☰ Menu ↓
☰ Menu ↑

Archive Home

Archived by: sfrpg.com

Yahoo! Group

Messages Page 262 of 327.

Group: streetfighter Message: 13066 From: Dennis Bryant Date: 3/26/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13067 From: Jens-Arthur Leirbakk Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13068 From: necro6hit Date: 3/27/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13069 From: necro6hit Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13070 From: Bill Stagge Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13071 From: Chris Hoffmann Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13072 From: necro6hit Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13073 From: TheGlen Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13074 From: Chris Hoffmann Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13075 From: Dennis Bryant Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13076 From: Dennis Bryant Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13077 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13078 From: Thomas Merton Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13079 From: necro6hit Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13080 From: Thomas Merton Date: 3/27/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13081 From: Thomas Merton Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13082 From: Rinaldo Gambetta Date: 3/27/2002
Subject: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13083 From: Blue DragonWolf Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13084 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13085 From: necro6hit Date: 3/27/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13086 From: necro6hit Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13087 From: Kim Foster Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13088 From: necro6hit Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13089 From: Kim Foster Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13090 From: J.J. Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13091 From: Tony Figueroa Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13092 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13093 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13094 From: Rinaldo Gambetta Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13095 From: TheGlen Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13096 From: Jason Obeston Date: 3/27/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13097 From: necro6hit Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13098 From: Jeff Yurkiw Date: 3/28/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13099 From: The King of Chickens 2001 Date: 3/28/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13100 From: Frank Rizzo Date: 3/28/2002
Subject: vegas claw
Group: streetfighter Message: 13101 From: necro6hit Date: 3/28/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13102 From: necro6hit Date: 3/28/2002
Subject: Re: vegas claw
Group: streetfighter Message: 13103 From: necro6hit Date: 3/28/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13104 From: Chris Hoffmann Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13105 From: mcellis@umich.edu Date: 3/28/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13106 From: necro6hit Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13107 From: mean_liar Date: 3/28/2002
Subject: Re: vegas claw
Group: streetfighter Message: 13108 From: Chris Hoffmann Date: 3/28/2002
Subject: Re: vegas claw
Group: streetfighter Message: 13109 From: TheGlen Date: 3/28/2002
Subject: Re: vegas claw
Group: streetfighter Message: 13110 From: necro6hit Date: 3/28/2002
Subject: easter bunny (off topic)
Group: streetfighter Message: 13111 From: Dennis Bryant Date: 3/28/2002
Subject: Re: easter bunny (off topic)
Group: streetfighter Message: 13112 From: necro6hit Date: 3/28/2002
Subject: Re: easter bunny (off topic)
Group: streetfighter Message: 13113 From: J.J. Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
Group: streetfighter Message: 13114 From: Dennis Bryant Date: 3/28/2002
Subject: Re: easter bunny (off topic)
Group: streetfighter Message: 13115 From: streetfighter@yahoogroups.com Date: 3/28/2002
Subject: New poll for streetfighter



Group: streetfighter Message: 13066 From: Dennis Bryant Date: 3/26/2002
Subject: Re: freaky combos
>Hows about a special maneuver: Super Pose! (no prerequisites, 2 Willpower)?
>
>Gives you...
>
>...Ta Da! +2 Glory!
>
>Jeff
>
>"Must be as Dan-like as possible!"

I reckon his super pose would be more 'Pose to Pose to Jumping pose'.

DarkLight

_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com
Group: streetfighter Message: 13067 From: Jens-Arthur Leirbakk Date: 3/27/2002
Subject: Re: freaky combos
Wouldn't it be Dizzy as well?

I.e. Pose - Pose - Jumping Pose (Dizzy)?

On Wed, 27 Mar 2002, Dennis Bryant wrote:

>
> >Hows about a special maneuver: Super Pose! (no prerequisites, 2 Willpower)?
> >
> >Gives you...
> >
> >...Ta Da! +2 Glory!
> >
> >Jeff
> >
> >"Must be as Dan-like as possible!"
>
> I reckon his super pose would be more 'Pose to Pose to Jumping pose'.
>
> DarkLight
>

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 13068 From: necro6hit Date: 3/27/2002
Subject: Re: Idea for supercomboes
see below:

--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
>
> >in the video game there is a huge difference between doing a super
> >and doing a normal combo.
> >
> >I think then if supers are converted to the rpg system that
> >difference should be reflected.
>
> uh, really in the video game there is little to no differance
between super
> & normal combos. About the only differance is the visuals.
Espessially in

------
well if you dont see any difference between combos and super moves in
the video game, I think you must not have a deep grasp on it.
------

> SSF2X, which is the closest game to the one the RPG is based on,
the Supers
> truly are just like other combos.

------
no they arent.
------

If it's the 'super meter' thing your
> complaining about,

------
im not complaining, you are. I dont even like the idea of having
supers in the rpg but i made the optional rules for those who do.
your the one 'complaining' trying to shoot the idea down which i
openly dont like to begin with. futile?
------


you have to consider that it's taken care of by the Chi &
> Willpower costs.

------
thats your oppinion. another way to look at it is "no its not".
chi and willpower differ from a super meter in a number of ways. not
least of all: what concept they represent.
------

You really can't have it just like the game unless you
> change the whole system, with no costs on any special moves, after
all, in
> the arcade Ryu & Ken can spit fireballs at each other for hours.

------
congratulations on that observation. I will keep it in mind if I
ever want it "just like the game". when i make 1 small optional rule
for ppl who have been openly seeking it however (like now) I will
discard your observation.
------


In the
> purest sense a Super combo is just a combo featuring mainly special
moves,
> if the front end gets blocked or avoided your just as vulnerable as
with a
> normal combo. The Supers are NO faster than the regular moves they
> incorperate(if anything, they're slower), I've thrown hours into
comparing
> them, likewise, they do no more damage then the regular moves
within them.

------
actually they have more priority initially, and they are a little
harder to get out of than normal combos (plus yes, many of them ARE
much faster). plus the fact that its just i big move that as you say,
is as powerfull as several moves 'within it'
------

> People just want to have an extra thingy on their character sheet
so they
> can go "oooh, look, it's bigger now".

