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Group: streetfighter Message: 13016 From: Marnic Date: 3/22/2002
Subject: Re: About the demon in Contenders
Group: streetfighter Message: 13017 From: necro6hit Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13018 From: streetfighter@yahoogroups.com Date: 3/22/2002
Subject: Poll results for streetfighter
Group: streetfighter Message: 13019 From: The King of Chickens 2001 Date: 3/22/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13020 From: mean_liar Date: 3/22/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13021 From: cliff rice Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13022 From: streetfighter@yahoogroups.com Date: 3/22/2002
Subject: New poll for streetfighter
Group: streetfighter Message: 13023 From: Chris Hoffmann Date: 3/22/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13024 From: TheGlen Date: 3/22/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13025 From: necro6hit Date: 3/22/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13026 From: Michael Deslongchamps Date: 3/23/2002
Subject: I have a game question
Group: streetfighter Message: 13027 From: Jason Obeston Date: 3/23/2002
Subject: Re: please
Group: streetfighter Message: 13028 From: Jason Obeston Date: 3/23/2002
Subject: Re: About the demon in Contenders
Group: streetfighter Message: 13029 From: Jason Obeston Date: 3/23/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13030 From: arkondloc@aol.com Date: 3/23/2002
Subject: Re: About the demon in Contenders
Group: streetfighter Message: 13031 From: necro6hit Date: 3/23/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13032 From: Dennis Bryant Date: 3/23/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13033 From: necro6hit Date: 3/23/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13034 From: necro6hit Date: 3/23/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13035 From: boctor_doctopus Date: 3/23/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13036 From: Michael Deslongchamps Date: 3/23/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13037 From: Michael Deslongchamps Date: 3/23/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13038 From: nat_drest Date: 3/24/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 13039 From: necro6hit Date: 3/24/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13040 From: necro6hit Date: 3/24/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13041 From: Dennis Bryant Date: 3/24/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13042 From: Dennis Bryant Date: 3/24/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13043 From: Dennis Bryant Date: 3/24/2002
Subject: Re: I have a game question
Group: streetfighter Message: 13044 From: AzQ Date: 3/24/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13045 From: Tony Figueroa Date: 3/24/2002
Subject: Re: About the demon in Contenders
Group: streetfighter Message: 13046 From: Marnic Date: 3/25/2002
Subject: Re: VF4
Group: streetfighter Message: 13047 From: Frank Rizzo Date: 3/25/2002
Subject: vegas claw and other notes
Group: streetfighter Message: 13048 From: DurgaIX@aol.com Date: 3/25/2002
Subject: Re: help!
Group: streetfighter Message: 13049 From: necro6hit Date: 3/25/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13050 From: Dennis Bryant Date: 3/25/2002
Subject: Re: VF4
Group: streetfighter Message: 13051 From: Dennis Bryant Date: 3/25/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13052 From: Chris Hoffmann Date: 3/25/2002
Subject: Re: VF4
Group: streetfighter Message: 13053 From: necro6hit Date: 3/25/2002
Subject: Re: VF4
Group: streetfighter Message: 13054 From: necro6hit Date: 3/25/2002
Subject: Nubians in Anime
Group: streetfighter Message: 13055 From: necro6hit Date: 3/25/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13056 From: necro6hit Date: 3/26/2002
Subject: Re: help!
Group: streetfighter Message: 13057 From: streetfighter@yahoogroups.com Date: 3/26/2002
Subject: New poll for streetfighter
Group: streetfighter Message: 13058 From: mean_liar Date: 3/26/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13059 From: necro6hit Date: 3/26/2002
Subject: Re: Nubians in Anime
Group: streetfighter Message: 13060 From: necro6hit Date: 3/26/2002
Subject: freaky combos
Group: streetfighter Message: 13061 From: arkondloc@aol.com Date: 3/26/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13062 From: Jeff Yurkiw Date: 3/26/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13063 From: mean_liar Date: 3/26/2002
Subject: Re: freaky combos
Group: streetfighter Message: 13064 From: Dennis Bryant Date: 3/26/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 13065 From: Dennis Bryant Date: 3/26/2002
Subject: Re: freaky combos



Group: streetfighter Message: 13016 From: Marnic Date: 3/22/2002
Subject: Re: About the demon in Contenders
>
> Akuma's a demon right? Or at least sorta channeling a
> demon. For comparison there's a old demon that
> practices kabaddi in the contenders book with 6/6/7 stats
>

Forget the comparison. That thing in Contenders is Ravana, or King
Ravana if you prefer, it's not just a demon, it's THE demon of hindu
mithology. The king of Asuras, opposers of the devas (hindu gods).
He took on mortal shape after being defeated by the joint efforts of
Brahma, Vishnu & Shiva. While in this avatar state, he met Rama,
an avatar of Vishnu, who took him down once and for all.

The only being in a fighting game context that i believe could
REALLY be compared with him is Oroshi, from KoF 97' ...

The point is... no, Ravana's not "just some demon in a module". If
you're goin' to consider using him as reference, i would recomend
either upgrading his stats or downsizing the World Warriors a bit.
I would much prefer the 2nd choice, as sincerely, i feel their stats
look as a bit of a far cry from their levels in d video games...

Marcel
Group: streetfighter Message: 13017 From: necro6hit Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13018 From: streetfighter@yahoogroups.com Date: 3/22/2002
Subject: Poll results for streetfighter
The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: You could to scan the SF sourcebooks
for who don't have the books?

CHOICES AND RESULTS
- Yes, I could and I will scan, 1 votes, 20.00%
- Yes, I could, but not now, 0 votes, 0.00%
- No, I don't have a scanner, 4 votes, 80.00%
- No, I don't have time, 0 votes, 0.00%

INDIVIDUAL VOTES
- Yes, I could and I will scan
- randerssen@...
- Yes, I could, but not now
- No, I don't have a scanner
- shotokanrpg@...
- defender369@...
- staredown@...
- gero24@...
- No, I don't have time


For more information about this group, please visit
http://groups.yahoo.com/group/streetfighter

For help with Yahoo! Groups, please visit
http://help.yahoo.com/help/us/groups/
Group: streetfighter Message: 13019 From: The King of Chickens 2001 Date: 3/22/2002
Subject: Re: Idea for supercomboes
While I do like the concept, like Dennis, I feel it unfair to give someone such a long combo for an insanely cheap price.
 
