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Group: streetfighter Message: 11515 From: Steve Karstensen Date: 8/5/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11516 From: Fred Chagnon Date: 8/5/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11517 From: streetfighter@yahoogroups.com Date: 8/5/2001
Subject: Poll results for streetfighter
Group: streetfighter Message: 11518 From: arkondloc@aol.com Date: 8/5/2001
Subject: Re: Shocked and/or Amazed
Group: streetfighter Message: 11519 From: Chris Hoffmann Date: 8/6/2001
Subject: Re: Shocked and/or Amazed
Group: streetfighter Message: 11520 From: Niemand Date: 8/7/2001
Subject: Re: Shocked and/or Amazed
Group: streetfighter Message: 11521 From: Dustin Wolfe Date: 8/7/2001
Subject: Re: Shocked and/or Amazed
Group: streetfighter Message: 11522 From: Chris Hoffmann Date: 8/7/2001
Subject: Re: Shocked and/or Amazed
Group: streetfighter Message: 11523 From: mitzpd@aol.com Date: 8/8/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11524 From: Jonathan Combs Date: 8/8/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11525 From: Steve Karstensen Date: 8/8/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11526 From: Jonathan Combs Date: 8/9/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11527 From: Chris Hoffmann Date: 8/9/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11528 From: throwrocks@bigfoot.com Date: 8/9/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11529 From: throwrocks@bigfoot.com Date: 8/9/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11530 From: throwrocks@bigfoot.com Date: 8/9/2001
Subject: Re: My games
Group: streetfighter Message: 11531 From: J. Scott Pittman Date: 8/9/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11532 From: Gero Date: 8/10/2001
Subject: Announcement
Group: streetfighter Message: 11533 From: Steve Karstensen Date: 8/10/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11534 From: Dr Destruction AKA Dr Redford Date: 8/10/2001
Subject: Re: My games
Group: streetfighter Message: 11535 From: Max Wellenstein Date: 8/10/2001
Subject: Re: My games - way off subject
Group: streetfighter Message: 11536 From: throwrocks@bigfoot.com Date: 8/10/2001
Subject: Re: Rush Hour 2
Group: streetfighter Message: 11537 From: throwrocks@bigfoot.com Date: 8/10/2001
Subject: Re: My games
Group: streetfighter Message: 11538 From: J. Scott Pittman Date: 8/13/2001
Subject: Ying Yang Battleground (shameless plug)
Group: streetfighter Message: 11539 From: What's it matter? Date: 8/13/2001
Subject: Need lots of help!!
Group: streetfighter Message: 11540 From: Steve Karstensen Date: 8/13/2001
Subject: Re: My games
Group: streetfighter Message: 11541 From: Fred Chagnon Date: 8/13/2001
Subject: Re: Ying Yang Battleground (shameless plug)
Group: streetfighter Message: 11542 From: Fred Chagnon Date: 8/13/2001
Subject: Re: Need lots of help!!
Group: streetfighter Message: 11543 From: What's it matter? Date: 8/13/2001
Subject: Thanks
Group: streetfighter Message: 11544 From: Fred Chagnon Date: 8/13/2001
Subject: Re: Thanks
Group: streetfighter Message: 11545 From: Tristan Oberon Date: 8/15/2001
Subject: Hex Maps!
Group: streetfighter Message: 11546 From: erik justiniano Date: 8/15/2001
Subject: Real Wounded Knee (CAUTION!!)
Group: streetfighter Message: 11547 From: Fred Chagnon Date: 8/15/2001
Subject: Re: Real Wounded Knee (CAUTION!!)
Group: streetfighter Message: 11548 From: throwrocks@bigfoot.com Date: 8/15/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11549 From: Steve Karstensen Date: 8/15/2001
Subject: SFIII
Group: streetfighter Message: 11550 From: Shotokan RPG Date: 8/15/2001
Subject: Re: SFIII
Group: streetfighter Message: 11551 From: Darrick Chen Date: 8/15/2001
Subject: SF3
Group: streetfighter Message: 11552 From: Andy Johnston Date: 8/15/2001
Subject: Re: SFIII
Group: streetfighter Message: 11553 From: throwrocks@bigfoot.com Date: 8/15/2001
Subject: Re: SFIII
Group: streetfighter Message: 11554 From: throwrocks@bigfoot.com Date: 8/15/2001
Subject: Re: SF3
Group: streetfighter Message: 11555 From: J. Scott Pittman Date: 8/16/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11556 From: J. Scott Pittman Date: 8/16/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11557 From: Tristan Oberon Date: 8/16/2001
Subject: Hex Maps!
Group: streetfighter Message: 11558 From: throwrocks@bigfoot.com Date: 8/16/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11559 From: J. Scott Pittman Date: 8/16/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11560 From: throwrocks@bigfoot.com Date: 8/17/2001
Subject: scott
Group: streetfighter Message: 11561 From: throwrocks@bigfoot.com Date: 8/17/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11562 From: Tristan Oberon Date: 8/17/2001
Subject: Re: Hex Maps!
Group: streetfighter Message: 11563 From: J. Scott Pittman Date: 8/18/2001
Subject: Re: scott
Group: streetfighter Message: 11564 From: throwrocks@bigfoot.com Date: 8/18/2001
Subject: Re: scott



Group: streetfighter Message: 11515 From: Steve Karstensen Date: 8/5/2001
Subject: Re: Rush Hour 2
outtakes? absolutely. the cell phone outtake is the funniest thing I've
ever seen.

-----Original Message-----
From: Fred Chagnon <seagull@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Saturday, August 04, 2001 10:57 PM
Subject: Re: [streetfighter] Rush Hour 2


>| ni hao, fellow Chan fans. For those of you who weren't at a show of Rush
>| Hour 2 tonight, shame on you.
>|
>| while I wasn't impressed with the weak plot, I was highly amused by the
>| comedy and action - very well done. Anyone who thinks Jackie is slowing
>| down will be a little less sure after seeing this one. Much more action
>| that the original.
>|
>| My only real complaint is that Zhang Ziyi's character was under-utilized.
>| the only fight she gets into is with Chris Tucker, and it was over way
too
>| soon.
>|
>| Otherwise, this was a very funny movie. Definitely worth catching.
>Almost
>| makes me want to start the campaign again.
>
>di ho ma.
>Okay now I've seen it, and can comment without prejudice.
>
>The Comedy was excellent. Chan and Tucker play off each other extremely
>we;ll. I haven't seen a good cop duo like them since Mel Gibson and Danny
>Glover. They recycled some good jokes from the first movie and added a
whole
>lot more.
>
>The movie had a lot of fun playing up different stereotypes as well. Very
>well done.
>
>Zhang Ziyi indeed could have used a bit more utilization, although I can't
>buy the fact that Chris Tucker would even last more than 10 seconds in a
>fight with her.
>
>One last thing....Stay for the outakes!!!
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>fred@... make you a better person."
>fchagnon@... - Peter Olafson
>
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 11516 From: Fred Chagnon Date: 8/5/2001
Subject: Re: Rush Hour 2
| there were two other scenes that held special significance for me, as
well.
| First, was Tucker's crack about Toto being what they had for dinner last
| night; I was introduced to dogmeat during my stay in China and it's become
| one of my favorite dishes. whenever someone I know goes "back home", as
it
| were, I ask them to pick me up a few packages.

I love chinese food. All kinds. And yes, I've had the nasty stuff!
...but I just don't think I could willingly eat dog meat.
Put it in a dumpling and tell me it's pork or something.

| "You should be sorry! We're filming here! You waste all our film!"

"You call yourself a professional?" :)

best......outakes....ever.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
fred@... make you a better person."
fchagnon@... - Peter Olafson
Group: streetfighter Message: 11517 From: streetfighter@yahoogroups.com Date: 8/5/2001
Subject: Poll results for streetfighter
The following streetfighter poll is now closed. Here are the
final results:


POLL QUESTION: Since this outing of Warrior's Pride
was a bit on the small side, I was
thinking of making it bymonthly
instead. How often do you think
Warrior's Pride should come out?

CHOICES AND RESULTS
- Keep it monthly. Lots of shorter issues are better than one long one., 0 votes, 0.00%
- Bi-monthly. I like my Prides big and meaty., 5 votes, 100.00%
- I think I could get by on two a year, but they'd better weigh in over a meg each., 0 votes, 0.00%
- Monthly's not enough! bi-weekly would be better., 0 votes, 0.00%
- Every day! I need my Pride fix!, 0 votes, 0.00%

INDIVIDUAL VOTES
- Keep it monthly. Lots of shorter issues are better than one long one.
- Bi-monthly. I like my Prides big and meaty.
- dragon_mage_3000@...
- thehurtin@...
- dr_destruction_mredford@...
- menele@...
- joespitt@...
- I think I could get by on two a year, but they'd better weigh in over a meg each.
- Monthly's not enough! bi-weekly would be better.
- Every day! I need my Pride fix!


For more information about this group, please visit
http://groups.yahoo.com/group/streetfighter

For help with Yahoo! Groups, please visit
http://help.yahoo.com/help/us/groups/
Group: streetfighter Message: 11518 From: arkondloc@aol.com Date: 8/5/2001
Subject: Re: Shocked and/or Amazed
In a message dated 8/5/01 3:00:53 PM Central Daylight Time,
lancer_1@... writes:

Yep, it's me, Dustin Wolfe, the guy who came up with Warrior's Pride.


Welcome back!  I believe I speak for many here when I say you were missed.

I must say I am shocked and/or amazed. I think that it's great that
Warrior's Pride is going to contine.


Well, I think you really started something big.  Something many of us, myself
included, never want to see end.  You created something inspiring, which I
certainly enjoy seeing.

So, any plans for Warrior's Pride?

"The destination means nothing.  It is the path that is important."

Arkon, Dark Lord of Chaos; Keeper of Mysteries; Circuit Folklorist; Seeker of
the Lost Paths
Group: streetfighter Message: 11519 From: Chris Hoffmann Date: 8/6/2001
Subject: Re: Shocked and/or Amazed
--- Dustin Wolfe <lancer_1@...> wrote:
> Well I have to say I'm a little bit surprised, but at the same time I'm not
> so surprised.

Hmmm. That name in the From: box looks familiar...

> Yep, it's me, Dustin Wolfe, the guy who came up with Warrior's Pride.

OH $#!^ I'M IN TROUBLE NOW!!!

> So I go off to college, and end up with a lot less time to worry about
> anything to do with RPing at all. Then I end up becomming seperated from my
> internet access, and my e-mail. And now that I've just gotten back from
> summer school, and I linked my e-groups account with the new yahoo thingie, I
> find a new issue of Warrior's Pride.

gottahidegottahidegottahidenow!

