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Group: streetfighter Message: 12966 From: necro6hit Date: 3/19/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 12967 From: Jason Obeston Date: 3/19/2002
Subject: Re: Hex map
Group: streetfighter Message: 12968 From: necro6hit Date: 3/19/2002
Subject: VF4
Group: streetfighter Message: 12969 From: necro6hit Date: 3/19/2002
Subject: Re: VF4
Group: streetfighter Message: 12970 From: Kim Foster Date: 3/20/2002
Subject: Re: VF4
Group: streetfighter Message: 12971 From: necro6hit Date: 3/20/2002
Subject: Re: VF4
Group: streetfighter Message: 12972 From: Kim Foster Date: 3/20/2002
Subject: Re: VF4
Group: streetfighter Message: 12973 From: galin_ra Date: 3/20/2002
Subject: Re: OOPS! Delta Red Team
Group: streetfighter Message: 12974 From: mean_liar Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12975 From: Dennis Bryant Date: 3/20/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 12976 From: Dennis Bryant Date: 3/20/2002
Subject: Re: OOPS! Delta Red Team
Group: streetfighter Message: 12977 From: Chris Hoffmann Date: 3/20/2002
Subject: Re: Warriors Pride
Group: streetfighter Message: 12978 From: galin_ra Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12979 From: Chris Hoffmann Date: 3/20/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 12980 From: Chris Hoffmann Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12981 From: galin_ra Date: 3/20/2002
Subject: Re: VF4
Group: streetfighter Message: 12982 From: necro6hit Date: 3/20/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 12983 From: TheGlen Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12984 From: mean_liar Date: 3/20/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 12985 From: J R D Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12986 From: mean_liar Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12987 From: cliff rice Date: 3/20/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 12988 From: extrabastardformula Date: 3/20/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 12989 From: Tony Figueroa Date: 3/20/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12990 From: TheGlen Date: 3/21/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12991 From: necro6hit Date: 3/21/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12992 From: galin_ra Date: 3/21/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12993 From: necro6hit Date: 3/21/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12994 From: thehgw Date: 3/21/2002
Subject: Idea for supercomboes
Group: streetfighter Message: 12995 From: Dennis Bryant Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 12996 From: Dennis Bryant Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 12997 From: Dennis Bryant Date: 3/21/2002
Subject: Re: Idea for supercomboes
Group: streetfighter Message: 12998 From: Jason Obeston Date: 3/21/2002
Subject: Re: regarding Akuma
Group: streetfighter Message: 12999 From: necro6hit Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 13000 From: Kim Foster Date: 3/21/2002
Subject: Do the other attributes matter?
Group: streetfighter Message: 13001 From: Spirto . Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 13002 From: J.J. Date: 3/21/2002
Subject: List Age
Group: streetfighter Message: 13003 From: J.J. Date: 3/21/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13004 From: mean_liar Date: 3/21/2002
Subject: House Rule regarding Abilities
Group: streetfighter Message: 13005 From: necro6hit Date: 3/21/2002
Subject: Re: Do the other attributes matter?
Group: streetfighter Message: 13006 From: necro6hit Date: 3/21/2002
Subject: Re: House Rule regarding Abilities
Group: streetfighter Message: 13007 From: TheGlen Date: 3/21/2002
Subject: Re: House Rule regarding Abilities
Group: streetfighter Message: 13008 From: Kim Foster Date: 3/21/2002
Subject: Re: Do the other attributes matter?
Group: streetfighter Message: 13009 From: galin_ra Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
Group: streetfighter Message: 13010 From: diddy kong Date: 3/21/2002
Subject: please
Group: streetfighter Message: 13011 From: Jason Obeston Date: 3/21/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13012 From: J.J. Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13013 From: Jason Obeston Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Group: streetfighter Message: 13014 From: Jason Obeston Date: 3/22/2002
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 13015 From: J.J. Date: 3/22/2002
Subject: Re: New poll for streetfighter



Group: streetfighter Message: 12966 From: necro6hit Date: 3/19/2002
Subject: Re: regarding Akuma's Stamina
i think the shin akuma from alpha 2 was strong all around and he go
this glass jaw in alpha 3 didnt he?

im not sure:)

Akumas really complicated.


--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> In the Zero/Alpha series video games, Akuma (and ESPECIALLY Shin
> Akuma) takes increased damage from attacks.
>
> With this in mind, wouldn't perhaps 6/7/4 be appropriate?
>
> Just wondering out loud.
Group: streetfighter Message: 12967 From: Jason Obeston Date: 3/19/2002
Subject: Re: Hex map
Well I got matt's (big thanks) and I'm looking at
Sean's next. Thanks everyone.


--- Jens-Arthur Leirbakk <leirbakk@...> wrote:
> Well, there's always the free hex PDF that Sean K
> Reynolds has on his web
> site as well - www.seankreynolds.com.
>
> On Mon, 18 Mar 2002, TheGlen wrote:
>
> >
> > Steve Jackson Games makes a blank hexmap book,
> currently
> > available. bit pricey, but its your best bet.
> >
> > ---------- Original Message
> ----------------------------------
> > From: Jason Obeston <callanme@...>
> > Reply-To: streetfighter@yahoogroups.com
> > Date: Mon, 18 Mar 2002 18:05:59 -0800 (PST)
> >
> > ><html><body>
> > >
> > >
> > ><tt>
> > >Does someone know where I can find a hex map to
> print<BR>
> > >out.� The books I got off ebay didn't have
> it.<BR>
> > ><BR>
> >
>
>__________________________________________________<BR>
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________________________________________________________________
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> >
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> ---
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> leirbakk@...
>
>
>


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Group: streetfighter Message: 12968 From: necro6hit Date: 3/19/2002
Subject: VF4
aaaaaaaaawwww yeaaaaah!

check out www.sega.com and go to the vf4 section.
not only is vanessa vale tudo like I said, but it gives a lil profile
of her style and mentions the gracies role in brazilian jiu jitsu!

I think thats the first mention of gracie jiu jitsu in a fighting
game isnt it?

sum1 correct me if im wrong..

yaaay,
maybe next theyll have a fighter actually USE my style:P

im so glad my pre-order will be here tommorow:)
M
Group: streetfighter Message: 12969 From: necro6hit Date: 3/19/2002
Subject: Re: VF4
heh, i just read she has 2 stances. "defensive" and "muay thai".

so THATS why I originally thought she was muay thai!

I am SOO gonna do a VF conversion:)
Group: streetfighter Message: 12970 From: Kim Foster Date: 3/20/2002
Subject: Re: VF4
At 04:38 AM 3/20/02 -0000, you wrote:
>heh, i just read she has 2 stances. "defensive" and "muay thai".
>
>so THATS why I originally thought she was muay thai!
>
>I am SOO gonna do a VF conversion:)

Bah. Bah I say. what about a conversion of the best of all fighting games.
Karate Champ! Two, count'em two characters:Red Karate Fighter and White
Karate Fighter, no throws, no fancy comboes, just one hit and you were
ko'ed. That was real fighting! Yes, it was first and the greatest of the
fighting games!