------
really? I havent heard anyone ask for that. I think that is just how
you choose to see ppl who dont share your oppinion on this. i think
you want to believe that they are stupid in some way because they do
not agree with your oppinion which you think is somehow superior to
everyone elses.
------

I just don't see the point in makeing
> it more complicated & requireing more book keeping when the system
handles
> it perfectly well as it stands.
>

------
I dont see the point either. but some ppl have asked for a system to
do supers, so apparently SOMEONE sees a point to it.. In response, I
chose to make one for them. All you can do in response is try to
discourage ppl, complain, and proclaim your oppinion to be superior
to everyone elses.

read my page where I link to them and you'll see this:

"HIGHLY optional. I don't recomend changing the core rules this much,
but some people are just stuck on the idea of Super Combos so this is
for them."

from this you can get 3 peices of information if your quite wiley.
1. This is not for you to begin with, its for "them"
2. Its optional, obviously. so if you dont like it you have the
OPTION to not use it. Why exactly would you have a problem with this
option being availiable to ppl who DO like it? I do not understand
that stance...
3. I agree with you that they are not necesary, so what do you hope
to accomplish by arguing with me that they are not neccesary? unlike
you however, i take into account the oppinion of the ppl who DO want
them.

------
Group: streetfighter Message: 13069 From: necro6hit Date: 3/27/2002
Subject: Re: freaky combos
let me get this straight..
you dont think supers are important enough to make but dans super
taunt is?

:)

--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:

> I reckon his super pose would be more 'Pose to Pose to Jumping
pose'.
>
> DarkLight
Group: streetfighter Message: 13070 From: Bill Stagge Date: 3/27/2002
Subject: Re: freaky combos
It should work. Think about it in (semi) real terms. Steve Austin has the
combo Taunt (Middle Finger)-Forward Kick-Stunner.

:-)


>From: "mean_liar" <mean_liar@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: [streetfighter] Re: freaky combos
>Date: Tue, 26 Mar 2002 20:23:24 -0000
>
> > Would you guys allow a Combo that starts with "Show Off/Pose for a
> > round (+1 Glory)"
> >
> > What about a Combo that starts with a stunt card?
>
>I wouldn't have a problem with it, but I'd make the Combo explicitly
>list the Stunt required (Taunt, Sing, whatever) rather than leave it
>at 'Stunt to...'.
>
>I mean, why not?
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>




Luck? Its just a roll of the dice...
Jynx


_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
Group: streetfighter Message: 13071 From: Chris Hoffmann Date: 3/27/2002
Subject: Re: freaky combos
--- necro6hit <ringthief@...> wrote:
> Here's an interesting question:
>
> Would you guys allow a Combo that starts with "Show Off/Pose for a
> round (+1 Glory)"

O_o That would explaine about 75% of Dan's combos...

I like it!

> What about a Combo that starts with a stunt card?

Like just about everyone else on the list who responded, I'd go with one
specific stunt rather than any stunt that fits the situation.

> Don't mind me, I'm just thinking of weird things to do with the game.

Okay, a badger-hybrid, an air/wind elemental, a guy with a cybernetic nose, and
a manager. No martial arts.

Have fun.

> Matt

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Movies - coverage of the 74th Academy Awards�
http://movies.yahoo.com/
Group: streetfighter Message: 13072 From: necro6hit Date: 3/27/2002
Subject: Re: freaky combos
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> Okay, a badger-hybrid, an air/wind elemental, a guy with a
cybernetic nose, and
> a manager. No martial arts.


is that supposed to be several guys or one guy?
lol

> Okay, a badger-hybrid,

Already got a Cappi-Barra hybrid (practices capoiera)


>an air/wind elemental, a guy with a cybernetic nose,

We had a guy with a cybernetic ass. Bob Rage. He lost his ass in 'Nam
by sitting on a grenade to save his squad...

> and
> a manager. No martial arts.

One update im gonna add all the stupid cliche/pun/joke characters my
group ever had.. bob rage, Kama Chameleon, Brass Monkey...

Actually we thought of one just the other day, "Mr. Kata" (pronounced
like Mr. Cotter [cott'a] from W"elcome Back Cotter") He is the master
of the posing combo's (kata's)

Matt
Group: streetfighter Message: 13073 From: TheGlen Date: 3/27/2002
Subject: Re: freaky combos
Worst I've heard of is a animal hybrid ninja assassin named Mortal
Wombat. That and the Hamsternator, the previously mentioned
Hamster Sumo.

---------- Original Message ----------------------------------
From: "necro6hit" <ringthief@...>
Reply-To: streetfighter@yahoogroups.com
Date: Wed, 27 Mar 2002 17:33:04 -0000

><html><body>
>
>
><tt>
>--- In streetfighter@y..., Chris Hoffmann <staredown@r...>
wrote:<BR>
>> Okay, a badger-hybrid, an air/wind elemental, a guy with a <BR>
>cybernetic nose, and<BR>
>> a manager.� No martial arts.<BR>
><BR>
><BR>
>is that supposed to be several guys or one guy?<BR>
>lol<BR>
><BR>
>> Okay, a badger-hybrid, <BR>
><BR>
>Already got a Cappi-Barra hybrid (practices capoiera)<BR>
><BR>
><BR>
>>an air/wind elemental, a guy with a cybernetic nose,<BR>
><BR>
>We had a guy with a cybernetic ass. Bob Rage. He lost his ass
in 'Nam <BR>
>by sitting on a grenade to save his squad...<BR>
><BR>
>> and<BR>
>> a manager.� No martial arts.<BR>
><BR>
>One update im gonna add all the stupid cliche/pun/joke characters
my <BR>
>group ever had.. bob rage, Kama Chameleon, Brass Monkey...<BR>
><BR>
>Actually we thought of one just the other day, "Mr. Kata"
(pronounced <BR>
>like Mr. Cotter [cott'a] from W"elcome Back Cotter") He is the
master <BR>
>of the posing combo's (kata's)<BR>
><BR>
>Matt<BR>
><BR>
></tt>
>
><br>
>
><!-- |**|begin egp html banner|**| -->
>
><table border=0 cellspacing=0 cellpadding=2>
><tr bgcolor=#FFFFCC>
><td align=center><font size="-1" color=#003399><b>Yahoo! Groups
Sponsor</b></font></td>
></tr>
><tr bgcolor=#FFFFFF>
><td align=center width=470><table border=0 cellpadding=0
cellspacing=0><tr><td align=center><font face=arial size=-
2>ADVERTISEMENT</font><br><a
href="http://rd.yahoo.com/M=217097.1884387.3412360.1261774/D=egroup
web/S=1705057147:HM/A=999859/R=0/*http://service.bfast.com/bfast/cl
ick?bfmid=29150849&siteid=39282504&bfpage=account"
target=_top><img
src="http://us.a1.yimg.com/us.yimg.com/a/ne/netstock_direct/300x250
_green_ira_a.gif" alt="" width="300" height="250"
border="0"></a></td></tr></table></td>
></tr>
><tr><td><img alt="" width=1 height=1
src="http://us.adserver.yahoo.com/l?
M=217097.1884387.3412360.1261774/D=egroupmail/S=1705057147:HM/A=999
859/rand=850167123"></td></tr>
></table>
>
><!-- |**|end egp html banner|**| -->
>
>
>
><br>
><tt>Your use of Yahoo! Groups is subject to the <a
href="http://docs.yahoo.com/info/terms/">Yahoo! Terms of
Service</a>.</tt>
></br>
>
></body></html>
>
>


________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13074 From: Chris Hoffmann Date: 3/27/2002
Subject: Re: freaky combos
--- necro6hit <ringthief@...> wrote:
> --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> > Okay, a badger-hybrid, an air/wind elemental, a guy with a
> cybernetic nose, and
> > a manager. No martial arts.
>
>
> is that supposed to be several guys or one guy?
> lol

Several people, not necessarily guys.