> I must say I am shocked and/or amazed. I think that it's great that Warrior's
> Pride is going to contine.

Maybe if I beg for mercy now, he'll cut out all that painful torture and cut
right to the beheading. Yeah he's a nice guy. I'm sure he'll understand.

*gulp*

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 11520 From: Niemand Date: 8/7/2001
Subject: Re: Shocked and/or Amazed
Welcome back Dustin.
It's very good for us to have you back, enjoy your stay.

Niemand
------------------------------------------------------------------
"Dreams lie smashed again
They've pinned your back to the wall
Like faded pictures of what might have been
Fate is cruel when dreams like candles fade"
Nevermore - What Tomorrow Knows

----- Original Message -----
From: Dustin Wolfe <lancer_1@...>
To: streetfighter <streetfighter@yahoogroups.com>
Sent: Sunday, August 05, 2001 4:59 PM
Subject: [streetfighter] Shocked and/or Amazed


Well I have to say I'm a little bit surprised, but at the same time I'm not
so surprised.

Yep, it's me, Dustin Wolfe, the guy who came up with Warrior's Pride.

So I go off to college, and end up with a lot less time to worry about
anything to do with RPing at all. Then I end up becomming seperated from my
internet access, and my e-mail. And now that I've just gotten back from
summer school, and I linked my e-groups account with the new yahoo thingie,
I find a new issue of Warrior's Pride.

I must say I am shocked and/or amazed. I think that it's great that
Warrior's Pride is going to contine.
Group: streetfighter Message: 11521 From: Dustin Wolfe Date: 8/7/2001
Subject: Re: Shocked and/or Amazed
Well I'll be around for awhile...a couple of weeks, at the very least. Then I head back to school, and who's to say how much I'll be able to participate in the group?
Because of that, I don't think I'll try to get directly involved with Pride as I used to be...I think it's in capable hands anyway. I will try to contribute some material to each issue, however, if I can manage it.
 
I do want to put out one of those "Special Editions" that I mentioned waaaaaaaaaaaay back when. I pretty much just have to compile all my Final Fight stuff to make that one and find some artwork for it...I'll most likely finish that up before I head back to school. Would anyone be interested on my take on the Final Fight characters? Or has it been done since I've been gone?
 
Laterz.
Group: streetfighter Message: 11522 From: Chris Hoffmann Date: 8/7/2001
Subject: Re: Shocked and/or Amazed
--- Dustin Wolfe <lancer_1@...> wrote:
> Well I'll be around for awhile...a couple of weeks, at the very least. Then I
> head back to school, and who's to say how much I'll be able to participate in
> the group?
> Because of that, I don't think I'll try to get directly involved with Pride
> as I used to be...I think it's in capable hands anyway. I will try to
> contribute some material to each issue, however, if I can manage it.

Always happy to have another contributor.

> I do want to put out one of those "Special Editions" that I mentioned
> waaaaaaaaaaaay back when. I pretty much just have to compile all my Final
> Fight stuff to make that one and find some artwork for it...I'll most likely
> finish that up before I head back to school. Would anyone be interested on my
> take on the Final Fight characters? Or has it been done since I've been gone?

If it's been done, I missed it. I know it wasn't done in Warrior's Pride.

> Laterz.

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 11523 From: mitzpd@aol.com Date: 8/8/2001
Subject: Re: Rush Hour 2
i want off this list
Group: streetfighter Message: 11524 From: Jonathan Combs Date: 8/8/2001
Subject: Re: Rush Hour 2
Oh, come now, it couldn't have been *that* bad a movie. ;)

--- In streetfighter@y..., mitzpd@a... wrote:
> i want off this list
Group: streetfighter Message: 11525 From: Steve Karstensen Date: 8/8/2001
Subject: Re: Rush Hour 2
<mocking trombone notes>
wa wa waaaaah.
</mocking trombone notes>

oh by the way everyone, I am up for a game developer's position with an
XBox/Gamecube company in Utah. You will all burn a candle in vigil and say
a silent prayer to my succession this evening. random sacrifices to
otherworldly beings couldn't hurt, either.

-----Original Message-----
From: Jonathan Combs <doc_mental@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Wednesday, August 08, 2001 4:43 PM
Subject: [streetfighter] Re: Rush Hour 2


>Oh, come now, it couldn't have been *that* bad a movie. ;)
>
>--- In streetfighter@y..., mitzpd@a... wrote:
>> i want off this list
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 11526 From: Jonathan Combs Date: 8/9/2001
Subject: Re: Rush Hour 2
Ooh! Ooh! I pick Yog-Shoggoth! ;) That's awesome though! My best
friend works for Red Storm (a la Rainbow Six), so I wish you well in
that position!

--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> <mocking trombone notes>
> wa wa waaaaah.
> </mocking trombone notes>
>
> oh by the way everyone, I am up for a game developer's position
with an
> XBox/Gamecube company in Utah. You will all burn a candle in vigil
and say
> a silent prayer to my succession this evening. random sacrifices to
> otherworldly beings couldn't hurt, either.
>
> -----Original Message-----
> From: Jonathan Combs <doc_mental@y...>
> To: streetfighter@y... <streetfighter@y...>
> Date: Wednesday, August 08, 2001 4:43 PM
> Subject: [streetfighter] Re: Rush Hour 2
>
>
> >Oh, come now, it couldn't have been *that* bad a movie. ;)
> >
> >--- In streetfighter@y..., mitzpd@a... wrote:
> >> i want off this list
> >
> >
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
Group: streetfighter Message: 11527 From: Chris Hoffmann Date: 8/9/2001
Subject: Re: Rush Hour 2
--- Steve Karstensen <skarsten@...> wrote:
> <mocking trombone notes>
> wa wa waaaaah.
> </mocking trombone notes>
>
> oh by the way everyone, I am up for a game developer's position with an
> XBox/Gamecube company in Utah. You will all burn a candle in vigil and say
> a silent prayer to my succession this evening. random sacrifices to
> otherworldly beings couldn't hurt, either.

Oh Great Otherworldy Beings, I offer up this e-mail to you in the hopes that
you would see fit to bestow upon my friend Steve Karstensen a really cool job
as a game developer, complete with a very high salary, excellent stock options,
a decent dental plan, and all the other fringes that show that you have
suceeded in our American Corporate socieity (Utah is part of America, right?).


And while you are bestowing blessings upon Steve Karstensen, please give him a
kazoo. Everyone needs a kazoo sometime in their lives.

Thank you Oh Great Otherworldly Beings, your check is in the mail.

Sorry Steve, I'm all out of candles. How's that for a subsitute?

=====
staredown@... http://staredown.8m.net

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Make international calls for as low as $.04/minute with Yahoo! Messenger
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Group: streetfighter Message: 11528 From: throwrocks@bigfoot.com Date: 8/9/2001
Subject: Re: Rush Hour 2
under utilized? she did all kinds of stuff, just didnt fight a lot.
since she was the delivery girl, you could say to an extent the whole
movie is about her actions, (or at least lees most recent case)

I would have liked to see her fight more too though.
(sigh) I'd be her sparring partner any day....



--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> My only real complaint is that Zhang Ziyi's character was under-
utilized.
> the only fight she gets into is with Chris Tucker, and it was over
way too
> soon.
>
Group: streetfighter Message: 11529 From: throwrocks@bigfoot.com Date: 8/9/2001
Subject: Re: Rush Hour 2
True, she would have totally killed him, but at least he didn't beat
her hand to hand (more just luck)...

that would have been even harder to swallow.


--- In streetfighter@y..., "Fred Chagnon" <seagull@a...> wrote:
I can't
> buy the fact that Chris Tucker would even last more than 10 seconds
in a
> fight with her.
>
Group: streetfighter Message: 11530 From: throwrocks@bigfoot.com Date: 8/9/2001
Subject: Re: My games
you oughta check out 3rd edition dnd steve. a lot of the changes are
really good.

--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> Who doesn't, by the time they're as old and crusty as I am.
>
> In no particular order;
>
> Battletech (3025 up through Clan Wars in 3055)
> AD&D 1st and 2nd editions
> Toon
> Call of Cthulhu
> Street Fighter
> Dream Park
> Gurps
> Vampire: the Masquerade
> Mage: the Ascension
> The Hunters' Hunted
> Men in Black
> Star Wars (West End and d20)
> Star Lords (home-brewed project of a friend of mine; I basically re-
invented
> one of his races)
> Rifts
>
> I also own but have never actually played Palladium's Teenage
Mutant Ninja
> Turtles and Other Strangeness.
>
> -----Original Message-----
> From: Robert Pascuttini <rpascuttini@h...>
> To: streetfighter@y... <streetfighter@y...>
> Date: Saturday, August 04, 2001 4:14 PM
> Subject: [streetfighter] My games
>
>
> >
> >I have quite the number of games under my belt as well
> >
> >I have 2nd and 3rd edition d&d, Marvel superheroes(original and
new but
> >
> >>From: Josh Diemert <boomergold@r...>
> >>Reply-To: streetfighter@y...
> >>To: streetfighter@y...
> >>Subject: Re: [streetfighter] Re: Out of SF topic
> >>Date: Fri, 29 Jun 2001 12:17:40 -0700 (PDT)
> >>
> >>
> >>Lessee, other than Street Fighter, I mainly both play
> >>and run D&D (3rd edition). I also run Big Eyes Small
> >>Mouth (a slammin' cool anime-style RPG) with all of
> >>the worldbooks (Sailor Moon, Dominion: Tank Police,
> >>Demon City Shinjuku, and Tenchi Muyo) for it. I have
> >>also played Cyberpunk, Rifts, Shadowrun, Tunnels and
> >>Trolls, Champions, Marvel Superheroes (original, not
> >>SAGA), DC Heroes, GURPS, Robotech, and Car Wars (yes,
> >>in the right circles, you CAN RP as a driver, a
> >>mechanic, or even an entire corporation!)
> >>
> >>I guess you can tell a lot about a person by the games
> >>they play.
> >>
> >>Josh
> >>
> >> > --- In streetfighter@y..., "Niemand"
> >> > <hybrid_niemand@h...> wrote:
> >> > > Well... I would like to know wich games the people
> >> > at the list play?
> >> > > I 'by now' am playing... er... um... nothing at
> >> > al...
> >> > > oh yeah! I almos forgot... I'm playing an almost
> >> > dead D&D
> >> > campaign...
> >> > > I'll start very soon a Kult and a Alternity
> >> > campaign... (two of my
> >> > favorite
> >> > > systems)
> >> > >
> >> > > Niemand
> >>
> >>
> >>=====
> >>Get paid cash every time you receive email!Sign up FREE at:
> >>http://www.MintMail.com/?m=476955
> >>
> >>__________________________________________________
> >>Do You Yahoo!?
> >>Get personalized email addresses from Yahoo! Mail
> >>http://personal.mail.yahoo.com/
> >
> >
> >_________________________________________________________________
> >Get your FREE download of MSN Explorer at
http://explorer.msn.com/intl.asp
> >
> >
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
Group: streetfighter Message: 11531 From: J. Scott Pittman Date: 8/9/2001
Subject: Re: Rush Hour 2
Remember us wee little folks, Steve.
 
