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Group: streetfighter Message: 12266 From: ~ Soldar Date: 12/17/2001
Subject: Re: list traffic and webpage
Group: streetfighter Message: 12267 From: necro6hit Date: 12/18/2001
Subject: Re: unsubscribe
Group: streetfighter Message: 12268 From: necro6hit Date: 12/18/2001
Subject: Re: animal hybrids
Group: streetfighter Message: 12269 From: necro6hit Date: 12/18/2001
Subject: Re: list traffic and webpage
Group: streetfighter Message: 12270 From: necro6hit Date: 12/18/2001
Subject: pittman
Group: streetfighter Message: 12271 From: necro6hit Date: 12/18/2001
Subject: city of heroes
Group: streetfighter Message: 12272 From: Dr.Destruction Date: 12/18/2001
Subject: Re: list traffic and webpage
Group: streetfighter Message: 12273 From: Dr.Destruction Date: 12/18/2001
Subject: Re: list traffic and webpage
Group: streetfighter Message: 12274 From: ~ Soldar Date: 12/18/2001
Subject: Re: list traffic and webpage
Group: streetfighter Message: 12275 From: Tony Figueroa Date: 12/18/2001
Subject: Re: animal hybrids
Group: streetfighter Message: 12276 From: Tony Figueroa Date: 12/18/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12277 From: J. Scott Pittman Date: 12/18/2001
Subject: Re: pittman
Group: streetfighter Message: 12278 From: J. Scott Pittman Date: 12/18/2001
Subject: Re: (unknown)
Group: streetfighter Message: 12279 From: J. Scott Pittman Date: 12/18/2001
Subject: Re: (unknown)
Group: streetfighter Message: 12280 From: J.J. Date: 12/19/2001
Subject: Re: animal hybrids
Group: streetfighter Message: 12281 From: necro6hit Date: 12/19/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12282 From: necro6hit Date: 12/19/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12283 From: mean_liar Date: 12/19/2001
Subject: Combos -- Punches
Group: streetfighter Message: 12284 From: necro6hit Date: 12/19/2001
Subject: Re: Combos -- Punches
Group: streetfighter Message: 12285 From: Fred Chagnon Date: 12/19/2001
Subject: More books on ebay.
Group: streetfighter Message: 12286 From: mean_liar Date: 12/19/2001
Subject: Re: Combos -- Punches
Group: streetfighter Message: 12287 From: Kim Foster Date: 12/19/2001
Subject: Re: Combos -- Punches
Group: streetfighter Message: 12288 From: Tony Figueroa Date: 12/19/2001
Subject: Re: New poll for streetfighter
Group: streetfighter Message: 12289 From: mean_liar Date: 12/19/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12290 From: galin_ra Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12291 From: Rinaldo Gambetta Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12292 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12293 From: Rodrigo Tatekawa Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12294 From: João Paulo Vasconcellos Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12295 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12296 From: Rodrigo Tatekawa Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12297 From: galin_ra Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12298 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12299 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12300 From: Rodrigo Tatekawa Date: 12/21/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12301 From: necro6hit Date: 12/21/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12302 From: Fred Chagnon Date: 12/21/2001
Subject: ebay - last one
Group: streetfighter Message: 12303 From: necro6hit Date: 12/21/2001
Subject: Re: ebay - last one
Group: streetfighter Message: 12304 From: necro6hit Date: 12/22/2001
Subject: off topic
Group: streetfighter Message: 12305 From: smokingmonkee Date: 12/22/2001
Subject: Re: off topic
Group: streetfighter Message: 12306 From: DurgaIX@aol.com Date: 12/23/2001
Subject: Re: off topic
Group: streetfighter Message: 12307 From: mean_liar Date: 12/23/2001
Subject: Re: Combos -- Block speed bonus
Group: streetfighter Message: 12308 From: streetfighter@yahoogroups.com Date: 12/23/2001
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 12309 From: streetfighter@yahoogroups.com Date: 12/23/2001
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 12310 From: Jeremy Date: 12/24/2001
Subject: Hey there
Group: streetfighter Message: 12311 From: Jeremy Date: 12/24/2001
Subject: FAQ?
Group: streetfighter Message: 12312 From: necro6hit Date: 12/24/2001
Subject: Re: FAQ?
Group: streetfighter Message: 12313 From: MikeM Date: 12/24/2001
Subject: Re: Hey there
Group: streetfighter Message: 12314 From: MikeM Date: 12/24/2001
Subject: Happy Holidays
Group: streetfighter Message: 12315 From: Jens-Arthur Leirbakk Date: 12/24/2001
Subject: Re: Happy Holidays



Group: streetfighter Message: 12266 From: ~ Soldar Date: 12/17/2001
Subject: Re: list traffic and webpage
I use Acrobat 5.
I'll run Word thru for ya. Takes but a minute.

~S

----- Original Message -----
From: "Fred Chagnon" <seagull@...>
To: "Streetfighter List" <streetfighter@yahoogroups.com>
Sent: Monday, December 17, 2001 9:45 PM
Subject: [streetfighter] list traffic and webpage


> List traffic this month has been higher than it's been since Nov. 2000; and
> we're only halfway through the month!
> And people say no one's interested in this game.
>
> Just as a side note, I'm working on a webpage dedeicated to the game (about
> time I do my own) that will have the usual. Styles, Maneuvers, Characters,
> and other info. I'll let you all know when it's close enough to completion.
>
> One thing I need to know to complete the page is what software one uses to
> convert MS Word docs to PDF.
>
> ____________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@... make you a better person."
> seagull@... - Peter Olafson
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
--
Group: streetfighter Message: 12267 From: necro6hit Date: 12/18/2001
Subject: Re: unsubscribe
you might wanna send it to recv no e mail and just check it @ the
site like a msg board.

--- In streetfighter@y..., Max Wellenstein <overdriveprime@y...>
wrote:
> anyone know how to unsubscribe? My mailbox really doesn't
> like 50 some messages a day.
>
> -Max
>
> __________________________________________________
> Do You Yahoo!?
> Check out Yahoo! Shopping and Yahoo! Auctions for all of
> your unique holiday gifts! Buy at http://shopping.yahoo.com
> or bid at http://auctions.yahoo.com
Group: streetfighter Message: 12268 From: necro6hit Date: 12/18/2001
Subject: Re: animal hybrids
im @ work and without my books so i cant give you specifics now, but
theres nothing wrong with just saying "congratulations your an animal
hybrid" and he still uses the default character generation.

a lot of ppl complain animal hybrid rules are unballancing anyway.
you could just do it through roleplaying, like blanka.

