    > From: "extrabastardformula" <didi_mau@h...>
    > To: <streetfighter@y...>
    > Sent: Friday, May 10, 2002 7:15 PM
    > Subject: [streetfighter] Re: Some merits and flaws.
    >
    >
    > > --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > > > I'm looking for a little feedback on a few merits and flaws that
    > > came to me one
    > > > night. I'm really looking for play balance issues and loopholes,
    > > but I'm also
    > > > interested in readability (especially for the Ka-Tet merit), so
    > > feel free to
    > > > point out any little flaw you can find...
    > >
    > > Are merits and flaws that important? I've been playing Street
    > > Fighter without them for years and have gotten few complaints.
    > > Backgrounds do most of the work of merits with the bonus of being
    > > scalable.
    > >
    >
    > Important? No, not really. Even many WoD games completely do away
    with them.
    > However, I will say that some backgrounds should be under the Merits and
    > Flaws system, and some Merits and Flaws should be left at backgrounds.
    >
    > For the first, we can take 'Animal Hybrid'. A Background considered
    almost
    > obscene in how much it adds to a character. Compare it to the
    various animal
    > traits for purchase in the book Ascension's Right Hand or Bygone
    Bestiary.
    > (Night Sight, Claws, Wings, etc. All costing something relative to their
    > usefullness... usually.)
    >
    > For the latter, things like Judicial Ties and Mansion should have
    just been
    > left at Allies and Resources.
    >
    > The Mage book, Guide to Traditions introduced an interesting new bit.
    > Adversarial Backgrounds. Basically, inverted forms of the main
    backgrounds
    > that give the character more Freebies. Instead of 'Resources', the
    character
    > gets 'Debt'. Got a good amount of 'Allies'? Here's some 'Enemy' to
    go along
    > with it.
    Group: streetfighter Message: 13741 From: chuangbao Date: 5/12/2002
    Subject: Re: Some merits and flaws.
    I've never been a big friend of the whole mertis and flaws system
    most WW games use, because most players tend to abuse
    them. Moreso as you can only buy those at character creation -
    and everything you cannot buy later in the course of the game is
    better than anything else.

    --- In streetfighter@y..., "extrabastardformula" <didi_mau@h...>
    wrote:
    > --- In streetfighter@y..., Chris Hoffmann <staredown@r...>
    wrote:
    > > I'm looking for a little feedback on a few merits and flaws that
    > came to me one
    > > night. I'm really looking for play balance issues and
    loopholes,
    > but I'm also
    > > interested in readability (especially for the Ka-Tet merit), so
    > feel free to
    > > point out any little flaw you can find...
    >
    > Are merits and flaws that important? I've been playing Street
    > Fighter without them for years and have gotten few complaints.
    > Backgrounds do most of the work of merits with the bonus of
    being
    > scalable.
    Group: streetfighter Message: 13742 From: Chris Hoffmann Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- "J.J." <tyger1@...> wrote:

    [snip]

    > Important? No, not really. Even many WoD games completely do away with them.
    > However, I will say that some backgrounds should be under the Merits and
    > Flaws system, and some Merits and Flaws should be left at backgrounds.
    >
    > For the first, we can take 'Animal Hybrid'. A Background considered almost
    > obscene in how much it adds to a character. Compare it to the various animal
    > traits for purchase in the book Ascension's Right Hand or Bygone Bestiary.
    > (Night Sight, Claws, Wings, etc. All costing something relative to their
    > usefullness... usually.)

    Ya know, I should actually take a look at Bygone since I have access to it.

    > For the latter, things like Judicial Ties and Mansion should have just been
    > left at Allies and Resources.

    Okay, I can see that.

    > The Mage book, Guide to Traditions introduced an interesting new bit.
    > Adversarial Backgrounds. Basically, inverted forms of the main backgrounds
    > that give the character more Freebies. Instead of 'Resources', the character
    > gets 'Debt'. Got a good amount of 'Allies'? Here's some 'Enemy' to go along
    > with it.

    Ooooh! I like it, gotta pick that up!