Scott
----- Original Message -----
Sent: Wednesday, August 08, 2001 2:05 PM
Subject: Re: [streetfighter] Re: Rush Hour 2

<mocking trombone notes>
wa wa waaaaah.
</mocking trombone notes>

oh by the way everyone, I am up for a game developer's position with an
XBox/Gamecube company in Utah.  You will all burn a candle in vigil and say
a silent prayer to my succession this evening.  random sacrifices to
otherworldly beings couldn't hurt, either.

-----Original Message-----
From: Jonathan Combs <doc_mental@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Wednesday, August 08, 2001 4:43 PM
Subject: [streetfighter] Re: Rush Hour 2


>Oh, come now, it couldn't have been *that* bad a movie. ;)
>
>--- In streetfighter@y..., mitzpd@a... wrote:
>> i want off this list
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 11532 From: Gero Date: 8/10/2001
Subject: Announcement
Well it seams the winds of change have started to blow.

Once again, I will be leaving all e-communities, e-mail accounts, e-wrestling
federations, and all e-groups temporarily; although it pains me to do this, I
am moving.

Please do not remove me from any lists yet.

Stay active and I will have something to read when I return

Later

~ W.J. French ~
Gero24@...


__________________________________________________
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Group: streetfighter Message: 11533 From: Steve Karstensen Date: 8/10/2001
Subject: Re: Rush Hour 2
see, that's what I had a problem with. if you have a highly-skilled
combatant on your payroll, you don't use them as a bomb courier.

eh, I don't know. she's cute, but she looks too young for her age. makes
you think you're gonna go to jail or something.

Lucy Liu, on the other hand, could practice Chin Na on me all day long.

-----Original Message-----
From: throwrocks@... <throwrocks@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Thursday, August 09, 2001 12:30 PM
Subject: [streetfighter] Re: Rush Hour 2


>under utilized? she did all kinds of stuff, just didnt fight a lot.
>since she was the delivery girl, you could say to an extent the whole
>movie is about her actions, (or at least lees most recent case)
>
>I would have liked to see her fight more too though.
>(sigh) I'd be her sparring partner any day....
>
>
>
>--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
>> My only real complaint is that Zhang Ziyi's character was under-
>utilized.
>> the only fight she gets into is with Chris Tucker, and it was over
>way too
>> soon.
>>
>
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 11534 From: Dr Destruction AKA Dr Redford Date: 8/10/2001
Subject: Re: My games
on 8/9/01 12:38 PM, throwrocks@... at throwrocks@... wrote:

you oughta check out 3rd edition dnd steve. a lot of the changes are
really good.

Just don't let your players use anything from the Monster Manual... One
Troll and an Assimar later I'm never going to play that game again.
--
Dr. Michael Redford
dr_destruction_mredford@...
Group: streetfighter Message: 11535 From: Max Wellenstein Date: 8/10/2001
Subject: Re: My games - way off subject
Not that this is a D&D forum or anything, but what kind of
crackhead munchkin plays creatures from the Monster Manual?
Guys like that make being a GM *painful*. That's where the
wonderful phrase "There's no way I'm allowing that in my
game" comes into play. Learn it, love it.

3rd edition D&D is awesome, BTW - Wizards of the Coast has
almost made up for their great sin against humanity known
as "Magic Cards".

-Overdrive


--- Dr Destruction AKA Dr Redford
<dr_destruction_mredford@...> wrote:
> on 8/9/01 12:38 PM, throwrocks@... at
> throwrocks@... wrote:
>
> you oughta check out 3rd edition dnd steve. a lot of the
> changes are
> really good.
>
> Just don't let your players use anything from the Monster
> Manual... One
> Troll and an Assimar later I'm never going to play that
> game again.
> --
> Dr. Michael Redford
> dr_destruction_mredford@...
>
>


__________________________________________________
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Send instant messages & get email alerts with Yahoo! Messenger.
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Group: streetfighter Message: 11536 From: throwrocks@bigfoot.com Date: 8/10/2001
Subject: Re: Rush Hour 2
maybe she gets paid by the fight scene and they just couldn't afford
any more of her.
:)

--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> see, that's what I had a problem with. if you have a highly-skilled
> combatant on your payroll, you don't use them as a bomb courier.
>
> eh, I don't know. she's cute, but she looks too young for her
age. makes
> you think you're gonna go to jail or something.
>
> Lucy Liu, on the other hand, could practice Chin Na on me all day
long.
>
> -----Original Message-----
> From: throwrocks@b... <throwrocks@b...>
> To: streetfighter@y... <streetfighter@y...>
> Date: Thursday, August 09, 2001 12:30 PM
> Subject: [streetfighter] Re: Rush Hour 2
>
>
> >under utilized? she did all kinds of stuff, just didnt fight a lot.
> >since she was the delivery girl, you could say to an extent the
whole
> >movie is about her actions, (or at least lees most recent case)
> >
> >I would have liked to see her fight more too though.
> >(sigh) I'd be her sparring partner any day....
> >
> >
> >
> >--- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
> >> My only real complaint is that Zhang Ziyi's character was under-
> >utilized.
> >> the only fight she gets into is with Chris Tucker, and it was
over
> >way too
> >> soon.
> >>
> >
> >
> >
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
Group: streetfighter Message: 11537 From: throwrocks@bigfoot.com Date: 8/10/2001
Subject: Re: My games
yeah that can get really out of hand.
If i were a dm i wouldnt let players do it except special story-
driven circumstances. to open for min-maxing.

its a great tool for dm's though. the system for player character
monsters can make normally safe encounters weird and unpredictible
when the dm starts sprinkling a "a few levels of this, a few levels
of that" onto normal monsters.

--- In streetfighter@y..., Dr Destruction AKA Dr Redford
<dr_destruction_mredford@h...> wrote:
> on 8/9/01 12:38 PM, throwrocks@b... at throwrocks@b... wrote:
>
> you oughta check out 3rd edition dnd steve. a lot of the changes are
> really good.
>
> Just don't let your players use anything from the Monster
Manual... One
> Troll and an Assimar later I'm never going to play that game again.
> --
> Dr. Michael Redford
> dr_destruction_mredford@h...
Group: streetfighter Message: 11538 From: J. Scott Pittman Date: 8/13/2001
Subject: Ying Yang Battleground (shameless plug)
Hey everybody,

I have listed my Street Fighter battleground on Ebay for sale if
anyone wishes to check it out (please don't kick me off the list, mr.
moderator!). It has served me well over many years of play and is
STILL in great condition. Hand made, really awesome!

I normally do not try to sell things over my game e-mail lists, and I
apologize, but I think the item relates directly to the game and I
think many of the people on this list would be interested in the
item.

To view the item, click on the link below:

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1626976467

Thnaks for your time evrybody!

J. Scott Pittman
Group: streetfighter Message: 11539 From: What's it matter? Date: 8/13/2001
Subject: Need lots of help!!
ok, I have all the books but contenders and the screen(shades of gray
too). now I found a cool 3 page character sheet that had a couple of
things I don't understand, I tried to find the rules on the net but I
had no luck finding them. Flaws & merits, supers, Abitities;
meditation, performance. So of the others I think I figured out. Also
there was this thing on virtues which I am totally lost.

Can anyone help?
Group: streetfighter Message: 11540 From: Steve Karstensen Date: 8/13/2001
Subject: Re: My games
I used to do that back when I was running my 2nd-ed campaign. I'd allow
humanoid monsters to gain levels just like pcs. as a result, you had to
think hard - is the orc leading that army first level, or a tenth-level
orcan warlord?

decisions, decisions...

-----Original Message-----
From: throwrocks@... <throwrocks@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Friday, August 10, 2001 11:39 PM
Subject: [streetfighter] Re: My games


yeah that can get really out of hand.
If i were a dm i wouldnt let players do it except special story-
driven circumstances. to open for min-maxing.

its a great tool for dm's though. the system for player character
monsters can make normally safe encounters weird and unpredictible
when the dm starts sprinkling a "a few levels of this, a few levels
of that" onto normal monsters.

--- In streetfighter@y..., Dr Destruction AKA Dr Redford
<dr_destruction_mredford@h...> wrote:
> on 8/9/01 12:38 PM, throwrocks@b... at throwrocks@b... wrote:
>
> you oughta check out 3rd edition dnd steve. a lot of the changes are
> really good.
>
> Just don't let your players use anything from the Monster
Manual... One
> Troll and an Assimar later I'm never going to play that game again.
> --
> Dr. Michael Redford
> dr_destruction_mredford@h...





Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Group: streetfighter Message: 11541 From: Fred Chagnon Date: 8/13/2001
Subject: Re: Ying Yang Battleground (shameless plug)
| I normally do not try to sell things over my game e-mail lists, and I
| apologize, but I think the item relates directly to the game and I
| think many of the people on this list would be interested in the
| item.

No problem here. The people on this list are likely to be the most
interested in your item.

| http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1626976467

Phew! all that scrolling text makes my head spin.

_____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11542 From: Fred Chagnon Date: 8/13/2001
Subject: Re: Need lots of help!!
| ok, I have all the books but contenders and the screen(shades of gray
| too). now I found a cool 3 page character sheet that had a couple of
| things I don't understand, I tried to find the rules on the net but I
| had no luck finding them. Flaws & merits, supers, Abitities;
| meditation, performance. So of the others I think I figured out. Also
| there was this thing on virtues which I am totally lost.

Flaws and Merits aren't from the Street Fighter series, but do come from
other White Wolf games if I'm not mistaken. Supers sounds like an attempt to
make use of the supper moves from the SF Alpha/Zero/EX series. None of what
you've mentioned sounds official (by official I mean published in the
original Street Fighter game books.

_____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11543 From: What's it matter? Date: 8/13/2001
Subject: Thanks
Really, wow I guess then I have no problem, and I guess the same is
with the virtues.
Group: streetfighter Message: 11544 From: Fred Chagnon Date: 8/13/2001
Subject: Re: Thanks
| Really, wow I guess then I have no problem, and I guess the same is
| with the virtues.

