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Group: streetfighter Message: 13266 From: mean_liar Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13267 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: Thanks
Group: streetfighter Message: 13268 From: Jeff Yurkiw Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13269 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13270 From: necro6hit Date: 4/5/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13271 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13272 From: Jason Obeston Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13273 From: thy_sorrow Date: 4/5/2002
Subject: Storyteller problems
Group: streetfighter Message: 13274 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13275 From: Jason Obeston Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13276 From: TheGlen Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13277 From: J. Scott Pittman Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13278 From: thy_sorrow Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13279 From: Fred Chagnon Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13280 From: thy_sorrow Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13281 From: TheGlen Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13282 From: Rinaldo Gambetta Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13283 From: Tommy Brownell Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13284 From: Fred Chagnon Date: 4/5/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13285 From: thy_sorrow Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13286 From: Blue DragonWolf Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13287 From: necro6hit Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13288 From: J R D Date: 4/5/2002
Subject: Re: Gravity
Group: streetfighter Message: 13289 From: Dennis Bryant Date: 4/5/2002
Subject: Re: Allen, Area, Birdie
Group: streetfighter Message: 13290 From: boctor_doctopus Date: 4/5/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13291 From: Dennis Bryant Date: 4/5/2002
Subject: Re: THE AKUMA!!!!
Group: streetfighter Message: 13292 From: Dennis Bryant Date: 4/6/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13293 From: necro6hit Date: 4/6/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13294 From: mean_liar Date: 4/6/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13295 From: Rinaldo Gambetta Date: 4/6/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13296 From: necro6hit Date: 4/6/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13297 From: necro6hit Date: 4/6/2002
Subject: Re: T. (tournament) time?
Group: streetfighter Message: 13298 From: necro6hit Date: 4/6/2002
Subject: Free SF:STG Books!
Group: streetfighter Message: 13299 From: extrabastardformula Date: 4/6/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13300 From: necro6hit Date: 4/6/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13301 From: mean_liar Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13302 From: necro6hit Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13303 From: necro6hit Date: 4/7/2002
Subject: update
Group: streetfighter Message: 13304 From: galin_ra Date: 4/7/2002
Subject: Re: THE AKUMA!!!!
Group: streetfighter Message: 13305 From: galin_ra Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13306 From: Michael Deslongchamps Date: 4/7/2002
Subject: Re: THE AKUMA!!!!
Group: streetfighter Message: 13307 From: Fred Chagnon Date: 4/7/2002
Subject: Re: THE AKUMA!!!!
Group: streetfighter Message: 13308 From: Jens-Arthur Leirbakk Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13310 From: Jens-Arthur Leirbakk Date: 4/7/2002
Subject: Re: Storyteller problems
Group: streetfighter Message: 13311 From: Jens-Arthur Leirbakk Date: 4/7/2002
Subject: Re: OT: Sorcerors of Pan-Tang?
Group: streetfighter Message: 13312 From: Jason Obeston Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13313 From: necro6hit Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13314 From: necro6hit Date: 4/7/2002
Subject: Re: Void elemental
Group: streetfighter Message: 13315 From: arkondloc@aol.com Date: 4/7/2002
Subject: Re: Void Elementals
Group: streetfighter Message: 13316 From: arkondloc@aol.com Date: 4/7/2002
Subject: Re: T. (tournament) time?



Group: streetfighter Message: 13266 From: mean_liar Date: 4/5/2002
Subject: Re: T. (tournament) time?
> It basically came from the fact that i hate using "strategys" so
> much. They are ironicly named as i feel they actually REMOVE a lot
> of strategy from the game. playing it round by round allows you to
> actually look at the arena map and plan your next move like a chess
> game.

Well, my strategy I'm using in Ronin's campaign is a pretty
complicated sequence of If/Then statements. And I only have 3 Moves
I use! :) Its a codified version of my in-game

The round-by-round sequence is pretty much driving in dark and not
too good, I agree.


> yeah it would take a little longer with all the e mailing, but i
feel > i could make this time up by the fact that we could do several
fights > at once (since updating a fight for 1 round having passed
doesnt take > long).

Hell, I play Diplomacy online. That takes freakin' months. I can't
imagine this would be longer.


> would anyone like to participate if i did this??


Only if I win all my fights. ;)
Group: streetfighter Message: 13267 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: Thanks
--- mean_liar <mean_liar@...> wrote:
> > Special thanks goes to mean_liar for putting all the maneuvers in
> the group> vault.
>
> Mine is only an extension/editing of a previously written Styles list
> by Jeremy Meredith (aka 'Majestic Cow'). Thanks go to him.

I type corrected.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 13268 From: Jeff Yurkiw Date: 4/5/2002
Subject: Re: T. (tournament) time?
Sounds like Fun!
 
Jeff
----- Original Message -----
From: necro6hit
Sent: Friday, April 05, 2002 10:03 AM
Subject: [streetfighter] T. (tournament) time?

Would anyone be interested in a tournament?
I had some ideas for one:

1. not a story, just a tourney, like Gateway
2. rather than using "strategys" it would actually be played round by
round.
3. it would be ongoing, youd gain exp, prolly 5 per fight, win or
lose, an so youd be stronger @ the next one.
4. since everyone would be gaining exp at basicly the same rate, it
would be easy to add ppl in later and give them that much.
5. I would actually have a page set up for it with a picture of the
hexmap, your fighters, etc. and would update it each round.  (like a
gallery you could quickly scroll from round to round)
6. no NPCs, all us.  I figure you dont get SF fans from all over the
globe together online to fight NPCs, we wanna fight each other!

It basically came from the fact that i hate using "strategys" so
much.  They are ironicly named as i feel they actually REMOVE a lot
of strategy from the game.  playing it round by round allows you to
actually look at the arena map and plan your next move like a chess
game.

yeah it would take a little longer with all the e mailing, but i feel
i could make this time up by the fact that we could do several fights
at once (since updating a fight for 1 round having passed doesnt take
long).

would anyone like to participate if i did this??

Matt



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 13269 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: Void elemental
--- necro6hit <ringthief@...> wrote:
> drat!
> my fools logic has been beaten by retard logic!!

No matter how dumb you are, there is always someone stupider than you.

> so now that weve established you become a void elemental by coming in
> contact with bisons "pet rock". what then is Roses connection to
> bison?

Some of the things I've heard over the years:

Rose is Bison's sister
Rose is Bison's mother
Bison is Rose's mother (hopefully that was a typo)
They were students together under the tutilage of... someone
Rose was Bison's teacher/master
Rose is Bison from an alternate universe
Rose and Bison are the same person who got split apart into two different
people
Rose is Bison when he cross-dresses
Rose is Bison's fashion consultant
Rose is/was Bison's heir apparant to Shadoloo, but not student
No real connection between them at all

Any concret info here would help.

> I think what probably happened in the white wolf world is that rose
> is obviously an alien. sent here by here society to stop Bison from
> abusing the same power they use. "meteor power" (as seen in EX)

Which EX? Only played one.

> Rose is definately an alien.
> probably she slaughs off her skin suit and looks like the ones from
> mars attacks.

Seek professional help.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Yahoo! Tax Center - online filing with TurboTax
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Group: streetfighter Message: 13270 From: necro6hit Date: 4/5/2002
Subject: Re: Void elemental
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> --- necro6hit <ringthief@c...> wrote:
> > drat!
> > my fools logic has been beaten by retard logic!!
>
> No matter how dumb you are, there is always someone stupider than
you.


I don tknow,,,, im pretty dumb..