Matt

--- In streetfighter@y..., Jason Obeston <callanme@y...> wrote:
> Okay I've got a player that wants to play an animal
> hybrid. ONly problem being that all he or I knows is
> that it was something in the players guide and it had
> to do with backgrounds. Can someone give me a quick
> rundown of the advantages for the background so I can
> see if I want to allow it. Thanks
>
> __________________________________________________
> Do You Yahoo!?
> Check out Yahoo! Shopping and Yahoo! Auctions for all of
> your unique holiday gifts! Buy at http://shopping.yahoo.com
> or bid at http://auctions.yahoo.com
Group: streetfighter Message: 12269 From: necro6hit Date: 12/18/2001
Subject: Re: list traffic and webpage
acrobat.
you can get it free if you know where to look.

--- In streetfighter@y..., "Fred Chagnon" <seagull@a...> wrote:
> List traffic this month has been higher than it's been since Nov.
2000; and
> we're only halfway through the month!
> And people say no one's interested in this game.
>
> Just as a side note, I'm working on a webpage dedeicated to the
game (about
> time I do my own) that will have the usual. Styles, Maneuvers,
Characters,
> and other info. I'll let you all know when it's close enough to
completion.
>
> One thing I need to know to complete the page is what software one
uses to
> convert MS Word docs to PDF.
>
> ____________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@a... make you a better person."
> seagull@n... - Peter Olafson
Group: streetfighter Message: 12270 From: necro6hit Date: 12/18/2001
Subject: pittman
hey pittman you know what would be cool?
a javascript that helps you make stuff 4 champs:)
If your interested but dont know js i could help you or maybe do it 4
you. what say ye?
Group: streetfighter Message: 12271 From: necro6hit Date: 12/18/2001
Subject: city of heroes
cryptic studios (http://www.crypticstudios.com/) is doing an online
multiplayer pc game where you design and play your own superheroes,
with any look, or powers, you want.

highly customizeable, especially with the powers and the way you look.

check out the pics and movies at their site.

and if you dont like cooperative mission mode you can go to
the "arena" and fight each other. you can even place bets on the
outcome with your characters virtual money.

I smell streetfighter.....

that would be fun as hell to make streetfighters and fight each other
neh?
Group: streetfighter Message: 12272 From: Dr.Destruction Date: 12/18/2001
Subject: Re: list traffic and webpage
on 12/17/01 10:45 PM, Fred Chagnon at seagull@... wrote:

> List traffic this month has been higher than it's been since Nov. 2000; and
> we're only halfway through the month!
> And people say no one's interested in this game.
>
> Just as a side note, I'm working on a webpage dedeicated to the game (about
> time I do my own) that will have the usual. Styles, Maneuvers, Characters,
> and other info. I'll let you all know when it's close enough to completion.
>
> One thing I need to know to complete the page is what software one uses to
> convert MS Word docs to PDF.

Adobe Distiller is a professional grade converter available to those of us
who have Pagemaker. Also QuarkXpress can do a fair intimation with Export.
But if what you want is good layout with visual graphics you should probably
Import to Illustrator then Export to PDF.
Group: streetfighter Message: 12273 From: Dr.Destruction Date: 12/18/2001
Subject: Re: list traffic and webpage
on 12/18/01 12:03 AM, ~ Soldar at soldar@... wrote:

> I use Acrobat 5.
> I'll run Word thru for ya. Takes but a minute.

Yeah... but it does crap all for layout management.
Group: streetfighter Message: 12274 From: ~ Soldar Date: 12/18/2001
Subject: Re: list traffic and webpage
Distiller is also a part of Adobe Acrobat 5.0.

I haven't noticed any problems with converting my Word files...but maybe I haven't used enough.

~S

=================
on 12/17/01 10:45 PM, Fred Chagnon at seagull@... wrote:

> List traffic this month has been higher than it's been since Nov. 2000; and
> we're only halfway through the month!
> And people say no one's interested in this game.
>
> Just as a side note, I'm working on a webpage dedeicated to the game (about
> time I do my own) that will have the usual. Styles, Maneuvers, Characters,
> and other info. I'll let you all know when it's close enough to completion.
>
> One thing I need to know to complete the page is what software one uses to
> convert MS Word docs to PDF.

Adobe Distiller is a professional grade converter available to those of us
who have Pagemaker. Also QuarkXpress can do a fair intimation with Export.
But if what you want is good layout with visual graphics you should probably
Import to Illustrator then Export to PDF.





Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



--
Group: streetfighter Message: 12275 From: Tony Figueroa Date: 12/18/2001
Subject: Re: animal hybrids
> im @ work and without my books so i cant give you specifics now, but
> theres nothing wrong with just saying "congratulations your an animal
> hybrid" and he still uses the default character generation.
>
> a lot of ppl complain animal hybrid rules are unballancing anyway.
> you could just do it through roleplaying, like blanka.

I believe someone's SF web page has the rules for Animal Hybrids. Anyone?
The Animal Hybrid rules do scare me. I've always told my players that they
can be an animal hybrid, but just make the character as normal and use
roleplaying.
Street Fighters can start with high stats (like 5s), and that could always
be explained by a animal powers.
Also, you can use/create Merits/Flaws like Enhanced Smell (certain # of
freebie points to lower perception rolls based on smell by a certain
amount). I don't know the stuff offhand, but I seem to recall someone's
Street Fighter web page having a long list of Merits and Flaws, some of
which could enhance an Animal Hybrid.
Group: streetfighter Message: 12276 From: Tony Figueroa Date: 12/18/2001
Subject: Re: New poll for streetfighter
I cannot participate in any polls because I apparently do not exist.

Can the admin help me out here?
It probably doesn't help that I have no recollection of my old Yahoo
account.
I even created a new Yahoo account, but apparently it's impossible to verify
my e-mail address, so I cannot sign up for this group -which I'm on.

Tony
Group: streetfighter Message: 12277 From: J. Scott Pittman Date: 12/18/2001
Subject: Re: pittman
Sounds awesome to me, but we better hold off for now. I am thinking of altering the system soon, in the areas of PLUS Maneuvers and making more additions to the Bonuses and Weaknesses section.
 
Scott
 
----- Original Message -----
From: necro6hit
Sent: Tuesday, December 18, 2001 8:41 AM
Subject: [streetfighter] pittman

hey pittman you know what would be cool?
a javascript that helps you make stuff 4 champs:)
If your interested but dont know js i could help you or maybe do it 4
you. what say ye?