Let's take the Contender character KO as reference. He has both Hundred Hand Slap and Lightning Leg, and ways to combo into them. Imagine if he had Jab -> HHS and Jab -> LL. What's going to happen?
 
Precisely. He's gonna get a 8-hit Supercombo for the low low low low price of 1 power point, plus the (relatively small) costs for the two combos. With this, I believe even a rank 3 or 4 could knock one of the World Warriors out in a single turn!
 
I did a (rather clunky, actually, but the most balanced one I can come up with) supercombo system back when I did a KOF super system.
 
The gist of it is: First you must have the combo itself. Then, you must pay 1 power point per link within the combo (therefore an SC of Jab -> Strong -> Fierce will cost 2 Power Points.)
 
 It involved adding +1 damage, +1 move and +1 speed to all moves within the combo, making the whole thing immune to botch (does 0 damage instead on a botch), and having it cost only the Super meter. BUT!
1) The combo is now strictly super only, and can only be done when the super meter is full.
2) You cannot stop the combo halfway, even if you miss you must continue until you finish the combo.

 

>From: "thehgw"

>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: [streetfighter] Idea for supercomboes
>Date: Thu, 21 Mar 2002 14:33:48 -0000
>
>Though I loathe the very idea of them, some people have asked about
>a system for them. This came to me, and it's rather rough, but I
>liked the way it came together.
>
>Supercomboes
>
>A SF can purchase supercomboes by linking preexisting comboes
>together with the following restrictions:
>
>No combo can have a sustained hold except as the very last move of
>the supercombo.
>No combo can cause a knockdown except as the very last move of the
>supercombo.
>A block cannot be part of the supercombo unless used as the very
>first move of the first combo.
>Supercombos do not cause dizzies.
>Each combo linked past the first costs a point of WP, payable when
>the supercombo is started.
>The same combo cannot be used twice in a row, but it maybe used
>multiple times as long as it does not follow itself.
>Power point costs are 1 per link, plus a number equal to the total
>number of combos.
>
>For example, the boxer Hack Johnson has these comboes:
>1. Jab+Jab+Rekka Ken
>2. Deflecting Punch+Strong+Spinning Back Fist
>3. Jab+Strong+Fierce
>4. Block+Rekka Ken+Hyper Fist
>5. Move+Lunge Punch
>
>He couldn't use combo #4 unless it was the first combo.
>He could link 2-1-2, but he couldn't link 2-2-1
>If he were to link all five together, the starting cost for the
>combo would be 4WP, whether he finished it or now. The cost in PP
>would be 4 for the number of links, plus 5 for the total number of
>comboes for a whopping 9. Granted, it's almost a guaranteed KO if
>all of them connect.
>
>Ok, what do you think?
>


Chat with friends online, try MSN Messenger: Click Here
Group: streetfighter Message: 13020 From: mean_liar Date: 3/22/2002
Subject: Re: New poll for streetfighter
--- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> I say test for each one even if you get hit. Its not
> fun to get hammered by 5 fireballs. Plus even though
> I haven't seen a repeating fireball in the actual
> videogame, fired individually I can jump over one even
> if I get hit by the one before it.

Actually, my view of a 'Repeating Fireball' (and the one that most
colors my judgement) is one of Ryu's (or Ken's, or Akuma's) Super
Fireballs.

BLAMMO!

Of course, there is Joe Higashi's double Whirlwinds, or King's double
kicking Fireballs.

And the already-mentioned Shang Tsung skulls.
Group: streetfighter Message: 13021 From: cliff rice Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Hmm thanks chris. here is an idea how about we Drop
white Wolf a line. We could ask if we could make a non
proffit streetfighter [Or Fighters Frenzy Or some such
name I am sure that Capcom isnt as forgivving as white
wolf.] revised. This way we could persue our little
project without trouble. What do you all think.

Cliff


--- Chris Hoffmann <staredown@...> wrote:
> --- Jason Obeston <callanme@...> wrote:
> > I deleted J.J.'s just for space but it was really
> good
> > sugestions. As for chaning the name to avoid
> screwing
> > with copyrights that'll work for capcom but not
> white
> > wolf because the system is copyrighted. And as
> far as
> > not making any money so it'll be legal. Well
> > remember the big uproar about napster it was found
> > that their distrbuting mp3s was illegal. (Which
> means
> > if I give you a cd with songs on it you never
> > purchased it illegal. Freakin retarded but i
> digress)
> > Course white wolf is cool and do things the way
> J.J.
> > said and they'll probally be chill with it.
>
> <RANT SUBJECT=LAW/US
> KNOWWHATYOURTALKINGABOUT="Mostly">
>
> The legal situation is a bit more complicated than
> that. I am not a lawyer, a
> fact that I thank the Great Maker for every moment
> of my existance, but here's
> how I understand copywrite law. Note: This is U.S.
> law only. I have even
> less comprehension of laws outside US borders than
> US law, so I can't help you
> there a all.
>
> You _can_ just give someone a cd (as long as you
> didn't break into a music
> store or otherwise obtain the cd illegally), however
> it actually has to be a
> gift (a la Christmas or birthday gift, or something
> similar). However, you
> transer all rights to the cd when you give it away,
> this includes your right to
> backup copies (which is at the moment guaranteed by
> fair use) like mp3s. Thus,
> when you give someone a cd you must legally either
> destroy/delete your backups
> or give them to the same person your giving the cd
> to, since you loose the
> right to the backups when you give away your cd.
>
> Lending cds/video tapes/dvd/etc. is illegal. I'm a
> repeat offender.
>
> This is the relevant part of the law though. You do
> not have a right to
> distribute your back up copies. This is naturally
> the RIAA's gripe with
> napster/morpheous/etc. and will almost certainly be
> White Wolf's gripe if we
> reprint any of the system itself.
>
> Now are you ready for the really _really_ fucked up
> part of law? If we go
> ahead and do this, reprinting all the rules and
> other fun stuff and white wolf
> doesn't know about it, no problem. If we do it and
> white wolf even has
> plausable deniability, no problem. If we do it and
> there is evidence beyond a
> reasonable doubt that white wolf knows about this
> then problem.
>
> White wolf would have a legal obligation to sue. If
> they don't they will loose
> their copyright. I shit you not.
>
> Whether or not any money is made has no bearing on
> these kind of cases (though
> a jury will almost certainly take it into
> consideration and it will be a factor
> in any judge's sentancing).
>
> Simple solution would be just avoid reprinting any
> material that's all ready in
> the white wolf books. If we do that, then it's not
> a challenge to their
> copyright and they would have no reason to sue.
> They could sue anyway though
> if they fell like being pricks, but then again I
> could sue (picks a random name
> off the list) Matt for having matching socks. An
> American can sue anyone (in
> America, not sure about other countries) for
> anything. Litigation capital of
> the world. God bless America.
>
> </RANT>
>
> So if you do go a head with this idea, be careful.
>
> =====
> staredown@... http://staredown.8m.net
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Sports - live college hoops coverage
> http://sports.yahoo.com/
>