Hmmm. Odd thought just popped into my, so called, mind: Instead of having a
level five manager being an uber-133t manager, how about giving them some of
the unique backgrounds? Animal Hybrid would probably not be appropriate (or
wise), but I could easily see ninja or elemental (maybe even cyborg). It would
kind of work on a point for point basis. If you decide to have, for example a
lvl 1 fire elemental for a manager, his effective manager level would be
lowered one point. This of course would be at the player's option, there are
some situations that only the shin-manager can get you out of.

This could also be done with sensei, I suppose. You could even stretch it to
include Animal Companion, Allies and Contacts (as long as you don't split the
ratings among several contacts or allies).

> We had a guy with a cybernetic ass. Bob Rage. He lost his ass in 'Nam
> by sitting on a grenade to save his squad...

Willpower: Failing! Urge To Make Bad Joke: Rising! Must Not Make. Tick Reference!

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Movies - coverage of the 74th Academy Awards�
http://movies.yahoo.com/
Group: streetfighter Message: 13075 From: Dennis Bryant Date: 3/27/2002
Subject: Re: freaky combos
>let me get this straight..
>you dont think supers are important enough to make but dans super
>taunt is?
>
>:)

I think your getting the wrong end of the proverbial stick. My point wasn't
that Supers wern't important, quite the contrary, just that they can be done
with the system as it is. For instance, Ken with Dragon Punch to Dragon
Punch, Cammy with Cannon drill to Thrust kick, Zangief with Siberian Suplex
to Spinning Pile Driver. In game these should do the same, if not more,
damage than in the arcade. For instance, if Ken conects with both dragon
punches he'll be doing about 10 levels of damage, surley you don't think
that it should do more than that?

DarkLight

_________________________________________________________________
Join the world�s largest e-mail service with MSN Hotmail.
http://www.hotmail.com
Group: streetfighter Message: 13076 From: Dennis Bryant Date: 3/27/2002
Subject: Re: freaky combos
>Wouldn't it be Dizzy as well?
>
>I.e. Pose - Pose - Jumping Pose (Dizzy)?

I've never seen Dan dizzy someone with his poseing. & it would make no
differance:add up the damage of the pose, the pose & the Jumping
pose(0+0+0)for the purposes of dizzying........dosn't really do to much,
does it :).

DarkLight

_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx
Group: streetfighter Message: 13077 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Idea for supercomboes
>------
>im not complaining, you are. I dont even like the idea of having
>supers in the rpg but i made the optional rules for those who do.
>your the one 'complaining' trying to shoot the idea down which i
>openly dont like to begin with. futile?
>------

I wasn't complaining, just presenting a point of view, I didn't shoot down
your idear, I just presented an alternative. & in your other posts you
never mentioned not likeing the idear at all.


>------
>thats your oppinion. another way to look at it is "no its not".
>chi and willpower differ from a super meter in a number of ways. not
>least of all: what concept they represent.
>------

Yes, that is my opinion, that's kinda the whole point. I know very well
there are other ways of looking at it, is it for some reason for you &
others to present their point of view, yet not ok for me to do so?

>------
>congratulations on that observation. I will keep it in mind if I
>ever want it "just like the game". when i make 1 small optional rule
>for ppl who have been openly seeking it however (like now) I will
>discard your observation.
>------

At this point you're just being rude, which there is really no need for.


>------
>actually they have more priority initially, and they are a little
>harder to get out of than normal combos (plus yes, many of them ARE
>much faster). plus the fact that its just i big move that as you say,
>is as powerfull as several moves 'within it'
>------

In my experiance they don't tend to be faster, if anything, the added
animation gives people who aren't allready in a move or realling from being
hit extra time to block or get out of the way.

>------
>really? I havent heard anyone ask for that. I think that is just how
>you choose to see ppl who dont share your oppinion on this. i think
>you want to believe that they are stupid in some way because they do
>not agree with your oppinion which you think is somehow superior to
>everyone elses.
>------

When did I ever say my oppinion was better than anyone elses? I said the
way I liked to do things, I never insulted anyone the way you are now.

>------
>I dont see the point either. but some ppl have asked for a system to
>do supers, so apparently SOMEONE sees a point to it.. In response, I
>chose to make one for them. All you can do in response is try to
>discourage ppl, complain, and proclaim your oppinion to be superior
>to everyone elses.
>------

& so you decide that it's ok for you make a system, but not for me to say
how I run it?

>from this you can get 3 peices of information if your quite wiley.
>1. This is not for you to begin with, its for "them"

Again, I was mearly presenting an alternative.

>2. Its optional, obviously. so if you dont like it you have the
>OPTION to not use it. Why exactly would you have a problem with this
>option being availiable to ppl who DO like it? I do not understand
>that stance...

I never said I had a problem with it being available, Just that there were
other ways to deal with them which are a bit simpler, as an alternative.

>3. I agree with you that they are not necesary, so what do you hope
>to accomplish by arguing with me that they are not neccesary? unlike
>you however, i take into account the oppinion of the ppl who DO want
>them.

You havn't mentioned your thinking they are not necesary untill now. Now,
surley since I was presenting an alternative way of dealing with them, I am
taking into account people who want Super moves. It seems that you are the
one who has a problem with other people's oppinions. Right from the start
you just said that my way of doing things was wrong, whereas all I have put
forward was another idear.

DarkLight

_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com
Group: streetfighter Message: 13078 From: Thomas Merton Date: 3/27/2002
Subject: Re: Nubians in Anime
>
>Why are so many nubian brutha's and sista's portrayed in anime as
>having bleach-white hair and blue eyes?
>

What's a nubian?