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 12278 From: J. Scott Pittman Date: 12/18/2001
Subject: Re: (unknown)
I will get started on changing the PLUS Maneuvers section soon.
 
Scott
 
----- Original Message -----
Sent: Monday, December 17, 2001 3:13 PM
Subject: Re: [streetfighter] Re: (unknown)

In a message dated 12/16/01 2:43:56 PM Central Standard Time, joespitt@... writes:

I realize that it would be fun to create new PLUS Maneuvers, but the damage done if that was allowed would be enormous. Think of a player who creates 5 new Maneuvers that can be used at any time with any other Maneuver, all of which enhance damage. Add those to a powerful Maneuver, and you have a character dealing 50 dice of damage against his enemies. I didn't want a system that could be abused like that.
 I suppose I could make a rule that limits how many PLUS Maneuvers can be used with each other, and then set down rules for creating new PLUS Maneuvers. What do you think?


I'd like a system for new PLUS maneuvers.  It's a hole in an otherwise great system.  It's also a bit unfair as it stands- Not all PLUS maneuvers are equal, and their costs shouldn't be.

Perhaps you could create catagories for PLUS maneuvers to limit how they can be combined.

"Sit by my fire, and hear a tale."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of the Lost Paths


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 12279 From: J. Scott Pittman Date: 12/18/2001
Subject: Re: (unknown)
I was thinking of limiting the maneuvers to one type per turn - only one Maneuver to add to speed per turn, one to add to damage per turn, and the like. therefore you could use PLUS Maneuvers to add to Speed and Damage in one turn, for example. If you wanted more damage, you would have to learn a better PLUS Maneuver (with the first damage-increasing PLUS Maneuver as a prerequisite).
 
Scott
 
----- Original Message -----
From: galin_ra
Sent: Sunday, December 16, 2001 11:32 PM
Subject: [streetfighter] Re: (unknown)

Hmm.. How about restircting PLUS maneuvers to only one per cost type.
As in one maneuver costing Chi(Psychokinetic Channeling) and only one
maneuver costing Willpower(Kiap) at the siame time is legal. But not
two Chi powers or Willpower powers. In my system we can only use 1
Willpoweer each turn anyway. But as many chi as you have Focus.

Hmmms. Maybe you can use more Chi powers, but to a limit of Half your
Focus rating??

What d'you think?


-----Ronin----


--- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
> I realize that it would be fun to create new PLUS Maneuvers, but the
damage done if that was allowed would be enormous. Think of a player
who creates 5 new Maneuvers that can be used at any time with any
other Maneuver, all of which enhance damage. Add those to a powerful
Maneuver, and you have a character dealing 50 dice of damage against
his enemies. I didn't want a system that could be abused like that.
  I suppose I could make a rule that limits how many PLUS Maneuvers
can be used with each other, and then set down rules for creating new
PLUS Maneuvers. What do you think?
>
> Scott
>
  ----- Original Message -----
  From: galin_ra
  To: streetfighter@y...
  Sent: Sunday, December 16, 2001 7:13 AM
  Subject: [streetfighter] Re: (unknown)
>
>
  Yes I know, but the system says that there are no support for creating
  new PLUS maneuvers. That I miss.
>
  -----Ronin-----
>
>
>
  --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
  > The add-on Maneuvers are still there. Look for the PLUS Maneuvers
  section.
  >
  > Scott
  >
   ----- Original Message -----
   From: galin_ra
   To: streetfighter@y...
   Sent: Saturday, December 15, 2001 2:13 AM
   Subject: [streetfighter] Re: (unknown)
  >
  >
   Okay... Hmm..
   I created some of my maneuvers with CHAMPS, and they came out
WAY too
   cheap. IMO that is.
   But else I liked the system.
  >
   I didn't like that you just disregarded the add-on maneuvers
totally.
   I like Psychokinetic channeling and such.
  >
   I miss add-on advantage.
  >
  >
   -----Ronin-----
  >
  >
   --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...>
wrote:
   > "AND, the CHAMPS system looked good, but I fear what it would
  create
   > in the hands of an experienced min-maxing number cruncher.
I say
   > that without having really studied the system yet... its a
project
   > I'm doing right now."
   >
    Well, I would love to have some players and Storytellers
out there
   try it out and find the bugs in the system, if any. The creation
   process for Maneuvers, Styles and Backgrounds was created with
number
   crunchers in mind. As you can see, the Maneuvers that most
everyone
   thinks were unbalanced did come out unbalanced in the system
when I
   tested it by converting all of the Street Fighter Maneuvers to
CHAMPS
   Street Fighter Maneuvers. I even gave my version of the
"corrected"
   ones (but as stated before, each "version" of any Maneuver is
still a
   legal Maneuver in the system if the points add up).
    If you would like to send any Maneuvers, Styles, or
Backgrounds
   you make up using the system, I would gladly go over them
carefully
   and make sure they add up. I have a few Maneuvers sent in by
players
   already posted as I am sure you have seen.
    Sometime soon, I will try to get around to adding even more
   advantages and drawbacks to that section. Any suggestions would be
   appreciated.
   >
   > Scott
   >
   >
   >
   >
    ----- Original Message -----
    From: mean_liar
    To: streetfighter@y...
    Sent: Thursday, December 13, 2001 10:45 PM
    Subject: [streetfighter] (unknown)
   >
   >
    --- In streetfighter@y..., "necro6hit" <throwrocks@b...>
wrote:
    > here are some samples of how big ive been scanning
   >
    Holy crap.  You've played a bit, I see.
   >
    > ok?
   >
    If the book is at >3mb in a zip, thats great!  As a side note,
  did
    you know that .pdf has 2 forms -- Pagemaker and Photoshop?  I
  assume
    if you've converted them into .pdf Photoshop files, they'll be
  huge -
    - its designed for all the layering crap etc. of Photoshop,
  and not
    the whole 'print this e-z' stuff of Pagemaker.
   >
    And no, I haven't played SF much.  I have a degree in Math
and a
    keen interest in game design.
   >
    AND, the CHAMPS system looked good, but I fear what it would
  create
    in the hands of an experienced min-maxing number cruncher.
I say
    that without having really studied the system yet... its a
  project
    I'm doing right now.
   >
   >
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Group: streetfighter Message: 12280 From: J.J. Date: 12/19/2001
Subject: Re: animal hybrids
----- Original Message -----
From: "Tony Figueroa" <tony.figueroa@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, December 18, 2001 7:16 PM
Subject: Re: [streetfighter] Re: animal hybrids


> > im @ work and without my books so i cant give you specifics now, but
> > theres nothing wrong with just saying "congratulations your an animal
> > hybrid" and he still uses the default character generation.
> >
> > a lot of ppl complain animal hybrid rules are unballancing anyway.
> > you could just do it through roleplaying, like blanka.
>
> I believe someone's SF web page has the rules for Animal Hybrids. Anyone?
> The Animal Hybrid rules do scare me. I've always told my players that they
> can be an animal hybrid, but just make the character as normal and use
> roleplaying.
> Street Fighters can start with high stats (like 5s), and that could always
> be explained by a animal powers.
> Also, you can use/create Merits/Flaws like Enhanced Smell (certain # of
> freebie points to lower perception rolls based on smell by a certain
> amount). I don't know the stuff offhand, but I seem to recall someone's
> Street Fighter web page having a long list of Merits and Flaws, some of
> which could enhance an Animal Hybrid.