__________________________________________________
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Yahoo! Movies - coverage of the 74th Academy Awards�
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Group: streetfighter Message: 13022 From: streetfighter@yahoogroups.com Date: 3/22/2002
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

I was thinking of changing the name of
my page @
http://www.tlcnet.com/~slappy/sf/
Do you think I should? Or just leave it
because its been "Matt's Conversions"
for so long already? (also name
suggestions are welcome)

o Change it!
o Leave it!


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!
Group: streetfighter Message: 13023 From: Chris Hoffmann Date: 3/22/2002
Subject: Re: New poll for streetfighter
--- streetfighter@yahoogroups.com wrote:
>
> Enter your vote today! A new poll has been created for the
> streetfighter group:
>
> I was thinking of changing the name of
> my page @
> http://www.tlcnet.com/~slappy/sf/
> Do you think I should? Or just leave it
> because its been "Matt's Conversions"
> for so long already? (also name
> suggestions are welcome)
>
> o Change it!
> o Leave it!

Leave it.

If you change your name then I'd have to update my webpages. :)

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Movies - coverage of the 74th Academy Awards�
http://movies.yahoo.com/
Group: streetfighter Message: 13024 From: TheGlen Date: 3/22/2002
Subject: Re: Idea for supercomboes
Your math is off. You pay a power point for each link and each
combo. So that would be 3 power points, not one. That is in
addition to the normal cost of the combos. Plus he has to spend
the willpower. Granted, it's only 1 for two comboes, but it can
expensive.


---------- Original Message ----------------------------------
From: "The King of Chickens 2001" <chickenno1@...>
Reply-To: streetfighter@yahoogroups.com
Date: Sat, 23 Mar 2002 00:36:18 +0800

><html>
>
><div style='background-color:'><DIV>While I do like the concept,
like Dennis, I feel it unfair to give someone such a�long combo
for an insanely cheap price. </DIV>
><DIV>�</DIV>
><DIV>Let's take the Contender character KO as reference. He has
both Hundred Hand Slap and Lightning Leg, and ways to combo into
them. Imagine if he had Jab -> HHS and Jab -> LL. What's going to
happen?</DIV>
><DIV>�</DIV>
><DIV>Precisely. He's gonna get a 8-hit Supercombo for the low low
low low price of 1 power point, plus the (relatively small) costs
for the two combos. With this, I believe even a rank 3 or 4 could
knock one of the World Warriors out in a single turn!</DIV>
><DIV>�</DIV>
><DIV>I did a (rather clunky, actually, but the most balanced one
I can come up with) supercombo system back when I did a KOF super
system.</DIV>
><DIV>�</DIV>
><DIV>The gist of it is: First you must have the combo itself.
Then, you must pay 1 power point per link within the combo
(therefore an SC of Jab -> Strong -> Fierce will cost 2 Power
Points.)</DIV>
><DIV>�</DIV>
><DIV>�It involved adding +1 damage, +1 move and�+1 speed to all
moves within the combo,�making the whole thing immune to botch
(does 0 damage instead on a botch), and�having it cost only the
Super meter. BUT! </DIV>
><DIV>1) The combo is now strictly super only, and can only be
done when the super meter is full. </DIV>
><DIV>2) You cannot stop the combo halfway, even if you miss you
must continue until you finish the combo.</DIV>
><P>�</P>
><P>>From: "thehgw" <THEGLEN@...></P>
><DIV></DIV>>Reply-To: streetfighter@yahoogroups.com
><DIV></DIV>>To: streetfighter@yahoogroups.com
><DIV></DIV>>Subject: [streetfighter] Idea for supercomboes
><DIV></DIV>>Date: Thu, 21 Mar 2002 14:33:48 -0000
><DIV></DIV>>
><DIV></DIV>>Though I loathe the very idea of them, some people
have asked about
><DIV></DIV>>a system for them. This came to me, and it's rather
rough, but I
><DIV></DIV>>liked the way it came together.
><DIV></DIV>>
><DIV></DIV>>Supercomboes
><DIV></DIV>>
><DIV></DIV>>A SF can purchase supercomboes by linking preexisting
comboes
><DIV></DIV>>together with the following restrictions:
><DIV></DIV>>
><DIV></DIV>>No combo can have a sustained hold except as the very
last move of
><DIV></DIV>>the supercombo.
><DIV></DIV>>No combo can cause a knockdown except as the very
last move of the
><DIV></DIV>>supercombo.
><DIV></DIV>>A block cannot be part of the supercombo unless used
as the very
><DIV></DIV>>first move of the first combo.
><DIV></DIV>>Supercombos do not cause dizzies.
><DIV></DIV>>Each combo linked past the first costs a point of WP,
payable when
><DIV></DIV>>the supercombo is started.
><DIV></DIV>>The same combo cannot be used twice in a row, but it
maybe used
><DIV></DIV>>multiple times as long as it does not follow itself.
><DIV></DIV>>Power point costs are 1 per link, plus a number equal
to the total
><DIV></DIV>>number of combos.
><DIV></DIV>>
><DIV></DIV>>For example, the boxer Hack Johnson has these
comboes:
><DIV></DIV>>1. Jab+Jab+Rekka Ken
><DIV></DIV>>2. Deflecting Punch+Strong+Spinning Back Fist
><DIV></DIV>>3. Jab+Strong+Fierce
><DIV></DIV>>4. Block+Rekka Ken+Hyper Fist
><DIV></DIV>>5. Move+Lunge Punch
><DIV></DIV>>
><DIV></DIV>>He couldn't use combo #4 unless it was the first
combo.
><DIV></DIV>>He could link 2-1-2, but he couldn't link 2-2-1
><DIV></DIV>>If he were to link all five together, the starting
cost for the
><DIV></DIV>>combo would be 4WP, whether he finished it or now.
The cost in PP
><DIV></DIV>>would be 4 for the number of links, plus 5 for the
total number of
><DIV></DIV>>comboes for a whopping 9. Granted, it's almost a
guaranteed KO if
><DIV></DIV>>all of them connect.
><DIV></DIV>>
><DIV></DIV>>Ok, what do you think?
><DIV></DIV>>
><DIV></DIV></div><br clear=all><hr>Chat with friends online, try
MSN Messenger: <a href='http://g.msn.com/1HM304901/f'>Click
Here</a><br>
><br>
>
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________________________________________________________________
Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13025 From: necro6hit Date: 3/22/2002
Subject: Re: Idea for supercomboes
All this super combo talk got me thinking of a really good, and
really simple way to do them:)

