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Group: streetfighter Message: 11164 From: Tommy Brownell Date: 5/26/2001
Subject: Renown question...
Group: streetfighter Message: 11165 From: Tommy Brownell Date: 5/27/2001
Subject: I bet you all are getting tired of me...=P
Group: streetfighter Message: 11166 From: Tommy Brownell Date: 5/27/2001
Subject: Dual-styles, anyone?
Group: streetfighter Message: 11167 From: cliff rice Date: 5/27/2001
Subject: Re: Dual-styles, anyone?
Group: streetfighter Message: 11168 From: Tommy Brownell Date: 5/27/2001
Subject: Re: Dual-styles, anyone?
Group: streetfighter Message: 11169 From: Tony Figueroa Date: 5/27/2001
Subject: Re: Renown question...
Group: streetfighter Message: 11170 From: azathoth05@aol.com Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11171 From: Fred Chagnon Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11172 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: Re: Yay!!!
Group: streetfighter Message: 11173 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11174 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: changing the techniques of moves
Group: streetfighter Message: 11175 From: streetfighter@yahoogroups.com Date: 5/27/2001
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 11176 From: azathoth05@aol.com Date: 5/27/2001
Subject: Re: changing the techniques of moves
Group: streetfighter Message: 11177 From: Danyal Herder Date: 5/27/2001
Subject: My SNK VS. Capcom Character Sheet
Group: streetfighter Message: 11178 From: Tony Figueroa Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11179 From: Tommy Brownell Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11180 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11181 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: PDFs 4 Tommy
Group: streetfighter Message: 11182 From: Niemand Date: 5/27/2001
Subject: Re: Yay!!!
Group: streetfighter Message: 11183 From: Tommy Brownell Date: 5/27/2001
Subject: Re: Yay!!!
Group: streetfighter Message: 11184 From: Tommy Brownell Date: 5/27/2001
Subject: Re: PDFs 4 Tommy
Group: streetfighter Message: 11185 From: Tony Figueroa Date: 5/28/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11186 From: azathoth05@aol.com Date: 5/28/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11188 From: throwrocks@bigfoot.com Date: 5/28/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11189 From: Tony Figueroa Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11190 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11191 From: streetfighter@yahoogroups.com Date: 5/29/2001
Subject: New file uploaded to streetfighter
Group: streetfighter Message: 11192 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Multiple Styles
Group: streetfighter Message: 11193 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Multiple Styles
Group: streetfighter Message: 11194 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11195 From: Tommy Brownell Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11196 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11197 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Multiple Styles
Group: streetfighter Message: 11198 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11199 From: Niemand Date: 5/29/2001
Subject: Re: Multiple Styles
Group: streetfighter Message: 11200 From: Niemand Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11201 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Multiple Styles
Group: streetfighter Message: 11202 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11203 From: Tommy Brownell Date: 5/29/2001
Subject: Amazing what you can do...
Group: streetfighter Message: 11204 From: Tony Figueroa Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11205 From: Niemand Date: 5/29/2001
Subject: Re: Multiple Styles
Group: streetfighter Message: 11206 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Amazing what you can do...
Group: streetfighter Message: 11207 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11208 From: Clk Whrr Chad Date: 5/30/2001
Subject: I Finally Did It
Group: streetfighter Message: 11209 From: Clk Whrr Chad Date: 5/30/2001
Subject: I Would Like To Help
Group: streetfighter Message: 11210 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Multiple Styles
Group: streetfighter Message: 11211 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11212 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Few more questions after the last game session...
Group: streetfighter Message: 11213 From: Chris Hoffmann Date: 5/30/2001
Subject: Re: Warriors Pride
Group: streetfighter Message: 11214 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Warriors Pride



Group: streetfighter Message: 11164 From: Tommy Brownell Date: 5/26/2001
Subject: Renown question...
One more thing...

When awarding renown, you have to maintain 10 temporary renown for a story,
in order to gain a new point of permanent renown. What happens if you have
8 temporary Glory, and win 5 temporary Glory? I know you record the two
that make it an even 10, but what happens to the rest of it?

On a similar note, what if you have, say, 2 Honor and no temporary Honor and
you lose a point of temporary? Do you break it down to 10 temporary honor
and give them a chance to redeem themselves by losing no more until the end
of the current story? Or do you just ditch a point of permanent honor and
leave them with 9 temporary?

Again, sorry for all the questions...
Thanks,
Tommy
Group: streetfighter Message: 11165 From: Tommy Brownell Date: 5/27/2001
Subject: I bet you all are getting tired of me...=P
A small request...

Does anyone have some nice, PDFed NPC sheets and Combat Card sheets? How
about a good scan of the hex map? Any help, as always, would be greatly
appreciated..

Tommy
Group: streetfighter Message: 11166 From: Tommy Brownell Date: 5/27/2001
Subject: Dual-styles, anyone?
Okay, after this one, I promise not to post a single question until at LEAST
after Memorial Day. There are a few examples of characters using multiple
styles...most notably NPCs such as Aka Zahn, using Ler Drit and Kabaddi.
All I know about martial arts, I learned from fighting games and cinema, so
I ask: How common is it, and how common should it be (in game terms) for a
character to actually use multiple styles. I also ask this, in part,
because a player of mine asked about switching styles and the feasibility of
it in the game. Anyone thoughts on how to handle this?

Thanks!
Tommy
Group: streetfighter Message: 11167 From: cliff rice Date: 5/27/2001
Subject: Re: Dual-styles, anyone?
Not too common i would imagine, Because of the
conflicting philosiphies would make styles conflict
too much. I have some house rulz about multiple styles
if you want they are suficiently restricting eanough
for players to not want to use them. But the option is
still there if thay want to take it.

Cliff
--- Tommy Brownell <tommyb@...> wrote:
> Okay, after this one, I promise not to post a single
> question until at LEAST
> after Memorial Day. There are a few examples of
> characters using multiple
> styles...most notably NPCs such as Aka Zahn, using
> Ler Drit and Kabaddi.
> All I know about martial arts, I learned from
> fighting games and cinema, so
> I ask: How common is it, and how common should it be
> (in game terms) for a
> character to actually use multiple styles. I also
> ask this, in part,
> because a player of mine asked about switching
> styles and the feasibility of
> it in the game. Anyone thoughts on how to handle
> this?
>
> Thanks!
> Tommy
>
>


__________________________________________________
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Group: streetfighter Message: 11168 From: Tommy Brownell Date: 5/27/2001
Subject: Re: Dual-styles, anyone?
> Not too common i would imagine, Because of the
> conflicting philosiphies would make styles conflict
> too much. I have some house rulz about multiple styles
> if you want they are suficiently restricting eanough
> for players to not want to use them. But the option is
> still there if thay want to take it.
>
> Cliff

You betcha, I'd love to see 'em...my players are in a unique zone at the
moment...they're making all of their character decisions based offof
characterization and not munchkinism, and I'm loving it...=) So if you'd
send 'em my way, I'd appreciate it..

Thanks!
Tommy
Group: streetfighter Message: 11169 From: Tony Figueroa Date: 5/27/2001
Subject: Re: Renown question...
>On a similar note, what if you have, say, 2 Honor and no temporary Honor and
>you lose a point of temporary? Do you break it down to 10 temporary honor
>and give them a chance to redeem themselves by losing no more until the end
>of the current story? Or do you just ditch a point of permanent honor and
>leave them with 9 temporary?

I figure they are the at 2 permanent and -1 temporary. If the maintain the
negative for the next game session, they drop to 1 permanent and however
many temporary are left. Much like, when you have 10 temporary you don't go
up until you've maintained it for a game session.

That's the way I run it in my game.