> Some of the things I've heard over the years:
>
> Rose is Bison's sister
> Rose is Bison's mother
> Bison is Rose's mother (hopefully that was a typo)
> They were students together under the tutilage of... someone
> Rose was Bison's teacher/master
> Rose is Bison from an alternate universe
> Rose and Bison are the same person who got split apart into two
different
> people
> Rose is Bison when he cross-dresses
> Rose is Bison's fashion consultant
> Rose is/was Bison's heir apparant to Shadoloo, but not student
> No real connection between them at all
>
> Any concret info here would help.


concrete info.
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt
faq about ALL of street fighter, said to have been put together using
only OFFICIAL statements from Capcom japan. (but beware, sometimes
truth is stranger than fiction!)
the site doesn't like hotlinking so create a link to it and "Save as"



> > I think what probably happened in the white wolf world is that
rose
> > is obviously an alien. sent here by here society to stop Bison
from
> > abusing the same power they use. "meteor power" (as seen in EX)
>
> Which EX? Only played one.


any of them where you do a super and 1, 2, or 3 meteors destroy your
planet in the background.



> > Rose is definately an alien.
> > probably she slaughs off her skin suit and looks like the ones
from
> > mars attacks.
>
> Seek professional help.



I dont mean in the video game, just in the white wolf world of
Meteors, singing rose bushes, evil forklift operating lesbians,
mutant bulls/squids, and Paco "the icepick" Juarez......




> =====
> staredown@r... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>


damn dude, youve had that same sig as long as i remember:)

Matt
Group: streetfighter Message: 13271 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: T. (tournament) time?
--- necro6hit <ringthief@...> wrote:
> Would anyone be interested in a tournament?

Sure.

[snip]

> It basically came from the fact that i hate using "strategys" so
> much. They are ironicly named as i feel they actually REMOVE a lot
> of strategy from the game. playing it round by round allows you to
> actually look at the arena map and plan your next move like a chess
> game.

It doesn't remove the strategy so much as prevents you from exploiting what you
learn during the fight.

> yeah it would take a little longer with all the e mailing, but i feel
> i could make this time up by the fact that we could do several fights
> at once (since updating a fight for 1 round having passed doesnt take
> long).

Well, you could cut the individual e-mail size down by setting up a form where
you send in your next round move. The only problem then would be some kind of
validation, but that's not a big deal.

> would anyone like to participate if i did this??

See above.

A few questions:

Would you refill all the way back up to full health after each fight? What
about Chi and Willpower? What about Aggrevated damage?
Would your win/loss record and rank prevent you from challenging certain other
fighter that are beyond your ability (in either direction)?
Do you plan on bothering with Glory and Honor?
Does a fighter have the right to refuse a challenge?
Who put the ram in the ram-a-lamma-ding-dong?
Are you allowing Animal Hybrids/Cyborgs/other PG stuff?
Would we get to decide our own dizzy animations (no I don't expect this to be
animated)?

> Matt

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
http://taxes.yahoo.com/
Group: streetfighter Message: 13272 From: Jason Obeston Date: 4/5/2002
Subject: Re: T. (tournament) time?
I think I could do that. Standard creation rules no
merits/flaws?


--- necro6hit <ringthief@...> wrote:
> Would anyone be interested in a tournament?
> I had some ideas for one:
>
> 1. not a story, just a tourney, like Gateway
> 2. rather than using "strategys" it would actually
> be played round by
> round.
> 3. it would be ongoing, youd gain exp, prolly 5 per
> fight, win or
> lose, an so youd be stronger @ the next one.
> 4. since everyone would be gaining exp at basicly
> the same rate, it
> would be easy to add ppl in later and give them that
> much.
> 5. I would actually have a page set up for it with a
> picture of the
> hexmap, your fighters, etc. and would update it each
> round. (like a
> gallery you could quickly scroll from round to
> round)
> 6. no NPCs, all us. I figure you dont get SF fans
> from all over the
> globe together online to fight NPCs, we wanna fight
> each other!
>
> It basically came from the fact that i hate using
> "strategys" so
> much. They are ironicly named as i feel they
> actually REMOVE a lot
> of strategy from the game. playing it round by
> round allows you to
> actually look at the arena map and plan your next
> move like a chess
> game.
>
> yeah it would take a little longer with all the e
> mailing, but i feel
> i could make this time up by the fact that we could
> do several fights
> at once (since updating a fight for 1 round having
> passed doesnt take
> long).
>
> would anyone like to participate if i did this??
>
> Matt
>
>


__________________________________________________
Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
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Group: streetfighter Message: 13273 From: thy_sorrow Date: 4/5/2002
Subject: Storyteller problems
I've long hesitated to write, but I fugure, if I don't, I'll never
get any answers.
I've played Street Fighter a few years back, and fell in love with
the game. Since then I've tried to get hold of the books, which
didn't happen. On the way though, I picked up many of the core books
for other White Wolf games and many suplements.
With a lot of patience, and a lot of online searching, I managed to
gather enough info to actualy plsy street fighter, although I am
aware that I have lots of stuff missing. But thats not really the
point.
My problem comes from an unsure source. I've tried running a couple
of games, but up to now, either my players or I, ended up wanting to
stop... so I figured theres something I'm doing wrong.. so my
question to all of you is: What must I do, to run a good game, my
players and I will apreciate?

Thank you in advance for your help.

Gwenhwyvar Valia Lillith Baker

The dance of death is a celebration of life for those who know the
steps.
-Mage: The Ascension 2nd Edition
Group: streetfighter Message: 13274 From: Chris Hoffmann Date: 4/5/2002
Subject: Re: Storyteller problems
--- thy_sorrow <shallow_one@...> wrote:
[snip]

> My problem comes from an unsure source. I've tried running a couple
> of games, but up to now, either my players or I, ended up wanting to
> stop... so I figured theres something I'm doing wrong.. so my
> question to all of you is: What must I do, to run a good game, my
> players and I will apreciate?
>
> Thank you in advance for your help.
>
> Gwenhwyvar Valia Lillith Baker

I'm afraid you know you're players better than we do (unless they're on the
list, in which case chime in all ready) but I've found that variety helps a
lot. Do a tournament, then a spy story, then maybe a mystery, etc. Keep
changing the style to prevent boredom.

Well, that's my two cents. Anyone got some better ideas?

> The dance of death is a celebration of life for those who know the
> steps.
> -Mage: The Ascension 2nd Edition

The essence of Mortal Kombat is not about death, but life.
-Rayden: Mortal Kombat

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
http://taxes.yahoo.com/
Group: streetfighter Message: 13275 From: Jason Obeston Date: 4/5/2002
Subject: Re: T. (tournament) time?
Oh yeah since we're doing this via email and all what
about interupting an a attack or move. Just after
they're attack say oh sorry I interrupted you 2 hexes
back?



--- Jason Obeston <callanme@...> wrote:
> I think I could do that. Standard creation rules no
> merits/flaws?
>
>
> --- necro6hit <ringthief@...> wrote:
> > Would anyone be interested in a tournament?
> > I had some ideas for one:
> >
> > 1. not a story, just a tourney, like Gateway
> > 2. rather than using "strategys" it would actually
> > be played round by
> > round.
> > 3. it would be ongoing, youd gain exp, prolly 5
> per
> > fight, win or
> > lose, an so youd be stronger @ the next one.
> > 4. since everyone would be gaining exp at basicly
> > the same rate, it
> > would be easy to add ppl in later and give them
> that
> > much.
> > 5. I would actually have a page set up for it with
> a
> > picture of the
> > hexmap, your fighters, etc. and would update it
> each
> > round. (like a
> > gallery you could quickly scroll from round to
> > round)
> > 6. no NPCs, all us. I figure you dont get SF fans
> > from all over the
> > globe together online to fight NPCs, we wanna
> fight
> > each other!
> >
> > It basically came from the fact that i hate using
> > "strategys" so
> > much. They are ironicly named as i feel they
> > actually REMOVE a lot
> > of strategy from the game. playing it round by
> > round allows you to
> > actually look at the arena map and plan your next
> > move like a chess
> > game.
> >
> > yeah it would take a little longer with all the e
> > mailing, but i feel
> > i could make this time up by the fact that we
> could
> > do several fights
> > at once (since updating a fight for 1 round having
> > passed doesnt take
> > long).
> >
> > would anyone like to participate if i did this??
> >
> > Matt
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Tax Center - online filing with TurboTax
> http://taxes.yahoo.com/
>


__________________________________________________
Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
http://taxes.yahoo.com/
Group: streetfighter Message: 13276 From: TheGlen Date: 4/5/2002
Subject: Re: Storyteller problems
Find out what the players want. You can't run political intrigue
with munchkins, and you can't run hack n' slash with angst-
monkeys. That's the first step. Some people don't like certain
genre's. I don't like fantasy. I have to pull teeth to get
people to play sci-fi. If they don't like stealth and intrigue
that the game books suggest, get silly. Introduce the great
master Woo Pas and his rival dojo Crazy Bob's Discount Ninja
World. Mix and match. Find out what they like and run with that.