Yeah. You're not missing much. Contenders has a bunch of new Styles in it,
and Shades of Grey has a few new maneuvers and a couple new skills.
Neither books introduce any actual gameplay changes.

In fact the only one that does is the Player's Guide when it introduces
Animal Hybrids, Cyborgs and Elementals.

_____________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11545 From: Tristan Oberon Date: 8/15/2001
Subject: Hex Maps!
Hi!!

I'm a Spanish Fan of this great game! and I want to know if any of you has
scanned the hex maps of the diferent books, can you send them to me?

I'm in trouble with any kind of combats, if a warrior advances all his
movement capacity and he can't hit his oponent (because hi's out of range),
and then the oponent moves to the same or an adyacent hex and hits him, can
then the first warrior hit his oponent??


thx!
Tristan Oberon
Group: streetfighter Message: 11546 From: erik justiniano Date: 8/15/2001
Subject: Real Wounded Knee (CAUTION!!)
Attachments :
    >From: Manolo D´┐Żaz <mdiaz@guedefilms.com>
    >To: BIZCOCHON <editingexpress@hotmail.com>, ABDIEL <abdiel@bigplanet.com>,
    >DEBBIE ESCLUSA <dresclusa@hotmail.com>, "DICKSON, RONALD A [SUP/8007]"
    ><ronald.a.dickson@pharmacia.com>, EMI <emiguede@guedefilms.com>, ERIK LEE
    ><eriklee1977@hotmail.com>, ESTHER MEJIAS <emmejias@hotmail.com>, JUNITO/ADA
    ><kagroman@prtc.net>, JOE <joeblues106@hotmail.com>, TITO PEREZ
    ><jep@bellsouth.net>, MIGUEL JARAMILLO <miguelja@andinet.com>, Kenneth
    >ParkerII <Kenn_P@pacbell.net>, VIVIAN <v_pesquera@hotmail.com>, ALMA
    >HERNANDEZ <v_rosa@hotmail.com>
    >Subject: FW: Como romper una pierna ...
    >Date: Wed, 15 Aug 2001 09:21:52 -0400
    >
    >
    >----------
    >From: Rey Reyes <rey@cummins-pr.com>
    >Date: Tue, 14 Aug 2001 11:47:41 -0400
    >To: Gelson Rosa Nieves <gelson@cummins-pr.com>, Jose Castro
    ><castro@cummins-pr.com>, Luz Colon <lucy@cummins-pr.com>, "Jose G. Vargas"
    ><Jose@cummins-pr.com>, Noemi Garcia <ngarcia@cummins-pr.com>, Miguel Paz
    ><mpaz@cummins-pr.com>, "Manuel Diaz (E-mail)" <mdiazvazquez@hotmail.com>,
    >"Samuelpr_2000 (E-mail)" <samuelpr_2000@yahoo.com>
    >Subject: FW: Como romper una pierna ...
    >
    >
    >
    >
    >-----Original Message-----
    >
    >From: Mitchel Defendini
    >
    >Sent: Tuesday, August 14, 2001 10:26 AM
    >
    >To: Rey Reyes
    >
    >Subject: FW: Como romper una pierna ...
    >
    >
    >-----Original Message-----
    >
    >From: Elba Ocasio [mailto:eocasio@gmgroup.com]
    >
    >Sent: Tuesday, August 14, 2001 9:39 AM
    >
    >To: 'Mitchel Defendini'
    >
    >Subject: FW: Como romper una pierna ...
    >
    > <<break a leg kid.mpe>>
    >


    _________________________________________________________________
    Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
    Group: streetfighter Message: 11547 From: Fred Chagnon Date: 8/15/2001
    Subject: Re: Real Wounded Knee (CAUTION!!)
    That's friggin' nasty.
    ...*shudder*...

    it'll take me awhile to get over that one.

    _____________________________________________________
    Fred Chagnon "Only in RPGs does fighting
    seagull@... make you a better person."
    seagull@... - Peter Olafson
    Group: streetfighter Message: 11548 From: throwrocks@bigfoot.com Date: 8/15/2001
    Subject: Re: Hex Maps!
    If player 2 waits till player 1s done with his out of range turn, and
    THEN moves up to him, player two has lost his move because of range.

    If player 2 interrupts player 1 and moves up to him after his out of
    range movement, but before the phase when damage is actually done,
    then he has put him self in danger of getting hit by the move that
    would have been out of range before.

    so its all about timing. when to interrupt.

    as far as hexmaps go, keep watching my
    site "www.geocities.com/necro6hit" and if I ever catch on to this
    wild "updating" concept you will find them eventually.

    Matt

    --- In streetfighter@y..., "Tristan Oberon" <toberon@w...> wrote:
    > Hi!!
    >
    > I'm a Spanish Fan of this great game! and I want to know if any of
    you has
    > scanned the hex maps of the diferent books, can you send them to me?
    >
    > I'm in trouble with any kind of combats, if a warrior advances all
    his
    > movement capacity and he can't hit his oponent (because hi's out of
    range),
    > and then the oponent moves to the same or an adyacent hex and hits
    him, can
    > then the first warrior hit his oponent??
    >
    >
    > thx!
    > Tristan Oberon
    Group: streetfighter Message: 11549 From: Steve Karstensen Date: 8/15/2001
    Subject: SFIII
    Planned obsolescence being what it is, my local Software Etc. has slashed
    the prices on their entire console game stock to make room for the imminent
    XBox/Gamecube frenzies. The result of this wonderfulness is I picked up a
    handful of games for my Dreamcast last night at rock-bottom prices. One of
    these was Street Fighter III: Third Strike. I am slightly dismayed, having
    not kept on top of things, to find that there is no backstory information on
    ANY of the fighters, in-game or in-manual. Am I missing something? I only
    played enough to make it to about Round 3 in Arcade mode, are there any
    Alpha-style cutscenes, or do the endings explain all? I'm curious about
    folks like Q and Twelve (Q is Revenant material if there ever was one) but
    would like to know about them all.

    thanks!
    Group: streetfighter Message: 11550 From: Shotokan RPG Date: 8/15/2001
    Subject: Re: SFIII
    i translate SF3 for Street Fighter: The Storytelling Game...
    ----- Original Message -----
    Sent: Wednesday, August 15, 2001 6:40 PM
    Subject: [streetfighter] SFIII

     
    Planned obsolescence being what it is, my local Software Etc. has slashed
    the prices on their entire console game stock to make room for the imminent
    XBox/Gamecube frenzies. The result of this wonderfulness is I picked up a
    handful of games for my Dreamcast last night at rock-bottom prices. One of
    these was Street Fighter III: Third Strike. I am slightly dismayed, having
    not kept on top of things, to find that there is no backstory information on
    ANY of the fighters, in-game or in-manual. Am I missing something? I only
    played enough to make it to about Round 3 in Arcade mode, are there any
    Alpha-style cutscenes, or do the endings explain all? I'm curious about
    folks like Q and Twelve (Q is Revenant material if there ever was one) but
    would like to know about them all.
     
    thanks!
     
     
     
    Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
     
     
     
    Group: streetfighter Message: 11551 From: Darrick Chen Date: 8/15/2001
    Subject: SF3
    I do believe there was some hint that Yun and Yang were related to Gen from
    Alpha 2. In a story I wrote, I made them his grandsons. Not much on the
    others. On the whole, I thought that the cast for 3 was a little on the
    bland side, and some of the more interesting characters got shafted in terms
    of power and efficiancy.

    "I can teach you to use the sword, but first you must learn to hold it in
    stillness." -Li Mu Bai, Crouching Tiger, Hidden Dragon


    _________________________________________________________________
    Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
    Group: streetfighter Message: 11552 From: Andy Johnston Date: 8/15/2001
    Subject: Re: SFIII
    Steve, steve. WELCOME back to our realm! Well, my realm at least...After all, what fun is SF, and the RPG if you can't create massive amounts of back-story. Unfrortunatly as you've noticed there tends to be precious little "Official" info on the sf3 guys. In third stike, there are not any cut-scenes, but they do have a Sub boss for each character  (generally with converstaion) and a reasonably extensive unique end sequence.  I've made it my deal to have every IOTA of info that IS availabe for our friends.
    Here's brief bios on the guys that are new to 3rd Strike:FFF, any more specific questions don't hesitate to ask.
     
    Makoto: ( Born 1979, 5'4", 110lbs) Aprox.
    Style: Karate (non-"shotokan")
    Coolest thing: REALLY powerful girl.
    Story: Ehh... She doesn't have alot going here. We know that her father is the sensei for a great karate dojo, and she appears to be competeing to bring fame to her Dojo/father. She planns on doing this by beating Ryu. Interesting thing about her ending is the cameos by former World Warriors. indicating that some of them continued fighting past the SF2 torny. More bullitens as events warrent.
     
    Chunny: Yah, you know the drill here. She's after Urien to retrive a kidnapped girl (wow, as far as evil plots for domination go, that's pretty lame. Kiddnaping a young chinese girl. Sheesh.) What's most interesting is that when she chats with him, he seems to insinuate that Chun Li is the one who destoryed our friend Shadoloo and/or bison.  Remeber, sf3 is 4 years after sf2...
     
    Twelve: (Birthed 1996, 6'2"??Variable, Variable) VERY approx
    Style: Uhh.... Variety of?
    Coolest thing: Turns inviso for his taunt.
    Story: He is the end product of the project orchestrated by urien (not gill) that produeced Necro. It seems urien is very intrested in making a body very durable with massive cpacity for cell regeneration (possibly to counter-act Gills ressurection?). His purpose in the game is exclusively to seek out and destroy Necro. He's obviously one of the best animated characters in the game.  If you take the time, you'll find that all of his win quotes in Binary actually make senes; like "E-Z" or "K.O.".
     
    Q: (????, 7'1", 850+lbs) Aprox
    Style: Maybe also a variety of.
    Coolest Thing: Random people in intro, Trench-coat, EXPLOSIVES!
    Story: A true-to goodness cyborg here. Addmittedly necro is probably the first offical World Warrior cyborg, but Twelve and Q are good 'npcs'. He appears to be ambiguous up the wazoo, and his ending hints that he might be the equivilant to a "Moniter Cyborg", collects fight data and creates tactics. Don't have a bloody clue about his agenda, but he looks kool, and while not downright evil, he doesn't seem nice.
     