Knight of the Black Rose

My Street Fighter RPG page:
http://members.nbci.com/shliff/countdown/
Group: streetfighter Message: 11170 From: azathoth05@aol.com Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
To answer these questions as I would see them:
1) You may interrupt with either a block or jump since both are abort
maneuvers.  Block offers the better speed bonus so it is possible in some
cases that you may be fast enough to block an attack but not fast enough to
jump away from it.  Either maneuver is valid though.
2) This would be up to the GM's personal preference.  I would say definitely
yes if the team bought it as a Team Combo and paid power points for it,
otherwise it's up to you.  You may want to suggest they make it an official
team combo if it seems too powerful.
3) Grey has a good idea, and I give him credit for the attempt at being
cagey, but it won't work.  To my knowledge there are no facing rules, and as
long as he winds up next to her when her attack resumes he's a legal target,
behind her or not.  So to answer the question, yeah, he can jump behind her &
even attack, but she'd still get her attack off.  The only exception is if
she's using a projectile atack like a fire ball.  In that case Grey rolls to
dodge the projectile as discussed in the Jump maneuver description, and if
successful her attack misses completely and Grey completes his maneuver as
desired.  However, if memory serves correctly she has no such maneuvers so
I'm just including that tidbit for completeness sake.
4) Oddly enough, despite what may seem logical, The Air Smash may indeed hit
and do damage after the Flying Knee Thrust does damage.  Because the Flying
Knee Thrust does not cause a knockdown against aerial or any other opponents,
the only way to keep the Air Smash from going off if the Flying Knee Thrust
dizzies or knocks out the sanbo guy.  Otherwise the Air Smash goes off with
no problems.  

Hope that helped!  Write back if anything else comes up!
Group: streetfighter Message: 11171 From: Fred Chagnon Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
| 1) If an opponent moves in to attack, say with a Double-Hit Kick, can you
| either interrupt or abort to jump away safely? Or is jumping only useable
| as a defense against projectiles?

I would allow an abort to jump away. After all, I typically abort to a jump
whenever an opponent is performing a foot sweep or some other low maneuver
which causes a knockdown.

| 2) Would the following be a legal teamwork maneuver? Temogen, a Wu Shu
| stylist, snatches a gangster and throws him backwards. As he's sailing
| through the air, but before he lands, Christian Tremaine, a Muay Thai
| kickboxer and Temogen's teammate, interrupts and smashes the gangster with
a
| Flying Knee Thrust. Would the attack do the damage of both moves? Would
| Tremaine remain unscathed?

Interesting situation.
Realistically, I would only deal damage to the knee thrust. A knee thrust
would hurt the same whether an opponent is flying through the air or not.
ALthough hitting the ground after the throw might tingle.
I think team combos can get very number crunchy...so I would tend to be a
little strict.
But still an interesting idea.

| 3) Another example I'm curious as to the legality of: Grey, a Special
Forces
| Fighter, is facing Pantara (from the rulebook). Pantara attacks with a
| roundhouse, and Grey wants to Abort or Interrupt into a Jump, jumping over
| her and landing behind her. Would that qualify for a valid defense? Or
| could Pantara simply turn and kick the crap outta him when he lands?

I thought that's what the speed modifier was all about.
If Grey's jump is faster than Pantara's roundhouse, then Panatara's gonna
fan on her kick.

| 4) Finally, a Sanbo wrestler leaps into the air for an Air Smash, so
| Christian Tremaine interrupts and hits with a Flying Knee Thrust. Since
the
| Flying Knee Thrust is an aerial maneuver, it should still hit...but would
| the wrestler be Knocked Down? Would Christian still take damage from the
| Air Smash?

Again, depends on which one was pulled off faster. The fastest move wins.
And yes, the wrestler most certainly would get knocked down. If I was going
to bundy-plash you, and you jumped up and drove a knee into my gut, I'm not
so sure I would find it easy to land on my feet. :)

Good questions.
This list doesn't get enough mechanical questions like this. *sigh* I just
assumed no one played anymore.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 11172 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: Re: Yay!!!
I liked the stuff you submitted to my site so I'll be looking forward
to seeing what you do with SNK VS Capcom.

please keep us posted:)

-Matt


--- In streetfighter@y..., "Danyal Herder" <herder@i...> wrote:
> I just got Contenders! Now I have the whole series and I can
begin work
> on SNK VS. Capcom! I can't wait to finally get started :)
>
> Danyal
Group: streetfighter Message: 11173 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
Good questions, a lot of those came up in my earlier games.
I will answer according to the rules instead of according to common
sense. If you prefer a more freeform combat feel free to ignore the
rules.

1) Whenever you play Jump by itself, without a basic punch or kick,
it is an abort maneuver. so yes you can jump away. but be sure to
either:
a) jump far enough so they can't still move and reach you.
b) Wait till they say they have finished their movement phase, then
you can move only a hex back and they cant follow you (since you can
interrupt at ANY point)

2) I would say yes. since being thrown constitutes Knockdown then the
thrown guy wont get to do anything else this round anyhow. you could
come up and hit him and he cant stop you so theres no reason to say
you cant do it in the air. no un-balancing. I would penelize the
knee thruster with renown though. striking a held opponent is
dishonerable so striking a helpless airborne opponent probly is too.

3) She would turn and kick the crap outta him when he lands. (much
like when neo jumps over morpheous after running up the wall). when
hes done interrupting again she picks up where she left off and so
she can still finish her roundhouse on anyone within 1 hex of her.
If your player really likes doing this though tell him to check out
Forward Flip Knee. It's designed to do this, an exception to the
rule.


4) yes the air smash would still hit. since it doesnt knockdown
aerial opponents air smash guy gets to pick up where he left off when
knee thrust guy is done interrupting. they just swap hits, he knees
his belly and he bellyflops his knee. if he had simply done a power
uppercut it would have saved him from the air smash though, as power
uppercut knocks down aerial opponents. moves like that have value
beyond Speed, damage, and move.

-Matt
www.geocities.com/necro6hit

--- In streetfighter@y..., "Tommy Brownell" <tommyb@s...> wrote:
> Hey guys, it's me again...
>
> You all have been a major help since I signed onto this list, I
want you to
> know. And now I need a bit more help on rules clarification...=P
>
> 1) If an opponent moves in to attack, say with a Double-Hit Kick,
can you
> either interrupt or abort to jump away safely? Or is jumping only
useable
> as a defense against projectiles?
>
> 2) Would the following be a legal teamwork maneuver? Temogen, a Wu
Shu
> stylist, snatches a gangster and throws him backwards. As he's
sailing
> through the air, but before he lands, Christian Tremaine, a Muay
Thai
> kickboxer and Temogen's teammate, interrupts and smashes the
gangster with a
> Flying Knee Thrust. Would the attack do the damage of both moves?
Would
> Tremaine remain unscathed?
>
> 3) Another example I'm curious as to the legality of: Grey, a
Special Forces
> Fighter, is facing Pantara (from the rulebook). Pantara attacks
with a
> roundhouse, and Grey wants to Abort or Interrupt into a Jump,
jumping over
> her and landing behind her. Would that qualify for a valid
defense? Or
> could Pantara simply turn and kick the crap outta him when he lands?
>
> 4) Finally, a Sanbo wrestler leaps into the air for an Air Smash, so
> Christian Tremaine interrupts and hits with a Flying Knee Thrust.
Since the
> Flying Knee Thrust is an aerial maneuver, it should still hit...but
would
> the wrestler be Knocked Down? Would Christian still take damage
from the
> Air Smash?
>
> These were all situations that popped up in last night's session,
btw..=P
>
> Thanks for any help, guys...
> Tommy
Group: streetfighter Message: 11174 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: changing the techniques of moves
Hi guys,
can i get your oppinions on this.

Ever since we first started playing (my group) we found that a nice
balanced way to "make up our own moves" is too take a move from
another technique.

For example, someone wants to make a move to flip over an opponent
and punch him while dodging an attack. Make it just like a Forward
Flip Knee but with Punch technique instead of Kick.

This keeps disagreements about what invented maneuvers are too
powerfull to a minimum but on the other hand, Its a way for ppl to
get all their favorite moves without having to buy more than one
technique. They could simply build up all their kick, never buy
punch, and get all the crunchiest moves as kick moves.

where do you think the line should be drawn?