I had suggested at one point using an 'enhanced cost' method of using the
more unbalancing backgrounds. (Vampire Elder backgrounds in the ST system
cost 4 pts per dot.)

There are also a number of merits and flaws in WoD books like Ascension's
Right Hand, Bygone Bestiary, or Spirit Ways which could cover any of the
backgrounds from the Player's Guide. (Night Vision, Wings, Claws, Special
Diet, etc.). One might also consider Freak Legion stuff, although some of
it's a bit twisted.

Also, many of the Merits and Flaws would have to be hammered out for combat
use in SF. (I would think that claws would wind up making several Punch
maneuvers unusable.)

There's a PDF with a listing of Merits and Flaws for the ST system at
http://www.pen-paper.net/ ('RPG Indicies' link on the left side of the
page.) Unfortunately, it's only the point value and page numbers, and for
the WoD stuff, not even all the point values are listed yet.
Group: streetfighter Message: 12281 From: necro6hit Date: 12/19/2001
Subject: Re: New poll for streetfighter
isnt there a button or something that sends you your password if you
forgot it?

--- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
> I cannot participate in any polls because I apparently do not exist.
>
> Can the admin help me out here?
> It probably doesn't help that I have no recollection of my old Yahoo
> account.
> I even created a new Yahoo account, but apparently it's impossible
to verify
> my e-mail address, so I cannot sign up for this group -which I'm on.
>
> Tony
Group: streetfighter Message: 12282 From: necro6hit Date: 12/19/2001
Subject: Re: New poll for streetfighter
hey tony,
you would need your yahoo ID to use the "forgot my pasword" thing.

I checked the list o members and for your yahoo ID it says "not
availiable". did you ever get one or are you just still on the list
from when it was "e groups"?

I think you can link your e group account to a yahoo ID @ this url:
http://groups.yahoo.com/local/news.html

Matt


--- In streetfighter@y..., "Tony Figueroa" <tony.figueroa@f...> wrote:
> I cannot participate in any polls because I apparently do not exist.
>
> Can the admin help me out here?
> It probably doesn't help that I have no recollection of my old Yahoo
> account.
> I even created a new Yahoo account, but apparently it's impossible
to verify
> my e-mail address, so I cannot sign up for this group -which I'm on.
>
> Tony
Group: streetfighter Message: 12283 From: mean_liar Date: 12/19/2001
Subject: Combos -- Punches
Just thought I'd start listing some really smokin' punch combos.
These are obviously for the Boxer-type characters (4+ STR, 4+ PUNCH).


Lunging Punch to Elbow Smash (dizzy)

The speed of the Lunging Punch isn't astounding, but when combined
with a good Athletics (2+), you can get quite a bit of distance on
this. The best part is that your enemy is either within range and
trying something similar but slower (Slide Kick, Flying Tackle), or
Moving to engage you. Against a fast closing attack, you can Abort
to a Block and follow with this Combo and smoke them if they're
trying anything but a hyper-quick combo, Block, or Move. Against a
Moving character, well, you can always try again later. Eventually
you'll corner them. The Lunging Punch cannot be Blocked
conventionally and is slow, meaning that most opponents won't Abort
to the Block since they've already attacked or else realize that a
Block is useless; in turn this means that the Elbow Smash has an
adjusted Speed of (DEX + 4) against an unprepared opponent. With
the "unblockable" Lunging Punch and a high Wits you'll be able to hit
with the Lunging Punch and follow with the Elbow Smash, all without
the opponent having time to Block. Dizziness is almost certain.

Alternatively, there is Slide Kick to Elbow Smash (dizzy). This is
only really good against super-fast characters you want to Knockdown,
and doesn't have the "unblockability" of the Lunging Punch.
Potentially more damaging, but probably less satisfying due to its
ability to be Blocked.



OBVIOUS COMBOS:
These are obvious because they're Block to XXXXX (dizzy) multi-hit
combos. Doesn't really take a genius to find these, but I thought
I'd list them all the same.


Block to HyperFist (dizzy)

Super-fast, high-damage attack. You're Blocking, so its safe to
assume that your opponent is attacking... which means that your
HyperFist is at Speed (DEX + 5), good enough to beat most anyone to
their Block. You'll smoke them 3 times for 10 Damage, combining for
a Dizzy. Little chance to avoid this.


Block to [Rekka Ken] Fierce (dizzy)

As above. This has the advantage of going on Speed (DEX + 6), hella
fast. 13 Damage means they're stunned -- if they're not, follow up
with either the Dashing Punch :) or the Lunging Punch, depending on
Willpower constraints and distances. Your GM may allow you to
combine this with Psychokinetic Channeling, but who has the points
(or the GM)?


SNEAKY PUNCH COMBO TRICKS:
They're sneaky because... they look like the other combos!


Block to Brain Cracker (dizzy)

Oops! Did you think your Wu Shu artist could block the HyperFist? I
thought so too! Hope your Strength is high! You could do this with
the Knee Basher, but without a high Kick Technique its not worth it.
Alternatively, you could use the Monkey Grab Punch (ignores Blocks),
but why? The MGP does the same damage as a Brain Cracker, but it
isn't sustained and its slower.


Lunging Punch to Brain Cracker (dizzy)
Lunging Punch to Lunging Punch/Dashing Punch (dizzy)

Both of these are designed to beat those too fast to hit with the
mere Speed (DEX + 4) Elbow Smash. The Brain Cracker is for the
opponent with low Athletics and high Dexterity (like these guys
exist)... they can attempt to Block the Elbow Smash, but oops its not
a single Elbow Smash, its a sustained Elbow Smash cleverly disguised
as a Brain Cracker! The Lunging Punch/Dashing Punch is for the high
Athletics, high Dex fighters who can manage to run from the Elbow
Smash (Speed of the Mongoose), thinking they're safe. :) 14 Damage!
POW!