Sorry...to much caffiene, I apologize.


>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 12971 From: necro6hit Date: 3/20/2002
Subject: Re: VF4
yeah, talk about speed fighters un balancing!
point fighting would be Whack!

that WAS a really good fighting game btw (4 its time), I would like
to see a modern game use the 2 controller setup:)

Matt

--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 04:38 AM 3/20/02 -0000, you wrote:
> >heh, i just read she has 2 stances. "defensive" and "muay thai".
> >
> >so THATS why I originally thought she was muay thai!
> >
> >I am SOO gonna do a VF conversion:)
>
> Bah. Bah I say. what about a conversion of the best of all fighting
games.
> Karate Champ! Two, count'em two characters:Red Karate Fighter and
White
> Karate Fighter, no throws, no fancy comboes, just one hit and you
were
> ko'ed. That was real fighting! Yes, it was first and the greatest
of the
> fighting games!
>
> Sorry...to much caffiene, I apologize.
>
>
> >
> >
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
Group: streetfighter Message: 12972 From: Kim Foster Date: 3/20/2002
Subject: Re: VF4
At 02:41 PM 3/20/02 -0000, you wrote:
>yeah, talk about speed fighters un balancing!
>point fighting would be Whack!
>
>that WAS a really good fighting game btw (4 its time), I would like
>to see a modern game use the 2 controller setup:)
>
>Matt

With all the old games being dug out of the closet and revamped, I've often
wondered why no one has tried to do an upgrade of Karate Champ. Add a few
features, maybe some other characters, might be a good game.
Group: streetfighter Message: 12973 From: galin_ra Date: 3/20/2002
Subject: Re: OOPS! Delta Red Team
Hmmm... I found the info on a website.. I'll try to find it and post
the link to you ^_^


----Ronin-----


--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> well ive never even heard of that but if you give me info on it (or
> point me to it) I will.
>
> is it from alpha 3? I had the import of that first so i couldnt
> understand the endings. havent messed with the american version too
> much.
>
> Matt
>
> --- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> > Are you going to make the Psycho squad M. Bison and Rose were in
> too?
> >
> > That would be cool.
> >
> > -----Ronin-----
> >
> >
> > --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> > > thanks. Im working on a supplement type of deal with all the
> npc's
> > > of the sf world, delta red, kens wife, dudleys butler, gills
> > > assistant, yun and yangs gf's, hugo's manager etc..that kinda
> thing:)
> > >
> > > delta red are one of the few that look like they have important
> > > enough stuff to get right.
> > > Matt
> > >
> > > --- In streetfighter@y..., "Andy Johnston" <dlatrex@h...> wrote:
> > > > Doh
> > > > I could have been more specific with the link. Here, this is
> where
> > > most stuff is.
> > > >
> > > > http://www.cammyfan.com/Cammy-info/caminfo-frame.htm
> > > > ----- Original Message -----
> > > > From: necro6hit
> > > > To: streetfighter@y...
> > > > Sent: Monday, March 18, 2002 1:52 PM
> > > > Subject: [streetfighter] Delta Red Team
> > > >
> > > >
> > > > Anyone know anything about Cammy's "Delta Red Team" from her
> > > ending,
> > > > or where I could find out about them?
> > > >
> > > > all I know is their names are Keith Wolfman, Rita Ruwanda,
> Cammy,
> > > > Major McCoy, and George Ginzu.
> > > >
> > > > And I got that from a spriter site @
> > > > http://section5618.topcities.com/art/deltared.html
> > > >
> > > > Any help would be appreciated.
> > > >
> > > > Matt
> > > >
> > > >
> > > >
> > > > Yahoo! Groups Sponsor
> > > > ADVERTISEMENT
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> > > >
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> > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > > Service.
Group: streetfighter Message: 12974 From: mean_liar Date: 3/20/2002
Subject: Re: New poll for streetfighter
--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> i voted for "roll for each fireball"
> isnt the book was pretty clear on this?
>

It would be, except that under the system description of the
maneuver 'Jump', it says that the Jumper's turn stops when they're
hit (or something to that effect). I'll have to re-read it, but it
says something similar.

When dealing with a Repeating Fireball, when you fail a roll, your
Jump stops -- which means that the rest of the Fireballs are heading
towards a non-Jumping target, which means that they hit.


Or rather, thats one interpretation. In any case, I didn't feel like
it was as clear as it could have been regarding Repeating Fireballs.
Group: streetfighter Message: 12975 From: Dennis Bryant Date: 3/20/2002
Subject: Re: regarding Akuma's Stamina
>--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> > In the Zero/Alpha series video games, Akuma (and ESPECIALLY Shin
> > Akuma) takes increased damage from attacks.
> >
> > With this in mind, wouldn't perhaps 6/7/4 be appropriate?

Hmmmm, maybe the 4 would work, but not if your basing him on the version
from Super Street Fighter 2 Turbo(which you probably should, since all the
other characters are based on Super Street Fighter 2). & no way in hell, in
any of his incarnations, is Akuma as fast as Chunli.

DarkLight

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Group: streetfighter Message: 12976 From: Dennis Bryant Date: 3/20/2002
Subject: Re: OOPS! Delta Red Team
Most of the info about the team is in the Cammy comics. They were released
in Trade Paberback form, ISBN 1-56931-212-5. So you should be able to track
it down.

DarkLight

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Group: streetfighter Message: 12977 From: Chris Hoffmann Date: 3/20/2002
Subject: Re: Warriors Pride
--- galin_ra <randerssen@...> wrote:
> Are there any .doc versions of the last two Warriors Pride due to
> release soon??

I haven't heard anything from hybrid_niemand in quite a while, so it's a safe
bet that no. There won't be any WP doc any time soon.

And on that note, the submission deadline for issue 9 is April 1st. If anyone
wants to submit some silly stuff, feel free. I'd love to do a theme issue.
Issue nine will come out, Goki willing, April 8th.

Maybe I'll update the spinning glitch driver...