On a side note, were you a regular at frontier games in Houston?

---------- Original Message ----------------------------------
From: "thy_sorrow" <shallow_one@...>
Reply-To: streetfighter@yahoogroups.com
Date: Fri, 05 Apr 2002 20:03:14 -0000

><html><body>
>
>
><tt>
>I've long hesitated to write, but I fugure, if I don't, I'll
never <BR>
>get any answers. <BR>
>I've played Street Fighter a few years back, and fell in love
with <BR>
>the game. Since then I've tried to get hold of the books, which
<BR>
>didn't happen. On the way though, I picked up many of the� core
books <BR>
>for other White Wolf games and many suplements. <BR>
>With a lot of patience, and a lot of online searching, I managed
to <BR>
>gather enough info to actualy plsy street fighter, although I am
<BR>
>aware that I have lots of stuff missing. But thats not really the
<BR>
>point. <BR>
>My problem comes from an unsure source. I've tried running a
couple <BR>
>of games, but up to now, either my players or I, ended up wanting
to <BR>
>stop... so I figured theres something I'm doing wrong.. so my <BR>
>question to all of you is: What must I do, to run a good game, my
<BR>
>players and I will apreciate? <BR>
><BR>
>Thank you in advance for your help.<BR>
><BR>
>Gwenhwyvar Valia Lillith Baker<BR>
><BR>
>The dance of death is a celebration of life for those who know
the <BR>
>steps.<BR>
> -Mage: The Ascension 2nd Edition<BR>
><BR>
></tt>
>
><br>
>
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________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13277 From: J. Scott Pittman Date: 4/5/2002
Subject: Re: Storyteller problems
I suggest the following:

1. Figure out what your players like, and use that type of adventures and
background. If only you like a certain type of game, you'll be playing by
yourself.

2. Keep em' fighting. Players all like a good fight. Keep the action intense
and often (see #3).

3. Don't kill your player's characters. Don't let them know you don't want
them to die, but don't kill them. Only allow character death when the player
does something really stupid or if the player wants to sacrifice the
character in some way. Players get attached to their characters the more
they play them. To have them die is a big bummer. Only really experienced
players handle character death with a "no problem" attitude.

4. Arch villians. Make your villians have crazy personalities and keep them
coming back. Arch villians almost always escape and keep pestering the
players over and over. You'll be suprised when your players start
recognizing the villian. Deadeye McDune was a pirate in my Forgotten Realms
campaign that kept coming back and my players loathed him. He was slick,
always having a way to escape magic and the best plans of the players.

J. Scott Pittman
www.dragonslayergames.com
Look to Dragonslayer Games for character sketches, the EPICS rpg, and more!

----- Original Message -----
From: "TheGlen" <TheGlen@...>
To: <streetfighter@yahoogroups.com>
Sent: Friday, April 05, 2002 12:20 PM
Subject: Re: [streetfighter] Storyteller problems


>
> Find out what the players want. You can't run political intrigue
> with munchkins, and you can't run hack n' slash with angst-
> monkeys. That's the first step. Some people don't like certain
> genre's. I don't like fantasy. I have to pull teeth to get
> people to play sci-fi. If they don't like stealth and intrigue
> that the game books suggest, get silly. Introduce the great
> master Woo Pas and his rival dojo Crazy Bob's Discount Ninja
> World. Mix and match. Find out what they like and run with that.
>
> On a side note, were you a regular at frontier games in Houston?
>
> ---------- Original Message ----------------------------------
> From: "thy_sorrow" <shallow_one@...>
> Reply-To: streetfighter@yahoogroups.com
> Date: Fri, 05 Apr 2002 20:03:14 -0000
>
> ><html><body>
> >
> >
> ><tt>
> >I've long hesitated to write, but I fugure, if I don't, I'll
> never <BR>
> >get any answers. <BR>
> >I've played Street Fighter a few years back, and fell in love
> with <BR>
> >the game. Since then I've tried to get hold of the books, which
> <BR>
> >didn't happen. On the way though, I picked up many of the core
> books <BR>
> >for other White Wolf games and many suplements. <BR>
> >With a lot of patience, and a lot of online searching, I managed
> to <BR>
> >gather enough info to actualy plsy street fighter, although I am
> <BR>
> >aware that I have lots of stuff missing. But thats not really the
> <BR>
> >point. <BR>
> >My problem comes from an unsure source. I've tried running a
> couple <BR>
> >of games, but up to now, either my players or I, ended up wanting
> to <BR>
> >stop... so I figured theres something I'm doing wrong.. so my <BR>
> >question to all of you is: What must I do, to run a good game, my
> <BR>
> >players and I will apreciate? <BR>
> ><BR>
> >Thank you in advance for your help.<BR>
> ><BR>
> >Gwenhwyvar Valia Lillith Baker<BR>
> ><BR>
> >The dance of death is a celebration of life for those who know
> the <BR>
> >steps.<BR>
> > -Mage: The Ascension 2nd Edition<BR>
> ><BR>
> ></tt>
> >
> ><br>
> >
> ><!-- |**|begin egp html banner|**| -->
> >
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> ________________________________________________________________
> Sent via the EV1 webmail system at mail.ev1.net
>
>
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 13278 From: thy_sorrow Date: 4/5/2002
Subject: Re: Storyteller problems
--- In streetfighter@y..., "TheGlen" <TheGlen@m...> wrote:
>
> Find out what the players want. You can't run political intrigue
> with munchkins, and you can't run hack n' slash with angst-
> monkeys. That's the first step. Some people don't like certain
> genre's. I don't like fantasy. I have to pull teeth to get
> people to play sci-fi. If they don't like stealth and intrigue
> that the game books suggest, get silly. Introduce the great
> master Woo Pas and his rival dojo Crazy Bob's Discount Ninja
> World. Mix and match. Find out what they like and run with that.
>
> On a side note, were you a regular at frontier games in Houston?


I was not, sorry. Never set foot outside of Canada, even if I've been
everywhere within it's boundries.
Thanks for the advice, I'll mix and match as you say :o)
Group: streetfighter Message: 13279 From: Fred Chagnon Date: 4/5/2002
Subject: Re: Storyteller problems
> I was not, sorry. Never set foot outside of Canada, even if I've been
> everywhere within it's boundries.
> Thanks for the advice, I'll mix and match as you say :o)

Mind if I step in and ask whereabouts in Canada you're from? There are
still a few Canadians I'm aware of on the list....myself included of
course.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 13280 From: thy_sorrow Date: 4/5/2002
Subject: Re: Storyteller problems
--- In streetfighter@y..., Fred Chagnon <seagull@a...> wrote:
> Mind if I step in and ask whereabouts in Canada you're from? There
are
> still a few Canadians I'm aware of on the list....myself included of
> course.

Province of Quebec, some city near montreal. Where are you at?
Mind telling em about some games you've played or Gmed? Might help me
out a little.