I suppose if I do this again I'll assume all the combos are (dizzy)
combos. :)
Group: streetfighter Message: 12284 From: necro6hit Date: 12/19/2001
Subject: Re: Combos -- Punches
block to shock treatment can be pretty fuckin devastating.
my friend played a lil girl who could do that and she had maxed out
her wits so it was fast, like a 9 speed.
and it hits @ +7 damage.

also he played a thai chick with a block to flying tackle to knee
basher (dizzy) that destroyed a LOT O ppl.

my tournament character 4 rinaldo had block to siberian bear crusher
combo with a maxed out dex. some ppl never get to hit him cuz it
knocks you down to ruin your move.:)

also fun is to get extendible limbs, max your dex out and always do
this. let them finish their movement, then interupt, move away, and
jab them. (flawless victory)

any sustained hold in a dizzy combo rox, preferably a combo of 3
of 'em.

matt

--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> Just thought I'd start listing some really smokin' punch combos.
> These are obviously for the Boxer-type characters (4+ STR, 4+
PUNCH).
>
>
> Lunging Punch to Elbow Smash (dizzy)
>
> The speed of the Lunging Punch isn't astounding, but when combined
> with a good Athletics (2+), you can get quite a bit of distance on
> this. The best part is that your enemy is either within range and
> trying something similar but slower (Slide Kick, Flying Tackle), or
> Moving to engage you. Against a fast closing attack, you can Abort
> to a Block and follow with this Combo and smoke them if they're
> trying anything but a hyper-quick combo, Block, or Move. Against a
> Moving character, well, you can always try again later. Eventually
> you'll corner them. The Lunging Punch cannot be Blocked
> conventionally and is slow, meaning that most opponents won't Abort
> to the Block since they've already attacked or else realize that a
> Block is useless; in turn this means that the Elbow Smash has an
> adjusted Speed of (DEX + 4) against an unprepared opponent. With
> the "unblockable" Lunging Punch and a high Wits you'll be able to
hit
> with the Lunging Punch and follow with the Elbow Smash, all without
> the opponent having time to Block. Dizziness is almost certain.
>
> Alternatively, there is Slide Kick to Elbow Smash (dizzy). This is
> only really good against super-fast characters you want to
Knockdown,
> and doesn't have the "unblockability" of the Lunging Punch.
> Potentially more damaging, but probably less satisfying due to its
> ability to be Blocked.
>
>
>
> OBVIOUS COMBOS:
> These are obvious because they're Block to XXXXX (dizzy) multi-hit
> combos. Doesn't really take a genius to find these, but I thought
> I'd list them all the same.
>
>
> Block to HyperFist (dizzy)
>
> Super-fast, high-damage attack. You're Blocking, so its safe to
> assume that your opponent is attacking... which means that your
> HyperFist is at Speed (DEX + 5), good enough to beat most anyone to
> their Block. You'll smoke them 3 times for 10 Damage, combining
for
> a Dizzy. Little chance to avoid this.
>
>
> Block to [Rekka Ken] Fierce (dizzy)
>
> As above. This has the advantage of going on Speed (DEX + 6),
hella
> fast. 13 Damage means they're stunned -- if they're not, follow up
> with either the Dashing Punch :) or the Lunging Punch, depending on
> Willpower constraints and distances. Your GM may allow you to
> combine this with Psychokinetic Channeling, but who has the points
> (or the GM)?
>
>
> SNEAKY PUNCH COMBO TRICKS:
> They're sneaky because... they look like the other combos!
>
>
> Block to Brain Cracker (dizzy)
>
> Oops! Did you think your Wu Shu artist could block the HyperFist?
I
> thought so too! Hope your Strength is high! You could do this
with
> the Knee Basher, but without a high Kick Technique its not worth
it.
> Alternatively, you could use the Monkey Grab Punch (ignores
Blocks),
> but why? The MGP does the same damage as a Brain Cracker, but it
> isn't sustained and its slower.
>
>
> Lunging Punch to Brain Cracker (dizzy)
> Lunging Punch to Lunging Punch/Dashing Punch (dizzy)
>
> Both of these are designed to beat those too fast to hit with the
> mere Speed (DEX + 4) Elbow Smash. The Brain Cracker is for the
> opponent with low Athletics and high Dexterity (like these guys
> exist)... they can attempt to Block the Elbow Smash, but oops its
not
> a single Elbow Smash, its a sustained Elbow Smash cleverly
disguised
> as a Brain Cracker! The Lunging Punch/Dashing Punch is for the
high
> Athletics, high Dex fighters who can manage to run from the Elbow
> Smash (Speed of the Mongoose), thinking they're safe. :) 14
Damage!
> POW!
>
>
> I suppose if I do this again I'll assume all the combos are (dizzy)
> combos. :)
Group: streetfighter Message: 12285 From: Fred Chagnon Date: 12/19/2001
Subject: More books on ebay.
more SFSTG books on ebay. Most are going for a mere $1.00 so far.

Sourcebook:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1679369845

Player's Guide:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1679372294
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1678339548

Secrets of Shadoloo:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1679376006

Screen & Shades of Grey:
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1679380511

____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 12286 From: mean_liar Date: 12/19/2001
Subject: Re: Combos -- Punches
> block to shock treatment can be pretty fuckin devastating.


Oh, well if we're talking Focus powers, I would say...

Block to Chi Push


The current squad I'm running for has a Tai Chi student with 10 Chi.
When the PCs spar, you'd think people would run away when they see
HIS ONLY BLOCK COMBO being played, but they keep trying to Dizzy him
before taking the 14 Damage hit. They usually fail. Sigh.
Group: streetfighter Message: 12287 From: Kim Foster Date: 12/19/2001
Subject: Re: Combos -- Punches
At 11:41 PM 12/19/01 -0000, you wrote:
>> block to shock treatment can be pretty fuckin devastating.
>
>
>Oh, well if we're talking Focus powers, I would say...
>
>Block to Chi Push
>
>
>The current squad I'm running for has a Tai Chi student with 10 Chi.
>When the PCs spar, you'd think people would run away when they see
>HIS ONLY BLOCK COMBO being played, but they keep trying to Dizzy him
>before taking the 14 Damage hit. They usually fail. Sigh.