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 12978 From: galin_ra Date: 3/20/2002
Subject: Re: New poll for streetfighter
Hmmm the maneuver actually gives you the answer to that ^_^


-----ronin-----



--- In streetfighter@y..., streetfighter@y... wrote:
>
> Enter your vote today! A new poll has been created for the
> streetfighter group:
>
> What happens when you Jump over a
> Repeating Fireball?
>
> o Roll to Jump each fireball, individually. Those fireballs you
fail to Jump are hits.
> o Roll to avoid the fireballs with Jump. However, the first
missed roll signals that "the Jump has ended" (from the Jump system
description). Therefore, the fireball you failed to Jump and all
successive fireballs each hit.
> o Roll once (monolithically) for all fireball attacks. Either all
fireballs hit or all fireballs miss.
>
>
> To vote, please visit the following web page:
>
> http://groups.yahoo.com/group/streetfighter/polls
>
> Note: Please do not reply to this message. Poll votes are
> not collected via email. To vote, you must go to the Yahoo! Groups
> web site listed above.
>
> Thanks!
Group: streetfighter Message: 12979 From: Chris Hoffmann Date: 3/20/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
--- Jason Obeston <callanme@...> wrote:
> I deleted J.J.'s just for space but it was really good
> sugestions. As for chaning the name to avoid screwing
> with copyrights that'll work for capcom but not white
> wolf because the system is copyrighted. And as far as
> not making any money so it'll be legal. Well
> remember the big uproar about napster it was found
> that their distrbuting mp3s was illegal. (Which means
> if I give you a cd with songs on it you never
> purchased it illegal. Freakin retarded but i digress)
> Course white wolf is cool and do things the way J.J.
> said and they'll probally be chill with it.

<RANT SUBJECT=LAW/US KNOWWHATYOURTALKINGABOUT="Mostly">

The legal situation is a bit more complicated than that. I am not a lawyer, a
fact that I thank the Great Maker for every moment of my existance, but here's
how I understand copywrite law. Note: This is U.S. law only. I have even
less comprehension of laws outside US borders than US law, so I can't help you
there a all.

You _can_ just give someone a cd (as long as you didn't break into a music
store or otherwise obtain the cd illegally), however it actually has to be a
gift (a la Christmas or birthday gift, or something similar). However, you
transer all rights to the cd when you give it away, this includes your right to
backup copies (which is at the moment guaranteed by fair use) like mp3s. Thus,
when you give someone a cd you must legally either destroy/delete your backups
or give them to the same person your giving the cd to, since you loose the
right to the backups when you give away your cd.

Lending cds/video tapes/dvd/etc. is illegal. I'm a repeat offender.

This is the relevant part of the law though. You do not have a right to
distribute your back up copies. This is naturally the RIAA's gripe with
napster/morpheous/etc. and will almost certainly be White Wolf's gripe if we
reprint any of the system itself.

Now are you ready for the really _really_ fucked up part of law? If we go
ahead and do this, reprinting all the rules and other fun stuff and white wolf
doesn't know about it, no problem. If we do it and white wolf even has
plausable deniability, no problem. If we do it and there is evidence beyond a
reasonable doubt that white wolf knows about this then problem.

White wolf would have a legal obligation to sue. If they don't they will loose
their copyright. I shit you not.

Whether or not any money is made has no bearing on these kind of cases (though
a jury will almost certainly take it into consideration and it will be a factor
in any judge's sentancing).

Simple solution would be just avoid reprinting any material that's all ready in
the white wolf books. If we do that, then it's not a challenge to their
copyright and they would have no reason to sue. They could sue anyway though
if they fell like being pricks, but then again I could sue (picks a random name
off the list) Matt for having matching socks. An American can sue anyone (in
America, not sure about other countries) for anything. Litigation capital of
the world. God bless America.

</RANT>

So if you do go a head with this idea, be careful.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 12980 From: Chris Hoffmann Date: 3/20/2002
Subject: Re: New poll for streetfighter
--- streetfighter@yahoogroups.com wrote:
> What happens when you Jump over a
> Repeating Fireball?

And on a related note, what happens when two different people throw fireballs
at you (Repeating optional) and you jump?

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Yahoo! Sports - live college hoops coverage
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Group: streetfighter Message: 12981 From: galin_ra Date: 3/20/2002
Subject: Re: VF4
I remember Karate Champ..

In between some arenas you had to break Brikcks too.. That was a
Really great game..

I played on my C64. ^_^

Since we're going there. Sombody here ever played IK+?

Probably one of the first 3player games ever ^_^

-----Ronin------


--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 04:38 AM 3/20/02 -0000, you wrote:
> >heh, i just read she has 2 stances. "defensive" and "muay thai".
> >
> >so THATS why I originally thought she was muay thai!
> >
> >I am SOO gonna do a VF conversion:)
>
> Bah. Bah I say. what about a conversion of the best of all fighting
games.
> Karate Champ! Two, count'em two characters:Red Karate Fighter and White
> Karate Fighter, no throws, no fancy comboes, just one hit and you were
> ko'ed. That was real fighting! Yes, it was first and the greatest of the
> fighting games!
>
> Sorry...to much caffiene, I apologize.
>
>
> >
> >
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> >
Group: streetfighter Message: 12982 From: necro6hit Date: 3/20/2002
Subject: Re: regarding Akuma's Stamina
--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
& no way in hell, in
> any of his incarnations, is Akuma as fast as Chunli.
>


True, but bisons rpg self is a lot better than his video game self
too.

i was kinda trying to give akuma "boss stats"
Group: streetfighter Message: 12983 From: TheGlen Date: 3/20/2002
Subject: Re: New poll for streetfighter
You have to test for each fireball. If you fail, you
automatically are hit by all remaining fireballs.


---------- Original Message ----------------------------------
From: Chris Hoffmann <staredown@...>
Reply-To: streetfighter@yahoogroups.com
Date: Wed, 20 Mar 2002 13:13:14 -0800 (PST)

><html><body>
>
>
><tt>
>--- streetfighter@yahoogroups.com wrote:<BR>
>> What happens when you Jump over a <BR>
>> Repeating Fireball? <BR>
><BR>
>And on a related note, what happens when two different people
throw fireballs<BR>
>at you (Repeating optional) and you jump?<BR>
><BR>
>=====<BR>
>staredown@...� <a
href="http://staredown.8m.net">http://staredown.8m.net</a><BR>
><BR>
>"We don't expect kittens to fight wildcats and win<BR>
>--we merely expect them to try."<BR>
>���� -- Robert Heinlein<BR>
><BR>
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Group: streetfighter Message: 12984 From: mean_liar Date: 3/20/2002
Subject: Re: regarding Akuma's Stamina
> & no way in hell, in
> any of his incarnations, is Akuma as fast as Chunli.

I think he's about the same in Capcom vs SNK 2, which being my most
recent exposure to Shin Akuma, I am using as my baseline.

After all, to use Adon, Alex, and the others requires that you at
least consider the Zero/Alpha series and those past it.
Group: streetfighter Message: 12985 From: J R D Date: 3/20/2002
Subject: Re: New poll for streetfighter
At 4:15 PM +0000 3/20/02, mean_liar wrote:
>--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
>> i voted for "roll for each fireball"
>> isnt the book was pretty clear on this?
>>
>
>It would be, except that under the system description of the
>maneuver 'Jump', it says that the Jumper's turn stops when they're
>hit (or something to that effect). I'll have to re-read it, but it
>says something similar.
>
>When dealing with a Repeating Fireball, when you fail a roll, your
>Jump stops -- which means that the rest of the Fireballs are heading
>towards a non-Jumping target, which means that they hit.
>
You could also argue that the first hit knocks you down, then any
remaining fireballs go over a now prone target. It all depends on
how rough you want to be on your players.
--
"This is reality, not T.V. Can't you tell the difference?"
"Sure, I just like T.V. better."

jrdss@...
ICQ#37222294
J R D
Group: streetfighter Message: 12986 From: mean_liar Date: 3/20/2002
Subject: Re: New poll for streetfighter
> >And on a related note, what happens when two different people
> throw fireballs
> >at you (Repeating optional) and you jump

> You have to test for each fireball. If you fail, you
> automatically are hit by all remaining fireballs.