"To acknowledge the strengths of your foes, is to strengthen your
own. To confide in your strengths, is to weaken them."
- Ingrid Baker (First Street Fighter character I played)
Group: streetfighter Message: 13281 From: TheGlen Date: 4/5/2002
Subject: Re: Storyteller problems
Just curious. I had a buddy in Houston with the same name.

---------- Original Message ----------------------------------
From: "thy_sorrow" <shallow_one@...>
Reply-To: streetfighter@yahoogroups.com
Date: Fri, 05 Apr 2002 21:19:16 -0000

><html><body>
>
>
><tt>
>--- In streetfighter@y..., "TheGlen" <TheGlen@m...> wrote:<BR>
>> <BR>
>> Find out what the players want.� You can't run political
intrigue <BR>
>> with munchkins, and you can't run hack n' slash with angst-<BR>
>> monkeys.� That's the first step.� Some people don't like
certain <BR>
>> genre's.� I don't like fantasy.� I have to pull teeth to get
<BR>
>> people to play sci-fi.� If they don't like stealth and intrigue
<BR>
>> that the game books suggest, get silly.� Introduce the great
<BR>
>> master Woo Pas and his rival dojo Crazy Bob's Discount Ninja
<BR>
>> World.� Mix and match.� Find out what they like and run with
that.<BR>
>> <BR>
>> On a side note, were you a regular at frontier games in Houston?
<BR>
><BR>
><BR>
>I was not, sorry. Never set foot outside of Canada, even if I've
been <BR>
>everywhere within it's boundries. <BR>
>Thanks for the advice, I'll mix and match as you say :o)<BR>
><BR>
></tt>
>
><br>
>
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________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13282 From: Rinaldo Gambetta Date: 4/5/2002
Subject: Re: T. (tournament) time?
Sounds good to me but, the old question. Characters using main book rules
(Only Official Styles) merits and flaws (I suppose they are out), forbidden
manuvers like Cartwheel Kick... I like the idea anyway and count me in :).

----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Friday, April 05, 2002 3:03 PM
Subject: [streetfighter] T. (tournament) time?


> Would anyone be interested in a tournament?
> I had some ideas for one:
>
> 1. not a story, just a tourney, like Gateway
> 2. rather than using "strategys" it would actually be played round by
> round.
> 3. it would be ongoing, youd gain exp, prolly 5 per fight, win or
> lose, an so youd be stronger @ the next one.
> 4. since everyone would be gaining exp at basicly the same rate, it
> would be easy to add ppl in later and give them that much.
> 5. I would actually have a page set up for it with a picture of the
> hexmap, your fighters, etc. and would update it each round. (like a
> gallery you could quickly scroll from round to round)
> 6. no NPCs, all us. I figure you dont get SF fans from all over the
> globe together online to fight NPCs, we wanna fight each other!
>
> It basically came from the fact that i hate using "strategys" so
> much. They are ironicly named as i feel they actually REMOVE a lot
> of strategy from the game. playing it round by round allows you to
> actually look at the arena map and plan your next move like a chess
> game.
>
> yeah it would take a little longer with all the e mailing, but i feel
> i could make this time up by the fact that we could do several fights
> at once (since updating a fight for 1 round having passed doesnt take
> long).
>
> would anyone like to participate if i did this??
>
> Matt
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter Message: 13283 From: Tommy Brownell Date: 4/5/2002
Subject: Re: T. (tournament) time?
> yeah it would take a little longer with all the e mailing, but i feel
> i could make this time up by the fact that we could do several fights
> at once (since updating a fight for 1 round having passed doesnt take
> long).
>
> would anyone like to participate if i did this??

What the Hell...

Count me in!

Tommy
Group: streetfighter Message: 13284 From: Fred Chagnon Date: 4/5/2002
Subject: Re: Storyteller problems
> Province of Quebec, some city near montreal. Where are you at?
> Mind telling em about some games you've played or Gmed? Might help me
> out a little.

La Belle Province!
Cool. I've got lots of family in that region. I'm in Toronto.

I'm probably the wrong on to be talking about games. I haven't actually
played a session of SSF:SFG (or any RPG for that matter) in at least 5
years).

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 13285 From: thy_sorrow Date: 4/5/2002
Subject: Re: T. (tournament) time?
Could be fun :o)

Let's go for it!
Group: streetfighter Message: 13286 From: Blue DragonWolf Date: 4/5/2002
Subject: Re: T. (tournament) time?

You can count me in too.

je t'aime,

LB




> Would anyone be interested in a tournament?
> I had some ideas for one:
 
"You haven't truly made it until your head is on a pez dispenser."
"I once stayed up all night playing poker with tarot cards. I dealt a full house and 4 people died."
~ Steven Wright
"Be Not Nobody"
~Vanessa Carlton
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Group: streetfighter Message: 13287 From: necro6hit Date: 4/5/2002
Subject: Re: T. (tournament) time?
answers below:
(all are not set in stone)

--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
>>They are ironicly named as i feel they actually REMOVE a lot
> > of strategy from the game.

> It doesn't remove the strategy so much as prevents you from
exploiting what you
> learn during the fight.

I consider that a big part of strategy.
plus that is the only difference only if you assume the strategy was
made perfectly-meaning it covers every possible contingency (which is
next to impossible)


> A few questions:
>
> Would you refill all the way back up to full health after each
fight?

hmmm, definately a 15 minute + rest so normal health yes. Agg, i
havent decided.

>What
> about Chi and Willpower?

Roll honor after each fight. like your sposed to:)

>What about Aggrevated damage?

see above

> Would your win/loss record and rank prevent you from challenging
certain other
> fighter that are beyond your ability (in either direction)?


it would be an organized tournament structure so no declaring FORMAL
challenges. random at tier 1 and then who you fight is up to how the
tourny goes.

anyone can enter however regardless of rank. since rank isnt always
indicitive of how good you are. (you can wipe your slate clean after
all)

it would affect renown for victory though.


> Do you plan on bothering with Glory and Honor?


definately. It will be a long term thing so youll have time to build
your renown up throughout your career. it will actually matter later
on when we get good because thats how you get chi-willpower back.
(im thinking about possibly doubling renown to represent that you do
actually do stuff outside the ring)


> Does a fighter have the right to refuse a challenge?

as above. for now im only planning structured tournys so who you
fight is not up to you.


> Who put the ram in the ram-a-lamma-ding-dong?


rube goldberg


> Are you allowing Animal Hybrids/Cyborgs/other PG stuff?


all books are allowed with the following exceptions:
1. no animal hybrids (except through your description)
2. no cyborgs (except through your description)
3. cartwheel kick will be neutered (prolly have the same stats as
something comparable like hurricane kick).
4. select moves from shades of gray are outta here:)

and btw, you can be lerdrit or spanish ninjitsu if you want.


> Would we get to decide our own dizzy animations (no I don't expect
this to be
> animated)?


yes, everyone but Ronnie Anderson gets to decide their own dizzy
animations:)
j/k

---other ppl------
Q. Oh yeah since we're doing this via email and all what
about interupting an a attack or move. Just after
they're attack say oh sorry I interrupted you 2 hexes
back?

A. I will have a picture of the map and representations of where you
are. The hexes will be labeled like the squares on a chessboard for
ease of communication. when the slower character goes I will post
like this:

---
Slowguy moves from 1a, to 2a, to 3a, to 3b, then executes his move
(movename). 15 damage dice are about to be rolled.

do you wish top interupt Fastguy?
if so say when, and exactly what you do.
(hexes will be shaded that you moved through.)
---

then the fast guy can interupt wherever he wants.
when he is done, the slowguy resumes whatever amount of move he has
left and his action. he might want to change the remainder now based
on what the fast guy did in his interupt. or he may even abort to
block right before i roll the fast guys damage.

each page of a fight is a work in progress until the next round
finally comes, so I may have to backtrack or change the hexmap pic
based on the fighters changes of plans mid round, or interupts.