I'll try to write it up all fly, work some kinks out, and post it
this weekend.

Matt

--- In streetfighter@y..., "TheGlen" <TheGlen@m...> wrote:
> Your math is off. You pay a power point for each link and each
> combo. So that would be 3 power points, not one. That is in
> addition to the normal cost of the combos. Plus he has to spend
> the willpower. Granted, it's only 1 for two comboes, but it can
> expensive.
>
>
> ---------- Original Message ----------------------------------
> From: "The King of Chickens 2001" <chickenno1@h...>
> Reply-To: streetfighter@y...
> Date: Sat, 23 Mar 2002 00:36:18 +0800
>
> ><html>
> >
> ><div style='background-color:'><DIV>While I do like the concept,
> like Dennis, I feel it unfair to give someone such a long combo
> for an insanely cheap price. </DIV>
> ><DIV> </DIV>
> ><DIV>Let's take the Contender character KO as reference. He has
> both Hundred Hand Slap and Lightning Leg, and ways to combo into
> them. Imagine if he had Jab -> HHS and Jab -> LL. What's going to
> happen?</DIV>
> ><DIV> </DIV>
> ><DIV>Precisely. He's gonna get a 8-hit Supercombo for the low low
> low low price of 1 power point, plus the (relatively small) costs
> for the two combos. With this, I believe even a rank 3 or 4 could
> knock one of the World Warriors out in a single turn!</DIV>
> ><DIV> </DIV>
> ><DIV>I did a (rather clunky, actually, but the most balanced one
> I can come up with) supercombo system back when I did a KOF super
> system.</DIV>
> ><DIV> </DIV>
> ><DIV>The gist of it is: First you must have the combo itself.
> Then, you must pay 1 power point per link within the combo
> (therefore an SC of Jab -> Strong -> Fierce will cost 2 Power
> Points.)</DIV>
> ><DIV> </DIV>
> ><DIV> It involved adding +1 damage, +1 move and +1 speed to all
> moves within the combo, making the whole thing immune to botch
> (does 0 damage instead on a botch), and having it cost only the
> Super meter. BUT! </DIV>
> ><DIV>1) The combo is now strictly super only, and can only be
> done when the super meter is full. </DIV>
> ><DIV>2) You cannot stop the combo halfway, even if you miss you
> must continue until you finish the combo.</DIV>
> ><P> </P>
> ><P>>From: "thehgw" <THEGLEN@M...></P>
> ><DIV></DIV>>Reply-To: streetfighter@y...
> ><DIV></DIV>>To: streetfighter@y...
> ><DIV></DIV>>Subject: [streetfighter] Idea for supercomboes
> ><DIV></DIV>>Date: Thu, 21 Mar 2002 14:33:48 -0000
> ><DIV></DIV>>
> ><DIV></DIV>>Though I loathe the very idea of them, some people
> have asked about
> ><DIV></DIV>>a system for them. This came to me, and it's rather
> rough, but I
> ><DIV></DIV>>liked the way it came together.
> ><DIV></DIV>>
> ><DIV></DIV>>Supercomboes
> ><DIV></DIV>>
> ><DIV></DIV>>A SF can purchase supercomboes by linking preexisting
> comboes
> ><DIV></DIV>>together with the following restrictions:
> ><DIV></DIV>>
> ><DIV></DIV>>No combo can have a sustained hold except as the very
> last move of
> ><DIV></DIV>>the supercombo.
> ><DIV></DIV>>No combo can cause a knockdown except as the very
> last move of the
> ><DIV></DIV>>supercombo.
> ><DIV></DIV>>A block cannot be part of the supercombo unless used
> as the very
> ><DIV></DIV>>first move of the first combo.
> ><DIV></DIV>>Supercombos do not cause dizzies.
> ><DIV></DIV>>Each combo linked past the first costs a point of WP,
> payable when
> ><DIV></DIV>>the supercombo is started.
> ><DIV></DIV>>The same combo cannot be used twice in a row, but it
> maybe used
> ><DIV></DIV>>multiple times as long as it does not follow itself.
> ><DIV></DIV>>Power point costs are 1 per link, plus a number equal
> to the total
> ><DIV></DIV>>number of combos.
> ><DIV></DIV>>
> ><DIV></DIV>>For example, the boxer Hack Johnson has these
> comboes:
> ><DIV></DIV>>1. Jab+Jab+Rekka Ken
> ><DIV></DIV>>2. Deflecting Punch+Strong+Spinning Back Fist
> ><DIV></DIV>>3. Jab+Strong+Fierce
> ><DIV></DIV>>4. Block+Rekka Ken+Hyper Fist
> ><DIV></DIV>>5. Move+Lunge Punch
> ><DIV></DIV>>
> ><DIV></DIV>>He couldn't use combo #4 unless it was the first
> combo.
> ><DIV></DIV>>He could link 2-1-2, but he couldn't link 2-2-1
> ><DIV></DIV>>If he were to link all five together, the starting
> cost for the
> ><DIV></DIV>>combo would be 4WP, whether he finished it or now.
> The cost in PP
> ><DIV></DIV>>would be 4 for the number of links, plus 5 for the
> total number of
> ><DIV></DIV>>comboes for a whopping 9. Granted, it's almost a
> guaranteed KO if
> ><DIV></DIV>>all of them connect.
> ><DIV></DIV>>
> ><DIV></DIV>>Ok, what do you think?
> ><DIV></DIV>>
> ><DIV></DIV></div><br clear=all><hr>Chat with friends online, try
> MSN Messenger: <a href='http://g.msn.com/1HM304901/f'>Click
> Here</a><br>
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> ________________________________________________________________
> Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 13026 From: Michael Deslongchamps Date: 3/23/2002
Subject: I have a game question
Does anyone know how to make dhalsim fly in street fighter ex 3 for ps2?
Group: streetfighter Message: 13027 From: Jason Obeston Date: 3/23/2002
Subject: Re: please
Unsubscribe your own self.