And so the reason this mechanic is not used against a single doe sof
Repeating Fireball is...?

Multiple attacks, different sources: test until failure, then all
remaining hit.

Multiple attacks, same source: test individually?


You see, that is why the wording of the Jump maneuver is so vague. I
really have to read the book to quote it, but it says something to
the effect of "the Jump ends" when hit. So, if the Jump ends, then
why wouldn't all remaining fireballs hit?


I mean, its not like there's really a good projectile (possible
exception of Ice Blast or Improved Fireball) anyway. Might as well
make Repeating Fireball somewhat of a terror.
Group: streetfighter Message: 12987 From: cliff rice Date: 3/20/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Yeah i doubt they give a damn about streetfighter or
its close cousen World of darkness combat. So long as
we dont make a dime we should be ok. The record
Companies [And Metallica] were the main whiners about
napster if i remember correctly.


cliff


--- Jason Obeston <callanme@...> wrote:
> I deleted J.J.'s just for space but it was really
> good
> sugestions. As for chaning the name to avoid
> screwing
> with copyrights that'll work for capcom but not
> white
> wolf because the system is copyrighted. And as far
> as
> not making any money so it'll be legal. Well
> remember the big uproar about napster it was found
> that their distrbuting mp3s was illegal. (Which
> means
> if I give you a cd with songs on it you never
> purchased it illegal. Freakin retarded but i
> digress)
> Course white wolf is cool and do things the way
> J.J.
> said and they'll probally be chill with it.
>
>
>
> --- "J.J." <tyger1@...> wrote:
> >
> > ----- Original Message -----
> > From: "cliff rice" <shinzite@...>
> > To: <streetfighter@yahoogroups.com>
> > Sent: Thursday, March 14, 2002 2:30 PM
> > Subject: [streetfighter] Street Fighter Second
> > Edition. [Or Streetfighter
> > Revised]
> >
> We mite have to change its
> > > name or something so we wouldent be screwing
> with
> > any
> > > Coppy Rights. Even if we did we wouldent be
> > makeing
> > > any money off of it so It will still be lagal.
> > >
> > > What are the rest Of your Thoughts On the
> Subject?
> > >
> > > Cliff
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Sports - live college hoops coverage
> http://sports.yahoo.com/
>


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Group: streetfighter Message: 12988 From: extrabastardformula Date: 3/20/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:

> The legal situation is a bit more complicated than that. I am not
a lawyer, a
> fact that I thank the Great Maker for every moment of my existance,
but here's
> how I understand copywrite law. Note: This is U.S. law only. I
have even
> less comprehension of laws outside US borders than US law, so I
can't help you
> there a all.
>
> You _can_ just give someone a cd (as long as you didn't break into
a music
> store or otherwise obtain the cd illegally), however it actually
has to be a
> gift (a la Christmas or birthday gift, or something similar).
However, you
> transer all rights to the cd when you give it away, this includes
your right to
> backup copies (which is at the moment guaranteed by fair use) like
mp3s. Thus,
> when you give someone a cd you must legally either destroy/delete
your backups
> or give them to the same person your giving the cd to, since you
loose the
> right to the backups when you give away your cd.
>
> Lending cds/video tapes/dvd/etc. is illegal. I'm a repeat offender.
>
> This is the relevant part of the law though. You do not have a
right to
> distribute your back up copies. This is naturally the RIAA's gripe
with
> napster/morpheous/etc. and will almost certainly be White Wolf's
gripe if we
> reprint any of the system itself.
>
> Now are you ready for the really _really_ fucked up part of law?
If we go
> ahead and do this, reprinting all the rules and other fun stuff and
white wolf
> doesn't know about it, no problem. If we do it and white wolf even
has
> plausable deniability, no problem. If we do it and there is
evidence beyond a
> reasonable doubt that white wolf knows about this then problem.
>
> White wolf would have a legal obligation to sue. If they don't
they will loose
> their copyright. I shit you not.
>
> Whether or not any money is made has no bearing on these kind of
cases (though
> a jury will almost certainly take it into consideration and it will
be a factor
> in any judge's sentancing).
>
> Simple solution would be just avoid reprinting any material that's
all ready in
> the white wolf books. If we do that, then it's not a challenge to
their
> copyright and they would have no reason to sue. They could sue
anyway though
> if they fell like being pricks, but then again I could sue (picks a
random name
> off the list) Matt for having matching socks. An American can sue
anyone (in
> America, not sure about other countries) for anything. Litigation
capital of
> the world. God bless America.
>
> </RANT>
>
> So if you do go a head with this idea, be careful.

First up, it's copyright not copywrite. As in the right to copy.
Second, it is a matter of international law and not just US law.
Copyright is governed by the Berne Convention.
Third, the system is not governed by copyright so you can do whatever
you will with it. As a system for resolving actions within a game
context the system would fall under patent law, and the actual text
expression of the system is all that would be governed by copyright
law.
Fourth, White Wolf would not have the obligation to sue since
copyright protections are not damaged by the copyright holder not
exercising due dilligence in protecting their intellectual property.
That restriction applies to trademark, and thus Capcom would have to
be the one bringing action for infringement of the Street Fighter
brand.
Group: streetfighter Message: 12989 From: Tony Figueroa Date: 3/20/2002
Subject: Re: New poll for streetfighter
I figure when you Jump a Repeating Fireball, you make the test for each
fireball and only get hit by those you failed to dodge.

Reading the Jump maneuver, I don't see anywhere where it says you don't get
to roll to dodge each one like the description of Repeating Fireball says.
If you get hit, your Jump ends, but you don't lose your chance to roll to
dodge all of them (i.e. you declare yourself hit after rolling to dodge each
one, and if you were hit by some, then you fall).

Tony "Knight of the Black Rose" Figueroa
Street Fighter RPG/STG: http://home.fuse.net/shermie/
Group: streetfighter Message: 12990 From: TheGlen Date: 3/21/2002
Subject: Re: New poll for streetfighter
Just read the book. Says a person must make a test against each
fireball. So it's hit or miss, not blow one and the rest hit.
Helps to read the book I guess.