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13743 From: Chris Hoffmann Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- galin_ra <randerssen@...> wrote:
    > Okay..
    >
    > I like having the mansion Merit, because that way you could have
    > inherited a mansion without having money. This is not possible with
    > resources.

    Well, I make my players define their backgrounds, so they could have a Mansion
    and have to Street Fight to get the cash to maintain/repair it, but you're
    right that there is no rules mechanic for that in most games besides M&F.

    > Enemy and debt's and such as bakgrounds are great ideas. Just look at
    > Adventure! The enemy BG is called Nemesis there though.
    > But on the other hand. If you already include merits and flaws into
    > your system. Why move enemy to backgrounds, as the enemy flaw already
    > have a cost of FB's from 1-5.

    Note to self, get Adventure!.

    > It could be a great idea if you're NOT having merits and flaws in your
    > system, but hey! That's just my opinion.

    Like someone said before (who exactly escapes me), there are times you need a
    merit and times you need a background. It's always good to have multiple
    systems so you can pick whichever one meshed best with your GM style. That's
    what I really liked about ADnD 2nd. They gave you three different skill
    systems, all quite different.

    > I liked the Ka-tet merit. Not unbalancing at all. It doesn't actually
    > give the team all powerful advantage, it just gives them a sense of
    > where each other are. It doesn't exactly make the team capable of
    > blasting a whole through the earth, if you get my meaning ^_^

    This is one of those merit that I can easily see as a 2/4 or a 3/6. Like I
    said before, this is a powerful merit (also a lengthly one, but that's neither
    here nor there).

    > The rest were great. I will include most of them(or maybe all) into
    > the online SF campiagn, Ultimate Warrior.

    Glad to be of service.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13744 From: Chris Hoffmann Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- chuangbao <Greywolf@...> wrote:
    > I've never been a big friend of the whole mertis and flaws system
    > most WW games use, because most players tend to abuse
    > them. Moreso as you can only buy those at character creation -
    > and everything you cannot buy later in the course of the game is
    > better than anything else.

    Trust me friend, _anything_ can be abused. Even the core ten backgrounds can
    be abused. My first SF:STG session I let someone take Bill Gates as a level
    five ally.

    You have a valid point about the ability to get more merits and get out of
    flaws, and I have yet to come up with a satisfactory system for doing so.
    Especially since some merits and flaws are easily acquirable during game (like
    Ka-Tet and Enemy, though it should take years of play to get Ka-Tet)

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13745 From: extrabastardformula Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > Some things should not be scaleable (at least not to the degree that
    > backgrounds are). Huge Size comes to mind.
    >
    > Also with only a background system, you don't get an opportunity to
    play a
    > myoptic fighter pilot :)

    Flaws could be given as negative backgrounds. Myopic could easily be
    one dot in Dull Senses.
    TeeHee
    Group: streetfighter Message: 13746 From: Chris Hoffmann Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- extrabastardformula <didi_mau@...> wrote:

    > Flaws could be given as negative backgrounds. Myopic could easily be
    > one dot in Dull Senses.
    > TeeHee

    extrabastardformula

    TeeHee

    extrabastardformula

    TeeHee

    I don't know about you, but something seems off to me here...

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13747 From: extrabastardformula Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > --- extrabastardformula <didi_mau@h...> wrote:
    >
    > > Flaws could be given as negative backgrounds. Myopic could
    easily be
    > > one dot in Dull Senses.
    > > TeeHee
    >
    > extrabastardformula
    >
    > TeeHee
    >
    > extrabastardformula
    >
    > TeeHee
    >
    > I don't know about you, but something seems off to me here...
    TeeHee is just the miming of gigling. extrabastardformula is the
    handle. I've got no sig so some people think of the last line as
    automatically being my handle. I'll try to fix that.

    extrabastardformula
    "But I was only issuing orders!" -Milosevic
    Group: streetfighter Message: 13748 From: Chris Hoffmann Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    --- extrabastardformula <didi_mau@...> wrote:
    > --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > > --- extrabastardformula <didi_mau@h...> wrote:
    > >
    > > > Flaws could be given as negative backgrounds. Myopic could
    > easily be
    > > > one dot in Dull Senses.
    > > > TeeHee
    > >
    > > extrabastardformula
    > >
    > > TeeHee
    > >
    > > extrabastardformula
    > >
    > > TeeHee
    > >
    > > I don't know about you, but something seems off to me here...
    > TeeHee is just the miming of gigling. extrabastardformula is the
    > handle. I've got no sig so some people think of the last line as
    > automatically being my handle. I'll try to fix that.