--- diddy kong <forty9rsfan2001@...> wrote:
> I am forty9rsfan2001 and i will appresiate it if you
> took me of you list. thank you very much :) goodbye
>
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Group: streetfighter Message: 13028 From: Jason Obeston Date: 3/23/2002
Subject: Re: About the demon in Contenders
> The point is... no, Ravana's not "just some demon
> in a module". If
> you're goin' to consider using him as reference, i
> would recomend
> either upgrading his stats or downsizing the World
> Warriors a bit.
> I would much prefer the 2nd choice, as sincerely, i
> feel their stats
> look as a bit of a far cry from their levels in d
> video games...
>


Not saying akuma would be more powerful it was just a
comparison. Just thinking that someone demonicly
inclined would have more power.


>


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Group: streetfighter Message: 13029 From: Jason Obeston Date: 3/23/2002
Subject: Re: New poll for streetfighter
Well then if you got hammered by one did you hammered
by the rest automaticly?



--- "J.J." <tyger1@...> wrote:
> Shang Tsung from Mortal Kombat used the move. (His
> flying soul-skulls)
>
> ----- Original Message -----
> From: "Jason Obeston" <callanme@...>
> To: <streetfighter@yahoogroups.com>
> Sent: Thursday, March 21, 2002 10:11 PM
> Subject: Re: [streetfighter] Re: New poll for
> streetfighter
>
>
> I say test for each one even if you get hit. Its
> not
> fun to get hammered by 5 fireballs. Plus even
> though
> I haven't seen a repeating fireball in the actual
> videogame, fired individually I can jump over one
> even
> if I get hit by the one before it. I know that
> could
> represent more than one turn of combat but again it
> just seems more right to keep testing even if you
> fail
> one. But if you do play all hitting if you fail
> one,
> well at least it costs 2 chi, course if you've
> bought
> your way up to five focus you probally have a large
> amount of chi for all those moves.
>
>
>
>


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Group: streetfighter Message: 13030 From: arkondloc@aol.com Date: 3/23/2002
Subject: Re: About the demon in Contenders
In a message dated 3/22/02 1:22:24 AM Central Standard Time, marnic@... writes:

Forget the comparison. That thing in Contenders is Ravana, or King
Ravana if you prefer, it's not just a demon, it's THE demon of hindu
mithology. The king of Asuras, opposers of the devas (hindu gods).
He took on mortal shape after being defeated by the joint efforts of
Brahma, Vishnu & Shiva. While in this avatar state, he met Rama,
an avatar of Vishnu, who took him down once and for all.

The only being in a fighting game context that i believe could
REALLY be compared with him is Oroshi, from KoF 97' ...


I always felt the thing in Contenders was a lesser Raksasa who used the name Ravana out of pride.

Maybe that was why he was imprisoned in the mace.

"Sit by my fire, and hear a tale."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of the Lost Paths; Master of the Strangeways
Group: streetfighter Message: 13031 From: necro6hit Date: 3/23/2002
Subject: Re: I have a game question
In the air:
D, DT, T, UT, U, UB, B (270 Motion) + K

and btw, everyone watch these 3 movies.
the song will be stuck in your head forever:)
http://www.joecartoon.com/buddies/bullseye/index.html

M

--- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
wrote:
> Does anyone know how to make dhalsim fly in street fighter ex 3 for
ps2?
Group: streetfighter Message: 13032 From: Dennis Bryant Date: 3/23/2002
Subject: Re: I have a game question
>--- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
>wrote:
> > Does anyone know how to make dhalsim fly in street fighter ex 3 for
>ps2?

That would mean having a PS2, ew....

DarkLight

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Group: streetfighter Message: 13033 From: necro6hit Date: 3/23/2002
Subject: Re: I have a game question
what system are you a zealot for?

I like them all.

--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
>
> >--- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
> >wrote:
> > > Does anyone know how to make dhalsim fly in street fighter ex 3
for
> >ps2?
>
> That would mean having a PS2, ew....
>
> DarkLight
>
> _________________________________________________________________
> Chat with friends online, try MSN Messenger:
http://messenger.msn.com
Group: streetfighter Message: 13034 From: necro6hit Date: 3/23/2002
Subject: Re: Idea for supercomboes
Here they are:
http://www.tlcnet.com/~slappy/sf/temp/SUPER COMBOS.pdf

please tell me what you think, basically its a special move you
already have with a damage bonus equal to how many points of your
super meter you spend.

i figure simple is better, rather than breaking out the rocket
science. nobody likes new rules they have to spend more than like, 2
seconds to understand.

Matt

--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> All this super combo talk got me thinking of a really good, and
> really simple way to do them:)
>
> I'll try to write it up all fly, work some kinks out, and post it
> this weekend.
>
> Matt
>
Group: streetfighter Message: 13035 From: boctor_doctopus Date: 3/23/2002
Subject: Re: Idea for supercomboes
whats up necro? im combing yahoo for more sf campaigns...