-matt
Group: streetfighter Message: 11175 From: streetfighter@yahoogroups.com Date: 5/27/2001
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /SNK VS. Capcom/SNK Capcom.doc
Uploaded by : herder@...
Description : My Character Sheet for the Game

You can access this file at the URL

http://groups.yahoo.com/group/streetfighter/files/SNK%20VS.%20Capcom/SNK%20Capcom.doc

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

herder@...
Group: streetfighter Message: 11176 From: azathoth05@aol.com Date: 5/27/2001
Subject: Re: changing the techniques of moves
In a message dated 5/27/01 2:16:58 PM Eastern Daylight Time,
throwrocks@... writes:


For example, someone wants to make a move to flip over an opponent
and punch him while dodging an attack.  Make it just like a Forward
Flip Knee but with Punch technique instead of Kick.



I've allowed this if it fits the character concept or if the player thought
of it without seeing the description.  (My players get a list of moves for
their style, nothing else, so if they think of one that is similar to an
existing one odds are they aren't number crunching). As far as game balance
goes, that's up to the GM.  I've cut the Capoeira player a lot more slack in
making up moves than the kung fu player because after a while Capoeira runs
out of moves you can choose while kung fu has plenty of effective ones.  
Group: streetfighter Message: 11177 From: Danyal Herder Date: 5/27/2001
Subject: My SNK VS. Capcom Character Sheet
Hey, everyone. I just posted my SNK VS. Capcom character sheet, which I
was up all night working on. If it seems a bit strange to you, let me point
a few things out.

1. As you can see, I added several new Abilities and Backgrounds to the
list. I figured that since so many characters utilize so many talents in
SNK and Capcom games, I should throw in more. In character creation, a
character will get six Background Points, and for Abilities, the typical
13/9/5 system of other White Wolf games would be used.

2. The slots for Unique Talent and Unique Knowledge are for if the
character has an Ability not noted on the sheet.

3. Backgrounds indicated with an asterisk cost two Background Points for
every dot. I did that so there wouldn't be cyborgs or mutants unless the
Player REALLY wants to make one.

4. I added Wisdom to Renown like it is in the other White Wolf games,
because I feel that with some characters, like Dhalsim, Rose and Chizuru,
Glory and Honor don't really cover their connection with their minds.

5. I did away with Division, as I think that it would get too confusing,
especially for characters like the Mega Man and Samurai Shodown characters,
who don't really use Martial Arts to fight.

Next up will be a revised of Ryu, as well as Kyo from King of Fighters.

Well, that's about it from me. Everyone, please tell me what you think.
And don't hesitate to give me ideas or suggestions. Thank you! :)

Danyal Herder
Group: streetfighter Message: 11178 From: Tony Figueroa Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
>3) Grey has a good idea, and I give him credit for the attempt at being
>cagey, but it won't work. To my knowledge there are no facing rules, and as

Apparently, you cannot hit someone in the hex directly behind you,
according to Forward Flip Knee. I think this is the only facing rule.

But as long as someone has movement, I think they can change facing. I
would figure a maneuver with no movement (like Fireball) would let someone
change facing once. Of course, since there is a movement/attack phase, it
would have to be done before declaring you're firing.



Knight of the Black Rose

My Street Fighter RPG page:
http://members.nbci.com/shliff/countdown/
Group: streetfighter Message: 11179 From: Tommy Brownell Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
> Good questions.
> This list doesn't get enough mechanical questions like this. *sigh* I just
> assumed no one played anymore.

I'm SO thankful at this point that you guys are here...=) I was only
intending to buy the SF stuff to collect, at first...but as things got
pricier, my best friend started helping out, insisting that we actually play
the game...and now he and another friend of mine are HOOKED. (Like I'm not.
=))

Thanks a lot for the answers, guys, this is a huge help...
Group: streetfighter Message: 11180 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: Re: Few more questions after the last game session...
the forward flip knee is the exception to the rule.

the combat section of the book doesn't say anything about not hitting
someone behind you, its a special feature of that one move.

thats like saying you can move after attacking just because it says
so "according to backflip kick"

-Matt

--- In streetfighter@y..., Tony Figueroa <tony.figueroa@f...> wrote:
>
> >3) Grey has a good idea, and I give him credit for the attempt at
being
> >cagey, but it won't work. To my knowledge there are no facing
rules, and as
>
> Apparently, you cannot hit someone in the hex directly behind you,
> according to Forward Flip Knee. I think this is the only facing
rule.
>
> But as long as someone has movement, I think they can change
facing. I
> would figure a maneuver with no movement (like Fireball) would let
someone
> change facing once. Of course, since there is a movement/attack
phase, it
> would have to be done before declaring you're firing.
>
>
>
> Knight of the Black Rose
>
> My Street Fighter RPG page:
> http://members.nbci.com/shliff/countdown/
Group: streetfighter Message: 11181 From: throwrocks@bigfoot.com Date: 5/27/2001
Subject: PDFs 4 Tommy
Ask and ye shall recieve,

I just updated my page with PDFs of the NPC sheet, combat cards, and
a hexmap (the normal character sheet was already there).

Check the downloads section.

-Matt

www.geocities.com/necro6hit
Group: streetfighter Message: 11182 From: Niemand Date: 5/27/2001
Subject: Re: Yay!!!
I wish I had the chance to get one... :( (sob)
Niemand

----- Original Message -----
From: Danyal Herder <herder@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, May 26, 2001 7:36 PM
Subject: [streetfighter] Yay!!!


> I just got Contenders! Now I have the whole series and I can begin
work
> on SNK VS. Capcom! I can't wait to finally get started :)
>
> Danyal
>
>
Group: streetfighter Message: 11183 From: Tommy Brownell Date: 5/27/2001
Subject: Re: Yay!!!
> I wish I had the chance to get one... :( (sob)
> Niemand

I recommend eBay...that's how I acquired half of the collection...(counting
the days until the Player's Guide arrives and my collection is complete.) I
find it funny that my local comic shop only got in one issue of Inphobia in
it's existence: #50...with Shadow Fist Alpha Team.
Group: streetfighter Message: 11184 From: Tommy Brownell Date: 5/27/2001
Subject: Re: PDFs 4 Tommy
> Ask and ye shall recieve,
>
> I just updated my page with PDFs of the NPC sheet, combat cards, and
> a hexmap (the normal character sheet was already there).
>
> Check the downloads section.

Woohoo! Thanks so much!
Group: streetfighter Message: 11185 From: Tony Figueroa Date: 5/28/2001
Subject: Re: Few more questions after the last game session...
>the forward flip knee is the exception to the rule.

I'm inclinced to say two things.

No, it's not. Because the rules say if you move out of the way of your
attacker, they can't move anymore and hit you. There's a move phase and
then an attack phase. You can't go back to the move phase.

Or

That's open to interpretation. I interpret it as rules being hidden in the
maneuver. But if the Storyteller chooses to employ Facing as a feature of
the game, then it's definitely not open to interpretation.

But if you play as I do, with the move/attack phase being the same segment,
then facing does become a lot more important (because if your opponent has
move left - he can turn around and hit you - if he has movement). But in
this case, I take Forward Flip Knee as the exception - I won't let the
player/NPC turn around and hit him in this case.


Knight of the Black Rose

My Street Fighter RPG page:
http://members.nbci.com/shliff/countdown/
Group: streetfighter Message: 11186 From: azathoth05@aol.com Date: 5/28/2001
Subject: Re: Few more questions after the last game session...
I'm the first to agree that movement and attack are two different phases and
that you can interrupt the attack phase before the attack roll to keep the
other fighter from returning to the movement phase(this is what makes
knockback attacks effective, because the target is usually out of range when
his attack goes off)-However, there are no specific rules saying anything
about facing and when facing changes occur-even if you make facing a rule,
there is nothing to say it happens in the movement and not the attack phase.  
Therefore it is up to the GM to keep an interpretation and stick to it.  I
strongly suggest that you let the counterattack go off, however, or else your
player may start resorting to annoying cheap jumping shots to win all his
fights-I'm reminded of the guys who play Mortal Kombat in the arcade and all
they do over and over is jump over you and turn around in midair to hit you
in the back.  It was aggravating then and it's aggravating now, and if he
plans on doing it at least make him spend power points to learn to do it
right.
Group: streetfighter Message: 11188 From: throwrocks@bigfoot.com Date: 5/28/2001
Subject: Re: Few more questions after the last game session...
--- In streetfighter@y..., Tony Figueroa <tony.figueroa@f...> wrote:
> >the forward flip knee is the exception to the rule.
>
> I'm inclinced to say two things.
>
> No, it's not. Because the rules say if you move out of the way of
your
> attacker, they can't move anymore and hit you. There's a move phase
and
> then an attack phase. You can't go back to the move phase.
>
> Or
>
> That's open to interpretation. I interpret it as rules being hidden
in the
maneuver.
--------------------------------------------------------------

Hi Tony,
This is a very important part of the game so i'm going to explain it
exhaustively. please don't take this as me being just a smart ass or
something by quoting the book, its just that its a very important
part of gameplay that you and tommy should understand and i think you
might be confusing him.

azathoth05@... already agrees with me and others will probably pipe
up soon too.