    Oh, I understood that fine. What I couldn't wrap my brain around was the
    picture of someone named extrabastardformula giggling like a school girl.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13749 From: galin_ra Date: 5/13/2002
    Subject: Re: Some merits and flaws.
    Earlier I used to go by the Ars Magica rule of Virtues and Flaws.

    you have X points max of flaws, and these points can either be used to
    buy Merits, or you could get more Freebies. BUT you could not buy
    merits with Freebies. This limits the players choice of merits
    drastically.

    Just an idea for those of you who means your players take too many
    Merits ^_^


    -----Ronin-----


    --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > --- chuangbao <Greywolf@t...> wrote:
    > > I've never been a big friend of the whole mertis and flaws system
    > > most WW games use, because most players tend to abuse
    > > them. Moreso as you can only buy those at character creation -
    > > and everything you cannot buy later in the course of the game is
    > > better than anything else.
    >
    > Trust me friend, _anything_ can be abused. Even the core ten
    backgrounds can
    > be abused. My first SF:STG session I let someone take Bill Gates as
    a level
    > five ally.
    >
    > You have a valid point about the ability to get more merits and get
    out of
    > flaws, and I have yet to come up with a satisfactory system for
    doing so.
    > Especially since some merits and flaws are easily acquirable during
    game (like
    > Ka-Tet and Enemy, though it should take years of play to get Ka-Tet)
    >
    > =====
    > staredown@r... http://staredown.8m.net
    >
    > "We don't expect kittens to fight wildcats and win
    > --we merely expect them to try."
    > -- Robert Heinlein
    >
    > __________________________________________________
    > Do You Yahoo!?
    > LAUNCH - Your Yahoo! Music Experience
    > http://launch.yahoo.com
    Group: streetfighter Message: 13750 From: extrabastardformula Date: 5/14/2002
    Subject: Re: Some merits and flaws.
    --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:

    > Oh, I understood that fine. What I couldn't wrap my brain around
    was the
    > picture of someone named extrabastardformula giggling like a school
    girl.
    >
    I got the handle from one of my brother's Industrial Nation zines.
    It had a mocking article on mallrat goth and accessories for
    the "lifestyle." The phrase "extra bastard formula" was in the list
    of things to look for when buying a hairspray right after "super
    ozone depletion" and superozonedepletion isn't a very cool name.
    Group: streetfighter Message: 13751 From: J.J. Date: 5/15/2002
    Subject: Re: Some merits and flaws.
    ----- Original Message -----
    From: "Chris Hoffmann" <staredown@...>
    To: <streetfighter@yahoogroups.com>
    Sent: Monday, May 13, 2002 7:45 AM
    Subject: Re: [streetfighter] Re: Some merits and flaws.


    > --- galin_ra <randerssen@...> wrote:
    > > Okay..

    > Well, I make my players define their backgrounds, so they could have a
    Mansion
    > and have to Street Fight to get the cash to maintain/repair it, but you're
    > right that there is no rules mechanic for that in most games besides M&F.

    Well, keep in mind that 'resources' refers to all assets, that ~when sold~
    match up to a particular sum. IE, the Enron guys who are claiming bankrupcy
    would still have ungodly resources because of the multi-million dollar
    estates (that can't be touched by collection agencies because of bankrupcy
    laws)
    Group: streetfighter Message: 13752 From: Michael Deslongchamps Date: 5/18/2002
    Subject: Hey just trying to get some input...
    I am thinking about starting an online battletech campaign...if i can get enough people I will start it...it will be a large scale trying to conquer the planet(solar system?) type thing let me know
    Group: streetfighter Message: 13753 From: Chris Hoffmann Date: 5/20/2002
    Subject: Re: Hey just trying to get some input...
    --- Michael Deslongchamps <mjdeslon@...> wrote:
    > I am thinking about starting an online battletech campaign...if i can get
    > enough people I will start it...it will be a large scale trying to conquer
    > the planet(solar system?) type thing let me know

    Don't get me wrong, I love Battletech. It's the only war game I don't play on
    my computer. But what exactly does this have to do with Street Fighter?