Q. Sounds good to me but, the old question. Characters using main
book rules
(Only Official Styles) merits and flaws (I suppose they are out),
forbidden
manuvers like Cartwheel Kick... I like the idea anyway and count me
in :).


A. See way above. book rules except where i noted above.

Matt
Group: streetfighter Message: 13288 From: J R D Date: 4/5/2002
Subject: Re: Gravity
At 9:03 AM -0800 4/5/02, Chris Hoffmann wrote:
>--- J R D <jrdss@...> wrote:
>> In high grav environs, I'd suggest increasing the costs of physical
>> attacks, perhaps 1 Chi or Willpower per .25 G above 1 G, to reflect
>> the strain of quick movements in high G.
>
>Hmmm, that's a bit harsh. That means a 2.0 G fight couldn't go past two
>rounds. Some kind of fatigue system would represent that better, but I'm
>reluctant to use one since it's so against the genre.
>
>Or do you mean fight above the 2.0 G limit. That could work, since
>they're not
>supost to be able to do that at all.
>
It may be harsh, but it is unfortunately realistic.Remember, at 2.0
G, your weight is doubled. Imagine that 200 lb man doing all those
impressive punches, kicks, and jumps with an extra 200 lbs. of weight
strapped to his arms and legs and back.

Although, admittedly, that may well be too much realism for the
fantastic physicality of a street fighter game. I still suggest some
extra cost for high gravity, but whatever is right for your game.

Remember also, that being raised or extensive training in high
gravity would reduce any extra costs accordingly.
--
"This is reality, not T.V. Can't you tell the difference?"
"Sure, I just like T.V. better."

jrdss@...
ICQ#37222294
J R D
Group: streetfighter Message: 13289 From: Dennis Bryant Date: 4/5/2002
Subject: Re: Allen, Area, Birdie
>thats funny how drasticly they changed him.
>
>do you think i should use his normal white guy art or his so-many-
>muscles-i-cant-move black guy art?
>
>m

I think you should probably go with the hyper over muscled version. Since
that's the official 'correct' version of him. Most people might not
recognise him in his SF1 look.

DarkLight

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Group: streetfighter Message: 13290 From: boctor_doctopus Date: 4/5/2002
Subject: Re: T. (tournament) time?
wait a minute? action is goin on here too? why do i keep missin
out dagnabbit....!!!


--matt

--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> answers below:
> (all are not set in stone)
>
> --- In streetfighter@y..., Chris Hoffmann <staredown@r...>
wrote:
> >>They are ironicly named as i feel they actually REMOVE a lot
> > > of strategy from the game.
>
> > It doesn't remove the strategy so much as prevents you from
> exploiting what you
> > learn during the fight.
>
> I consider that a big part of strategy.
> plus that is the only difference only if you assume the strategy
was
> made perfectly-meaning it covers every possible contingency
(which is
> next to impossible)
>
>
> > A few questions:
> >
> > Would you refill all the way back up to full health after each
> fight?
>
> hmmm, definately a 15 minute + rest so normal health yes.
Agg, i
> havent decided.
>
> >What
> > about Chi and Willpower?
>
> Roll honor after each fight. like your sposed to:)
>
> >What about Aggrevated damage?
>
> see above
>
> > Would your win/loss record and rank prevent you from
challenging
> certain other
> > fighter that are beyond your ability (in either direction)?
>
>
> it would be an organized tournament structure so no declaring
FORMAL
> challenges. random at tier 1 and then who you fight is up to
how the
> tourny goes.
>
> anyone can enter however regardless of rank. since rank isnt
always
> indicitive of how good you are. (you can wipe your slate clean
after
> all)
>
> it would affect renown for victory though.
>
>
> > Do you plan on bothering with Glory and Honor?
>
>
> definately. It will be a long term thing so youll have time to
build
> your renown up throughout your career. it will actually matter
later
> on when we get good because thats how you get chi-willpower
back.
> (im thinking about possibly doubling renown to represent that
you do
> actually do stuff outside the ring)
>
>
> > Does a fighter have the right to refuse a challenge?
>
> as above. for now im only planning structured tournys so who
you
> fight is not up to you.
>
>
> > Who put the ram in the ram-a-lamma-ding-dong?
>
>
> rube goldberg
>
>
> > Are you allowing Animal Hybrids/Cyborgs/other PG stuff?
>
>
> all books are allowed with the following exceptions:
> 1. no animal hybrids (except through your description)
> 2. no cyborgs (except through your description)
> 3. cartwheel kick will be neutered (prolly have the same stats
as
> something comparable like hurricane kick).
> 4. select moves from shades of gray are outta here:)
>
> and btw, you can be lerdrit or spanish ninjitsu if you want.
>
>
> > Would we get to decide our own dizzy animations (no I don't
expect
> this to be
> > animated)?
>
>
> yes, everyone but Ronnie Anderson gets to decide their own
dizzy
> animations:)
> j/k
>
> ---other ppl------
> Q. Oh yeah since we're doing this via email and all what
> about interupting an a attack or move. Just after
> they're attack say oh sorry I interrupted you 2 hexes
> back?
>
> A. I will have a picture of the map and representations of where
you
> are. The hexes will be labeled like the squares on a
chessboard for
> ease of communication. when the slower character goes I will
post
> like this:
>
> ---
> Slowguy moves from 1a, to 2a, to 3a, to 3b, then executes his
move
> (movename). 15 damage dice are about to be rolled.
>
> do you wish top interupt Fastguy?
> if so say when, and exactly what you do.
> (hexes will be shaded that you moved through.)
> ---
>
> then the fast guy can interupt wherever he wants.
> when he is done, the slowguy resumes whatever amount of
move he has
> left and his action. he might want to change the remainder
now based
> on what the fast guy did in his interupt. or he may even abort to
> block right before i roll the fast guys damage.
>
> each page of a fight is a work in progress until the next round
> finally comes, so I may have to backtrack or change the
hexmap pic
> based on the fighters changes of plans mid round, or
interupts.
>
>
> Q. Sounds good to me but, the old question. Characters using
main
> book rules
> (Only Official Styles) merits and flaws (I suppose they are out),
> forbidden
> manuvers like Cartwheel Kick... I like the idea anyway and
count me
> in :).
>
>
> A. See way above. book rules except where i noted above.
>
> Matt
Group: streetfighter Message: 13291 From: Dennis Bryant Date: 4/5/2002
Subject: Re: THE AKUMA!!!!
>--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> > wow, another martial artist.
> >
> > I wonder how many ppl here are actually fighters....
>
>I study Tai Chi Praying Mantis (not to be confused with Tai Chi; this
>is a Northern Praying Mantis style).

Cool, it isn't often I encounter a style I havn't spared against.

DarkLight

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Group: streetfighter Message: 13292 From: Dennis Bryant Date: 4/6/2002
Subject: Re: Void elemental
Something which may be cool to have a look at(I'm kicking myself that I
don't have it anymore) for Void stuff is the Ledgend of the Five Rings
Pheonix clan book. You see, all their shugenja(wizards) are elementals, &
they have huge stuff on Void Magic. & My memory is preventing me from
remembering any of it:(

If anyone has it, it might be worth a look.

DarkLight

_________________________________________________________________
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Group: streetfighter Message: 13293 From: necro6hit Date: 4/6/2002
Subject: Re: T. (tournament) time?
heres an unclean sample of how it will be laid out.
http://www.tlcnet.com/~slappy/sf/tournament/sample/
click around through this area and check it out.
I have 2 sample fights, 1 finished, and one in progress.
any further suggestions?