---------- Original Message ----------------------------------
From: "Tony Figueroa" <tony.figueroa@...>
Reply-To: streetfighter@yahoogroups.com
Date: Wed, 20 Mar 2002 23:40:49 -0500

><html><body>
>
>
><tt>
>I figure when you Jump a Repeating Fireball, you make the test
for each<BR>
>fireball and only get hit by those you failed to dodge.<BR>
><BR>
>Reading the Jump maneuver, I don't see anywhere where it says you
don't get<BR>
>to roll to dodge each one like the description of Repeating
Fireball says.<BR>
>If you get hit, your Jump ends, but you don't lose your chance to
roll to<BR>
>dodge all of them (i.e. you declare yourself hit after rolling to
dodge each<BR>
>one, and if you were hit by some, then you fall).<BR>
><BR>
>Tony "Knight of the Black Rose" Figueroa<BR>
>Street Fighter RPG/STG: <a
href="http://home.fuse.net/shermie/">http://home.fuse.net/shermie/<
/a><BR>
><BR>
><BR>
><BR>
></tt>
>
><br>
>
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Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 12991 From: necro6hit Date: 3/21/2002
Subject: Re: New poll for streetfighter
EXACTLY!
jump gives rules for jumping a single projectile, and under Repeating
Fireball it specifically says for jumping them, you make a test for
EACH one.

:)

--- In streetfighter@y..., "TheGlen" <TheGlen@m...> wrote:
>
> Just read the book. Says a person must make a test against each
> fireball. So it's hit or miss, not blow one and the rest hit.
> Helps to read the book I guess.
>
> ---------- Original Message ----------------------------------
> From: "Tony Figueroa" <tony.figueroa@f...>
> Reply-To: streetfighter@y...
> Date: Wed, 20 Mar 2002 23:40:49 -0500
>
> ><html><body>
> >
> >
> ><tt>
> >I figure when you Jump a Repeating Fireball, you make the test
> for each<BR>
> >fireball and only get hit by those you failed to dodge.<BR>
> ><BR>
> >Reading the Jump maneuver, I don't see anywhere where it says you
> don't get<BR>
> >to roll to dodge each one like the description of Repeating
> Fireball says.<BR>
> >If you get hit, your Jump ends, but you don't lose your chance to
> roll to<BR>
> >dodge all of them (i.e. you declare yourself hit after rolling to
> dodge each<BR>
> >one, and if you were hit by some, then you fall).<BR>
> ><BR>
> >Tony "Knight of the Black Rose" Figueroa<BR>
> >Street Fighter RPG/STG: <a
> href="http://home.fuse.net/shermie/">http://home.fuse.net/shermie/<
> /a><BR>
> ><BR>
> ><BR>
> ><BR>
> ></tt>
> >
> ><br>
> >
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> ________________________________________________________________
> Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 12992 From: galin_ra Date: 3/21/2002
Subject: Re: New poll for streetfighter
Absolutely. So if you're hit, just picture yourself falling down while
the rest of the fireballs hammers into your body.

The attacker can always just follow you down when you fall ^_^

So IMO, if your hit, you're hit by the remaining fireballs too


-----Ronin----


--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> EXACTLY!
> jump gives rules for jumping a single projectile, and under Repeating
> Fireball it specifically says for jumping them, you make a test for
> EACH one.
>
> :)
>
> --- In streetfighter@y..., "TheGlen" <TheGlen@m...> wrote:
> >
> > Just read the book. Says a person must make a test against each
> > fireball. So it's hit or miss, not blow one and the rest hit.
> > Helps to read the book I guess.
> >
> > ---------- Original Message ----------------------------------
> > From: "Tony Figueroa" <tony.figueroa@f...>
> > Reply-To: streetfighter@y...
> > Date: Wed, 20 Mar 2002 23:40:49 -0500
> >
> > ><html><body>
> > >
> > >
> > ><tt>
> > >I figure when you Jump a Repeating Fireball, you make the test
> > for each<BR>
> > >fireball and only get hit by those you failed to dodge.<BR>
> > ><BR>
> > >Reading the Jump maneuver, I don't see anywhere where it says you
> > don't get<BR>
> > >to roll to dodge each one like the description of Repeating
> > Fireball says.<BR>
> > >If you get hit, your Jump ends, but you don't lose your chance to
> > roll to<BR>
> > >dodge all of them (i.e. you declare yourself hit after rolling to
> > dodge each<BR>
> > >one, and if you were hit by some, then you fall).<BR>
> > ><BR>
> > >Tony "Knight of the Black Rose" Figueroa<BR>
> > >Street Fighter RPG/STG: <a
> > href="http://home.fuse.net/shermie/">http://home.fuse.net/shermie/<
> > /a><BR>
> > ><BR>
> > ><BR>
> > ><BR>
> > ></tt>
> > >
> > ><br>
> > >
> > ><!-- |**|begin egp html banner|**| -->
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> > ________________________________________________________________
> > Sent via the EV1 webmail system at mail.ev1.net
Group: streetfighter Message: 12993 From: necro6hit Date: 3/21/2002
Subject: Re: New poll for streetfighter
isnt it directly contrary to the description to not "roll a dodge
test against each fireball targeted at them"?

--- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> Absolutely. So if you're hit, just picture yourself falling down
while
> the rest of the fireballs hammers into your body.
>
> The attacker can always just follow you down when you fall ^_^
>
> So IMO, if your hit, you're hit by the remaining fireballs too
>
>
> -----Ronin----
>
>
> --- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> > EXACTLY!
> > jump gives rules for jumping a single projectile, and under
Repeating
> > Fireball it specifically says for jumping them, you make a test
for
> > EACH one.
> >
> > :)
> >
> > --- In streetfighter@y..., "TheGlen" <TheGlen@m...> wrote:
> > >
> > > Just read the book. Says a person must make a test against
each
> > > fireball. So it's hit or miss, not blow one and the rest hit.
> > > Helps to read the book I guess.
> > >
> > > ---------- Original Message ----------------------------------
> > > From: "Tony Figueroa" <tony.figueroa@f...>
> > > Reply-To: streetfighter@y...
> > > Date: Wed, 20 Mar 2002 23:40:49 -0500
> > >
> > > ><html><body>
> > > >
> > > >
> > > ><tt>
> > > >I figure when you Jump a Repeating Fireball, you make the test
> > > for each<BR>
> > > >fireball and only get hit by those you failed to dodge.<BR>
> > > ><BR>
> > > >Reading the Jump maneuver, I don't see anywhere where it says
you
> > > don't get<BR>
> > > >to roll to dodge each one like the description of Repeating
> > > Fireball says.<BR>
> > > >If you get hit, your Jump ends, but you don't lose your chance
to
> > > roll to<BR>
> > > >dodge all of them (i.e. you declare yourself hit after rolling
to
> > > dodge each<BR>
> > > >one, and if you were hit by some, then you fall).<BR>
> > > ><BR>
> > > >Tony "Knight of the Black Rose" Figueroa<BR>
> > > >Street Fighter RPG/STG: <a
> > >
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Group: streetfighter Message: 12994 From: thehgw Date: 3/21/2002
Subject: Idea for supercomboes
Though I loathe the very idea of them, some people have asked about
a system for them. This came to me, and it's rather rough, but I
liked the way it came together.