--m
Group: streetfighter Message: 13036 From: Michael Deslongchamps Date: 3/23/2002
Subject: Re: I have a game question
I like the PS2 and the XBox....gamecube can bite the big one for all I care
:)
----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, March 23, 2002 6:18 PM
Subject: [streetfighter] Re: I have a game question


> what system are you a zealot for?
>
> I like them all.
>
> --- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
> >
> > >--- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
> > >wrote:
> > > > Does anyone know how to make dhalsim fly in street fighter ex 3
> for
> > >ps2?
> >
> > That would mean having a PS2, ew....
> >
> > DarkLight
> >
> > _________________________________________________________________
> > Chat with friends online, try MSN Messenger:
> http://messenger.msn.com
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 13037 From: Michael Deslongchamps Date: 3/23/2002
Subject: Re: I have a game question
thanks!!!
----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, March 23, 2002 1:32 PM
Subject: [streetfighter] Re: I have a game question


> In the air:
> D, DT, T, UT, U, UB, B (270 Motion) + K
>
> and btw, everyone watch these 3 movies.
> the song will be stuck in your head forever:)
> http://www.joecartoon.com/buddies/bullseye/index.html
>
> M
>
> --- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
> wrote:
> > Does anyone know how to make dhalsim fly in street fighter ex 3 for
> ps2?
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 13038 From: nat_drest Date: 3/24/2002
Subject: Re: regarding Akuma's Stamina
--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
>
> > > & no way in hell, in
> > > any of his incarnations, is Akuma as fast as Chunli.
> >
> >I think he's about the same in Capcom vs SNK 2, which being my most
> >recent exposure to Shin Akuma, I am using as my baseline.
> >
> >After all, to use Adon, Alex, and the others requires that you at
> >least consider the Zero/Alpha series and those past it.
>
> I wouldn't know about Capcom vs. SNK 2, it isn't out on Gamecube
yet. But,
> the Vs. games really aren't a good place to look if you want decent
> comparisons. But, that's looking at the Marvel type ones, so I'm
not sure
> how good the SNK ones are, but with it's simplified control(it is
only 3
> buttons, yes?) there are better places to look.

Capcom vs SNK and Marvel vs Capcom are two very different series.
Capcom vs SNK games play pretty much like a Street Fighter or King of
Fighters game. (And they only include characters from fighting
games, unlike Marvel vs Capcom.) Capcom vs SNK had four buttons like
SNK games, but CvS 2 has a full six.
Group: streetfighter Message: 13039 From: necro6hit Date: 3/24/2002
Subject: Re: I have a game question
out of curiousity, why would you want to know this?
its pretty much useless huh? or do you know something i dont?

--- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
wrote:
> thanks!!!
> ----- Original Message -----
> From: "necro6hit" <ringthief@c...>
> To: <streetfighter@y...>
> Sent: Saturday, March 23, 2002 1:32 PM
> Subject: [streetfighter] Re: I have a game question
>
>
> > In the air:
> > D, DT, T, UT, U, UB, B (270 Motion) + K
> >
> > and btw, everyone watch these 3 movies.
> > the song will be stuck in your head forever:)
> > http://www.joecartoon.com/buddies/bullseye/index.html
> >
> > M
> >
> > --- In streetfighter@y..., "Michael Deslongchamps" <mjdeslon@u...>
> > wrote:
> > > Does anyone know how to make dhalsim fly in street fighter ex 3
for
> > ps2?
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
Group: streetfighter Message: 13040 From: necro6hit Date: 3/24/2002
Subject: Re: Idea for supercomboes
heh, good luck:)
I think ronny's is the only one.

Im playing vf4 and luvin it.

I wanted to play vanessa cuz shes hot but i found out she sucks, I am
the drunken bastard shun now:)


--- In streetfighter@y..., "boctor_doctopus" <boctor_doctopus@y...>
wrote:
> whats up necro? im combing yahoo for more sf campaigns...
>
> --m
Group: streetfighter Message: 13041 From: Dennis Bryant Date: 3/24/2002
Subject: Re: I have a game question
>what system are you a zealot for?
>
>I like them all.

Gamecube
I won't go into reasons, 'cause it'll just start flame wars.

DarkLight

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Group: streetfighter Message: 13042 From: Dennis Bryant Date: 3/24/2002
Subject: Re: Idea for supercomboes
>please tell me what you think, basically its a special move you
>already have with a damage bonus equal to how many points of your
>super meter you spend.
>Matt

I still reckon there isn't even need for any extra rules at all for them.
Surley Dragon Punch to Dragon Punch is mean enough. I went through SSF2X, &
all of those super combos are just regualr combos with special moves. All
can be done under the standard system.

DarkLight

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Group: streetfighter Message: 13043 From: Dennis Bryant Date: 3/24/2002
Subject: Re: I have a game question
>I like the PS2 and the XBox....gamecube can bite the big one for all I care
>:)

X-box? No system can survive with no suport from the Nihon market(opening
weekend 250,000 sold, almost 1/2 had to be returned because they didn't work
properly).

DarkLight

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Group: streetfighter Message: 13044 From: AzQ Date: 3/24/2002
Subject: Re: New poll for streetfighter
> Well then if you got hammered by one did you hammered
> by the rest automaticly?

Yeah, if you was hit by any of the balls, you got the rest in sequence.
Group: streetfighter Message: 13045 From: Tony Figueroa Date: 3/24/2002
Subject: Re: About the demon in Contenders
I actually had the character in my game fight the Mayan gods (in the story from the Battlegods comic). The god's stats were quite high (like staminas of 10 for the tough ones) (so the characters had a supernatural boost that enabled them to fight them).
----- Original Message -----
Sent: Saturday, March 23, 2002 1:46 PM
Subject: Re: [streetfighter] About the demon in Contenders

In a message dated 3/22/02 1:22:24 AM Central Standard Time, marnic@... writes:

Forget the comparison. That thing in Contenders is Ravana, or King
Ravana if you prefer, it's not just a demon, it's THE demon of hindu
mithology. The king of Asuras, opposers of the devas (hindu gods).
He took on mortal shape after being defeated by the joint efforts of
Brahma, Vishnu & Shiva. While in this avatar state, he met Rama,
an avatar of Vishnu, who took him down once and for all.

The only being in a fighting game context that i believe could
REALLY be compared with him is Oroshi, from KoF 97' ...


I always felt the thing in Contenders was a lesser Raksasa who used the name Ravana out of pride.

Maybe that was why he was imprisoned in the mace.

"Sit by my fire, and hear a tale."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of the Lost Paths; Master of the Strangeways


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 13046 From: Marnic Date: 3/25/2002
Subject: Re: VF4
>
> With all the old games being dug out of the closet and revamped, I've often
> wondered why no one has tried to do an upgrade of Karate Champ. Add a few
> features, maybe some other characters, might be a good game.
>
A great question, considering people even made that (stinky) Double
Dragon revamp.