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13754 From: warlockfm Date: 5/21/2002
    Subject: Re: Hey just trying to get some input...
    Maybe he just wanted some streetfighter fans to play btech....

    --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
    > --- Michael Deslongchamps <mjdeslon@u...> wrote:
    > > I am thinking about starting an online battletech campaign...if i can get
    > > enough people I will start it...it will be a large scale trying to conquer
    > > the planet(solar system?) type thing let me know
    >
    > Don't get me wrong, I love Battletech. It's the only war game I don't play on
    > my computer. But what exactly does this have to do with Street Fighter?
    >
    > =====
    > staredown@r... http://staredown.8m.net
    >
    > "We don't expect kittens to fight wildcats and win
    > --we merely expect them to try."
    > -- Robert Heinlein
    >
    > __________________________________________________
    > Do You Yahoo!?
    > LAUNCH - Your Yahoo! Music Experience
    > http://launch.yahoo.com
    Group: streetfighter Message: 13755 From: J.J. Date: 5/21/2002
    Subject: Re: Hey just trying to get some input...
    Hmm....

    I could see a Valkerie (Macross) doing a Hadoken, but an Axeman? Hmm.....
    Group: streetfighter Message: 13756 From: Michael Deslongchamps Date: 5/23/2002
    Subject: Re: Hey just trying to get some input...
    I posted this on several forums...trying to get feedback..sorry to have bothered any of you.
    ----- Original Message -----
    Sent: Monday, May 20, 2002 8:33 AM
    Subject: Re: [streetfighter] Hey just trying to get some input...

    --- Michael Deslongchamps <mjdeslon@...> wrote:
    > I am thinking about starting an online battletech campaign...if i can get
    > enough people I will start it...it will be a large scale trying to conquer
    > the planet(solar system?) type thing let me know

    Don't get me wrong, I love Battletech.  It's the only war game I don't play on
    my computer.  But what exactly does this have to do with Street Fighter?

    =====
    staredown@...  http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
         -- Robert Heinlein

    __________________________________________________
    Do You Yahoo!?
    LAUNCH - Your Yahoo! Music Experience
    http://launch.yahoo.com


    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 13757 From: warlockfm Date: 5/23/2002
    Subject: Re: Hey just trying to get some input...
    Hey, I'm interested if you have a specific forum group you can direct
    me to.

    --- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
    wrote:
    > I posted this on several forums...trying to get feedback..sorry to
    have bothered any of you.
    > ----- Original Message -----
    > From: Chris Hoffmann
    > To: streetfighter@y...
    > Sent: Monday, May 20, 2002 8:33 AM
    > Subject: Re: [streetfighter] Hey just trying to get some input...
    >
    >
    > --- Michael Deslongchamps <mjdeslon@u...> wrote:
    > > I am thinking about starting an online battletech campaign...if
    i can get
    > > enough people I will start it...it will be a large scale trying
    to conquer
    > > the planet(solar system?) type thing let me know
    >
    > Don't get me wrong, I love Battletech. It's the only war game I
    don't play on
    > my computer. But what exactly does this have to do with Street
    Fighter?
    >
    > =====
    > staredown@r... http://staredown.8m.net
    >
    > "We don't expect kittens to fight wildcats and win
    > --we merely expect them to try."
    > -- Robert Heinlein
    >
    > __________________________________________________
    > Do You Yahoo!?
    > LAUNCH - Your Yahoo! Music Experience
    > http://launch.yahoo.com
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    > Yahoo! Groups Sponsor
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    >
    >
    >
    > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
    Service.
    Group: streetfighter Message: 13758 From: Chris Hoffmann Date: 5/24/2002
    Subject: Re: Hey just trying to get some input...
    --- warlockfm <warlockfm@...> wrote:
    > Hey, I'm interested if you have a specific forum group you can direct
    > me to.

    http://groups.yahoo.com/search?query=battletech is the best I can do.