First off, The original question was:
--------------------------------------------------------------
--- In streetfighter@y..., "Tommy Brownell" <tommyb@s...> wrote:
"3) Another example I'm curious as to the legality of: Grey, a
Special Forces
Fighter, is facing Pantara (from the rulebook). Pantara attacks with
a
roundhouse, and Grey wants to Abort or Interrupt into a Jump, jumping
over
her and landing behind her. Would that qualify for a valid defense?
Or
could Pantara simply turn and kick the crap outta him when he lands?"
--------------------------------------------------------------

to which you responded:

--------------------------------------------------------------
"Apparently, you cannot hit someone in the hex directly behind you,
according to Forward Flip Knee. I think this is the only facing rule.
But as long as someone has movement, I think they can change facing. I
would figure a maneuver with no movement (like Fireball) would let
someone
change facing once. Of course, since there is a movement/attack
phase, it
would have to be done before declaring you're firing."
--------------------------------------------------------------

Your response, Aside from you agreeing that forward flip knee is the
ONLY place it mentions not hitting someone behind you (thus making it
an exception to the rule as i said),,,Is just a bunch of stuff you
made up about facing that is doesnt say ANYWHERE in the book.

THE BOOK SAYS, a valid target is anyone in your hex or an adjacent
hex. "an adjacent hex" includes the one behind you.

[to your first point]
We were talking about someone jumping and landing in the hex on the
OPPOSITE side of his opponent.

if he is in ANY adjacent hex then you dont have to move at all to hit
him.

I never said you should go back to the move phase, why would you need
to? He's in the hex adjacent to you.

If you jumped away would be one thing but if you finish your jump and
your still within arms reach, still in an adjacent hex, of coarse
you can still be hit.

[to your second point]
Everythings open to interpretation.

and if rules can be "Hidden in the maneuvers" like you say when you
give EVERY move forward flip knees special ability, well then i guess
every move gets a damage test per hex of movement like hurricane kick
huh, I guess NOTHING can be blocked like grabs huh, looks like
EVERything gets THREE damage tests according to the rule "hidden" in
lightning leg and EVERY move knocks down aerial opponents like the
rule "hidden" in power uppercut says.

These are special effects of the individual moves. They are ALL
exceptions to the normal rules.

This is a basic element of play you should know. If it were as YOU
say, everyone could just keep putting dots in dexterity, interrupt,
and use there movement to circle behind their opponent and hit them
safely from the adjacent hex behind them.

starting characters could beat slower world warriors!!

Whats the good of being fast if you dont use the speed to get you out
of harms way? out of range. out of an adjacent hex.

If we play by your rules I could make a starting guy with 5 dex and
jumping jab zangief to death when im still just rank one. Its
ridiculous.


[lastly]
HERES WHAT THE BOOK SAYS:
Street Fighter: The Storytelling Game
Page 138
Taken from step 4 (Attacking)
-------------------------------------
"unless otherwise stated a character must be in the same or an
adjacent hex to attack an opponent"
(snipped)
"Just like during movement, a higher speed character can interupt a
slower speed character at any point. The faster character can
declare an interupt as soon as the slower character reveals his
Combat Card, or even after the slower character has declared a target
(Matt says: notice you declare a target, a person, NOT a particular
hex) but before damage is rolled. Once the interupt is declared the
faster character proceeds to step three and begins his movement and
attack sequence.

(Matt says: Pay attention here comes the important part)

Once the faster character has finished, the interupted character can
complete his attack. If she has already declared an attack on a
target that is now out of range,(Matt says: ANY adjacent hex is 'in
range') the slower character must forfeit the attack - no damage is
rolled."
------------------------------------------------

Well there you go, unlike you, I'm not gonna just say "the rules say
im right" and make up crap. I'm going to show a specific example.

That passage says: If you are interupted during your attack, after
your movement, you CAN STILL HIT THEM IF THEY ARE WITHIN RANGE AFTER
THEY MOVE AND ATTACK.

Speaking of range.. The book also says in the very same area:

"unless otherwise stated a character must be in the same or an
adjacent hex to attack an opponent"

SO: If they interupt and jump over you and land in the opposite side
of you, in an adjacent hex, theyre still adjacent so theyre still a
valid target.

THE RULE says that if you interupt them and jump over them they can
still hit you when your done.

FORWARD FLIP KNEE, contrary to the RULE, says that when you do it
their move misses.

THEREFORE, forward flip knee is an exception to the rule, like i said
before...

Also notice the text for Forward flip knee says:

"If the fighter interrupted an opponents attack WITH THE FORWARD FLIP
KNEE, the fighter cannot execute the declared attack on the fighter,
who has now flipped behind him"

It doesnt say If you interupt with ANYTHING, it says "IF YOU
INTERRUPT WITH THE FORWARD FLIP KNEE" in no uncertain terms.

-Matt

P.S. If your house rule is that ppl in an adjacent hex are sometimes
not valid targets based solely on WHICH hex, then fine. but he was
not asking what your particular house rule is. Please understand the
ACTUAL rules before you explain them to someone new or smugly accuse
someone whos been around of being full of shit. It's very irritating.

:)
Group: streetfighter Message: 11189 From: Tony Figueroa Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
>P.S. If your house rule is that ppl who move behind you when they
>interupt cannot be reached fine. but he was not asking what your
>particular house rule is. Please understand the ACTUAL rules before
>you explain them to someone new or accuse someone whos been around of
>being full of shit. It's very irritating.

First of all, I agree with you on all counts. I should have been more
concise and not brought up irrevelant things.
The book does say you can hit any adjacent hex so Forward Flip Knee is the
exception to the rule. Unless you choose to make up facing rules, which is
perfectly legit, but I wouldn't if you're playing everything else by the
book because then it would throw the balance out of whack. I was just
saying that I don't, because I prefer my way - which I don't expect anyone
else to ever like. But, I thought I'd mention it.
Pardon me for not memorizing every single line in the rule book. Sometimes
I make mistakes. I'm human.

Second, you are acting like a real asshole about it. So if you're not going
to be me more civil, fuck off. If you are, nevermind.
I never said anyone was full of shit. I try to be very diplomatic and
understanding, and I actually very much enjoy your contributions to the
list. That doesn't give you license to act like a jerk.

Tony
Group: streetfighter Message: 11190 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Tony,
Well first off thank you for so enjoying my contributions, that's why
I make them. and I appoligise sincerely if you think im acting like a
jerk or an asshole or think I should "fuck off".

It's just that if I say something and you respond with:

"No, it's not"

I not only get the impression that you aren't being "diplomatic and
understanding", and that you don't "agree with me on all counts", but
that also, to sum it up, your saying I'm full of shit.

when someone gives me that imprression I think THEY'RE the ones
acting like a jerk, an asshole, and should fuck off.

and thats why I bit back.

You ruffled my feathers a bit and offended me and thats where I was
coming from. That's why I offended you back. I just chose to cite
rules instead of curse at you. So it looks like your advise about
being civil can go to the both of us.

I don't think that contributing gives me a license to act like a
jerk. I think that when someone acts like an asshole to me I have a
license to act like an asshole back. and that goes for everyone.

If this is a big misunderstanding and you weren't trying to come
across the way you did, then I appoligize for my reply, honestly.

If your as understanding and diplomatic as you say you will
understand perfectly where I'm coming from.

All I saw was someone saying I was full of shit, while I was trying
to explain the rules of the game to the new guy. If you look at it
like that, my response wasn't too out of line.