And talking of long abandoned games... Has anyone seen anything
about the (very old, very bad) Street Fighter 2000 ? Does anyone
remember it ?

Marcel
Group: streetfighter Message: 13047 From: Frank Rizzo Date: 3/25/2002
Subject: vegas claw and other notes
they forgot vegas claw technique in the book, how many dots should he have
in it?
for akuma i think he should at least be bisons equal if not better
and sagat should have a six strength for damn sure.


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Group: streetfighter Message: 13048 From: DurgaIX@aol.com Date: 3/25/2002
Subject: Re: help!
can someone link me to the main group page. i cant find it (DOH!)  
Group: streetfighter Message: 13049 From: necro6hit Date: 3/25/2002
Subject: Re: New poll for streetfighter
we just assume the hits are at the end in my group.

example:
5 fireballs coming.
you roll to jump them:
1. fail
2. success
3. success
4. fail
5. success

so we assume you jumped the first three and the last 2 hit.
no matter what the order rolled.

Also it's worth mentioning that the fireballs might not be traveling
in the EXACT same path. they could be like a swarm of missiles which
would explain why you could jump one, get hit by one, and still not
get hit by the rest.

Matt


--- In streetfighter@y..., "AzQ" <azq2die4@l...> wrote:
> > Well then if you got hammered by one did you hammered
> > by the rest automaticly?
>
> Yeah, if you was hit by any of the balls, you got the rest in
sequence.
Group: streetfighter Message: 13050 From: Dennis Bryant Date: 3/25/2002
Subject: Re: VF4
>And talking of long abandoned games... Has anyone seen anything
>about the (very old, very bad) Street Fighter 2000 ? Does anyone
>remember it ?
>
>Marcel

Hmmmm, the Super Nintendo game, staring ken as the gun toting cyborg? It's
a game that Capcom & Nintendo would both like to forget, I sugest you do
too.

DarkLight



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Group: streetfighter Message: 13051 From: Dennis Bryant Date: 3/25/2002
Subject: Re: New poll for streetfighter
>we just assume the hits are at the end in my group.
>
>example:
>5 fireballs coming.
>you roll to jump them:
>1. fail
>2. success
>3. success
>4. fail
>5. success
>
>so we assume you jumped the first three and the last 2 hit.
>no matter what the order rolled.
>
>Also it's worth mentioning that the fireballs might not be traveling
>in the EXACT same path. they could be like a swarm of missiles which
>would explain why you could jump one, get hit by one, and still not
>get hit by the rest.
>
>Matt

Yeah, that's how I've allways played it too.

DarkLight

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Group: streetfighter Message: 13052 From: Chris Hoffmann Date: 3/25/2002
Subject: Re: VF4
--- Dennis Bryant <gvwinterdawn@...> wrote:
> >And talking of long abandoned games... Has anyone seen anything
> >about the (very old, very bad) Street Fighter 2000 ? Does anyone
> >remember it ?
> >
> >Marcel
>
> Hmmmm, the Super Nintendo game, staring ken as the gun toting cyborg? It's
> a game that Capcom & Nintendo would both like to forget, I sugest you do
> too.

Street Fighter 2010 (for NES BTW)? I like that game. Any game with a faq
written by a guy who calls him(?)self Deathspork is automatically worthy of
respect.

What I want to get my hands on is the cut down version of SFII for NES.
Supposidly it was made by Asian (can't remember the country for sure, gut says
China) ROM hackers and it only had four of the eight playable characters.
AFAIK it was never released for sale (no nintendo seal of quality for you).

I've only read about this in game magazines and for all I know it may have been
an April issue to boot.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 13053 From: necro6hit Date: 3/25/2002
Subject: Re: VF4
hell yeah, i came this close to buying it pre-owned when i was
ordering old sf games for reference off of ebgames.com.

btw, the huge majority of the new characters in sf: the movie: the
game are ONLY in the arcade version not the home (i found)...

Matt

--- In streetfighter@y..., "Marnic" <marnic@b...> wrote:
>
> >
> > With all the old games being dug out of the closet and revamped,
I've often
> > wondered why no one has tried to do an upgrade of Karate Champ.
Add a few
> > features, maybe some other characters, might be a good game.
> >
> A great question, considering people even made that (stinky) Double
> Dragon revamp.
>
> And talking of long abandoned games... Has anyone seen anything
> about the (very old, very bad) Street Fighter 2000 ? Does anyone
> remember it ?
>
> Marcel
Group: streetfighter Message: 13054 From: necro6hit Date: 3/25/2002
Subject: Nubians in Anime
Why are so many nubian brutha's and sista's portrayed in anime as
having bleach-white hair and blue eyes?

I was just looking @ Elena and it reminded me of the others.
Group: streetfighter Message: 13055 From: necro6hit Date: 3/25/2002
Subject: Re: Idea for supercomboes
in the video game there is a huge difference between doing a super
and doing a normal combo.

I think then if supers are converted to the rpg system that
difference should be reflected.


--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
>
> >please tell me what you think, basically its a special move you
> >already have with a damage bonus equal to how many points of your
> >super meter you spend.
> >Matt
>
> I still reckon there isn't even need for any extra rules at all for
them.
> Surley Dragon Punch to Dragon Punch is mean enough. I went through
SSF2X, &
> all of those super combos are just regualr combos with special
moves. All
> can be done under the standard system.
>
> DarkLight
>
> _________________________________________________________________
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Group: streetfighter Message: 13056 From: necro6hit Date: 3/26/2002
Subject: Re: help!
http://groups.yahoo.com/group/streetfighter/
--- In streetfighter@y..., DurgaIX@a... wrote:
> can someone link me to the main group page. i cant find it (DOH!)
Group: streetfighter Message: 13057 From: streetfighter@yahoogroups.com Date: 3/26/2002
Subject: New poll for streetfighter
Enter your vote today! A new poll has been created for the
streetfighter group:

I'm working on Akuma's sheet right now
for my page ("Matt's Conversions for
SF:STG"). Go here and tell me which
name you think would look best for his
story page.
http://www.tlcnet.com/~slappy/sf/temp/

o name 1 (on fire)
o name 2 (fire within)


To vote, please visit the following web page:

http://groups.yahoo.com/group/streetfighter/polls

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!
Group: streetfighter Message: 13058 From: mean_liar Date: 3/26/2002
Subject: Re: Nubians in Anime
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> Why are so many nubian brutha's and sista's portrayed in anime as
> having bleach-white hair and blue eyes?
>
> I was just looking @ Elena and it reminded me of the others.