Supercomboes

A SF can purchase supercomboes by linking preexisting comboes
together with the following restrictions:

No combo can have a sustained hold except as the very last move of
the supercombo.
No combo can cause a knockdown except as the very last move of the
supercombo.
A block cannot be part of the supercombo unless used as the very
first move of the first combo.
Supercombos do not cause dizzies.
Each combo linked past the first costs a point of WP, payable when
the supercombo is started.
The same combo cannot be used twice in a row, but it maybe used
multiple times as long as it does not follow itself.
Power point costs are 1 per link, plus a number equal to the total
number of combos.

For example, the boxer Hack Johnson has these comboes:
1. Jab+Jab+Rekka Ken
2. Deflecting Punch+Strong+Spinning Back Fist
3. Jab+Strong+Fierce
4. Block+Rekka Ken+Hyper Fist
5. Move+Lunge Punch

He couldn't use combo #4 unless it was the first combo.
He could link 2-1-2, but he couldn't link 2-2-1
If he were to link all five together, the starting cost for the
combo would be 4WP, whether he finished it or now. The cost in PP
would be 4 for the number of links, plus 5 for the total number of
comboes for a whopping 9. Granted, it's almost a guaranteed KO if
all of them connect.

Ok, what do you think?
Group: streetfighter Message: 12995 From: Dennis Bryant Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
>i was kinda trying to give akuma "boss stats"

Fair enough, but it might be better to do that through techniques. Giving
him punch of 8 lets his dragon punch really make him the 'god of fists'(or
is it king of fists, I forget, off the top of my head).

DarkLight

BTW, anyone here who was on the list in '98? That's when I was here last.

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Group: streetfighter Message: 12996 From: Dennis Bryant Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
> > & no way in hell, in
> > any of his incarnations, is Akuma as fast as Chunli.
>
>I think he's about the same in Capcom vs SNK 2, which being my most
>recent exposure to Shin Akuma, I am using as my baseline.
>
>After all, to use Adon, Alex, and the others requires that you at
>least consider the Zero/Alpha series and those past it.

I wouldn't know about Capcom vs. SNK 2, it isn't out on Gamecube yet. But,
the Vs. games really aren't a good place to look if you want decent
comparisons. But, that's looking at the Marvel type ones, so I'm not sure
how good the SNK ones are, but with it's simplified control(it is only 3
buttons, yes?) there are better places to look.

DarkLight

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Group: streetfighter Message: 12997 From: Dennis Bryant Date: 3/21/2002
Subject: Re: Idea for supercomboes
It seems that it would be a bit over the top, & unfair, giving someone a
combo that long. I did put it foward a while ago that, at least for SSF2X,
the supercombos are just normal combos. No extra system, no screwing with
game ballance. Nice, easy, & accurate.

DarkLight

>Though I loathe the very idea of them, some people have asked about
>a system for them. This came to me, and it's rather rough, but I
>liked the way it came together.
>
>Supercomboes
>
>A SF can purchase supercomboes by linking preexisting comboes
>together with the following restrictions:
>
>No combo can have a sustained hold except as the very last move of
>the supercombo.
>No combo can cause a knockdown except as the very last move of the
>supercombo.
>A block cannot be part of the supercombo unless used as the very
>first move of the first combo.
>Supercombos do not cause dizzies.
>Each combo linked past the first costs a point of WP, payable when
>the supercombo is started.
>The same combo cannot be used twice in a row, but it maybe used
>multiple times as long as it does not follow itself.
>Power point costs are 1 per link, plus a number equal to the total
>number of combos.
>
>For example, the boxer Hack Johnson has these comboes:
>1. Jab+Jab+Rekka Ken
>2. Deflecting Punch+Strong+Spinning Back Fist
>3. Jab+Strong+Fierce
>4. Block+Rekka Ken+Hyper Fist
>5. Move+Lunge Punch
>
>He couldn't use combo #4 unless it was the first combo.
>He could link 2-1-2, but he couldn't link 2-2-1
>If he were to link all five together, the starting cost for the
>combo would be 4WP, whether he finished it or now. The cost in PP
>would be 4 for the number of links, plus 5 for the total number of
>comboes for a whopping 9. Granted, it's almost a guaranteed KO if
>all of them connect.
>
>Ok, what do you think?



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Group: streetfighter Message: 12998 From: Jason Obeston Date: 3/21/2002
Subject: Re: regarding Akuma
Akuma's a demon right? Or at least sorta channeling a
demon. For comparison there's a old demon that
practices kabaddi in the contenders book with 6/6/7 stats

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Group: streetfighter Message: 12999 From: necro6hit Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
i was here in 98

--- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
> BTW, anyone here who was on the list in '98? That's when I was
here last.
>
> _________________________________________________________________
> Join the world's largest e-mail service with MSN Hotmail.
> http://www.hotmail.com
Group: streetfighter Message: 13000 From: Kim Foster Date: 3/21/2002
Subject: Do the other attributes matter?
In glancing over of conversion posted to the list I was impressed by the
degree of thought put into the character's physical stats, moves and
comboes. But I had to wonder, is as much put into their mental and social
abilites or non combat skills? Personally, I found some of the choices in
the published characters a bit dubious and some downright odd.

So do you think much about the non combat aspects of the character when you
convert them?
Group: streetfighter Message: 13001 From: Spirto . Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
<<BTW, anyone here who was on the list in '98? That's when I was
here last.>>

I was here in 98. But I guess thats obvious since I created this damn
thing. :)

MikeM


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Group: streetfighter Message: 13002 From: J.J. Date: 3/21/2002
Subject: List Age
I've changed E-mail addies a couple of times, but it wasn't that old when I
joined it. (Bounced from AOL, to school, to local, to AOL, and a new local)

----- Original Message -----
From: "Spirto ." <spirto@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 21, 2002 11:49 AM
Subject: Re: [streetfighter] Re: regarding Akuma's Stamina


> <<BTW, anyone here who was on the list in '98? That's when I was
> here last.>>
>
> I was here in 98. But I guess thats obvious since I created this damn
> thing. :)
>
> MikeM
>
>
> _________________________________________________________________
> MSN Photos is the easiest way to share and print your photos:
> http://photos.msn.com/support/worldwide.aspx
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>
>
>
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>
>
Group: streetfighter Message: 13003 From: J.J. Date: 3/21/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
----- Original Message -----
From: "necro6hit" <ringthief@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, March 19, 2002 4:10 PM
Subject: [streetfighter] Re: Street Fighter Second Edition. [Or
Streetfighter Revised]


> I dont think its neccesary really.
> I mean, the same thing can be accomplished by posting your house
> rules somewhere.