_________________________________________________________________
Join the world�s largest e-mail service with MSN Hotmail.
http://www.hotmail.com
Group: streetfighter Message: 13079 From: necro6hit Date: 3/27/2002
Subject: Re: Nubians in Anime
--- In streetfighter@y..., "Thomas Merton" <thehurtin@h...> wrote:
>
> >
> >Why are so many nubian brutha's and sista's portrayed in anime as
> >having bleach-white hair and blue eyes?
> >
>
> What's a nubian?
>
>

are you really asking or quoting "Chasing Amy"?
:)
Group: streetfighter Message: 13080 From: Thomas Merton Date: 3/27/2002
Subject: Re: freaky combos
>Hmmm. Odd thought just popped into my, so called, mind: Instead of having
>a
>level five manager being an uber-133t manager, how about giving them some
>of
>the unique backgrounds? Animal Hybrid would probably not be appropriate
>(or
>wise),

Are you kidding? An animal hybrid manager be great!

Shadow Louie: Let's face it, kid, if you're going to go anywhere on the
circuit, it's with Shadowloo. Any other method would be...ill-advised.

Frayl: I don't know. I really think you should be talking to my manager.
He's the 8-foot tall shark guy behind you.

I figure it would be people retired from the circuit who don't have enough
skill to become a sensei, but still have a deep understanding of Street
Fighting politics and the like.

(You'd have to blow ALL the freebies on social, though.)


_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
Group: streetfighter Message: 13081 From: Thomas Merton Date: 3/27/2002
Subject: Re: Nubians in Anime
>are you really asking or quoting "Chasing Amy"?

the latter

_________________________________________________________________
Join the world�s largest e-mail service with MSN Hotmail.
http://www.hotmail.com
Group: streetfighter Message: 13082 From: Rinaldo Gambetta Date: 3/27/2002
Subject: Return to Castle Wolfenstein STF.
I play Return to Castle Wolfstein and I it the best part happens in
Catacombs with Zombies using shields to send back your bullets so Blazkowitz
(Main Character) use an orthodox method: a good low kick, with this the
zombie lost his balance and I can use my arsenal over them...
Of course a challenge is make this stage only using knife and kicks.

By the way somebody play Tekken 4: It´s amazing...
Group: streetfighter Message: 13083 From: Blue DragonWolf Date: 3/27/2002
Subject: Re: Nubians in Anime






> >Why are so many nubian brutha's and sista's portrayed in anime as
> >having bleach-white hair and blue eyes?
> >
>
>What's a nubian?
 
"Shut the fuck up! Now, Vadar is a spritual brother, down with the force and all that good shit. Then this cracker, skywalker, get this hands on a lightsaber and then he decides that he wants to run the fucking universe. Gets a whole clan of whites together and they go and bust up Vadar's hood, the death star! Now what the fuck do you call that?"
 
"Intergalactic Civil War?"
 
"Gentrification!!! They gonna drive out the black element to make the galaxy quote, unquote safe for white folks. And Jedi is the most insulting installment when Vadar's beautiful black visage is removed to reveal a feeble, crusty old white man! They tryin to tell us, that deep down inside, we all wants to be white!!"
 
"Well, isn't that true?"
 
I hope that I'm not the only one who got that reference but the set up was too perfect! I had to say it! *smiles and laughs*
je t'aime,
LB
 
PS: For those of you who don't know what the reference is, watch the movie Chasing Amy. You'll see what i'm talking about.
 
"You haven't truly made it until your head is on a pez dispenser."
"I once stayed up all night playing poker with tarot cards. I dealt a full house and 4 people died."
~ Steven Wright
"Be Not Nobody"
~Vanessa Carlton
Visit me online: www.geocities.com/timberwolf0601
Talk to me online: aim: beltain25 icq: 15606443 msn: sugarbaby_25@... yahoo: incredible_temptations


Get your FREE download of MSN Explorer at http://explorer.msn.com.
Group: streetfighter Message: 13084 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Nubians in Anime
> >Why are so many nubian brutha's and sista's portrayed in anime as
> >having bleach-white hair and blue eyes?
> >
>
>What's a nubian?

Oh come on! He got to fly the Mellenium Falcon!


_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx
Group: streetfighter Message: 13085 From: necro6hit Date: 3/27/2002
Subject: Re: Idea for supercomboes
--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
> I wasn't complaining, just presenting a point of view, I didn't
shoot down
> your idear, I just presented an alternative.


saying how you would do super combos (which you did) would be
presenting your point of view.

saying someone elses way is completely superfluous and totaly
unnecesary (which you also did) is shooting down sum1s idea



> >------
> >thats your oppinion. another way to look at it is "no its not".
> >chi and willpower differ from a super meter in a number of ways.
not
> >least of all: what concept they represent.
> >------
>
> Yes, that is my opinion, that's kinda the whole point. I know very
well
> there are other ways of looking at it, is it for some reason for
you &
> others to present their point of view, yet not ok for me to do so?

your missing my point.
when you say things like:

"you have to consider that it's taken care of by the Chi & Willpower
costs."
"In the purest sense a Super combo is just a combo featuring mainly
special moves, "
and
"the system handles it perfectly well as it stands."


you are presenting your oppinion as fact. I didnt do that with my
optional supercombo rules, and i dont think anyone else did.



> >------
> >congratulations on that observation. I will keep it in mind if I
> >ever want it "just like the game". when i make 1 small optional
rule
> >for ppl who have been openly seeking it however (like now) I will
> >discard your observation.
> >------
>
> At this point you're just being rude, which there is really no need
for.


how is it rude to point out that 1 of your observations does not
apply to this situation? I think it is very pertinent. If i seem at
all rude its probably because i am dealing with someone who i
percieve to have already been rude to me.


>
> >------
> >actually they have more priority initially, and they are a little
> >harder to get out of than normal combos (plus yes, many of them ARE
> >much faster). plus the fact that its just i big move that as you
say,
> >is as powerfull as several moves 'within it'
> >------
>
> In my experiance they don't tend to be faster, if anything, the
added
> animation gives people who aren't allready in a move or realling
from being
> hit extra time to block or get out of the way.

example:
Fei Long is about to be hit with a roundhouse kick, the animation is
already completely extended, the foot is already overlapping his
animation, it is only a split second before the hit animations
start.

If he does his high priority rekka-ken-type super the screen will
pause like this cinimaticly for a second and he will knock them out
of there move. It hits instantly. If he is VERY late it might swap
hits but thats the best the kicking person can hope for.