    Remy: ( Born 1975-80, 6' 2" 185lbs.) Aprox
    Style: suck... err, I mean Special foreces or maybe Savate (he's french! =)
    Coolest thing: hmm... He has that little hair-toss animation.
    Story: Here lies the most rumored about of any of the newbies. The general thought is that he's guile's son as no one in the whole WORLD could possibly know flash-kick and Sonic boom unless they were related to Guile or Charlie. He says that his father was indeed a 'warrior' and that he abandond his family as a result. He also has a younger sister that look suspicioulsy like guiles daughter amy. He seems a wierd mix of goth/musician and vendetta taker. He doesnt' seem to have alot of motivation about fighting outside of being frustrated about his past. He berates those who can't justify their fight. I picked up this from his figure bio "This shady character has a dark side to his personality. The trail of blood left from those who have crossed him reveals his drive for revenge. The trophy kill Remy is in search of remains a mystery, but odds are it's Gill, the tournament boss"
     
     
    So... Take that however ya like. On another note, you konw how whenever someone get's shocked by necro or whateve you can see them as bones, a la X-ray? Well, if Q gets shocked then the highlight is on his entire body under the coat, as if his whole skin was very dense. On the flip side, if you shock twelve then you see right though him as if he has no hard parts.
    If you.. or anyone else have any other questions or theories about SF3 (I don't know if you know all the other characters well) then don't hesitate to drop by.
    Seeyall
     
     
     
     
    . . 
    ----- Original Message -----
    Sent: Wednesday, August 15, 2001 5:40 PM
    Subject: [streetfighter] SFIII

    Planned obsolescence being what it is, my local Software Etc. has slashed
    the prices on their entire console game stock to make room for the imminent
    XBox/Gamecube frenzies.  The result of this wonderfulness is I picked up a
    handful of games for my Dreamcast last night at rock-bottom prices.  One of
    these was Street Fighter III: Third Strike.  I am slightly dismayed, having
    not kept on top of things, to find that there is no backstory information on
    ANY of the fighters, in-game or in-manual.  Am I missing something?  I only
    played enough to make it to about Round 3 in Arcade mode, are there any
    Alpha-style cutscenes, or do the endings explain all?  I'm curious about
    folks like Q and Twelve (Q is Revenant material if there ever was one) but
    would like to know about them all.

    thanks!


    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 11553 From: throwrocks@bigfoot.com Date: 8/15/2001
    Subject: Re: SFIII
    welcome to my hell.
    the old section of my site has everything I could find on them under
    they're respective stories.
    the endings dont help a lot (ESPECIALLY with Q. twelve is like, necro
    version 2, another experiment)

    matt
    www.geocities.com/necro6hit

    --- In streetfighter@y..., Steve Karstensen <skarsten@o...> wrote:
    > Planned obsolescence being what it is, my local Software Etc. has
    slashed
    > the prices on their entire console game stock to make room for the
    imminent
    > XBox/Gamecube frenzies. The result of this wonderfulness is I
    picked up a
    > handful of games for my Dreamcast last night at rock-bottom
    prices. One of
    > these was Street Fighter III: Third Strike. I am slightly
    dismayed, having
    > not kept on top of things, to find that there is no backstory
    information on
    > ANY of the fighters, in-game or in-manual. Am I missing
    something? I only
    > played enough to make it to about Round 3 in Arcade mode, are there
    any
    > Alpha-style cutscenes, or do the endings explain all? I'm curious
    about
    > folks like Q and Twelve (Q is Revenant material if there ever was
    one) but
    > would like to know about them all.
    >
    > thanks!
    Group: streetfighter Message: 11554 From: throwrocks@bigfoot.com Date: 8/15/2001
    Subject: Re: SF3
    yes also to lend credibility to their lineage they are reffered to as
    the "lee brothers"
    Gen Lee
    is their grandfather and "lee" from 1 is their father i believe

    --- In streetfighter@y..., "Darrick Chen" <dare2live@h...> wrote:
    > I do believe there was some hint that Yun and Yang were related to
    Gen from
    > Alpha 2. In a story I wrote, I made them his grandsons. Not much on
    the
    > others. On the whole, I thought that the cast for 3 was a little on
    the
    > bland side, and some of the more interesting characters got shafted
    in terms
    > of power and efficiancy.
    >
    > "I can teach you to use the sword, but first you must learn to hold
    it in
    > stillness." -Li Mu Bai, Crouching Tiger, Hidden Dragon
    >
    >
    > _________________________________________________________________
    > Get your FREE download of MSN Explorer at
    http://explorer.msn.com/intl.asp
    Group: streetfighter Message: 11555 From: J. Scott Pittman Date: 8/16/2001
    Subject: Re: Hex Maps!
    Have I got the e-mailing list for you! There are many guys with lots of Street Fighter experience on the list that know all about the game. Here is the address for the club. YOU NEED TO JOIN!
     
     
    As for your question, here's the answer: On page 137-138 of the basic rulebook, there is a section that details the correct order of turns. Characters select cards, declare speeds, move, then cause damage.
      If a warrior gained inititive, moved and did not attack, he is considered to be "holding" his attack. He can attack after his opponent moves, or even attack before his opponent (because he still has the higher Speed, even if he is no longer moving) once his foe comes within range!
     
    Scott
    ----- Original Message -----
    Sent: Wednesday, August 15, 2001 5:13 AM
    Subject: [streetfighter] Hex Maps!

    Hi!!

    I'm a Spanish Fan of this great game! and I want to know if any of you has
    scanned the hex maps of the diferent books, can you send them to me?

    I'm in trouble with any kind of combats, if a warrior advances all his
    movement capacity and he can't hit his oponent (because hi's out of range),
    and then the oponent moves to the same or an adyacent hex and hits him, can
    then the first warrior hit his oponent??


    thx!
    Tristan Oberon



    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 11556 From: J. Scott Pittman Date: 8/16/2001
    Subject: Re: Hex Maps!
    whoops! I thought that came to my e-mail address, not the grips, and asked the person to join a list he is already a member of... d'oh!
     
    Scott
    ----- Original Message -----
    Sent: Wednesday, August 15, 2001 11:03 PM
    Subject: Re: [streetfighter] Hex Maps!

    Have I got the e-mailing list for you! There are many guys with lots of Street Fighter experience on the list that know all about the game. Here is the address for the club. YOU NEED TO JOIN!
     
     
    As for your question, here's the answer: On page 137-138 of the basic rulebook, there is a section that details the correct order of turns. Characters select cards, declare speeds, move, then cause damage.
      If a warrior gained inititive, moved and did not attack, he is considered to be "holding" his attack. He can attack after his opponent moves, or even attack before his opponent (because he still has the higher Speed, even if he is no longer moving) once his foe comes within range!
     
    Scott
    ----- Original Message -----
    Sent: Wednesday, August 15, 2001 5:13 AM
    Subject: [streetfighter] Hex Maps!

    Hi!!

    I'm a Spanish Fan of this great game! and I want to know if any of you has
    scanned the hex maps of the diferent books, can you send them to me?

    I'm in trouble with any kind of combats, if a warrior advances all his
    movement capacity and he can't hit his oponent (because hi's out of range),
    and then the oponent moves to the same or an adyacent hex and hits him, can
    then the first warrior hit his oponent??


    thx!
    Tristan Oberon



    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 11557 From: Tristan Oberon Date: 8/16/2001
    Subject: Hex Maps!
    Hi!!

    I'm a Spanish Fan of this great game! and I want to know if any of
    you has scanned the hex maps of the diferent books, can you send them
    to me?

    I'm in trouble with any kind of combats, if a warrior advances all his
    movement capacity and he can't hit his oponent (because hi's out of
    range), and then the oponent moves to the same or an adyacent hex and
    hits him, can then the first warrior hit his oponent??

    thx!
    Tristan Oberon
    Group: streetfighter Message: 11558 From: throwrocks@bigfoot.com Date: 8/16/2001
    Subject: Re: Hex Maps!
    Like I said before, I think barring an interrupt you go through all
    phases of your turn, movement and then attack a target within range
    and then your turn is over. If sum1 moves up to you youve already
    gone, too late.

    the only exception would be if you ran out of movement before
    reaching your target but they were stupid enough to interrupt you
    before your damage phase and move to you.

    I have to wait till I get home though and check What Pittman said. He
    usually knows his shit.

    The question was however if youve already moved but cannot reach do
    you lose your maneuver. If you have a higher speed scott yes you can
    go now or later, but once you start going you have to complete all
    the phases so if you still cant reach your screwed i think.

    I cant say for sure till i get home and see the book but i think your
    reffering to faster characters can go before or after slower
    characters. thats true, but once you start movement you have to
    attack next and if theres no target you lose it i think.

    I will post again after i read over it.

    Matt

    --- In streetfighter@y..., "Tristan Oberon" <toberon@w...> wrote:
    > Hi!!
    >
    > I'm a Spanish Fan of this great game! and I want to know if any of
    > you has scanned the hex maps of the diferent books, can you send
    them
    > to me?
    >
    > I'm in trouble with any kind of combats, if a warrior advances all
    his
    > movement capacity and he can't hit his oponent (because hi's out of
    > range), and then the oponent moves to the same or an adyacent hex
    and
    > hits him, can then the first warrior hit his oponent??
    >
    > thx!
    > Tristan Oberon
    Group: streetfighter Message: 11559 From: J. Scott Pittman Date: 8/16/2001
    Subject: Re: Hex Maps!
    "I have to wait till I get home though and check What Pittman said. He
    usually knows his XXXX."
     Well, I have been known to make mistakes from time to time, but I am pretty sure on this one. Let's say Dixon is fighting Matrix. Matrix gains inititive and moves, without calling an interrupt. He moves all of his allowed movement.
      Dixon begins his move as well, and ends up in the adjacent hex from Matrix. He's going to make a maneuver that is, of course, slower than Matrix (Matrix had a higher Speed). Dixon's movement ends when he declares the attack. Matrix now can make his attack using an interrupt, as the attack phase of the turn is still going. Dixon can still make his attack, if Matrix does not use a Maneuver that allows him to continue movement away from his opponent, such as Backflip Kick. If he does, Dixon is out of luck, as he declared his attack and his movement has ended. No attack for Dixon in that case.
     
      In another example, let's say that Stone is fighting Han. Han gains inititive as he has the higher Speed. During the movement phase, Han interrupts Stone and moves and attacks, declaring an end to his movement and his attack at the same time.
      The result is the same as the example above. Han can move and attack his opponent before his foe can even continue movement, as Han is faster and can interrupt with movement or an attack at any time. Han's Maneuver allows his to move back one hex after his attack.
      However, Stone still has Movement left, and has never declared an end to that movement. he can now move up to Han if he has any movement left and continue his attack. Only when he declares his attack (or runs out of movement) does his movement end.
     