Well, what I had posted was pretty 'rule of thumb' for any fansite for any
product. Live media are usually much more open about it than written. (Live
being those like Bands, movies, TV, etc.) Basically, a website is not going
to detract from interest in watching a Star Trek movie without a 6 day
download, while putting massive sections of a WWGS corebook could quite
possibly make the actual purchase useless.

I'd honestly put a little thought into the possibility of doing a Black Dog
style 'WoD: Fighter's Circuit' or (more recently) and Adventure! style
Arena! game, but mywriting skills are rather lax, and am afraid my own
hybrid rules would be even worse than WoD: Combat. See Kindred of the East
or Mummy: the Resurection for my method of doing such a thing, but I'd tie
mine more with Mage or Werewolf (via Pentex) than with Vampire.
Group: streetfighter Message: 13004 From: mean_liar Date: 3/21/2002
Subject: House Rule regarding Abilities
I came up with this after looking comparing the Abilities of the
characters in the Street Fighter books to the way my players spend
their experience.

When awarding experience, I award roughly an additional 20% (rounded
up) that can be spent ONLY on Social Attributes and/or Abilities.

I'm pretty certain that almost all regularly-awarded experience would
be spent on fighting Techniques, Maneuvers, and Physical/Mental
Attributes without this little bonus for the players.
Group: streetfighter Message: 13005 From: necro6hit Date: 3/21/2002
Subject: Re: Do the other attributes matter?
I do think about it, but since it IS a physical game, it doesnt get
disputed/discussed as much because we basically have nothing to
compare it too.

I do think it is important, it's just like your kinda shooting in the
dark.

If they had a streetfighter RPG video game maybe then we would have a
better idea of characters mental and social faculties.

Matt

--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> In glancing over of conversion posted to the list I was impressed
by the
> degree of thought put into the character's physical stats, moves and
> comboes. But I had to wonder, is as much put into their mental and
social
> abilites or non combat skills? Personally, I found some of the
choices in
> the published characters a bit dubious and some downright odd.
>
> So do you think much about the non combat aspects of the character
when you
> convert them?
Group: streetfighter Message: 13006 From: necro6hit Date: 3/21/2002
Subject: Re: House Rule regarding Abilities
That is a very good rule if you need it.
we used to do the same thing in DnD when we used comliness in adition
to charisma.

everyone used it as a crutch stat so we had to do stats like this
3d6 rolled for each stat in order.
you can then move them around, but may only swap comliness with a
HIGHER stat.

we had to because everyone would rather be ugly than anything.

some groups or players its not needed for though.
My character in the online game for instance spent a lot on
appearance and will spend a lot more to come.

Also it can help if you force players to NEED the skills.

They will think twice about what they buy if you dick them over
enough for being socially retarded.

Matt

--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> I came up with this after looking comparing the Abilities of the
> characters in the Street Fighter books to the way my players spend
> their experience.
>
> When awarding experience, I award roughly an additional 20%
(rounded
> up) that can be spent ONLY on Social Attributes and/or Abilities.
>
> I'm pretty certain that almost all regularly-awarded experience
would
> be spent on fighting Techniques, Maneuvers, and Physical/Mental
> Attributes without this little bonus for the players.
Group: streetfighter Message: 13007 From: TheGlen Date: 3/21/2002
Subject: Re: House Rule regarding Abilities
Not me man. I'd rather leave a good lucking corpse. Or just
seduce my way out of whatever horrific fate awaited me. As for
the unsocial PC's, I fixed that by running about a dozen straight
high society adventures. Even had one without any combat. It was
actually well regarded, since they had to think for once.


---------- Original Message ----------------------------------
From: "necro6hit" <ringthief@...>
Reply-To: streetfighter@yahoogroups.com
Date: Thu, 21 Mar 2002 22:43:21 -0000

><html><body>
>
>
><tt>
>That is a very good rule if you need it.<BR>
>we used to do the same thing in DnD when we used comliness in
adition <BR>
>to charisma.<BR>
><BR>
>everyone used it as a crutch stat so we had to do stats like
this<BR>
>3d6 rolled for each stat in order.<BR>
>you can then move them around, but may only swap comliness with a
<BR>
>HIGHER stat.<BR>
><BR>
>we had to because everyone would rather be ugly than anything.<BR>
><BR>
>some groups or players its not needed for though.<BR>
>My character in the online game for instance spent a lot on <BR>
>appearance and will spend a lot more to come.<BR>
><BR>
>Also it can help if you force players to NEED the skills.<BR>
><BR>
>They will think twice about what they buy if you dick them over
<BR>
>enough for being socially retarded.<BR>
><BR>
>Matt<BR>
><BR>
>--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:<BR>
>> I came up with this after looking comparing the Abilities of
the <BR>
>> characters in the Street Fighter books to the way my players
spend <BR>
>> their experience.<BR>
>> <BR>
>> When awarding experience, I award roughly an additional 20% <BR>
>(rounded <BR>
>> up) that can be spent ONLY on Social Attributes and/or
Abilities.<BR>
>> <BR>
>> I'm pretty certain that almost all regularly-awarded experience
<BR>
>would <BR>
>> be spent on fighting Techniques, Maneuvers, and Physical/Mental
<BR>
>> Attributes without this little bonus for the players.<BR>
><BR>
></tt>
>
><br>
>
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Group: streetfighter Message: 13008 From: Kim Foster Date: 3/21/2002
Subject: Re: Do the other attributes matter?
At 10:37 PM 3/21/02 -0000, you wrote:
>I do think about it, but since it IS a physical game, it doesnt get
>disputed/discussed as much because we basically have nothing to
>compare it too.
>
>I do think it is important, it's just like your kinda shooting in the
>dark.
>
>If they had a streetfighter RPG video game maybe then we would have a
>better idea of characters mental and social faculties.
>
>Matt

I think Ryu's were way over rated. The guy's a fighting machine, but little
else.



>
>--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
>> In glancing over of conversion posted to the list I was impressed
>by the
>> degree of thought put into the character's physical stats, moves and
>> comboes. But I had to wonder, is as much put into their mental and
>social
>> abilites or non combat skills? Personally, I found some of the
>choices in
>> the published characters a bit dubious and some downright odd.
>>
>> So do you think much about the non combat aspects of the character
>when you
>> convert them?
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 13009 From: galin_ra Date: 3/21/2002
Subject: Re: regarding Akuma's Stamina
I think I was here in '98. Don't really remember ^_^


------Ronin-----


--- In streetfighter@y..., "necro6hit" <ringthief@c...> wrote:
> i was here in 98
>
> --- In streetfighter@y..., "Dennis Bryant" <gvwinterdawn@h...> wrote:
> > BTW, anyone here who was on the list in '98? That's when I was
> here last.
> >
> > _________________________________________________________________
> > Join the world's largest e-mail service with MSN Hotmail.
> > http://www.hotmail.com
Group: streetfighter Message: 13010 From: diddy kong Date: 3/21/2002
Subject: please
I am forty9rsfan2001 and i will appresiate it if you
took me of you list. thank you very much :) goodbye

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Group: streetfighter Message: 13011 From: Jason Obeston Date: 3/21/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Snipped the majority of again just cause I don't like
sending huge messages but from what I learned in my
communications courses (including one entirely devoted
to copyright and trademark laws I shit you not) he's
correct on every single point. Including the ones
about the CD example i neglected to flesh out :-)
What it basicly boils down to is that white wolf and
capcom seem cool with a lot of fan stuff but there's
still the need to be extremely careful. I would scrub
the streetfighter title and any reference to
videogames except as example with a note that the
examples are not meant as a challenge of ownership and
whenever possible direct people to the books as
opposed to laying stuff from the books out straight.
Of course that doesn't mean we can't add a lot of new
stuff.