If he does a normal rekka-ken, there are several frames of him
lunging forward before the hit takes place. he will not get it off
in time before the roundhouse knocks him out of it.



> >------
> >really? I havent heard anyone ask for that. I think that is just
how
> >you choose to see ppl who dont share your oppinion on this. i think
> >you want to believe that they are stupid in some way because they
do
> >not agree with your oppinion which you think is somehow superior to
> >everyone elses.
> >------
>
> When did I ever say my oppinion was better than anyone elses? I
said the
> way I liked to do things, I never insulted anyone the way you are
now.


If you had stuck to your oppinion you wouldnt have been doing that.

but when you also address someone elses oppinion,
making an observation that the way another person chooses to do it is
un-needed, un-neccesary, and already covered in the book, then you
are saying your oppinion is better.


> >------
> >I dont see the point either. but some ppl have asked for a system
to
> >do supers, so apparently SOMEONE sees a point to it.. In
response, I
> >chose to make one for them. All you can do in response is try to
> >discourage ppl, complain, and proclaim your oppinion to be superior
> >to everyone elses.
> >------
>
> & so you decide that it's ok for you make a system, but not for me
to say
> how I run it?


again, I have no problem with you saying how you do it, or would do
it.

it is when you specificly say someone elses way is NOT how you should
do it. THATS what i was complaining about. btw, it is also what i
consider "shooting down someones idea"



> >from this you can get 3 peices of information if your quite wiley.
> >1. This is not for you to begin with, its for "them"
>
> Again, I was mearly presenting an alternative.


again, no you werent or i wouldnt have cared. you told your
alternative AAAAND you said expressed a lot of negativity about mine.



> >2. Its optional, obviously. so if you dont like it you have the
> >OPTION to not use it. Why exactly would you have a problem with
this
> >option being availiable to ppl who DO like it? I do not understand
> >that stance...
>
> I never said I had a problem with it being available, Just that
there were
> other ways to deal with them which are a bit simpler, as an
alternative.


you said that one didnt need to make rules for supers. If you think
i should not create something, how does this NOT apply to it being
availiable? they go hand in hand.



> >3. I agree with you that they are not necesary, so what do you hope
> >to accomplish by arguing with me that they are not neccesary?
unlike
> >you however, i take into account the oppinion of the ppl who DO
want
> >them.
>
> You havn't mentioned your thinking they are not necesary untill
now.

actually yes, that is expressed clearly on my page where the pdf is
availiable from.


Now,
> surley since I was presenting an alternative way of dealing with
them, I am
> taking into account people who want Super moves. It seems that you
are the
> one who has a problem with other people's oppinions. Right from
the start
> you just said that my way of doing things was wrong,

I discussed with you specific comparisons between supers in the
videogame and possible portrayals of them in the rpg.

for instance when i said:
"in the video game there is a huge difference between doing a super
and doing a normal combo.
I think then if supers are converted to the rpg system that
difference should be reflected."

I am analyzing supers in the video game and presented as an oppinion
that i think these details would need to be reflected *IF* a
converion is made.

I was not saying that your way to do it should be ignored all
together, or just dropped, like you were saying about my way.

>hereas all I have put
> forward was another idear.

once *AGAIN* I will point out that that is not all you did.

it was not you putting forth your oppinion on supers that i had a
problem with.

It is when you expressed extreme negativity to sum1 elses oppinion
that I perceived as very rude and pompous.

I'm sorry if you think you did nothing wrong and are responding to me
being rude to you.

I feel the same way toward you.

we both feel that an offense has been made on us and we are just
defending ourselves from it.

I invite you to e-mail me if you want to discuss this further as no
one here wants to watch us fight.

Matt
ringthief (at) comcast (dot) net
Group: streetfighter Message: 13086 From: necro6hit Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
--- In streetfighter@y..., "Rinaldo Gambetta" <rinaldo.gambetta@t...>
wrote:
> By the way somebody play Tekken 4: It´s amazing...

im not really a big fan of tekken but i played a game @ the arcade
and it seemed to definately be the best tekken yet.

actually i was thinking i might actually like this one, it seems like
they got rid of some of the things i disliked about tekken.
Group: streetfighter Message: 13087 From: Kim Foster Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
>actually i was thinking i might actually like this one, it seems like
>they got rid of some of the things i disliked about tekken.
>
May I ask what is was you didn't like about Tekken?
Group: streetfighter Message: 13088 From: necro6hit Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
>
> >actually i was thinking i might actually like this one, it seems
like
> >they got rid of some of the things i disliked about tekken.
> >
> May I ask what is was you didn't like about Tekken?


mainly the ten hit combos.
I felt that was a bit much for a combo unless your playing killer
instinct.

and theres always some dick who just does the stupid 10 hit combo
over and over and beats you just cuz he memorized the button
presses. this style of play can be done with your eyes closed!

(incedentaly i dont see why everyone cremes over 10 hit combos, I get
well over 10 if you count juggles one time, just to see how high i
could get)

so does the new tekken have those big long things?

Matt
Group: streetfighter Message: 13089 From: Kim Foster Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
>so does the new tekken have those big long things?
>
>Matt
>
I think it had some big ones, but I don't know if there were ten hitters in
the mix (Never played it personally). DOA 3 does seem very "inspired" by the
Tekken games tho'


>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 13090 From: J.J. Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
----- Original Message -----
From: "Rinaldo Gambetta" <rinaldo.gambetta@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, March 27, 2002 3:49 PM
Subject: [streetfighter] Return to Castle Wolfenstein STF.


> I play Return to Castle Wolfstein and I it the best part happens in
> Catacombs with Zombies using shields to send back your bullets so
Blazkowitz
> (Main Character) use an orthodox method: a good low kick, with this the
> zombie lost his balance and I can use my arsenal over them...
> Of course a challenge is make this stage only using knife and kicks.

Damn, and here I am playing the $7 Wolfenstein 3d on my old P120 that I just
got from Wal-Mart (got the game from Wal-Mart, not the computer).

> By the way somebody play Tekken 4: It´s amazing...

Busy with VF4 at the moment, but without a memory card, it's a bit of a
letdown. (Alright, I understand that I can't hit a ducking opponent with a
high kick, but my character's legs just go right THROUGH the other guy, and
the same with blocks. No stutter motion or stoped animation on the attack,
just no effect. It's very frustrating)

I've seen previews in magazines for T4, and look forward to the Tekken Force
part of it as much as anything. (And wish they'd have that in it's own
game).

BTW, avoid Bloody Roar for PS2, it bites. I'm sticking with my PS1 version.