Matt
Group: streetfighter Message: 13294 From: mean_liar Date: 4/6/2002
Subject: Re: T. (tournament) time?
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> heres an unclean sample of how it will be laid out.
> http://www.tlcnet.com/~slappy/sf/tournament/sample/

> any further suggestions?

You should include a link from the individual rounds of the fights
pages that links back to the tournament brackets.

Looks good!
Group: streetfighter Message: 13295 From: Rinaldo Gambetta Date: 4/6/2002
Subject: Re: T. (tournament) time?
For what e-mail I send my character?
----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, April 06, 2002 5:39 AM
Subject: [streetfighter] Re: T. (tournament) time?


> heres an unclean sample of how it will be laid out.
> http://www.tlcnet.com/~slappy/sf/tournament/sample/
> click around through this area and check it out.
> I have 2 sample fights, 1 finished, and one in progress.
> any further suggestions?
>
> Matt
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter Message: 13296 From: necro6hit Date: 4/6/2002
Subject: Re: T. (tournament) time?
http://www.tlcnet.com/~slappy/sf/email.html

--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
wrote:
> For what e-mail I send my character?
Group: streetfighter Message: 13297 From: necro6hit Date: 4/6/2002
Subject: Re: T. (tournament) time?
good idea, i will

--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> > heres an unclean sample of how it will be laid out.
> > http://www.tlcnet.com/~slappy/sf/tournament/sample/
>
> > any further suggestions?
>
> You should include a link from the individual rounds of the fights
> pages that links back to the tournament brackets.
>
> Looks good!
Group: streetfighter Message: 13298 From: necro6hit Date: 4/6/2002
Subject: Free SF:STG Books!
Cost absolutely NO money:

2 core rules
2 Contenders
1 Secrets of Shadowloo
2 Perfect Warriors

Get them here:
http://www.tlcnet.com/~slappy/sf/contest/
Group: streetfighter Message: 13299 From: extrabastardformula Date: 4/6/2002
Subject: Re: Void elemental
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> you dare to question white wolf's great and mighty "meteor
theory"?!?!
> infedel!!!
> lol

The "meteor theory" doesn't include Rose at all though, does it?
What is this "meteor theory?"
Group: streetfighter Message: 13300 From: necro6hit Date: 4/6/2002
Subject: Re: Void elemental
--- In streetfighter@y..., "extrabastardformula" <didi_mau@h...>
wrote:
> --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> > you dare to question white wolf's great and mighty "meteor
> theory"?!?!
> > infedel!!!
> > lol
>
> The "meteor theory" doesn't include Rose at all though, does it?
> What is this "meteor theory?"


Just joking about how White Wolf destroyed the story of Ler Drit.

Instead of being an evil psychic, apparently Bison got magical powers
from a green glowing meteorite that fell out of the sky.

M
Group: streetfighter Message: 13301 From: mean_liar Date: 4/7/2002
Subject: Re: Void elemental
> > What is this "meteor theory?"
>
>
> Just joking about how White Wolf destroyed the story of Ler Drit.
>
> Instead of being an evil psychic, apparently Bison got magical
powers > from a green glowing meteorite that fell out of the sky.


...an aspect of the game backstory that I felt absolutley COMPELLED
to eliminate.
Group: streetfighter Message: 13302 From: necro6hit Date: 4/7/2002
Subject: Re: Void elemental
Infidel!!!
lol

--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> ...an aspect of the game backstory that I felt absolutley COMPELLED
> to eliminate.
Group: streetfighter Message: 13303 From: necro6hit Date: 4/7/2002
Subject: update
4/6 updated tourney and contest

4/7 updated combat chart generator script
Group: streetfighter Message: 13304 From: galin_ra Date: 4/7/2002
Subject: Re: THE AKUMA!!!!
I started out when I saw my first Jackie Chan movie.
SO me and my brother have sparred after movies all our life ^_^

But I have also trained (later on):
Kyokushinkai Karate
Kung Fu (Northern/southern shaolin mix)
Hapkido


-----Ronin-----

--- In streetfighter@y..., cliff rice <shinzite@y...> wrote:
> I took some judo lessons so i could learn to take a
> bump and now i am a decent wrestler. One day i aspire
> to be a jobber in the WWF. Oh GLory days >=)
>
> Cliff
>
> --- necro6hit <ringthief@c...> wrote:
> > cool, I started out in judo and jiu jitsu, and I
> > moved on to
> > brazilian jiu jitsu.
> >
> > M
> >
> > --- In streetfighter@y..., "mean_liar"
> > <mean_liar@h...> wrote:
> > > --- In streetfighter@y..., "necro6hit"
> > <ringthief@c...> wrote:
> > > > wow, another martial artist.
> > > >
> > > > I wonder how many ppl here are actually
> > fighters....
> > >
> > > I study Tai Chi Praying Mantis (not to be confused
> > with Tai Chi;
> > this
> > > is a Northern Praying Mantis style).
> >
> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Tax Center - online filing with TurboTax
> http://taxes.yahoo.com/
Group: streetfighter Message: 13305 From: galin_ra Date: 4/7/2002
Subject: Re: Void elemental
What I have heard is that ROse and Bison were both in a group of
psycho power agents.

Bison grew stronger and stronger, and when he finally found that
meteor he defected from the group and started taking on the world.

The Psycho power group sends therefore Rose out to take him out..


That is what I have heard anyway ^_^


-----ROnin-----


--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> --- necro6hit <ringthief@c...> wrote:
> > drat!
> > my fools logic has been beaten by retard logic!!
>
> No matter how dumb you are, there is always someone stupider than you.
>
> > so now that weve established you become a void elemental by coming in
> > contact with bisons "pet rock". what then is Roses connection to
> > bison?
>
> Some of the things I've heard over the years:
>
> Rose is Bison's sister
> Rose is Bison's mother
> Bison is Rose's mother (hopefully that was a typo)
> They were students together under the tutilage of... someone
> Rose was Bison's teacher/master
> Rose is Bison from an alternate universe
> Rose and Bison are the same person who got split apart into two
different
> people
> Rose is Bison when he cross-dresses
> Rose is Bison's fashion consultant
> Rose is/was Bison's heir apparant to Shadoloo, but not student
> No real connection between them at all
>
> Any concret info here would help.
>
> > I think what probably happened in the white wolf world is that rose
> > is obviously an alien. sent here by here society to stop Bison from
> > abusing the same power they use. "meteor power" (as seen in EX)
>
> Which EX? Only played one.
>
> > Rose is definately an alien.
> > probably she slaughs off her skin suit and looks like the ones from
> > mars attacks.
>
> Seek professional help.
>
> =====
> staredown@r... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Tax Center - online filing with TurboTax
> http://taxes.yahoo.com/
Group: streetfighter Message: 13306 From: Michael Deslongchamps Date: 4/7/2002
Subject: Re: THE AKUMA!!!!
I'll be testing for my black belt in Kenpo Karate in 3 months!!!
----- Original Message -----
From: "galin_ra" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Sunday, April 07, 2002 6:17 AM
Subject: [streetfighter] Re: THE AKUMA!!!!


> I started out when I saw my first Jackie Chan movie.
> SO me and my brother have sparred after movies all our life ^_^
>
> But I have also trained (later on):
> Kyokushinkai Karate
> Kung Fu (Northern/southern shaolin mix)
> Hapkido
>
>
> -----Ronin-----
>
> --- In streetfighter@y..., cliff rice <shinzite@y...> wrote:
> > I took some judo lessons so i could learn to take a
> > bump and now i am a decent wrestler. One day i aspire
> > to be a jobber in the WWF. Oh GLory days >=)
> >
> > Cliff
> >
> > --- necro6hit <ringthief@c...> wrote:
> > > cool, I started out in judo and jiu jitsu, and I
> > > moved on to
> > > brazilian jiu jitsu.
> > >
> > > M
> > >
> > > --- In streetfighter@y..., "mean_liar"
> > > <mean_liar@h...> wrote:
> > > > --- In streetfighter@y..., "necro6hit"
> > > <ringthief@c...> wrote:
> > > > > wow, another martial artist.
> > > > >
> > > > > I wonder how many ppl here are actually
> > > fighters....
> > > >
> > > > I study Tai Chi Praying Mantis (not to be confused
> > > with Tai Chi;
> > > this
> > > > is a Northern Praying Mantis style).
> > >
> > >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Tax Center - online filing with TurboTax
> > http://taxes.yahoo.com/
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 13307 From: Fred Chagnon Date: 4/7/2002
Subject: Re: THE AKUMA!!!!
> I'll be testing for my black belt in Kenpo Karate in 3 months!!!