Sorry again if I misunderstood you,
-Matt

P.S. Hell were all human, I just looked that up, not memorized it!
Only Steve K is THAT good:)


--- In streetfighter@y..., Tony Figueroa <tony.figueroa@f...> wrote:
> >P.S. If your house rule is that ppl who move behind you when they
> >interupt cannot be reached fine. but he was not asking what your
> >particular house rule is. Please understand the ACTUAL rules
before
> >you explain them to someone new or accuse someone whos been around
of
> >being full of shit. It's very irritating.
>
> First of all, I agree with you on all counts. I should have been
more
> concise and not brought up irrevelant things.
> The book does say you can hit any adjacent hex so Forward Flip Knee
is the
> exception to the rule. Unless you choose to make up facing rules,
which is
> perfectly legit, but I wouldn't if you're playing everything else
by the
> book because then it would throw the balance out of whack. I was
just
> saying that I don't, because I prefer my way - which I don't expect
anyone
> else to ever like. But, I thought I'd mention it.
> Pardon me for not memorizing every single line in the rule book.
Sometimes
> I make mistakes. I'm human.
>
> Second, you are acting like a real asshole about it. So if you're
not going
> to be me more civil, fuck off. If you are, nevermind.
> I never said anyone was full of shit. I try to be very diplomatic
and
> understanding, and I actually very much enjoy your contributions to
the
> list. That doesn't give you license to act like a jerk.
>
> Tony
Group: streetfighter Message: 11191 From: streetfighter@yahoogroups.com Date: 5/29/2001
Subject: New file uploaded to streetfighter
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the streetfighter
group.

File : /SNK VS. Capcom/Ryu.txt
Uploaded by : herder@...
Description : Ryu, in all his converted glory

You can access this file at the URL

http://groups.yahoo.com/group/streetfighter/files/SNK%20VS.%20Capcom/Ryu.txt

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

herder@...
Group: streetfighter Message: 11192 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Multiple Styles
I seem to remember someone asking for rules on multiple styles
recently.

I havent made any but by chance, A net friend of mine, A brazilian
SF:STG fan named eric recently e-mailed me his rules.


They are as follows, theyre not bad either!

Multiple Styles

A character must start knowing just one style. However, he can learn
another with somebody. The new style costs like a special Background
(10 experience points per level). Each xp in an intensive trainning
week, so a style completely learnt in 50 weeks (12 months).
A character can buy maneuvers from his incomplete style, but the cost
of the maneuver for that style can't be higher than the Background
level.
Group: streetfighter Message: 11193 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Multiple Styles
In a message dated 5/29/01 1:05:38 AM Eastern Daylight Time,
throwrocks@... writes:


Multiple Styles

A character must start knowing just one style. However, he can learn
another with somebody. The new style costs like a special Background
(10 experience points per level). Each xp in an intensive trainning
week, so a style completely learnt in 50 weeks (12 months).
A character can buy maneuvers from his incomplete style, but the cost
of the maneuver for that style can't be higher than the Background
level.

Wow I really like that rule.  I've seen many versions of rules for multiple
styles and have yet to like any of them.  It's simple, and makes sense.  But
most of all simple, and simple is good, especially in Street Fighter where
all the other game mechanics are simple too.
Group: streetfighter Message: 11194 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
A note to everyone who gets tense when people don't seem to know the rules...
Relax.  Please.  I admit, I used to get pretty riled over rules and I've
gotten into nasty emails over it too, but I learned my lesson in this very
group when I learned I was arguing with a guy who has a translated version of
the book in which the sections I quoted were missing or misplaced or stated
differently in his and another guy playing using only stuff he found on the
web.  The game is dead and out of print, and we play because we love it.  
Some people need help clarifying issues and since White Wolf won't do it, at
least we will, however vocally and violently we might present ourselves.  I
love rules debates and I've found while I disagree with many people here on
one ot two of them (Don't even get me started on Tiger Knee...) I enjoy the
debate immensely.  Let's not scare off any more questions from this guy,
okay, I'd like to hear them.  Thanks all!
Peace!
Az
Group: streetfighter Message: 11195 From: Tommy Brownell Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
> debate immensely. Let's not scare off any more questions from this guy,
> okay, I'd like to hear them. Thanks all!
> Peace!
> Az

Good deal...'cause another question popped up today...=)

Abort maneuvers are Jump and Block, I get that...but what does that entail?
While I know an abort to a Jump means you just jump away and don't get
aerial maneuvers, does that mean the only Block that's valid is a basic
Block? Or are the Block special maneuvers a valid defense?

And since it's 1:37 a.m. as I write this, I've held up my promise of not
asking any questions until after Memorial Day...=)

Thanks for any help once more!
Tommy
Group: streetfighter Message: 11196 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
I dont think the rules say exactly.
they just say "Block" and in some places in the book that means all
blocks, others it means just plain ole block.



--- In streetfighter@y..., "Tommy Brownell" <tommyb@s...> wrote:
> > debate immensely. Let's not scare off any more questions from
this guy,
> > okay, I'd like to hear them. Thanks all!
> > Peace!
> > Az
>
> Good deal...'cause another question popped up today...=)
>
> Abort maneuvers are Jump and Block, I get that...but what does that
entail?
> While I know an abort to a Jump means you just jump away and don't
get
> aerial maneuvers, does that mean the only Block that's valid is a
basic
> Block? Or are the Block special maneuvers a valid defense?
>
> And since it's 1:37 a.m. as I write this, I've held up my promise
of not
> asking any questions until after Memorial Day...=)
>
> Thanks for any help once more!
> Tommy
Group: streetfighter Message: 11197 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Multiple Styles
Yeah thats why I liked it too.
It's FAARR to easy to complicate things way too much went making new
rules.

This is just simple and straightforward.



--- In streetfighter@y..., azathoth05@a... wrote:
> In a message dated 5/29/01 1:05:38 AM Eastern Daylight Time,
> throwrocks@b... writes:
>
>
> > Multiple Styles
> >
> > A character must start knowing just one style. However, he can
learn
> > another with somebody. The new style costs like a special
Background
> > (10 experience points per level). Each xp in an intensive
trainning
> > week, so a style completely learnt in 50 weeks (12 months).
> > A character can buy maneuvers from his incomplete style, but the
cost
> > of the maneuver for that style can't be higher than the
Background
> > level.
> >
> Wow I really like that rule. I've seen many versions of rules for
multiple
> styles and have yet to like any of them. It's simple, and makes
sense. But
> most of all simple, and simple is good, especially in Street
Fighter where
> all the other game mechanics are simple too.
Group: streetfighter Message: 11198 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
azathoth05,
I've talked about tons of rules on here and never got riled before.
I don't get riled over that.
Its people calling me a liar that riles me.

And then, like everyone seems to do online for some reason, after you
prove something They always say "Thats not what I said" even though
anyone can look and see in plain text what was said.

Why would someone try to change their story in a well documented
place like a yahoo group where you can just look up what was
originally said?

It's really kinda funny when ppl do that.

-Matt

--- In streetfighter@y..., azathoth05@a... wrote:
> A note to everyone who gets tense when people don't seem to know
the rules...
> Relax. Please. I admit, I used to get pretty riled over rules and
I've
> gotten into nasty emails over it too, but I learned my lesson in
this very
> group when I learned I was arguing with a guy who has a translated
version of
> the book in which the sections I quoted were missing or misplaced
or stated
> differently in his and another guy playing using only stuff he
found on the
> web. The game is dead and out of print, and we play because we
love it.
> Some people need help clarifying issues and since White Wolf won't
do it, at
> least we will, however vocally and violently we might present
ourselves. I
> love rules debates and I've found while I disagree with many people
here on
> one ot two of them (Don't even get me started on Tiger Knee...) I
enjoy the
> debate immensely. Let's not scare off any more questions from this
guy,
> okay, I'd like to hear them. Thanks all!
> Peace!
> Az
Group: streetfighter Message: 11199 From: Niemand Date: 5/29/2001
Subject: Re: Multiple Styles
I liked it too. Simple and efficient.