>
> White wolf would have a legal obligation to sue. If
> they don't they will loose
> their copyright. I shit you not.
>


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Group: streetfighter Message: 13012 From: J.J. Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
----- Original Message -----
From: "extrabastardformula" <didi_mau@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, March 20, 2002 6:55 PM
Subject: [streetfighter] Re: Street Fighter Second Edition. [Or
Streetfighter Revised]


> --- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
>
> Fourth, White Wolf would not have the obligation to sue since
> copyright protections are not damaged by the copyright holder not
> exercising due dilligence in protecting their intellectual property.
> That restriction applies to trademark, and thus Capcom would have to
> be the one bringing action for infringement of the Street Fighter
> brand.
>

Obligation? Not really, nobody ever has the ~obligation~ to sue someone. Is
it in their best interests? Definately so. (See their recent lawsuit over
the name 'Camarilla'.) By showing dillegence early and often, it VASTLY aids
in future suits.

While 'Street Fighter' 'Ryu' 'Balrog' and 'Ken Masters' are examples of
Trademark for Capcom, things like 'Attributes', 'Abilities', 'Power Points',
'Backgrounds' and 'Techniques' would all belong to White Wolf (at least in
this context.) The fact is, if SF:TSG was put on the 'net by someone, BOTH
Capcom AND White Wolf would have legal recourse against that someone in most
countries.
Group: streetfighter Message: 13013 From: Jason Obeston Date: 3/22/2002
Subject: Re: Street Fighter Second Edition. [Or Streetfighter Revised]
Just because the text and not the system is what is
copyrighted does not mean you're free to do what you
will with it. As an example the system of play in
magic is not copyrighted but is patented. Any other
card game using its method of playing (big here I
believe was tapping) had to pay WoTC money to use the
system. Otherwise they found themselves in a very
actionable position. The whole reason White Wolf and
other companies can publish D20 stuff is because of
the open license system from Wotc. Now this next
point I'm more than a bit fuzzy on cause we didn't
cover patents. But once a patent is filed it is
protected by something similar to a copyright correct?


> Third, the system is not governed by copyright so
> you can do whatever
> you will with it. As a system for resolving actions
> within a game
> context the system would fall under patent law, and
> the actual text
> expression of the system is all that would be
> governed by copyright
> law.


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Group: streetfighter Message: 13014 From: Jason Obeston Date: 3/22/2002
Subject: Re: New poll for streetfighter
I say test for each one even if you get hit. Its not
fun to get hammered by 5 fireballs. Plus even though
I haven't seen a repeating fireball in the actual
videogame, fired individually I can jump over one even
if I get hit by the one before it. I know that could
represent more than one turn of combat but again it
just seems more right to keep testing even if you fail
one. But if you do play all hitting if you fail one,
well at least it costs 2 chi, course if you've bought
your way up to five focus you probally have a large
amount of chi for all those moves.



--- galin_ra <randerssen@...> wrote:
> Absolutely. So if you're hit, just picture yourself
> falling down while
> the rest of the fireballs hammers into your body.
>
> The attacker can always just follow you down when
> you fall ^_^
>
> So IMO, if your hit, you're hit by the remaining
> fireballs too
>
>
> -----Ronin----
>
>
> --- In streetfighter@y..., "necro6hit"
> <ringthief@c...> wrote:
> > EXACTLY!
> > jump gives rules for jumping a single projectile,
> and under Repeating
> > Fireball it specifically says for jumping them,
> you make a test for
> > EACH one.
> >
> > :)
> >
> > --- In streetfighter@y..., "TheGlen"
> <TheGlen@m...> wrote:
> > >
> > > Just read the book. Says a person must make a
> test against each
> > > fireball. So it's hit or miss, not blow one and
> the rest hit.
> > > Helps to read the book I guess.
> > >
> > > ---------- Original Message
> ----------------------------------
> > > From: "Tony Figueroa" <tony.figueroa@f...>
> > > Reply-To: streetfighter@y...
> > > Date: Wed, 20 Mar 2002 23:40:49 -0500
> > >
> > > ><html><body>
> > > >
> > > >
> > > ><tt>
> > > >I figure when you Jump a Repeating Fireball,
> you make the test
> > > for each<BR>
> > > >fireball and only get hit by those you failed
> to dodge.<BR>
> > > ><BR>
> > > >Reading the Jump maneuver, I don't see anywhere
> where it says you
> > > don't get<BR>
> > > >to roll to dodge each one like the description
> of Repeating
> > > Fireball says.<BR>
> > > >If you get hit, your Jump ends, but you don't
> lose your chance to
> > > roll to<BR>
> > > >dodge all of them (i.e. you declare yourself
> hit after rolling to
> > > dodge each<BR>
> > > >one, and if you were hit by some, then you
> fall).<BR>
> > > ><BR>
> > > >Tony "Knight of the Black Rose" Figueroa<BR>
> > > >Street Fighter RPG/STG: <a
> > >
>
href="http://home.fuse.net/shermie/">http://home.fuse.net/shermie/<
> > > /a><BR>
> > > ><BR>
> > > ><BR>
> > > ><BR>
> > > ></tt>
> > > >
> > > ><br>
> > > >
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>
>


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Group: streetfighter Message: 13015 From: J.J. Date: 3/22/2002
Subject: Re: New poll for streetfighter
Shang Tsung from Mortal Kombat used the move. (His flying soul-skulls)

----- Original Message -----
From: "Jason Obeston" <callanme@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, March 21, 2002 10:11 PM
Subject: Re: [streetfighter] Re: New poll for streetfighter


I say test for each one even if you get hit. Its not
fun to get hammered by 5 fireballs. Plus even though
I haven't seen a repeating fireball in the actual
videogame, fired individually I can jump over one even
if I get hit by the one before it. I know that could
represent more than one turn of combat but again it
just seems more right to keep testing even if you fail
one. But if you do play all hitting if you fail one,
well at least it costs 2 chi, course if you've bought
your way up to five focus you probally have a large
amount of chi for all those moves.