After a short campaign I was forced to make a house rule that Block comboes
didn't give a total +4 spd, just the usual +2 since the PCs were combing
Block with -everything-
Group: streetfighter Message: 12288 From: Tony Figueroa Date: 12/19/2001
Subject: Re: New poll for streetfighter
Yeah, I might have only had an egroups account.

Thanks for the link I'll try it.

> I think you can link your e group account to a yahoo ID @ this url:
> http://groups.yahoo.com/local/news.html
>
> Matt
Group: streetfighter Message: 12289 From: mean_liar Date: 12/19/2001
Subject: Re: Combos -- Block speed bonus
--- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> At 11:41 PM 12/19/01 -0000, you wrote:
> After a short campaign I was forced to make a house rule that Block
comboes > didn't give a total +4 spd, just the usual +2 since the PCs
were comboing > Block with -everything-


Block to (anything) is really, really quick... but how many times can
someone burn Willpower? How many matches are in the tournament? How
much Willpower is recoverable? Essentially, how many times can they
Abort?

If an opponent has seen the fighter's badass Block to (whatever)
combo, things get dicey for the intrepid PCs. Unless the move has a
Speed of +1 or greater (before the +4 combo and block adjustment),
there's enough time to Block in turn... if not, the move isn't a
Knockdown (there aren't any unmodified +1 Speed Knockdowns, right?)
and so you can follow with a huge maneuver... like a Widowmaker,
assuming you're not dizzy. Against most power combos (Block to
Widowmaker), there's enough time to either Block or Move (or deploy
Punch Defense or Kick Defense, depending).

Other options include Aborting to a Block/Jump after your opponent
Aborts to a Block (especially useful if you have more Willpower) to
put distance between you of prepare a combo of your own. ESPECIALLY
if you have the combo Block to Iron Claw/Head Bite. :) Imagine his
surprise as his Block to Widowmaker/Brain Cracker/etc. is foiled
soundly by another combo just as dangerous, but (wisely) just a
little bit faster.

In short, I find the combo "Block to (anything)" useful, but
certainly not unbeatable.
Group: streetfighter Message: 12290 From: galin_ra Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Heh.. one fun combo against Block wotever guys is : Reverse Front
kick/Monkey Grab punch - Block - Knee Basher(Or other devastating
maneuver)

This combo ignores your opponents first block, give you GREAT speed
for your own block to counter the opponents Power maneuver in his
combo, And finally, Kick his ass with some badass grab maneuver(In
case your opponent is going to block again ^_^)


-----Ronin-----


--- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> --- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> > At 11:41 PM 12/19/01 -0000, you wrote:
> > After a short campaign I was forced to make a house rule that Block
> comboes > didn't give a total +4 spd, just the usual +2 since the PCs
> were comboing > Block with -everything-
>
>
> Block to (anything) is really, really quick... but how many times can
> someone burn Willpower? How many matches are in the tournament? How
> much Willpower is recoverable? Essentially, how many times can they
> Abort?
>
> If an opponent has seen the fighter's badass Block to (whatever)
> combo, things get dicey for the intrepid PCs. Unless the move has a
> Speed of +1 or greater (before the +4 combo and block adjustment),
> there's enough time to Block in turn... if not, the move isn't a
> Knockdown (there aren't any unmodified +1 Speed Knockdowns, right?)
> and so you can follow with a huge maneuver... like a Widowmaker,
> assuming you're not dizzy. Against most power combos (Block to
> Widowmaker), there's enough time to either Block or Move (or deploy
> Punch Defense or Kick Defense, depending).
>
> Other options include Aborting to a Block/Jump after your opponent
> Aborts to a Block (especially useful if you have more Willpower) to
> put distance between you of prepare a combo of your own. ESPECIALLY
> if you have the combo Block to Iron Claw/Head Bite. :) Imagine his
> surprise as his Block to Widowmaker/Brain Cracker/etc. is foiled
> soundly by another combo just as dangerous, but (wisely) just a
> little bit faster.
>
> In short, I find the combo "Block to (anything)" useful, but
> certainly not unbeatable.
Group: streetfighter Message: 12291 From: Rinaldo Gambetta Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
I prefer block for Rekka Ken for Rekka Ken dizzy.
----- Original Message -----
From: "galin_ra" <randerssen@...>
To: <streetfighter@yahoogroups.com>
Sent: Thursday, December 20, 2001 6:58 AM
Subject: [streetfighter] Re: Combos -- Block speed bonus


> Heh.. one fun combo against Block wotever guys is : Reverse Front
> kick/Monkey Grab punch - Block - Knee Basher(Or other devastating
> maneuver)
>
> This combo ignores your opponents first block, give you GREAT speed
> for your own block to counter the opponents Power maneuver in his
> combo, And finally, Kick his ass with some badass grab maneuver(In
> case your opponent is going to block again ^_^)
>
>
> -----Ronin-----
>
>
> --- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> > --- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> > > At 11:41 PM 12/19/01 -0000, you wrote:
> > > After a short campaign I was forced to make a house rule that Block
> > comboes > didn't give a total +4 spd, just the usual +2 since the PCs
> > were comboing > Block with -everything-
> >
> >
> > Block to (anything) is really, really quick... but how many times can
> > someone burn Willpower? How many matches are in the tournament? How
> > much Willpower is recoverable? Essentially, how many times can they
> > Abort?
> >
> > If an opponent has seen the fighter's badass Block to (whatever)
> > combo, things get dicey for the intrepid PCs. Unless the move has a
> > Speed of +1 or greater (before the +4 combo and block adjustment),
> > there's enough time to Block in turn... if not, the move isn't a
> > Knockdown (there aren't any unmodified +1 Speed Knockdowns, right?)
> > and so you can follow with a huge maneuver... like a Widowmaker,
> > assuming you're not dizzy. Against most power combos (Block to
> > Widowmaker), there's enough time to either Block or Move (or deploy
> > Punch Defense or Kick Defense, depending).
> >
> > Other options include Aborting to a Block/Jump after your opponent
> > Aborts to a Block (especially useful if you have more Willpower) to
> > put distance between you of prepare a combo of your own. ESPECIALLY
> > if you have the combo Block to Iron Claw/Head Bite. :) Imagine his
> > surprise as his Block to Widowmaker/Brain Cracker/etc. is foiled
> > soundly by another combo just as dangerous, but (wisely) just a
> > little bit faster.
> >
> > In short, I find the combo "Block to (anything)" useful, but
> > certainly not unbeatable.
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
Group: streetfighter Message: 12292 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
or just try to grab them every round so when they block they get
thrown.