Matt, who is this brazilian guy?
I'm a brazilian too and would be pleased to contact this guy
Niemand
----- Original Message -----
From: <throwrocks@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, May 29, 2001 9:20 AM
Subject: [streetfighter] Re: Multiple Styles


> Yeah thats why I liked it too.
> It's FAARR to easy to complicate things way too much went making new
> rules.
>
> This is just simple and straightforward.
>
>
>
> --- In streetfighter@y..., azathoth05@a... wrote:
> > In a message dated 5/29/01 1:05:38 AM Eastern Daylight Time,
> > throwrocks@b... writes:
> >
> >
> > > Multiple Styles
> > >
> > > A character must start knowing just one style. However, he can
> learn
> > > another with somebody. The new style costs like a special
> Background
> > > (10 experience points per level). Each xp in an intensive
> trainning
> > > week, so a style completely learnt in 50 weeks (12 months).
> > > A character can buy maneuvers from his incomplete style, but the
> cost
> > > of the maneuver for that style can't be higher than the
> Background
> > > level.
> > >
> > Wow I really like that rule. I've seen many versions of rules for
> multiple
> > styles and have yet to like any of them. It's simple, and makes
> sense. But
> > most of all simple, and simple is good, especially in Street
> Fighter where
> > all the other game mechanics are simple too.
>
>
Group: streetfighter Message: 11200 From: Niemand Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Hey ppl i think that you are leading this to a personal level
let's not turn this group in a 'fighting ring' for personal matters,
afterall it's only a game!
Let's just try to argue 'bout the rules WITHOUT flaming others, I say this
since i already saw many groups be 'exterminated' because of this type of
thing
Peace!!! for all of us!
Sincerely, Niemand

----- Original Message -----
From: <throwrocks@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, May 29, 2001 9:37 AM
Subject: [streetfighter] Re: Few more questions after the last game
session...


> azathoth05,
> I've talked about tons of rules on here and never got riled before.
> I don't get riled over that.
> Its people calling me a liar that riles me.
>
> And then, like everyone seems to do online for some reason, after you
> prove something They always say "Thats not what I said" even though
> anyone can look and see in plain text what was said.
>
> Why would someone try to change their story in a well documented
> place like a yahoo group where you can just look up what was
> originally said?
>
> It's really kinda funny when ppl do that.
>
> -Matt
>
> --- In streetfighter@y..., azathoth05@a... wrote:
> > A note to everyone who gets tense when people don't seem to know
> the rules...
> > Relax. Please. I admit, I used to get pretty riled over rules and
> I've
> > gotten into nasty emails over it too, but I learned my lesson in
> this very
> > group when I learned I was arguing with a guy who has a translated
> version of
> > the book in which the sections I quoted were missing or misplaced
> or stated
> > differently in his and another guy playing using only stuff he
> found on the
> > web. The game is dead and out of print, and we play because we
> love it.
> > Some people need help clarifying issues and since White Wolf won't
> do it, at
> > least we will, however vocally and violently we might present
> ourselves. I
> > love rules debates and I've found while I disagree with many people
> here on
> > one ot two of them (Don't even get me started on Tiger Knee...) I
> enjoy the
> > debate immensely. Let's not scare off any more questions from this
> guy,
> > okay, I'd like to hear them. Thanks all!
> > Peace!
> > Az
>
>
Group: streetfighter Message: 11201 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Multiple Styles
He's sent me rules on everything from firearms to animals.
he says he has a site but its in brazilian (portuguese?) and that he
will be opening an english one soon.

I will send you his e mail address next time im online @ home (Im @
work now)

-Matt

--- In streetfighter@y..., "Niemand" <hybrid_niemand@h...> wrote:
> I liked it too. Simple and efficient.
>
> Matt, who is this brazilian guy?
> I'm a brazilian too and would be pleased to contact this guy
> Niemand
> ----- Original Message -----
> From: <throwrocks@b...>
> To: <streetfighter@y...>
> Sent: Tuesday, May 29, 2001 9:20 AM
> Subject: [streetfighter] Re: Multiple Styles
>
>
> > Yeah thats why I liked it too.
> > It's FAARR to easy to complicate things way too much went making
new
> > rules.
> >
> > This is just simple and straightforward.
> >
> >
> >
> > --- In streetfighter@y..., azathoth05@a... wrote:
> > > In a message dated 5/29/01 1:05:38 AM Eastern Daylight Time,
> > > throwrocks@b... writes:
> > >
> > >
> > > > Multiple Styles
> > > >
> > > > A character must start knowing just one style. However, he can
> > learn
> > > > another with somebody. The new style costs like a special
> > Background
> > > > (10 experience points per level). Each xp in an intensive
> > trainning
> > > > week, so a style completely learnt in 50 weeks (12 months).
> > > > A character can buy maneuvers from his incomplete style, but
the
> > cost
> > > > of the maneuver for that style can't be higher than the
> > Background
> > > > level.
> > > >
> > > Wow I really like that rule. I've seen many versions of rules
for
> > multiple
> > > styles and have yet to like any of them. It's simple, and makes
> > sense. But
> > > most of all simple, and simple is good, especially in Street
> > Fighter where
> > > all the other game mechanics are simple too.
> >
> >
Group: streetfighter Message: 11202 From: throwrocks@bigfoot.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
I agree totally that this board should stay nice. It's by far one of
the best boards on the net with regards to off-subject spam and
courtesy.

Thats why when someone says I'm full of crap (which i consider to be
insulting me) I answer back nicely with my argument several times
before getting insulting back.

I have already apologized to Tony. And I'm eagerly waiting for a
Reply to see if he is equally the gentlemen or if he wants to hold a
grudge.

-Matt


--- In streetfighter@y..., "Niemand" <hybrid_niemand@h...> wrote:
> Hey ppl i think that you are leading this to a personal level
> let's not turn this group in a 'fighting ring' for personal matters,
> afterall it's only a game!
> Let's just try to argue 'bout the rules WITHOUT flaming others, I
say this
> since i already saw many groups be 'exterminated' because of this
type of
> thing
> Peace!!! for all of us!
> Sincerely, Niemand
>
> ----- Original Message -----
> From: <throwrocks@b...>
> To: <streetfighter@y...>
> Sent: Tuesday, May 29, 2001 9:37 AM
> Subject: [streetfighter] Re: Few more questions after the last game
> session...
>
>
> > azathoth05,
> > I've talked about tons of rules on here and never got riled
before.
> > I don't get riled over that.
> > Its people calling me a liar that riles me.
> >
> > And then, like everyone seems to do online for some reason, after
you
> > prove something They always say "Thats not what I said" even
though
> > anyone can look and see in plain text what was said.
> >
> > Why would someone try to change their story in a well documented
> > place like a yahoo group where you can just look up what was
> > originally said?
> >
> > It's really kinda funny when ppl do that.
> >
> > -Matt
> >
> > --- In streetfighter@y..., azathoth05@a... wrote:
> > > A note to everyone who gets tense when people don't seem to know
> > the rules...
> > > Relax. Please. I admit, I used to get pretty riled over rules
and
> > I've
> > > gotten into nasty emails over it too, but I learned my lesson in
> > this very
> > > group when I learned I was arguing with a guy who has a
translated
> > version of
> > > the book in which the sections I quoted were missing or
misplaced
> > or stated
> > > differently in his and another guy playing using only stuff he
> > found on the
> > > web. The game is dead and out of print, and we play because we
> > love it.
> > > Some people need help clarifying issues and since White Wolf
won't
> > do it, at
> > > least we will, however vocally and violently we might present
> > ourselves. I
> > > love rules debates and I've found while I disagree with many
people
> > here on
> > > one ot two of them (Don't even get me started on Tiger Knee...)
I
> > enjoy the
> > > debate immensely. Let's not scare off any more questions from
this
> > guy,
> > > okay, I'd like to hear them. Thanks all!
> > > Peace!
> > > Az
> >
> >
Group: streetfighter Message: 11203 From: Tommy Brownell Date: 5/29/2001
Subject: Amazing what you can do...
...if you put your mind to it.

Or

YAHOO!!!

On March 23, I sent a message joining this list and kicking off my hunt for
the Street Fighter rulebooks...