Gamecube, paradoxicly, has a decent version of Bloody Roar. (Also, the Agent
Under Fire looks better, and has bots in the multiplayer arenas. I think I
got the wrong system when I picked up PS2)
Group: streetfighter Message: 13091 From: Tony Figueroa Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
I highly enjoyed the Bloody Roar game on the PS2 is that 2 or 3. I was at a
convention and had the pleasure of playing it against some rather fun
competition.

Whileas, I couldn't stomach the PS1 Bloody Roar (played a vs. a guy I know
for a few rounds and lost interest).

Tony

----- Original Message -----
From: "J.J." <tyger1@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, March 27, 2002 9:49 PM
Subject: Re: [streetfighter] Return to Castle Wolfenstein STF.


>
> ----- Original Message -----
> From: "Rinaldo Gambetta" <rinaldo.gambetta@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Wednesday, March 27, 2002 3:49 PM
> Subject: [streetfighter] Return to Castle Wolfenstein STF.
>
>
> > I play Return to Castle Wolfstein and I it the best part happens in
> > Catacombs with Zombies using shields to send back your bullets so
> Blazkowitz
> > (Main Character) use an orthodox method: a good low kick, with this the
> > zombie lost his balance and I can use my arsenal over them...
> > Of course a challenge is make this stage only using knife and kicks.
>
> Damn, and here I am playing the $7 Wolfenstein 3d on my old P120 that I
just
> got from Wal-Mart (got the game from Wal-Mart, not the computer).
>
> > By the way somebody play Tekken 4: It´s amazing...
>
> Busy with VF4 at the moment, but without a memory card, it's a bit of a
> letdown. (Alright, I understand that I can't hit a ducking opponent with a
> high kick, but my character's legs just go right THROUGH the other guy,
and
> the same with blocks. No stutter motion or stoped animation on the attack,
> just no effect. It's very frustrating)
>
> I've seen previews in magazines for T4, and look forward to the Tekken
Force
> part of it as much as anything. (And wish they'd have that in it's own
> game).
>
> BTW, avoid Bloody Roar for PS2, it bites. I'm sticking with my PS1
version.
>
> Gamecube, paradoxicly, has a decent version of Bloody Roar. (Also, the
Agent
> Under Fire looks better, and has bots in the multiplayer arenas. I think I
> got the wrong system when I picked up PS2)
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 13092 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
> > May I ask what is was you didn't like about Tekken?
>
>
>mainly the ten hit combos.
>I felt that was a bit much for a combo unless your playing killer
>instinct.

Same here, 10 hit's get really annoying when it's all someone uses, just
mechanically doing the button combinations instead of playing the game.

DarkLight

_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com
Group: streetfighter Message: 13093 From: Dennis Bryant Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
>BTW, avoid Bloody Roar for PS2, it bites. I'm sticking with my PS1 version.
>
>Gamecube, paradoxicly, has a decent version of Bloody Roar. (Also, the
>Agent
>Under Fire looks better, and has bots in the multiplayer arenas. I think I
>got the wrong system when I picked up PS2)
>

I'm just annoyed that the Gamecube dosn't come out in this country untill
May 17th!!! Oh well, at least I have a great credit record so I can walk in
on launch day & go, "I'll have a console, a memory card, 3 more controlers &
those 4(or so, havn't decided yet) games, & a component cable" & have them
go "sure, do you want to pay anything, or just take them all now?"

DarkLight



_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx
Group: streetfighter Message: 13094 From: Rinaldo Gambetta Date: 3/27/2002
Subject: Re: Return to Castle Wolfenstein STF.
You are right, it´s too simple but they try to fix the air torment thing, in
Tekken Tag just make your oppenent go to the air and win the fight, it´s too
boring and unfair some times.
----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, March 27, 2002 9:21 PM
Subject: [streetfighter] Re: Return to Castle Wolfenstein STF.


> --- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> >
> > >actually i was thinking i might actually like this one, it seems
> like
> > >they got rid of some of the things i disliked about tekken.
> > >
> > May I ask what is was you didn't like about Tekken?
>
>
> mainly the ten hit combos.
> I felt that was a bit much for a combo unless your playing killer
> instinct.
>
> and theres always some dick who just does the stupid 10 hit combo
> over and over and beats you just cuz he memorized the button
> presses. this style of play can be done with your eyes closed!
>
> (incedentaly i dont see why everyone cremes over 10 hit combos, I get
> well over 10 if you count juggles one time, just to see how high i
> could get)
>
> so does the new tekken have those big long things?
>
> Matt
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter Message: 13095 From: TheGlen Date: 3/27/2002
Subject: Re: Nubians in Anime
Nubians are from Nubia, an area of Africa on the Eastern Coast,
below Egypt. Nubia was a powerful empire until the Roman Empire
crushed and conquered it. It's people have the stereotype of
being very large dark skinned blacks.


---------- Original Message ----------------------------------
From: "Thomas Merton" <thehurtin@...>
Reply-To: streetfighter@yahoogroups.com
Date: Wed, 27 Mar 2002 17:15:09 -0600

>
>>
>>Why are so many nubian brutha's and sista's portrayed in anime as
>>having bleach-white hair and blue eyes?
>>
>
>What's a nubian?
>
>_________________________________________________________________
>Join the world’s largest e-mail service with MSN Hotmail.
>http://www.hotmail.com
>
>
>------------------------ Yahoo! Groups Sponsor -------------------
--~-->
>Buy Stock for $4.
>No Minimums.
>FREE Money 2002.
>http://us.click.yahoo.com/BgmYkB/VovDAA/ySSFAA/7tRolB/TM
>------------------------------------------------------------------
---~->
>
>
>
>Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>
>


________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13096 From: Jason Obeston Date: 3/27/2002
Subject: Re: Nubians in Anime
you left out the part about skywalker being a nazi
poster boy bonde hair blue eyes



<DIV></DIV>
<DIV> </DIV>
<DIV>"Shut the fuck up! Now, Vadar is a spritual
brother, down with the force and all that good shit.
Then this cracker, skywalker, get this hands on a
lightsaber and then he decides that he wants to run
the fucking universe. Gets a whole clan of whites
together and they go and bust up Vadar's hood, the
death star! Now what the fuck do you call that?"</DIV>
<

__________________________________________________
Do You Yahoo!?
Yahoo! Movies - coverage of the 74th Academy Awards�
http://movies.yahoo.com/
Group: streetfighter Message: 13097 From: necro6hit Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
that game is so deep!
I really love it (vf4).