--- In streetfighter@y..., "galin_ra" <randerssen@h...> wrote:
> Heh.. one fun combo against Block wotever guys is : Reverse Front
> kick/Monkey Grab punch - Block - Knee Basher(Or other devastating
> maneuver)
>
> This combo ignores your opponents first block, give you GREAT speed
> for your own block to counter the opponents Power maneuver in his
> combo, And finally, Kick his ass with some badass grab maneuver(In
> case your opponent is going to block again ^_^)
>
>
> -----Ronin-----
>
>
> --- In streetfighter@y..., "mean_liar" <mean_liar@h...> wrote:
> > --- In streetfighter@y..., Kim Foster <nexus@q...> wrote:
> > > At 11:41 PM 12/19/01 -0000, you wrote:
> > > After a short campaign I was forced to make a house rule that
Block
> > comboes > didn't give a total +4 spd, just the usual +2 since the
PCs
> > were comboing > Block with -everything-
> >
> >
> > Block to (anything) is really, really quick... but how many times
can
> > someone burn Willpower? How many matches are in the tournament?
How
> > much Willpower is recoverable? Essentially, how many times can
they
> > Abort?
> >
> > If an opponent has seen the fighter's badass Block to (whatever)
> > combo, things get dicey for the intrepid PCs. Unless the move
has a
> > Speed of +1 or greater (before the +4 combo and block
adjustment),
> > there's enough time to Block in turn... if not, the move isn't a
> > Knockdown (there aren't any unmodified +1 Speed Knockdowns,
right?)
> > and so you can follow with a huge maneuver... like a Widowmaker,
> > assuming you're not dizzy. Against most power combos (Block to
> > Widowmaker), there's enough time to either Block or Move (or
deploy
> > Punch Defense or Kick Defense, depending).
> >
> > Other options include Aborting to a Block/Jump after your
opponent
> > Aborts to a Block (especially useful if you have more Willpower)
to
> > put distance between you of prepare a combo of your own.
ESPECIALLY
> > if you have the combo Block to Iron Claw/Head Bite. :) Imagine
his
> > surprise as his Block to Widowmaker/Brain Cracker/etc. is foiled
> > soundly by another combo just as dangerous, but (wisely) just a
> > little bit faster.
> >
> > In short, I find the combo "Block to (anything)" useful, but
> > certainly not unbeatable.
Group: streetfighter Message: 12293 From: Rodrigo Tatekawa Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Hello, guys!

Just one doubt: can you actually USE a block in a
combo? The combo description says that you must use
attacks in the combo, and Block isn´t a attack..

[]´s
Rodrigo

_______________________________________________________________________________________________
Yahoo! GeoCities
Tenha seu lugar na Web. Construa hoje mesmo sua home page no Yahoo! GeoCities. É fácil e grátis!
http://br.geocities.yahoo.com/
Group: streetfighter Message: 12294 From: João Paulo Vasconcellos Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
>
> In short, I find the combo "Block to (anything)" useful, but
> certainly not unbeatable.
>
Surely it's not unbeatable, but things like `deflecting punch to back roll
throw' are really annoying, and there are many others combinations that screw
up most of people. I had once a Wrestler who finished a fight in seconds
against a player. The match begun and the player played a jab, to know
beforehand the NPC's stats. My NPC played a `deflecting punch to flying
tackle to bear hug' that finished the match. Of course, there are ways to get
out of these, but if you don't expect such combos, you may fall before
realize what's happening.
Group: streetfighter Message: 12295 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
yup, its in the main book somewhere in the rules.
plus i think some of the world warriors have block to something
combo's.

Matt

--- In streetfighter@y..., Rodrigo Tatekawa <rodtatekawa@y...> wrote:
> Hello, guys!
>
> Just one doubt: can you actually USE a block in a
> combo? The combo description says that you must use
> attacks in the combo, and Block isn´t a attack..
>
> []´s
> Rodrigo
>
>
______________________________________________________________________
_________________________
> Yahoo! GeoCities
> Tenha seu lugar na Web. Construa hoje mesmo sua home page no Yahoo!
GeoCities. É fácil e grátis!
> http://br.geocities.yahoo.com/
Group: streetfighter Message: 12296 From: Rodrigo Tatekawa Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
Hello, guys!
 
yup, its in the main book somewhere in the rules.
plus i think some of the world warriors have block to something
combo's.
    I take a look, and there's nothing about using block in combos. But there are nothing prohibiting this. And the WW that have a block combo is Blanka (block to backflip kick).
 
[]'s
rodrigo
Group: streetfighter Message: 12297 From: galin_ra Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
T. Hawk have one Block combo, and Bison has Two.
And I believe there are some examples somewhere in the books
explaining block to wotever combo's.

-----Ronin-----



--- In streetfighter@y..., "Rodrigo Tatekawa" <rodtatekawa@y...> wrote:
> Hello, guys!
>
> yup, its in the main book somewhere in the rules.
> plus i think some of the world warriors have block to something
> combo's.
>
> I take a look, and there's nothing about using block in combos.
But there are nothing prohibiting this. And the WW that have a block
combo is Blanka (block to backflip kick).
>
> []'s
> rodrigo
Group: streetfighter Message: 12298 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
I will find the page number for you when i get home rodrigo.
im sure it's there somewhere.

--- In streetfighter@y..., "Rodrigo Tatekawa" <rodtatekawa@y...>
wrote:
> Hello, guys!
>
> yup, its in the main book somewhere in the rules.
> plus i think some of the world warriors have block to something
> combo's.
>
> I take a look, and there's nothing about using block in combos.
But there are nothing prohibiting this. And the WW that have a block
combo is Blanka (block to backflip kick).
>
> []'s
> rodrigo
Group: streetfighter Message: 12299 From: necro6hit Date: 12/20/2001
Subject: Re: Combos -- Block speed bonus
its on page 133
at the end of "purchasing combo maneuvers" in the example.
right before "your move"
hope that helps.

--- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
> I will find the page number for you when i get home rodrigo.
> im sure it's there somewhere.
>
> --- In streetfighter@y..., "Rodrigo Tatekawa" <rodtatekawa@y...>
> wrote:
> > Hello, guys!
> >
> > yup, its in the main book somewhere in the rules.
> > plus i think some of the world warriors have block to something
> > combo's.
> >
> > I take a look, and there's nothing about using block in
combos.
> But there are nothing prohibiting this. And the WW that have a
block
> combo is Blanka (block to backflip kick).
> >
> > []'s
> > rodrigo
Group: streetfighter Message: 12300 From: Rodrigo Tatekawa Date: 12/21/2001
Subject: Re: Combos -- Block speed bonus
Hello, guys!
 
its on page 133
at the end of "purchasing combo maneuvers" in the example.
right before "your move"
hope that helps.