And as of today, I now own each of the six published rulebooks and Inphobia
#50 with the Shadowfists! I got the Player's Guide! Woo-hoo!
Group: streetfighter Message: 11204 From: Tony Figueroa Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
>Its people calling me a liar that riles me.

You have to not let people telling you "you're wrong" make you think it's
the same thing as calling you a liar. I'm sure "No, you're wrong" will
happen on this list a lot. Trying to make corrections isn't the same thing
as calling someone a malicious spreader of untruths.

And while I haven't actually seen an apology from you (maybe I haven't
recevied it yet), I don't want to hold a grudge either. The one thing that
riles me is rudeness, and I don't mind being blunt about it. If I don't
put a foot down (or sledgehammer), someone else will. And if I think I can
instill some peace by doing so, rather than by holding a grudge, I do so.
I would like nothing beter (well, maybe a few things but they're not
relevant) than for everyone to be friendly to each other on the list, the
whole internet for that matter, so that's what I'm going to go back to doing.

Tony
Group: streetfighter Message: 11205 From: Niemand Date: 5/29/2001
Subject: Re: Multiple Styles
> He's sent me rules on everything from firearms to animals.
> he says he has a site but its in brazilian (portuguese?) and that he
> will be opening an english one soon.
Yeah, it's portuguese.
Do you have the site's adress?
That's all folks

About the grudge between Tony and Matt, I just have one thing to say
Round One, FIGHT!
:P
Just kidding. Now that you two reached an agreement, let's go back to the
old 'topic of the moment' (have anyone already sent the new Pride's stuff?
I'm just waiting to start working on it...)
I also agree that facing rules would be a weight too heavy for the SF rules
systems to carry
so let's leave as it is.
Matt: this brazilian guy is in the list? I know that there's some brazilians
there [like Rinaldo, our old timer good-omnipotent Touney ruler (any extra
xp for this one Rinaldo??? ^_^)]
Niemand

----- Original Message -----
From: <throwrocks@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, May 29, 2001 5:11 PM
Subject: [streetfighter] Re: Multiple Styles


> He's sent me rules on everything from firearms to animals.
> he says he has a site but its in brazilian (portuguese?) and that he
> will be opening an english one soon.
>
> I will send you his e mail address next time im online @ home (Im @
> work now)
>
> -Matt
>
> --- In streetfighter@y..., "Niemand" <hybrid_niemand@h...> wrote:
> > I liked it too. Simple and efficient.
> >
> > Matt, who is this brazilian guy?
> > I'm a brazilian too and would be pleased to contact this guy
> > Niemand
> > ----- Original Message -----
> > From: <throwrocks@b...>
> > To: <streetfighter@y...>
> > Sent: Tuesday, May 29, 2001 9:20 AM
> > Subject: [streetfighter] Re: Multiple Styles
> >
> >
> > > Yeah thats why I liked it too.
> > > It's FAARR to easy to complicate things way too much went making
> new
> > > rules.
> > >
> > > This is just simple and straightforward.
> > >
> > >
> > >
> > > --- In streetfighter@y..., azathoth05@a... wrote:
> > > > In a message dated 5/29/01 1:05:38 AM Eastern Daylight Time,
> > > > throwrocks@b... writes:
> > > >
> > > >
> > > > > Multiple Styles
> > > > >
> > > > > A character must start knowing just one style. However, he can
> > > learn
> > > > > another with somebody. The new style costs like a special
> > > Background
> > > > > (10 experience points per level). Each xp in an intensive
> > > trainning
> > > > > week, so a style completely learnt in 50 weeks (12 months).
> > > > > A character can buy maneuvers from his incomplete style, but
> the
> > > cost
> > > > > of the maneuver for that style can't be higher than the
> > > Background
> > > > > level.
> > > > >
> > > > Wow I really like that rule. I've seen many versions of rules
> for
> > > multiple
> > > > styles and have yet to like any of them. It's simple, and makes
> > > sense. But
> > > > most of all simple, and simple is good, especially in Street
> > > Fighter where
> > > > all the other game mechanics are simple too.
> > >
> > >
>
>
Group: streetfighter Message: 11206 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Amazing what you can do...
Damn! Impressive work man!  good hunting!
Group: streetfighter Message: 11207 From: azathoth05@aol.com Date: 5/29/2001
Subject: Re: Few more questions after the last game session...
Hi guys!
I'm sorry, i must have missed a few messages.  It seems Tommy has a question
on which blocks and jumps can be aborted to.  Jumps is easy, only the regular
jump can be aborted to.  Blocks are trickier.  Here's why:
Some people say you can only abort to a basic block, while others say you may
abort to any block.  The pros for aborting to any block is that Energy
Deflection is pretty damn useless if you can't abort to it (Missile
deflection is valid since the enemy will obviously appear armed and need a
turn to draw weapons, giving you a pretty good clue that this is the block to
use. )  The reason I feel the intention of the book is that you can only
abort to the basic block is found in the description for punch and kick
defense, where they say that a fighter who can predict his moves has an
advantage.  That implies to me that the moves can't be aborted to and must be
"guessed" correctly.  I don't have the book in front of me, but read that
section and see if you feel the same.  
      Also, there is nothing wrong with making all blocks default
maneuvers-they remain valid and playable.  Aborting to punch defense when an
attacker punches you will hurt if his partner kicks you later in the same
round!  Also, some people have house rules that make other moves abort
maneuvers.  I did this with Drunken Monkey Roll in my campaign, and it didn't
imbalance the game, but was a house rule (also another way to help out the
severely cool but underpowered Capoeira character, so I didn't just
arbitrarilly do it for no reason).  Please ask any more questions, or reask
any I missed, and feel free to dispute or discuss or use or disuse my
interpretations as you see fit!       -Az
Group: streetfighter Message: 11208 From: Clk Whrr Chad Date: 5/30/2001
Subject: I Finally Did It
<P>Well I did it I finally managed to graduate as of
June 12 I will be an offical college grad and I will
have my degree's. Uh. Anyway sorry I haven't posted
anything in a very long time this was my final
semester and I was consentrating on my
studies. I've been reading just not posting and I
will hopefully be able to get back into to it a little
more now.
<P> 
<P>-Chad Phillips</P>

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Group: streetfighter Message: 11209 From: Clk Whrr Chad Date: 5/30/2001
Subject: I Would Like To Help

If you guys really do want to do this I would be willing to type/scan some of the books I have all of them ( save Shadows Over Mexico it never came out ) and with it being summer I should actually be able to get it done in a reasonable amount of time not to mention I still have those 50 or so word documetns sitting on my computer I told you about so long ago with all the moves and and style in them. I wonder if any of those are still even current, but anyway it would also give me a chance to go through those. Let me know if you want my help.

-Chad Phillips



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Group: streetfighter Message: 11210 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Multiple Styles
all I have is his e mail address,
It's erichs@...