      In my final example, Chun Li is fighting Balrog. Balrog gains inititive, but allows Chun Li to make the first move. Chun Li has to use all of her movement to reach Balrog, who is wounded badly and doesn't want to take a single point of Health in damage right now. Although she is in the adjacent hex, Balrog can interrupt her at any time and does so before she can make an attack. He moves away at his maximum move. Chun Li and Balrog lose their attacks this turn, as Chun Li is not in range for an attack and Balrog cannot attack then move (he must declare an end to movement when he attacks).
     
      Anyway, that's my take on the rules as presented in the combat section of the main rulebook, although knowing Street Fighter I am sure there is a rule in another book that makes all of this wrong, LOL.
     
    Scott
     
     
     
     
     
     
     
     
     
     
     
     
     
     

     
    ----- Original Message -----
    Sent: Thursday, August 16, 2001 11:22 AM
    Subject: [streetfighter] Re: Hex Maps!

    Like I said before, I think barring an interrupt you go through all
    phases of your turn, movement and then attack a target within range
    and then your turn is over. If sum1 moves up to you youve already
    gone, too late.

    the only exception would be if you ran out of movement before
    reaching your target but they were stupid enough to interrupt you
    before your damage phase and move to you.

    I have to wait till I get home though and check What Pittman said. He
    usually knows his shit.

    The question was however if youve already moved but cannot reach do
    you lose your maneuver.  If you have a higher speed scott yes you can
    go now or later, but once you start going you have to complete all
    the phases so if you still cant reach your screwed i think.

    I cant say for sure till i get home and see the book but i think your
    reffering to faster characters can go before or after slower
    characters. thats true, but once you start movement you have to
    attack next and if theres no target you lose it i think.

    I will post again after i read over it.

    Matt

    --- In streetfighter@y..., "Tristan Oberon" <toberon@w...> wrote:
    > Hi!!
    >
    > I'm a Spanish Fan of this great game! and I want to know if any of
    > you has scanned the hex maps of the diferent books, can you send
    them
    > to me?
    >
    > I'm in trouble with any kind of combats, if a warrior advances all
    his
    > movement capacity and he can't hit his oponent (because hi's out of
    > range), and then the oponent moves to the same or an adyacent hex
    and
    > hits him, can then the first warrior hit his oponent??
    >
    > thx!
    > Tristan Oberon



    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 11560 From: throwrocks@bigfoot.com Date: 8/17/2001
    Subject: scott
    heres my responses to your examples. PLEASE dont take offense. it
    looks to me like you are doing something wrong but im just trying to
    explain it. im not trying to insult you or anything.

    DIXON VS MATRIX: why are they both going through their phases of
    moving and attacking together? the slower person is supposed to move
    (phase 3) then attack (phase 4)..ONLY AFTER (barring an interrupt)
    this is done does the next lowest speed character begin at phase 3
    move and then phase 4 attack.

    What is initiative? in sf the slow guy goes first and then the fast
    guy. the fast guy can watch the slow guys move and then interrupt
    him. initiative is dnd or sumthing and the rounds are different here.

    STONE VS HAN:yes a faster character can move and attack before a
    slower character can move. that was not the question posed though at
    all. what he asked was if someone takes their movement first and
    cannot reach you, can he save his attack till you reach him.

    if their is now stupidly timed interrupt the answer would be no
    because after you take your movement you have to take your attack and
    if no one is in range you forfeit your attack as noted in phase 4.

    they can then move into range without fear because you have already
    forfeited attack. (thats why fast characters dont always interrupt,
    because if they wait for their opponent to go before helping close
    the distance their opponent might not be able to reach)

    CHUN LI VS BALROG: this example also doesnt apply to his question
    because his question relates to sum1 running out of move, and THEN
    after they could not reach the other person and forfeit their attack,
    the other person brings themselves into range when it is finally
    their turn to do movement and attack phase. your example here is of
    someone taking themselves OUT of range.

    ALSO i might add, and please dont take this as an insult, but it
    appears to me that you are running combat wrong. I would love to
    hear a third party chime in because of coarse we both will think our
    own way is right.

    it looks like you are having EVERYONE go through ALL the phases
    together. this is wrong i think, as follows:

    ----------------------------------------------------
    phase 1: everyone selects cards

    phase 2: everyone declares speed

    phase 3: only the character with the lowest SPEED goes, he moves
    (*NOTE)

    phase 4: only the character with the lowest speed goes, he attacks
    (*NOTE)

    phase 5: after the slowest character is done with 3 and 4, the NEXT
    slowest character starts at phase 3 and moves, then does theyre phase
    4 and attacks.

    phase 6: everyone prepares for the next turn.

    *NOTE above means that in this phase you can be interrupted. when
    this happens the faster character takes their phase 3 movement and
    phase 4 attack. then when they are done, unless there are any other
    interrupts you can continue exactly where you left off in whatever
    phase you were in.
    ----------------------------------------------------
    it looks like instead of the players taking turns executing theyre
    movement and damage, you seem to have everyone doing this at the same
    time during 1 big group movement phase where everyone goes and the
    same with damage (based on your first example). I think this is wrong
    and would appreciate other group members input. I would like to know
    if it is indeed me who is wrong or what.

    Please read phase 5 of combat very carefully scott. it says that
    AFTER the slowest person is done with 3 and 4 THEN the next slowest
    person may begin movement and attack in phase 3. it progresses like
    this on up in order untill at last, the fastest guy goes.

    this order of coarse can be changed if a faster guy interrupts a
    slower one but even then everyone else stops, till the interrupter is
    done with his phase 3 and 4. NO ONE IS SUPPOSED TO TAKE MOVEMENT AND
    ACTION TOGETHER the way i read it. the example of play between hugo
    and jade backs me up later in the chapter. never will you see
    hugomove jademove then hugoattack jadeattack. one person finishes
    their movement and attack before the other one gets to move and
    attack. unless there is an interrupt in which case the interrupter
    still has to finish move and attack before it goes back to the slower
    guy.

    Anyone?

    --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
    > "I have to wait till I get home though and check What Pittman said.
    He
    > usually knows his XXXX."
    >
    > Well, I have been known to make mistakes from time to time, but I
    am pretty sure on this one. Let's say Dixon is fighting Matrix.
    Matrix gains inititive and moves, without calling an interrupt. He
    moves all of his allowed movement.
    > Dixon begins his move as well, and ends up in the adjacent hex
    from Matrix. He's going to make a maneuver that is, of course, slower
    than Matrix (Matrix had a higher Speed). Dixon's movement ends when
    he declares the attack. Matrix now can make his attack using an
    interrupt, as the attack phase of the turn is still going. Dixon can
    still make his attack, if Matrix does not use a Maneuver that allows
    him to continue movement away from his opponent, such as Backflip
    Kick. If he does, Dixon is out of luck, as he declared his attack and
    his movement has ended. No attack for Dixon in that case.
    >
    > In another example, let's say that Stone is fighting Han. Han
    gains inititive as he has the higher Speed. During the movement
    phase, Han interrupts Stone and moves and attacks, declaring an end
    to his movement and his attack at the same time.
    > The result is the same as the example above. Han can move and
    attack his opponent before his foe can even continue movement, as Han
    is faster and can interrupt with movement or an attack at any time.
    Han's Maneuver allows his to move back one hex after his attack.
    > However, Stone still has Movement left, and has never declared an
    end to that movement. he can now move up to Han if he has any
    movement left and continue his attack. Only when he declares his
    attack (or runs out of movement) does his movement end.
    >
    > In my final example, Chun Li is fighting Balrog. Balrog gains
    inititive, but allows Chun Li to make the first move. Chun Li has to
    use all of her movement to reach Balrog, who is wounded badly and
    doesn't want to take a single point of Health in damage right now.
    Although she is in the adjacent hex, Balrog can interrupt her at any
    time and does so before she can make an attack. He moves away at his
    maximum move. Chun Li and Balrog lose their attacks this turn, as
    Chun Li is not in range for an attack and Balrog cannot attack then
    move (he must declare an end to movement when he attacks).
    >
    > Anyway, that's my take on the rules as presented in the combat
    section of the main rulebook, although knowing Street Fighter I am
    sure there is a rule in another book that makes all of this wrong,
    LOL.
    >
    > Scott
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    > ----- Original Message -----
    > From: throwrocks@b...
    > To: streetfighter@y...
    > Sent: Thursday, August 16, 2001 11:22 AM
    > Subject: [streetfighter] Re: Hex Maps!
    >
    >
    > Like I said before, I think barring an interrupt you go through
    all
    > phases of your turn, movement and then attack a target within
    range
    > and then your turn is over. If sum1 moves up to you youve already
    > gone, too late.
    >
    > the only exception would be if you ran out of movement before
    > reaching your target but they were stupid enough to interrupt you
    > before your damage phase and move to you.
    >
    > I have to wait till I get home though and check What Pittman
    said. He
    > usually knows his shit.
    >
    > The question was however if youve already moved but cannot reach
    do
    > you lose your maneuver. If you have a higher speed scott yes you
    can
    > go now or later, but once you start going you have to complete
    all
    > the phases so if you still cant reach your screwed i think.
    >
    > I cant say for sure till i get home and see the book but i think
    your
    > reffering to faster characters can go before or after slower
    > characters. thats true, but once you start movement you have to
    > attack next and if theres no target you lose it i think.
    >
    > I will post again after i read over it.
    >
    > Matt
    >
    > --- In streetfighter@y..., "Tristan Oberon" <toberon@w...> wrote:
    > > Hi!!
    > >
    > > I'm a Spanish Fan of this great game! and I want to know if any
    of
    > > you has scanned the hex maps of the diferent books, can you
    send
    > them
    > > to me?
    > >
    > > I'm in trouble with any kind of combats, if a warrior advances
    all
    > his
    > > movement capacity and he can't hit his oponent (because hi's
    out of
    > > range), and then the oponent moves to the same or an adyacent
    hex
    > and
    > > hits him, can then the first warrior hit his oponent??
    > >
    > > thx!
    > > Tristan Oberon
    >
    >
    > Yahoo! Groups Sponsor
    > ADVERTISEMENT
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    >
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    Service.
    Group: streetfighter Message: 11561 From: throwrocks@bigfoot.com Date: 8/17/2001
    Subject: Re: Hex Maps!
    Well I have the books here now and this is my final answer Regis:

    From 'phase 4)Attacking' on page 138
    "...(attacks always occur after moving, unless the action in question
    is a special maneuver that allows movement after an attack), the
    player puts down her combat card to show the manuever she is playing.
    ***if the character played a maneuver that can cause damage, and she
    is within range to attack an opponent (unless otherwise stated, a
    character must be in the same or an adjacent hex to attack an
    opponent), she can declare her attack on any target within range."