    Thanks a lot, necro.
 
[]'s
Rodrigo
Group: streetfighter Message: 12301 From: necro6hit Date: 12/21/2001
Subject: Re: Combos -- Block speed bonus
deja vu

--- In streetfighter@y..., "Rodrigo Tatekawa" <rodtatekawa@y...>
wrote:
> Hello, guys!
>
> its on page 133
> at the end of "purchasing combo maneuvers" in the example.
> right before "your move"
> hope that helps.
>
> Thanks a lot, necro.
>
> []'s
> Rodrigo
Group: streetfighter Message: 12302 From: Fred Chagnon Date: 12/21/2001
Subject: ebay - last one
another Perfect Warrior's on ebay
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1680730386

I'll stop spamming the list with these now. I'm surprised myself at how
often they show up there.

For anyone who doesn't own copies of the book, keep on eye on the online
auctions and you could have a full collection in about six months.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 12303 From: necro6hit Date: 12/21/2001
Subject: Re: ebay - last one
thanks:)

--- In streetfighter@y..., Fred Chagnon <seagull@a...> wrote:
> another Perfect Warrior's on ebay
> http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1680730386
>
> I'll stop spamming the list with these now. I'm surprised myself at
how
> often they show up there.
>
> For anyone who doesn't own copies of the book, keep on eye on the
online
> auctions and you could have a full collection in about six months.
>
> ___________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> seagull@a... make you a better person."
> seagull@n... - Peter Olafson
Group: streetfighter Message: 12304 From: necro6hit Date: 12/22/2001
Subject: off topic
OMG,
go see lord of the rings.

best movie ever....
Group: streetfighter Message: 12305 From: smokingmonkee Date: 12/22/2001
Subject: Re: off topic
I concur.. it rocked


--- In streetfighter@y..., "necro6hit" <throwrocks@b...> wrote:
> OMG,
> go see lord of the rings.
>
> best movie ever....
Group: streetfighter Message: 12306 From: DurgaIX@aol.com Date: 12/23/2001
Subject: Re: off topic
i liked the multitude of drug referances.
"You are too fond of the hobbit leaf old friend." -Gandalf
Group: streetfighter Message: 12307 From: mean_liar Date: 12/23/2001
Subject: Re: Combos -- Block speed bonus
[description of YIKES LOOK OUT!!!! Deflecting Punch combo]

Yeah, but that's the manager's job to do before the match, right?

"Hey, lookout kid -- this guy's got a moveset that won him the Rio
Invitational last year... watch for the Deflecting Punch.

Again, annoying, but this particular case screams out for the player
to seriously re-examine his coaching staff.
Group: streetfighter Message: 12308 From: streetfighter@yahoogroups.com Date: 12/23/2001
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Matt's/candy.jpg
Uploaded by : necro6hit <throwrocks@...>
Description : A pic of my character candice, drawn and colored by Kate Blair, the author of "

You can access this file at the URL

http://groups.yahoo.com/group/streetfighter/files/Matt%27s/candy.jpg

To learn more about file sharing for your group, please visit

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Regards,

necro6hit <throwrocks@...>
Group: streetfighter Message: 12309 From: streetfighter@yahoogroups.com Date: 12/23/2001
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /Matt's/candy.jpg
Uploaded by : necro6hit <throwrocks@...>
Description : A pic of my character candice, drawn and colored by Kate Blair, the author of "Oasis Destiny" by Anarctic Press

You can access this file at the URL

http://groups.yahoo.com/group/streetfighter/files/Matt%27s/candy.jpg

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

necro6hit <throwrocks@...>
Group: streetfighter Message: 12310 From: Jeremy Date: 12/24/2001
Subject: Hey there
Hello everyone,

New to the group and just want to say hi. I have been a great fan of the
game for many years now and am looking at getting back into it. For my
money it was the best game system, (theme, combat rules and potential for
development) that I have ever owned.

Well, cheers.

Jeremy
Group: streetfighter Message: 12311 From: Jeremy Date: 12/24/2001
Subject: FAQ?
Hello again,

Well in an effort to save time and repeated questions that drive you all
nuts, does this group have a FAQ on the web somewhere?

Also, can anyone tell me anything about "Flames over Mexico". Is it true
that it never got released? Does anyone have an advanced copy or editorial
copy?

Jeremy
Group: streetfighter Message: 12312 From: necro6hit Date: 12/24/2001
Subject: Re: FAQ?
I heard it was "shadows over mexico" but i cant be sure.
I asked Steve Wieck what it was and he said he would reply with an
answer to that and all my other questions when he has time to answer
them all.

Matt
www.geocities.com/necro6hit

--- In streetfighter@y..., "Jeremy" <confucius@d...> wrote:
> Hello again,
>
> Well in an effort to save time and repeated questions that drive
you all
> nuts, does this group have a FAQ on the web somewhere?
>
> Also, can anyone tell me anything about "Flames over Mexico". Is
it true
> that it never got released? Does anyone have an advanced copy or
editorial
> copy?
>
> Jeremy
Group: streetfighter Message: 12313 From: MikeM Date: 12/24/2001
Subject: Re: Hey there
Hi Jeremy,

Welcome aboard.

MikeM

-----Original Message-----
From: Jeremy [mailto:confucius@...]
Sent: Monday, December 24, 2001 1:51 PM
To: streetfighter@yahoogroups.com
Subject: [streetfighter] Hey there


Hello everyone,

New to the group and just want to say hi. I have been a great fan of the
game for many years now and am looking at getting back into it. For my
money it was the best game system, (theme, combat rules and potential for
development) that I have ever owned.

Well, cheers.

Jeremy







Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Group: streetfighter Message: 12314 From: MikeM Date: 12/24/2001
Subject: Happy Holidays
Merry Christmas and Happy New Year everyone.

Happy Hanukah

Seasons Greetings

Happy December 24th and 25th

MikeM
Group: streetfighter Message: 12315 From: Jens-Arthur Leirbakk Date: 12/24/2001
Subject: Re: Happy Holidays
You bet. From Norway as well.

God jul, godt nytt år!

On Mon, 24 Dec 2001, MikeM wrote:

> Merry Christmas and Happy New Year everyone.
>
> Happy Hanukah
>
> Seasons Greetings
>
> Happy December 24th and 25th
>
> MikeM
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

---
Jens-Arthur Leirbakk
leirbakk@...