At first several things about it seem weird or unfair, but thats
usually just cuz your used to how other fighting games play.

when you get used to it its hella fun. it makes you actually think
and be skilled. go through the training mode that teaches counters
etc. its like there is a counter for every move, but you have to do
the right one. and no one is good enough to get it right all the
time. so you can counter everything but its hard enuff so you dont
just perfect all the time.

Talk about frustrating! have you got to the part yet where there
teaching you and you have to like, strike, dodge the counterstrike,
and buffer 3 grab counters during the sidestep? that shit is whack!
but i'll take that hard shit over a game i can beat in an hour any
day!

Matt

--- In streetfighter@y..., "J.J." <tyger1@f...> wrote:
> Busy with VF4 at the moment, but without a memory card, it's a bit
of a
> letdown. (Alright, I understand that I can't hit a ducking opponent
with a
> high kick, but my character's legs just go right THROUGH the other
guy, and
> the same with blocks. No stutter motion or stoped animation on the
attack,
> just no effect. It's very frustrating)
Group: streetfighter Message: 13098 From: Jeff Yurkiw Date: 3/28/2002
Subject: Re: freaky combos
Oh comm'on! That has got to be the SINGLE most important super in the game! I mean, you can't LIVE without it!
 
Jeff
 
"It has won me SOOOOO many games! ;)"
----- Original Message -----
From: necro6hit
Sent: Wednesday, March 27, 2002 4:45 AM
Subject: [streetfighter] Re: freaky combos

let me get this straight..
you dont think supers are important enough to make but dans super
taunt is?

:)

--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:

> I reckon his super pose would be more 'Pose to Pose to Jumping
pose'.
>
> DarkLight




Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 13099 From: The King of Chickens 2001 Date: 3/28/2002
Subject: Re: Idea for supercomboes
Stop it, Dennis and Necro....this argument is pointless.
 
No matter how you two go on, it's not going to achieve anything. After all, such systems are purely optional. It's not like they're going to be made a standard or something. And even if they are.....how the game is played is STILL entirely up to the GM.
 
Dennis, tho I disagree with you since you're only looking at the system from 1 game's point of view, I also cannot stop you from using whatever rules you've laid out for yourself. Similarly, you can do nothing to me should I choose to implement them.
 
Necro6hit, I appreciate you taking into account people who support such systems despite your reservations, but there's no need to start something over this.


Chat with friends online, try MSN Messenger: Click Here
Group: streetfighter Message: 13100 From: Frank Rizzo Date: 3/28/2002
Subject: vegas claw
Hey everyone real quick, i could use some feedback you everyone would help
me out, how many dots does everyone think vega should have in his claw
technique?




_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx
Group: streetfighter Message: 13101 From: necro6hit Date: 3/28/2002
Subject: Re: Idea for supercomboes
your too late, we already took this argument offline, both
appologised, and settled it.

it's the thought that counts though...

M

--- In streetfighter@y..., "The King of Chickens 2001"
<chickenno1@h...> wrote:
> Stop it, Dennis and Necro....this argument is pointless.
Group: streetfighter Message: 13102 From: necro6hit Date: 3/28/2002
Subject: Re: vegas claw
i always just use his punch technique like they were brass knuckles.


--- In streetfighter@y..., "Frank Rizzo" <checkwithme97@h...> wrote:
> Hey everyone real quick, i could use some feedback you everyone
would help
> me out, how many dots does everyone think vega should have in his
claw
> technique?
>
>
>
>
> _________________________________________________________________
> MSN Photos is the easiest way to share and print your photos:
> http://photos.msn.com/support/worldwide.aspx
Group: streetfighter Message: 13103 From: necro6hit Date: 3/28/2002
Subject: Re: Idea for supercomboes
--- In streetfighter@y..., "The King of Chickens 2001"
<chickenno1@h...> wrote:
> Necro6hit, I appreciate you taking into account people who support
>such systems despite your reservations,

Well wouldn't go so far as to say anyone "supports" it. three
guesses how much feedback I got for making that nice file.


>but there's no need to start
>something over this.

I know, I suck.
But to my credit, Ive only had about 2.5 hours sleep each night for
the past week and a half. I'm going mad.
Considering my insomnia we are all lucky I stopped to make peace when
I did.

I just don't see the point of standing firmly and actively against
the idea of making ANY optional system for a concept. (as opposed to
standing against a specific way of making the system). It just seemed
senselessly negative to me.

Matt
Group: streetfighter Message: 13104 From: Chris Hoffmann Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
--- Kim Foster <nexus@...> wrote:
>
> >so does the new tekken have those big long things?
> >
> >Matt
> >
> I think it had some big ones, but I don't know if there were ten hitters in
> the mix (Never played it personally). DOA 3 does seem very "inspired" by the
> Tekken games tho'

I thought it was inspired by Go Nagi.

(For those not in the know, Go Nagi did the character designes for Fatal Fury:
The motion picture, Cutey Honey, and Voltage Fighter Gowkaizer)

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Movies - coverage of the 74th Academy Awards�
http://movies.yahoo.com/
Group: streetfighter Message: 13105 From: mcellis@umich.edu Date: 3/28/2002
Subject: Re: Nubians in Anime
--On Wednesday, March 27, 2002 5:15 PM -0600 Thomas Merton
<thehurtin@...> wrote:


> What's a nubian?

Bitch, you almost made me laugh.
Group: streetfighter Message: 13106 From: necro6hit Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
Cutey Honey rocks.
Can you believe I phoneticly memorized the theme song?

kono dono pa-i de ne oh nono ko-oh,
hachi-ina chi da na oh nono ko-oh,
go tia mi, deyo pa-i,
den den den den den ,
den den den den den den den .

oh nagaiiiii, oh nagaiiiiii,
chic-aiana nehi, deh.
watashino, ha-a-tooooma,
chika chika chi-chatoonooo

ei-io, ei-io, ei-io mutsimotoshiaaaa,
Honey Flash!

Yeah i know. I'm sick.
I taught it to my boss-es sales assistant though so she would sing it
at the upcoming sales meeting (they make you, the sick kaoroke
phucks).

I told her it would impress them because it is a traditional japanese
song about honor etc...

Its really all about Cutey Honeys T and A.
Its gonna be hilarious!