    =====
    staredown@... http://staredown.8m.net

    "We don't expect kittens to fight wildcats and win
    --we merely expect them to try."
    -- Robert Heinlein

    __________________________________________________
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    Group: streetfighter Message: 13759 From: thehgw Date: 5/25/2002
    Subject: In memorium
    Betty Jean Ross passed away today at the age of 70. She had four
    children and 13 grand children, one of which was me. She was the
    reason I loved games so much, she taught me to love the roll of the
    dice, the draw of the card. Without her influence I would have
    never gotten into the world of gaming. There would be no Kraygar
    the Grim, Lord Brahmus and my Chaos Dwarf Hordes would not be
    conquering all. Without her encouragement I would have never
    written my games, the Halo World Codex would still be a neat idea
    instead of a reality, and my bizarre fascination with gnomes would
    have never prosperred. In addition, part of me died today as well.
    Group: streetfighter Message: 13760 From: Andy Johnston Date: 5/25/2002
    Subject: Re: In memorium
    I'm sure she would have been honored.
     
    -'Stength and Honor!'
    ----- Original Message -----
    From: thehgw
    Sent: Saturday, May 25, 2002 11:00 PM
    Subject: [streetfighter] In memorium

    Betty Jean Ross passed away today at the age of 70.  She had four
    children and 13 grand children, one of which was me.  She was the
    reason I loved games so much, she taught me to love the roll of the
    dice, the draw of the card.  Without her influence I would have
    never gotten into the world of gaming.  There would be no Kraygar
    the Grim, Lord Brahmus and my Chaos Dwarf Hordes would not be
    conquering all.  Without her encouragement I would have never
    written my games, the Halo World Codex would still be a neat idea
    instead of a reality, and my bizarre fascination with gnomes would
    have never prosperred.  In addition, part of me died today as well.



    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 13761 From: Michael Deslongchamps Date: 5/26/2002
    Subject: Re: In memorium
    sorry to hear of your loss...
    ----- Original Message -----
    From: thehgw
    Sent: Saturday, May 25, 2002 10:00 PM
    Subject: [streetfighter] In memorium

    Betty Jean Ross passed away today at the age of 70.  She had four
    children and 13 grand children, one of which was me.  She was the
    reason I loved games so much, she taught me to love the roll of the
    dice, the draw of the card.  Without her influence I would have
    never gotten into the world of gaming.  There would be no Kraygar
    the Grim, Lord Brahmus and my Chaos Dwarf Hordes would not be
    conquering all.  Without her encouragement I would have never
    written my games, the Halo World Codex would still be a neat idea
    instead of a reality, and my bizarre fascination with gnomes would
    have never prosperred.  In addition, part of me died today as well.



    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 13762 From: necro6hit Date: 5/26/2002
    Subject: Re: In memorium
    my condolences.
    I know what its like to lose someone close to you.
    If you need someone to talk to drop me an e mail.

    Matt

    --- In streetfighter@y..., "thehgw" <TheGlen@m...> wrote:
    > Betty Jean Ross passed away today at the age of 70. She had four
    > children and 13 grand children, one of which was me. She was the
    > reason I loved games so much, she taught me to love the roll of the
    > dice, the draw of the card. Without her influence I would have
    > never gotten into the world of gaming. There would be no Kraygar
    > the Grim, Lord Brahmus and my Chaos Dwarf Hordes would not be
    > conquering all. Without her encouragement I would have never
    > written my games, the Halo World Codex would still be a neat idea
    > instead of a reality, and my bizarre fascination with gnomes would
    > have never prosperred. In addition, part of me died today as well.
    Group: streetfighter Message: 13763 From: . Spirto Date: 5/26/2002
    Subject: Re: In memorium
    I am so sorry for your loss.