-Matt

--- In streetfighter@y..., "Niemand" <hybrid_niemand@h...> wrote:
> > He's sent me rules on everything from firearms to animals.
> > he says he has a site but its in brazilian (portuguese?) and that
he
> > will be opening an english one soon.
> Yeah, it's portuguese.
> Do you have the site's adress?
> That's all folks
>
> About the grudge between Tony and Matt, I just have one thing to say
> Round One, FIGHT!
> :P
> Just kidding. Now that you two reached an agreement, let's go back
to the
> old 'topic of the moment' (have anyone already sent the new Pride's
stuff?
> I'm just waiting to start working on it...)
> I also agree that facing rules would be a weight too heavy for the
SF rules
> systems to carry
> so let's leave as it is.
> Matt: this brazilian guy is in the list? I know that there's some
brazilians
> there [like Rinaldo, our old timer good-omnipotent Touney ruler
(any extra
> xp for this one Rinaldo??? ^_^)]
> Niemand
>
> ----- Original Message -----
> From: <throwrocks@b...>
> To: <streetfighter@y...>
> Sent: Tuesday, May 29, 2001 5:11 PM
> Subject: [streetfighter] Re: Multiple Styles
>
>
> > He's sent me rules on everything from firearms to animals.
> > he says he has a site but its in brazilian (portuguese?) and that
he
> > will be opening an english one soon.
> >
> > I will send you his e mail address next time im online @ home (Im
@
> > work now)
> >
> > -Matt
> >
> > --- In streetfighter@y..., "Niemand" <hybrid_niemand@h...> wrote:
> > > I liked it too. Simple and efficient.
> > >
> > > Matt, who is this brazilian guy?
> > > I'm a brazilian too and would be pleased to contact this guy
> > > Niemand
> > > ----- Original Message -----
> > > From: <throwrocks@b...>
> > > To: <streetfighter@y...>
> > > Sent: Tuesday, May 29, 2001 9:20 AM
> > > Subject: [streetfighter] Re: Multiple Styles
> > >
> > >
> > > > Yeah thats why I liked it too.
> > > > It's FAARR to easy to complicate things way too much went
making
> > new
> > > > rules.
> > > >
> > > > This is just simple and straightforward.
> > > >
> > > >
> > > >
> > > > --- In streetfighter@y..., azathoth05@a... wrote:
> > > > > In a message dated 5/29/01 1:05:38 AM Eastern Daylight Time,
> > > > > throwrocks@b... writes:
> > > > >
> > > > >
> > > > > > Multiple Styles
> > > > > >
> > > > > > A character must start knowing just one style. However,
he can
> > > > learn
> > > > > > another with somebody. The new style costs like a special
> > > > Background
> > > > > > (10 experience points per level). Each xp in an intensive
> > > > trainning
> > > > > > week, so a style completely learnt in 50 weeks (12
months).
> > > > > > A character can buy maneuvers from his incomplete style,
but
> > the
> > > > cost
> > > > > > of the maneuver for that style can't be higher than the
> > > > Background
> > > > > > level.
> > > > > >
> > > > > Wow I really like that rule. I've seen many versions of
rules
> > for
> > > > multiple
> > > > > styles and have yet to like any of them. It's simple, and
makes
> > > > sense. But
> > > > > most of all simple, and simple is good, especially in Street
> > > > Fighter where
> > > > > all the other game mechanics are simple too.
> > > >
> > > >
> >
> >
Group: streetfighter Message: 11211 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Few more questions after the last game session...
Here ya go tony,

--- In streetfighter@y..., throwrocks@b... wrote:
(snipped)
and I appoligise sincerely if you think im acting like a
> jerk or an asshole or think I should "fuck off".
(snipped)
> You ruffled my feathers a bit and offended me and thats where I was
> coming from. That's why I offended you back. I just chose to cite
> rules instead of curse at you. So it looks like your advise about
> being civil can go to the both of us.
> (snipped)
> If this is a big misunderstanding and you weren't trying to come
> across the way you did, then I appoligize for my reply, honestly.
> (snipped)
> Sorry again if I misunderstood you,
> -Matt


Also let's put this in perspective.
It's not like I threatened to kill you, or started name-calling.
we were argueing and I was sarcastic in one of my posts where I
included a bunch of evidence to further my point.
I'm Not exactly the devil.

Plus Im sorry Again if I misunderstood your intentions but your kind
of confusing at times.. compare the following quotes and you'll see
how maybe I'm not always sure what you mean and how Its concievable
that maybe you could give someone the wrong impression:

Compare these two with the next two:
------------------------------------------------------------------
"Apparently, you cannot hit someone in the hex directly behind you,
according to Forward Flip Knee. I think this is the only facing
rule." -Tony F

"(Quoting Matt) "the forward flip knee is the exception to the rule."
(Endquote)
I'm inclinced to say two things.
No, it's not. Because the rules say if you move out of the way of
your attacker, they can't move anymore and hit you." Tony F
------------------------------------------------------------------
Here are the next two:
"First of all, I agree with you on all counts. "

"The book does say you can hit any adjacent hex so Forward Flip Knee
is the
exception to the rule. "


Later,
Matt
Group: streetfighter Message: 11212 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Few more questions after the last game session...
Tony,
Im getting just a little bit sick of your holier than thou tone.
Ive apologised numerous times and all you can do is preach about how
your not going to stand for ppl like me and you have to put your foot
down when someones rude, and you call me names and curse in the same
breath.

HMMM lets see, the original message i sent that pissed you off so bad
just had a bunch of facts in it. the WORST thing i said to you was
that its irritating when someone who doesnt know the rules tries to
correct you on them.

I think that EVERYONE here can agree to that!

So basically I stated a bunch of facts, you reply by cursing up a
storm! which is less civil? now you try to make me out to be the
badguy?

Actually I kind of wonder if that was really it or you were just mad
cause i proved you wrong. thats what your timing looks like and
there was nothing that offensive in my post.

If its ok on a street fighter board to call someone a jerk, an
asshole, and to say fuck off(like you said to me) just because they
argue their side and present facts, then I guess no one will mind
when I say your acting like a big baby.

We argue fine till I prove you wrong and then you reply with a string
of cursing.

Maybe you can see some truth in my words like I saw in yours when I
admitted maybe I was harsh, but i Doubt it. You werent even a big
enough man to swap apologies and forget about it. Admitting you were
guilty of anything like i did is probably beyond you.
:)
An honorable street fighter would take responsibility for his words
and realize that he acted poorly as well.

your reply to the post that pissed you off was just as bad or worse,
than my original post.

I'll be right here waiting when you REALLY want to work things out
with me but I'm not going to keep saying Im sorry while you preach to
me about how awfull and rude I am. Ive extended the hand of
friendship and you just used the time to poke me one more time.
The great tony "puts his foot/sledgehammer down" on the rudeness
issue. Heh, Were all in awe at how you lead by example tony.

-Matt

p.s. do the people of this board really think that me presenting
facts and being very sarcastic is worse than dog-cussing someone?
replying with a string of curses is what someone REALLY needs to put
their foot down about.


--- In streetfighter@y..., Tony Figueroa <tony.figueroa@f...> wrote:
> >Its people calling me a liar that riles me.
>
> You have to not let people telling you "you're wrong" make you
think it's
> the same thing as calling you a liar. I'm sure "No, you're wrong"
will
> happen on this list a lot. Trying to make corrections isn't the
same thing
> as calling someone a malicious spreader of untruths.
>
> And while I haven't actually seen an apology from you (maybe I
haven't
> recevied it yet), I don't want to hold a grudge either. The one
thing that
> riles me is rudeness, and I don't mind being blunt about it. If I
don't
> put a foot down (or sledgehammer), someone else will. And if I
think I can
> instill some peace by doing so, rather than by holding a grudge, I
do so.
> I would like nothing beter (well, maybe a few things but they're not
> relevant) than for everyone to be friendly to each other on the
list, the
> whole internet for that matter, so that's what I'm going to go back
to doing.
>
> Tony
Group: streetfighter Message: 11213 From: Chris Hoffmann Date: 5/30/2001
Subject: Re: Warriors Pride
--- throwrocks@... wrote:
> come to think of it, would a comic strip be welcome in the warriors
> pride publication?

Yep, I'll accept just about anything, and I always thought Warrrior's Pride
needed it's own version of Dragonmirth and Snarfquest.

> Id be happy to do a comic whether I draw it or Use "official" art
> from the poster maker:)
>
> matt



=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 11214 From: throwrocks@bigfoot.com Date: 5/30/2001
Subject: Re: Warriors Pride
Sign me up and let me know when you have something that resembles a
deadline or schedule.

I wasn't around for the first one but i'd love to contribute to this
one. Sounds like a lot of fun!

Also in addition to Drawing a comic for it I have a coupla ideas for
articles I've been toying with.

Looking forward to it,
-Matt


--- In streetfighter@y..., Chris Hoffmann <staredown@r...> wrote:
> --- throwrocks@b... wrote:
> > come to think of it, would a comic strip be welcome in the
warriors
> > pride publication?
>
> Yep, I'll accept just about anything, and I always thought
Warrrior's Pride
> needed it's own version of Dragonmirth and Snarfquest.
>
> > Id be happy to do a comic whether I draw it or Use "official" art
> > from the poster maker:)
> >
> > matt
>
>
>
> =====
> staredown@r... http://www.workspot.net/~staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
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