And in case your wondering, yes, I taught Sodom how to talk!
Fur-ray-ko!
Matt


--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> I thought it was inspired by Go Nagi.
>
> (For those not in the know, Go Nagi did the character designes for
Fatal Fury:
> The motion picture, Cutey Honey, and Voltage Fighter Gowkaizer)
Group: streetfighter Message: 13107 From: mean_liar Date: 3/28/2002
Subject: Re: vegas claw
--- In streetfighter@y..., "Frank Rizzo" <checkwithme97@h...> wrote:
> Hey everyone real quick, i could use some feedback you everyone
would help > me out, how many dots does everyone think vega should
have in his claw > technique?


I would use it as a Katar (punch dagger)... i.e. you can perform hits
based on Punch or his Weapon technique (though with the added option
of the 'all-out attack').

I would give him 5 dots in Claw just for the sake of completeness,
though I believe his Punch is 5 dots as well.

I think that Secrets of Shadoloo came out before Contenders.
Contenders' weapon/duelist section would be illuminating in regard to
use of claws/brass knuckles/etc.

It's worth noting that the Claw can be used for the Tumbling Attack.
Group: streetfighter Message: 13108 From: Chris Hoffmann Date: 3/28/2002
Subject: Re: vegas claw
> --- In streetfighter@y..., "Frank Rizzo" <checkwithme97@h...> wrote:
> Hey everyone real quick, i could use some feedback you everyone would help
> me out, how many dots does everyone think vega should have in his claw
> technique?

I'd always given him equal to his punch rating (which is 5).

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Movies - coverage of the 74th Academy Awards�
http://movies.yahoo.com/
Group: streetfighter Message: 13109 From: TheGlen Date: 3/28/2002
Subject: Re: vegas claw
Give him one higher than his punch, since he uses it more.


---------- Original Message ----------------------------------
From: "Frank Rizzo" <checkwithme97@...>
Reply-To: streetfighter@yahoogroups.com
Date: Thu, 28 Mar 2002 05:19:27 -0600

><html><body>
>
>
><tt>
>Hey everyone real quick, i could use some feedback you everyone
would help <BR>
>me out, how many dots does everyone think vega should have in his
claw <BR>
>technique?<BR>
><BR>
><BR>
><BR>
><BR>
>_________________________________________________________________<
BR>
>MSN Photos is the easiest way to share and print your photos: <BR>
><a
href="http://photos.msn.com/support/worldwide.aspx">http://photos.m
sn.com/support/worldwide.aspx</a><BR>
><BR>
></tt>
>
><br>
>
><!-- |**|begin egp html banner|**| -->
>
><table border=0 cellspacing=0 cellpadding=2>
><tr bgcolor=#FFFFCC>
><td align=center><font size="-1" color=#003399><b>Yahoo! Groups
Sponsor</b></font></td>
></tr>
><tr bgcolor=#FFFFFF>
><td align=center width=470><table border=0 cellpadding=0
cellspacaaing=0>
><tr>
><td align=center><font face=arial size=-
2>ADVERTISEMENT</font><br><a
href="http://rd.yahoo.com/M=178320.1903454.3396448.1261774/D=egroup
web/S=1705057147:HM/A=879173/R=0/*http://www.fastweb.com/ib/yahoo-
76f"><img
src="http://us.a1.yimg.com/us.yimg.com/a/fa/fastweb/newblue300x250.
gif" alt="" width="300" height="250" border="0"></a></td>
></tr>
></table></td>
></tr>
><tr><td><img alt="" width=1 height=1
src="http://us.adserver.yahoo.com/l?
M=178320.1903454.3396448.1261774/D=egroupmail/S=1705057147:HM/A=879
173/rand=598466397"></td></tr>
></table>
>
><!-- |**|end egp html banner|**| -->
>
>
>
><br>
><tt>Your use of Yahoo! Groups is subject to the <a
href="http://docs.yahoo.com/info/terms/">Yahoo! Terms of
Service</a>.</tt>
></br>
>
></body></html>
>
>


________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13110 From: necro6hit Date: 3/28/2002
Subject: easter bunny (off topic)
hey guys, check out the "happy easter!" bunny chick on my site.

refresh the page if you dont see her.

Matt
Group: streetfighter Message: 13111 From: Dennis Bryant Date: 3/28/2002
Subject: Re: easter bunny (off topic)
>hey guys, check out the "happy easter!" bunny chick on my site.
>
>refresh the page if you dont see her.
>
>Matt

Could you post (though I'm sure you have many time in the past) your site's
address?

DarkLight

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
Group: streetfighter Message: 13112 From: necro6hit Date: 3/28/2002
Subject: Re: easter bunny (off topic)
Well its in the bookmarks section too, but in case you never actually
visit the group site, my address is http://www.tlcnet.com/~slappy/sf/

have you ever been there before or did you just forget the addy?

Matt

--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
> Could you post (though I'm sure you have many time in the past)
your site's
> address?
Group: streetfighter Message: 13113 From: J.J. Date: 3/28/2002
Subject: Re: Return to Castle Wolfenstein STF.
----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, March 27, 2002 9:40 PM
Subject: [streetfighter] Re: Return to Castle Wolfenstein STF.


> that game is so deep!
> I really love it (vf4).
>
> At first several things about it seem weird or unfair, but thats
> usually just cuz your used to how other fighting games play.
>

> Matt
>

Difficulty doesn't bother me. (I can always adjust it in 'options') but the
complete lack of targeting or block animations. I mean, it's bad enough in
wrestling games where there are a bunch of on-screen characters when a choke
slam has Undertaker's hand a foot above Stephanie McMahon's head, but a leg
sweep going THROUGH an opponent to no reaction whatsoever just kinda sucks
something out of a one on one fighting game.
Group: streetfighter Message: 13114 From: Dennis Bryant Date: 3/28/2002
Subject: Re: easter bunny (off topic)
>Well its in the bookmarks section too, but in case you never actually
>visit the group site, my address is http://www.tlcnet.com/~slappy/sf/
>
>have you ever been there before or did you just forget the addy?
>
>Matt

I think I went there a couple of years ago, when I was on the list last. I
would visit the group site, but because my Girlfriend is on Yahoo as well, &
it only saves one cookie for some strange reason, it doesn't let me log in,
even with the right name & Password.

DarkLight

_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com
Group: streetfighter Message: 13115 From: streetfighter@yahoogroups.com Date: 3/28/2002
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

Some games are easy. Some games are
hard. But some games have this ~one~
character out of the bunch that just
blows everyone away, and usually
requires very little do so. Who's the
worst?

o Bison (Vega) 'Psycho Crusher'-- SFII Turbo
o Baek 'Albatros Combo' - Tekken 2
o Vermillion 'Guns to a Swordfight' - Battle Arena Toshinden II
o Thanos '1 button projectile' - Marvel Super Heroes


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!