Excellent.
I've been taking Kenpo for just over a year now, and after all the
martial arts I've been through I have to say it's definately the one for
me.

Best of luck to you.

P.S. I'm curious to know more about where you train and what specific
Kenpo style. Email me off-list if you want to discuss this.

fred@...

Thanks.

--
___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 13308 From: Jens-Arthur Leirbakk Date: 4/7/2002
Subject: Re: Void elemental
Oh. I always thought it was because of his total lack of anything
whatsoever upstairs? Remember, the background story for mr. Wildebeest was
that he was looking for a PLUTONIUM mine.

How that nitwit ever got 5 dots in Intelligence or whatever it was is
really beyond me.

(In case you didn't get the reference - plutonium does NOT occur in
Nature. If he was looking for a plutonium mine - not only does he look for
a _mine_ of something that doesn't occur in nature but only in man-made
form... but if he FOUND a plutonium mine, he'd be dead of radiation
poisoning pretty quickly.)

On Fri, 5 Apr 2002, Chris Hoffmann wrote:

>
> --- necro6hit <ringthief@...> wrote:
> > you dare to question white wolf's great and mighty "meteor theory"?!?!
> > infedel!!!
> > lol
>
> Dude, how do you think Buffalo or what ever his name was _became_ a void elemental?
>
> =====
> staredown@... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Tax Center - online filing with TurboTax
> http://taxes.yahoo.com/
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 13310 From: Jens-Arthur Leirbakk Date: 4/7/2002
Subject: Re: Storyteller problems
On Fri, 5 Apr 2002, Chris Hoffmann wrote:
> --- thy_sorrow <shallow_one@...> wrote:
> [snip]
>
> > My problem comes from an unsure source. I've tried running a couple
> > of games, but up to now, either my players or I, ended up wanting to
> > stop... so I figured theres something I'm doing wrong.. so my
> > question to all of you is: What must I do, to run a good game, my
> > players and I will apreciate?
> >
> > Thank you in advance for your help.
> >
> > Gwenhwyvar Valia Lillith Baker

OK, I get three of the four names. Guenhwyvar is dead easy, so is Lillith,
and Baker would be Tom Baker, a.k.a. the Fat Elf in D&D move as well as
dr. Who. But Valia?

> I'm afraid you know you're players better than we do (unless they're on the
> list, in which case chime in all ready) but I've found that variety helps a
> lot. Do a tournament, then a spy story, then maybe a mystery, etc. Keep
> changing the style to prevent boredom.
>
> Well, that's my two cents. Anyone got some better ideas?

If you've got trouble getting a campaign off the ground, so to speak, then
there's some advice on the www.tsr.com website regarding a sort of
questionnaire (damn, that word is hard to spell!) that the players (and
GM) can go through before the campaign begins.

Something that I've found helps getting the campaign off correctly (if
there's a 'correct' way of doing ANYTHING), it is to use pregenerated
characters. That way, I can ensure that anyone that's into min/maxing
doesn't get an undue advantage, as well as making sure there's a reason
why the team gets/got together and why they stay together.

Furthermore, the character hooks make a bit of tension within the group as
well, and allows for some roleplaying in character inside the team as
well.

Example:
The House Darkfist campaign. Though I won't get into details, I'll give
the basic details.

Ricky:
Ricky was a boxer, and health fanatic. Knows a bit or two about law, and
was fairly wealthy because of a previous career as an OK stock broker. Got
into Street Fighting because he wanted to prove that he has/will get The
Perfect Body, as well as believing in a 'test to destruction' philosophy.
Does NOT like Bonedaddy - Bonedaddy's ganja smoking and strange philosophy
sets Ricky's teeth on edge.

Bonedaddy:
Bonedaddy's kabaddi, and the only one with a Sensei background - a ghost.
Smokes weed a lot, and suffers poor eye-hand coordination and physical
fitness (poor Str and Dex, good Sta because of high pain threshold).
Bonedaddy's weird... and one of the two caretakers of the gym where
everyone trains (and their manager manages).

Wu Ting Man:
Kung Fu. Illegal immigrant, deathly afraid of immigration police, and
immensely proud of his family's kung fu style. Fairly easy-going - and got
Allies... heaps of other more or less illegal aliens.

Cameron Weller:
Ex-truck driver, is Western Kickboxing... and perhaps the only one that's
directly going for Street Fighting because of the money. He has got good
combos and maneuvers... but isn't quite there when it comes to Willpower
or physical stats.

So House Darkfist (the guys themselves came up with THAT one - I hadn't
really thought much about what the team should be named) is basically the
home team for a fairly large gym in Portland. (Yes, I know, there're three
Portlands in the USA. This one's mine.) Their manager runs the gym, and is
the one responsible for putting together the team. Bonedaddy and Wu Ting
Man hits it off at once, Cameron Weller is sceptic of Ricky... but after
Ricky patches him back together after a particularly bad fight against
some punks [the introductory scenario, and Ricky knows some first aid
which REALLY came in handy] he starts to see the advantages of being on
Ricky's good side.

The introductory scenario was fairly simple (because none of the players
knew the Storyteller system): The manager of the gym pitches the idea of
getting together with the others and form a Street Fighter team (pushing
the various characters' personal buttons in the pitch)... and as they are
preparing to leave, they find some punks that are messing with the gym -
breaking windows, spraying grafitti on the walls, and so on. Obviously,
there's a need to bust some heads.

And we were off...

I had a few things in mind here, where the backstory was a struggle
against one particular Ler Drit practitioner, and the various incidental
(and not so incidental) run-ins the characters have with the Ler Drit
stylist and his goons. A few gaming sessions later, they are taken to
their first tournament (a small tournament held for the entertainment of a
few rich and jaded people) and encounter some recurring NPCs.

I won't go into detail on the campaign more than that, but the reason it
got off to such a good start, was that I had pregenerated the characters
as well as giving them some hooks to play with... so that action could
start at once, instead of spending the first couple of sessions generating
characters. Of course, it also helped that I had a few, specific goals for
the first few sessions as well as a pre-planned story arc - and I'm
proficient in winging it as well :-)

> > The dance of death is a celebration of life for those who know the
> > steps.
> > -Mage: The Ascension 2nd Edition
>
> The essence of Mortal Kombat is not about death, but life.
> -Rayden: Mortal Kombat

Whoever got the big-ass gun makes the rules.
- Michael, quoting Murphy: 3000 miles to Graceland.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 13311 From: Jens-Arthur Leirbakk Date: 4/7/2002
Subject: Re: OT: Sorcerors of Pan-Tang?
On Fri, 5 Apr 2002, mean_liar wrote:
> --- In streetfighter@y..., Jens-Arthur Leirbakk <leirbakk@p...>
> wrote:
> > I did, actually, when I developed the "master" of the style I
> called "Dark Sorcerers of Pan-Tang".
>
> Have you read "Elric!"? Or did you choose the name 'Pan-Tang' on a
> whim?
>
> Were they like the Chaotic Sorcerors of Pan-Tang? How the HELL did
> you work them into a modern (I assume modern, anyway) campaign?