    So, your attack has to take place in phase 4, after your movement
    (move is phase 3). and according to the sentence i marked
    with "***" ,in order to declare an attack on a target you have to (A)
    have a card picked that does damage, and (B) be within range.

    if one of these conditions is MISSING, such as being in range (your
    not), you cannot attack and it is forfeited as noted in the last
    sentence of phase 4 in the book which reads.

    "...declared an attack against a target that is now out of range, the
    slow character must forfeit the attack--no damage is rolled."

    If it is now the NEXT characters turn to move and attack, and she
    moves within range of the first guy, THE FIRST GUY CANNOT DO HIS
    MOVE. IT IS TOO LATE. HE HAS FINISHED HIS ATTACK PHASE BY
    FORFEITING HIS ATTACK. HIS PHASE 4 IS OVER.

    the only way he could ever get hit by moving in on a character that
    cant reach him would be if he is foolish enough to interrupt the guy
    and close the gap before the guy is done with HIS phase 4.

    AS long as you wisely wait till he is done with his attack phase
    before you move in on him you are in no danger. patience is a virtue.

    Matt
    www.geocities.com/necro6hit



    --- In streetfighter@y..., "Tristan Oberon" <toberon@w...> wrote:
    > Hi!!
    >
    > I'm a Spanish Fan of this great game! and I want to know if any of
    > you has scanned the hex maps of the diferent books, can you send
    them
    > to me?
    >
    > I'm in trouble with any kind of combats, if a warrior advances all
    his
    > movement capacity and he can't hit his oponent (because hi's out of
    > range), and then the oponent moves to the same or an adyacent hex
    and
    > hits him, can then the first warrior hit his oponent??
    >
    > thx!
    > Tristan Oberon
    Group: streetfighter Message: 11562 From: Tristan Oberon Date: 8/17/2001
    Subject: Re: Hex Maps!
    <If it is now the NEXT characters turn to move and attack, and she moves within range of the first guy, THE FIRST GUY CANNOT DO HIS MOVE. IT IS TOO LATE. HE HAS FINISHED HIS ATTACK PHASE BY FORFEITING HIS ATTACK. HIS PHASE 4 IS OVER.>

    Ok very thanks, it's so clearly now, and this is the most realistic way!

    Now hex maps theme... nobody can say me where can I find scanned maps ? I'm in trouble to find the SF books (i'm from spain) and i'm very interested in the hexes maps and the scenarios from the sf books (I've got the basic las vegas scenario and map), thx at all!

    Tristan.
    Group: streetfighter Message: 11563 From: J. Scott Pittman Date: 8/18/2001
    Subject: Re: scott
    You are correct.
     
    I went back and read the rules closely (as you might remember, I have not played the game for years). The key line  from the rules is:
     
    "The faster character now takes over the action and uses any movement he desires, THEN PROCEEDS TO THE NEXT STEP OF ATTACKING."
     
    For some reason, I thought that the character had the option to attack, or to allow the slower character to finish moving, "saving" his attack until he wished to spring it. I was wrong.
     
    But my way did make more sense....LOL
     
    By the way, Inititive is a Dungeons and Dragons term, yes, meaning who gets to go first. Speed is the correct Street Fighter term...
     
    well, exccuuusssseeeeee meeeeeeeeeeeeeeeee!
     
    Okay, I'll shut up now until I figure out what the hell I'm talking about....
     
    Scott
    ----- Original Message -----
    Sent: Friday, August 17, 2001 12:04 AM
    Subject: [streetfighter] scott

    heres my responses to your examples. PLEASE dont take offense.  it
    looks to me like you are doing something wrong but im just trying to
    explain it. im not trying to insult you or anything.

    DIXON VS MATRIX: why are they both going through their phases of
    moving and attacking together? the slower person is supposed to move
    (phase 3) then attack (phase 4)..ONLY AFTER (barring an interrupt)
    this is done does the next lowest speed character begin at phase 3
    move and then phase 4 attack.

    What is initiative? in sf the slow guy goes first and then the fast
    guy. the fast guy can watch the slow guys move and then interrupt
    him. initiative is dnd or sumthing and the rounds are different here.

    STONE VS HAN:yes a faster character can move and attack before a
    slower character can move. that was not the question posed though at
    all. what he asked was if someone takes their movement first and
    cannot reach you, can he save his attack till you reach him.

    if their is now stupidly timed interrupt the answer would be no
    because after you take your movement you have to take your attack and
    if no one is in range you forfeit your attack as noted in phase 4.

    they can then move into range without fear because you have already
    forfeited attack. (thats why fast characters dont always interrupt,
    because if they wait for their opponent to go before helping close
    the distance their opponent might not be able to reach)

    CHUN LI VS BALROG: this example also doesnt apply to his question
    because his question relates to sum1 running out of move, and THEN
    after they could not reach the other person and forfeit their attack,
    the other person brings themselves into range when it is finally
    their turn to do movement and attack phase.  your example here is of
    someone taking themselves OUT of range.

    ALSO i might add, and please dont take this as an insult, but it
    appears to me that you are running combat wrong.  I would love to
    hear a third party chime in because of coarse we both will think our
    own way is right.

    it looks like you are having EVERYONE go through ALL the phases
    together. this is wrong i think, as follows:

    ----------------------------------------------------
    phase 1: everyone selects cards

    phase 2: everyone declares speed

    phase 3: only the character with the lowest SPEED goes, he moves
    (*NOTE)

    phase 4: only the character with the lowest speed goes, he attacks
    (*NOTE)

    phase 5: after the slowest character is done with 3 and 4, the NEXT
    slowest character starts at phase 3 and moves, then does theyre phase
    4 and attacks.

    phase 6: everyone prepares for the next turn.

    *NOTE above means that in this phase you can be interrupted.  when
    this happens the faster character takes their phase 3 movement and
    phase 4 attack.  then when they are done, unless there are any other
    interrupts you can continue exactly where you left off in whatever
    phase you were in.
    ----------------------------------------------------
    it looks like instead of the players taking turns executing theyre
    movement and damage, you seem to have everyone doing this at the same
    time during 1 big group movement phase where everyone goes and the
    same with damage (based on your first example). I think this is wrong
    and would appreciate other group members input.  I would like to know
    if it is indeed me who is wrong or what.

    Please read phase 5 of combat very carefully scott.  it says that
    AFTER the slowest person is done with 3 and 4 THEN the next slowest
    person may begin movement and attack in phase 3. it progresses like
    this on up in order untill at last, the fastest guy goes.

    this order of coarse can be changed if a faster guy interrupts a
    slower one but even then everyone else stops, till the interrupter is
    done with his phase 3 and 4.  NO ONE IS SUPPOSED TO TAKE MOVEMENT AND
    ACTION TOGETHER the way i read it.  the example of play between hugo
    and jade backs me up later in the chapter.  never will you see
    hugomove jademove then hugoattack jadeattack.  one person finishes
    their movement and attack before the other one gets to move and
    attack. unless there is an interrupt in which case the interrupter
    still has to finish move and attack before it goes back to the slower
    guy.

    Anyone?

    --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
    > "I have to wait till I get home though and check What Pittman said.
    He
    > usually knows his XXXX."
    >
    Well, I have been known to make mistakes from time to time, but I
    am pretty sure on this one. Let's say Dixon is fighting Matrix.
    Matrix gains inititive and moves, without calling an interrupt. He
    moves all of his allowed movement.
      Dixon begins his move as well, and ends up in the adjacent hex
    from Matrix. He's going to make a maneuver that is, of course, slower
    than Matrix (Matrix had a higher Speed). Dixon's movement ends when
    he declares the attack. Matrix now can make his attack using an
    interrupt, as the attack phase of the turn is still going. Dixon can
    still make his attack, if Matrix does not use a Maneuver that allows
    him to continue movement away from his opponent, such as Backflip
    Kick. If he does, Dixon is out of luck, as he declared his attack and
    his movement has ended. No attack for Dixon in that case.
    >
      In another example, let's say that Stone is fighting Han. Han
    gains inititive as he has the higher Speed. During the movement
    phase, Han interrupts Stone and moves and attacks, declaring an end
    to his movement and his attack at the same time.
      The result is the same as the example above. Han can move and
    attack his opponent before his foe can even continue movement, as Han
    is faster and can interrupt with movement or an attack at any time.
    Han's Maneuver allows his to move back one hex after his attack.
      However, Stone still has Movement left, and has never declared an
    end to that movement. he can now move up to Han if he has any
    movement left and continue his attack. Only when he declares his
    attack (or runs out of movement) does his movement end.
     
      In my final example, Chun Li is fighting Balrog. Balrog gains
    inititive, but allows Chun Li to make the first move. Chun Li has to
    use all of her movement to reach Balrog, who is wounded badly and
    doesn't want to take a single point of Health in damage right now.
    Although she is in the adjacent hex, Balrog can interrupt her at any
    time and does so before she can make an attack. He moves away at his
    maximum move. Chun Li and Balrog lose their attacks this turn, as
    Chun Li is not in range for an attack and Balrog cannot attack then
    move (he must declare an end to movement when he attacks).
    >
      Anyway, that's my take on the rules as presented in the combat
    section of the main rulebook, although knowing Street Fighter I am
    sure there is a rule in another book that makes all of this wrong,
    LOL.
    >
    > Scott
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
      ----- Original Message -----
      From: throwrocks@b...
      To: streetfighter@y...
      Sent: Thursday, August 16, 2001 11:22 AM
      Subject: [streetfighter] Re: Hex Maps!
    >
    >
      Like I said before, I think barring an interrupt you go through
    all
      phases of your turn, movement and then attack a target within
    range
      and then your turn is over. If sum1 moves up to you youve already
      gone, too late.
    >
      the only exception would be if you ran out of movement before
      reaching your target but they were stupid enough to interrupt you
      before your damage phase and move to you.
    >
      I have to wait till I get home though and check What Pittman
    said. He
      usually knows his shit.
    >
      The question was however if youve already moved but cannot reach
    do
      you lose your maneuver.  If you have a higher speed scott yes you
    can
      go now or later, but once you start going you have to complete
    all
      the phases so if you still cant reach your screwed i think.
    >
      I cant say for sure till i get home and see the book but i think
    your
      reffering to faster characters can go before or after slower
      characters. thats true, but once you start movement you have to
      attack next and if theres no target you lose it i think.
    >
      I will post again after i read over it.
    >
      Matt
    >
      --- In streetfighter@y..., "Tristan Oberon" <toberon@w...> wrote:
      > Hi!!
      >
      > I'm a Spanish Fan of this great game! and I want to know if any
    of
      > you has scanned the hex maps of the diferent books, can you
    send
      them
      > to me?
      >
      > I'm in trouble with any kind of combats, if a warrior advances
    all
      his
      > movement capacity and he can't hit his oponent (because hi's
    out of
      > range), and then the oponent moves to the same or an adyacent
    hex
      and
      > hits him, can then the first warrior hit his oponent??
      >
      > thx!
      > Tristan Oberon
    >
    >
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    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
    Group: streetfighter Message: 11564 From: throwrocks@bigfoot.com Date: 8/18/2001
    Subject: Re: scott
    well i wasnt trying to be technical with the intitiative thing, its
    just that anyone who is familiar with it might be confused because
    with initiative the faster character goes first and in SF the fastest
    character goes last, unless he interrupts.