Probably because they got tired of making them look like goofy
stereotypes, but weren't sure how to portray a non-stereotyped person
of African descent. So, they gave them non-African features so that
they would be clearly differentiated from the goofy African-featured
stereotypes.

I would imagine that they have a hard time taking 'seriously'
characters with African features -- the wooly hair, big lips and all
that have been portrayed as prominent features of stereotypes for so
long that to present a 'serious' character with those features would
generally cause a little bit of confusion on the part of the Japanese.

Its the same reason why a guy with Sammo Hung's build could never be
a leading action star in the West -- leading action-star men in the
West are generally good-looking and at least of average build
(whereas Sammo is a little wide). And though there's no "real"
reason you couldn't have a heavier leading man, and he could do all
the same stunts and say the same lines as a thinner man, audiences
would just accept a leading man with the 'correct' features much
easier.
Group: streetfighter Message: 13059 From: necro6hit Date: 3/26/2002
Subject: Re: Nubians in Anime
"I'm the welcome wagon"

--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> > Why are so many nubian brutha's and sista's portrayed in anime as
> > having bleach-white hair and blue eyes?
> >
> > I was just looking @ Elena and it reminded me of the others.
>
> Probably because they got tired of making them look like goofy
> stereotypes, but weren't sure how to portray a non-stereotyped
person
> of African descent. So, they gave them non-African features so
that
> they would be clearly differentiated from the goofy African-
featured
> stereotypes.
>
> I would imagine that they have a hard time taking 'seriously'
> characters with African features -- the wooly hair, big lips and
all
> that have been portrayed as prominent features of stereotypes for
so
> long that to present a 'serious' character with those features
would
> generally cause a little bit of confusion on the part of the
Japanese.
>
> Its the same reason why a guy with Sammo Hung's build could never
be
> a leading action star in the West -- leading action-star men in the
> West are generally good-looking and at least of average build
> (whereas Sammo is a little wide). And though there's no "real"
> reason you couldn't have a heavier leading man, and he could do all
> the same stunts and say the same lines as a thinner man, audiences
> would just accept a leading man with the 'correct' features much
> easier.
Group: streetfighter Message: 13060 From: necro6hit Date: 3/26/2002
Subject: freaky combos
Here's an interesting question:

Would you guys allow a Combo that starts with "Show Off/Pose for a
round (+1 Glory)"

What about a Combo that starts with a stunt card?

Don't mind me, I'm just thinking of weird things to do with the game.

Matt
Group: streetfighter Message: 13061 From: arkondloc@aol.com Date: 3/26/2002
Subject: Re: freaky combos
In a message dated 3/26/02 12:04:18 PM Central Standard Time, ringthief@... writes:

Here's an interesting question:

Would you guys allow a Combo that starts with "Show Off/Pose for a
round (+1 Glory)"


Yes.  It would have to be a specific pose, but I'd go for it.  A fighter could easily become famous for the way they excite the crowd before their signature combo.

What about a Combo that starts with a stunt card?


If it's a particular stunt, sure.  They just can't open by playing "any stunt", no more than if they played "any punch".

Don't mind me, I'm just thinking of weird things to do with the game.


Do you take requests?

Group: streetfighter Message: 13062 From: Jeff Yurkiw Date: 3/26/2002
Subject: Re: freaky combos
Hows about a special maneuver: Super Pose! (no prerequisites, 2 Willpower)?
 
Gives you...
 
...Ta Da! +2 Glory!
 
Jeff
 
"Must be as Dan-like as possible!"
----- Original Message -----
From: necro6hit
Sent: Tuesday, March 26, 2002 10:01 AM
Subject: [streetfighter] freaky combos

Here's an interesting question:

Would you guys allow a Combo that starts with "Show Off/Pose for a
round (+1 Glory)"

What about a Combo that starts with a stunt card?

Don't mind me, I'm just thinking of weird things to do with the game.

Matt



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 13063 From: mean_liar Date: 3/26/2002
Subject: Re: freaky combos
> Would you guys allow a Combo that starts with "Show Off/Pose for a
> round (+1 Glory)"
>
> What about a Combo that starts with a stunt card?

I wouldn't have a problem with it, but I'd make the Combo explicitly
list the Stunt required (Taunt, Sing, whatever) rather than leave it
at 'Stunt to...'.

I mean, why not?
Group: streetfighter Message: 13064 From: Dennis Bryant Date: 3/26/2002
Subject: Re: Idea for supercomboes
>in the video game there is a huge difference between doing a super
>and doing a normal combo.
>
>I think then if supers are converted to the rpg system that
>difference should be reflected.

uh, really in the video game there is little to no differance between super
& normal combos. About the only differance is the visuals. Espessially in
SSF2X, which is the closest game to the one the RPG is based on, the Supers
truly are just like other combos. If it's the 'super meter' thing your
complaining about, you have to consider that it's taken care of by the Chi &
Willpower costs. You really can't have it just like the game unless you
change the whole system, with no costs on any special moves, after all, in
the arcade Ryu & Ken can spit fireballs at each other for hours. In the
purest sense a Super combo is just a combo featuring mainly special moves,
if the front end gets blocked or avoided your just as vulnerable as with a
normal combo. The Supers are NO faster than the regular moves they
incorperate(if anything, they're slower), I've thrown hours into comparing
them, likewise, they do no more damage then the regular moves within them.
People just want to have an extra thingy on their character sheet so they
can go "oooh, look, it's bigger now". I just don't see the point in makeing
it more complicated & requireing more book keeping when the system handles
it perfectly well as it stands.

DarkLight

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Group: streetfighter Message: 13065 From: Dennis Bryant Date: 3/26/2002
Subject: Re: freaky combos
>Here's an interesting question:
>
>Would you guys allow a Combo that starts with "Show Off/Pose for a
>round (+1 Glory)"

Sure, it happens all the time: "Austin flips him the bird, Woah, he hit him
with the stunner!"

DarkLight

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