    MikeM


    >From: "thehgw" <TheGlen@...>
    >Reply-To: streetfighter@yahoogroups.com
    >To: streetfighter@yahoogroups.com
    >Subject: [streetfighter] In memorium
    >Date: Sun, 26 May 2002 03:00:20 -0000
    >
    >Betty Jean Ross passed away today at the age of 70. She had four
    >children and 13 grand children, one of which was me. She was the
    >reason I loved games so much, she taught me to love the roll of the
    >dice, the draw of the card. Without her influence I would have
    >never gotten into the world of gaming. There would be no Kraygar
    >the Grim, Lord Brahmus and my Chaos Dwarf Hordes would not be
    >conquering all. Without her encouragement I would have never
    >written my games, the Halo World Codex would still be a neat idea
    >instead of a reality, and my bizarre fascination with gnomes would
    >have never prosperred. In addition, part of me died today as well.
    >


    _________________________________________________________________
    Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
    Group: streetfighter Message: 13764 From: chuangbao Date: 5/26/2002
    Subject: Re: In memorium
    I wish, I could express my sorrow for your loss in a better way,
    but I'm feeling with you.

    Roland

    --- In streetfighter@y..., "thehgw" <TheGlen@m...> wrote:
    > Betty Jean Ross passed away today at the age of 70. She had
    four
    > children and 13 grand children, one of which was me. She
    was the
    > reason I loved games so much, she taught me to love the roll
    of the
    > dice, the draw of the card. Without her influence I would have
    > never gotten into the world of gaming. There would be no
    Kraygar
    > the Grim, Lord Brahmus and my Chaos Dwarf Hordes would
    not be
    > conquering all. Without her encouragement I would have never
    > written my games, the Halo World Codex would still be a neat
    idea
    > instead of a reality, and my bizarre fascination with gnomes
    would
    > have never prosperred. In addition, part of me died today as
    well.
    Group: streetfighter Message: 13765 From: galin_ra Date: 5/28/2002
    Subject: Speed or not to speed
    What happens if you ever get a Speed=0 or a minus in speed?

    Are you just last in the round, or do you have to wait for the next
    turn before you can attack??

    Any opinions??

    -----Ronin-----
    Group: streetfighter Message: 13766 From: necro6hit Date: 5/28/2002
    Subject: Re: Speed or not to speed
    my rulings (4 my game):

    lowest possible move: 0 (cuz moving backwards for negatives is stupid)

    lowest possible damage: 1 (says in the book)

    lowest possible speed: none (speed is only used for "greater-
    than", "less-than", "equal-to" comparison, so theres no reason that
    cannot go into the negatives. 2 ppl may both be i the negatives so
    you would need to look that far to see whos faster.)


    an interesting house rule i just thought of though would be to have
    the lowest speed be 0 and apply any negative speed to next turn.
    any thoughts on that?

    example: speed -1. you act on speed 0 and are at -1 speed next turn.

    Matt

    --- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
    > What happens if you ever get a Speed=0 or a minus in speed?
    >
    > Are you just last in the round, or do you have to wait for the next
    > turn before you can attack??
    >
    > Any opinions??
    >
    > -----Ronin-----
    Group: streetfighter Message: 13767 From: chuangbao Date: 5/29/2002
    Subject: Re: Speed or not to speed
    The book says you always at least roll 1 die of Damage,
    regardless of the opponent's Soak (p.136), but it says nothing in
    specific about Speed or Move...

    But since you have to fill out those combat cards – theoretically at
    least ;-) – you can have no value lower than zero, I'd say.

    For Speed, however, there is theoretically no limit on the
    penalties you can get, so it stands to reason, that effective
    Speeds (for comparison) can be lower than 0. But no one acts
    slower than 0 per se.