    The guy asking the question wasnt clear on the rules and hes from
    spain, so unless we can explain it in spanish we should try to be as
    clear as possible and not confuse him even more.

    thats all i was trying to do.

    peace,
    Matt

    --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
    > You are correct.
    >
    > I went back and read the rules closely (as you might remember, I
    have not played the game for years). The key line from the rules is:
    >
    > "The faster character now takes over the action and uses any
    movement he desires, THEN PROCEEDS TO THE NEXT STEP OF ATTACKING."
    >
    > For some reason, I thought that the character had the option to
    attack, or to allow the slower character to finish moving, "saving"
    his attack until he wished to spring it. I was wrong.
    >
    > But my way did make more sense....LOL
    >
    > By the way, Inititive is a Dungeons and Dragons term, yes, meaning
    who gets to go first. Speed is the correct Street Fighter term...
    >
    > well, exccuuusssseeeeee meeeeeeeeeeeeeeeee!
    >
    > Okay, I'll shut up now until I figure out what the hell I'm talking
    about....
    >
    > Scott
    > ----- Original Message -----
    > From: throwrocks@b...
    > To: streetfighter@y...
    > Sent: Friday, August 17, 2001 12:04 AM
    > Subject: [streetfighter] scott
    >
    >
    > heres my responses to your examples. PLEASE dont take offense.
    it
    > looks to me like you are doing something wrong but im just trying
    to
    > explain it. im not trying to insult you or anything.
    >
    > DIXON VS MATRIX: why are they both going through their phases of
    > moving and attacking together? the slower person is supposed to
    move
    > (phase 3) then attack (phase 4)..ONLY AFTER (barring an
    interrupt)
    > this is done does the next lowest speed character begin at phase
    3
    > move and then phase 4 attack.
    >
    > What is initiative? in sf the slow guy goes first and then the
    fast
    > guy. the fast guy can watch the slow guys move and then interrupt
    > him. initiative is dnd or sumthing and the rounds are different
    here.
    >
    > STONE VS HAN:yes a faster character can move and attack before a
    > slower character can move. that was not the question posed though
    at
    > all. what he asked was if someone takes their movement first and
    > cannot reach you, can he save his attack till you reach him.
    >
    > if their is now stupidly timed interrupt the answer would be no
    > because after you take your movement you have to take your attack
    and
    > if no one is in range you forfeit your attack as noted in phase 4.
    >
    > they can then move into range without fear because you have
    already
    > forfeited attack. (thats why fast characters dont always
    interrupt,
    > because if they wait for their opponent to go before helping
    close
    > the distance their opponent might not be able to reach)
    >
    > CHUN LI VS BALROG: this example also doesnt apply to his question
    > because his question relates to sum1 running out of move, and
    THEN
    > after they could not reach the other person and forfeit their
    attack,
    > the other person brings themselves into range when it is finally
    > their turn to do movement and attack phase. your example here is
    of
    > someone taking themselves OUT of range.
    >
    > ALSO i might add, and please dont take this as an insult, but it
    > appears to me that you are running combat wrong. I would love to
    > hear a third party chime in because of coarse we both will think
    our
    > own way is right.
    >
    > it looks like you are having EVERYONE go through ALL the phases
    > together. this is wrong i think, as follows:
    >
    > ----------------------------------------------------
    > phase 1: everyone selects cards
    >
    > phase 2: everyone declares speed
    >
    > phase 3: only the character with the lowest SPEED goes, he moves
    > (*NOTE)
    >
    > phase 4: only the character with the lowest speed goes, he attacks
    > (*NOTE)
    >
    > phase 5: after the slowest character is done with 3 and 4, the
    NEXT
    > slowest character starts at phase 3 and moves, then does theyre
    phase
    > 4 and attacks.
    >
    > phase 6: everyone prepares for the next turn.
    >
    > *NOTE above means that in this phase you can be interrupted.
    when
    > this happens the faster character takes their phase 3 movement
    and
    > phase 4 attack. then when they are done, unless there are any
    other
    > interrupts you can continue exactly where you left off in
    whatever
    > phase you were in.
    > ----------------------------------------------------
    > it looks like instead of the players taking turns executing
    theyre
    > movement and damage, you seem to have everyone doing this at the
    same
    > time during 1 big group movement phase where everyone goes and
    the
    > same with damage (based on your first example). I think this is
    wrong
    > and would appreciate other group members input. I would like to
    know
    > if it is indeed me who is wrong or what.
    >
    > Please read phase 5 of combat very carefully scott. it says that
    > AFTER the slowest person is done with 3 and 4 THEN the next
    slowest
    > person may begin movement and attack in phase 3. it progresses
    like
    > this on up in order untill at last, the fastest guy goes.
    >
    > this order of coarse can be changed if a faster guy interrupts a
    > slower one but even then everyone else stops, till the
    interrupter is
    > done with his phase 3 and 4. NO ONE IS SUPPOSED TO TAKE MOVEMENT
    AND
    > ACTION TOGETHER the way i read it. the example of play between
    hugo
    > and jade backs me up later in the chapter. never will you see
    > hugomove jademove then hugoattack jadeattack. one person
    finishes
    > their movement and attack before the other one gets to move and
    > attack. unless there is an interrupt in which case the
    interrupter
    > still has to finish move and attack before it goes back to the
    slower
    > guy.
    >
    > Anyone?
    >
    > --- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...>
    wrote:
    > > "I have to wait till I get home though and check What Pittman
    said.
    > He
    > > usually knows his XXXX."
    > >
    > > Well, I have been known to make mistakes from time to time,
    but I
    > am pretty sure on this one. Let's say Dixon is fighting Matrix.
    > Matrix gains inititive and moves, without calling an interrupt.
    He
    > moves all of his allowed movement.
    > > Dixon begins his move as well, and ends up in the adjacent
    hex
    > from Matrix. He's going to make a maneuver that is, of course,
    slower
    > than Matrix (Matrix had a higher Speed). Dixon's movement ends
    when
    > he declares the attack. Matrix now can make his attack using an
    > interrupt, as the attack phase of the turn is still going. Dixon
    can
    > still make his attack, if Matrix does not use a Maneuver that
    allows
    > him to continue movement away from his opponent, such as Backflip
    > Kick. If he does, Dixon is out of luck, as he declared his attack
    and
    > his movement has ended. No attack for Dixon in that case.
    > >
    > > In another example, let's say that Stone is fighting Han. Han
    > gains inititive as he has the higher Speed. During the movement
    > phase, Han interrupts Stone and moves and attacks, declaring an
    end
    > to his movement and his attack at the same time.
    > > The result is the same as the example above. Han can move and
    > attack his opponent before his foe can even continue movement, as
    Han
    > is faster and can interrupt with movement or an attack at any
    time.
    > Han's Maneuver allows his to move back one hex after his attack.
    > > However, Stone still has Movement left, and has never
    declared an
    > end to that movement. he can now move up to Han if he has any
    > movement left and continue his attack. Only when he declares his
    > attack (or runs out of movement) does his movement end.
    > >
    > > In my final example, Chun Li is fighting Balrog. Balrog gains
    > inititive, but allows Chun Li to make the first move. Chun Li has
    to
    > use all of her movement to reach Balrog, who is wounded badly and
    > doesn't want to take a single point of Health in damage right
    now.
    > Although she is in the adjacent hex, Balrog can interrupt her at
    any
    > time and does so before she can make an attack. He moves away at
    his
    > maximum move. Chun Li and Balrog lose their attacks this turn, as
    > Chun Li is not in range for an attack and Balrog cannot attack
    then
    > move (he must declare an end to movement when he attacks).
    > >
    > > Anyway, that's my take on the rules as presented in the
    combat
    > section of the main rulebook, although knowing Street Fighter I
    am
    > sure there is a rule in another book that makes all of this
    wrong,
    > LOL.
    > >
    > > Scott
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > >
    > > ----- Original Message -----
    > > From: throwrocks@b...
    > > To: streetfighter@y...
    > > Sent: Thursday, August 16, 2001 11:22 AM
    > > Subject: [streetfighter] Re: Hex Maps!
    > >
    > >
    > > Like I said before, I think barring an interrupt you go
    through
    > all
    > > phases of your turn, movement and then attack a target within
    > range
    > > and then your turn is over. If sum1 moves up to you youve
    already
    > > gone, too late.
    > >
    > > the only exception would be if you ran out of movement before
    > > reaching your target but they were stupid enough to interrupt
    you
    > > before your damage phase and move to you.
    > >
    > > I have to wait till I get home though and check What Pittman
    > said. He
    > > usually knows his shit.
    > >
    > > The question was however if youve already moved but cannot
    reach
    > do
    > > you lose your maneuver. If you have a higher speed scott yes
    you
    > can
    > > go now or later, but once you start going you have to
    complete
    > all
    > > the phases so if you still cant reach your screwed i think.
    > >
    > > I cant say for sure till i get home and see the book but i
    think
    > your
    > > reffering to faster characters can go before or after slower
    > > characters. thats true, but once you start movement you have
    to
    > > attack next and if theres no target you lose it i think.
    > >
    > > I will post again after i read over it.
    > >
    > > Matt
    > >
    > > --- In streetfighter@y..., "Tristan Oberon" <toberon@w...>
    wrote:
    > > > Hi!!
    > > >
    > > > I'm a Spanish Fan of this great game! and I want to know if
    any
    > of
    > > > you has scanned the hex maps of the diferent books, can you
    > send
    > > them
    > > > to me?
    > > >
    > > > I'm in trouble with any kind of combats, if a warrior
    advances
    > all
    > > his
    > > > movement capacity and he can't hit his oponent (because
    hi's
    > out of
    > > > range), and then the oponent moves to the same or an
    adyacent
    > hex
    > > and
    > > > hits him, can then the first warrior hit his oponent??
    > > >
    > > > thx!
    > > > Tristan Oberon
    > >
    > >
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