Well, both yes and no. A friend of mine had read Elric, and suggested the
name ... of Pan-Tang, when I said I had developed a Dark Sorcerers style
for Street Fighter.

As for how I allowed them into the campaign... Well, Tibet is a good place
and has a tradition for temples and whatnot that can only be found by
people with the proper mindset. Think Shangri-La. Think something like the
Shangri-La that The Shadow found (in the newer series) that trained him in
the psychic arts he trained... but with a dark twist.

About a year ago, I picked up the Pan-Tang sourcebook for RuneQuest. It
was quite amusing to read through that one. My sorcerers had little in
common with the original ones - but even that was actually fairly simple
to work into their background :-)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 13312 From: Jason Obeston Date: 4/7/2002
Subject: Re: Void elemental
Its also hinted in one of the books (forget which
contenders?) that Bison trained with some really
advanced monk type guys that dhalsim either trained
with before or after but that the monks aren't happy
with him. Maybe they trained and sent rose?



> --- In streetfighter@y..., Chris Hoffmann
> <staredown@r...> wrote:
> > --- necro6hit <ringthief@c...> wrote:
> > > drat!
> > > my fools logic has been beaten by retard logic!!
> >
> > No matter how dumb you are, there is always
> someone stupider than you.
> >
> > > so now that weve established you become a void
> elemental by coming in
> > > contact with bisons "pet rock". what then is
> Roses connection to
> > > bison?
> >
> > Some of the things I've heard over the years:
> >
> > Rose is Bison's sister
> > Rose is Bison's mother
> > Bison is Rose's mother (hopefully that was a typo)
> > They were students together under the tutilage
> of... someone
> > Rose was Bison's teacher/master
> > Rose is Bison from an alternate universe
> > Rose and Bison are the same person who got split
> apart into two
> different
> > people
> > Rose is Bison when he cross-dresses
> > Rose is Bison's fashion consultant
> > Rose is/was Bison's heir apparant to Shadoloo, but
> not student
> > No real connection between them at all
> >
> > Any concret info here would help.
> >
> > > I think what probably happened in the white wolf
> world is that rose
> > > is obviously an alien. sent here by here
> society to stop Bison from
> > > abusing the same power they use. "meteor power"
> (as seen in EX)
> >
> > Which EX? Only played one.
> >
> > > Rose is definately an alien.
> > > probably she slaughs off her skin suit and looks
> like the ones from
> > > mars attacks.
> >
> > Seek professional help.
> >
> > =====
> > staredown@r... http://staredown.8m.net
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Tax Center - online filing with TurboTax
> > http://taxes.yahoo.com/
>
>


__________________________________________________
Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
http://taxes.yahoo.com/
Group: streetfighter Message: 13313 From: necro6hit Date: 4/7/2002
Subject: Re: Void elemental
agreed:)
she can read my palm any day:)

--- In streetfighter@y..., Jens-Arthur Leirbakk <leirbakk@p...> wrote:
> Well...
>
> but if she sloughs off the suit, then I've got dibs on it!
>
> Who cares what she looks like UNDER the suit... when the suit's of
THAT
> quality!
>
> On Fri, 5 Apr 2002, necro6hit wrote:
>
> > drat!
> > my fools logic has been beaten by retard logic!!
> >
> > so now that weve established you become a void elemental by
coming in
> > contact with bisons "pet rock". what then is Roses connection to
> > bison?
> >
> > I think what probably happened in the white wolf world is that
rose
> > is obviously an alien. sent here by here society to stop Bison
from
> > abusing the same power they use. "meteor power" (as seen in EX)
> >
> > Rose is definately an alien.
> > probably she slaughs off her skin suit and looks like the ones
from
> > mars attacks.
> >
> > Matt
> >
> >
> > --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > >
> > > --- necro6hit <ringthief@c...> wrote:
> > > > you dare to question white wolf's great and mighty "meteor
> > theory"?!?!
> > > > infedel!!!
> > > > lol
> > >
> > > Dude, how do you think Buffalo or what ever his name was
_became_ a
> > void elemental?
> > >
> > > =====
> > > staredown@r... http://staredown.8m.net
> > >
> > > "We don't expect kittens to fight wildcats and win
> > > --we merely expect them to try."
> > > -- Robert Heinlein
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Yahoo! Tax Center - online filing with TurboTax
> > > http://taxes.yahoo.com/
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@p...
Group: streetfighter Message: 13314 From: necro6hit Date: 4/7/2002
Subject: Re: Void elemental
where did you hear that?
Ive never heard of a meteor outside of white wolf, and Ive never
heard about rose INSIDE of white wolf.
i thought they were totally seperate...

--- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> What I have heard is that ROse and Bison were both in a group of
> psycho power agents.
>
> Bison grew stronger and stronger, and when he finally found that
> meteor he defected from the group and started taking on the world.
>
> The Psycho power group sends therefore Rose out to take him out..
>
>
> That is what I have heard anyway ^_^
>
>
> -----ROnin-----
>
>
> --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > --- necro6hit <ringthief@c...> wrote:
> > > drat!
> > > my fools logic has been beaten by retard logic!!
> >
> > No matter how dumb you are, there is always someone stupider than
you.
> >
> > > so now that weve established you become a void elemental by
coming in
> > > contact with bisons "pet rock". what then is Roses connection
to
> > > bison?
> >
> > Some of the things I've heard over the years:
> >
> > Rose is Bison's sister
> > Rose is Bison's mother
> > Bison is Rose's mother (hopefully that was a typo)
> > They were students together under the tutilage of... someone
> > Rose was Bison's teacher/master
> > Rose is Bison from an alternate universe
> > Rose and Bison are the same person who got split apart into two
> different
> > people
> > Rose is Bison when he cross-dresses
> > Rose is Bison's fashion consultant
> > Rose is/was Bison's heir apparant to Shadoloo, but not student
> > No real connection between them at all
> >
> > Any concret info here would help.
> >
> > > I think what probably happened in the white wolf world is that
rose
> > > is obviously an alien. sent here by here society to stop Bison
from
> > > abusing the same power they use. "meteor power" (as seen in EX)
> >
> > Which EX? Only played one.
> >
> > > Rose is definately an alien.
> > > probably she slaughs off her skin suit and looks like the ones
from
> > > mars attacks.
> >
> > Seek professional help.
> >
> > =====
> > staredown@r... http://staredown.8m.net
> >
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Group: streetfighter Message: 13315 From: arkondloc@aol.com Date: 4/7/2002
Subject: Re: Void Elementals
I have plans in my 'Fortunes of War' story for an insane 'Emptiness' Elemental (triggered by months of total sensory depravation), is that the same thing?

Here's what I have so far (subject to change): The Elemental can block the senses of others, either selectivly (like 'Shrouded Moon'), or generally (like 'Blind').  They are completely immune to supernatural senses ('Sense Element' or 'Mind Reading' would outright fail.  Prophacies simply won't account for their actions, instead showing things as they would go if the Elemental did nothing (not a unique ability).).

Most of the other tricks I'm planning are more for atmosphere than combat, few of them quite are as polite and mundane as, say, the Fire Elemental abilities.

"Sit by my fire, and hear a tale."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of the Lost Paths; Master of the Strangeways
Group: streetfighter Message: 13316 From: arkondloc@aol.com Date: 4/7/2002
Subject: Re: T. (tournament) time?
In a message dated 4/5/02 12:05:52 PM Central Standard Time, ringthief@... writes:

Would anyone be interested in a tournament?
I had some ideas for one:

1. not a story, just a tourney, like Gateway


Would there at least be a set-up story?  Not giving me some set-up parameters is just begging for weirdness.

would anyone like to participate if i did this??

Matt


I will, if I can get my computer stabilized.

Stupid cooling fan.

"Sit by my fire, and hear a tale."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of the Lost Paths; Master of the Strangeways