    --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
    > my rulings (4 my game):
    >
    > lowest possible move: 0 (cuz moving backwards for negatives
    > is stupid)
    >
    > lowest possible damage: 1 (says in the book)
    >
    > lowest possible speed: none (speed is only used for "greater-
    > than", "less-than", "equal-to" comparison, so theres no reason
    > that cannot go into the negatives. 2 ppl may both be i the
    > negatives so you would need to look that far to see whos
    > faster.)
    >
    >
    > an interesting house rule i just thought of though would be to
    > have the lowest speed be 0 and apply any negative speed to
    > next turn. any thoughts on that?
    >
    > example: speed -1. you act on speed 0 and are at -1 speed
    > next turn.

    That way you could accumulate Speed penalties way to fast
    (especially when you got a low Dex to start with)!
    Think of all those low Speed Grabs – one botch and you won't
    see positive speeds any time soon ...

    >
    > Matt

    Roland
    Group: streetfighter Message: 13768 From: galin_ra Date: 5/29/2002
    Subject: Re: Speed or not to speed
    Hmmm... I thought about a rule like that too when I posted this. ^_^

    Poor slowpokers o_O


    ------ronin------



    --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
    > my rulings (4 my game):
    >
    > lowest possible move: 0 (cuz moving backwards for negatives is stupid)
    >
    > lowest possible damage: 1 (says in the book)
    >
    > lowest possible speed: none (speed is only used for "greater-
    > than", "less-than", "equal-to" comparison, so theres no reason that
    > cannot go into the negatives. 2 ppl may both be i the negatives so
    > you would need to look that far to see whos faster.)
    >
    >
    > an interesting house rule i just thought of though would be to have
    > the lowest speed be 0 and apply any negative speed to next turn.
    > any thoughts on that?
    >
    > example: speed -1. you act on speed 0 and are at -1 speed next turn.
    >
    > Matt
    >
    > --- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
    > > What happens if you ever get a Speed=0 or a minus in speed?
    > >
    > > Are you just last in the round, or do you have to wait for the next
    > > turn before you can attack??
    > >
    > > Any opinions??
    > >
    > > -----Ronin-----
    Group: streetfighter Message: 13769 From: galin_ra Date: 5/29/2002
    Subject: Re: Speed or not to speed
    I remembered the house rule we had in Tr.Heim on this.

    If you ever had 0 or less in speed, you would not be able to act that
    turn, but you would get double speed roll next turn.

    Since most don't deal wih speed rolls, you could say that you get to
    add your dex, or the speed modifier to the speed. IF you're using the
    same move that got 0 or less in speed last turn.

    This reflects that you have used a whole turn to try to execute your
    move, and therefore you would be at a slight advantage next turn with
    the same move.

    Any thoughts??


    -----ROnin------


    --- In streetfighter@y..., "chuangbao" <Greywolf@t...> wrote:
    > The book says you always at least roll 1 die of Damage,
    > regardless of the opponent's Soak (p.136), but it says nothing in
    > specific about Speed or Move...
    >
    > But since you have to fill out those combat cards – theoretically at
    > least ;-) – you can have no value lower than zero, I'd say.
    >
    > For Speed, however, there is theoretically no limit on the
    > penalties you can get, so it stands to reason, that effective
    > Speeds (for comparison) can be lower than 0. But no one acts
    > slower than 0 per se.
    >
    > --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
    > > my rulings (4 my game):
    > >
    > > lowest possible move: 0 (cuz moving backwards for negatives
    > > is stupid)
    > >
    > > lowest possible damage: 1 (says in the book)
    > >
    > > lowest possible speed: none (speed is only used for "greater-
    > > than", "less-than", "equal-to" comparison, so theres no reason
    > > that cannot go into the negatives. 2 ppl may both be i the
    > > negatives so you would need to look that far to see whos
    > > faster.)
    > >
    > >
    > > an interesting house rule i just thought of though would be to
    > > have the lowest speed be 0 and apply any negative speed to
    > > next turn. any thoughts on that?
    > >
    > > example: speed -1. you act on speed 0 and are at -1 speed
    > > next turn.
    >
    > That way you could accumulate Speed penalties way to fast
    > (especially when you got a low Dex to start with)!
    > Think of all those low Speed Grabs – one botch and you won't
    > see positive speeds any time soon ...
    >
    > >
    > > Matt
    >
    > Roland